i965/vs: rename vec4_generator::generate_vs_instruction.
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 extern "C" {
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 }
32
33 #include "ralloc.h"
34 #include "ast.h"
35 #include "glsl_parser_extras.h"
36 #include "glsl_parser.h"
37 #include "ir_optimization.h"
38 #include "loop_analysis.h"
39
40 /**
41 * Format a short human-readable description of the given GLSL version.
42 */
43 const char *
44 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
45 {
46 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
47 version / 100, version % 100);
48 }
49
50
51 static unsigned known_desktop_glsl_versions[] =
52 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430 };
53
54
55 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
56 GLenum target, void *mem_ctx)
57 : ctx(_ctx)
58 {
59 switch (target) {
60 case GL_VERTEX_SHADER: this->target = vertex_shader; break;
61 case GL_FRAGMENT_SHADER: this->target = fragment_shader; break;
62 case GL_GEOMETRY_SHADER: this->target = geometry_shader; break;
63 }
64
65 this->scanner = NULL;
66 this->translation_unit.make_empty();
67 this->symbols = new(mem_ctx) glsl_symbol_table;
68 this->info_log = ralloc_strdup(mem_ctx, "");
69 this->error = false;
70 this->loop_nesting_ast = NULL;
71 this->switch_state.switch_nesting_ast = NULL;
72
73 this->num_builtins_to_link = 0;
74
75 /* Set default language version and extensions */
76 this->language_version = 110;
77 this->es_shader = false;
78 this->ARB_texture_rectangle_enable = true;
79
80 /* OpenGL ES 2.0 has different defaults from desktop GL. */
81 if (ctx->API == API_OPENGLES2) {
82 this->language_version = 100;
83 this->es_shader = true;
84 this->ARB_texture_rectangle_enable = false;
85 }
86
87 this->extensions = &ctx->Extensions;
88
89 this->Const.MaxLights = ctx->Const.MaxLights;
90 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
91 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
92 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
93 this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs;
94 this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents;
95 this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4;
96 this->Const.MaxVertexTextureImageUnits = ctx->Const.MaxVertexTextureImageUnits;
97 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
98 this->Const.MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits;
99 this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents;
100 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
101 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
102
103 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
104
105 /* Populate the list of supported GLSL versions */
106 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
107 * the OpenGL 3.2 Core context is supported, this logic will need
108 * change. Older versions of GLSL are no longer supported
109 * outside the compatibility contexts of 3.x.
110 */
111 this->num_supported_versions = 0;
112 if (_mesa_is_desktop_gl(ctx)) {
113 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
114 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
115 this->supported_versions[this->num_supported_versions].ver
116 = known_desktop_glsl_versions[i];
117 this->supported_versions[this->num_supported_versions].es = false;
118 this->num_supported_versions++;
119 }
120 }
121 }
122 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
123 this->supported_versions[this->num_supported_versions].ver = 100;
124 this->supported_versions[this->num_supported_versions].es = true;
125 this->num_supported_versions++;
126 }
127 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
128 this->supported_versions[this->num_supported_versions].ver = 300;
129 this->supported_versions[this->num_supported_versions].es = true;
130 this->num_supported_versions++;
131 }
132 assert(this->num_supported_versions
133 <= ARRAY_SIZE(this->supported_versions));
134
135 /* Create a string for use in error messages to tell the user which GLSL
136 * versions are supported.
137 */
138 char *supported = ralloc_strdup(this, "");
139 for (unsigned i = 0; i < this->num_supported_versions; i++) {
140 unsigned ver = this->supported_versions[i].ver;
141 const char *const prefix = (i == 0)
142 ? ""
143 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
144 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
145
146 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
147 prefix,
148 ver / 100, ver % 100,
149 suffix);
150 }
151
152 this->supported_version_string = supported;
153
154 if (ctx->Const.ForceGLSLExtensionsWarn)
155 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
156
157 this->default_uniform_qualifier = new(this) ast_type_qualifier();
158 this->default_uniform_qualifier->flags.q.shared = 1;
159 this->default_uniform_qualifier->flags.q.column_major = 1;
160 }
161
162 /**
163 * Determine whether the current GLSL version is sufficiently high to support
164 * a certain feature, and generate an error message if it isn't.
165 *
166 * \param required_glsl_version and \c required_glsl_es_version are
167 * interpreted as they are in _mesa_glsl_parse_state::is_version().
168 *
169 * \param locp is the parser location where the error should be reported.
170 *
171 * \param fmt (and additional arguments) constitute a printf-style error
172 * message to report if the version check fails. Information about the
173 * current and required GLSL versions will be appended. So, for example, if
174 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
175 * "foo unsupported") is called, the error message will be "foo unsupported in
176 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
177 */
178 bool
179 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
180 unsigned required_glsl_es_version,
181 YYLTYPE *locp, const char *fmt, ...)
182 {
183 if (this->is_version(required_glsl_version, required_glsl_es_version))
184 return true;
185
186 va_list args;
187 va_start(args, fmt);
188 char *problem = ralloc_vasprintf(this, fmt, args);
189 va_end(args);
190 const char *glsl_version_string
191 = glsl_compute_version_string(this, false, required_glsl_version);
192 const char *glsl_es_version_string
193 = glsl_compute_version_string(this, true, required_glsl_es_version);
194 const char *requirement_string = "";
195 if (required_glsl_version && required_glsl_es_version) {
196 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
197 glsl_version_string,
198 glsl_es_version_string);
199 } else if (required_glsl_version) {
200 requirement_string = ralloc_asprintf(this, " (%s required)",
201 glsl_version_string);
202 } else if (required_glsl_es_version) {
203 requirement_string = ralloc_asprintf(this, " (%s required)",
204 glsl_es_version_string);
205 }
206 _mesa_glsl_error(locp, this, "%s in %s%s.",
207 problem, this->get_version_string(),
208 requirement_string);
209
210 return false;
211 }
212
213 /**
214 * Process a GLSL #version directive.
215 *
216 * \param version is the integer that follows the #version token.
217 *
218 * \param ident is a string identifier that follows the integer, if any is
219 * present. Otherwise NULL.
220 */
221 void
222 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
223 const char *ident)
224 {
225 bool es_token_present = false;
226 if (ident) {
227 if (strcmp(ident, "es") == 0) {
228 es_token_present = true;
229 } else {
230 _mesa_glsl_error(locp, this,
231 "Illegal text following version number\n");
232 }
233 }
234
235 this->es_shader = es_token_present;
236 if (version == 100) {
237 if (es_token_present) {
238 _mesa_glsl_error(locp, this,
239 "GLSL 1.00 ES should be selected using "
240 "`#version 100'\n");
241 } else {
242 this->es_shader = true;
243 }
244 }
245
246 this->language_version = version;
247
248 bool supported = false;
249 for (unsigned i = 0; i < this->num_supported_versions; i++) {
250 if (this->supported_versions[i].ver == (unsigned) version
251 && this->supported_versions[i].es == this->es_shader) {
252 supported = true;
253 break;
254 }
255 }
256
257 if (!supported) {
258 _mesa_glsl_error(locp, this, "%s is not supported. "
259 "Supported versions are: %s\n",
260 this->get_version_string(),
261 this->supported_version_string);
262
263 /* On exit, the language_version must be set to a valid value.
264 * Later calls to _mesa_glsl_initialize_types will misbehave if
265 * the version is invalid.
266 */
267 switch (this->ctx->API) {
268 case API_OPENGL_COMPAT:
269 case API_OPENGL_CORE:
270 this->language_version = this->ctx->Const.GLSLVersion;
271 break;
272
273 case API_OPENGLES:
274 assert(!"Should not get here.");
275 /* FALLTHROUGH */
276
277 case API_OPENGLES2:
278 this->language_version = 100;
279 break;
280 }
281 }
282
283 if (this->language_version >= 140) {
284 this->ARB_uniform_buffer_object_enable = true;
285 }
286
287 if (this->language_version == 300 && this->es_shader) {
288 this->ARB_explicit_attrib_location_enable = true;
289 }
290 }
291
292 const char *
293 _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target)
294 {
295 switch (target) {
296 case vertex_shader: return "vertex";
297 case fragment_shader: return "fragment";
298 case geometry_shader: return "geometry";
299 }
300
301 assert(!"Should not get here.");
302 return "unknown";
303 }
304
305 /* This helper function will append the given message to the shader's
306 info log and report it via GL_ARB_debug_output. Per that extension,
307 'type' is one of the enum values classifying the message, and
308 'id' is the implementation-defined ID of the given message. */
309 static void
310 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
311 GLenum type, const char *fmt, va_list ap)
312 {
313 bool error = (type == MESA_DEBUG_TYPE_ERROR);
314 GLuint msg_id = 0;
315
316 assert(state->info_log != NULL);
317
318 /* Get the offset that the new message will be written to. */
319 int msg_offset = strlen(state->info_log);
320
321 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
322 locp->source,
323 locp->first_line,
324 locp->first_column,
325 error ? "error" : "warning");
326 ralloc_vasprintf_append(&state->info_log, fmt, ap);
327
328 const char *const msg = &state->info_log[msg_offset];
329 struct gl_context *ctx = state->ctx;
330
331 /* Report the error via GL_ARB_debug_output. */
332 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
333
334 ralloc_strcat(&state->info_log, "\n");
335 }
336
337 void
338 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
339 const char *fmt, ...)
340 {
341 va_list ap;
342
343 state->error = true;
344
345 va_start(ap, fmt);
346 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
347 va_end(ap);
348 }
349
350
351 void
352 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
353 const char *fmt, ...)
354 {
355 va_list ap;
356
357 va_start(ap, fmt);
358 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
359 va_end(ap);
360 }
361
362
363 /**
364 * Enum representing the possible behaviors that can be specified in
365 * an #extension directive.
366 */
367 enum ext_behavior {
368 extension_disable,
369 extension_enable,
370 extension_require,
371 extension_warn
372 };
373
374 /**
375 * Element type for _mesa_glsl_supported_extensions
376 */
377 struct _mesa_glsl_extension {
378 /**
379 * Name of the extension when referred to in a GLSL extension
380 * statement
381 */
382 const char *name;
383
384 /** True if this extension is available to vertex shaders */
385 bool avail_in_VS;
386
387 /** True if this extension is available to geometry shaders */
388 bool avail_in_GS;
389
390 /** True if this extension is available to fragment shaders */
391 bool avail_in_FS;
392
393 /** True if this extension is available to desktop GL shaders */
394 bool avail_in_GL;
395
396 /** True if this extension is available to GLES shaders */
397 bool avail_in_ES;
398
399 /**
400 * Flag in the gl_extensions struct indicating whether this
401 * extension is supported by the driver, or
402 * &gl_extensions::dummy_true if supported by all drivers.
403 *
404 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
405 * member" type, the type-safe alternative to the "offsetof" macro.
406 * In a nutshell:
407 *
408 * - foo bar::* p declares p to be an "offset" to a field of type
409 * foo that exists within struct bar
410 * - &bar::baz computes the "offset" of field baz within struct bar
411 * - x.*p accesses the field of x that exists at "offset" p
412 * - x->*p is equivalent to (*x).*p
413 */
414 const GLboolean gl_extensions::* supported_flag;
415
416 /**
417 * Flag in the _mesa_glsl_parse_state struct that should be set
418 * when this extension is enabled.
419 *
420 * See note in _mesa_glsl_extension::supported_flag about "pointer
421 * to member" types.
422 */
423 bool _mesa_glsl_parse_state::* enable_flag;
424
425 /**
426 * Flag in the _mesa_glsl_parse_state struct that should be set
427 * when the shader requests "warn" behavior for this extension.
428 *
429 * See note in _mesa_glsl_extension::supported_flag about "pointer
430 * to member" types.
431 */
432 bool _mesa_glsl_parse_state::* warn_flag;
433
434
435 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
436 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
437 };
438
439 #define EXT(NAME, VS, GS, FS, GL, ES, SUPPORTED_FLAG) \
440 { "GL_" #NAME, VS, GS, FS, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
441 &_mesa_glsl_parse_state::NAME##_enable, \
442 &_mesa_glsl_parse_state::NAME##_warn }
443
444 /**
445 * Table of extensions that can be enabled/disabled within a shader,
446 * and the conditions under which they are supported.
447 */
448 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
449 /* target availability API availability */
450 /* name VS GS FS GL ES supported flag */
451 EXT(ARB_conservative_depth, false, false, true, true, false, ARB_conservative_depth),
452 EXT(ARB_draw_buffers, false, false, true, true, false, dummy_true),
453 EXT(ARB_draw_instanced, true, false, false, true, false, ARB_draw_instanced),
454 EXT(ARB_explicit_attrib_location, true, false, true, true, false, ARB_explicit_attrib_location),
455 EXT(ARB_fragment_coord_conventions, true, false, true, true, false, ARB_fragment_coord_conventions),
456 EXT(ARB_texture_rectangle, true, false, true, true, false, dummy_true),
457 EXT(EXT_texture_array, true, false, true, true, false, EXT_texture_array),
458 EXT(ARB_shader_texture_lod, true, false, true, true, false, ARB_shader_texture_lod),
459 EXT(ARB_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export),
460 EXT(AMD_conservative_depth, false, false, true, true, false, ARB_conservative_depth),
461 EXT(AMD_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export),
462 EXT(OES_texture_3D, true, false, true, false, true, EXT_texture3D),
463 EXT(OES_EGL_image_external, true, false, true, false, true, OES_EGL_image_external),
464 EXT(ARB_shader_bit_encoding, true, true, true, true, false, ARB_shader_bit_encoding),
465 EXT(ARB_uniform_buffer_object, true, false, true, true, false, ARB_uniform_buffer_object),
466 EXT(OES_standard_derivatives, false, false, true, false, true, OES_standard_derivatives),
467 EXT(ARB_texture_cube_map_array, true, false, true, true, false, ARB_texture_cube_map_array),
468 EXT(ARB_shading_language_packing, true, false, true, true, false, ARB_shading_language_packing),
469 EXT(ARB_texture_multisample, true, false, true, true, false, ARB_texture_multisample),
470 EXT(ARB_texture_query_lod, false, false, true, true, false, ARB_texture_query_lod),
471 };
472
473 #undef EXT
474
475
476 /**
477 * Determine whether a given extension is compatible with the target,
478 * API, and extension information in the current parser state.
479 */
480 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
481 state) const
482 {
483 /* Check that this extension matches the type of shader we are
484 * compiling to.
485 */
486 switch (state->target) {
487 case vertex_shader:
488 if (!this->avail_in_VS) {
489 return false;
490 }
491 break;
492 case geometry_shader:
493 if (!this->avail_in_GS) {
494 return false;
495 }
496 break;
497 case fragment_shader:
498 if (!this->avail_in_FS) {
499 return false;
500 }
501 break;
502 default:
503 assert (!"Unrecognized shader target");
504 return false;
505 }
506
507 /* Check that this extension matches whether we are compiling
508 * for desktop GL or GLES.
509 */
510 if (state->es_shader) {
511 if (!this->avail_in_ES) return false;
512 } else {
513 if (!this->avail_in_GL) return false;
514 }
515
516 /* Check that this extension is supported by the OpenGL
517 * implementation.
518 *
519 * Note: the ->* operator indexes into state->extensions by the
520 * offset this->supported_flag. See
521 * _mesa_glsl_extension::supported_flag for more info.
522 */
523 return state->extensions->*(this->supported_flag);
524 }
525
526 /**
527 * Set the appropriate flags in the parser state to establish the
528 * given behavior for this extension.
529 */
530 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
531 ext_behavior behavior) const
532 {
533 /* Note: the ->* operator indexes into state by the
534 * offsets this->enable_flag and this->warn_flag. See
535 * _mesa_glsl_extension::supported_flag for more info.
536 */
537 state->*(this->enable_flag) = (behavior != extension_disable);
538 state->*(this->warn_flag) = (behavior == extension_warn);
539 }
540
541 /**
542 * Find an extension by name in _mesa_glsl_supported_extensions. If
543 * the name is not found, return NULL.
544 */
545 static const _mesa_glsl_extension *find_extension(const char *name)
546 {
547 for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
548 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
549 return &_mesa_glsl_supported_extensions[i];
550 }
551 }
552 return NULL;
553 }
554
555
556 bool
557 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
558 const char *behavior_string, YYLTYPE *behavior_locp,
559 _mesa_glsl_parse_state *state)
560 {
561 ext_behavior behavior;
562 if (strcmp(behavior_string, "warn") == 0) {
563 behavior = extension_warn;
564 } else if (strcmp(behavior_string, "require") == 0) {
565 behavior = extension_require;
566 } else if (strcmp(behavior_string, "enable") == 0) {
567 behavior = extension_enable;
568 } else if (strcmp(behavior_string, "disable") == 0) {
569 behavior = extension_disable;
570 } else {
571 _mesa_glsl_error(behavior_locp, state,
572 "Unknown extension behavior `%s'",
573 behavior_string);
574 return false;
575 }
576
577 if (strcmp(name, "all") == 0) {
578 if ((behavior == extension_enable) || (behavior == extension_require)) {
579 _mesa_glsl_error(name_locp, state, "Cannot %s all extensions",
580 (behavior == extension_enable)
581 ? "enable" : "require");
582 return false;
583 } else {
584 for (unsigned i = 0;
585 i < Elements(_mesa_glsl_supported_extensions); ++i) {
586 const _mesa_glsl_extension *extension
587 = &_mesa_glsl_supported_extensions[i];
588 if (extension->compatible_with_state(state)) {
589 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
590 }
591 }
592 }
593 } else {
594 const _mesa_glsl_extension *extension = find_extension(name);
595 if (extension && extension->compatible_with_state(state)) {
596 extension->set_flags(state, behavior);
597 } else {
598 static const char *const fmt = "extension `%s' unsupported in %s shader";
599
600 if (behavior == extension_require) {
601 _mesa_glsl_error(name_locp, state, fmt,
602 name, _mesa_glsl_shader_target_name(state->target));
603 return false;
604 } else {
605 _mesa_glsl_warning(name_locp, state, fmt,
606 name, _mesa_glsl_shader_target_name(state->target));
607 }
608 }
609 }
610
611 return true;
612 }
613
614 void
615 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
616 {
617 if (q->flags.q.constant)
618 printf("const ");
619
620 if (q->flags.q.invariant)
621 printf("invariant ");
622
623 if (q->flags.q.attribute)
624 printf("attribute ");
625
626 if (q->flags.q.varying)
627 printf("varying ");
628
629 if (q->flags.q.in && q->flags.q.out)
630 printf("inout ");
631 else {
632 if (q->flags.q.in)
633 printf("in ");
634
635 if (q->flags.q.out)
636 printf("out ");
637 }
638
639 if (q->flags.q.centroid)
640 printf("centroid ");
641 if (q->flags.q.uniform)
642 printf("uniform ");
643 if (q->flags.q.smooth)
644 printf("smooth ");
645 if (q->flags.q.flat)
646 printf("flat ");
647 if (q->flags.q.noperspective)
648 printf("noperspective ");
649 }
650
651
652 void
653 ast_node::print(void) const
654 {
655 printf("unhandled node ");
656 }
657
658
659 ast_node::ast_node(void)
660 {
661 this->location.source = 0;
662 this->location.line = 0;
663 this->location.column = 0;
664 }
665
666
667 static void
668 ast_opt_array_size_print(bool is_array, const ast_expression *array_size)
669 {
670 if (is_array) {
671 printf("[ ");
672
673 if (array_size)
674 array_size->print();
675
676 printf("] ");
677 }
678 }
679
680
681 void
682 ast_compound_statement::print(void) const
683 {
684 printf("{\n");
685
686 foreach_list_const(n, &this->statements) {
687 ast_node *ast = exec_node_data(ast_node, n, link);
688 ast->print();
689 }
690
691 printf("}\n");
692 }
693
694
695 ast_compound_statement::ast_compound_statement(int new_scope,
696 ast_node *statements)
697 {
698 this->new_scope = new_scope;
699
700 if (statements != NULL) {
701 this->statements.push_degenerate_list_at_head(&statements->link);
702 }
703 }
704
705
706 void
707 ast_expression::print(void) const
708 {
709 switch (oper) {
710 case ast_assign:
711 case ast_mul_assign:
712 case ast_div_assign:
713 case ast_mod_assign:
714 case ast_add_assign:
715 case ast_sub_assign:
716 case ast_ls_assign:
717 case ast_rs_assign:
718 case ast_and_assign:
719 case ast_xor_assign:
720 case ast_or_assign:
721 subexpressions[0]->print();
722 printf("%s ", operator_string(oper));
723 subexpressions[1]->print();
724 break;
725
726 case ast_field_selection:
727 subexpressions[0]->print();
728 printf(". %s ", primary_expression.identifier);
729 break;
730
731 case ast_plus:
732 case ast_neg:
733 case ast_bit_not:
734 case ast_logic_not:
735 case ast_pre_inc:
736 case ast_pre_dec:
737 printf("%s ", operator_string(oper));
738 subexpressions[0]->print();
739 break;
740
741 case ast_post_inc:
742 case ast_post_dec:
743 subexpressions[0]->print();
744 printf("%s ", operator_string(oper));
745 break;
746
747 case ast_conditional:
748 subexpressions[0]->print();
749 printf("? ");
750 subexpressions[1]->print();
751 printf(": ");
752 subexpressions[2]->print();
753 break;
754
755 case ast_array_index:
756 subexpressions[0]->print();
757 printf("[ ");
758 subexpressions[1]->print();
759 printf("] ");
760 break;
761
762 case ast_function_call: {
763 subexpressions[0]->print();
764 printf("( ");
765
766 foreach_list_const (n, &this->expressions) {
767 if (n != this->expressions.get_head())
768 printf(", ");
769
770 ast_node *ast = exec_node_data(ast_node, n, link);
771 ast->print();
772 }
773
774 printf(") ");
775 break;
776 }
777
778 case ast_identifier:
779 printf("%s ", primary_expression.identifier);
780 break;
781
782 case ast_int_constant:
783 printf("%d ", primary_expression.int_constant);
784 break;
785
786 case ast_uint_constant:
787 printf("%u ", primary_expression.uint_constant);
788 break;
789
790 case ast_float_constant:
791 printf("%f ", primary_expression.float_constant);
792 break;
793
794 case ast_bool_constant:
795 printf("%s ",
796 primary_expression.bool_constant
797 ? "true" : "false");
798 break;
799
800 case ast_sequence: {
801 printf("( ");
802 foreach_list_const(n, & this->expressions) {
803 if (n != this->expressions.get_head())
804 printf(", ");
805
806 ast_node *ast = exec_node_data(ast_node, n, link);
807 ast->print();
808 }
809 printf(") ");
810 break;
811 }
812
813 default:
814 assert(0);
815 break;
816 }
817 }
818
819 ast_expression::ast_expression(int oper,
820 ast_expression *ex0,
821 ast_expression *ex1,
822 ast_expression *ex2)
823 {
824 this->oper = ast_operators(oper);
825 this->subexpressions[0] = ex0;
826 this->subexpressions[1] = ex1;
827 this->subexpressions[2] = ex2;
828 this->non_lvalue_description = NULL;
829 }
830
831
832 void
833 ast_expression_statement::print(void) const
834 {
835 if (expression)
836 expression->print();
837
838 printf("; ");
839 }
840
841
842 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
843 expression(ex)
844 {
845 /* empty */
846 }
847
848
849 void
850 ast_function::print(void) const
851 {
852 return_type->print();
853 printf(" %s (", identifier);
854
855 foreach_list_const(n, & this->parameters) {
856 ast_node *ast = exec_node_data(ast_node, n, link);
857 ast->print();
858 }
859
860 printf(")");
861 }
862
863
864 ast_function::ast_function(void)
865 : is_definition(false), signature(NULL)
866 {
867 /* empty */
868 }
869
870
871 void
872 ast_fully_specified_type::print(void) const
873 {
874 _mesa_ast_type_qualifier_print(& qualifier);
875 specifier->print();
876 }
877
878
879 void
880 ast_parameter_declarator::print(void) const
881 {
882 type->print();
883 if (identifier)
884 printf("%s ", identifier);
885 ast_opt_array_size_print(is_array, array_size);
886 }
887
888
889 void
890 ast_function_definition::print(void) const
891 {
892 prototype->print();
893 body->print();
894 }
895
896
897 void
898 ast_declaration::print(void) const
899 {
900 printf("%s ", identifier);
901 ast_opt_array_size_print(is_array, array_size);
902
903 if (initializer) {
904 printf("= ");
905 initializer->print();
906 }
907 }
908
909
910 ast_declaration::ast_declaration(const char *identifier, int is_array,
911 ast_expression *array_size,
912 ast_expression *initializer)
913 {
914 this->identifier = identifier;
915 this->is_array = is_array;
916 this->array_size = array_size;
917 this->initializer = initializer;
918 }
919
920
921 void
922 ast_declarator_list::print(void) const
923 {
924 assert(type || invariant);
925
926 if (type)
927 type->print();
928 else
929 printf("invariant ");
930
931 foreach_list_const (ptr, & this->declarations) {
932 if (ptr != this->declarations.get_head())
933 printf(", ");
934
935 ast_node *ast = exec_node_data(ast_node, ptr, link);
936 ast->print();
937 }
938
939 printf("; ");
940 }
941
942
943 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
944 {
945 this->type = type;
946 this->invariant = false;
947 this->ubo_qualifiers_valid = false;
948 }
949
950 void
951 ast_jump_statement::print(void) const
952 {
953 switch (mode) {
954 case ast_continue:
955 printf("continue; ");
956 break;
957 case ast_break:
958 printf("break; ");
959 break;
960 case ast_return:
961 printf("return ");
962 if (opt_return_value)
963 opt_return_value->print();
964
965 printf("; ");
966 break;
967 case ast_discard:
968 printf("discard; ");
969 break;
970 }
971 }
972
973
974 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
975 {
976 this->mode = ast_jump_modes(mode);
977
978 if (mode == ast_return)
979 opt_return_value = return_value;
980 }
981
982
983 void
984 ast_selection_statement::print(void) const
985 {
986 printf("if ( ");
987 condition->print();
988 printf(") ");
989
990 then_statement->print();
991
992 if (else_statement) {
993 printf("else ");
994 else_statement->print();
995 }
996
997 }
998
999
1000 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1001 ast_node *then_statement,
1002 ast_node *else_statement)
1003 {
1004 this->condition = condition;
1005 this->then_statement = then_statement;
1006 this->else_statement = else_statement;
1007 }
1008
1009
1010 void
1011 ast_switch_statement::print(void) const
1012 {
1013 printf("switch ( ");
1014 test_expression->print();
1015 printf(") ");
1016
1017 body->print();
1018 }
1019
1020
1021 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1022 ast_node *body)
1023 {
1024 this->test_expression = test_expression;
1025 this->body = body;
1026 }
1027
1028
1029 void
1030 ast_switch_body::print(void) const
1031 {
1032 printf("{\n");
1033 if (stmts != NULL) {
1034 stmts->print();
1035 }
1036 printf("}\n");
1037 }
1038
1039
1040 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1041 {
1042 this->stmts = stmts;
1043 }
1044
1045
1046 void ast_case_label::print(void) const
1047 {
1048 if (test_value != NULL) {
1049 printf("case ");
1050 test_value->print();
1051 printf(": ");
1052 } else {
1053 printf("default: ");
1054 }
1055 }
1056
1057
1058 ast_case_label::ast_case_label(ast_expression *test_value)
1059 {
1060 this->test_value = test_value;
1061 }
1062
1063
1064 void ast_case_label_list::print(void) const
1065 {
1066 foreach_list_const(n, & this->labels) {
1067 ast_node *ast = exec_node_data(ast_node, n, link);
1068 ast->print();
1069 }
1070 printf("\n");
1071 }
1072
1073
1074 ast_case_label_list::ast_case_label_list(void)
1075 {
1076 }
1077
1078
1079 void ast_case_statement::print(void) const
1080 {
1081 labels->print();
1082 foreach_list_const(n, & this->stmts) {
1083 ast_node *ast = exec_node_data(ast_node, n, link);
1084 ast->print();
1085 printf("\n");
1086 }
1087 }
1088
1089
1090 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1091 {
1092 this->labels = labels;
1093 }
1094
1095
1096 void ast_case_statement_list::print(void) const
1097 {
1098 foreach_list_const(n, & this->cases) {
1099 ast_node *ast = exec_node_data(ast_node, n, link);
1100 ast->print();
1101 }
1102 }
1103
1104
1105 ast_case_statement_list::ast_case_statement_list(void)
1106 {
1107 }
1108
1109
1110 void
1111 ast_iteration_statement::print(void) const
1112 {
1113 switch (mode) {
1114 case ast_for:
1115 printf("for( ");
1116 if (init_statement)
1117 init_statement->print();
1118 printf("; ");
1119
1120 if (condition)
1121 condition->print();
1122 printf("; ");
1123
1124 if (rest_expression)
1125 rest_expression->print();
1126 printf(") ");
1127
1128 body->print();
1129 break;
1130
1131 case ast_while:
1132 printf("while ( ");
1133 if (condition)
1134 condition->print();
1135 printf(") ");
1136 body->print();
1137 break;
1138
1139 case ast_do_while:
1140 printf("do ");
1141 body->print();
1142 printf("while ( ");
1143 if (condition)
1144 condition->print();
1145 printf("); ");
1146 break;
1147 }
1148 }
1149
1150
1151 ast_iteration_statement::ast_iteration_statement(int mode,
1152 ast_node *init,
1153 ast_node *condition,
1154 ast_expression *rest_expression,
1155 ast_node *body)
1156 {
1157 this->mode = ast_iteration_modes(mode);
1158 this->init_statement = init;
1159 this->condition = condition;
1160 this->rest_expression = rest_expression;
1161 this->body = body;
1162 }
1163
1164
1165 void
1166 ast_struct_specifier::print(void) const
1167 {
1168 printf("struct %s { ", name);
1169 foreach_list_const(n, &this->declarations) {
1170 ast_node *ast = exec_node_data(ast_node, n, link);
1171 ast->print();
1172 }
1173 printf("} ");
1174 }
1175
1176
1177 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1178 ast_declarator_list *declarator_list)
1179 {
1180 if (identifier == NULL) {
1181 static unsigned anon_count = 1;
1182 identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
1183 anon_count++;
1184 }
1185 name = identifier;
1186 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1187 }
1188
1189 /**
1190 * Do the set of common optimizations passes
1191 *
1192 * \param ir List of instructions to be optimized
1193 * \param linked Is the shader linked? This enables
1194 * optimizations passes that remove code at
1195 * global scope and could cause linking to
1196 * fail.
1197 * \param uniform_locations_assigned Have locations already been assigned for
1198 * uniforms? This prevents the declarations
1199 * of unused uniforms from being removed.
1200 * The setting of this flag only matters if
1201 * \c linked is \c true.
1202 * \param max_unroll_iterations Maximum number of loop iterations to be
1203 * unrolled. Setting to 0 disables loop
1204 * unrolling.
1205 */
1206 bool
1207 do_common_optimization(exec_list *ir, bool linked,
1208 bool uniform_locations_assigned,
1209 unsigned max_unroll_iterations)
1210 {
1211 GLboolean progress = GL_FALSE;
1212
1213 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1214
1215 if (linked) {
1216 progress = do_function_inlining(ir) || progress;
1217 progress = do_dead_functions(ir) || progress;
1218 progress = do_structure_splitting(ir) || progress;
1219 }
1220 progress = do_if_simplification(ir) || progress;
1221 progress = opt_flatten_nested_if_blocks(ir) || progress;
1222 progress = do_copy_propagation(ir) || progress;
1223 progress = do_copy_propagation_elements(ir) || progress;
1224 if (linked)
1225 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1226 else
1227 progress = do_dead_code_unlinked(ir) || progress;
1228 progress = do_dead_code_local(ir) || progress;
1229 progress = do_tree_grafting(ir) || progress;
1230 progress = do_constant_propagation(ir) || progress;
1231 if (linked)
1232 progress = do_constant_variable(ir) || progress;
1233 else
1234 progress = do_constant_variable_unlinked(ir) || progress;
1235 progress = do_constant_folding(ir) || progress;
1236 progress = do_algebraic(ir) || progress;
1237 progress = do_lower_jumps(ir) || progress;
1238 progress = do_vec_index_to_swizzle(ir) || progress;
1239 progress = do_swizzle_swizzle(ir) || progress;
1240 progress = do_noop_swizzle(ir) || progress;
1241
1242 progress = optimize_split_arrays(ir, linked) || progress;
1243 progress = optimize_redundant_jumps(ir) || progress;
1244
1245 loop_state *ls = analyze_loop_variables(ir);
1246 if (ls->loop_found) {
1247 progress = set_loop_controls(ir, ls) || progress;
1248 progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
1249 }
1250 delete ls;
1251
1252 return progress;
1253 }
1254
1255 extern "C" {
1256
1257 /**
1258 * To be called at GL teardown time, this frees compiler datastructures.
1259 *
1260 * After calling this, any previously compiled shaders and shader
1261 * programs would be invalid. So this should happen at approximately
1262 * program exit.
1263 */
1264 void
1265 _mesa_destroy_shader_compiler(void)
1266 {
1267 _mesa_destroy_shader_compiler_caches();
1268
1269 _mesa_glsl_release_types();
1270 }
1271
1272 /**
1273 * Releases compiler caches to trade off performance for memory.
1274 *
1275 * Intended to be used with glReleaseShaderCompiler().
1276 */
1277 void
1278 _mesa_destroy_shader_compiler_caches(void)
1279 {
1280 _mesa_glsl_release_functions();
1281 }
1282
1283 }