11a9a43208a6af6b49a459ff9cc79bd979c8751f
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 extern "C" {
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/shaderobj.h"
32 }
33
34 #include "ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40
41 /**
42 * Format a short human-readable description of the given GLSL version.
43 */
44 const char *
45 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 {
47 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
48 version / 100, version % 100);
49 }
50
51
52 static const unsigned known_desktop_glsl_versions[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440 };
54
55
56 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
57 gl_shader_stage stage,
58 void *mem_ctx)
59 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
60 switch_state()
61 {
62 assert(stage < MESA_SHADER_STAGES);
63 this->stage = stage;
64
65 this->scanner = NULL;
66 this->translation_unit.make_empty();
67 this->symbols = new(mem_ctx) glsl_symbol_table;
68
69 this->info_log = ralloc_strdup(mem_ctx, "");
70 this->error = false;
71 this->loop_nesting_ast = NULL;
72
73 this->struct_specifier_depth = 0;
74
75 this->uses_builtin_functions = false;
76
77 /* Set default language version and extensions */
78 this->language_version = ctx->Const.ForceGLSLVersion ?
79 ctx->Const.ForceGLSLVersion : 110;
80 this->es_shader = false;
81 this->ARB_texture_rectangle_enable = true;
82
83 /* OpenGL ES 2.0 has different defaults from desktop GL. */
84 if (ctx->API == API_OPENGLES2) {
85 this->language_version = 100;
86 this->es_shader = true;
87 this->ARB_texture_rectangle_enable = false;
88 }
89
90 this->extensions = &ctx->Extensions;
91
92 this->Const.MaxLights = ctx->Const.MaxLights;
93 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
94 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
95 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
96 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
97 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
98 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
99 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
100 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
101 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
102 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
103 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
104
105 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
106
107 /* 1.50 constants */
108 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
109 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
110 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
111 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
112 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
113 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
114 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
115 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
116
117 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
118 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
119 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
120 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
121 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
122
123 /* Compute shader constants */
124 for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupCount); i++)
125 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
126 for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupSize); i++)
127 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
128
129 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
130 this->Const.MaxCombinedImageUnitsAndFragmentOutputs = ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs;
131 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
132 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
133 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
134 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
135 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
136
137 this->current_function = NULL;
138 this->toplevel_ir = NULL;
139 this->found_return = false;
140 this->all_invariant = false;
141 this->user_structures = NULL;
142 this->num_user_structures = 0;
143
144 /* Populate the list of supported GLSL versions */
145 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
146 * the OpenGL 3.2 Core context is supported, this logic will need
147 * change. Older versions of GLSL are no longer supported
148 * outside the compatibility contexts of 3.x.
149 */
150 this->num_supported_versions = 0;
151 if (_mesa_is_desktop_gl(ctx)) {
152 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
153 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
154 this->supported_versions[this->num_supported_versions].ver
155 = known_desktop_glsl_versions[i];
156 this->supported_versions[this->num_supported_versions].es = false;
157 this->num_supported_versions++;
158 }
159 }
160 }
161 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
162 this->supported_versions[this->num_supported_versions].ver = 100;
163 this->supported_versions[this->num_supported_versions].es = true;
164 this->num_supported_versions++;
165 }
166 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
167 this->supported_versions[this->num_supported_versions].ver = 300;
168 this->supported_versions[this->num_supported_versions].es = true;
169 this->num_supported_versions++;
170 }
171 assert(this->num_supported_versions
172 <= ARRAY_SIZE(this->supported_versions));
173
174 /* Create a string for use in error messages to tell the user which GLSL
175 * versions are supported.
176 */
177 char *supported = ralloc_strdup(this, "");
178 for (unsigned i = 0; i < this->num_supported_versions; i++) {
179 unsigned ver = this->supported_versions[i].ver;
180 const char *const prefix = (i == 0)
181 ? ""
182 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
183 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
184
185 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
186 prefix,
187 ver / 100, ver % 100,
188 suffix);
189 }
190
191 this->supported_version_string = supported;
192
193 if (ctx->Const.ForceGLSLExtensionsWarn)
194 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
195
196 this->default_uniform_qualifier = new(this) ast_type_qualifier();
197 this->default_uniform_qualifier->flags.q.shared = 1;
198 this->default_uniform_qualifier->flags.q.column_major = 1;
199
200 this->fs_uses_gl_fragcoord = false;
201 this->fs_redeclares_gl_fragcoord = false;
202 this->fs_origin_upper_left = false;
203 this->fs_pixel_center_integer = false;
204 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
205
206 this->gs_input_prim_type_specified = false;
207 this->gs_input_size = 0;
208 this->in_qualifier = new(this) ast_type_qualifier();
209 this->out_qualifier = new(this) ast_type_qualifier();
210 this->early_fragment_tests = false;
211 memset(this->atomic_counter_offsets, 0,
212 sizeof(this->atomic_counter_offsets));
213 }
214
215 /**
216 * Determine whether the current GLSL version is sufficiently high to support
217 * a certain feature, and generate an error message if it isn't.
218 *
219 * \param required_glsl_version and \c required_glsl_es_version are
220 * interpreted as they are in _mesa_glsl_parse_state::is_version().
221 *
222 * \param locp is the parser location where the error should be reported.
223 *
224 * \param fmt (and additional arguments) constitute a printf-style error
225 * message to report if the version check fails. Information about the
226 * current and required GLSL versions will be appended. So, for example, if
227 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
228 * "foo unsupported") is called, the error message will be "foo unsupported in
229 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
230 */
231 bool
232 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
233 unsigned required_glsl_es_version,
234 YYLTYPE *locp, const char *fmt, ...)
235 {
236 if (this->is_version(required_glsl_version, required_glsl_es_version))
237 return true;
238
239 va_list args;
240 va_start(args, fmt);
241 char *problem = ralloc_vasprintf(this, fmt, args);
242 va_end(args);
243 const char *glsl_version_string
244 = glsl_compute_version_string(this, false, required_glsl_version);
245 const char *glsl_es_version_string
246 = glsl_compute_version_string(this, true, required_glsl_es_version);
247 const char *requirement_string = "";
248 if (required_glsl_version && required_glsl_es_version) {
249 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
250 glsl_version_string,
251 glsl_es_version_string);
252 } else if (required_glsl_version) {
253 requirement_string = ralloc_asprintf(this, " (%s required)",
254 glsl_version_string);
255 } else if (required_glsl_es_version) {
256 requirement_string = ralloc_asprintf(this, " (%s required)",
257 glsl_es_version_string);
258 }
259 _mesa_glsl_error(locp, this, "%s in %s%s",
260 problem, this->get_version_string(),
261 requirement_string);
262
263 return false;
264 }
265
266 /**
267 * Process a GLSL #version directive.
268 *
269 * \param version is the integer that follows the #version token.
270 *
271 * \param ident is a string identifier that follows the integer, if any is
272 * present. Otherwise NULL.
273 */
274 void
275 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
276 const char *ident)
277 {
278 bool es_token_present = false;
279 if (ident) {
280 if (strcmp(ident, "es") == 0) {
281 es_token_present = true;
282 } else if (version >= 150) {
283 if (strcmp(ident, "core") == 0) {
284 /* Accept the token. There's no need to record that this is
285 * a core profile shader since that's the only profile we support.
286 */
287 } else if (strcmp(ident, "compatibility") == 0) {
288 _mesa_glsl_error(locp, this,
289 "the compatibility profile is not supported");
290 } else {
291 _mesa_glsl_error(locp, this,
292 "\"%s\" is not a valid shading language profile; "
293 "if present, it must be \"core\"", ident);
294 }
295 } else {
296 _mesa_glsl_error(locp, this,
297 "illegal text following version number");
298 }
299 }
300
301 this->es_shader = es_token_present;
302 if (version == 100) {
303 if (es_token_present) {
304 _mesa_glsl_error(locp, this,
305 "GLSL 1.00 ES should be selected using "
306 "`#version 100'");
307 } else {
308 this->es_shader = true;
309 }
310 }
311
312 if (this->es_shader) {
313 this->ARB_texture_rectangle_enable = false;
314 }
315
316 this->language_version = version;
317
318 bool supported = false;
319 for (unsigned i = 0; i < this->num_supported_versions; i++) {
320 if (this->supported_versions[i].ver == (unsigned) version
321 && this->supported_versions[i].es == this->es_shader) {
322 supported = true;
323 break;
324 }
325 }
326
327 if (!supported) {
328 _mesa_glsl_error(locp, this, "%s is not supported. "
329 "Supported versions are: %s",
330 this->get_version_string(),
331 this->supported_version_string);
332
333 /* On exit, the language_version must be set to a valid value.
334 * Later calls to _mesa_glsl_initialize_types will misbehave if
335 * the version is invalid.
336 */
337 switch (this->ctx->API) {
338 case API_OPENGL_COMPAT:
339 case API_OPENGL_CORE:
340 this->language_version = this->ctx->Const.GLSLVersion;
341 break;
342
343 case API_OPENGLES:
344 assert(!"Should not get here.");
345 /* FALLTHROUGH */
346
347 case API_OPENGLES2:
348 this->language_version = 100;
349 break;
350 }
351 }
352 }
353
354
355 /**
356 * Translate a gl_shader_stage to a short shader stage name for debug
357 * printouts and error messages.
358 */
359 const char *
360 _mesa_shader_stage_to_string(unsigned stage)
361 {
362 switch (stage) {
363 case MESA_SHADER_VERTEX: return "vertex";
364 case MESA_SHADER_FRAGMENT: return "fragment";
365 case MESA_SHADER_GEOMETRY: return "geometry";
366 }
367
368 assert(!"Should not get here.");
369 return "unknown";
370 }
371
372 /* This helper function will append the given message to the shader's
373 info log and report it via GL_ARB_debug_output. Per that extension,
374 'type' is one of the enum values classifying the message, and
375 'id' is the implementation-defined ID of the given message. */
376 static void
377 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
378 GLenum type, const char *fmt, va_list ap)
379 {
380 bool error = (type == MESA_DEBUG_TYPE_ERROR);
381 GLuint msg_id = 0;
382
383 assert(state->info_log != NULL);
384
385 /* Get the offset that the new message will be written to. */
386 int msg_offset = strlen(state->info_log);
387
388 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
389 locp->source,
390 locp->first_line,
391 locp->first_column,
392 error ? "error" : "warning");
393 ralloc_vasprintf_append(&state->info_log, fmt, ap);
394
395 const char *const msg = &state->info_log[msg_offset];
396 struct gl_context *ctx = state->ctx;
397
398 /* Report the error via GL_ARB_debug_output. */
399 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
400
401 ralloc_strcat(&state->info_log, "\n");
402 }
403
404 void
405 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
406 const char *fmt, ...)
407 {
408 va_list ap;
409
410 state->error = true;
411
412 va_start(ap, fmt);
413 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
414 va_end(ap);
415 }
416
417
418 void
419 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
420 const char *fmt, ...)
421 {
422 va_list ap;
423
424 va_start(ap, fmt);
425 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
426 va_end(ap);
427 }
428
429
430 /**
431 * Enum representing the possible behaviors that can be specified in
432 * an #extension directive.
433 */
434 enum ext_behavior {
435 extension_disable,
436 extension_enable,
437 extension_require,
438 extension_warn
439 };
440
441 /**
442 * Element type for _mesa_glsl_supported_extensions
443 */
444 struct _mesa_glsl_extension {
445 /**
446 * Name of the extension when referred to in a GLSL extension
447 * statement
448 */
449 const char *name;
450
451 /** True if this extension is available to desktop GL shaders */
452 bool avail_in_GL;
453
454 /** True if this extension is available to GLES shaders */
455 bool avail_in_ES;
456
457 /**
458 * Flag in the gl_extensions struct indicating whether this
459 * extension is supported by the driver, or
460 * &gl_extensions::dummy_true if supported by all drivers.
461 *
462 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
463 * member" type, the type-safe alternative to the "offsetof" macro.
464 * In a nutshell:
465 *
466 * - foo bar::* p declares p to be an "offset" to a field of type
467 * foo that exists within struct bar
468 * - &bar::baz computes the "offset" of field baz within struct bar
469 * - x.*p accesses the field of x that exists at "offset" p
470 * - x->*p is equivalent to (*x).*p
471 */
472 const GLboolean gl_extensions::* supported_flag;
473
474 /**
475 * Flag in the _mesa_glsl_parse_state struct that should be set
476 * when this extension is enabled.
477 *
478 * See note in _mesa_glsl_extension::supported_flag about "pointer
479 * to member" types.
480 */
481 bool _mesa_glsl_parse_state::* enable_flag;
482
483 /**
484 * Flag in the _mesa_glsl_parse_state struct that should be set
485 * when the shader requests "warn" behavior for this extension.
486 *
487 * See note in _mesa_glsl_extension::supported_flag about "pointer
488 * to member" types.
489 */
490 bool _mesa_glsl_parse_state::* warn_flag;
491
492
493 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
494 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
495 };
496
497 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
498 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
499 &_mesa_glsl_parse_state::NAME##_enable, \
500 &_mesa_glsl_parse_state::NAME##_warn }
501
502 /**
503 * Table of extensions that can be enabled/disabled within a shader,
504 * and the conditions under which they are supported.
505 */
506 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
507 /* API availability */
508 /* name GL ES supported flag */
509
510 /* ARB extensions go here, sorted alphabetically.
511 */
512 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
513 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
514 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
515 EXT(ARB_draw_buffers, true, false, dummy_true),
516 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
517 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
518 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
519 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
520 EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
521 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
522 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
523 EXT(ARB_separate_shader_objects, true, false, dummy_true),
524 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
525 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
526 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
527 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
528 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
529 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
530 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
531 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
532 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
533 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
534 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
535 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
536 EXT(ARB_texture_rectangle, true, false, dummy_true),
537 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
538 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
539
540 /* KHR extensions go here, sorted alphabetically.
541 */
542
543 /* OES extensions go here, sorted alphabetically.
544 */
545 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
546 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
547 EXT(OES_texture_3D, false, true, EXT_texture3D),
548
549 /* All other extensions go here, sorted alphabetically.
550 */
551 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
552 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
553 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
554 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
555 EXT(EXT_separate_shader_objects, false, true, dummy_true),
556 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
557 EXT(EXT_texture_array, true, false, EXT_texture_array),
558 };
559
560 #undef EXT
561
562
563 /**
564 * Determine whether a given extension is compatible with the target,
565 * API, and extension information in the current parser state.
566 */
567 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
568 state) const
569 {
570 /* Check that this extension matches whether we are compiling
571 * for desktop GL or GLES.
572 */
573 if (state->es_shader) {
574 if (!this->avail_in_ES) return false;
575 } else {
576 if (!this->avail_in_GL) return false;
577 }
578
579 /* Check that this extension is supported by the OpenGL
580 * implementation.
581 *
582 * Note: the ->* operator indexes into state->extensions by the
583 * offset this->supported_flag. See
584 * _mesa_glsl_extension::supported_flag for more info.
585 */
586 return state->extensions->*(this->supported_flag);
587 }
588
589 /**
590 * Set the appropriate flags in the parser state to establish the
591 * given behavior for this extension.
592 */
593 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
594 ext_behavior behavior) const
595 {
596 /* Note: the ->* operator indexes into state by the
597 * offsets this->enable_flag and this->warn_flag. See
598 * _mesa_glsl_extension::supported_flag for more info.
599 */
600 state->*(this->enable_flag) = (behavior != extension_disable);
601 state->*(this->warn_flag) = (behavior == extension_warn);
602 }
603
604 /**
605 * Find an extension by name in _mesa_glsl_supported_extensions. If
606 * the name is not found, return NULL.
607 */
608 static const _mesa_glsl_extension *find_extension(const char *name)
609 {
610 for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
611 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
612 return &_mesa_glsl_supported_extensions[i];
613 }
614 }
615 return NULL;
616 }
617
618
619 bool
620 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
621 const char *behavior_string, YYLTYPE *behavior_locp,
622 _mesa_glsl_parse_state *state)
623 {
624 ext_behavior behavior;
625 if (strcmp(behavior_string, "warn") == 0) {
626 behavior = extension_warn;
627 } else if (strcmp(behavior_string, "require") == 0) {
628 behavior = extension_require;
629 } else if (strcmp(behavior_string, "enable") == 0) {
630 behavior = extension_enable;
631 } else if (strcmp(behavior_string, "disable") == 0) {
632 behavior = extension_disable;
633 } else {
634 _mesa_glsl_error(behavior_locp, state,
635 "unknown extension behavior `%s'",
636 behavior_string);
637 return false;
638 }
639
640 if (strcmp(name, "all") == 0) {
641 if ((behavior == extension_enable) || (behavior == extension_require)) {
642 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
643 (behavior == extension_enable)
644 ? "enable" : "require");
645 return false;
646 } else {
647 for (unsigned i = 0;
648 i < Elements(_mesa_glsl_supported_extensions); ++i) {
649 const _mesa_glsl_extension *extension
650 = &_mesa_glsl_supported_extensions[i];
651 if (extension->compatible_with_state(state)) {
652 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
653 }
654 }
655 }
656 } else {
657 const _mesa_glsl_extension *extension = find_extension(name);
658 if (extension && extension->compatible_with_state(state)) {
659 extension->set_flags(state, behavior);
660 } else {
661 static const char fmt[] = "extension `%s' unsupported in %s shader";
662
663 if (behavior == extension_require) {
664 _mesa_glsl_error(name_locp, state, fmt,
665 name, _mesa_shader_stage_to_string(state->stage));
666 return false;
667 } else {
668 _mesa_glsl_warning(name_locp, state, fmt,
669 name, _mesa_shader_stage_to_string(state->stage));
670 }
671 }
672 }
673
674 return true;
675 }
676
677
678 /**
679 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
680 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
681 * (process_array_constructor, et al) sufficient information to do type
682 * checking.
683 *
684 * Operates on assignments involving an aggregate initializer. E.g.,
685 *
686 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
687 *
688 * or more ridiculously,
689 *
690 * struct S {
691 * vec4 v[2];
692 * };
693 *
694 * struct {
695 * S a[2], b;
696 * int c;
697 * } aggregate = {
698 * {
699 * {
700 * {
701 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
702 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
703 * } // a[0].v
704 * }, // a[0]
705 * {
706 * {
707 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
708 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
709 * } // a[1].v
710 * } // a[1]
711 * }, // a
712 * {
713 * {
714 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
715 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
716 * } // b.v
717 * }, // b
718 * 4 // c
719 * };
720 *
721 * This pass is necessary because the right-hand side of <type> e = { ... }
722 * doesn't contain sufficient information to determine if the types match.
723 */
724 void
725 _mesa_ast_set_aggregate_type(const glsl_type *type,
726 ast_expression *expr)
727 {
728 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
729 ai->constructor_type = type;
730
731 /* If the aggregate is an array, recursively set its elements' types. */
732 if (type->is_array()) {
733 /* Each array element has the type type->element_type().
734 *
735 * E.g., if <type> if struct S[2] we want to set each element's type to
736 * struct S.
737 */
738 for (exec_node *expr_node = ai->expressions.head;
739 !expr_node->is_tail_sentinel();
740 expr_node = expr_node->next) {
741 ast_expression *expr = exec_node_data(ast_expression, expr_node,
742 link);
743
744 if (expr->oper == ast_aggregate)
745 _mesa_ast_set_aggregate_type(type->element_type(), expr);
746 }
747
748 /* If the aggregate is a struct, recursively set its fields' types. */
749 } else if (type->is_record()) {
750 exec_node *expr_node = ai->expressions.head;
751
752 /* Iterate through the struct's fields. */
753 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
754 i++, expr_node = expr_node->next) {
755 ast_expression *expr = exec_node_data(ast_expression, expr_node,
756 link);
757
758 if (expr->oper == ast_aggregate) {
759 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
760 }
761 }
762 /* If the aggregate is a matrix, set its columns' types. */
763 } else if (type->is_matrix()) {
764 for (exec_node *expr_node = ai->expressions.head;
765 !expr_node->is_tail_sentinel();
766 expr_node = expr_node->next) {
767 ast_expression *expr = exec_node_data(ast_expression, expr_node,
768 link);
769
770 if (expr->oper == ast_aggregate)
771 _mesa_ast_set_aggregate_type(type->column_type(), expr);
772 }
773 }
774 }
775
776
777 void
778 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
779 {
780 if (q->flags.q.constant)
781 printf("const ");
782
783 if (q->flags.q.invariant)
784 printf("invariant ");
785
786 if (q->flags.q.attribute)
787 printf("attribute ");
788
789 if (q->flags.q.varying)
790 printf("varying ");
791
792 if (q->flags.q.in && q->flags.q.out)
793 printf("inout ");
794 else {
795 if (q->flags.q.in)
796 printf("in ");
797
798 if (q->flags.q.out)
799 printf("out ");
800 }
801
802 if (q->flags.q.centroid)
803 printf("centroid ");
804 if (q->flags.q.sample)
805 printf("sample ");
806 if (q->flags.q.uniform)
807 printf("uniform ");
808 if (q->flags.q.smooth)
809 printf("smooth ");
810 if (q->flags.q.flat)
811 printf("flat ");
812 if (q->flags.q.noperspective)
813 printf("noperspective ");
814 }
815
816
817 void
818 ast_node::print(void) const
819 {
820 printf("unhandled node ");
821 }
822
823
824 ast_node::ast_node(void)
825 {
826 this->location.source = 0;
827 this->location.first_line = 0;
828 this->location.first_column = 0;
829 this->location.last_line = 0;
830 this->location.last_column = 0;
831 }
832
833
834 static void
835 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
836 {
837 if (array_specifier)
838 array_specifier->print();
839 }
840
841
842 void
843 ast_compound_statement::print(void) const
844 {
845 printf("{\n");
846
847 foreach_list_const(n, &this->statements) {
848 ast_node *ast = exec_node_data(ast_node, n, link);
849 ast->print();
850 }
851
852 printf("}\n");
853 }
854
855
856 ast_compound_statement::ast_compound_statement(int new_scope,
857 ast_node *statements)
858 {
859 this->new_scope = new_scope;
860
861 if (statements != NULL) {
862 this->statements.push_degenerate_list_at_head(&statements->link);
863 }
864 }
865
866
867 void
868 ast_expression::print(void) const
869 {
870 switch (oper) {
871 case ast_assign:
872 case ast_mul_assign:
873 case ast_div_assign:
874 case ast_mod_assign:
875 case ast_add_assign:
876 case ast_sub_assign:
877 case ast_ls_assign:
878 case ast_rs_assign:
879 case ast_and_assign:
880 case ast_xor_assign:
881 case ast_or_assign:
882 subexpressions[0]->print();
883 printf("%s ", operator_string(oper));
884 subexpressions[1]->print();
885 break;
886
887 case ast_field_selection:
888 subexpressions[0]->print();
889 printf(". %s ", primary_expression.identifier);
890 break;
891
892 case ast_plus:
893 case ast_neg:
894 case ast_bit_not:
895 case ast_logic_not:
896 case ast_pre_inc:
897 case ast_pre_dec:
898 printf("%s ", operator_string(oper));
899 subexpressions[0]->print();
900 break;
901
902 case ast_post_inc:
903 case ast_post_dec:
904 subexpressions[0]->print();
905 printf("%s ", operator_string(oper));
906 break;
907
908 case ast_conditional:
909 subexpressions[0]->print();
910 printf("? ");
911 subexpressions[1]->print();
912 printf(": ");
913 subexpressions[2]->print();
914 break;
915
916 case ast_array_index:
917 subexpressions[0]->print();
918 printf("[ ");
919 subexpressions[1]->print();
920 printf("] ");
921 break;
922
923 case ast_function_call: {
924 subexpressions[0]->print();
925 printf("( ");
926
927 foreach_list_const (n, &this->expressions) {
928 if (n != this->expressions.get_head())
929 printf(", ");
930
931 ast_node *ast = exec_node_data(ast_node, n, link);
932 ast->print();
933 }
934
935 printf(") ");
936 break;
937 }
938
939 case ast_identifier:
940 printf("%s ", primary_expression.identifier);
941 break;
942
943 case ast_int_constant:
944 printf("%d ", primary_expression.int_constant);
945 break;
946
947 case ast_uint_constant:
948 printf("%u ", primary_expression.uint_constant);
949 break;
950
951 case ast_float_constant:
952 printf("%f ", primary_expression.float_constant);
953 break;
954
955 case ast_bool_constant:
956 printf("%s ",
957 primary_expression.bool_constant
958 ? "true" : "false");
959 break;
960
961 case ast_sequence: {
962 printf("( ");
963 foreach_list_const(n, & this->expressions) {
964 if (n != this->expressions.get_head())
965 printf(", ");
966
967 ast_node *ast = exec_node_data(ast_node, n, link);
968 ast->print();
969 }
970 printf(") ");
971 break;
972 }
973
974 case ast_aggregate: {
975 printf("{ ");
976 foreach_list_const(n, & this->expressions) {
977 if (n != this->expressions.get_head())
978 printf(", ");
979
980 ast_node *ast = exec_node_data(ast_node, n, link);
981 ast->print();
982 }
983 printf("} ");
984 break;
985 }
986
987 default:
988 assert(0);
989 break;
990 }
991 }
992
993 ast_expression::ast_expression(int oper,
994 ast_expression *ex0,
995 ast_expression *ex1,
996 ast_expression *ex2) :
997 primary_expression()
998 {
999 this->oper = ast_operators(oper);
1000 this->subexpressions[0] = ex0;
1001 this->subexpressions[1] = ex1;
1002 this->subexpressions[2] = ex2;
1003 this->non_lvalue_description = NULL;
1004 }
1005
1006
1007 void
1008 ast_expression_statement::print(void) const
1009 {
1010 if (expression)
1011 expression->print();
1012
1013 printf("; ");
1014 }
1015
1016
1017 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1018 expression(ex)
1019 {
1020 /* empty */
1021 }
1022
1023
1024 void
1025 ast_function::print(void) const
1026 {
1027 return_type->print();
1028 printf(" %s (", identifier);
1029
1030 foreach_list_const(n, & this->parameters) {
1031 ast_node *ast = exec_node_data(ast_node, n, link);
1032 ast->print();
1033 }
1034
1035 printf(")");
1036 }
1037
1038
1039 ast_function::ast_function(void)
1040 : return_type(NULL), identifier(NULL), is_definition(false),
1041 signature(NULL)
1042 {
1043 /* empty */
1044 }
1045
1046
1047 void
1048 ast_fully_specified_type::print(void) const
1049 {
1050 _mesa_ast_type_qualifier_print(& qualifier);
1051 specifier->print();
1052 }
1053
1054
1055 void
1056 ast_parameter_declarator::print(void) const
1057 {
1058 type->print();
1059 if (identifier)
1060 printf("%s ", identifier);
1061 ast_opt_array_dimensions_print(array_specifier);
1062 }
1063
1064
1065 void
1066 ast_function_definition::print(void) const
1067 {
1068 prototype->print();
1069 body->print();
1070 }
1071
1072
1073 void
1074 ast_declaration::print(void) const
1075 {
1076 printf("%s ", identifier);
1077 ast_opt_array_dimensions_print(array_specifier);
1078
1079 if (initializer) {
1080 printf("= ");
1081 initializer->print();
1082 }
1083 }
1084
1085
1086 ast_declaration::ast_declaration(const char *identifier,
1087 ast_array_specifier *array_specifier,
1088 ast_expression *initializer)
1089 {
1090 this->identifier = identifier;
1091 this->array_specifier = array_specifier;
1092 this->initializer = initializer;
1093 }
1094
1095
1096 void
1097 ast_declarator_list::print(void) const
1098 {
1099 assert(type || invariant);
1100
1101 if (type)
1102 type->print();
1103 else if (invariant)
1104 printf("invariant ");
1105 else
1106 printf("precise ");
1107
1108 foreach_list_const (ptr, & this->declarations) {
1109 if (ptr != this->declarations.get_head())
1110 printf(", ");
1111
1112 ast_node *ast = exec_node_data(ast_node, ptr, link);
1113 ast->print();
1114 }
1115
1116 printf("; ");
1117 }
1118
1119
1120 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1121 {
1122 this->type = type;
1123 this->invariant = false;
1124 this->precise = false;
1125 }
1126
1127 void
1128 ast_jump_statement::print(void) const
1129 {
1130 switch (mode) {
1131 case ast_continue:
1132 printf("continue; ");
1133 break;
1134 case ast_break:
1135 printf("break; ");
1136 break;
1137 case ast_return:
1138 printf("return ");
1139 if (opt_return_value)
1140 opt_return_value->print();
1141
1142 printf("; ");
1143 break;
1144 case ast_discard:
1145 printf("discard; ");
1146 break;
1147 }
1148 }
1149
1150
1151 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1152 : opt_return_value(NULL)
1153 {
1154 this->mode = ast_jump_modes(mode);
1155
1156 if (mode == ast_return)
1157 opt_return_value = return_value;
1158 }
1159
1160
1161 void
1162 ast_selection_statement::print(void) const
1163 {
1164 printf("if ( ");
1165 condition->print();
1166 printf(") ");
1167
1168 then_statement->print();
1169
1170 if (else_statement) {
1171 printf("else ");
1172 else_statement->print();
1173 }
1174
1175 }
1176
1177
1178 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1179 ast_node *then_statement,
1180 ast_node *else_statement)
1181 {
1182 this->condition = condition;
1183 this->then_statement = then_statement;
1184 this->else_statement = else_statement;
1185 }
1186
1187
1188 void
1189 ast_switch_statement::print(void) const
1190 {
1191 printf("switch ( ");
1192 test_expression->print();
1193 printf(") ");
1194
1195 body->print();
1196 }
1197
1198
1199 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1200 ast_node *body)
1201 {
1202 this->test_expression = test_expression;
1203 this->body = body;
1204 }
1205
1206
1207 void
1208 ast_switch_body::print(void) const
1209 {
1210 printf("{\n");
1211 if (stmts != NULL) {
1212 stmts->print();
1213 }
1214 printf("}\n");
1215 }
1216
1217
1218 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1219 {
1220 this->stmts = stmts;
1221 }
1222
1223
1224 void ast_case_label::print(void) const
1225 {
1226 if (test_value != NULL) {
1227 printf("case ");
1228 test_value->print();
1229 printf(": ");
1230 } else {
1231 printf("default: ");
1232 }
1233 }
1234
1235
1236 ast_case_label::ast_case_label(ast_expression *test_value)
1237 {
1238 this->test_value = test_value;
1239 }
1240
1241
1242 void ast_case_label_list::print(void) const
1243 {
1244 foreach_list_const(n, & this->labels) {
1245 ast_node *ast = exec_node_data(ast_node, n, link);
1246 ast->print();
1247 }
1248 printf("\n");
1249 }
1250
1251
1252 ast_case_label_list::ast_case_label_list(void)
1253 {
1254 }
1255
1256
1257 void ast_case_statement::print(void) const
1258 {
1259 labels->print();
1260 foreach_list_const(n, & this->stmts) {
1261 ast_node *ast = exec_node_data(ast_node, n, link);
1262 ast->print();
1263 printf("\n");
1264 }
1265 }
1266
1267
1268 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1269 {
1270 this->labels = labels;
1271 }
1272
1273
1274 void ast_case_statement_list::print(void) const
1275 {
1276 foreach_list_const(n, & this->cases) {
1277 ast_node *ast = exec_node_data(ast_node, n, link);
1278 ast->print();
1279 }
1280 }
1281
1282
1283 ast_case_statement_list::ast_case_statement_list(void)
1284 {
1285 }
1286
1287
1288 void
1289 ast_iteration_statement::print(void) const
1290 {
1291 switch (mode) {
1292 case ast_for:
1293 printf("for( ");
1294 if (init_statement)
1295 init_statement->print();
1296 printf("; ");
1297
1298 if (condition)
1299 condition->print();
1300 printf("; ");
1301
1302 if (rest_expression)
1303 rest_expression->print();
1304 printf(") ");
1305
1306 body->print();
1307 break;
1308
1309 case ast_while:
1310 printf("while ( ");
1311 if (condition)
1312 condition->print();
1313 printf(") ");
1314 body->print();
1315 break;
1316
1317 case ast_do_while:
1318 printf("do ");
1319 body->print();
1320 printf("while ( ");
1321 if (condition)
1322 condition->print();
1323 printf("); ");
1324 break;
1325 }
1326 }
1327
1328
1329 ast_iteration_statement::ast_iteration_statement(int mode,
1330 ast_node *init,
1331 ast_node *condition,
1332 ast_expression *rest_expression,
1333 ast_node *body)
1334 {
1335 this->mode = ast_iteration_modes(mode);
1336 this->init_statement = init;
1337 this->condition = condition;
1338 this->rest_expression = rest_expression;
1339 this->body = body;
1340 }
1341
1342
1343 void
1344 ast_struct_specifier::print(void) const
1345 {
1346 printf("struct %s { ", name);
1347 foreach_list_const(n, &this->declarations) {
1348 ast_node *ast = exec_node_data(ast_node, n, link);
1349 ast->print();
1350 }
1351 printf("} ");
1352 }
1353
1354
1355 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1356 ast_declarator_list *declarator_list)
1357 {
1358 if (identifier == NULL) {
1359 static unsigned anon_count = 1;
1360 identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
1361 anon_count++;
1362 }
1363 name = identifier;
1364 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1365 is_declaration = true;
1366 }
1367
1368 static void
1369 set_shader_inout_layout(struct gl_shader *shader,
1370 struct _mesa_glsl_parse_state *state)
1371 {
1372 if (shader->Stage != MESA_SHADER_GEOMETRY) {
1373 /* Should have been prevented by the parser. */
1374 assert(!state->in_qualifier->flags.i);
1375 assert(!state->out_qualifier->flags.i);
1376 }
1377
1378 if (shader->Stage != MESA_SHADER_COMPUTE) {
1379 /* Should have been prevented by the parser. */
1380 assert(!state->cs_input_local_size_specified);
1381 }
1382
1383 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1384 /* Should have been prevented by the parser. */
1385 assert(!state->fs_uses_gl_fragcoord);
1386 assert(!state->fs_redeclares_gl_fragcoord);
1387 assert(!state->fs_pixel_center_integer);
1388 assert(!state->fs_origin_upper_left);
1389 }
1390
1391 switch (shader->Stage) {
1392 case MESA_SHADER_GEOMETRY:
1393 shader->Geom.VerticesOut = 0;
1394 if (state->out_qualifier->flags.q.max_vertices)
1395 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1396
1397 if (state->gs_input_prim_type_specified) {
1398 shader->Geom.InputType = state->in_qualifier->prim_type;
1399 } else {
1400 shader->Geom.InputType = PRIM_UNKNOWN;
1401 }
1402
1403 if (state->out_qualifier->flags.q.prim_type) {
1404 shader->Geom.OutputType = state->out_qualifier->prim_type;
1405 } else {
1406 shader->Geom.OutputType = PRIM_UNKNOWN;
1407 }
1408
1409 shader->Geom.Invocations = 0;
1410 if (state->in_qualifier->flags.q.invocations)
1411 shader->Geom.Invocations = state->in_qualifier->invocations;
1412 break;
1413
1414 case MESA_SHADER_COMPUTE:
1415 if (state->cs_input_local_size_specified) {
1416 for (int i = 0; i < 3; i++)
1417 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1418 } else {
1419 for (int i = 0; i < 3; i++)
1420 shader->Comp.LocalSize[i] = 0;
1421 }
1422 break;
1423
1424 case MESA_SHADER_FRAGMENT:
1425 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1426 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1427 shader->pixel_center_integer = state->fs_pixel_center_integer;
1428 shader->origin_upper_left = state->fs_origin_upper_left;
1429 shader->ARB_fragment_coord_conventions_enable =
1430 state->ARB_fragment_coord_conventions_enable;
1431 break;
1432
1433 default:
1434 /* Nothing to do. */
1435 break;
1436 }
1437 }
1438
1439 extern "C" {
1440
1441 void
1442 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1443 bool dump_ast, bool dump_hir)
1444 {
1445 struct _mesa_glsl_parse_state *state =
1446 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1447 const char *source = shader->Source;
1448
1449 state->error = glcpp_preprocess(state, &source, &state->info_log,
1450 &ctx->Extensions, ctx);
1451
1452 if (!state->error) {
1453 _mesa_glsl_lexer_ctor(state, source);
1454 _mesa_glsl_parse(state);
1455 _mesa_glsl_lexer_dtor(state);
1456 }
1457
1458 if (dump_ast) {
1459 foreach_list_const(n, &state->translation_unit) {
1460 ast_node *ast = exec_node_data(ast_node, n, link);
1461 ast->print();
1462 }
1463 printf("\n\n");
1464 }
1465
1466 ralloc_free(shader->ir);
1467 shader->ir = new(shader) exec_list;
1468 if (!state->error && !state->translation_unit.is_empty())
1469 _mesa_ast_to_hir(shader->ir, state);
1470
1471 if (!state->error) {
1472 validate_ir_tree(shader->ir);
1473
1474 /* Print out the unoptimized IR. */
1475 if (dump_hir) {
1476 _mesa_print_ir(stdout, shader->ir, state);
1477 }
1478 }
1479
1480
1481 if (!state->error && !shader->ir->is_empty()) {
1482 struct gl_shader_compiler_options *options =
1483 &ctx->ShaderCompilerOptions[shader->Stage];
1484
1485 /* Do some optimization at compile time to reduce shader IR size
1486 * and reduce later work if the same shader is linked multiple times
1487 */
1488 while (do_common_optimization(shader->ir, false, false, options,
1489 ctx->Const.NativeIntegers))
1490 ;
1491
1492 validate_ir_tree(shader->ir);
1493 }
1494
1495 if (shader->InfoLog)
1496 ralloc_free(shader->InfoLog);
1497
1498 shader->symbols = state->symbols;
1499 shader->CompileStatus = !state->error;
1500 shader->InfoLog = state->info_log;
1501 shader->Version = state->language_version;
1502 shader->IsES = state->es_shader;
1503 shader->uses_builtin_functions = state->uses_builtin_functions;
1504
1505 if (!state->error)
1506 set_shader_inout_layout(shader, state);
1507
1508 /* Retain any live IR, but trash the rest. */
1509 reparent_ir(shader->ir, shader->ir);
1510
1511 ralloc_free(state);
1512 }
1513
1514 } /* extern "C" */
1515 /**
1516 * Do the set of common optimizations passes
1517 *
1518 * \param ir List of instructions to be optimized
1519 * \param linked Is the shader linked? This enables
1520 * optimizations passes that remove code at
1521 * global scope and could cause linking to
1522 * fail.
1523 * \param uniform_locations_assigned Have locations already been assigned for
1524 * uniforms? This prevents the declarations
1525 * of unused uniforms from being removed.
1526 * The setting of this flag only matters if
1527 * \c linked is \c true.
1528 * \param max_unroll_iterations Maximum number of loop iterations to be
1529 * unrolled. Setting to 0 disables loop
1530 * unrolling.
1531 * \param options The driver's preferred shader options.
1532 */
1533 bool
1534 do_common_optimization(exec_list *ir, bool linked,
1535 bool uniform_locations_assigned,
1536 const struct gl_shader_compiler_options *options,
1537 bool native_integers)
1538 {
1539 GLboolean progress = GL_FALSE;
1540
1541 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1542
1543 if (linked) {
1544 progress = do_function_inlining(ir) || progress;
1545 progress = do_dead_functions(ir) || progress;
1546 progress = do_structure_splitting(ir) || progress;
1547 }
1548 progress = do_if_simplification(ir) || progress;
1549 progress = opt_flatten_nested_if_blocks(ir) || progress;
1550 progress = do_copy_propagation(ir) || progress;
1551 progress = do_copy_propagation_elements(ir) || progress;
1552
1553 if (options->OptimizeForAOS && !linked)
1554 progress = opt_flip_matrices(ir) || progress;
1555
1556 if (linked && options->OptimizeForAOS) {
1557 progress = do_vectorize(ir) || progress;
1558 }
1559
1560 if (linked)
1561 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1562 else
1563 progress = do_dead_code_unlinked(ir) || progress;
1564 progress = do_dead_code_local(ir) || progress;
1565 progress = do_tree_grafting(ir) || progress;
1566 progress = do_constant_propagation(ir) || progress;
1567 if (linked)
1568 progress = do_constant_variable(ir) || progress;
1569 else
1570 progress = do_constant_variable_unlinked(ir) || progress;
1571 progress = do_constant_folding(ir) || progress;
1572 progress = do_cse(ir) || progress;
1573 progress = do_rebalance_tree(ir) || progress;
1574 progress = do_algebraic(ir, native_integers, options) || progress;
1575 progress = do_lower_jumps(ir) || progress;
1576 progress = do_vec_index_to_swizzle(ir) || progress;
1577 progress = lower_vector_insert(ir, false) || progress;
1578 progress = do_swizzle_swizzle(ir) || progress;
1579 progress = do_noop_swizzle(ir) || progress;
1580
1581 progress = optimize_split_arrays(ir, linked) || progress;
1582 progress = optimize_redundant_jumps(ir) || progress;
1583
1584 loop_state *ls = analyze_loop_variables(ir);
1585 if (ls->loop_found) {
1586 progress = set_loop_controls(ir, ls) || progress;
1587 progress = unroll_loops(ir, ls, options) || progress;
1588 }
1589 delete ls;
1590
1591 return progress;
1592 }
1593
1594 extern "C" {
1595
1596 /**
1597 * To be called at GL teardown time, this frees compiler datastructures.
1598 *
1599 * After calling this, any previously compiled shaders and shader
1600 * programs would be invalid. So this should happen at approximately
1601 * program exit.
1602 */
1603 void
1604 _mesa_destroy_shader_compiler(void)
1605 {
1606 _mesa_destroy_shader_compiler_caches();
1607
1608 _mesa_glsl_release_types();
1609 }
1610
1611 /**
1612 * Releases compiler caches to trade off performance for memory.
1613 *
1614 * Intended to be used with glReleaseShaderCompiler().
1615 */
1616 void
1617 _mesa_destroy_shader_compiler_caches(void)
1618 {
1619 _mesa_glsl_release_builtin_functions();
1620 }
1621
1622 }