mesa/cs: Add a MESA_SHADER_COMPUTE stage and update switch statements.
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 extern "C" {
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/shaderobj.h"
32 }
33
34 #include "ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40
41 /**
42 * Format a short human-readable description of the given GLSL version.
43 */
44 const char *
45 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 {
47 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
48 version / 100, version % 100);
49 }
50
51
52 static unsigned known_desktop_glsl_versions[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440 };
54
55
56 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
57 gl_shader_stage stage,
58 void *mem_ctx)
59 : ctx(_ctx), switch_state()
60 {
61 assert(stage < MESA_SHADER_STAGES);
62 this->stage = stage;
63
64 this->scanner = NULL;
65 this->translation_unit.make_empty();
66 this->symbols = new(mem_ctx) glsl_symbol_table;
67
68 this->num_uniform_blocks = 0;
69 this->uniform_block_array_size = 0;
70 this->uniform_blocks = NULL;
71
72 this->info_log = ralloc_strdup(mem_ctx, "");
73 this->error = false;
74 this->loop_nesting_ast = NULL;
75
76 this->struct_specifier_depth = 0;
77
78 this->uses_builtin_functions = false;
79
80 /* Set default language version and extensions */
81 this->language_version = ctx->Const.ForceGLSLVersion ?
82 ctx->Const.ForceGLSLVersion : 110;
83 this->es_shader = false;
84 this->ARB_texture_rectangle_enable = true;
85
86 /* OpenGL ES 2.0 has different defaults from desktop GL. */
87 if (ctx->API == API_OPENGLES2) {
88 this->language_version = 100;
89 this->es_shader = true;
90 this->ARB_texture_rectangle_enable = false;
91 }
92
93 this->extensions = &ctx->Extensions;
94
95 this->Const.MaxLights = ctx->Const.MaxLights;
96 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
97 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
98 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
99 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
100 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
101 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
102 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
103 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
104 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
105 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
106 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
107
108 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
109
110 /* 1.50 constants */
111 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
112 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
113 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
114 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
115 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
116 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
117 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
118 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
119
120 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
121 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
122 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
123 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
124 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
125
126 this->current_function = NULL;
127 this->toplevel_ir = NULL;
128 this->found_return = false;
129 this->all_invariant = false;
130 this->user_structures = NULL;
131 this->num_user_structures = 0;
132
133 /* Populate the list of supported GLSL versions */
134 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
135 * the OpenGL 3.2 Core context is supported, this logic will need
136 * change. Older versions of GLSL are no longer supported
137 * outside the compatibility contexts of 3.x.
138 */
139 this->num_supported_versions = 0;
140 if (_mesa_is_desktop_gl(ctx)) {
141 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
142 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
143 this->supported_versions[this->num_supported_versions].ver
144 = known_desktop_glsl_versions[i];
145 this->supported_versions[this->num_supported_versions].es = false;
146 this->num_supported_versions++;
147 }
148 }
149 }
150 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
151 this->supported_versions[this->num_supported_versions].ver = 100;
152 this->supported_versions[this->num_supported_versions].es = true;
153 this->num_supported_versions++;
154 }
155 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
156 this->supported_versions[this->num_supported_versions].ver = 300;
157 this->supported_versions[this->num_supported_versions].es = true;
158 this->num_supported_versions++;
159 }
160 assert(this->num_supported_versions
161 <= ARRAY_SIZE(this->supported_versions));
162
163 /* Create a string for use in error messages to tell the user which GLSL
164 * versions are supported.
165 */
166 char *supported = ralloc_strdup(this, "");
167 for (unsigned i = 0; i < this->num_supported_versions; i++) {
168 unsigned ver = this->supported_versions[i].ver;
169 const char *const prefix = (i == 0)
170 ? ""
171 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
172 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
173
174 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
175 prefix,
176 ver / 100, ver % 100,
177 suffix);
178 }
179
180 this->supported_version_string = supported;
181
182 if (ctx->Const.ForceGLSLExtensionsWarn)
183 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
184
185 this->default_uniform_qualifier = new(this) ast_type_qualifier();
186 this->default_uniform_qualifier->flags.q.shared = 1;
187 this->default_uniform_qualifier->flags.q.column_major = 1;
188
189 this->gs_input_prim_type_specified = false;
190 this->gs_input_prim_type = GL_POINTS;
191 this->gs_input_size = 0;
192 this->out_qualifier = new(this) ast_type_qualifier();
193 memset(this->atomic_counter_offsets, 0,
194 sizeof(this->atomic_counter_offsets));
195 }
196
197 /**
198 * Determine whether the current GLSL version is sufficiently high to support
199 * a certain feature, and generate an error message if it isn't.
200 *
201 * \param required_glsl_version and \c required_glsl_es_version are
202 * interpreted as they are in _mesa_glsl_parse_state::is_version().
203 *
204 * \param locp is the parser location where the error should be reported.
205 *
206 * \param fmt (and additional arguments) constitute a printf-style error
207 * message to report if the version check fails. Information about the
208 * current and required GLSL versions will be appended. So, for example, if
209 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
210 * "foo unsupported") is called, the error message will be "foo unsupported in
211 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
212 */
213 bool
214 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
215 unsigned required_glsl_es_version,
216 YYLTYPE *locp, const char *fmt, ...)
217 {
218 if (this->is_version(required_glsl_version, required_glsl_es_version))
219 return true;
220
221 va_list args;
222 va_start(args, fmt);
223 char *problem = ralloc_vasprintf(this, fmt, args);
224 va_end(args);
225 const char *glsl_version_string
226 = glsl_compute_version_string(this, false, required_glsl_version);
227 const char *glsl_es_version_string
228 = glsl_compute_version_string(this, true, required_glsl_es_version);
229 const char *requirement_string = "";
230 if (required_glsl_version && required_glsl_es_version) {
231 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
232 glsl_version_string,
233 glsl_es_version_string);
234 } else if (required_glsl_version) {
235 requirement_string = ralloc_asprintf(this, " (%s required)",
236 glsl_version_string);
237 } else if (required_glsl_es_version) {
238 requirement_string = ralloc_asprintf(this, " (%s required)",
239 glsl_es_version_string);
240 }
241 _mesa_glsl_error(locp, this, "%s in %s%s",
242 problem, this->get_version_string(),
243 requirement_string);
244
245 return false;
246 }
247
248 /**
249 * Process a GLSL #version directive.
250 *
251 * \param version is the integer that follows the #version token.
252 *
253 * \param ident is a string identifier that follows the integer, if any is
254 * present. Otherwise NULL.
255 */
256 void
257 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
258 const char *ident)
259 {
260 bool es_token_present = false;
261 if (ident) {
262 if (strcmp(ident, "es") == 0) {
263 es_token_present = true;
264 } else if (version >= 150) {
265 if (strcmp(ident, "core") == 0) {
266 /* Accept the token. There's no need to record that this is
267 * a core profile shader since that's the only profile we support.
268 */
269 } else if (strcmp(ident, "compatibility") == 0) {
270 _mesa_glsl_error(locp, this,
271 "the compatibility profile is not supported");
272 } else {
273 _mesa_glsl_error(locp, this,
274 "\"%s\" is not a valid shading language profile; "
275 "if present, it must be \"core\"", ident);
276 }
277 } else {
278 _mesa_glsl_error(locp, this,
279 "illegal text following version number");
280 }
281 }
282
283 this->es_shader = es_token_present;
284 if (version == 100) {
285 if (es_token_present) {
286 _mesa_glsl_error(locp, this,
287 "GLSL 1.00 ES should be selected using "
288 "`#version 100'");
289 } else {
290 this->es_shader = true;
291 }
292 }
293
294 if (this->es_shader) {
295 this->ARB_texture_rectangle_enable = false;
296 }
297
298 this->language_version = version;
299
300 bool supported = false;
301 for (unsigned i = 0; i < this->num_supported_versions; i++) {
302 if (this->supported_versions[i].ver == (unsigned) version
303 && this->supported_versions[i].es == this->es_shader) {
304 supported = true;
305 break;
306 }
307 }
308
309 if (!supported) {
310 _mesa_glsl_error(locp, this, "%s is not supported. "
311 "Supported versions are: %s",
312 this->get_version_string(),
313 this->supported_version_string);
314
315 /* On exit, the language_version must be set to a valid value.
316 * Later calls to _mesa_glsl_initialize_types will misbehave if
317 * the version is invalid.
318 */
319 switch (this->ctx->API) {
320 case API_OPENGL_COMPAT:
321 case API_OPENGL_CORE:
322 this->language_version = this->ctx->Const.GLSLVersion;
323 break;
324
325 case API_OPENGLES:
326 assert(!"Should not get here.");
327 /* FALLTHROUGH */
328
329 case API_OPENGLES2:
330 this->language_version = 100;
331 break;
332 }
333 }
334 }
335
336
337 /**
338 * Translate a gl_shader_stage to a short shader stage name for debug
339 * printouts and error messages.
340 */
341 const char *
342 _mesa_shader_stage_to_string(unsigned stage)
343 {
344 switch (stage) {
345 case MESA_SHADER_VERTEX: return "vertex";
346 case MESA_SHADER_FRAGMENT: return "fragment";
347 case MESA_SHADER_GEOMETRY: return "geometry";
348 }
349
350 assert(!"Should not get here.");
351 return "unknown";
352 }
353
354 /* This helper function will append the given message to the shader's
355 info log and report it via GL_ARB_debug_output. Per that extension,
356 'type' is one of the enum values classifying the message, and
357 'id' is the implementation-defined ID of the given message. */
358 static void
359 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
360 GLenum type, const char *fmt, va_list ap)
361 {
362 bool error = (type == MESA_DEBUG_TYPE_ERROR);
363 GLuint msg_id = 0;
364
365 assert(state->info_log != NULL);
366
367 /* Get the offset that the new message will be written to. */
368 int msg_offset = strlen(state->info_log);
369
370 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
371 locp->source,
372 locp->first_line,
373 locp->first_column,
374 error ? "error" : "warning");
375 ralloc_vasprintf_append(&state->info_log, fmt, ap);
376
377 const char *const msg = &state->info_log[msg_offset];
378 struct gl_context *ctx = state->ctx;
379
380 /* Report the error via GL_ARB_debug_output. */
381 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
382
383 ralloc_strcat(&state->info_log, "\n");
384 }
385
386 void
387 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
388 const char *fmt, ...)
389 {
390 va_list ap;
391
392 state->error = true;
393
394 va_start(ap, fmt);
395 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
396 va_end(ap);
397 }
398
399
400 void
401 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
402 const char *fmt, ...)
403 {
404 va_list ap;
405
406 va_start(ap, fmt);
407 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
408 va_end(ap);
409 }
410
411
412 /**
413 * Enum representing the possible behaviors that can be specified in
414 * an #extension directive.
415 */
416 enum ext_behavior {
417 extension_disable,
418 extension_enable,
419 extension_require,
420 extension_warn
421 };
422
423 /**
424 * Element type for _mesa_glsl_supported_extensions
425 */
426 struct _mesa_glsl_extension {
427 /**
428 * Name of the extension when referred to in a GLSL extension
429 * statement
430 */
431 const char *name;
432
433 /** True if this extension is available to desktop GL shaders */
434 bool avail_in_GL;
435
436 /** True if this extension is available to GLES shaders */
437 bool avail_in_ES;
438
439 /**
440 * Flag in the gl_extensions struct indicating whether this
441 * extension is supported by the driver, or
442 * &gl_extensions::dummy_true if supported by all drivers.
443 *
444 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
445 * member" type, the type-safe alternative to the "offsetof" macro.
446 * In a nutshell:
447 *
448 * - foo bar::* p declares p to be an "offset" to a field of type
449 * foo that exists within struct bar
450 * - &bar::baz computes the "offset" of field baz within struct bar
451 * - x.*p accesses the field of x that exists at "offset" p
452 * - x->*p is equivalent to (*x).*p
453 */
454 const GLboolean gl_extensions::* supported_flag;
455
456 /**
457 * Flag in the _mesa_glsl_parse_state struct that should be set
458 * when this extension is enabled.
459 *
460 * See note in _mesa_glsl_extension::supported_flag about "pointer
461 * to member" types.
462 */
463 bool _mesa_glsl_parse_state::* enable_flag;
464
465 /**
466 * Flag in the _mesa_glsl_parse_state struct that should be set
467 * when the shader requests "warn" behavior for this extension.
468 *
469 * See note in _mesa_glsl_extension::supported_flag about "pointer
470 * to member" types.
471 */
472 bool _mesa_glsl_parse_state::* warn_flag;
473
474
475 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
476 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
477 };
478
479 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
480 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
481 &_mesa_glsl_parse_state::NAME##_enable, \
482 &_mesa_glsl_parse_state::NAME##_warn }
483
484 /**
485 * Table of extensions that can be enabled/disabled within a shader,
486 * and the conditions under which they are supported.
487 */
488 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
489 /* API availability */
490 /* name GL ES supported flag */
491 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
492 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
493 EXT(ARB_draw_buffers, true, false, dummy_true),
494 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
495 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
496 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
497 EXT(ARB_texture_rectangle, true, false, dummy_true),
498 EXT(EXT_texture_array, true, false, EXT_texture_array),
499 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
500 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
501 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
502 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
503 EXT(OES_texture_3D, false, true, EXT_texture3D),
504 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
505 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
506 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
507 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
508 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
509 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
510 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
511 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
512 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
513 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
514 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
515 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
516 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
517 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
518 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
519 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
520 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
521 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
522 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
523 };
524
525 #undef EXT
526
527
528 /**
529 * Determine whether a given extension is compatible with the target,
530 * API, and extension information in the current parser state.
531 */
532 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
533 state) const
534 {
535 /* Check that this extension matches whether we are compiling
536 * for desktop GL or GLES.
537 */
538 if (state->es_shader) {
539 if (!this->avail_in_ES) return false;
540 } else {
541 if (!this->avail_in_GL) return false;
542 }
543
544 /* Check that this extension is supported by the OpenGL
545 * implementation.
546 *
547 * Note: the ->* operator indexes into state->extensions by the
548 * offset this->supported_flag. See
549 * _mesa_glsl_extension::supported_flag for more info.
550 */
551 return state->extensions->*(this->supported_flag);
552 }
553
554 /**
555 * Set the appropriate flags in the parser state to establish the
556 * given behavior for this extension.
557 */
558 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
559 ext_behavior behavior) const
560 {
561 /* Note: the ->* operator indexes into state by the
562 * offsets this->enable_flag and this->warn_flag. See
563 * _mesa_glsl_extension::supported_flag for more info.
564 */
565 state->*(this->enable_flag) = (behavior != extension_disable);
566 state->*(this->warn_flag) = (behavior == extension_warn);
567 }
568
569 /**
570 * Find an extension by name in _mesa_glsl_supported_extensions. If
571 * the name is not found, return NULL.
572 */
573 static const _mesa_glsl_extension *find_extension(const char *name)
574 {
575 for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
576 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
577 return &_mesa_glsl_supported_extensions[i];
578 }
579 }
580 return NULL;
581 }
582
583
584 bool
585 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
586 const char *behavior_string, YYLTYPE *behavior_locp,
587 _mesa_glsl_parse_state *state)
588 {
589 ext_behavior behavior;
590 if (strcmp(behavior_string, "warn") == 0) {
591 behavior = extension_warn;
592 } else if (strcmp(behavior_string, "require") == 0) {
593 behavior = extension_require;
594 } else if (strcmp(behavior_string, "enable") == 0) {
595 behavior = extension_enable;
596 } else if (strcmp(behavior_string, "disable") == 0) {
597 behavior = extension_disable;
598 } else {
599 _mesa_glsl_error(behavior_locp, state,
600 "unknown extension behavior `%s'",
601 behavior_string);
602 return false;
603 }
604
605 if (strcmp(name, "all") == 0) {
606 if ((behavior == extension_enable) || (behavior == extension_require)) {
607 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
608 (behavior == extension_enable)
609 ? "enable" : "require");
610 return false;
611 } else {
612 for (unsigned i = 0;
613 i < Elements(_mesa_glsl_supported_extensions); ++i) {
614 const _mesa_glsl_extension *extension
615 = &_mesa_glsl_supported_extensions[i];
616 if (extension->compatible_with_state(state)) {
617 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
618 }
619 }
620 }
621 } else {
622 const _mesa_glsl_extension *extension = find_extension(name);
623 if (extension && extension->compatible_with_state(state)) {
624 extension->set_flags(state, behavior);
625 } else {
626 static const char *const fmt = "extension `%s' unsupported in %s shader";
627
628 if (behavior == extension_require) {
629 _mesa_glsl_error(name_locp, state, fmt,
630 name, _mesa_shader_stage_to_string(state->stage));
631 return false;
632 } else {
633 _mesa_glsl_warning(name_locp, state, fmt,
634 name, _mesa_shader_stage_to_string(state->stage));
635 }
636 }
637 }
638
639 return true;
640 }
641
642
643 /**
644 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
645 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
646 * (process_array_constructor, et al) sufficient information to do type
647 * checking.
648 *
649 * Operates on assignments involving an aggregate initializer. E.g.,
650 *
651 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
652 *
653 * or more ridiculously,
654 *
655 * struct S {
656 * vec4 v[2];
657 * };
658 *
659 * struct {
660 * S a[2], b;
661 * int c;
662 * } aggregate = {
663 * {
664 * {
665 * {
666 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
667 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
668 * } // a[0].v
669 * }, // a[0]
670 * {
671 * {
672 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
673 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
674 * } // a[1].v
675 * } // a[1]
676 * }, // a
677 * {
678 * {
679 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
680 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
681 * } // b.v
682 * }, // b
683 * 4 // c
684 * };
685 *
686 * This pass is necessary because the right-hand side of <type> e = { ... }
687 * doesn't contain sufficient information to determine if the types match.
688 */
689 void
690 _mesa_ast_set_aggregate_type(const glsl_type *type,
691 ast_expression *expr)
692 {
693 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
694 ai->constructor_type = type;
695
696 /* If the aggregate is an array, recursively set its elements' types. */
697 if (type->is_array()) {
698 /* Each array element has the type type->element_type().
699 *
700 * E.g., if <type> if struct S[2] we want to set each element's type to
701 * struct S.
702 */
703 for (exec_node *expr_node = ai->expressions.head;
704 !expr_node->is_tail_sentinel();
705 expr_node = expr_node->next) {
706 ast_expression *expr = exec_node_data(ast_expression, expr_node,
707 link);
708
709 if (expr->oper == ast_aggregate)
710 _mesa_ast_set_aggregate_type(type->element_type(), expr);
711 }
712
713 /* If the aggregate is a struct, recursively set its fields' types. */
714 } else if (type->is_record()) {
715 exec_node *expr_node = ai->expressions.head;
716
717 /* Iterate through the struct's fields. */
718 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
719 i++, expr_node = expr_node->next) {
720 ast_expression *expr = exec_node_data(ast_expression, expr_node,
721 link);
722
723 if (expr->oper == ast_aggregate) {
724 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
725 }
726 }
727 /* If the aggregate is a matrix, set its columns' types. */
728 } else if (type->is_matrix()) {
729 for (exec_node *expr_node = ai->expressions.head;
730 !expr_node->is_tail_sentinel();
731 expr_node = expr_node->next) {
732 ast_expression *expr = exec_node_data(ast_expression, expr_node,
733 link);
734
735 if (expr->oper == ast_aggregate)
736 _mesa_ast_set_aggregate_type(type->column_type(), expr);
737 }
738 }
739 }
740
741
742 void
743 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
744 {
745 if (q->flags.q.constant)
746 printf("const ");
747
748 if (q->flags.q.invariant)
749 printf("invariant ");
750
751 if (q->flags.q.attribute)
752 printf("attribute ");
753
754 if (q->flags.q.varying)
755 printf("varying ");
756
757 if (q->flags.q.in && q->flags.q.out)
758 printf("inout ");
759 else {
760 if (q->flags.q.in)
761 printf("in ");
762
763 if (q->flags.q.out)
764 printf("out ");
765 }
766
767 if (q->flags.q.centroid)
768 printf("centroid ");
769 if (q->flags.q.sample)
770 printf("sample ");
771 if (q->flags.q.uniform)
772 printf("uniform ");
773 if (q->flags.q.smooth)
774 printf("smooth ");
775 if (q->flags.q.flat)
776 printf("flat ");
777 if (q->flags.q.noperspective)
778 printf("noperspective ");
779 }
780
781
782 void
783 ast_node::print(void) const
784 {
785 printf("unhandled node ");
786 }
787
788
789 ast_node::ast_node(void)
790 {
791 this->location.source = 0;
792 this->location.line = 0;
793 this->location.column = 0;
794 }
795
796
797 static void
798 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
799 {
800 if (array_specifier)
801 array_specifier->print();
802 }
803
804
805 void
806 ast_compound_statement::print(void) const
807 {
808 printf("{\n");
809
810 foreach_list_const(n, &this->statements) {
811 ast_node *ast = exec_node_data(ast_node, n, link);
812 ast->print();
813 }
814
815 printf("}\n");
816 }
817
818
819 ast_compound_statement::ast_compound_statement(int new_scope,
820 ast_node *statements)
821 {
822 this->new_scope = new_scope;
823
824 if (statements != NULL) {
825 this->statements.push_degenerate_list_at_head(&statements->link);
826 }
827 }
828
829
830 void
831 ast_expression::print(void) const
832 {
833 switch (oper) {
834 case ast_assign:
835 case ast_mul_assign:
836 case ast_div_assign:
837 case ast_mod_assign:
838 case ast_add_assign:
839 case ast_sub_assign:
840 case ast_ls_assign:
841 case ast_rs_assign:
842 case ast_and_assign:
843 case ast_xor_assign:
844 case ast_or_assign:
845 subexpressions[0]->print();
846 printf("%s ", operator_string(oper));
847 subexpressions[1]->print();
848 break;
849
850 case ast_field_selection:
851 subexpressions[0]->print();
852 printf(". %s ", primary_expression.identifier);
853 break;
854
855 case ast_plus:
856 case ast_neg:
857 case ast_bit_not:
858 case ast_logic_not:
859 case ast_pre_inc:
860 case ast_pre_dec:
861 printf("%s ", operator_string(oper));
862 subexpressions[0]->print();
863 break;
864
865 case ast_post_inc:
866 case ast_post_dec:
867 subexpressions[0]->print();
868 printf("%s ", operator_string(oper));
869 break;
870
871 case ast_conditional:
872 subexpressions[0]->print();
873 printf("? ");
874 subexpressions[1]->print();
875 printf(": ");
876 subexpressions[2]->print();
877 break;
878
879 case ast_array_index:
880 subexpressions[0]->print();
881 printf("[ ");
882 subexpressions[1]->print();
883 printf("] ");
884 break;
885
886 case ast_function_call: {
887 subexpressions[0]->print();
888 printf("( ");
889
890 foreach_list_const (n, &this->expressions) {
891 if (n != this->expressions.get_head())
892 printf(", ");
893
894 ast_node *ast = exec_node_data(ast_node, n, link);
895 ast->print();
896 }
897
898 printf(") ");
899 break;
900 }
901
902 case ast_identifier:
903 printf("%s ", primary_expression.identifier);
904 break;
905
906 case ast_int_constant:
907 printf("%d ", primary_expression.int_constant);
908 break;
909
910 case ast_uint_constant:
911 printf("%u ", primary_expression.uint_constant);
912 break;
913
914 case ast_float_constant:
915 printf("%f ", primary_expression.float_constant);
916 break;
917
918 case ast_bool_constant:
919 printf("%s ",
920 primary_expression.bool_constant
921 ? "true" : "false");
922 break;
923
924 case ast_sequence: {
925 printf("( ");
926 foreach_list_const(n, & this->expressions) {
927 if (n != this->expressions.get_head())
928 printf(", ");
929
930 ast_node *ast = exec_node_data(ast_node, n, link);
931 ast->print();
932 }
933 printf(") ");
934 break;
935 }
936
937 case ast_aggregate: {
938 printf("{ ");
939 foreach_list_const(n, & this->expressions) {
940 if (n != this->expressions.get_head())
941 printf(", ");
942
943 ast_node *ast = exec_node_data(ast_node, n, link);
944 ast->print();
945 }
946 printf("} ");
947 break;
948 }
949
950 default:
951 assert(0);
952 break;
953 }
954 }
955
956 ast_expression::ast_expression(int oper,
957 ast_expression *ex0,
958 ast_expression *ex1,
959 ast_expression *ex2) :
960 primary_expression()
961 {
962 this->oper = ast_operators(oper);
963 this->subexpressions[0] = ex0;
964 this->subexpressions[1] = ex1;
965 this->subexpressions[2] = ex2;
966 this->non_lvalue_description = NULL;
967 }
968
969
970 void
971 ast_expression_statement::print(void) const
972 {
973 if (expression)
974 expression->print();
975
976 printf("; ");
977 }
978
979
980 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
981 expression(ex)
982 {
983 /* empty */
984 }
985
986
987 void
988 ast_function::print(void) const
989 {
990 return_type->print();
991 printf(" %s (", identifier);
992
993 foreach_list_const(n, & this->parameters) {
994 ast_node *ast = exec_node_data(ast_node, n, link);
995 ast->print();
996 }
997
998 printf(")");
999 }
1000
1001
1002 ast_function::ast_function(void)
1003 : return_type(NULL), identifier(NULL), is_definition(false),
1004 signature(NULL)
1005 {
1006 /* empty */
1007 }
1008
1009
1010 void
1011 ast_fully_specified_type::print(void) const
1012 {
1013 _mesa_ast_type_qualifier_print(& qualifier);
1014 specifier->print();
1015 }
1016
1017
1018 void
1019 ast_parameter_declarator::print(void) const
1020 {
1021 type->print();
1022 if (identifier)
1023 printf("%s ", identifier);
1024 ast_opt_array_dimensions_print(array_specifier);
1025 }
1026
1027
1028 void
1029 ast_function_definition::print(void) const
1030 {
1031 prototype->print();
1032 body->print();
1033 }
1034
1035
1036 void
1037 ast_declaration::print(void) const
1038 {
1039 printf("%s ", identifier);
1040 ast_opt_array_dimensions_print(array_specifier);
1041
1042 if (initializer) {
1043 printf("= ");
1044 initializer->print();
1045 }
1046 }
1047
1048
1049 ast_declaration::ast_declaration(const char *identifier,
1050 ast_array_specifier *array_specifier,
1051 ast_expression *initializer)
1052 {
1053 this->identifier = identifier;
1054 this->array_specifier = array_specifier;
1055 this->initializer = initializer;
1056 }
1057
1058
1059 void
1060 ast_declarator_list::print(void) const
1061 {
1062 assert(type || invariant);
1063
1064 if (type)
1065 type->print();
1066 else
1067 printf("invariant ");
1068
1069 foreach_list_const (ptr, & this->declarations) {
1070 if (ptr != this->declarations.get_head())
1071 printf(", ");
1072
1073 ast_node *ast = exec_node_data(ast_node, ptr, link);
1074 ast->print();
1075 }
1076
1077 printf("; ");
1078 }
1079
1080
1081 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1082 {
1083 this->type = type;
1084 this->invariant = false;
1085 }
1086
1087 void
1088 ast_jump_statement::print(void) const
1089 {
1090 switch (mode) {
1091 case ast_continue:
1092 printf("continue; ");
1093 break;
1094 case ast_break:
1095 printf("break; ");
1096 break;
1097 case ast_return:
1098 printf("return ");
1099 if (opt_return_value)
1100 opt_return_value->print();
1101
1102 printf("; ");
1103 break;
1104 case ast_discard:
1105 printf("discard; ");
1106 break;
1107 }
1108 }
1109
1110
1111 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1112 : opt_return_value(NULL)
1113 {
1114 this->mode = ast_jump_modes(mode);
1115
1116 if (mode == ast_return)
1117 opt_return_value = return_value;
1118 }
1119
1120
1121 void
1122 ast_selection_statement::print(void) const
1123 {
1124 printf("if ( ");
1125 condition->print();
1126 printf(") ");
1127
1128 then_statement->print();
1129
1130 if (else_statement) {
1131 printf("else ");
1132 else_statement->print();
1133 }
1134
1135 }
1136
1137
1138 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1139 ast_node *then_statement,
1140 ast_node *else_statement)
1141 {
1142 this->condition = condition;
1143 this->then_statement = then_statement;
1144 this->else_statement = else_statement;
1145 }
1146
1147
1148 void
1149 ast_switch_statement::print(void) const
1150 {
1151 printf("switch ( ");
1152 test_expression->print();
1153 printf(") ");
1154
1155 body->print();
1156 }
1157
1158
1159 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1160 ast_node *body)
1161 {
1162 this->test_expression = test_expression;
1163 this->body = body;
1164 }
1165
1166
1167 void
1168 ast_switch_body::print(void) const
1169 {
1170 printf("{\n");
1171 if (stmts != NULL) {
1172 stmts->print();
1173 }
1174 printf("}\n");
1175 }
1176
1177
1178 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1179 {
1180 this->stmts = stmts;
1181 }
1182
1183
1184 void ast_case_label::print(void) const
1185 {
1186 if (test_value != NULL) {
1187 printf("case ");
1188 test_value->print();
1189 printf(": ");
1190 } else {
1191 printf("default: ");
1192 }
1193 }
1194
1195
1196 ast_case_label::ast_case_label(ast_expression *test_value)
1197 {
1198 this->test_value = test_value;
1199 }
1200
1201
1202 void ast_case_label_list::print(void) const
1203 {
1204 foreach_list_const(n, & this->labels) {
1205 ast_node *ast = exec_node_data(ast_node, n, link);
1206 ast->print();
1207 }
1208 printf("\n");
1209 }
1210
1211
1212 ast_case_label_list::ast_case_label_list(void)
1213 {
1214 }
1215
1216
1217 void ast_case_statement::print(void) const
1218 {
1219 labels->print();
1220 foreach_list_const(n, & this->stmts) {
1221 ast_node *ast = exec_node_data(ast_node, n, link);
1222 ast->print();
1223 printf("\n");
1224 }
1225 }
1226
1227
1228 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1229 {
1230 this->labels = labels;
1231 }
1232
1233
1234 void ast_case_statement_list::print(void) const
1235 {
1236 foreach_list_const(n, & this->cases) {
1237 ast_node *ast = exec_node_data(ast_node, n, link);
1238 ast->print();
1239 }
1240 }
1241
1242
1243 ast_case_statement_list::ast_case_statement_list(void)
1244 {
1245 }
1246
1247
1248 void
1249 ast_iteration_statement::print(void) const
1250 {
1251 switch (mode) {
1252 case ast_for:
1253 printf("for( ");
1254 if (init_statement)
1255 init_statement->print();
1256 printf("; ");
1257
1258 if (condition)
1259 condition->print();
1260 printf("; ");
1261
1262 if (rest_expression)
1263 rest_expression->print();
1264 printf(") ");
1265
1266 body->print();
1267 break;
1268
1269 case ast_while:
1270 printf("while ( ");
1271 if (condition)
1272 condition->print();
1273 printf(") ");
1274 body->print();
1275 break;
1276
1277 case ast_do_while:
1278 printf("do ");
1279 body->print();
1280 printf("while ( ");
1281 if (condition)
1282 condition->print();
1283 printf("); ");
1284 break;
1285 }
1286 }
1287
1288
1289 ast_iteration_statement::ast_iteration_statement(int mode,
1290 ast_node *init,
1291 ast_node *condition,
1292 ast_expression *rest_expression,
1293 ast_node *body)
1294 {
1295 this->mode = ast_iteration_modes(mode);
1296 this->init_statement = init;
1297 this->condition = condition;
1298 this->rest_expression = rest_expression;
1299 this->body = body;
1300 }
1301
1302
1303 void
1304 ast_struct_specifier::print(void) const
1305 {
1306 printf("struct %s { ", name);
1307 foreach_list_const(n, &this->declarations) {
1308 ast_node *ast = exec_node_data(ast_node, n, link);
1309 ast->print();
1310 }
1311 printf("} ");
1312 }
1313
1314
1315 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1316 ast_declarator_list *declarator_list)
1317 {
1318 if (identifier == NULL) {
1319 static unsigned anon_count = 1;
1320 identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
1321 anon_count++;
1322 }
1323 name = identifier;
1324 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1325 is_declaration = true;
1326 }
1327
1328 static void
1329 set_shader_inout_layout(struct gl_shader *shader,
1330 struct _mesa_glsl_parse_state *state)
1331 {
1332 if (shader->Stage != MESA_SHADER_GEOMETRY) {
1333 /* Should have been prevented by the parser. */
1334 assert(!state->gs_input_prim_type_specified);
1335 assert(!state->out_qualifier->flags.i);
1336 return;
1337 }
1338
1339 shader->Geom.VerticesOut = 0;
1340 if (state->out_qualifier->flags.q.max_vertices)
1341 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1342
1343 if (state->gs_input_prim_type_specified) {
1344 shader->Geom.InputType = state->gs_input_prim_type;
1345 } else {
1346 shader->Geom.InputType = PRIM_UNKNOWN;
1347 }
1348
1349 if (state->out_qualifier->flags.q.prim_type) {
1350 shader->Geom.OutputType = state->out_qualifier->prim_type;
1351 } else {
1352 shader->Geom.OutputType = PRIM_UNKNOWN;
1353 }
1354 }
1355
1356 extern "C" {
1357
1358 void
1359 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1360 bool dump_ast, bool dump_hir)
1361 {
1362 struct _mesa_glsl_parse_state *state =
1363 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1364 const char *source = shader->Source;
1365
1366 state->error = glcpp_preprocess(state, &source, &state->info_log,
1367 &ctx->Extensions, ctx);
1368
1369 if (!state->error) {
1370 _mesa_glsl_lexer_ctor(state, source);
1371 _mesa_glsl_parse(state);
1372 _mesa_glsl_lexer_dtor(state);
1373 }
1374
1375 if (dump_ast) {
1376 foreach_list_const(n, &state->translation_unit) {
1377 ast_node *ast = exec_node_data(ast_node, n, link);
1378 ast->print();
1379 }
1380 printf("\n\n");
1381 }
1382
1383 ralloc_free(shader->ir);
1384 shader->ir = new(shader) exec_list;
1385 if (!state->error && !state->translation_unit.is_empty())
1386 _mesa_ast_to_hir(shader->ir, state);
1387
1388 if (!state->error) {
1389 validate_ir_tree(shader->ir);
1390
1391 /* Print out the unoptimized IR. */
1392 if (dump_hir) {
1393 _mesa_print_ir(shader->ir, state);
1394 }
1395 }
1396
1397
1398 if (!state->error && !shader->ir->is_empty()) {
1399 struct gl_shader_compiler_options *options =
1400 &ctx->ShaderCompilerOptions[shader->Stage];
1401
1402 /* Do some optimization at compile time to reduce shader IR size
1403 * and reduce later work if the same shader is linked multiple times
1404 */
1405 while (do_common_optimization(shader->ir, false, false, 32, options))
1406 ;
1407
1408 validate_ir_tree(shader->ir);
1409 }
1410
1411 if (shader->InfoLog)
1412 ralloc_free(shader->InfoLog);
1413
1414 shader->symbols = state->symbols;
1415 shader->CompileStatus = !state->error;
1416 shader->InfoLog = state->info_log;
1417 shader->Version = state->language_version;
1418 shader->IsES = state->es_shader;
1419 shader->uses_builtin_functions = state->uses_builtin_functions;
1420
1421 if (shader->UniformBlocks)
1422 ralloc_free(shader->UniformBlocks);
1423 shader->NumUniformBlocks = state->num_uniform_blocks;
1424 shader->UniformBlocks = state->uniform_blocks;
1425 ralloc_steal(shader, shader->UniformBlocks);
1426
1427 if (!state->error)
1428 set_shader_inout_layout(shader, state);
1429
1430 /* Retain any live IR, but trash the rest. */
1431 reparent_ir(shader->ir, shader->ir);
1432
1433 ralloc_free(state);
1434 }
1435
1436 } /* extern "C" */
1437 /**
1438 * Do the set of common optimizations passes
1439 *
1440 * \param ir List of instructions to be optimized
1441 * \param linked Is the shader linked? This enables
1442 * optimizations passes that remove code at
1443 * global scope and could cause linking to
1444 * fail.
1445 * \param uniform_locations_assigned Have locations already been assigned for
1446 * uniforms? This prevents the declarations
1447 * of unused uniforms from being removed.
1448 * The setting of this flag only matters if
1449 * \c linked is \c true.
1450 * \param max_unroll_iterations Maximum number of loop iterations to be
1451 * unrolled. Setting to 0 disables loop
1452 * unrolling.
1453 * \param options The driver's preferred shader options.
1454 */
1455 bool
1456 do_common_optimization(exec_list *ir, bool linked,
1457 bool uniform_locations_assigned,
1458 unsigned max_unroll_iterations,
1459 const struct gl_shader_compiler_options *options)
1460 {
1461 GLboolean progress = GL_FALSE;
1462
1463 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1464
1465 if (linked) {
1466 progress = do_function_inlining(ir) || progress;
1467 progress = do_dead_functions(ir) || progress;
1468 progress = do_structure_splitting(ir) || progress;
1469 }
1470 progress = do_if_simplification(ir) || progress;
1471 progress = opt_flatten_nested_if_blocks(ir) || progress;
1472 progress = do_copy_propagation(ir) || progress;
1473 progress = do_copy_propagation_elements(ir) || progress;
1474
1475 if (options->OptimizeForAOS && !linked)
1476 progress = opt_flip_matrices(ir) || progress;
1477
1478 if (linked && options->OptimizeForAOS) {
1479 progress = do_vectorize(ir) || progress;
1480 }
1481
1482 if (linked)
1483 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1484 else
1485 progress = do_dead_code_unlinked(ir) || progress;
1486 progress = do_dead_code_local(ir) || progress;
1487 progress = do_tree_grafting(ir) || progress;
1488 progress = do_constant_propagation(ir) || progress;
1489 if (linked)
1490 progress = do_constant_variable(ir) || progress;
1491 else
1492 progress = do_constant_variable_unlinked(ir) || progress;
1493 progress = do_constant_folding(ir) || progress;
1494 progress = do_cse(ir) || progress;
1495 progress = do_algebraic(ir) || progress;
1496 progress = do_lower_jumps(ir) || progress;
1497 progress = do_vec_index_to_swizzle(ir) || progress;
1498 progress = lower_vector_insert(ir, false) || progress;
1499 progress = do_swizzle_swizzle(ir) || progress;
1500 progress = do_noop_swizzle(ir) || progress;
1501
1502 progress = optimize_split_arrays(ir, linked) || progress;
1503 progress = optimize_redundant_jumps(ir) || progress;
1504
1505 loop_state *ls = analyze_loop_variables(ir);
1506 if (ls->loop_found) {
1507 progress = set_loop_controls(ir, ls) || progress;
1508 progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
1509 }
1510 delete ls;
1511
1512 return progress;
1513 }
1514
1515 extern "C" {
1516
1517 /**
1518 * To be called at GL teardown time, this frees compiler datastructures.
1519 *
1520 * After calling this, any previously compiled shaders and shader
1521 * programs would be invalid. So this should happen at approximately
1522 * program exit.
1523 */
1524 void
1525 _mesa_destroy_shader_compiler(void)
1526 {
1527 _mesa_destroy_shader_compiler_caches();
1528
1529 _mesa_glsl_release_types();
1530 }
1531
1532 /**
1533 * Releases compiler caches to trade off performance for memory.
1534 *
1535 * Intended to be used with glReleaseShaderCompiler().
1536 */
1537 void
1538 _mesa_destroy_shader_compiler_caches(void)
1539 {
1540 _mesa_glsl_release_builtin_functions();
1541 }
1542
1543 }