196714f32727537e7bb9262c36af0e87a524c1b9
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 extern "C" {
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/shaderobj.h"
32 }
33
34 #include "ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40
41 /**
42 * Format a short human-readable description of the given GLSL version.
43 */
44 const char *
45 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 {
47 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
48 version / 100, version % 100);
49 }
50
51
52 static unsigned known_desktop_glsl_versions[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440 };
54
55
56 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
57 gl_shader_stage stage,
58 void *mem_ctx)
59 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
60 switch_state()
61 {
62 assert(stage < MESA_SHADER_STAGES);
63 this->stage = stage;
64
65 this->scanner = NULL;
66 this->translation_unit.make_empty();
67 this->symbols = new(mem_ctx) glsl_symbol_table;
68
69 this->num_uniform_blocks = 0;
70 this->uniform_block_array_size = 0;
71 this->uniform_blocks = NULL;
72
73 this->info_log = ralloc_strdup(mem_ctx, "");
74 this->error = false;
75 this->loop_nesting_ast = NULL;
76
77 this->struct_specifier_depth = 0;
78
79 this->uses_builtin_functions = false;
80
81 /* Set default language version and extensions */
82 this->language_version = ctx->Const.ForceGLSLVersion ?
83 ctx->Const.ForceGLSLVersion : 110;
84 this->es_shader = false;
85 this->ARB_texture_rectangle_enable = true;
86
87 /* OpenGL ES 2.0 has different defaults from desktop GL. */
88 if (ctx->API == API_OPENGLES2) {
89 this->language_version = 100;
90 this->es_shader = true;
91 this->ARB_texture_rectangle_enable = false;
92 }
93
94 this->extensions = &ctx->Extensions;
95
96 this->Const.MaxLights = ctx->Const.MaxLights;
97 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
98 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
99 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
100 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
101 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
102 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
103 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
104 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
105 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
106 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
107 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
108
109 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
110
111 /* 1.50 constants */
112 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
113 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
114 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
115 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
116 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
117 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
118 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
119 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
120
121 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
122 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
123 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
124 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
125 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
126
127 /* Compute shader constants */
128 for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupCount); i++)
129 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
130 for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupSize); i++)
131 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
132
133 this->current_function = NULL;
134 this->toplevel_ir = NULL;
135 this->found_return = false;
136 this->all_invariant = false;
137 this->user_structures = NULL;
138 this->num_user_structures = 0;
139
140 /* Populate the list of supported GLSL versions */
141 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
142 * the OpenGL 3.2 Core context is supported, this logic will need
143 * change. Older versions of GLSL are no longer supported
144 * outside the compatibility contexts of 3.x.
145 */
146 this->num_supported_versions = 0;
147 if (_mesa_is_desktop_gl(ctx)) {
148 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
149 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
150 this->supported_versions[this->num_supported_versions].ver
151 = known_desktop_glsl_versions[i];
152 this->supported_versions[this->num_supported_versions].es = false;
153 this->num_supported_versions++;
154 }
155 }
156 }
157 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
158 this->supported_versions[this->num_supported_versions].ver = 100;
159 this->supported_versions[this->num_supported_versions].es = true;
160 this->num_supported_versions++;
161 }
162 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
163 this->supported_versions[this->num_supported_versions].ver = 300;
164 this->supported_versions[this->num_supported_versions].es = true;
165 this->num_supported_versions++;
166 }
167 assert(this->num_supported_versions
168 <= ARRAY_SIZE(this->supported_versions));
169
170 /* Create a string for use in error messages to tell the user which GLSL
171 * versions are supported.
172 */
173 char *supported = ralloc_strdup(this, "");
174 for (unsigned i = 0; i < this->num_supported_versions; i++) {
175 unsigned ver = this->supported_versions[i].ver;
176 const char *const prefix = (i == 0)
177 ? ""
178 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
179 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
180
181 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
182 prefix,
183 ver / 100, ver % 100,
184 suffix);
185 }
186
187 this->supported_version_string = supported;
188
189 if (ctx->Const.ForceGLSLExtensionsWarn)
190 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
191
192 this->default_uniform_qualifier = new(this) ast_type_qualifier();
193 this->default_uniform_qualifier->flags.q.shared = 1;
194 this->default_uniform_qualifier->flags.q.column_major = 1;
195
196 this->gs_input_prim_type_specified = false;
197 this->gs_input_prim_type = GL_POINTS;
198 this->gs_input_size = 0;
199 this->out_qualifier = new(this) ast_type_qualifier();
200 memset(this->atomic_counter_offsets, 0,
201 sizeof(this->atomic_counter_offsets));
202 }
203
204 /**
205 * Determine whether the current GLSL version is sufficiently high to support
206 * a certain feature, and generate an error message if it isn't.
207 *
208 * \param required_glsl_version and \c required_glsl_es_version are
209 * interpreted as they are in _mesa_glsl_parse_state::is_version().
210 *
211 * \param locp is the parser location where the error should be reported.
212 *
213 * \param fmt (and additional arguments) constitute a printf-style error
214 * message to report if the version check fails. Information about the
215 * current and required GLSL versions will be appended. So, for example, if
216 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
217 * "foo unsupported") is called, the error message will be "foo unsupported in
218 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
219 */
220 bool
221 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
222 unsigned required_glsl_es_version,
223 YYLTYPE *locp, const char *fmt, ...)
224 {
225 if (this->is_version(required_glsl_version, required_glsl_es_version))
226 return true;
227
228 va_list args;
229 va_start(args, fmt);
230 char *problem = ralloc_vasprintf(this, fmt, args);
231 va_end(args);
232 const char *glsl_version_string
233 = glsl_compute_version_string(this, false, required_glsl_version);
234 const char *glsl_es_version_string
235 = glsl_compute_version_string(this, true, required_glsl_es_version);
236 const char *requirement_string = "";
237 if (required_glsl_version && required_glsl_es_version) {
238 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
239 glsl_version_string,
240 glsl_es_version_string);
241 } else if (required_glsl_version) {
242 requirement_string = ralloc_asprintf(this, " (%s required)",
243 glsl_version_string);
244 } else if (required_glsl_es_version) {
245 requirement_string = ralloc_asprintf(this, " (%s required)",
246 glsl_es_version_string);
247 }
248 _mesa_glsl_error(locp, this, "%s in %s%s",
249 problem, this->get_version_string(),
250 requirement_string);
251
252 return false;
253 }
254
255 /**
256 * Process a GLSL #version directive.
257 *
258 * \param version is the integer that follows the #version token.
259 *
260 * \param ident is a string identifier that follows the integer, if any is
261 * present. Otherwise NULL.
262 */
263 void
264 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
265 const char *ident)
266 {
267 bool es_token_present = false;
268 if (ident) {
269 if (strcmp(ident, "es") == 0) {
270 es_token_present = true;
271 } else if (version >= 150) {
272 if (strcmp(ident, "core") == 0) {
273 /* Accept the token. There's no need to record that this is
274 * a core profile shader since that's the only profile we support.
275 */
276 } else if (strcmp(ident, "compatibility") == 0) {
277 _mesa_glsl_error(locp, this,
278 "the compatibility profile is not supported");
279 } else {
280 _mesa_glsl_error(locp, this,
281 "\"%s\" is not a valid shading language profile; "
282 "if present, it must be \"core\"", ident);
283 }
284 } else {
285 _mesa_glsl_error(locp, this,
286 "illegal text following version number");
287 }
288 }
289
290 this->es_shader = es_token_present;
291 if (version == 100) {
292 if (es_token_present) {
293 _mesa_glsl_error(locp, this,
294 "GLSL 1.00 ES should be selected using "
295 "`#version 100'");
296 } else {
297 this->es_shader = true;
298 }
299 }
300
301 if (this->es_shader) {
302 this->ARB_texture_rectangle_enable = false;
303 }
304
305 this->language_version = version;
306
307 bool supported = false;
308 for (unsigned i = 0; i < this->num_supported_versions; i++) {
309 if (this->supported_versions[i].ver == (unsigned) version
310 && this->supported_versions[i].es == this->es_shader) {
311 supported = true;
312 break;
313 }
314 }
315
316 if (!supported) {
317 _mesa_glsl_error(locp, this, "%s is not supported. "
318 "Supported versions are: %s",
319 this->get_version_string(),
320 this->supported_version_string);
321
322 /* On exit, the language_version must be set to a valid value.
323 * Later calls to _mesa_glsl_initialize_types will misbehave if
324 * the version is invalid.
325 */
326 switch (this->ctx->API) {
327 case API_OPENGL_COMPAT:
328 case API_OPENGL_CORE:
329 this->language_version = this->ctx->Const.GLSLVersion;
330 break;
331
332 case API_OPENGLES:
333 assert(!"Should not get here.");
334 /* FALLTHROUGH */
335
336 case API_OPENGLES2:
337 this->language_version = 100;
338 break;
339 }
340 }
341 }
342
343
344 /**
345 * Translate a gl_shader_stage to a short shader stage name for debug
346 * printouts and error messages.
347 */
348 const char *
349 _mesa_shader_stage_to_string(unsigned stage)
350 {
351 switch (stage) {
352 case MESA_SHADER_VERTEX: return "vertex";
353 case MESA_SHADER_FRAGMENT: return "fragment";
354 case MESA_SHADER_GEOMETRY: return "geometry";
355 }
356
357 assert(!"Should not get here.");
358 return "unknown";
359 }
360
361 /* This helper function will append the given message to the shader's
362 info log and report it via GL_ARB_debug_output. Per that extension,
363 'type' is one of the enum values classifying the message, and
364 'id' is the implementation-defined ID of the given message. */
365 static void
366 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
367 GLenum type, const char *fmt, va_list ap)
368 {
369 bool error = (type == MESA_DEBUG_TYPE_ERROR);
370 GLuint msg_id = 0;
371
372 assert(state->info_log != NULL);
373
374 /* Get the offset that the new message will be written to. */
375 int msg_offset = strlen(state->info_log);
376
377 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
378 locp->source,
379 locp->first_line,
380 locp->first_column,
381 error ? "error" : "warning");
382 ralloc_vasprintf_append(&state->info_log, fmt, ap);
383
384 const char *const msg = &state->info_log[msg_offset];
385 struct gl_context *ctx = state->ctx;
386
387 /* Report the error via GL_ARB_debug_output. */
388 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
389
390 ralloc_strcat(&state->info_log, "\n");
391 }
392
393 void
394 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
395 const char *fmt, ...)
396 {
397 va_list ap;
398
399 state->error = true;
400
401 va_start(ap, fmt);
402 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
403 va_end(ap);
404 }
405
406
407 void
408 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
409 const char *fmt, ...)
410 {
411 va_list ap;
412
413 va_start(ap, fmt);
414 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
415 va_end(ap);
416 }
417
418
419 /**
420 * Enum representing the possible behaviors that can be specified in
421 * an #extension directive.
422 */
423 enum ext_behavior {
424 extension_disable,
425 extension_enable,
426 extension_require,
427 extension_warn
428 };
429
430 /**
431 * Element type for _mesa_glsl_supported_extensions
432 */
433 struct _mesa_glsl_extension {
434 /**
435 * Name of the extension when referred to in a GLSL extension
436 * statement
437 */
438 const char *name;
439
440 /** True if this extension is available to desktop GL shaders */
441 bool avail_in_GL;
442
443 /** True if this extension is available to GLES shaders */
444 bool avail_in_ES;
445
446 /**
447 * Flag in the gl_extensions struct indicating whether this
448 * extension is supported by the driver, or
449 * &gl_extensions::dummy_true if supported by all drivers.
450 *
451 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
452 * member" type, the type-safe alternative to the "offsetof" macro.
453 * In a nutshell:
454 *
455 * - foo bar::* p declares p to be an "offset" to a field of type
456 * foo that exists within struct bar
457 * - &bar::baz computes the "offset" of field baz within struct bar
458 * - x.*p accesses the field of x that exists at "offset" p
459 * - x->*p is equivalent to (*x).*p
460 */
461 const GLboolean gl_extensions::* supported_flag;
462
463 /**
464 * Flag in the _mesa_glsl_parse_state struct that should be set
465 * when this extension is enabled.
466 *
467 * See note in _mesa_glsl_extension::supported_flag about "pointer
468 * to member" types.
469 */
470 bool _mesa_glsl_parse_state::* enable_flag;
471
472 /**
473 * Flag in the _mesa_glsl_parse_state struct that should be set
474 * when the shader requests "warn" behavior for this extension.
475 *
476 * See note in _mesa_glsl_extension::supported_flag about "pointer
477 * to member" types.
478 */
479 bool _mesa_glsl_parse_state::* warn_flag;
480
481
482 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
483 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
484 };
485
486 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
487 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
488 &_mesa_glsl_parse_state::NAME##_enable, \
489 &_mesa_glsl_parse_state::NAME##_warn }
490
491 /**
492 * Table of extensions that can be enabled/disabled within a shader,
493 * and the conditions under which they are supported.
494 */
495 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
496 /* API availability */
497 /* name GL ES supported flag */
498 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
499 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
500 EXT(ARB_draw_buffers, true, false, dummy_true),
501 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
502 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
503 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
504 EXT(ARB_texture_rectangle, true, false, dummy_true),
505 EXT(EXT_texture_array, true, false, EXT_texture_array),
506 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
507 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
508 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
509 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
510 EXT(OES_texture_3D, false, true, EXT_texture3D),
511 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
512 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
513 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
514 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
515 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
516 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
517 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
518 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
519 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
520 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
521 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
522 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
523 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
524 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
525 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
526 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
527 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
528 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
529 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
530 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
531 };
532
533 #undef EXT
534
535
536 /**
537 * Determine whether a given extension is compatible with the target,
538 * API, and extension information in the current parser state.
539 */
540 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
541 state) const
542 {
543 /* Check that this extension matches whether we are compiling
544 * for desktop GL or GLES.
545 */
546 if (state->es_shader) {
547 if (!this->avail_in_ES) return false;
548 } else {
549 if (!this->avail_in_GL) return false;
550 }
551
552 /* Check that this extension is supported by the OpenGL
553 * implementation.
554 *
555 * Note: the ->* operator indexes into state->extensions by the
556 * offset this->supported_flag. See
557 * _mesa_glsl_extension::supported_flag for more info.
558 */
559 return state->extensions->*(this->supported_flag);
560 }
561
562 /**
563 * Set the appropriate flags in the parser state to establish the
564 * given behavior for this extension.
565 */
566 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
567 ext_behavior behavior) const
568 {
569 /* Note: the ->* operator indexes into state by the
570 * offsets this->enable_flag and this->warn_flag. See
571 * _mesa_glsl_extension::supported_flag for more info.
572 */
573 state->*(this->enable_flag) = (behavior != extension_disable);
574 state->*(this->warn_flag) = (behavior == extension_warn);
575 }
576
577 /**
578 * Find an extension by name in _mesa_glsl_supported_extensions. If
579 * the name is not found, return NULL.
580 */
581 static const _mesa_glsl_extension *find_extension(const char *name)
582 {
583 for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
584 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
585 return &_mesa_glsl_supported_extensions[i];
586 }
587 }
588 return NULL;
589 }
590
591
592 bool
593 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
594 const char *behavior_string, YYLTYPE *behavior_locp,
595 _mesa_glsl_parse_state *state)
596 {
597 ext_behavior behavior;
598 if (strcmp(behavior_string, "warn") == 0) {
599 behavior = extension_warn;
600 } else if (strcmp(behavior_string, "require") == 0) {
601 behavior = extension_require;
602 } else if (strcmp(behavior_string, "enable") == 0) {
603 behavior = extension_enable;
604 } else if (strcmp(behavior_string, "disable") == 0) {
605 behavior = extension_disable;
606 } else {
607 _mesa_glsl_error(behavior_locp, state,
608 "unknown extension behavior `%s'",
609 behavior_string);
610 return false;
611 }
612
613 if (strcmp(name, "all") == 0) {
614 if ((behavior == extension_enable) || (behavior == extension_require)) {
615 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
616 (behavior == extension_enable)
617 ? "enable" : "require");
618 return false;
619 } else {
620 for (unsigned i = 0;
621 i < Elements(_mesa_glsl_supported_extensions); ++i) {
622 const _mesa_glsl_extension *extension
623 = &_mesa_glsl_supported_extensions[i];
624 if (extension->compatible_with_state(state)) {
625 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
626 }
627 }
628 }
629 } else {
630 const _mesa_glsl_extension *extension = find_extension(name);
631 if (extension && extension->compatible_with_state(state)) {
632 extension->set_flags(state, behavior);
633 } else {
634 static const char *const fmt = "extension `%s' unsupported in %s shader";
635
636 if (behavior == extension_require) {
637 _mesa_glsl_error(name_locp, state, fmt,
638 name, _mesa_shader_stage_to_string(state->stage));
639 return false;
640 } else {
641 _mesa_glsl_warning(name_locp, state, fmt,
642 name, _mesa_shader_stage_to_string(state->stage));
643 }
644 }
645 }
646
647 return true;
648 }
649
650
651 /**
652 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
653 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
654 * (process_array_constructor, et al) sufficient information to do type
655 * checking.
656 *
657 * Operates on assignments involving an aggregate initializer. E.g.,
658 *
659 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
660 *
661 * or more ridiculously,
662 *
663 * struct S {
664 * vec4 v[2];
665 * };
666 *
667 * struct {
668 * S a[2], b;
669 * int c;
670 * } aggregate = {
671 * {
672 * {
673 * {
674 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
675 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
676 * } // a[0].v
677 * }, // a[0]
678 * {
679 * {
680 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
681 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
682 * } // a[1].v
683 * } // a[1]
684 * }, // a
685 * {
686 * {
687 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
688 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
689 * } // b.v
690 * }, // b
691 * 4 // c
692 * };
693 *
694 * This pass is necessary because the right-hand side of <type> e = { ... }
695 * doesn't contain sufficient information to determine if the types match.
696 */
697 void
698 _mesa_ast_set_aggregate_type(const glsl_type *type,
699 ast_expression *expr)
700 {
701 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
702 ai->constructor_type = type;
703
704 /* If the aggregate is an array, recursively set its elements' types. */
705 if (type->is_array()) {
706 /* Each array element has the type type->element_type().
707 *
708 * E.g., if <type> if struct S[2] we want to set each element's type to
709 * struct S.
710 */
711 for (exec_node *expr_node = ai->expressions.head;
712 !expr_node->is_tail_sentinel();
713 expr_node = expr_node->next) {
714 ast_expression *expr = exec_node_data(ast_expression, expr_node,
715 link);
716
717 if (expr->oper == ast_aggregate)
718 _mesa_ast_set_aggregate_type(type->element_type(), expr);
719 }
720
721 /* If the aggregate is a struct, recursively set its fields' types. */
722 } else if (type->is_record()) {
723 exec_node *expr_node = ai->expressions.head;
724
725 /* Iterate through the struct's fields. */
726 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
727 i++, expr_node = expr_node->next) {
728 ast_expression *expr = exec_node_data(ast_expression, expr_node,
729 link);
730
731 if (expr->oper == ast_aggregate) {
732 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
733 }
734 }
735 /* If the aggregate is a matrix, set its columns' types. */
736 } else if (type->is_matrix()) {
737 for (exec_node *expr_node = ai->expressions.head;
738 !expr_node->is_tail_sentinel();
739 expr_node = expr_node->next) {
740 ast_expression *expr = exec_node_data(ast_expression, expr_node,
741 link);
742
743 if (expr->oper == ast_aggregate)
744 _mesa_ast_set_aggregate_type(type->column_type(), expr);
745 }
746 }
747 }
748
749
750 void
751 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
752 {
753 if (q->flags.q.constant)
754 printf("const ");
755
756 if (q->flags.q.invariant)
757 printf("invariant ");
758
759 if (q->flags.q.attribute)
760 printf("attribute ");
761
762 if (q->flags.q.varying)
763 printf("varying ");
764
765 if (q->flags.q.in && q->flags.q.out)
766 printf("inout ");
767 else {
768 if (q->flags.q.in)
769 printf("in ");
770
771 if (q->flags.q.out)
772 printf("out ");
773 }
774
775 if (q->flags.q.centroid)
776 printf("centroid ");
777 if (q->flags.q.sample)
778 printf("sample ");
779 if (q->flags.q.uniform)
780 printf("uniform ");
781 if (q->flags.q.smooth)
782 printf("smooth ");
783 if (q->flags.q.flat)
784 printf("flat ");
785 if (q->flags.q.noperspective)
786 printf("noperspective ");
787 }
788
789
790 void
791 ast_node::print(void) const
792 {
793 printf("unhandled node ");
794 }
795
796
797 ast_node::ast_node(void)
798 {
799 this->location.source = 0;
800 this->location.line = 0;
801 this->location.column = 0;
802 }
803
804
805 static void
806 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
807 {
808 if (array_specifier)
809 array_specifier->print();
810 }
811
812
813 void
814 ast_compound_statement::print(void) const
815 {
816 printf("{\n");
817
818 foreach_list_const(n, &this->statements) {
819 ast_node *ast = exec_node_data(ast_node, n, link);
820 ast->print();
821 }
822
823 printf("}\n");
824 }
825
826
827 ast_compound_statement::ast_compound_statement(int new_scope,
828 ast_node *statements)
829 {
830 this->new_scope = new_scope;
831
832 if (statements != NULL) {
833 this->statements.push_degenerate_list_at_head(&statements->link);
834 }
835 }
836
837
838 void
839 ast_expression::print(void) const
840 {
841 switch (oper) {
842 case ast_assign:
843 case ast_mul_assign:
844 case ast_div_assign:
845 case ast_mod_assign:
846 case ast_add_assign:
847 case ast_sub_assign:
848 case ast_ls_assign:
849 case ast_rs_assign:
850 case ast_and_assign:
851 case ast_xor_assign:
852 case ast_or_assign:
853 subexpressions[0]->print();
854 printf("%s ", operator_string(oper));
855 subexpressions[1]->print();
856 break;
857
858 case ast_field_selection:
859 subexpressions[0]->print();
860 printf(". %s ", primary_expression.identifier);
861 break;
862
863 case ast_plus:
864 case ast_neg:
865 case ast_bit_not:
866 case ast_logic_not:
867 case ast_pre_inc:
868 case ast_pre_dec:
869 printf("%s ", operator_string(oper));
870 subexpressions[0]->print();
871 break;
872
873 case ast_post_inc:
874 case ast_post_dec:
875 subexpressions[0]->print();
876 printf("%s ", operator_string(oper));
877 break;
878
879 case ast_conditional:
880 subexpressions[0]->print();
881 printf("? ");
882 subexpressions[1]->print();
883 printf(": ");
884 subexpressions[2]->print();
885 break;
886
887 case ast_array_index:
888 subexpressions[0]->print();
889 printf("[ ");
890 subexpressions[1]->print();
891 printf("] ");
892 break;
893
894 case ast_function_call: {
895 subexpressions[0]->print();
896 printf("( ");
897
898 foreach_list_const (n, &this->expressions) {
899 if (n != this->expressions.get_head())
900 printf(", ");
901
902 ast_node *ast = exec_node_data(ast_node, n, link);
903 ast->print();
904 }
905
906 printf(") ");
907 break;
908 }
909
910 case ast_identifier:
911 printf("%s ", primary_expression.identifier);
912 break;
913
914 case ast_int_constant:
915 printf("%d ", primary_expression.int_constant);
916 break;
917
918 case ast_uint_constant:
919 printf("%u ", primary_expression.uint_constant);
920 break;
921
922 case ast_float_constant:
923 printf("%f ", primary_expression.float_constant);
924 break;
925
926 case ast_bool_constant:
927 printf("%s ",
928 primary_expression.bool_constant
929 ? "true" : "false");
930 break;
931
932 case ast_sequence: {
933 printf("( ");
934 foreach_list_const(n, & this->expressions) {
935 if (n != this->expressions.get_head())
936 printf(", ");
937
938 ast_node *ast = exec_node_data(ast_node, n, link);
939 ast->print();
940 }
941 printf(") ");
942 break;
943 }
944
945 case ast_aggregate: {
946 printf("{ ");
947 foreach_list_const(n, & this->expressions) {
948 if (n != this->expressions.get_head())
949 printf(", ");
950
951 ast_node *ast = exec_node_data(ast_node, n, link);
952 ast->print();
953 }
954 printf("} ");
955 break;
956 }
957
958 default:
959 assert(0);
960 break;
961 }
962 }
963
964 ast_expression::ast_expression(int oper,
965 ast_expression *ex0,
966 ast_expression *ex1,
967 ast_expression *ex2) :
968 primary_expression()
969 {
970 this->oper = ast_operators(oper);
971 this->subexpressions[0] = ex0;
972 this->subexpressions[1] = ex1;
973 this->subexpressions[2] = ex2;
974 this->non_lvalue_description = NULL;
975 }
976
977
978 void
979 ast_expression_statement::print(void) const
980 {
981 if (expression)
982 expression->print();
983
984 printf("; ");
985 }
986
987
988 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
989 expression(ex)
990 {
991 /* empty */
992 }
993
994
995 void
996 ast_function::print(void) const
997 {
998 return_type->print();
999 printf(" %s (", identifier);
1000
1001 foreach_list_const(n, & this->parameters) {
1002 ast_node *ast = exec_node_data(ast_node, n, link);
1003 ast->print();
1004 }
1005
1006 printf(")");
1007 }
1008
1009
1010 ast_function::ast_function(void)
1011 : return_type(NULL), identifier(NULL), is_definition(false),
1012 signature(NULL)
1013 {
1014 /* empty */
1015 }
1016
1017
1018 void
1019 ast_fully_specified_type::print(void) const
1020 {
1021 _mesa_ast_type_qualifier_print(& qualifier);
1022 specifier->print();
1023 }
1024
1025
1026 void
1027 ast_parameter_declarator::print(void) const
1028 {
1029 type->print();
1030 if (identifier)
1031 printf("%s ", identifier);
1032 ast_opt_array_dimensions_print(array_specifier);
1033 }
1034
1035
1036 void
1037 ast_function_definition::print(void) const
1038 {
1039 prototype->print();
1040 body->print();
1041 }
1042
1043
1044 void
1045 ast_declaration::print(void) const
1046 {
1047 printf("%s ", identifier);
1048 ast_opt_array_dimensions_print(array_specifier);
1049
1050 if (initializer) {
1051 printf("= ");
1052 initializer->print();
1053 }
1054 }
1055
1056
1057 ast_declaration::ast_declaration(const char *identifier,
1058 ast_array_specifier *array_specifier,
1059 ast_expression *initializer)
1060 {
1061 this->identifier = identifier;
1062 this->array_specifier = array_specifier;
1063 this->initializer = initializer;
1064 }
1065
1066
1067 void
1068 ast_declarator_list::print(void) const
1069 {
1070 assert(type || invariant);
1071
1072 if (type)
1073 type->print();
1074 else
1075 printf("invariant ");
1076
1077 foreach_list_const (ptr, & this->declarations) {
1078 if (ptr != this->declarations.get_head())
1079 printf(", ");
1080
1081 ast_node *ast = exec_node_data(ast_node, ptr, link);
1082 ast->print();
1083 }
1084
1085 printf("; ");
1086 }
1087
1088
1089 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1090 {
1091 this->type = type;
1092 this->invariant = false;
1093 }
1094
1095 void
1096 ast_jump_statement::print(void) const
1097 {
1098 switch (mode) {
1099 case ast_continue:
1100 printf("continue; ");
1101 break;
1102 case ast_break:
1103 printf("break; ");
1104 break;
1105 case ast_return:
1106 printf("return ");
1107 if (opt_return_value)
1108 opt_return_value->print();
1109
1110 printf("; ");
1111 break;
1112 case ast_discard:
1113 printf("discard; ");
1114 break;
1115 }
1116 }
1117
1118
1119 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1120 : opt_return_value(NULL)
1121 {
1122 this->mode = ast_jump_modes(mode);
1123
1124 if (mode == ast_return)
1125 opt_return_value = return_value;
1126 }
1127
1128
1129 void
1130 ast_selection_statement::print(void) const
1131 {
1132 printf("if ( ");
1133 condition->print();
1134 printf(") ");
1135
1136 then_statement->print();
1137
1138 if (else_statement) {
1139 printf("else ");
1140 else_statement->print();
1141 }
1142
1143 }
1144
1145
1146 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1147 ast_node *then_statement,
1148 ast_node *else_statement)
1149 {
1150 this->condition = condition;
1151 this->then_statement = then_statement;
1152 this->else_statement = else_statement;
1153 }
1154
1155
1156 void
1157 ast_switch_statement::print(void) const
1158 {
1159 printf("switch ( ");
1160 test_expression->print();
1161 printf(") ");
1162
1163 body->print();
1164 }
1165
1166
1167 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1168 ast_node *body)
1169 {
1170 this->test_expression = test_expression;
1171 this->body = body;
1172 }
1173
1174
1175 void
1176 ast_switch_body::print(void) const
1177 {
1178 printf("{\n");
1179 if (stmts != NULL) {
1180 stmts->print();
1181 }
1182 printf("}\n");
1183 }
1184
1185
1186 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1187 {
1188 this->stmts = stmts;
1189 }
1190
1191
1192 void ast_case_label::print(void) const
1193 {
1194 if (test_value != NULL) {
1195 printf("case ");
1196 test_value->print();
1197 printf(": ");
1198 } else {
1199 printf("default: ");
1200 }
1201 }
1202
1203
1204 ast_case_label::ast_case_label(ast_expression *test_value)
1205 {
1206 this->test_value = test_value;
1207 }
1208
1209
1210 void ast_case_label_list::print(void) const
1211 {
1212 foreach_list_const(n, & this->labels) {
1213 ast_node *ast = exec_node_data(ast_node, n, link);
1214 ast->print();
1215 }
1216 printf("\n");
1217 }
1218
1219
1220 ast_case_label_list::ast_case_label_list(void)
1221 {
1222 }
1223
1224
1225 void ast_case_statement::print(void) const
1226 {
1227 labels->print();
1228 foreach_list_const(n, & this->stmts) {
1229 ast_node *ast = exec_node_data(ast_node, n, link);
1230 ast->print();
1231 printf("\n");
1232 }
1233 }
1234
1235
1236 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1237 {
1238 this->labels = labels;
1239 }
1240
1241
1242 void ast_case_statement_list::print(void) const
1243 {
1244 foreach_list_const(n, & this->cases) {
1245 ast_node *ast = exec_node_data(ast_node, n, link);
1246 ast->print();
1247 }
1248 }
1249
1250
1251 ast_case_statement_list::ast_case_statement_list(void)
1252 {
1253 }
1254
1255
1256 void
1257 ast_iteration_statement::print(void) const
1258 {
1259 switch (mode) {
1260 case ast_for:
1261 printf("for( ");
1262 if (init_statement)
1263 init_statement->print();
1264 printf("; ");
1265
1266 if (condition)
1267 condition->print();
1268 printf("; ");
1269
1270 if (rest_expression)
1271 rest_expression->print();
1272 printf(") ");
1273
1274 body->print();
1275 break;
1276
1277 case ast_while:
1278 printf("while ( ");
1279 if (condition)
1280 condition->print();
1281 printf(") ");
1282 body->print();
1283 break;
1284
1285 case ast_do_while:
1286 printf("do ");
1287 body->print();
1288 printf("while ( ");
1289 if (condition)
1290 condition->print();
1291 printf("); ");
1292 break;
1293 }
1294 }
1295
1296
1297 ast_iteration_statement::ast_iteration_statement(int mode,
1298 ast_node *init,
1299 ast_node *condition,
1300 ast_expression *rest_expression,
1301 ast_node *body)
1302 {
1303 this->mode = ast_iteration_modes(mode);
1304 this->init_statement = init;
1305 this->condition = condition;
1306 this->rest_expression = rest_expression;
1307 this->body = body;
1308 }
1309
1310
1311 void
1312 ast_struct_specifier::print(void) const
1313 {
1314 printf("struct %s { ", name);
1315 foreach_list_const(n, &this->declarations) {
1316 ast_node *ast = exec_node_data(ast_node, n, link);
1317 ast->print();
1318 }
1319 printf("} ");
1320 }
1321
1322
1323 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1324 ast_declarator_list *declarator_list)
1325 {
1326 if (identifier == NULL) {
1327 static unsigned anon_count = 1;
1328 identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
1329 anon_count++;
1330 }
1331 name = identifier;
1332 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1333 is_declaration = true;
1334 }
1335
1336 static void
1337 set_shader_inout_layout(struct gl_shader *shader,
1338 struct _mesa_glsl_parse_state *state)
1339 {
1340 if (shader->Stage != MESA_SHADER_GEOMETRY) {
1341 /* Should have been prevented by the parser. */
1342 assert(!state->gs_input_prim_type_specified);
1343 assert(!state->out_qualifier->flags.i);
1344 }
1345
1346 if (shader->Stage != MESA_SHADER_COMPUTE) {
1347 /* Should have been prevented by the parser. */
1348 assert(!state->cs_input_local_size_specified);
1349 }
1350
1351 switch (shader->Stage) {
1352 case MESA_SHADER_GEOMETRY:
1353 shader->Geom.VerticesOut = 0;
1354 if (state->out_qualifier->flags.q.max_vertices)
1355 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1356
1357 if (state->gs_input_prim_type_specified) {
1358 shader->Geom.InputType = state->gs_input_prim_type;
1359 } else {
1360 shader->Geom.InputType = PRIM_UNKNOWN;
1361 }
1362
1363 if (state->out_qualifier->flags.q.prim_type) {
1364 shader->Geom.OutputType = state->out_qualifier->prim_type;
1365 } else {
1366 shader->Geom.OutputType = PRIM_UNKNOWN;
1367 }
1368 break;
1369
1370 case MESA_SHADER_COMPUTE:
1371 if (state->cs_input_local_size_specified) {
1372 for (int i = 0; i < 3; i++)
1373 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1374 } else {
1375 for (int i = 0; i < 3; i++)
1376 shader->Comp.LocalSize[i] = 0;
1377 }
1378 break;
1379
1380 default:
1381 /* Nothing to do. */
1382 break;
1383 }
1384 }
1385
1386 extern "C" {
1387
1388 void
1389 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1390 bool dump_ast, bool dump_hir)
1391 {
1392 struct _mesa_glsl_parse_state *state =
1393 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1394 const char *source = shader->Source;
1395
1396 state->error = glcpp_preprocess(state, &source, &state->info_log,
1397 &ctx->Extensions, ctx);
1398
1399 if (!state->error) {
1400 _mesa_glsl_lexer_ctor(state, source);
1401 _mesa_glsl_parse(state);
1402 _mesa_glsl_lexer_dtor(state);
1403 }
1404
1405 if (dump_ast) {
1406 foreach_list_const(n, &state->translation_unit) {
1407 ast_node *ast = exec_node_data(ast_node, n, link);
1408 ast->print();
1409 }
1410 printf("\n\n");
1411 }
1412
1413 ralloc_free(shader->ir);
1414 shader->ir = new(shader) exec_list;
1415 if (!state->error && !state->translation_unit.is_empty())
1416 _mesa_ast_to_hir(shader->ir, state);
1417
1418 if (!state->error) {
1419 validate_ir_tree(shader->ir);
1420
1421 /* Print out the unoptimized IR. */
1422 if (dump_hir) {
1423 _mesa_print_ir(shader->ir, state);
1424 }
1425 }
1426
1427
1428 if (!state->error && !shader->ir->is_empty()) {
1429 struct gl_shader_compiler_options *options =
1430 &ctx->ShaderCompilerOptions[shader->Stage];
1431
1432 /* Do some optimization at compile time to reduce shader IR size
1433 * and reduce later work if the same shader is linked multiple times
1434 */
1435 while (do_common_optimization(shader->ir, false, false, 32, options))
1436 ;
1437
1438 validate_ir_tree(shader->ir);
1439 }
1440
1441 if (shader->InfoLog)
1442 ralloc_free(shader->InfoLog);
1443
1444 shader->symbols = state->symbols;
1445 shader->CompileStatus = !state->error;
1446 shader->InfoLog = state->info_log;
1447 shader->Version = state->language_version;
1448 shader->IsES = state->es_shader;
1449 shader->uses_builtin_functions = state->uses_builtin_functions;
1450
1451 if (shader->UniformBlocks)
1452 ralloc_free(shader->UniformBlocks);
1453 shader->NumUniformBlocks = state->num_uniform_blocks;
1454 shader->UniformBlocks = state->uniform_blocks;
1455 ralloc_steal(shader, shader->UniformBlocks);
1456
1457 if (!state->error)
1458 set_shader_inout_layout(shader, state);
1459
1460 /* Retain any live IR, but trash the rest. */
1461 reparent_ir(shader->ir, shader->ir);
1462
1463 ralloc_free(state);
1464 }
1465
1466 } /* extern "C" */
1467 /**
1468 * Do the set of common optimizations passes
1469 *
1470 * \param ir List of instructions to be optimized
1471 * \param linked Is the shader linked? This enables
1472 * optimizations passes that remove code at
1473 * global scope and could cause linking to
1474 * fail.
1475 * \param uniform_locations_assigned Have locations already been assigned for
1476 * uniforms? This prevents the declarations
1477 * of unused uniforms from being removed.
1478 * The setting of this flag only matters if
1479 * \c linked is \c true.
1480 * \param max_unroll_iterations Maximum number of loop iterations to be
1481 * unrolled. Setting to 0 disables loop
1482 * unrolling.
1483 * \param options The driver's preferred shader options.
1484 */
1485 bool
1486 do_common_optimization(exec_list *ir, bool linked,
1487 bool uniform_locations_assigned,
1488 unsigned max_unroll_iterations,
1489 const struct gl_shader_compiler_options *options)
1490 {
1491 GLboolean progress = GL_FALSE;
1492
1493 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1494
1495 if (linked) {
1496 progress = do_function_inlining(ir) || progress;
1497 progress = do_dead_functions(ir) || progress;
1498 progress = do_structure_splitting(ir) || progress;
1499 }
1500 progress = do_if_simplification(ir) || progress;
1501 progress = opt_flatten_nested_if_blocks(ir) || progress;
1502 progress = do_copy_propagation(ir) || progress;
1503 progress = do_copy_propagation_elements(ir) || progress;
1504
1505 if (options->OptimizeForAOS && !linked)
1506 progress = opt_flip_matrices(ir) || progress;
1507
1508 if (linked && options->OptimizeForAOS) {
1509 progress = do_vectorize(ir) || progress;
1510 }
1511
1512 if (linked)
1513 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1514 else
1515 progress = do_dead_code_unlinked(ir) || progress;
1516 progress = do_dead_code_local(ir) || progress;
1517 progress = do_tree_grafting(ir) || progress;
1518 progress = do_constant_propagation(ir) || progress;
1519 if (linked)
1520 progress = do_constant_variable(ir) || progress;
1521 else
1522 progress = do_constant_variable_unlinked(ir) || progress;
1523 progress = do_constant_folding(ir) || progress;
1524 progress = do_cse(ir) || progress;
1525 progress = do_algebraic(ir) || progress;
1526 progress = do_lower_jumps(ir) || progress;
1527 progress = do_vec_index_to_swizzle(ir) || progress;
1528 progress = lower_vector_insert(ir, false) || progress;
1529 progress = do_swizzle_swizzle(ir) || progress;
1530 progress = do_noop_swizzle(ir) || progress;
1531
1532 progress = optimize_split_arrays(ir, linked) || progress;
1533 progress = optimize_redundant_jumps(ir) || progress;
1534
1535 loop_state *ls = analyze_loop_variables(ir);
1536 if (ls->loop_found) {
1537 progress = set_loop_controls(ir, ls) || progress;
1538 progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
1539 }
1540 delete ls;
1541
1542 return progress;
1543 }
1544
1545 extern "C" {
1546
1547 /**
1548 * To be called at GL teardown time, this frees compiler datastructures.
1549 *
1550 * After calling this, any previously compiled shaders and shader
1551 * programs would be invalid. So this should happen at approximately
1552 * program exit.
1553 */
1554 void
1555 _mesa_destroy_shader_compiler(void)
1556 {
1557 _mesa_destroy_shader_compiler_caches();
1558
1559 _mesa_glsl_release_types();
1560 }
1561
1562 /**
1563 * Releases compiler caches to trade off performance for memory.
1564 *
1565 * Intended to be used with glReleaseShaderCompiler().
1566 */
1567 void
1568 _mesa_destroy_shader_compiler_caches(void)
1569 {
1570 _mesa_glsl_release_builtin_functions();
1571 }
1572
1573 }