3bc8d48277539de4664cb42c7526339b8a8c7704
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 extern "C" {
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/shaderobj.h"
32 }
33
34 #include "ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40
41 /**
42 * Format a short human-readable description of the given GLSL version.
43 */
44 const char *
45 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 {
47 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
48 version / 100, version % 100);
49 }
50
51
52 static unsigned known_desktop_glsl_versions[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430 };
54
55
56 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
57 GLenum target, void *mem_ctx)
58 : ctx(_ctx), switch_state()
59 {
60 switch (target) {
61 case GL_VERTEX_SHADER: this->target = vertex_shader; break;
62 case GL_FRAGMENT_SHADER: this->target = fragment_shader; break;
63 case GL_GEOMETRY_SHADER: this->target = geometry_shader; break;
64 }
65
66 this->scanner = NULL;
67 this->translation_unit.make_empty();
68 this->symbols = new(mem_ctx) glsl_symbol_table;
69
70 this->num_uniform_blocks = 0;
71 this->uniform_block_array_size = 0;
72 this->uniform_blocks = NULL;
73
74 this->info_log = ralloc_strdup(mem_ctx, "");
75 this->error = false;
76 this->loop_nesting_ast = NULL;
77
78 this->struct_specifier_depth = 0;
79 this->num_builtins_to_link = 0;
80
81 /* Set default language version and extensions */
82 this->language_version = ctx->Const.ForceGLSLVersion ?
83 ctx->Const.ForceGLSLVersion : 110;
84 this->es_shader = false;
85 this->ARB_texture_rectangle_enable = true;
86
87 /* OpenGL ES 2.0 has different defaults from desktop GL. */
88 if (ctx->API == API_OPENGLES2) {
89 this->language_version = 100;
90 this->es_shader = true;
91 this->ARB_texture_rectangle_enable = false;
92 }
93
94 this->extensions = &ctx->Extensions;
95
96 this->Const.MaxLights = ctx->Const.MaxLights;
97 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
98 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
99 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
100 this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs;
101 this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents;
102 this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4;
103 this->Const.MaxVertexTextureImageUnits = ctx->Const.VertexProgram.MaxTextureImageUnits;
104 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
105 this->Const.MaxTextureImageUnits = ctx->Const.FragmentProgram.MaxTextureImageUnits;
106 this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents;
107 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
108 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
109
110 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
111
112 this->current_function = NULL;
113 this->toplevel_ir = NULL;
114 this->found_return = false;
115 this->all_invariant = false;
116 this->user_structures = NULL;
117 this->num_user_structures = 0;
118
119 /* Populate the list of supported GLSL versions */
120 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
121 * the OpenGL 3.2 Core context is supported, this logic will need
122 * change. Older versions of GLSL are no longer supported
123 * outside the compatibility contexts of 3.x.
124 */
125 this->num_supported_versions = 0;
126 if (_mesa_is_desktop_gl(ctx)) {
127 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
128 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
129 this->supported_versions[this->num_supported_versions].ver
130 = known_desktop_glsl_versions[i];
131 this->supported_versions[this->num_supported_versions].es = false;
132 this->num_supported_versions++;
133 }
134 }
135 }
136 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
137 this->supported_versions[this->num_supported_versions].ver = 100;
138 this->supported_versions[this->num_supported_versions].es = true;
139 this->num_supported_versions++;
140 }
141 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
142 this->supported_versions[this->num_supported_versions].ver = 300;
143 this->supported_versions[this->num_supported_versions].es = true;
144 this->num_supported_versions++;
145 }
146 assert(this->num_supported_versions
147 <= ARRAY_SIZE(this->supported_versions));
148
149 /* Create a string for use in error messages to tell the user which GLSL
150 * versions are supported.
151 */
152 char *supported = ralloc_strdup(this, "");
153 for (unsigned i = 0; i < this->num_supported_versions; i++) {
154 unsigned ver = this->supported_versions[i].ver;
155 const char *const prefix = (i == 0)
156 ? ""
157 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
158 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
159
160 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
161 prefix,
162 ver / 100, ver % 100,
163 suffix);
164 }
165
166 this->supported_version_string = supported;
167
168 if (ctx->Const.ForceGLSLExtensionsWarn)
169 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
170
171 this->default_uniform_qualifier = new(this) ast_type_qualifier();
172 this->default_uniform_qualifier->flags.q.shared = 1;
173 this->default_uniform_qualifier->flags.q.column_major = 1;
174
175 this->gs_input_prim_type_specified = false;
176 this->gs_input_prim_type = GL_POINTS;
177 this->gs_input_size = 0;
178 this->out_qualifier = new(this) ast_type_qualifier();
179 }
180
181 /**
182 * Determine whether the current GLSL version is sufficiently high to support
183 * a certain feature, and generate an error message if it isn't.
184 *
185 * \param required_glsl_version and \c required_glsl_es_version are
186 * interpreted as they are in _mesa_glsl_parse_state::is_version().
187 *
188 * \param locp is the parser location where the error should be reported.
189 *
190 * \param fmt (and additional arguments) constitute a printf-style error
191 * message to report if the version check fails. Information about the
192 * current and required GLSL versions will be appended. So, for example, if
193 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
194 * "foo unsupported") is called, the error message will be "foo unsupported in
195 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
196 */
197 bool
198 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
199 unsigned required_glsl_es_version,
200 YYLTYPE *locp, const char *fmt, ...)
201 {
202 if (this->is_version(required_glsl_version, required_glsl_es_version))
203 return true;
204
205 va_list args;
206 va_start(args, fmt);
207 char *problem = ralloc_vasprintf(this, fmt, args);
208 va_end(args);
209 const char *glsl_version_string
210 = glsl_compute_version_string(this, false, required_glsl_version);
211 const char *glsl_es_version_string
212 = glsl_compute_version_string(this, true, required_glsl_es_version);
213 const char *requirement_string = "";
214 if (required_glsl_version && required_glsl_es_version) {
215 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
216 glsl_version_string,
217 glsl_es_version_string);
218 } else if (required_glsl_version) {
219 requirement_string = ralloc_asprintf(this, " (%s required)",
220 glsl_version_string);
221 } else if (required_glsl_es_version) {
222 requirement_string = ralloc_asprintf(this, " (%s required)",
223 glsl_es_version_string);
224 }
225 _mesa_glsl_error(locp, this, "%s in %s%s",
226 problem, this->get_version_string(),
227 requirement_string);
228
229 return false;
230 }
231
232 /**
233 * Process a GLSL #version directive.
234 *
235 * \param version is the integer that follows the #version token.
236 *
237 * \param ident is a string identifier that follows the integer, if any is
238 * present. Otherwise NULL.
239 */
240 void
241 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
242 const char *ident)
243 {
244 bool es_token_present = false;
245 if (ident) {
246 if (strcmp(ident, "es") == 0) {
247 es_token_present = true;
248 } else if (version >= 150) {
249 if (strcmp(ident, "core") == 0) {
250 /* Accept the token. There's no need to record that this is
251 * a core profile shader since that's the only profile we support.
252 */
253 } else if (strcmp(ident, "compatibility") == 0) {
254 _mesa_glsl_error(locp, this,
255 "the compatibility profile is not supported");
256 } else {
257 _mesa_glsl_error(locp, this,
258 "\"%s\" is not a valid shading language profile; "
259 "if present, it must be \"core\"", ident);
260 }
261 } else {
262 _mesa_glsl_error(locp, this,
263 "illegal text following version number");
264 }
265 }
266
267 this->es_shader = es_token_present;
268 if (version == 100) {
269 if (es_token_present) {
270 _mesa_glsl_error(locp, this,
271 "GLSL 1.00 ES should be selected using "
272 "`#version 100'");
273 } else {
274 this->es_shader = true;
275 }
276 }
277
278 this->language_version = version;
279
280 bool supported = false;
281 for (unsigned i = 0; i < this->num_supported_versions; i++) {
282 if (this->supported_versions[i].ver == (unsigned) version
283 && this->supported_versions[i].es == this->es_shader) {
284 supported = true;
285 break;
286 }
287 }
288
289 if (!supported) {
290 _mesa_glsl_error(locp, this, "%s is not supported. "
291 "Supported versions are: %s",
292 this->get_version_string(),
293 this->supported_version_string);
294
295 /* On exit, the language_version must be set to a valid value.
296 * Later calls to _mesa_glsl_initialize_types will misbehave if
297 * the version is invalid.
298 */
299 switch (this->ctx->API) {
300 case API_OPENGL_COMPAT:
301 case API_OPENGL_CORE:
302 this->language_version = this->ctx->Const.GLSLVersion;
303 break;
304
305 case API_OPENGLES:
306 assert(!"Should not get here.");
307 /* FALLTHROUGH */
308
309 case API_OPENGLES2:
310 this->language_version = 100;
311 break;
312 }
313 }
314 }
315
316 extern "C" {
317
318 /**
319 * The most common use of _mesa_glsl_shader_target_name(), which is
320 * shared with C code in Mesa core to translate a GLenum to a short
321 * shader stage name in debug printouts.
322 *
323 * It recognizes the PROGRAM variants of the names so it can be used
324 * with a struct gl_program->Target, not just a struct
325 * gl_shader->Type.
326 */
327 const char *
328 _mesa_glsl_shader_target_name(GLenum type)
329 {
330 switch (type) {
331 case GL_VERTEX_SHADER:
332 case GL_VERTEX_PROGRAM_ARB:
333 return "vertex";
334 case GL_FRAGMENT_SHADER:
335 case GL_FRAGMENT_PROGRAM_ARB:
336 return "fragment";
337 case GL_GEOMETRY_SHADER:
338 return "geometry";
339 default:
340 assert(!"Should not get here.");
341 return "unknown";
342 }
343 }
344
345 } /* extern "C" */
346
347 /**
348 * Overloaded C++ variant usable within the compiler for translating
349 * our internal enum into short stage names.
350 */
351 const char *
352 _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target)
353 {
354 switch (target) {
355 case vertex_shader: return "vertex";
356 case fragment_shader: return "fragment";
357 case geometry_shader: return "geometry";
358 }
359
360 assert(!"Should not get here.");
361 return "unknown";
362 }
363
364 /* This helper function will append the given message to the shader's
365 info log and report it via GL_ARB_debug_output. Per that extension,
366 'type' is one of the enum values classifying the message, and
367 'id' is the implementation-defined ID of the given message. */
368 static void
369 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
370 GLenum type, const char *fmt, va_list ap)
371 {
372 bool error = (type == MESA_DEBUG_TYPE_ERROR);
373 GLuint msg_id = 0;
374
375 assert(state->info_log != NULL);
376
377 /* Get the offset that the new message will be written to. */
378 int msg_offset = strlen(state->info_log);
379
380 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
381 locp->source,
382 locp->first_line,
383 locp->first_column,
384 error ? "error" : "warning");
385 ralloc_vasprintf_append(&state->info_log, fmt, ap);
386
387 const char *const msg = &state->info_log[msg_offset];
388 struct gl_context *ctx = state->ctx;
389
390 /* Report the error via GL_ARB_debug_output. */
391 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
392
393 ralloc_strcat(&state->info_log, "\n");
394 }
395
396 void
397 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
398 const char *fmt, ...)
399 {
400 va_list ap;
401
402 state->error = true;
403
404 va_start(ap, fmt);
405 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
406 va_end(ap);
407 }
408
409
410 void
411 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
412 const char *fmt, ...)
413 {
414 va_list ap;
415
416 va_start(ap, fmt);
417 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
418 va_end(ap);
419 }
420
421
422 /**
423 * Enum representing the possible behaviors that can be specified in
424 * an #extension directive.
425 */
426 enum ext_behavior {
427 extension_disable,
428 extension_enable,
429 extension_require,
430 extension_warn
431 };
432
433 /**
434 * Element type for _mesa_glsl_supported_extensions
435 */
436 struct _mesa_glsl_extension {
437 /**
438 * Name of the extension when referred to in a GLSL extension
439 * statement
440 */
441 const char *name;
442
443 /** True if this extension is available to desktop GL shaders */
444 bool avail_in_GL;
445
446 /** True if this extension is available to GLES shaders */
447 bool avail_in_ES;
448
449 /**
450 * Flag in the gl_extensions struct indicating whether this
451 * extension is supported by the driver, or
452 * &gl_extensions::dummy_true if supported by all drivers.
453 *
454 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
455 * member" type, the type-safe alternative to the "offsetof" macro.
456 * In a nutshell:
457 *
458 * - foo bar::* p declares p to be an "offset" to a field of type
459 * foo that exists within struct bar
460 * - &bar::baz computes the "offset" of field baz within struct bar
461 * - x.*p accesses the field of x that exists at "offset" p
462 * - x->*p is equivalent to (*x).*p
463 */
464 const GLboolean gl_extensions::* supported_flag;
465
466 /**
467 * Flag in the _mesa_glsl_parse_state struct that should be set
468 * when this extension is enabled.
469 *
470 * See note in _mesa_glsl_extension::supported_flag about "pointer
471 * to member" types.
472 */
473 bool _mesa_glsl_parse_state::* enable_flag;
474
475 /**
476 * Flag in the _mesa_glsl_parse_state struct that should be set
477 * when the shader requests "warn" behavior for this extension.
478 *
479 * See note in _mesa_glsl_extension::supported_flag about "pointer
480 * to member" types.
481 */
482 bool _mesa_glsl_parse_state::* warn_flag;
483
484
485 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
486 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
487 };
488
489 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
490 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
491 &_mesa_glsl_parse_state::NAME##_enable, \
492 &_mesa_glsl_parse_state::NAME##_warn }
493
494 /**
495 * Table of extensions that can be enabled/disabled within a shader,
496 * and the conditions under which they are supported.
497 */
498 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
499 /* API availability */
500 /* name GL ES supported flag */
501 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
502 EXT(ARB_draw_buffers, true, false, dummy_true),
503 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
504 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
505 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
506 EXT(ARB_texture_rectangle, true, false, dummy_true),
507 EXT(EXT_texture_array, true, false, EXT_texture_array),
508 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
509 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
510 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
511 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
512 EXT(OES_texture_3D, false, true, EXT_texture3D),
513 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
514 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
515 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
516 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
517 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
518 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
519 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
520 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
521 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
522 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
523 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
524 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
525 };
526
527 #undef EXT
528
529
530 /**
531 * Determine whether a given extension is compatible with the target,
532 * API, and extension information in the current parser state.
533 */
534 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
535 state) const
536 {
537 /* Check that this extension matches whether we are compiling
538 * for desktop GL or GLES.
539 */
540 if (state->es_shader) {
541 if (!this->avail_in_ES) return false;
542 } else {
543 if (!this->avail_in_GL) return false;
544 }
545
546 /* Check that this extension is supported by the OpenGL
547 * implementation.
548 *
549 * Note: the ->* operator indexes into state->extensions by the
550 * offset this->supported_flag. See
551 * _mesa_glsl_extension::supported_flag for more info.
552 */
553 return state->extensions->*(this->supported_flag);
554 }
555
556 /**
557 * Set the appropriate flags in the parser state to establish the
558 * given behavior for this extension.
559 */
560 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
561 ext_behavior behavior) const
562 {
563 /* Note: the ->* operator indexes into state by the
564 * offsets this->enable_flag and this->warn_flag. See
565 * _mesa_glsl_extension::supported_flag for more info.
566 */
567 state->*(this->enable_flag) = (behavior != extension_disable);
568 state->*(this->warn_flag) = (behavior == extension_warn);
569 }
570
571 /**
572 * Find an extension by name in _mesa_glsl_supported_extensions. If
573 * the name is not found, return NULL.
574 */
575 static const _mesa_glsl_extension *find_extension(const char *name)
576 {
577 for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
578 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
579 return &_mesa_glsl_supported_extensions[i];
580 }
581 }
582 return NULL;
583 }
584
585
586 bool
587 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
588 const char *behavior_string, YYLTYPE *behavior_locp,
589 _mesa_glsl_parse_state *state)
590 {
591 ext_behavior behavior;
592 if (strcmp(behavior_string, "warn") == 0) {
593 behavior = extension_warn;
594 } else if (strcmp(behavior_string, "require") == 0) {
595 behavior = extension_require;
596 } else if (strcmp(behavior_string, "enable") == 0) {
597 behavior = extension_enable;
598 } else if (strcmp(behavior_string, "disable") == 0) {
599 behavior = extension_disable;
600 } else {
601 _mesa_glsl_error(behavior_locp, state,
602 "unknown extension behavior `%s'",
603 behavior_string);
604 return false;
605 }
606
607 if (strcmp(name, "all") == 0) {
608 if ((behavior == extension_enable) || (behavior == extension_require)) {
609 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
610 (behavior == extension_enable)
611 ? "enable" : "require");
612 return false;
613 } else {
614 for (unsigned i = 0;
615 i < Elements(_mesa_glsl_supported_extensions); ++i) {
616 const _mesa_glsl_extension *extension
617 = &_mesa_glsl_supported_extensions[i];
618 if (extension->compatible_with_state(state)) {
619 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
620 }
621 }
622 }
623 } else {
624 const _mesa_glsl_extension *extension = find_extension(name);
625 if (extension && extension->compatible_with_state(state)) {
626 extension->set_flags(state, behavior);
627 } else {
628 static const char *const fmt = "extension `%s' unsupported in %s shader";
629
630 if (behavior == extension_require) {
631 _mesa_glsl_error(name_locp, state, fmt,
632 name, _mesa_glsl_shader_target_name(state->target));
633 return false;
634 } else {
635 _mesa_glsl_warning(name_locp, state, fmt,
636 name, _mesa_glsl_shader_target_name(state->target));
637 }
638 }
639 }
640
641 return true;
642 }
643
644
645 /**
646 * Returns the name of the type of a column of a matrix. E.g.,
647 *
648 * "mat3" -> "vec3"
649 * "mat4x2" -> "vec2"
650 */
651 static const char *
652 _mesa_ast_get_matrix_column_type_name(const char *matrix_type_name)
653 {
654 static const char *vec_name[] = { "vec2", "vec3", "vec4" };
655
656 /* The number of elements in a row of a matrix is specified by the last
657 * character of the matrix type name.
658 */
659 long rows = strtol(matrix_type_name + strlen(matrix_type_name) - 1,
660 NULL, 10);
661 return vec_name[rows - 2];
662 }
663
664 /**
665 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
666 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
667 * (process_array_constructor, et al) sufficient information to do type
668 * checking.
669 *
670 * Operates on assignments involving an aggregate initializer. E.g.,
671 *
672 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
673 *
674 * or more ridiculously,
675 *
676 * struct S {
677 * vec4 v[2];
678 * };
679 *
680 * struct {
681 * S a[2], b;
682 * int c;
683 * } aggregate = {
684 * {
685 * {
686 * {
687 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
688 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
689 * } // a[0].v
690 * }, // a[0]
691 * {
692 * {
693 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
694 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
695 * } // a[1].v
696 * } // a[1]
697 * }, // a
698 * {
699 * {
700 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
701 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
702 * } // b.v
703 * }, // b
704 * 4 // c
705 * };
706 *
707 * This pass is necessary because the right-hand side of <type> e = { ... }
708 * doesn't contain sufficient information to determine if the types match.
709 */
710 void
711 _mesa_ast_set_aggregate_type(const ast_type_specifier *type,
712 ast_expression *expr,
713 _mesa_glsl_parse_state *state)
714 {
715 void *ctx = state;
716 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
717 ai->constructor_type = (ast_type_specifier *)type;
718
719 bool is_declaration = ai->constructor_type->structure != NULL;
720 if (!is_declaration) {
721 /* Look up <type> name in the symbol table to see if it's a struct. */
722 const ast_type_specifier *struct_type =
723 state->symbols->get_type_ast(type->type_name);
724 ai->constructor_type->structure =
725 struct_type ? new(ctx) ast_struct_specifier(*struct_type->structure)
726 : NULL;
727 }
728
729 /* If the aggregate is an array, recursively set its elements' types. */
730 if (type->is_array) {
731 /* We want to set the element type which is not an array itself, so make
732 * a copy of the array type and set its is_array field to false.
733 *
734 * E.g., if <type> if struct S[2] we want to set each element's type to
735 * struct S.
736 *
737 * FINISHME: Update when ARB_array_of_arrays is supported.
738 */
739 const ast_type_specifier *non_array_type =
740 new(ctx) ast_type_specifier(type, false, NULL);
741
742 for (exec_node *expr_node = ai->expressions.head;
743 !expr_node->is_tail_sentinel();
744 expr_node = expr_node->next) {
745 ast_expression *expr = exec_node_data(ast_expression, expr_node,
746 link);
747
748 if (expr->oper == ast_aggregate)
749 _mesa_ast_set_aggregate_type(non_array_type, expr, state);
750 }
751
752 /* If the aggregate is a struct, recursively set its fields' types. */
753 } else if (ai->constructor_type->structure) {
754 ai->constructor_type->structure->is_declaration = is_declaration;
755 exec_node *expr_node = ai->expressions.head;
756
757 /* Iterate through the struct's fields' declarations. E.g., iterate from
758 * "float a, b" to "int c" in the struct below.
759 *
760 * struct {
761 * float a, b;
762 * int c;
763 * } s;
764 */
765 for (exec_node *decl_list_node =
766 ai->constructor_type->structure->declarations.head;
767 !decl_list_node->is_tail_sentinel();
768 decl_list_node = decl_list_node->next) {
769 ast_declarator_list *decl_list = exec_node_data(ast_declarator_list,
770 decl_list_node, link);
771
772 for (exec_node *decl_node = decl_list->declarations.head;
773 !decl_node->is_tail_sentinel() && !expr_node->is_tail_sentinel();
774 decl_node = decl_node->next, expr_node = expr_node->next) {
775 ast_declaration *decl = exec_node_data(ast_declaration, decl_node,
776 link);
777 ast_expression *expr = exec_node_data(ast_expression, expr_node,
778 link);
779
780 bool is_array = decl_list->type->specifier->is_array;
781 ast_expression *array_size = decl_list->type->specifier->array_size;
782
783 /* Recognize variable declarations with the bracketed size attached
784 * to the type rather than the variable name as arrays. E.g.,
785 *
786 * float a[2];
787 * float[2] b;
788 *
789 * are both arrays, but <a>'s array_size is decl->array_size, while
790 * <b>'s array_size is decl_list->type->specifier->array_size.
791 */
792 if (!is_array) {
793 /* FINISHME: Update when ARB_array_of_arrays is supported. */
794 is_array = decl->is_array;
795 array_size = decl->array_size;
796 }
797
798 /* Declaration shadows the <type> parameter. */
799 ast_type_specifier *type =
800 new(ctx) ast_type_specifier(decl_list->type->specifier,
801 is_array, array_size);
802
803 if (expr->oper == ast_aggregate)
804 _mesa_ast_set_aggregate_type(type, expr, state);
805 }
806 }
807 } else {
808 /* If the aggregate is a matrix, set its columns' types. */
809 const char *name;
810 const glsl_type *const constructor_type =
811 ai->constructor_type->glsl_type(&name, state);
812
813 if (constructor_type->is_matrix()) {
814 for (exec_node *expr_node = ai->expressions.head;
815 !expr_node->is_tail_sentinel();
816 expr_node = expr_node->next) {
817 ast_expression *expr = exec_node_data(ast_expression, expr_node,
818 link);
819
820 /* Declaration shadows the <type> parameter. */
821 ast_type_specifier *type = new(ctx)
822 ast_type_specifier(_mesa_ast_get_matrix_column_type_name(name));
823
824 if (expr->oper == ast_aggregate)
825 _mesa_ast_set_aggregate_type(type, expr, state);
826 }
827 }
828 }
829 }
830
831
832 void
833 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
834 {
835 if (q->flags.q.constant)
836 printf("const ");
837
838 if (q->flags.q.invariant)
839 printf("invariant ");
840
841 if (q->flags.q.attribute)
842 printf("attribute ");
843
844 if (q->flags.q.varying)
845 printf("varying ");
846
847 if (q->flags.q.in && q->flags.q.out)
848 printf("inout ");
849 else {
850 if (q->flags.q.in)
851 printf("in ");
852
853 if (q->flags.q.out)
854 printf("out ");
855 }
856
857 if (q->flags.q.centroid)
858 printf("centroid ");
859 if (q->flags.q.uniform)
860 printf("uniform ");
861 if (q->flags.q.smooth)
862 printf("smooth ");
863 if (q->flags.q.flat)
864 printf("flat ");
865 if (q->flags.q.noperspective)
866 printf("noperspective ");
867 }
868
869
870 void
871 ast_node::print(void) const
872 {
873 printf("unhandled node ");
874 }
875
876
877 ast_node::ast_node(void)
878 {
879 this->location.source = 0;
880 this->location.line = 0;
881 this->location.column = 0;
882 }
883
884
885 static void
886 ast_opt_array_size_print(bool is_array, const ast_expression *array_size)
887 {
888 if (is_array) {
889 printf("[ ");
890
891 if (array_size)
892 array_size->print();
893
894 printf("] ");
895 }
896 }
897
898
899 void
900 ast_compound_statement::print(void) const
901 {
902 printf("{\n");
903
904 foreach_list_const(n, &this->statements) {
905 ast_node *ast = exec_node_data(ast_node, n, link);
906 ast->print();
907 }
908
909 printf("}\n");
910 }
911
912
913 ast_compound_statement::ast_compound_statement(int new_scope,
914 ast_node *statements)
915 {
916 this->new_scope = new_scope;
917
918 if (statements != NULL) {
919 this->statements.push_degenerate_list_at_head(&statements->link);
920 }
921 }
922
923
924 void
925 ast_expression::print(void) const
926 {
927 switch (oper) {
928 case ast_assign:
929 case ast_mul_assign:
930 case ast_div_assign:
931 case ast_mod_assign:
932 case ast_add_assign:
933 case ast_sub_assign:
934 case ast_ls_assign:
935 case ast_rs_assign:
936 case ast_and_assign:
937 case ast_xor_assign:
938 case ast_or_assign:
939 subexpressions[0]->print();
940 printf("%s ", operator_string(oper));
941 subexpressions[1]->print();
942 break;
943
944 case ast_field_selection:
945 subexpressions[0]->print();
946 printf(". %s ", primary_expression.identifier);
947 break;
948
949 case ast_plus:
950 case ast_neg:
951 case ast_bit_not:
952 case ast_logic_not:
953 case ast_pre_inc:
954 case ast_pre_dec:
955 printf("%s ", operator_string(oper));
956 subexpressions[0]->print();
957 break;
958
959 case ast_post_inc:
960 case ast_post_dec:
961 subexpressions[0]->print();
962 printf("%s ", operator_string(oper));
963 break;
964
965 case ast_conditional:
966 subexpressions[0]->print();
967 printf("? ");
968 subexpressions[1]->print();
969 printf(": ");
970 subexpressions[2]->print();
971 break;
972
973 case ast_array_index:
974 subexpressions[0]->print();
975 printf("[ ");
976 subexpressions[1]->print();
977 printf("] ");
978 break;
979
980 case ast_function_call: {
981 subexpressions[0]->print();
982 printf("( ");
983
984 foreach_list_const (n, &this->expressions) {
985 if (n != this->expressions.get_head())
986 printf(", ");
987
988 ast_node *ast = exec_node_data(ast_node, n, link);
989 ast->print();
990 }
991
992 printf(") ");
993 break;
994 }
995
996 case ast_identifier:
997 printf("%s ", primary_expression.identifier);
998 break;
999
1000 case ast_int_constant:
1001 printf("%d ", primary_expression.int_constant);
1002 break;
1003
1004 case ast_uint_constant:
1005 printf("%u ", primary_expression.uint_constant);
1006 break;
1007
1008 case ast_float_constant:
1009 printf("%f ", primary_expression.float_constant);
1010 break;
1011
1012 case ast_bool_constant:
1013 printf("%s ",
1014 primary_expression.bool_constant
1015 ? "true" : "false");
1016 break;
1017
1018 case ast_sequence: {
1019 printf("( ");
1020 foreach_list_const(n, & this->expressions) {
1021 if (n != this->expressions.get_head())
1022 printf(", ");
1023
1024 ast_node *ast = exec_node_data(ast_node, n, link);
1025 ast->print();
1026 }
1027 printf(") ");
1028 break;
1029 }
1030
1031 case ast_aggregate: {
1032 printf("{ ");
1033 foreach_list_const(n, & this->expressions) {
1034 if (n != this->expressions.get_head())
1035 printf(", ");
1036
1037 ast_node *ast = exec_node_data(ast_node, n, link);
1038 ast->print();
1039 }
1040 printf("} ");
1041 break;
1042 }
1043
1044 default:
1045 assert(0);
1046 break;
1047 }
1048 }
1049
1050 ast_expression::ast_expression(int oper,
1051 ast_expression *ex0,
1052 ast_expression *ex1,
1053 ast_expression *ex2)
1054 {
1055 this->oper = ast_operators(oper);
1056 this->subexpressions[0] = ex0;
1057 this->subexpressions[1] = ex1;
1058 this->subexpressions[2] = ex2;
1059 this->non_lvalue_description = NULL;
1060 }
1061
1062
1063 void
1064 ast_expression_statement::print(void) const
1065 {
1066 if (expression)
1067 expression->print();
1068
1069 printf("; ");
1070 }
1071
1072
1073 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1074 expression(ex)
1075 {
1076 /* empty */
1077 }
1078
1079
1080 void
1081 ast_function::print(void) const
1082 {
1083 return_type->print();
1084 printf(" %s (", identifier);
1085
1086 foreach_list_const(n, & this->parameters) {
1087 ast_node *ast = exec_node_data(ast_node, n, link);
1088 ast->print();
1089 }
1090
1091 printf(")");
1092 }
1093
1094
1095 ast_function::ast_function(void)
1096 : return_type(NULL), identifier(NULL), is_definition(false),
1097 signature(NULL)
1098 {
1099 /* empty */
1100 }
1101
1102
1103 void
1104 ast_fully_specified_type::print(void) const
1105 {
1106 _mesa_ast_type_qualifier_print(& qualifier);
1107 specifier->print();
1108 }
1109
1110
1111 void
1112 ast_parameter_declarator::print(void) const
1113 {
1114 type->print();
1115 if (identifier)
1116 printf("%s ", identifier);
1117 ast_opt_array_size_print(is_array, array_size);
1118 }
1119
1120
1121 void
1122 ast_function_definition::print(void) const
1123 {
1124 prototype->print();
1125 body->print();
1126 }
1127
1128
1129 void
1130 ast_declaration::print(void) const
1131 {
1132 printf("%s ", identifier);
1133 ast_opt_array_size_print(is_array, array_size);
1134
1135 if (initializer) {
1136 printf("= ");
1137 initializer->print();
1138 }
1139 }
1140
1141
1142 ast_declaration::ast_declaration(const char *identifier, bool is_array,
1143 ast_expression *array_size,
1144 ast_expression *initializer)
1145 {
1146 this->identifier = identifier;
1147 this->is_array = is_array;
1148 this->array_size = array_size;
1149 this->initializer = initializer;
1150 }
1151
1152
1153 void
1154 ast_declarator_list::print(void) const
1155 {
1156 assert(type || invariant);
1157
1158 if (type)
1159 type->print();
1160 else
1161 printf("invariant ");
1162
1163 foreach_list_const (ptr, & this->declarations) {
1164 if (ptr != this->declarations.get_head())
1165 printf(", ");
1166
1167 ast_node *ast = exec_node_data(ast_node, ptr, link);
1168 ast->print();
1169 }
1170
1171 printf("; ");
1172 }
1173
1174
1175 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1176 {
1177 this->type = type;
1178 this->invariant = false;
1179 }
1180
1181 void
1182 ast_jump_statement::print(void) const
1183 {
1184 switch (mode) {
1185 case ast_continue:
1186 printf("continue; ");
1187 break;
1188 case ast_break:
1189 printf("break; ");
1190 break;
1191 case ast_return:
1192 printf("return ");
1193 if (opt_return_value)
1194 opt_return_value->print();
1195
1196 printf("; ");
1197 break;
1198 case ast_discard:
1199 printf("discard; ");
1200 break;
1201 }
1202 }
1203
1204
1205 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1206 : opt_return_value(NULL)
1207 {
1208 this->mode = ast_jump_modes(mode);
1209
1210 if (mode == ast_return)
1211 opt_return_value = return_value;
1212 }
1213
1214
1215 void
1216 ast_selection_statement::print(void) const
1217 {
1218 printf("if ( ");
1219 condition->print();
1220 printf(") ");
1221
1222 then_statement->print();
1223
1224 if (else_statement) {
1225 printf("else ");
1226 else_statement->print();
1227 }
1228
1229 }
1230
1231
1232 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1233 ast_node *then_statement,
1234 ast_node *else_statement)
1235 {
1236 this->condition = condition;
1237 this->then_statement = then_statement;
1238 this->else_statement = else_statement;
1239 }
1240
1241
1242 void
1243 ast_switch_statement::print(void) const
1244 {
1245 printf("switch ( ");
1246 test_expression->print();
1247 printf(") ");
1248
1249 body->print();
1250 }
1251
1252
1253 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1254 ast_node *body)
1255 {
1256 this->test_expression = test_expression;
1257 this->body = body;
1258 }
1259
1260
1261 void
1262 ast_switch_body::print(void) const
1263 {
1264 printf("{\n");
1265 if (stmts != NULL) {
1266 stmts->print();
1267 }
1268 printf("}\n");
1269 }
1270
1271
1272 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1273 {
1274 this->stmts = stmts;
1275 }
1276
1277
1278 void ast_case_label::print(void) const
1279 {
1280 if (test_value != NULL) {
1281 printf("case ");
1282 test_value->print();
1283 printf(": ");
1284 } else {
1285 printf("default: ");
1286 }
1287 }
1288
1289
1290 ast_case_label::ast_case_label(ast_expression *test_value)
1291 {
1292 this->test_value = test_value;
1293 }
1294
1295
1296 void ast_case_label_list::print(void) const
1297 {
1298 foreach_list_const(n, & this->labels) {
1299 ast_node *ast = exec_node_data(ast_node, n, link);
1300 ast->print();
1301 }
1302 printf("\n");
1303 }
1304
1305
1306 ast_case_label_list::ast_case_label_list(void)
1307 {
1308 }
1309
1310
1311 void ast_case_statement::print(void) const
1312 {
1313 labels->print();
1314 foreach_list_const(n, & this->stmts) {
1315 ast_node *ast = exec_node_data(ast_node, n, link);
1316 ast->print();
1317 printf("\n");
1318 }
1319 }
1320
1321
1322 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1323 {
1324 this->labels = labels;
1325 }
1326
1327
1328 void ast_case_statement_list::print(void) const
1329 {
1330 foreach_list_const(n, & this->cases) {
1331 ast_node *ast = exec_node_data(ast_node, n, link);
1332 ast->print();
1333 }
1334 }
1335
1336
1337 ast_case_statement_list::ast_case_statement_list(void)
1338 {
1339 }
1340
1341
1342 void
1343 ast_iteration_statement::print(void) const
1344 {
1345 switch (mode) {
1346 case ast_for:
1347 printf("for( ");
1348 if (init_statement)
1349 init_statement->print();
1350 printf("; ");
1351
1352 if (condition)
1353 condition->print();
1354 printf("; ");
1355
1356 if (rest_expression)
1357 rest_expression->print();
1358 printf(") ");
1359
1360 body->print();
1361 break;
1362
1363 case ast_while:
1364 printf("while ( ");
1365 if (condition)
1366 condition->print();
1367 printf(") ");
1368 body->print();
1369 break;
1370
1371 case ast_do_while:
1372 printf("do ");
1373 body->print();
1374 printf("while ( ");
1375 if (condition)
1376 condition->print();
1377 printf("); ");
1378 break;
1379 }
1380 }
1381
1382
1383 ast_iteration_statement::ast_iteration_statement(int mode,
1384 ast_node *init,
1385 ast_node *condition,
1386 ast_expression *rest_expression,
1387 ast_node *body)
1388 {
1389 this->mode = ast_iteration_modes(mode);
1390 this->init_statement = init;
1391 this->condition = condition;
1392 this->rest_expression = rest_expression;
1393 this->body = body;
1394 }
1395
1396
1397 void
1398 ast_struct_specifier::print(void) const
1399 {
1400 printf("struct %s { ", name);
1401 foreach_list_const(n, &this->declarations) {
1402 ast_node *ast = exec_node_data(ast_node, n, link);
1403 ast->print();
1404 }
1405 printf("} ");
1406 }
1407
1408
1409 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1410 ast_declarator_list *declarator_list)
1411 {
1412 if (identifier == NULL) {
1413 static unsigned anon_count = 1;
1414 identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
1415 anon_count++;
1416 }
1417 name = identifier;
1418 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1419 is_declaration = true;
1420 }
1421
1422 static void
1423 set_shader_inout_layout(struct gl_shader *shader,
1424 struct _mesa_glsl_parse_state *state)
1425 {
1426 if (shader->Type != GL_GEOMETRY_SHADER) {
1427 /* Should have been prevented by the parser. */
1428 assert(!state->gs_input_prim_type_specified);
1429 assert(!state->out_qualifier->flags.i);
1430 return;
1431 }
1432
1433 shader->Geom.VerticesOut = 0;
1434 if (state->out_qualifier->flags.q.max_vertices)
1435 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1436
1437 if (state->gs_input_prim_type_specified) {
1438 shader->Geom.InputType = state->gs_input_prim_type;
1439 } else {
1440 shader->Geom.InputType = PRIM_UNKNOWN;
1441 }
1442
1443 if (state->out_qualifier->flags.q.prim_type) {
1444 shader->Geom.OutputType = state->out_qualifier->prim_type;
1445 } else {
1446 shader->Geom.OutputType = PRIM_UNKNOWN;
1447 }
1448 }
1449
1450 extern "C" {
1451
1452 void
1453 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1454 bool dump_ast, bool dump_hir)
1455 {
1456 struct _mesa_glsl_parse_state *state =
1457 new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
1458 const char *source = shader->Source;
1459
1460 state->error = glcpp_preprocess(state, &source, &state->info_log,
1461 &ctx->Extensions, ctx);
1462
1463 if (!state->error) {
1464 _mesa_glsl_lexer_ctor(state, source);
1465 _mesa_glsl_parse(state);
1466 _mesa_glsl_lexer_dtor(state);
1467 }
1468
1469 if (dump_ast) {
1470 foreach_list_const(n, &state->translation_unit) {
1471 ast_node *ast = exec_node_data(ast_node, n, link);
1472 ast->print();
1473 }
1474 printf("\n\n");
1475 }
1476
1477 ralloc_free(shader->ir);
1478 shader->ir = new(shader) exec_list;
1479 if (!state->error && !state->translation_unit.is_empty())
1480 _mesa_ast_to_hir(shader->ir, state);
1481
1482 if (!state->error) {
1483 validate_ir_tree(shader->ir);
1484
1485 /* Print out the unoptimized IR. */
1486 if (dump_hir) {
1487 _mesa_print_ir(shader->ir, state);
1488 }
1489 }
1490
1491
1492 if (!state->error && !shader->ir->is_empty()) {
1493 struct gl_shader_compiler_options *options =
1494 &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
1495
1496 /* Do some optimization at compile time to reduce shader IR size
1497 * and reduce later work if the same shader is linked multiple times
1498 */
1499 while (do_common_optimization(shader->ir, false, false, 32, options))
1500 ;
1501
1502 validate_ir_tree(shader->ir);
1503 }
1504
1505 if (shader->InfoLog)
1506 ralloc_free(shader->InfoLog);
1507
1508 shader->symbols = state->symbols;
1509 shader->CompileStatus = !state->error;
1510 shader->InfoLog = state->info_log;
1511 shader->Version = state->language_version;
1512 shader->InfoLog = state->info_log;
1513 shader->IsES = state->es_shader;
1514
1515 memcpy(shader->builtins_to_link, state->builtins_to_link,
1516 sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
1517 shader->num_builtins_to_link = state->num_builtins_to_link;
1518
1519 if (shader->UniformBlocks)
1520 ralloc_free(shader->UniformBlocks);
1521 shader->NumUniformBlocks = state->num_uniform_blocks;
1522 shader->UniformBlocks = state->uniform_blocks;
1523 ralloc_steal(shader, shader->UniformBlocks);
1524
1525 if (!state->error)
1526 set_shader_inout_layout(shader, state);
1527
1528 /* Retain any live IR, but trash the rest. */
1529 reparent_ir(shader->ir, shader->ir);
1530
1531 ralloc_free(state);
1532 }
1533
1534 } /* extern "C" */
1535 /**
1536 * Do the set of common optimizations passes
1537 *
1538 * \param ir List of instructions to be optimized
1539 * \param linked Is the shader linked? This enables
1540 * optimizations passes that remove code at
1541 * global scope and could cause linking to
1542 * fail.
1543 * \param uniform_locations_assigned Have locations already been assigned for
1544 * uniforms? This prevents the declarations
1545 * of unused uniforms from being removed.
1546 * The setting of this flag only matters if
1547 * \c linked is \c true.
1548 * \param max_unroll_iterations Maximum number of loop iterations to be
1549 * unrolled. Setting to 0 disables loop
1550 * unrolling.
1551 * \param options The driver's preferred shader options.
1552 */
1553 bool
1554 do_common_optimization(exec_list *ir, bool linked,
1555 bool uniform_locations_assigned,
1556 unsigned max_unroll_iterations,
1557 const struct gl_shader_compiler_options *options)
1558 {
1559 GLboolean progress = GL_FALSE;
1560
1561 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1562
1563 if (linked) {
1564 progress = do_function_inlining(ir) || progress;
1565 progress = do_dead_functions(ir) || progress;
1566 progress = do_structure_splitting(ir) || progress;
1567 }
1568 progress = do_if_simplification(ir) || progress;
1569 progress = opt_flatten_nested_if_blocks(ir) || progress;
1570 progress = do_copy_propagation(ir) || progress;
1571 progress = do_copy_propagation_elements(ir) || progress;
1572
1573 if (options->PreferDP4 && !linked)
1574 progress = opt_flip_matrices(ir) || progress;
1575
1576 if (linked)
1577 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1578 else
1579 progress = do_dead_code_unlinked(ir) || progress;
1580 progress = do_dead_code_local(ir) || progress;
1581 progress = do_tree_grafting(ir) || progress;
1582 progress = do_constant_propagation(ir) || progress;
1583 if (linked)
1584 progress = do_constant_variable(ir) || progress;
1585 else
1586 progress = do_constant_variable_unlinked(ir) || progress;
1587 progress = do_constant_folding(ir) || progress;
1588 progress = do_algebraic(ir) || progress;
1589 progress = do_lower_jumps(ir) || progress;
1590 progress = do_vec_index_to_swizzle(ir) || progress;
1591 progress = lower_vector_insert(ir, false) || progress;
1592 progress = do_swizzle_swizzle(ir) || progress;
1593 progress = do_noop_swizzle(ir) || progress;
1594
1595 progress = optimize_split_arrays(ir, linked) || progress;
1596 progress = optimize_redundant_jumps(ir) || progress;
1597
1598 loop_state *ls = analyze_loop_variables(ir);
1599 if (ls->loop_found) {
1600 progress = set_loop_controls(ir, ls) || progress;
1601 progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
1602 }
1603 delete ls;
1604
1605 return progress;
1606 }
1607
1608 extern "C" {
1609
1610 /**
1611 * To be called at GL teardown time, this frees compiler datastructures.
1612 *
1613 * After calling this, any previously compiled shaders and shader
1614 * programs would be invalid. So this should happen at approximately
1615 * program exit.
1616 */
1617 void
1618 _mesa_destroy_shader_compiler(void)
1619 {
1620 _mesa_destroy_shader_compiler_caches();
1621
1622 _mesa_glsl_release_types();
1623 }
1624
1625 /**
1626 * Releases compiler caches to trade off performance for memory.
1627 *
1628 * Intended to be used with glReleaseShaderCompiler().
1629 */
1630 void
1631 _mesa_destroy_shader_compiler_caches(void)
1632 {
1633 _mesa_glsl_release_builtin_functions();
1634 }
1635
1636 }