6a69e22255722bb1dd9f3e547d95a1d23e1fd4d7
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 extern "C" {
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/shaderobj.h"
32 }
33
34 #include "ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40
41 /**
42 * Format a short human-readable description of the given GLSL version.
43 */
44 const char *
45 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 {
47 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
48 version / 100, version % 100);
49 }
50
51
52 static unsigned known_desktop_glsl_versions[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430 };
54
55
56 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
57 GLenum target, void *mem_ctx)
58 : ctx(_ctx), switch_state()
59 {
60 switch (target) {
61 case GL_VERTEX_SHADER: this->target = vertex_shader; break;
62 case GL_FRAGMENT_SHADER: this->target = fragment_shader; break;
63 case GL_GEOMETRY_SHADER: this->target = geometry_shader; break;
64 }
65
66 this->scanner = NULL;
67 this->translation_unit.make_empty();
68 this->symbols = new(mem_ctx) glsl_symbol_table;
69
70 this->num_uniform_blocks = 0;
71 this->uniform_block_array_size = 0;
72 this->uniform_blocks = NULL;
73
74 this->info_log = ralloc_strdup(mem_ctx, "");
75 this->error = false;
76 this->loop_nesting_ast = NULL;
77
78 this->struct_specifier_depth = 0;
79 this->num_builtins_to_link = 0;
80
81 /* Set default language version and extensions */
82 this->language_version = ctx->Const.ForceGLSLVersion ?
83 ctx->Const.ForceGLSLVersion : 110;
84 this->es_shader = false;
85 this->ARB_texture_rectangle_enable = true;
86
87 /* OpenGL ES 2.0 has different defaults from desktop GL. */
88 if (ctx->API == API_OPENGLES2) {
89 this->language_version = 100;
90 this->es_shader = true;
91 this->ARB_texture_rectangle_enable = false;
92 }
93
94 this->extensions = &ctx->Extensions;
95
96 this->Const.MaxLights = ctx->Const.MaxLights;
97 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
98 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
99 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
100 this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs;
101 this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents;
102 this->Const.MaxVertexTextureImageUnits = ctx->Const.VertexProgram.MaxTextureImageUnits;
103 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
104 this->Const.MaxTextureImageUnits = ctx->Const.FragmentProgram.MaxTextureImageUnits;
105 this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents;
106 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
107 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
108
109 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
110
111 /* 1.50 constants */
112 this->Const.MaxVertexOutputComponents = ctx->Const.VertexProgram.MaxOutputComponents;
113 this->Const.MaxGeometryInputComponents = ctx->Const.GeometryProgram.MaxInputComponents;
114 this->Const.MaxGeometryOutputComponents = ctx->Const.GeometryProgram.MaxOutputComponents;
115 this->Const.MaxFragmentInputComponents = ctx->Const.FragmentProgram.MaxInputComponents;
116 this->Const.MaxGeometryTextureImageUnits = ctx->Const.GeometryProgram.MaxTextureImageUnits;
117 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
118 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
119 this->Const.MaxGeometryUniformComponents = ctx->Const.GeometryProgram.MaxUniformComponents;
120
121 this->current_function = NULL;
122 this->toplevel_ir = NULL;
123 this->found_return = false;
124 this->all_invariant = false;
125 this->user_structures = NULL;
126 this->num_user_structures = 0;
127
128 /* Populate the list of supported GLSL versions */
129 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
130 * the OpenGL 3.2 Core context is supported, this logic will need
131 * change. Older versions of GLSL are no longer supported
132 * outside the compatibility contexts of 3.x.
133 */
134 this->num_supported_versions = 0;
135 if (_mesa_is_desktop_gl(ctx)) {
136 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
137 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
138 this->supported_versions[this->num_supported_versions].ver
139 = known_desktop_glsl_versions[i];
140 this->supported_versions[this->num_supported_versions].es = false;
141 this->num_supported_versions++;
142 }
143 }
144 }
145 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
146 this->supported_versions[this->num_supported_versions].ver = 100;
147 this->supported_versions[this->num_supported_versions].es = true;
148 this->num_supported_versions++;
149 }
150 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
151 this->supported_versions[this->num_supported_versions].ver = 300;
152 this->supported_versions[this->num_supported_versions].es = true;
153 this->num_supported_versions++;
154 }
155 assert(this->num_supported_versions
156 <= ARRAY_SIZE(this->supported_versions));
157
158 /* Create a string for use in error messages to tell the user which GLSL
159 * versions are supported.
160 */
161 char *supported = ralloc_strdup(this, "");
162 for (unsigned i = 0; i < this->num_supported_versions; i++) {
163 unsigned ver = this->supported_versions[i].ver;
164 const char *const prefix = (i == 0)
165 ? ""
166 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
167 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
168
169 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
170 prefix,
171 ver / 100, ver % 100,
172 suffix);
173 }
174
175 this->supported_version_string = supported;
176
177 if (ctx->Const.ForceGLSLExtensionsWarn)
178 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
179
180 this->default_uniform_qualifier = new(this) ast_type_qualifier();
181 this->default_uniform_qualifier->flags.q.shared = 1;
182 this->default_uniform_qualifier->flags.q.column_major = 1;
183
184 this->gs_input_prim_type_specified = false;
185 this->gs_input_prim_type = GL_POINTS;
186 this->gs_input_size = 0;
187 this->out_qualifier = new(this) ast_type_qualifier();
188 }
189
190 /**
191 * Determine whether the current GLSL version is sufficiently high to support
192 * a certain feature, and generate an error message if it isn't.
193 *
194 * \param required_glsl_version and \c required_glsl_es_version are
195 * interpreted as they are in _mesa_glsl_parse_state::is_version().
196 *
197 * \param locp is the parser location where the error should be reported.
198 *
199 * \param fmt (and additional arguments) constitute a printf-style error
200 * message to report if the version check fails. Information about the
201 * current and required GLSL versions will be appended. So, for example, if
202 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
203 * "foo unsupported") is called, the error message will be "foo unsupported in
204 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
205 */
206 bool
207 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
208 unsigned required_glsl_es_version,
209 YYLTYPE *locp, const char *fmt, ...)
210 {
211 if (this->is_version(required_glsl_version, required_glsl_es_version))
212 return true;
213
214 va_list args;
215 va_start(args, fmt);
216 char *problem = ralloc_vasprintf(this, fmt, args);
217 va_end(args);
218 const char *glsl_version_string
219 = glsl_compute_version_string(this, false, required_glsl_version);
220 const char *glsl_es_version_string
221 = glsl_compute_version_string(this, true, required_glsl_es_version);
222 const char *requirement_string = "";
223 if (required_glsl_version && required_glsl_es_version) {
224 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
225 glsl_version_string,
226 glsl_es_version_string);
227 } else if (required_glsl_version) {
228 requirement_string = ralloc_asprintf(this, " (%s required)",
229 glsl_version_string);
230 } else if (required_glsl_es_version) {
231 requirement_string = ralloc_asprintf(this, " (%s required)",
232 glsl_es_version_string);
233 }
234 _mesa_glsl_error(locp, this, "%s in %s%s",
235 problem, this->get_version_string(),
236 requirement_string);
237
238 return false;
239 }
240
241 /**
242 * Process a GLSL #version directive.
243 *
244 * \param version is the integer that follows the #version token.
245 *
246 * \param ident is a string identifier that follows the integer, if any is
247 * present. Otherwise NULL.
248 */
249 void
250 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
251 const char *ident)
252 {
253 bool es_token_present = false;
254 if (ident) {
255 if (strcmp(ident, "es") == 0) {
256 es_token_present = true;
257 } else if (version >= 150) {
258 if (strcmp(ident, "core") == 0) {
259 /* Accept the token. There's no need to record that this is
260 * a core profile shader since that's the only profile we support.
261 */
262 } else if (strcmp(ident, "compatibility") == 0) {
263 _mesa_glsl_error(locp, this,
264 "the compatibility profile is not supported");
265 } else {
266 _mesa_glsl_error(locp, this,
267 "\"%s\" is not a valid shading language profile; "
268 "if present, it must be \"core\"", ident);
269 }
270 } else {
271 _mesa_glsl_error(locp, this,
272 "illegal text following version number");
273 }
274 }
275
276 this->es_shader = es_token_present;
277 if (version == 100) {
278 if (es_token_present) {
279 _mesa_glsl_error(locp, this,
280 "GLSL 1.00 ES should be selected using "
281 "`#version 100'");
282 } else {
283 this->es_shader = true;
284 }
285 }
286
287 this->language_version = version;
288
289 bool supported = false;
290 for (unsigned i = 0; i < this->num_supported_versions; i++) {
291 if (this->supported_versions[i].ver == (unsigned) version
292 && this->supported_versions[i].es == this->es_shader) {
293 supported = true;
294 break;
295 }
296 }
297
298 if (!supported) {
299 _mesa_glsl_error(locp, this, "%s is not supported. "
300 "Supported versions are: %s",
301 this->get_version_string(),
302 this->supported_version_string);
303
304 /* On exit, the language_version must be set to a valid value.
305 * Later calls to _mesa_glsl_initialize_types will misbehave if
306 * the version is invalid.
307 */
308 switch (this->ctx->API) {
309 case API_OPENGL_COMPAT:
310 case API_OPENGL_CORE:
311 this->language_version = this->ctx->Const.GLSLVersion;
312 break;
313
314 case API_OPENGLES:
315 assert(!"Should not get here.");
316 /* FALLTHROUGH */
317
318 case API_OPENGLES2:
319 this->language_version = 100;
320 break;
321 }
322 }
323 }
324
325 extern "C" {
326
327 /**
328 * The most common use of _mesa_glsl_shader_target_name(), which is
329 * shared with C code in Mesa core to translate a GLenum to a short
330 * shader stage name in debug printouts.
331 *
332 * It recognizes the PROGRAM variants of the names so it can be used
333 * with a struct gl_program->Target, not just a struct
334 * gl_shader->Type.
335 */
336 const char *
337 _mesa_glsl_shader_target_name(GLenum type)
338 {
339 switch (type) {
340 case GL_VERTEX_SHADER:
341 case GL_VERTEX_PROGRAM_ARB:
342 return "vertex";
343 case GL_FRAGMENT_SHADER:
344 case GL_FRAGMENT_PROGRAM_ARB:
345 return "fragment";
346 case GL_GEOMETRY_SHADER:
347 return "geometry";
348 default:
349 assert(!"Should not get here.");
350 return "unknown";
351 }
352 }
353
354 } /* extern "C" */
355
356 /**
357 * Overloaded C++ variant usable within the compiler for translating
358 * our internal enum into short stage names.
359 */
360 const char *
361 _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target)
362 {
363 switch (target) {
364 case vertex_shader: return "vertex";
365 case fragment_shader: return "fragment";
366 case geometry_shader: return "geometry";
367 }
368
369 assert(!"Should not get here.");
370 return "unknown";
371 }
372
373 /* This helper function will append the given message to the shader's
374 info log and report it via GL_ARB_debug_output. Per that extension,
375 'type' is one of the enum values classifying the message, and
376 'id' is the implementation-defined ID of the given message. */
377 static void
378 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
379 GLenum type, const char *fmt, va_list ap)
380 {
381 bool error = (type == MESA_DEBUG_TYPE_ERROR);
382 GLuint msg_id = 0;
383
384 assert(state->info_log != NULL);
385
386 /* Get the offset that the new message will be written to. */
387 int msg_offset = strlen(state->info_log);
388
389 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
390 locp->source,
391 locp->first_line,
392 locp->first_column,
393 error ? "error" : "warning");
394 ralloc_vasprintf_append(&state->info_log, fmt, ap);
395
396 const char *const msg = &state->info_log[msg_offset];
397 struct gl_context *ctx = state->ctx;
398
399 /* Report the error via GL_ARB_debug_output. */
400 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
401
402 ralloc_strcat(&state->info_log, "\n");
403 }
404
405 void
406 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
407 const char *fmt, ...)
408 {
409 va_list ap;
410
411 state->error = true;
412
413 va_start(ap, fmt);
414 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
415 va_end(ap);
416 }
417
418
419 void
420 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
421 const char *fmt, ...)
422 {
423 va_list ap;
424
425 va_start(ap, fmt);
426 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
427 va_end(ap);
428 }
429
430
431 /**
432 * Enum representing the possible behaviors that can be specified in
433 * an #extension directive.
434 */
435 enum ext_behavior {
436 extension_disable,
437 extension_enable,
438 extension_require,
439 extension_warn
440 };
441
442 /**
443 * Element type for _mesa_glsl_supported_extensions
444 */
445 struct _mesa_glsl_extension {
446 /**
447 * Name of the extension when referred to in a GLSL extension
448 * statement
449 */
450 const char *name;
451
452 /** True if this extension is available to desktop GL shaders */
453 bool avail_in_GL;
454
455 /** True if this extension is available to GLES shaders */
456 bool avail_in_ES;
457
458 /**
459 * Flag in the gl_extensions struct indicating whether this
460 * extension is supported by the driver, or
461 * &gl_extensions::dummy_true if supported by all drivers.
462 *
463 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
464 * member" type, the type-safe alternative to the "offsetof" macro.
465 * In a nutshell:
466 *
467 * - foo bar::* p declares p to be an "offset" to a field of type
468 * foo that exists within struct bar
469 * - &bar::baz computes the "offset" of field baz within struct bar
470 * - x.*p accesses the field of x that exists at "offset" p
471 * - x->*p is equivalent to (*x).*p
472 */
473 const GLboolean gl_extensions::* supported_flag;
474
475 /**
476 * Flag in the _mesa_glsl_parse_state struct that should be set
477 * when this extension is enabled.
478 *
479 * See note in _mesa_glsl_extension::supported_flag about "pointer
480 * to member" types.
481 */
482 bool _mesa_glsl_parse_state::* enable_flag;
483
484 /**
485 * Flag in the _mesa_glsl_parse_state struct that should be set
486 * when the shader requests "warn" behavior for this extension.
487 *
488 * See note in _mesa_glsl_extension::supported_flag about "pointer
489 * to member" types.
490 */
491 bool _mesa_glsl_parse_state::* warn_flag;
492
493
494 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
495 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
496 };
497
498 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
499 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
500 &_mesa_glsl_parse_state::NAME##_enable, \
501 &_mesa_glsl_parse_state::NAME##_warn }
502
503 /**
504 * Table of extensions that can be enabled/disabled within a shader,
505 * and the conditions under which they are supported.
506 */
507 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
508 /* API availability */
509 /* name GL ES supported flag */
510 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
511 EXT(ARB_draw_buffers, true, false, dummy_true),
512 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
513 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
514 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
515 EXT(ARB_texture_rectangle, true, false, dummy_true),
516 EXT(EXT_texture_array, true, false, EXT_texture_array),
517 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
518 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
519 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
520 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
521 EXT(OES_texture_3D, false, true, EXT_texture3D),
522 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
523 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
524 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
525 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
526 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
527 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
528 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
529 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
530 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
531 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
532 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
533 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
534 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
535 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
536 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
537 };
538
539 #undef EXT
540
541
542 /**
543 * Determine whether a given extension is compatible with the target,
544 * API, and extension information in the current parser state.
545 */
546 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
547 state) const
548 {
549 /* Check that this extension matches whether we are compiling
550 * for desktop GL or GLES.
551 */
552 if (state->es_shader) {
553 if (!this->avail_in_ES) return false;
554 } else {
555 if (!this->avail_in_GL) return false;
556 }
557
558 /* Check that this extension is supported by the OpenGL
559 * implementation.
560 *
561 * Note: the ->* operator indexes into state->extensions by the
562 * offset this->supported_flag. See
563 * _mesa_glsl_extension::supported_flag for more info.
564 */
565 return state->extensions->*(this->supported_flag);
566 }
567
568 /**
569 * Set the appropriate flags in the parser state to establish the
570 * given behavior for this extension.
571 */
572 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
573 ext_behavior behavior) const
574 {
575 /* Note: the ->* operator indexes into state by the
576 * offsets this->enable_flag and this->warn_flag. See
577 * _mesa_glsl_extension::supported_flag for more info.
578 */
579 state->*(this->enable_flag) = (behavior != extension_disable);
580 state->*(this->warn_flag) = (behavior == extension_warn);
581 }
582
583 /**
584 * Find an extension by name in _mesa_glsl_supported_extensions. If
585 * the name is not found, return NULL.
586 */
587 static const _mesa_glsl_extension *find_extension(const char *name)
588 {
589 for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
590 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
591 return &_mesa_glsl_supported_extensions[i];
592 }
593 }
594 return NULL;
595 }
596
597
598 bool
599 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
600 const char *behavior_string, YYLTYPE *behavior_locp,
601 _mesa_glsl_parse_state *state)
602 {
603 ext_behavior behavior;
604 if (strcmp(behavior_string, "warn") == 0) {
605 behavior = extension_warn;
606 } else if (strcmp(behavior_string, "require") == 0) {
607 behavior = extension_require;
608 } else if (strcmp(behavior_string, "enable") == 0) {
609 behavior = extension_enable;
610 } else if (strcmp(behavior_string, "disable") == 0) {
611 behavior = extension_disable;
612 } else {
613 _mesa_glsl_error(behavior_locp, state,
614 "unknown extension behavior `%s'",
615 behavior_string);
616 return false;
617 }
618
619 if (strcmp(name, "all") == 0) {
620 if ((behavior == extension_enable) || (behavior == extension_require)) {
621 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
622 (behavior == extension_enable)
623 ? "enable" : "require");
624 return false;
625 } else {
626 for (unsigned i = 0;
627 i < Elements(_mesa_glsl_supported_extensions); ++i) {
628 const _mesa_glsl_extension *extension
629 = &_mesa_glsl_supported_extensions[i];
630 if (extension->compatible_with_state(state)) {
631 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
632 }
633 }
634 }
635 } else {
636 const _mesa_glsl_extension *extension = find_extension(name);
637 if (extension && extension->compatible_with_state(state)) {
638 extension->set_flags(state, behavior);
639 } else {
640 static const char *const fmt = "extension `%s' unsupported in %s shader";
641
642 if (behavior == extension_require) {
643 _mesa_glsl_error(name_locp, state, fmt,
644 name, _mesa_glsl_shader_target_name(state->target));
645 return false;
646 } else {
647 _mesa_glsl_warning(name_locp, state, fmt,
648 name, _mesa_glsl_shader_target_name(state->target));
649 }
650 }
651 }
652
653 return true;
654 }
655
656
657 /**
658 * Returns the name of the type of a column of a matrix. E.g.,
659 *
660 * "mat3" -> "vec3"
661 * "mat4x2" -> "vec2"
662 */
663 static const char *
664 _mesa_ast_get_matrix_column_type_name(const char *matrix_type_name)
665 {
666 static const char *vec_name[] = { "vec2", "vec3", "vec4" };
667
668 /* The number of elements in a row of a matrix is specified by the last
669 * character of the matrix type name.
670 */
671 long rows = strtol(matrix_type_name + strlen(matrix_type_name) - 1,
672 NULL, 10);
673 return vec_name[rows - 2];
674 }
675
676 /**
677 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
678 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
679 * (process_array_constructor, et al) sufficient information to do type
680 * checking.
681 *
682 * Operates on assignments involving an aggregate initializer. E.g.,
683 *
684 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
685 *
686 * or more ridiculously,
687 *
688 * struct S {
689 * vec4 v[2];
690 * };
691 *
692 * struct {
693 * S a[2], b;
694 * int c;
695 * } aggregate = {
696 * {
697 * {
698 * {
699 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
700 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
701 * } // a[0].v
702 * }, // a[0]
703 * {
704 * {
705 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
706 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
707 * } // a[1].v
708 * } // a[1]
709 * }, // a
710 * {
711 * {
712 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
713 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
714 * } // b.v
715 * }, // b
716 * 4 // c
717 * };
718 *
719 * This pass is necessary because the right-hand side of <type> e = { ... }
720 * doesn't contain sufficient information to determine if the types match.
721 */
722 void
723 _mesa_ast_set_aggregate_type(const ast_type_specifier *type,
724 ast_expression *expr,
725 _mesa_glsl_parse_state *state)
726 {
727 void *ctx = state;
728 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
729 ai->constructor_type = (ast_type_specifier *)type;
730
731 bool is_declaration = ai->constructor_type->structure != NULL;
732 if (!is_declaration) {
733 /* Look up <type> name in the symbol table to see if it's a struct. */
734 const ast_type_specifier *struct_type =
735 state->symbols->get_type_ast(type->type_name);
736 ai->constructor_type->structure =
737 struct_type ? new(ctx) ast_struct_specifier(*struct_type->structure)
738 : NULL;
739 }
740
741 /* If the aggregate is an array, recursively set its elements' types. */
742 if (type->is_array) {
743 /* We want to set the element type which is not an array itself, so make
744 * a copy of the array type and set its is_array field to false.
745 *
746 * E.g., if <type> if struct S[2] we want to set each element's type to
747 * struct S.
748 *
749 * FINISHME: Update when ARB_array_of_arrays is supported.
750 */
751 const ast_type_specifier *non_array_type =
752 new(ctx) ast_type_specifier(type, false, NULL);
753
754 for (exec_node *expr_node = ai->expressions.head;
755 !expr_node->is_tail_sentinel();
756 expr_node = expr_node->next) {
757 ast_expression *expr = exec_node_data(ast_expression, expr_node,
758 link);
759
760 if (expr->oper == ast_aggregate)
761 _mesa_ast_set_aggregate_type(non_array_type, expr, state);
762 }
763
764 /* If the aggregate is a struct, recursively set its fields' types. */
765 } else if (ai->constructor_type->structure) {
766 ai->constructor_type->structure->is_declaration = is_declaration;
767 exec_node *expr_node = ai->expressions.head;
768
769 /* Iterate through the struct's fields' declarations. E.g., iterate from
770 * "float a, b" to "int c" in the struct below.
771 *
772 * struct {
773 * float a, b;
774 * int c;
775 * } s;
776 */
777 for (exec_node *decl_list_node =
778 ai->constructor_type->structure->declarations.head;
779 !decl_list_node->is_tail_sentinel();
780 decl_list_node = decl_list_node->next) {
781 ast_declarator_list *decl_list = exec_node_data(ast_declarator_list,
782 decl_list_node, link);
783
784 for (exec_node *decl_node = decl_list->declarations.head;
785 !decl_node->is_tail_sentinel() && !expr_node->is_tail_sentinel();
786 decl_node = decl_node->next, expr_node = expr_node->next) {
787 ast_declaration *decl = exec_node_data(ast_declaration, decl_node,
788 link);
789 ast_expression *expr = exec_node_data(ast_expression, expr_node,
790 link);
791
792 bool is_array = decl_list->type->specifier->is_array;
793 ast_expression *array_size = decl_list->type->specifier->array_size;
794
795 /* Recognize variable declarations with the bracketed size attached
796 * to the type rather than the variable name as arrays. E.g.,
797 *
798 * float a[2];
799 * float[2] b;
800 *
801 * are both arrays, but <a>'s array_size is decl->array_size, while
802 * <b>'s array_size is decl_list->type->specifier->array_size.
803 */
804 if (!is_array) {
805 /* FINISHME: Update when ARB_array_of_arrays is supported. */
806 is_array = decl->is_array;
807 array_size = decl->array_size;
808 }
809
810 /* Declaration shadows the <type> parameter. */
811 ast_type_specifier *type =
812 new(ctx) ast_type_specifier(decl_list->type->specifier,
813 is_array, array_size);
814
815 if (expr->oper == ast_aggregate)
816 _mesa_ast_set_aggregate_type(type, expr, state);
817 }
818 }
819 } else {
820 /* If the aggregate is a matrix, set its columns' types. */
821 const char *name;
822 const glsl_type *const constructor_type =
823 ai->constructor_type->glsl_type(&name, state);
824
825 if (constructor_type->is_matrix()) {
826 for (exec_node *expr_node = ai->expressions.head;
827 !expr_node->is_tail_sentinel();
828 expr_node = expr_node->next) {
829 ast_expression *expr = exec_node_data(ast_expression, expr_node,
830 link);
831
832 /* Declaration shadows the <type> parameter. */
833 ast_type_specifier *type = new(ctx)
834 ast_type_specifier(_mesa_ast_get_matrix_column_type_name(name));
835
836 if (expr->oper == ast_aggregate)
837 _mesa_ast_set_aggregate_type(type, expr, state);
838 }
839 }
840 }
841 }
842
843
844 void
845 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
846 {
847 if (q->flags.q.constant)
848 printf("const ");
849
850 if (q->flags.q.invariant)
851 printf("invariant ");
852
853 if (q->flags.q.attribute)
854 printf("attribute ");
855
856 if (q->flags.q.varying)
857 printf("varying ");
858
859 if (q->flags.q.in && q->flags.q.out)
860 printf("inout ");
861 else {
862 if (q->flags.q.in)
863 printf("in ");
864
865 if (q->flags.q.out)
866 printf("out ");
867 }
868
869 if (q->flags.q.centroid)
870 printf("centroid ");
871 if (q->flags.q.uniform)
872 printf("uniform ");
873 if (q->flags.q.smooth)
874 printf("smooth ");
875 if (q->flags.q.flat)
876 printf("flat ");
877 if (q->flags.q.noperspective)
878 printf("noperspective ");
879 }
880
881
882 void
883 ast_node::print(void) const
884 {
885 printf("unhandled node ");
886 }
887
888
889 ast_node::ast_node(void)
890 {
891 this->location.source = 0;
892 this->location.line = 0;
893 this->location.column = 0;
894 }
895
896
897 static void
898 ast_opt_array_size_print(bool is_array, const ast_expression *array_size)
899 {
900 if (is_array) {
901 printf("[ ");
902
903 if (array_size)
904 array_size->print();
905
906 printf("] ");
907 }
908 }
909
910
911 void
912 ast_compound_statement::print(void) const
913 {
914 printf("{\n");
915
916 foreach_list_const(n, &this->statements) {
917 ast_node *ast = exec_node_data(ast_node, n, link);
918 ast->print();
919 }
920
921 printf("}\n");
922 }
923
924
925 ast_compound_statement::ast_compound_statement(int new_scope,
926 ast_node *statements)
927 {
928 this->new_scope = new_scope;
929
930 if (statements != NULL) {
931 this->statements.push_degenerate_list_at_head(&statements->link);
932 }
933 }
934
935
936 void
937 ast_expression::print(void) const
938 {
939 switch (oper) {
940 case ast_assign:
941 case ast_mul_assign:
942 case ast_div_assign:
943 case ast_mod_assign:
944 case ast_add_assign:
945 case ast_sub_assign:
946 case ast_ls_assign:
947 case ast_rs_assign:
948 case ast_and_assign:
949 case ast_xor_assign:
950 case ast_or_assign:
951 subexpressions[0]->print();
952 printf("%s ", operator_string(oper));
953 subexpressions[1]->print();
954 break;
955
956 case ast_field_selection:
957 subexpressions[0]->print();
958 printf(". %s ", primary_expression.identifier);
959 break;
960
961 case ast_plus:
962 case ast_neg:
963 case ast_bit_not:
964 case ast_logic_not:
965 case ast_pre_inc:
966 case ast_pre_dec:
967 printf("%s ", operator_string(oper));
968 subexpressions[0]->print();
969 break;
970
971 case ast_post_inc:
972 case ast_post_dec:
973 subexpressions[0]->print();
974 printf("%s ", operator_string(oper));
975 break;
976
977 case ast_conditional:
978 subexpressions[0]->print();
979 printf("? ");
980 subexpressions[1]->print();
981 printf(": ");
982 subexpressions[2]->print();
983 break;
984
985 case ast_array_index:
986 subexpressions[0]->print();
987 printf("[ ");
988 subexpressions[1]->print();
989 printf("] ");
990 break;
991
992 case ast_function_call: {
993 subexpressions[0]->print();
994 printf("( ");
995
996 foreach_list_const (n, &this->expressions) {
997 if (n != this->expressions.get_head())
998 printf(", ");
999
1000 ast_node *ast = exec_node_data(ast_node, n, link);
1001 ast->print();
1002 }
1003
1004 printf(") ");
1005 break;
1006 }
1007
1008 case ast_identifier:
1009 printf("%s ", primary_expression.identifier);
1010 break;
1011
1012 case ast_int_constant:
1013 printf("%d ", primary_expression.int_constant);
1014 break;
1015
1016 case ast_uint_constant:
1017 printf("%u ", primary_expression.uint_constant);
1018 break;
1019
1020 case ast_float_constant:
1021 printf("%f ", primary_expression.float_constant);
1022 break;
1023
1024 case ast_bool_constant:
1025 printf("%s ",
1026 primary_expression.bool_constant
1027 ? "true" : "false");
1028 break;
1029
1030 case ast_sequence: {
1031 printf("( ");
1032 foreach_list_const(n, & this->expressions) {
1033 if (n != this->expressions.get_head())
1034 printf(", ");
1035
1036 ast_node *ast = exec_node_data(ast_node, n, link);
1037 ast->print();
1038 }
1039 printf(") ");
1040 break;
1041 }
1042
1043 case ast_aggregate: {
1044 printf("{ ");
1045 foreach_list_const(n, & this->expressions) {
1046 if (n != this->expressions.get_head())
1047 printf(", ");
1048
1049 ast_node *ast = exec_node_data(ast_node, n, link);
1050 ast->print();
1051 }
1052 printf("} ");
1053 break;
1054 }
1055
1056 default:
1057 assert(0);
1058 break;
1059 }
1060 }
1061
1062 ast_expression::ast_expression(int oper,
1063 ast_expression *ex0,
1064 ast_expression *ex1,
1065 ast_expression *ex2) :
1066 primary_expression()
1067 {
1068 this->oper = ast_operators(oper);
1069 this->subexpressions[0] = ex0;
1070 this->subexpressions[1] = ex1;
1071 this->subexpressions[2] = ex2;
1072 this->non_lvalue_description = NULL;
1073 }
1074
1075
1076 void
1077 ast_expression_statement::print(void) const
1078 {
1079 if (expression)
1080 expression->print();
1081
1082 printf("; ");
1083 }
1084
1085
1086 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1087 expression(ex)
1088 {
1089 /* empty */
1090 }
1091
1092
1093 void
1094 ast_function::print(void) const
1095 {
1096 return_type->print();
1097 printf(" %s (", identifier);
1098
1099 foreach_list_const(n, & this->parameters) {
1100 ast_node *ast = exec_node_data(ast_node, n, link);
1101 ast->print();
1102 }
1103
1104 printf(")");
1105 }
1106
1107
1108 ast_function::ast_function(void)
1109 : return_type(NULL), identifier(NULL), is_definition(false),
1110 signature(NULL)
1111 {
1112 /* empty */
1113 }
1114
1115
1116 void
1117 ast_fully_specified_type::print(void) const
1118 {
1119 _mesa_ast_type_qualifier_print(& qualifier);
1120 specifier->print();
1121 }
1122
1123
1124 void
1125 ast_parameter_declarator::print(void) const
1126 {
1127 type->print();
1128 if (identifier)
1129 printf("%s ", identifier);
1130 ast_opt_array_size_print(is_array, array_size);
1131 }
1132
1133
1134 void
1135 ast_function_definition::print(void) const
1136 {
1137 prototype->print();
1138 body->print();
1139 }
1140
1141
1142 void
1143 ast_declaration::print(void) const
1144 {
1145 printf("%s ", identifier);
1146 ast_opt_array_size_print(is_array, array_size);
1147
1148 if (initializer) {
1149 printf("= ");
1150 initializer->print();
1151 }
1152 }
1153
1154
1155 ast_declaration::ast_declaration(const char *identifier, bool is_array,
1156 ast_expression *array_size,
1157 ast_expression *initializer)
1158 {
1159 this->identifier = identifier;
1160 this->is_array = is_array;
1161 this->array_size = array_size;
1162 this->initializer = initializer;
1163 }
1164
1165
1166 void
1167 ast_declarator_list::print(void) const
1168 {
1169 assert(type || invariant);
1170
1171 if (type)
1172 type->print();
1173 else
1174 printf("invariant ");
1175
1176 foreach_list_const (ptr, & this->declarations) {
1177 if (ptr != this->declarations.get_head())
1178 printf(", ");
1179
1180 ast_node *ast = exec_node_data(ast_node, ptr, link);
1181 ast->print();
1182 }
1183
1184 printf("; ");
1185 }
1186
1187
1188 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1189 {
1190 this->type = type;
1191 this->invariant = false;
1192 }
1193
1194 void
1195 ast_jump_statement::print(void) const
1196 {
1197 switch (mode) {
1198 case ast_continue:
1199 printf("continue; ");
1200 break;
1201 case ast_break:
1202 printf("break; ");
1203 break;
1204 case ast_return:
1205 printf("return ");
1206 if (opt_return_value)
1207 opt_return_value->print();
1208
1209 printf("; ");
1210 break;
1211 case ast_discard:
1212 printf("discard; ");
1213 break;
1214 }
1215 }
1216
1217
1218 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1219 : opt_return_value(NULL)
1220 {
1221 this->mode = ast_jump_modes(mode);
1222
1223 if (mode == ast_return)
1224 opt_return_value = return_value;
1225 }
1226
1227
1228 void
1229 ast_selection_statement::print(void) const
1230 {
1231 printf("if ( ");
1232 condition->print();
1233 printf(") ");
1234
1235 then_statement->print();
1236
1237 if (else_statement) {
1238 printf("else ");
1239 else_statement->print();
1240 }
1241
1242 }
1243
1244
1245 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1246 ast_node *then_statement,
1247 ast_node *else_statement)
1248 {
1249 this->condition = condition;
1250 this->then_statement = then_statement;
1251 this->else_statement = else_statement;
1252 }
1253
1254
1255 void
1256 ast_switch_statement::print(void) const
1257 {
1258 printf("switch ( ");
1259 test_expression->print();
1260 printf(") ");
1261
1262 body->print();
1263 }
1264
1265
1266 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1267 ast_node *body)
1268 {
1269 this->test_expression = test_expression;
1270 this->body = body;
1271 }
1272
1273
1274 void
1275 ast_switch_body::print(void) const
1276 {
1277 printf("{\n");
1278 if (stmts != NULL) {
1279 stmts->print();
1280 }
1281 printf("}\n");
1282 }
1283
1284
1285 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1286 {
1287 this->stmts = stmts;
1288 }
1289
1290
1291 void ast_case_label::print(void) const
1292 {
1293 if (test_value != NULL) {
1294 printf("case ");
1295 test_value->print();
1296 printf(": ");
1297 } else {
1298 printf("default: ");
1299 }
1300 }
1301
1302
1303 ast_case_label::ast_case_label(ast_expression *test_value)
1304 {
1305 this->test_value = test_value;
1306 }
1307
1308
1309 void ast_case_label_list::print(void) const
1310 {
1311 foreach_list_const(n, & this->labels) {
1312 ast_node *ast = exec_node_data(ast_node, n, link);
1313 ast->print();
1314 }
1315 printf("\n");
1316 }
1317
1318
1319 ast_case_label_list::ast_case_label_list(void)
1320 {
1321 }
1322
1323
1324 void ast_case_statement::print(void) const
1325 {
1326 labels->print();
1327 foreach_list_const(n, & this->stmts) {
1328 ast_node *ast = exec_node_data(ast_node, n, link);
1329 ast->print();
1330 printf("\n");
1331 }
1332 }
1333
1334
1335 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1336 {
1337 this->labels = labels;
1338 }
1339
1340
1341 void ast_case_statement_list::print(void) const
1342 {
1343 foreach_list_const(n, & this->cases) {
1344 ast_node *ast = exec_node_data(ast_node, n, link);
1345 ast->print();
1346 }
1347 }
1348
1349
1350 ast_case_statement_list::ast_case_statement_list(void)
1351 {
1352 }
1353
1354
1355 void
1356 ast_iteration_statement::print(void) const
1357 {
1358 switch (mode) {
1359 case ast_for:
1360 printf("for( ");
1361 if (init_statement)
1362 init_statement->print();
1363 printf("; ");
1364
1365 if (condition)
1366 condition->print();
1367 printf("; ");
1368
1369 if (rest_expression)
1370 rest_expression->print();
1371 printf(") ");
1372
1373 body->print();
1374 break;
1375
1376 case ast_while:
1377 printf("while ( ");
1378 if (condition)
1379 condition->print();
1380 printf(") ");
1381 body->print();
1382 break;
1383
1384 case ast_do_while:
1385 printf("do ");
1386 body->print();
1387 printf("while ( ");
1388 if (condition)
1389 condition->print();
1390 printf("); ");
1391 break;
1392 }
1393 }
1394
1395
1396 ast_iteration_statement::ast_iteration_statement(int mode,
1397 ast_node *init,
1398 ast_node *condition,
1399 ast_expression *rest_expression,
1400 ast_node *body)
1401 {
1402 this->mode = ast_iteration_modes(mode);
1403 this->init_statement = init;
1404 this->condition = condition;
1405 this->rest_expression = rest_expression;
1406 this->body = body;
1407 }
1408
1409
1410 void
1411 ast_struct_specifier::print(void) const
1412 {
1413 printf("struct %s { ", name);
1414 foreach_list_const(n, &this->declarations) {
1415 ast_node *ast = exec_node_data(ast_node, n, link);
1416 ast->print();
1417 }
1418 printf("} ");
1419 }
1420
1421
1422 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1423 ast_declarator_list *declarator_list)
1424 {
1425 if (identifier == NULL) {
1426 static unsigned anon_count = 1;
1427 identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
1428 anon_count++;
1429 }
1430 name = identifier;
1431 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1432 is_declaration = true;
1433 }
1434
1435 static void
1436 set_shader_inout_layout(struct gl_shader *shader,
1437 struct _mesa_glsl_parse_state *state)
1438 {
1439 if (shader->Type != GL_GEOMETRY_SHADER) {
1440 /* Should have been prevented by the parser. */
1441 assert(!state->gs_input_prim_type_specified);
1442 assert(!state->out_qualifier->flags.i);
1443 return;
1444 }
1445
1446 shader->Geom.VerticesOut = 0;
1447 if (state->out_qualifier->flags.q.max_vertices)
1448 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1449
1450 if (state->gs_input_prim_type_specified) {
1451 shader->Geom.InputType = state->gs_input_prim_type;
1452 } else {
1453 shader->Geom.InputType = PRIM_UNKNOWN;
1454 }
1455
1456 if (state->out_qualifier->flags.q.prim_type) {
1457 shader->Geom.OutputType = state->out_qualifier->prim_type;
1458 } else {
1459 shader->Geom.OutputType = PRIM_UNKNOWN;
1460 }
1461 }
1462
1463 extern "C" {
1464
1465 void
1466 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1467 bool dump_ast, bool dump_hir)
1468 {
1469 struct _mesa_glsl_parse_state *state =
1470 new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
1471 const char *source = shader->Source;
1472
1473 state->error = glcpp_preprocess(state, &source, &state->info_log,
1474 &ctx->Extensions, ctx);
1475
1476 if (!state->error) {
1477 _mesa_glsl_lexer_ctor(state, source);
1478 _mesa_glsl_parse(state);
1479 _mesa_glsl_lexer_dtor(state);
1480 }
1481
1482 if (dump_ast) {
1483 foreach_list_const(n, &state->translation_unit) {
1484 ast_node *ast = exec_node_data(ast_node, n, link);
1485 ast->print();
1486 }
1487 printf("\n\n");
1488 }
1489
1490 ralloc_free(shader->ir);
1491 shader->ir = new(shader) exec_list;
1492 if (!state->error && !state->translation_unit.is_empty())
1493 _mesa_ast_to_hir(shader->ir, state);
1494
1495 if (!state->error) {
1496 validate_ir_tree(shader->ir);
1497
1498 /* Print out the unoptimized IR. */
1499 if (dump_hir) {
1500 _mesa_print_ir(shader->ir, state);
1501 }
1502 }
1503
1504
1505 if (!state->error && !shader->ir->is_empty()) {
1506 struct gl_shader_compiler_options *options =
1507 &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
1508
1509 /* Do some optimization at compile time to reduce shader IR size
1510 * and reduce later work if the same shader is linked multiple times
1511 */
1512 while (do_common_optimization(shader->ir, false, false, 32, options))
1513 ;
1514
1515 validate_ir_tree(shader->ir);
1516 }
1517
1518 if (shader->InfoLog)
1519 ralloc_free(shader->InfoLog);
1520
1521 shader->symbols = state->symbols;
1522 shader->CompileStatus = !state->error;
1523 shader->InfoLog = state->info_log;
1524 shader->Version = state->language_version;
1525 shader->InfoLog = state->info_log;
1526 shader->IsES = state->es_shader;
1527
1528 memcpy(shader->builtins_to_link, state->builtins_to_link,
1529 sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
1530 shader->num_builtins_to_link = state->num_builtins_to_link;
1531
1532 if (shader->UniformBlocks)
1533 ralloc_free(shader->UniformBlocks);
1534 shader->NumUniformBlocks = state->num_uniform_blocks;
1535 shader->UniformBlocks = state->uniform_blocks;
1536 ralloc_steal(shader, shader->UniformBlocks);
1537
1538 if (!state->error)
1539 set_shader_inout_layout(shader, state);
1540
1541 /* Retain any live IR, but trash the rest. */
1542 reparent_ir(shader->ir, shader->ir);
1543
1544 ralloc_free(state);
1545 }
1546
1547 } /* extern "C" */
1548 /**
1549 * Do the set of common optimizations passes
1550 *
1551 * \param ir List of instructions to be optimized
1552 * \param linked Is the shader linked? This enables
1553 * optimizations passes that remove code at
1554 * global scope and could cause linking to
1555 * fail.
1556 * \param uniform_locations_assigned Have locations already been assigned for
1557 * uniforms? This prevents the declarations
1558 * of unused uniforms from being removed.
1559 * The setting of this flag only matters if
1560 * \c linked is \c true.
1561 * \param max_unroll_iterations Maximum number of loop iterations to be
1562 * unrolled. Setting to 0 disables loop
1563 * unrolling.
1564 * \param options The driver's preferred shader options.
1565 */
1566 bool
1567 do_common_optimization(exec_list *ir, bool linked,
1568 bool uniform_locations_assigned,
1569 unsigned max_unroll_iterations,
1570 const struct gl_shader_compiler_options *options)
1571 {
1572 GLboolean progress = GL_FALSE;
1573
1574 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1575
1576 if (linked) {
1577 progress = do_function_inlining(ir) || progress;
1578 progress = do_dead_functions(ir) || progress;
1579 progress = do_structure_splitting(ir) || progress;
1580 }
1581 progress = do_if_simplification(ir) || progress;
1582 progress = opt_flatten_nested_if_blocks(ir) || progress;
1583 progress = do_copy_propagation(ir) || progress;
1584 progress = do_copy_propagation_elements(ir) || progress;
1585
1586 if (options->PreferDP4 && !linked)
1587 progress = opt_flip_matrices(ir) || progress;
1588
1589 if (linked)
1590 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1591 else
1592 progress = do_dead_code_unlinked(ir) || progress;
1593 progress = do_dead_code_local(ir) || progress;
1594 progress = do_tree_grafting(ir) || progress;
1595 progress = do_constant_propagation(ir) || progress;
1596 if (linked)
1597 progress = do_constant_variable(ir) || progress;
1598 else
1599 progress = do_constant_variable_unlinked(ir) || progress;
1600 progress = do_constant_folding(ir) || progress;
1601 progress = do_algebraic(ir) || progress;
1602 progress = do_lower_jumps(ir) || progress;
1603 progress = do_vec_index_to_swizzle(ir) || progress;
1604 progress = lower_vector_insert(ir, false) || progress;
1605 progress = do_swizzle_swizzle(ir) || progress;
1606 progress = do_noop_swizzle(ir) || progress;
1607
1608 progress = optimize_split_arrays(ir, linked) || progress;
1609 progress = optimize_redundant_jumps(ir) || progress;
1610
1611 loop_state *ls = analyze_loop_variables(ir);
1612 if (ls->loop_found) {
1613 progress = set_loop_controls(ir, ls) || progress;
1614 progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
1615 }
1616 delete ls;
1617
1618 return progress;
1619 }
1620
1621 extern "C" {
1622
1623 /**
1624 * To be called at GL teardown time, this frees compiler datastructures.
1625 *
1626 * After calling this, any previously compiled shaders and shader
1627 * programs would be invalid. So this should happen at approximately
1628 * program exit.
1629 */
1630 void
1631 _mesa_destroy_shader_compiler(void)
1632 {
1633 _mesa_destroy_shader_compiler_caches();
1634
1635 _mesa_glsl_release_types();
1636 }
1637
1638 /**
1639 * Releases compiler caches to trade off performance for memory.
1640 *
1641 * Intended to be used with glReleaseShaderCompiler().
1642 */
1643 void
1644 _mesa_destroy_shader_compiler_caches(void)
1645 {
1646 _mesa_glsl_release_builtin_functions();
1647 }
1648
1649 }