glsl: replace Elements() with ARRAY_SIZE()
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/shaderobj.h"
31 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
32 #include "util/ralloc.h"
33 #include "ast.h"
34 #include "glsl_parser_extras.h"
35 #include "glsl_parser.h"
36 #include "ir_optimization.h"
37 #include "loop_analysis.h"
38
39 /**
40 * Format a short human-readable description of the given GLSL version.
41 */
42 const char *
43 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
44 {
45 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
46 version / 100, version % 100);
47 }
48
49
50 static const unsigned known_desktop_glsl_versions[] =
51 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
52
53
54 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
55 gl_shader_stage stage,
56 void *mem_ctx)
57 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
58 switch_state()
59 {
60 assert(stage < MESA_SHADER_STAGES);
61 this->stage = stage;
62
63 this->scanner = NULL;
64 this->translation_unit.make_empty();
65 this->symbols = new(mem_ctx) glsl_symbol_table;
66
67 this->info_log = ralloc_strdup(mem_ctx, "");
68 this->error = false;
69 this->loop_nesting_ast = NULL;
70
71 this->struct_specifier_depth = 0;
72
73 this->uses_builtin_functions = false;
74
75 /* Set default language version and extensions */
76 this->language_version = ctx->Const.ForceGLSLVersion ?
77 ctx->Const.ForceGLSLVersion : 110;
78 this->es_shader = false;
79 this->ARB_texture_rectangle_enable = true;
80
81 /* OpenGL ES 2.0 has different defaults from desktop GL. */
82 if (ctx->API == API_OPENGLES2) {
83 this->language_version = 100;
84 this->es_shader = true;
85 this->ARB_texture_rectangle_enable = false;
86 }
87
88 this->extensions = &ctx->Extensions;
89
90 this->Const.MaxLights = ctx->Const.MaxLights;
91 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
92 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
93 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
94 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
95 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
96 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
97 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
98 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
99 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
100 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
101 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
102
103 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
104
105 /* 1.50 constants */
106 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
107 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
108 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
109 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
110 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
111 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
112 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
113 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
114
115 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
116 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
117 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
118 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
119 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
120
121 /* Compute shader constants */
122 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
123 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
124 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
125 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
126
127 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
128 this->Const.MaxCombinedImageUnitsAndFragmentOutputs = ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs;
129 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
130 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
131 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
132 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
133 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
134
135 /* ARB_viewport_array */
136 this->Const.MaxViewports = ctx->Const.MaxViewports;
137
138 this->current_function = NULL;
139 this->toplevel_ir = NULL;
140 this->found_return = false;
141 this->all_invariant = false;
142 this->user_structures = NULL;
143 this->num_user_structures = 0;
144
145 /* supported_versions should be large enough to support the known desktop
146 * GLSL versions plus 2 GLES versions (ES2 & ES3)
147 */
148 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 2) ==
149 ARRAY_SIZE(this->supported_versions));
150
151 /* Populate the list of supported GLSL versions */
152 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
153 * the OpenGL 3.2 Core context is supported, this logic will need
154 * change. Older versions of GLSL are no longer supported
155 * outside the compatibility contexts of 3.x.
156 */
157 this->num_supported_versions = 0;
158 if (_mesa_is_desktop_gl(ctx)) {
159 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
160 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
161 this->supported_versions[this->num_supported_versions].ver
162 = known_desktop_glsl_versions[i];
163 this->supported_versions[this->num_supported_versions].es = false;
164 this->num_supported_versions++;
165 }
166 }
167 }
168 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
169 this->supported_versions[this->num_supported_versions].ver = 100;
170 this->supported_versions[this->num_supported_versions].es = true;
171 this->num_supported_versions++;
172 }
173 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
174 this->supported_versions[this->num_supported_versions].ver = 300;
175 this->supported_versions[this->num_supported_versions].es = true;
176 this->num_supported_versions++;
177 }
178
179 /* Create a string for use in error messages to tell the user which GLSL
180 * versions are supported.
181 */
182 char *supported = ralloc_strdup(this, "");
183 for (unsigned i = 0; i < this->num_supported_versions; i++) {
184 unsigned ver = this->supported_versions[i].ver;
185 const char *const prefix = (i == 0)
186 ? ""
187 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
188 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
189
190 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
191 prefix,
192 ver / 100, ver % 100,
193 suffix);
194 }
195
196 this->supported_version_string = supported;
197
198 if (ctx->Const.ForceGLSLExtensionsWarn)
199 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
200
201 this->default_uniform_qualifier = new(this) ast_type_qualifier();
202 this->default_uniform_qualifier->flags.q.shared = 1;
203 this->default_uniform_qualifier->flags.q.column_major = 1;
204
205 this->fs_uses_gl_fragcoord = false;
206 this->fs_redeclares_gl_fragcoord = false;
207 this->fs_origin_upper_left = false;
208 this->fs_pixel_center_integer = false;
209 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
210
211 this->gs_input_prim_type_specified = false;
212 this->gs_input_size = 0;
213 this->in_qualifier = new(this) ast_type_qualifier();
214 this->out_qualifier = new(this) ast_type_qualifier();
215 this->early_fragment_tests = false;
216 memset(this->atomic_counter_offsets, 0,
217 sizeof(this->atomic_counter_offsets));
218 this->allow_extension_directive_midshader =
219 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
220 }
221
222 /**
223 * Determine whether the current GLSL version is sufficiently high to support
224 * a certain feature, and generate an error message if it isn't.
225 *
226 * \param required_glsl_version and \c required_glsl_es_version are
227 * interpreted as they are in _mesa_glsl_parse_state::is_version().
228 *
229 * \param locp is the parser location where the error should be reported.
230 *
231 * \param fmt (and additional arguments) constitute a printf-style error
232 * message to report if the version check fails. Information about the
233 * current and required GLSL versions will be appended. So, for example, if
234 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
235 * "foo unsupported") is called, the error message will be "foo unsupported in
236 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
237 */
238 bool
239 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
240 unsigned required_glsl_es_version,
241 YYLTYPE *locp, const char *fmt, ...)
242 {
243 if (this->is_version(required_glsl_version, required_glsl_es_version))
244 return true;
245
246 va_list args;
247 va_start(args, fmt);
248 char *problem = ralloc_vasprintf(this, fmt, args);
249 va_end(args);
250 const char *glsl_version_string
251 = glsl_compute_version_string(this, false, required_glsl_version);
252 const char *glsl_es_version_string
253 = glsl_compute_version_string(this, true, required_glsl_es_version);
254 const char *requirement_string = "";
255 if (required_glsl_version && required_glsl_es_version) {
256 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
257 glsl_version_string,
258 glsl_es_version_string);
259 } else if (required_glsl_version) {
260 requirement_string = ralloc_asprintf(this, " (%s required)",
261 glsl_version_string);
262 } else if (required_glsl_es_version) {
263 requirement_string = ralloc_asprintf(this, " (%s required)",
264 glsl_es_version_string);
265 }
266 _mesa_glsl_error(locp, this, "%s in %s%s",
267 problem, this->get_version_string(),
268 requirement_string);
269
270 return false;
271 }
272
273 /**
274 * Process a GLSL #version directive.
275 *
276 * \param version is the integer that follows the #version token.
277 *
278 * \param ident is a string identifier that follows the integer, if any is
279 * present. Otherwise NULL.
280 */
281 void
282 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
283 const char *ident)
284 {
285 bool es_token_present = false;
286 if (ident) {
287 if (strcmp(ident, "es") == 0) {
288 es_token_present = true;
289 } else if (version >= 150) {
290 if (strcmp(ident, "core") == 0) {
291 /* Accept the token. There's no need to record that this is
292 * a core profile shader since that's the only profile we support.
293 */
294 } else if (strcmp(ident, "compatibility") == 0) {
295 _mesa_glsl_error(locp, this,
296 "the compatibility profile is not supported");
297 } else {
298 _mesa_glsl_error(locp, this,
299 "\"%s\" is not a valid shading language profile; "
300 "if present, it must be \"core\"", ident);
301 }
302 } else {
303 _mesa_glsl_error(locp, this,
304 "illegal text following version number");
305 }
306 }
307
308 this->es_shader = es_token_present;
309 if (version == 100) {
310 if (es_token_present) {
311 _mesa_glsl_error(locp, this,
312 "GLSL 1.00 ES should be selected using "
313 "`#version 100'");
314 } else {
315 this->es_shader = true;
316 }
317 }
318
319 if (this->es_shader) {
320 this->ARB_texture_rectangle_enable = false;
321 }
322
323 this->language_version = version;
324
325 bool supported = false;
326 for (unsigned i = 0; i < this->num_supported_versions; i++) {
327 if (this->supported_versions[i].ver == (unsigned) version
328 && this->supported_versions[i].es == this->es_shader) {
329 supported = true;
330 break;
331 }
332 }
333
334 if (!supported) {
335 _mesa_glsl_error(locp, this, "%s is not supported. "
336 "Supported versions are: %s",
337 this->get_version_string(),
338 this->supported_version_string);
339
340 /* On exit, the language_version must be set to a valid value.
341 * Later calls to _mesa_glsl_initialize_types will misbehave if
342 * the version is invalid.
343 */
344 switch (this->ctx->API) {
345 case API_OPENGL_COMPAT:
346 case API_OPENGL_CORE:
347 this->language_version = this->ctx->Const.GLSLVersion;
348 break;
349
350 case API_OPENGLES:
351 assert(!"Should not get here.");
352 /* FALLTHROUGH */
353
354 case API_OPENGLES2:
355 this->language_version = 100;
356 break;
357 }
358 }
359 }
360
361
362 /**
363 * Translate a gl_shader_stage to a short shader stage name for debug
364 * printouts and error messages.
365 */
366 const char *
367 _mesa_shader_stage_to_string(unsigned stage)
368 {
369 switch (stage) {
370 case MESA_SHADER_VERTEX: return "vertex";
371 case MESA_SHADER_FRAGMENT: return "fragment";
372 case MESA_SHADER_GEOMETRY: return "geometry";
373 case MESA_SHADER_COMPUTE: return "compute";
374 }
375
376 unreachable("Unknown shader stage.");
377 }
378
379 /**
380 * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
381 * for debug printouts and error messages.
382 */
383 const char *
384 _mesa_shader_stage_to_abbrev(unsigned stage)
385 {
386 switch (stage) {
387 case MESA_SHADER_VERTEX: return "VS";
388 case MESA_SHADER_FRAGMENT: return "FS";
389 case MESA_SHADER_GEOMETRY: return "GS";
390 case MESA_SHADER_COMPUTE: return "CS";
391 }
392
393 unreachable("Unknown shader stage.");
394 }
395
396 /* This helper function will append the given message to the shader's
397 info log and report it via GL_ARB_debug_output. Per that extension,
398 'type' is one of the enum values classifying the message, and
399 'id' is the implementation-defined ID of the given message. */
400 static void
401 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
402 GLenum type, const char *fmt, va_list ap)
403 {
404 bool error = (type == MESA_DEBUG_TYPE_ERROR);
405 GLuint msg_id = 0;
406
407 assert(state->info_log != NULL);
408
409 /* Get the offset that the new message will be written to. */
410 int msg_offset = strlen(state->info_log);
411
412 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
413 locp->source,
414 locp->first_line,
415 locp->first_column,
416 error ? "error" : "warning");
417 ralloc_vasprintf_append(&state->info_log, fmt, ap);
418
419 const char *const msg = &state->info_log[msg_offset];
420 struct gl_context *ctx = state->ctx;
421
422 /* Report the error via GL_ARB_debug_output. */
423 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
424
425 ralloc_strcat(&state->info_log, "\n");
426 }
427
428 void
429 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
430 const char *fmt, ...)
431 {
432 va_list ap;
433
434 state->error = true;
435
436 va_start(ap, fmt);
437 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
438 va_end(ap);
439 }
440
441
442 void
443 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
444 const char *fmt, ...)
445 {
446 va_list ap;
447
448 va_start(ap, fmt);
449 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
450 va_end(ap);
451 }
452
453
454 /**
455 * Enum representing the possible behaviors that can be specified in
456 * an #extension directive.
457 */
458 enum ext_behavior {
459 extension_disable,
460 extension_enable,
461 extension_require,
462 extension_warn
463 };
464
465 /**
466 * Element type for _mesa_glsl_supported_extensions
467 */
468 struct _mesa_glsl_extension {
469 /**
470 * Name of the extension when referred to in a GLSL extension
471 * statement
472 */
473 const char *name;
474
475 /** True if this extension is available to desktop GL shaders */
476 bool avail_in_GL;
477
478 /** True if this extension is available to GLES shaders */
479 bool avail_in_ES;
480
481 /**
482 * Flag in the gl_extensions struct indicating whether this
483 * extension is supported by the driver, or
484 * &gl_extensions::dummy_true if supported by all drivers.
485 *
486 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
487 * member" type, the type-safe alternative to the "offsetof" macro.
488 * In a nutshell:
489 *
490 * - foo bar::* p declares p to be an "offset" to a field of type
491 * foo that exists within struct bar
492 * - &bar::baz computes the "offset" of field baz within struct bar
493 * - x.*p accesses the field of x that exists at "offset" p
494 * - x->*p is equivalent to (*x).*p
495 */
496 const GLboolean gl_extensions::* supported_flag;
497
498 /**
499 * Flag in the _mesa_glsl_parse_state struct that should be set
500 * when this extension is enabled.
501 *
502 * See note in _mesa_glsl_extension::supported_flag about "pointer
503 * to member" types.
504 */
505 bool _mesa_glsl_parse_state::* enable_flag;
506
507 /**
508 * Flag in the _mesa_glsl_parse_state struct that should be set
509 * when the shader requests "warn" behavior for this extension.
510 *
511 * See note in _mesa_glsl_extension::supported_flag about "pointer
512 * to member" types.
513 */
514 bool _mesa_glsl_parse_state::* warn_flag;
515
516
517 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
518 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
519 };
520
521 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
522 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
523 &_mesa_glsl_parse_state::NAME##_enable, \
524 &_mesa_glsl_parse_state::NAME##_warn }
525
526 /**
527 * Table of extensions that can be enabled/disabled within a shader,
528 * and the conditions under which they are supported.
529 */
530 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
531 /* API availability */
532 /* name GL ES supported flag */
533
534 /* ARB extensions go here, sorted alphabetically.
535 */
536 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
537 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
538 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
539 EXT(ARB_derivative_control, true, false, ARB_derivative_control),
540 EXT(ARB_draw_buffers, true, false, dummy_true),
541 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
542 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
543 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
544 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
545 EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
546 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
547 EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
548 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
549 EXT(ARB_separate_shader_objects, true, false, dummy_true),
550 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
551 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
552 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
553 EXT(ARB_shader_precision, true, false, ARB_shader_precision),
554 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
555 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
556 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
557 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
558 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
559 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
560 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
561 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
562 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
563 EXT(ARB_texture_rectangle, true, false, dummy_true),
564 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
565 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
566
567 /* KHR extensions go here, sorted alphabetically.
568 */
569
570 /* OES extensions go here, sorted alphabetically.
571 */
572 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
573 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
574 EXT(OES_texture_3D, false, true, EXT_texture3D),
575
576 /* All other extensions go here, sorted alphabetically.
577 */
578 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
579 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
580 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
581 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
582 EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
583 EXT(EXT_draw_buffers, false, true, dummy_true),
584 EXT(EXT_separate_shader_objects, false, true, dummy_true),
585 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
586 EXT(EXT_texture_array, true, false, EXT_texture_array),
587 };
588
589 #undef EXT
590
591
592 /**
593 * Determine whether a given extension is compatible with the target,
594 * API, and extension information in the current parser state.
595 */
596 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
597 state) const
598 {
599 /* Check that this extension matches whether we are compiling
600 * for desktop GL or GLES.
601 */
602 if (state->es_shader) {
603 if (!this->avail_in_ES) return false;
604 } else {
605 if (!this->avail_in_GL) return false;
606 }
607
608 /* Check that this extension is supported by the OpenGL
609 * implementation.
610 *
611 * Note: the ->* operator indexes into state->extensions by the
612 * offset this->supported_flag. See
613 * _mesa_glsl_extension::supported_flag for more info.
614 */
615 return state->extensions->*(this->supported_flag);
616 }
617
618 /**
619 * Set the appropriate flags in the parser state to establish the
620 * given behavior for this extension.
621 */
622 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
623 ext_behavior behavior) const
624 {
625 /* Note: the ->* operator indexes into state by the
626 * offsets this->enable_flag and this->warn_flag. See
627 * _mesa_glsl_extension::supported_flag for more info.
628 */
629 state->*(this->enable_flag) = (behavior != extension_disable);
630 state->*(this->warn_flag) = (behavior == extension_warn);
631 }
632
633 /**
634 * Find an extension by name in _mesa_glsl_supported_extensions. If
635 * the name is not found, return NULL.
636 */
637 static const _mesa_glsl_extension *find_extension(const char *name)
638 {
639 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
640 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
641 return &_mesa_glsl_supported_extensions[i];
642 }
643 }
644 return NULL;
645 }
646
647
648 bool
649 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
650 const char *behavior_string, YYLTYPE *behavior_locp,
651 _mesa_glsl_parse_state *state)
652 {
653 ext_behavior behavior;
654 if (strcmp(behavior_string, "warn") == 0) {
655 behavior = extension_warn;
656 } else if (strcmp(behavior_string, "require") == 0) {
657 behavior = extension_require;
658 } else if (strcmp(behavior_string, "enable") == 0) {
659 behavior = extension_enable;
660 } else if (strcmp(behavior_string, "disable") == 0) {
661 behavior = extension_disable;
662 } else {
663 _mesa_glsl_error(behavior_locp, state,
664 "unknown extension behavior `%s'",
665 behavior_string);
666 return false;
667 }
668
669 if (strcmp(name, "all") == 0) {
670 if ((behavior == extension_enable) || (behavior == extension_require)) {
671 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
672 (behavior == extension_enable)
673 ? "enable" : "require");
674 return false;
675 } else {
676 for (unsigned i = 0;
677 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
678 const _mesa_glsl_extension *extension
679 = &_mesa_glsl_supported_extensions[i];
680 if (extension->compatible_with_state(state)) {
681 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
682 }
683 }
684 }
685 } else {
686 const _mesa_glsl_extension *extension = find_extension(name);
687 if (extension && extension->compatible_with_state(state)) {
688 extension->set_flags(state, behavior);
689 } else {
690 static const char fmt[] = "extension `%s' unsupported in %s shader";
691
692 if (behavior == extension_require) {
693 _mesa_glsl_error(name_locp, state, fmt,
694 name, _mesa_shader_stage_to_string(state->stage));
695 return false;
696 } else {
697 _mesa_glsl_warning(name_locp, state, fmt,
698 name, _mesa_shader_stage_to_string(state->stage));
699 }
700 }
701 }
702
703 return true;
704 }
705
706
707 /**
708 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
709 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
710 * (process_array_constructor, et al) sufficient information to do type
711 * checking.
712 *
713 * Operates on assignments involving an aggregate initializer. E.g.,
714 *
715 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
716 *
717 * or more ridiculously,
718 *
719 * struct S {
720 * vec4 v[2];
721 * };
722 *
723 * struct {
724 * S a[2], b;
725 * int c;
726 * } aggregate = {
727 * {
728 * {
729 * {
730 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
731 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
732 * } // a[0].v
733 * }, // a[0]
734 * {
735 * {
736 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
737 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
738 * } // a[1].v
739 * } // a[1]
740 * }, // a
741 * {
742 * {
743 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
744 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
745 * } // b.v
746 * }, // b
747 * 4 // c
748 * };
749 *
750 * This pass is necessary because the right-hand side of <type> e = { ... }
751 * doesn't contain sufficient information to determine if the types match.
752 */
753 void
754 _mesa_ast_set_aggregate_type(const glsl_type *type,
755 ast_expression *expr)
756 {
757 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
758 ai->constructor_type = type;
759
760 /* If the aggregate is an array, recursively set its elements' types. */
761 if (type->is_array()) {
762 /* Each array element has the type type->element_type().
763 *
764 * E.g., if <type> if struct S[2] we want to set each element's type to
765 * struct S.
766 */
767 for (exec_node *expr_node = ai->expressions.head;
768 !expr_node->is_tail_sentinel();
769 expr_node = expr_node->next) {
770 ast_expression *expr = exec_node_data(ast_expression, expr_node,
771 link);
772
773 if (expr->oper == ast_aggregate)
774 _mesa_ast_set_aggregate_type(type->element_type(), expr);
775 }
776
777 /* If the aggregate is a struct, recursively set its fields' types. */
778 } else if (type->is_record()) {
779 exec_node *expr_node = ai->expressions.head;
780
781 /* Iterate through the struct's fields. */
782 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
783 i++, expr_node = expr_node->next) {
784 ast_expression *expr = exec_node_data(ast_expression, expr_node,
785 link);
786
787 if (expr->oper == ast_aggregate) {
788 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
789 }
790 }
791 /* If the aggregate is a matrix, set its columns' types. */
792 } else if (type->is_matrix()) {
793 for (exec_node *expr_node = ai->expressions.head;
794 !expr_node->is_tail_sentinel();
795 expr_node = expr_node->next) {
796 ast_expression *expr = exec_node_data(ast_expression, expr_node,
797 link);
798
799 if (expr->oper == ast_aggregate)
800 _mesa_ast_set_aggregate_type(type->column_type(), expr);
801 }
802 }
803 }
804
805
806 void
807 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
808 {
809 if (q->flags.q.constant)
810 printf("const ");
811
812 if (q->flags.q.invariant)
813 printf("invariant ");
814
815 if (q->flags.q.attribute)
816 printf("attribute ");
817
818 if (q->flags.q.varying)
819 printf("varying ");
820
821 if (q->flags.q.in && q->flags.q.out)
822 printf("inout ");
823 else {
824 if (q->flags.q.in)
825 printf("in ");
826
827 if (q->flags.q.out)
828 printf("out ");
829 }
830
831 if (q->flags.q.centroid)
832 printf("centroid ");
833 if (q->flags.q.sample)
834 printf("sample ");
835 if (q->flags.q.uniform)
836 printf("uniform ");
837 if (q->flags.q.smooth)
838 printf("smooth ");
839 if (q->flags.q.flat)
840 printf("flat ");
841 if (q->flags.q.noperspective)
842 printf("noperspective ");
843 }
844
845
846 void
847 ast_node::print(void) const
848 {
849 printf("unhandled node ");
850 }
851
852
853 ast_node::ast_node(void)
854 {
855 this->location.source = 0;
856 this->location.first_line = 0;
857 this->location.first_column = 0;
858 this->location.last_line = 0;
859 this->location.last_column = 0;
860 }
861
862
863 static void
864 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
865 {
866 if (array_specifier)
867 array_specifier->print();
868 }
869
870
871 void
872 ast_compound_statement::print(void) const
873 {
874 printf("{\n");
875
876 foreach_list_typed(ast_node, ast, link, &this->statements) {
877 ast->print();
878 }
879
880 printf("}\n");
881 }
882
883
884 ast_compound_statement::ast_compound_statement(int new_scope,
885 ast_node *statements)
886 {
887 this->new_scope = new_scope;
888
889 if (statements != NULL) {
890 this->statements.push_degenerate_list_at_head(&statements->link);
891 }
892 }
893
894
895 void
896 ast_expression::print(void) const
897 {
898 switch (oper) {
899 case ast_assign:
900 case ast_mul_assign:
901 case ast_div_assign:
902 case ast_mod_assign:
903 case ast_add_assign:
904 case ast_sub_assign:
905 case ast_ls_assign:
906 case ast_rs_assign:
907 case ast_and_assign:
908 case ast_xor_assign:
909 case ast_or_assign:
910 subexpressions[0]->print();
911 printf("%s ", operator_string(oper));
912 subexpressions[1]->print();
913 break;
914
915 case ast_field_selection:
916 subexpressions[0]->print();
917 printf(". %s ", primary_expression.identifier);
918 break;
919
920 case ast_plus:
921 case ast_neg:
922 case ast_bit_not:
923 case ast_logic_not:
924 case ast_pre_inc:
925 case ast_pre_dec:
926 printf("%s ", operator_string(oper));
927 subexpressions[0]->print();
928 break;
929
930 case ast_post_inc:
931 case ast_post_dec:
932 subexpressions[0]->print();
933 printf("%s ", operator_string(oper));
934 break;
935
936 case ast_conditional:
937 subexpressions[0]->print();
938 printf("? ");
939 subexpressions[1]->print();
940 printf(": ");
941 subexpressions[2]->print();
942 break;
943
944 case ast_array_index:
945 subexpressions[0]->print();
946 printf("[ ");
947 subexpressions[1]->print();
948 printf("] ");
949 break;
950
951 case ast_function_call: {
952 subexpressions[0]->print();
953 printf("( ");
954
955 foreach_list_typed (ast_node, ast, link, &this->expressions) {
956 if (&ast->link != this->expressions.get_head())
957 printf(", ");
958
959 ast->print();
960 }
961
962 printf(") ");
963 break;
964 }
965
966 case ast_identifier:
967 printf("%s ", primary_expression.identifier);
968 break;
969
970 case ast_int_constant:
971 printf("%d ", primary_expression.int_constant);
972 break;
973
974 case ast_uint_constant:
975 printf("%u ", primary_expression.uint_constant);
976 break;
977
978 case ast_float_constant:
979 printf("%f ", primary_expression.float_constant);
980 break;
981
982 case ast_double_constant:
983 printf("%f ", primary_expression.double_constant);
984 break;
985
986 case ast_bool_constant:
987 printf("%s ",
988 primary_expression.bool_constant
989 ? "true" : "false");
990 break;
991
992 case ast_sequence: {
993 printf("( ");
994 foreach_list_typed (ast_node, ast, link, & this->expressions) {
995 if (&ast->link != this->expressions.get_head())
996 printf(", ");
997
998 ast->print();
999 }
1000 printf(") ");
1001 break;
1002 }
1003
1004 case ast_aggregate: {
1005 printf("{ ");
1006 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1007 if (&ast->link != this->expressions.get_head())
1008 printf(", ");
1009
1010 ast->print();
1011 }
1012 printf("} ");
1013 break;
1014 }
1015
1016 default:
1017 assert(0);
1018 break;
1019 }
1020 }
1021
1022 ast_expression::ast_expression(int oper,
1023 ast_expression *ex0,
1024 ast_expression *ex1,
1025 ast_expression *ex2) :
1026 primary_expression()
1027 {
1028 this->oper = ast_operators(oper);
1029 this->subexpressions[0] = ex0;
1030 this->subexpressions[1] = ex1;
1031 this->subexpressions[2] = ex2;
1032 this->non_lvalue_description = NULL;
1033 }
1034
1035
1036 void
1037 ast_expression_statement::print(void) const
1038 {
1039 if (expression)
1040 expression->print();
1041
1042 printf("; ");
1043 }
1044
1045
1046 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1047 expression(ex)
1048 {
1049 /* empty */
1050 }
1051
1052
1053 void
1054 ast_function::print(void) const
1055 {
1056 return_type->print();
1057 printf(" %s (", identifier);
1058
1059 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1060 ast->print();
1061 }
1062
1063 printf(")");
1064 }
1065
1066
1067 ast_function::ast_function(void)
1068 : return_type(NULL), identifier(NULL), is_definition(false),
1069 signature(NULL)
1070 {
1071 /* empty */
1072 }
1073
1074
1075 void
1076 ast_fully_specified_type::print(void) const
1077 {
1078 _mesa_ast_type_qualifier_print(& qualifier);
1079 specifier->print();
1080 }
1081
1082
1083 void
1084 ast_parameter_declarator::print(void) const
1085 {
1086 type->print();
1087 if (identifier)
1088 printf("%s ", identifier);
1089 ast_opt_array_dimensions_print(array_specifier);
1090 }
1091
1092
1093 void
1094 ast_function_definition::print(void) const
1095 {
1096 prototype->print();
1097 body->print();
1098 }
1099
1100
1101 void
1102 ast_declaration::print(void) const
1103 {
1104 printf("%s ", identifier);
1105 ast_opt_array_dimensions_print(array_specifier);
1106
1107 if (initializer) {
1108 printf("= ");
1109 initializer->print();
1110 }
1111 }
1112
1113
1114 ast_declaration::ast_declaration(const char *identifier,
1115 ast_array_specifier *array_specifier,
1116 ast_expression *initializer)
1117 {
1118 this->identifier = identifier;
1119 this->array_specifier = array_specifier;
1120 this->initializer = initializer;
1121 }
1122
1123
1124 void
1125 ast_declarator_list::print(void) const
1126 {
1127 assert(type || invariant);
1128
1129 if (type)
1130 type->print();
1131 else if (invariant)
1132 printf("invariant ");
1133 else
1134 printf("precise ");
1135
1136 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1137 if (&ast->link != this->declarations.get_head())
1138 printf(", ");
1139
1140 ast->print();
1141 }
1142
1143 printf("; ");
1144 }
1145
1146
1147 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1148 {
1149 this->type = type;
1150 this->invariant = false;
1151 this->precise = false;
1152 }
1153
1154 void
1155 ast_jump_statement::print(void) const
1156 {
1157 switch (mode) {
1158 case ast_continue:
1159 printf("continue; ");
1160 break;
1161 case ast_break:
1162 printf("break; ");
1163 break;
1164 case ast_return:
1165 printf("return ");
1166 if (opt_return_value)
1167 opt_return_value->print();
1168
1169 printf("; ");
1170 break;
1171 case ast_discard:
1172 printf("discard; ");
1173 break;
1174 }
1175 }
1176
1177
1178 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1179 : opt_return_value(NULL)
1180 {
1181 this->mode = ast_jump_modes(mode);
1182
1183 if (mode == ast_return)
1184 opt_return_value = return_value;
1185 }
1186
1187
1188 void
1189 ast_selection_statement::print(void) const
1190 {
1191 printf("if ( ");
1192 condition->print();
1193 printf(") ");
1194
1195 then_statement->print();
1196
1197 if (else_statement) {
1198 printf("else ");
1199 else_statement->print();
1200 }
1201
1202 }
1203
1204
1205 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1206 ast_node *then_statement,
1207 ast_node *else_statement)
1208 {
1209 this->condition = condition;
1210 this->then_statement = then_statement;
1211 this->else_statement = else_statement;
1212 }
1213
1214
1215 void
1216 ast_switch_statement::print(void) const
1217 {
1218 printf("switch ( ");
1219 test_expression->print();
1220 printf(") ");
1221
1222 body->print();
1223 }
1224
1225
1226 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1227 ast_node *body)
1228 {
1229 this->test_expression = test_expression;
1230 this->body = body;
1231 }
1232
1233
1234 void
1235 ast_switch_body::print(void) const
1236 {
1237 printf("{\n");
1238 if (stmts != NULL) {
1239 stmts->print();
1240 }
1241 printf("}\n");
1242 }
1243
1244
1245 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1246 {
1247 this->stmts = stmts;
1248 }
1249
1250
1251 void ast_case_label::print(void) const
1252 {
1253 if (test_value != NULL) {
1254 printf("case ");
1255 test_value->print();
1256 printf(": ");
1257 } else {
1258 printf("default: ");
1259 }
1260 }
1261
1262
1263 ast_case_label::ast_case_label(ast_expression *test_value)
1264 {
1265 this->test_value = test_value;
1266 }
1267
1268
1269 void ast_case_label_list::print(void) const
1270 {
1271 foreach_list_typed(ast_node, ast, link, & this->labels) {
1272 ast->print();
1273 }
1274 printf("\n");
1275 }
1276
1277
1278 ast_case_label_list::ast_case_label_list(void)
1279 {
1280 }
1281
1282
1283 void ast_case_statement::print(void) const
1284 {
1285 labels->print();
1286 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1287 ast->print();
1288 printf("\n");
1289 }
1290 }
1291
1292
1293 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1294 {
1295 this->labels = labels;
1296 }
1297
1298
1299 void ast_case_statement_list::print(void) const
1300 {
1301 foreach_list_typed(ast_node, ast, link, & this->cases) {
1302 ast->print();
1303 }
1304 }
1305
1306
1307 ast_case_statement_list::ast_case_statement_list(void)
1308 {
1309 }
1310
1311
1312 void
1313 ast_iteration_statement::print(void) const
1314 {
1315 switch (mode) {
1316 case ast_for:
1317 printf("for( ");
1318 if (init_statement)
1319 init_statement->print();
1320 printf("; ");
1321
1322 if (condition)
1323 condition->print();
1324 printf("; ");
1325
1326 if (rest_expression)
1327 rest_expression->print();
1328 printf(") ");
1329
1330 body->print();
1331 break;
1332
1333 case ast_while:
1334 printf("while ( ");
1335 if (condition)
1336 condition->print();
1337 printf(") ");
1338 body->print();
1339 break;
1340
1341 case ast_do_while:
1342 printf("do ");
1343 body->print();
1344 printf("while ( ");
1345 if (condition)
1346 condition->print();
1347 printf("); ");
1348 break;
1349 }
1350 }
1351
1352
1353 ast_iteration_statement::ast_iteration_statement(int mode,
1354 ast_node *init,
1355 ast_node *condition,
1356 ast_expression *rest_expression,
1357 ast_node *body)
1358 {
1359 this->mode = ast_iteration_modes(mode);
1360 this->init_statement = init;
1361 this->condition = condition;
1362 this->rest_expression = rest_expression;
1363 this->body = body;
1364 }
1365
1366
1367 void
1368 ast_struct_specifier::print(void) const
1369 {
1370 printf("struct %s { ", name);
1371 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1372 ast->print();
1373 }
1374 printf("} ");
1375 }
1376
1377
1378 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1379 ast_declarator_list *declarator_list)
1380 {
1381 if (identifier == NULL) {
1382 static mtx_t mutex = _MTX_INITIALIZER_NP;
1383 static unsigned anon_count = 1;
1384 unsigned count;
1385
1386 mtx_lock(&mutex);
1387 count = anon_count++;
1388 mtx_unlock(&mutex);
1389
1390 identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
1391 }
1392 name = identifier;
1393 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1394 is_declaration = true;
1395 }
1396
1397 static void
1398 set_shader_inout_layout(struct gl_shader *shader,
1399 struct _mesa_glsl_parse_state *state)
1400 {
1401 if (shader->Stage != MESA_SHADER_GEOMETRY) {
1402 /* Should have been prevented by the parser. */
1403 assert(!state->in_qualifier->flags.i);
1404 assert(!state->out_qualifier->flags.i);
1405 }
1406
1407 if (shader->Stage != MESA_SHADER_COMPUTE) {
1408 /* Should have been prevented by the parser. */
1409 assert(!state->cs_input_local_size_specified);
1410 }
1411
1412 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1413 /* Should have been prevented by the parser. */
1414 assert(!state->fs_uses_gl_fragcoord);
1415 assert(!state->fs_redeclares_gl_fragcoord);
1416 assert(!state->fs_pixel_center_integer);
1417 assert(!state->fs_origin_upper_left);
1418 }
1419
1420 switch (shader->Stage) {
1421 case MESA_SHADER_GEOMETRY:
1422 shader->Geom.VerticesOut = 0;
1423 if (state->out_qualifier->flags.q.max_vertices)
1424 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1425
1426 if (state->gs_input_prim_type_specified) {
1427 shader->Geom.InputType = state->in_qualifier->prim_type;
1428 } else {
1429 shader->Geom.InputType = PRIM_UNKNOWN;
1430 }
1431
1432 if (state->out_qualifier->flags.q.prim_type) {
1433 shader->Geom.OutputType = state->out_qualifier->prim_type;
1434 } else {
1435 shader->Geom.OutputType = PRIM_UNKNOWN;
1436 }
1437
1438 shader->Geom.Invocations = 0;
1439 if (state->in_qualifier->flags.q.invocations)
1440 shader->Geom.Invocations = state->in_qualifier->invocations;
1441 break;
1442
1443 case MESA_SHADER_COMPUTE:
1444 if (state->cs_input_local_size_specified) {
1445 for (int i = 0; i < 3; i++)
1446 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1447 } else {
1448 for (int i = 0; i < 3; i++)
1449 shader->Comp.LocalSize[i] = 0;
1450 }
1451 break;
1452
1453 case MESA_SHADER_FRAGMENT:
1454 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1455 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1456 shader->pixel_center_integer = state->fs_pixel_center_integer;
1457 shader->origin_upper_left = state->fs_origin_upper_left;
1458 shader->ARB_fragment_coord_conventions_enable =
1459 state->ARB_fragment_coord_conventions_enable;
1460 break;
1461
1462 default:
1463 /* Nothing to do. */
1464 break;
1465 }
1466 }
1467
1468 extern "C" {
1469
1470 void
1471 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1472 bool dump_ast, bool dump_hir)
1473 {
1474 struct _mesa_glsl_parse_state *state =
1475 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1476 const char *source = shader->Source;
1477
1478 if (ctx->Const.GenerateTemporaryNames)
1479 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1480 false, true);
1481
1482 state->error = glcpp_preprocess(state, &source, &state->info_log,
1483 &ctx->Extensions, ctx);
1484
1485 if (!state->error) {
1486 _mesa_glsl_lexer_ctor(state, source);
1487 _mesa_glsl_parse(state);
1488 _mesa_glsl_lexer_dtor(state);
1489 }
1490
1491 if (dump_ast) {
1492 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1493 ast->print();
1494 }
1495 printf("\n\n");
1496 }
1497
1498 ralloc_free(shader->ir);
1499 shader->ir = new(shader) exec_list;
1500 if (!state->error && !state->translation_unit.is_empty())
1501 _mesa_ast_to_hir(shader->ir, state);
1502
1503 if (!state->error) {
1504 validate_ir_tree(shader->ir);
1505
1506 /* Print out the unoptimized IR. */
1507 if (dump_hir) {
1508 _mesa_print_ir(stdout, shader->ir, state);
1509 }
1510 }
1511
1512
1513 if (!state->error && !shader->ir->is_empty()) {
1514 struct gl_shader_compiler_options *options =
1515 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1516
1517 /* Do some optimization at compile time to reduce shader IR size
1518 * and reduce later work if the same shader is linked multiple times
1519 */
1520 while (do_common_optimization(shader->ir, false, false, options,
1521 ctx->Const.NativeIntegers))
1522 ;
1523
1524 validate_ir_tree(shader->ir);
1525
1526 enum ir_variable_mode other;
1527 switch (shader->Stage) {
1528 case MESA_SHADER_VERTEX:
1529 other = ir_var_shader_in;
1530 break;
1531 case MESA_SHADER_FRAGMENT:
1532 other = ir_var_shader_out;
1533 break;
1534 default:
1535 /* Something invalid to ensure optimize_dead_builtin_uniforms
1536 * doesn't remove anything other than uniforms or constants.
1537 */
1538 other = ir_var_mode_count;
1539 break;
1540 }
1541
1542 optimize_dead_builtin_variables(shader->ir, other);
1543
1544 validate_ir_tree(shader->ir);
1545 }
1546
1547 if (shader->InfoLog)
1548 ralloc_free(shader->InfoLog);
1549
1550 shader->symbols = new(shader->ir) glsl_symbol_table;
1551 shader->CompileStatus = !state->error;
1552 shader->InfoLog = state->info_log;
1553 shader->Version = state->language_version;
1554 shader->IsES = state->es_shader;
1555 shader->uses_builtin_functions = state->uses_builtin_functions;
1556
1557 if (!state->error)
1558 set_shader_inout_layout(shader, state);
1559
1560 /* Retain any live IR, but trash the rest. */
1561 reparent_ir(shader->ir, shader->ir);
1562
1563 /* Destroy the symbol table. Create a new symbol table that contains only
1564 * the variables and functions that still exist in the IR. The symbol
1565 * table will be used later during linking.
1566 *
1567 * There must NOT be any freed objects still referenced by the symbol
1568 * table. That could cause the linker to dereference freed memory.
1569 *
1570 * We don't have to worry about types or interface-types here because those
1571 * are fly-weights that are looked up by glsl_type.
1572 */
1573 foreach_in_list (ir_instruction, ir, shader->ir) {
1574 switch (ir->ir_type) {
1575 case ir_type_function:
1576 shader->symbols->add_function((ir_function *) ir);
1577 break;
1578 case ir_type_variable: {
1579 ir_variable *const var = (ir_variable *) ir;
1580
1581 if (var->data.mode != ir_var_temporary)
1582 shader->symbols->add_variable(var);
1583 break;
1584 }
1585 default:
1586 break;
1587 }
1588 }
1589
1590 delete state->symbols;
1591 ralloc_free(state);
1592 }
1593
1594 } /* extern "C" */
1595 /**
1596 * Do the set of common optimizations passes
1597 *
1598 * \param ir List of instructions to be optimized
1599 * \param linked Is the shader linked? This enables
1600 * optimizations passes that remove code at
1601 * global scope and could cause linking to
1602 * fail.
1603 * \param uniform_locations_assigned Have locations already been assigned for
1604 * uniforms? This prevents the declarations
1605 * of unused uniforms from being removed.
1606 * The setting of this flag only matters if
1607 * \c linked is \c true.
1608 * \param max_unroll_iterations Maximum number of loop iterations to be
1609 * unrolled. Setting to 0 disables loop
1610 * unrolling.
1611 * \param options The driver's preferred shader options.
1612 */
1613 bool
1614 do_common_optimization(exec_list *ir, bool linked,
1615 bool uniform_locations_assigned,
1616 const struct gl_shader_compiler_options *options,
1617 bool native_integers)
1618 {
1619 GLboolean progress = GL_FALSE;
1620
1621 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1622
1623 if (linked) {
1624 progress = do_function_inlining(ir) || progress;
1625 progress = do_dead_functions(ir) || progress;
1626 progress = do_structure_splitting(ir) || progress;
1627 }
1628 progress = do_if_simplification(ir) || progress;
1629 progress = opt_flatten_nested_if_blocks(ir) || progress;
1630 progress = opt_conditional_discard(ir) || progress;
1631 progress = do_copy_propagation(ir) || progress;
1632 progress = do_copy_propagation_elements(ir) || progress;
1633
1634 if (options->OptimizeForAOS && !linked)
1635 progress = opt_flip_matrices(ir) || progress;
1636
1637 if (linked && options->OptimizeForAOS) {
1638 progress = do_vectorize(ir) || progress;
1639 }
1640
1641 if (linked)
1642 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1643 else
1644 progress = do_dead_code_unlinked(ir) || progress;
1645 progress = do_dead_code_local(ir) || progress;
1646 progress = do_tree_grafting(ir) || progress;
1647 progress = do_constant_propagation(ir) || progress;
1648 if (linked)
1649 progress = do_constant_variable(ir) || progress;
1650 else
1651 progress = do_constant_variable_unlinked(ir) || progress;
1652 progress = do_constant_folding(ir) || progress;
1653 progress = do_minmax_prune(ir) || progress;
1654 progress = do_cse(ir) || progress;
1655 progress = do_rebalance_tree(ir) || progress;
1656 progress = do_algebraic(ir, native_integers, options) || progress;
1657 progress = do_lower_jumps(ir) || progress;
1658 progress = do_vec_index_to_swizzle(ir) || progress;
1659 progress = lower_vector_insert(ir, false) || progress;
1660 progress = do_swizzle_swizzle(ir) || progress;
1661 progress = do_noop_swizzle(ir) || progress;
1662
1663 progress = optimize_split_arrays(ir, linked) || progress;
1664 progress = optimize_redundant_jumps(ir) || progress;
1665
1666 loop_state *ls = analyze_loop_variables(ir);
1667 if (ls->loop_found) {
1668 progress = set_loop_controls(ir, ls) || progress;
1669 progress = unroll_loops(ir, ls, options) || progress;
1670 }
1671 delete ls;
1672
1673 return progress;
1674 }
1675
1676 extern "C" {
1677
1678 /**
1679 * To be called at GL teardown time, this frees compiler datastructures.
1680 *
1681 * After calling this, any previously compiled shaders and shader
1682 * programs would be invalid. So this should happen at approximately
1683 * program exit.
1684 */
1685 void
1686 _mesa_destroy_shader_compiler(void)
1687 {
1688 _mesa_destroy_shader_compiler_caches();
1689
1690 _mesa_glsl_release_types();
1691 }
1692
1693 /**
1694 * Releases compiler caches to trade off performance for memory.
1695 *
1696 * Intended to be used with glReleaseShaderCompiler().
1697 */
1698 void
1699 _mesa_destroy_shader_compiler_caches(void)
1700 {
1701 _mesa_glsl_release_builtin_functions();
1702 }
1703
1704 }