glsl: Rebalance expression trees that are reduction operations.
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 extern "C" {
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/shaderobj.h"
32 }
33
34 #include "ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40
41 /**
42 * Format a short human-readable description of the given GLSL version.
43 */
44 const char *
45 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 {
47 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
48 version / 100, version % 100);
49 }
50
51
52 static const unsigned known_desktop_glsl_versions[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440 };
54
55
56 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
57 gl_shader_stage stage,
58 void *mem_ctx)
59 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
60 switch_state()
61 {
62 assert(stage < MESA_SHADER_STAGES);
63 this->stage = stage;
64
65 this->scanner = NULL;
66 this->translation_unit.make_empty();
67 this->symbols = new(mem_ctx) glsl_symbol_table;
68
69 this->info_log = ralloc_strdup(mem_ctx, "");
70 this->error = false;
71 this->loop_nesting_ast = NULL;
72
73 this->struct_specifier_depth = 0;
74
75 this->uses_builtin_functions = false;
76
77 /* Set default language version and extensions */
78 this->language_version = ctx->Const.ForceGLSLVersion ?
79 ctx->Const.ForceGLSLVersion : 110;
80 this->es_shader = false;
81 this->ARB_texture_rectangle_enable = true;
82
83 /* OpenGL ES 2.0 has different defaults from desktop GL. */
84 if (ctx->API == API_OPENGLES2) {
85 this->language_version = 100;
86 this->es_shader = true;
87 this->ARB_texture_rectangle_enable = false;
88 }
89
90 this->extensions = &ctx->Extensions;
91
92 this->Const.MaxLights = ctx->Const.MaxLights;
93 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
94 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
95 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
96 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
97 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
98 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
99 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
100 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
101 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
102 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
103 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
104
105 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
106
107 /* 1.50 constants */
108 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
109 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
110 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
111 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
112 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
113 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
114 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
115 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
116
117 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
118 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
119 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
120 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
121 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
122
123 /* Compute shader constants */
124 for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupCount); i++)
125 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
126 for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupSize); i++)
127 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
128
129 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
130 this->Const.MaxCombinedImageUnitsAndFragmentOutputs = ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs;
131 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
132 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
133 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
134 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
135 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
136
137 this->current_function = NULL;
138 this->toplevel_ir = NULL;
139 this->found_return = false;
140 this->all_invariant = false;
141 this->user_structures = NULL;
142 this->num_user_structures = 0;
143
144 /* Populate the list of supported GLSL versions */
145 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
146 * the OpenGL 3.2 Core context is supported, this logic will need
147 * change. Older versions of GLSL are no longer supported
148 * outside the compatibility contexts of 3.x.
149 */
150 this->num_supported_versions = 0;
151 if (_mesa_is_desktop_gl(ctx)) {
152 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
153 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
154 this->supported_versions[this->num_supported_versions].ver
155 = known_desktop_glsl_versions[i];
156 this->supported_versions[this->num_supported_versions].es = false;
157 this->num_supported_versions++;
158 }
159 }
160 }
161 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
162 this->supported_versions[this->num_supported_versions].ver = 100;
163 this->supported_versions[this->num_supported_versions].es = true;
164 this->num_supported_versions++;
165 }
166 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
167 this->supported_versions[this->num_supported_versions].ver = 300;
168 this->supported_versions[this->num_supported_versions].es = true;
169 this->num_supported_versions++;
170 }
171 assert(this->num_supported_versions
172 <= ARRAY_SIZE(this->supported_versions));
173
174 /* Create a string for use in error messages to tell the user which GLSL
175 * versions are supported.
176 */
177 char *supported = ralloc_strdup(this, "");
178 for (unsigned i = 0; i < this->num_supported_versions; i++) {
179 unsigned ver = this->supported_versions[i].ver;
180 const char *const prefix = (i == 0)
181 ? ""
182 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
183 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
184
185 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
186 prefix,
187 ver / 100, ver % 100,
188 suffix);
189 }
190
191 this->supported_version_string = supported;
192
193 if (ctx->Const.ForceGLSLExtensionsWarn)
194 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
195
196 this->default_uniform_qualifier = new(this) ast_type_qualifier();
197 this->default_uniform_qualifier->flags.q.shared = 1;
198 this->default_uniform_qualifier->flags.q.column_major = 1;
199
200 this->fs_uses_gl_fragcoord = false;
201 this->fs_redeclares_gl_fragcoord = false;
202 this->fs_origin_upper_left = false;
203 this->fs_pixel_center_integer = false;
204 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
205
206 this->gs_input_prim_type_specified = false;
207 this->gs_input_size = 0;
208 this->in_qualifier = new(this) ast_type_qualifier();
209 this->out_qualifier = new(this) ast_type_qualifier();
210 this->early_fragment_tests = false;
211 memset(this->atomic_counter_offsets, 0,
212 sizeof(this->atomic_counter_offsets));
213 }
214
215 /**
216 * Determine whether the current GLSL version is sufficiently high to support
217 * a certain feature, and generate an error message if it isn't.
218 *
219 * \param required_glsl_version and \c required_glsl_es_version are
220 * interpreted as they are in _mesa_glsl_parse_state::is_version().
221 *
222 * \param locp is the parser location where the error should be reported.
223 *
224 * \param fmt (and additional arguments) constitute a printf-style error
225 * message to report if the version check fails. Information about the
226 * current and required GLSL versions will be appended. So, for example, if
227 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
228 * "foo unsupported") is called, the error message will be "foo unsupported in
229 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
230 */
231 bool
232 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
233 unsigned required_glsl_es_version,
234 YYLTYPE *locp, const char *fmt, ...)
235 {
236 if (this->is_version(required_glsl_version, required_glsl_es_version))
237 return true;
238
239 va_list args;
240 va_start(args, fmt);
241 char *problem = ralloc_vasprintf(this, fmt, args);
242 va_end(args);
243 const char *glsl_version_string
244 = glsl_compute_version_string(this, false, required_glsl_version);
245 const char *glsl_es_version_string
246 = glsl_compute_version_string(this, true, required_glsl_es_version);
247 const char *requirement_string = "";
248 if (required_glsl_version && required_glsl_es_version) {
249 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
250 glsl_version_string,
251 glsl_es_version_string);
252 } else if (required_glsl_version) {
253 requirement_string = ralloc_asprintf(this, " (%s required)",
254 glsl_version_string);
255 } else if (required_glsl_es_version) {
256 requirement_string = ralloc_asprintf(this, " (%s required)",
257 glsl_es_version_string);
258 }
259 _mesa_glsl_error(locp, this, "%s in %s%s",
260 problem, this->get_version_string(),
261 requirement_string);
262
263 return false;
264 }
265
266 /**
267 * Process a GLSL #version directive.
268 *
269 * \param version is the integer that follows the #version token.
270 *
271 * \param ident is a string identifier that follows the integer, if any is
272 * present. Otherwise NULL.
273 */
274 void
275 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
276 const char *ident)
277 {
278 bool es_token_present = false;
279 if (ident) {
280 if (strcmp(ident, "es") == 0) {
281 es_token_present = true;
282 } else if (version >= 150) {
283 if (strcmp(ident, "core") == 0) {
284 /* Accept the token. There's no need to record that this is
285 * a core profile shader since that's the only profile we support.
286 */
287 } else if (strcmp(ident, "compatibility") == 0) {
288 _mesa_glsl_error(locp, this,
289 "the compatibility profile is not supported");
290 } else {
291 _mesa_glsl_error(locp, this,
292 "\"%s\" is not a valid shading language profile; "
293 "if present, it must be \"core\"", ident);
294 }
295 } else {
296 _mesa_glsl_error(locp, this,
297 "illegal text following version number");
298 }
299 }
300
301 this->es_shader = es_token_present;
302 if (version == 100) {
303 if (es_token_present) {
304 _mesa_glsl_error(locp, this,
305 "GLSL 1.00 ES should be selected using "
306 "`#version 100'");
307 } else {
308 this->es_shader = true;
309 }
310 }
311
312 if (this->es_shader) {
313 this->ARB_texture_rectangle_enable = false;
314 }
315
316 this->language_version = version;
317
318 bool supported = false;
319 for (unsigned i = 0; i < this->num_supported_versions; i++) {
320 if (this->supported_versions[i].ver == (unsigned) version
321 && this->supported_versions[i].es == this->es_shader) {
322 supported = true;
323 break;
324 }
325 }
326
327 if (!supported) {
328 _mesa_glsl_error(locp, this, "%s is not supported. "
329 "Supported versions are: %s",
330 this->get_version_string(),
331 this->supported_version_string);
332
333 /* On exit, the language_version must be set to a valid value.
334 * Later calls to _mesa_glsl_initialize_types will misbehave if
335 * the version is invalid.
336 */
337 switch (this->ctx->API) {
338 case API_OPENGL_COMPAT:
339 case API_OPENGL_CORE:
340 this->language_version = this->ctx->Const.GLSLVersion;
341 break;
342
343 case API_OPENGLES:
344 assert(!"Should not get here.");
345 /* FALLTHROUGH */
346
347 case API_OPENGLES2:
348 this->language_version = 100;
349 break;
350 }
351 }
352 }
353
354
355 /**
356 * Translate a gl_shader_stage to a short shader stage name for debug
357 * printouts and error messages.
358 */
359 const char *
360 _mesa_shader_stage_to_string(unsigned stage)
361 {
362 switch (stage) {
363 case MESA_SHADER_VERTEX: return "vertex";
364 case MESA_SHADER_FRAGMENT: return "fragment";
365 case MESA_SHADER_GEOMETRY: return "geometry";
366 }
367
368 assert(!"Should not get here.");
369 return "unknown";
370 }
371
372 /* This helper function will append the given message to the shader's
373 info log and report it via GL_ARB_debug_output. Per that extension,
374 'type' is one of the enum values classifying the message, and
375 'id' is the implementation-defined ID of the given message. */
376 static void
377 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
378 GLenum type, const char *fmt, va_list ap)
379 {
380 bool error = (type == MESA_DEBUG_TYPE_ERROR);
381 GLuint msg_id = 0;
382
383 assert(state->info_log != NULL);
384
385 /* Get the offset that the new message will be written to. */
386 int msg_offset = strlen(state->info_log);
387
388 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
389 locp->source,
390 locp->first_line,
391 locp->first_column,
392 error ? "error" : "warning");
393 ralloc_vasprintf_append(&state->info_log, fmt, ap);
394
395 const char *const msg = &state->info_log[msg_offset];
396 struct gl_context *ctx = state->ctx;
397
398 /* Report the error via GL_ARB_debug_output. */
399 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
400
401 ralloc_strcat(&state->info_log, "\n");
402 }
403
404 void
405 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
406 const char *fmt, ...)
407 {
408 va_list ap;
409
410 state->error = true;
411
412 va_start(ap, fmt);
413 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
414 va_end(ap);
415 }
416
417
418 void
419 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
420 const char *fmt, ...)
421 {
422 va_list ap;
423
424 va_start(ap, fmt);
425 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
426 va_end(ap);
427 }
428
429
430 /**
431 * Enum representing the possible behaviors that can be specified in
432 * an #extension directive.
433 */
434 enum ext_behavior {
435 extension_disable,
436 extension_enable,
437 extension_require,
438 extension_warn
439 };
440
441 /**
442 * Element type for _mesa_glsl_supported_extensions
443 */
444 struct _mesa_glsl_extension {
445 /**
446 * Name of the extension when referred to in a GLSL extension
447 * statement
448 */
449 const char *name;
450
451 /** True if this extension is available to desktop GL shaders */
452 bool avail_in_GL;
453
454 /** True if this extension is available to GLES shaders */
455 bool avail_in_ES;
456
457 /**
458 * Flag in the gl_extensions struct indicating whether this
459 * extension is supported by the driver, or
460 * &gl_extensions::dummy_true if supported by all drivers.
461 *
462 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
463 * member" type, the type-safe alternative to the "offsetof" macro.
464 * In a nutshell:
465 *
466 * - foo bar::* p declares p to be an "offset" to a field of type
467 * foo that exists within struct bar
468 * - &bar::baz computes the "offset" of field baz within struct bar
469 * - x.*p accesses the field of x that exists at "offset" p
470 * - x->*p is equivalent to (*x).*p
471 */
472 const GLboolean gl_extensions::* supported_flag;
473
474 /**
475 * Flag in the _mesa_glsl_parse_state struct that should be set
476 * when this extension is enabled.
477 *
478 * See note in _mesa_glsl_extension::supported_flag about "pointer
479 * to member" types.
480 */
481 bool _mesa_glsl_parse_state::* enable_flag;
482
483 /**
484 * Flag in the _mesa_glsl_parse_state struct that should be set
485 * when the shader requests "warn" behavior for this extension.
486 *
487 * See note in _mesa_glsl_extension::supported_flag about "pointer
488 * to member" types.
489 */
490 bool _mesa_glsl_parse_state::* warn_flag;
491
492
493 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
494 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
495 };
496
497 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
498 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
499 &_mesa_glsl_parse_state::NAME##_enable, \
500 &_mesa_glsl_parse_state::NAME##_warn }
501
502 /**
503 * Table of extensions that can be enabled/disabled within a shader,
504 * and the conditions under which they are supported.
505 */
506 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
507 /* API availability */
508 /* name GL ES supported flag */
509
510 /* ARB extensions go here, sorted alphabetically.
511 */
512 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
513 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
514 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
515 EXT(ARB_draw_buffers, true, false, dummy_true),
516 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
517 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
518 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
519 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
520 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
521 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
522 EXT(ARB_separate_shader_objects, true, false, dummy_true),
523 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
524 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
525 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
526 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
527 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
528 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
529 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
530 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
531 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
532 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
533 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
534 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
535 EXT(ARB_texture_rectangle, true, false, dummy_true),
536 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
537 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
538
539 /* KHR extensions go here, sorted alphabetically.
540 */
541
542 /* OES extensions go here, sorted alphabetically.
543 */
544 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
545 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
546 EXT(OES_texture_3D, false, true, EXT_texture3D),
547
548 /* All other extensions go here, sorted alphabetically.
549 */
550 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
551 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
552 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
553 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
554 EXT(EXT_separate_shader_objects, false, true, dummy_true),
555 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
556 EXT(EXT_texture_array, true, false, EXT_texture_array),
557 };
558
559 #undef EXT
560
561
562 /**
563 * Determine whether a given extension is compatible with the target,
564 * API, and extension information in the current parser state.
565 */
566 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
567 state) const
568 {
569 /* Check that this extension matches whether we are compiling
570 * for desktop GL or GLES.
571 */
572 if (state->es_shader) {
573 if (!this->avail_in_ES) return false;
574 } else {
575 if (!this->avail_in_GL) return false;
576 }
577
578 /* Check that this extension is supported by the OpenGL
579 * implementation.
580 *
581 * Note: the ->* operator indexes into state->extensions by the
582 * offset this->supported_flag. See
583 * _mesa_glsl_extension::supported_flag for more info.
584 */
585 return state->extensions->*(this->supported_flag);
586 }
587
588 /**
589 * Set the appropriate flags in the parser state to establish the
590 * given behavior for this extension.
591 */
592 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
593 ext_behavior behavior) const
594 {
595 /* Note: the ->* operator indexes into state by the
596 * offsets this->enable_flag and this->warn_flag. See
597 * _mesa_glsl_extension::supported_flag for more info.
598 */
599 state->*(this->enable_flag) = (behavior != extension_disable);
600 state->*(this->warn_flag) = (behavior == extension_warn);
601 }
602
603 /**
604 * Find an extension by name in _mesa_glsl_supported_extensions. If
605 * the name is not found, return NULL.
606 */
607 static const _mesa_glsl_extension *find_extension(const char *name)
608 {
609 for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
610 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
611 return &_mesa_glsl_supported_extensions[i];
612 }
613 }
614 return NULL;
615 }
616
617
618 bool
619 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
620 const char *behavior_string, YYLTYPE *behavior_locp,
621 _mesa_glsl_parse_state *state)
622 {
623 ext_behavior behavior;
624 if (strcmp(behavior_string, "warn") == 0) {
625 behavior = extension_warn;
626 } else if (strcmp(behavior_string, "require") == 0) {
627 behavior = extension_require;
628 } else if (strcmp(behavior_string, "enable") == 0) {
629 behavior = extension_enable;
630 } else if (strcmp(behavior_string, "disable") == 0) {
631 behavior = extension_disable;
632 } else {
633 _mesa_glsl_error(behavior_locp, state,
634 "unknown extension behavior `%s'",
635 behavior_string);
636 return false;
637 }
638
639 if (strcmp(name, "all") == 0) {
640 if ((behavior == extension_enable) || (behavior == extension_require)) {
641 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
642 (behavior == extension_enable)
643 ? "enable" : "require");
644 return false;
645 } else {
646 for (unsigned i = 0;
647 i < Elements(_mesa_glsl_supported_extensions); ++i) {
648 const _mesa_glsl_extension *extension
649 = &_mesa_glsl_supported_extensions[i];
650 if (extension->compatible_with_state(state)) {
651 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
652 }
653 }
654 }
655 } else {
656 const _mesa_glsl_extension *extension = find_extension(name);
657 if (extension && extension->compatible_with_state(state)) {
658 extension->set_flags(state, behavior);
659 } else {
660 static const char fmt[] = "extension `%s' unsupported in %s shader";
661
662 if (behavior == extension_require) {
663 _mesa_glsl_error(name_locp, state, fmt,
664 name, _mesa_shader_stage_to_string(state->stage));
665 return false;
666 } else {
667 _mesa_glsl_warning(name_locp, state, fmt,
668 name, _mesa_shader_stage_to_string(state->stage));
669 }
670 }
671 }
672
673 return true;
674 }
675
676
677 /**
678 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
679 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
680 * (process_array_constructor, et al) sufficient information to do type
681 * checking.
682 *
683 * Operates on assignments involving an aggregate initializer. E.g.,
684 *
685 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
686 *
687 * or more ridiculously,
688 *
689 * struct S {
690 * vec4 v[2];
691 * };
692 *
693 * struct {
694 * S a[2], b;
695 * int c;
696 * } aggregate = {
697 * {
698 * {
699 * {
700 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
701 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
702 * } // a[0].v
703 * }, // a[0]
704 * {
705 * {
706 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
707 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
708 * } // a[1].v
709 * } // a[1]
710 * }, // a
711 * {
712 * {
713 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
714 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
715 * } // b.v
716 * }, // b
717 * 4 // c
718 * };
719 *
720 * This pass is necessary because the right-hand side of <type> e = { ... }
721 * doesn't contain sufficient information to determine if the types match.
722 */
723 void
724 _mesa_ast_set_aggregate_type(const glsl_type *type,
725 ast_expression *expr)
726 {
727 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
728 ai->constructor_type = type;
729
730 /* If the aggregate is an array, recursively set its elements' types. */
731 if (type->is_array()) {
732 /* Each array element has the type type->element_type().
733 *
734 * E.g., if <type> if struct S[2] we want to set each element's type to
735 * struct S.
736 */
737 for (exec_node *expr_node = ai->expressions.head;
738 !expr_node->is_tail_sentinel();
739 expr_node = expr_node->next) {
740 ast_expression *expr = exec_node_data(ast_expression, expr_node,
741 link);
742
743 if (expr->oper == ast_aggregate)
744 _mesa_ast_set_aggregate_type(type->element_type(), expr);
745 }
746
747 /* If the aggregate is a struct, recursively set its fields' types. */
748 } else if (type->is_record()) {
749 exec_node *expr_node = ai->expressions.head;
750
751 /* Iterate through the struct's fields. */
752 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
753 i++, expr_node = expr_node->next) {
754 ast_expression *expr = exec_node_data(ast_expression, expr_node,
755 link);
756
757 if (expr->oper == ast_aggregate) {
758 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
759 }
760 }
761 /* If the aggregate is a matrix, set its columns' types. */
762 } else if (type->is_matrix()) {
763 for (exec_node *expr_node = ai->expressions.head;
764 !expr_node->is_tail_sentinel();
765 expr_node = expr_node->next) {
766 ast_expression *expr = exec_node_data(ast_expression, expr_node,
767 link);
768
769 if (expr->oper == ast_aggregate)
770 _mesa_ast_set_aggregate_type(type->column_type(), expr);
771 }
772 }
773 }
774
775
776 void
777 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
778 {
779 if (q->flags.q.constant)
780 printf("const ");
781
782 if (q->flags.q.invariant)
783 printf("invariant ");
784
785 if (q->flags.q.attribute)
786 printf("attribute ");
787
788 if (q->flags.q.varying)
789 printf("varying ");
790
791 if (q->flags.q.in && q->flags.q.out)
792 printf("inout ");
793 else {
794 if (q->flags.q.in)
795 printf("in ");
796
797 if (q->flags.q.out)
798 printf("out ");
799 }
800
801 if (q->flags.q.centroid)
802 printf("centroid ");
803 if (q->flags.q.sample)
804 printf("sample ");
805 if (q->flags.q.uniform)
806 printf("uniform ");
807 if (q->flags.q.smooth)
808 printf("smooth ");
809 if (q->flags.q.flat)
810 printf("flat ");
811 if (q->flags.q.noperspective)
812 printf("noperspective ");
813 }
814
815
816 void
817 ast_node::print(void) const
818 {
819 printf("unhandled node ");
820 }
821
822
823 ast_node::ast_node(void)
824 {
825 this->location.source = 0;
826 this->location.first_line = 0;
827 this->location.first_column = 0;
828 this->location.last_line = 0;
829 this->location.last_column = 0;
830 }
831
832
833 static void
834 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
835 {
836 if (array_specifier)
837 array_specifier->print();
838 }
839
840
841 void
842 ast_compound_statement::print(void) const
843 {
844 printf("{\n");
845
846 foreach_list_const(n, &this->statements) {
847 ast_node *ast = exec_node_data(ast_node, n, link);
848 ast->print();
849 }
850
851 printf("}\n");
852 }
853
854
855 ast_compound_statement::ast_compound_statement(int new_scope,
856 ast_node *statements)
857 {
858 this->new_scope = new_scope;
859
860 if (statements != NULL) {
861 this->statements.push_degenerate_list_at_head(&statements->link);
862 }
863 }
864
865
866 void
867 ast_expression::print(void) const
868 {
869 switch (oper) {
870 case ast_assign:
871 case ast_mul_assign:
872 case ast_div_assign:
873 case ast_mod_assign:
874 case ast_add_assign:
875 case ast_sub_assign:
876 case ast_ls_assign:
877 case ast_rs_assign:
878 case ast_and_assign:
879 case ast_xor_assign:
880 case ast_or_assign:
881 subexpressions[0]->print();
882 printf("%s ", operator_string(oper));
883 subexpressions[1]->print();
884 break;
885
886 case ast_field_selection:
887 subexpressions[0]->print();
888 printf(". %s ", primary_expression.identifier);
889 break;
890
891 case ast_plus:
892 case ast_neg:
893 case ast_bit_not:
894 case ast_logic_not:
895 case ast_pre_inc:
896 case ast_pre_dec:
897 printf("%s ", operator_string(oper));
898 subexpressions[0]->print();
899 break;
900
901 case ast_post_inc:
902 case ast_post_dec:
903 subexpressions[0]->print();
904 printf("%s ", operator_string(oper));
905 break;
906
907 case ast_conditional:
908 subexpressions[0]->print();
909 printf("? ");
910 subexpressions[1]->print();
911 printf(": ");
912 subexpressions[2]->print();
913 break;
914
915 case ast_array_index:
916 subexpressions[0]->print();
917 printf("[ ");
918 subexpressions[1]->print();
919 printf("] ");
920 break;
921
922 case ast_function_call: {
923 subexpressions[0]->print();
924 printf("( ");
925
926 foreach_list_const (n, &this->expressions) {
927 if (n != this->expressions.get_head())
928 printf(", ");
929
930 ast_node *ast = exec_node_data(ast_node, n, link);
931 ast->print();
932 }
933
934 printf(") ");
935 break;
936 }
937
938 case ast_identifier:
939 printf("%s ", primary_expression.identifier);
940 break;
941
942 case ast_int_constant:
943 printf("%d ", primary_expression.int_constant);
944 break;
945
946 case ast_uint_constant:
947 printf("%u ", primary_expression.uint_constant);
948 break;
949
950 case ast_float_constant:
951 printf("%f ", primary_expression.float_constant);
952 break;
953
954 case ast_bool_constant:
955 printf("%s ",
956 primary_expression.bool_constant
957 ? "true" : "false");
958 break;
959
960 case ast_sequence: {
961 printf("( ");
962 foreach_list_const(n, & this->expressions) {
963 if (n != this->expressions.get_head())
964 printf(", ");
965
966 ast_node *ast = exec_node_data(ast_node, n, link);
967 ast->print();
968 }
969 printf(") ");
970 break;
971 }
972
973 case ast_aggregate: {
974 printf("{ ");
975 foreach_list_const(n, & this->expressions) {
976 if (n != this->expressions.get_head())
977 printf(", ");
978
979 ast_node *ast = exec_node_data(ast_node, n, link);
980 ast->print();
981 }
982 printf("} ");
983 break;
984 }
985
986 default:
987 assert(0);
988 break;
989 }
990 }
991
992 ast_expression::ast_expression(int oper,
993 ast_expression *ex0,
994 ast_expression *ex1,
995 ast_expression *ex2) :
996 primary_expression()
997 {
998 this->oper = ast_operators(oper);
999 this->subexpressions[0] = ex0;
1000 this->subexpressions[1] = ex1;
1001 this->subexpressions[2] = ex2;
1002 this->non_lvalue_description = NULL;
1003 }
1004
1005
1006 void
1007 ast_expression_statement::print(void) const
1008 {
1009 if (expression)
1010 expression->print();
1011
1012 printf("; ");
1013 }
1014
1015
1016 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1017 expression(ex)
1018 {
1019 /* empty */
1020 }
1021
1022
1023 void
1024 ast_function::print(void) const
1025 {
1026 return_type->print();
1027 printf(" %s (", identifier);
1028
1029 foreach_list_const(n, & this->parameters) {
1030 ast_node *ast = exec_node_data(ast_node, n, link);
1031 ast->print();
1032 }
1033
1034 printf(")");
1035 }
1036
1037
1038 ast_function::ast_function(void)
1039 : return_type(NULL), identifier(NULL), is_definition(false),
1040 signature(NULL)
1041 {
1042 /* empty */
1043 }
1044
1045
1046 void
1047 ast_fully_specified_type::print(void) const
1048 {
1049 _mesa_ast_type_qualifier_print(& qualifier);
1050 specifier->print();
1051 }
1052
1053
1054 void
1055 ast_parameter_declarator::print(void) const
1056 {
1057 type->print();
1058 if (identifier)
1059 printf("%s ", identifier);
1060 ast_opt_array_dimensions_print(array_specifier);
1061 }
1062
1063
1064 void
1065 ast_function_definition::print(void) const
1066 {
1067 prototype->print();
1068 body->print();
1069 }
1070
1071
1072 void
1073 ast_declaration::print(void) const
1074 {
1075 printf("%s ", identifier);
1076 ast_opt_array_dimensions_print(array_specifier);
1077
1078 if (initializer) {
1079 printf("= ");
1080 initializer->print();
1081 }
1082 }
1083
1084
1085 ast_declaration::ast_declaration(const char *identifier,
1086 ast_array_specifier *array_specifier,
1087 ast_expression *initializer)
1088 {
1089 this->identifier = identifier;
1090 this->array_specifier = array_specifier;
1091 this->initializer = initializer;
1092 }
1093
1094
1095 void
1096 ast_declarator_list::print(void) const
1097 {
1098 assert(type || invariant);
1099
1100 if (type)
1101 type->print();
1102 else if (invariant)
1103 printf("invariant ");
1104 else
1105 printf("precise ");
1106
1107 foreach_list_const (ptr, & this->declarations) {
1108 if (ptr != this->declarations.get_head())
1109 printf(", ");
1110
1111 ast_node *ast = exec_node_data(ast_node, ptr, link);
1112 ast->print();
1113 }
1114
1115 printf("; ");
1116 }
1117
1118
1119 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1120 {
1121 this->type = type;
1122 this->invariant = false;
1123 this->precise = false;
1124 }
1125
1126 void
1127 ast_jump_statement::print(void) const
1128 {
1129 switch (mode) {
1130 case ast_continue:
1131 printf("continue; ");
1132 break;
1133 case ast_break:
1134 printf("break; ");
1135 break;
1136 case ast_return:
1137 printf("return ");
1138 if (opt_return_value)
1139 opt_return_value->print();
1140
1141 printf("; ");
1142 break;
1143 case ast_discard:
1144 printf("discard; ");
1145 break;
1146 }
1147 }
1148
1149
1150 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1151 : opt_return_value(NULL)
1152 {
1153 this->mode = ast_jump_modes(mode);
1154
1155 if (mode == ast_return)
1156 opt_return_value = return_value;
1157 }
1158
1159
1160 void
1161 ast_selection_statement::print(void) const
1162 {
1163 printf("if ( ");
1164 condition->print();
1165 printf(") ");
1166
1167 then_statement->print();
1168
1169 if (else_statement) {
1170 printf("else ");
1171 else_statement->print();
1172 }
1173
1174 }
1175
1176
1177 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1178 ast_node *then_statement,
1179 ast_node *else_statement)
1180 {
1181 this->condition = condition;
1182 this->then_statement = then_statement;
1183 this->else_statement = else_statement;
1184 }
1185
1186
1187 void
1188 ast_switch_statement::print(void) const
1189 {
1190 printf("switch ( ");
1191 test_expression->print();
1192 printf(") ");
1193
1194 body->print();
1195 }
1196
1197
1198 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1199 ast_node *body)
1200 {
1201 this->test_expression = test_expression;
1202 this->body = body;
1203 }
1204
1205
1206 void
1207 ast_switch_body::print(void) const
1208 {
1209 printf("{\n");
1210 if (stmts != NULL) {
1211 stmts->print();
1212 }
1213 printf("}\n");
1214 }
1215
1216
1217 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1218 {
1219 this->stmts = stmts;
1220 }
1221
1222
1223 void ast_case_label::print(void) const
1224 {
1225 if (test_value != NULL) {
1226 printf("case ");
1227 test_value->print();
1228 printf(": ");
1229 } else {
1230 printf("default: ");
1231 }
1232 }
1233
1234
1235 ast_case_label::ast_case_label(ast_expression *test_value)
1236 {
1237 this->test_value = test_value;
1238 }
1239
1240
1241 void ast_case_label_list::print(void) const
1242 {
1243 foreach_list_const(n, & this->labels) {
1244 ast_node *ast = exec_node_data(ast_node, n, link);
1245 ast->print();
1246 }
1247 printf("\n");
1248 }
1249
1250
1251 ast_case_label_list::ast_case_label_list(void)
1252 {
1253 }
1254
1255
1256 void ast_case_statement::print(void) const
1257 {
1258 labels->print();
1259 foreach_list_const(n, & this->stmts) {
1260 ast_node *ast = exec_node_data(ast_node, n, link);
1261 ast->print();
1262 printf("\n");
1263 }
1264 }
1265
1266
1267 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1268 {
1269 this->labels = labels;
1270 }
1271
1272
1273 void ast_case_statement_list::print(void) const
1274 {
1275 foreach_list_const(n, & this->cases) {
1276 ast_node *ast = exec_node_data(ast_node, n, link);
1277 ast->print();
1278 }
1279 }
1280
1281
1282 ast_case_statement_list::ast_case_statement_list(void)
1283 {
1284 }
1285
1286
1287 void
1288 ast_iteration_statement::print(void) const
1289 {
1290 switch (mode) {
1291 case ast_for:
1292 printf("for( ");
1293 if (init_statement)
1294 init_statement->print();
1295 printf("; ");
1296
1297 if (condition)
1298 condition->print();
1299 printf("; ");
1300
1301 if (rest_expression)
1302 rest_expression->print();
1303 printf(") ");
1304
1305 body->print();
1306 break;
1307
1308 case ast_while:
1309 printf("while ( ");
1310 if (condition)
1311 condition->print();
1312 printf(") ");
1313 body->print();
1314 break;
1315
1316 case ast_do_while:
1317 printf("do ");
1318 body->print();
1319 printf("while ( ");
1320 if (condition)
1321 condition->print();
1322 printf("); ");
1323 break;
1324 }
1325 }
1326
1327
1328 ast_iteration_statement::ast_iteration_statement(int mode,
1329 ast_node *init,
1330 ast_node *condition,
1331 ast_expression *rest_expression,
1332 ast_node *body)
1333 {
1334 this->mode = ast_iteration_modes(mode);
1335 this->init_statement = init;
1336 this->condition = condition;
1337 this->rest_expression = rest_expression;
1338 this->body = body;
1339 }
1340
1341
1342 void
1343 ast_struct_specifier::print(void) const
1344 {
1345 printf("struct %s { ", name);
1346 foreach_list_const(n, &this->declarations) {
1347 ast_node *ast = exec_node_data(ast_node, n, link);
1348 ast->print();
1349 }
1350 printf("} ");
1351 }
1352
1353
1354 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1355 ast_declarator_list *declarator_list)
1356 {
1357 if (identifier == NULL) {
1358 static unsigned anon_count = 1;
1359 identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
1360 anon_count++;
1361 }
1362 name = identifier;
1363 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1364 is_declaration = true;
1365 }
1366
1367 static void
1368 set_shader_inout_layout(struct gl_shader *shader,
1369 struct _mesa_glsl_parse_state *state)
1370 {
1371 if (shader->Stage != MESA_SHADER_GEOMETRY) {
1372 /* Should have been prevented by the parser. */
1373 assert(!state->in_qualifier->flags.i);
1374 assert(!state->out_qualifier->flags.i);
1375 }
1376
1377 if (shader->Stage != MESA_SHADER_COMPUTE) {
1378 /* Should have been prevented by the parser. */
1379 assert(!state->cs_input_local_size_specified);
1380 }
1381
1382 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1383 /* Should have been prevented by the parser. */
1384 assert(!state->fs_uses_gl_fragcoord);
1385 assert(!state->fs_redeclares_gl_fragcoord);
1386 assert(!state->fs_pixel_center_integer);
1387 assert(!state->fs_origin_upper_left);
1388 }
1389
1390 switch (shader->Stage) {
1391 case MESA_SHADER_GEOMETRY:
1392 shader->Geom.VerticesOut = 0;
1393 if (state->out_qualifier->flags.q.max_vertices)
1394 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1395
1396 if (state->gs_input_prim_type_specified) {
1397 shader->Geom.InputType = state->in_qualifier->prim_type;
1398 } else {
1399 shader->Geom.InputType = PRIM_UNKNOWN;
1400 }
1401
1402 if (state->out_qualifier->flags.q.prim_type) {
1403 shader->Geom.OutputType = state->out_qualifier->prim_type;
1404 } else {
1405 shader->Geom.OutputType = PRIM_UNKNOWN;
1406 }
1407
1408 shader->Geom.Invocations = 0;
1409 if (state->in_qualifier->flags.q.invocations)
1410 shader->Geom.Invocations = state->in_qualifier->invocations;
1411 break;
1412
1413 case MESA_SHADER_COMPUTE:
1414 if (state->cs_input_local_size_specified) {
1415 for (int i = 0; i < 3; i++)
1416 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1417 } else {
1418 for (int i = 0; i < 3; i++)
1419 shader->Comp.LocalSize[i] = 0;
1420 }
1421 break;
1422
1423 case MESA_SHADER_FRAGMENT:
1424 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1425 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1426 shader->pixel_center_integer = state->fs_pixel_center_integer;
1427 shader->origin_upper_left = state->fs_origin_upper_left;
1428 shader->ARB_fragment_coord_conventions_enable =
1429 state->ARB_fragment_coord_conventions_enable;
1430 break;
1431
1432 default:
1433 /* Nothing to do. */
1434 break;
1435 }
1436 }
1437
1438 extern "C" {
1439
1440 void
1441 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1442 bool dump_ast, bool dump_hir)
1443 {
1444 struct _mesa_glsl_parse_state *state =
1445 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1446 const char *source = shader->Source;
1447
1448 state->error = glcpp_preprocess(state, &source, &state->info_log,
1449 &ctx->Extensions, ctx);
1450
1451 if (!state->error) {
1452 _mesa_glsl_lexer_ctor(state, source);
1453 _mesa_glsl_parse(state);
1454 _mesa_glsl_lexer_dtor(state);
1455 }
1456
1457 if (dump_ast) {
1458 foreach_list_const(n, &state->translation_unit) {
1459 ast_node *ast = exec_node_data(ast_node, n, link);
1460 ast->print();
1461 }
1462 printf("\n\n");
1463 }
1464
1465 ralloc_free(shader->ir);
1466 shader->ir = new(shader) exec_list;
1467 if (!state->error && !state->translation_unit.is_empty())
1468 _mesa_ast_to_hir(shader->ir, state);
1469
1470 if (!state->error) {
1471 validate_ir_tree(shader->ir);
1472
1473 /* Print out the unoptimized IR. */
1474 if (dump_hir) {
1475 _mesa_print_ir(stdout, shader->ir, state);
1476 }
1477 }
1478
1479
1480 if (!state->error && !shader->ir->is_empty()) {
1481 struct gl_shader_compiler_options *options =
1482 &ctx->ShaderCompilerOptions[shader->Stage];
1483
1484 /* Do some optimization at compile time to reduce shader IR size
1485 * and reduce later work if the same shader is linked multiple times
1486 */
1487 while (do_common_optimization(shader->ir, false, false, options,
1488 ctx->Const.NativeIntegers))
1489 ;
1490
1491 validate_ir_tree(shader->ir);
1492 }
1493
1494 if (shader->InfoLog)
1495 ralloc_free(shader->InfoLog);
1496
1497 shader->symbols = state->symbols;
1498 shader->CompileStatus = !state->error;
1499 shader->InfoLog = state->info_log;
1500 shader->Version = state->language_version;
1501 shader->IsES = state->es_shader;
1502 shader->uses_builtin_functions = state->uses_builtin_functions;
1503
1504 if (!state->error)
1505 set_shader_inout_layout(shader, state);
1506
1507 /* Retain any live IR, but trash the rest. */
1508 reparent_ir(shader->ir, shader->ir);
1509
1510 ralloc_free(state);
1511 }
1512
1513 } /* extern "C" */
1514 /**
1515 * Do the set of common optimizations passes
1516 *
1517 * \param ir List of instructions to be optimized
1518 * \param linked Is the shader linked? This enables
1519 * optimizations passes that remove code at
1520 * global scope and could cause linking to
1521 * fail.
1522 * \param uniform_locations_assigned Have locations already been assigned for
1523 * uniforms? This prevents the declarations
1524 * of unused uniforms from being removed.
1525 * The setting of this flag only matters if
1526 * \c linked is \c true.
1527 * \param max_unroll_iterations Maximum number of loop iterations to be
1528 * unrolled. Setting to 0 disables loop
1529 * unrolling.
1530 * \param options The driver's preferred shader options.
1531 */
1532 bool
1533 do_common_optimization(exec_list *ir, bool linked,
1534 bool uniform_locations_assigned,
1535 const struct gl_shader_compiler_options *options,
1536 bool native_integers)
1537 {
1538 GLboolean progress = GL_FALSE;
1539
1540 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1541
1542 if (linked) {
1543 progress = do_function_inlining(ir) || progress;
1544 progress = do_dead_functions(ir) || progress;
1545 progress = do_structure_splitting(ir) || progress;
1546 }
1547 progress = do_if_simplification(ir) || progress;
1548 progress = opt_flatten_nested_if_blocks(ir) || progress;
1549 progress = do_copy_propagation(ir) || progress;
1550 progress = do_copy_propagation_elements(ir) || progress;
1551
1552 if (options->OptimizeForAOS && !linked)
1553 progress = opt_flip_matrices(ir) || progress;
1554
1555 if (linked && options->OptimizeForAOS) {
1556 progress = do_vectorize(ir) || progress;
1557 }
1558
1559 if (linked)
1560 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1561 else
1562 progress = do_dead_code_unlinked(ir) || progress;
1563 progress = do_dead_code_local(ir) || progress;
1564 progress = do_tree_grafting(ir) || progress;
1565 progress = do_constant_propagation(ir) || progress;
1566 if (linked)
1567 progress = do_constant_variable(ir) || progress;
1568 else
1569 progress = do_constant_variable_unlinked(ir) || progress;
1570 progress = do_constant_folding(ir) || progress;
1571 progress = do_cse(ir) || progress;
1572 progress = do_rebalance_tree(ir) || progress;
1573 progress = do_algebraic(ir, native_integers) || progress;
1574 progress = do_lower_jumps(ir) || progress;
1575 progress = do_vec_index_to_swizzle(ir) || progress;
1576 progress = lower_vector_insert(ir, false) || progress;
1577 progress = do_swizzle_swizzle(ir) || progress;
1578 progress = do_noop_swizzle(ir) || progress;
1579
1580 progress = optimize_split_arrays(ir, linked) || progress;
1581 progress = optimize_redundant_jumps(ir) || progress;
1582
1583 loop_state *ls = analyze_loop_variables(ir);
1584 if (ls->loop_found) {
1585 progress = set_loop_controls(ir, ls) || progress;
1586 progress = unroll_loops(ir, ls, options) || progress;
1587 }
1588 delete ls;
1589
1590 return progress;
1591 }
1592
1593 extern "C" {
1594
1595 /**
1596 * To be called at GL teardown time, this frees compiler datastructures.
1597 *
1598 * After calling this, any previously compiled shaders and shader
1599 * programs would be invalid. So this should happen at approximately
1600 * program exit.
1601 */
1602 void
1603 _mesa_destroy_shader_compiler(void)
1604 {
1605 _mesa_destroy_shader_compiler_caches();
1606
1607 _mesa_glsl_release_types();
1608 }
1609
1610 /**
1611 * Releases compiler caches to trade off performance for memory.
1612 *
1613 * Intended to be used with glReleaseShaderCompiler().
1614 */
1615 void
1616 _mesa_destroy_shader_compiler_caches(void)
1617 {
1618 _mesa_glsl_release_builtin_functions();
1619 }
1620
1621 }