glsl: Initialize ast_jump_statement::opt_return_value.
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 extern "C" {
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/shaderobj.h"
32 }
33
34 #include "ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40
41 /**
42 * Format a short human-readable description of the given GLSL version.
43 */
44 const char *
45 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 {
47 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
48 version / 100, version % 100);
49 }
50
51
52 static unsigned known_desktop_glsl_versions[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430 };
54
55
56 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
57 GLenum target, void *mem_ctx)
58 : ctx(_ctx)
59 {
60 switch (target) {
61 case GL_VERTEX_SHADER: this->target = vertex_shader; break;
62 case GL_FRAGMENT_SHADER: this->target = fragment_shader; break;
63 case GL_GEOMETRY_SHADER: this->target = geometry_shader; break;
64 }
65
66 this->scanner = NULL;
67 this->translation_unit.make_empty();
68 this->symbols = new(mem_ctx) glsl_symbol_table;
69 this->info_log = ralloc_strdup(mem_ctx, "");
70 this->error = false;
71 this->loop_nesting_ast = NULL;
72 this->switch_state.switch_nesting_ast = NULL;
73
74 this->num_builtins_to_link = 0;
75
76 /* Set default language version and extensions */
77 this->language_version = 110;
78 this->es_shader = false;
79 this->ARB_texture_rectangle_enable = true;
80
81 /* OpenGL ES 2.0 has different defaults from desktop GL. */
82 if (ctx->API == API_OPENGLES2) {
83 this->language_version = 100;
84 this->es_shader = true;
85 this->ARB_texture_rectangle_enable = false;
86 }
87
88 this->extensions = &ctx->Extensions;
89
90 this->Const.MaxLights = ctx->Const.MaxLights;
91 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
92 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
93 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
94 this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs;
95 this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents;
96 this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4;
97 this->Const.MaxVertexTextureImageUnits = ctx->Const.VertexProgram.MaxTextureImageUnits;
98 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
99 this->Const.MaxTextureImageUnits = ctx->Const.FragmentProgram.MaxTextureImageUnits;
100 this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents;
101 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
102 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
103
104 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
105
106 /* Populate the list of supported GLSL versions */
107 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
108 * the OpenGL 3.2 Core context is supported, this logic will need
109 * change. Older versions of GLSL are no longer supported
110 * outside the compatibility contexts of 3.x.
111 */
112 this->num_supported_versions = 0;
113 if (_mesa_is_desktop_gl(ctx)) {
114 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
115 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
116 this->supported_versions[this->num_supported_versions].ver
117 = known_desktop_glsl_versions[i];
118 this->supported_versions[this->num_supported_versions].es = false;
119 this->num_supported_versions++;
120 }
121 }
122 }
123 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
124 this->supported_versions[this->num_supported_versions].ver = 100;
125 this->supported_versions[this->num_supported_versions].es = true;
126 this->num_supported_versions++;
127 }
128 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
129 this->supported_versions[this->num_supported_versions].ver = 300;
130 this->supported_versions[this->num_supported_versions].es = true;
131 this->num_supported_versions++;
132 }
133 assert(this->num_supported_versions
134 <= ARRAY_SIZE(this->supported_versions));
135
136 /* Create a string for use in error messages to tell the user which GLSL
137 * versions are supported.
138 */
139 char *supported = ralloc_strdup(this, "");
140 for (unsigned i = 0; i < this->num_supported_versions; i++) {
141 unsigned ver = this->supported_versions[i].ver;
142 const char *const prefix = (i == 0)
143 ? ""
144 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
145 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
146
147 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
148 prefix,
149 ver / 100, ver % 100,
150 suffix);
151 }
152
153 this->supported_version_string = supported;
154
155 if (ctx->Const.ForceGLSLExtensionsWarn)
156 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
157
158 this->default_uniform_qualifier = new(this) ast_type_qualifier();
159 this->default_uniform_qualifier->flags.q.shared = 1;
160 this->default_uniform_qualifier->flags.q.column_major = 1;
161 }
162
163 /**
164 * Determine whether the current GLSL version is sufficiently high to support
165 * a certain feature, and generate an error message if it isn't.
166 *
167 * \param required_glsl_version and \c required_glsl_es_version are
168 * interpreted as they are in _mesa_glsl_parse_state::is_version().
169 *
170 * \param locp is the parser location where the error should be reported.
171 *
172 * \param fmt (and additional arguments) constitute a printf-style error
173 * message to report if the version check fails. Information about the
174 * current and required GLSL versions will be appended. So, for example, if
175 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
176 * "foo unsupported") is called, the error message will be "foo unsupported in
177 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
178 */
179 bool
180 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
181 unsigned required_glsl_es_version,
182 YYLTYPE *locp, const char *fmt, ...)
183 {
184 if (this->is_version(required_glsl_version, required_glsl_es_version))
185 return true;
186
187 va_list args;
188 va_start(args, fmt);
189 char *problem = ralloc_vasprintf(this, fmt, args);
190 va_end(args);
191 const char *glsl_version_string
192 = glsl_compute_version_string(this, false, required_glsl_version);
193 const char *glsl_es_version_string
194 = glsl_compute_version_string(this, true, required_glsl_es_version);
195 const char *requirement_string = "";
196 if (required_glsl_version && required_glsl_es_version) {
197 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
198 glsl_version_string,
199 glsl_es_version_string);
200 } else if (required_glsl_version) {
201 requirement_string = ralloc_asprintf(this, " (%s required)",
202 glsl_version_string);
203 } else if (required_glsl_es_version) {
204 requirement_string = ralloc_asprintf(this, " (%s required)",
205 glsl_es_version_string);
206 }
207 _mesa_glsl_error(locp, this, "%s in %s%s.",
208 problem, this->get_version_string(),
209 requirement_string);
210
211 return false;
212 }
213
214 /**
215 * Process a GLSL #version directive.
216 *
217 * \param version is the integer that follows the #version token.
218 *
219 * \param ident is a string identifier that follows the integer, if any is
220 * present. Otherwise NULL.
221 */
222 void
223 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
224 const char *ident)
225 {
226 bool es_token_present = false;
227 if (ident) {
228 if (strcmp(ident, "es") == 0) {
229 es_token_present = true;
230 } else if (version >= 150) {
231 if (strcmp(ident, "core") == 0) {
232 /* Accept the token. There's no need to record that this is
233 * a core profile shader since that's the only profile we support.
234 */
235 } else if (strcmp(ident, "compatibility") == 0) {
236 _mesa_glsl_error(locp, this,
237 "The compatibility profile is not supported.\n");
238 } else {
239 _mesa_glsl_error(locp, this,
240 "\"%s\" is not a valid shading language profile; "
241 "if present, it must be \"core\".\n", ident);
242 }
243 } else {
244 _mesa_glsl_error(locp, this,
245 "Illegal text following version number\n");
246 }
247 }
248
249 this->es_shader = es_token_present;
250 if (version == 100) {
251 if (es_token_present) {
252 _mesa_glsl_error(locp, this,
253 "GLSL 1.00 ES should be selected using "
254 "`#version 100'\n");
255 } else {
256 this->es_shader = true;
257 }
258 }
259
260 this->language_version = version;
261
262 bool supported = false;
263 for (unsigned i = 0; i < this->num_supported_versions; i++) {
264 if (this->supported_versions[i].ver == (unsigned) version
265 && this->supported_versions[i].es == this->es_shader) {
266 supported = true;
267 break;
268 }
269 }
270
271 if (!supported) {
272 _mesa_glsl_error(locp, this, "%s is not supported. "
273 "Supported versions are: %s\n",
274 this->get_version_string(),
275 this->supported_version_string);
276
277 /* On exit, the language_version must be set to a valid value.
278 * Later calls to _mesa_glsl_initialize_types will misbehave if
279 * the version is invalid.
280 */
281 switch (this->ctx->API) {
282 case API_OPENGL_COMPAT:
283 case API_OPENGL_CORE:
284 this->language_version = this->ctx->Const.GLSLVersion;
285 break;
286
287 case API_OPENGLES:
288 assert(!"Should not get here.");
289 /* FALLTHROUGH */
290
291 case API_OPENGLES2:
292 this->language_version = 100;
293 break;
294 }
295 }
296
297 if (this->language_version >= 140) {
298 this->ARB_uniform_buffer_object_enable = true;
299 }
300
301 if (this->language_version == 300 && this->es_shader) {
302 this->ARB_explicit_attrib_location_enable = true;
303 }
304 }
305
306 extern "C" {
307
308 /**
309 * The most common use of _mesa_glsl_shader_target_name(), which is
310 * shared with C code in Mesa core to translate a GLenum to a short
311 * shader stage name in debug printouts.
312 *
313 * It recognizes the PROGRAM variants of the names so it can be used
314 * with a struct gl_program->Target, not just a struct
315 * gl_shader->Type.
316 */
317 const char *
318 _mesa_glsl_shader_target_name(GLenum type)
319 {
320 switch (type) {
321 case GL_VERTEX_SHADER:
322 case GL_VERTEX_PROGRAM_ARB:
323 return "vertex";
324 case GL_FRAGMENT_SHADER:
325 case GL_FRAGMENT_PROGRAM_ARB:
326 return "fragment";
327 case GL_GEOMETRY_SHADER:
328 return "geometry";
329 default:
330 assert(!"Should not get here.");
331 return "unknown";
332 }
333 }
334
335 } /* extern "C" */
336
337 /**
338 * Overloaded C++ variant usable within the compiler for translating
339 * our internal enum into short stage names.
340 */
341 const char *
342 _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target)
343 {
344 switch (target) {
345 case vertex_shader: return "vertex";
346 case fragment_shader: return "fragment";
347 case geometry_shader: return "geometry";
348 }
349
350 assert(!"Should not get here.");
351 return "unknown";
352 }
353
354 /* This helper function will append the given message to the shader's
355 info log and report it via GL_ARB_debug_output. Per that extension,
356 'type' is one of the enum values classifying the message, and
357 'id' is the implementation-defined ID of the given message. */
358 static void
359 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
360 GLenum type, const char *fmt, va_list ap)
361 {
362 bool error = (type == MESA_DEBUG_TYPE_ERROR);
363 GLuint msg_id = 0;
364
365 assert(state->info_log != NULL);
366
367 /* Get the offset that the new message will be written to. */
368 int msg_offset = strlen(state->info_log);
369
370 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
371 locp->source,
372 locp->first_line,
373 locp->first_column,
374 error ? "error" : "warning");
375 ralloc_vasprintf_append(&state->info_log, fmt, ap);
376
377 const char *const msg = &state->info_log[msg_offset];
378 struct gl_context *ctx = state->ctx;
379
380 /* Report the error via GL_ARB_debug_output. */
381 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
382
383 ralloc_strcat(&state->info_log, "\n");
384 }
385
386 void
387 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
388 const char *fmt, ...)
389 {
390 va_list ap;
391
392 state->error = true;
393
394 va_start(ap, fmt);
395 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
396 va_end(ap);
397 }
398
399
400 void
401 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
402 const char *fmt, ...)
403 {
404 va_list ap;
405
406 va_start(ap, fmt);
407 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
408 va_end(ap);
409 }
410
411
412 /**
413 * Enum representing the possible behaviors that can be specified in
414 * an #extension directive.
415 */
416 enum ext_behavior {
417 extension_disable,
418 extension_enable,
419 extension_require,
420 extension_warn
421 };
422
423 /**
424 * Element type for _mesa_glsl_supported_extensions
425 */
426 struct _mesa_glsl_extension {
427 /**
428 * Name of the extension when referred to in a GLSL extension
429 * statement
430 */
431 const char *name;
432
433 /** True if this extension is available to vertex shaders */
434 bool avail_in_VS;
435
436 /** True if this extension is available to geometry shaders */
437 bool avail_in_GS;
438
439 /** True if this extension is available to fragment shaders */
440 bool avail_in_FS;
441
442 /** True if this extension is available to desktop GL shaders */
443 bool avail_in_GL;
444
445 /** True if this extension is available to GLES shaders */
446 bool avail_in_ES;
447
448 /**
449 * Flag in the gl_extensions struct indicating whether this
450 * extension is supported by the driver, or
451 * &gl_extensions::dummy_true if supported by all drivers.
452 *
453 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
454 * member" type, the type-safe alternative to the "offsetof" macro.
455 * In a nutshell:
456 *
457 * - foo bar::* p declares p to be an "offset" to a field of type
458 * foo that exists within struct bar
459 * - &bar::baz computes the "offset" of field baz within struct bar
460 * - x.*p accesses the field of x that exists at "offset" p
461 * - x->*p is equivalent to (*x).*p
462 */
463 const GLboolean gl_extensions::* supported_flag;
464
465 /**
466 * Flag in the _mesa_glsl_parse_state struct that should be set
467 * when this extension is enabled.
468 *
469 * See note in _mesa_glsl_extension::supported_flag about "pointer
470 * to member" types.
471 */
472 bool _mesa_glsl_parse_state::* enable_flag;
473
474 /**
475 * Flag in the _mesa_glsl_parse_state struct that should be set
476 * when the shader requests "warn" behavior for this extension.
477 *
478 * See note in _mesa_glsl_extension::supported_flag about "pointer
479 * to member" types.
480 */
481 bool _mesa_glsl_parse_state::* warn_flag;
482
483
484 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
485 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
486 };
487
488 #define EXT(NAME, VS, GS, FS, GL, ES, SUPPORTED_FLAG) \
489 { "GL_" #NAME, VS, GS, FS, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
490 &_mesa_glsl_parse_state::NAME##_enable, \
491 &_mesa_glsl_parse_state::NAME##_warn }
492
493 /**
494 * Table of extensions that can be enabled/disabled within a shader,
495 * and the conditions under which they are supported.
496 */
497 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
498 /* target availability API availability */
499 /* name VS GS FS GL ES supported flag */
500 EXT(ARB_conservative_depth, false, false, true, true, false, ARB_conservative_depth),
501 EXT(ARB_draw_buffers, false, false, true, true, false, dummy_true),
502 EXT(ARB_draw_instanced, true, false, false, true, false, ARB_draw_instanced),
503 EXT(ARB_explicit_attrib_location, true, false, true, true, false, ARB_explicit_attrib_location),
504 EXT(ARB_fragment_coord_conventions, true, false, true, true, false, ARB_fragment_coord_conventions),
505 EXT(ARB_texture_rectangle, true, false, true, true, false, dummy_true),
506 EXT(EXT_texture_array, true, false, true, true, false, EXT_texture_array),
507 EXT(ARB_shader_texture_lod, true, false, true, true, false, ARB_shader_texture_lod),
508 EXT(ARB_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export),
509 EXT(AMD_conservative_depth, false, false, true, true, false, ARB_conservative_depth),
510 EXT(AMD_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export),
511 EXT(OES_texture_3D, true, false, true, false, true, EXT_texture3D),
512 EXT(OES_EGL_image_external, true, false, true, false, true, OES_EGL_image_external),
513 EXT(ARB_shader_bit_encoding, true, true, true, true, false, ARB_shader_bit_encoding),
514 EXT(ARB_uniform_buffer_object, true, false, true, true, false, ARB_uniform_buffer_object),
515 EXT(OES_standard_derivatives, false, false, true, false, true, OES_standard_derivatives),
516 EXT(ARB_texture_cube_map_array, true, false, true, true, false, ARB_texture_cube_map_array),
517 EXT(ARB_shading_language_packing, true, false, true, true, false, ARB_shading_language_packing),
518 EXT(ARB_shading_language_420pack, true, true, true, true, false, ARB_shading_language_420pack),
519 EXT(ARB_texture_multisample, true, false, true, true, false, ARB_texture_multisample),
520 EXT(ARB_texture_query_lod, false, false, true, true, false, ARB_texture_query_lod),
521 EXT(ARB_gpu_shader5, true, true, true, true, false, ARB_gpu_shader5),
522 EXT(AMD_vertex_shader_layer, true, false, false, true, false, AMD_vertex_shader_layer),
523 };
524
525 #undef EXT
526
527
528 /**
529 * Determine whether a given extension is compatible with the target,
530 * API, and extension information in the current parser state.
531 */
532 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
533 state) const
534 {
535 /* Check that this extension matches the type of shader we are
536 * compiling to.
537 */
538 switch (state->target) {
539 case vertex_shader:
540 if (!this->avail_in_VS) {
541 return false;
542 }
543 break;
544 case geometry_shader:
545 if (!this->avail_in_GS) {
546 return false;
547 }
548 break;
549 case fragment_shader:
550 if (!this->avail_in_FS) {
551 return false;
552 }
553 break;
554 default:
555 assert (!"Unrecognized shader target");
556 return false;
557 }
558
559 /* Check that this extension matches whether we are compiling
560 * for desktop GL or GLES.
561 */
562 if (state->es_shader) {
563 if (!this->avail_in_ES) return false;
564 } else {
565 if (!this->avail_in_GL) return false;
566 }
567
568 /* Check that this extension is supported by the OpenGL
569 * implementation.
570 *
571 * Note: the ->* operator indexes into state->extensions by the
572 * offset this->supported_flag. See
573 * _mesa_glsl_extension::supported_flag for more info.
574 */
575 return state->extensions->*(this->supported_flag);
576 }
577
578 /**
579 * Set the appropriate flags in the parser state to establish the
580 * given behavior for this extension.
581 */
582 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
583 ext_behavior behavior) const
584 {
585 /* Note: the ->* operator indexes into state by the
586 * offsets this->enable_flag and this->warn_flag. See
587 * _mesa_glsl_extension::supported_flag for more info.
588 */
589 state->*(this->enable_flag) = (behavior != extension_disable);
590 state->*(this->warn_flag) = (behavior == extension_warn);
591 }
592
593 /**
594 * Find an extension by name in _mesa_glsl_supported_extensions. If
595 * the name is not found, return NULL.
596 */
597 static const _mesa_glsl_extension *find_extension(const char *name)
598 {
599 for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
600 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
601 return &_mesa_glsl_supported_extensions[i];
602 }
603 }
604 return NULL;
605 }
606
607
608 bool
609 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
610 const char *behavior_string, YYLTYPE *behavior_locp,
611 _mesa_glsl_parse_state *state)
612 {
613 ext_behavior behavior;
614 if (strcmp(behavior_string, "warn") == 0) {
615 behavior = extension_warn;
616 } else if (strcmp(behavior_string, "require") == 0) {
617 behavior = extension_require;
618 } else if (strcmp(behavior_string, "enable") == 0) {
619 behavior = extension_enable;
620 } else if (strcmp(behavior_string, "disable") == 0) {
621 behavior = extension_disable;
622 } else {
623 _mesa_glsl_error(behavior_locp, state,
624 "Unknown extension behavior `%s'",
625 behavior_string);
626 return false;
627 }
628
629 if (strcmp(name, "all") == 0) {
630 if ((behavior == extension_enable) || (behavior == extension_require)) {
631 _mesa_glsl_error(name_locp, state, "Cannot %s all extensions",
632 (behavior == extension_enable)
633 ? "enable" : "require");
634 return false;
635 } else {
636 for (unsigned i = 0;
637 i < Elements(_mesa_glsl_supported_extensions); ++i) {
638 const _mesa_glsl_extension *extension
639 = &_mesa_glsl_supported_extensions[i];
640 if (extension->compatible_with_state(state)) {
641 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
642 }
643 }
644 }
645 } else {
646 const _mesa_glsl_extension *extension = find_extension(name);
647 if (extension && extension->compatible_with_state(state)) {
648 extension->set_flags(state, behavior);
649 } else {
650 static const char *const fmt = "extension `%s' unsupported in %s shader";
651
652 if (behavior == extension_require) {
653 _mesa_glsl_error(name_locp, state, fmt,
654 name, _mesa_glsl_shader_target_name(state->target));
655 return false;
656 } else {
657 _mesa_glsl_warning(name_locp, state, fmt,
658 name, _mesa_glsl_shader_target_name(state->target));
659 }
660 }
661 }
662
663 return true;
664 }
665
666
667 /**
668 * Returns the name of the type of a column of a matrix. E.g.,
669 *
670 * "mat3" -> "vec3"
671 * "mat4x2" -> "vec2"
672 */
673 static const char *
674 _mesa_ast_get_matrix_column_type_name(const char *matrix_type_name)
675 {
676 static const char *vec_name[] = { "vec2", "vec3", "vec4" };
677
678 /* The number of elements in a row of a matrix is specified by the last
679 * character of the matrix type name.
680 */
681 long rows = strtol(matrix_type_name + strlen(matrix_type_name) - 1,
682 NULL, 10);
683 return vec_name[rows - 2];
684 }
685
686 /**
687 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
688 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
689 * (process_array_constructor, et al) sufficient information to do type
690 * checking.
691 *
692 * Operates on assignments involving an aggregate initializer. E.g.,
693 *
694 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
695 *
696 * or more ridiculously,
697 *
698 * struct S {
699 * vec4 v[2];
700 * };
701 *
702 * struct {
703 * S a[2], b;
704 * int c;
705 * } aggregate = {
706 * {
707 * {
708 * {
709 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
710 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
711 * } // a[0].v
712 * }, // a[0]
713 * {
714 * {
715 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
716 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
717 * } // a[1].v
718 * } // a[1]
719 * }, // a
720 * {
721 * {
722 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
723 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
724 * } // b.v
725 * }, // b
726 * 4 // c
727 * };
728 *
729 * This pass is necessary because the right-hand side of <type> e = { ... }
730 * doesn't contain sufficient information to determine if the types match.
731 */
732 void
733 _mesa_ast_set_aggregate_type(const ast_type_specifier *type,
734 ast_expression *expr,
735 _mesa_glsl_parse_state *state)
736 {
737 void *ctx = state;
738 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
739 ai->constructor_type = (ast_type_specifier *)type;
740
741 bool is_declaration = ai->constructor_type->structure != NULL;
742 if (!is_declaration) {
743 /* Look up <type> name in the symbol table to see if it's a struct. */
744 const ast_type_specifier *struct_type =
745 state->symbols->get_type_ast(type->type_name);
746 ai->constructor_type->structure =
747 struct_type ? new(ctx) ast_struct_specifier(*struct_type->structure)
748 : NULL;
749 }
750
751 /* If the aggregate is an array, recursively set its elements' types. */
752 if (type->is_array) {
753 /* We want to set the element type which is not an array itself, so make
754 * a copy of the array type and set its is_array field to false.
755 *
756 * E.g., if <type> if struct S[2] we want to set each element's type to
757 * struct S.
758 *
759 * FINISHME: Update when ARB_array_of_arrays is supported.
760 */
761 const ast_type_specifier *non_array_type =
762 new(ctx) ast_type_specifier(type, false, NULL);
763
764 for (exec_node *expr_node = ai->expressions.head;
765 !expr_node->is_tail_sentinel();
766 expr_node = expr_node->next) {
767 ast_expression *expr = exec_node_data(ast_expression, expr_node,
768 link);
769
770 if (expr->oper == ast_aggregate)
771 _mesa_ast_set_aggregate_type(non_array_type, expr, state);
772 }
773
774 /* If the aggregate is a struct, recursively set its fields' types. */
775 } else if (ai->constructor_type->structure) {
776 ai->constructor_type->structure->is_declaration = is_declaration;
777 exec_node *expr_node = ai->expressions.head;
778
779 /* Iterate through the struct's fields' declarations. E.g., iterate from
780 * "float a, b" to "int c" in the struct below.
781 *
782 * struct {
783 * float a, b;
784 * int c;
785 * } s;
786 */
787 for (exec_node *decl_list_node =
788 ai->constructor_type->structure->declarations.head;
789 !decl_list_node->is_tail_sentinel();
790 decl_list_node = decl_list_node->next) {
791 ast_declarator_list *decl_list = exec_node_data(ast_declarator_list,
792 decl_list_node, link);
793
794 for (exec_node *decl_node = decl_list->declarations.head;
795 !decl_node->is_tail_sentinel() && !expr_node->is_tail_sentinel();
796 decl_node = decl_node->next, expr_node = expr_node->next) {
797 ast_declaration *decl = exec_node_data(ast_declaration, decl_node,
798 link);
799 ast_expression *expr = exec_node_data(ast_expression, expr_node,
800 link);
801
802 bool is_array = decl_list->type->specifier->is_array;
803 ast_expression *array_size = decl_list->type->specifier->array_size;
804
805 /* Recognize variable declarations with the bracketed size attached
806 * to the type rather than the variable name as arrays. E.g.,
807 *
808 * float a[2];
809 * float[2] b;
810 *
811 * are both arrays, but <a>'s array_size is decl->array_size, while
812 * <b>'s array_size is decl_list->type->specifier->array_size.
813 */
814 if (!is_array) {
815 /* FINISHME: Update when ARB_array_of_arrays is supported. */
816 is_array = decl->is_array;
817 array_size = decl->array_size;
818 }
819
820 /* Declaration shadows the <type> parameter. */
821 ast_type_specifier *type =
822 new(ctx) ast_type_specifier(decl_list->type->specifier,
823 is_array, array_size);
824
825 if (expr->oper == ast_aggregate)
826 _mesa_ast_set_aggregate_type(type, expr, state);
827 }
828 }
829 } else {
830 /* If the aggregate is a matrix, set its columns' types. */
831 const char *name;
832 const glsl_type *const constructor_type =
833 ai->constructor_type->glsl_type(&name, state);
834
835 if (constructor_type->is_matrix()) {
836 for (exec_node *expr_node = ai->expressions.head;
837 !expr_node->is_tail_sentinel();
838 expr_node = expr_node->next) {
839 ast_expression *expr = exec_node_data(ast_expression, expr_node,
840 link);
841
842 /* Declaration shadows the <type> parameter. */
843 ast_type_specifier *type = new(ctx)
844 ast_type_specifier(_mesa_ast_get_matrix_column_type_name(name));
845
846 if (expr->oper == ast_aggregate)
847 _mesa_ast_set_aggregate_type(type, expr, state);
848 }
849 }
850 }
851 }
852
853
854 void
855 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
856 {
857 if (q->flags.q.constant)
858 printf("const ");
859
860 if (q->flags.q.invariant)
861 printf("invariant ");
862
863 if (q->flags.q.attribute)
864 printf("attribute ");
865
866 if (q->flags.q.varying)
867 printf("varying ");
868
869 if (q->flags.q.in && q->flags.q.out)
870 printf("inout ");
871 else {
872 if (q->flags.q.in)
873 printf("in ");
874
875 if (q->flags.q.out)
876 printf("out ");
877 }
878
879 if (q->flags.q.centroid)
880 printf("centroid ");
881 if (q->flags.q.uniform)
882 printf("uniform ");
883 if (q->flags.q.smooth)
884 printf("smooth ");
885 if (q->flags.q.flat)
886 printf("flat ");
887 if (q->flags.q.noperspective)
888 printf("noperspective ");
889 }
890
891
892 void
893 ast_node::print(void) const
894 {
895 printf("unhandled node ");
896 }
897
898
899 ast_node::ast_node(void)
900 {
901 this->location.source = 0;
902 this->location.line = 0;
903 this->location.column = 0;
904 }
905
906
907 static void
908 ast_opt_array_size_print(bool is_array, const ast_expression *array_size)
909 {
910 if (is_array) {
911 printf("[ ");
912
913 if (array_size)
914 array_size->print();
915
916 printf("] ");
917 }
918 }
919
920
921 void
922 ast_compound_statement::print(void) const
923 {
924 printf("{\n");
925
926 foreach_list_const(n, &this->statements) {
927 ast_node *ast = exec_node_data(ast_node, n, link);
928 ast->print();
929 }
930
931 printf("}\n");
932 }
933
934
935 ast_compound_statement::ast_compound_statement(int new_scope,
936 ast_node *statements)
937 {
938 this->new_scope = new_scope;
939
940 if (statements != NULL) {
941 this->statements.push_degenerate_list_at_head(&statements->link);
942 }
943 }
944
945
946 void
947 ast_expression::print(void) const
948 {
949 switch (oper) {
950 case ast_assign:
951 case ast_mul_assign:
952 case ast_div_assign:
953 case ast_mod_assign:
954 case ast_add_assign:
955 case ast_sub_assign:
956 case ast_ls_assign:
957 case ast_rs_assign:
958 case ast_and_assign:
959 case ast_xor_assign:
960 case ast_or_assign:
961 subexpressions[0]->print();
962 printf("%s ", operator_string(oper));
963 subexpressions[1]->print();
964 break;
965
966 case ast_field_selection:
967 subexpressions[0]->print();
968 printf(". %s ", primary_expression.identifier);
969 break;
970
971 case ast_plus:
972 case ast_neg:
973 case ast_bit_not:
974 case ast_logic_not:
975 case ast_pre_inc:
976 case ast_pre_dec:
977 printf("%s ", operator_string(oper));
978 subexpressions[0]->print();
979 break;
980
981 case ast_post_inc:
982 case ast_post_dec:
983 subexpressions[0]->print();
984 printf("%s ", operator_string(oper));
985 break;
986
987 case ast_conditional:
988 subexpressions[0]->print();
989 printf("? ");
990 subexpressions[1]->print();
991 printf(": ");
992 subexpressions[2]->print();
993 break;
994
995 case ast_array_index:
996 subexpressions[0]->print();
997 printf("[ ");
998 subexpressions[1]->print();
999 printf("] ");
1000 break;
1001
1002 case ast_function_call: {
1003 subexpressions[0]->print();
1004 printf("( ");
1005
1006 foreach_list_const (n, &this->expressions) {
1007 if (n != this->expressions.get_head())
1008 printf(", ");
1009
1010 ast_node *ast = exec_node_data(ast_node, n, link);
1011 ast->print();
1012 }
1013
1014 printf(") ");
1015 break;
1016 }
1017
1018 case ast_identifier:
1019 printf("%s ", primary_expression.identifier);
1020 break;
1021
1022 case ast_int_constant:
1023 printf("%d ", primary_expression.int_constant);
1024 break;
1025
1026 case ast_uint_constant:
1027 printf("%u ", primary_expression.uint_constant);
1028 break;
1029
1030 case ast_float_constant:
1031 printf("%f ", primary_expression.float_constant);
1032 break;
1033
1034 case ast_bool_constant:
1035 printf("%s ",
1036 primary_expression.bool_constant
1037 ? "true" : "false");
1038 break;
1039
1040 case ast_sequence: {
1041 printf("( ");
1042 foreach_list_const(n, & this->expressions) {
1043 if (n != this->expressions.get_head())
1044 printf(", ");
1045
1046 ast_node *ast = exec_node_data(ast_node, n, link);
1047 ast->print();
1048 }
1049 printf(") ");
1050 break;
1051 }
1052
1053 case ast_aggregate: {
1054 printf("{ ");
1055 foreach_list_const(n, & this->expressions) {
1056 if (n != this->expressions.get_head())
1057 printf(", ");
1058
1059 ast_node *ast = exec_node_data(ast_node, n, link);
1060 ast->print();
1061 }
1062 printf("} ");
1063 break;
1064 }
1065
1066 default:
1067 assert(0);
1068 break;
1069 }
1070 }
1071
1072 ast_expression::ast_expression(int oper,
1073 ast_expression *ex0,
1074 ast_expression *ex1,
1075 ast_expression *ex2)
1076 {
1077 this->oper = ast_operators(oper);
1078 this->subexpressions[0] = ex0;
1079 this->subexpressions[1] = ex1;
1080 this->subexpressions[2] = ex2;
1081 this->non_lvalue_description = NULL;
1082 }
1083
1084
1085 void
1086 ast_expression_statement::print(void) const
1087 {
1088 if (expression)
1089 expression->print();
1090
1091 printf("; ");
1092 }
1093
1094
1095 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1096 expression(ex)
1097 {
1098 /* empty */
1099 }
1100
1101
1102 void
1103 ast_function::print(void) const
1104 {
1105 return_type->print();
1106 printf(" %s (", identifier);
1107
1108 foreach_list_const(n, & this->parameters) {
1109 ast_node *ast = exec_node_data(ast_node, n, link);
1110 ast->print();
1111 }
1112
1113 printf(")");
1114 }
1115
1116
1117 ast_function::ast_function(void)
1118 : is_definition(false), signature(NULL)
1119 {
1120 /* empty */
1121 }
1122
1123
1124 void
1125 ast_fully_specified_type::print(void) const
1126 {
1127 _mesa_ast_type_qualifier_print(& qualifier);
1128 specifier->print();
1129 }
1130
1131
1132 void
1133 ast_parameter_declarator::print(void) const
1134 {
1135 type->print();
1136 if (identifier)
1137 printf("%s ", identifier);
1138 ast_opt_array_size_print(is_array, array_size);
1139 }
1140
1141
1142 void
1143 ast_function_definition::print(void) const
1144 {
1145 prototype->print();
1146 body->print();
1147 }
1148
1149
1150 void
1151 ast_declaration::print(void) const
1152 {
1153 printf("%s ", identifier);
1154 ast_opt_array_size_print(is_array, array_size);
1155
1156 if (initializer) {
1157 printf("= ");
1158 initializer->print();
1159 }
1160 }
1161
1162
1163 ast_declaration::ast_declaration(const char *identifier, bool is_array,
1164 ast_expression *array_size,
1165 ast_expression *initializer)
1166 {
1167 this->identifier = identifier;
1168 this->is_array = is_array;
1169 this->array_size = array_size;
1170 this->initializer = initializer;
1171 }
1172
1173
1174 void
1175 ast_declarator_list::print(void) const
1176 {
1177 assert(type || invariant);
1178
1179 if (type)
1180 type->print();
1181 else
1182 printf("invariant ");
1183
1184 foreach_list_const (ptr, & this->declarations) {
1185 if (ptr != this->declarations.get_head())
1186 printf(", ");
1187
1188 ast_node *ast = exec_node_data(ast_node, ptr, link);
1189 ast->print();
1190 }
1191
1192 printf("; ");
1193 }
1194
1195
1196 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1197 {
1198 this->type = type;
1199 this->invariant = false;
1200 this->ubo_qualifiers_valid = false;
1201 }
1202
1203 void
1204 ast_jump_statement::print(void) const
1205 {
1206 switch (mode) {
1207 case ast_continue:
1208 printf("continue; ");
1209 break;
1210 case ast_break:
1211 printf("break; ");
1212 break;
1213 case ast_return:
1214 printf("return ");
1215 if (opt_return_value)
1216 opt_return_value->print();
1217
1218 printf("; ");
1219 break;
1220 case ast_discard:
1221 printf("discard; ");
1222 break;
1223 }
1224 }
1225
1226
1227 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1228 : opt_return_value(NULL)
1229 {
1230 this->mode = ast_jump_modes(mode);
1231
1232 if (mode == ast_return)
1233 opt_return_value = return_value;
1234 }
1235
1236
1237 void
1238 ast_selection_statement::print(void) const
1239 {
1240 printf("if ( ");
1241 condition->print();
1242 printf(") ");
1243
1244 then_statement->print();
1245
1246 if (else_statement) {
1247 printf("else ");
1248 else_statement->print();
1249 }
1250
1251 }
1252
1253
1254 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1255 ast_node *then_statement,
1256 ast_node *else_statement)
1257 {
1258 this->condition = condition;
1259 this->then_statement = then_statement;
1260 this->else_statement = else_statement;
1261 }
1262
1263
1264 void
1265 ast_switch_statement::print(void) const
1266 {
1267 printf("switch ( ");
1268 test_expression->print();
1269 printf(") ");
1270
1271 body->print();
1272 }
1273
1274
1275 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1276 ast_node *body)
1277 {
1278 this->test_expression = test_expression;
1279 this->body = body;
1280 }
1281
1282
1283 void
1284 ast_switch_body::print(void) const
1285 {
1286 printf("{\n");
1287 if (stmts != NULL) {
1288 stmts->print();
1289 }
1290 printf("}\n");
1291 }
1292
1293
1294 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1295 {
1296 this->stmts = stmts;
1297 }
1298
1299
1300 void ast_case_label::print(void) const
1301 {
1302 if (test_value != NULL) {
1303 printf("case ");
1304 test_value->print();
1305 printf(": ");
1306 } else {
1307 printf("default: ");
1308 }
1309 }
1310
1311
1312 ast_case_label::ast_case_label(ast_expression *test_value)
1313 {
1314 this->test_value = test_value;
1315 }
1316
1317
1318 void ast_case_label_list::print(void) const
1319 {
1320 foreach_list_const(n, & this->labels) {
1321 ast_node *ast = exec_node_data(ast_node, n, link);
1322 ast->print();
1323 }
1324 printf("\n");
1325 }
1326
1327
1328 ast_case_label_list::ast_case_label_list(void)
1329 {
1330 }
1331
1332
1333 void ast_case_statement::print(void) const
1334 {
1335 labels->print();
1336 foreach_list_const(n, & this->stmts) {
1337 ast_node *ast = exec_node_data(ast_node, n, link);
1338 ast->print();
1339 printf("\n");
1340 }
1341 }
1342
1343
1344 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1345 {
1346 this->labels = labels;
1347 }
1348
1349
1350 void ast_case_statement_list::print(void) const
1351 {
1352 foreach_list_const(n, & this->cases) {
1353 ast_node *ast = exec_node_data(ast_node, n, link);
1354 ast->print();
1355 }
1356 }
1357
1358
1359 ast_case_statement_list::ast_case_statement_list(void)
1360 {
1361 }
1362
1363
1364 void
1365 ast_iteration_statement::print(void) const
1366 {
1367 switch (mode) {
1368 case ast_for:
1369 printf("for( ");
1370 if (init_statement)
1371 init_statement->print();
1372 printf("; ");
1373
1374 if (condition)
1375 condition->print();
1376 printf("; ");
1377
1378 if (rest_expression)
1379 rest_expression->print();
1380 printf(") ");
1381
1382 body->print();
1383 break;
1384
1385 case ast_while:
1386 printf("while ( ");
1387 if (condition)
1388 condition->print();
1389 printf(") ");
1390 body->print();
1391 break;
1392
1393 case ast_do_while:
1394 printf("do ");
1395 body->print();
1396 printf("while ( ");
1397 if (condition)
1398 condition->print();
1399 printf("); ");
1400 break;
1401 }
1402 }
1403
1404
1405 ast_iteration_statement::ast_iteration_statement(int mode,
1406 ast_node *init,
1407 ast_node *condition,
1408 ast_expression *rest_expression,
1409 ast_node *body)
1410 {
1411 this->mode = ast_iteration_modes(mode);
1412 this->init_statement = init;
1413 this->condition = condition;
1414 this->rest_expression = rest_expression;
1415 this->body = body;
1416 }
1417
1418
1419 void
1420 ast_struct_specifier::print(void) const
1421 {
1422 printf("struct %s { ", name);
1423 foreach_list_const(n, &this->declarations) {
1424 ast_node *ast = exec_node_data(ast_node, n, link);
1425 ast->print();
1426 }
1427 printf("} ");
1428 }
1429
1430
1431 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1432 ast_declarator_list *declarator_list)
1433 {
1434 if (identifier == NULL) {
1435 static unsigned anon_count = 1;
1436 identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
1437 anon_count++;
1438 }
1439 name = identifier;
1440 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1441 is_declaration = true;
1442 }
1443
1444 extern "C" {
1445
1446 void
1447 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1448 bool dump_ast, bool dump_hir)
1449 {
1450 struct _mesa_glsl_parse_state *state =
1451 new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
1452 const char *source = shader->Source;
1453
1454 state->error = glcpp_preprocess(state, &source, &state->info_log,
1455 &ctx->Extensions, ctx);
1456
1457 if (!state->error) {
1458 _mesa_glsl_lexer_ctor(state, source);
1459 _mesa_glsl_parse(state);
1460 _mesa_glsl_lexer_dtor(state);
1461 }
1462
1463 if (dump_ast) {
1464 foreach_list_const(n, &state->translation_unit) {
1465 ast_node *ast = exec_node_data(ast_node, n, link);
1466 ast->print();
1467 }
1468 printf("\n\n");
1469 }
1470
1471 ralloc_free(shader->ir);
1472 shader->ir = new(shader) exec_list;
1473 if (!state->error && !state->translation_unit.is_empty())
1474 _mesa_ast_to_hir(shader->ir, state);
1475
1476 if (!state->error) {
1477 validate_ir_tree(shader->ir);
1478
1479 /* Print out the unoptimized IR. */
1480 if (dump_hir) {
1481 _mesa_print_ir(shader->ir, state);
1482 }
1483 }
1484
1485
1486 if (!state->error && !shader->ir->is_empty()) {
1487 struct gl_shader_compiler_options *options =
1488 &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
1489
1490 /* Do some optimization at compile time to reduce shader IR size
1491 * and reduce later work if the same shader is linked multiple times
1492 */
1493 while (do_common_optimization(shader->ir, false, false, 32, options))
1494 ;
1495
1496 validate_ir_tree(shader->ir);
1497 }
1498
1499 if (shader->InfoLog)
1500 ralloc_free(shader->InfoLog);
1501
1502 shader->symbols = state->symbols;
1503 shader->CompileStatus = !state->error;
1504 shader->InfoLog = state->info_log;
1505 shader->Version = state->language_version;
1506 shader->InfoLog = state->info_log;
1507 shader->IsES = state->es_shader;
1508
1509 memcpy(shader->builtins_to_link, state->builtins_to_link,
1510 sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
1511 shader->num_builtins_to_link = state->num_builtins_to_link;
1512
1513 if (shader->UniformBlocks)
1514 ralloc_free(shader->UniformBlocks);
1515 shader->NumUniformBlocks = state->num_uniform_blocks;
1516 shader->UniformBlocks = state->uniform_blocks;
1517 ralloc_steal(shader, shader->UniformBlocks);
1518
1519 /* Retain any live IR, but trash the rest. */
1520 reparent_ir(shader->ir, shader->ir);
1521
1522 ralloc_free(state);
1523 }
1524
1525 } /* extern "C" */
1526 /**
1527 * Do the set of common optimizations passes
1528 *
1529 * \param ir List of instructions to be optimized
1530 * \param linked Is the shader linked? This enables
1531 * optimizations passes that remove code at
1532 * global scope and could cause linking to
1533 * fail.
1534 * \param uniform_locations_assigned Have locations already been assigned for
1535 * uniforms? This prevents the declarations
1536 * of unused uniforms from being removed.
1537 * The setting of this flag only matters if
1538 * \c linked is \c true.
1539 * \param max_unroll_iterations Maximum number of loop iterations to be
1540 * unrolled. Setting to 0 disables loop
1541 * unrolling.
1542 * \param options The driver's preferred shader options.
1543 */
1544 bool
1545 do_common_optimization(exec_list *ir, bool linked,
1546 bool uniform_locations_assigned,
1547 unsigned max_unroll_iterations,
1548 const struct gl_shader_compiler_options *options)
1549 {
1550 GLboolean progress = GL_FALSE;
1551
1552 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1553
1554 if (linked) {
1555 progress = do_function_inlining(ir) || progress;
1556 progress = do_dead_functions(ir) || progress;
1557 progress = do_structure_splitting(ir) || progress;
1558 }
1559 progress = do_if_simplification(ir) || progress;
1560 progress = opt_flatten_nested_if_blocks(ir) || progress;
1561 progress = do_copy_propagation(ir) || progress;
1562 progress = do_copy_propagation_elements(ir) || progress;
1563
1564 if (options->PreferDP4 && !linked)
1565 progress = opt_flip_matrices(ir) || progress;
1566
1567 if (linked)
1568 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1569 else
1570 progress = do_dead_code_unlinked(ir) || progress;
1571 progress = do_dead_code_local(ir) || progress;
1572 progress = do_tree_grafting(ir) || progress;
1573 progress = do_constant_propagation(ir) || progress;
1574 if (linked)
1575 progress = do_constant_variable(ir) || progress;
1576 else
1577 progress = do_constant_variable_unlinked(ir) || progress;
1578 progress = do_constant_folding(ir) || progress;
1579 progress = do_algebraic(ir) || progress;
1580 progress = do_lower_jumps(ir) || progress;
1581 progress = do_vec_index_to_swizzle(ir) || progress;
1582 progress = lower_vector_insert(ir, false) || progress;
1583 progress = do_swizzle_swizzle(ir) || progress;
1584 progress = do_noop_swizzle(ir) || progress;
1585
1586 progress = optimize_split_arrays(ir, linked) || progress;
1587 progress = optimize_redundant_jumps(ir) || progress;
1588
1589 loop_state *ls = analyze_loop_variables(ir);
1590 if (ls->loop_found) {
1591 progress = set_loop_controls(ir, ls) || progress;
1592 progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
1593 }
1594 delete ls;
1595
1596 return progress;
1597 }
1598
1599 extern "C" {
1600
1601 /**
1602 * To be called at GL teardown time, this frees compiler datastructures.
1603 *
1604 * After calling this, any previously compiled shaders and shader
1605 * programs would be invalid. So this should happen at approximately
1606 * program exit.
1607 */
1608 void
1609 _mesa_destroy_shader_compiler(void)
1610 {
1611 _mesa_destroy_shader_compiler_caches();
1612
1613 _mesa_glsl_release_types();
1614 }
1615
1616 /**
1617 * Releases compiler caches to trade off performance for memory.
1618 *
1619 * Intended to be used with glReleaseShaderCompiler().
1620 */
1621 void
1622 _mesa_destroy_shader_compiler_caches(void)
1623 {
1624 _mesa_glsl_release_functions();
1625 }
1626
1627 }