radeon / r200: Pass the API into _mesa_initialize_context
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 extern "C" {
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/shaderobj.h"
32 }
33
34 #include "ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40
41 /**
42 * Format a short human-readable description of the given GLSL version.
43 */
44 const char *
45 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 {
47 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
48 version / 100, version % 100);
49 }
50
51
52 static unsigned known_desktop_glsl_versions[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440 };
54
55
56 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
57 gl_shader_stage stage,
58 void *mem_ctx)
59 : ctx(_ctx), switch_state()
60 {
61 assert(stage < MESA_SHADER_STAGES);
62 this->stage = stage;
63
64 this->scanner = NULL;
65 this->translation_unit.make_empty();
66 this->symbols = new(mem_ctx) glsl_symbol_table;
67
68 this->num_uniform_blocks = 0;
69 this->uniform_block_array_size = 0;
70 this->uniform_blocks = NULL;
71
72 this->info_log = ralloc_strdup(mem_ctx, "");
73 this->error = false;
74 this->loop_nesting_ast = NULL;
75
76 this->struct_specifier_depth = 0;
77
78 this->uses_builtin_functions = false;
79
80 /* Set default language version and extensions */
81 this->language_version = ctx->Const.ForceGLSLVersion ?
82 ctx->Const.ForceGLSLVersion : 110;
83 this->es_shader = false;
84 this->ARB_texture_rectangle_enable = true;
85
86 /* OpenGL ES 2.0 has different defaults from desktop GL. */
87 if (ctx->API == API_OPENGLES2) {
88 this->language_version = 100;
89 this->es_shader = true;
90 this->ARB_texture_rectangle_enable = false;
91 }
92
93 this->extensions = &ctx->Extensions;
94
95 this->Const.MaxLights = ctx->Const.MaxLights;
96 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
97 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
98 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
99 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
100 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
101 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
102 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
103 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
104 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
105 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
106 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
107
108 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
109
110 /* 1.50 constants */
111 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
112 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
113 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
114 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
115 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
116 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
117 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
118 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
119
120 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
121 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
122 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
123 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
124 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
125
126 this->current_function = NULL;
127 this->toplevel_ir = NULL;
128 this->found_return = false;
129 this->all_invariant = false;
130 this->user_structures = NULL;
131 this->num_user_structures = 0;
132
133 /* Populate the list of supported GLSL versions */
134 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
135 * the OpenGL 3.2 Core context is supported, this logic will need
136 * change. Older versions of GLSL are no longer supported
137 * outside the compatibility contexts of 3.x.
138 */
139 this->num_supported_versions = 0;
140 if (_mesa_is_desktop_gl(ctx)) {
141 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
142 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
143 this->supported_versions[this->num_supported_versions].ver
144 = known_desktop_glsl_versions[i];
145 this->supported_versions[this->num_supported_versions].es = false;
146 this->num_supported_versions++;
147 }
148 }
149 }
150 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
151 this->supported_versions[this->num_supported_versions].ver = 100;
152 this->supported_versions[this->num_supported_versions].es = true;
153 this->num_supported_versions++;
154 }
155 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
156 this->supported_versions[this->num_supported_versions].ver = 300;
157 this->supported_versions[this->num_supported_versions].es = true;
158 this->num_supported_versions++;
159 }
160 assert(this->num_supported_versions
161 <= ARRAY_SIZE(this->supported_versions));
162
163 /* Create a string for use in error messages to tell the user which GLSL
164 * versions are supported.
165 */
166 char *supported = ralloc_strdup(this, "");
167 for (unsigned i = 0; i < this->num_supported_versions; i++) {
168 unsigned ver = this->supported_versions[i].ver;
169 const char *const prefix = (i == 0)
170 ? ""
171 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
172 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
173
174 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
175 prefix,
176 ver / 100, ver % 100,
177 suffix);
178 }
179
180 this->supported_version_string = supported;
181
182 if (ctx->Const.ForceGLSLExtensionsWarn)
183 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
184
185 this->default_uniform_qualifier = new(this) ast_type_qualifier();
186 this->default_uniform_qualifier->flags.q.shared = 1;
187 this->default_uniform_qualifier->flags.q.column_major = 1;
188
189 this->gs_input_prim_type_specified = false;
190 this->gs_input_prim_type = GL_POINTS;
191 this->gs_input_size = 0;
192 this->out_qualifier = new(this) ast_type_qualifier();
193 memset(this->atomic_counter_offsets, 0,
194 sizeof(this->atomic_counter_offsets));
195 }
196
197 /**
198 * Determine whether the current GLSL version is sufficiently high to support
199 * a certain feature, and generate an error message if it isn't.
200 *
201 * \param required_glsl_version and \c required_glsl_es_version are
202 * interpreted as they are in _mesa_glsl_parse_state::is_version().
203 *
204 * \param locp is the parser location where the error should be reported.
205 *
206 * \param fmt (and additional arguments) constitute a printf-style error
207 * message to report if the version check fails. Information about the
208 * current and required GLSL versions will be appended. So, for example, if
209 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
210 * "foo unsupported") is called, the error message will be "foo unsupported in
211 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
212 */
213 bool
214 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
215 unsigned required_glsl_es_version,
216 YYLTYPE *locp, const char *fmt, ...)
217 {
218 if (this->is_version(required_glsl_version, required_glsl_es_version))
219 return true;
220
221 va_list args;
222 va_start(args, fmt);
223 char *problem = ralloc_vasprintf(this, fmt, args);
224 va_end(args);
225 const char *glsl_version_string
226 = glsl_compute_version_string(this, false, required_glsl_version);
227 const char *glsl_es_version_string
228 = glsl_compute_version_string(this, true, required_glsl_es_version);
229 const char *requirement_string = "";
230 if (required_glsl_version && required_glsl_es_version) {
231 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
232 glsl_version_string,
233 glsl_es_version_string);
234 } else if (required_glsl_version) {
235 requirement_string = ralloc_asprintf(this, " (%s required)",
236 glsl_version_string);
237 } else if (required_glsl_es_version) {
238 requirement_string = ralloc_asprintf(this, " (%s required)",
239 glsl_es_version_string);
240 }
241 _mesa_glsl_error(locp, this, "%s in %s%s",
242 problem, this->get_version_string(),
243 requirement_string);
244
245 return false;
246 }
247
248 /**
249 * Process a GLSL #version directive.
250 *
251 * \param version is the integer that follows the #version token.
252 *
253 * \param ident is a string identifier that follows the integer, if any is
254 * present. Otherwise NULL.
255 */
256 void
257 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
258 const char *ident)
259 {
260 bool es_token_present = false;
261 if (ident) {
262 if (strcmp(ident, "es") == 0) {
263 es_token_present = true;
264 } else if (version >= 150) {
265 if (strcmp(ident, "core") == 0) {
266 /* Accept the token. There's no need to record that this is
267 * a core profile shader since that's the only profile we support.
268 */
269 } else if (strcmp(ident, "compatibility") == 0) {
270 _mesa_glsl_error(locp, this,
271 "the compatibility profile is not supported");
272 } else {
273 _mesa_glsl_error(locp, this,
274 "\"%s\" is not a valid shading language profile; "
275 "if present, it must be \"core\"", ident);
276 }
277 } else {
278 _mesa_glsl_error(locp, this,
279 "illegal text following version number");
280 }
281 }
282
283 this->es_shader = es_token_present;
284 if (version == 100) {
285 if (es_token_present) {
286 _mesa_glsl_error(locp, this,
287 "GLSL 1.00 ES should be selected using "
288 "`#version 100'");
289 } else {
290 this->es_shader = true;
291 }
292 }
293
294 if (this->es_shader) {
295 this->ARB_texture_rectangle_enable = false;
296 }
297
298 this->language_version = version;
299
300 bool supported = false;
301 for (unsigned i = 0; i < this->num_supported_versions; i++) {
302 if (this->supported_versions[i].ver == (unsigned) version
303 && this->supported_versions[i].es == this->es_shader) {
304 supported = true;
305 break;
306 }
307 }
308
309 if (!supported) {
310 _mesa_glsl_error(locp, this, "%s is not supported. "
311 "Supported versions are: %s",
312 this->get_version_string(),
313 this->supported_version_string);
314
315 /* On exit, the language_version must be set to a valid value.
316 * Later calls to _mesa_glsl_initialize_types will misbehave if
317 * the version is invalid.
318 */
319 switch (this->ctx->API) {
320 case API_OPENGL_COMPAT:
321 case API_OPENGL_CORE:
322 this->language_version = this->ctx->Const.GLSLVersion;
323 break;
324
325 case API_OPENGLES:
326 assert(!"Should not get here.");
327 /* FALLTHROUGH */
328
329 case API_OPENGLES2:
330 this->language_version = 100;
331 break;
332 }
333 }
334 }
335
336
337 /**
338 * Translate a gl_shader_stage to a short shader stage name for debug
339 * printouts and error messages.
340 */
341 const char *
342 _mesa_shader_stage_to_string(unsigned stage)
343 {
344 switch (stage) {
345 case MESA_SHADER_VERTEX: return "vertex";
346 case MESA_SHADER_FRAGMENT: return "fragment";
347 case MESA_SHADER_GEOMETRY: return "geometry";
348 }
349
350 assert(!"Should not get here.");
351 return "unknown";
352 }
353
354 /* This helper function will append the given message to the shader's
355 info log and report it via GL_ARB_debug_output. Per that extension,
356 'type' is one of the enum values classifying the message, and
357 'id' is the implementation-defined ID of the given message. */
358 static void
359 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
360 GLenum type, const char *fmt, va_list ap)
361 {
362 bool error = (type == MESA_DEBUG_TYPE_ERROR);
363 GLuint msg_id = 0;
364
365 assert(state->info_log != NULL);
366
367 /* Get the offset that the new message will be written to. */
368 int msg_offset = strlen(state->info_log);
369
370 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
371 locp->source,
372 locp->first_line,
373 locp->first_column,
374 error ? "error" : "warning");
375 ralloc_vasprintf_append(&state->info_log, fmt, ap);
376
377 const char *const msg = &state->info_log[msg_offset];
378 struct gl_context *ctx = state->ctx;
379
380 /* Report the error via GL_ARB_debug_output. */
381 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
382
383 ralloc_strcat(&state->info_log, "\n");
384 }
385
386 void
387 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
388 const char *fmt, ...)
389 {
390 va_list ap;
391
392 state->error = true;
393
394 va_start(ap, fmt);
395 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
396 va_end(ap);
397 }
398
399
400 void
401 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
402 const char *fmt, ...)
403 {
404 va_list ap;
405
406 va_start(ap, fmt);
407 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
408 va_end(ap);
409 }
410
411
412 /**
413 * Enum representing the possible behaviors that can be specified in
414 * an #extension directive.
415 */
416 enum ext_behavior {
417 extension_disable,
418 extension_enable,
419 extension_require,
420 extension_warn
421 };
422
423 /**
424 * Element type for _mesa_glsl_supported_extensions
425 */
426 struct _mesa_glsl_extension {
427 /**
428 * Name of the extension when referred to in a GLSL extension
429 * statement
430 */
431 const char *name;
432
433 /** True if this extension is available to desktop GL shaders */
434 bool avail_in_GL;
435
436 /** True if this extension is available to GLES shaders */
437 bool avail_in_ES;
438
439 /**
440 * Flag in the gl_extensions struct indicating whether this
441 * extension is supported by the driver, or
442 * &gl_extensions::dummy_true if supported by all drivers.
443 *
444 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
445 * member" type, the type-safe alternative to the "offsetof" macro.
446 * In a nutshell:
447 *
448 * - foo bar::* p declares p to be an "offset" to a field of type
449 * foo that exists within struct bar
450 * - &bar::baz computes the "offset" of field baz within struct bar
451 * - x.*p accesses the field of x that exists at "offset" p
452 * - x->*p is equivalent to (*x).*p
453 */
454 const GLboolean gl_extensions::* supported_flag;
455
456 /**
457 * Flag in the _mesa_glsl_parse_state struct that should be set
458 * when this extension is enabled.
459 *
460 * See note in _mesa_glsl_extension::supported_flag about "pointer
461 * to member" types.
462 */
463 bool _mesa_glsl_parse_state::* enable_flag;
464
465 /**
466 * Flag in the _mesa_glsl_parse_state struct that should be set
467 * when the shader requests "warn" behavior for this extension.
468 *
469 * See note in _mesa_glsl_extension::supported_flag about "pointer
470 * to member" types.
471 */
472 bool _mesa_glsl_parse_state::* warn_flag;
473
474
475 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
476 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
477 };
478
479 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
480 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
481 &_mesa_glsl_parse_state::NAME##_enable, \
482 &_mesa_glsl_parse_state::NAME##_warn }
483
484 /**
485 * Table of extensions that can be enabled/disabled within a shader,
486 * and the conditions under which they are supported.
487 */
488 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
489 /* API availability */
490 /* name GL ES supported flag */
491 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
492 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
493 EXT(ARB_draw_buffers, true, false, dummy_true),
494 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
495 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
496 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
497 EXT(ARB_texture_rectangle, true, false, dummy_true),
498 EXT(EXT_texture_array, true, false, EXT_texture_array),
499 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
500 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
501 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
502 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
503 EXT(OES_texture_3D, false, true, EXT_texture3D),
504 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
505 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
506 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
507 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
508 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
509 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
510 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
511 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
512 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
513 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
514 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
515 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
516 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
517 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
518 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
519 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
520 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
521 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
522 };
523
524 #undef EXT
525
526
527 /**
528 * Determine whether a given extension is compatible with the target,
529 * API, and extension information in the current parser state.
530 */
531 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
532 state) const
533 {
534 /* Check that this extension matches whether we are compiling
535 * for desktop GL or GLES.
536 */
537 if (state->es_shader) {
538 if (!this->avail_in_ES) return false;
539 } else {
540 if (!this->avail_in_GL) return false;
541 }
542
543 /* Check that this extension is supported by the OpenGL
544 * implementation.
545 *
546 * Note: the ->* operator indexes into state->extensions by the
547 * offset this->supported_flag. See
548 * _mesa_glsl_extension::supported_flag for more info.
549 */
550 return state->extensions->*(this->supported_flag);
551 }
552
553 /**
554 * Set the appropriate flags in the parser state to establish the
555 * given behavior for this extension.
556 */
557 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
558 ext_behavior behavior) const
559 {
560 /* Note: the ->* operator indexes into state by the
561 * offsets this->enable_flag and this->warn_flag. See
562 * _mesa_glsl_extension::supported_flag for more info.
563 */
564 state->*(this->enable_flag) = (behavior != extension_disable);
565 state->*(this->warn_flag) = (behavior == extension_warn);
566 }
567
568 /**
569 * Find an extension by name in _mesa_glsl_supported_extensions. If
570 * the name is not found, return NULL.
571 */
572 static const _mesa_glsl_extension *find_extension(const char *name)
573 {
574 for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
575 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
576 return &_mesa_glsl_supported_extensions[i];
577 }
578 }
579 return NULL;
580 }
581
582
583 bool
584 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
585 const char *behavior_string, YYLTYPE *behavior_locp,
586 _mesa_glsl_parse_state *state)
587 {
588 ext_behavior behavior;
589 if (strcmp(behavior_string, "warn") == 0) {
590 behavior = extension_warn;
591 } else if (strcmp(behavior_string, "require") == 0) {
592 behavior = extension_require;
593 } else if (strcmp(behavior_string, "enable") == 0) {
594 behavior = extension_enable;
595 } else if (strcmp(behavior_string, "disable") == 0) {
596 behavior = extension_disable;
597 } else {
598 _mesa_glsl_error(behavior_locp, state,
599 "unknown extension behavior `%s'",
600 behavior_string);
601 return false;
602 }
603
604 if (strcmp(name, "all") == 0) {
605 if ((behavior == extension_enable) || (behavior == extension_require)) {
606 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
607 (behavior == extension_enable)
608 ? "enable" : "require");
609 return false;
610 } else {
611 for (unsigned i = 0;
612 i < Elements(_mesa_glsl_supported_extensions); ++i) {
613 const _mesa_glsl_extension *extension
614 = &_mesa_glsl_supported_extensions[i];
615 if (extension->compatible_with_state(state)) {
616 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
617 }
618 }
619 }
620 } else {
621 const _mesa_glsl_extension *extension = find_extension(name);
622 if (extension && extension->compatible_with_state(state)) {
623 extension->set_flags(state, behavior);
624 } else {
625 static const char *const fmt = "extension `%s' unsupported in %s shader";
626
627 if (behavior == extension_require) {
628 _mesa_glsl_error(name_locp, state, fmt,
629 name, _mesa_shader_stage_to_string(state->stage));
630 return false;
631 } else {
632 _mesa_glsl_warning(name_locp, state, fmt,
633 name, _mesa_shader_stage_to_string(state->stage));
634 }
635 }
636 }
637
638 return true;
639 }
640
641
642 /**
643 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
644 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
645 * (process_array_constructor, et al) sufficient information to do type
646 * checking.
647 *
648 * Operates on assignments involving an aggregate initializer. E.g.,
649 *
650 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
651 *
652 * or more ridiculously,
653 *
654 * struct S {
655 * vec4 v[2];
656 * };
657 *
658 * struct {
659 * S a[2], b;
660 * int c;
661 * } aggregate = {
662 * {
663 * {
664 * {
665 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
666 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
667 * } // a[0].v
668 * }, // a[0]
669 * {
670 * {
671 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
672 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
673 * } // a[1].v
674 * } // a[1]
675 * }, // a
676 * {
677 * {
678 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
679 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
680 * } // b.v
681 * }, // b
682 * 4 // c
683 * };
684 *
685 * This pass is necessary because the right-hand side of <type> e = { ... }
686 * doesn't contain sufficient information to determine if the types match.
687 */
688 void
689 _mesa_ast_set_aggregate_type(const glsl_type *type,
690 ast_expression *expr)
691 {
692 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
693 ai->constructor_type = type;
694
695 /* If the aggregate is an array, recursively set its elements' types. */
696 if (type->is_array()) {
697 /* Each array element has the type type->element_type().
698 *
699 * E.g., if <type> if struct S[2] we want to set each element's type to
700 * struct S.
701 */
702 for (exec_node *expr_node = ai->expressions.head;
703 !expr_node->is_tail_sentinel();
704 expr_node = expr_node->next) {
705 ast_expression *expr = exec_node_data(ast_expression, expr_node,
706 link);
707
708 if (expr->oper == ast_aggregate)
709 _mesa_ast_set_aggregate_type(type->element_type(), expr);
710 }
711
712 /* If the aggregate is a struct, recursively set its fields' types. */
713 } else if (type->is_record()) {
714 exec_node *expr_node = ai->expressions.head;
715
716 /* Iterate through the struct's fields. */
717 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
718 i++, expr_node = expr_node->next) {
719 ast_expression *expr = exec_node_data(ast_expression, expr_node,
720 link);
721
722 if (expr->oper == ast_aggregate) {
723 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
724 }
725 }
726 /* If the aggregate is a matrix, set its columns' types. */
727 } else if (type->is_matrix()) {
728 for (exec_node *expr_node = ai->expressions.head;
729 !expr_node->is_tail_sentinel();
730 expr_node = expr_node->next) {
731 ast_expression *expr = exec_node_data(ast_expression, expr_node,
732 link);
733
734 if (expr->oper == ast_aggregate)
735 _mesa_ast_set_aggregate_type(type->column_type(), expr);
736 }
737 }
738 }
739
740
741 void
742 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
743 {
744 if (q->flags.q.constant)
745 printf("const ");
746
747 if (q->flags.q.invariant)
748 printf("invariant ");
749
750 if (q->flags.q.attribute)
751 printf("attribute ");
752
753 if (q->flags.q.varying)
754 printf("varying ");
755
756 if (q->flags.q.in && q->flags.q.out)
757 printf("inout ");
758 else {
759 if (q->flags.q.in)
760 printf("in ");
761
762 if (q->flags.q.out)
763 printf("out ");
764 }
765
766 if (q->flags.q.centroid)
767 printf("centroid ");
768 if (q->flags.q.sample)
769 printf("sample ");
770 if (q->flags.q.uniform)
771 printf("uniform ");
772 if (q->flags.q.smooth)
773 printf("smooth ");
774 if (q->flags.q.flat)
775 printf("flat ");
776 if (q->flags.q.noperspective)
777 printf("noperspective ");
778 }
779
780
781 void
782 ast_node::print(void) const
783 {
784 printf("unhandled node ");
785 }
786
787
788 ast_node::ast_node(void)
789 {
790 this->location.source = 0;
791 this->location.line = 0;
792 this->location.column = 0;
793 }
794
795
796 static void
797 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
798 {
799 if (array_specifier)
800 array_specifier->print();
801 }
802
803
804 void
805 ast_compound_statement::print(void) const
806 {
807 printf("{\n");
808
809 foreach_list_const(n, &this->statements) {
810 ast_node *ast = exec_node_data(ast_node, n, link);
811 ast->print();
812 }
813
814 printf("}\n");
815 }
816
817
818 ast_compound_statement::ast_compound_statement(int new_scope,
819 ast_node *statements)
820 {
821 this->new_scope = new_scope;
822
823 if (statements != NULL) {
824 this->statements.push_degenerate_list_at_head(&statements->link);
825 }
826 }
827
828
829 void
830 ast_expression::print(void) const
831 {
832 switch (oper) {
833 case ast_assign:
834 case ast_mul_assign:
835 case ast_div_assign:
836 case ast_mod_assign:
837 case ast_add_assign:
838 case ast_sub_assign:
839 case ast_ls_assign:
840 case ast_rs_assign:
841 case ast_and_assign:
842 case ast_xor_assign:
843 case ast_or_assign:
844 subexpressions[0]->print();
845 printf("%s ", operator_string(oper));
846 subexpressions[1]->print();
847 break;
848
849 case ast_field_selection:
850 subexpressions[0]->print();
851 printf(". %s ", primary_expression.identifier);
852 break;
853
854 case ast_plus:
855 case ast_neg:
856 case ast_bit_not:
857 case ast_logic_not:
858 case ast_pre_inc:
859 case ast_pre_dec:
860 printf("%s ", operator_string(oper));
861 subexpressions[0]->print();
862 break;
863
864 case ast_post_inc:
865 case ast_post_dec:
866 subexpressions[0]->print();
867 printf("%s ", operator_string(oper));
868 break;
869
870 case ast_conditional:
871 subexpressions[0]->print();
872 printf("? ");
873 subexpressions[1]->print();
874 printf(": ");
875 subexpressions[2]->print();
876 break;
877
878 case ast_array_index:
879 subexpressions[0]->print();
880 printf("[ ");
881 subexpressions[1]->print();
882 printf("] ");
883 break;
884
885 case ast_function_call: {
886 subexpressions[0]->print();
887 printf("( ");
888
889 foreach_list_const (n, &this->expressions) {
890 if (n != this->expressions.get_head())
891 printf(", ");
892
893 ast_node *ast = exec_node_data(ast_node, n, link);
894 ast->print();
895 }
896
897 printf(") ");
898 break;
899 }
900
901 case ast_identifier:
902 printf("%s ", primary_expression.identifier);
903 break;
904
905 case ast_int_constant:
906 printf("%d ", primary_expression.int_constant);
907 break;
908
909 case ast_uint_constant:
910 printf("%u ", primary_expression.uint_constant);
911 break;
912
913 case ast_float_constant:
914 printf("%f ", primary_expression.float_constant);
915 break;
916
917 case ast_bool_constant:
918 printf("%s ",
919 primary_expression.bool_constant
920 ? "true" : "false");
921 break;
922
923 case ast_sequence: {
924 printf("( ");
925 foreach_list_const(n, & this->expressions) {
926 if (n != this->expressions.get_head())
927 printf(", ");
928
929 ast_node *ast = exec_node_data(ast_node, n, link);
930 ast->print();
931 }
932 printf(") ");
933 break;
934 }
935
936 case ast_aggregate: {
937 printf("{ ");
938 foreach_list_const(n, & this->expressions) {
939 if (n != this->expressions.get_head())
940 printf(", ");
941
942 ast_node *ast = exec_node_data(ast_node, n, link);
943 ast->print();
944 }
945 printf("} ");
946 break;
947 }
948
949 default:
950 assert(0);
951 break;
952 }
953 }
954
955 ast_expression::ast_expression(int oper,
956 ast_expression *ex0,
957 ast_expression *ex1,
958 ast_expression *ex2) :
959 primary_expression()
960 {
961 this->oper = ast_operators(oper);
962 this->subexpressions[0] = ex0;
963 this->subexpressions[1] = ex1;
964 this->subexpressions[2] = ex2;
965 this->non_lvalue_description = NULL;
966 }
967
968
969 void
970 ast_expression_statement::print(void) const
971 {
972 if (expression)
973 expression->print();
974
975 printf("; ");
976 }
977
978
979 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
980 expression(ex)
981 {
982 /* empty */
983 }
984
985
986 void
987 ast_function::print(void) const
988 {
989 return_type->print();
990 printf(" %s (", identifier);
991
992 foreach_list_const(n, & this->parameters) {
993 ast_node *ast = exec_node_data(ast_node, n, link);
994 ast->print();
995 }
996
997 printf(")");
998 }
999
1000
1001 ast_function::ast_function(void)
1002 : return_type(NULL), identifier(NULL), is_definition(false),
1003 signature(NULL)
1004 {
1005 /* empty */
1006 }
1007
1008
1009 void
1010 ast_fully_specified_type::print(void) const
1011 {
1012 _mesa_ast_type_qualifier_print(& qualifier);
1013 specifier->print();
1014 }
1015
1016
1017 void
1018 ast_parameter_declarator::print(void) const
1019 {
1020 type->print();
1021 if (identifier)
1022 printf("%s ", identifier);
1023 ast_opt_array_dimensions_print(array_specifier);
1024 }
1025
1026
1027 void
1028 ast_function_definition::print(void) const
1029 {
1030 prototype->print();
1031 body->print();
1032 }
1033
1034
1035 void
1036 ast_declaration::print(void) const
1037 {
1038 printf("%s ", identifier);
1039 ast_opt_array_dimensions_print(array_specifier);
1040
1041 if (initializer) {
1042 printf("= ");
1043 initializer->print();
1044 }
1045 }
1046
1047
1048 ast_declaration::ast_declaration(const char *identifier,
1049 ast_array_specifier *array_specifier,
1050 ast_expression *initializer)
1051 {
1052 this->identifier = identifier;
1053 this->array_specifier = array_specifier;
1054 this->initializer = initializer;
1055 }
1056
1057
1058 void
1059 ast_declarator_list::print(void) const
1060 {
1061 assert(type || invariant);
1062
1063 if (type)
1064 type->print();
1065 else
1066 printf("invariant ");
1067
1068 foreach_list_const (ptr, & this->declarations) {
1069 if (ptr != this->declarations.get_head())
1070 printf(", ");
1071
1072 ast_node *ast = exec_node_data(ast_node, ptr, link);
1073 ast->print();
1074 }
1075
1076 printf("; ");
1077 }
1078
1079
1080 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1081 {
1082 this->type = type;
1083 this->invariant = false;
1084 }
1085
1086 void
1087 ast_jump_statement::print(void) const
1088 {
1089 switch (mode) {
1090 case ast_continue:
1091 printf("continue; ");
1092 break;
1093 case ast_break:
1094 printf("break; ");
1095 break;
1096 case ast_return:
1097 printf("return ");
1098 if (opt_return_value)
1099 opt_return_value->print();
1100
1101 printf("; ");
1102 break;
1103 case ast_discard:
1104 printf("discard; ");
1105 break;
1106 }
1107 }
1108
1109
1110 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1111 : opt_return_value(NULL)
1112 {
1113 this->mode = ast_jump_modes(mode);
1114
1115 if (mode == ast_return)
1116 opt_return_value = return_value;
1117 }
1118
1119
1120 void
1121 ast_selection_statement::print(void) const
1122 {
1123 printf("if ( ");
1124 condition->print();
1125 printf(") ");
1126
1127 then_statement->print();
1128
1129 if (else_statement) {
1130 printf("else ");
1131 else_statement->print();
1132 }
1133
1134 }
1135
1136
1137 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1138 ast_node *then_statement,
1139 ast_node *else_statement)
1140 {
1141 this->condition = condition;
1142 this->then_statement = then_statement;
1143 this->else_statement = else_statement;
1144 }
1145
1146
1147 void
1148 ast_switch_statement::print(void) const
1149 {
1150 printf("switch ( ");
1151 test_expression->print();
1152 printf(") ");
1153
1154 body->print();
1155 }
1156
1157
1158 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1159 ast_node *body)
1160 {
1161 this->test_expression = test_expression;
1162 this->body = body;
1163 }
1164
1165
1166 void
1167 ast_switch_body::print(void) const
1168 {
1169 printf("{\n");
1170 if (stmts != NULL) {
1171 stmts->print();
1172 }
1173 printf("}\n");
1174 }
1175
1176
1177 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1178 {
1179 this->stmts = stmts;
1180 }
1181
1182
1183 void ast_case_label::print(void) const
1184 {
1185 if (test_value != NULL) {
1186 printf("case ");
1187 test_value->print();
1188 printf(": ");
1189 } else {
1190 printf("default: ");
1191 }
1192 }
1193
1194
1195 ast_case_label::ast_case_label(ast_expression *test_value)
1196 {
1197 this->test_value = test_value;
1198 }
1199
1200
1201 void ast_case_label_list::print(void) const
1202 {
1203 foreach_list_const(n, & this->labels) {
1204 ast_node *ast = exec_node_data(ast_node, n, link);
1205 ast->print();
1206 }
1207 printf("\n");
1208 }
1209
1210
1211 ast_case_label_list::ast_case_label_list(void)
1212 {
1213 }
1214
1215
1216 void ast_case_statement::print(void) const
1217 {
1218 labels->print();
1219 foreach_list_const(n, & this->stmts) {
1220 ast_node *ast = exec_node_data(ast_node, n, link);
1221 ast->print();
1222 printf("\n");
1223 }
1224 }
1225
1226
1227 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1228 {
1229 this->labels = labels;
1230 }
1231
1232
1233 void ast_case_statement_list::print(void) const
1234 {
1235 foreach_list_const(n, & this->cases) {
1236 ast_node *ast = exec_node_data(ast_node, n, link);
1237 ast->print();
1238 }
1239 }
1240
1241
1242 ast_case_statement_list::ast_case_statement_list(void)
1243 {
1244 }
1245
1246
1247 void
1248 ast_iteration_statement::print(void) const
1249 {
1250 switch (mode) {
1251 case ast_for:
1252 printf("for( ");
1253 if (init_statement)
1254 init_statement->print();
1255 printf("; ");
1256
1257 if (condition)
1258 condition->print();
1259 printf("; ");
1260
1261 if (rest_expression)
1262 rest_expression->print();
1263 printf(") ");
1264
1265 body->print();
1266 break;
1267
1268 case ast_while:
1269 printf("while ( ");
1270 if (condition)
1271 condition->print();
1272 printf(") ");
1273 body->print();
1274 break;
1275
1276 case ast_do_while:
1277 printf("do ");
1278 body->print();
1279 printf("while ( ");
1280 if (condition)
1281 condition->print();
1282 printf("); ");
1283 break;
1284 }
1285 }
1286
1287
1288 ast_iteration_statement::ast_iteration_statement(int mode,
1289 ast_node *init,
1290 ast_node *condition,
1291 ast_expression *rest_expression,
1292 ast_node *body)
1293 {
1294 this->mode = ast_iteration_modes(mode);
1295 this->init_statement = init;
1296 this->condition = condition;
1297 this->rest_expression = rest_expression;
1298 this->body = body;
1299 }
1300
1301
1302 void
1303 ast_struct_specifier::print(void) const
1304 {
1305 printf("struct %s { ", name);
1306 foreach_list_const(n, &this->declarations) {
1307 ast_node *ast = exec_node_data(ast_node, n, link);
1308 ast->print();
1309 }
1310 printf("} ");
1311 }
1312
1313
1314 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1315 ast_declarator_list *declarator_list)
1316 {
1317 if (identifier == NULL) {
1318 static unsigned anon_count = 1;
1319 identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
1320 anon_count++;
1321 }
1322 name = identifier;
1323 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1324 is_declaration = true;
1325 }
1326
1327 static void
1328 set_shader_inout_layout(struct gl_shader *shader,
1329 struct _mesa_glsl_parse_state *state)
1330 {
1331 if (shader->Stage != MESA_SHADER_GEOMETRY) {
1332 /* Should have been prevented by the parser. */
1333 assert(!state->gs_input_prim_type_specified);
1334 assert(!state->out_qualifier->flags.i);
1335 return;
1336 }
1337
1338 shader->Geom.VerticesOut = 0;
1339 if (state->out_qualifier->flags.q.max_vertices)
1340 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1341
1342 if (state->gs_input_prim_type_specified) {
1343 shader->Geom.InputType = state->gs_input_prim_type;
1344 } else {
1345 shader->Geom.InputType = PRIM_UNKNOWN;
1346 }
1347
1348 if (state->out_qualifier->flags.q.prim_type) {
1349 shader->Geom.OutputType = state->out_qualifier->prim_type;
1350 } else {
1351 shader->Geom.OutputType = PRIM_UNKNOWN;
1352 }
1353 }
1354
1355 extern "C" {
1356
1357 void
1358 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1359 bool dump_ast, bool dump_hir)
1360 {
1361 struct _mesa_glsl_parse_state *state =
1362 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1363 const char *source = shader->Source;
1364
1365 state->error = glcpp_preprocess(state, &source, &state->info_log,
1366 &ctx->Extensions, ctx);
1367
1368 if (!state->error) {
1369 _mesa_glsl_lexer_ctor(state, source);
1370 _mesa_glsl_parse(state);
1371 _mesa_glsl_lexer_dtor(state);
1372 }
1373
1374 if (dump_ast) {
1375 foreach_list_const(n, &state->translation_unit) {
1376 ast_node *ast = exec_node_data(ast_node, n, link);
1377 ast->print();
1378 }
1379 printf("\n\n");
1380 }
1381
1382 ralloc_free(shader->ir);
1383 shader->ir = new(shader) exec_list;
1384 if (!state->error && !state->translation_unit.is_empty())
1385 _mesa_ast_to_hir(shader->ir, state);
1386
1387 if (!state->error) {
1388 validate_ir_tree(shader->ir);
1389
1390 /* Print out the unoptimized IR. */
1391 if (dump_hir) {
1392 _mesa_print_ir(shader->ir, state);
1393 }
1394 }
1395
1396
1397 if (!state->error && !shader->ir->is_empty()) {
1398 struct gl_shader_compiler_options *options =
1399 &ctx->ShaderCompilerOptions[shader->Stage];
1400
1401 /* Do some optimization at compile time to reduce shader IR size
1402 * and reduce later work if the same shader is linked multiple times
1403 */
1404 while (do_common_optimization(shader->ir, false, false, 32, options))
1405 ;
1406
1407 validate_ir_tree(shader->ir);
1408 }
1409
1410 if (shader->InfoLog)
1411 ralloc_free(shader->InfoLog);
1412
1413 shader->symbols = state->symbols;
1414 shader->CompileStatus = !state->error;
1415 shader->InfoLog = state->info_log;
1416 shader->Version = state->language_version;
1417 shader->IsES = state->es_shader;
1418 shader->uses_builtin_functions = state->uses_builtin_functions;
1419
1420 if (shader->UniformBlocks)
1421 ralloc_free(shader->UniformBlocks);
1422 shader->NumUniformBlocks = state->num_uniform_blocks;
1423 shader->UniformBlocks = state->uniform_blocks;
1424 ralloc_steal(shader, shader->UniformBlocks);
1425
1426 if (!state->error)
1427 set_shader_inout_layout(shader, state);
1428
1429 /* Retain any live IR, but trash the rest. */
1430 reparent_ir(shader->ir, shader->ir);
1431
1432 ralloc_free(state);
1433 }
1434
1435 } /* extern "C" */
1436 /**
1437 * Do the set of common optimizations passes
1438 *
1439 * \param ir List of instructions to be optimized
1440 * \param linked Is the shader linked? This enables
1441 * optimizations passes that remove code at
1442 * global scope and could cause linking to
1443 * fail.
1444 * \param uniform_locations_assigned Have locations already been assigned for
1445 * uniforms? This prevents the declarations
1446 * of unused uniforms from being removed.
1447 * The setting of this flag only matters if
1448 * \c linked is \c true.
1449 * \param max_unroll_iterations Maximum number of loop iterations to be
1450 * unrolled. Setting to 0 disables loop
1451 * unrolling.
1452 * \param options The driver's preferred shader options.
1453 */
1454 bool
1455 do_common_optimization(exec_list *ir, bool linked,
1456 bool uniform_locations_assigned,
1457 unsigned max_unroll_iterations,
1458 const struct gl_shader_compiler_options *options)
1459 {
1460 GLboolean progress = GL_FALSE;
1461
1462 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1463
1464 if (linked) {
1465 progress = do_function_inlining(ir) || progress;
1466 progress = do_dead_functions(ir) || progress;
1467 progress = do_structure_splitting(ir) || progress;
1468 }
1469 progress = do_if_simplification(ir) || progress;
1470 progress = opt_flatten_nested_if_blocks(ir) || progress;
1471 progress = do_copy_propagation(ir) || progress;
1472 progress = do_copy_propagation_elements(ir) || progress;
1473
1474 if (options->OptimizeForAOS && !linked)
1475 progress = opt_flip_matrices(ir) || progress;
1476
1477 if (linked && options->OptimizeForAOS) {
1478 progress = do_vectorize(ir) || progress;
1479 }
1480
1481 if (linked)
1482 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1483 else
1484 progress = do_dead_code_unlinked(ir) || progress;
1485 progress = do_dead_code_local(ir) || progress;
1486 progress = do_tree_grafting(ir) || progress;
1487 progress = do_constant_propagation(ir) || progress;
1488 if (linked)
1489 progress = do_constant_variable(ir) || progress;
1490 else
1491 progress = do_constant_variable_unlinked(ir) || progress;
1492 progress = do_constant_folding(ir) || progress;
1493 progress = do_cse(ir) || progress;
1494 progress = do_algebraic(ir) || progress;
1495 progress = do_lower_jumps(ir) || progress;
1496 progress = do_vec_index_to_swizzle(ir) || progress;
1497 progress = lower_vector_insert(ir, false) || progress;
1498 progress = do_swizzle_swizzle(ir) || progress;
1499 progress = do_noop_swizzle(ir) || progress;
1500
1501 progress = optimize_split_arrays(ir, linked) || progress;
1502 progress = optimize_redundant_jumps(ir) || progress;
1503
1504 loop_state *ls = analyze_loop_variables(ir);
1505 if (ls->loop_found) {
1506 progress = set_loop_controls(ir, ls) || progress;
1507 progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
1508 }
1509 delete ls;
1510
1511 return progress;
1512 }
1513
1514 extern "C" {
1515
1516 /**
1517 * To be called at GL teardown time, this frees compiler datastructures.
1518 *
1519 * After calling this, any previously compiled shaders and shader
1520 * programs would be invalid. So this should happen at approximately
1521 * program exit.
1522 */
1523 void
1524 _mesa_destroy_shader_compiler(void)
1525 {
1526 _mesa_destroy_shader_compiler_caches();
1527
1528 _mesa_glsl_release_types();
1529 }
1530
1531 /**
1532 * Releases compiler caches to trade off performance for memory.
1533 *
1534 * Intended to be used with glReleaseShaderCompiler().
1535 */
1536 void
1537 _mesa_destroy_shader_compiler_caches(void)
1538 {
1539 _mesa_glsl_release_builtin_functions();
1540 }
1541
1542 }