901124d2c396033b4941fc5cd46644668ade49d8
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 extern "C" {
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/shaderobj.h"
32 }
33
34 #include "ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40
41 /**
42 * Format a short human-readable description of the given GLSL version.
43 */
44 const char *
45 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 {
47 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
48 version / 100, version % 100);
49 }
50
51
52 static unsigned known_desktop_glsl_versions[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440 };
54
55
56 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
57 gl_shader_stage stage,
58 void *mem_ctx)
59 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
60 switch_state()
61 {
62 assert(stage < MESA_SHADER_STAGES);
63 this->stage = stage;
64
65 this->scanner = NULL;
66 this->translation_unit.make_empty();
67 this->symbols = new(mem_ctx) glsl_symbol_table;
68
69 this->num_uniform_blocks = 0;
70 this->uniform_block_array_size = 0;
71 this->uniform_blocks = NULL;
72
73 this->info_log = ralloc_strdup(mem_ctx, "");
74 this->error = false;
75 this->loop_nesting_ast = NULL;
76
77 this->struct_specifier_depth = 0;
78
79 this->uses_builtin_functions = false;
80
81 /* Set default language version and extensions */
82 this->language_version = ctx->Const.ForceGLSLVersion ?
83 ctx->Const.ForceGLSLVersion : 110;
84 this->es_shader = false;
85 this->ARB_texture_rectangle_enable = true;
86
87 /* OpenGL ES 2.0 has different defaults from desktop GL. */
88 if (ctx->API == API_OPENGLES2) {
89 this->language_version = 100;
90 this->es_shader = true;
91 this->ARB_texture_rectangle_enable = false;
92 }
93
94 this->extensions = &ctx->Extensions;
95
96 this->Const.MaxLights = ctx->Const.MaxLights;
97 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
98 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
99 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
100 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
101 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
102 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
103 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
104 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
105 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
106 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
107 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
108
109 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
110
111 /* 1.50 constants */
112 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
113 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
114 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
115 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
116 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
117 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
118 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
119 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
120
121 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
122 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
123 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
124 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
125 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
126
127 /* Compute shader constants */
128 for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupCount); i++)
129 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
130 for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupSize); i++)
131 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
132
133 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
134 this->Const.MaxCombinedImageUnitsAndFragmentOutputs = ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs;
135 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
136 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
137 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
138 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
139 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
140
141 this->current_function = NULL;
142 this->toplevel_ir = NULL;
143 this->found_return = false;
144 this->all_invariant = false;
145 this->user_structures = NULL;
146 this->num_user_structures = 0;
147
148 /* Populate the list of supported GLSL versions */
149 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
150 * the OpenGL 3.2 Core context is supported, this logic will need
151 * change. Older versions of GLSL are no longer supported
152 * outside the compatibility contexts of 3.x.
153 */
154 this->num_supported_versions = 0;
155 if (_mesa_is_desktop_gl(ctx)) {
156 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
157 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
158 this->supported_versions[this->num_supported_versions].ver
159 = known_desktop_glsl_versions[i];
160 this->supported_versions[this->num_supported_versions].es = false;
161 this->num_supported_versions++;
162 }
163 }
164 }
165 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
166 this->supported_versions[this->num_supported_versions].ver = 100;
167 this->supported_versions[this->num_supported_versions].es = true;
168 this->num_supported_versions++;
169 }
170 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
171 this->supported_versions[this->num_supported_versions].ver = 300;
172 this->supported_versions[this->num_supported_versions].es = true;
173 this->num_supported_versions++;
174 }
175 assert(this->num_supported_versions
176 <= ARRAY_SIZE(this->supported_versions));
177
178 /* Create a string for use in error messages to tell the user which GLSL
179 * versions are supported.
180 */
181 char *supported = ralloc_strdup(this, "");
182 for (unsigned i = 0; i < this->num_supported_versions; i++) {
183 unsigned ver = this->supported_versions[i].ver;
184 const char *const prefix = (i == 0)
185 ? ""
186 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
187 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
188
189 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
190 prefix,
191 ver / 100, ver % 100,
192 suffix);
193 }
194
195 this->supported_version_string = supported;
196
197 if (ctx->Const.ForceGLSLExtensionsWarn)
198 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
199
200 this->default_uniform_qualifier = new(this) ast_type_qualifier();
201 this->default_uniform_qualifier->flags.q.shared = 1;
202 this->default_uniform_qualifier->flags.q.column_major = 1;
203
204 this->gs_input_prim_type_specified = false;
205 this->gs_input_prim_type = GL_POINTS;
206 this->gs_input_size = 0;
207 this->out_qualifier = new(this) ast_type_qualifier();
208 this->early_fragment_tests = false;
209 memset(this->atomic_counter_offsets, 0,
210 sizeof(this->atomic_counter_offsets));
211 }
212
213 /**
214 * Determine whether the current GLSL version is sufficiently high to support
215 * a certain feature, and generate an error message if it isn't.
216 *
217 * \param required_glsl_version and \c required_glsl_es_version are
218 * interpreted as they are in _mesa_glsl_parse_state::is_version().
219 *
220 * \param locp is the parser location where the error should be reported.
221 *
222 * \param fmt (and additional arguments) constitute a printf-style error
223 * message to report if the version check fails. Information about the
224 * current and required GLSL versions will be appended. So, for example, if
225 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
226 * "foo unsupported") is called, the error message will be "foo unsupported in
227 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
228 */
229 bool
230 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
231 unsigned required_glsl_es_version,
232 YYLTYPE *locp, const char *fmt, ...)
233 {
234 if (this->is_version(required_glsl_version, required_glsl_es_version))
235 return true;
236
237 va_list args;
238 va_start(args, fmt);
239 char *problem = ralloc_vasprintf(this, fmt, args);
240 va_end(args);
241 const char *glsl_version_string
242 = glsl_compute_version_string(this, false, required_glsl_version);
243 const char *glsl_es_version_string
244 = glsl_compute_version_string(this, true, required_glsl_es_version);
245 const char *requirement_string = "";
246 if (required_glsl_version && required_glsl_es_version) {
247 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
248 glsl_version_string,
249 glsl_es_version_string);
250 } else if (required_glsl_version) {
251 requirement_string = ralloc_asprintf(this, " (%s required)",
252 glsl_version_string);
253 } else if (required_glsl_es_version) {
254 requirement_string = ralloc_asprintf(this, " (%s required)",
255 glsl_es_version_string);
256 }
257 _mesa_glsl_error(locp, this, "%s in %s%s",
258 problem, this->get_version_string(),
259 requirement_string);
260
261 return false;
262 }
263
264 /**
265 * Process a GLSL #version directive.
266 *
267 * \param version is the integer that follows the #version token.
268 *
269 * \param ident is a string identifier that follows the integer, if any is
270 * present. Otherwise NULL.
271 */
272 void
273 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
274 const char *ident)
275 {
276 bool es_token_present = false;
277 if (ident) {
278 if (strcmp(ident, "es") == 0) {
279 es_token_present = true;
280 } else if (version >= 150) {
281 if (strcmp(ident, "core") == 0) {
282 /* Accept the token. There's no need to record that this is
283 * a core profile shader since that's the only profile we support.
284 */
285 } else if (strcmp(ident, "compatibility") == 0) {
286 _mesa_glsl_error(locp, this,
287 "the compatibility profile is not supported");
288 } else {
289 _mesa_glsl_error(locp, this,
290 "\"%s\" is not a valid shading language profile; "
291 "if present, it must be \"core\"", ident);
292 }
293 } else {
294 _mesa_glsl_error(locp, this,
295 "illegal text following version number");
296 }
297 }
298
299 this->es_shader = es_token_present;
300 if (version == 100) {
301 if (es_token_present) {
302 _mesa_glsl_error(locp, this,
303 "GLSL 1.00 ES should be selected using "
304 "`#version 100'");
305 } else {
306 this->es_shader = true;
307 }
308 }
309
310 if (this->es_shader) {
311 this->ARB_texture_rectangle_enable = false;
312 }
313
314 this->language_version = version;
315
316 bool supported = false;
317 for (unsigned i = 0; i < this->num_supported_versions; i++) {
318 if (this->supported_versions[i].ver == (unsigned) version
319 && this->supported_versions[i].es == this->es_shader) {
320 supported = true;
321 break;
322 }
323 }
324
325 if (!supported) {
326 _mesa_glsl_error(locp, this, "%s is not supported. "
327 "Supported versions are: %s",
328 this->get_version_string(),
329 this->supported_version_string);
330
331 /* On exit, the language_version must be set to a valid value.
332 * Later calls to _mesa_glsl_initialize_types will misbehave if
333 * the version is invalid.
334 */
335 switch (this->ctx->API) {
336 case API_OPENGL_COMPAT:
337 case API_OPENGL_CORE:
338 this->language_version = this->ctx->Const.GLSLVersion;
339 break;
340
341 case API_OPENGLES:
342 assert(!"Should not get here.");
343 /* FALLTHROUGH */
344
345 case API_OPENGLES2:
346 this->language_version = 100;
347 break;
348 }
349 }
350 }
351
352
353 /**
354 * Translate a gl_shader_stage to a short shader stage name for debug
355 * printouts and error messages.
356 */
357 const char *
358 _mesa_shader_stage_to_string(unsigned stage)
359 {
360 switch (stage) {
361 case MESA_SHADER_VERTEX: return "vertex";
362 case MESA_SHADER_FRAGMENT: return "fragment";
363 case MESA_SHADER_GEOMETRY: return "geometry";
364 }
365
366 assert(!"Should not get here.");
367 return "unknown";
368 }
369
370 /* This helper function will append the given message to the shader's
371 info log and report it via GL_ARB_debug_output. Per that extension,
372 'type' is one of the enum values classifying the message, and
373 'id' is the implementation-defined ID of the given message. */
374 static void
375 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
376 GLenum type, const char *fmt, va_list ap)
377 {
378 bool error = (type == MESA_DEBUG_TYPE_ERROR);
379 GLuint msg_id = 0;
380
381 assert(state->info_log != NULL);
382
383 /* Get the offset that the new message will be written to. */
384 int msg_offset = strlen(state->info_log);
385
386 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
387 locp->source,
388 locp->first_line,
389 locp->first_column,
390 error ? "error" : "warning");
391 ralloc_vasprintf_append(&state->info_log, fmt, ap);
392
393 const char *const msg = &state->info_log[msg_offset];
394 struct gl_context *ctx = state->ctx;
395
396 /* Report the error via GL_ARB_debug_output. */
397 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
398
399 ralloc_strcat(&state->info_log, "\n");
400 }
401
402 void
403 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
404 const char *fmt, ...)
405 {
406 va_list ap;
407
408 state->error = true;
409
410 va_start(ap, fmt);
411 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
412 va_end(ap);
413 }
414
415
416 void
417 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
418 const char *fmt, ...)
419 {
420 va_list ap;
421
422 va_start(ap, fmt);
423 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
424 va_end(ap);
425 }
426
427
428 /**
429 * Enum representing the possible behaviors that can be specified in
430 * an #extension directive.
431 */
432 enum ext_behavior {
433 extension_disable,
434 extension_enable,
435 extension_require,
436 extension_warn
437 };
438
439 /**
440 * Element type for _mesa_glsl_supported_extensions
441 */
442 struct _mesa_glsl_extension {
443 /**
444 * Name of the extension when referred to in a GLSL extension
445 * statement
446 */
447 const char *name;
448
449 /** True if this extension is available to desktop GL shaders */
450 bool avail_in_GL;
451
452 /** True if this extension is available to GLES shaders */
453 bool avail_in_ES;
454
455 /**
456 * Flag in the gl_extensions struct indicating whether this
457 * extension is supported by the driver, or
458 * &gl_extensions::dummy_true if supported by all drivers.
459 *
460 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
461 * member" type, the type-safe alternative to the "offsetof" macro.
462 * In a nutshell:
463 *
464 * - foo bar::* p declares p to be an "offset" to a field of type
465 * foo that exists within struct bar
466 * - &bar::baz computes the "offset" of field baz within struct bar
467 * - x.*p accesses the field of x that exists at "offset" p
468 * - x->*p is equivalent to (*x).*p
469 */
470 const GLboolean gl_extensions::* supported_flag;
471
472 /**
473 * Flag in the _mesa_glsl_parse_state struct that should be set
474 * when this extension is enabled.
475 *
476 * See note in _mesa_glsl_extension::supported_flag about "pointer
477 * to member" types.
478 */
479 bool _mesa_glsl_parse_state::* enable_flag;
480
481 /**
482 * Flag in the _mesa_glsl_parse_state struct that should be set
483 * when the shader requests "warn" behavior for this extension.
484 *
485 * See note in _mesa_glsl_extension::supported_flag about "pointer
486 * to member" types.
487 */
488 bool _mesa_glsl_parse_state::* warn_flag;
489
490
491 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
492 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
493 };
494
495 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
496 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
497 &_mesa_glsl_parse_state::NAME##_enable, \
498 &_mesa_glsl_parse_state::NAME##_warn }
499
500 /**
501 * Table of extensions that can be enabled/disabled within a shader,
502 * and the conditions under which they are supported.
503 */
504 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
505 /* API availability */
506 /* name GL ES supported flag */
507 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
508 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
509 EXT(ARB_draw_buffers, true, false, dummy_true),
510 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
511 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
512 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
513 EXT(ARB_texture_rectangle, true, false, dummy_true),
514 EXT(EXT_texture_array, true, false, EXT_texture_array),
515 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
516 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
517 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
518 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
519 EXT(OES_texture_3D, false, true, EXT_texture3D),
520 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
521 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
522 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
523 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
524 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
525 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
526 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
527 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
528 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
529 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
530 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
531 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
532 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
533 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
534 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
535 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
536 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
537 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
538 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
539 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
540 };
541
542 #undef EXT
543
544
545 /**
546 * Determine whether a given extension is compatible with the target,
547 * API, and extension information in the current parser state.
548 */
549 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
550 state) const
551 {
552 /* Check that this extension matches whether we are compiling
553 * for desktop GL or GLES.
554 */
555 if (state->es_shader) {
556 if (!this->avail_in_ES) return false;
557 } else {
558 if (!this->avail_in_GL) return false;
559 }
560
561 /* Check that this extension is supported by the OpenGL
562 * implementation.
563 *
564 * Note: the ->* operator indexes into state->extensions by the
565 * offset this->supported_flag. See
566 * _mesa_glsl_extension::supported_flag for more info.
567 */
568 return state->extensions->*(this->supported_flag);
569 }
570
571 /**
572 * Set the appropriate flags in the parser state to establish the
573 * given behavior for this extension.
574 */
575 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
576 ext_behavior behavior) const
577 {
578 /* Note: the ->* operator indexes into state by the
579 * offsets this->enable_flag and this->warn_flag. See
580 * _mesa_glsl_extension::supported_flag for more info.
581 */
582 state->*(this->enable_flag) = (behavior != extension_disable);
583 state->*(this->warn_flag) = (behavior == extension_warn);
584 }
585
586 /**
587 * Find an extension by name in _mesa_glsl_supported_extensions. If
588 * the name is not found, return NULL.
589 */
590 static const _mesa_glsl_extension *find_extension(const char *name)
591 {
592 for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
593 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
594 return &_mesa_glsl_supported_extensions[i];
595 }
596 }
597 return NULL;
598 }
599
600
601 bool
602 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
603 const char *behavior_string, YYLTYPE *behavior_locp,
604 _mesa_glsl_parse_state *state)
605 {
606 ext_behavior behavior;
607 if (strcmp(behavior_string, "warn") == 0) {
608 behavior = extension_warn;
609 } else if (strcmp(behavior_string, "require") == 0) {
610 behavior = extension_require;
611 } else if (strcmp(behavior_string, "enable") == 0) {
612 behavior = extension_enable;
613 } else if (strcmp(behavior_string, "disable") == 0) {
614 behavior = extension_disable;
615 } else {
616 _mesa_glsl_error(behavior_locp, state,
617 "unknown extension behavior `%s'",
618 behavior_string);
619 return false;
620 }
621
622 if (strcmp(name, "all") == 0) {
623 if ((behavior == extension_enable) || (behavior == extension_require)) {
624 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
625 (behavior == extension_enable)
626 ? "enable" : "require");
627 return false;
628 } else {
629 for (unsigned i = 0;
630 i < Elements(_mesa_glsl_supported_extensions); ++i) {
631 const _mesa_glsl_extension *extension
632 = &_mesa_glsl_supported_extensions[i];
633 if (extension->compatible_with_state(state)) {
634 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
635 }
636 }
637 }
638 } else {
639 const _mesa_glsl_extension *extension = find_extension(name);
640 if (extension && extension->compatible_with_state(state)) {
641 extension->set_flags(state, behavior);
642 } else {
643 static const char *const fmt = "extension `%s' unsupported in %s shader";
644
645 if (behavior == extension_require) {
646 _mesa_glsl_error(name_locp, state, fmt,
647 name, _mesa_shader_stage_to_string(state->stage));
648 return false;
649 } else {
650 _mesa_glsl_warning(name_locp, state, fmt,
651 name, _mesa_shader_stage_to_string(state->stage));
652 }
653 }
654 }
655
656 return true;
657 }
658
659
660 /**
661 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
662 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
663 * (process_array_constructor, et al) sufficient information to do type
664 * checking.
665 *
666 * Operates on assignments involving an aggregate initializer. E.g.,
667 *
668 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
669 *
670 * or more ridiculously,
671 *
672 * struct S {
673 * vec4 v[2];
674 * };
675 *
676 * struct {
677 * S a[2], b;
678 * int c;
679 * } aggregate = {
680 * {
681 * {
682 * {
683 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
684 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
685 * } // a[0].v
686 * }, // a[0]
687 * {
688 * {
689 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
690 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
691 * } // a[1].v
692 * } // a[1]
693 * }, // a
694 * {
695 * {
696 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
697 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
698 * } // b.v
699 * }, // b
700 * 4 // c
701 * };
702 *
703 * This pass is necessary because the right-hand side of <type> e = { ... }
704 * doesn't contain sufficient information to determine if the types match.
705 */
706 void
707 _mesa_ast_set_aggregate_type(const glsl_type *type,
708 ast_expression *expr)
709 {
710 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
711 ai->constructor_type = type;
712
713 /* If the aggregate is an array, recursively set its elements' types. */
714 if (type->is_array()) {
715 /* Each array element has the type type->element_type().
716 *
717 * E.g., if <type> if struct S[2] we want to set each element's type to
718 * struct S.
719 */
720 for (exec_node *expr_node = ai->expressions.head;
721 !expr_node->is_tail_sentinel();
722 expr_node = expr_node->next) {
723 ast_expression *expr = exec_node_data(ast_expression, expr_node,
724 link);
725
726 if (expr->oper == ast_aggregate)
727 _mesa_ast_set_aggregate_type(type->element_type(), expr);
728 }
729
730 /* If the aggregate is a struct, recursively set its fields' types. */
731 } else if (type->is_record()) {
732 exec_node *expr_node = ai->expressions.head;
733
734 /* Iterate through the struct's fields. */
735 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
736 i++, expr_node = expr_node->next) {
737 ast_expression *expr = exec_node_data(ast_expression, expr_node,
738 link);
739
740 if (expr->oper == ast_aggregate) {
741 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
742 }
743 }
744 /* If the aggregate is a matrix, set its columns' types. */
745 } else if (type->is_matrix()) {
746 for (exec_node *expr_node = ai->expressions.head;
747 !expr_node->is_tail_sentinel();
748 expr_node = expr_node->next) {
749 ast_expression *expr = exec_node_data(ast_expression, expr_node,
750 link);
751
752 if (expr->oper == ast_aggregate)
753 _mesa_ast_set_aggregate_type(type->column_type(), expr);
754 }
755 }
756 }
757
758
759 void
760 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
761 {
762 if (q->flags.q.constant)
763 printf("const ");
764
765 if (q->flags.q.invariant)
766 printf("invariant ");
767
768 if (q->flags.q.attribute)
769 printf("attribute ");
770
771 if (q->flags.q.varying)
772 printf("varying ");
773
774 if (q->flags.q.in && q->flags.q.out)
775 printf("inout ");
776 else {
777 if (q->flags.q.in)
778 printf("in ");
779
780 if (q->flags.q.out)
781 printf("out ");
782 }
783
784 if (q->flags.q.centroid)
785 printf("centroid ");
786 if (q->flags.q.sample)
787 printf("sample ");
788 if (q->flags.q.uniform)
789 printf("uniform ");
790 if (q->flags.q.smooth)
791 printf("smooth ");
792 if (q->flags.q.flat)
793 printf("flat ");
794 if (q->flags.q.noperspective)
795 printf("noperspective ");
796 }
797
798
799 void
800 ast_node::print(void) const
801 {
802 printf("unhandled node ");
803 }
804
805
806 ast_node::ast_node(void)
807 {
808 this->location.source = 0;
809 this->location.line = 0;
810 this->location.column = 0;
811 }
812
813
814 static void
815 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
816 {
817 if (array_specifier)
818 array_specifier->print();
819 }
820
821
822 void
823 ast_compound_statement::print(void) const
824 {
825 printf("{\n");
826
827 foreach_list_const(n, &this->statements) {
828 ast_node *ast = exec_node_data(ast_node, n, link);
829 ast->print();
830 }
831
832 printf("}\n");
833 }
834
835
836 ast_compound_statement::ast_compound_statement(int new_scope,
837 ast_node *statements)
838 {
839 this->new_scope = new_scope;
840
841 if (statements != NULL) {
842 this->statements.push_degenerate_list_at_head(&statements->link);
843 }
844 }
845
846
847 void
848 ast_expression::print(void) const
849 {
850 switch (oper) {
851 case ast_assign:
852 case ast_mul_assign:
853 case ast_div_assign:
854 case ast_mod_assign:
855 case ast_add_assign:
856 case ast_sub_assign:
857 case ast_ls_assign:
858 case ast_rs_assign:
859 case ast_and_assign:
860 case ast_xor_assign:
861 case ast_or_assign:
862 subexpressions[0]->print();
863 printf("%s ", operator_string(oper));
864 subexpressions[1]->print();
865 break;
866
867 case ast_field_selection:
868 subexpressions[0]->print();
869 printf(". %s ", primary_expression.identifier);
870 break;
871
872 case ast_plus:
873 case ast_neg:
874 case ast_bit_not:
875 case ast_logic_not:
876 case ast_pre_inc:
877 case ast_pre_dec:
878 printf("%s ", operator_string(oper));
879 subexpressions[0]->print();
880 break;
881
882 case ast_post_inc:
883 case ast_post_dec:
884 subexpressions[0]->print();
885 printf("%s ", operator_string(oper));
886 break;
887
888 case ast_conditional:
889 subexpressions[0]->print();
890 printf("? ");
891 subexpressions[1]->print();
892 printf(": ");
893 subexpressions[2]->print();
894 break;
895
896 case ast_array_index:
897 subexpressions[0]->print();
898 printf("[ ");
899 subexpressions[1]->print();
900 printf("] ");
901 break;
902
903 case ast_function_call: {
904 subexpressions[0]->print();
905 printf("( ");
906
907 foreach_list_const (n, &this->expressions) {
908 if (n != this->expressions.get_head())
909 printf(", ");
910
911 ast_node *ast = exec_node_data(ast_node, n, link);
912 ast->print();
913 }
914
915 printf(") ");
916 break;
917 }
918
919 case ast_identifier:
920 printf("%s ", primary_expression.identifier);
921 break;
922
923 case ast_int_constant:
924 printf("%d ", primary_expression.int_constant);
925 break;
926
927 case ast_uint_constant:
928 printf("%u ", primary_expression.uint_constant);
929 break;
930
931 case ast_float_constant:
932 printf("%f ", primary_expression.float_constant);
933 break;
934
935 case ast_bool_constant:
936 printf("%s ",
937 primary_expression.bool_constant
938 ? "true" : "false");
939 break;
940
941 case ast_sequence: {
942 printf("( ");
943 foreach_list_const(n, & this->expressions) {
944 if (n != this->expressions.get_head())
945 printf(", ");
946
947 ast_node *ast = exec_node_data(ast_node, n, link);
948 ast->print();
949 }
950 printf(") ");
951 break;
952 }
953
954 case ast_aggregate: {
955 printf("{ ");
956 foreach_list_const(n, & this->expressions) {
957 if (n != this->expressions.get_head())
958 printf(", ");
959
960 ast_node *ast = exec_node_data(ast_node, n, link);
961 ast->print();
962 }
963 printf("} ");
964 break;
965 }
966
967 default:
968 assert(0);
969 break;
970 }
971 }
972
973 ast_expression::ast_expression(int oper,
974 ast_expression *ex0,
975 ast_expression *ex1,
976 ast_expression *ex2) :
977 primary_expression()
978 {
979 this->oper = ast_operators(oper);
980 this->subexpressions[0] = ex0;
981 this->subexpressions[1] = ex1;
982 this->subexpressions[2] = ex2;
983 this->non_lvalue_description = NULL;
984 }
985
986
987 void
988 ast_expression_statement::print(void) const
989 {
990 if (expression)
991 expression->print();
992
993 printf("; ");
994 }
995
996
997 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
998 expression(ex)
999 {
1000 /* empty */
1001 }
1002
1003
1004 void
1005 ast_function::print(void) const
1006 {
1007 return_type->print();
1008 printf(" %s (", identifier);
1009
1010 foreach_list_const(n, & this->parameters) {
1011 ast_node *ast = exec_node_data(ast_node, n, link);
1012 ast->print();
1013 }
1014
1015 printf(")");
1016 }
1017
1018
1019 ast_function::ast_function(void)
1020 : return_type(NULL), identifier(NULL), is_definition(false),
1021 signature(NULL)
1022 {
1023 /* empty */
1024 }
1025
1026
1027 void
1028 ast_fully_specified_type::print(void) const
1029 {
1030 _mesa_ast_type_qualifier_print(& qualifier);
1031 specifier->print();
1032 }
1033
1034
1035 void
1036 ast_parameter_declarator::print(void) const
1037 {
1038 type->print();
1039 if (identifier)
1040 printf("%s ", identifier);
1041 ast_opt_array_dimensions_print(array_specifier);
1042 }
1043
1044
1045 void
1046 ast_function_definition::print(void) const
1047 {
1048 prototype->print();
1049 body->print();
1050 }
1051
1052
1053 void
1054 ast_declaration::print(void) const
1055 {
1056 printf("%s ", identifier);
1057 ast_opt_array_dimensions_print(array_specifier);
1058
1059 if (initializer) {
1060 printf("= ");
1061 initializer->print();
1062 }
1063 }
1064
1065
1066 ast_declaration::ast_declaration(const char *identifier,
1067 ast_array_specifier *array_specifier,
1068 ast_expression *initializer)
1069 {
1070 this->identifier = identifier;
1071 this->array_specifier = array_specifier;
1072 this->initializer = initializer;
1073 }
1074
1075
1076 void
1077 ast_declarator_list::print(void) const
1078 {
1079 assert(type || invariant);
1080
1081 if (type)
1082 type->print();
1083 else
1084 printf("invariant ");
1085
1086 foreach_list_const (ptr, & this->declarations) {
1087 if (ptr != this->declarations.get_head())
1088 printf(", ");
1089
1090 ast_node *ast = exec_node_data(ast_node, ptr, link);
1091 ast->print();
1092 }
1093
1094 printf("; ");
1095 }
1096
1097
1098 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1099 {
1100 this->type = type;
1101 this->invariant = false;
1102 }
1103
1104 void
1105 ast_jump_statement::print(void) const
1106 {
1107 switch (mode) {
1108 case ast_continue:
1109 printf("continue; ");
1110 break;
1111 case ast_break:
1112 printf("break; ");
1113 break;
1114 case ast_return:
1115 printf("return ");
1116 if (opt_return_value)
1117 opt_return_value->print();
1118
1119 printf("; ");
1120 break;
1121 case ast_discard:
1122 printf("discard; ");
1123 break;
1124 }
1125 }
1126
1127
1128 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1129 : opt_return_value(NULL)
1130 {
1131 this->mode = ast_jump_modes(mode);
1132
1133 if (mode == ast_return)
1134 opt_return_value = return_value;
1135 }
1136
1137
1138 void
1139 ast_selection_statement::print(void) const
1140 {
1141 printf("if ( ");
1142 condition->print();
1143 printf(") ");
1144
1145 then_statement->print();
1146
1147 if (else_statement) {
1148 printf("else ");
1149 else_statement->print();
1150 }
1151
1152 }
1153
1154
1155 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1156 ast_node *then_statement,
1157 ast_node *else_statement)
1158 {
1159 this->condition = condition;
1160 this->then_statement = then_statement;
1161 this->else_statement = else_statement;
1162 }
1163
1164
1165 void
1166 ast_switch_statement::print(void) const
1167 {
1168 printf("switch ( ");
1169 test_expression->print();
1170 printf(") ");
1171
1172 body->print();
1173 }
1174
1175
1176 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1177 ast_node *body)
1178 {
1179 this->test_expression = test_expression;
1180 this->body = body;
1181 }
1182
1183
1184 void
1185 ast_switch_body::print(void) const
1186 {
1187 printf("{\n");
1188 if (stmts != NULL) {
1189 stmts->print();
1190 }
1191 printf("}\n");
1192 }
1193
1194
1195 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1196 {
1197 this->stmts = stmts;
1198 }
1199
1200
1201 void ast_case_label::print(void) const
1202 {
1203 if (test_value != NULL) {
1204 printf("case ");
1205 test_value->print();
1206 printf(": ");
1207 } else {
1208 printf("default: ");
1209 }
1210 }
1211
1212
1213 ast_case_label::ast_case_label(ast_expression *test_value)
1214 {
1215 this->test_value = test_value;
1216 }
1217
1218
1219 void ast_case_label_list::print(void) const
1220 {
1221 foreach_list_const(n, & this->labels) {
1222 ast_node *ast = exec_node_data(ast_node, n, link);
1223 ast->print();
1224 }
1225 printf("\n");
1226 }
1227
1228
1229 ast_case_label_list::ast_case_label_list(void)
1230 {
1231 }
1232
1233
1234 void ast_case_statement::print(void) const
1235 {
1236 labels->print();
1237 foreach_list_const(n, & this->stmts) {
1238 ast_node *ast = exec_node_data(ast_node, n, link);
1239 ast->print();
1240 printf("\n");
1241 }
1242 }
1243
1244
1245 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1246 {
1247 this->labels = labels;
1248 }
1249
1250
1251 void ast_case_statement_list::print(void) const
1252 {
1253 foreach_list_const(n, & this->cases) {
1254 ast_node *ast = exec_node_data(ast_node, n, link);
1255 ast->print();
1256 }
1257 }
1258
1259
1260 ast_case_statement_list::ast_case_statement_list(void)
1261 {
1262 }
1263
1264
1265 void
1266 ast_iteration_statement::print(void) const
1267 {
1268 switch (mode) {
1269 case ast_for:
1270 printf("for( ");
1271 if (init_statement)
1272 init_statement->print();
1273 printf("; ");
1274
1275 if (condition)
1276 condition->print();
1277 printf("; ");
1278
1279 if (rest_expression)
1280 rest_expression->print();
1281 printf(") ");
1282
1283 body->print();
1284 break;
1285
1286 case ast_while:
1287 printf("while ( ");
1288 if (condition)
1289 condition->print();
1290 printf(") ");
1291 body->print();
1292 break;
1293
1294 case ast_do_while:
1295 printf("do ");
1296 body->print();
1297 printf("while ( ");
1298 if (condition)
1299 condition->print();
1300 printf("); ");
1301 break;
1302 }
1303 }
1304
1305
1306 ast_iteration_statement::ast_iteration_statement(int mode,
1307 ast_node *init,
1308 ast_node *condition,
1309 ast_expression *rest_expression,
1310 ast_node *body)
1311 {
1312 this->mode = ast_iteration_modes(mode);
1313 this->init_statement = init;
1314 this->condition = condition;
1315 this->rest_expression = rest_expression;
1316 this->body = body;
1317 }
1318
1319
1320 void
1321 ast_struct_specifier::print(void) const
1322 {
1323 printf("struct %s { ", name);
1324 foreach_list_const(n, &this->declarations) {
1325 ast_node *ast = exec_node_data(ast_node, n, link);
1326 ast->print();
1327 }
1328 printf("} ");
1329 }
1330
1331
1332 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1333 ast_declarator_list *declarator_list)
1334 {
1335 if (identifier == NULL) {
1336 static unsigned anon_count = 1;
1337 identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
1338 anon_count++;
1339 }
1340 name = identifier;
1341 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1342 is_declaration = true;
1343 }
1344
1345 static void
1346 set_shader_inout_layout(struct gl_shader *shader,
1347 struct _mesa_glsl_parse_state *state)
1348 {
1349 if (shader->Stage != MESA_SHADER_GEOMETRY) {
1350 /* Should have been prevented by the parser. */
1351 assert(!state->gs_input_prim_type_specified);
1352 assert(!state->out_qualifier->flags.i);
1353 }
1354
1355 if (shader->Stage != MESA_SHADER_COMPUTE) {
1356 /* Should have been prevented by the parser. */
1357 assert(!state->cs_input_local_size_specified);
1358 }
1359
1360 switch (shader->Stage) {
1361 case MESA_SHADER_GEOMETRY:
1362 shader->Geom.VerticesOut = 0;
1363 if (state->out_qualifier->flags.q.max_vertices)
1364 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1365
1366 if (state->gs_input_prim_type_specified) {
1367 shader->Geom.InputType = state->gs_input_prim_type;
1368 } else {
1369 shader->Geom.InputType = PRIM_UNKNOWN;
1370 }
1371
1372 if (state->out_qualifier->flags.q.prim_type) {
1373 shader->Geom.OutputType = state->out_qualifier->prim_type;
1374 } else {
1375 shader->Geom.OutputType = PRIM_UNKNOWN;
1376 }
1377 break;
1378
1379 case MESA_SHADER_COMPUTE:
1380 if (state->cs_input_local_size_specified) {
1381 for (int i = 0; i < 3; i++)
1382 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1383 } else {
1384 for (int i = 0; i < 3; i++)
1385 shader->Comp.LocalSize[i] = 0;
1386 }
1387 break;
1388
1389 default:
1390 /* Nothing to do. */
1391 break;
1392 }
1393 }
1394
1395 extern "C" {
1396
1397 void
1398 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1399 bool dump_ast, bool dump_hir)
1400 {
1401 struct _mesa_glsl_parse_state *state =
1402 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1403 const char *source = shader->Source;
1404
1405 state->error = glcpp_preprocess(state, &source, &state->info_log,
1406 &ctx->Extensions, ctx);
1407
1408 if (!state->error) {
1409 _mesa_glsl_lexer_ctor(state, source);
1410 _mesa_glsl_parse(state);
1411 _mesa_glsl_lexer_dtor(state);
1412 }
1413
1414 if (dump_ast) {
1415 foreach_list_const(n, &state->translation_unit) {
1416 ast_node *ast = exec_node_data(ast_node, n, link);
1417 ast->print();
1418 }
1419 printf("\n\n");
1420 }
1421
1422 ralloc_free(shader->ir);
1423 shader->ir = new(shader) exec_list;
1424 if (!state->error && !state->translation_unit.is_empty())
1425 _mesa_ast_to_hir(shader->ir, state);
1426
1427 if (!state->error) {
1428 validate_ir_tree(shader->ir);
1429
1430 /* Print out the unoptimized IR. */
1431 if (dump_hir) {
1432 _mesa_print_ir(shader->ir, state);
1433 }
1434 }
1435
1436
1437 if (!state->error && !shader->ir->is_empty()) {
1438 struct gl_shader_compiler_options *options =
1439 &ctx->ShaderCompilerOptions[shader->Stage];
1440
1441 /* Do some optimization at compile time to reduce shader IR size
1442 * and reduce later work if the same shader is linked multiple times
1443 */
1444 while (do_common_optimization(shader->ir, false, false, 32, options))
1445 ;
1446
1447 validate_ir_tree(shader->ir);
1448 }
1449
1450 if (shader->InfoLog)
1451 ralloc_free(shader->InfoLog);
1452
1453 shader->symbols = state->symbols;
1454 shader->CompileStatus = !state->error;
1455 shader->InfoLog = state->info_log;
1456 shader->Version = state->language_version;
1457 shader->IsES = state->es_shader;
1458 shader->uses_builtin_functions = state->uses_builtin_functions;
1459
1460 if (shader->UniformBlocks)
1461 ralloc_free(shader->UniformBlocks);
1462 shader->NumUniformBlocks = state->num_uniform_blocks;
1463 shader->UniformBlocks = state->uniform_blocks;
1464 ralloc_steal(shader, shader->UniformBlocks);
1465
1466 if (!state->error)
1467 set_shader_inout_layout(shader, state);
1468
1469 /* Retain any live IR, but trash the rest. */
1470 reparent_ir(shader->ir, shader->ir);
1471
1472 ralloc_free(state);
1473 }
1474
1475 } /* extern "C" */
1476 /**
1477 * Do the set of common optimizations passes
1478 *
1479 * \param ir List of instructions to be optimized
1480 * \param linked Is the shader linked? This enables
1481 * optimizations passes that remove code at
1482 * global scope and could cause linking to
1483 * fail.
1484 * \param uniform_locations_assigned Have locations already been assigned for
1485 * uniforms? This prevents the declarations
1486 * of unused uniforms from being removed.
1487 * The setting of this flag only matters if
1488 * \c linked is \c true.
1489 * \param max_unroll_iterations Maximum number of loop iterations to be
1490 * unrolled. Setting to 0 disables loop
1491 * unrolling.
1492 * \param options The driver's preferred shader options.
1493 */
1494 bool
1495 do_common_optimization(exec_list *ir, bool linked,
1496 bool uniform_locations_assigned,
1497 unsigned max_unroll_iterations,
1498 const struct gl_shader_compiler_options *options)
1499 {
1500 GLboolean progress = GL_FALSE;
1501
1502 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1503
1504 if (linked) {
1505 progress = do_function_inlining(ir) || progress;
1506 progress = do_dead_functions(ir) || progress;
1507 progress = do_structure_splitting(ir) || progress;
1508 }
1509 progress = do_if_simplification(ir) || progress;
1510 progress = opt_flatten_nested_if_blocks(ir) || progress;
1511 progress = do_copy_propagation(ir) || progress;
1512 progress = do_copy_propagation_elements(ir) || progress;
1513
1514 if (options->OptimizeForAOS && !linked)
1515 progress = opt_flip_matrices(ir) || progress;
1516
1517 if (linked && options->OptimizeForAOS) {
1518 progress = do_vectorize(ir) || progress;
1519 }
1520
1521 if (linked)
1522 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1523 else
1524 progress = do_dead_code_unlinked(ir) || progress;
1525 progress = do_dead_code_local(ir) || progress;
1526 progress = do_tree_grafting(ir) || progress;
1527 progress = do_constant_propagation(ir) || progress;
1528 if (linked)
1529 progress = do_constant_variable(ir) || progress;
1530 else
1531 progress = do_constant_variable_unlinked(ir) || progress;
1532 progress = do_constant_folding(ir) || progress;
1533 progress = do_cse(ir) || progress;
1534 progress = do_algebraic(ir) || progress;
1535 progress = do_lower_jumps(ir) || progress;
1536 progress = do_vec_index_to_swizzle(ir) || progress;
1537 progress = lower_vector_insert(ir, false) || progress;
1538 progress = do_swizzle_swizzle(ir) || progress;
1539 progress = do_noop_swizzle(ir) || progress;
1540
1541 progress = optimize_split_arrays(ir, linked) || progress;
1542 progress = optimize_redundant_jumps(ir) || progress;
1543
1544 loop_state *ls = analyze_loop_variables(ir);
1545 if (ls->loop_found) {
1546 progress = set_loop_controls(ir, ls) || progress;
1547 progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
1548 }
1549 delete ls;
1550
1551 return progress;
1552 }
1553
1554 extern "C" {
1555
1556 /**
1557 * To be called at GL teardown time, this frees compiler datastructures.
1558 *
1559 * After calling this, any previously compiled shaders and shader
1560 * programs would be invalid. So this should happen at approximately
1561 * program exit.
1562 */
1563 void
1564 _mesa_destroy_shader_compiler(void)
1565 {
1566 _mesa_destroy_shader_compiler_caches();
1567
1568 _mesa_glsl_release_types();
1569 }
1570
1571 /**
1572 * Releases compiler caches to trade off performance for memory.
1573 *
1574 * Intended to be used with glReleaseShaderCompiler().
1575 */
1576 void
1577 _mesa_destroy_shader_compiler_caches(void)
1578 {
1579 _mesa_glsl_release_builtin_functions();
1580 }
1581
1582 }