9a1e0a249ed0df08c9fa3519cb54701cfd9fc7d9
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 extern "C" {
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/shaderobj.h"
32 }
33
34 #include "ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40
41 /**
42 * Format a short human-readable description of the given GLSL version.
43 */
44 const char *
45 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 {
47 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
48 version / 100, version % 100);
49 }
50
51
52 static unsigned known_desktop_glsl_versions[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430 };
54
55
56 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
57 gl_shader_stage stage,
58 void *mem_ctx)
59 : ctx(_ctx), switch_state()
60 {
61 assert(stage < MESA_SHADER_STAGES);
62 this->stage = stage;
63
64 this->scanner = NULL;
65 this->translation_unit.make_empty();
66 this->symbols = new(mem_ctx) glsl_symbol_table;
67
68 this->num_uniform_blocks = 0;
69 this->uniform_block_array_size = 0;
70 this->uniform_blocks = NULL;
71
72 this->info_log = ralloc_strdup(mem_ctx, "");
73 this->error = false;
74 this->loop_nesting_ast = NULL;
75
76 this->struct_specifier_depth = 0;
77
78 this->uses_builtin_functions = false;
79
80 /* Set default language version and extensions */
81 this->language_version = ctx->Const.ForceGLSLVersion ?
82 ctx->Const.ForceGLSLVersion : 110;
83 this->es_shader = false;
84 this->ARB_texture_rectangle_enable = true;
85
86 /* OpenGL ES 2.0 has different defaults from desktop GL. */
87 if (ctx->API == API_OPENGLES2) {
88 this->language_version = 100;
89 this->es_shader = true;
90 this->ARB_texture_rectangle_enable = false;
91 }
92
93 this->extensions = &ctx->Extensions;
94
95 this->Const.MaxLights = ctx->Const.MaxLights;
96 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
97 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
98 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
99 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
100 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
101 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
102 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
103 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
104 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
105 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
106 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
107
108 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
109
110 /* 1.50 constants */
111 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
112 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
113 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
114 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
115 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
116 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
117 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
118 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
119
120 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
121 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
122 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
123 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
124 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
125
126 this->current_function = NULL;
127 this->toplevel_ir = NULL;
128 this->found_return = false;
129 this->all_invariant = false;
130 this->user_structures = NULL;
131 this->num_user_structures = 0;
132
133 /* Populate the list of supported GLSL versions */
134 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
135 * the OpenGL 3.2 Core context is supported, this logic will need
136 * change. Older versions of GLSL are no longer supported
137 * outside the compatibility contexts of 3.x.
138 */
139 this->num_supported_versions = 0;
140 if (_mesa_is_desktop_gl(ctx)) {
141 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
142 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
143 this->supported_versions[this->num_supported_versions].ver
144 = known_desktop_glsl_versions[i];
145 this->supported_versions[this->num_supported_versions].es = false;
146 this->num_supported_versions++;
147 }
148 }
149 }
150 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
151 this->supported_versions[this->num_supported_versions].ver = 100;
152 this->supported_versions[this->num_supported_versions].es = true;
153 this->num_supported_versions++;
154 }
155 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
156 this->supported_versions[this->num_supported_versions].ver = 300;
157 this->supported_versions[this->num_supported_versions].es = true;
158 this->num_supported_versions++;
159 }
160 assert(this->num_supported_versions
161 <= ARRAY_SIZE(this->supported_versions));
162
163 /* Create a string for use in error messages to tell the user which GLSL
164 * versions are supported.
165 */
166 char *supported = ralloc_strdup(this, "");
167 for (unsigned i = 0; i < this->num_supported_versions; i++) {
168 unsigned ver = this->supported_versions[i].ver;
169 const char *const prefix = (i == 0)
170 ? ""
171 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
172 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
173
174 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
175 prefix,
176 ver / 100, ver % 100,
177 suffix);
178 }
179
180 this->supported_version_string = supported;
181
182 if (ctx->Const.ForceGLSLExtensionsWarn)
183 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
184
185 this->default_uniform_qualifier = new(this) ast_type_qualifier();
186 this->default_uniform_qualifier->flags.q.shared = 1;
187 this->default_uniform_qualifier->flags.q.column_major = 1;
188
189 this->gs_input_prim_type_specified = false;
190 this->gs_input_prim_type = GL_POINTS;
191 this->gs_input_size = 0;
192 this->out_qualifier = new(this) ast_type_qualifier();
193 memset(this->atomic_counter_offsets, 0,
194 sizeof(this->atomic_counter_offsets));
195 }
196
197 /**
198 * Determine whether the current GLSL version is sufficiently high to support
199 * a certain feature, and generate an error message if it isn't.
200 *
201 * \param required_glsl_version and \c required_glsl_es_version are
202 * interpreted as they are in _mesa_glsl_parse_state::is_version().
203 *
204 * \param locp is the parser location where the error should be reported.
205 *
206 * \param fmt (and additional arguments) constitute a printf-style error
207 * message to report if the version check fails. Information about the
208 * current and required GLSL versions will be appended. So, for example, if
209 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
210 * "foo unsupported") is called, the error message will be "foo unsupported in
211 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
212 */
213 bool
214 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
215 unsigned required_glsl_es_version,
216 YYLTYPE *locp, const char *fmt, ...)
217 {
218 if (this->is_version(required_glsl_version, required_glsl_es_version))
219 return true;
220
221 va_list args;
222 va_start(args, fmt);
223 char *problem = ralloc_vasprintf(this, fmt, args);
224 va_end(args);
225 const char *glsl_version_string
226 = glsl_compute_version_string(this, false, required_glsl_version);
227 const char *glsl_es_version_string
228 = glsl_compute_version_string(this, true, required_glsl_es_version);
229 const char *requirement_string = "";
230 if (required_glsl_version && required_glsl_es_version) {
231 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
232 glsl_version_string,
233 glsl_es_version_string);
234 } else if (required_glsl_version) {
235 requirement_string = ralloc_asprintf(this, " (%s required)",
236 glsl_version_string);
237 } else if (required_glsl_es_version) {
238 requirement_string = ralloc_asprintf(this, " (%s required)",
239 glsl_es_version_string);
240 }
241 _mesa_glsl_error(locp, this, "%s in %s%s",
242 problem, this->get_version_string(),
243 requirement_string);
244
245 return false;
246 }
247
248 /**
249 * Process a GLSL #version directive.
250 *
251 * \param version is the integer that follows the #version token.
252 *
253 * \param ident is a string identifier that follows the integer, if any is
254 * present. Otherwise NULL.
255 */
256 void
257 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
258 const char *ident)
259 {
260 bool es_token_present = false;
261 if (ident) {
262 if (strcmp(ident, "es") == 0) {
263 es_token_present = true;
264 } else if (version >= 150) {
265 if (strcmp(ident, "core") == 0) {
266 /* Accept the token. There's no need to record that this is
267 * a core profile shader since that's the only profile we support.
268 */
269 } else if (strcmp(ident, "compatibility") == 0) {
270 _mesa_glsl_error(locp, this,
271 "the compatibility profile is not supported");
272 } else {
273 _mesa_glsl_error(locp, this,
274 "\"%s\" is not a valid shading language profile; "
275 "if present, it must be \"core\"", ident);
276 }
277 } else {
278 _mesa_glsl_error(locp, this,
279 "illegal text following version number");
280 }
281 }
282
283 this->es_shader = es_token_present;
284 if (version == 100) {
285 if (es_token_present) {
286 _mesa_glsl_error(locp, this,
287 "GLSL 1.00 ES should be selected using "
288 "`#version 100'");
289 } else {
290 this->es_shader = true;
291 }
292 }
293
294 this->language_version = version;
295
296 bool supported = false;
297 for (unsigned i = 0; i < this->num_supported_versions; i++) {
298 if (this->supported_versions[i].ver == (unsigned) version
299 && this->supported_versions[i].es == this->es_shader) {
300 supported = true;
301 break;
302 }
303 }
304
305 if (!supported) {
306 _mesa_glsl_error(locp, this, "%s is not supported. "
307 "Supported versions are: %s",
308 this->get_version_string(),
309 this->supported_version_string);
310
311 /* On exit, the language_version must be set to a valid value.
312 * Later calls to _mesa_glsl_initialize_types will misbehave if
313 * the version is invalid.
314 */
315 switch (this->ctx->API) {
316 case API_OPENGL_COMPAT:
317 case API_OPENGL_CORE:
318 this->language_version = this->ctx->Const.GLSLVersion;
319 break;
320
321 case API_OPENGLES:
322 assert(!"Should not get here.");
323 /* FALLTHROUGH */
324
325 case API_OPENGLES2:
326 this->language_version = 100;
327 break;
328 }
329 }
330 }
331
332
333 /**
334 * Translate a gl_shader_stage to a short shader stage name for debug
335 * printouts and error messages.
336 */
337 const char *
338 _mesa_shader_stage_to_string(unsigned stage)
339 {
340 switch (stage) {
341 case MESA_SHADER_VERTEX: return "vertex";
342 case MESA_SHADER_FRAGMENT: return "fragment";
343 case MESA_SHADER_GEOMETRY: return "geometry";
344 }
345
346 assert(!"Should not get here.");
347 return "unknown";
348 }
349
350 /* This helper function will append the given message to the shader's
351 info log and report it via GL_ARB_debug_output. Per that extension,
352 'type' is one of the enum values classifying the message, and
353 'id' is the implementation-defined ID of the given message. */
354 static void
355 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
356 GLenum type, const char *fmt, va_list ap)
357 {
358 bool error = (type == MESA_DEBUG_TYPE_ERROR);
359 GLuint msg_id = 0;
360
361 assert(state->info_log != NULL);
362
363 /* Get the offset that the new message will be written to. */
364 int msg_offset = strlen(state->info_log);
365
366 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
367 locp->source,
368 locp->first_line,
369 locp->first_column,
370 error ? "error" : "warning");
371 ralloc_vasprintf_append(&state->info_log, fmt, ap);
372
373 const char *const msg = &state->info_log[msg_offset];
374 struct gl_context *ctx = state->ctx;
375
376 /* Report the error via GL_ARB_debug_output. */
377 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
378
379 ralloc_strcat(&state->info_log, "\n");
380 }
381
382 void
383 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
384 const char *fmt, ...)
385 {
386 va_list ap;
387
388 state->error = true;
389
390 va_start(ap, fmt);
391 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
392 va_end(ap);
393 }
394
395
396 void
397 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
398 const char *fmt, ...)
399 {
400 va_list ap;
401
402 va_start(ap, fmt);
403 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
404 va_end(ap);
405 }
406
407
408 /**
409 * Enum representing the possible behaviors that can be specified in
410 * an #extension directive.
411 */
412 enum ext_behavior {
413 extension_disable,
414 extension_enable,
415 extension_require,
416 extension_warn
417 };
418
419 /**
420 * Element type for _mesa_glsl_supported_extensions
421 */
422 struct _mesa_glsl_extension {
423 /**
424 * Name of the extension when referred to in a GLSL extension
425 * statement
426 */
427 const char *name;
428
429 /** True if this extension is available to desktop GL shaders */
430 bool avail_in_GL;
431
432 /** True if this extension is available to GLES shaders */
433 bool avail_in_ES;
434
435 /**
436 * Flag in the gl_extensions struct indicating whether this
437 * extension is supported by the driver, or
438 * &gl_extensions::dummy_true if supported by all drivers.
439 *
440 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
441 * member" type, the type-safe alternative to the "offsetof" macro.
442 * In a nutshell:
443 *
444 * - foo bar::* p declares p to be an "offset" to a field of type
445 * foo that exists within struct bar
446 * - &bar::baz computes the "offset" of field baz within struct bar
447 * - x.*p accesses the field of x that exists at "offset" p
448 * - x->*p is equivalent to (*x).*p
449 */
450 const GLboolean gl_extensions::* supported_flag;
451
452 /**
453 * Flag in the _mesa_glsl_parse_state struct that should be set
454 * when this extension is enabled.
455 *
456 * See note in _mesa_glsl_extension::supported_flag about "pointer
457 * to member" types.
458 */
459 bool _mesa_glsl_parse_state::* enable_flag;
460
461 /**
462 * Flag in the _mesa_glsl_parse_state struct that should be set
463 * when the shader requests "warn" behavior for this extension.
464 *
465 * See note in _mesa_glsl_extension::supported_flag about "pointer
466 * to member" types.
467 */
468 bool _mesa_glsl_parse_state::* warn_flag;
469
470
471 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
472 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
473 };
474
475 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
476 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
477 &_mesa_glsl_parse_state::NAME##_enable, \
478 &_mesa_glsl_parse_state::NAME##_warn }
479
480 /**
481 * Table of extensions that can be enabled/disabled within a shader,
482 * and the conditions under which they are supported.
483 */
484 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
485 /* API availability */
486 /* name GL ES supported flag */
487 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
488 EXT(ARB_draw_buffers, true, false, dummy_true),
489 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
490 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
491 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
492 EXT(ARB_texture_rectangle, true, false, dummy_true),
493 EXT(EXT_texture_array, true, false, EXT_texture_array),
494 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
495 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
496 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
497 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
498 EXT(OES_texture_3D, false, true, EXT_texture3D),
499 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
500 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
501 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
502 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
503 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
504 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
505 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
506 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
507 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
508 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
509 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
510 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
511 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
512 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
513 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
514 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
515 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
516 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
517 };
518
519 #undef EXT
520
521
522 /**
523 * Determine whether a given extension is compatible with the target,
524 * API, and extension information in the current parser state.
525 */
526 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
527 state) const
528 {
529 /* Check that this extension matches whether we are compiling
530 * for desktop GL or GLES.
531 */
532 if (state->es_shader) {
533 if (!this->avail_in_ES) return false;
534 } else {
535 if (!this->avail_in_GL) return false;
536 }
537
538 /* Check that this extension is supported by the OpenGL
539 * implementation.
540 *
541 * Note: the ->* operator indexes into state->extensions by the
542 * offset this->supported_flag. See
543 * _mesa_glsl_extension::supported_flag for more info.
544 */
545 return state->extensions->*(this->supported_flag);
546 }
547
548 /**
549 * Set the appropriate flags in the parser state to establish the
550 * given behavior for this extension.
551 */
552 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
553 ext_behavior behavior) const
554 {
555 /* Note: the ->* operator indexes into state by the
556 * offsets this->enable_flag and this->warn_flag. See
557 * _mesa_glsl_extension::supported_flag for more info.
558 */
559 state->*(this->enable_flag) = (behavior != extension_disable);
560 state->*(this->warn_flag) = (behavior == extension_warn);
561 }
562
563 /**
564 * Find an extension by name in _mesa_glsl_supported_extensions. If
565 * the name is not found, return NULL.
566 */
567 static const _mesa_glsl_extension *find_extension(const char *name)
568 {
569 for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
570 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
571 return &_mesa_glsl_supported_extensions[i];
572 }
573 }
574 return NULL;
575 }
576
577
578 bool
579 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
580 const char *behavior_string, YYLTYPE *behavior_locp,
581 _mesa_glsl_parse_state *state)
582 {
583 ext_behavior behavior;
584 if (strcmp(behavior_string, "warn") == 0) {
585 behavior = extension_warn;
586 } else if (strcmp(behavior_string, "require") == 0) {
587 behavior = extension_require;
588 } else if (strcmp(behavior_string, "enable") == 0) {
589 behavior = extension_enable;
590 } else if (strcmp(behavior_string, "disable") == 0) {
591 behavior = extension_disable;
592 } else {
593 _mesa_glsl_error(behavior_locp, state,
594 "unknown extension behavior `%s'",
595 behavior_string);
596 return false;
597 }
598
599 if (strcmp(name, "all") == 0) {
600 if ((behavior == extension_enable) || (behavior == extension_require)) {
601 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
602 (behavior == extension_enable)
603 ? "enable" : "require");
604 return false;
605 } else {
606 for (unsigned i = 0;
607 i < Elements(_mesa_glsl_supported_extensions); ++i) {
608 const _mesa_glsl_extension *extension
609 = &_mesa_glsl_supported_extensions[i];
610 if (extension->compatible_with_state(state)) {
611 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
612 }
613 }
614 }
615 } else {
616 const _mesa_glsl_extension *extension = find_extension(name);
617 if (extension && extension->compatible_with_state(state)) {
618 extension->set_flags(state, behavior);
619 } else {
620 static const char *const fmt = "extension `%s' unsupported in %s shader";
621
622 if (behavior == extension_require) {
623 _mesa_glsl_error(name_locp, state, fmt,
624 name, _mesa_shader_stage_to_string(state->stage));
625 return false;
626 } else {
627 _mesa_glsl_warning(name_locp, state, fmt,
628 name, _mesa_shader_stage_to_string(state->stage));
629 }
630 }
631 }
632
633 return true;
634 }
635
636
637 /**
638 * Returns the name of the type of a column of a matrix. E.g.,
639 *
640 * "mat3" -> "vec3"
641 * "mat4x2" -> "vec2"
642 */
643 static const char *
644 _mesa_ast_get_matrix_column_type_name(const char *matrix_type_name)
645 {
646 static const char *vec_name[] = { "vec2", "vec3", "vec4" };
647
648 /* The number of elements in a row of a matrix is specified by the last
649 * character of the matrix type name.
650 */
651 long rows = strtol(matrix_type_name + strlen(matrix_type_name) - 1,
652 NULL, 10);
653 return vec_name[rows - 2];
654 }
655
656 /**
657 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
658 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
659 * (process_array_constructor, et al) sufficient information to do type
660 * checking.
661 *
662 * Operates on assignments involving an aggregate initializer. E.g.,
663 *
664 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
665 *
666 * or more ridiculously,
667 *
668 * struct S {
669 * vec4 v[2];
670 * };
671 *
672 * struct {
673 * S a[2], b;
674 * int c;
675 * } aggregate = {
676 * {
677 * {
678 * {
679 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
680 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
681 * } // a[0].v
682 * }, // a[0]
683 * {
684 * {
685 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
686 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
687 * } // a[1].v
688 * } // a[1]
689 * }, // a
690 * {
691 * {
692 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
693 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
694 * } // b.v
695 * }, // b
696 * 4 // c
697 * };
698 *
699 * This pass is necessary because the right-hand side of <type> e = { ... }
700 * doesn't contain sufficient information to determine if the types match.
701 */
702 void
703 _mesa_ast_set_aggregate_type(const ast_type_specifier *type,
704 ast_expression *expr,
705 _mesa_glsl_parse_state *state)
706 {
707 void *ctx = state;
708 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
709 ai->constructor_type = (ast_type_specifier *)type;
710
711 bool is_declaration = ai->constructor_type->structure != NULL;
712 if (!is_declaration) {
713 /* Look up <type> name in the symbol table to see if it's a struct. */
714 const ast_type_specifier *struct_type =
715 state->symbols->get_type_ast(type->type_name);
716 ai->constructor_type->structure =
717 struct_type ? new(ctx) ast_struct_specifier(*struct_type->structure)
718 : NULL;
719 }
720
721 /* If the aggregate is an array, recursively set its elements' types. */
722 if (type->is_array) {
723 /* We want to set the element type which is not an array itself, so make
724 * a copy of the array type and set its is_array field to false.
725 *
726 * E.g., if <type> if struct S[2] we want to set each element's type to
727 * struct S.
728 *
729 * FINISHME: Update when ARB_array_of_arrays is supported.
730 */
731 const ast_type_specifier *non_array_type =
732 new(ctx) ast_type_specifier(type, false, NULL);
733
734 for (exec_node *expr_node = ai->expressions.head;
735 !expr_node->is_tail_sentinel();
736 expr_node = expr_node->next) {
737 ast_expression *expr = exec_node_data(ast_expression, expr_node,
738 link);
739
740 if (expr->oper == ast_aggregate)
741 _mesa_ast_set_aggregate_type(non_array_type, expr, state);
742 }
743
744 /* If the aggregate is a struct, recursively set its fields' types. */
745 } else if (ai->constructor_type->structure) {
746 ai->constructor_type->structure->is_declaration = is_declaration;
747 exec_node *expr_node = ai->expressions.head;
748
749 /* Iterate through the struct's fields' declarations. E.g., iterate from
750 * "float a, b" to "int c" in the struct below.
751 *
752 * struct {
753 * float a, b;
754 * int c;
755 * } s;
756 */
757 for (exec_node *decl_list_node =
758 ai->constructor_type->structure->declarations.head;
759 !decl_list_node->is_tail_sentinel();
760 decl_list_node = decl_list_node->next) {
761 ast_declarator_list *decl_list = exec_node_data(ast_declarator_list,
762 decl_list_node, link);
763
764 for (exec_node *decl_node = decl_list->declarations.head;
765 !decl_node->is_tail_sentinel() && !expr_node->is_tail_sentinel();
766 decl_node = decl_node->next, expr_node = expr_node->next) {
767 ast_declaration *decl = exec_node_data(ast_declaration, decl_node,
768 link);
769 ast_expression *expr = exec_node_data(ast_expression, expr_node,
770 link);
771
772 bool is_array = decl_list->type->specifier->is_array;
773 ast_expression *array_size = decl_list->type->specifier->array_size;
774
775 /* Recognize variable declarations with the bracketed size attached
776 * to the type rather than the variable name as arrays. E.g.,
777 *
778 * float a[2];
779 * float[2] b;
780 *
781 * are both arrays, but <a>'s array_size is decl->array_size, while
782 * <b>'s array_size is decl_list->type->specifier->array_size.
783 */
784 if (!is_array) {
785 /* FINISHME: Update when ARB_array_of_arrays is supported. */
786 is_array = decl->is_array;
787 array_size = decl->array_size;
788 }
789
790 /* Declaration shadows the <type> parameter. */
791 ast_type_specifier *type =
792 new(ctx) ast_type_specifier(decl_list->type->specifier,
793 is_array, array_size);
794
795 if (expr->oper == ast_aggregate)
796 _mesa_ast_set_aggregate_type(type, expr, state);
797 }
798 }
799 } else {
800 /* If the aggregate is a matrix, set its columns' types. */
801 const char *name;
802 const glsl_type *const constructor_type =
803 ai->constructor_type->glsl_type(&name, state);
804
805 if (constructor_type->is_matrix()) {
806 for (exec_node *expr_node = ai->expressions.head;
807 !expr_node->is_tail_sentinel();
808 expr_node = expr_node->next) {
809 ast_expression *expr = exec_node_data(ast_expression, expr_node,
810 link);
811
812 /* Declaration shadows the <type> parameter. */
813 ast_type_specifier *type = new(ctx)
814 ast_type_specifier(_mesa_ast_get_matrix_column_type_name(name));
815
816 if (expr->oper == ast_aggregate)
817 _mesa_ast_set_aggregate_type(type, expr, state);
818 }
819 }
820 }
821 }
822
823
824 void
825 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
826 {
827 if (q->flags.q.constant)
828 printf("const ");
829
830 if (q->flags.q.invariant)
831 printf("invariant ");
832
833 if (q->flags.q.attribute)
834 printf("attribute ");
835
836 if (q->flags.q.varying)
837 printf("varying ");
838
839 if (q->flags.q.in && q->flags.q.out)
840 printf("inout ");
841 else {
842 if (q->flags.q.in)
843 printf("in ");
844
845 if (q->flags.q.out)
846 printf("out ");
847 }
848
849 if (q->flags.q.centroid)
850 printf("centroid ");
851 if (q->flags.q.sample)
852 printf("sample ");
853 if (q->flags.q.uniform)
854 printf("uniform ");
855 if (q->flags.q.smooth)
856 printf("smooth ");
857 if (q->flags.q.flat)
858 printf("flat ");
859 if (q->flags.q.noperspective)
860 printf("noperspective ");
861 }
862
863
864 void
865 ast_node::print(void) const
866 {
867 printf("unhandled node ");
868 }
869
870
871 ast_node::ast_node(void)
872 {
873 this->location.source = 0;
874 this->location.line = 0;
875 this->location.column = 0;
876 }
877
878
879 static void
880 ast_opt_array_size_print(bool is_array, const ast_expression *array_size)
881 {
882 if (is_array) {
883 printf("[ ");
884
885 if (array_size)
886 array_size->print();
887
888 printf("] ");
889 }
890 }
891
892
893 void
894 ast_compound_statement::print(void) const
895 {
896 printf("{\n");
897
898 foreach_list_const(n, &this->statements) {
899 ast_node *ast = exec_node_data(ast_node, n, link);
900 ast->print();
901 }
902
903 printf("}\n");
904 }
905
906
907 ast_compound_statement::ast_compound_statement(int new_scope,
908 ast_node *statements)
909 {
910 this->new_scope = new_scope;
911
912 if (statements != NULL) {
913 this->statements.push_degenerate_list_at_head(&statements->link);
914 }
915 }
916
917
918 void
919 ast_expression::print(void) const
920 {
921 switch (oper) {
922 case ast_assign:
923 case ast_mul_assign:
924 case ast_div_assign:
925 case ast_mod_assign:
926 case ast_add_assign:
927 case ast_sub_assign:
928 case ast_ls_assign:
929 case ast_rs_assign:
930 case ast_and_assign:
931 case ast_xor_assign:
932 case ast_or_assign:
933 subexpressions[0]->print();
934 printf("%s ", operator_string(oper));
935 subexpressions[1]->print();
936 break;
937
938 case ast_field_selection:
939 subexpressions[0]->print();
940 printf(". %s ", primary_expression.identifier);
941 break;
942
943 case ast_plus:
944 case ast_neg:
945 case ast_bit_not:
946 case ast_logic_not:
947 case ast_pre_inc:
948 case ast_pre_dec:
949 printf("%s ", operator_string(oper));
950 subexpressions[0]->print();
951 break;
952
953 case ast_post_inc:
954 case ast_post_dec:
955 subexpressions[0]->print();
956 printf("%s ", operator_string(oper));
957 break;
958
959 case ast_conditional:
960 subexpressions[0]->print();
961 printf("? ");
962 subexpressions[1]->print();
963 printf(": ");
964 subexpressions[2]->print();
965 break;
966
967 case ast_array_index:
968 subexpressions[0]->print();
969 printf("[ ");
970 subexpressions[1]->print();
971 printf("] ");
972 break;
973
974 case ast_function_call: {
975 subexpressions[0]->print();
976 printf("( ");
977
978 foreach_list_const (n, &this->expressions) {
979 if (n != this->expressions.get_head())
980 printf(", ");
981
982 ast_node *ast = exec_node_data(ast_node, n, link);
983 ast->print();
984 }
985
986 printf(") ");
987 break;
988 }
989
990 case ast_identifier:
991 printf("%s ", primary_expression.identifier);
992 break;
993
994 case ast_int_constant:
995 printf("%d ", primary_expression.int_constant);
996 break;
997
998 case ast_uint_constant:
999 printf("%u ", primary_expression.uint_constant);
1000 break;
1001
1002 case ast_float_constant:
1003 printf("%f ", primary_expression.float_constant);
1004 break;
1005
1006 case ast_bool_constant:
1007 printf("%s ",
1008 primary_expression.bool_constant
1009 ? "true" : "false");
1010 break;
1011
1012 case ast_sequence: {
1013 printf("( ");
1014 foreach_list_const(n, & this->expressions) {
1015 if (n != this->expressions.get_head())
1016 printf(", ");
1017
1018 ast_node *ast = exec_node_data(ast_node, n, link);
1019 ast->print();
1020 }
1021 printf(") ");
1022 break;
1023 }
1024
1025 case ast_aggregate: {
1026 printf("{ ");
1027 foreach_list_const(n, & this->expressions) {
1028 if (n != this->expressions.get_head())
1029 printf(", ");
1030
1031 ast_node *ast = exec_node_data(ast_node, n, link);
1032 ast->print();
1033 }
1034 printf("} ");
1035 break;
1036 }
1037
1038 default:
1039 assert(0);
1040 break;
1041 }
1042 }
1043
1044 ast_expression::ast_expression(int oper,
1045 ast_expression *ex0,
1046 ast_expression *ex1,
1047 ast_expression *ex2) :
1048 primary_expression()
1049 {
1050 this->oper = ast_operators(oper);
1051 this->subexpressions[0] = ex0;
1052 this->subexpressions[1] = ex1;
1053 this->subexpressions[2] = ex2;
1054 this->non_lvalue_description = NULL;
1055 }
1056
1057
1058 void
1059 ast_expression_statement::print(void) const
1060 {
1061 if (expression)
1062 expression->print();
1063
1064 printf("; ");
1065 }
1066
1067
1068 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1069 expression(ex)
1070 {
1071 /* empty */
1072 }
1073
1074
1075 void
1076 ast_function::print(void) const
1077 {
1078 return_type->print();
1079 printf(" %s (", identifier);
1080
1081 foreach_list_const(n, & this->parameters) {
1082 ast_node *ast = exec_node_data(ast_node, n, link);
1083 ast->print();
1084 }
1085
1086 printf(")");
1087 }
1088
1089
1090 ast_function::ast_function(void)
1091 : return_type(NULL), identifier(NULL), is_definition(false),
1092 signature(NULL)
1093 {
1094 /* empty */
1095 }
1096
1097
1098 void
1099 ast_fully_specified_type::print(void) const
1100 {
1101 _mesa_ast_type_qualifier_print(& qualifier);
1102 specifier->print();
1103 }
1104
1105
1106 void
1107 ast_parameter_declarator::print(void) const
1108 {
1109 type->print();
1110 if (identifier)
1111 printf("%s ", identifier);
1112 ast_opt_array_size_print(is_array, array_size);
1113 }
1114
1115
1116 void
1117 ast_function_definition::print(void) const
1118 {
1119 prototype->print();
1120 body->print();
1121 }
1122
1123
1124 void
1125 ast_declaration::print(void) const
1126 {
1127 printf("%s ", identifier);
1128 ast_opt_array_size_print(is_array, array_size);
1129
1130 if (initializer) {
1131 printf("= ");
1132 initializer->print();
1133 }
1134 }
1135
1136
1137 ast_declaration::ast_declaration(const char *identifier, bool is_array,
1138 ast_expression *array_size,
1139 ast_expression *initializer)
1140 {
1141 this->identifier = identifier;
1142 this->is_array = is_array;
1143 this->array_size = array_size;
1144 this->initializer = initializer;
1145 }
1146
1147
1148 void
1149 ast_declarator_list::print(void) const
1150 {
1151 assert(type || invariant);
1152
1153 if (type)
1154 type->print();
1155 else
1156 printf("invariant ");
1157
1158 foreach_list_const (ptr, & this->declarations) {
1159 if (ptr != this->declarations.get_head())
1160 printf(", ");
1161
1162 ast_node *ast = exec_node_data(ast_node, ptr, link);
1163 ast->print();
1164 }
1165
1166 printf("; ");
1167 }
1168
1169
1170 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1171 {
1172 this->type = type;
1173 this->invariant = false;
1174 }
1175
1176 void
1177 ast_jump_statement::print(void) const
1178 {
1179 switch (mode) {
1180 case ast_continue:
1181 printf("continue; ");
1182 break;
1183 case ast_break:
1184 printf("break; ");
1185 break;
1186 case ast_return:
1187 printf("return ");
1188 if (opt_return_value)
1189 opt_return_value->print();
1190
1191 printf("; ");
1192 break;
1193 case ast_discard:
1194 printf("discard; ");
1195 break;
1196 }
1197 }
1198
1199
1200 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1201 : opt_return_value(NULL)
1202 {
1203 this->mode = ast_jump_modes(mode);
1204
1205 if (mode == ast_return)
1206 opt_return_value = return_value;
1207 }
1208
1209
1210 void
1211 ast_selection_statement::print(void) const
1212 {
1213 printf("if ( ");
1214 condition->print();
1215 printf(") ");
1216
1217 then_statement->print();
1218
1219 if (else_statement) {
1220 printf("else ");
1221 else_statement->print();
1222 }
1223
1224 }
1225
1226
1227 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1228 ast_node *then_statement,
1229 ast_node *else_statement)
1230 {
1231 this->condition = condition;
1232 this->then_statement = then_statement;
1233 this->else_statement = else_statement;
1234 }
1235
1236
1237 void
1238 ast_switch_statement::print(void) const
1239 {
1240 printf("switch ( ");
1241 test_expression->print();
1242 printf(") ");
1243
1244 body->print();
1245 }
1246
1247
1248 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1249 ast_node *body)
1250 {
1251 this->test_expression = test_expression;
1252 this->body = body;
1253 }
1254
1255
1256 void
1257 ast_switch_body::print(void) const
1258 {
1259 printf("{\n");
1260 if (stmts != NULL) {
1261 stmts->print();
1262 }
1263 printf("}\n");
1264 }
1265
1266
1267 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1268 {
1269 this->stmts = stmts;
1270 }
1271
1272
1273 void ast_case_label::print(void) const
1274 {
1275 if (test_value != NULL) {
1276 printf("case ");
1277 test_value->print();
1278 printf(": ");
1279 } else {
1280 printf("default: ");
1281 }
1282 }
1283
1284
1285 ast_case_label::ast_case_label(ast_expression *test_value)
1286 {
1287 this->test_value = test_value;
1288 }
1289
1290
1291 void ast_case_label_list::print(void) const
1292 {
1293 foreach_list_const(n, & this->labels) {
1294 ast_node *ast = exec_node_data(ast_node, n, link);
1295 ast->print();
1296 }
1297 printf("\n");
1298 }
1299
1300
1301 ast_case_label_list::ast_case_label_list(void)
1302 {
1303 }
1304
1305
1306 void ast_case_statement::print(void) const
1307 {
1308 labels->print();
1309 foreach_list_const(n, & this->stmts) {
1310 ast_node *ast = exec_node_data(ast_node, n, link);
1311 ast->print();
1312 printf("\n");
1313 }
1314 }
1315
1316
1317 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1318 {
1319 this->labels = labels;
1320 }
1321
1322
1323 void ast_case_statement_list::print(void) const
1324 {
1325 foreach_list_const(n, & this->cases) {
1326 ast_node *ast = exec_node_data(ast_node, n, link);
1327 ast->print();
1328 }
1329 }
1330
1331
1332 ast_case_statement_list::ast_case_statement_list(void)
1333 {
1334 }
1335
1336
1337 void
1338 ast_iteration_statement::print(void) const
1339 {
1340 switch (mode) {
1341 case ast_for:
1342 printf("for( ");
1343 if (init_statement)
1344 init_statement->print();
1345 printf("; ");
1346
1347 if (condition)
1348 condition->print();
1349 printf("; ");
1350
1351 if (rest_expression)
1352 rest_expression->print();
1353 printf(") ");
1354
1355 body->print();
1356 break;
1357
1358 case ast_while:
1359 printf("while ( ");
1360 if (condition)
1361 condition->print();
1362 printf(") ");
1363 body->print();
1364 break;
1365
1366 case ast_do_while:
1367 printf("do ");
1368 body->print();
1369 printf("while ( ");
1370 if (condition)
1371 condition->print();
1372 printf("); ");
1373 break;
1374 }
1375 }
1376
1377
1378 ast_iteration_statement::ast_iteration_statement(int mode,
1379 ast_node *init,
1380 ast_node *condition,
1381 ast_expression *rest_expression,
1382 ast_node *body)
1383 {
1384 this->mode = ast_iteration_modes(mode);
1385 this->init_statement = init;
1386 this->condition = condition;
1387 this->rest_expression = rest_expression;
1388 this->body = body;
1389 }
1390
1391
1392 void
1393 ast_struct_specifier::print(void) const
1394 {
1395 printf("struct %s { ", name);
1396 foreach_list_const(n, &this->declarations) {
1397 ast_node *ast = exec_node_data(ast_node, n, link);
1398 ast->print();
1399 }
1400 printf("} ");
1401 }
1402
1403
1404 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1405 ast_declarator_list *declarator_list)
1406 {
1407 if (identifier == NULL) {
1408 static unsigned anon_count = 1;
1409 identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
1410 anon_count++;
1411 }
1412 name = identifier;
1413 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1414 is_declaration = true;
1415 }
1416
1417 static void
1418 set_shader_inout_layout(struct gl_shader *shader,
1419 struct _mesa_glsl_parse_state *state)
1420 {
1421 if (shader->Stage != MESA_SHADER_GEOMETRY) {
1422 /* Should have been prevented by the parser. */
1423 assert(!state->gs_input_prim_type_specified);
1424 assert(!state->out_qualifier->flags.i);
1425 return;
1426 }
1427
1428 shader->Geom.VerticesOut = 0;
1429 if (state->out_qualifier->flags.q.max_vertices)
1430 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1431
1432 if (state->gs_input_prim_type_specified) {
1433 shader->Geom.InputType = state->gs_input_prim_type;
1434 } else {
1435 shader->Geom.InputType = PRIM_UNKNOWN;
1436 }
1437
1438 if (state->out_qualifier->flags.q.prim_type) {
1439 shader->Geom.OutputType = state->out_qualifier->prim_type;
1440 } else {
1441 shader->Geom.OutputType = PRIM_UNKNOWN;
1442 }
1443 }
1444
1445 extern "C" {
1446
1447 void
1448 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1449 bool dump_ast, bool dump_hir)
1450 {
1451 struct _mesa_glsl_parse_state *state =
1452 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1453 const char *source = shader->Source;
1454
1455 state->error = glcpp_preprocess(state, &source, &state->info_log,
1456 &ctx->Extensions, ctx);
1457
1458 if (!state->error) {
1459 _mesa_glsl_lexer_ctor(state, source);
1460 _mesa_glsl_parse(state);
1461 _mesa_glsl_lexer_dtor(state);
1462 }
1463
1464 if (dump_ast) {
1465 foreach_list_const(n, &state->translation_unit) {
1466 ast_node *ast = exec_node_data(ast_node, n, link);
1467 ast->print();
1468 }
1469 printf("\n\n");
1470 }
1471
1472 ralloc_free(shader->ir);
1473 shader->ir = new(shader) exec_list;
1474 if (!state->error && !state->translation_unit.is_empty())
1475 _mesa_ast_to_hir(shader->ir, state);
1476
1477 if (!state->error) {
1478 validate_ir_tree(shader->ir);
1479
1480 /* Print out the unoptimized IR. */
1481 if (dump_hir) {
1482 _mesa_print_ir(shader->ir, state);
1483 }
1484 }
1485
1486
1487 if (!state->error && !shader->ir->is_empty()) {
1488 struct gl_shader_compiler_options *options =
1489 &ctx->ShaderCompilerOptions[shader->Stage];
1490
1491 /* Do some optimization at compile time to reduce shader IR size
1492 * and reduce later work if the same shader is linked multiple times
1493 */
1494 while (do_common_optimization(shader->ir, false, false, 32, options))
1495 ;
1496
1497 validate_ir_tree(shader->ir);
1498 }
1499
1500 if (shader->InfoLog)
1501 ralloc_free(shader->InfoLog);
1502
1503 shader->symbols = state->symbols;
1504 shader->CompileStatus = !state->error;
1505 shader->InfoLog = state->info_log;
1506 shader->Version = state->language_version;
1507 shader->IsES = state->es_shader;
1508 shader->uses_builtin_functions = state->uses_builtin_functions;
1509
1510 if (shader->UniformBlocks)
1511 ralloc_free(shader->UniformBlocks);
1512 shader->NumUniformBlocks = state->num_uniform_blocks;
1513 shader->UniformBlocks = state->uniform_blocks;
1514 ralloc_steal(shader, shader->UniformBlocks);
1515
1516 if (!state->error)
1517 set_shader_inout_layout(shader, state);
1518
1519 /* Retain any live IR, but trash the rest. */
1520 reparent_ir(shader->ir, shader->ir);
1521
1522 ralloc_free(state);
1523 }
1524
1525 } /* extern "C" */
1526 /**
1527 * Do the set of common optimizations passes
1528 *
1529 * \param ir List of instructions to be optimized
1530 * \param linked Is the shader linked? This enables
1531 * optimizations passes that remove code at
1532 * global scope and could cause linking to
1533 * fail.
1534 * \param uniform_locations_assigned Have locations already been assigned for
1535 * uniforms? This prevents the declarations
1536 * of unused uniforms from being removed.
1537 * The setting of this flag only matters if
1538 * \c linked is \c true.
1539 * \param max_unroll_iterations Maximum number of loop iterations to be
1540 * unrolled. Setting to 0 disables loop
1541 * unrolling.
1542 * \param options The driver's preferred shader options.
1543 */
1544 bool
1545 do_common_optimization(exec_list *ir, bool linked,
1546 bool uniform_locations_assigned,
1547 unsigned max_unroll_iterations,
1548 const struct gl_shader_compiler_options *options)
1549 {
1550 GLboolean progress = GL_FALSE;
1551
1552 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1553
1554 if (linked) {
1555 progress = do_function_inlining(ir) || progress;
1556 progress = do_dead_functions(ir) || progress;
1557 progress = do_structure_splitting(ir) || progress;
1558 }
1559 progress = do_if_simplification(ir) || progress;
1560 progress = opt_flatten_nested_if_blocks(ir) || progress;
1561 progress = do_copy_propagation(ir) || progress;
1562 progress = do_copy_propagation_elements(ir) || progress;
1563
1564 if (options->OptimizeForAOS && !linked)
1565 progress = opt_flip_matrices(ir) || progress;
1566
1567 if (linked && options->OptimizeForAOS) {
1568 progress = do_vectorize(ir) || progress;
1569 }
1570
1571 if (linked)
1572 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1573 else
1574 progress = do_dead_code_unlinked(ir) || progress;
1575 progress = do_dead_code_local(ir) || progress;
1576 progress = do_tree_grafting(ir) || progress;
1577 progress = do_constant_propagation(ir) || progress;
1578 if (linked)
1579 progress = do_constant_variable(ir) || progress;
1580 else
1581 progress = do_constant_variable_unlinked(ir) || progress;
1582 progress = do_constant_folding(ir) || progress;
1583 progress = do_cse(ir) || progress;
1584 progress = do_algebraic(ir) || progress;
1585 progress = do_lower_jumps(ir) || progress;
1586 progress = do_vec_index_to_swizzle(ir) || progress;
1587 progress = lower_vector_insert(ir, false) || progress;
1588 progress = do_swizzle_swizzle(ir) || progress;
1589 progress = do_noop_swizzle(ir) || progress;
1590
1591 progress = optimize_split_arrays(ir, linked) || progress;
1592 progress = optimize_redundant_jumps(ir) || progress;
1593
1594 loop_state *ls = analyze_loop_variables(ir);
1595 if (ls->loop_found) {
1596 progress = set_loop_controls(ir, ls) || progress;
1597 progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
1598 }
1599 delete ls;
1600
1601 return progress;
1602 }
1603
1604 extern "C" {
1605
1606 /**
1607 * To be called at GL teardown time, this frees compiler datastructures.
1608 *
1609 * After calling this, any previously compiled shaders and shader
1610 * programs would be invalid. So this should happen at approximately
1611 * program exit.
1612 */
1613 void
1614 _mesa_destroy_shader_compiler(void)
1615 {
1616 _mesa_destroy_shader_compiler_caches();
1617
1618 _mesa_glsl_release_types();
1619 }
1620
1621 /**
1622 * Releases compiler caches to trade off performance for memory.
1623 *
1624 * Intended to be used with glReleaseShaderCompiler().
1625 */
1626 void
1627 _mesa_destroy_shader_compiler_caches(void)
1628 {
1629 _mesa_glsl_release_builtin_functions();
1630 }
1631
1632 }