a962742e439d03cc0fe2aaf913925e2553a66309
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 extern "C" {
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/shaderobj.h"
32 }
33
34 #include "ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40
41 /**
42 * Format a short human-readable description of the given GLSL version.
43 */
44 const char *
45 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 {
47 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
48 version / 100, version % 100);
49 }
50
51
52 static unsigned known_desktop_glsl_versions[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430 };
54
55
56 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
57 GLenum target, void *mem_ctx)
58 : ctx(_ctx)
59 {
60 switch (target) {
61 case GL_VERTEX_SHADER: this->target = vertex_shader; break;
62 case GL_FRAGMENT_SHADER: this->target = fragment_shader; break;
63 case GL_GEOMETRY_SHADER: this->target = geometry_shader; break;
64 }
65
66 this->scanner = NULL;
67 this->translation_unit.make_empty();
68 this->symbols = new(mem_ctx) glsl_symbol_table;
69 this->info_log = ralloc_strdup(mem_ctx, "");
70 this->error = false;
71 this->loop_nesting_ast = NULL;
72 this->switch_state.switch_nesting_ast = NULL;
73
74 this->num_builtins_to_link = 0;
75
76 /* Set default language version and extensions */
77 this->language_version = ctx->Const.ForceGLSLVersion ?
78 ctx->Const.ForceGLSLVersion : 110;
79 this->es_shader = false;
80 this->ARB_texture_rectangle_enable = true;
81
82 /* OpenGL ES 2.0 has different defaults from desktop GL. */
83 if (ctx->API == API_OPENGLES2) {
84 this->language_version = 100;
85 this->es_shader = true;
86 this->ARB_texture_rectangle_enable = false;
87 }
88
89 this->extensions = &ctx->Extensions;
90
91 this->Const.MaxLights = ctx->Const.MaxLights;
92 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
93 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
94 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
95 this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs;
96 this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents;
97 this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4;
98 this->Const.MaxVertexTextureImageUnits = ctx->Const.VertexProgram.MaxTextureImageUnits;
99 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
100 this->Const.MaxTextureImageUnits = ctx->Const.FragmentProgram.MaxTextureImageUnits;
101 this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents;
102 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
103 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
104
105 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
106
107 /* Populate the list of supported GLSL versions */
108 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
109 * the OpenGL 3.2 Core context is supported, this logic will need
110 * change. Older versions of GLSL are no longer supported
111 * outside the compatibility contexts of 3.x.
112 */
113 this->num_supported_versions = 0;
114 if (_mesa_is_desktop_gl(ctx)) {
115 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
116 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
117 this->supported_versions[this->num_supported_versions].ver
118 = known_desktop_glsl_versions[i];
119 this->supported_versions[this->num_supported_versions].es = false;
120 this->num_supported_versions++;
121 }
122 }
123 }
124 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
125 this->supported_versions[this->num_supported_versions].ver = 100;
126 this->supported_versions[this->num_supported_versions].es = true;
127 this->num_supported_versions++;
128 }
129 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
130 this->supported_versions[this->num_supported_versions].ver = 300;
131 this->supported_versions[this->num_supported_versions].es = true;
132 this->num_supported_versions++;
133 }
134 assert(this->num_supported_versions
135 <= ARRAY_SIZE(this->supported_versions));
136
137 /* Create a string for use in error messages to tell the user which GLSL
138 * versions are supported.
139 */
140 char *supported = ralloc_strdup(this, "");
141 for (unsigned i = 0; i < this->num_supported_versions; i++) {
142 unsigned ver = this->supported_versions[i].ver;
143 const char *const prefix = (i == 0)
144 ? ""
145 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
146 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
147
148 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
149 prefix,
150 ver / 100, ver % 100,
151 suffix);
152 }
153
154 this->supported_version_string = supported;
155
156 if (ctx->Const.ForceGLSLExtensionsWarn)
157 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
158
159 this->default_uniform_qualifier = new(this) ast_type_qualifier();
160 this->default_uniform_qualifier->flags.q.shared = 1;
161 this->default_uniform_qualifier->flags.q.column_major = 1;
162
163 this->gs_input_prim_type_specified = false;
164 this->gs_input_prim_type = GL_POINTS;
165 this->out_qualifier = new(this) ast_type_qualifier();
166 }
167
168 /**
169 * Determine whether the current GLSL version is sufficiently high to support
170 * a certain feature, and generate an error message if it isn't.
171 *
172 * \param required_glsl_version and \c required_glsl_es_version are
173 * interpreted as they are in _mesa_glsl_parse_state::is_version().
174 *
175 * \param locp is the parser location where the error should be reported.
176 *
177 * \param fmt (and additional arguments) constitute a printf-style error
178 * message to report if the version check fails. Information about the
179 * current and required GLSL versions will be appended. So, for example, if
180 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
181 * "foo unsupported") is called, the error message will be "foo unsupported in
182 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
183 */
184 bool
185 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
186 unsigned required_glsl_es_version,
187 YYLTYPE *locp, const char *fmt, ...)
188 {
189 if (this->is_version(required_glsl_version, required_glsl_es_version))
190 return true;
191
192 va_list args;
193 va_start(args, fmt);
194 char *problem = ralloc_vasprintf(this, fmt, args);
195 va_end(args);
196 const char *glsl_version_string
197 = glsl_compute_version_string(this, false, required_glsl_version);
198 const char *glsl_es_version_string
199 = glsl_compute_version_string(this, true, required_glsl_es_version);
200 const char *requirement_string = "";
201 if (required_glsl_version && required_glsl_es_version) {
202 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
203 glsl_version_string,
204 glsl_es_version_string);
205 } else if (required_glsl_version) {
206 requirement_string = ralloc_asprintf(this, " (%s required)",
207 glsl_version_string);
208 } else if (required_glsl_es_version) {
209 requirement_string = ralloc_asprintf(this, " (%s required)",
210 glsl_es_version_string);
211 }
212 _mesa_glsl_error(locp, this, "%s in %s%s",
213 problem, this->get_version_string(),
214 requirement_string);
215
216 return false;
217 }
218
219 /**
220 * Process a GLSL #version directive.
221 *
222 * \param version is the integer that follows the #version token.
223 *
224 * \param ident is a string identifier that follows the integer, if any is
225 * present. Otherwise NULL.
226 */
227 void
228 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
229 const char *ident)
230 {
231 bool es_token_present = false;
232 if (ident) {
233 if (strcmp(ident, "es") == 0) {
234 es_token_present = true;
235 } else if (version >= 150) {
236 if (strcmp(ident, "core") == 0) {
237 /* Accept the token. There's no need to record that this is
238 * a core profile shader since that's the only profile we support.
239 */
240 } else if (strcmp(ident, "compatibility") == 0) {
241 _mesa_glsl_error(locp, this,
242 "the compatibility profile is not supported");
243 } else {
244 _mesa_glsl_error(locp, this,
245 "\"%s\" is not a valid shading language profile; "
246 "if present, it must be \"core\"", ident);
247 }
248 } else {
249 _mesa_glsl_error(locp, this,
250 "illegal text following version number");
251 }
252 }
253
254 this->es_shader = es_token_present;
255 if (version == 100) {
256 if (es_token_present) {
257 _mesa_glsl_error(locp, this,
258 "GLSL 1.00 ES should be selected using "
259 "`#version 100'");
260 } else {
261 this->es_shader = true;
262 }
263 }
264
265 this->language_version = version;
266
267 bool supported = false;
268 for (unsigned i = 0; i < this->num_supported_versions; i++) {
269 if (this->supported_versions[i].ver == (unsigned) version
270 && this->supported_versions[i].es == this->es_shader) {
271 supported = true;
272 break;
273 }
274 }
275
276 if (!supported) {
277 _mesa_glsl_error(locp, this, "%s is not supported. "
278 "Supported versions are: %s",
279 this->get_version_string(),
280 this->supported_version_string);
281
282 /* On exit, the language_version must be set to a valid value.
283 * Later calls to _mesa_glsl_initialize_types will misbehave if
284 * the version is invalid.
285 */
286 switch (this->ctx->API) {
287 case API_OPENGL_COMPAT:
288 case API_OPENGL_CORE:
289 this->language_version = this->ctx->Const.GLSLVersion;
290 break;
291
292 case API_OPENGLES:
293 assert(!"Should not get here.");
294 /* FALLTHROUGH */
295
296 case API_OPENGLES2:
297 this->language_version = 100;
298 break;
299 }
300 }
301
302 if (this->language_version >= 140) {
303 this->ARB_uniform_buffer_object_enable = true;
304 }
305
306 if (this->language_version == 300 && this->es_shader) {
307 this->ARB_explicit_attrib_location_enable = true;
308 }
309 }
310
311 extern "C" {
312
313 /**
314 * The most common use of _mesa_glsl_shader_target_name(), which is
315 * shared with C code in Mesa core to translate a GLenum to a short
316 * shader stage name in debug printouts.
317 *
318 * It recognizes the PROGRAM variants of the names so it can be used
319 * with a struct gl_program->Target, not just a struct
320 * gl_shader->Type.
321 */
322 const char *
323 _mesa_glsl_shader_target_name(GLenum type)
324 {
325 switch (type) {
326 case GL_VERTEX_SHADER:
327 case GL_VERTEX_PROGRAM_ARB:
328 return "vertex";
329 case GL_FRAGMENT_SHADER:
330 case GL_FRAGMENT_PROGRAM_ARB:
331 return "fragment";
332 case GL_GEOMETRY_SHADER:
333 return "geometry";
334 default:
335 assert(!"Should not get here.");
336 return "unknown";
337 }
338 }
339
340 } /* extern "C" */
341
342 /**
343 * Overloaded C++ variant usable within the compiler for translating
344 * our internal enum into short stage names.
345 */
346 const char *
347 _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target)
348 {
349 switch (target) {
350 case vertex_shader: return "vertex";
351 case fragment_shader: return "fragment";
352 case geometry_shader: return "geometry";
353 }
354
355 assert(!"Should not get here.");
356 return "unknown";
357 }
358
359 /* This helper function will append the given message to the shader's
360 info log and report it via GL_ARB_debug_output. Per that extension,
361 'type' is one of the enum values classifying the message, and
362 'id' is the implementation-defined ID of the given message. */
363 static void
364 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
365 GLenum type, const char *fmt, va_list ap)
366 {
367 bool error = (type == MESA_DEBUG_TYPE_ERROR);
368 GLuint msg_id = 0;
369
370 assert(state->info_log != NULL);
371
372 /* Get the offset that the new message will be written to. */
373 int msg_offset = strlen(state->info_log);
374
375 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
376 locp->source,
377 locp->first_line,
378 locp->first_column,
379 error ? "error" : "warning");
380 ralloc_vasprintf_append(&state->info_log, fmt, ap);
381
382 const char *const msg = &state->info_log[msg_offset];
383 struct gl_context *ctx = state->ctx;
384
385 /* Report the error via GL_ARB_debug_output. */
386 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
387
388 ralloc_strcat(&state->info_log, "\n");
389 }
390
391 void
392 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
393 const char *fmt, ...)
394 {
395 va_list ap;
396
397 state->error = true;
398
399 va_start(ap, fmt);
400 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
401 va_end(ap);
402 }
403
404
405 void
406 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
407 const char *fmt, ...)
408 {
409 va_list ap;
410
411 va_start(ap, fmt);
412 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
413 va_end(ap);
414 }
415
416
417 /**
418 * Enum representing the possible behaviors that can be specified in
419 * an #extension directive.
420 */
421 enum ext_behavior {
422 extension_disable,
423 extension_enable,
424 extension_require,
425 extension_warn
426 };
427
428 /**
429 * Element type for _mesa_glsl_supported_extensions
430 */
431 struct _mesa_glsl_extension {
432 /**
433 * Name of the extension when referred to in a GLSL extension
434 * statement
435 */
436 const char *name;
437
438 /** True if this extension is available to desktop GL shaders */
439 bool avail_in_GL;
440
441 /** True if this extension is available to GLES shaders */
442 bool avail_in_ES;
443
444 /**
445 * Flag in the gl_extensions struct indicating whether this
446 * extension is supported by the driver, or
447 * &gl_extensions::dummy_true if supported by all drivers.
448 *
449 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
450 * member" type, the type-safe alternative to the "offsetof" macro.
451 * In a nutshell:
452 *
453 * - foo bar::* p declares p to be an "offset" to a field of type
454 * foo that exists within struct bar
455 * - &bar::baz computes the "offset" of field baz within struct bar
456 * - x.*p accesses the field of x that exists at "offset" p
457 * - x->*p is equivalent to (*x).*p
458 */
459 const GLboolean gl_extensions::* supported_flag;
460
461 /**
462 * Flag in the _mesa_glsl_parse_state struct that should be set
463 * when this extension is enabled.
464 *
465 * See note in _mesa_glsl_extension::supported_flag about "pointer
466 * to member" types.
467 */
468 bool _mesa_glsl_parse_state::* enable_flag;
469
470 /**
471 * Flag in the _mesa_glsl_parse_state struct that should be set
472 * when the shader requests "warn" behavior for this extension.
473 *
474 * See note in _mesa_glsl_extension::supported_flag about "pointer
475 * to member" types.
476 */
477 bool _mesa_glsl_parse_state::* warn_flag;
478
479
480 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
481 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
482 };
483
484 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
485 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
486 &_mesa_glsl_parse_state::NAME##_enable, \
487 &_mesa_glsl_parse_state::NAME##_warn }
488
489 /**
490 * Table of extensions that can be enabled/disabled within a shader,
491 * and the conditions under which they are supported.
492 */
493 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
494 /* API availability */
495 /* name GL ES supported flag */
496 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
497 EXT(ARB_draw_buffers, true, false, dummy_true),
498 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
499 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
500 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
501 EXT(ARB_texture_rectangle, true, false, dummy_true),
502 EXT(EXT_texture_array, true, false, EXT_texture_array),
503 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
504 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
505 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
506 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
507 EXT(OES_texture_3D, false, true, EXT_texture3D),
508 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
509 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
510 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
511 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
512 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
513 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
514 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
515 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
516 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
517 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
518 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
519 };
520
521 #undef EXT
522
523
524 /**
525 * Determine whether a given extension is compatible with the target,
526 * API, and extension information in the current parser state.
527 */
528 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
529 state) const
530 {
531 /* Check that this extension matches whether we are compiling
532 * for desktop GL or GLES.
533 */
534 if (state->es_shader) {
535 if (!this->avail_in_ES) return false;
536 } else {
537 if (!this->avail_in_GL) return false;
538 }
539
540 /* Check that this extension is supported by the OpenGL
541 * implementation.
542 *
543 * Note: the ->* operator indexes into state->extensions by the
544 * offset this->supported_flag. See
545 * _mesa_glsl_extension::supported_flag for more info.
546 */
547 return state->extensions->*(this->supported_flag);
548 }
549
550 /**
551 * Set the appropriate flags in the parser state to establish the
552 * given behavior for this extension.
553 */
554 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
555 ext_behavior behavior) const
556 {
557 /* Note: the ->* operator indexes into state by the
558 * offsets this->enable_flag and this->warn_flag. See
559 * _mesa_glsl_extension::supported_flag for more info.
560 */
561 state->*(this->enable_flag) = (behavior != extension_disable);
562 state->*(this->warn_flag) = (behavior == extension_warn);
563 }
564
565 /**
566 * Find an extension by name in _mesa_glsl_supported_extensions. If
567 * the name is not found, return NULL.
568 */
569 static const _mesa_glsl_extension *find_extension(const char *name)
570 {
571 for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
572 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
573 return &_mesa_glsl_supported_extensions[i];
574 }
575 }
576 return NULL;
577 }
578
579
580 bool
581 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
582 const char *behavior_string, YYLTYPE *behavior_locp,
583 _mesa_glsl_parse_state *state)
584 {
585 ext_behavior behavior;
586 if (strcmp(behavior_string, "warn") == 0) {
587 behavior = extension_warn;
588 } else if (strcmp(behavior_string, "require") == 0) {
589 behavior = extension_require;
590 } else if (strcmp(behavior_string, "enable") == 0) {
591 behavior = extension_enable;
592 } else if (strcmp(behavior_string, "disable") == 0) {
593 behavior = extension_disable;
594 } else {
595 _mesa_glsl_error(behavior_locp, state,
596 "unknown extension behavior `%s'",
597 behavior_string);
598 return false;
599 }
600
601 if (strcmp(name, "all") == 0) {
602 if ((behavior == extension_enable) || (behavior == extension_require)) {
603 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
604 (behavior == extension_enable)
605 ? "enable" : "require");
606 return false;
607 } else {
608 for (unsigned i = 0;
609 i < Elements(_mesa_glsl_supported_extensions); ++i) {
610 const _mesa_glsl_extension *extension
611 = &_mesa_glsl_supported_extensions[i];
612 if (extension->compatible_with_state(state)) {
613 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
614 }
615 }
616 }
617 } else {
618 const _mesa_glsl_extension *extension = find_extension(name);
619 if (extension && extension->compatible_with_state(state)) {
620 extension->set_flags(state, behavior);
621 } else {
622 static const char *const fmt = "extension `%s' unsupported in %s shader";
623
624 if (behavior == extension_require) {
625 _mesa_glsl_error(name_locp, state, fmt,
626 name, _mesa_glsl_shader_target_name(state->target));
627 return false;
628 } else {
629 _mesa_glsl_warning(name_locp, state, fmt,
630 name, _mesa_glsl_shader_target_name(state->target));
631 }
632 }
633 }
634
635 return true;
636 }
637
638
639 /**
640 * Returns the name of the type of a column of a matrix. E.g.,
641 *
642 * "mat3" -> "vec3"
643 * "mat4x2" -> "vec2"
644 */
645 static const char *
646 _mesa_ast_get_matrix_column_type_name(const char *matrix_type_name)
647 {
648 static const char *vec_name[] = { "vec2", "vec3", "vec4" };
649
650 /* The number of elements in a row of a matrix is specified by the last
651 * character of the matrix type name.
652 */
653 long rows = strtol(matrix_type_name + strlen(matrix_type_name) - 1,
654 NULL, 10);
655 return vec_name[rows - 2];
656 }
657
658 /**
659 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
660 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
661 * (process_array_constructor, et al) sufficient information to do type
662 * checking.
663 *
664 * Operates on assignments involving an aggregate initializer. E.g.,
665 *
666 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
667 *
668 * or more ridiculously,
669 *
670 * struct S {
671 * vec4 v[2];
672 * };
673 *
674 * struct {
675 * S a[2], b;
676 * int c;
677 * } aggregate = {
678 * {
679 * {
680 * {
681 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
682 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
683 * } // a[0].v
684 * }, // a[0]
685 * {
686 * {
687 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
688 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
689 * } // a[1].v
690 * } // a[1]
691 * }, // a
692 * {
693 * {
694 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
695 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
696 * } // b.v
697 * }, // b
698 * 4 // c
699 * };
700 *
701 * This pass is necessary because the right-hand side of <type> e = { ... }
702 * doesn't contain sufficient information to determine if the types match.
703 */
704 void
705 _mesa_ast_set_aggregate_type(const ast_type_specifier *type,
706 ast_expression *expr,
707 _mesa_glsl_parse_state *state)
708 {
709 void *ctx = state;
710 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
711 ai->constructor_type = (ast_type_specifier *)type;
712
713 bool is_declaration = ai->constructor_type->structure != NULL;
714 if (!is_declaration) {
715 /* Look up <type> name in the symbol table to see if it's a struct. */
716 const ast_type_specifier *struct_type =
717 state->symbols->get_type_ast(type->type_name);
718 ai->constructor_type->structure =
719 struct_type ? new(ctx) ast_struct_specifier(*struct_type->structure)
720 : NULL;
721 }
722
723 /* If the aggregate is an array, recursively set its elements' types. */
724 if (type->is_array) {
725 /* We want to set the element type which is not an array itself, so make
726 * a copy of the array type and set its is_array field to false.
727 *
728 * E.g., if <type> if struct S[2] we want to set each element's type to
729 * struct S.
730 *
731 * FINISHME: Update when ARB_array_of_arrays is supported.
732 */
733 const ast_type_specifier *non_array_type =
734 new(ctx) ast_type_specifier(type, false, NULL);
735
736 for (exec_node *expr_node = ai->expressions.head;
737 !expr_node->is_tail_sentinel();
738 expr_node = expr_node->next) {
739 ast_expression *expr = exec_node_data(ast_expression, expr_node,
740 link);
741
742 if (expr->oper == ast_aggregate)
743 _mesa_ast_set_aggregate_type(non_array_type, expr, state);
744 }
745
746 /* If the aggregate is a struct, recursively set its fields' types. */
747 } else if (ai->constructor_type->structure) {
748 ai->constructor_type->structure->is_declaration = is_declaration;
749 exec_node *expr_node = ai->expressions.head;
750
751 /* Iterate through the struct's fields' declarations. E.g., iterate from
752 * "float a, b" to "int c" in the struct below.
753 *
754 * struct {
755 * float a, b;
756 * int c;
757 * } s;
758 */
759 for (exec_node *decl_list_node =
760 ai->constructor_type->structure->declarations.head;
761 !decl_list_node->is_tail_sentinel();
762 decl_list_node = decl_list_node->next) {
763 ast_declarator_list *decl_list = exec_node_data(ast_declarator_list,
764 decl_list_node, link);
765
766 for (exec_node *decl_node = decl_list->declarations.head;
767 !decl_node->is_tail_sentinel() && !expr_node->is_tail_sentinel();
768 decl_node = decl_node->next, expr_node = expr_node->next) {
769 ast_declaration *decl = exec_node_data(ast_declaration, decl_node,
770 link);
771 ast_expression *expr = exec_node_data(ast_expression, expr_node,
772 link);
773
774 bool is_array = decl_list->type->specifier->is_array;
775 ast_expression *array_size = decl_list->type->specifier->array_size;
776
777 /* Recognize variable declarations with the bracketed size attached
778 * to the type rather than the variable name as arrays. E.g.,
779 *
780 * float a[2];
781 * float[2] b;
782 *
783 * are both arrays, but <a>'s array_size is decl->array_size, while
784 * <b>'s array_size is decl_list->type->specifier->array_size.
785 */
786 if (!is_array) {
787 /* FINISHME: Update when ARB_array_of_arrays is supported. */
788 is_array = decl->is_array;
789 array_size = decl->array_size;
790 }
791
792 /* Declaration shadows the <type> parameter. */
793 ast_type_specifier *type =
794 new(ctx) ast_type_specifier(decl_list->type->specifier,
795 is_array, array_size);
796
797 if (expr->oper == ast_aggregate)
798 _mesa_ast_set_aggregate_type(type, expr, state);
799 }
800 }
801 } else {
802 /* If the aggregate is a matrix, set its columns' types. */
803 const char *name;
804 const glsl_type *const constructor_type =
805 ai->constructor_type->glsl_type(&name, state);
806
807 if (constructor_type->is_matrix()) {
808 for (exec_node *expr_node = ai->expressions.head;
809 !expr_node->is_tail_sentinel();
810 expr_node = expr_node->next) {
811 ast_expression *expr = exec_node_data(ast_expression, expr_node,
812 link);
813
814 /* Declaration shadows the <type> parameter. */
815 ast_type_specifier *type = new(ctx)
816 ast_type_specifier(_mesa_ast_get_matrix_column_type_name(name));
817
818 if (expr->oper == ast_aggregate)
819 _mesa_ast_set_aggregate_type(type, expr, state);
820 }
821 }
822 }
823 }
824
825
826 void
827 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
828 {
829 if (q->flags.q.constant)
830 printf("const ");
831
832 if (q->flags.q.invariant)
833 printf("invariant ");
834
835 if (q->flags.q.attribute)
836 printf("attribute ");
837
838 if (q->flags.q.varying)
839 printf("varying ");
840
841 if (q->flags.q.in && q->flags.q.out)
842 printf("inout ");
843 else {
844 if (q->flags.q.in)
845 printf("in ");
846
847 if (q->flags.q.out)
848 printf("out ");
849 }
850
851 if (q->flags.q.centroid)
852 printf("centroid ");
853 if (q->flags.q.uniform)
854 printf("uniform ");
855 if (q->flags.q.smooth)
856 printf("smooth ");
857 if (q->flags.q.flat)
858 printf("flat ");
859 if (q->flags.q.noperspective)
860 printf("noperspective ");
861 }
862
863
864 void
865 ast_node::print(void) const
866 {
867 printf("unhandled node ");
868 }
869
870
871 ast_node::ast_node(void)
872 {
873 this->location.source = 0;
874 this->location.line = 0;
875 this->location.column = 0;
876 }
877
878
879 static void
880 ast_opt_array_size_print(bool is_array, const ast_expression *array_size)
881 {
882 if (is_array) {
883 printf("[ ");
884
885 if (array_size)
886 array_size->print();
887
888 printf("] ");
889 }
890 }
891
892
893 void
894 ast_compound_statement::print(void) const
895 {
896 printf("{\n");
897
898 foreach_list_const(n, &this->statements) {
899 ast_node *ast = exec_node_data(ast_node, n, link);
900 ast->print();
901 }
902
903 printf("}\n");
904 }
905
906
907 ast_compound_statement::ast_compound_statement(int new_scope,
908 ast_node *statements)
909 {
910 this->new_scope = new_scope;
911
912 if (statements != NULL) {
913 this->statements.push_degenerate_list_at_head(&statements->link);
914 }
915 }
916
917
918 void
919 ast_expression::print(void) const
920 {
921 switch (oper) {
922 case ast_assign:
923 case ast_mul_assign:
924 case ast_div_assign:
925 case ast_mod_assign:
926 case ast_add_assign:
927 case ast_sub_assign:
928 case ast_ls_assign:
929 case ast_rs_assign:
930 case ast_and_assign:
931 case ast_xor_assign:
932 case ast_or_assign:
933 subexpressions[0]->print();
934 printf("%s ", operator_string(oper));
935 subexpressions[1]->print();
936 break;
937
938 case ast_field_selection:
939 subexpressions[0]->print();
940 printf(". %s ", primary_expression.identifier);
941 break;
942
943 case ast_plus:
944 case ast_neg:
945 case ast_bit_not:
946 case ast_logic_not:
947 case ast_pre_inc:
948 case ast_pre_dec:
949 printf("%s ", operator_string(oper));
950 subexpressions[0]->print();
951 break;
952
953 case ast_post_inc:
954 case ast_post_dec:
955 subexpressions[0]->print();
956 printf("%s ", operator_string(oper));
957 break;
958
959 case ast_conditional:
960 subexpressions[0]->print();
961 printf("? ");
962 subexpressions[1]->print();
963 printf(": ");
964 subexpressions[2]->print();
965 break;
966
967 case ast_array_index:
968 subexpressions[0]->print();
969 printf("[ ");
970 subexpressions[1]->print();
971 printf("] ");
972 break;
973
974 case ast_function_call: {
975 subexpressions[0]->print();
976 printf("( ");
977
978 foreach_list_const (n, &this->expressions) {
979 if (n != this->expressions.get_head())
980 printf(", ");
981
982 ast_node *ast = exec_node_data(ast_node, n, link);
983 ast->print();
984 }
985
986 printf(") ");
987 break;
988 }
989
990 case ast_identifier:
991 printf("%s ", primary_expression.identifier);
992 break;
993
994 case ast_int_constant:
995 printf("%d ", primary_expression.int_constant);
996 break;
997
998 case ast_uint_constant:
999 printf("%u ", primary_expression.uint_constant);
1000 break;
1001
1002 case ast_float_constant:
1003 printf("%f ", primary_expression.float_constant);
1004 break;
1005
1006 case ast_bool_constant:
1007 printf("%s ",
1008 primary_expression.bool_constant
1009 ? "true" : "false");
1010 break;
1011
1012 case ast_sequence: {
1013 printf("( ");
1014 foreach_list_const(n, & this->expressions) {
1015 if (n != this->expressions.get_head())
1016 printf(", ");
1017
1018 ast_node *ast = exec_node_data(ast_node, n, link);
1019 ast->print();
1020 }
1021 printf(") ");
1022 break;
1023 }
1024
1025 case ast_aggregate: {
1026 printf("{ ");
1027 foreach_list_const(n, & this->expressions) {
1028 if (n != this->expressions.get_head())
1029 printf(", ");
1030
1031 ast_node *ast = exec_node_data(ast_node, n, link);
1032 ast->print();
1033 }
1034 printf("} ");
1035 break;
1036 }
1037
1038 default:
1039 assert(0);
1040 break;
1041 }
1042 }
1043
1044 ast_expression::ast_expression(int oper,
1045 ast_expression *ex0,
1046 ast_expression *ex1,
1047 ast_expression *ex2)
1048 {
1049 this->oper = ast_operators(oper);
1050 this->subexpressions[0] = ex0;
1051 this->subexpressions[1] = ex1;
1052 this->subexpressions[2] = ex2;
1053 this->non_lvalue_description = NULL;
1054 }
1055
1056
1057 void
1058 ast_expression_statement::print(void) const
1059 {
1060 if (expression)
1061 expression->print();
1062
1063 printf("; ");
1064 }
1065
1066
1067 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1068 expression(ex)
1069 {
1070 /* empty */
1071 }
1072
1073
1074 void
1075 ast_function::print(void) const
1076 {
1077 return_type->print();
1078 printf(" %s (", identifier);
1079
1080 foreach_list_const(n, & this->parameters) {
1081 ast_node *ast = exec_node_data(ast_node, n, link);
1082 ast->print();
1083 }
1084
1085 printf(")");
1086 }
1087
1088
1089 ast_function::ast_function(void)
1090 : return_type(NULL), identifier(NULL), is_definition(false),
1091 signature(NULL)
1092 {
1093 /* empty */
1094 }
1095
1096
1097 void
1098 ast_fully_specified_type::print(void) const
1099 {
1100 _mesa_ast_type_qualifier_print(& qualifier);
1101 specifier->print();
1102 }
1103
1104
1105 void
1106 ast_parameter_declarator::print(void) const
1107 {
1108 type->print();
1109 if (identifier)
1110 printf("%s ", identifier);
1111 ast_opt_array_size_print(is_array, array_size);
1112 }
1113
1114
1115 void
1116 ast_function_definition::print(void) const
1117 {
1118 prototype->print();
1119 body->print();
1120 }
1121
1122
1123 void
1124 ast_declaration::print(void) const
1125 {
1126 printf("%s ", identifier);
1127 ast_opt_array_size_print(is_array, array_size);
1128
1129 if (initializer) {
1130 printf("= ");
1131 initializer->print();
1132 }
1133 }
1134
1135
1136 ast_declaration::ast_declaration(const char *identifier, bool is_array,
1137 ast_expression *array_size,
1138 ast_expression *initializer)
1139 {
1140 this->identifier = identifier;
1141 this->is_array = is_array;
1142 this->array_size = array_size;
1143 this->initializer = initializer;
1144 }
1145
1146
1147 void
1148 ast_declarator_list::print(void) const
1149 {
1150 assert(type || invariant);
1151
1152 if (type)
1153 type->print();
1154 else
1155 printf("invariant ");
1156
1157 foreach_list_const (ptr, & this->declarations) {
1158 if (ptr != this->declarations.get_head())
1159 printf(", ");
1160
1161 ast_node *ast = exec_node_data(ast_node, ptr, link);
1162 ast->print();
1163 }
1164
1165 printf("; ");
1166 }
1167
1168
1169 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1170 {
1171 this->type = type;
1172 this->invariant = false;
1173 this->ubo_qualifiers_valid = false;
1174 }
1175
1176 void
1177 ast_jump_statement::print(void) const
1178 {
1179 switch (mode) {
1180 case ast_continue:
1181 printf("continue; ");
1182 break;
1183 case ast_break:
1184 printf("break; ");
1185 break;
1186 case ast_return:
1187 printf("return ");
1188 if (opt_return_value)
1189 opt_return_value->print();
1190
1191 printf("; ");
1192 break;
1193 case ast_discard:
1194 printf("discard; ");
1195 break;
1196 }
1197 }
1198
1199
1200 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1201 : opt_return_value(NULL)
1202 {
1203 this->mode = ast_jump_modes(mode);
1204
1205 if (mode == ast_return)
1206 opt_return_value = return_value;
1207 }
1208
1209
1210 void
1211 ast_selection_statement::print(void) const
1212 {
1213 printf("if ( ");
1214 condition->print();
1215 printf(") ");
1216
1217 then_statement->print();
1218
1219 if (else_statement) {
1220 printf("else ");
1221 else_statement->print();
1222 }
1223
1224 }
1225
1226
1227 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1228 ast_node *then_statement,
1229 ast_node *else_statement)
1230 {
1231 this->condition = condition;
1232 this->then_statement = then_statement;
1233 this->else_statement = else_statement;
1234 }
1235
1236
1237 void
1238 ast_switch_statement::print(void) const
1239 {
1240 printf("switch ( ");
1241 test_expression->print();
1242 printf(") ");
1243
1244 body->print();
1245 }
1246
1247
1248 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1249 ast_node *body)
1250 {
1251 this->test_expression = test_expression;
1252 this->body = body;
1253 }
1254
1255
1256 void
1257 ast_switch_body::print(void) const
1258 {
1259 printf("{\n");
1260 if (stmts != NULL) {
1261 stmts->print();
1262 }
1263 printf("}\n");
1264 }
1265
1266
1267 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1268 {
1269 this->stmts = stmts;
1270 }
1271
1272
1273 void ast_case_label::print(void) const
1274 {
1275 if (test_value != NULL) {
1276 printf("case ");
1277 test_value->print();
1278 printf(": ");
1279 } else {
1280 printf("default: ");
1281 }
1282 }
1283
1284
1285 ast_case_label::ast_case_label(ast_expression *test_value)
1286 {
1287 this->test_value = test_value;
1288 }
1289
1290
1291 void ast_case_label_list::print(void) const
1292 {
1293 foreach_list_const(n, & this->labels) {
1294 ast_node *ast = exec_node_data(ast_node, n, link);
1295 ast->print();
1296 }
1297 printf("\n");
1298 }
1299
1300
1301 ast_case_label_list::ast_case_label_list(void)
1302 {
1303 }
1304
1305
1306 void ast_case_statement::print(void) const
1307 {
1308 labels->print();
1309 foreach_list_const(n, & this->stmts) {
1310 ast_node *ast = exec_node_data(ast_node, n, link);
1311 ast->print();
1312 printf("\n");
1313 }
1314 }
1315
1316
1317 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1318 {
1319 this->labels = labels;
1320 }
1321
1322
1323 void ast_case_statement_list::print(void) const
1324 {
1325 foreach_list_const(n, & this->cases) {
1326 ast_node *ast = exec_node_data(ast_node, n, link);
1327 ast->print();
1328 }
1329 }
1330
1331
1332 ast_case_statement_list::ast_case_statement_list(void)
1333 {
1334 }
1335
1336
1337 void
1338 ast_iteration_statement::print(void) const
1339 {
1340 switch (mode) {
1341 case ast_for:
1342 printf("for( ");
1343 if (init_statement)
1344 init_statement->print();
1345 printf("; ");
1346
1347 if (condition)
1348 condition->print();
1349 printf("; ");
1350
1351 if (rest_expression)
1352 rest_expression->print();
1353 printf(") ");
1354
1355 body->print();
1356 break;
1357
1358 case ast_while:
1359 printf("while ( ");
1360 if (condition)
1361 condition->print();
1362 printf(") ");
1363 body->print();
1364 break;
1365
1366 case ast_do_while:
1367 printf("do ");
1368 body->print();
1369 printf("while ( ");
1370 if (condition)
1371 condition->print();
1372 printf("); ");
1373 break;
1374 }
1375 }
1376
1377
1378 ast_iteration_statement::ast_iteration_statement(int mode,
1379 ast_node *init,
1380 ast_node *condition,
1381 ast_expression *rest_expression,
1382 ast_node *body)
1383 {
1384 this->mode = ast_iteration_modes(mode);
1385 this->init_statement = init;
1386 this->condition = condition;
1387 this->rest_expression = rest_expression;
1388 this->body = body;
1389 }
1390
1391
1392 void
1393 ast_struct_specifier::print(void) const
1394 {
1395 printf("struct %s { ", name);
1396 foreach_list_const(n, &this->declarations) {
1397 ast_node *ast = exec_node_data(ast_node, n, link);
1398 ast->print();
1399 }
1400 printf("} ");
1401 }
1402
1403
1404 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1405 ast_declarator_list *declarator_list)
1406 {
1407 if (identifier == NULL) {
1408 static unsigned anon_count = 1;
1409 identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
1410 anon_count++;
1411 }
1412 name = identifier;
1413 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1414 is_declaration = true;
1415 }
1416
1417 extern "C" {
1418
1419 void
1420 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1421 bool dump_ast, bool dump_hir)
1422 {
1423 struct _mesa_glsl_parse_state *state =
1424 new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
1425 const char *source = shader->Source;
1426
1427 state->error = glcpp_preprocess(state, &source, &state->info_log,
1428 &ctx->Extensions, ctx);
1429
1430 if (!state->error) {
1431 _mesa_glsl_lexer_ctor(state, source);
1432 _mesa_glsl_parse(state);
1433 _mesa_glsl_lexer_dtor(state);
1434 }
1435
1436 if (dump_ast) {
1437 foreach_list_const(n, &state->translation_unit) {
1438 ast_node *ast = exec_node_data(ast_node, n, link);
1439 ast->print();
1440 }
1441 printf("\n\n");
1442 }
1443
1444 ralloc_free(shader->ir);
1445 shader->ir = new(shader) exec_list;
1446 if (!state->error && !state->translation_unit.is_empty())
1447 _mesa_ast_to_hir(shader->ir, state);
1448
1449 if (!state->error) {
1450 validate_ir_tree(shader->ir);
1451
1452 /* Print out the unoptimized IR. */
1453 if (dump_hir) {
1454 _mesa_print_ir(shader->ir, state);
1455 }
1456 }
1457
1458
1459 if (!state->error && !shader->ir->is_empty()) {
1460 struct gl_shader_compiler_options *options =
1461 &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
1462
1463 /* Do some optimization at compile time to reduce shader IR size
1464 * and reduce later work if the same shader is linked multiple times
1465 */
1466 while (do_common_optimization(shader->ir, false, false, 32, options))
1467 ;
1468
1469 validate_ir_tree(shader->ir);
1470 }
1471
1472 if (shader->InfoLog)
1473 ralloc_free(shader->InfoLog);
1474
1475 shader->symbols = state->symbols;
1476 shader->CompileStatus = !state->error;
1477 shader->InfoLog = state->info_log;
1478 shader->Version = state->language_version;
1479 shader->InfoLog = state->info_log;
1480 shader->IsES = state->es_shader;
1481
1482 memcpy(shader->builtins_to_link, state->builtins_to_link,
1483 sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
1484 shader->num_builtins_to_link = state->num_builtins_to_link;
1485
1486 if (shader->UniformBlocks)
1487 ralloc_free(shader->UniformBlocks);
1488 shader->NumUniformBlocks = state->num_uniform_blocks;
1489 shader->UniformBlocks = state->uniform_blocks;
1490 ralloc_steal(shader, shader->UniformBlocks);
1491
1492 /* Retain any live IR, but trash the rest. */
1493 reparent_ir(shader->ir, shader->ir);
1494
1495 ralloc_free(state);
1496 }
1497
1498 } /* extern "C" */
1499 /**
1500 * Do the set of common optimizations passes
1501 *
1502 * \param ir List of instructions to be optimized
1503 * \param linked Is the shader linked? This enables
1504 * optimizations passes that remove code at
1505 * global scope and could cause linking to
1506 * fail.
1507 * \param uniform_locations_assigned Have locations already been assigned for
1508 * uniforms? This prevents the declarations
1509 * of unused uniforms from being removed.
1510 * The setting of this flag only matters if
1511 * \c linked is \c true.
1512 * \param max_unroll_iterations Maximum number of loop iterations to be
1513 * unrolled. Setting to 0 disables loop
1514 * unrolling.
1515 * \param options The driver's preferred shader options.
1516 */
1517 bool
1518 do_common_optimization(exec_list *ir, bool linked,
1519 bool uniform_locations_assigned,
1520 unsigned max_unroll_iterations,
1521 const struct gl_shader_compiler_options *options)
1522 {
1523 GLboolean progress = GL_FALSE;
1524
1525 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1526
1527 if (linked) {
1528 progress = do_function_inlining(ir) || progress;
1529 progress = do_dead_functions(ir) || progress;
1530 progress = do_structure_splitting(ir) || progress;
1531 }
1532 progress = do_if_simplification(ir) || progress;
1533 progress = opt_flatten_nested_if_blocks(ir) || progress;
1534 progress = do_copy_propagation(ir) || progress;
1535 progress = do_copy_propagation_elements(ir) || progress;
1536
1537 if (options->PreferDP4 && !linked)
1538 progress = opt_flip_matrices(ir) || progress;
1539
1540 if (linked)
1541 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1542 else
1543 progress = do_dead_code_unlinked(ir) || progress;
1544 progress = do_dead_code_local(ir) || progress;
1545 progress = do_tree_grafting(ir) || progress;
1546 progress = do_constant_propagation(ir) || progress;
1547 if (linked)
1548 progress = do_constant_variable(ir) || progress;
1549 else
1550 progress = do_constant_variable_unlinked(ir) || progress;
1551 progress = do_constant_folding(ir) || progress;
1552 progress = do_algebraic(ir) || progress;
1553 progress = do_lower_jumps(ir) || progress;
1554 progress = do_vec_index_to_swizzle(ir) || progress;
1555 progress = lower_vector_insert(ir, false) || progress;
1556 progress = do_swizzle_swizzle(ir) || progress;
1557 progress = do_noop_swizzle(ir) || progress;
1558
1559 progress = optimize_split_arrays(ir, linked) || progress;
1560 progress = optimize_redundant_jumps(ir) || progress;
1561
1562 loop_state *ls = analyze_loop_variables(ir);
1563 if (ls->loop_found) {
1564 progress = set_loop_controls(ir, ls) || progress;
1565 progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
1566 }
1567 delete ls;
1568
1569 return progress;
1570 }
1571
1572 extern "C" {
1573
1574 /**
1575 * To be called at GL teardown time, this frees compiler datastructures.
1576 *
1577 * After calling this, any previously compiled shaders and shader
1578 * programs would be invalid. So this should happen at approximately
1579 * program exit.
1580 */
1581 void
1582 _mesa_destroy_shader_compiler(void)
1583 {
1584 _mesa_destroy_shader_compiler_caches();
1585
1586 _mesa_glsl_release_types();
1587 }
1588
1589 /**
1590 * Releases compiler caches to trade off performance for memory.
1591 *
1592 * Intended to be used with glReleaseShaderCompiler().
1593 */
1594 void
1595 _mesa_destroy_shader_compiler_caches(void)
1596 {
1597 _mesa_glsl_release_functions();
1598 }
1599
1600 }