st/mesa: decrease the size of st_vertex_program
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/shaderobj.h"
31 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
32 #include "util/ralloc.h"
33 #include "ast.h"
34 #include "glsl_parser_extras.h"
35 #include "glsl_parser.h"
36 #include "ir_optimization.h"
37 #include "loop_analysis.h"
38
39 /**
40 * Format a short human-readable description of the given GLSL version.
41 */
42 const char *
43 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
44 {
45 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
46 version / 100, version % 100);
47 }
48
49
50 static const unsigned known_desktop_glsl_versions[] =
51 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
52
53
54 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
55 gl_shader_stage stage,
56 void *mem_ctx)
57 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
58 switch_state()
59 {
60 assert(stage < MESA_SHADER_STAGES);
61 this->stage = stage;
62
63 this->scanner = NULL;
64 this->translation_unit.make_empty();
65 this->symbols = new(mem_ctx) glsl_symbol_table;
66
67 this->info_log = ralloc_strdup(mem_ctx, "");
68 this->error = false;
69 this->loop_nesting_ast = NULL;
70
71 this->struct_specifier_depth = 0;
72
73 this->uses_builtin_functions = false;
74
75 /* Set default language version and extensions */
76 this->language_version = 110;
77 this->forced_language_version = ctx->Const.ForceGLSLVersion;
78 this->es_shader = false;
79 this->ARB_texture_rectangle_enable = true;
80
81 /* OpenGL ES 2.0 has different defaults from desktop GL. */
82 if (ctx->API == API_OPENGLES2) {
83 this->language_version = 100;
84 this->es_shader = true;
85 this->ARB_texture_rectangle_enable = false;
86 }
87
88 this->extensions = &ctx->Extensions;
89
90 this->Const.MaxLights = ctx->Const.MaxLights;
91 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
92 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
93 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
94 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
95 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
96 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
97 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
98 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
99 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
100 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
101 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
102
103 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
104
105 /* 1.50 constants */
106 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
107 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
108 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
109 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
110 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
111 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
112 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
113 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
114
115 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
116 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
117 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
118 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
119 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
120 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
121 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
122 this->Const.MaxVertexAtomicCounterBuffers =
123 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
124 this->Const.MaxTessControlAtomicCounterBuffers =
125 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
126 this->Const.MaxTessEvaluationAtomicCounterBuffers =
127 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
128 this->Const.MaxGeometryAtomicCounterBuffers =
129 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
130 this->Const.MaxFragmentAtomicCounterBuffers =
131 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
132 this->Const.MaxCombinedAtomicCounterBuffers =
133 ctx->Const.MaxCombinedAtomicBuffers;
134 this->Const.MaxAtomicCounterBufferSize =
135 ctx->Const.MaxAtomicBufferSize;
136
137 /* Compute shader constants */
138 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
139 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
140 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
141 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
142
143 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
144 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
145 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
146 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
147 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
148 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
149 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
150 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
151 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
152
153 /* ARB_viewport_array */
154 this->Const.MaxViewports = ctx->Const.MaxViewports;
155
156 /* tessellation shader constants */
157 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
158 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
159 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
160 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
161 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
162 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
163 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
164 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
165 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
166 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
167 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
168 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
169
170 this->current_function = NULL;
171 this->toplevel_ir = NULL;
172 this->found_return = false;
173 this->all_invariant = false;
174 this->user_structures = NULL;
175 this->num_user_structures = 0;
176 this->num_subroutines = 0;
177 this->subroutines = NULL;
178 this->num_subroutine_types = 0;
179 this->subroutine_types = NULL;
180
181 /* supported_versions should be large enough to support the known desktop
182 * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
183 */
184 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 3) ==
185 ARRAY_SIZE(this->supported_versions));
186
187 /* Populate the list of supported GLSL versions */
188 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
189 * the OpenGL 3.2 Core context is supported, this logic will need
190 * change. Older versions of GLSL are no longer supported
191 * outside the compatibility contexts of 3.x.
192 */
193 this->num_supported_versions = 0;
194 if (_mesa_is_desktop_gl(ctx)) {
195 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
196 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
197 this->supported_versions[this->num_supported_versions].ver
198 = known_desktop_glsl_versions[i];
199 this->supported_versions[this->num_supported_versions].es = false;
200 this->num_supported_versions++;
201 }
202 }
203 }
204 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
205 this->supported_versions[this->num_supported_versions].ver = 100;
206 this->supported_versions[this->num_supported_versions].es = true;
207 this->num_supported_versions++;
208 }
209 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
210 this->supported_versions[this->num_supported_versions].ver = 300;
211 this->supported_versions[this->num_supported_versions].es = true;
212 this->num_supported_versions++;
213 }
214 if (_mesa_is_gles31(ctx)) {
215 this->supported_versions[this->num_supported_versions].ver = 310;
216 this->supported_versions[this->num_supported_versions].es = true;
217 this->num_supported_versions++;
218 }
219
220 /* Create a string for use in error messages to tell the user which GLSL
221 * versions are supported.
222 */
223 char *supported = ralloc_strdup(this, "");
224 for (unsigned i = 0; i < this->num_supported_versions; i++) {
225 unsigned ver = this->supported_versions[i].ver;
226 const char *const prefix = (i == 0)
227 ? ""
228 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
229 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
230
231 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
232 prefix,
233 ver / 100, ver % 100,
234 suffix);
235 }
236
237 this->supported_version_string = supported;
238
239 if (ctx->Const.ForceGLSLExtensionsWarn)
240 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
241
242 this->default_uniform_qualifier = new(this) ast_type_qualifier();
243 this->default_uniform_qualifier->flags.q.shared = 1;
244 this->default_uniform_qualifier->flags.q.column_major = 1;
245 this->default_uniform_qualifier->is_default_qualifier = true;
246
247 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
248 this->default_shader_storage_qualifier->flags.q.shared = 1;
249 this->default_shader_storage_qualifier->flags.q.column_major = 1;
250 this->default_shader_storage_qualifier->is_default_qualifier = true;
251
252 this->fs_uses_gl_fragcoord = false;
253 this->fs_redeclares_gl_fragcoord = false;
254 this->fs_origin_upper_left = false;
255 this->fs_pixel_center_integer = false;
256 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
257
258 this->gs_input_prim_type_specified = false;
259 this->tcs_output_vertices_specified = false;
260 this->gs_input_size = 0;
261 this->in_qualifier = new(this) ast_type_qualifier();
262 this->out_qualifier = new(this) ast_type_qualifier();
263 this->fs_early_fragment_tests = false;
264 memset(this->atomic_counter_offsets, 0,
265 sizeof(this->atomic_counter_offsets));
266 this->allow_extension_directive_midshader =
267 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
268 }
269
270 /**
271 * Determine whether the current GLSL version is sufficiently high to support
272 * a certain feature, and generate an error message if it isn't.
273 *
274 * \param required_glsl_version and \c required_glsl_es_version are
275 * interpreted as they are in _mesa_glsl_parse_state::is_version().
276 *
277 * \param locp is the parser location where the error should be reported.
278 *
279 * \param fmt (and additional arguments) constitute a printf-style error
280 * message to report if the version check fails. Information about the
281 * current and required GLSL versions will be appended. So, for example, if
282 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
283 * "foo unsupported") is called, the error message will be "foo unsupported in
284 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
285 */
286 bool
287 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
288 unsigned required_glsl_es_version,
289 YYLTYPE *locp, const char *fmt, ...)
290 {
291 if (this->is_version(required_glsl_version, required_glsl_es_version))
292 return true;
293
294 va_list args;
295 va_start(args, fmt);
296 char *problem = ralloc_vasprintf(this, fmt, args);
297 va_end(args);
298 const char *glsl_version_string
299 = glsl_compute_version_string(this, false, required_glsl_version);
300 const char *glsl_es_version_string
301 = glsl_compute_version_string(this, true, required_glsl_es_version);
302 const char *requirement_string = "";
303 if (required_glsl_version && required_glsl_es_version) {
304 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
305 glsl_version_string,
306 glsl_es_version_string);
307 } else if (required_glsl_version) {
308 requirement_string = ralloc_asprintf(this, " (%s required)",
309 glsl_version_string);
310 } else if (required_glsl_es_version) {
311 requirement_string = ralloc_asprintf(this, " (%s required)",
312 glsl_es_version_string);
313 }
314 _mesa_glsl_error(locp, this, "%s in %s%s",
315 problem, this->get_version_string(),
316 requirement_string);
317
318 return false;
319 }
320
321 /**
322 * Process a GLSL #version directive.
323 *
324 * \param version is the integer that follows the #version token.
325 *
326 * \param ident is a string identifier that follows the integer, if any is
327 * present. Otherwise NULL.
328 */
329 void
330 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
331 const char *ident)
332 {
333 bool es_token_present = false;
334 if (ident) {
335 if (strcmp(ident, "es") == 0) {
336 es_token_present = true;
337 } else if (version >= 150) {
338 if (strcmp(ident, "core") == 0) {
339 /* Accept the token. There's no need to record that this is
340 * a core profile shader since that's the only profile we support.
341 */
342 } else if (strcmp(ident, "compatibility") == 0) {
343 _mesa_glsl_error(locp, this,
344 "the compatibility profile is not supported");
345 } else {
346 _mesa_glsl_error(locp, this,
347 "\"%s\" is not a valid shading language profile; "
348 "if present, it must be \"core\"", ident);
349 }
350 } else {
351 _mesa_glsl_error(locp, this,
352 "illegal text following version number");
353 }
354 }
355
356 this->es_shader = es_token_present;
357 if (version == 100) {
358 if (es_token_present) {
359 _mesa_glsl_error(locp, this,
360 "GLSL 1.00 ES should be selected using "
361 "`#version 100'");
362 } else {
363 this->es_shader = true;
364 }
365 }
366
367 if (this->es_shader) {
368 this->ARB_texture_rectangle_enable = false;
369 }
370
371 if (this->forced_language_version)
372 this->language_version = this->forced_language_version;
373 else
374 this->language_version = version;
375
376 bool supported = false;
377 for (unsigned i = 0; i < this->num_supported_versions; i++) {
378 if (this->supported_versions[i].ver == this->language_version
379 && this->supported_versions[i].es == this->es_shader) {
380 supported = true;
381 break;
382 }
383 }
384
385 if (!supported) {
386 _mesa_glsl_error(locp, this, "%s is not supported. "
387 "Supported versions are: %s",
388 this->get_version_string(),
389 this->supported_version_string);
390
391 /* On exit, the language_version must be set to a valid value.
392 * Later calls to _mesa_glsl_initialize_types will misbehave if
393 * the version is invalid.
394 */
395 switch (this->ctx->API) {
396 case API_OPENGL_COMPAT:
397 case API_OPENGL_CORE:
398 this->language_version = this->ctx->Const.GLSLVersion;
399 break;
400
401 case API_OPENGLES:
402 assert(!"Should not get here.");
403 /* FALLTHROUGH */
404
405 case API_OPENGLES2:
406 this->language_version = 100;
407 break;
408 }
409 }
410 }
411
412
413 /**
414 * Translate a gl_shader_stage to a short shader stage name for debug
415 * printouts and error messages.
416 */
417 const char *
418 _mesa_shader_stage_to_string(unsigned stage)
419 {
420 switch (stage) {
421 case MESA_SHADER_VERTEX: return "vertex";
422 case MESA_SHADER_FRAGMENT: return "fragment";
423 case MESA_SHADER_GEOMETRY: return "geometry";
424 case MESA_SHADER_COMPUTE: return "compute";
425 case MESA_SHADER_TESS_CTRL: return "tess ctrl";
426 case MESA_SHADER_TESS_EVAL: return "tess eval";
427 }
428
429 unreachable("Unknown shader stage.");
430 }
431
432 /**
433 * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
434 * for debug printouts and error messages.
435 */
436 const char *
437 _mesa_shader_stage_to_abbrev(unsigned stage)
438 {
439 switch (stage) {
440 case MESA_SHADER_VERTEX: return "VS";
441 case MESA_SHADER_FRAGMENT: return "FS";
442 case MESA_SHADER_GEOMETRY: return "GS";
443 case MESA_SHADER_COMPUTE: return "CS";
444 case MESA_SHADER_TESS_CTRL: return "TCS";
445 case MESA_SHADER_TESS_EVAL: return "TES";
446 }
447
448 unreachable("Unknown shader stage.");
449 }
450
451 /* This helper function will append the given message to the shader's
452 info log and report it via GL_ARB_debug_output. Per that extension,
453 'type' is one of the enum values classifying the message, and
454 'id' is the implementation-defined ID of the given message. */
455 static void
456 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
457 GLenum type, const char *fmt, va_list ap)
458 {
459 bool error = (type == MESA_DEBUG_TYPE_ERROR);
460 GLuint msg_id = 0;
461
462 assert(state->info_log != NULL);
463
464 /* Get the offset that the new message will be written to. */
465 int msg_offset = strlen(state->info_log);
466
467 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
468 locp->source,
469 locp->first_line,
470 locp->first_column,
471 error ? "error" : "warning");
472 ralloc_vasprintf_append(&state->info_log, fmt, ap);
473
474 const char *const msg = &state->info_log[msg_offset];
475 struct gl_context *ctx = state->ctx;
476
477 /* Report the error via GL_ARB_debug_output. */
478 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
479
480 ralloc_strcat(&state->info_log, "\n");
481 }
482
483 void
484 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
485 const char *fmt, ...)
486 {
487 va_list ap;
488
489 state->error = true;
490
491 va_start(ap, fmt);
492 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
493 va_end(ap);
494 }
495
496
497 void
498 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
499 const char *fmt, ...)
500 {
501 va_list ap;
502
503 va_start(ap, fmt);
504 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
505 va_end(ap);
506 }
507
508
509 /**
510 * Enum representing the possible behaviors that can be specified in
511 * an #extension directive.
512 */
513 enum ext_behavior {
514 extension_disable,
515 extension_enable,
516 extension_require,
517 extension_warn
518 };
519
520 /**
521 * Element type for _mesa_glsl_supported_extensions
522 */
523 struct _mesa_glsl_extension {
524 /**
525 * Name of the extension when referred to in a GLSL extension
526 * statement
527 */
528 const char *name;
529
530 /** True if this extension is available to desktop GL shaders */
531 bool avail_in_GL;
532
533 /** True if this extension is available to GLES shaders */
534 bool avail_in_ES;
535
536 /**
537 * Flag in the gl_extensions struct indicating whether this
538 * extension is supported by the driver, or
539 * &gl_extensions::dummy_true if supported by all drivers.
540 *
541 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
542 * member" type, the type-safe alternative to the "offsetof" macro.
543 * In a nutshell:
544 *
545 * - foo bar::* p declares p to be an "offset" to a field of type
546 * foo that exists within struct bar
547 * - &bar::baz computes the "offset" of field baz within struct bar
548 * - x.*p accesses the field of x that exists at "offset" p
549 * - x->*p is equivalent to (*x).*p
550 */
551 const GLboolean gl_extensions::* supported_flag;
552
553 /**
554 * Flag in the _mesa_glsl_parse_state struct that should be set
555 * when this extension is enabled.
556 *
557 * See note in _mesa_glsl_extension::supported_flag about "pointer
558 * to member" types.
559 */
560 bool _mesa_glsl_parse_state::* enable_flag;
561
562 /**
563 * Flag in the _mesa_glsl_parse_state struct that should be set
564 * when the shader requests "warn" behavior for this extension.
565 *
566 * See note in _mesa_glsl_extension::supported_flag about "pointer
567 * to member" types.
568 */
569 bool _mesa_glsl_parse_state::* warn_flag;
570
571
572 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
573 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
574 };
575
576 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
577 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
578 &_mesa_glsl_parse_state::NAME##_enable, \
579 &_mesa_glsl_parse_state::NAME##_warn }
580
581 /**
582 * Table of extensions that can be enabled/disabled within a shader,
583 * and the conditions under which they are supported.
584 */
585 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
586 /* API availability */
587 /* name GL ES supported flag */
588
589 /* ARB extensions go here, sorted alphabetically.
590 */
591 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
592 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
593 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
594 EXT(ARB_derivative_control, true, false, ARB_derivative_control),
595 EXT(ARB_draw_buffers, true, false, dummy_true),
596 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
597 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
598 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
599 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
600 EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
601 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
602 EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
603 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
604 EXT(ARB_separate_shader_objects, true, false, dummy_true),
605 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
606 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
607 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
608 EXT(ARB_shader_image_size, true, false, ARB_shader_image_size),
609 EXT(ARB_shader_precision, true, false, ARB_shader_precision),
610 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
611 EXT(ARB_shader_storage_buffer_object, true, true, ARB_shader_storage_buffer_object),
612 EXT(ARB_shader_subroutine, true, false, ARB_shader_subroutine),
613 EXT(ARB_shader_texture_image_samples, true, false, ARB_shader_texture_image_samples),
614 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
615 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
616 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
617 EXT(ARB_tessellation_shader, true, false, ARB_tessellation_shader),
618 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
619 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
620 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
621 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
622 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
623 EXT(ARB_texture_rectangle, true, false, dummy_true),
624 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
625 EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
626 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
627
628 /* KHR extensions go here, sorted alphabetically.
629 */
630
631 /* OES extensions go here, sorted alphabetically.
632 */
633 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
634 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
635 EXT(OES_texture_3D, false, true, EXT_texture3D),
636 EXT(OES_texture_storage_multisample_2d_array, false, true, ARB_texture_multisample),
637
638 /* All other extensions go here, sorted alphabetically.
639 */
640 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
641 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
642 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
643 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
644 EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
645 EXT(EXT_draw_buffers, false, true, dummy_true),
646 EXT(EXT_separate_shader_objects, false, true, dummy_true),
647 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
648 EXT(EXT_texture_array, true, false, EXT_texture_array),
649 };
650
651 #undef EXT
652
653
654 /**
655 * Determine whether a given extension is compatible with the target,
656 * API, and extension information in the current parser state.
657 */
658 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
659 state) const
660 {
661 /* Check that this extension matches whether we are compiling
662 * for desktop GL or GLES.
663 */
664 if (state->es_shader) {
665 if (!this->avail_in_ES) return false;
666 } else {
667 if (!this->avail_in_GL) return false;
668 }
669
670 /* Check that this extension is supported by the OpenGL
671 * implementation.
672 *
673 * Note: the ->* operator indexes into state->extensions by the
674 * offset this->supported_flag. See
675 * _mesa_glsl_extension::supported_flag for more info.
676 */
677 return state->extensions->*(this->supported_flag);
678 }
679
680 /**
681 * Set the appropriate flags in the parser state to establish the
682 * given behavior for this extension.
683 */
684 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
685 ext_behavior behavior) const
686 {
687 /* Note: the ->* operator indexes into state by the
688 * offsets this->enable_flag and this->warn_flag. See
689 * _mesa_glsl_extension::supported_flag for more info.
690 */
691 state->*(this->enable_flag) = (behavior != extension_disable);
692 state->*(this->warn_flag) = (behavior == extension_warn);
693 }
694
695 /**
696 * Find an extension by name in _mesa_glsl_supported_extensions. If
697 * the name is not found, return NULL.
698 */
699 static const _mesa_glsl_extension *find_extension(const char *name)
700 {
701 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
702 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
703 return &_mesa_glsl_supported_extensions[i];
704 }
705 }
706 return NULL;
707 }
708
709
710 bool
711 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
712 const char *behavior_string, YYLTYPE *behavior_locp,
713 _mesa_glsl_parse_state *state)
714 {
715 ext_behavior behavior;
716 if (strcmp(behavior_string, "warn") == 0) {
717 behavior = extension_warn;
718 } else if (strcmp(behavior_string, "require") == 0) {
719 behavior = extension_require;
720 } else if (strcmp(behavior_string, "enable") == 0) {
721 behavior = extension_enable;
722 } else if (strcmp(behavior_string, "disable") == 0) {
723 behavior = extension_disable;
724 } else {
725 _mesa_glsl_error(behavior_locp, state,
726 "unknown extension behavior `%s'",
727 behavior_string);
728 return false;
729 }
730
731 if (strcmp(name, "all") == 0) {
732 if ((behavior == extension_enable) || (behavior == extension_require)) {
733 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
734 (behavior == extension_enable)
735 ? "enable" : "require");
736 return false;
737 } else {
738 for (unsigned i = 0;
739 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
740 const _mesa_glsl_extension *extension
741 = &_mesa_glsl_supported_extensions[i];
742 if (extension->compatible_with_state(state)) {
743 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
744 }
745 }
746 }
747 } else {
748 const _mesa_glsl_extension *extension = find_extension(name);
749 if (extension && extension->compatible_with_state(state)) {
750 extension->set_flags(state, behavior);
751 } else {
752 static const char fmt[] = "extension `%s' unsupported in %s shader";
753
754 if (behavior == extension_require) {
755 _mesa_glsl_error(name_locp, state, fmt,
756 name, _mesa_shader_stage_to_string(state->stage));
757 return false;
758 } else {
759 _mesa_glsl_warning(name_locp, state, fmt,
760 name, _mesa_shader_stage_to_string(state->stage));
761 }
762 }
763 }
764
765 return true;
766 }
767
768
769 /**
770 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
771 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
772 * (process_array_constructor, et al) sufficient information to do type
773 * checking.
774 *
775 * Operates on assignments involving an aggregate initializer. E.g.,
776 *
777 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
778 *
779 * or more ridiculously,
780 *
781 * struct S {
782 * vec4 v[2];
783 * };
784 *
785 * struct {
786 * S a[2], b;
787 * int c;
788 * } aggregate = {
789 * {
790 * {
791 * {
792 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
793 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
794 * } // a[0].v
795 * }, // a[0]
796 * {
797 * {
798 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
799 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
800 * } // a[1].v
801 * } // a[1]
802 * }, // a
803 * {
804 * {
805 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
806 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
807 * } // b.v
808 * }, // b
809 * 4 // c
810 * };
811 *
812 * This pass is necessary because the right-hand side of <type> e = { ... }
813 * doesn't contain sufficient information to determine if the types match.
814 */
815 void
816 _mesa_ast_set_aggregate_type(const glsl_type *type,
817 ast_expression *expr)
818 {
819 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
820 ai->constructor_type = type;
821
822 /* If the aggregate is an array, recursively set its elements' types. */
823 if (type->is_array()) {
824 /* Each array element has the type type->fields.array.
825 *
826 * E.g., if <type> if struct S[2] we want to set each element's type to
827 * struct S.
828 */
829 for (exec_node *expr_node = ai->expressions.head;
830 !expr_node->is_tail_sentinel();
831 expr_node = expr_node->next) {
832 ast_expression *expr = exec_node_data(ast_expression, expr_node,
833 link);
834
835 if (expr->oper == ast_aggregate)
836 _mesa_ast_set_aggregate_type(type->fields.array, expr);
837 }
838
839 /* If the aggregate is a struct, recursively set its fields' types. */
840 } else if (type->is_record()) {
841 exec_node *expr_node = ai->expressions.head;
842
843 /* Iterate through the struct's fields. */
844 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
845 i++, expr_node = expr_node->next) {
846 ast_expression *expr = exec_node_data(ast_expression, expr_node,
847 link);
848
849 if (expr->oper == ast_aggregate) {
850 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
851 }
852 }
853 /* If the aggregate is a matrix, set its columns' types. */
854 } else if (type->is_matrix()) {
855 for (exec_node *expr_node = ai->expressions.head;
856 !expr_node->is_tail_sentinel();
857 expr_node = expr_node->next) {
858 ast_expression *expr = exec_node_data(ast_expression, expr_node,
859 link);
860
861 if (expr->oper == ast_aggregate)
862 _mesa_ast_set_aggregate_type(type->column_type(), expr);
863 }
864 }
865 }
866
867 void
868 _mesa_ast_process_interface_block(YYLTYPE *locp,
869 _mesa_glsl_parse_state *state,
870 ast_interface_block *const block,
871 const struct ast_type_qualifier q)
872 {
873 if (q.flags.q.buffer) {
874 if (!state->has_shader_storage_buffer_objects()) {
875 _mesa_glsl_error(locp, state,
876 "#version 430 / GL_ARB_shader_storage_buffer_object "
877 "required for defining shader storage blocks");
878 } else if (state->ARB_shader_storage_buffer_object_warn) {
879 _mesa_glsl_warning(locp, state,
880 "#version 430 / GL_ARB_shader_storage_buffer_object "
881 "required for defining shader storage blocks");
882 }
883 } else if (q.flags.q.uniform) {
884 if (!state->has_uniform_buffer_objects()) {
885 _mesa_glsl_error(locp, state,
886 "#version 140 / GL_ARB_uniform_buffer_object "
887 "required for defining uniform blocks");
888 } else if (state->ARB_uniform_buffer_object_warn) {
889 _mesa_glsl_warning(locp, state,
890 "#version 140 / GL_ARB_uniform_buffer_object "
891 "required for defining uniform blocks");
892 }
893 } else {
894 if (state->es_shader || state->language_version < 150) {
895 _mesa_glsl_error(locp, state,
896 "#version 150 required for using "
897 "interface blocks");
898 }
899 }
900
901 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
902 * "It is illegal to have an input block in a vertex shader
903 * or an output block in a fragment shader"
904 */
905 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
906 _mesa_glsl_error(locp, state,
907 "`in' interface block is not allowed for "
908 "a vertex shader");
909 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
910 _mesa_glsl_error(locp, state,
911 "`out' interface block is not allowed for "
912 "a fragment shader");
913 }
914
915 /* Since block arrays require names, and both features are added in
916 * the same language versions, we don't have to explicitly
917 * version-check both things.
918 */
919 if (block->instance_name != NULL) {
920 state->check_version(150, 300, locp, "interface blocks with "
921 "an instance name are not allowed");
922 }
923
924 uint64_t interface_type_mask;
925 struct ast_type_qualifier temp_type_qualifier;
926
927 /* Get a bitmask containing only the in/out/uniform/buffer
928 * flags, allowing us to ignore other irrelevant flags like
929 * interpolation qualifiers.
930 */
931 temp_type_qualifier.flags.i = 0;
932 temp_type_qualifier.flags.q.uniform = true;
933 temp_type_qualifier.flags.q.in = true;
934 temp_type_qualifier.flags.q.out = true;
935 temp_type_qualifier.flags.q.buffer = true;
936 interface_type_mask = temp_type_qualifier.flags.i;
937
938 /* Get the block's interface qualifier. The interface_qualifier
939 * production rule guarantees that only one bit will be set (and
940 * it will be in/out/uniform).
941 */
942 uint64_t block_interface_qualifier = q.flags.i;
943
944 block->layout.flags.i |= block_interface_qualifier;
945
946 if (state->stage == MESA_SHADER_GEOMETRY &&
947 state->has_explicit_attrib_stream()) {
948 /* Assign global layout's stream value. */
949 block->layout.flags.q.stream = 1;
950 block->layout.flags.q.explicit_stream = 0;
951 block->layout.stream = state->out_qualifier->stream;
952 }
953
954 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
955 ast_type_qualifier& qualifier = member->type->qualifier;
956 if ((qualifier.flags.i & interface_type_mask) == 0) {
957 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
958 * "If no optional qualifier is used in a member declaration, the
959 * qualifier of the variable is just in, out, or uniform as declared
960 * by interface-qualifier."
961 */
962 qualifier.flags.i |= block_interface_qualifier;
963 } else if ((qualifier.flags.i & interface_type_mask) !=
964 block_interface_qualifier) {
965 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
966 * "If optional qualifiers are used, they can include interpolation
967 * and storage qualifiers and they must declare an input, output,
968 * or uniform variable consistent with the interface qualifier of
969 * the block."
970 */
971 _mesa_glsl_error(locp, state,
972 "uniform/in/out qualifier on "
973 "interface block member does not match "
974 "the interface block");
975 }
976
977 /* From GLSL ES 3.0, chapter 4.3.7 "Interface Blocks":
978 *
979 * "GLSL ES 3.0 does not support interface blocks for shader inputs or
980 * outputs."
981 *
982 * And from GLSL ES 3.0, chapter 4.6.1 "The invariant qualifier":.
983 *
984 * "Only variables output from a shader can be candidates for
985 * invariance."
986 *
987 * From GLSL 4.40 and GLSL 1.50, section "Interface Blocks":
988 *
989 * "If optional qualifiers are used, they can include interpolation
990 * qualifiers, auxiliary storage qualifiers, and storage qualifiers
991 * and they must declare an input, output, or uniform member
992 * consistent with the interface qualifier of the block"
993 */
994 if (qualifier.flags.q.invariant)
995 _mesa_glsl_error(locp, state,
996 "invariant qualifiers cannot be used "
997 "with interface blocks members");
998 }
999 }
1000
1001 void
1002 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1003 {
1004 if (q->flags.q.subroutine)
1005 printf("subroutine ");
1006
1007 if (q->flags.q.subroutine_def) {
1008 printf("subroutine (");
1009 q->subroutine_list->print();
1010 printf(")");
1011 }
1012
1013 if (q->flags.q.constant)
1014 printf("const ");
1015
1016 if (q->flags.q.invariant)
1017 printf("invariant ");
1018
1019 if (q->flags.q.attribute)
1020 printf("attribute ");
1021
1022 if (q->flags.q.varying)
1023 printf("varying ");
1024
1025 if (q->flags.q.in && q->flags.q.out)
1026 printf("inout ");
1027 else {
1028 if (q->flags.q.in)
1029 printf("in ");
1030
1031 if (q->flags.q.out)
1032 printf("out ");
1033 }
1034
1035 if (q->flags.q.centroid)
1036 printf("centroid ");
1037 if (q->flags.q.sample)
1038 printf("sample ");
1039 if (q->flags.q.patch)
1040 printf("patch ");
1041 if (q->flags.q.uniform)
1042 printf("uniform ");
1043 if (q->flags.q.buffer)
1044 printf("buffer ");
1045 if (q->flags.q.smooth)
1046 printf("smooth ");
1047 if (q->flags.q.flat)
1048 printf("flat ");
1049 if (q->flags.q.noperspective)
1050 printf("noperspective ");
1051 }
1052
1053
1054 void
1055 ast_node::print(void) const
1056 {
1057 printf("unhandled node ");
1058 }
1059
1060
1061 ast_node::ast_node(void)
1062 {
1063 this->location.source = 0;
1064 this->location.first_line = 0;
1065 this->location.first_column = 0;
1066 this->location.last_line = 0;
1067 this->location.last_column = 0;
1068 }
1069
1070
1071 static void
1072 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1073 {
1074 if (array_specifier)
1075 array_specifier->print();
1076 }
1077
1078
1079 void
1080 ast_compound_statement::print(void) const
1081 {
1082 printf("{\n");
1083
1084 foreach_list_typed(ast_node, ast, link, &this->statements) {
1085 ast->print();
1086 }
1087
1088 printf("}\n");
1089 }
1090
1091
1092 ast_compound_statement::ast_compound_statement(int new_scope,
1093 ast_node *statements)
1094 {
1095 this->new_scope = new_scope;
1096
1097 if (statements != NULL) {
1098 this->statements.push_degenerate_list_at_head(&statements->link);
1099 }
1100 }
1101
1102
1103 void
1104 ast_expression::print(void) const
1105 {
1106 switch (oper) {
1107 case ast_assign:
1108 case ast_mul_assign:
1109 case ast_div_assign:
1110 case ast_mod_assign:
1111 case ast_add_assign:
1112 case ast_sub_assign:
1113 case ast_ls_assign:
1114 case ast_rs_assign:
1115 case ast_and_assign:
1116 case ast_xor_assign:
1117 case ast_or_assign:
1118 subexpressions[0]->print();
1119 printf("%s ", operator_string(oper));
1120 subexpressions[1]->print();
1121 break;
1122
1123 case ast_field_selection:
1124 subexpressions[0]->print();
1125 printf(". %s ", primary_expression.identifier);
1126 break;
1127
1128 case ast_plus:
1129 case ast_neg:
1130 case ast_bit_not:
1131 case ast_logic_not:
1132 case ast_pre_inc:
1133 case ast_pre_dec:
1134 printf("%s ", operator_string(oper));
1135 subexpressions[0]->print();
1136 break;
1137
1138 case ast_post_inc:
1139 case ast_post_dec:
1140 subexpressions[0]->print();
1141 printf("%s ", operator_string(oper));
1142 break;
1143
1144 case ast_conditional:
1145 subexpressions[0]->print();
1146 printf("? ");
1147 subexpressions[1]->print();
1148 printf(": ");
1149 subexpressions[2]->print();
1150 break;
1151
1152 case ast_array_index:
1153 subexpressions[0]->print();
1154 printf("[ ");
1155 subexpressions[1]->print();
1156 printf("] ");
1157 break;
1158
1159 case ast_function_call: {
1160 subexpressions[0]->print();
1161 printf("( ");
1162
1163 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1164 if (&ast->link != this->expressions.get_head())
1165 printf(", ");
1166
1167 ast->print();
1168 }
1169
1170 printf(") ");
1171 break;
1172 }
1173
1174 case ast_identifier:
1175 printf("%s ", primary_expression.identifier);
1176 break;
1177
1178 case ast_int_constant:
1179 printf("%d ", primary_expression.int_constant);
1180 break;
1181
1182 case ast_uint_constant:
1183 printf("%u ", primary_expression.uint_constant);
1184 break;
1185
1186 case ast_float_constant:
1187 printf("%f ", primary_expression.float_constant);
1188 break;
1189
1190 case ast_double_constant:
1191 printf("%f ", primary_expression.double_constant);
1192 break;
1193
1194 case ast_bool_constant:
1195 printf("%s ",
1196 primary_expression.bool_constant
1197 ? "true" : "false");
1198 break;
1199
1200 case ast_sequence: {
1201 printf("( ");
1202 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1203 if (&ast->link != this->expressions.get_head())
1204 printf(", ");
1205
1206 ast->print();
1207 }
1208 printf(") ");
1209 break;
1210 }
1211
1212 case ast_aggregate: {
1213 printf("{ ");
1214 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1215 if (&ast->link != this->expressions.get_head())
1216 printf(", ");
1217
1218 ast->print();
1219 }
1220 printf("} ");
1221 break;
1222 }
1223
1224 default:
1225 assert(0);
1226 break;
1227 }
1228 }
1229
1230 ast_expression::ast_expression(int oper,
1231 ast_expression *ex0,
1232 ast_expression *ex1,
1233 ast_expression *ex2) :
1234 primary_expression()
1235 {
1236 this->oper = ast_operators(oper);
1237 this->subexpressions[0] = ex0;
1238 this->subexpressions[1] = ex1;
1239 this->subexpressions[2] = ex2;
1240 this->non_lvalue_description = NULL;
1241 }
1242
1243
1244 void
1245 ast_expression_statement::print(void) const
1246 {
1247 if (expression)
1248 expression->print();
1249
1250 printf("; ");
1251 }
1252
1253
1254 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1255 expression(ex)
1256 {
1257 /* empty */
1258 }
1259
1260
1261 void
1262 ast_function::print(void) const
1263 {
1264 return_type->print();
1265 printf(" %s (", identifier);
1266
1267 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1268 ast->print();
1269 }
1270
1271 printf(")");
1272 }
1273
1274
1275 ast_function::ast_function(void)
1276 : return_type(NULL), identifier(NULL), is_definition(false),
1277 signature(NULL)
1278 {
1279 /* empty */
1280 }
1281
1282
1283 void
1284 ast_fully_specified_type::print(void) const
1285 {
1286 _mesa_ast_type_qualifier_print(& qualifier);
1287 specifier->print();
1288 }
1289
1290
1291 void
1292 ast_parameter_declarator::print(void) const
1293 {
1294 type->print();
1295 if (identifier)
1296 printf("%s ", identifier);
1297 ast_opt_array_dimensions_print(array_specifier);
1298 }
1299
1300
1301 void
1302 ast_function_definition::print(void) const
1303 {
1304 prototype->print();
1305 body->print();
1306 }
1307
1308
1309 void
1310 ast_declaration::print(void) const
1311 {
1312 printf("%s ", identifier);
1313 ast_opt_array_dimensions_print(array_specifier);
1314
1315 if (initializer) {
1316 printf("= ");
1317 initializer->print();
1318 }
1319 }
1320
1321
1322 ast_declaration::ast_declaration(const char *identifier,
1323 ast_array_specifier *array_specifier,
1324 ast_expression *initializer)
1325 {
1326 this->identifier = identifier;
1327 this->array_specifier = array_specifier;
1328 this->initializer = initializer;
1329 }
1330
1331
1332 void
1333 ast_declarator_list::print(void) const
1334 {
1335 assert(type || invariant);
1336
1337 if (type)
1338 type->print();
1339 else if (invariant)
1340 printf("invariant ");
1341 else
1342 printf("precise ");
1343
1344 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1345 if (&ast->link != this->declarations.get_head())
1346 printf(", ");
1347
1348 ast->print();
1349 }
1350
1351 printf("; ");
1352 }
1353
1354
1355 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1356 {
1357 this->type = type;
1358 this->invariant = false;
1359 this->precise = false;
1360 }
1361
1362 void
1363 ast_jump_statement::print(void) const
1364 {
1365 switch (mode) {
1366 case ast_continue:
1367 printf("continue; ");
1368 break;
1369 case ast_break:
1370 printf("break; ");
1371 break;
1372 case ast_return:
1373 printf("return ");
1374 if (opt_return_value)
1375 opt_return_value->print();
1376
1377 printf("; ");
1378 break;
1379 case ast_discard:
1380 printf("discard; ");
1381 break;
1382 }
1383 }
1384
1385
1386 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1387 : opt_return_value(NULL)
1388 {
1389 this->mode = ast_jump_modes(mode);
1390
1391 if (mode == ast_return)
1392 opt_return_value = return_value;
1393 }
1394
1395
1396 void
1397 ast_selection_statement::print(void) const
1398 {
1399 printf("if ( ");
1400 condition->print();
1401 printf(") ");
1402
1403 then_statement->print();
1404
1405 if (else_statement) {
1406 printf("else ");
1407 else_statement->print();
1408 }
1409
1410 }
1411
1412
1413 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1414 ast_node *then_statement,
1415 ast_node *else_statement)
1416 {
1417 this->condition = condition;
1418 this->then_statement = then_statement;
1419 this->else_statement = else_statement;
1420 }
1421
1422
1423 void
1424 ast_switch_statement::print(void) const
1425 {
1426 printf("switch ( ");
1427 test_expression->print();
1428 printf(") ");
1429
1430 body->print();
1431 }
1432
1433
1434 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1435 ast_node *body)
1436 {
1437 this->test_expression = test_expression;
1438 this->body = body;
1439 }
1440
1441
1442 void
1443 ast_switch_body::print(void) const
1444 {
1445 printf("{\n");
1446 if (stmts != NULL) {
1447 stmts->print();
1448 }
1449 printf("}\n");
1450 }
1451
1452
1453 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1454 {
1455 this->stmts = stmts;
1456 }
1457
1458
1459 void ast_case_label::print(void) const
1460 {
1461 if (test_value != NULL) {
1462 printf("case ");
1463 test_value->print();
1464 printf(": ");
1465 } else {
1466 printf("default: ");
1467 }
1468 }
1469
1470
1471 ast_case_label::ast_case_label(ast_expression *test_value)
1472 {
1473 this->test_value = test_value;
1474 }
1475
1476
1477 void ast_case_label_list::print(void) const
1478 {
1479 foreach_list_typed(ast_node, ast, link, & this->labels) {
1480 ast->print();
1481 }
1482 printf("\n");
1483 }
1484
1485
1486 ast_case_label_list::ast_case_label_list(void)
1487 {
1488 }
1489
1490
1491 void ast_case_statement::print(void) const
1492 {
1493 labels->print();
1494 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1495 ast->print();
1496 printf("\n");
1497 }
1498 }
1499
1500
1501 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1502 {
1503 this->labels = labels;
1504 }
1505
1506
1507 void ast_case_statement_list::print(void) const
1508 {
1509 foreach_list_typed(ast_node, ast, link, & this->cases) {
1510 ast->print();
1511 }
1512 }
1513
1514
1515 ast_case_statement_list::ast_case_statement_list(void)
1516 {
1517 }
1518
1519
1520 void
1521 ast_iteration_statement::print(void) const
1522 {
1523 switch (mode) {
1524 case ast_for:
1525 printf("for( ");
1526 if (init_statement)
1527 init_statement->print();
1528 printf("; ");
1529
1530 if (condition)
1531 condition->print();
1532 printf("; ");
1533
1534 if (rest_expression)
1535 rest_expression->print();
1536 printf(") ");
1537
1538 body->print();
1539 break;
1540
1541 case ast_while:
1542 printf("while ( ");
1543 if (condition)
1544 condition->print();
1545 printf(") ");
1546 body->print();
1547 break;
1548
1549 case ast_do_while:
1550 printf("do ");
1551 body->print();
1552 printf("while ( ");
1553 if (condition)
1554 condition->print();
1555 printf("); ");
1556 break;
1557 }
1558 }
1559
1560
1561 ast_iteration_statement::ast_iteration_statement(int mode,
1562 ast_node *init,
1563 ast_node *condition,
1564 ast_expression *rest_expression,
1565 ast_node *body)
1566 {
1567 this->mode = ast_iteration_modes(mode);
1568 this->init_statement = init;
1569 this->condition = condition;
1570 this->rest_expression = rest_expression;
1571 this->body = body;
1572 }
1573
1574
1575 void
1576 ast_struct_specifier::print(void) const
1577 {
1578 printf("struct %s { ", name);
1579 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1580 ast->print();
1581 }
1582 printf("} ");
1583 }
1584
1585
1586 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1587 ast_declarator_list *declarator_list)
1588 {
1589 if (identifier == NULL) {
1590 static mtx_t mutex = _MTX_INITIALIZER_NP;
1591 static unsigned anon_count = 1;
1592 unsigned count;
1593
1594 mtx_lock(&mutex);
1595 count = anon_count++;
1596 mtx_unlock(&mutex);
1597
1598 identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
1599 }
1600 name = identifier;
1601 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1602 is_declaration = true;
1603 }
1604
1605 void ast_subroutine_list::print(void) const
1606 {
1607 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1608 if (&ast->link != this->declarations.get_head())
1609 printf(", ");
1610 ast->print();
1611 }
1612 }
1613
1614 static void
1615 set_shader_inout_layout(struct gl_shader *shader,
1616 struct _mesa_glsl_parse_state *state)
1617 {
1618 /* Should have been prevented by the parser. */
1619 if (shader->Stage == MESA_SHADER_TESS_CTRL) {
1620 assert(!state->in_qualifier->flags.i);
1621 } else if (shader->Stage == MESA_SHADER_TESS_EVAL) {
1622 assert(!state->out_qualifier->flags.i);
1623 } else if (shader->Stage != MESA_SHADER_GEOMETRY) {
1624 assert(!state->in_qualifier->flags.i);
1625 assert(!state->out_qualifier->flags.i);
1626 }
1627
1628 if (shader->Stage != MESA_SHADER_COMPUTE) {
1629 /* Should have been prevented by the parser. */
1630 assert(!state->cs_input_local_size_specified);
1631 }
1632
1633 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1634 /* Should have been prevented by the parser. */
1635 assert(!state->fs_uses_gl_fragcoord);
1636 assert(!state->fs_redeclares_gl_fragcoord);
1637 assert(!state->fs_pixel_center_integer);
1638 assert(!state->fs_origin_upper_left);
1639 assert(!state->fs_early_fragment_tests);
1640 }
1641
1642 switch (shader->Stage) {
1643 case MESA_SHADER_TESS_CTRL:
1644 shader->TessCtrl.VerticesOut = 0;
1645 if (state->tcs_output_vertices_specified)
1646 shader->TessCtrl.VerticesOut = state->out_qualifier->vertices;
1647 break;
1648 case MESA_SHADER_TESS_EVAL:
1649 shader->TessEval.PrimitiveMode = PRIM_UNKNOWN;
1650 if (state->in_qualifier->flags.q.prim_type)
1651 shader->TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1652
1653 shader->TessEval.Spacing = 0;
1654 if (state->in_qualifier->flags.q.vertex_spacing)
1655 shader->TessEval.Spacing = state->in_qualifier->vertex_spacing;
1656
1657 shader->TessEval.VertexOrder = 0;
1658 if (state->in_qualifier->flags.q.ordering)
1659 shader->TessEval.VertexOrder = state->in_qualifier->ordering;
1660
1661 shader->TessEval.PointMode = -1;
1662 if (state->in_qualifier->flags.q.point_mode)
1663 shader->TessEval.PointMode = state->in_qualifier->point_mode;
1664 break;
1665 case MESA_SHADER_GEOMETRY:
1666 shader->Geom.VerticesOut = 0;
1667 if (state->out_qualifier->flags.q.max_vertices)
1668 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1669
1670 if (state->gs_input_prim_type_specified) {
1671 shader->Geom.InputType = state->in_qualifier->prim_type;
1672 } else {
1673 shader->Geom.InputType = PRIM_UNKNOWN;
1674 }
1675
1676 if (state->out_qualifier->flags.q.prim_type) {
1677 shader->Geom.OutputType = state->out_qualifier->prim_type;
1678 } else {
1679 shader->Geom.OutputType = PRIM_UNKNOWN;
1680 }
1681
1682 shader->Geom.Invocations = 0;
1683 if (state->in_qualifier->flags.q.invocations)
1684 shader->Geom.Invocations = state->in_qualifier->invocations;
1685 break;
1686
1687 case MESA_SHADER_COMPUTE:
1688 if (state->cs_input_local_size_specified) {
1689 for (int i = 0; i < 3; i++)
1690 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1691 } else {
1692 for (int i = 0; i < 3; i++)
1693 shader->Comp.LocalSize[i] = 0;
1694 }
1695 break;
1696
1697 case MESA_SHADER_FRAGMENT:
1698 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1699 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1700 shader->pixel_center_integer = state->fs_pixel_center_integer;
1701 shader->origin_upper_left = state->fs_origin_upper_left;
1702 shader->ARB_fragment_coord_conventions_enable =
1703 state->ARB_fragment_coord_conventions_enable;
1704 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1705 break;
1706
1707 default:
1708 /* Nothing to do. */
1709 break;
1710 }
1711 }
1712
1713 extern "C" {
1714
1715 void
1716 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1717 bool dump_ast, bool dump_hir)
1718 {
1719 struct _mesa_glsl_parse_state *state =
1720 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1721 const char *source = shader->Source;
1722
1723 if (ctx->Const.GenerateTemporaryNames)
1724 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1725 false, true);
1726
1727 state->error = glcpp_preprocess(state, &source, &state->info_log,
1728 &ctx->Extensions, ctx);
1729
1730 if (!state->error) {
1731 _mesa_glsl_lexer_ctor(state, source);
1732 _mesa_glsl_parse(state);
1733 _mesa_glsl_lexer_dtor(state);
1734 }
1735
1736 if (dump_ast) {
1737 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1738 ast->print();
1739 }
1740 printf("\n\n");
1741 }
1742
1743 ralloc_free(shader->ir);
1744 shader->ir = new(shader) exec_list;
1745 if (!state->error && !state->translation_unit.is_empty())
1746 _mesa_ast_to_hir(shader->ir, state);
1747
1748 if (!state->error) {
1749 validate_ir_tree(shader->ir);
1750
1751 /* Print out the unoptimized IR. */
1752 if (dump_hir) {
1753 _mesa_print_ir(stdout, shader->ir, state);
1754 }
1755 }
1756
1757
1758 if (!state->error && !shader->ir->is_empty()) {
1759 struct gl_shader_compiler_options *options =
1760 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1761
1762 lower_subroutine(shader->ir, state);
1763 /* Do some optimization at compile time to reduce shader IR size
1764 * and reduce later work if the same shader is linked multiple times
1765 */
1766 while (do_common_optimization(shader->ir, false, false, options,
1767 ctx->Const.NativeIntegers))
1768 ;
1769
1770 validate_ir_tree(shader->ir);
1771
1772 enum ir_variable_mode other;
1773 switch (shader->Stage) {
1774 case MESA_SHADER_VERTEX:
1775 other = ir_var_shader_in;
1776 break;
1777 case MESA_SHADER_FRAGMENT:
1778 other = ir_var_shader_out;
1779 break;
1780 default:
1781 /* Something invalid to ensure optimize_dead_builtin_uniforms
1782 * doesn't remove anything other than uniforms or constants.
1783 */
1784 other = ir_var_mode_count;
1785 break;
1786 }
1787
1788 optimize_dead_builtin_variables(shader->ir, other);
1789
1790 validate_ir_tree(shader->ir);
1791 }
1792
1793 if (shader->InfoLog)
1794 ralloc_free(shader->InfoLog);
1795
1796 shader->symbols = new(shader->ir) glsl_symbol_table;
1797 shader->CompileStatus = !state->error;
1798 shader->InfoLog = state->info_log;
1799 shader->Version = state->language_version;
1800 shader->IsES = state->es_shader;
1801 shader->uses_builtin_functions = state->uses_builtin_functions;
1802
1803 if (!state->error)
1804 set_shader_inout_layout(shader, state);
1805
1806 /* Retain any live IR, but trash the rest. */
1807 reparent_ir(shader->ir, shader->ir);
1808
1809 /* Destroy the symbol table. Create a new symbol table that contains only
1810 * the variables and functions that still exist in the IR. The symbol
1811 * table will be used later during linking.
1812 *
1813 * There must NOT be any freed objects still referenced by the symbol
1814 * table. That could cause the linker to dereference freed memory.
1815 *
1816 * We don't have to worry about types or interface-types here because those
1817 * are fly-weights that are looked up by glsl_type.
1818 */
1819 foreach_in_list (ir_instruction, ir, shader->ir) {
1820 switch (ir->ir_type) {
1821 case ir_type_function:
1822 shader->symbols->add_function((ir_function *) ir);
1823 break;
1824 case ir_type_variable: {
1825 ir_variable *const var = (ir_variable *) ir;
1826
1827 if (var->data.mode != ir_var_temporary)
1828 shader->symbols->add_variable(var);
1829 break;
1830 }
1831 default:
1832 break;
1833 }
1834 }
1835
1836 _mesa_glsl_initialize_derived_variables(shader);
1837
1838 delete state->symbols;
1839 ralloc_free(state);
1840 }
1841
1842 } /* extern "C" */
1843 /**
1844 * Do the set of common optimizations passes
1845 *
1846 * \param ir List of instructions to be optimized
1847 * \param linked Is the shader linked? This enables
1848 * optimizations passes that remove code at
1849 * global scope and could cause linking to
1850 * fail.
1851 * \param uniform_locations_assigned Have locations already been assigned for
1852 * uniforms? This prevents the declarations
1853 * of unused uniforms from being removed.
1854 * The setting of this flag only matters if
1855 * \c linked is \c true.
1856 * \param max_unroll_iterations Maximum number of loop iterations to be
1857 * unrolled. Setting to 0 disables loop
1858 * unrolling.
1859 * \param options The driver's preferred shader options.
1860 */
1861 bool
1862 do_common_optimization(exec_list *ir, bool linked,
1863 bool uniform_locations_assigned,
1864 const struct gl_shader_compiler_options *options,
1865 bool native_integers)
1866 {
1867 GLboolean progress = GL_FALSE;
1868
1869 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1870
1871 if (linked) {
1872 progress = do_function_inlining(ir) || progress;
1873 progress = do_dead_functions(ir) || progress;
1874 progress = do_structure_splitting(ir) || progress;
1875 }
1876 progress = do_if_simplification(ir) || progress;
1877 progress = opt_flatten_nested_if_blocks(ir) || progress;
1878 progress = opt_conditional_discard(ir) || progress;
1879 progress = do_copy_propagation(ir) || progress;
1880 progress = do_copy_propagation_elements(ir) || progress;
1881
1882 if (options->OptimizeForAOS && !linked)
1883 progress = opt_flip_matrices(ir) || progress;
1884
1885 if (linked && options->OptimizeForAOS) {
1886 progress = do_vectorize(ir) || progress;
1887 }
1888
1889 if (linked)
1890 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1891 else
1892 progress = do_dead_code_unlinked(ir) || progress;
1893 progress = do_dead_code_local(ir) || progress;
1894 progress = do_tree_grafting(ir) || progress;
1895 progress = do_constant_propagation(ir) || progress;
1896 if (linked)
1897 progress = do_constant_variable(ir) || progress;
1898 else
1899 progress = do_constant_variable_unlinked(ir) || progress;
1900 progress = do_constant_folding(ir) || progress;
1901 progress = do_minmax_prune(ir) || progress;
1902 progress = do_rebalance_tree(ir) || progress;
1903 progress = do_algebraic(ir, native_integers, options) || progress;
1904 progress = do_lower_jumps(ir) || progress;
1905 progress = do_vec_index_to_swizzle(ir) || progress;
1906 progress = lower_vector_insert(ir, false) || progress;
1907 progress = do_swizzle_swizzle(ir) || progress;
1908 progress = do_noop_swizzle(ir) || progress;
1909
1910 progress = optimize_split_arrays(ir, linked) || progress;
1911 progress = optimize_redundant_jumps(ir) || progress;
1912
1913 loop_state *ls = analyze_loop_variables(ir);
1914 if (ls->loop_found) {
1915 progress = set_loop_controls(ir, ls) || progress;
1916 progress = unroll_loops(ir, ls, options) || progress;
1917 }
1918 delete ls;
1919
1920 return progress;
1921 }
1922
1923 extern "C" {
1924
1925 /**
1926 * To be called at GL teardown time, this frees compiler datastructures.
1927 *
1928 * After calling this, any previously compiled shaders and shader
1929 * programs would be invalid. So this should happen at approximately
1930 * program exit.
1931 */
1932 void
1933 _mesa_destroy_shader_compiler(void)
1934 {
1935 _mesa_destroy_shader_compiler_caches();
1936
1937 _mesa_glsl_release_types();
1938 }
1939
1940 /**
1941 * Releases compiler caches to trade off performance for memory.
1942 *
1943 * Intended to be used with glReleaseShaderCompiler().
1944 */
1945 void
1946 _mesa_destroy_shader_compiler_caches(void)
1947 {
1948 _mesa_glsl_release_builtin_functions();
1949 }
1950
1951 }