targets/egl-static: automake: don't export local symbols
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 extern "C" {
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/shaderobj.h"
32 }
33
34 #include "ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40
41 /**
42 * Format a short human-readable description of the given GLSL version.
43 */
44 const char *
45 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 {
47 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
48 version / 100, version % 100);
49 }
50
51
52 static unsigned known_desktop_glsl_versions[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440 };
54
55
56 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
57 gl_shader_stage stage,
58 void *mem_ctx)
59 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
60 switch_state()
61 {
62 assert(stage < MESA_SHADER_STAGES);
63 this->stage = stage;
64
65 this->scanner = NULL;
66 this->translation_unit.make_empty();
67 this->symbols = new(mem_ctx) glsl_symbol_table;
68
69 this->num_uniform_blocks = 0;
70 this->uniform_block_array_size = 0;
71 this->uniform_blocks = NULL;
72
73 this->info_log = ralloc_strdup(mem_ctx, "");
74 this->error = false;
75 this->loop_nesting_ast = NULL;
76
77 this->struct_specifier_depth = 0;
78
79 this->uses_builtin_functions = false;
80
81 /* Set default language version and extensions */
82 this->language_version = ctx->Const.ForceGLSLVersion ?
83 ctx->Const.ForceGLSLVersion : 110;
84 this->es_shader = false;
85 this->ARB_texture_rectangle_enable = true;
86
87 /* OpenGL ES 2.0 has different defaults from desktop GL. */
88 if (ctx->API == API_OPENGLES2) {
89 this->language_version = 100;
90 this->es_shader = true;
91 this->ARB_texture_rectangle_enable = false;
92 }
93
94 this->extensions = &ctx->Extensions;
95
96 this->Const.MaxLights = ctx->Const.MaxLights;
97 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
98 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
99 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
100 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
101 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
102 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
103 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
104 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
105 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
106 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
107 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
108
109 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
110
111 /* 1.50 constants */
112 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
113 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
114 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
115 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
116 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
117 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
118 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
119 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
120
121 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
122 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
123 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
124 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
125 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
126
127 /* Compute shader constants */
128 for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupCount); i++)
129 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
130 for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupSize); i++)
131 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
132
133 this->current_function = NULL;
134 this->toplevel_ir = NULL;
135 this->found_return = false;
136 this->all_invariant = false;
137 this->user_structures = NULL;
138 this->num_user_structures = 0;
139
140 /* Populate the list of supported GLSL versions */
141 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
142 * the OpenGL 3.2 Core context is supported, this logic will need
143 * change. Older versions of GLSL are no longer supported
144 * outside the compatibility contexts of 3.x.
145 */
146 this->num_supported_versions = 0;
147 if (_mesa_is_desktop_gl(ctx)) {
148 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
149 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
150 this->supported_versions[this->num_supported_versions].ver
151 = known_desktop_glsl_versions[i];
152 this->supported_versions[this->num_supported_versions].es = false;
153 this->num_supported_versions++;
154 }
155 }
156 }
157 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
158 this->supported_versions[this->num_supported_versions].ver = 100;
159 this->supported_versions[this->num_supported_versions].es = true;
160 this->num_supported_versions++;
161 }
162 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
163 this->supported_versions[this->num_supported_versions].ver = 300;
164 this->supported_versions[this->num_supported_versions].es = true;
165 this->num_supported_versions++;
166 }
167 assert(this->num_supported_versions
168 <= ARRAY_SIZE(this->supported_versions));
169
170 /* Create a string for use in error messages to tell the user which GLSL
171 * versions are supported.
172 */
173 char *supported = ralloc_strdup(this, "");
174 for (unsigned i = 0; i < this->num_supported_versions; i++) {
175 unsigned ver = this->supported_versions[i].ver;
176 const char *const prefix = (i == 0)
177 ? ""
178 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
179 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
180
181 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
182 prefix,
183 ver / 100, ver % 100,
184 suffix);
185 }
186
187 this->supported_version_string = supported;
188
189 if (ctx->Const.ForceGLSLExtensionsWarn)
190 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
191
192 this->default_uniform_qualifier = new(this) ast_type_qualifier();
193 this->default_uniform_qualifier->flags.q.shared = 1;
194 this->default_uniform_qualifier->flags.q.column_major = 1;
195
196 this->gs_input_prim_type_specified = false;
197 this->gs_input_prim_type = GL_POINTS;
198 this->gs_input_size = 0;
199 this->out_qualifier = new(this) ast_type_qualifier();
200 memset(this->atomic_counter_offsets, 0,
201 sizeof(this->atomic_counter_offsets));
202 }
203
204 /**
205 * Determine whether the current GLSL version is sufficiently high to support
206 * a certain feature, and generate an error message if it isn't.
207 *
208 * \param required_glsl_version and \c required_glsl_es_version are
209 * interpreted as they are in _mesa_glsl_parse_state::is_version().
210 *
211 * \param locp is the parser location where the error should be reported.
212 *
213 * \param fmt (and additional arguments) constitute a printf-style error
214 * message to report if the version check fails. Information about the
215 * current and required GLSL versions will be appended. So, for example, if
216 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
217 * "foo unsupported") is called, the error message will be "foo unsupported in
218 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
219 */
220 bool
221 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
222 unsigned required_glsl_es_version,
223 YYLTYPE *locp, const char *fmt, ...)
224 {
225 if (this->is_version(required_glsl_version, required_glsl_es_version))
226 return true;
227
228 va_list args;
229 va_start(args, fmt);
230 char *problem = ralloc_vasprintf(this, fmt, args);
231 va_end(args);
232 const char *glsl_version_string
233 = glsl_compute_version_string(this, false, required_glsl_version);
234 const char *glsl_es_version_string
235 = glsl_compute_version_string(this, true, required_glsl_es_version);
236 const char *requirement_string = "";
237 if (required_glsl_version && required_glsl_es_version) {
238 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
239 glsl_version_string,
240 glsl_es_version_string);
241 } else if (required_glsl_version) {
242 requirement_string = ralloc_asprintf(this, " (%s required)",
243 glsl_version_string);
244 } else if (required_glsl_es_version) {
245 requirement_string = ralloc_asprintf(this, " (%s required)",
246 glsl_es_version_string);
247 }
248 _mesa_glsl_error(locp, this, "%s in %s%s",
249 problem, this->get_version_string(),
250 requirement_string);
251
252 return false;
253 }
254
255 /**
256 * Process a GLSL #version directive.
257 *
258 * \param version is the integer that follows the #version token.
259 *
260 * \param ident is a string identifier that follows the integer, if any is
261 * present. Otherwise NULL.
262 */
263 void
264 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
265 const char *ident)
266 {
267 bool es_token_present = false;
268 if (ident) {
269 if (strcmp(ident, "es") == 0) {
270 es_token_present = true;
271 } else if (version >= 150) {
272 if (strcmp(ident, "core") == 0) {
273 /* Accept the token. There's no need to record that this is
274 * a core profile shader since that's the only profile we support.
275 */
276 } else if (strcmp(ident, "compatibility") == 0) {
277 _mesa_glsl_error(locp, this,
278 "the compatibility profile is not supported");
279 } else {
280 _mesa_glsl_error(locp, this,
281 "\"%s\" is not a valid shading language profile; "
282 "if present, it must be \"core\"", ident);
283 }
284 } else {
285 _mesa_glsl_error(locp, this,
286 "illegal text following version number");
287 }
288 }
289
290 this->es_shader = es_token_present;
291 if (version == 100) {
292 if (es_token_present) {
293 _mesa_glsl_error(locp, this,
294 "GLSL 1.00 ES should be selected using "
295 "`#version 100'");
296 } else {
297 this->es_shader = true;
298 }
299 }
300
301 if (this->es_shader) {
302 this->ARB_texture_rectangle_enable = false;
303 }
304
305 this->language_version = version;
306
307 bool supported = false;
308 for (unsigned i = 0; i < this->num_supported_versions; i++) {
309 if (this->supported_versions[i].ver == (unsigned) version
310 && this->supported_versions[i].es == this->es_shader) {
311 supported = true;
312 break;
313 }
314 }
315
316 if (!supported) {
317 _mesa_glsl_error(locp, this, "%s is not supported. "
318 "Supported versions are: %s",
319 this->get_version_string(),
320 this->supported_version_string);
321
322 /* On exit, the language_version must be set to a valid value.
323 * Later calls to _mesa_glsl_initialize_types will misbehave if
324 * the version is invalid.
325 */
326 switch (this->ctx->API) {
327 case API_OPENGL_COMPAT:
328 case API_OPENGL_CORE:
329 this->language_version = this->ctx->Const.GLSLVersion;
330 break;
331
332 case API_OPENGLES:
333 assert(!"Should not get here.");
334 /* FALLTHROUGH */
335
336 case API_OPENGLES2:
337 this->language_version = 100;
338 break;
339 }
340 }
341 }
342
343
344 /**
345 * Translate a gl_shader_stage to a short shader stage name for debug
346 * printouts and error messages.
347 */
348 const char *
349 _mesa_shader_stage_to_string(unsigned stage)
350 {
351 switch (stage) {
352 case MESA_SHADER_VERTEX: return "vertex";
353 case MESA_SHADER_FRAGMENT: return "fragment";
354 case MESA_SHADER_GEOMETRY: return "geometry";
355 }
356
357 assert(!"Should not get here.");
358 return "unknown";
359 }
360
361 /* This helper function will append the given message to the shader's
362 info log and report it via GL_ARB_debug_output. Per that extension,
363 'type' is one of the enum values classifying the message, and
364 'id' is the implementation-defined ID of the given message. */
365 static void
366 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
367 GLenum type, const char *fmt, va_list ap)
368 {
369 bool error = (type == MESA_DEBUG_TYPE_ERROR);
370 GLuint msg_id = 0;
371
372 assert(state->info_log != NULL);
373
374 /* Get the offset that the new message will be written to. */
375 int msg_offset = strlen(state->info_log);
376
377 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
378 locp->source,
379 locp->first_line,
380 locp->first_column,
381 error ? "error" : "warning");
382 ralloc_vasprintf_append(&state->info_log, fmt, ap);
383
384 const char *const msg = &state->info_log[msg_offset];
385 struct gl_context *ctx = state->ctx;
386
387 /* Report the error via GL_ARB_debug_output. */
388 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
389
390 ralloc_strcat(&state->info_log, "\n");
391 }
392
393 void
394 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
395 const char *fmt, ...)
396 {
397 va_list ap;
398
399 state->error = true;
400
401 va_start(ap, fmt);
402 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
403 va_end(ap);
404 }
405
406
407 void
408 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
409 const char *fmt, ...)
410 {
411 va_list ap;
412
413 va_start(ap, fmt);
414 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
415 va_end(ap);
416 }
417
418
419 /**
420 * Enum representing the possible behaviors that can be specified in
421 * an #extension directive.
422 */
423 enum ext_behavior {
424 extension_disable,
425 extension_enable,
426 extension_require,
427 extension_warn
428 };
429
430 /**
431 * Element type for _mesa_glsl_supported_extensions
432 */
433 struct _mesa_glsl_extension {
434 /**
435 * Name of the extension when referred to in a GLSL extension
436 * statement
437 */
438 const char *name;
439
440 /** True if this extension is available to desktop GL shaders */
441 bool avail_in_GL;
442
443 /** True if this extension is available to GLES shaders */
444 bool avail_in_ES;
445
446 /**
447 * Flag in the gl_extensions struct indicating whether this
448 * extension is supported by the driver, or
449 * &gl_extensions::dummy_true if supported by all drivers.
450 *
451 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
452 * member" type, the type-safe alternative to the "offsetof" macro.
453 * In a nutshell:
454 *
455 * - foo bar::* p declares p to be an "offset" to a field of type
456 * foo that exists within struct bar
457 * - &bar::baz computes the "offset" of field baz within struct bar
458 * - x.*p accesses the field of x that exists at "offset" p
459 * - x->*p is equivalent to (*x).*p
460 */
461 const GLboolean gl_extensions::* supported_flag;
462
463 /**
464 * Flag in the _mesa_glsl_parse_state struct that should be set
465 * when this extension is enabled.
466 *
467 * See note in _mesa_glsl_extension::supported_flag about "pointer
468 * to member" types.
469 */
470 bool _mesa_glsl_parse_state::* enable_flag;
471
472 /**
473 * Flag in the _mesa_glsl_parse_state struct that should be set
474 * when the shader requests "warn" behavior for this extension.
475 *
476 * See note in _mesa_glsl_extension::supported_flag about "pointer
477 * to member" types.
478 */
479 bool _mesa_glsl_parse_state::* warn_flag;
480
481
482 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
483 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
484 };
485
486 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
487 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
488 &_mesa_glsl_parse_state::NAME##_enable, \
489 &_mesa_glsl_parse_state::NAME##_warn }
490
491 /**
492 * Table of extensions that can be enabled/disabled within a shader,
493 * and the conditions under which they are supported.
494 */
495 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
496 /* API availability */
497 /* name GL ES supported flag */
498 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
499 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
500 EXT(ARB_draw_buffers, true, false, dummy_true),
501 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
502 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
503 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
504 EXT(ARB_texture_rectangle, true, false, dummy_true),
505 EXT(EXT_texture_array, true, false, EXT_texture_array),
506 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
507 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
508 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
509 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
510 EXT(OES_texture_3D, false, true, EXT_texture3D),
511 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
512 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
513 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
514 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
515 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
516 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
517 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
518 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
519 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
520 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
521 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
522 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
523 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
524 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
525 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
526 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
527 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
528 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
529 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
530 };
531
532 #undef EXT
533
534
535 /**
536 * Determine whether a given extension is compatible with the target,
537 * API, and extension information in the current parser state.
538 */
539 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
540 state) const
541 {
542 /* Check that this extension matches whether we are compiling
543 * for desktop GL or GLES.
544 */
545 if (state->es_shader) {
546 if (!this->avail_in_ES) return false;
547 } else {
548 if (!this->avail_in_GL) return false;
549 }
550
551 /* Check that this extension is supported by the OpenGL
552 * implementation.
553 *
554 * Note: the ->* operator indexes into state->extensions by the
555 * offset this->supported_flag. See
556 * _mesa_glsl_extension::supported_flag for more info.
557 */
558 return state->extensions->*(this->supported_flag);
559 }
560
561 /**
562 * Set the appropriate flags in the parser state to establish the
563 * given behavior for this extension.
564 */
565 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
566 ext_behavior behavior) const
567 {
568 /* Note: the ->* operator indexes into state by the
569 * offsets this->enable_flag and this->warn_flag. See
570 * _mesa_glsl_extension::supported_flag for more info.
571 */
572 state->*(this->enable_flag) = (behavior != extension_disable);
573 state->*(this->warn_flag) = (behavior == extension_warn);
574 }
575
576 /**
577 * Find an extension by name in _mesa_glsl_supported_extensions. If
578 * the name is not found, return NULL.
579 */
580 static const _mesa_glsl_extension *find_extension(const char *name)
581 {
582 for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
583 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
584 return &_mesa_glsl_supported_extensions[i];
585 }
586 }
587 return NULL;
588 }
589
590
591 bool
592 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
593 const char *behavior_string, YYLTYPE *behavior_locp,
594 _mesa_glsl_parse_state *state)
595 {
596 ext_behavior behavior;
597 if (strcmp(behavior_string, "warn") == 0) {
598 behavior = extension_warn;
599 } else if (strcmp(behavior_string, "require") == 0) {
600 behavior = extension_require;
601 } else if (strcmp(behavior_string, "enable") == 0) {
602 behavior = extension_enable;
603 } else if (strcmp(behavior_string, "disable") == 0) {
604 behavior = extension_disable;
605 } else {
606 _mesa_glsl_error(behavior_locp, state,
607 "unknown extension behavior `%s'",
608 behavior_string);
609 return false;
610 }
611
612 if (strcmp(name, "all") == 0) {
613 if ((behavior == extension_enable) || (behavior == extension_require)) {
614 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
615 (behavior == extension_enable)
616 ? "enable" : "require");
617 return false;
618 } else {
619 for (unsigned i = 0;
620 i < Elements(_mesa_glsl_supported_extensions); ++i) {
621 const _mesa_glsl_extension *extension
622 = &_mesa_glsl_supported_extensions[i];
623 if (extension->compatible_with_state(state)) {
624 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
625 }
626 }
627 }
628 } else {
629 const _mesa_glsl_extension *extension = find_extension(name);
630 if (extension && extension->compatible_with_state(state)) {
631 extension->set_flags(state, behavior);
632 } else {
633 static const char *const fmt = "extension `%s' unsupported in %s shader";
634
635 if (behavior == extension_require) {
636 _mesa_glsl_error(name_locp, state, fmt,
637 name, _mesa_shader_stage_to_string(state->stage));
638 return false;
639 } else {
640 _mesa_glsl_warning(name_locp, state, fmt,
641 name, _mesa_shader_stage_to_string(state->stage));
642 }
643 }
644 }
645
646 return true;
647 }
648
649
650 /**
651 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
652 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
653 * (process_array_constructor, et al) sufficient information to do type
654 * checking.
655 *
656 * Operates on assignments involving an aggregate initializer. E.g.,
657 *
658 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
659 *
660 * or more ridiculously,
661 *
662 * struct S {
663 * vec4 v[2];
664 * };
665 *
666 * struct {
667 * S a[2], b;
668 * int c;
669 * } aggregate = {
670 * {
671 * {
672 * {
673 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
674 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
675 * } // a[0].v
676 * }, // a[0]
677 * {
678 * {
679 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
680 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
681 * } // a[1].v
682 * } // a[1]
683 * }, // a
684 * {
685 * {
686 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
687 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
688 * } // b.v
689 * }, // b
690 * 4 // c
691 * };
692 *
693 * This pass is necessary because the right-hand side of <type> e = { ... }
694 * doesn't contain sufficient information to determine if the types match.
695 */
696 void
697 _mesa_ast_set_aggregate_type(const glsl_type *type,
698 ast_expression *expr)
699 {
700 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
701 ai->constructor_type = type;
702
703 /* If the aggregate is an array, recursively set its elements' types. */
704 if (type->is_array()) {
705 /* Each array element has the type type->element_type().
706 *
707 * E.g., if <type> if struct S[2] we want to set each element's type to
708 * struct S.
709 */
710 for (exec_node *expr_node = ai->expressions.head;
711 !expr_node->is_tail_sentinel();
712 expr_node = expr_node->next) {
713 ast_expression *expr = exec_node_data(ast_expression, expr_node,
714 link);
715
716 if (expr->oper == ast_aggregate)
717 _mesa_ast_set_aggregate_type(type->element_type(), expr);
718 }
719
720 /* If the aggregate is a struct, recursively set its fields' types. */
721 } else if (type->is_record()) {
722 exec_node *expr_node = ai->expressions.head;
723
724 /* Iterate through the struct's fields. */
725 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
726 i++, expr_node = expr_node->next) {
727 ast_expression *expr = exec_node_data(ast_expression, expr_node,
728 link);
729
730 if (expr->oper == ast_aggregate) {
731 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
732 }
733 }
734 /* If the aggregate is a matrix, set its columns' types. */
735 } else if (type->is_matrix()) {
736 for (exec_node *expr_node = ai->expressions.head;
737 !expr_node->is_tail_sentinel();
738 expr_node = expr_node->next) {
739 ast_expression *expr = exec_node_data(ast_expression, expr_node,
740 link);
741
742 if (expr->oper == ast_aggregate)
743 _mesa_ast_set_aggregate_type(type->column_type(), expr);
744 }
745 }
746 }
747
748
749 void
750 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
751 {
752 if (q->flags.q.constant)
753 printf("const ");
754
755 if (q->flags.q.invariant)
756 printf("invariant ");
757
758 if (q->flags.q.attribute)
759 printf("attribute ");
760
761 if (q->flags.q.varying)
762 printf("varying ");
763
764 if (q->flags.q.in && q->flags.q.out)
765 printf("inout ");
766 else {
767 if (q->flags.q.in)
768 printf("in ");
769
770 if (q->flags.q.out)
771 printf("out ");
772 }
773
774 if (q->flags.q.centroid)
775 printf("centroid ");
776 if (q->flags.q.sample)
777 printf("sample ");
778 if (q->flags.q.uniform)
779 printf("uniform ");
780 if (q->flags.q.smooth)
781 printf("smooth ");
782 if (q->flags.q.flat)
783 printf("flat ");
784 if (q->flags.q.noperspective)
785 printf("noperspective ");
786 }
787
788
789 void
790 ast_node::print(void) const
791 {
792 printf("unhandled node ");
793 }
794
795
796 ast_node::ast_node(void)
797 {
798 this->location.source = 0;
799 this->location.line = 0;
800 this->location.column = 0;
801 }
802
803
804 static void
805 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
806 {
807 if (array_specifier)
808 array_specifier->print();
809 }
810
811
812 void
813 ast_compound_statement::print(void) const
814 {
815 printf("{\n");
816
817 foreach_list_const(n, &this->statements) {
818 ast_node *ast = exec_node_data(ast_node, n, link);
819 ast->print();
820 }
821
822 printf("}\n");
823 }
824
825
826 ast_compound_statement::ast_compound_statement(int new_scope,
827 ast_node *statements)
828 {
829 this->new_scope = new_scope;
830
831 if (statements != NULL) {
832 this->statements.push_degenerate_list_at_head(&statements->link);
833 }
834 }
835
836
837 void
838 ast_expression::print(void) const
839 {
840 switch (oper) {
841 case ast_assign:
842 case ast_mul_assign:
843 case ast_div_assign:
844 case ast_mod_assign:
845 case ast_add_assign:
846 case ast_sub_assign:
847 case ast_ls_assign:
848 case ast_rs_assign:
849 case ast_and_assign:
850 case ast_xor_assign:
851 case ast_or_assign:
852 subexpressions[0]->print();
853 printf("%s ", operator_string(oper));
854 subexpressions[1]->print();
855 break;
856
857 case ast_field_selection:
858 subexpressions[0]->print();
859 printf(". %s ", primary_expression.identifier);
860 break;
861
862 case ast_plus:
863 case ast_neg:
864 case ast_bit_not:
865 case ast_logic_not:
866 case ast_pre_inc:
867 case ast_pre_dec:
868 printf("%s ", operator_string(oper));
869 subexpressions[0]->print();
870 break;
871
872 case ast_post_inc:
873 case ast_post_dec:
874 subexpressions[0]->print();
875 printf("%s ", operator_string(oper));
876 break;
877
878 case ast_conditional:
879 subexpressions[0]->print();
880 printf("? ");
881 subexpressions[1]->print();
882 printf(": ");
883 subexpressions[2]->print();
884 break;
885
886 case ast_array_index:
887 subexpressions[0]->print();
888 printf("[ ");
889 subexpressions[1]->print();
890 printf("] ");
891 break;
892
893 case ast_function_call: {
894 subexpressions[0]->print();
895 printf("( ");
896
897 foreach_list_const (n, &this->expressions) {
898 if (n != this->expressions.get_head())
899 printf(", ");
900
901 ast_node *ast = exec_node_data(ast_node, n, link);
902 ast->print();
903 }
904
905 printf(") ");
906 break;
907 }
908
909 case ast_identifier:
910 printf("%s ", primary_expression.identifier);
911 break;
912
913 case ast_int_constant:
914 printf("%d ", primary_expression.int_constant);
915 break;
916
917 case ast_uint_constant:
918 printf("%u ", primary_expression.uint_constant);
919 break;
920
921 case ast_float_constant:
922 printf("%f ", primary_expression.float_constant);
923 break;
924
925 case ast_bool_constant:
926 printf("%s ",
927 primary_expression.bool_constant
928 ? "true" : "false");
929 break;
930
931 case ast_sequence: {
932 printf("( ");
933 foreach_list_const(n, & this->expressions) {
934 if (n != this->expressions.get_head())
935 printf(", ");
936
937 ast_node *ast = exec_node_data(ast_node, n, link);
938 ast->print();
939 }
940 printf(") ");
941 break;
942 }
943
944 case ast_aggregate: {
945 printf("{ ");
946 foreach_list_const(n, & this->expressions) {
947 if (n != this->expressions.get_head())
948 printf(", ");
949
950 ast_node *ast = exec_node_data(ast_node, n, link);
951 ast->print();
952 }
953 printf("} ");
954 break;
955 }
956
957 default:
958 assert(0);
959 break;
960 }
961 }
962
963 ast_expression::ast_expression(int oper,
964 ast_expression *ex0,
965 ast_expression *ex1,
966 ast_expression *ex2) :
967 primary_expression()
968 {
969 this->oper = ast_operators(oper);
970 this->subexpressions[0] = ex0;
971 this->subexpressions[1] = ex1;
972 this->subexpressions[2] = ex2;
973 this->non_lvalue_description = NULL;
974 }
975
976
977 void
978 ast_expression_statement::print(void) const
979 {
980 if (expression)
981 expression->print();
982
983 printf("; ");
984 }
985
986
987 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
988 expression(ex)
989 {
990 /* empty */
991 }
992
993
994 void
995 ast_function::print(void) const
996 {
997 return_type->print();
998 printf(" %s (", identifier);
999
1000 foreach_list_const(n, & this->parameters) {
1001 ast_node *ast = exec_node_data(ast_node, n, link);
1002 ast->print();
1003 }
1004
1005 printf(")");
1006 }
1007
1008
1009 ast_function::ast_function(void)
1010 : return_type(NULL), identifier(NULL), is_definition(false),
1011 signature(NULL)
1012 {
1013 /* empty */
1014 }
1015
1016
1017 void
1018 ast_fully_specified_type::print(void) const
1019 {
1020 _mesa_ast_type_qualifier_print(& qualifier);
1021 specifier->print();
1022 }
1023
1024
1025 void
1026 ast_parameter_declarator::print(void) const
1027 {
1028 type->print();
1029 if (identifier)
1030 printf("%s ", identifier);
1031 ast_opt_array_dimensions_print(array_specifier);
1032 }
1033
1034
1035 void
1036 ast_function_definition::print(void) const
1037 {
1038 prototype->print();
1039 body->print();
1040 }
1041
1042
1043 void
1044 ast_declaration::print(void) const
1045 {
1046 printf("%s ", identifier);
1047 ast_opt_array_dimensions_print(array_specifier);
1048
1049 if (initializer) {
1050 printf("= ");
1051 initializer->print();
1052 }
1053 }
1054
1055
1056 ast_declaration::ast_declaration(const char *identifier,
1057 ast_array_specifier *array_specifier,
1058 ast_expression *initializer)
1059 {
1060 this->identifier = identifier;
1061 this->array_specifier = array_specifier;
1062 this->initializer = initializer;
1063 }
1064
1065
1066 void
1067 ast_declarator_list::print(void) const
1068 {
1069 assert(type || invariant);
1070
1071 if (type)
1072 type->print();
1073 else
1074 printf("invariant ");
1075
1076 foreach_list_const (ptr, & this->declarations) {
1077 if (ptr != this->declarations.get_head())
1078 printf(", ");
1079
1080 ast_node *ast = exec_node_data(ast_node, ptr, link);
1081 ast->print();
1082 }
1083
1084 printf("; ");
1085 }
1086
1087
1088 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1089 {
1090 this->type = type;
1091 this->invariant = false;
1092 }
1093
1094 void
1095 ast_jump_statement::print(void) const
1096 {
1097 switch (mode) {
1098 case ast_continue:
1099 printf("continue; ");
1100 break;
1101 case ast_break:
1102 printf("break; ");
1103 break;
1104 case ast_return:
1105 printf("return ");
1106 if (opt_return_value)
1107 opt_return_value->print();
1108
1109 printf("; ");
1110 break;
1111 case ast_discard:
1112 printf("discard; ");
1113 break;
1114 }
1115 }
1116
1117
1118 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1119 : opt_return_value(NULL)
1120 {
1121 this->mode = ast_jump_modes(mode);
1122
1123 if (mode == ast_return)
1124 opt_return_value = return_value;
1125 }
1126
1127
1128 void
1129 ast_selection_statement::print(void) const
1130 {
1131 printf("if ( ");
1132 condition->print();
1133 printf(") ");
1134
1135 then_statement->print();
1136
1137 if (else_statement) {
1138 printf("else ");
1139 else_statement->print();
1140 }
1141
1142 }
1143
1144
1145 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1146 ast_node *then_statement,
1147 ast_node *else_statement)
1148 {
1149 this->condition = condition;
1150 this->then_statement = then_statement;
1151 this->else_statement = else_statement;
1152 }
1153
1154
1155 void
1156 ast_switch_statement::print(void) const
1157 {
1158 printf("switch ( ");
1159 test_expression->print();
1160 printf(") ");
1161
1162 body->print();
1163 }
1164
1165
1166 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1167 ast_node *body)
1168 {
1169 this->test_expression = test_expression;
1170 this->body = body;
1171 }
1172
1173
1174 void
1175 ast_switch_body::print(void) const
1176 {
1177 printf("{\n");
1178 if (stmts != NULL) {
1179 stmts->print();
1180 }
1181 printf("}\n");
1182 }
1183
1184
1185 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1186 {
1187 this->stmts = stmts;
1188 }
1189
1190
1191 void ast_case_label::print(void) const
1192 {
1193 if (test_value != NULL) {
1194 printf("case ");
1195 test_value->print();
1196 printf(": ");
1197 } else {
1198 printf("default: ");
1199 }
1200 }
1201
1202
1203 ast_case_label::ast_case_label(ast_expression *test_value)
1204 {
1205 this->test_value = test_value;
1206 }
1207
1208
1209 void ast_case_label_list::print(void) const
1210 {
1211 foreach_list_const(n, & this->labels) {
1212 ast_node *ast = exec_node_data(ast_node, n, link);
1213 ast->print();
1214 }
1215 printf("\n");
1216 }
1217
1218
1219 ast_case_label_list::ast_case_label_list(void)
1220 {
1221 }
1222
1223
1224 void ast_case_statement::print(void) const
1225 {
1226 labels->print();
1227 foreach_list_const(n, & this->stmts) {
1228 ast_node *ast = exec_node_data(ast_node, n, link);
1229 ast->print();
1230 printf("\n");
1231 }
1232 }
1233
1234
1235 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1236 {
1237 this->labels = labels;
1238 }
1239
1240
1241 void ast_case_statement_list::print(void) const
1242 {
1243 foreach_list_const(n, & this->cases) {
1244 ast_node *ast = exec_node_data(ast_node, n, link);
1245 ast->print();
1246 }
1247 }
1248
1249
1250 ast_case_statement_list::ast_case_statement_list(void)
1251 {
1252 }
1253
1254
1255 void
1256 ast_iteration_statement::print(void) const
1257 {
1258 switch (mode) {
1259 case ast_for:
1260 printf("for( ");
1261 if (init_statement)
1262 init_statement->print();
1263 printf("; ");
1264
1265 if (condition)
1266 condition->print();
1267 printf("; ");
1268
1269 if (rest_expression)
1270 rest_expression->print();
1271 printf(") ");
1272
1273 body->print();
1274 break;
1275
1276 case ast_while:
1277 printf("while ( ");
1278 if (condition)
1279 condition->print();
1280 printf(") ");
1281 body->print();
1282 break;
1283
1284 case ast_do_while:
1285 printf("do ");
1286 body->print();
1287 printf("while ( ");
1288 if (condition)
1289 condition->print();
1290 printf("); ");
1291 break;
1292 }
1293 }
1294
1295
1296 ast_iteration_statement::ast_iteration_statement(int mode,
1297 ast_node *init,
1298 ast_node *condition,
1299 ast_expression *rest_expression,
1300 ast_node *body)
1301 {
1302 this->mode = ast_iteration_modes(mode);
1303 this->init_statement = init;
1304 this->condition = condition;
1305 this->rest_expression = rest_expression;
1306 this->body = body;
1307 }
1308
1309
1310 void
1311 ast_struct_specifier::print(void) const
1312 {
1313 printf("struct %s { ", name);
1314 foreach_list_const(n, &this->declarations) {
1315 ast_node *ast = exec_node_data(ast_node, n, link);
1316 ast->print();
1317 }
1318 printf("} ");
1319 }
1320
1321
1322 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1323 ast_declarator_list *declarator_list)
1324 {
1325 if (identifier == NULL) {
1326 static unsigned anon_count = 1;
1327 identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
1328 anon_count++;
1329 }
1330 name = identifier;
1331 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1332 is_declaration = true;
1333 }
1334
1335 static void
1336 set_shader_inout_layout(struct gl_shader *shader,
1337 struct _mesa_glsl_parse_state *state)
1338 {
1339 if (shader->Stage != MESA_SHADER_GEOMETRY) {
1340 /* Should have been prevented by the parser. */
1341 assert(!state->gs_input_prim_type_specified);
1342 assert(!state->out_qualifier->flags.i);
1343 }
1344
1345 if (shader->Stage != MESA_SHADER_COMPUTE) {
1346 /* Should have been prevented by the parser. */
1347 assert(!state->cs_input_local_size_specified);
1348 }
1349
1350 switch (shader->Stage) {
1351 case MESA_SHADER_GEOMETRY:
1352 shader->Geom.VerticesOut = 0;
1353 if (state->out_qualifier->flags.q.max_vertices)
1354 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1355
1356 if (state->gs_input_prim_type_specified) {
1357 shader->Geom.InputType = state->gs_input_prim_type;
1358 } else {
1359 shader->Geom.InputType = PRIM_UNKNOWN;
1360 }
1361
1362 if (state->out_qualifier->flags.q.prim_type) {
1363 shader->Geom.OutputType = state->out_qualifier->prim_type;
1364 } else {
1365 shader->Geom.OutputType = PRIM_UNKNOWN;
1366 }
1367 break;
1368
1369 case MESA_SHADER_COMPUTE:
1370 if (state->cs_input_local_size_specified) {
1371 for (int i = 0; i < 3; i++)
1372 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1373 } else {
1374 for (int i = 0; i < 3; i++)
1375 shader->Comp.LocalSize[i] = 0;
1376 }
1377 break;
1378
1379 default:
1380 /* Nothing to do. */
1381 break;
1382 }
1383 }
1384
1385 extern "C" {
1386
1387 void
1388 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1389 bool dump_ast, bool dump_hir)
1390 {
1391 struct _mesa_glsl_parse_state *state =
1392 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1393 const char *source = shader->Source;
1394
1395 state->error = glcpp_preprocess(state, &source, &state->info_log,
1396 &ctx->Extensions, ctx);
1397
1398 if (!state->error) {
1399 _mesa_glsl_lexer_ctor(state, source);
1400 _mesa_glsl_parse(state);
1401 _mesa_glsl_lexer_dtor(state);
1402 }
1403
1404 if (dump_ast) {
1405 foreach_list_const(n, &state->translation_unit) {
1406 ast_node *ast = exec_node_data(ast_node, n, link);
1407 ast->print();
1408 }
1409 printf("\n\n");
1410 }
1411
1412 ralloc_free(shader->ir);
1413 shader->ir = new(shader) exec_list;
1414 if (!state->error && !state->translation_unit.is_empty())
1415 _mesa_ast_to_hir(shader->ir, state);
1416
1417 if (!state->error) {
1418 validate_ir_tree(shader->ir);
1419
1420 /* Print out the unoptimized IR. */
1421 if (dump_hir) {
1422 _mesa_print_ir(shader->ir, state);
1423 }
1424 }
1425
1426
1427 if (!state->error && !shader->ir->is_empty()) {
1428 struct gl_shader_compiler_options *options =
1429 &ctx->ShaderCompilerOptions[shader->Stage];
1430
1431 /* Do some optimization at compile time to reduce shader IR size
1432 * and reduce later work if the same shader is linked multiple times
1433 */
1434 while (do_common_optimization(shader->ir, false, false, 32, options))
1435 ;
1436
1437 validate_ir_tree(shader->ir);
1438 }
1439
1440 if (shader->InfoLog)
1441 ralloc_free(shader->InfoLog);
1442
1443 shader->symbols = state->symbols;
1444 shader->CompileStatus = !state->error;
1445 shader->InfoLog = state->info_log;
1446 shader->Version = state->language_version;
1447 shader->IsES = state->es_shader;
1448 shader->uses_builtin_functions = state->uses_builtin_functions;
1449
1450 if (shader->UniformBlocks)
1451 ralloc_free(shader->UniformBlocks);
1452 shader->NumUniformBlocks = state->num_uniform_blocks;
1453 shader->UniformBlocks = state->uniform_blocks;
1454 ralloc_steal(shader, shader->UniformBlocks);
1455
1456 if (!state->error)
1457 set_shader_inout_layout(shader, state);
1458
1459 /* Retain any live IR, but trash the rest. */
1460 reparent_ir(shader->ir, shader->ir);
1461
1462 ralloc_free(state);
1463 }
1464
1465 } /* extern "C" */
1466 /**
1467 * Do the set of common optimizations passes
1468 *
1469 * \param ir List of instructions to be optimized
1470 * \param linked Is the shader linked? This enables
1471 * optimizations passes that remove code at
1472 * global scope and could cause linking to
1473 * fail.
1474 * \param uniform_locations_assigned Have locations already been assigned for
1475 * uniforms? This prevents the declarations
1476 * of unused uniforms from being removed.
1477 * The setting of this flag only matters if
1478 * \c linked is \c true.
1479 * \param max_unroll_iterations Maximum number of loop iterations to be
1480 * unrolled. Setting to 0 disables loop
1481 * unrolling.
1482 * \param options The driver's preferred shader options.
1483 */
1484 bool
1485 do_common_optimization(exec_list *ir, bool linked,
1486 bool uniform_locations_assigned,
1487 unsigned max_unroll_iterations,
1488 const struct gl_shader_compiler_options *options)
1489 {
1490 GLboolean progress = GL_FALSE;
1491
1492 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1493
1494 if (linked) {
1495 progress = do_function_inlining(ir) || progress;
1496 progress = do_dead_functions(ir) || progress;
1497 progress = do_structure_splitting(ir) || progress;
1498 }
1499 progress = do_if_simplification(ir) || progress;
1500 progress = opt_flatten_nested_if_blocks(ir) || progress;
1501 progress = do_copy_propagation(ir) || progress;
1502 progress = do_copy_propagation_elements(ir) || progress;
1503
1504 if (options->OptimizeForAOS && !linked)
1505 progress = opt_flip_matrices(ir) || progress;
1506
1507 if (linked && options->OptimizeForAOS) {
1508 progress = do_vectorize(ir) || progress;
1509 }
1510
1511 if (linked)
1512 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1513 else
1514 progress = do_dead_code_unlinked(ir) || progress;
1515 progress = do_dead_code_local(ir) || progress;
1516 progress = do_tree_grafting(ir) || progress;
1517 progress = do_constant_propagation(ir) || progress;
1518 if (linked)
1519 progress = do_constant_variable(ir) || progress;
1520 else
1521 progress = do_constant_variable_unlinked(ir) || progress;
1522 progress = do_constant_folding(ir) || progress;
1523 progress = do_cse(ir) || progress;
1524 progress = do_algebraic(ir) || progress;
1525 progress = do_lower_jumps(ir) || progress;
1526 progress = do_vec_index_to_swizzle(ir) || progress;
1527 progress = lower_vector_insert(ir, false) || progress;
1528 progress = do_swizzle_swizzle(ir) || progress;
1529 progress = do_noop_swizzle(ir) || progress;
1530
1531 progress = optimize_split_arrays(ir, linked) || progress;
1532 progress = optimize_redundant_jumps(ir) || progress;
1533
1534 loop_state *ls = analyze_loop_variables(ir);
1535 if (ls->loop_found) {
1536 progress = set_loop_controls(ir, ls) || progress;
1537 progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
1538 }
1539 delete ls;
1540
1541 return progress;
1542 }
1543
1544 extern "C" {
1545
1546 /**
1547 * To be called at GL teardown time, this frees compiler datastructures.
1548 *
1549 * After calling this, any previously compiled shaders and shader
1550 * programs would be invalid. So this should happen at approximately
1551 * program exit.
1552 */
1553 void
1554 _mesa_destroy_shader_compiler(void)
1555 {
1556 _mesa_destroy_shader_compiler_caches();
1557
1558 _mesa_glsl_release_types();
1559 }
1560
1561 /**
1562 * Releases compiler caches to trade off performance for memory.
1563 *
1564 * Intended to be used with glReleaseShaderCompiler().
1565 */
1566 void
1567 _mesa_destroy_shader_compiler_caches(void)
1568 {
1569 _mesa_glsl_release_builtin_functions();
1570 }
1571
1572 }