2 * Copyright © 2008, 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/shaderobj.h"
31 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
32 #include "util/ralloc.h"
34 #include "glsl_parser_extras.h"
35 #include "glsl_parser.h"
36 #include "ir_optimization.h"
37 #include "loop_analysis.h"
40 * Format a short human-readable description of the given GLSL version.
43 glsl_compute_version_string(void *mem_ctx
, bool is_es
, unsigned version
)
45 return ralloc_asprintf(mem_ctx
, "GLSL%s %d.%02d", is_es
? " ES" : "",
46 version
/ 100, version
% 100);
50 static const unsigned known_desktop_glsl_versions
[] =
51 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
54 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context
*_ctx
,
55 gl_shader_stage stage
,
57 : ctx(_ctx
), cs_input_local_size_specified(false), cs_input_local_size(),
60 assert(stage
< MESA_SHADER_STAGES
);
64 this->translation_unit
.make_empty();
65 this->symbols
= new(mem_ctx
) glsl_symbol_table
;
67 this->info_log
= ralloc_strdup(mem_ctx
, "");
69 this->loop_nesting_ast
= NULL
;
71 this->struct_specifier_depth
= 0;
73 this->uses_builtin_functions
= false;
75 /* Set default language version and extensions */
76 this->language_version
= 110;
77 this->forced_language_version
= ctx
->Const
.ForceGLSLVersion
;
78 this->es_shader
= false;
79 this->ARB_texture_rectangle_enable
= true;
81 /* OpenGL ES 2.0 has different defaults from desktop GL. */
82 if (ctx
->API
== API_OPENGLES2
) {
83 this->language_version
= 100;
84 this->es_shader
= true;
85 this->ARB_texture_rectangle_enable
= false;
88 this->extensions
= &ctx
->Extensions
;
90 this->Const
.MaxLights
= ctx
->Const
.MaxLights
;
91 this->Const
.MaxClipPlanes
= ctx
->Const
.MaxClipPlanes
;
92 this->Const
.MaxTextureUnits
= ctx
->Const
.MaxTextureUnits
;
93 this->Const
.MaxTextureCoords
= ctx
->Const
.MaxTextureCoordUnits
;
94 this->Const
.MaxVertexAttribs
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
;
95 this->Const
.MaxVertexUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
;
96 this->Const
.MaxVertexTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
;
97 this->Const
.MaxCombinedTextureImageUnits
= ctx
->Const
.MaxCombinedTextureImageUnits
;
98 this->Const
.MaxTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
;
99 this->Const
.MaxFragmentUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
;
100 this->Const
.MinProgramTexelOffset
= ctx
->Const
.MinProgramTexelOffset
;
101 this->Const
.MaxProgramTexelOffset
= ctx
->Const
.MaxProgramTexelOffset
;
103 this->Const
.MaxDrawBuffers
= ctx
->Const
.MaxDrawBuffers
;
106 this->Const
.MaxVertexOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
;
107 this->Const
.MaxGeometryInputComponents
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxInputComponents
;
108 this->Const
.MaxGeometryOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxOutputComponents
;
109 this->Const
.MaxFragmentInputComponents
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxInputComponents
;
110 this->Const
.MaxGeometryTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxTextureImageUnits
;
111 this->Const
.MaxGeometryOutputVertices
= ctx
->Const
.MaxGeometryOutputVertices
;
112 this->Const
.MaxGeometryTotalOutputComponents
= ctx
->Const
.MaxGeometryTotalOutputComponents
;
113 this->Const
.MaxGeometryUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxUniformComponents
;
115 this->Const
.MaxVertexAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAtomicCounters
;
116 this->Const
.MaxGeometryAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxAtomicCounters
;
117 this->Const
.MaxFragmentAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxAtomicCounters
;
118 this->Const
.MaxCombinedAtomicCounters
= ctx
->Const
.MaxCombinedAtomicCounters
;
119 this->Const
.MaxAtomicBufferBindings
= ctx
->Const
.MaxAtomicBufferBindings
;
120 this->Const
.MaxVertexAtomicCounterBuffers
=
121 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAtomicBuffers
;
122 this->Const
.MaxGeometryAtomicCounterBuffers
=
123 ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxAtomicBuffers
;
124 this->Const
.MaxFragmentAtomicCounterBuffers
=
125 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxAtomicBuffers
;
126 this->Const
.MaxCombinedAtomicCounterBuffers
=
127 ctx
->Const
.MaxCombinedAtomicBuffers
;
128 this->Const
.MaxAtomicCounterBufferSize
=
129 ctx
->Const
.MaxAtomicBufferSize
;
131 /* Compute shader constants */
132 for (unsigned i
= 0; i
< ARRAY_SIZE(this->Const
.MaxComputeWorkGroupCount
); i
++)
133 this->Const
.MaxComputeWorkGroupCount
[i
] = ctx
->Const
.MaxComputeWorkGroupCount
[i
];
134 for (unsigned i
= 0; i
< ARRAY_SIZE(this->Const
.MaxComputeWorkGroupSize
); i
++)
135 this->Const
.MaxComputeWorkGroupSize
[i
] = ctx
->Const
.MaxComputeWorkGroupSize
[i
];
137 this->Const
.MaxImageUnits
= ctx
->Const
.MaxImageUnits
;
138 this->Const
.MaxCombinedImageUnitsAndFragmentOutputs
= ctx
->Const
.MaxCombinedImageUnitsAndFragmentOutputs
;
139 this->Const
.MaxImageSamples
= ctx
->Const
.MaxImageSamples
;
140 this->Const
.MaxVertexImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxImageUniforms
;
141 this->Const
.MaxGeometryImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxImageUniforms
;
142 this->Const
.MaxFragmentImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxImageUniforms
;
143 this->Const
.MaxCombinedImageUniforms
= ctx
->Const
.MaxCombinedImageUniforms
;
145 /* ARB_viewport_array */
146 this->Const
.MaxViewports
= ctx
->Const
.MaxViewports
;
148 this->current_function
= NULL
;
149 this->toplevel_ir
= NULL
;
150 this->found_return
= false;
151 this->all_invariant
= false;
152 this->user_structures
= NULL
;
153 this->num_user_structures
= 0;
155 /* supported_versions should be large enough to support the known desktop
156 * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
158 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions
) + 3) ==
159 ARRAY_SIZE(this->supported_versions
));
161 /* Populate the list of supported GLSL versions */
162 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
163 * the OpenGL 3.2 Core context is supported, this logic will need
164 * change. Older versions of GLSL are no longer supported
165 * outside the compatibility contexts of 3.x.
167 this->num_supported_versions
= 0;
168 if (_mesa_is_desktop_gl(ctx
)) {
169 for (unsigned i
= 0; i
< ARRAY_SIZE(known_desktop_glsl_versions
); i
++) {
170 if (known_desktop_glsl_versions
[i
] <= ctx
->Const
.GLSLVersion
) {
171 this->supported_versions
[this->num_supported_versions
].ver
172 = known_desktop_glsl_versions
[i
];
173 this->supported_versions
[this->num_supported_versions
].es
= false;
174 this->num_supported_versions
++;
178 if (ctx
->API
== API_OPENGLES2
|| ctx
->Extensions
.ARB_ES2_compatibility
) {
179 this->supported_versions
[this->num_supported_versions
].ver
= 100;
180 this->supported_versions
[this->num_supported_versions
].es
= true;
181 this->num_supported_versions
++;
183 if (_mesa_is_gles3(ctx
) || ctx
->Extensions
.ARB_ES3_compatibility
) {
184 this->supported_versions
[this->num_supported_versions
].ver
= 300;
185 this->supported_versions
[this->num_supported_versions
].es
= true;
186 this->num_supported_versions
++;
188 if (_mesa_is_gles31(ctx
)) {
189 this->supported_versions
[this->num_supported_versions
].ver
= 310;
190 this->supported_versions
[this->num_supported_versions
].es
= true;
191 this->num_supported_versions
++;
194 /* Create a string for use in error messages to tell the user which GLSL
195 * versions are supported.
197 char *supported
= ralloc_strdup(this, "");
198 for (unsigned i
= 0; i
< this->num_supported_versions
; i
++) {
199 unsigned ver
= this->supported_versions
[i
].ver
;
200 const char *const prefix
= (i
== 0)
202 : ((i
== this->num_supported_versions
- 1) ? ", and " : ", ");
203 const char *const suffix
= (this->supported_versions
[i
].es
) ? " ES" : "";
205 ralloc_asprintf_append(& supported
, "%s%u.%02u%s",
207 ver
/ 100, ver
% 100,
211 this->supported_version_string
= supported
;
213 if (ctx
->Const
.ForceGLSLExtensionsWarn
)
214 _mesa_glsl_process_extension("all", NULL
, "warn", NULL
, this);
216 this->default_uniform_qualifier
= new(this) ast_type_qualifier();
217 this->default_uniform_qualifier
->flags
.q
.shared
= 1;
218 this->default_uniform_qualifier
->flags
.q
.column_major
= 1;
220 this->fs_uses_gl_fragcoord
= false;
221 this->fs_redeclares_gl_fragcoord
= false;
222 this->fs_origin_upper_left
= false;
223 this->fs_pixel_center_integer
= false;
224 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers
= false;
226 this->gs_input_prim_type_specified
= false;
227 this->gs_input_size
= 0;
228 this->in_qualifier
= new(this) ast_type_qualifier();
229 this->out_qualifier
= new(this) ast_type_qualifier();
230 this->fs_early_fragment_tests
= false;
231 memset(this->atomic_counter_offsets
, 0,
232 sizeof(this->atomic_counter_offsets
));
233 this->allow_extension_directive_midshader
=
234 ctx
->Const
.AllowGLSLExtensionDirectiveMidShader
;
238 * Determine whether the current GLSL version is sufficiently high to support
239 * a certain feature, and generate an error message if it isn't.
241 * \param required_glsl_version and \c required_glsl_es_version are
242 * interpreted as they are in _mesa_glsl_parse_state::is_version().
244 * \param locp is the parser location where the error should be reported.
246 * \param fmt (and additional arguments) constitute a printf-style error
247 * message to report if the version check fails. Information about the
248 * current and required GLSL versions will be appended. So, for example, if
249 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
250 * "foo unsupported") is called, the error message will be "foo unsupported in
251 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
254 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version
,
255 unsigned required_glsl_es_version
,
256 YYLTYPE
*locp
, const char *fmt
, ...)
258 if (this->is_version(required_glsl_version
, required_glsl_es_version
))
263 char *problem
= ralloc_vasprintf(this, fmt
, args
);
265 const char *glsl_version_string
266 = glsl_compute_version_string(this, false, required_glsl_version
);
267 const char *glsl_es_version_string
268 = glsl_compute_version_string(this, true, required_glsl_es_version
);
269 const char *requirement_string
= "";
270 if (required_glsl_version
&& required_glsl_es_version
) {
271 requirement_string
= ralloc_asprintf(this, " (%s or %s required)",
273 glsl_es_version_string
);
274 } else if (required_glsl_version
) {
275 requirement_string
= ralloc_asprintf(this, " (%s required)",
276 glsl_version_string
);
277 } else if (required_glsl_es_version
) {
278 requirement_string
= ralloc_asprintf(this, " (%s required)",
279 glsl_es_version_string
);
281 _mesa_glsl_error(locp
, this, "%s in %s%s",
282 problem
, this->get_version_string(),
289 * Process a GLSL #version directive.
291 * \param version is the integer that follows the #version token.
293 * \param ident is a string identifier that follows the integer, if any is
294 * present. Otherwise NULL.
297 _mesa_glsl_parse_state::process_version_directive(YYLTYPE
*locp
, int version
,
300 bool es_token_present
= false;
302 if (strcmp(ident
, "es") == 0) {
303 es_token_present
= true;
304 } else if (version
>= 150) {
305 if (strcmp(ident
, "core") == 0) {
306 /* Accept the token. There's no need to record that this is
307 * a core profile shader since that's the only profile we support.
309 } else if (strcmp(ident
, "compatibility") == 0) {
310 _mesa_glsl_error(locp
, this,
311 "the compatibility profile is not supported");
313 _mesa_glsl_error(locp
, this,
314 "\"%s\" is not a valid shading language profile; "
315 "if present, it must be \"core\"", ident
);
318 _mesa_glsl_error(locp
, this,
319 "illegal text following version number");
323 this->es_shader
= es_token_present
;
324 if (version
== 100) {
325 if (es_token_present
) {
326 _mesa_glsl_error(locp
, this,
327 "GLSL 1.00 ES should be selected using "
330 this->es_shader
= true;
334 if (this->es_shader
) {
335 this->ARB_texture_rectangle_enable
= false;
338 if (this->forced_language_version
)
339 this->language_version
= this->forced_language_version
;
341 this->language_version
= version
;
343 bool supported
= false;
344 for (unsigned i
= 0; i
< this->num_supported_versions
; i
++) {
345 if (this->supported_versions
[i
].ver
== this->language_version
346 && this->supported_versions
[i
].es
== this->es_shader
) {
353 _mesa_glsl_error(locp
, this, "%s is not supported. "
354 "Supported versions are: %s",
355 this->get_version_string(),
356 this->supported_version_string
);
358 /* On exit, the language_version must be set to a valid value.
359 * Later calls to _mesa_glsl_initialize_types will misbehave if
360 * the version is invalid.
362 switch (this->ctx
->API
) {
363 case API_OPENGL_COMPAT
:
364 case API_OPENGL_CORE
:
365 this->language_version
= this->ctx
->Const
.GLSLVersion
;
369 assert(!"Should not get here.");
373 this->language_version
= 100;
381 * Translate a gl_shader_stage to a short shader stage name for debug
382 * printouts and error messages.
385 _mesa_shader_stage_to_string(unsigned stage
)
388 case MESA_SHADER_VERTEX
: return "vertex";
389 case MESA_SHADER_FRAGMENT
: return "fragment";
390 case MESA_SHADER_GEOMETRY
: return "geometry";
391 case MESA_SHADER_COMPUTE
: return "compute";
394 unreachable("Unknown shader stage.");
398 * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
399 * for debug printouts and error messages.
402 _mesa_shader_stage_to_abbrev(unsigned stage
)
405 case MESA_SHADER_VERTEX
: return "VS";
406 case MESA_SHADER_FRAGMENT
: return "FS";
407 case MESA_SHADER_GEOMETRY
: return "GS";
408 case MESA_SHADER_COMPUTE
: return "CS";
411 unreachable("Unknown shader stage.");
414 /* This helper function will append the given message to the shader's
415 info log and report it via GL_ARB_debug_output. Per that extension,
416 'type' is one of the enum values classifying the message, and
417 'id' is the implementation-defined ID of the given message. */
419 _mesa_glsl_msg(const YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
420 GLenum type
, const char *fmt
, va_list ap
)
422 bool error
= (type
== MESA_DEBUG_TYPE_ERROR
);
425 assert(state
->info_log
!= NULL
);
427 /* Get the offset that the new message will be written to. */
428 int msg_offset
= strlen(state
->info_log
);
430 ralloc_asprintf_append(&state
->info_log
, "%u:%u(%u): %s: ",
434 error
? "error" : "warning");
435 ralloc_vasprintf_append(&state
->info_log
, fmt
, ap
);
437 const char *const msg
= &state
->info_log
[msg_offset
];
438 struct gl_context
*ctx
= state
->ctx
;
440 /* Report the error via GL_ARB_debug_output. */
441 _mesa_shader_debug(ctx
, type
, &msg_id
, msg
, strlen(msg
));
443 ralloc_strcat(&state
->info_log
, "\n");
447 _mesa_glsl_error(YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
448 const char *fmt
, ...)
455 _mesa_glsl_msg(locp
, state
, MESA_DEBUG_TYPE_ERROR
, fmt
, ap
);
461 _mesa_glsl_warning(const YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
462 const char *fmt
, ...)
467 _mesa_glsl_msg(locp
, state
, MESA_DEBUG_TYPE_OTHER
, fmt
, ap
);
473 * Enum representing the possible behaviors that can be specified in
474 * an #extension directive.
484 * Element type for _mesa_glsl_supported_extensions
486 struct _mesa_glsl_extension
{
488 * Name of the extension when referred to in a GLSL extension
493 /** True if this extension is available to desktop GL shaders */
496 /** True if this extension is available to GLES shaders */
500 * Flag in the gl_extensions struct indicating whether this
501 * extension is supported by the driver, or
502 * &gl_extensions::dummy_true if supported by all drivers.
504 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
505 * member" type, the type-safe alternative to the "offsetof" macro.
508 * - foo bar::* p declares p to be an "offset" to a field of type
509 * foo that exists within struct bar
510 * - &bar::baz computes the "offset" of field baz within struct bar
511 * - x.*p accesses the field of x that exists at "offset" p
512 * - x->*p is equivalent to (*x).*p
514 const GLboolean
gl_extensions::* supported_flag
;
517 * Flag in the _mesa_glsl_parse_state struct that should be set
518 * when this extension is enabled.
520 * See note in _mesa_glsl_extension::supported_flag about "pointer
523 bool _mesa_glsl_parse_state::* enable_flag
;
526 * Flag in the _mesa_glsl_parse_state struct that should be set
527 * when the shader requests "warn" behavior for this extension.
529 * See note in _mesa_glsl_extension::supported_flag about "pointer
532 bool _mesa_glsl_parse_state::* warn_flag
;
535 bool compatible_with_state(const _mesa_glsl_parse_state
*state
) const;
536 void set_flags(_mesa_glsl_parse_state
*state
, ext_behavior behavior
) const;
539 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
540 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
541 &_mesa_glsl_parse_state::NAME##_enable, \
542 &_mesa_glsl_parse_state::NAME##_warn }
545 * Table of extensions that can be enabled/disabled within a shader,
546 * and the conditions under which they are supported.
548 static const _mesa_glsl_extension _mesa_glsl_supported_extensions
[] = {
549 /* API availability */
550 /* name GL ES supported flag */
552 /* ARB extensions go here, sorted alphabetically.
554 EXT(ARB_arrays_of_arrays
, true, false, ARB_arrays_of_arrays
),
555 EXT(ARB_compute_shader
, true, false, ARB_compute_shader
),
556 EXT(ARB_conservative_depth
, true, false, ARB_conservative_depth
),
557 EXT(ARB_derivative_control
, true, false, ARB_derivative_control
),
558 EXT(ARB_draw_buffers
, true, false, dummy_true
),
559 EXT(ARB_draw_instanced
, true, false, ARB_draw_instanced
),
560 EXT(ARB_explicit_attrib_location
, true, false, ARB_explicit_attrib_location
),
561 EXT(ARB_explicit_uniform_location
, true, false, ARB_explicit_uniform_location
),
562 EXT(ARB_fragment_coord_conventions
, true, false, ARB_fragment_coord_conventions
),
563 EXT(ARB_fragment_layer_viewport
, true, false, ARB_fragment_layer_viewport
),
564 EXT(ARB_gpu_shader5
, true, false, ARB_gpu_shader5
),
565 EXT(ARB_gpu_shader_fp64
, true, false, ARB_gpu_shader_fp64
),
566 EXT(ARB_sample_shading
, true, false, ARB_sample_shading
),
567 EXT(ARB_separate_shader_objects
, true, false, dummy_true
),
568 EXT(ARB_shader_atomic_counters
, true, false, ARB_shader_atomic_counters
),
569 EXT(ARB_shader_bit_encoding
, true, false, ARB_shader_bit_encoding
),
570 EXT(ARB_shader_image_load_store
, true, false, ARB_shader_image_load_store
),
571 EXT(ARB_shader_precision
, true, false, ARB_shader_precision
),
572 EXT(ARB_shader_stencil_export
, true, false, ARB_shader_stencil_export
),
573 EXT(ARB_shader_texture_lod
, true, false, ARB_shader_texture_lod
),
574 EXT(ARB_shading_language_420pack
, true, false, ARB_shading_language_420pack
),
575 EXT(ARB_shading_language_packing
, true, false, ARB_shading_language_packing
),
576 EXT(ARB_texture_cube_map_array
, true, false, ARB_texture_cube_map_array
),
577 EXT(ARB_texture_gather
, true, false, ARB_texture_gather
),
578 EXT(ARB_texture_multisample
, true, false, ARB_texture_multisample
),
579 EXT(ARB_texture_query_levels
, true, false, ARB_texture_query_levels
),
580 EXT(ARB_texture_query_lod
, true, false, ARB_texture_query_lod
),
581 EXT(ARB_texture_rectangle
, true, false, dummy_true
),
582 EXT(ARB_uniform_buffer_object
, true, false, ARB_uniform_buffer_object
),
583 EXT(ARB_vertex_attrib_64bit
, true, false, ARB_vertex_attrib_64bit
),
584 EXT(ARB_viewport_array
, true, false, ARB_viewport_array
),
586 /* KHR extensions go here, sorted alphabetically.
589 /* OES extensions go here, sorted alphabetically.
591 EXT(OES_EGL_image_external
, false, true, OES_EGL_image_external
),
592 EXT(OES_standard_derivatives
, false, true, OES_standard_derivatives
),
593 EXT(OES_texture_3D
, false, true, EXT_texture3D
),
595 /* All other extensions go here, sorted alphabetically.
597 EXT(AMD_conservative_depth
, true, false, ARB_conservative_depth
),
598 EXT(AMD_shader_stencil_export
, true, false, ARB_shader_stencil_export
),
599 EXT(AMD_shader_trinary_minmax
, true, false, dummy_true
),
600 EXT(AMD_vertex_shader_layer
, true, false, AMD_vertex_shader_layer
),
601 EXT(AMD_vertex_shader_viewport_index
, true, false, AMD_vertex_shader_viewport_index
),
602 EXT(EXT_draw_buffers
, false, true, dummy_true
),
603 EXT(EXT_separate_shader_objects
, false, true, dummy_true
),
604 EXT(EXT_shader_integer_mix
, true, true, EXT_shader_integer_mix
),
605 EXT(EXT_texture_array
, true, false, EXT_texture_array
),
612 * Determine whether a given extension is compatible with the target,
613 * API, and extension information in the current parser state.
615 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state
*
618 /* Check that this extension matches whether we are compiling
619 * for desktop GL or GLES.
621 if (state
->es_shader
) {
622 if (!this->avail_in_ES
) return false;
624 if (!this->avail_in_GL
) return false;
627 /* Check that this extension is supported by the OpenGL
630 * Note: the ->* operator indexes into state->extensions by the
631 * offset this->supported_flag. See
632 * _mesa_glsl_extension::supported_flag for more info.
634 return state
->extensions
->*(this->supported_flag
);
638 * Set the appropriate flags in the parser state to establish the
639 * given behavior for this extension.
641 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state
*state
,
642 ext_behavior behavior
) const
644 /* Note: the ->* operator indexes into state by the
645 * offsets this->enable_flag and this->warn_flag. See
646 * _mesa_glsl_extension::supported_flag for more info.
648 state
->*(this->enable_flag
) = (behavior
!= extension_disable
);
649 state
->*(this->warn_flag
) = (behavior
== extension_warn
);
653 * Find an extension by name in _mesa_glsl_supported_extensions. If
654 * the name is not found, return NULL.
656 static const _mesa_glsl_extension
*find_extension(const char *name
)
658 for (unsigned i
= 0; i
< ARRAY_SIZE(_mesa_glsl_supported_extensions
); ++i
) {
659 if (strcmp(name
, _mesa_glsl_supported_extensions
[i
].name
) == 0) {
660 return &_mesa_glsl_supported_extensions
[i
];
668 _mesa_glsl_process_extension(const char *name
, YYLTYPE
*name_locp
,
669 const char *behavior_string
, YYLTYPE
*behavior_locp
,
670 _mesa_glsl_parse_state
*state
)
672 ext_behavior behavior
;
673 if (strcmp(behavior_string
, "warn") == 0) {
674 behavior
= extension_warn
;
675 } else if (strcmp(behavior_string
, "require") == 0) {
676 behavior
= extension_require
;
677 } else if (strcmp(behavior_string
, "enable") == 0) {
678 behavior
= extension_enable
;
679 } else if (strcmp(behavior_string
, "disable") == 0) {
680 behavior
= extension_disable
;
682 _mesa_glsl_error(behavior_locp
, state
,
683 "unknown extension behavior `%s'",
688 if (strcmp(name
, "all") == 0) {
689 if ((behavior
== extension_enable
) || (behavior
== extension_require
)) {
690 _mesa_glsl_error(name_locp
, state
, "cannot %s all extensions",
691 (behavior
== extension_enable
)
692 ? "enable" : "require");
696 i
< ARRAY_SIZE(_mesa_glsl_supported_extensions
); ++i
) {
697 const _mesa_glsl_extension
*extension
698 = &_mesa_glsl_supported_extensions
[i
];
699 if (extension
->compatible_with_state(state
)) {
700 _mesa_glsl_supported_extensions
[i
].set_flags(state
, behavior
);
705 const _mesa_glsl_extension
*extension
= find_extension(name
);
706 if (extension
&& extension
->compatible_with_state(state
)) {
707 extension
->set_flags(state
, behavior
);
709 static const char fmt
[] = "extension `%s' unsupported in %s shader";
711 if (behavior
== extension_require
) {
712 _mesa_glsl_error(name_locp
, state
, fmt
,
713 name
, _mesa_shader_stage_to_string(state
->stage
));
716 _mesa_glsl_warning(name_locp
, state
, fmt
,
717 name
, _mesa_shader_stage_to_string(state
->stage
));
727 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
728 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
729 * (process_array_constructor, et al) sufficient information to do type
732 * Operates on assignments involving an aggregate initializer. E.g.,
734 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
736 * or more ridiculously,
749 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
750 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
755 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
756 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
762 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
763 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
769 * This pass is necessary because the right-hand side of <type> e = { ... }
770 * doesn't contain sufficient information to determine if the types match.
773 _mesa_ast_set_aggregate_type(const glsl_type
*type
,
774 ast_expression
*expr
)
776 ast_aggregate_initializer
*ai
= (ast_aggregate_initializer
*)expr
;
777 ai
->constructor_type
= type
;
779 /* If the aggregate is an array, recursively set its elements' types. */
780 if (type
->is_array()) {
781 /* Each array element has the type type->element_type().
783 * E.g., if <type> if struct S[2] we want to set each element's type to
786 for (exec_node
*expr_node
= ai
->expressions
.head
;
787 !expr_node
->is_tail_sentinel();
788 expr_node
= expr_node
->next
) {
789 ast_expression
*expr
= exec_node_data(ast_expression
, expr_node
,
792 if (expr
->oper
== ast_aggregate
)
793 _mesa_ast_set_aggregate_type(type
->element_type(), expr
);
796 /* If the aggregate is a struct, recursively set its fields' types. */
797 } else if (type
->is_record()) {
798 exec_node
*expr_node
= ai
->expressions
.head
;
800 /* Iterate through the struct's fields. */
801 for (unsigned i
= 0; !expr_node
->is_tail_sentinel() && i
< type
->length
;
802 i
++, expr_node
= expr_node
->next
) {
803 ast_expression
*expr
= exec_node_data(ast_expression
, expr_node
,
806 if (expr
->oper
== ast_aggregate
) {
807 _mesa_ast_set_aggregate_type(type
->fields
.structure
[i
].type
, expr
);
810 /* If the aggregate is a matrix, set its columns' types. */
811 } else if (type
->is_matrix()) {
812 for (exec_node
*expr_node
= ai
->expressions
.head
;
813 !expr_node
->is_tail_sentinel();
814 expr_node
= expr_node
->next
) {
815 ast_expression
*expr
= exec_node_data(ast_expression
, expr_node
,
818 if (expr
->oper
== ast_aggregate
)
819 _mesa_ast_set_aggregate_type(type
->column_type(), expr
);
826 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier
*q
)
828 if (q
->flags
.q
.constant
)
831 if (q
->flags
.q
.invariant
)
832 printf("invariant ");
834 if (q
->flags
.q
.attribute
)
835 printf("attribute ");
837 if (q
->flags
.q
.varying
)
840 if (q
->flags
.q
.in
&& q
->flags
.q
.out
)
850 if (q
->flags
.q
.centroid
)
852 if (q
->flags
.q
.sample
)
854 if (q
->flags
.q
.uniform
)
856 if (q
->flags
.q
.smooth
)
860 if (q
->flags
.q
.noperspective
)
861 printf("noperspective ");
866 ast_node::print(void) const
868 printf("unhandled node ");
872 ast_node::ast_node(void)
874 this->location
.source
= 0;
875 this->location
.first_line
= 0;
876 this->location
.first_column
= 0;
877 this->location
.last_line
= 0;
878 this->location
.last_column
= 0;
883 ast_opt_array_dimensions_print(const ast_array_specifier
*array_specifier
)
886 array_specifier
->print();
891 ast_compound_statement::print(void) const
895 foreach_list_typed(ast_node
, ast
, link
, &this->statements
) {
903 ast_compound_statement::ast_compound_statement(int new_scope
,
904 ast_node
*statements
)
906 this->new_scope
= new_scope
;
908 if (statements
!= NULL
) {
909 this->statements
.push_degenerate_list_at_head(&statements
->link
);
915 ast_expression::print(void) const
929 subexpressions
[0]->print();
930 printf("%s ", operator_string(oper
));
931 subexpressions
[1]->print();
934 case ast_field_selection
:
935 subexpressions
[0]->print();
936 printf(". %s ", primary_expression
.identifier
);
945 printf("%s ", operator_string(oper
));
946 subexpressions
[0]->print();
951 subexpressions
[0]->print();
952 printf("%s ", operator_string(oper
));
955 case ast_conditional
:
956 subexpressions
[0]->print();
958 subexpressions
[1]->print();
960 subexpressions
[2]->print();
963 case ast_array_index
:
964 subexpressions
[0]->print();
966 subexpressions
[1]->print();
970 case ast_function_call
: {
971 subexpressions
[0]->print();
974 foreach_list_typed (ast_node
, ast
, link
, &this->expressions
) {
975 if (&ast
->link
!= this->expressions
.get_head())
986 printf("%s ", primary_expression
.identifier
);
989 case ast_int_constant
:
990 printf("%d ", primary_expression
.int_constant
);
993 case ast_uint_constant
:
994 printf("%u ", primary_expression
.uint_constant
);
997 case ast_float_constant
:
998 printf("%f ", primary_expression
.float_constant
);
1001 case ast_double_constant
:
1002 printf("%f ", primary_expression
.double_constant
);
1005 case ast_bool_constant
:
1007 primary_expression
.bool_constant
1008 ? "true" : "false");
1011 case ast_sequence
: {
1013 foreach_list_typed (ast_node
, ast
, link
, & this->expressions
) {
1014 if (&ast
->link
!= this->expressions
.get_head())
1023 case ast_aggregate
: {
1025 foreach_list_typed (ast_node
, ast
, link
, & this->expressions
) {
1026 if (&ast
->link
!= this->expressions
.get_head())
1041 ast_expression::ast_expression(int oper
,
1042 ast_expression
*ex0
,
1043 ast_expression
*ex1
,
1044 ast_expression
*ex2
) :
1045 primary_expression()
1047 this->oper
= ast_operators(oper
);
1048 this->subexpressions
[0] = ex0
;
1049 this->subexpressions
[1] = ex1
;
1050 this->subexpressions
[2] = ex2
;
1051 this->non_lvalue_description
= NULL
;
1056 ast_expression_statement::print(void) const
1059 expression
->print();
1065 ast_expression_statement::ast_expression_statement(ast_expression
*ex
) :
1073 ast_function::print(void) const
1075 return_type
->print();
1076 printf(" %s (", identifier
);
1078 foreach_list_typed(ast_node
, ast
, link
, & this->parameters
) {
1086 ast_function::ast_function(void)
1087 : return_type(NULL
), identifier(NULL
), is_definition(false),
1095 ast_fully_specified_type::print(void) const
1097 _mesa_ast_type_qualifier_print(& qualifier
);
1103 ast_parameter_declarator::print(void) const
1107 printf("%s ", identifier
);
1108 ast_opt_array_dimensions_print(array_specifier
);
1113 ast_function_definition::print(void) const
1121 ast_declaration::print(void) const
1123 printf("%s ", identifier
);
1124 ast_opt_array_dimensions_print(array_specifier
);
1128 initializer
->print();
1133 ast_declaration::ast_declaration(const char *identifier
,
1134 ast_array_specifier
*array_specifier
,
1135 ast_expression
*initializer
)
1137 this->identifier
= identifier
;
1138 this->array_specifier
= array_specifier
;
1139 this->initializer
= initializer
;
1144 ast_declarator_list::print(void) const
1146 assert(type
|| invariant
);
1151 printf("invariant ");
1155 foreach_list_typed (ast_node
, ast
, link
, & this->declarations
) {
1156 if (&ast
->link
!= this->declarations
.get_head())
1166 ast_declarator_list::ast_declarator_list(ast_fully_specified_type
*type
)
1169 this->invariant
= false;
1170 this->precise
= false;
1174 ast_jump_statement::print(void) const
1178 printf("continue; ");
1185 if (opt_return_value
)
1186 opt_return_value
->print();
1191 printf("discard; ");
1197 ast_jump_statement::ast_jump_statement(int mode
, ast_expression
*return_value
)
1198 : opt_return_value(NULL
)
1200 this->mode
= ast_jump_modes(mode
);
1202 if (mode
== ast_return
)
1203 opt_return_value
= return_value
;
1208 ast_selection_statement::print(void) const
1214 then_statement
->print();
1216 if (else_statement
) {
1218 else_statement
->print();
1224 ast_selection_statement::ast_selection_statement(ast_expression
*condition
,
1225 ast_node
*then_statement
,
1226 ast_node
*else_statement
)
1228 this->condition
= condition
;
1229 this->then_statement
= then_statement
;
1230 this->else_statement
= else_statement
;
1235 ast_switch_statement::print(void) const
1237 printf("switch ( ");
1238 test_expression
->print();
1245 ast_switch_statement::ast_switch_statement(ast_expression
*test_expression
,
1248 this->test_expression
= test_expression
;
1254 ast_switch_body::print(void) const
1257 if (stmts
!= NULL
) {
1264 ast_switch_body::ast_switch_body(ast_case_statement_list
*stmts
)
1266 this->stmts
= stmts
;
1270 void ast_case_label::print(void) const
1272 if (test_value
!= NULL
) {
1274 test_value
->print();
1277 printf("default: ");
1282 ast_case_label::ast_case_label(ast_expression
*test_value
)
1284 this->test_value
= test_value
;
1288 void ast_case_label_list::print(void) const
1290 foreach_list_typed(ast_node
, ast
, link
, & this->labels
) {
1297 ast_case_label_list::ast_case_label_list(void)
1302 void ast_case_statement::print(void) const
1305 foreach_list_typed(ast_node
, ast
, link
, & this->stmts
) {
1312 ast_case_statement::ast_case_statement(ast_case_label_list
*labels
)
1314 this->labels
= labels
;
1318 void ast_case_statement_list::print(void) const
1320 foreach_list_typed(ast_node
, ast
, link
, & this->cases
) {
1326 ast_case_statement_list::ast_case_statement_list(void)
1332 ast_iteration_statement::print(void) const
1338 init_statement
->print();
1345 if (rest_expression
)
1346 rest_expression
->print();
1372 ast_iteration_statement::ast_iteration_statement(int mode
,
1374 ast_node
*condition
,
1375 ast_expression
*rest_expression
,
1378 this->mode
= ast_iteration_modes(mode
);
1379 this->init_statement
= init
;
1380 this->condition
= condition
;
1381 this->rest_expression
= rest_expression
;
1387 ast_struct_specifier::print(void) const
1389 printf("struct %s { ", name
);
1390 foreach_list_typed(ast_node
, ast
, link
, &this->declarations
) {
1397 ast_struct_specifier::ast_struct_specifier(const char *identifier
,
1398 ast_declarator_list
*declarator_list
)
1400 if (identifier
== NULL
) {
1401 static mtx_t mutex
= _MTX_INITIALIZER_NP
;
1402 static unsigned anon_count
= 1;
1406 count
= anon_count
++;
1409 identifier
= ralloc_asprintf(this, "#anon_struct_%04x", count
);
1412 this->declarations
.push_degenerate_list_at_head(&declarator_list
->link
);
1413 is_declaration
= true;
1417 set_shader_inout_layout(struct gl_shader
*shader
,
1418 struct _mesa_glsl_parse_state
*state
)
1420 if (shader
->Stage
!= MESA_SHADER_GEOMETRY
) {
1421 /* Should have been prevented by the parser. */
1422 assert(!state
->in_qualifier
->flags
.i
);
1423 assert(!state
->out_qualifier
->flags
.i
);
1426 if (shader
->Stage
!= MESA_SHADER_COMPUTE
) {
1427 /* Should have been prevented by the parser. */
1428 assert(!state
->cs_input_local_size_specified
);
1431 if (shader
->Stage
!= MESA_SHADER_FRAGMENT
) {
1432 /* Should have been prevented by the parser. */
1433 assert(!state
->fs_uses_gl_fragcoord
);
1434 assert(!state
->fs_redeclares_gl_fragcoord
);
1435 assert(!state
->fs_pixel_center_integer
);
1436 assert(!state
->fs_origin_upper_left
);
1437 assert(!state
->fs_early_fragment_tests
);
1440 switch (shader
->Stage
) {
1441 case MESA_SHADER_GEOMETRY
:
1442 shader
->Geom
.VerticesOut
= 0;
1443 if (state
->out_qualifier
->flags
.q
.max_vertices
)
1444 shader
->Geom
.VerticesOut
= state
->out_qualifier
->max_vertices
;
1446 if (state
->gs_input_prim_type_specified
) {
1447 shader
->Geom
.InputType
= state
->in_qualifier
->prim_type
;
1449 shader
->Geom
.InputType
= PRIM_UNKNOWN
;
1452 if (state
->out_qualifier
->flags
.q
.prim_type
) {
1453 shader
->Geom
.OutputType
= state
->out_qualifier
->prim_type
;
1455 shader
->Geom
.OutputType
= PRIM_UNKNOWN
;
1458 shader
->Geom
.Invocations
= 0;
1459 if (state
->in_qualifier
->flags
.q
.invocations
)
1460 shader
->Geom
.Invocations
= state
->in_qualifier
->invocations
;
1463 case MESA_SHADER_COMPUTE
:
1464 if (state
->cs_input_local_size_specified
) {
1465 for (int i
= 0; i
< 3; i
++)
1466 shader
->Comp
.LocalSize
[i
] = state
->cs_input_local_size
[i
];
1468 for (int i
= 0; i
< 3; i
++)
1469 shader
->Comp
.LocalSize
[i
] = 0;
1473 case MESA_SHADER_FRAGMENT
:
1474 shader
->redeclares_gl_fragcoord
= state
->fs_redeclares_gl_fragcoord
;
1475 shader
->uses_gl_fragcoord
= state
->fs_uses_gl_fragcoord
;
1476 shader
->pixel_center_integer
= state
->fs_pixel_center_integer
;
1477 shader
->origin_upper_left
= state
->fs_origin_upper_left
;
1478 shader
->ARB_fragment_coord_conventions_enable
=
1479 state
->ARB_fragment_coord_conventions_enable
;
1480 shader
->EarlyFragmentTests
= state
->fs_early_fragment_tests
;
1484 /* Nothing to do. */
1492 _mesa_glsl_compile_shader(struct gl_context
*ctx
, struct gl_shader
*shader
,
1493 bool dump_ast
, bool dump_hir
)
1495 struct _mesa_glsl_parse_state
*state
=
1496 new(shader
) _mesa_glsl_parse_state(ctx
, shader
->Stage
, shader
);
1497 const char *source
= shader
->Source
;
1499 if (ctx
->Const
.GenerateTemporaryNames
)
1500 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names
,
1503 state
->error
= glcpp_preprocess(state
, &source
, &state
->info_log
,
1504 &ctx
->Extensions
, ctx
);
1506 if (!state
->error
) {
1507 _mesa_glsl_lexer_ctor(state
, source
);
1508 _mesa_glsl_parse(state
);
1509 _mesa_glsl_lexer_dtor(state
);
1513 foreach_list_typed(ast_node
, ast
, link
, &state
->translation_unit
) {
1519 ralloc_free(shader
->ir
);
1520 shader
->ir
= new(shader
) exec_list
;
1521 if (!state
->error
&& !state
->translation_unit
.is_empty())
1522 _mesa_ast_to_hir(shader
->ir
, state
);
1524 if (!state
->error
) {
1525 validate_ir_tree(shader
->ir
);
1527 /* Print out the unoptimized IR. */
1529 _mesa_print_ir(stdout
, shader
->ir
, state
);
1534 if (!state
->error
&& !shader
->ir
->is_empty()) {
1535 struct gl_shader_compiler_options
*options
=
1536 &ctx
->Const
.ShaderCompilerOptions
[shader
->Stage
];
1538 /* Do some optimization at compile time to reduce shader IR size
1539 * and reduce later work if the same shader is linked multiple times
1541 while (do_common_optimization(shader
->ir
, false, false, options
,
1542 ctx
->Const
.NativeIntegers
))
1545 validate_ir_tree(shader
->ir
);
1547 enum ir_variable_mode other
;
1548 switch (shader
->Stage
) {
1549 case MESA_SHADER_VERTEX
:
1550 other
= ir_var_shader_in
;
1552 case MESA_SHADER_FRAGMENT
:
1553 other
= ir_var_shader_out
;
1556 /* Something invalid to ensure optimize_dead_builtin_uniforms
1557 * doesn't remove anything other than uniforms or constants.
1559 other
= ir_var_mode_count
;
1563 optimize_dead_builtin_variables(shader
->ir
, other
);
1565 validate_ir_tree(shader
->ir
);
1568 if (shader
->InfoLog
)
1569 ralloc_free(shader
->InfoLog
);
1571 shader
->symbols
= new(shader
->ir
) glsl_symbol_table
;
1572 shader
->CompileStatus
= !state
->error
;
1573 shader
->InfoLog
= state
->info_log
;
1574 shader
->Version
= state
->language_version
;
1575 shader
->IsES
= state
->es_shader
;
1576 shader
->uses_builtin_functions
= state
->uses_builtin_functions
;
1579 set_shader_inout_layout(shader
, state
);
1581 /* Retain any live IR, but trash the rest. */
1582 reparent_ir(shader
->ir
, shader
->ir
);
1584 /* Destroy the symbol table. Create a new symbol table that contains only
1585 * the variables and functions that still exist in the IR. The symbol
1586 * table will be used later during linking.
1588 * There must NOT be any freed objects still referenced by the symbol
1589 * table. That could cause the linker to dereference freed memory.
1591 * We don't have to worry about types or interface-types here because those
1592 * are fly-weights that are looked up by glsl_type.
1594 foreach_in_list (ir_instruction
, ir
, shader
->ir
) {
1595 switch (ir
->ir_type
) {
1596 case ir_type_function
:
1597 shader
->symbols
->add_function((ir_function
*) ir
);
1599 case ir_type_variable
: {
1600 ir_variable
*const var
= (ir_variable
*) ir
;
1602 if (var
->data
.mode
!= ir_var_temporary
)
1603 shader
->symbols
->add_variable(var
);
1611 delete state
->symbols
;
1617 * Do the set of common optimizations passes
1619 * \param ir List of instructions to be optimized
1620 * \param linked Is the shader linked? This enables
1621 * optimizations passes that remove code at
1622 * global scope and could cause linking to
1624 * \param uniform_locations_assigned Have locations already been assigned for
1625 * uniforms? This prevents the declarations
1626 * of unused uniforms from being removed.
1627 * The setting of this flag only matters if
1628 * \c linked is \c true.
1629 * \param max_unroll_iterations Maximum number of loop iterations to be
1630 * unrolled. Setting to 0 disables loop
1632 * \param options The driver's preferred shader options.
1635 do_common_optimization(exec_list
*ir
, bool linked
,
1636 bool uniform_locations_assigned
,
1637 const struct gl_shader_compiler_options
*options
,
1638 bool native_integers
)
1640 GLboolean progress
= GL_FALSE
;
1642 progress
= lower_instructions(ir
, SUB_TO_ADD_NEG
) || progress
;
1645 progress
= do_function_inlining(ir
) || progress
;
1646 progress
= do_dead_functions(ir
) || progress
;
1647 progress
= do_structure_splitting(ir
) || progress
;
1649 progress
= do_if_simplification(ir
) || progress
;
1650 progress
= opt_flatten_nested_if_blocks(ir
) || progress
;
1651 progress
= opt_conditional_discard(ir
) || progress
;
1652 progress
= do_copy_propagation(ir
) || progress
;
1653 progress
= do_copy_propagation_elements(ir
) || progress
;
1655 if (options
->OptimizeForAOS
&& !linked
)
1656 progress
= opt_flip_matrices(ir
) || progress
;
1658 if (linked
&& options
->OptimizeForAOS
) {
1659 progress
= do_vectorize(ir
) || progress
;
1663 progress
= do_dead_code(ir
, uniform_locations_assigned
) || progress
;
1665 progress
= do_dead_code_unlinked(ir
) || progress
;
1666 progress
= do_dead_code_local(ir
) || progress
;
1667 progress
= do_tree_grafting(ir
) || progress
;
1668 progress
= do_constant_propagation(ir
) || progress
;
1670 progress
= do_constant_variable(ir
) || progress
;
1672 progress
= do_constant_variable_unlinked(ir
) || progress
;
1673 progress
= do_constant_folding(ir
) || progress
;
1674 progress
= do_minmax_prune(ir
) || progress
;
1675 progress
= do_cse(ir
) || progress
;
1676 progress
= do_rebalance_tree(ir
) || progress
;
1677 progress
= do_algebraic(ir
, native_integers
, options
) || progress
;
1678 progress
= do_lower_jumps(ir
) || progress
;
1679 progress
= do_vec_index_to_swizzle(ir
) || progress
;
1680 progress
= lower_vector_insert(ir
, false) || progress
;
1681 progress
= do_swizzle_swizzle(ir
) || progress
;
1682 progress
= do_noop_swizzle(ir
) || progress
;
1684 progress
= optimize_split_arrays(ir
, linked
) || progress
;
1685 progress
= optimize_redundant_jumps(ir
) || progress
;
1687 loop_state
*ls
= analyze_loop_variables(ir
);
1688 if (ls
->loop_found
) {
1689 progress
= set_loop_controls(ir
, ls
) || progress
;
1690 progress
= unroll_loops(ir
, ls
, options
) || progress
;
1700 * To be called at GL teardown time, this frees compiler datastructures.
1702 * After calling this, any previously compiled shaders and shader
1703 * programs would be invalid. So this should happen at approximately
1707 _mesa_destroy_shader_compiler(void)
1709 _mesa_destroy_shader_compiler_caches();
1711 _mesa_glsl_release_types();
1715 * Releases compiler caches to trade off performance for memory.
1717 * Intended to be used with glReleaseShaderCompiler().
1720 _mesa_destroy_shader_compiler_caches(void)
1722 _mesa_glsl_release_builtin_functions();