c14481df1743482a3626620e750237e73a088e25
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/shaderobj.h"
31 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
32 #include "util/ralloc.h"
33 #include "ast.h"
34 #include "glsl_parser_extras.h"
35 #include "glsl_parser.h"
36 #include "ir_optimization.h"
37 #include "loop_analysis.h"
38
39 /**
40 * Format a short human-readable description of the given GLSL version.
41 */
42 const char *
43 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
44 {
45 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
46 version / 100, version % 100);
47 }
48
49
50 static const unsigned known_desktop_glsl_versions[] =
51 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
52
53
54 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
55 gl_shader_stage stage,
56 void *mem_ctx)
57 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
58 switch_state()
59 {
60 assert(stage < MESA_SHADER_STAGES);
61 this->stage = stage;
62
63 this->scanner = NULL;
64 this->translation_unit.make_empty();
65 this->symbols = new(mem_ctx) glsl_symbol_table;
66
67 this->info_log = ralloc_strdup(mem_ctx, "");
68 this->error = false;
69 this->loop_nesting_ast = NULL;
70
71 this->struct_specifier_depth = 0;
72
73 this->uses_builtin_functions = false;
74
75 /* Set default language version and extensions */
76 this->language_version = 110;
77 this->forced_language_version = ctx->Const.ForceGLSLVersion;
78 this->es_shader = false;
79 this->ARB_texture_rectangle_enable = true;
80
81 /* OpenGL ES 2.0 has different defaults from desktop GL. */
82 if (ctx->API == API_OPENGLES2) {
83 this->language_version = 100;
84 this->es_shader = true;
85 this->ARB_texture_rectangle_enable = false;
86 }
87
88 this->extensions = &ctx->Extensions;
89
90 this->Const.MaxLights = ctx->Const.MaxLights;
91 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
92 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
93 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
94 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
95 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
96 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
97 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
98 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
99 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
100 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
101 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
102
103 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
104
105 /* 1.50 constants */
106 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
107 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
108 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
109 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
110 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
111 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
112 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
113 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
114
115 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
116 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
117 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
118 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
119 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
120 this->Const.MaxVertexAtomicCounterBuffers =
121 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
122 this->Const.MaxGeometryAtomicCounterBuffers =
123 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
124 this->Const.MaxFragmentAtomicCounterBuffers =
125 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
126 this->Const.MaxCombinedAtomicCounterBuffers =
127 ctx->Const.MaxCombinedAtomicBuffers;
128 this->Const.MaxAtomicCounterBufferSize =
129 ctx->Const.MaxAtomicBufferSize;
130
131 /* Compute shader constants */
132 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
133 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
134 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
135 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
136
137 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
138 this->Const.MaxCombinedImageUnitsAndFragmentOutputs = ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs;
139 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
140 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
141 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
142 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
143 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
144
145 /* ARB_viewport_array */
146 this->Const.MaxViewports = ctx->Const.MaxViewports;
147
148 this->current_function = NULL;
149 this->toplevel_ir = NULL;
150 this->found_return = false;
151 this->all_invariant = false;
152 this->user_structures = NULL;
153 this->num_user_structures = 0;
154
155 /* supported_versions should be large enough to support the known desktop
156 * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
157 */
158 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 3) ==
159 ARRAY_SIZE(this->supported_versions));
160
161 /* Populate the list of supported GLSL versions */
162 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
163 * the OpenGL 3.2 Core context is supported, this logic will need
164 * change. Older versions of GLSL are no longer supported
165 * outside the compatibility contexts of 3.x.
166 */
167 this->num_supported_versions = 0;
168 if (_mesa_is_desktop_gl(ctx)) {
169 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
170 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
171 this->supported_versions[this->num_supported_versions].ver
172 = known_desktop_glsl_versions[i];
173 this->supported_versions[this->num_supported_versions].es = false;
174 this->num_supported_versions++;
175 }
176 }
177 }
178 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
179 this->supported_versions[this->num_supported_versions].ver = 100;
180 this->supported_versions[this->num_supported_versions].es = true;
181 this->num_supported_versions++;
182 }
183 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
184 this->supported_versions[this->num_supported_versions].ver = 300;
185 this->supported_versions[this->num_supported_versions].es = true;
186 this->num_supported_versions++;
187 }
188 if (_mesa_is_gles31(ctx)) {
189 this->supported_versions[this->num_supported_versions].ver = 310;
190 this->supported_versions[this->num_supported_versions].es = true;
191 this->num_supported_versions++;
192 }
193
194 /* Create a string for use in error messages to tell the user which GLSL
195 * versions are supported.
196 */
197 char *supported = ralloc_strdup(this, "");
198 for (unsigned i = 0; i < this->num_supported_versions; i++) {
199 unsigned ver = this->supported_versions[i].ver;
200 const char *const prefix = (i == 0)
201 ? ""
202 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
203 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
204
205 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
206 prefix,
207 ver / 100, ver % 100,
208 suffix);
209 }
210
211 this->supported_version_string = supported;
212
213 if (ctx->Const.ForceGLSLExtensionsWarn)
214 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
215
216 this->default_uniform_qualifier = new(this) ast_type_qualifier();
217 this->default_uniform_qualifier->flags.q.shared = 1;
218 this->default_uniform_qualifier->flags.q.column_major = 1;
219
220 this->fs_uses_gl_fragcoord = false;
221 this->fs_redeclares_gl_fragcoord = false;
222 this->fs_origin_upper_left = false;
223 this->fs_pixel_center_integer = false;
224 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
225
226 this->gs_input_prim_type_specified = false;
227 this->gs_input_size = 0;
228 this->in_qualifier = new(this) ast_type_qualifier();
229 this->out_qualifier = new(this) ast_type_qualifier();
230 this->fs_early_fragment_tests = false;
231 memset(this->atomic_counter_offsets, 0,
232 sizeof(this->atomic_counter_offsets));
233 this->allow_extension_directive_midshader =
234 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
235 }
236
237 /**
238 * Determine whether the current GLSL version is sufficiently high to support
239 * a certain feature, and generate an error message if it isn't.
240 *
241 * \param required_glsl_version and \c required_glsl_es_version are
242 * interpreted as they are in _mesa_glsl_parse_state::is_version().
243 *
244 * \param locp is the parser location where the error should be reported.
245 *
246 * \param fmt (and additional arguments) constitute a printf-style error
247 * message to report if the version check fails. Information about the
248 * current and required GLSL versions will be appended. So, for example, if
249 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
250 * "foo unsupported") is called, the error message will be "foo unsupported in
251 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
252 */
253 bool
254 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
255 unsigned required_glsl_es_version,
256 YYLTYPE *locp, const char *fmt, ...)
257 {
258 if (this->is_version(required_glsl_version, required_glsl_es_version))
259 return true;
260
261 va_list args;
262 va_start(args, fmt);
263 char *problem = ralloc_vasprintf(this, fmt, args);
264 va_end(args);
265 const char *glsl_version_string
266 = glsl_compute_version_string(this, false, required_glsl_version);
267 const char *glsl_es_version_string
268 = glsl_compute_version_string(this, true, required_glsl_es_version);
269 const char *requirement_string = "";
270 if (required_glsl_version && required_glsl_es_version) {
271 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
272 glsl_version_string,
273 glsl_es_version_string);
274 } else if (required_glsl_version) {
275 requirement_string = ralloc_asprintf(this, " (%s required)",
276 glsl_version_string);
277 } else if (required_glsl_es_version) {
278 requirement_string = ralloc_asprintf(this, " (%s required)",
279 glsl_es_version_string);
280 }
281 _mesa_glsl_error(locp, this, "%s in %s%s",
282 problem, this->get_version_string(),
283 requirement_string);
284
285 return false;
286 }
287
288 /**
289 * Process a GLSL #version directive.
290 *
291 * \param version is the integer that follows the #version token.
292 *
293 * \param ident is a string identifier that follows the integer, if any is
294 * present. Otherwise NULL.
295 */
296 void
297 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
298 const char *ident)
299 {
300 bool es_token_present = false;
301 if (ident) {
302 if (strcmp(ident, "es") == 0) {
303 es_token_present = true;
304 } else if (version >= 150) {
305 if (strcmp(ident, "core") == 0) {
306 /* Accept the token. There's no need to record that this is
307 * a core profile shader since that's the only profile we support.
308 */
309 } else if (strcmp(ident, "compatibility") == 0) {
310 _mesa_glsl_error(locp, this,
311 "the compatibility profile is not supported");
312 } else {
313 _mesa_glsl_error(locp, this,
314 "\"%s\" is not a valid shading language profile; "
315 "if present, it must be \"core\"", ident);
316 }
317 } else {
318 _mesa_glsl_error(locp, this,
319 "illegal text following version number");
320 }
321 }
322
323 this->es_shader = es_token_present;
324 if (version == 100) {
325 if (es_token_present) {
326 _mesa_glsl_error(locp, this,
327 "GLSL 1.00 ES should be selected using "
328 "`#version 100'");
329 } else {
330 this->es_shader = true;
331 }
332 }
333
334 if (this->es_shader) {
335 this->ARB_texture_rectangle_enable = false;
336 }
337
338 if (this->forced_language_version)
339 this->language_version = this->forced_language_version;
340 else
341 this->language_version = version;
342
343 bool supported = false;
344 for (unsigned i = 0; i < this->num_supported_versions; i++) {
345 if (this->supported_versions[i].ver == this->language_version
346 && this->supported_versions[i].es == this->es_shader) {
347 supported = true;
348 break;
349 }
350 }
351
352 if (!supported) {
353 _mesa_glsl_error(locp, this, "%s is not supported. "
354 "Supported versions are: %s",
355 this->get_version_string(),
356 this->supported_version_string);
357
358 /* On exit, the language_version must be set to a valid value.
359 * Later calls to _mesa_glsl_initialize_types will misbehave if
360 * the version is invalid.
361 */
362 switch (this->ctx->API) {
363 case API_OPENGL_COMPAT:
364 case API_OPENGL_CORE:
365 this->language_version = this->ctx->Const.GLSLVersion;
366 break;
367
368 case API_OPENGLES:
369 assert(!"Should not get here.");
370 /* FALLTHROUGH */
371
372 case API_OPENGLES2:
373 this->language_version = 100;
374 break;
375 }
376 }
377 }
378
379
380 /**
381 * Translate a gl_shader_stage to a short shader stage name for debug
382 * printouts and error messages.
383 */
384 const char *
385 _mesa_shader_stage_to_string(unsigned stage)
386 {
387 switch (stage) {
388 case MESA_SHADER_VERTEX: return "vertex";
389 case MESA_SHADER_FRAGMENT: return "fragment";
390 case MESA_SHADER_GEOMETRY: return "geometry";
391 case MESA_SHADER_COMPUTE: return "compute";
392 }
393
394 unreachable("Unknown shader stage.");
395 }
396
397 /**
398 * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
399 * for debug printouts and error messages.
400 */
401 const char *
402 _mesa_shader_stage_to_abbrev(unsigned stage)
403 {
404 switch (stage) {
405 case MESA_SHADER_VERTEX: return "VS";
406 case MESA_SHADER_FRAGMENT: return "FS";
407 case MESA_SHADER_GEOMETRY: return "GS";
408 case MESA_SHADER_COMPUTE: return "CS";
409 }
410
411 unreachable("Unknown shader stage.");
412 }
413
414 /* This helper function will append the given message to the shader's
415 info log and report it via GL_ARB_debug_output. Per that extension,
416 'type' is one of the enum values classifying the message, and
417 'id' is the implementation-defined ID of the given message. */
418 static void
419 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
420 GLenum type, const char *fmt, va_list ap)
421 {
422 bool error = (type == MESA_DEBUG_TYPE_ERROR);
423 GLuint msg_id = 0;
424
425 assert(state->info_log != NULL);
426
427 /* Get the offset that the new message will be written to. */
428 int msg_offset = strlen(state->info_log);
429
430 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
431 locp->source,
432 locp->first_line,
433 locp->first_column,
434 error ? "error" : "warning");
435 ralloc_vasprintf_append(&state->info_log, fmt, ap);
436
437 const char *const msg = &state->info_log[msg_offset];
438 struct gl_context *ctx = state->ctx;
439
440 /* Report the error via GL_ARB_debug_output. */
441 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
442
443 ralloc_strcat(&state->info_log, "\n");
444 }
445
446 void
447 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
448 const char *fmt, ...)
449 {
450 va_list ap;
451
452 state->error = true;
453
454 va_start(ap, fmt);
455 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
456 va_end(ap);
457 }
458
459
460 void
461 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
462 const char *fmt, ...)
463 {
464 va_list ap;
465
466 va_start(ap, fmt);
467 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
468 va_end(ap);
469 }
470
471
472 /**
473 * Enum representing the possible behaviors that can be specified in
474 * an #extension directive.
475 */
476 enum ext_behavior {
477 extension_disable,
478 extension_enable,
479 extension_require,
480 extension_warn
481 };
482
483 /**
484 * Element type for _mesa_glsl_supported_extensions
485 */
486 struct _mesa_glsl_extension {
487 /**
488 * Name of the extension when referred to in a GLSL extension
489 * statement
490 */
491 const char *name;
492
493 /** True if this extension is available to desktop GL shaders */
494 bool avail_in_GL;
495
496 /** True if this extension is available to GLES shaders */
497 bool avail_in_ES;
498
499 /**
500 * Flag in the gl_extensions struct indicating whether this
501 * extension is supported by the driver, or
502 * &gl_extensions::dummy_true if supported by all drivers.
503 *
504 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
505 * member" type, the type-safe alternative to the "offsetof" macro.
506 * In a nutshell:
507 *
508 * - foo bar::* p declares p to be an "offset" to a field of type
509 * foo that exists within struct bar
510 * - &bar::baz computes the "offset" of field baz within struct bar
511 * - x.*p accesses the field of x that exists at "offset" p
512 * - x->*p is equivalent to (*x).*p
513 */
514 const GLboolean gl_extensions::* supported_flag;
515
516 /**
517 * Flag in the _mesa_glsl_parse_state struct that should be set
518 * when this extension is enabled.
519 *
520 * See note in _mesa_glsl_extension::supported_flag about "pointer
521 * to member" types.
522 */
523 bool _mesa_glsl_parse_state::* enable_flag;
524
525 /**
526 * Flag in the _mesa_glsl_parse_state struct that should be set
527 * when the shader requests "warn" behavior for this extension.
528 *
529 * See note in _mesa_glsl_extension::supported_flag about "pointer
530 * to member" types.
531 */
532 bool _mesa_glsl_parse_state::* warn_flag;
533
534
535 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
536 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
537 };
538
539 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
540 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
541 &_mesa_glsl_parse_state::NAME##_enable, \
542 &_mesa_glsl_parse_state::NAME##_warn }
543
544 /**
545 * Table of extensions that can be enabled/disabled within a shader,
546 * and the conditions under which they are supported.
547 */
548 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
549 /* API availability */
550 /* name GL ES supported flag */
551
552 /* ARB extensions go here, sorted alphabetically.
553 */
554 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
555 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
556 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
557 EXT(ARB_derivative_control, true, false, ARB_derivative_control),
558 EXT(ARB_draw_buffers, true, false, dummy_true),
559 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
560 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
561 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
562 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
563 EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
564 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
565 EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
566 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
567 EXT(ARB_separate_shader_objects, true, false, dummy_true),
568 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
569 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
570 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
571 EXT(ARB_shader_precision, true, false, ARB_shader_precision),
572 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
573 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
574 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
575 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
576 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
577 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
578 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
579 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
580 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
581 EXT(ARB_texture_rectangle, true, false, dummy_true),
582 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
583 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
584
585 /* KHR extensions go here, sorted alphabetically.
586 */
587
588 /* OES extensions go here, sorted alphabetically.
589 */
590 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
591 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
592 EXT(OES_texture_3D, false, true, EXT_texture3D),
593
594 /* All other extensions go here, sorted alphabetically.
595 */
596 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
597 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
598 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
599 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
600 EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
601 EXT(EXT_draw_buffers, false, true, dummy_true),
602 EXT(EXT_separate_shader_objects, false, true, dummy_true),
603 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
604 EXT(EXT_texture_array, true, false, EXT_texture_array),
605 };
606
607 #undef EXT
608
609
610 /**
611 * Determine whether a given extension is compatible with the target,
612 * API, and extension information in the current parser state.
613 */
614 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
615 state) const
616 {
617 /* Check that this extension matches whether we are compiling
618 * for desktop GL or GLES.
619 */
620 if (state->es_shader) {
621 if (!this->avail_in_ES) return false;
622 } else {
623 if (!this->avail_in_GL) return false;
624 }
625
626 /* Check that this extension is supported by the OpenGL
627 * implementation.
628 *
629 * Note: the ->* operator indexes into state->extensions by the
630 * offset this->supported_flag. See
631 * _mesa_glsl_extension::supported_flag for more info.
632 */
633 return state->extensions->*(this->supported_flag);
634 }
635
636 /**
637 * Set the appropriate flags in the parser state to establish the
638 * given behavior for this extension.
639 */
640 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
641 ext_behavior behavior) const
642 {
643 /* Note: the ->* operator indexes into state by the
644 * offsets this->enable_flag and this->warn_flag. See
645 * _mesa_glsl_extension::supported_flag for more info.
646 */
647 state->*(this->enable_flag) = (behavior != extension_disable);
648 state->*(this->warn_flag) = (behavior == extension_warn);
649 }
650
651 /**
652 * Find an extension by name in _mesa_glsl_supported_extensions. If
653 * the name is not found, return NULL.
654 */
655 static const _mesa_glsl_extension *find_extension(const char *name)
656 {
657 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
658 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
659 return &_mesa_glsl_supported_extensions[i];
660 }
661 }
662 return NULL;
663 }
664
665
666 bool
667 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
668 const char *behavior_string, YYLTYPE *behavior_locp,
669 _mesa_glsl_parse_state *state)
670 {
671 ext_behavior behavior;
672 if (strcmp(behavior_string, "warn") == 0) {
673 behavior = extension_warn;
674 } else if (strcmp(behavior_string, "require") == 0) {
675 behavior = extension_require;
676 } else if (strcmp(behavior_string, "enable") == 0) {
677 behavior = extension_enable;
678 } else if (strcmp(behavior_string, "disable") == 0) {
679 behavior = extension_disable;
680 } else {
681 _mesa_glsl_error(behavior_locp, state,
682 "unknown extension behavior `%s'",
683 behavior_string);
684 return false;
685 }
686
687 if (strcmp(name, "all") == 0) {
688 if ((behavior == extension_enable) || (behavior == extension_require)) {
689 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
690 (behavior == extension_enable)
691 ? "enable" : "require");
692 return false;
693 } else {
694 for (unsigned i = 0;
695 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
696 const _mesa_glsl_extension *extension
697 = &_mesa_glsl_supported_extensions[i];
698 if (extension->compatible_with_state(state)) {
699 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
700 }
701 }
702 }
703 } else {
704 const _mesa_glsl_extension *extension = find_extension(name);
705 if (extension && extension->compatible_with_state(state)) {
706 extension->set_flags(state, behavior);
707 } else {
708 static const char fmt[] = "extension `%s' unsupported in %s shader";
709
710 if (behavior == extension_require) {
711 _mesa_glsl_error(name_locp, state, fmt,
712 name, _mesa_shader_stage_to_string(state->stage));
713 return false;
714 } else {
715 _mesa_glsl_warning(name_locp, state, fmt,
716 name, _mesa_shader_stage_to_string(state->stage));
717 }
718 }
719 }
720
721 return true;
722 }
723
724
725 /**
726 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
727 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
728 * (process_array_constructor, et al) sufficient information to do type
729 * checking.
730 *
731 * Operates on assignments involving an aggregate initializer. E.g.,
732 *
733 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
734 *
735 * or more ridiculously,
736 *
737 * struct S {
738 * vec4 v[2];
739 * };
740 *
741 * struct {
742 * S a[2], b;
743 * int c;
744 * } aggregate = {
745 * {
746 * {
747 * {
748 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
749 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
750 * } // a[0].v
751 * }, // a[0]
752 * {
753 * {
754 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
755 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
756 * } // a[1].v
757 * } // a[1]
758 * }, // a
759 * {
760 * {
761 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
762 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
763 * } // b.v
764 * }, // b
765 * 4 // c
766 * };
767 *
768 * This pass is necessary because the right-hand side of <type> e = { ... }
769 * doesn't contain sufficient information to determine if the types match.
770 */
771 void
772 _mesa_ast_set_aggregate_type(const glsl_type *type,
773 ast_expression *expr)
774 {
775 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
776 ai->constructor_type = type;
777
778 /* If the aggregate is an array, recursively set its elements' types. */
779 if (type->is_array()) {
780 /* Each array element has the type type->element_type().
781 *
782 * E.g., if <type> if struct S[2] we want to set each element's type to
783 * struct S.
784 */
785 for (exec_node *expr_node = ai->expressions.head;
786 !expr_node->is_tail_sentinel();
787 expr_node = expr_node->next) {
788 ast_expression *expr = exec_node_data(ast_expression, expr_node,
789 link);
790
791 if (expr->oper == ast_aggregate)
792 _mesa_ast_set_aggregate_type(type->element_type(), expr);
793 }
794
795 /* If the aggregate is a struct, recursively set its fields' types. */
796 } else if (type->is_record()) {
797 exec_node *expr_node = ai->expressions.head;
798
799 /* Iterate through the struct's fields. */
800 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
801 i++, expr_node = expr_node->next) {
802 ast_expression *expr = exec_node_data(ast_expression, expr_node,
803 link);
804
805 if (expr->oper == ast_aggregate) {
806 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
807 }
808 }
809 /* If the aggregate is a matrix, set its columns' types. */
810 } else if (type->is_matrix()) {
811 for (exec_node *expr_node = ai->expressions.head;
812 !expr_node->is_tail_sentinel();
813 expr_node = expr_node->next) {
814 ast_expression *expr = exec_node_data(ast_expression, expr_node,
815 link);
816
817 if (expr->oper == ast_aggregate)
818 _mesa_ast_set_aggregate_type(type->column_type(), expr);
819 }
820 }
821 }
822
823
824 void
825 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
826 {
827 if (q->flags.q.constant)
828 printf("const ");
829
830 if (q->flags.q.invariant)
831 printf("invariant ");
832
833 if (q->flags.q.attribute)
834 printf("attribute ");
835
836 if (q->flags.q.varying)
837 printf("varying ");
838
839 if (q->flags.q.in && q->flags.q.out)
840 printf("inout ");
841 else {
842 if (q->flags.q.in)
843 printf("in ");
844
845 if (q->flags.q.out)
846 printf("out ");
847 }
848
849 if (q->flags.q.centroid)
850 printf("centroid ");
851 if (q->flags.q.sample)
852 printf("sample ");
853 if (q->flags.q.uniform)
854 printf("uniform ");
855 if (q->flags.q.smooth)
856 printf("smooth ");
857 if (q->flags.q.flat)
858 printf("flat ");
859 if (q->flags.q.noperspective)
860 printf("noperspective ");
861 }
862
863
864 void
865 ast_node::print(void) const
866 {
867 printf("unhandled node ");
868 }
869
870
871 ast_node::ast_node(void)
872 {
873 this->location.source = 0;
874 this->location.first_line = 0;
875 this->location.first_column = 0;
876 this->location.last_line = 0;
877 this->location.last_column = 0;
878 }
879
880
881 static void
882 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
883 {
884 if (array_specifier)
885 array_specifier->print();
886 }
887
888
889 void
890 ast_compound_statement::print(void) const
891 {
892 printf("{\n");
893
894 foreach_list_typed(ast_node, ast, link, &this->statements) {
895 ast->print();
896 }
897
898 printf("}\n");
899 }
900
901
902 ast_compound_statement::ast_compound_statement(int new_scope,
903 ast_node *statements)
904 {
905 this->new_scope = new_scope;
906
907 if (statements != NULL) {
908 this->statements.push_degenerate_list_at_head(&statements->link);
909 }
910 }
911
912
913 void
914 ast_expression::print(void) const
915 {
916 switch (oper) {
917 case ast_assign:
918 case ast_mul_assign:
919 case ast_div_assign:
920 case ast_mod_assign:
921 case ast_add_assign:
922 case ast_sub_assign:
923 case ast_ls_assign:
924 case ast_rs_assign:
925 case ast_and_assign:
926 case ast_xor_assign:
927 case ast_or_assign:
928 subexpressions[0]->print();
929 printf("%s ", operator_string(oper));
930 subexpressions[1]->print();
931 break;
932
933 case ast_field_selection:
934 subexpressions[0]->print();
935 printf(". %s ", primary_expression.identifier);
936 break;
937
938 case ast_plus:
939 case ast_neg:
940 case ast_bit_not:
941 case ast_logic_not:
942 case ast_pre_inc:
943 case ast_pre_dec:
944 printf("%s ", operator_string(oper));
945 subexpressions[0]->print();
946 break;
947
948 case ast_post_inc:
949 case ast_post_dec:
950 subexpressions[0]->print();
951 printf("%s ", operator_string(oper));
952 break;
953
954 case ast_conditional:
955 subexpressions[0]->print();
956 printf("? ");
957 subexpressions[1]->print();
958 printf(": ");
959 subexpressions[2]->print();
960 break;
961
962 case ast_array_index:
963 subexpressions[0]->print();
964 printf("[ ");
965 subexpressions[1]->print();
966 printf("] ");
967 break;
968
969 case ast_function_call: {
970 subexpressions[0]->print();
971 printf("( ");
972
973 foreach_list_typed (ast_node, ast, link, &this->expressions) {
974 if (&ast->link != this->expressions.get_head())
975 printf(", ");
976
977 ast->print();
978 }
979
980 printf(") ");
981 break;
982 }
983
984 case ast_identifier:
985 printf("%s ", primary_expression.identifier);
986 break;
987
988 case ast_int_constant:
989 printf("%d ", primary_expression.int_constant);
990 break;
991
992 case ast_uint_constant:
993 printf("%u ", primary_expression.uint_constant);
994 break;
995
996 case ast_float_constant:
997 printf("%f ", primary_expression.float_constant);
998 break;
999
1000 case ast_double_constant:
1001 printf("%f ", primary_expression.double_constant);
1002 break;
1003
1004 case ast_bool_constant:
1005 printf("%s ",
1006 primary_expression.bool_constant
1007 ? "true" : "false");
1008 break;
1009
1010 case ast_sequence: {
1011 printf("( ");
1012 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1013 if (&ast->link != this->expressions.get_head())
1014 printf(", ");
1015
1016 ast->print();
1017 }
1018 printf(") ");
1019 break;
1020 }
1021
1022 case ast_aggregate: {
1023 printf("{ ");
1024 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1025 if (&ast->link != this->expressions.get_head())
1026 printf(", ");
1027
1028 ast->print();
1029 }
1030 printf("} ");
1031 break;
1032 }
1033
1034 default:
1035 assert(0);
1036 break;
1037 }
1038 }
1039
1040 ast_expression::ast_expression(int oper,
1041 ast_expression *ex0,
1042 ast_expression *ex1,
1043 ast_expression *ex2) :
1044 primary_expression()
1045 {
1046 this->oper = ast_operators(oper);
1047 this->subexpressions[0] = ex0;
1048 this->subexpressions[1] = ex1;
1049 this->subexpressions[2] = ex2;
1050 this->non_lvalue_description = NULL;
1051 }
1052
1053
1054 void
1055 ast_expression_statement::print(void) const
1056 {
1057 if (expression)
1058 expression->print();
1059
1060 printf("; ");
1061 }
1062
1063
1064 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1065 expression(ex)
1066 {
1067 /* empty */
1068 }
1069
1070
1071 void
1072 ast_function::print(void) const
1073 {
1074 return_type->print();
1075 printf(" %s (", identifier);
1076
1077 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1078 ast->print();
1079 }
1080
1081 printf(")");
1082 }
1083
1084
1085 ast_function::ast_function(void)
1086 : return_type(NULL), identifier(NULL), is_definition(false),
1087 signature(NULL)
1088 {
1089 /* empty */
1090 }
1091
1092
1093 void
1094 ast_fully_specified_type::print(void) const
1095 {
1096 _mesa_ast_type_qualifier_print(& qualifier);
1097 specifier->print();
1098 }
1099
1100
1101 void
1102 ast_parameter_declarator::print(void) const
1103 {
1104 type->print();
1105 if (identifier)
1106 printf("%s ", identifier);
1107 ast_opt_array_dimensions_print(array_specifier);
1108 }
1109
1110
1111 void
1112 ast_function_definition::print(void) const
1113 {
1114 prototype->print();
1115 body->print();
1116 }
1117
1118
1119 void
1120 ast_declaration::print(void) const
1121 {
1122 printf("%s ", identifier);
1123 ast_opt_array_dimensions_print(array_specifier);
1124
1125 if (initializer) {
1126 printf("= ");
1127 initializer->print();
1128 }
1129 }
1130
1131
1132 ast_declaration::ast_declaration(const char *identifier,
1133 ast_array_specifier *array_specifier,
1134 ast_expression *initializer)
1135 {
1136 this->identifier = identifier;
1137 this->array_specifier = array_specifier;
1138 this->initializer = initializer;
1139 }
1140
1141
1142 void
1143 ast_declarator_list::print(void) const
1144 {
1145 assert(type || invariant);
1146
1147 if (type)
1148 type->print();
1149 else if (invariant)
1150 printf("invariant ");
1151 else
1152 printf("precise ");
1153
1154 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1155 if (&ast->link != this->declarations.get_head())
1156 printf(", ");
1157
1158 ast->print();
1159 }
1160
1161 printf("; ");
1162 }
1163
1164
1165 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1166 {
1167 this->type = type;
1168 this->invariant = false;
1169 this->precise = false;
1170 }
1171
1172 void
1173 ast_jump_statement::print(void) const
1174 {
1175 switch (mode) {
1176 case ast_continue:
1177 printf("continue; ");
1178 break;
1179 case ast_break:
1180 printf("break; ");
1181 break;
1182 case ast_return:
1183 printf("return ");
1184 if (opt_return_value)
1185 opt_return_value->print();
1186
1187 printf("; ");
1188 break;
1189 case ast_discard:
1190 printf("discard; ");
1191 break;
1192 }
1193 }
1194
1195
1196 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1197 : opt_return_value(NULL)
1198 {
1199 this->mode = ast_jump_modes(mode);
1200
1201 if (mode == ast_return)
1202 opt_return_value = return_value;
1203 }
1204
1205
1206 void
1207 ast_selection_statement::print(void) const
1208 {
1209 printf("if ( ");
1210 condition->print();
1211 printf(") ");
1212
1213 then_statement->print();
1214
1215 if (else_statement) {
1216 printf("else ");
1217 else_statement->print();
1218 }
1219
1220 }
1221
1222
1223 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1224 ast_node *then_statement,
1225 ast_node *else_statement)
1226 {
1227 this->condition = condition;
1228 this->then_statement = then_statement;
1229 this->else_statement = else_statement;
1230 }
1231
1232
1233 void
1234 ast_switch_statement::print(void) const
1235 {
1236 printf("switch ( ");
1237 test_expression->print();
1238 printf(") ");
1239
1240 body->print();
1241 }
1242
1243
1244 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1245 ast_node *body)
1246 {
1247 this->test_expression = test_expression;
1248 this->body = body;
1249 }
1250
1251
1252 void
1253 ast_switch_body::print(void) const
1254 {
1255 printf("{\n");
1256 if (stmts != NULL) {
1257 stmts->print();
1258 }
1259 printf("}\n");
1260 }
1261
1262
1263 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1264 {
1265 this->stmts = stmts;
1266 }
1267
1268
1269 void ast_case_label::print(void) const
1270 {
1271 if (test_value != NULL) {
1272 printf("case ");
1273 test_value->print();
1274 printf(": ");
1275 } else {
1276 printf("default: ");
1277 }
1278 }
1279
1280
1281 ast_case_label::ast_case_label(ast_expression *test_value)
1282 {
1283 this->test_value = test_value;
1284 }
1285
1286
1287 void ast_case_label_list::print(void) const
1288 {
1289 foreach_list_typed(ast_node, ast, link, & this->labels) {
1290 ast->print();
1291 }
1292 printf("\n");
1293 }
1294
1295
1296 ast_case_label_list::ast_case_label_list(void)
1297 {
1298 }
1299
1300
1301 void ast_case_statement::print(void) const
1302 {
1303 labels->print();
1304 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1305 ast->print();
1306 printf("\n");
1307 }
1308 }
1309
1310
1311 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1312 {
1313 this->labels = labels;
1314 }
1315
1316
1317 void ast_case_statement_list::print(void) const
1318 {
1319 foreach_list_typed(ast_node, ast, link, & this->cases) {
1320 ast->print();
1321 }
1322 }
1323
1324
1325 ast_case_statement_list::ast_case_statement_list(void)
1326 {
1327 }
1328
1329
1330 void
1331 ast_iteration_statement::print(void) const
1332 {
1333 switch (mode) {
1334 case ast_for:
1335 printf("for( ");
1336 if (init_statement)
1337 init_statement->print();
1338 printf("; ");
1339
1340 if (condition)
1341 condition->print();
1342 printf("; ");
1343
1344 if (rest_expression)
1345 rest_expression->print();
1346 printf(") ");
1347
1348 body->print();
1349 break;
1350
1351 case ast_while:
1352 printf("while ( ");
1353 if (condition)
1354 condition->print();
1355 printf(") ");
1356 body->print();
1357 break;
1358
1359 case ast_do_while:
1360 printf("do ");
1361 body->print();
1362 printf("while ( ");
1363 if (condition)
1364 condition->print();
1365 printf("); ");
1366 break;
1367 }
1368 }
1369
1370
1371 ast_iteration_statement::ast_iteration_statement(int mode,
1372 ast_node *init,
1373 ast_node *condition,
1374 ast_expression *rest_expression,
1375 ast_node *body)
1376 {
1377 this->mode = ast_iteration_modes(mode);
1378 this->init_statement = init;
1379 this->condition = condition;
1380 this->rest_expression = rest_expression;
1381 this->body = body;
1382 }
1383
1384
1385 void
1386 ast_struct_specifier::print(void) const
1387 {
1388 printf("struct %s { ", name);
1389 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1390 ast->print();
1391 }
1392 printf("} ");
1393 }
1394
1395
1396 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1397 ast_declarator_list *declarator_list)
1398 {
1399 if (identifier == NULL) {
1400 static mtx_t mutex = _MTX_INITIALIZER_NP;
1401 static unsigned anon_count = 1;
1402 unsigned count;
1403
1404 mtx_lock(&mutex);
1405 count = anon_count++;
1406 mtx_unlock(&mutex);
1407
1408 identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
1409 }
1410 name = identifier;
1411 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1412 is_declaration = true;
1413 }
1414
1415 static void
1416 set_shader_inout_layout(struct gl_shader *shader,
1417 struct _mesa_glsl_parse_state *state)
1418 {
1419 if (shader->Stage != MESA_SHADER_GEOMETRY) {
1420 /* Should have been prevented by the parser. */
1421 assert(!state->in_qualifier->flags.i);
1422 assert(!state->out_qualifier->flags.i);
1423 }
1424
1425 if (shader->Stage != MESA_SHADER_COMPUTE) {
1426 /* Should have been prevented by the parser. */
1427 assert(!state->cs_input_local_size_specified);
1428 }
1429
1430 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1431 /* Should have been prevented by the parser. */
1432 assert(!state->fs_uses_gl_fragcoord);
1433 assert(!state->fs_redeclares_gl_fragcoord);
1434 assert(!state->fs_pixel_center_integer);
1435 assert(!state->fs_origin_upper_left);
1436 assert(!state->fs_early_fragment_tests);
1437 }
1438
1439 switch (shader->Stage) {
1440 case MESA_SHADER_GEOMETRY:
1441 shader->Geom.VerticesOut = 0;
1442 if (state->out_qualifier->flags.q.max_vertices)
1443 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1444
1445 if (state->gs_input_prim_type_specified) {
1446 shader->Geom.InputType = state->in_qualifier->prim_type;
1447 } else {
1448 shader->Geom.InputType = PRIM_UNKNOWN;
1449 }
1450
1451 if (state->out_qualifier->flags.q.prim_type) {
1452 shader->Geom.OutputType = state->out_qualifier->prim_type;
1453 } else {
1454 shader->Geom.OutputType = PRIM_UNKNOWN;
1455 }
1456
1457 shader->Geom.Invocations = 0;
1458 if (state->in_qualifier->flags.q.invocations)
1459 shader->Geom.Invocations = state->in_qualifier->invocations;
1460 break;
1461
1462 case MESA_SHADER_COMPUTE:
1463 if (state->cs_input_local_size_specified) {
1464 for (int i = 0; i < 3; i++)
1465 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1466 } else {
1467 for (int i = 0; i < 3; i++)
1468 shader->Comp.LocalSize[i] = 0;
1469 }
1470 break;
1471
1472 case MESA_SHADER_FRAGMENT:
1473 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1474 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1475 shader->pixel_center_integer = state->fs_pixel_center_integer;
1476 shader->origin_upper_left = state->fs_origin_upper_left;
1477 shader->ARB_fragment_coord_conventions_enable =
1478 state->ARB_fragment_coord_conventions_enable;
1479 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1480 break;
1481
1482 default:
1483 /* Nothing to do. */
1484 break;
1485 }
1486 }
1487
1488 extern "C" {
1489
1490 void
1491 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1492 bool dump_ast, bool dump_hir)
1493 {
1494 struct _mesa_glsl_parse_state *state =
1495 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1496 const char *source = shader->Source;
1497
1498 if (ctx->Const.GenerateTemporaryNames)
1499 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1500 false, true);
1501
1502 state->error = glcpp_preprocess(state, &source, &state->info_log,
1503 &ctx->Extensions, ctx);
1504
1505 if (!state->error) {
1506 _mesa_glsl_lexer_ctor(state, source);
1507 _mesa_glsl_parse(state);
1508 _mesa_glsl_lexer_dtor(state);
1509 }
1510
1511 if (dump_ast) {
1512 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1513 ast->print();
1514 }
1515 printf("\n\n");
1516 }
1517
1518 ralloc_free(shader->ir);
1519 shader->ir = new(shader) exec_list;
1520 if (!state->error && !state->translation_unit.is_empty())
1521 _mesa_ast_to_hir(shader->ir, state);
1522
1523 if (!state->error) {
1524 validate_ir_tree(shader->ir);
1525
1526 /* Print out the unoptimized IR. */
1527 if (dump_hir) {
1528 _mesa_print_ir(stdout, shader->ir, state);
1529 }
1530 }
1531
1532
1533 if (!state->error && !shader->ir->is_empty()) {
1534 struct gl_shader_compiler_options *options =
1535 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1536
1537 /* Do some optimization at compile time to reduce shader IR size
1538 * and reduce later work if the same shader is linked multiple times
1539 */
1540 while (do_common_optimization(shader->ir, false, false, options,
1541 ctx->Const.NativeIntegers))
1542 ;
1543
1544 validate_ir_tree(shader->ir);
1545
1546 enum ir_variable_mode other;
1547 switch (shader->Stage) {
1548 case MESA_SHADER_VERTEX:
1549 other = ir_var_shader_in;
1550 break;
1551 case MESA_SHADER_FRAGMENT:
1552 other = ir_var_shader_out;
1553 break;
1554 default:
1555 /* Something invalid to ensure optimize_dead_builtin_uniforms
1556 * doesn't remove anything other than uniforms or constants.
1557 */
1558 other = ir_var_mode_count;
1559 break;
1560 }
1561
1562 optimize_dead_builtin_variables(shader->ir, other);
1563
1564 validate_ir_tree(shader->ir);
1565 }
1566
1567 if (shader->InfoLog)
1568 ralloc_free(shader->InfoLog);
1569
1570 shader->symbols = new(shader->ir) glsl_symbol_table;
1571 shader->CompileStatus = !state->error;
1572 shader->InfoLog = state->info_log;
1573 shader->Version = state->language_version;
1574 shader->IsES = state->es_shader;
1575 shader->uses_builtin_functions = state->uses_builtin_functions;
1576
1577 if (!state->error)
1578 set_shader_inout_layout(shader, state);
1579
1580 /* Retain any live IR, but trash the rest. */
1581 reparent_ir(shader->ir, shader->ir);
1582
1583 /* Destroy the symbol table. Create a new symbol table that contains only
1584 * the variables and functions that still exist in the IR. The symbol
1585 * table will be used later during linking.
1586 *
1587 * There must NOT be any freed objects still referenced by the symbol
1588 * table. That could cause the linker to dereference freed memory.
1589 *
1590 * We don't have to worry about types or interface-types here because those
1591 * are fly-weights that are looked up by glsl_type.
1592 */
1593 foreach_in_list (ir_instruction, ir, shader->ir) {
1594 switch (ir->ir_type) {
1595 case ir_type_function:
1596 shader->symbols->add_function((ir_function *) ir);
1597 break;
1598 case ir_type_variable: {
1599 ir_variable *const var = (ir_variable *) ir;
1600
1601 if (var->data.mode != ir_var_temporary)
1602 shader->symbols->add_variable(var);
1603 break;
1604 }
1605 default:
1606 break;
1607 }
1608 }
1609
1610 delete state->symbols;
1611 ralloc_free(state);
1612 }
1613
1614 } /* extern "C" */
1615 /**
1616 * Do the set of common optimizations passes
1617 *
1618 * \param ir List of instructions to be optimized
1619 * \param linked Is the shader linked? This enables
1620 * optimizations passes that remove code at
1621 * global scope and could cause linking to
1622 * fail.
1623 * \param uniform_locations_assigned Have locations already been assigned for
1624 * uniforms? This prevents the declarations
1625 * of unused uniforms from being removed.
1626 * The setting of this flag only matters if
1627 * \c linked is \c true.
1628 * \param max_unroll_iterations Maximum number of loop iterations to be
1629 * unrolled. Setting to 0 disables loop
1630 * unrolling.
1631 * \param options The driver's preferred shader options.
1632 */
1633 bool
1634 do_common_optimization(exec_list *ir, bool linked,
1635 bool uniform_locations_assigned,
1636 const struct gl_shader_compiler_options *options,
1637 bool native_integers)
1638 {
1639 GLboolean progress = GL_FALSE;
1640
1641 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1642
1643 if (linked) {
1644 progress = do_function_inlining(ir) || progress;
1645 progress = do_dead_functions(ir) || progress;
1646 progress = do_structure_splitting(ir) || progress;
1647 }
1648 progress = do_if_simplification(ir) || progress;
1649 progress = opt_flatten_nested_if_blocks(ir) || progress;
1650 progress = opt_conditional_discard(ir) || progress;
1651 progress = do_copy_propagation(ir) || progress;
1652 progress = do_copy_propagation_elements(ir) || progress;
1653
1654 if (options->OptimizeForAOS && !linked)
1655 progress = opt_flip_matrices(ir) || progress;
1656
1657 if (linked && options->OptimizeForAOS) {
1658 progress = do_vectorize(ir) || progress;
1659 }
1660
1661 if (linked)
1662 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1663 else
1664 progress = do_dead_code_unlinked(ir) || progress;
1665 progress = do_dead_code_local(ir) || progress;
1666 progress = do_tree_grafting(ir) || progress;
1667 progress = do_constant_propagation(ir) || progress;
1668 if (linked)
1669 progress = do_constant_variable(ir) || progress;
1670 else
1671 progress = do_constant_variable_unlinked(ir) || progress;
1672 progress = do_constant_folding(ir) || progress;
1673 progress = do_minmax_prune(ir) || progress;
1674 progress = do_cse(ir) || progress;
1675 progress = do_rebalance_tree(ir) || progress;
1676 progress = do_algebraic(ir, native_integers, options) || progress;
1677 progress = do_lower_jumps(ir) || progress;
1678 progress = do_vec_index_to_swizzle(ir) || progress;
1679 progress = lower_vector_insert(ir, false) || progress;
1680 progress = do_swizzle_swizzle(ir) || progress;
1681 progress = do_noop_swizzle(ir) || progress;
1682
1683 progress = optimize_split_arrays(ir, linked) || progress;
1684 progress = optimize_redundant_jumps(ir) || progress;
1685
1686 loop_state *ls = analyze_loop_variables(ir);
1687 if (ls->loop_found) {
1688 progress = set_loop_controls(ir, ls) || progress;
1689 progress = unroll_loops(ir, ls, options) || progress;
1690 }
1691 delete ls;
1692
1693 return progress;
1694 }
1695
1696 extern "C" {
1697
1698 /**
1699 * To be called at GL teardown time, this frees compiler datastructures.
1700 *
1701 * After calling this, any previously compiled shaders and shader
1702 * programs would be invalid. So this should happen at approximately
1703 * program exit.
1704 */
1705 void
1706 _mesa_destroy_shader_compiler(void)
1707 {
1708 _mesa_destroy_shader_compiler_caches();
1709
1710 _mesa_glsl_release_types();
1711 }
1712
1713 /**
1714 * Releases compiler caches to trade off performance for memory.
1715 *
1716 * Intended to be used with glReleaseShaderCompiler().
1717 */
1718 void
1719 _mesa_destroy_shader_compiler_caches(void)
1720 {
1721 _mesa_glsl_release_builtin_functions();
1722 }
1723
1724 }