2 * Copyright © 2008, 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
35 #include "glsl_parser_extras.h"
36 #include "glsl_parser.h"
37 #include "ir_optimization.h"
38 #include "loop_analysis.h"
41 * Format a short human-readable description of the given GLSL version.
44 glsl_compute_version_string(void *mem_ctx
, bool is_es
, unsigned version
)
46 return ralloc_asprintf(mem_ctx
, "GLSL%s %d.%02d", is_es
? " ES" : "",
47 version
/ 100, version
% 100);
50 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context
*_ctx
,
51 GLenum target
, void *mem_ctx
)
55 case GL_VERTEX_SHADER
: this->target
= vertex_shader
; break;
56 case GL_FRAGMENT_SHADER
: this->target
= fragment_shader
; break;
57 case GL_GEOMETRY_SHADER
: this->target
= geometry_shader
; break;
61 this->translation_unit
.make_empty();
62 this->symbols
= new(mem_ctx
) glsl_symbol_table
;
63 this->info_log
= ralloc_strdup(mem_ctx
, "");
65 this->loop_nesting_ast
= NULL
;
66 this->switch_state
.switch_nesting_ast
= NULL
;
68 this->num_builtins_to_link
= 0;
70 /* Set default language version and extensions */
71 this->language_version
= 110;
72 this->es_shader
= false;
73 this->ARB_texture_rectangle_enable
= true;
75 /* OpenGL ES 2.0 has different defaults from desktop GL. */
76 if (ctx
->API
== API_OPENGLES2
) {
77 this->language_version
= 100;
78 this->es_shader
= true;
79 this->ARB_texture_rectangle_enable
= false;
82 this->extensions
= &ctx
->Extensions
;
84 this->Const
.MaxLights
= ctx
->Const
.MaxLights
;
85 this->Const
.MaxClipPlanes
= ctx
->Const
.MaxClipPlanes
;
86 this->Const
.MaxTextureUnits
= ctx
->Const
.MaxTextureUnits
;
87 this->Const
.MaxTextureCoords
= ctx
->Const
.MaxTextureCoordUnits
;
88 this->Const
.MaxVertexAttribs
= ctx
->Const
.VertexProgram
.MaxAttribs
;
89 this->Const
.MaxVertexUniformComponents
= ctx
->Const
.VertexProgram
.MaxUniformComponents
;
90 this->Const
.MaxVaryingFloats
= ctx
->Const
.MaxVarying
* 4;
91 this->Const
.MaxVertexTextureImageUnits
= ctx
->Const
.MaxVertexTextureImageUnits
;
92 this->Const
.MaxCombinedTextureImageUnits
= ctx
->Const
.MaxCombinedTextureImageUnits
;
93 this->Const
.MaxTextureImageUnits
= ctx
->Const
.MaxTextureImageUnits
;
94 this->Const
.MaxFragmentUniformComponents
= ctx
->Const
.FragmentProgram
.MaxUniformComponents
;
96 this->Const
.MaxDrawBuffers
= ctx
->Const
.MaxDrawBuffers
;
98 const unsigned lowest_version
=
99 (ctx
->API
== API_OPENGLES2
) || ctx
->Extensions
.ARB_ES2_compatibility
101 const unsigned highest_version
=
102 _mesa_is_desktop_gl(ctx
) ? ctx
->Const
.GLSLVersion
: 100;
103 char *supported
= ralloc_strdup(this, "");
105 for (unsigned ver
= lowest_version
; ver
<= highest_version
; ver
+= 10) {
106 const char *const prefix
= (ver
== lowest_version
)
108 : ((ver
== highest_version
) ? ", and " : ", ");
110 ralloc_asprintf_append(& supported
, "%s%d.%02d%s",
112 ver
/ 100, ver
% 100,
113 (ver
== 100) ? " ES" : "");
116 this->supported_version_string
= supported
;
118 if (ctx
->Const
.ForceGLSLExtensionsWarn
)
119 _mesa_glsl_process_extension("all", NULL
, "warn", NULL
, this);
121 this->default_uniform_qualifier
= new(this) ast_type_qualifier();
122 this->default_uniform_qualifier
->flags
.q
.shared
= 1;
123 this->default_uniform_qualifier
->flags
.q
.column_major
= 1;
127 * Determine whether the current GLSL version is sufficiently high to support
128 * a certain feature, and generate an error message if it isn't.
130 * \param required_glsl_version and \c required_glsl_es_version are
131 * interpreted as they are in _mesa_glsl_parse_state::is_version().
133 * \param locp is the parser location where the error should be reported.
135 * \param fmt (and additional arguments) constitute a printf-style error
136 * message to report if the version check fails. Information about the
137 * current and required GLSL versions will be appended. So, for example, if
138 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
139 * "foo unsupported") is called, the error message will be "foo unsupported in
140 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
143 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version
,
144 unsigned required_glsl_es_version
,
145 YYLTYPE
*locp
, const char *fmt
, ...)
147 if (this->is_version(required_glsl_version
, required_glsl_es_version
))
152 char *problem
= ralloc_vasprintf(ctx
, fmt
, args
);
154 const char *glsl_version_string
155 = glsl_compute_version_string(ctx
, false, required_glsl_version
);
156 const char *glsl_es_version_string
157 = glsl_compute_version_string(ctx
, true, required_glsl_es_version
);
158 const char *requirement_string
= "";
159 if (required_glsl_version
&& required_glsl_es_version
) {
160 requirement_string
= ralloc_asprintf(ctx
, " (%s or %s required)",
162 glsl_es_version_string
);
163 } else if (required_glsl_version
) {
164 requirement_string
= ralloc_asprintf(ctx
, " (%s required)",
165 glsl_version_string
);
166 } else if (required_glsl_es_version
) {
167 requirement_string
= ralloc_asprintf(ctx
, " (%s required)",
168 glsl_es_version_string
);
170 _mesa_glsl_error(locp
, this, "%s in %s%s.",
171 problem
, this->get_version_string(),
178 * Process a GLSL #version directive.
180 * \param version is the integer that follows the #version token.
183 _mesa_glsl_parse_state::process_version_directive(YYLTYPE
*locp
, int version
)
185 bool supported
= false;
189 this->es_shader
= true;
190 supported
= this->ctx
->API
== API_OPENGLES2
||
191 this->ctx
->Extensions
.ARB_ES2_compatibility
;
195 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
196 * the OpenGL 3.2 Core context is supported, this logic will need
197 * change. Older versions of GLSL are no longer supported
198 * outside the compatibility contexts of 3.x.
207 supported
= _mesa_is_desktop_gl(this->ctx
) &&
208 ((unsigned) version
) <= this->ctx
->Const
.GLSLVersion
;
215 this->language_version
= version
;
218 _mesa_glsl_error(locp
, this, "%s is not supported. "
219 "Supported versions are: %s\n",
220 this->get_version_string(),
221 this->supported_version_string
);
224 if (this->language_version
>= 140) {
225 this->ARB_uniform_buffer_object_enable
= true;
230 _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target
)
233 case vertex_shader
: return "vertex";
234 case fragment_shader
: return "fragment";
235 case geometry_shader
: return "geometry";
238 assert(!"Should not get here.");
242 /* This helper function will append the given message to the shader's
243 info log and report it via GL_ARB_debug_output. Per that extension,
244 'type' is one of the enum values classifying the message, and
245 'id' is the implementation-defined ID of the given message. */
247 _mesa_glsl_msg(const YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
248 GLenum type
, GLuint id
, const char *fmt
, va_list ap
)
250 bool error
= (type
== GL_DEBUG_TYPE_ERROR_ARB
);
252 assert(state
->info_log
!= NULL
);
254 /* Get the offset that the new message will be written to. */
255 int msg_offset
= strlen(state
->info_log
);
257 ralloc_asprintf_append(&state
->info_log
, "%u:%u(%u): %s: ",
261 error
? "error" : "warning");
262 ralloc_vasprintf_append(&state
->info_log
, fmt
, ap
);
264 const char *const msg
= &state
->info_log
[msg_offset
];
265 struct gl_context
*ctx
= state
->ctx
;
266 /* Report the error via GL_ARB_debug_output. */
268 _mesa_shader_debug(ctx
, type
, id
, msg
, strlen(msg
));
270 ralloc_strcat(&state
->info_log
, "\n");
274 _mesa_glsl_error(YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
275 const char *fmt
, ...)
278 GLenum type
= GL_DEBUG_TYPE_ERROR_ARB
;
283 _mesa_glsl_msg(locp
, state
, type
, SHADER_ERROR_UNKNOWN
, fmt
, ap
);
289 _mesa_glsl_warning(const YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
290 const char *fmt
, ...)
293 GLenum type
= GL_DEBUG_TYPE_OTHER_ARB
;
296 _mesa_glsl_msg(locp
, state
, type
, 0, fmt
, ap
);
302 * Enum representing the possible behaviors that can be specified in
303 * an #extension directive.
313 * Element type for _mesa_glsl_supported_extensions
315 struct _mesa_glsl_extension
{
317 * Name of the extension when referred to in a GLSL extension
322 /** True if this extension is available to vertex shaders */
325 /** True if this extension is available to geometry shaders */
328 /** True if this extension is available to fragment shaders */
331 /** True if this extension is available to desktop GL shaders */
334 /** True if this extension is available to GLES shaders */
338 * Flag in the gl_extensions struct indicating whether this
339 * extension is supported by the driver, or
340 * &gl_extensions::dummy_true if supported by all drivers.
342 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
343 * member" type, the type-safe alternative to the "offsetof" macro.
346 * - foo bar::* p declares p to be an "offset" to a field of type
347 * foo that exists within struct bar
348 * - &bar::baz computes the "offset" of field baz within struct bar
349 * - x.*p accesses the field of x that exists at "offset" p
350 * - x->*p is equivalent to (*x).*p
352 const GLboolean
gl_extensions::* supported_flag
;
355 * Flag in the _mesa_glsl_parse_state struct that should be set
356 * when this extension is enabled.
358 * See note in _mesa_glsl_extension::supported_flag about "pointer
361 bool _mesa_glsl_parse_state::* enable_flag
;
364 * Flag in the _mesa_glsl_parse_state struct that should be set
365 * when the shader requests "warn" behavior for this extension.
367 * See note in _mesa_glsl_extension::supported_flag about "pointer
370 bool _mesa_glsl_parse_state::* warn_flag
;
373 bool compatible_with_state(const _mesa_glsl_parse_state
*state
) const;
374 void set_flags(_mesa_glsl_parse_state
*state
, ext_behavior behavior
) const;
377 #define EXT(NAME, VS, GS, FS, GL, ES, SUPPORTED_FLAG) \
378 { "GL_" #NAME, VS, GS, FS, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
379 &_mesa_glsl_parse_state::NAME##_enable, \
380 &_mesa_glsl_parse_state::NAME##_warn }
383 * Table of extensions that can be enabled/disabled within a shader,
384 * and the conditions under which they are supported.
386 static const _mesa_glsl_extension _mesa_glsl_supported_extensions
[] = {
387 /* target availability API availability */
388 /* name VS GS FS GL ES supported flag */
389 EXT(ARB_conservative_depth
, false, false, true, true, false, ARB_conservative_depth
),
390 EXT(ARB_draw_buffers
, false, false, true, true, false, dummy_true
),
391 EXT(ARB_draw_instanced
, true, false, false, true, false, ARB_draw_instanced
),
392 EXT(ARB_explicit_attrib_location
, true, false, true, true, false, ARB_explicit_attrib_location
),
393 EXT(ARB_fragment_coord_conventions
, true, false, true, true, false, ARB_fragment_coord_conventions
),
394 EXT(ARB_texture_rectangle
, true, false, true, true, false, dummy_true
),
395 EXT(EXT_texture_array
, true, false, true, true, false, EXT_texture_array
),
396 EXT(ARB_shader_texture_lod
, true, false, true, true, false, ARB_shader_texture_lod
),
397 EXT(ARB_shader_stencil_export
, false, false, true, true, false, ARB_shader_stencil_export
),
398 EXT(AMD_conservative_depth
, false, false, true, true, false, ARB_conservative_depth
),
399 EXT(AMD_shader_stencil_export
, false, false, true, true, false, ARB_shader_stencil_export
),
400 EXT(OES_texture_3D
, true, false, true, false, true, EXT_texture3D
),
401 EXT(OES_EGL_image_external
, true, false, true, false, true, OES_EGL_image_external
),
402 EXT(ARB_shader_bit_encoding
, true, true, true, true, false, ARB_shader_bit_encoding
),
403 EXT(ARB_uniform_buffer_object
, true, false, true, true, false, ARB_uniform_buffer_object
),
404 EXT(OES_standard_derivatives
, false, false, true, false, true, OES_standard_derivatives
),
405 EXT(ARB_texture_cube_map_array
, true, false, true, true, false, ARB_texture_cube_map_array
),
412 * Determine whether a given extension is compatible with the target,
413 * API, and extension information in the current parser state.
415 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state
*
418 /* Check that this extension matches the type of shader we are
421 switch (state
->target
) {
423 if (!this->avail_in_VS
) {
427 case geometry_shader
:
428 if (!this->avail_in_GS
) {
432 case fragment_shader
:
433 if (!this->avail_in_FS
) {
438 assert (!"Unrecognized shader target");
442 /* Check that this extension matches whether we are compiling
443 * for desktop GL or GLES.
445 if (state
->es_shader
) {
446 if (!this->avail_in_ES
) return false;
448 if (!this->avail_in_GL
) return false;
451 /* Check that this extension is supported by the OpenGL
454 * Note: the ->* operator indexes into state->extensions by the
455 * offset this->supported_flag. See
456 * _mesa_glsl_extension::supported_flag for more info.
458 return state
->extensions
->*(this->supported_flag
);
462 * Set the appropriate flags in the parser state to establish the
463 * given behavior for this extension.
465 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state
*state
,
466 ext_behavior behavior
) const
468 /* Note: the ->* operator indexes into state by the
469 * offsets this->enable_flag and this->warn_flag. See
470 * _mesa_glsl_extension::supported_flag for more info.
472 state
->*(this->enable_flag
) = (behavior
!= extension_disable
);
473 state
->*(this->warn_flag
) = (behavior
== extension_warn
);
477 * Find an extension by name in _mesa_glsl_supported_extensions. If
478 * the name is not found, return NULL.
480 static const _mesa_glsl_extension
*find_extension(const char *name
)
482 for (unsigned i
= 0; i
< Elements(_mesa_glsl_supported_extensions
); ++i
) {
483 if (strcmp(name
, _mesa_glsl_supported_extensions
[i
].name
) == 0) {
484 return &_mesa_glsl_supported_extensions
[i
];
492 _mesa_glsl_process_extension(const char *name
, YYLTYPE
*name_locp
,
493 const char *behavior_string
, YYLTYPE
*behavior_locp
,
494 _mesa_glsl_parse_state
*state
)
496 ext_behavior behavior
;
497 if (strcmp(behavior_string
, "warn") == 0) {
498 behavior
= extension_warn
;
499 } else if (strcmp(behavior_string
, "require") == 0) {
500 behavior
= extension_require
;
501 } else if (strcmp(behavior_string
, "enable") == 0) {
502 behavior
= extension_enable
;
503 } else if (strcmp(behavior_string
, "disable") == 0) {
504 behavior
= extension_disable
;
506 _mesa_glsl_error(behavior_locp
, state
,
507 "Unknown extension behavior `%s'",
512 if (strcmp(name
, "all") == 0) {
513 if ((behavior
== extension_enable
) || (behavior
== extension_require
)) {
514 _mesa_glsl_error(name_locp
, state
, "Cannot %s all extensions",
515 (behavior
== extension_enable
)
516 ? "enable" : "require");
520 i
< Elements(_mesa_glsl_supported_extensions
); ++i
) {
521 const _mesa_glsl_extension
*extension
522 = &_mesa_glsl_supported_extensions
[i
];
523 if (extension
->compatible_with_state(state
)) {
524 _mesa_glsl_supported_extensions
[i
].set_flags(state
, behavior
);
529 const _mesa_glsl_extension
*extension
= find_extension(name
);
530 if (extension
&& extension
->compatible_with_state(state
)) {
531 extension
->set_flags(state
, behavior
);
533 static const char *const fmt
= "extension `%s' unsupported in %s shader";
535 if (behavior
== extension_require
) {
536 _mesa_glsl_error(name_locp
, state
, fmt
,
537 name
, _mesa_glsl_shader_target_name(state
->target
));
540 _mesa_glsl_warning(name_locp
, state
, fmt
,
541 name
, _mesa_glsl_shader_target_name(state
->target
));
550 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier
*q
)
552 if (q
->flags
.q
.constant
)
555 if (q
->flags
.q
.invariant
)
556 printf("invariant ");
558 if (q
->flags
.q
.attribute
)
559 printf("attribute ");
561 if (q
->flags
.q
.varying
)
564 if (q
->flags
.q
.in
&& q
->flags
.q
.out
)
574 if (q
->flags
.q
.centroid
)
576 if (q
->flags
.q
.uniform
)
578 if (q
->flags
.q
.smooth
)
582 if (q
->flags
.q
.noperspective
)
583 printf("noperspective ");
588 ast_node::print(void) const
590 printf("unhandled node ");
594 ast_node::ast_node(void)
596 this->location
.source
= 0;
597 this->location
.line
= 0;
598 this->location
.column
= 0;
603 ast_opt_array_size_print(bool is_array
, const ast_expression
*array_size
)
617 ast_compound_statement::print(void) const
621 foreach_list_const(n
, &this->statements
) {
622 ast_node
*ast
= exec_node_data(ast_node
, n
, link
);
630 ast_compound_statement::ast_compound_statement(int new_scope
,
631 ast_node
*statements
)
633 this->new_scope
= new_scope
;
635 if (statements
!= NULL
) {
636 this->statements
.push_degenerate_list_at_head(&statements
->link
);
642 ast_expression::print(void) const
656 subexpressions
[0]->print();
657 printf("%s ", operator_string(oper
));
658 subexpressions
[1]->print();
661 case ast_field_selection
:
662 subexpressions
[0]->print();
663 printf(". %s ", primary_expression
.identifier
);
672 printf("%s ", operator_string(oper
));
673 subexpressions
[0]->print();
678 subexpressions
[0]->print();
679 printf("%s ", operator_string(oper
));
682 case ast_conditional
:
683 subexpressions
[0]->print();
685 subexpressions
[1]->print();
687 subexpressions
[2]->print();
690 case ast_array_index
:
691 subexpressions
[0]->print();
693 subexpressions
[1]->print();
697 case ast_function_call
: {
698 subexpressions
[0]->print();
701 foreach_list_const (n
, &this->expressions
) {
702 if (n
!= this->expressions
.get_head())
705 ast_node
*ast
= exec_node_data(ast_node
, n
, link
);
714 printf("%s ", primary_expression
.identifier
);
717 case ast_int_constant
:
718 printf("%d ", primary_expression
.int_constant
);
721 case ast_uint_constant
:
722 printf("%u ", primary_expression
.uint_constant
);
725 case ast_float_constant
:
726 printf("%f ", primary_expression
.float_constant
);
729 case ast_bool_constant
:
731 primary_expression
.bool_constant
737 foreach_list_const(n
, & this->expressions
) {
738 if (n
!= this->expressions
.get_head())
741 ast_node
*ast
= exec_node_data(ast_node
, n
, link
);
754 ast_expression::ast_expression(int oper
,
759 this->oper
= ast_operators(oper
);
760 this->subexpressions
[0] = ex0
;
761 this->subexpressions
[1] = ex1
;
762 this->subexpressions
[2] = ex2
;
763 this->non_lvalue_description
= NULL
;
768 ast_expression_statement::print(void) const
777 ast_expression_statement::ast_expression_statement(ast_expression
*ex
) :
785 ast_function::print(void) const
787 return_type
->print();
788 printf(" %s (", identifier
);
790 foreach_list_const(n
, & this->parameters
) {
791 ast_node
*ast
= exec_node_data(ast_node
, n
, link
);
799 ast_function::ast_function(void)
800 : is_definition(false), signature(NULL
)
807 ast_fully_specified_type::print(void) const
809 _mesa_ast_type_qualifier_print(& qualifier
);
815 ast_parameter_declarator::print(void) const
819 printf("%s ", identifier
);
820 ast_opt_array_size_print(is_array
, array_size
);
825 ast_function_definition::print(void) const
833 ast_declaration::print(void) const
835 printf("%s ", identifier
);
836 ast_opt_array_size_print(is_array
, array_size
);
840 initializer
->print();
845 ast_declaration::ast_declaration(const char *identifier
, int is_array
,
846 ast_expression
*array_size
,
847 ast_expression
*initializer
)
849 this->identifier
= identifier
;
850 this->is_array
= is_array
;
851 this->array_size
= array_size
;
852 this->initializer
= initializer
;
857 ast_declarator_list::print(void) const
859 assert(type
|| invariant
);
864 printf("invariant ");
866 foreach_list_const (ptr
, & this->declarations
) {
867 if (ptr
!= this->declarations
.get_head())
870 ast_node
*ast
= exec_node_data(ast_node
, ptr
, link
);
878 ast_declarator_list::ast_declarator_list(ast_fully_specified_type
*type
)
881 this->invariant
= false;
882 this->ubo_qualifiers_valid
= false;
886 ast_jump_statement::print(void) const
890 printf("continue; ");
897 if (opt_return_value
)
898 opt_return_value
->print();
909 ast_jump_statement::ast_jump_statement(int mode
, ast_expression
*return_value
)
911 this->mode
= ast_jump_modes(mode
);
913 if (mode
== ast_return
)
914 opt_return_value
= return_value
;
919 ast_selection_statement::print(void) const
925 then_statement
->print();
927 if (else_statement
) {
929 else_statement
->print();
935 ast_selection_statement::ast_selection_statement(ast_expression
*condition
,
936 ast_node
*then_statement
,
937 ast_node
*else_statement
)
939 this->condition
= condition
;
940 this->then_statement
= then_statement
;
941 this->else_statement
= else_statement
;
946 ast_switch_statement::print(void) const
949 test_expression
->print();
956 ast_switch_statement::ast_switch_statement(ast_expression
*test_expression
,
959 this->test_expression
= test_expression
;
965 ast_switch_body::print(void) const
975 ast_switch_body::ast_switch_body(ast_case_statement_list
*stmts
)
981 void ast_case_label::print(void) const
983 if (test_value
!= NULL
) {
993 ast_case_label::ast_case_label(ast_expression
*test_value
)
995 this->test_value
= test_value
;
999 void ast_case_label_list::print(void) const
1001 foreach_list_const(n
, & this->labels
) {
1002 ast_node
*ast
= exec_node_data(ast_node
, n
, link
);
1009 ast_case_label_list::ast_case_label_list(void)
1014 void ast_case_statement::print(void) const
1017 foreach_list_const(n
, & this->stmts
) {
1018 ast_node
*ast
= exec_node_data(ast_node
, n
, link
);
1025 ast_case_statement::ast_case_statement(ast_case_label_list
*labels
)
1027 this->labels
= labels
;
1031 void ast_case_statement_list::print(void) const
1033 foreach_list_const(n
, & this->cases
) {
1034 ast_node
*ast
= exec_node_data(ast_node
, n
, link
);
1040 ast_case_statement_list::ast_case_statement_list(void)
1046 ast_iteration_statement::print(void) const
1052 init_statement
->print();
1059 if (rest_expression
)
1060 rest_expression
->print();
1086 ast_iteration_statement::ast_iteration_statement(int mode
,
1088 ast_node
*condition
,
1089 ast_expression
*rest_expression
,
1092 this->mode
= ast_iteration_modes(mode
);
1093 this->init_statement
= init
;
1094 this->condition
= condition
;
1095 this->rest_expression
= rest_expression
;
1101 ast_struct_specifier::print(void) const
1103 printf("struct %s { ", name
);
1104 foreach_list_const(n
, &this->declarations
) {
1105 ast_node
*ast
= exec_node_data(ast_node
, n
, link
);
1112 ast_struct_specifier::ast_struct_specifier(const char *identifier
,
1113 ast_declarator_list
*declarator_list
)
1115 if (identifier
== NULL
) {
1116 static unsigned anon_count
= 1;
1117 identifier
= ralloc_asprintf(this, "#anon_struct_%04x", anon_count
);
1121 this->declarations
.push_degenerate_list_at_head(&declarator_list
->link
);
1125 * Do the set of common optimizations passes
1127 * \param ir List of instructions to be optimized
1128 * \param linked Is the shader linked? This enables
1129 * optimizations passes that remove code at
1130 * global scope and could cause linking to
1132 * \param uniform_locations_assigned Have locations already been assigned for
1133 * uniforms? This prevents the declarations
1134 * of unused uniforms from being removed.
1135 * The setting of this flag only matters if
1136 * \c linked is \c true.
1137 * \param max_unroll_iterations Maximum number of loop iterations to be
1138 * unrolled. Setting to 0 forces all loops
1142 do_common_optimization(exec_list
*ir
, bool linked
,
1143 bool uniform_locations_assigned
,
1144 unsigned max_unroll_iterations
)
1146 GLboolean progress
= GL_FALSE
;
1148 progress
= lower_instructions(ir
, SUB_TO_ADD_NEG
) || progress
;
1151 progress
= do_function_inlining(ir
) || progress
;
1152 progress
= do_dead_functions(ir
) || progress
;
1153 progress
= do_structure_splitting(ir
) || progress
;
1155 progress
= do_if_simplification(ir
) || progress
;
1156 progress
= do_copy_propagation(ir
) || progress
;
1157 progress
= do_copy_propagation_elements(ir
) || progress
;
1159 progress
= do_dead_code(ir
, uniform_locations_assigned
) || progress
;
1161 progress
= do_dead_code_unlinked(ir
) || progress
;
1162 progress
= do_dead_code_local(ir
) || progress
;
1163 progress
= do_tree_grafting(ir
) || progress
;
1164 progress
= do_constant_propagation(ir
) || progress
;
1166 progress
= do_constant_variable(ir
) || progress
;
1168 progress
= do_constant_variable_unlinked(ir
) || progress
;
1169 progress
= do_constant_folding(ir
) || progress
;
1170 progress
= do_algebraic(ir
) || progress
;
1171 progress
= do_lower_jumps(ir
) || progress
;
1172 progress
= do_vec_index_to_swizzle(ir
) || progress
;
1173 progress
= do_swizzle_swizzle(ir
) || progress
;
1174 progress
= do_noop_swizzle(ir
) || progress
;
1176 progress
= optimize_split_arrays(ir
, linked
) || progress
;
1177 progress
= optimize_redundant_jumps(ir
) || progress
;
1179 loop_state
*ls
= analyze_loop_variables(ir
);
1180 if (ls
->loop_found
) {
1181 progress
= set_loop_controls(ir
, ls
) || progress
;
1182 progress
= unroll_loops(ir
, ls
, max_unroll_iterations
) || progress
;
1192 * To be called at GL teardown time, this frees compiler datastructures.
1194 * After calling this, any previously compiled shaders and shader
1195 * programs would be invalid. So this should happen at approximately
1199 _mesa_destroy_shader_compiler(void)
1201 _mesa_destroy_shader_compiler_caches();
1203 _mesa_glsl_release_types();
1207 * Releases compiler caches to trade off performance for memory.
1209 * Intended to be used with glReleaseShaderCompiler().
1212 _mesa_destroy_shader_compiler_caches(void)
1214 _mesa_glsl_release_functions();