d7f5202fecd43e4ddb2cca5bb65646023b2801be
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 extern "C" {
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/shaderobj.h"
32 }
33
34 #include "ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40
41 /**
42 * Format a short human-readable description of the given GLSL version.
43 */
44 const char *
45 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 {
47 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
48 version / 100, version % 100);
49 }
50
51
52 static unsigned known_desktop_glsl_versions[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440 };
54
55
56 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
57 gl_shader_stage stage,
58 void *mem_ctx)
59 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
60 switch_state()
61 {
62 assert(stage < MESA_SHADER_STAGES);
63 this->stage = stage;
64
65 this->scanner = NULL;
66 this->translation_unit.make_empty();
67 this->symbols = new(mem_ctx) glsl_symbol_table;
68
69 this->num_uniform_blocks = 0;
70 this->uniform_block_array_size = 0;
71 this->uniform_blocks = NULL;
72
73 this->info_log = ralloc_strdup(mem_ctx, "");
74 this->error = false;
75 this->loop_nesting_ast = NULL;
76
77 this->struct_specifier_depth = 0;
78
79 this->uses_builtin_functions = false;
80
81 /* Set default language version and extensions */
82 this->language_version = ctx->Const.ForceGLSLVersion ?
83 ctx->Const.ForceGLSLVersion : 110;
84 this->es_shader = false;
85 this->ARB_texture_rectangle_enable = true;
86
87 /* OpenGL ES 2.0 has different defaults from desktop GL. */
88 if (ctx->API == API_OPENGLES2) {
89 this->language_version = 100;
90 this->es_shader = true;
91 this->ARB_texture_rectangle_enable = false;
92 }
93
94 this->extensions = &ctx->Extensions;
95
96 this->Const.MaxLights = ctx->Const.MaxLights;
97 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
98 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
99 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
100 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
101 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
102 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
103 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
104 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
105 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
106 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
107 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
108
109 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
110
111 /* 1.50 constants */
112 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
113 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
114 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
115 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
116 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
117 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
118 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
119 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
120
121 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
122 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
123 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
124 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
125 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
126
127 /* Compute shader constants */
128 for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupCount); i++)
129 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
130 for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupSize); i++)
131 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
132
133 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
134 this->Const.MaxCombinedImageUnitsAndFragmentOutputs = ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs;
135 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
136 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
137 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
138 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
139 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
140
141 this->current_function = NULL;
142 this->toplevel_ir = NULL;
143 this->found_return = false;
144 this->all_invariant = false;
145 this->user_structures = NULL;
146 this->num_user_structures = 0;
147
148 /* Populate the list of supported GLSL versions */
149 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
150 * the OpenGL 3.2 Core context is supported, this logic will need
151 * change. Older versions of GLSL are no longer supported
152 * outside the compatibility contexts of 3.x.
153 */
154 this->num_supported_versions = 0;
155 if (_mesa_is_desktop_gl(ctx)) {
156 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
157 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
158 this->supported_versions[this->num_supported_versions].ver
159 = known_desktop_glsl_versions[i];
160 this->supported_versions[this->num_supported_versions].es = false;
161 this->num_supported_versions++;
162 }
163 }
164 }
165 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
166 this->supported_versions[this->num_supported_versions].ver = 100;
167 this->supported_versions[this->num_supported_versions].es = true;
168 this->num_supported_versions++;
169 }
170 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
171 this->supported_versions[this->num_supported_versions].ver = 300;
172 this->supported_versions[this->num_supported_versions].es = true;
173 this->num_supported_versions++;
174 }
175 assert(this->num_supported_versions
176 <= ARRAY_SIZE(this->supported_versions));
177
178 /* Create a string for use in error messages to tell the user which GLSL
179 * versions are supported.
180 */
181 char *supported = ralloc_strdup(this, "");
182 for (unsigned i = 0; i < this->num_supported_versions; i++) {
183 unsigned ver = this->supported_versions[i].ver;
184 const char *const prefix = (i == 0)
185 ? ""
186 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
187 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
188
189 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
190 prefix,
191 ver / 100, ver % 100,
192 suffix);
193 }
194
195 this->supported_version_string = supported;
196
197 if (ctx->Const.ForceGLSLExtensionsWarn)
198 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
199
200 this->default_uniform_qualifier = new(this) ast_type_qualifier();
201 this->default_uniform_qualifier->flags.q.shared = 1;
202 this->default_uniform_qualifier->flags.q.column_major = 1;
203
204 this->gs_input_prim_type_specified = false;
205 this->gs_input_size = 0;
206 this->in_qualifier = new(this) ast_type_qualifier();
207 this->out_qualifier = new(this) ast_type_qualifier();
208 this->early_fragment_tests = false;
209 memset(this->atomic_counter_offsets, 0,
210 sizeof(this->atomic_counter_offsets));
211 }
212
213 /**
214 * Determine whether the current GLSL version is sufficiently high to support
215 * a certain feature, and generate an error message if it isn't.
216 *
217 * \param required_glsl_version and \c required_glsl_es_version are
218 * interpreted as they are in _mesa_glsl_parse_state::is_version().
219 *
220 * \param locp is the parser location where the error should be reported.
221 *
222 * \param fmt (and additional arguments) constitute a printf-style error
223 * message to report if the version check fails. Information about the
224 * current and required GLSL versions will be appended. So, for example, if
225 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
226 * "foo unsupported") is called, the error message will be "foo unsupported in
227 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
228 */
229 bool
230 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
231 unsigned required_glsl_es_version,
232 YYLTYPE *locp, const char *fmt, ...)
233 {
234 if (this->is_version(required_glsl_version, required_glsl_es_version))
235 return true;
236
237 va_list args;
238 va_start(args, fmt);
239 char *problem = ralloc_vasprintf(this, fmt, args);
240 va_end(args);
241 const char *glsl_version_string
242 = glsl_compute_version_string(this, false, required_glsl_version);
243 const char *glsl_es_version_string
244 = glsl_compute_version_string(this, true, required_glsl_es_version);
245 const char *requirement_string = "";
246 if (required_glsl_version && required_glsl_es_version) {
247 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
248 glsl_version_string,
249 glsl_es_version_string);
250 } else if (required_glsl_version) {
251 requirement_string = ralloc_asprintf(this, " (%s required)",
252 glsl_version_string);
253 } else if (required_glsl_es_version) {
254 requirement_string = ralloc_asprintf(this, " (%s required)",
255 glsl_es_version_string);
256 }
257 _mesa_glsl_error(locp, this, "%s in %s%s",
258 problem, this->get_version_string(),
259 requirement_string);
260
261 return false;
262 }
263
264 /**
265 * Process a GLSL #version directive.
266 *
267 * \param version is the integer that follows the #version token.
268 *
269 * \param ident is a string identifier that follows the integer, if any is
270 * present. Otherwise NULL.
271 */
272 void
273 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
274 const char *ident)
275 {
276 bool es_token_present = false;
277 if (ident) {
278 if (strcmp(ident, "es") == 0) {
279 es_token_present = true;
280 } else if (version >= 150) {
281 if (strcmp(ident, "core") == 0) {
282 /* Accept the token. There's no need to record that this is
283 * a core profile shader since that's the only profile we support.
284 */
285 } else if (strcmp(ident, "compatibility") == 0) {
286 _mesa_glsl_error(locp, this,
287 "the compatibility profile is not supported");
288 } else {
289 _mesa_glsl_error(locp, this,
290 "\"%s\" is not a valid shading language profile; "
291 "if present, it must be \"core\"", ident);
292 }
293 } else {
294 _mesa_glsl_error(locp, this,
295 "illegal text following version number");
296 }
297 }
298
299 this->es_shader = es_token_present;
300 if (version == 100) {
301 if (es_token_present) {
302 _mesa_glsl_error(locp, this,
303 "GLSL 1.00 ES should be selected using "
304 "`#version 100'");
305 } else {
306 this->es_shader = true;
307 }
308 }
309
310 if (this->es_shader) {
311 this->ARB_texture_rectangle_enable = false;
312 }
313
314 this->language_version = version;
315
316 bool supported = false;
317 for (unsigned i = 0; i < this->num_supported_versions; i++) {
318 if (this->supported_versions[i].ver == (unsigned) version
319 && this->supported_versions[i].es == this->es_shader) {
320 supported = true;
321 break;
322 }
323 }
324
325 if (!supported) {
326 _mesa_glsl_error(locp, this, "%s is not supported. "
327 "Supported versions are: %s",
328 this->get_version_string(),
329 this->supported_version_string);
330
331 /* On exit, the language_version must be set to a valid value.
332 * Later calls to _mesa_glsl_initialize_types will misbehave if
333 * the version is invalid.
334 */
335 switch (this->ctx->API) {
336 case API_OPENGL_COMPAT:
337 case API_OPENGL_CORE:
338 this->language_version = this->ctx->Const.GLSLVersion;
339 break;
340
341 case API_OPENGLES:
342 assert(!"Should not get here.");
343 /* FALLTHROUGH */
344
345 case API_OPENGLES2:
346 this->language_version = 100;
347 break;
348 }
349 }
350 }
351
352
353 /**
354 * Translate a gl_shader_stage to a short shader stage name for debug
355 * printouts and error messages.
356 */
357 const char *
358 _mesa_shader_stage_to_string(unsigned stage)
359 {
360 switch (stage) {
361 case MESA_SHADER_VERTEX: return "vertex";
362 case MESA_SHADER_FRAGMENT: return "fragment";
363 case MESA_SHADER_GEOMETRY: return "geometry";
364 }
365
366 assert(!"Should not get here.");
367 return "unknown";
368 }
369
370 /* This helper function will append the given message to the shader's
371 info log and report it via GL_ARB_debug_output. Per that extension,
372 'type' is one of the enum values classifying the message, and
373 'id' is the implementation-defined ID of the given message. */
374 static void
375 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
376 GLenum type, const char *fmt, va_list ap)
377 {
378 bool error = (type == MESA_DEBUG_TYPE_ERROR);
379 GLuint msg_id = 0;
380
381 assert(state->info_log != NULL);
382
383 /* Get the offset that the new message will be written to. */
384 int msg_offset = strlen(state->info_log);
385
386 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
387 locp->source,
388 locp->first_line,
389 locp->first_column,
390 error ? "error" : "warning");
391 ralloc_vasprintf_append(&state->info_log, fmt, ap);
392
393 const char *const msg = &state->info_log[msg_offset];
394 struct gl_context *ctx = state->ctx;
395
396 /* Report the error via GL_ARB_debug_output. */
397 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
398
399 ralloc_strcat(&state->info_log, "\n");
400 }
401
402 void
403 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
404 const char *fmt, ...)
405 {
406 va_list ap;
407
408 state->error = true;
409
410 va_start(ap, fmt);
411 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
412 va_end(ap);
413 }
414
415
416 void
417 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
418 const char *fmt, ...)
419 {
420 va_list ap;
421
422 va_start(ap, fmt);
423 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
424 va_end(ap);
425 }
426
427
428 /**
429 * Enum representing the possible behaviors that can be specified in
430 * an #extension directive.
431 */
432 enum ext_behavior {
433 extension_disable,
434 extension_enable,
435 extension_require,
436 extension_warn
437 };
438
439 /**
440 * Element type for _mesa_glsl_supported_extensions
441 */
442 struct _mesa_glsl_extension {
443 /**
444 * Name of the extension when referred to in a GLSL extension
445 * statement
446 */
447 const char *name;
448
449 /** True if this extension is available to desktop GL shaders */
450 bool avail_in_GL;
451
452 /** True if this extension is available to GLES shaders */
453 bool avail_in_ES;
454
455 /**
456 * Flag in the gl_extensions struct indicating whether this
457 * extension is supported by the driver, or
458 * &gl_extensions::dummy_true if supported by all drivers.
459 *
460 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
461 * member" type, the type-safe alternative to the "offsetof" macro.
462 * In a nutshell:
463 *
464 * - foo bar::* p declares p to be an "offset" to a field of type
465 * foo that exists within struct bar
466 * - &bar::baz computes the "offset" of field baz within struct bar
467 * - x.*p accesses the field of x that exists at "offset" p
468 * - x->*p is equivalent to (*x).*p
469 */
470 const GLboolean gl_extensions::* supported_flag;
471
472 /**
473 * Flag in the _mesa_glsl_parse_state struct that should be set
474 * when this extension is enabled.
475 *
476 * See note in _mesa_glsl_extension::supported_flag about "pointer
477 * to member" types.
478 */
479 bool _mesa_glsl_parse_state::* enable_flag;
480
481 /**
482 * Flag in the _mesa_glsl_parse_state struct that should be set
483 * when the shader requests "warn" behavior for this extension.
484 *
485 * See note in _mesa_glsl_extension::supported_flag about "pointer
486 * to member" types.
487 */
488 bool _mesa_glsl_parse_state::* warn_flag;
489
490
491 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
492 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
493 };
494
495 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
496 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
497 &_mesa_glsl_parse_state::NAME##_enable, \
498 &_mesa_glsl_parse_state::NAME##_warn }
499
500 /**
501 * Table of extensions that can be enabled/disabled within a shader,
502 * and the conditions under which they are supported.
503 */
504 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
505 /* API availability */
506 /* name GL ES supported flag */
507 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
508 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
509 EXT(ARB_draw_buffers, true, false, dummy_true),
510 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
511 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
512 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
513 EXT(ARB_texture_rectangle, true, false, dummy_true),
514 EXT(EXT_texture_array, true, false, EXT_texture_array),
515 EXT(ARB_separate_shader_objects, true, false, ARB_separate_shader_objects),
516 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
517 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
518 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
519 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
520 EXT(OES_texture_3D, false, true, EXT_texture3D),
521 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
522 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
523 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
524 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
525 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
526 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
527 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
528 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
529 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
530 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
531 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
532 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
533 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
534 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
535 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
536 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
537 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
538 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
539 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
540 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
541 };
542
543 #undef EXT
544
545
546 /**
547 * Determine whether a given extension is compatible with the target,
548 * API, and extension information in the current parser state.
549 */
550 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
551 state) const
552 {
553 /* Check that this extension matches whether we are compiling
554 * for desktop GL or GLES.
555 */
556 if (state->es_shader) {
557 if (!this->avail_in_ES) return false;
558 } else {
559 if (!this->avail_in_GL) return false;
560 }
561
562 /* Check that this extension is supported by the OpenGL
563 * implementation.
564 *
565 * Note: the ->* operator indexes into state->extensions by the
566 * offset this->supported_flag. See
567 * _mesa_glsl_extension::supported_flag for more info.
568 */
569 return state->extensions->*(this->supported_flag);
570 }
571
572 /**
573 * Set the appropriate flags in the parser state to establish the
574 * given behavior for this extension.
575 */
576 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
577 ext_behavior behavior) const
578 {
579 /* Note: the ->* operator indexes into state by the
580 * offsets this->enable_flag and this->warn_flag. See
581 * _mesa_glsl_extension::supported_flag for more info.
582 */
583 state->*(this->enable_flag) = (behavior != extension_disable);
584 state->*(this->warn_flag) = (behavior == extension_warn);
585 }
586
587 /**
588 * Find an extension by name in _mesa_glsl_supported_extensions. If
589 * the name is not found, return NULL.
590 */
591 static const _mesa_glsl_extension *find_extension(const char *name)
592 {
593 for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
594 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
595 return &_mesa_glsl_supported_extensions[i];
596 }
597 }
598 return NULL;
599 }
600
601
602 bool
603 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
604 const char *behavior_string, YYLTYPE *behavior_locp,
605 _mesa_glsl_parse_state *state)
606 {
607 ext_behavior behavior;
608 if (strcmp(behavior_string, "warn") == 0) {
609 behavior = extension_warn;
610 } else if (strcmp(behavior_string, "require") == 0) {
611 behavior = extension_require;
612 } else if (strcmp(behavior_string, "enable") == 0) {
613 behavior = extension_enable;
614 } else if (strcmp(behavior_string, "disable") == 0) {
615 behavior = extension_disable;
616 } else {
617 _mesa_glsl_error(behavior_locp, state,
618 "unknown extension behavior `%s'",
619 behavior_string);
620 return false;
621 }
622
623 if (strcmp(name, "all") == 0) {
624 if ((behavior == extension_enable) || (behavior == extension_require)) {
625 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
626 (behavior == extension_enable)
627 ? "enable" : "require");
628 return false;
629 } else {
630 for (unsigned i = 0;
631 i < Elements(_mesa_glsl_supported_extensions); ++i) {
632 const _mesa_glsl_extension *extension
633 = &_mesa_glsl_supported_extensions[i];
634 if (extension->compatible_with_state(state)) {
635 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
636 }
637 }
638 }
639 } else {
640 const _mesa_glsl_extension *extension = find_extension(name);
641 if (extension && extension->compatible_with_state(state)) {
642 extension->set_flags(state, behavior);
643 } else {
644 static const char *const fmt = "extension `%s' unsupported in %s shader";
645
646 if (behavior == extension_require) {
647 _mesa_glsl_error(name_locp, state, fmt,
648 name, _mesa_shader_stage_to_string(state->stage));
649 return false;
650 } else {
651 _mesa_glsl_warning(name_locp, state, fmt,
652 name, _mesa_shader_stage_to_string(state->stage));
653 }
654 }
655 }
656
657 return true;
658 }
659
660
661 /**
662 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
663 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
664 * (process_array_constructor, et al) sufficient information to do type
665 * checking.
666 *
667 * Operates on assignments involving an aggregate initializer. E.g.,
668 *
669 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
670 *
671 * or more ridiculously,
672 *
673 * struct S {
674 * vec4 v[2];
675 * };
676 *
677 * struct {
678 * S a[2], b;
679 * int c;
680 * } aggregate = {
681 * {
682 * {
683 * {
684 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
685 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
686 * } // a[0].v
687 * }, // a[0]
688 * {
689 * {
690 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
691 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
692 * } // a[1].v
693 * } // a[1]
694 * }, // a
695 * {
696 * {
697 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
698 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
699 * } // b.v
700 * }, // b
701 * 4 // c
702 * };
703 *
704 * This pass is necessary because the right-hand side of <type> e = { ... }
705 * doesn't contain sufficient information to determine if the types match.
706 */
707 void
708 _mesa_ast_set_aggregate_type(const glsl_type *type,
709 ast_expression *expr)
710 {
711 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
712 ai->constructor_type = type;
713
714 /* If the aggregate is an array, recursively set its elements' types. */
715 if (type->is_array()) {
716 /* Each array element has the type type->element_type().
717 *
718 * E.g., if <type> if struct S[2] we want to set each element's type to
719 * struct S.
720 */
721 for (exec_node *expr_node = ai->expressions.head;
722 !expr_node->is_tail_sentinel();
723 expr_node = expr_node->next) {
724 ast_expression *expr = exec_node_data(ast_expression, expr_node,
725 link);
726
727 if (expr->oper == ast_aggregate)
728 _mesa_ast_set_aggregate_type(type->element_type(), expr);
729 }
730
731 /* If the aggregate is a struct, recursively set its fields' types. */
732 } else if (type->is_record()) {
733 exec_node *expr_node = ai->expressions.head;
734
735 /* Iterate through the struct's fields. */
736 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
737 i++, expr_node = expr_node->next) {
738 ast_expression *expr = exec_node_data(ast_expression, expr_node,
739 link);
740
741 if (expr->oper == ast_aggregate) {
742 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
743 }
744 }
745 /* If the aggregate is a matrix, set its columns' types. */
746 } else if (type->is_matrix()) {
747 for (exec_node *expr_node = ai->expressions.head;
748 !expr_node->is_tail_sentinel();
749 expr_node = expr_node->next) {
750 ast_expression *expr = exec_node_data(ast_expression, expr_node,
751 link);
752
753 if (expr->oper == ast_aggregate)
754 _mesa_ast_set_aggregate_type(type->column_type(), expr);
755 }
756 }
757 }
758
759
760 void
761 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
762 {
763 if (q->flags.q.constant)
764 printf("const ");
765
766 if (q->flags.q.invariant)
767 printf("invariant ");
768
769 if (q->flags.q.attribute)
770 printf("attribute ");
771
772 if (q->flags.q.varying)
773 printf("varying ");
774
775 if (q->flags.q.in && q->flags.q.out)
776 printf("inout ");
777 else {
778 if (q->flags.q.in)
779 printf("in ");
780
781 if (q->flags.q.out)
782 printf("out ");
783 }
784
785 if (q->flags.q.centroid)
786 printf("centroid ");
787 if (q->flags.q.sample)
788 printf("sample ");
789 if (q->flags.q.uniform)
790 printf("uniform ");
791 if (q->flags.q.smooth)
792 printf("smooth ");
793 if (q->flags.q.flat)
794 printf("flat ");
795 if (q->flags.q.noperspective)
796 printf("noperspective ");
797 }
798
799
800 void
801 ast_node::print(void) const
802 {
803 printf("unhandled node ");
804 }
805
806
807 ast_node::ast_node(void)
808 {
809 this->location.source = 0;
810 this->location.line = 0;
811 this->location.column = 0;
812 }
813
814
815 static void
816 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
817 {
818 if (array_specifier)
819 array_specifier->print();
820 }
821
822
823 void
824 ast_compound_statement::print(void) const
825 {
826 printf("{\n");
827
828 foreach_list_const(n, &this->statements) {
829 ast_node *ast = exec_node_data(ast_node, n, link);
830 ast->print();
831 }
832
833 printf("}\n");
834 }
835
836
837 ast_compound_statement::ast_compound_statement(int new_scope,
838 ast_node *statements)
839 {
840 this->new_scope = new_scope;
841
842 if (statements != NULL) {
843 this->statements.push_degenerate_list_at_head(&statements->link);
844 }
845 }
846
847
848 void
849 ast_expression::print(void) const
850 {
851 switch (oper) {
852 case ast_assign:
853 case ast_mul_assign:
854 case ast_div_assign:
855 case ast_mod_assign:
856 case ast_add_assign:
857 case ast_sub_assign:
858 case ast_ls_assign:
859 case ast_rs_assign:
860 case ast_and_assign:
861 case ast_xor_assign:
862 case ast_or_assign:
863 subexpressions[0]->print();
864 printf("%s ", operator_string(oper));
865 subexpressions[1]->print();
866 break;
867
868 case ast_field_selection:
869 subexpressions[0]->print();
870 printf(". %s ", primary_expression.identifier);
871 break;
872
873 case ast_plus:
874 case ast_neg:
875 case ast_bit_not:
876 case ast_logic_not:
877 case ast_pre_inc:
878 case ast_pre_dec:
879 printf("%s ", operator_string(oper));
880 subexpressions[0]->print();
881 break;
882
883 case ast_post_inc:
884 case ast_post_dec:
885 subexpressions[0]->print();
886 printf("%s ", operator_string(oper));
887 break;
888
889 case ast_conditional:
890 subexpressions[0]->print();
891 printf("? ");
892 subexpressions[1]->print();
893 printf(": ");
894 subexpressions[2]->print();
895 break;
896
897 case ast_array_index:
898 subexpressions[0]->print();
899 printf("[ ");
900 subexpressions[1]->print();
901 printf("] ");
902 break;
903
904 case ast_function_call: {
905 subexpressions[0]->print();
906 printf("( ");
907
908 foreach_list_const (n, &this->expressions) {
909 if (n != this->expressions.get_head())
910 printf(", ");
911
912 ast_node *ast = exec_node_data(ast_node, n, link);
913 ast->print();
914 }
915
916 printf(") ");
917 break;
918 }
919
920 case ast_identifier:
921 printf("%s ", primary_expression.identifier);
922 break;
923
924 case ast_int_constant:
925 printf("%d ", primary_expression.int_constant);
926 break;
927
928 case ast_uint_constant:
929 printf("%u ", primary_expression.uint_constant);
930 break;
931
932 case ast_float_constant:
933 printf("%f ", primary_expression.float_constant);
934 break;
935
936 case ast_bool_constant:
937 printf("%s ",
938 primary_expression.bool_constant
939 ? "true" : "false");
940 break;
941
942 case ast_sequence: {
943 printf("( ");
944 foreach_list_const(n, & this->expressions) {
945 if (n != this->expressions.get_head())
946 printf(", ");
947
948 ast_node *ast = exec_node_data(ast_node, n, link);
949 ast->print();
950 }
951 printf(") ");
952 break;
953 }
954
955 case ast_aggregate: {
956 printf("{ ");
957 foreach_list_const(n, & this->expressions) {
958 if (n != this->expressions.get_head())
959 printf(", ");
960
961 ast_node *ast = exec_node_data(ast_node, n, link);
962 ast->print();
963 }
964 printf("} ");
965 break;
966 }
967
968 default:
969 assert(0);
970 break;
971 }
972 }
973
974 ast_expression::ast_expression(int oper,
975 ast_expression *ex0,
976 ast_expression *ex1,
977 ast_expression *ex2) :
978 primary_expression()
979 {
980 this->oper = ast_operators(oper);
981 this->subexpressions[0] = ex0;
982 this->subexpressions[1] = ex1;
983 this->subexpressions[2] = ex2;
984 this->non_lvalue_description = NULL;
985 }
986
987
988 void
989 ast_expression_statement::print(void) const
990 {
991 if (expression)
992 expression->print();
993
994 printf("; ");
995 }
996
997
998 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
999 expression(ex)
1000 {
1001 /* empty */
1002 }
1003
1004
1005 void
1006 ast_function::print(void) const
1007 {
1008 return_type->print();
1009 printf(" %s (", identifier);
1010
1011 foreach_list_const(n, & this->parameters) {
1012 ast_node *ast = exec_node_data(ast_node, n, link);
1013 ast->print();
1014 }
1015
1016 printf(")");
1017 }
1018
1019
1020 ast_function::ast_function(void)
1021 : return_type(NULL), identifier(NULL), is_definition(false),
1022 signature(NULL)
1023 {
1024 /* empty */
1025 }
1026
1027
1028 void
1029 ast_fully_specified_type::print(void) const
1030 {
1031 _mesa_ast_type_qualifier_print(& qualifier);
1032 specifier->print();
1033 }
1034
1035
1036 void
1037 ast_parameter_declarator::print(void) const
1038 {
1039 type->print();
1040 if (identifier)
1041 printf("%s ", identifier);
1042 ast_opt_array_dimensions_print(array_specifier);
1043 }
1044
1045
1046 void
1047 ast_function_definition::print(void) const
1048 {
1049 prototype->print();
1050 body->print();
1051 }
1052
1053
1054 void
1055 ast_declaration::print(void) const
1056 {
1057 printf("%s ", identifier);
1058 ast_opt_array_dimensions_print(array_specifier);
1059
1060 if (initializer) {
1061 printf("= ");
1062 initializer->print();
1063 }
1064 }
1065
1066
1067 ast_declaration::ast_declaration(const char *identifier,
1068 ast_array_specifier *array_specifier,
1069 ast_expression *initializer)
1070 {
1071 this->identifier = identifier;
1072 this->array_specifier = array_specifier;
1073 this->initializer = initializer;
1074 }
1075
1076
1077 void
1078 ast_declarator_list::print(void) const
1079 {
1080 assert(type || invariant);
1081
1082 if (type)
1083 type->print();
1084 else
1085 printf("invariant ");
1086
1087 foreach_list_const (ptr, & this->declarations) {
1088 if (ptr != this->declarations.get_head())
1089 printf(", ");
1090
1091 ast_node *ast = exec_node_data(ast_node, ptr, link);
1092 ast->print();
1093 }
1094
1095 printf("; ");
1096 }
1097
1098
1099 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1100 {
1101 this->type = type;
1102 this->invariant = false;
1103 }
1104
1105 void
1106 ast_jump_statement::print(void) const
1107 {
1108 switch (mode) {
1109 case ast_continue:
1110 printf("continue; ");
1111 break;
1112 case ast_break:
1113 printf("break; ");
1114 break;
1115 case ast_return:
1116 printf("return ");
1117 if (opt_return_value)
1118 opt_return_value->print();
1119
1120 printf("; ");
1121 break;
1122 case ast_discard:
1123 printf("discard; ");
1124 break;
1125 }
1126 }
1127
1128
1129 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1130 : opt_return_value(NULL)
1131 {
1132 this->mode = ast_jump_modes(mode);
1133
1134 if (mode == ast_return)
1135 opt_return_value = return_value;
1136 }
1137
1138
1139 void
1140 ast_selection_statement::print(void) const
1141 {
1142 printf("if ( ");
1143 condition->print();
1144 printf(") ");
1145
1146 then_statement->print();
1147
1148 if (else_statement) {
1149 printf("else ");
1150 else_statement->print();
1151 }
1152
1153 }
1154
1155
1156 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1157 ast_node *then_statement,
1158 ast_node *else_statement)
1159 {
1160 this->condition = condition;
1161 this->then_statement = then_statement;
1162 this->else_statement = else_statement;
1163 }
1164
1165
1166 void
1167 ast_switch_statement::print(void) const
1168 {
1169 printf("switch ( ");
1170 test_expression->print();
1171 printf(") ");
1172
1173 body->print();
1174 }
1175
1176
1177 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1178 ast_node *body)
1179 {
1180 this->test_expression = test_expression;
1181 this->body = body;
1182 }
1183
1184
1185 void
1186 ast_switch_body::print(void) const
1187 {
1188 printf("{\n");
1189 if (stmts != NULL) {
1190 stmts->print();
1191 }
1192 printf("}\n");
1193 }
1194
1195
1196 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1197 {
1198 this->stmts = stmts;
1199 }
1200
1201
1202 void ast_case_label::print(void) const
1203 {
1204 if (test_value != NULL) {
1205 printf("case ");
1206 test_value->print();
1207 printf(": ");
1208 } else {
1209 printf("default: ");
1210 }
1211 }
1212
1213
1214 ast_case_label::ast_case_label(ast_expression *test_value)
1215 {
1216 this->test_value = test_value;
1217 }
1218
1219
1220 void ast_case_label_list::print(void) const
1221 {
1222 foreach_list_const(n, & this->labels) {
1223 ast_node *ast = exec_node_data(ast_node, n, link);
1224 ast->print();
1225 }
1226 printf("\n");
1227 }
1228
1229
1230 ast_case_label_list::ast_case_label_list(void)
1231 {
1232 }
1233
1234
1235 void ast_case_statement::print(void) const
1236 {
1237 labels->print();
1238 foreach_list_const(n, & this->stmts) {
1239 ast_node *ast = exec_node_data(ast_node, n, link);
1240 ast->print();
1241 printf("\n");
1242 }
1243 }
1244
1245
1246 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1247 {
1248 this->labels = labels;
1249 }
1250
1251
1252 void ast_case_statement_list::print(void) const
1253 {
1254 foreach_list_const(n, & this->cases) {
1255 ast_node *ast = exec_node_data(ast_node, n, link);
1256 ast->print();
1257 }
1258 }
1259
1260
1261 ast_case_statement_list::ast_case_statement_list(void)
1262 {
1263 }
1264
1265
1266 void
1267 ast_iteration_statement::print(void) const
1268 {
1269 switch (mode) {
1270 case ast_for:
1271 printf("for( ");
1272 if (init_statement)
1273 init_statement->print();
1274 printf("; ");
1275
1276 if (condition)
1277 condition->print();
1278 printf("; ");
1279
1280 if (rest_expression)
1281 rest_expression->print();
1282 printf(") ");
1283
1284 body->print();
1285 break;
1286
1287 case ast_while:
1288 printf("while ( ");
1289 if (condition)
1290 condition->print();
1291 printf(") ");
1292 body->print();
1293 break;
1294
1295 case ast_do_while:
1296 printf("do ");
1297 body->print();
1298 printf("while ( ");
1299 if (condition)
1300 condition->print();
1301 printf("); ");
1302 break;
1303 }
1304 }
1305
1306
1307 ast_iteration_statement::ast_iteration_statement(int mode,
1308 ast_node *init,
1309 ast_node *condition,
1310 ast_expression *rest_expression,
1311 ast_node *body)
1312 {
1313 this->mode = ast_iteration_modes(mode);
1314 this->init_statement = init;
1315 this->condition = condition;
1316 this->rest_expression = rest_expression;
1317 this->body = body;
1318 }
1319
1320
1321 void
1322 ast_struct_specifier::print(void) const
1323 {
1324 printf("struct %s { ", name);
1325 foreach_list_const(n, &this->declarations) {
1326 ast_node *ast = exec_node_data(ast_node, n, link);
1327 ast->print();
1328 }
1329 printf("} ");
1330 }
1331
1332
1333 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1334 ast_declarator_list *declarator_list)
1335 {
1336 if (identifier == NULL) {
1337 static unsigned anon_count = 1;
1338 identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
1339 anon_count++;
1340 }
1341 name = identifier;
1342 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1343 is_declaration = true;
1344 }
1345
1346 static void
1347 set_shader_inout_layout(struct gl_shader *shader,
1348 struct _mesa_glsl_parse_state *state)
1349 {
1350 if (shader->Stage != MESA_SHADER_GEOMETRY) {
1351 /* Should have been prevented by the parser. */
1352 assert(!state->in_qualifier->flags.i);
1353 assert(!state->out_qualifier->flags.i);
1354 }
1355
1356 if (shader->Stage != MESA_SHADER_COMPUTE) {
1357 /* Should have been prevented by the parser. */
1358 assert(!state->cs_input_local_size_specified);
1359 }
1360
1361 switch (shader->Stage) {
1362 case MESA_SHADER_GEOMETRY:
1363 shader->Geom.VerticesOut = 0;
1364 if (state->out_qualifier->flags.q.max_vertices)
1365 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1366
1367 if (state->gs_input_prim_type_specified) {
1368 shader->Geom.InputType = state->in_qualifier->prim_type;
1369 } else {
1370 shader->Geom.InputType = PRIM_UNKNOWN;
1371 }
1372
1373 if (state->out_qualifier->flags.q.prim_type) {
1374 shader->Geom.OutputType = state->out_qualifier->prim_type;
1375 } else {
1376 shader->Geom.OutputType = PRIM_UNKNOWN;
1377 }
1378
1379 shader->Geom.Invocations = 0;
1380 if (state->in_qualifier->flags.q.invocations)
1381 shader->Geom.Invocations = state->in_qualifier->invocations;
1382 break;
1383
1384 case MESA_SHADER_COMPUTE:
1385 if (state->cs_input_local_size_specified) {
1386 for (int i = 0; i < 3; i++)
1387 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1388 } else {
1389 for (int i = 0; i < 3; i++)
1390 shader->Comp.LocalSize[i] = 0;
1391 }
1392 break;
1393
1394 default:
1395 /* Nothing to do. */
1396 break;
1397 }
1398 }
1399
1400 extern "C" {
1401
1402 void
1403 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1404 bool dump_ast, bool dump_hir)
1405 {
1406 struct _mesa_glsl_parse_state *state =
1407 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1408 const char *source = shader->Source;
1409
1410 state->error = glcpp_preprocess(state, &source, &state->info_log,
1411 &ctx->Extensions, ctx);
1412
1413 if (!state->error) {
1414 _mesa_glsl_lexer_ctor(state, source);
1415 _mesa_glsl_parse(state);
1416 _mesa_glsl_lexer_dtor(state);
1417 }
1418
1419 if (dump_ast) {
1420 foreach_list_const(n, &state->translation_unit) {
1421 ast_node *ast = exec_node_data(ast_node, n, link);
1422 ast->print();
1423 }
1424 printf("\n\n");
1425 }
1426
1427 ralloc_free(shader->ir);
1428 shader->ir = new(shader) exec_list;
1429 if (!state->error && !state->translation_unit.is_empty())
1430 _mesa_ast_to_hir(shader->ir, state);
1431
1432 if (!state->error) {
1433 validate_ir_tree(shader->ir);
1434
1435 /* Print out the unoptimized IR. */
1436 if (dump_hir) {
1437 _mesa_print_ir(stdout, shader->ir, state);
1438 }
1439 }
1440
1441
1442 if (!state->error && !shader->ir->is_empty()) {
1443 struct gl_shader_compiler_options *options =
1444 &ctx->ShaderCompilerOptions[shader->Stage];
1445
1446 /* Do some optimization at compile time to reduce shader IR size
1447 * and reduce later work if the same shader is linked multiple times
1448 */
1449 while (do_common_optimization(shader->ir, false, false, 32, options))
1450 ;
1451
1452 validate_ir_tree(shader->ir);
1453 }
1454
1455 if (shader->InfoLog)
1456 ralloc_free(shader->InfoLog);
1457
1458 shader->symbols = state->symbols;
1459 shader->CompileStatus = !state->error;
1460 shader->InfoLog = state->info_log;
1461 shader->Version = state->language_version;
1462 shader->IsES = state->es_shader;
1463 shader->uses_builtin_functions = state->uses_builtin_functions;
1464
1465 if (shader->UniformBlocks)
1466 ralloc_free(shader->UniformBlocks);
1467 shader->NumUniformBlocks = state->num_uniform_blocks;
1468 shader->UniformBlocks = state->uniform_blocks;
1469 ralloc_steal(shader, shader->UniformBlocks);
1470
1471 if (!state->error)
1472 set_shader_inout_layout(shader, state);
1473
1474 /* Retain any live IR, but trash the rest. */
1475 reparent_ir(shader->ir, shader->ir);
1476
1477 ralloc_free(state);
1478 }
1479
1480 } /* extern "C" */
1481 /**
1482 * Do the set of common optimizations passes
1483 *
1484 * \param ir List of instructions to be optimized
1485 * \param linked Is the shader linked? This enables
1486 * optimizations passes that remove code at
1487 * global scope and could cause linking to
1488 * fail.
1489 * \param uniform_locations_assigned Have locations already been assigned for
1490 * uniforms? This prevents the declarations
1491 * of unused uniforms from being removed.
1492 * The setting of this flag only matters if
1493 * \c linked is \c true.
1494 * \param max_unroll_iterations Maximum number of loop iterations to be
1495 * unrolled. Setting to 0 disables loop
1496 * unrolling.
1497 * \param options The driver's preferred shader options.
1498 */
1499 bool
1500 do_common_optimization(exec_list *ir, bool linked,
1501 bool uniform_locations_assigned,
1502 unsigned max_unroll_iterations,
1503 const struct gl_shader_compiler_options *options)
1504 {
1505 GLboolean progress = GL_FALSE;
1506
1507 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1508
1509 if (linked) {
1510 progress = do_function_inlining(ir) || progress;
1511 progress = do_dead_functions(ir) || progress;
1512 progress = do_structure_splitting(ir) || progress;
1513 }
1514 progress = do_if_simplification(ir) || progress;
1515 progress = opt_flatten_nested_if_blocks(ir) || progress;
1516 progress = do_copy_propagation(ir) || progress;
1517 progress = do_copy_propagation_elements(ir) || progress;
1518
1519 if (options->OptimizeForAOS && !linked)
1520 progress = opt_flip_matrices(ir) || progress;
1521
1522 if (linked && options->OptimizeForAOS) {
1523 progress = do_vectorize(ir) || progress;
1524 }
1525
1526 if (linked)
1527 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1528 else
1529 progress = do_dead_code_unlinked(ir) || progress;
1530 progress = do_dead_code_local(ir) || progress;
1531 progress = do_tree_grafting(ir) || progress;
1532 progress = do_constant_propagation(ir) || progress;
1533 if (linked)
1534 progress = do_constant_variable(ir) || progress;
1535 else
1536 progress = do_constant_variable_unlinked(ir) || progress;
1537 progress = do_constant_folding(ir) || progress;
1538 progress = do_cse(ir) || progress;
1539 progress = do_algebraic(ir) || progress;
1540 progress = do_lower_jumps(ir) || progress;
1541 progress = do_vec_index_to_swizzle(ir) || progress;
1542 progress = lower_vector_insert(ir, false) || progress;
1543 progress = do_swizzle_swizzle(ir) || progress;
1544 progress = do_noop_swizzle(ir) || progress;
1545
1546 progress = optimize_split_arrays(ir, linked) || progress;
1547 progress = optimize_redundant_jumps(ir) || progress;
1548
1549 loop_state *ls = analyze_loop_variables(ir);
1550 if (ls->loop_found) {
1551 progress = set_loop_controls(ir, ls) || progress;
1552 progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
1553 }
1554 delete ls;
1555
1556 return progress;
1557 }
1558
1559 extern "C" {
1560
1561 /**
1562 * To be called at GL teardown time, this frees compiler datastructures.
1563 *
1564 * After calling this, any previously compiled shaders and shader
1565 * programs would be invalid. So this should happen at approximately
1566 * program exit.
1567 */
1568 void
1569 _mesa_destroy_shader_compiler(void)
1570 {
1571 _mesa_destroy_shader_compiler_caches();
1572
1573 _mesa_glsl_release_types();
1574 }
1575
1576 /**
1577 * Releases compiler caches to trade off performance for memory.
1578 *
1579 * Intended to be used with glReleaseShaderCompiler().
1580 */
1581 void
1582 _mesa_destroy_shader_compiler_caches(void)
1583 {
1584 _mesa_glsl_release_builtin_functions();
1585 }
1586
1587 }