2 * Copyright © 2008, 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/shaderobj.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
42 * Format a short human-readable description of the given GLSL version.
45 glsl_compute_version_string(void *mem_ctx
, bool is_es
, unsigned version
)
47 return ralloc_asprintf(mem_ctx
, "GLSL%s %d.%02d", is_es
? " ES" : "",
48 version
/ 100, version
% 100);
52 static unsigned known_desktop_glsl_versions
[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430 };
56 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context
*_ctx
,
57 GLenum target
, void *mem_ctx
)
61 case GL_VERTEX_SHADER
: this->target
= vertex_shader
; break;
62 case GL_FRAGMENT_SHADER
: this->target
= fragment_shader
; break;
63 case GL_GEOMETRY_SHADER
: this->target
= geometry_shader
; break;
67 this->translation_unit
.make_empty();
68 this->symbols
= new(mem_ctx
) glsl_symbol_table
;
69 this->info_log
= ralloc_strdup(mem_ctx
, "");
71 this->loop_nesting_ast
= NULL
;
72 this->switch_state
.switch_nesting_ast
= NULL
;
74 this->num_builtins_to_link
= 0;
76 /* Set default language version and extensions */
77 this->language_version
= 110;
78 this->es_shader
= false;
79 this->ARB_texture_rectangle_enable
= true;
81 /* OpenGL ES 2.0 has different defaults from desktop GL. */
82 if (ctx
->API
== API_OPENGLES2
) {
83 this->language_version
= 100;
84 this->es_shader
= true;
85 this->ARB_texture_rectangle_enable
= false;
88 this->extensions
= &ctx
->Extensions
;
90 this->Const
.MaxLights
= ctx
->Const
.MaxLights
;
91 this->Const
.MaxClipPlanes
= ctx
->Const
.MaxClipPlanes
;
92 this->Const
.MaxTextureUnits
= ctx
->Const
.MaxTextureUnits
;
93 this->Const
.MaxTextureCoords
= ctx
->Const
.MaxTextureCoordUnits
;
94 this->Const
.MaxVertexAttribs
= ctx
->Const
.VertexProgram
.MaxAttribs
;
95 this->Const
.MaxVertexUniformComponents
= ctx
->Const
.VertexProgram
.MaxUniformComponents
;
96 this->Const
.MaxVaryingFloats
= ctx
->Const
.MaxVarying
* 4;
97 this->Const
.MaxVertexTextureImageUnits
= ctx
->Const
.VertexProgram
.MaxTextureImageUnits
;
98 this->Const
.MaxCombinedTextureImageUnits
= ctx
->Const
.MaxCombinedTextureImageUnits
;
99 this->Const
.MaxTextureImageUnits
= ctx
->Const
.FragmentProgram
.MaxTextureImageUnits
;
100 this->Const
.MaxFragmentUniformComponents
= ctx
->Const
.FragmentProgram
.MaxUniformComponents
;
101 this->Const
.MinProgramTexelOffset
= ctx
->Const
.MinProgramTexelOffset
;
102 this->Const
.MaxProgramTexelOffset
= ctx
->Const
.MaxProgramTexelOffset
;
104 this->Const
.MaxDrawBuffers
= ctx
->Const
.MaxDrawBuffers
;
106 /* Populate the list of supported GLSL versions */
107 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
108 * the OpenGL 3.2 Core context is supported, this logic will need
109 * change. Older versions of GLSL are no longer supported
110 * outside the compatibility contexts of 3.x.
112 this->num_supported_versions
= 0;
113 if (_mesa_is_desktop_gl(ctx
)) {
114 for (unsigned i
= 0; i
< ARRAY_SIZE(known_desktop_glsl_versions
); i
++) {
115 if (known_desktop_glsl_versions
[i
] <= ctx
->Const
.GLSLVersion
) {
116 this->supported_versions
[this->num_supported_versions
].ver
117 = known_desktop_glsl_versions
[i
];
118 this->supported_versions
[this->num_supported_versions
].es
= false;
119 this->num_supported_versions
++;
123 if (ctx
->API
== API_OPENGLES2
|| ctx
->Extensions
.ARB_ES2_compatibility
) {
124 this->supported_versions
[this->num_supported_versions
].ver
= 100;
125 this->supported_versions
[this->num_supported_versions
].es
= true;
126 this->num_supported_versions
++;
128 if (_mesa_is_gles3(ctx
) || ctx
->Extensions
.ARB_ES3_compatibility
) {
129 this->supported_versions
[this->num_supported_versions
].ver
= 300;
130 this->supported_versions
[this->num_supported_versions
].es
= true;
131 this->num_supported_versions
++;
133 assert(this->num_supported_versions
134 <= ARRAY_SIZE(this->supported_versions
));
136 /* Create a string for use in error messages to tell the user which GLSL
137 * versions are supported.
139 char *supported
= ralloc_strdup(this, "");
140 for (unsigned i
= 0; i
< this->num_supported_versions
; i
++) {
141 unsigned ver
= this->supported_versions
[i
].ver
;
142 const char *const prefix
= (i
== 0)
144 : ((i
== this->num_supported_versions
- 1) ? ", and " : ", ");
145 const char *const suffix
= (this->supported_versions
[i
].es
) ? " ES" : "";
147 ralloc_asprintf_append(& supported
, "%s%u.%02u%s",
149 ver
/ 100, ver
% 100,
153 this->supported_version_string
= supported
;
155 if (ctx
->Const
.ForceGLSLExtensionsWarn
)
156 _mesa_glsl_process_extension("all", NULL
, "warn", NULL
, this);
158 this->default_uniform_qualifier
= new(this) ast_type_qualifier();
159 this->default_uniform_qualifier
->flags
.q
.shared
= 1;
160 this->default_uniform_qualifier
->flags
.q
.column_major
= 1;
164 * Determine whether the current GLSL version is sufficiently high to support
165 * a certain feature, and generate an error message if it isn't.
167 * \param required_glsl_version and \c required_glsl_es_version are
168 * interpreted as they are in _mesa_glsl_parse_state::is_version().
170 * \param locp is the parser location where the error should be reported.
172 * \param fmt (and additional arguments) constitute a printf-style error
173 * message to report if the version check fails. Information about the
174 * current and required GLSL versions will be appended. So, for example, if
175 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
176 * "foo unsupported") is called, the error message will be "foo unsupported in
177 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
180 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version
,
181 unsigned required_glsl_es_version
,
182 YYLTYPE
*locp
, const char *fmt
, ...)
184 if (this->is_version(required_glsl_version
, required_glsl_es_version
))
189 char *problem
= ralloc_vasprintf(this, fmt
, args
);
191 const char *glsl_version_string
192 = glsl_compute_version_string(this, false, required_glsl_version
);
193 const char *glsl_es_version_string
194 = glsl_compute_version_string(this, true, required_glsl_es_version
);
195 const char *requirement_string
= "";
196 if (required_glsl_version
&& required_glsl_es_version
) {
197 requirement_string
= ralloc_asprintf(this, " (%s or %s required)",
199 glsl_es_version_string
);
200 } else if (required_glsl_version
) {
201 requirement_string
= ralloc_asprintf(this, " (%s required)",
202 glsl_version_string
);
203 } else if (required_glsl_es_version
) {
204 requirement_string
= ralloc_asprintf(this, " (%s required)",
205 glsl_es_version_string
);
207 _mesa_glsl_error(locp
, this, "%s in %s%s.",
208 problem
, this->get_version_string(),
215 * Process a GLSL #version directive.
217 * \param version is the integer that follows the #version token.
219 * \param ident is a string identifier that follows the integer, if any is
220 * present. Otherwise NULL.
223 _mesa_glsl_parse_state::process_version_directive(YYLTYPE
*locp
, int version
,
226 bool es_token_present
= false;
228 if (strcmp(ident
, "es") == 0) {
229 es_token_present
= true;
230 } else if (version
>= 150) {
231 if (strcmp(ident
, "core") == 0) {
232 /* Accept the token. There's no need to record that this is
233 * a core profile shader since that's the only profile we support.
235 } else if (strcmp(ident
, "compatibility") == 0) {
236 _mesa_glsl_error(locp
, this,
237 "The compatibility profile is not supported.\n");
239 _mesa_glsl_error(locp
, this,
240 "\"%s\" is not a valid shading language profile; "
241 "if present, it must be \"core\".\n", ident
);
244 _mesa_glsl_error(locp
, this,
245 "Illegal text following version number\n");
249 this->es_shader
= es_token_present
;
250 if (version
== 100) {
251 if (es_token_present
) {
252 _mesa_glsl_error(locp
, this,
253 "GLSL 1.00 ES should be selected using "
256 this->es_shader
= true;
260 this->language_version
= version
;
262 bool supported
= false;
263 for (unsigned i
= 0; i
< this->num_supported_versions
; i
++) {
264 if (this->supported_versions
[i
].ver
== (unsigned) version
265 && this->supported_versions
[i
].es
== this->es_shader
) {
272 _mesa_glsl_error(locp
, this, "%s is not supported. "
273 "Supported versions are: %s\n",
274 this->get_version_string(),
275 this->supported_version_string
);
277 /* On exit, the language_version must be set to a valid value.
278 * Later calls to _mesa_glsl_initialize_types will misbehave if
279 * the version is invalid.
281 switch (this->ctx
->API
) {
282 case API_OPENGL_COMPAT
:
283 case API_OPENGL_CORE
:
284 this->language_version
= this->ctx
->Const
.GLSLVersion
;
288 assert(!"Should not get here.");
292 this->language_version
= 100;
297 if (this->language_version
>= 140) {
298 this->ARB_uniform_buffer_object_enable
= true;
301 if (this->language_version
== 300 && this->es_shader
) {
302 this->ARB_explicit_attrib_location_enable
= true;
309 * The most common use of _mesa_glsl_shader_target_name(), which is
310 * shared with C code in Mesa core to translate a GLenum to a short
311 * shader stage name in debug printouts.
313 * It recognizes the PROGRAM variants of the names so it can be used
314 * with a struct gl_program->Target, not just a struct
318 _mesa_glsl_shader_target_name(GLenum type
)
321 case GL_VERTEX_SHADER
:
322 case GL_VERTEX_PROGRAM_ARB
:
324 case GL_FRAGMENT_SHADER
:
325 case GL_FRAGMENT_PROGRAM_ARB
:
327 case GL_GEOMETRY_SHADER
:
330 assert(!"Should not get here.");
338 * Overloaded C++ variant usable within the compiler for translating
339 * our internal enum into short stage names.
342 _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target
)
345 case vertex_shader
: return "vertex";
346 case fragment_shader
: return "fragment";
347 case geometry_shader
: return "geometry";
350 assert(!"Should not get here.");
354 /* This helper function will append the given message to the shader's
355 info log and report it via GL_ARB_debug_output. Per that extension,
356 'type' is one of the enum values classifying the message, and
357 'id' is the implementation-defined ID of the given message. */
359 _mesa_glsl_msg(const YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
360 GLenum type
, const char *fmt
, va_list ap
)
362 bool error
= (type
== MESA_DEBUG_TYPE_ERROR
);
365 assert(state
->info_log
!= NULL
);
367 /* Get the offset that the new message will be written to. */
368 int msg_offset
= strlen(state
->info_log
);
370 ralloc_asprintf_append(&state
->info_log
, "%u:%u(%u): %s: ",
374 error
? "error" : "warning");
375 ralloc_vasprintf_append(&state
->info_log
, fmt
, ap
);
377 const char *const msg
= &state
->info_log
[msg_offset
];
378 struct gl_context
*ctx
= state
->ctx
;
380 /* Report the error via GL_ARB_debug_output. */
381 _mesa_shader_debug(ctx
, type
, &msg_id
, msg
, strlen(msg
));
383 ralloc_strcat(&state
->info_log
, "\n");
387 _mesa_glsl_error(YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
388 const char *fmt
, ...)
395 _mesa_glsl_msg(locp
, state
, MESA_DEBUG_TYPE_ERROR
, fmt
, ap
);
401 _mesa_glsl_warning(const YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
402 const char *fmt
, ...)
407 _mesa_glsl_msg(locp
, state
, MESA_DEBUG_TYPE_OTHER
, fmt
, ap
);
413 * Enum representing the possible behaviors that can be specified in
414 * an #extension directive.
424 * Element type for _mesa_glsl_supported_extensions
426 struct _mesa_glsl_extension
{
428 * Name of the extension when referred to in a GLSL extension
433 /** True if this extension is available to vertex shaders */
436 /** True if this extension is available to geometry shaders */
439 /** True if this extension is available to fragment shaders */
442 /** True if this extension is available to desktop GL shaders */
445 /** True if this extension is available to GLES shaders */
449 * Flag in the gl_extensions struct indicating whether this
450 * extension is supported by the driver, or
451 * &gl_extensions::dummy_true if supported by all drivers.
453 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
454 * member" type, the type-safe alternative to the "offsetof" macro.
457 * - foo bar::* p declares p to be an "offset" to a field of type
458 * foo that exists within struct bar
459 * - &bar::baz computes the "offset" of field baz within struct bar
460 * - x.*p accesses the field of x that exists at "offset" p
461 * - x->*p is equivalent to (*x).*p
463 const GLboolean
gl_extensions::* supported_flag
;
466 * Flag in the _mesa_glsl_parse_state struct that should be set
467 * when this extension is enabled.
469 * See note in _mesa_glsl_extension::supported_flag about "pointer
472 bool _mesa_glsl_parse_state::* enable_flag
;
475 * Flag in the _mesa_glsl_parse_state struct that should be set
476 * when the shader requests "warn" behavior for this extension.
478 * See note in _mesa_glsl_extension::supported_flag about "pointer
481 bool _mesa_glsl_parse_state::* warn_flag
;
484 bool compatible_with_state(const _mesa_glsl_parse_state
*state
) const;
485 void set_flags(_mesa_glsl_parse_state
*state
, ext_behavior behavior
) const;
488 #define EXT(NAME, VS, GS, FS, GL, ES, SUPPORTED_FLAG) \
489 { "GL_" #NAME, VS, GS, FS, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
490 &_mesa_glsl_parse_state::NAME##_enable, \
491 &_mesa_glsl_parse_state::NAME##_warn }
494 * Table of extensions that can be enabled/disabled within a shader,
495 * and the conditions under which they are supported.
497 static const _mesa_glsl_extension _mesa_glsl_supported_extensions
[] = {
498 /* target availability API availability */
499 /* name VS GS FS GL ES supported flag */
500 EXT(ARB_conservative_depth
, false, false, true, true, false, ARB_conservative_depth
),
501 EXT(ARB_draw_buffers
, false, false, true, true, false, dummy_true
),
502 EXT(ARB_draw_instanced
, true, false, false, true, false, ARB_draw_instanced
),
503 EXT(ARB_explicit_attrib_location
, true, false, true, true, false, ARB_explicit_attrib_location
),
504 EXT(ARB_fragment_coord_conventions
, true, false, true, true, false, ARB_fragment_coord_conventions
),
505 EXT(ARB_texture_rectangle
, true, false, true, true, false, dummy_true
),
506 EXT(EXT_texture_array
, true, false, true, true, false, EXT_texture_array
),
507 EXT(ARB_shader_texture_lod
, true, false, true, true, false, ARB_shader_texture_lod
),
508 EXT(ARB_shader_stencil_export
, false, false, true, true, false, ARB_shader_stencil_export
),
509 EXT(AMD_conservative_depth
, false, false, true, true, false, ARB_conservative_depth
),
510 EXT(AMD_shader_stencil_export
, false, false, true, true, false, ARB_shader_stencil_export
),
511 EXT(OES_texture_3D
, true, false, true, false, true, EXT_texture3D
),
512 EXT(OES_EGL_image_external
, true, false, true, false, true, OES_EGL_image_external
),
513 EXT(ARB_shader_bit_encoding
, true, true, true, true, false, ARB_shader_bit_encoding
),
514 EXT(ARB_uniform_buffer_object
, true, false, true, true, false, ARB_uniform_buffer_object
),
515 EXT(OES_standard_derivatives
, false, false, true, false, true, OES_standard_derivatives
),
516 EXT(ARB_texture_cube_map_array
, true, false, true, true, false, ARB_texture_cube_map_array
),
517 EXT(ARB_shading_language_packing
, true, false, true, true, false, ARB_shading_language_packing
),
518 EXT(ARB_shading_language_420pack
, true, true, true, true, false, ARB_shading_language_420pack
),
519 EXT(ARB_texture_multisample
, true, false, true, true, false, ARB_texture_multisample
),
520 EXT(ARB_texture_query_lod
, false, false, true, true, false, ARB_texture_query_lod
),
521 EXT(ARB_gpu_shader5
, true, true, true, true, false, ARB_gpu_shader5
),
522 EXT(AMD_vertex_shader_layer
, true, false, false, true, false, AMD_vertex_shader_layer
),
529 * Determine whether a given extension is compatible with the target,
530 * API, and extension information in the current parser state.
532 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state
*
535 /* Check that this extension matches the type of shader we are
538 switch (state
->target
) {
540 if (!this->avail_in_VS
) {
544 case geometry_shader
:
545 if (!this->avail_in_GS
) {
549 case fragment_shader
:
550 if (!this->avail_in_FS
) {
555 assert (!"Unrecognized shader target");
559 /* Check that this extension matches whether we are compiling
560 * for desktop GL or GLES.
562 if (state
->es_shader
) {
563 if (!this->avail_in_ES
) return false;
565 if (!this->avail_in_GL
) return false;
568 /* Check that this extension is supported by the OpenGL
571 * Note: the ->* operator indexes into state->extensions by the
572 * offset this->supported_flag. See
573 * _mesa_glsl_extension::supported_flag for more info.
575 return state
->extensions
->*(this->supported_flag
);
579 * Set the appropriate flags in the parser state to establish the
580 * given behavior for this extension.
582 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state
*state
,
583 ext_behavior behavior
) const
585 /* Note: the ->* operator indexes into state by the
586 * offsets this->enable_flag and this->warn_flag. See
587 * _mesa_glsl_extension::supported_flag for more info.
589 state
->*(this->enable_flag
) = (behavior
!= extension_disable
);
590 state
->*(this->warn_flag
) = (behavior
== extension_warn
);
594 * Find an extension by name in _mesa_glsl_supported_extensions. If
595 * the name is not found, return NULL.
597 static const _mesa_glsl_extension
*find_extension(const char *name
)
599 for (unsigned i
= 0; i
< Elements(_mesa_glsl_supported_extensions
); ++i
) {
600 if (strcmp(name
, _mesa_glsl_supported_extensions
[i
].name
) == 0) {
601 return &_mesa_glsl_supported_extensions
[i
];
609 _mesa_glsl_process_extension(const char *name
, YYLTYPE
*name_locp
,
610 const char *behavior_string
, YYLTYPE
*behavior_locp
,
611 _mesa_glsl_parse_state
*state
)
613 ext_behavior behavior
;
614 if (strcmp(behavior_string
, "warn") == 0) {
615 behavior
= extension_warn
;
616 } else if (strcmp(behavior_string
, "require") == 0) {
617 behavior
= extension_require
;
618 } else if (strcmp(behavior_string
, "enable") == 0) {
619 behavior
= extension_enable
;
620 } else if (strcmp(behavior_string
, "disable") == 0) {
621 behavior
= extension_disable
;
623 _mesa_glsl_error(behavior_locp
, state
,
624 "Unknown extension behavior `%s'",
629 if (strcmp(name
, "all") == 0) {
630 if ((behavior
== extension_enable
) || (behavior
== extension_require
)) {
631 _mesa_glsl_error(name_locp
, state
, "Cannot %s all extensions",
632 (behavior
== extension_enable
)
633 ? "enable" : "require");
637 i
< Elements(_mesa_glsl_supported_extensions
); ++i
) {
638 const _mesa_glsl_extension
*extension
639 = &_mesa_glsl_supported_extensions
[i
];
640 if (extension
->compatible_with_state(state
)) {
641 _mesa_glsl_supported_extensions
[i
].set_flags(state
, behavior
);
646 const _mesa_glsl_extension
*extension
= find_extension(name
);
647 if (extension
&& extension
->compatible_with_state(state
)) {
648 extension
->set_flags(state
, behavior
);
650 static const char *const fmt
= "extension `%s' unsupported in %s shader";
652 if (behavior
== extension_require
) {
653 _mesa_glsl_error(name_locp
, state
, fmt
,
654 name
, _mesa_glsl_shader_target_name(state
->target
));
657 _mesa_glsl_warning(name_locp
, state
, fmt
,
658 name
, _mesa_glsl_shader_target_name(state
->target
));
667 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier
*q
)
669 if (q
->flags
.q
.constant
)
672 if (q
->flags
.q
.invariant
)
673 printf("invariant ");
675 if (q
->flags
.q
.attribute
)
676 printf("attribute ");
678 if (q
->flags
.q
.varying
)
681 if (q
->flags
.q
.in
&& q
->flags
.q
.out
)
691 if (q
->flags
.q
.centroid
)
693 if (q
->flags
.q
.uniform
)
695 if (q
->flags
.q
.smooth
)
699 if (q
->flags
.q
.noperspective
)
700 printf("noperspective ");
705 ast_node::print(void) const
707 printf("unhandled node ");
711 ast_node::ast_node(void)
713 this->location
.source
= 0;
714 this->location
.line
= 0;
715 this->location
.column
= 0;
720 ast_opt_array_size_print(bool is_array
, const ast_expression
*array_size
)
734 ast_compound_statement::print(void) const
738 foreach_list_const(n
, &this->statements
) {
739 ast_node
*ast
= exec_node_data(ast_node
, n
, link
);
747 ast_compound_statement::ast_compound_statement(int new_scope
,
748 ast_node
*statements
)
750 this->new_scope
= new_scope
;
752 if (statements
!= NULL
) {
753 this->statements
.push_degenerate_list_at_head(&statements
->link
);
759 ast_expression::print(void) const
773 subexpressions
[0]->print();
774 printf("%s ", operator_string(oper
));
775 subexpressions
[1]->print();
778 case ast_field_selection
:
779 subexpressions
[0]->print();
780 printf(". %s ", primary_expression
.identifier
);
789 printf("%s ", operator_string(oper
));
790 subexpressions
[0]->print();
795 subexpressions
[0]->print();
796 printf("%s ", operator_string(oper
));
799 case ast_conditional
:
800 subexpressions
[0]->print();
802 subexpressions
[1]->print();
804 subexpressions
[2]->print();
807 case ast_array_index
:
808 subexpressions
[0]->print();
810 subexpressions
[1]->print();
814 case ast_function_call
: {
815 subexpressions
[0]->print();
818 foreach_list_const (n
, &this->expressions
) {
819 if (n
!= this->expressions
.get_head())
822 ast_node
*ast
= exec_node_data(ast_node
, n
, link
);
831 printf("%s ", primary_expression
.identifier
);
834 case ast_int_constant
:
835 printf("%d ", primary_expression
.int_constant
);
838 case ast_uint_constant
:
839 printf("%u ", primary_expression
.uint_constant
);
842 case ast_float_constant
:
843 printf("%f ", primary_expression
.float_constant
);
846 case ast_bool_constant
:
848 primary_expression
.bool_constant
854 foreach_list_const(n
, & this->expressions
) {
855 if (n
!= this->expressions
.get_head())
858 ast_node
*ast
= exec_node_data(ast_node
, n
, link
);
871 ast_expression::ast_expression(int oper
,
876 this->oper
= ast_operators(oper
);
877 this->subexpressions
[0] = ex0
;
878 this->subexpressions
[1] = ex1
;
879 this->subexpressions
[2] = ex2
;
880 this->non_lvalue_description
= NULL
;
885 ast_expression_statement::print(void) const
894 ast_expression_statement::ast_expression_statement(ast_expression
*ex
) :
902 ast_function::print(void) const
904 return_type
->print();
905 printf(" %s (", identifier
);
907 foreach_list_const(n
, & this->parameters
) {
908 ast_node
*ast
= exec_node_data(ast_node
, n
, link
);
916 ast_function::ast_function(void)
917 : is_definition(false), signature(NULL
)
924 ast_fully_specified_type::print(void) const
926 _mesa_ast_type_qualifier_print(& qualifier
);
932 ast_parameter_declarator::print(void) const
936 printf("%s ", identifier
);
937 ast_opt_array_size_print(is_array
, array_size
);
942 ast_function_definition::print(void) const
950 ast_declaration::print(void) const
952 printf("%s ", identifier
);
953 ast_opt_array_size_print(is_array
, array_size
);
957 initializer
->print();
962 ast_declaration::ast_declaration(const char *identifier
, int is_array
,
963 ast_expression
*array_size
,
964 ast_expression
*initializer
)
966 this->identifier
= identifier
;
967 this->is_array
= is_array
;
968 this->array_size
= array_size
;
969 this->initializer
= initializer
;
974 ast_declarator_list::print(void) const
976 assert(type
|| invariant
);
981 printf("invariant ");
983 foreach_list_const (ptr
, & this->declarations
) {
984 if (ptr
!= this->declarations
.get_head())
987 ast_node
*ast
= exec_node_data(ast_node
, ptr
, link
);
995 ast_declarator_list::ast_declarator_list(ast_fully_specified_type
*type
)
998 this->invariant
= false;
999 this->ubo_qualifiers_valid
= false;
1003 ast_jump_statement::print(void) const
1007 printf("continue; ");
1014 if (opt_return_value
)
1015 opt_return_value
->print();
1020 printf("discard; ");
1026 ast_jump_statement::ast_jump_statement(int mode
, ast_expression
*return_value
)
1028 this->mode
= ast_jump_modes(mode
);
1030 if (mode
== ast_return
)
1031 opt_return_value
= return_value
;
1036 ast_selection_statement::print(void) const
1042 then_statement
->print();
1044 if (else_statement
) {
1046 else_statement
->print();
1052 ast_selection_statement::ast_selection_statement(ast_expression
*condition
,
1053 ast_node
*then_statement
,
1054 ast_node
*else_statement
)
1056 this->condition
= condition
;
1057 this->then_statement
= then_statement
;
1058 this->else_statement
= else_statement
;
1063 ast_switch_statement::print(void) const
1065 printf("switch ( ");
1066 test_expression
->print();
1073 ast_switch_statement::ast_switch_statement(ast_expression
*test_expression
,
1076 this->test_expression
= test_expression
;
1082 ast_switch_body::print(void) const
1085 if (stmts
!= NULL
) {
1092 ast_switch_body::ast_switch_body(ast_case_statement_list
*stmts
)
1094 this->stmts
= stmts
;
1098 void ast_case_label::print(void) const
1100 if (test_value
!= NULL
) {
1102 test_value
->print();
1105 printf("default: ");
1110 ast_case_label::ast_case_label(ast_expression
*test_value
)
1112 this->test_value
= test_value
;
1116 void ast_case_label_list::print(void) const
1118 foreach_list_const(n
, & this->labels
) {
1119 ast_node
*ast
= exec_node_data(ast_node
, n
, link
);
1126 ast_case_label_list::ast_case_label_list(void)
1131 void ast_case_statement::print(void) const
1134 foreach_list_const(n
, & this->stmts
) {
1135 ast_node
*ast
= exec_node_data(ast_node
, n
, link
);
1142 ast_case_statement::ast_case_statement(ast_case_label_list
*labels
)
1144 this->labels
= labels
;
1148 void ast_case_statement_list::print(void) const
1150 foreach_list_const(n
, & this->cases
) {
1151 ast_node
*ast
= exec_node_data(ast_node
, n
, link
);
1157 ast_case_statement_list::ast_case_statement_list(void)
1163 ast_iteration_statement::print(void) const
1169 init_statement
->print();
1176 if (rest_expression
)
1177 rest_expression
->print();
1203 ast_iteration_statement::ast_iteration_statement(int mode
,
1205 ast_node
*condition
,
1206 ast_expression
*rest_expression
,
1209 this->mode
= ast_iteration_modes(mode
);
1210 this->init_statement
= init
;
1211 this->condition
= condition
;
1212 this->rest_expression
= rest_expression
;
1218 ast_struct_specifier::print(void) const
1220 printf("struct %s { ", name
);
1221 foreach_list_const(n
, &this->declarations
) {
1222 ast_node
*ast
= exec_node_data(ast_node
, n
, link
);
1229 ast_struct_specifier::ast_struct_specifier(const char *identifier
,
1230 ast_declarator_list
*declarator_list
)
1232 if (identifier
== NULL
) {
1233 static unsigned anon_count
= 1;
1234 identifier
= ralloc_asprintf(this, "#anon_struct_%04x", anon_count
);
1238 this->declarations
.push_degenerate_list_at_head(&declarator_list
->link
);
1244 _mesa_glsl_compile_shader(struct gl_context
*ctx
, struct gl_shader
*shader
,
1245 bool dump_ast
, bool dump_hir
)
1247 struct _mesa_glsl_parse_state
*state
=
1248 new(shader
) _mesa_glsl_parse_state(ctx
, shader
->Type
, shader
);
1249 const char *source
= shader
->Source
;
1251 state
->error
= glcpp_preprocess(state
, &source
, &state
->info_log
,
1252 &ctx
->Extensions
, ctx
);
1254 if (!state
->error
) {
1255 _mesa_glsl_lexer_ctor(state
, source
);
1256 _mesa_glsl_parse(state
);
1257 _mesa_glsl_lexer_dtor(state
);
1261 foreach_list_const(n
, &state
->translation_unit
) {
1262 ast_node
*ast
= exec_node_data(ast_node
, n
, link
);
1268 ralloc_free(shader
->ir
);
1269 shader
->ir
= new(shader
) exec_list
;
1270 if (!state
->error
&& !state
->translation_unit
.is_empty())
1271 _mesa_ast_to_hir(shader
->ir
, state
);
1273 if (!state
->error
) {
1274 validate_ir_tree(shader
->ir
);
1276 /* Print out the unoptimized IR. */
1278 _mesa_print_ir(shader
->ir
, state
);
1283 if (!state
->error
&& !shader
->ir
->is_empty()) {
1284 struct gl_shader_compiler_options
*options
=
1285 &ctx
->ShaderCompilerOptions
[_mesa_shader_type_to_index(shader
->Type
)];
1287 /* Do some optimization at compile time to reduce shader IR size
1288 * and reduce later work if the same shader is linked multiple times
1290 while (do_common_optimization(shader
->ir
, false, false, 32, options
))
1293 validate_ir_tree(shader
->ir
);
1296 if (shader
->InfoLog
)
1297 ralloc_free(shader
->InfoLog
);
1299 shader
->symbols
= state
->symbols
;
1300 shader
->CompileStatus
= !state
->error
;
1301 shader
->InfoLog
= state
->info_log
;
1302 shader
->Version
= state
->language_version
;
1303 shader
->InfoLog
= state
->info_log
;
1304 shader
->IsES
= state
->es_shader
;
1306 memcpy(shader
->builtins_to_link
, state
->builtins_to_link
,
1307 sizeof(shader
->builtins_to_link
[0]) * state
->num_builtins_to_link
);
1308 shader
->num_builtins_to_link
= state
->num_builtins_to_link
;
1310 if (shader
->UniformBlocks
)
1311 ralloc_free(shader
->UniformBlocks
);
1312 shader
->NumUniformBlocks
= state
->num_uniform_blocks
;
1313 shader
->UniformBlocks
= state
->uniform_blocks
;
1314 ralloc_steal(shader
, shader
->UniformBlocks
);
1316 /* Retain any live IR, but trash the rest. */
1317 reparent_ir(shader
->ir
, shader
->ir
);
1324 * Do the set of common optimizations passes
1326 * \param ir List of instructions to be optimized
1327 * \param linked Is the shader linked? This enables
1328 * optimizations passes that remove code at
1329 * global scope and could cause linking to
1331 * \param uniform_locations_assigned Have locations already been assigned for
1332 * uniforms? This prevents the declarations
1333 * of unused uniforms from being removed.
1334 * The setting of this flag only matters if
1335 * \c linked is \c true.
1336 * \param max_unroll_iterations Maximum number of loop iterations to be
1337 * unrolled. Setting to 0 disables loop
1339 * \param options The driver's preferred shader options.
1342 do_common_optimization(exec_list
*ir
, bool linked
,
1343 bool uniform_locations_assigned
,
1344 unsigned max_unroll_iterations
,
1345 const struct gl_shader_compiler_options
*options
)
1347 GLboolean progress
= GL_FALSE
;
1349 progress
= lower_instructions(ir
, SUB_TO_ADD_NEG
) || progress
;
1352 progress
= do_function_inlining(ir
) || progress
;
1353 progress
= do_dead_functions(ir
) || progress
;
1354 progress
= do_structure_splitting(ir
) || progress
;
1356 progress
= do_if_simplification(ir
) || progress
;
1357 progress
= opt_flatten_nested_if_blocks(ir
) || progress
;
1358 progress
= do_copy_propagation(ir
) || progress
;
1359 progress
= do_copy_propagation_elements(ir
) || progress
;
1361 if (options
->PreferDP4
&& !linked
)
1362 progress
= opt_flip_matrices(ir
) || progress
;
1365 progress
= do_dead_code(ir
, uniform_locations_assigned
) || progress
;
1367 progress
= do_dead_code_unlinked(ir
) || progress
;
1368 progress
= do_dead_code_local(ir
) || progress
;
1369 progress
= do_tree_grafting(ir
) || progress
;
1370 progress
= do_constant_propagation(ir
) || progress
;
1372 progress
= do_constant_variable(ir
) || progress
;
1374 progress
= do_constant_variable_unlinked(ir
) || progress
;
1375 progress
= do_constant_folding(ir
) || progress
;
1376 progress
= do_algebraic(ir
) || progress
;
1377 progress
= do_lower_jumps(ir
) || progress
;
1378 progress
= do_vec_index_to_swizzle(ir
) || progress
;
1379 progress
= lower_vector_insert(ir
, false) || progress
;
1380 progress
= do_swizzle_swizzle(ir
) || progress
;
1381 progress
= do_noop_swizzle(ir
) || progress
;
1383 progress
= optimize_split_arrays(ir
, linked
) || progress
;
1384 progress
= optimize_redundant_jumps(ir
) || progress
;
1386 loop_state
*ls
= analyze_loop_variables(ir
);
1387 if (ls
->loop_found
) {
1388 progress
= set_loop_controls(ir
, ls
) || progress
;
1389 progress
= unroll_loops(ir
, ls
, max_unroll_iterations
) || progress
;
1399 * To be called at GL teardown time, this frees compiler datastructures.
1401 * After calling this, any previously compiled shaders and shader
1402 * programs would be invalid. So this should happen at approximately
1406 _mesa_destroy_shader_compiler(void)
1408 _mesa_destroy_shader_compiler_caches();
1410 _mesa_glsl_release_types();
1414 * Releases compiler caches to trade off performance for memory.
1416 * Intended to be used with glReleaseShaderCompiler().
1419 _mesa_destroy_shader_compiler_caches(void)
1421 _mesa_glsl_release_functions();