glsl: Simplify aggregate type inference to prepare for ARB_arrays_of_arrays.
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 extern "C" {
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/shaderobj.h"
32 }
33
34 #include "ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40
41 /**
42 * Format a short human-readable description of the given GLSL version.
43 */
44 const char *
45 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 {
47 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
48 version / 100, version % 100);
49 }
50
51
52 static unsigned known_desktop_glsl_versions[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430 };
54
55
56 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
57 gl_shader_stage stage,
58 void *mem_ctx)
59 : ctx(_ctx), switch_state()
60 {
61 assert(stage < MESA_SHADER_STAGES);
62 this->stage = stage;
63
64 this->scanner = NULL;
65 this->translation_unit.make_empty();
66 this->symbols = new(mem_ctx) glsl_symbol_table;
67
68 this->num_uniform_blocks = 0;
69 this->uniform_block_array_size = 0;
70 this->uniform_blocks = NULL;
71
72 this->info_log = ralloc_strdup(mem_ctx, "");
73 this->error = false;
74 this->loop_nesting_ast = NULL;
75
76 this->struct_specifier_depth = 0;
77
78 this->uses_builtin_functions = false;
79
80 /* Set default language version and extensions */
81 this->language_version = ctx->Const.ForceGLSLVersion ?
82 ctx->Const.ForceGLSLVersion : 110;
83 this->es_shader = false;
84 this->ARB_texture_rectangle_enable = true;
85
86 /* OpenGL ES 2.0 has different defaults from desktop GL. */
87 if (ctx->API == API_OPENGLES2) {
88 this->language_version = 100;
89 this->es_shader = true;
90 this->ARB_texture_rectangle_enable = false;
91 }
92
93 this->extensions = &ctx->Extensions;
94
95 this->Const.MaxLights = ctx->Const.MaxLights;
96 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
97 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
98 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
99 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
100 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
101 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
102 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
103 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
104 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
105 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
106 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
107
108 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
109
110 /* 1.50 constants */
111 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
112 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
113 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
114 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
115 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
116 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
117 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
118 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
119
120 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
121 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
122 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
123 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
124 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
125
126 this->current_function = NULL;
127 this->toplevel_ir = NULL;
128 this->found_return = false;
129 this->all_invariant = false;
130 this->user_structures = NULL;
131 this->num_user_structures = 0;
132
133 /* Populate the list of supported GLSL versions */
134 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
135 * the OpenGL 3.2 Core context is supported, this logic will need
136 * change. Older versions of GLSL are no longer supported
137 * outside the compatibility contexts of 3.x.
138 */
139 this->num_supported_versions = 0;
140 if (_mesa_is_desktop_gl(ctx)) {
141 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
142 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
143 this->supported_versions[this->num_supported_versions].ver
144 = known_desktop_glsl_versions[i];
145 this->supported_versions[this->num_supported_versions].es = false;
146 this->num_supported_versions++;
147 }
148 }
149 }
150 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
151 this->supported_versions[this->num_supported_versions].ver = 100;
152 this->supported_versions[this->num_supported_versions].es = true;
153 this->num_supported_versions++;
154 }
155 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
156 this->supported_versions[this->num_supported_versions].ver = 300;
157 this->supported_versions[this->num_supported_versions].es = true;
158 this->num_supported_versions++;
159 }
160 assert(this->num_supported_versions
161 <= ARRAY_SIZE(this->supported_versions));
162
163 /* Create a string for use in error messages to tell the user which GLSL
164 * versions are supported.
165 */
166 char *supported = ralloc_strdup(this, "");
167 for (unsigned i = 0; i < this->num_supported_versions; i++) {
168 unsigned ver = this->supported_versions[i].ver;
169 const char *const prefix = (i == 0)
170 ? ""
171 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
172 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
173
174 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
175 prefix,
176 ver / 100, ver % 100,
177 suffix);
178 }
179
180 this->supported_version_string = supported;
181
182 if (ctx->Const.ForceGLSLExtensionsWarn)
183 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
184
185 this->default_uniform_qualifier = new(this) ast_type_qualifier();
186 this->default_uniform_qualifier->flags.q.shared = 1;
187 this->default_uniform_qualifier->flags.q.column_major = 1;
188
189 this->gs_input_prim_type_specified = false;
190 this->gs_input_prim_type = GL_POINTS;
191 this->gs_input_size = 0;
192 this->out_qualifier = new(this) ast_type_qualifier();
193 memset(this->atomic_counter_offsets, 0,
194 sizeof(this->atomic_counter_offsets));
195 }
196
197 /**
198 * Determine whether the current GLSL version is sufficiently high to support
199 * a certain feature, and generate an error message if it isn't.
200 *
201 * \param required_glsl_version and \c required_glsl_es_version are
202 * interpreted as they are in _mesa_glsl_parse_state::is_version().
203 *
204 * \param locp is the parser location where the error should be reported.
205 *
206 * \param fmt (and additional arguments) constitute a printf-style error
207 * message to report if the version check fails. Information about the
208 * current and required GLSL versions will be appended. So, for example, if
209 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
210 * "foo unsupported") is called, the error message will be "foo unsupported in
211 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
212 */
213 bool
214 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
215 unsigned required_glsl_es_version,
216 YYLTYPE *locp, const char *fmt, ...)
217 {
218 if (this->is_version(required_glsl_version, required_glsl_es_version))
219 return true;
220
221 va_list args;
222 va_start(args, fmt);
223 char *problem = ralloc_vasprintf(this, fmt, args);
224 va_end(args);
225 const char *glsl_version_string
226 = glsl_compute_version_string(this, false, required_glsl_version);
227 const char *glsl_es_version_string
228 = glsl_compute_version_string(this, true, required_glsl_es_version);
229 const char *requirement_string = "";
230 if (required_glsl_version && required_glsl_es_version) {
231 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
232 glsl_version_string,
233 glsl_es_version_string);
234 } else if (required_glsl_version) {
235 requirement_string = ralloc_asprintf(this, " (%s required)",
236 glsl_version_string);
237 } else if (required_glsl_es_version) {
238 requirement_string = ralloc_asprintf(this, " (%s required)",
239 glsl_es_version_string);
240 }
241 _mesa_glsl_error(locp, this, "%s in %s%s",
242 problem, this->get_version_string(),
243 requirement_string);
244
245 return false;
246 }
247
248 /**
249 * Process a GLSL #version directive.
250 *
251 * \param version is the integer that follows the #version token.
252 *
253 * \param ident is a string identifier that follows the integer, if any is
254 * present. Otherwise NULL.
255 */
256 void
257 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
258 const char *ident)
259 {
260 bool es_token_present = false;
261 if (ident) {
262 if (strcmp(ident, "es") == 0) {
263 es_token_present = true;
264 } else if (version >= 150) {
265 if (strcmp(ident, "core") == 0) {
266 /* Accept the token. There's no need to record that this is
267 * a core profile shader since that's the only profile we support.
268 */
269 } else if (strcmp(ident, "compatibility") == 0) {
270 _mesa_glsl_error(locp, this,
271 "the compatibility profile is not supported");
272 } else {
273 _mesa_glsl_error(locp, this,
274 "\"%s\" is not a valid shading language profile; "
275 "if present, it must be \"core\"", ident);
276 }
277 } else {
278 _mesa_glsl_error(locp, this,
279 "illegal text following version number");
280 }
281 }
282
283 this->es_shader = es_token_present;
284 if (version == 100) {
285 if (es_token_present) {
286 _mesa_glsl_error(locp, this,
287 "GLSL 1.00 ES should be selected using "
288 "`#version 100'");
289 } else {
290 this->es_shader = true;
291 }
292 }
293
294 this->language_version = version;
295
296 bool supported = false;
297 for (unsigned i = 0; i < this->num_supported_versions; i++) {
298 if (this->supported_versions[i].ver == (unsigned) version
299 && this->supported_versions[i].es == this->es_shader) {
300 supported = true;
301 break;
302 }
303 }
304
305 if (!supported) {
306 _mesa_glsl_error(locp, this, "%s is not supported. "
307 "Supported versions are: %s",
308 this->get_version_string(),
309 this->supported_version_string);
310
311 /* On exit, the language_version must be set to a valid value.
312 * Later calls to _mesa_glsl_initialize_types will misbehave if
313 * the version is invalid.
314 */
315 switch (this->ctx->API) {
316 case API_OPENGL_COMPAT:
317 case API_OPENGL_CORE:
318 this->language_version = this->ctx->Const.GLSLVersion;
319 break;
320
321 case API_OPENGLES:
322 assert(!"Should not get here.");
323 /* FALLTHROUGH */
324
325 case API_OPENGLES2:
326 this->language_version = 100;
327 break;
328 }
329 }
330 }
331
332
333 /**
334 * Translate a gl_shader_stage to a short shader stage name for debug
335 * printouts and error messages.
336 */
337 const char *
338 _mesa_shader_stage_to_string(unsigned stage)
339 {
340 switch (stage) {
341 case MESA_SHADER_VERTEX: return "vertex";
342 case MESA_SHADER_FRAGMENT: return "fragment";
343 case MESA_SHADER_GEOMETRY: return "geometry";
344 }
345
346 assert(!"Should not get here.");
347 return "unknown";
348 }
349
350 /* This helper function will append the given message to the shader's
351 info log and report it via GL_ARB_debug_output. Per that extension,
352 'type' is one of the enum values classifying the message, and
353 'id' is the implementation-defined ID of the given message. */
354 static void
355 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
356 GLenum type, const char *fmt, va_list ap)
357 {
358 bool error = (type == MESA_DEBUG_TYPE_ERROR);
359 GLuint msg_id = 0;
360
361 assert(state->info_log != NULL);
362
363 /* Get the offset that the new message will be written to. */
364 int msg_offset = strlen(state->info_log);
365
366 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
367 locp->source,
368 locp->first_line,
369 locp->first_column,
370 error ? "error" : "warning");
371 ralloc_vasprintf_append(&state->info_log, fmt, ap);
372
373 const char *const msg = &state->info_log[msg_offset];
374 struct gl_context *ctx = state->ctx;
375
376 /* Report the error via GL_ARB_debug_output. */
377 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
378
379 ralloc_strcat(&state->info_log, "\n");
380 }
381
382 void
383 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
384 const char *fmt, ...)
385 {
386 va_list ap;
387
388 state->error = true;
389
390 va_start(ap, fmt);
391 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
392 va_end(ap);
393 }
394
395
396 void
397 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
398 const char *fmt, ...)
399 {
400 va_list ap;
401
402 va_start(ap, fmt);
403 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
404 va_end(ap);
405 }
406
407
408 /**
409 * Enum representing the possible behaviors that can be specified in
410 * an #extension directive.
411 */
412 enum ext_behavior {
413 extension_disable,
414 extension_enable,
415 extension_require,
416 extension_warn
417 };
418
419 /**
420 * Element type for _mesa_glsl_supported_extensions
421 */
422 struct _mesa_glsl_extension {
423 /**
424 * Name of the extension when referred to in a GLSL extension
425 * statement
426 */
427 const char *name;
428
429 /** True if this extension is available to desktop GL shaders */
430 bool avail_in_GL;
431
432 /** True if this extension is available to GLES shaders */
433 bool avail_in_ES;
434
435 /**
436 * Flag in the gl_extensions struct indicating whether this
437 * extension is supported by the driver, or
438 * &gl_extensions::dummy_true if supported by all drivers.
439 *
440 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
441 * member" type, the type-safe alternative to the "offsetof" macro.
442 * In a nutshell:
443 *
444 * - foo bar::* p declares p to be an "offset" to a field of type
445 * foo that exists within struct bar
446 * - &bar::baz computes the "offset" of field baz within struct bar
447 * - x.*p accesses the field of x that exists at "offset" p
448 * - x->*p is equivalent to (*x).*p
449 */
450 const GLboolean gl_extensions::* supported_flag;
451
452 /**
453 * Flag in the _mesa_glsl_parse_state struct that should be set
454 * when this extension is enabled.
455 *
456 * See note in _mesa_glsl_extension::supported_flag about "pointer
457 * to member" types.
458 */
459 bool _mesa_glsl_parse_state::* enable_flag;
460
461 /**
462 * Flag in the _mesa_glsl_parse_state struct that should be set
463 * when the shader requests "warn" behavior for this extension.
464 *
465 * See note in _mesa_glsl_extension::supported_flag about "pointer
466 * to member" types.
467 */
468 bool _mesa_glsl_parse_state::* warn_flag;
469
470
471 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
472 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
473 };
474
475 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
476 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
477 &_mesa_glsl_parse_state::NAME##_enable, \
478 &_mesa_glsl_parse_state::NAME##_warn }
479
480 /**
481 * Table of extensions that can be enabled/disabled within a shader,
482 * and the conditions under which they are supported.
483 */
484 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
485 /* API availability */
486 /* name GL ES supported flag */
487 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
488 EXT(ARB_draw_buffers, true, false, dummy_true),
489 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
490 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
491 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
492 EXT(ARB_texture_rectangle, true, false, dummy_true),
493 EXT(EXT_texture_array, true, false, EXT_texture_array),
494 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
495 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
496 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
497 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
498 EXT(OES_texture_3D, false, true, EXT_texture3D),
499 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
500 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
501 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
502 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
503 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
504 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
505 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
506 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
507 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
508 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
509 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
510 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
511 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
512 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
513 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
514 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
515 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
516 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
517 };
518
519 #undef EXT
520
521
522 /**
523 * Determine whether a given extension is compatible with the target,
524 * API, and extension information in the current parser state.
525 */
526 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
527 state) const
528 {
529 /* Check that this extension matches whether we are compiling
530 * for desktop GL or GLES.
531 */
532 if (state->es_shader) {
533 if (!this->avail_in_ES) return false;
534 } else {
535 if (!this->avail_in_GL) return false;
536 }
537
538 /* Check that this extension is supported by the OpenGL
539 * implementation.
540 *
541 * Note: the ->* operator indexes into state->extensions by the
542 * offset this->supported_flag. See
543 * _mesa_glsl_extension::supported_flag for more info.
544 */
545 return state->extensions->*(this->supported_flag);
546 }
547
548 /**
549 * Set the appropriate flags in the parser state to establish the
550 * given behavior for this extension.
551 */
552 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
553 ext_behavior behavior) const
554 {
555 /* Note: the ->* operator indexes into state by the
556 * offsets this->enable_flag and this->warn_flag. See
557 * _mesa_glsl_extension::supported_flag for more info.
558 */
559 state->*(this->enable_flag) = (behavior != extension_disable);
560 state->*(this->warn_flag) = (behavior == extension_warn);
561 }
562
563 /**
564 * Find an extension by name in _mesa_glsl_supported_extensions. If
565 * the name is not found, return NULL.
566 */
567 static const _mesa_glsl_extension *find_extension(const char *name)
568 {
569 for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
570 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
571 return &_mesa_glsl_supported_extensions[i];
572 }
573 }
574 return NULL;
575 }
576
577
578 bool
579 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
580 const char *behavior_string, YYLTYPE *behavior_locp,
581 _mesa_glsl_parse_state *state)
582 {
583 ext_behavior behavior;
584 if (strcmp(behavior_string, "warn") == 0) {
585 behavior = extension_warn;
586 } else if (strcmp(behavior_string, "require") == 0) {
587 behavior = extension_require;
588 } else if (strcmp(behavior_string, "enable") == 0) {
589 behavior = extension_enable;
590 } else if (strcmp(behavior_string, "disable") == 0) {
591 behavior = extension_disable;
592 } else {
593 _mesa_glsl_error(behavior_locp, state,
594 "unknown extension behavior `%s'",
595 behavior_string);
596 return false;
597 }
598
599 if (strcmp(name, "all") == 0) {
600 if ((behavior == extension_enable) || (behavior == extension_require)) {
601 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
602 (behavior == extension_enable)
603 ? "enable" : "require");
604 return false;
605 } else {
606 for (unsigned i = 0;
607 i < Elements(_mesa_glsl_supported_extensions); ++i) {
608 const _mesa_glsl_extension *extension
609 = &_mesa_glsl_supported_extensions[i];
610 if (extension->compatible_with_state(state)) {
611 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
612 }
613 }
614 }
615 } else {
616 const _mesa_glsl_extension *extension = find_extension(name);
617 if (extension && extension->compatible_with_state(state)) {
618 extension->set_flags(state, behavior);
619 } else {
620 static const char *const fmt = "extension `%s' unsupported in %s shader";
621
622 if (behavior == extension_require) {
623 _mesa_glsl_error(name_locp, state, fmt,
624 name, _mesa_shader_stage_to_string(state->stage));
625 return false;
626 } else {
627 _mesa_glsl_warning(name_locp, state, fmt,
628 name, _mesa_shader_stage_to_string(state->stage));
629 }
630 }
631 }
632
633 return true;
634 }
635
636
637 /**
638 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
639 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
640 * (process_array_constructor, et al) sufficient information to do type
641 * checking.
642 *
643 * Operates on assignments involving an aggregate initializer. E.g.,
644 *
645 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
646 *
647 * or more ridiculously,
648 *
649 * struct S {
650 * vec4 v[2];
651 * };
652 *
653 * struct {
654 * S a[2], b;
655 * int c;
656 * } aggregate = {
657 * {
658 * {
659 * {
660 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
661 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
662 * } // a[0].v
663 * }, // a[0]
664 * {
665 * {
666 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
667 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
668 * } // a[1].v
669 * } // a[1]
670 * }, // a
671 * {
672 * {
673 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
674 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
675 * } // b.v
676 * }, // b
677 * 4 // c
678 * };
679 *
680 * This pass is necessary because the right-hand side of <type> e = { ... }
681 * doesn't contain sufficient information to determine if the types match.
682 */
683 void
684 _mesa_ast_set_aggregate_type(const glsl_type *type,
685 ast_expression *expr)
686 {
687 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
688 ai->constructor_type = type;
689
690 /* If the aggregate is an array, recursively set its elements' types. */
691 if (type->is_array()) {
692 /* Each array element has the type type->element_type().
693 *
694 * E.g., if <type> if struct S[2] we want to set each element's type to
695 * struct S.
696 */
697 for (exec_node *expr_node = ai->expressions.head;
698 !expr_node->is_tail_sentinel();
699 expr_node = expr_node->next) {
700 ast_expression *expr = exec_node_data(ast_expression, expr_node,
701 link);
702
703 if (expr->oper == ast_aggregate)
704 _mesa_ast_set_aggregate_type(type->element_type(), expr);
705 }
706
707 /* If the aggregate is a struct, recursively set its fields' types. */
708 } else if (type->is_record()) {
709 exec_node *expr_node = ai->expressions.head;
710
711 /* Iterate through the struct's fields. */
712 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
713 i++, expr_node = expr_node->next) {
714 ast_expression *expr = exec_node_data(ast_expression, expr_node,
715 link);
716
717 if (expr->oper == ast_aggregate) {
718 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
719 }
720 }
721 /* If the aggregate is a matrix, set its columns' types. */
722 } else if (type->is_matrix()) {
723 for (exec_node *expr_node = ai->expressions.head;
724 !expr_node->is_tail_sentinel();
725 expr_node = expr_node->next) {
726 ast_expression *expr = exec_node_data(ast_expression, expr_node,
727 link);
728
729 if (expr->oper == ast_aggregate)
730 _mesa_ast_set_aggregate_type(type->column_type(), expr);
731 }
732 }
733 }
734
735
736 void
737 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
738 {
739 if (q->flags.q.constant)
740 printf("const ");
741
742 if (q->flags.q.invariant)
743 printf("invariant ");
744
745 if (q->flags.q.attribute)
746 printf("attribute ");
747
748 if (q->flags.q.varying)
749 printf("varying ");
750
751 if (q->flags.q.in && q->flags.q.out)
752 printf("inout ");
753 else {
754 if (q->flags.q.in)
755 printf("in ");
756
757 if (q->flags.q.out)
758 printf("out ");
759 }
760
761 if (q->flags.q.centroid)
762 printf("centroid ");
763 if (q->flags.q.sample)
764 printf("sample ");
765 if (q->flags.q.uniform)
766 printf("uniform ");
767 if (q->flags.q.smooth)
768 printf("smooth ");
769 if (q->flags.q.flat)
770 printf("flat ");
771 if (q->flags.q.noperspective)
772 printf("noperspective ");
773 }
774
775
776 void
777 ast_node::print(void) const
778 {
779 printf("unhandled node ");
780 }
781
782
783 ast_node::ast_node(void)
784 {
785 this->location.source = 0;
786 this->location.line = 0;
787 this->location.column = 0;
788 }
789
790
791 static void
792 ast_opt_array_size_print(bool is_array, const ast_expression *array_size)
793 {
794 if (is_array) {
795 printf("[ ");
796
797 if (array_size)
798 array_size->print();
799
800 printf("] ");
801 }
802 }
803
804
805 void
806 ast_compound_statement::print(void) const
807 {
808 printf("{\n");
809
810 foreach_list_const(n, &this->statements) {
811 ast_node *ast = exec_node_data(ast_node, n, link);
812 ast->print();
813 }
814
815 printf("}\n");
816 }
817
818
819 ast_compound_statement::ast_compound_statement(int new_scope,
820 ast_node *statements)
821 {
822 this->new_scope = new_scope;
823
824 if (statements != NULL) {
825 this->statements.push_degenerate_list_at_head(&statements->link);
826 }
827 }
828
829
830 void
831 ast_expression::print(void) const
832 {
833 switch (oper) {
834 case ast_assign:
835 case ast_mul_assign:
836 case ast_div_assign:
837 case ast_mod_assign:
838 case ast_add_assign:
839 case ast_sub_assign:
840 case ast_ls_assign:
841 case ast_rs_assign:
842 case ast_and_assign:
843 case ast_xor_assign:
844 case ast_or_assign:
845 subexpressions[0]->print();
846 printf("%s ", operator_string(oper));
847 subexpressions[1]->print();
848 break;
849
850 case ast_field_selection:
851 subexpressions[0]->print();
852 printf(". %s ", primary_expression.identifier);
853 break;
854
855 case ast_plus:
856 case ast_neg:
857 case ast_bit_not:
858 case ast_logic_not:
859 case ast_pre_inc:
860 case ast_pre_dec:
861 printf("%s ", operator_string(oper));
862 subexpressions[0]->print();
863 break;
864
865 case ast_post_inc:
866 case ast_post_dec:
867 subexpressions[0]->print();
868 printf("%s ", operator_string(oper));
869 break;
870
871 case ast_conditional:
872 subexpressions[0]->print();
873 printf("? ");
874 subexpressions[1]->print();
875 printf(": ");
876 subexpressions[2]->print();
877 break;
878
879 case ast_array_index:
880 subexpressions[0]->print();
881 printf("[ ");
882 subexpressions[1]->print();
883 printf("] ");
884 break;
885
886 case ast_function_call: {
887 subexpressions[0]->print();
888 printf("( ");
889
890 foreach_list_const (n, &this->expressions) {
891 if (n != this->expressions.get_head())
892 printf(", ");
893
894 ast_node *ast = exec_node_data(ast_node, n, link);
895 ast->print();
896 }
897
898 printf(") ");
899 break;
900 }
901
902 case ast_identifier:
903 printf("%s ", primary_expression.identifier);
904 break;
905
906 case ast_int_constant:
907 printf("%d ", primary_expression.int_constant);
908 break;
909
910 case ast_uint_constant:
911 printf("%u ", primary_expression.uint_constant);
912 break;
913
914 case ast_float_constant:
915 printf("%f ", primary_expression.float_constant);
916 break;
917
918 case ast_bool_constant:
919 printf("%s ",
920 primary_expression.bool_constant
921 ? "true" : "false");
922 break;
923
924 case ast_sequence: {
925 printf("( ");
926 foreach_list_const(n, & this->expressions) {
927 if (n != this->expressions.get_head())
928 printf(", ");
929
930 ast_node *ast = exec_node_data(ast_node, n, link);
931 ast->print();
932 }
933 printf(") ");
934 break;
935 }
936
937 case ast_aggregate: {
938 printf("{ ");
939 foreach_list_const(n, & this->expressions) {
940 if (n != this->expressions.get_head())
941 printf(", ");
942
943 ast_node *ast = exec_node_data(ast_node, n, link);
944 ast->print();
945 }
946 printf("} ");
947 break;
948 }
949
950 default:
951 assert(0);
952 break;
953 }
954 }
955
956 ast_expression::ast_expression(int oper,
957 ast_expression *ex0,
958 ast_expression *ex1,
959 ast_expression *ex2) :
960 primary_expression()
961 {
962 this->oper = ast_operators(oper);
963 this->subexpressions[0] = ex0;
964 this->subexpressions[1] = ex1;
965 this->subexpressions[2] = ex2;
966 this->non_lvalue_description = NULL;
967 }
968
969
970 void
971 ast_expression_statement::print(void) const
972 {
973 if (expression)
974 expression->print();
975
976 printf("; ");
977 }
978
979
980 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
981 expression(ex)
982 {
983 /* empty */
984 }
985
986
987 void
988 ast_function::print(void) const
989 {
990 return_type->print();
991 printf(" %s (", identifier);
992
993 foreach_list_const(n, & this->parameters) {
994 ast_node *ast = exec_node_data(ast_node, n, link);
995 ast->print();
996 }
997
998 printf(")");
999 }
1000
1001
1002 ast_function::ast_function(void)
1003 : return_type(NULL), identifier(NULL), is_definition(false),
1004 signature(NULL)
1005 {
1006 /* empty */
1007 }
1008
1009
1010 void
1011 ast_fully_specified_type::print(void) const
1012 {
1013 _mesa_ast_type_qualifier_print(& qualifier);
1014 specifier->print();
1015 }
1016
1017
1018 void
1019 ast_parameter_declarator::print(void) const
1020 {
1021 type->print();
1022 if (identifier)
1023 printf("%s ", identifier);
1024 ast_opt_array_size_print(is_array, array_size);
1025 }
1026
1027
1028 void
1029 ast_function_definition::print(void) const
1030 {
1031 prototype->print();
1032 body->print();
1033 }
1034
1035
1036 void
1037 ast_declaration::print(void) const
1038 {
1039 printf("%s ", identifier);
1040 ast_opt_array_size_print(is_array, array_size);
1041
1042 if (initializer) {
1043 printf("= ");
1044 initializer->print();
1045 }
1046 }
1047
1048
1049 ast_declaration::ast_declaration(const char *identifier, bool is_array,
1050 ast_expression *array_size,
1051 ast_expression *initializer)
1052 {
1053 this->identifier = identifier;
1054 this->is_array = is_array;
1055 this->array_size = array_size;
1056 this->initializer = initializer;
1057 }
1058
1059
1060 void
1061 ast_declarator_list::print(void) const
1062 {
1063 assert(type || invariant);
1064
1065 if (type)
1066 type->print();
1067 else
1068 printf("invariant ");
1069
1070 foreach_list_const (ptr, & this->declarations) {
1071 if (ptr != this->declarations.get_head())
1072 printf(", ");
1073
1074 ast_node *ast = exec_node_data(ast_node, ptr, link);
1075 ast->print();
1076 }
1077
1078 printf("; ");
1079 }
1080
1081
1082 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1083 {
1084 this->type = type;
1085 this->invariant = false;
1086 }
1087
1088 void
1089 ast_jump_statement::print(void) const
1090 {
1091 switch (mode) {
1092 case ast_continue:
1093 printf("continue; ");
1094 break;
1095 case ast_break:
1096 printf("break; ");
1097 break;
1098 case ast_return:
1099 printf("return ");
1100 if (opt_return_value)
1101 opt_return_value->print();
1102
1103 printf("; ");
1104 break;
1105 case ast_discard:
1106 printf("discard; ");
1107 break;
1108 }
1109 }
1110
1111
1112 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1113 : opt_return_value(NULL)
1114 {
1115 this->mode = ast_jump_modes(mode);
1116
1117 if (mode == ast_return)
1118 opt_return_value = return_value;
1119 }
1120
1121
1122 void
1123 ast_selection_statement::print(void) const
1124 {
1125 printf("if ( ");
1126 condition->print();
1127 printf(") ");
1128
1129 then_statement->print();
1130
1131 if (else_statement) {
1132 printf("else ");
1133 else_statement->print();
1134 }
1135
1136 }
1137
1138
1139 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1140 ast_node *then_statement,
1141 ast_node *else_statement)
1142 {
1143 this->condition = condition;
1144 this->then_statement = then_statement;
1145 this->else_statement = else_statement;
1146 }
1147
1148
1149 void
1150 ast_switch_statement::print(void) const
1151 {
1152 printf("switch ( ");
1153 test_expression->print();
1154 printf(") ");
1155
1156 body->print();
1157 }
1158
1159
1160 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1161 ast_node *body)
1162 {
1163 this->test_expression = test_expression;
1164 this->body = body;
1165 }
1166
1167
1168 void
1169 ast_switch_body::print(void) const
1170 {
1171 printf("{\n");
1172 if (stmts != NULL) {
1173 stmts->print();
1174 }
1175 printf("}\n");
1176 }
1177
1178
1179 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1180 {
1181 this->stmts = stmts;
1182 }
1183
1184
1185 void ast_case_label::print(void) const
1186 {
1187 if (test_value != NULL) {
1188 printf("case ");
1189 test_value->print();
1190 printf(": ");
1191 } else {
1192 printf("default: ");
1193 }
1194 }
1195
1196
1197 ast_case_label::ast_case_label(ast_expression *test_value)
1198 {
1199 this->test_value = test_value;
1200 }
1201
1202
1203 void ast_case_label_list::print(void) const
1204 {
1205 foreach_list_const(n, & this->labels) {
1206 ast_node *ast = exec_node_data(ast_node, n, link);
1207 ast->print();
1208 }
1209 printf("\n");
1210 }
1211
1212
1213 ast_case_label_list::ast_case_label_list(void)
1214 {
1215 }
1216
1217
1218 void ast_case_statement::print(void) const
1219 {
1220 labels->print();
1221 foreach_list_const(n, & this->stmts) {
1222 ast_node *ast = exec_node_data(ast_node, n, link);
1223 ast->print();
1224 printf("\n");
1225 }
1226 }
1227
1228
1229 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1230 {
1231 this->labels = labels;
1232 }
1233
1234
1235 void ast_case_statement_list::print(void) const
1236 {
1237 foreach_list_const(n, & this->cases) {
1238 ast_node *ast = exec_node_data(ast_node, n, link);
1239 ast->print();
1240 }
1241 }
1242
1243
1244 ast_case_statement_list::ast_case_statement_list(void)
1245 {
1246 }
1247
1248
1249 void
1250 ast_iteration_statement::print(void) const
1251 {
1252 switch (mode) {
1253 case ast_for:
1254 printf("for( ");
1255 if (init_statement)
1256 init_statement->print();
1257 printf("; ");
1258
1259 if (condition)
1260 condition->print();
1261 printf("; ");
1262
1263 if (rest_expression)
1264 rest_expression->print();
1265 printf(") ");
1266
1267 body->print();
1268 break;
1269
1270 case ast_while:
1271 printf("while ( ");
1272 if (condition)
1273 condition->print();
1274 printf(") ");
1275 body->print();
1276 break;
1277
1278 case ast_do_while:
1279 printf("do ");
1280 body->print();
1281 printf("while ( ");
1282 if (condition)
1283 condition->print();
1284 printf("); ");
1285 break;
1286 }
1287 }
1288
1289
1290 ast_iteration_statement::ast_iteration_statement(int mode,
1291 ast_node *init,
1292 ast_node *condition,
1293 ast_expression *rest_expression,
1294 ast_node *body)
1295 {
1296 this->mode = ast_iteration_modes(mode);
1297 this->init_statement = init;
1298 this->condition = condition;
1299 this->rest_expression = rest_expression;
1300 this->body = body;
1301 }
1302
1303
1304 void
1305 ast_struct_specifier::print(void) const
1306 {
1307 printf("struct %s { ", name);
1308 foreach_list_const(n, &this->declarations) {
1309 ast_node *ast = exec_node_data(ast_node, n, link);
1310 ast->print();
1311 }
1312 printf("} ");
1313 }
1314
1315
1316 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1317 ast_declarator_list *declarator_list)
1318 {
1319 if (identifier == NULL) {
1320 static unsigned anon_count = 1;
1321 identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
1322 anon_count++;
1323 }
1324 name = identifier;
1325 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1326 is_declaration = true;
1327 }
1328
1329 static void
1330 set_shader_inout_layout(struct gl_shader *shader,
1331 struct _mesa_glsl_parse_state *state)
1332 {
1333 if (shader->Stage != MESA_SHADER_GEOMETRY) {
1334 /* Should have been prevented by the parser. */
1335 assert(!state->gs_input_prim_type_specified);
1336 assert(!state->out_qualifier->flags.i);
1337 return;
1338 }
1339
1340 shader->Geom.VerticesOut = 0;
1341 if (state->out_qualifier->flags.q.max_vertices)
1342 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1343
1344 if (state->gs_input_prim_type_specified) {
1345 shader->Geom.InputType = state->gs_input_prim_type;
1346 } else {
1347 shader->Geom.InputType = PRIM_UNKNOWN;
1348 }
1349
1350 if (state->out_qualifier->flags.q.prim_type) {
1351 shader->Geom.OutputType = state->out_qualifier->prim_type;
1352 } else {
1353 shader->Geom.OutputType = PRIM_UNKNOWN;
1354 }
1355 }
1356
1357 extern "C" {
1358
1359 void
1360 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1361 bool dump_ast, bool dump_hir)
1362 {
1363 struct _mesa_glsl_parse_state *state =
1364 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1365 const char *source = shader->Source;
1366
1367 state->error = glcpp_preprocess(state, &source, &state->info_log,
1368 &ctx->Extensions, ctx);
1369
1370 if (!state->error) {
1371 _mesa_glsl_lexer_ctor(state, source);
1372 _mesa_glsl_parse(state);
1373 _mesa_glsl_lexer_dtor(state);
1374 }
1375
1376 if (dump_ast) {
1377 foreach_list_const(n, &state->translation_unit) {
1378 ast_node *ast = exec_node_data(ast_node, n, link);
1379 ast->print();
1380 }
1381 printf("\n\n");
1382 }
1383
1384 ralloc_free(shader->ir);
1385 shader->ir = new(shader) exec_list;
1386 if (!state->error && !state->translation_unit.is_empty())
1387 _mesa_ast_to_hir(shader->ir, state);
1388
1389 if (!state->error) {
1390 validate_ir_tree(shader->ir);
1391
1392 /* Print out the unoptimized IR. */
1393 if (dump_hir) {
1394 _mesa_print_ir(shader->ir, state);
1395 }
1396 }
1397
1398
1399 if (!state->error && !shader->ir->is_empty()) {
1400 struct gl_shader_compiler_options *options =
1401 &ctx->ShaderCompilerOptions[shader->Stage];
1402
1403 /* Do some optimization at compile time to reduce shader IR size
1404 * and reduce later work if the same shader is linked multiple times
1405 */
1406 while (do_common_optimization(shader->ir, false, false, 32, options))
1407 ;
1408
1409 validate_ir_tree(shader->ir);
1410 }
1411
1412 if (shader->InfoLog)
1413 ralloc_free(shader->InfoLog);
1414
1415 shader->symbols = state->symbols;
1416 shader->CompileStatus = !state->error;
1417 shader->InfoLog = state->info_log;
1418 shader->Version = state->language_version;
1419 shader->IsES = state->es_shader;
1420 shader->uses_builtin_functions = state->uses_builtin_functions;
1421
1422 if (shader->UniformBlocks)
1423 ralloc_free(shader->UniformBlocks);
1424 shader->NumUniformBlocks = state->num_uniform_blocks;
1425 shader->UniformBlocks = state->uniform_blocks;
1426 ralloc_steal(shader, shader->UniformBlocks);
1427
1428 if (!state->error)
1429 set_shader_inout_layout(shader, state);
1430
1431 /* Retain any live IR, but trash the rest. */
1432 reparent_ir(shader->ir, shader->ir);
1433
1434 ralloc_free(state);
1435 }
1436
1437 } /* extern "C" */
1438 /**
1439 * Do the set of common optimizations passes
1440 *
1441 * \param ir List of instructions to be optimized
1442 * \param linked Is the shader linked? This enables
1443 * optimizations passes that remove code at
1444 * global scope and could cause linking to
1445 * fail.
1446 * \param uniform_locations_assigned Have locations already been assigned for
1447 * uniforms? This prevents the declarations
1448 * of unused uniforms from being removed.
1449 * The setting of this flag only matters if
1450 * \c linked is \c true.
1451 * \param max_unroll_iterations Maximum number of loop iterations to be
1452 * unrolled. Setting to 0 disables loop
1453 * unrolling.
1454 * \param options The driver's preferred shader options.
1455 */
1456 bool
1457 do_common_optimization(exec_list *ir, bool linked,
1458 bool uniform_locations_assigned,
1459 unsigned max_unroll_iterations,
1460 const struct gl_shader_compiler_options *options)
1461 {
1462 GLboolean progress = GL_FALSE;
1463
1464 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1465
1466 if (linked) {
1467 progress = do_function_inlining(ir) || progress;
1468 progress = do_dead_functions(ir) || progress;
1469 progress = do_structure_splitting(ir) || progress;
1470 }
1471 progress = do_if_simplification(ir) || progress;
1472 progress = opt_flatten_nested_if_blocks(ir) || progress;
1473 progress = do_copy_propagation(ir) || progress;
1474 progress = do_copy_propagation_elements(ir) || progress;
1475
1476 if (options->OptimizeForAOS && !linked)
1477 progress = opt_flip_matrices(ir) || progress;
1478
1479 if (linked && options->OptimizeForAOS) {
1480 progress = do_vectorize(ir) || progress;
1481 }
1482
1483 if (linked)
1484 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1485 else
1486 progress = do_dead_code_unlinked(ir) || progress;
1487 progress = do_dead_code_local(ir) || progress;
1488 progress = do_tree_grafting(ir) || progress;
1489 progress = do_constant_propagation(ir) || progress;
1490 if (linked)
1491 progress = do_constant_variable(ir) || progress;
1492 else
1493 progress = do_constant_variable_unlinked(ir) || progress;
1494 progress = do_constant_folding(ir) || progress;
1495 progress = do_cse(ir) || progress;
1496 progress = do_algebraic(ir) || progress;
1497 progress = do_lower_jumps(ir) || progress;
1498 progress = do_vec_index_to_swizzle(ir) || progress;
1499 progress = lower_vector_insert(ir, false) || progress;
1500 progress = do_swizzle_swizzle(ir) || progress;
1501 progress = do_noop_swizzle(ir) || progress;
1502
1503 progress = optimize_split_arrays(ir, linked) || progress;
1504 progress = optimize_redundant_jumps(ir) || progress;
1505
1506 loop_state *ls = analyze_loop_variables(ir);
1507 if (ls->loop_found) {
1508 progress = set_loop_controls(ir, ls) || progress;
1509 progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
1510 }
1511 delete ls;
1512
1513 return progress;
1514 }
1515
1516 extern "C" {
1517
1518 /**
1519 * To be called at GL teardown time, this frees compiler datastructures.
1520 *
1521 * After calling this, any previously compiled shaders and shader
1522 * programs would be invalid. So this should happen at approximately
1523 * program exit.
1524 */
1525 void
1526 _mesa_destroy_shader_compiler(void)
1527 {
1528 _mesa_destroy_shader_compiler_caches();
1529
1530 _mesa_glsl_release_types();
1531 }
1532
1533 /**
1534 * Releases compiler caches to trade off performance for memory.
1535 *
1536 * Intended to be used with glReleaseShaderCompiler().
1537 */
1538 void
1539 _mesa_destroy_shader_compiler_caches(void)
1540 {
1541 _mesa_glsl_release_builtin_functions();
1542 }
1543
1544 }