glsl: add texture gather changes
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 extern "C" {
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/shaderobj.h"
32 }
33
34 #include "ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40
41 /**
42 * Format a short human-readable description of the given GLSL version.
43 */
44 const char *
45 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 {
47 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
48 version / 100, version % 100);
49 }
50
51
52 static unsigned known_desktop_glsl_versions[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430 };
54
55
56 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
57 GLenum target, void *mem_ctx)
58 : ctx(_ctx), switch_state()
59 {
60 switch (target) {
61 case GL_VERTEX_SHADER: this->target = vertex_shader; break;
62 case GL_FRAGMENT_SHADER: this->target = fragment_shader; break;
63 case GL_GEOMETRY_SHADER: this->target = geometry_shader; break;
64 }
65
66 this->scanner = NULL;
67 this->translation_unit.make_empty();
68 this->symbols = new(mem_ctx) glsl_symbol_table;
69
70 this->num_uniform_blocks = 0;
71 this->uniform_block_array_size = 0;
72 this->uniform_blocks = NULL;
73
74 this->info_log = ralloc_strdup(mem_ctx, "");
75 this->error = false;
76 this->loop_nesting_ast = NULL;
77
78 this->struct_specifier_depth = 0;
79 this->num_builtins_to_link = 0;
80
81 /* Set default language version and extensions */
82 this->language_version = ctx->Const.ForceGLSLVersion ?
83 ctx->Const.ForceGLSLVersion : 110;
84 this->es_shader = false;
85 this->ARB_texture_rectangle_enable = true;
86
87 /* OpenGL ES 2.0 has different defaults from desktop GL. */
88 if (ctx->API == API_OPENGLES2) {
89 this->language_version = 100;
90 this->es_shader = true;
91 this->ARB_texture_rectangle_enable = false;
92 }
93
94 this->extensions = &ctx->Extensions;
95
96 this->Const.MaxLights = ctx->Const.MaxLights;
97 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
98 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
99 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
100 this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs;
101 this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents;
102 this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4;
103 this->Const.MaxVertexTextureImageUnits = ctx->Const.VertexProgram.MaxTextureImageUnits;
104 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
105 this->Const.MaxTextureImageUnits = ctx->Const.FragmentProgram.MaxTextureImageUnits;
106 this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents;
107 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
108 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
109
110 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
111
112 this->current_function = NULL;
113 this->toplevel_ir = NULL;
114 this->found_return = false;
115 this->all_invariant = false;
116 this->user_structures = NULL;
117 this->num_user_structures = 0;
118
119 /* Populate the list of supported GLSL versions */
120 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
121 * the OpenGL 3.2 Core context is supported, this logic will need
122 * change. Older versions of GLSL are no longer supported
123 * outside the compatibility contexts of 3.x.
124 */
125 this->num_supported_versions = 0;
126 if (_mesa_is_desktop_gl(ctx)) {
127 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
128 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
129 this->supported_versions[this->num_supported_versions].ver
130 = known_desktop_glsl_versions[i];
131 this->supported_versions[this->num_supported_versions].es = false;
132 this->num_supported_versions++;
133 }
134 }
135 }
136 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
137 this->supported_versions[this->num_supported_versions].ver = 100;
138 this->supported_versions[this->num_supported_versions].es = true;
139 this->num_supported_versions++;
140 }
141 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
142 this->supported_versions[this->num_supported_versions].ver = 300;
143 this->supported_versions[this->num_supported_versions].es = true;
144 this->num_supported_versions++;
145 }
146 assert(this->num_supported_versions
147 <= ARRAY_SIZE(this->supported_versions));
148
149 /* Create a string for use in error messages to tell the user which GLSL
150 * versions are supported.
151 */
152 char *supported = ralloc_strdup(this, "");
153 for (unsigned i = 0; i < this->num_supported_versions; i++) {
154 unsigned ver = this->supported_versions[i].ver;
155 const char *const prefix = (i == 0)
156 ? ""
157 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
158 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
159
160 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
161 prefix,
162 ver / 100, ver % 100,
163 suffix);
164 }
165
166 this->supported_version_string = supported;
167
168 if (ctx->Const.ForceGLSLExtensionsWarn)
169 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
170
171 this->default_uniform_qualifier = new(this) ast_type_qualifier();
172 this->default_uniform_qualifier->flags.q.shared = 1;
173 this->default_uniform_qualifier->flags.q.column_major = 1;
174
175 this->gs_input_prim_type_specified = false;
176 this->gs_input_prim_type = GL_POINTS;
177 this->gs_input_size = 0;
178 this->out_qualifier = new(this) ast_type_qualifier();
179 }
180
181 /**
182 * Determine whether the current GLSL version is sufficiently high to support
183 * a certain feature, and generate an error message if it isn't.
184 *
185 * \param required_glsl_version and \c required_glsl_es_version are
186 * interpreted as they are in _mesa_glsl_parse_state::is_version().
187 *
188 * \param locp is the parser location where the error should be reported.
189 *
190 * \param fmt (and additional arguments) constitute a printf-style error
191 * message to report if the version check fails. Information about the
192 * current and required GLSL versions will be appended. So, for example, if
193 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
194 * "foo unsupported") is called, the error message will be "foo unsupported in
195 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
196 */
197 bool
198 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
199 unsigned required_glsl_es_version,
200 YYLTYPE *locp, const char *fmt, ...)
201 {
202 if (this->is_version(required_glsl_version, required_glsl_es_version))
203 return true;
204
205 va_list args;
206 va_start(args, fmt);
207 char *problem = ralloc_vasprintf(this, fmt, args);
208 va_end(args);
209 const char *glsl_version_string
210 = glsl_compute_version_string(this, false, required_glsl_version);
211 const char *glsl_es_version_string
212 = glsl_compute_version_string(this, true, required_glsl_es_version);
213 const char *requirement_string = "";
214 if (required_glsl_version && required_glsl_es_version) {
215 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
216 glsl_version_string,
217 glsl_es_version_string);
218 } else if (required_glsl_version) {
219 requirement_string = ralloc_asprintf(this, " (%s required)",
220 glsl_version_string);
221 } else if (required_glsl_es_version) {
222 requirement_string = ralloc_asprintf(this, " (%s required)",
223 glsl_es_version_string);
224 }
225 _mesa_glsl_error(locp, this, "%s in %s%s",
226 problem, this->get_version_string(),
227 requirement_string);
228
229 return false;
230 }
231
232 /**
233 * Process a GLSL #version directive.
234 *
235 * \param version is the integer that follows the #version token.
236 *
237 * \param ident is a string identifier that follows the integer, if any is
238 * present. Otherwise NULL.
239 */
240 void
241 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
242 const char *ident)
243 {
244 bool es_token_present = false;
245 if (ident) {
246 if (strcmp(ident, "es") == 0) {
247 es_token_present = true;
248 } else if (version >= 150) {
249 if (strcmp(ident, "core") == 0) {
250 /* Accept the token. There's no need to record that this is
251 * a core profile shader since that's the only profile we support.
252 */
253 } else if (strcmp(ident, "compatibility") == 0) {
254 _mesa_glsl_error(locp, this,
255 "the compatibility profile is not supported");
256 } else {
257 _mesa_glsl_error(locp, this,
258 "\"%s\" is not a valid shading language profile; "
259 "if present, it must be \"core\"", ident);
260 }
261 } else {
262 _mesa_glsl_error(locp, this,
263 "illegal text following version number");
264 }
265 }
266
267 this->es_shader = es_token_present;
268 if (version == 100) {
269 if (es_token_present) {
270 _mesa_glsl_error(locp, this,
271 "GLSL 1.00 ES should be selected using "
272 "`#version 100'");
273 } else {
274 this->es_shader = true;
275 }
276 }
277
278 this->language_version = version;
279
280 bool supported = false;
281 for (unsigned i = 0; i < this->num_supported_versions; i++) {
282 if (this->supported_versions[i].ver == (unsigned) version
283 && this->supported_versions[i].es == this->es_shader) {
284 supported = true;
285 break;
286 }
287 }
288
289 if (!supported) {
290 _mesa_glsl_error(locp, this, "%s is not supported. "
291 "Supported versions are: %s",
292 this->get_version_string(),
293 this->supported_version_string);
294
295 /* On exit, the language_version must be set to a valid value.
296 * Later calls to _mesa_glsl_initialize_types will misbehave if
297 * the version is invalid.
298 */
299 switch (this->ctx->API) {
300 case API_OPENGL_COMPAT:
301 case API_OPENGL_CORE:
302 this->language_version = this->ctx->Const.GLSLVersion;
303 break;
304
305 case API_OPENGLES:
306 assert(!"Should not get here.");
307 /* FALLTHROUGH */
308
309 case API_OPENGLES2:
310 this->language_version = 100;
311 break;
312 }
313 }
314 }
315
316 extern "C" {
317
318 /**
319 * The most common use of _mesa_glsl_shader_target_name(), which is
320 * shared with C code in Mesa core to translate a GLenum to a short
321 * shader stage name in debug printouts.
322 *
323 * It recognizes the PROGRAM variants of the names so it can be used
324 * with a struct gl_program->Target, not just a struct
325 * gl_shader->Type.
326 */
327 const char *
328 _mesa_glsl_shader_target_name(GLenum type)
329 {
330 switch (type) {
331 case GL_VERTEX_SHADER:
332 case GL_VERTEX_PROGRAM_ARB:
333 return "vertex";
334 case GL_FRAGMENT_SHADER:
335 case GL_FRAGMENT_PROGRAM_ARB:
336 return "fragment";
337 case GL_GEOMETRY_SHADER:
338 return "geometry";
339 default:
340 assert(!"Should not get here.");
341 return "unknown";
342 }
343 }
344
345 } /* extern "C" */
346
347 /**
348 * Overloaded C++ variant usable within the compiler for translating
349 * our internal enum into short stage names.
350 */
351 const char *
352 _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target)
353 {
354 switch (target) {
355 case vertex_shader: return "vertex";
356 case fragment_shader: return "fragment";
357 case geometry_shader: return "geometry";
358 }
359
360 assert(!"Should not get here.");
361 return "unknown";
362 }
363
364 /* This helper function will append the given message to the shader's
365 info log and report it via GL_ARB_debug_output. Per that extension,
366 'type' is one of the enum values classifying the message, and
367 'id' is the implementation-defined ID of the given message. */
368 static void
369 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
370 GLenum type, const char *fmt, va_list ap)
371 {
372 bool error = (type == MESA_DEBUG_TYPE_ERROR);
373 GLuint msg_id = 0;
374
375 assert(state->info_log != NULL);
376
377 /* Get the offset that the new message will be written to. */
378 int msg_offset = strlen(state->info_log);
379
380 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
381 locp->source,
382 locp->first_line,
383 locp->first_column,
384 error ? "error" : "warning");
385 ralloc_vasprintf_append(&state->info_log, fmt, ap);
386
387 const char *const msg = &state->info_log[msg_offset];
388 struct gl_context *ctx = state->ctx;
389
390 /* Report the error via GL_ARB_debug_output. */
391 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
392
393 ralloc_strcat(&state->info_log, "\n");
394 }
395
396 void
397 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
398 const char *fmt, ...)
399 {
400 va_list ap;
401
402 state->error = true;
403
404 va_start(ap, fmt);
405 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
406 va_end(ap);
407 }
408
409
410 void
411 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
412 const char *fmt, ...)
413 {
414 va_list ap;
415
416 va_start(ap, fmt);
417 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
418 va_end(ap);
419 }
420
421
422 /**
423 * Enum representing the possible behaviors that can be specified in
424 * an #extension directive.
425 */
426 enum ext_behavior {
427 extension_disable,
428 extension_enable,
429 extension_require,
430 extension_warn
431 };
432
433 /**
434 * Element type for _mesa_glsl_supported_extensions
435 */
436 struct _mesa_glsl_extension {
437 /**
438 * Name of the extension when referred to in a GLSL extension
439 * statement
440 */
441 const char *name;
442
443 /** True if this extension is available to desktop GL shaders */
444 bool avail_in_GL;
445
446 /** True if this extension is available to GLES shaders */
447 bool avail_in_ES;
448
449 /**
450 * Flag in the gl_extensions struct indicating whether this
451 * extension is supported by the driver, or
452 * &gl_extensions::dummy_true if supported by all drivers.
453 *
454 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
455 * member" type, the type-safe alternative to the "offsetof" macro.
456 * In a nutshell:
457 *
458 * - foo bar::* p declares p to be an "offset" to a field of type
459 * foo that exists within struct bar
460 * - &bar::baz computes the "offset" of field baz within struct bar
461 * - x.*p accesses the field of x that exists at "offset" p
462 * - x->*p is equivalent to (*x).*p
463 */
464 const GLboolean gl_extensions::* supported_flag;
465
466 /**
467 * Flag in the _mesa_glsl_parse_state struct that should be set
468 * when this extension is enabled.
469 *
470 * See note in _mesa_glsl_extension::supported_flag about "pointer
471 * to member" types.
472 */
473 bool _mesa_glsl_parse_state::* enable_flag;
474
475 /**
476 * Flag in the _mesa_glsl_parse_state struct that should be set
477 * when the shader requests "warn" behavior for this extension.
478 *
479 * See note in _mesa_glsl_extension::supported_flag about "pointer
480 * to member" types.
481 */
482 bool _mesa_glsl_parse_state::* warn_flag;
483
484
485 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
486 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
487 };
488
489 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
490 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
491 &_mesa_glsl_parse_state::NAME##_enable, \
492 &_mesa_glsl_parse_state::NAME##_warn }
493
494 /**
495 * Table of extensions that can be enabled/disabled within a shader,
496 * and the conditions under which they are supported.
497 */
498 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
499 /* API availability */
500 /* name GL ES supported flag */
501 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
502 EXT(ARB_draw_buffers, true, false, dummy_true),
503 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
504 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
505 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
506 EXT(ARB_texture_rectangle, true, false, dummy_true),
507 EXT(EXT_texture_array, true, false, EXT_texture_array),
508 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
509 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
510 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
511 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
512 EXT(OES_texture_3D, false, true, EXT_texture3D),
513 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
514 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
515 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
516 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
517 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
518 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
519 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
520 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
521 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
522 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
523 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
524 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
525 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
526 };
527
528 #undef EXT
529
530
531 /**
532 * Determine whether a given extension is compatible with the target,
533 * API, and extension information in the current parser state.
534 */
535 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
536 state) const
537 {
538 /* Check that this extension matches whether we are compiling
539 * for desktop GL or GLES.
540 */
541 if (state->es_shader) {
542 if (!this->avail_in_ES) return false;
543 } else {
544 if (!this->avail_in_GL) return false;
545 }
546
547 /* Check that this extension is supported by the OpenGL
548 * implementation.
549 *
550 * Note: the ->* operator indexes into state->extensions by the
551 * offset this->supported_flag. See
552 * _mesa_glsl_extension::supported_flag for more info.
553 */
554 return state->extensions->*(this->supported_flag);
555 }
556
557 /**
558 * Set the appropriate flags in the parser state to establish the
559 * given behavior for this extension.
560 */
561 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
562 ext_behavior behavior) const
563 {
564 /* Note: the ->* operator indexes into state by the
565 * offsets this->enable_flag and this->warn_flag. See
566 * _mesa_glsl_extension::supported_flag for more info.
567 */
568 state->*(this->enable_flag) = (behavior != extension_disable);
569 state->*(this->warn_flag) = (behavior == extension_warn);
570 }
571
572 /**
573 * Find an extension by name in _mesa_glsl_supported_extensions. If
574 * the name is not found, return NULL.
575 */
576 static const _mesa_glsl_extension *find_extension(const char *name)
577 {
578 for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
579 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
580 return &_mesa_glsl_supported_extensions[i];
581 }
582 }
583 return NULL;
584 }
585
586
587 bool
588 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
589 const char *behavior_string, YYLTYPE *behavior_locp,
590 _mesa_glsl_parse_state *state)
591 {
592 ext_behavior behavior;
593 if (strcmp(behavior_string, "warn") == 0) {
594 behavior = extension_warn;
595 } else if (strcmp(behavior_string, "require") == 0) {
596 behavior = extension_require;
597 } else if (strcmp(behavior_string, "enable") == 0) {
598 behavior = extension_enable;
599 } else if (strcmp(behavior_string, "disable") == 0) {
600 behavior = extension_disable;
601 } else {
602 _mesa_glsl_error(behavior_locp, state,
603 "unknown extension behavior `%s'",
604 behavior_string);
605 return false;
606 }
607
608 if (strcmp(name, "all") == 0) {
609 if ((behavior == extension_enable) || (behavior == extension_require)) {
610 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
611 (behavior == extension_enable)
612 ? "enable" : "require");
613 return false;
614 } else {
615 for (unsigned i = 0;
616 i < Elements(_mesa_glsl_supported_extensions); ++i) {
617 const _mesa_glsl_extension *extension
618 = &_mesa_glsl_supported_extensions[i];
619 if (extension->compatible_with_state(state)) {
620 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
621 }
622 }
623 }
624 } else {
625 const _mesa_glsl_extension *extension = find_extension(name);
626 if (extension && extension->compatible_with_state(state)) {
627 extension->set_flags(state, behavior);
628 } else {
629 static const char *const fmt = "extension `%s' unsupported in %s shader";
630
631 if (behavior == extension_require) {
632 _mesa_glsl_error(name_locp, state, fmt,
633 name, _mesa_glsl_shader_target_name(state->target));
634 return false;
635 } else {
636 _mesa_glsl_warning(name_locp, state, fmt,
637 name, _mesa_glsl_shader_target_name(state->target));
638 }
639 }
640 }
641
642 return true;
643 }
644
645
646 /**
647 * Returns the name of the type of a column of a matrix. E.g.,
648 *
649 * "mat3" -> "vec3"
650 * "mat4x2" -> "vec2"
651 */
652 static const char *
653 _mesa_ast_get_matrix_column_type_name(const char *matrix_type_name)
654 {
655 static const char *vec_name[] = { "vec2", "vec3", "vec4" };
656
657 /* The number of elements in a row of a matrix is specified by the last
658 * character of the matrix type name.
659 */
660 long rows = strtol(matrix_type_name + strlen(matrix_type_name) - 1,
661 NULL, 10);
662 return vec_name[rows - 2];
663 }
664
665 /**
666 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
667 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
668 * (process_array_constructor, et al) sufficient information to do type
669 * checking.
670 *
671 * Operates on assignments involving an aggregate initializer. E.g.,
672 *
673 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
674 *
675 * or more ridiculously,
676 *
677 * struct S {
678 * vec4 v[2];
679 * };
680 *
681 * struct {
682 * S a[2], b;
683 * int c;
684 * } aggregate = {
685 * {
686 * {
687 * {
688 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
689 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
690 * } // a[0].v
691 * }, // a[0]
692 * {
693 * {
694 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
695 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
696 * } // a[1].v
697 * } // a[1]
698 * }, // a
699 * {
700 * {
701 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
702 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
703 * } // b.v
704 * }, // b
705 * 4 // c
706 * };
707 *
708 * This pass is necessary because the right-hand side of <type> e = { ... }
709 * doesn't contain sufficient information to determine if the types match.
710 */
711 void
712 _mesa_ast_set_aggregate_type(const ast_type_specifier *type,
713 ast_expression *expr,
714 _mesa_glsl_parse_state *state)
715 {
716 void *ctx = state;
717 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
718 ai->constructor_type = (ast_type_specifier *)type;
719
720 bool is_declaration = ai->constructor_type->structure != NULL;
721 if (!is_declaration) {
722 /* Look up <type> name in the symbol table to see if it's a struct. */
723 const ast_type_specifier *struct_type =
724 state->symbols->get_type_ast(type->type_name);
725 ai->constructor_type->structure =
726 struct_type ? new(ctx) ast_struct_specifier(*struct_type->structure)
727 : NULL;
728 }
729
730 /* If the aggregate is an array, recursively set its elements' types. */
731 if (type->is_array) {
732 /* We want to set the element type which is not an array itself, so make
733 * a copy of the array type and set its is_array field to false.
734 *
735 * E.g., if <type> if struct S[2] we want to set each element's type to
736 * struct S.
737 *
738 * FINISHME: Update when ARB_array_of_arrays is supported.
739 */
740 const ast_type_specifier *non_array_type =
741 new(ctx) ast_type_specifier(type, false, NULL);
742
743 for (exec_node *expr_node = ai->expressions.head;
744 !expr_node->is_tail_sentinel();
745 expr_node = expr_node->next) {
746 ast_expression *expr = exec_node_data(ast_expression, expr_node,
747 link);
748
749 if (expr->oper == ast_aggregate)
750 _mesa_ast_set_aggregate_type(non_array_type, expr, state);
751 }
752
753 /* If the aggregate is a struct, recursively set its fields' types. */
754 } else if (ai->constructor_type->structure) {
755 ai->constructor_type->structure->is_declaration = is_declaration;
756 exec_node *expr_node = ai->expressions.head;
757
758 /* Iterate through the struct's fields' declarations. E.g., iterate from
759 * "float a, b" to "int c" in the struct below.
760 *
761 * struct {
762 * float a, b;
763 * int c;
764 * } s;
765 */
766 for (exec_node *decl_list_node =
767 ai->constructor_type->structure->declarations.head;
768 !decl_list_node->is_tail_sentinel();
769 decl_list_node = decl_list_node->next) {
770 ast_declarator_list *decl_list = exec_node_data(ast_declarator_list,
771 decl_list_node, link);
772
773 for (exec_node *decl_node = decl_list->declarations.head;
774 !decl_node->is_tail_sentinel() && !expr_node->is_tail_sentinel();
775 decl_node = decl_node->next, expr_node = expr_node->next) {
776 ast_declaration *decl = exec_node_data(ast_declaration, decl_node,
777 link);
778 ast_expression *expr = exec_node_data(ast_expression, expr_node,
779 link);
780
781 bool is_array = decl_list->type->specifier->is_array;
782 ast_expression *array_size = decl_list->type->specifier->array_size;
783
784 /* Recognize variable declarations with the bracketed size attached
785 * to the type rather than the variable name as arrays. E.g.,
786 *
787 * float a[2];
788 * float[2] b;
789 *
790 * are both arrays, but <a>'s array_size is decl->array_size, while
791 * <b>'s array_size is decl_list->type->specifier->array_size.
792 */
793 if (!is_array) {
794 /* FINISHME: Update when ARB_array_of_arrays is supported. */
795 is_array = decl->is_array;
796 array_size = decl->array_size;
797 }
798
799 /* Declaration shadows the <type> parameter. */
800 ast_type_specifier *type =
801 new(ctx) ast_type_specifier(decl_list->type->specifier,
802 is_array, array_size);
803
804 if (expr->oper == ast_aggregate)
805 _mesa_ast_set_aggregate_type(type, expr, state);
806 }
807 }
808 } else {
809 /* If the aggregate is a matrix, set its columns' types. */
810 const char *name;
811 const glsl_type *const constructor_type =
812 ai->constructor_type->glsl_type(&name, state);
813
814 if (constructor_type->is_matrix()) {
815 for (exec_node *expr_node = ai->expressions.head;
816 !expr_node->is_tail_sentinel();
817 expr_node = expr_node->next) {
818 ast_expression *expr = exec_node_data(ast_expression, expr_node,
819 link);
820
821 /* Declaration shadows the <type> parameter. */
822 ast_type_specifier *type = new(ctx)
823 ast_type_specifier(_mesa_ast_get_matrix_column_type_name(name));
824
825 if (expr->oper == ast_aggregate)
826 _mesa_ast_set_aggregate_type(type, expr, state);
827 }
828 }
829 }
830 }
831
832
833 void
834 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
835 {
836 if (q->flags.q.constant)
837 printf("const ");
838
839 if (q->flags.q.invariant)
840 printf("invariant ");
841
842 if (q->flags.q.attribute)
843 printf("attribute ");
844
845 if (q->flags.q.varying)
846 printf("varying ");
847
848 if (q->flags.q.in && q->flags.q.out)
849 printf("inout ");
850 else {
851 if (q->flags.q.in)
852 printf("in ");
853
854 if (q->flags.q.out)
855 printf("out ");
856 }
857
858 if (q->flags.q.centroid)
859 printf("centroid ");
860 if (q->flags.q.uniform)
861 printf("uniform ");
862 if (q->flags.q.smooth)
863 printf("smooth ");
864 if (q->flags.q.flat)
865 printf("flat ");
866 if (q->flags.q.noperspective)
867 printf("noperspective ");
868 }
869
870
871 void
872 ast_node::print(void) const
873 {
874 printf("unhandled node ");
875 }
876
877
878 ast_node::ast_node(void)
879 {
880 this->location.source = 0;
881 this->location.line = 0;
882 this->location.column = 0;
883 }
884
885
886 static void
887 ast_opt_array_size_print(bool is_array, const ast_expression *array_size)
888 {
889 if (is_array) {
890 printf("[ ");
891
892 if (array_size)
893 array_size->print();
894
895 printf("] ");
896 }
897 }
898
899
900 void
901 ast_compound_statement::print(void) const
902 {
903 printf("{\n");
904
905 foreach_list_const(n, &this->statements) {
906 ast_node *ast = exec_node_data(ast_node, n, link);
907 ast->print();
908 }
909
910 printf("}\n");
911 }
912
913
914 ast_compound_statement::ast_compound_statement(int new_scope,
915 ast_node *statements)
916 {
917 this->new_scope = new_scope;
918
919 if (statements != NULL) {
920 this->statements.push_degenerate_list_at_head(&statements->link);
921 }
922 }
923
924
925 void
926 ast_expression::print(void) const
927 {
928 switch (oper) {
929 case ast_assign:
930 case ast_mul_assign:
931 case ast_div_assign:
932 case ast_mod_assign:
933 case ast_add_assign:
934 case ast_sub_assign:
935 case ast_ls_assign:
936 case ast_rs_assign:
937 case ast_and_assign:
938 case ast_xor_assign:
939 case ast_or_assign:
940 subexpressions[0]->print();
941 printf("%s ", operator_string(oper));
942 subexpressions[1]->print();
943 break;
944
945 case ast_field_selection:
946 subexpressions[0]->print();
947 printf(". %s ", primary_expression.identifier);
948 break;
949
950 case ast_plus:
951 case ast_neg:
952 case ast_bit_not:
953 case ast_logic_not:
954 case ast_pre_inc:
955 case ast_pre_dec:
956 printf("%s ", operator_string(oper));
957 subexpressions[0]->print();
958 break;
959
960 case ast_post_inc:
961 case ast_post_dec:
962 subexpressions[0]->print();
963 printf("%s ", operator_string(oper));
964 break;
965
966 case ast_conditional:
967 subexpressions[0]->print();
968 printf("? ");
969 subexpressions[1]->print();
970 printf(": ");
971 subexpressions[2]->print();
972 break;
973
974 case ast_array_index:
975 subexpressions[0]->print();
976 printf("[ ");
977 subexpressions[1]->print();
978 printf("] ");
979 break;
980
981 case ast_function_call: {
982 subexpressions[0]->print();
983 printf("( ");
984
985 foreach_list_const (n, &this->expressions) {
986 if (n != this->expressions.get_head())
987 printf(", ");
988
989 ast_node *ast = exec_node_data(ast_node, n, link);
990 ast->print();
991 }
992
993 printf(") ");
994 break;
995 }
996
997 case ast_identifier:
998 printf("%s ", primary_expression.identifier);
999 break;
1000
1001 case ast_int_constant:
1002 printf("%d ", primary_expression.int_constant);
1003 break;
1004
1005 case ast_uint_constant:
1006 printf("%u ", primary_expression.uint_constant);
1007 break;
1008
1009 case ast_float_constant:
1010 printf("%f ", primary_expression.float_constant);
1011 break;
1012
1013 case ast_bool_constant:
1014 printf("%s ",
1015 primary_expression.bool_constant
1016 ? "true" : "false");
1017 break;
1018
1019 case ast_sequence: {
1020 printf("( ");
1021 foreach_list_const(n, & this->expressions) {
1022 if (n != this->expressions.get_head())
1023 printf(", ");
1024
1025 ast_node *ast = exec_node_data(ast_node, n, link);
1026 ast->print();
1027 }
1028 printf(") ");
1029 break;
1030 }
1031
1032 case ast_aggregate: {
1033 printf("{ ");
1034 foreach_list_const(n, & this->expressions) {
1035 if (n != this->expressions.get_head())
1036 printf(", ");
1037
1038 ast_node *ast = exec_node_data(ast_node, n, link);
1039 ast->print();
1040 }
1041 printf("} ");
1042 break;
1043 }
1044
1045 default:
1046 assert(0);
1047 break;
1048 }
1049 }
1050
1051 ast_expression::ast_expression(int oper,
1052 ast_expression *ex0,
1053 ast_expression *ex1,
1054 ast_expression *ex2) :
1055 primary_expression()
1056 {
1057 this->oper = ast_operators(oper);
1058 this->subexpressions[0] = ex0;
1059 this->subexpressions[1] = ex1;
1060 this->subexpressions[2] = ex2;
1061 this->non_lvalue_description = NULL;
1062 }
1063
1064
1065 void
1066 ast_expression_statement::print(void) const
1067 {
1068 if (expression)
1069 expression->print();
1070
1071 printf("; ");
1072 }
1073
1074
1075 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1076 expression(ex)
1077 {
1078 /* empty */
1079 }
1080
1081
1082 void
1083 ast_function::print(void) const
1084 {
1085 return_type->print();
1086 printf(" %s (", identifier);
1087
1088 foreach_list_const(n, & this->parameters) {
1089 ast_node *ast = exec_node_data(ast_node, n, link);
1090 ast->print();
1091 }
1092
1093 printf(")");
1094 }
1095
1096
1097 ast_function::ast_function(void)
1098 : return_type(NULL), identifier(NULL), is_definition(false),
1099 signature(NULL)
1100 {
1101 /* empty */
1102 }
1103
1104
1105 void
1106 ast_fully_specified_type::print(void) const
1107 {
1108 _mesa_ast_type_qualifier_print(& qualifier);
1109 specifier->print();
1110 }
1111
1112
1113 void
1114 ast_parameter_declarator::print(void) const
1115 {
1116 type->print();
1117 if (identifier)
1118 printf("%s ", identifier);
1119 ast_opt_array_size_print(is_array, array_size);
1120 }
1121
1122
1123 void
1124 ast_function_definition::print(void) const
1125 {
1126 prototype->print();
1127 body->print();
1128 }
1129
1130
1131 void
1132 ast_declaration::print(void) const
1133 {
1134 printf("%s ", identifier);
1135 ast_opt_array_size_print(is_array, array_size);
1136
1137 if (initializer) {
1138 printf("= ");
1139 initializer->print();
1140 }
1141 }
1142
1143
1144 ast_declaration::ast_declaration(const char *identifier, bool is_array,
1145 ast_expression *array_size,
1146 ast_expression *initializer)
1147 {
1148 this->identifier = identifier;
1149 this->is_array = is_array;
1150 this->array_size = array_size;
1151 this->initializer = initializer;
1152 }
1153
1154
1155 void
1156 ast_declarator_list::print(void) const
1157 {
1158 assert(type || invariant);
1159
1160 if (type)
1161 type->print();
1162 else
1163 printf("invariant ");
1164
1165 foreach_list_const (ptr, & this->declarations) {
1166 if (ptr != this->declarations.get_head())
1167 printf(", ");
1168
1169 ast_node *ast = exec_node_data(ast_node, ptr, link);
1170 ast->print();
1171 }
1172
1173 printf("; ");
1174 }
1175
1176
1177 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1178 {
1179 this->type = type;
1180 this->invariant = false;
1181 }
1182
1183 void
1184 ast_jump_statement::print(void) const
1185 {
1186 switch (mode) {
1187 case ast_continue:
1188 printf("continue; ");
1189 break;
1190 case ast_break:
1191 printf("break; ");
1192 break;
1193 case ast_return:
1194 printf("return ");
1195 if (opt_return_value)
1196 opt_return_value->print();
1197
1198 printf("; ");
1199 break;
1200 case ast_discard:
1201 printf("discard; ");
1202 break;
1203 }
1204 }
1205
1206
1207 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1208 : opt_return_value(NULL)
1209 {
1210 this->mode = ast_jump_modes(mode);
1211
1212 if (mode == ast_return)
1213 opt_return_value = return_value;
1214 }
1215
1216
1217 void
1218 ast_selection_statement::print(void) const
1219 {
1220 printf("if ( ");
1221 condition->print();
1222 printf(") ");
1223
1224 then_statement->print();
1225
1226 if (else_statement) {
1227 printf("else ");
1228 else_statement->print();
1229 }
1230
1231 }
1232
1233
1234 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1235 ast_node *then_statement,
1236 ast_node *else_statement)
1237 {
1238 this->condition = condition;
1239 this->then_statement = then_statement;
1240 this->else_statement = else_statement;
1241 }
1242
1243
1244 void
1245 ast_switch_statement::print(void) const
1246 {
1247 printf("switch ( ");
1248 test_expression->print();
1249 printf(") ");
1250
1251 body->print();
1252 }
1253
1254
1255 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1256 ast_node *body)
1257 {
1258 this->test_expression = test_expression;
1259 this->body = body;
1260 }
1261
1262
1263 void
1264 ast_switch_body::print(void) const
1265 {
1266 printf("{\n");
1267 if (stmts != NULL) {
1268 stmts->print();
1269 }
1270 printf("}\n");
1271 }
1272
1273
1274 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1275 {
1276 this->stmts = stmts;
1277 }
1278
1279
1280 void ast_case_label::print(void) const
1281 {
1282 if (test_value != NULL) {
1283 printf("case ");
1284 test_value->print();
1285 printf(": ");
1286 } else {
1287 printf("default: ");
1288 }
1289 }
1290
1291
1292 ast_case_label::ast_case_label(ast_expression *test_value)
1293 {
1294 this->test_value = test_value;
1295 }
1296
1297
1298 void ast_case_label_list::print(void) const
1299 {
1300 foreach_list_const(n, & this->labels) {
1301 ast_node *ast = exec_node_data(ast_node, n, link);
1302 ast->print();
1303 }
1304 printf("\n");
1305 }
1306
1307
1308 ast_case_label_list::ast_case_label_list(void)
1309 {
1310 }
1311
1312
1313 void ast_case_statement::print(void) const
1314 {
1315 labels->print();
1316 foreach_list_const(n, & this->stmts) {
1317 ast_node *ast = exec_node_data(ast_node, n, link);
1318 ast->print();
1319 printf("\n");
1320 }
1321 }
1322
1323
1324 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1325 {
1326 this->labels = labels;
1327 }
1328
1329
1330 void ast_case_statement_list::print(void) const
1331 {
1332 foreach_list_const(n, & this->cases) {
1333 ast_node *ast = exec_node_data(ast_node, n, link);
1334 ast->print();
1335 }
1336 }
1337
1338
1339 ast_case_statement_list::ast_case_statement_list(void)
1340 {
1341 }
1342
1343
1344 void
1345 ast_iteration_statement::print(void) const
1346 {
1347 switch (mode) {
1348 case ast_for:
1349 printf("for( ");
1350 if (init_statement)
1351 init_statement->print();
1352 printf("; ");
1353
1354 if (condition)
1355 condition->print();
1356 printf("; ");
1357
1358 if (rest_expression)
1359 rest_expression->print();
1360 printf(") ");
1361
1362 body->print();
1363 break;
1364
1365 case ast_while:
1366 printf("while ( ");
1367 if (condition)
1368 condition->print();
1369 printf(") ");
1370 body->print();
1371 break;
1372
1373 case ast_do_while:
1374 printf("do ");
1375 body->print();
1376 printf("while ( ");
1377 if (condition)
1378 condition->print();
1379 printf("); ");
1380 break;
1381 }
1382 }
1383
1384
1385 ast_iteration_statement::ast_iteration_statement(int mode,
1386 ast_node *init,
1387 ast_node *condition,
1388 ast_expression *rest_expression,
1389 ast_node *body)
1390 {
1391 this->mode = ast_iteration_modes(mode);
1392 this->init_statement = init;
1393 this->condition = condition;
1394 this->rest_expression = rest_expression;
1395 this->body = body;
1396 }
1397
1398
1399 void
1400 ast_struct_specifier::print(void) const
1401 {
1402 printf("struct %s { ", name);
1403 foreach_list_const(n, &this->declarations) {
1404 ast_node *ast = exec_node_data(ast_node, n, link);
1405 ast->print();
1406 }
1407 printf("} ");
1408 }
1409
1410
1411 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1412 ast_declarator_list *declarator_list)
1413 {
1414 if (identifier == NULL) {
1415 static unsigned anon_count = 1;
1416 identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
1417 anon_count++;
1418 }
1419 name = identifier;
1420 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1421 is_declaration = true;
1422 }
1423
1424 static void
1425 set_shader_inout_layout(struct gl_shader *shader,
1426 struct _mesa_glsl_parse_state *state)
1427 {
1428 if (shader->Type != GL_GEOMETRY_SHADER) {
1429 /* Should have been prevented by the parser. */
1430 assert(!state->gs_input_prim_type_specified);
1431 assert(!state->out_qualifier->flags.i);
1432 return;
1433 }
1434
1435 shader->Geom.VerticesOut = 0;
1436 if (state->out_qualifier->flags.q.max_vertices)
1437 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1438
1439 if (state->gs_input_prim_type_specified) {
1440 shader->Geom.InputType = state->gs_input_prim_type;
1441 } else {
1442 shader->Geom.InputType = PRIM_UNKNOWN;
1443 }
1444
1445 if (state->out_qualifier->flags.q.prim_type) {
1446 shader->Geom.OutputType = state->out_qualifier->prim_type;
1447 } else {
1448 shader->Geom.OutputType = PRIM_UNKNOWN;
1449 }
1450 }
1451
1452 extern "C" {
1453
1454 void
1455 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1456 bool dump_ast, bool dump_hir)
1457 {
1458 struct _mesa_glsl_parse_state *state =
1459 new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
1460 const char *source = shader->Source;
1461
1462 state->error = glcpp_preprocess(state, &source, &state->info_log,
1463 &ctx->Extensions, ctx);
1464
1465 if (!state->error) {
1466 _mesa_glsl_lexer_ctor(state, source);
1467 _mesa_glsl_parse(state);
1468 _mesa_glsl_lexer_dtor(state);
1469 }
1470
1471 if (dump_ast) {
1472 foreach_list_const(n, &state->translation_unit) {
1473 ast_node *ast = exec_node_data(ast_node, n, link);
1474 ast->print();
1475 }
1476 printf("\n\n");
1477 }
1478
1479 ralloc_free(shader->ir);
1480 shader->ir = new(shader) exec_list;
1481 if (!state->error && !state->translation_unit.is_empty())
1482 _mesa_ast_to_hir(shader->ir, state);
1483
1484 if (!state->error) {
1485 validate_ir_tree(shader->ir);
1486
1487 /* Print out the unoptimized IR. */
1488 if (dump_hir) {
1489 _mesa_print_ir(shader->ir, state);
1490 }
1491 }
1492
1493
1494 if (!state->error && !shader->ir->is_empty()) {
1495 struct gl_shader_compiler_options *options =
1496 &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
1497
1498 /* Do some optimization at compile time to reduce shader IR size
1499 * and reduce later work if the same shader is linked multiple times
1500 */
1501 while (do_common_optimization(shader->ir, false, false, 32, options))
1502 ;
1503
1504 validate_ir_tree(shader->ir);
1505 }
1506
1507 if (shader->InfoLog)
1508 ralloc_free(shader->InfoLog);
1509
1510 shader->symbols = state->symbols;
1511 shader->CompileStatus = !state->error;
1512 shader->InfoLog = state->info_log;
1513 shader->Version = state->language_version;
1514 shader->InfoLog = state->info_log;
1515 shader->IsES = state->es_shader;
1516
1517 memcpy(shader->builtins_to_link, state->builtins_to_link,
1518 sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
1519 shader->num_builtins_to_link = state->num_builtins_to_link;
1520
1521 if (shader->UniformBlocks)
1522 ralloc_free(shader->UniformBlocks);
1523 shader->NumUniformBlocks = state->num_uniform_blocks;
1524 shader->UniformBlocks = state->uniform_blocks;
1525 ralloc_steal(shader, shader->UniformBlocks);
1526
1527 if (!state->error)
1528 set_shader_inout_layout(shader, state);
1529
1530 /* Retain any live IR, but trash the rest. */
1531 reparent_ir(shader->ir, shader->ir);
1532
1533 ralloc_free(state);
1534 }
1535
1536 } /* extern "C" */
1537 /**
1538 * Do the set of common optimizations passes
1539 *
1540 * \param ir List of instructions to be optimized
1541 * \param linked Is the shader linked? This enables
1542 * optimizations passes that remove code at
1543 * global scope and could cause linking to
1544 * fail.
1545 * \param uniform_locations_assigned Have locations already been assigned for
1546 * uniforms? This prevents the declarations
1547 * of unused uniforms from being removed.
1548 * The setting of this flag only matters if
1549 * \c linked is \c true.
1550 * \param max_unroll_iterations Maximum number of loop iterations to be
1551 * unrolled. Setting to 0 disables loop
1552 * unrolling.
1553 * \param options The driver's preferred shader options.
1554 */
1555 bool
1556 do_common_optimization(exec_list *ir, bool linked,
1557 bool uniform_locations_assigned,
1558 unsigned max_unroll_iterations,
1559 const struct gl_shader_compiler_options *options)
1560 {
1561 GLboolean progress = GL_FALSE;
1562
1563 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1564
1565 if (linked) {
1566 progress = do_function_inlining(ir) || progress;
1567 progress = do_dead_functions(ir) || progress;
1568 progress = do_structure_splitting(ir) || progress;
1569 }
1570 progress = do_if_simplification(ir) || progress;
1571 progress = opt_flatten_nested_if_blocks(ir) || progress;
1572 progress = do_copy_propagation(ir) || progress;
1573 progress = do_copy_propagation_elements(ir) || progress;
1574
1575 if (options->PreferDP4 && !linked)
1576 progress = opt_flip_matrices(ir) || progress;
1577
1578 if (linked)
1579 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1580 else
1581 progress = do_dead_code_unlinked(ir) || progress;
1582 progress = do_dead_code_local(ir) || progress;
1583 progress = do_tree_grafting(ir) || progress;
1584 progress = do_constant_propagation(ir) || progress;
1585 if (linked)
1586 progress = do_constant_variable(ir) || progress;
1587 else
1588 progress = do_constant_variable_unlinked(ir) || progress;
1589 progress = do_constant_folding(ir) || progress;
1590 progress = do_algebraic(ir) || progress;
1591 progress = do_lower_jumps(ir) || progress;
1592 progress = do_vec_index_to_swizzle(ir) || progress;
1593 progress = lower_vector_insert(ir, false) || progress;
1594 progress = do_swizzle_swizzle(ir) || progress;
1595 progress = do_noop_swizzle(ir) || progress;
1596
1597 progress = optimize_split_arrays(ir, linked) || progress;
1598 progress = optimize_redundant_jumps(ir) || progress;
1599
1600 loop_state *ls = analyze_loop_variables(ir);
1601 if (ls->loop_found) {
1602 progress = set_loop_controls(ir, ls) || progress;
1603 progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
1604 }
1605 delete ls;
1606
1607 return progress;
1608 }
1609
1610 extern "C" {
1611
1612 /**
1613 * To be called at GL teardown time, this frees compiler datastructures.
1614 *
1615 * After calling this, any previously compiled shaders and shader
1616 * programs would be invalid. So this should happen at approximately
1617 * program exit.
1618 */
1619 void
1620 _mesa_destroy_shader_compiler(void)
1621 {
1622 _mesa_destroy_shader_compiler_caches();
1623
1624 _mesa_glsl_release_types();
1625 }
1626
1627 /**
1628 * Releases compiler caches to trade off performance for memory.
1629 *
1630 * Intended to be used with glReleaseShaderCompiler().
1631 */
1632 void
1633 _mesa_destroy_shader_compiler_caches(void)
1634 {
1635 _mesa_glsl_release_builtin_functions();
1636 }
1637
1638 }