util: Move ralloc to a new src/util directory.
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 extern "C" {
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/shaderobj.h"
32 }
33
34 #include "util/ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40
41 /**
42 * Format a short human-readable description of the given GLSL version.
43 */
44 const char *
45 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 {
47 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
48 version / 100, version % 100);
49 }
50
51
52 static const unsigned known_desktop_glsl_versions[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440 };
54
55
56 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
57 gl_shader_stage stage,
58 void *mem_ctx)
59 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
60 switch_state()
61 {
62 assert(stage < MESA_SHADER_STAGES);
63 this->stage = stage;
64
65 this->scanner = NULL;
66 this->translation_unit.make_empty();
67 this->symbols = new(mem_ctx) glsl_symbol_table;
68
69 this->info_log = ralloc_strdup(mem_ctx, "");
70 this->error = false;
71 this->loop_nesting_ast = NULL;
72
73 this->struct_specifier_depth = 0;
74
75 this->uses_builtin_functions = false;
76
77 /* Set default language version and extensions */
78 this->language_version = ctx->Const.ForceGLSLVersion ?
79 ctx->Const.ForceGLSLVersion : 110;
80 this->es_shader = false;
81 this->ARB_texture_rectangle_enable = true;
82
83 /* OpenGL ES 2.0 has different defaults from desktop GL. */
84 if (ctx->API == API_OPENGLES2) {
85 this->language_version = 100;
86 this->es_shader = true;
87 this->ARB_texture_rectangle_enable = false;
88 }
89
90 this->extensions = &ctx->Extensions;
91
92 this->Const.MaxLights = ctx->Const.MaxLights;
93 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
94 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
95 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
96 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
97 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
98 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
99 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
100 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
101 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
102 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
103 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
104
105 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
106
107 /* 1.50 constants */
108 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
109 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
110 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
111 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
112 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
113 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
114 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
115 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
116
117 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
118 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
119 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
120 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
121 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
122
123 /* Compute shader constants */
124 for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupCount); i++)
125 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
126 for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupSize); i++)
127 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
128
129 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
130 this->Const.MaxCombinedImageUnitsAndFragmentOutputs = ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs;
131 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
132 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
133 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
134 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
135 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
136
137 this->current_function = NULL;
138 this->toplevel_ir = NULL;
139 this->found_return = false;
140 this->all_invariant = false;
141 this->user_structures = NULL;
142 this->num_user_structures = 0;
143
144 /* Populate the list of supported GLSL versions */
145 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
146 * the OpenGL 3.2 Core context is supported, this logic will need
147 * change. Older versions of GLSL are no longer supported
148 * outside the compatibility contexts of 3.x.
149 */
150 this->num_supported_versions = 0;
151 if (_mesa_is_desktop_gl(ctx)) {
152 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
153 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
154 this->supported_versions[this->num_supported_versions].ver
155 = known_desktop_glsl_versions[i];
156 this->supported_versions[this->num_supported_versions].es = false;
157 this->num_supported_versions++;
158 }
159 }
160 }
161 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
162 this->supported_versions[this->num_supported_versions].ver = 100;
163 this->supported_versions[this->num_supported_versions].es = true;
164 this->num_supported_versions++;
165 }
166 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
167 this->supported_versions[this->num_supported_versions].ver = 300;
168 this->supported_versions[this->num_supported_versions].es = true;
169 this->num_supported_versions++;
170 }
171 assert(this->num_supported_versions
172 <= ARRAY_SIZE(this->supported_versions));
173
174 /* Create a string for use in error messages to tell the user which GLSL
175 * versions are supported.
176 */
177 char *supported = ralloc_strdup(this, "");
178 for (unsigned i = 0; i < this->num_supported_versions; i++) {
179 unsigned ver = this->supported_versions[i].ver;
180 const char *const prefix = (i == 0)
181 ? ""
182 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
183 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
184
185 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
186 prefix,
187 ver / 100, ver % 100,
188 suffix);
189 }
190
191 this->supported_version_string = supported;
192
193 if (ctx->Const.ForceGLSLExtensionsWarn)
194 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
195
196 this->default_uniform_qualifier = new(this) ast_type_qualifier();
197 this->default_uniform_qualifier->flags.q.shared = 1;
198 this->default_uniform_qualifier->flags.q.column_major = 1;
199
200 this->fs_uses_gl_fragcoord = false;
201 this->fs_redeclares_gl_fragcoord = false;
202 this->fs_origin_upper_left = false;
203 this->fs_pixel_center_integer = false;
204 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
205
206 this->gs_input_prim_type_specified = false;
207 this->gs_input_size = 0;
208 this->in_qualifier = new(this) ast_type_qualifier();
209 this->out_qualifier = new(this) ast_type_qualifier();
210 this->early_fragment_tests = false;
211 memset(this->atomic_counter_offsets, 0,
212 sizeof(this->atomic_counter_offsets));
213 this->allow_extension_directive_midshader =
214 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
215 }
216
217 /**
218 * Determine whether the current GLSL version is sufficiently high to support
219 * a certain feature, and generate an error message if it isn't.
220 *
221 * \param required_glsl_version and \c required_glsl_es_version are
222 * interpreted as they are in _mesa_glsl_parse_state::is_version().
223 *
224 * \param locp is the parser location where the error should be reported.
225 *
226 * \param fmt (and additional arguments) constitute a printf-style error
227 * message to report if the version check fails. Information about the
228 * current and required GLSL versions will be appended. So, for example, if
229 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
230 * "foo unsupported") is called, the error message will be "foo unsupported in
231 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
232 */
233 bool
234 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
235 unsigned required_glsl_es_version,
236 YYLTYPE *locp, const char *fmt, ...)
237 {
238 if (this->is_version(required_glsl_version, required_glsl_es_version))
239 return true;
240
241 va_list args;
242 va_start(args, fmt);
243 char *problem = ralloc_vasprintf(this, fmt, args);
244 va_end(args);
245 const char *glsl_version_string
246 = glsl_compute_version_string(this, false, required_glsl_version);
247 const char *glsl_es_version_string
248 = glsl_compute_version_string(this, true, required_glsl_es_version);
249 const char *requirement_string = "";
250 if (required_glsl_version && required_glsl_es_version) {
251 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
252 glsl_version_string,
253 glsl_es_version_string);
254 } else if (required_glsl_version) {
255 requirement_string = ralloc_asprintf(this, " (%s required)",
256 glsl_version_string);
257 } else if (required_glsl_es_version) {
258 requirement_string = ralloc_asprintf(this, " (%s required)",
259 glsl_es_version_string);
260 }
261 _mesa_glsl_error(locp, this, "%s in %s%s",
262 problem, this->get_version_string(),
263 requirement_string);
264
265 return false;
266 }
267
268 /**
269 * Process a GLSL #version directive.
270 *
271 * \param version is the integer that follows the #version token.
272 *
273 * \param ident is a string identifier that follows the integer, if any is
274 * present. Otherwise NULL.
275 */
276 void
277 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
278 const char *ident)
279 {
280 bool es_token_present = false;
281 if (ident) {
282 if (strcmp(ident, "es") == 0) {
283 es_token_present = true;
284 } else if (version >= 150) {
285 if (strcmp(ident, "core") == 0) {
286 /* Accept the token. There's no need to record that this is
287 * a core profile shader since that's the only profile we support.
288 */
289 } else if (strcmp(ident, "compatibility") == 0) {
290 _mesa_glsl_error(locp, this,
291 "the compatibility profile is not supported");
292 } else {
293 _mesa_glsl_error(locp, this,
294 "\"%s\" is not a valid shading language profile; "
295 "if present, it must be \"core\"", ident);
296 }
297 } else {
298 _mesa_glsl_error(locp, this,
299 "illegal text following version number");
300 }
301 }
302
303 this->es_shader = es_token_present;
304 if (version == 100) {
305 if (es_token_present) {
306 _mesa_glsl_error(locp, this,
307 "GLSL 1.00 ES should be selected using "
308 "`#version 100'");
309 } else {
310 this->es_shader = true;
311 }
312 }
313
314 if (this->es_shader) {
315 this->ARB_texture_rectangle_enable = false;
316 }
317
318 this->language_version = version;
319
320 bool supported = false;
321 for (unsigned i = 0; i < this->num_supported_versions; i++) {
322 if (this->supported_versions[i].ver == (unsigned) version
323 && this->supported_versions[i].es == this->es_shader) {
324 supported = true;
325 break;
326 }
327 }
328
329 if (!supported) {
330 _mesa_glsl_error(locp, this, "%s is not supported. "
331 "Supported versions are: %s",
332 this->get_version_string(),
333 this->supported_version_string);
334
335 /* On exit, the language_version must be set to a valid value.
336 * Later calls to _mesa_glsl_initialize_types will misbehave if
337 * the version is invalid.
338 */
339 switch (this->ctx->API) {
340 case API_OPENGL_COMPAT:
341 case API_OPENGL_CORE:
342 this->language_version = this->ctx->Const.GLSLVersion;
343 break;
344
345 case API_OPENGLES:
346 assert(!"Should not get here.");
347 /* FALLTHROUGH */
348
349 case API_OPENGLES2:
350 this->language_version = 100;
351 break;
352 }
353 }
354 }
355
356
357 /**
358 * Translate a gl_shader_stage to a short shader stage name for debug
359 * printouts and error messages.
360 */
361 const char *
362 _mesa_shader_stage_to_string(unsigned stage)
363 {
364 switch (stage) {
365 case MESA_SHADER_VERTEX: return "vertex";
366 case MESA_SHADER_FRAGMENT: return "fragment";
367 case MESA_SHADER_GEOMETRY: return "geometry";
368 }
369
370 assert(!"Should not get here.");
371 return "unknown";
372 }
373
374 /* This helper function will append the given message to the shader's
375 info log and report it via GL_ARB_debug_output. Per that extension,
376 'type' is one of the enum values classifying the message, and
377 'id' is the implementation-defined ID of the given message. */
378 static void
379 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
380 GLenum type, const char *fmt, va_list ap)
381 {
382 bool error = (type == MESA_DEBUG_TYPE_ERROR);
383 GLuint msg_id = 0;
384
385 assert(state->info_log != NULL);
386
387 /* Get the offset that the new message will be written to. */
388 int msg_offset = strlen(state->info_log);
389
390 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
391 locp->source,
392 locp->first_line,
393 locp->first_column,
394 error ? "error" : "warning");
395 ralloc_vasprintf_append(&state->info_log, fmt, ap);
396
397 const char *const msg = &state->info_log[msg_offset];
398 struct gl_context *ctx = state->ctx;
399
400 /* Report the error via GL_ARB_debug_output. */
401 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
402
403 ralloc_strcat(&state->info_log, "\n");
404 }
405
406 void
407 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
408 const char *fmt, ...)
409 {
410 va_list ap;
411
412 state->error = true;
413
414 va_start(ap, fmt);
415 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
416 va_end(ap);
417 }
418
419
420 void
421 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
422 const char *fmt, ...)
423 {
424 va_list ap;
425
426 va_start(ap, fmt);
427 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
428 va_end(ap);
429 }
430
431
432 /**
433 * Enum representing the possible behaviors that can be specified in
434 * an #extension directive.
435 */
436 enum ext_behavior {
437 extension_disable,
438 extension_enable,
439 extension_require,
440 extension_warn
441 };
442
443 /**
444 * Element type for _mesa_glsl_supported_extensions
445 */
446 struct _mesa_glsl_extension {
447 /**
448 * Name of the extension when referred to in a GLSL extension
449 * statement
450 */
451 const char *name;
452
453 /** True if this extension is available to desktop GL shaders */
454 bool avail_in_GL;
455
456 /** True if this extension is available to GLES shaders */
457 bool avail_in_ES;
458
459 /**
460 * Flag in the gl_extensions struct indicating whether this
461 * extension is supported by the driver, or
462 * &gl_extensions::dummy_true if supported by all drivers.
463 *
464 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
465 * member" type, the type-safe alternative to the "offsetof" macro.
466 * In a nutshell:
467 *
468 * - foo bar::* p declares p to be an "offset" to a field of type
469 * foo that exists within struct bar
470 * - &bar::baz computes the "offset" of field baz within struct bar
471 * - x.*p accesses the field of x that exists at "offset" p
472 * - x->*p is equivalent to (*x).*p
473 */
474 const GLboolean gl_extensions::* supported_flag;
475
476 /**
477 * Flag in the _mesa_glsl_parse_state struct that should be set
478 * when this extension is enabled.
479 *
480 * See note in _mesa_glsl_extension::supported_flag about "pointer
481 * to member" types.
482 */
483 bool _mesa_glsl_parse_state::* enable_flag;
484
485 /**
486 * Flag in the _mesa_glsl_parse_state struct that should be set
487 * when the shader requests "warn" behavior for this extension.
488 *
489 * See note in _mesa_glsl_extension::supported_flag about "pointer
490 * to member" types.
491 */
492 bool _mesa_glsl_parse_state::* warn_flag;
493
494
495 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
496 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
497 };
498
499 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
500 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
501 &_mesa_glsl_parse_state::NAME##_enable, \
502 &_mesa_glsl_parse_state::NAME##_warn }
503
504 /**
505 * Table of extensions that can be enabled/disabled within a shader,
506 * and the conditions under which they are supported.
507 */
508 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
509 /* API availability */
510 /* name GL ES supported flag */
511
512 /* ARB extensions go here, sorted alphabetically.
513 */
514 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
515 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
516 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
517 EXT(ARB_draw_buffers, true, false, dummy_true),
518 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
519 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
520 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
521 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
522 EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
523 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
524 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
525 EXT(ARB_separate_shader_objects, true, false, dummy_true),
526 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
527 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
528 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
529 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
530 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
531 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
532 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
533 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
534 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
535 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
536 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
537 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
538 EXT(ARB_texture_rectangle, true, false, dummy_true),
539 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
540 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
541
542 /* KHR extensions go here, sorted alphabetically.
543 */
544
545 /* OES extensions go here, sorted alphabetically.
546 */
547 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
548 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
549 EXT(OES_texture_3D, false, true, EXT_texture3D),
550
551 /* All other extensions go here, sorted alphabetically.
552 */
553 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
554 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
555 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
556 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
557 EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
558 EXT(EXT_separate_shader_objects, false, true, dummy_true),
559 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
560 EXT(EXT_texture_array, true, false, EXT_texture_array),
561 };
562
563 #undef EXT
564
565
566 /**
567 * Determine whether a given extension is compatible with the target,
568 * API, and extension information in the current parser state.
569 */
570 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
571 state) const
572 {
573 /* Check that this extension matches whether we are compiling
574 * for desktop GL or GLES.
575 */
576 if (state->es_shader) {
577 if (!this->avail_in_ES) return false;
578 } else {
579 if (!this->avail_in_GL) return false;
580 }
581
582 /* Check that this extension is supported by the OpenGL
583 * implementation.
584 *
585 * Note: the ->* operator indexes into state->extensions by the
586 * offset this->supported_flag. See
587 * _mesa_glsl_extension::supported_flag for more info.
588 */
589 return state->extensions->*(this->supported_flag);
590 }
591
592 /**
593 * Set the appropriate flags in the parser state to establish the
594 * given behavior for this extension.
595 */
596 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
597 ext_behavior behavior) const
598 {
599 /* Note: the ->* operator indexes into state by the
600 * offsets this->enable_flag and this->warn_flag. See
601 * _mesa_glsl_extension::supported_flag for more info.
602 */
603 state->*(this->enable_flag) = (behavior != extension_disable);
604 state->*(this->warn_flag) = (behavior == extension_warn);
605 }
606
607 /**
608 * Find an extension by name in _mesa_glsl_supported_extensions. If
609 * the name is not found, return NULL.
610 */
611 static const _mesa_glsl_extension *find_extension(const char *name)
612 {
613 for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
614 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
615 return &_mesa_glsl_supported_extensions[i];
616 }
617 }
618 return NULL;
619 }
620
621
622 bool
623 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
624 const char *behavior_string, YYLTYPE *behavior_locp,
625 _mesa_glsl_parse_state *state)
626 {
627 ext_behavior behavior;
628 if (strcmp(behavior_string, "warn") == 0) {
629 behavior = extension_warn;
630 } else if (strcmp(behavior_string, "require") == 0) {
631 behavior = extension_require;
632 } else if (strcmp(behavior_string, "enable") == 0) {
633 behavior = extension_enable;
634 } else if (strcmp(behavior_string, "disable") == 0) {
635 behavior = extension_disable;
636 } else {
637 _mesa_glsl_error(behavior_locp, state,
638 "unknown extension behavior `%s'",
639 behavior_string);
640 return false;
641 }
642
643 if (strcmp(name, "all") == 0) {
644 if ((behavior == extension_enable) || (behavior == extension_require)) {
645 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
646 (behavior == extension_enable)
647 ? "enable" : "require");
648 return false;
649 } else {
650 for (unsigned i = 0;
651 i < Elements(_mesa_glsl_supported_extensions); ++i) {
652 const _mesa_glsl_extension *extension
653 = &_mesa_glsl_supported_extensions[i];
654 if (extension->compatible_with_state(state)) {
655 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
656 }
657 }
658 }
659 } else {
660 const _mesa_glsl_extension *extension = find_extension(name);
661 if (extension && extension->compatible_with_state(state)) {
662 extension->set_flags(state, behavior);
663 } else {
664 static const char fmt[] = "extension `%s' unsupported in %s shader";
665
666 if (behavior == extension_require) {
667 _mesa_glsl_error(name_locp, state, fmt,
668 name, _mesa_shader_stage_to_string(state->stage));
669 return false;
670 } else {
671 _mesa_glsl_warning(name_locp, state, fmt,
672 name, _mesa_shader_stage_to_string(state->stage));
673 }
674 }
675 }
676
677 return true;
678 }
679
680
681 /**
682 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
683 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
684 * (process_array_constructor, et al) sufficient information to do type
685 * checking.
686 *
687 * Operates on assignments involving an aggregate initializer. E.g.,
688 *
689 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
690 *
691 * or more ridiculously,
692 *
693 * struct S {
694 * vec4 v[2];
695 * };
696 *
697 * struct {
698 * S a[2], b;
699 * int c;
700 * } aggregate = {
701 * {
702 * {
703 * {
704 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
705 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
706 * } // a[0].v
707 * }, // a[0]
708 * {
709 * {
710 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
711 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
712 * } // a[1].v
713 * } // a[1]
714 * }, // a
715 * {
716 * {
717 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
718 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
719 * } // b.v
720 * }, // b
721 * 4 // c
722 * };
723 *
724 * This pass is necessary because the right-hand side of <type> e = { ... }
725 * doesn't contain sufficient information to determine if the types match.
726 */
727 void
728 _mesa_ast_set_aggregate_type(const glsl_type *type,
729 ast_expression *expr)
730 {
731 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
732 ai->constructor_type = type;
733
734 /* If the aggregate is an array, recursively set its elements' types. */
735 if (type->is_array()) {
736 /* Each array element has the type type->element_type().
737 *
738 * E.g., if <type> if struct S[2] we want to set each element's type to
739 * struct S.
740 */
741 for (exec_node *expr_node = ai->expressions.head;
742 !expr_node->is_tail_sentinel();
743 expr_node = expr_node->next) {
744 ast_expression *expr = exec_node_data(ast_expression, expr_node,
745 link);
746
747 if (expr->oper == ast_aggregate)
748 _mesa_ast_set_aggregate_type(type->element_type(), expr);
749 }
750
751 /* If the aggregate is a struct, recursively set its fields' types. */
752 } else if (type->is_record()) {
753 exec_node *expr_node = ai->expressions.head;
754
755 /* Iterate through the struct's fields. */
756 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
757 i++, expr_node = expr_node->next) {
758 ast_expression *expr = exec_node_data(ast_expression, expr_node,
759 link);
760
761 if (expr->oper == ast_aggregate) {
762 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
763 }
764 }
765 /* If the aggregate is a matrix, set its columns' types. */
766 } else if (type->is_matrix()) {
767 for (exec_node *expr_node = ai->expressions.head;
768 !expr_node->is_tail_sentinel();
769 expr_node = expr_node->next) {
770 ast_expression *expr = exec_node_data(ast_expression, expr_node,
771 link);
772
773 if (expr->oper == ast_aggregate)
774 _mesa_ast_set_aggregate_type(type->column_type(), expr);
775 }
776 }
777 }
778
779
780 void
781 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
782 {
783 if (q->flags.q.constant)
784 printf("const ");
785
786 if (q->flags.q.invariant)
787 printf("invariant ");
788
789 if (q->flags.q.attribute)
790 printf("attribute ");
791
792 if (q->flags.q.varying)
793 printf("varying ");
794
795 if (q->flags.q.in && q->flags.q.out)
796 printf("inout ");
797 else {
798 if (q->flags.q.in)
799 printf("in ");
800
801 if (q->flags.q.out)
802 printf("out ");
803 }
804
805 if (q->flags.q.centroid)
806 printf("centroid ");
807 if (q->flags.q.sample)
808 printf("sample ");
809 if (q->flags.q.uniform)
810 printf("uniform ");
811 if (q->flags.q.smooth)
812 printf("smooth ");
813 if (q->flags.q.flat)
814 printf("flat ");
815 if (q->flags.q.noperspective)
816 printf("noperspective ");
817 }
818
819
820 void
821 ast_node::print(void) const
822 {
823 printf("unhandled node ");
824 }
825
826
827 ast_node::ast_node(void)
828 {
829 this->location.source = 0;
830 this->location.first_line = 0;
831 this->location.first_column = 0;
832 this->location.last_line = 0;
833 this->location.last_column = 0;
834 }
835
836
837 static void
838 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
839 {
840 if (array_specifier)
841 array_specifier->print();
842 }
843
844
845 void
846 ast_compound_statement::print(void) const
847 {
848 printf("{\n");
849
850 foreach_list_typed(ast_node, ast, link, &this->statements) {
851 ast->print();
852 }
853
854 printf("}\n");
855 }
856
857
858 ast_compound_statement::ast_compound_statement(int new_scope,
859 ast_node *statements)
860 {
861 this->new_scope = new_scope;
862
863 if (statements != NULL) {
864 this->statements.push_degenerate_list_at_head(&statements->link);
865 }
866 }
867
868
869 void
870 ast_expression::print(void) const
871 {
872 switch (oper) {
873 case ast_assign:
874 case ast_mul_assign:
875 case ast_div_assign:
876 case ast_mod_assign:
877 case ast_add_assign:
878 case ast_sub_assign:
879 case ast_ls_assign:
880 case ast_rs_assign:
881 case ast_and_assign:
882 case ast_xor_assign:
883 case ast_or_assign:
884 subexpressions[0]->print();
885 printf("%s ", operator_string(oper));
886 subexpressions[1]->print();
887 break;
888
889 case ast_field_selection:
890 subexpressions[0]->print();
891 printf(". %s ", primary_expression.identifier);
892 break;
893
894 case ast_plus:
895 case ast_neg:
896 case ast_bit_not:
897 case ast_logic_not:
898 case ast_pre_inc:
899 case ast_pre_dec:
900 printf("%s ", operator_string(oper));
901 subexpressions[0]->print();
902 break;
903
904 case ast_post_inc:
905 case ast_post_dec:
906 subexpressions[0]->print();
907 printf("%s ", operator_string(oper));
908 break;
909
910 case ast_conditional:
911 subexpressions[0]->print();
912 printf("? ");
913 subexpressions[1]->print();
914 printf(": ");
915 subexpressions[2]->print();
916 break;
917
918 case ast_array_index:
919 subexpressions[0]->print();
920 printf("[ ");
921 subexpressions[1]->print();
922 printf("] ");
923 break;
924
925 case ast_function_call: {
926 subexpressions[0]->print();
927 printf("( ");
928
929 foreach_list_typed (ast_node, ast, link, &this->expressions) {
930 if (&ast->link != this->expressions.get_head())
931 printf(", ");
932
933 ast->print();
934 }
935
936 printf(") ");
937 break;
938 }
939
940 case ast_identifier:
941 printf("%s ", primary_expression.identifier);
942 break;
943
944 case ast_int_constant:
945 printf("%d ", primary_expression.int_constant);
946 break;
947
948 case ast_uint_constant:
949 printf("%u ", primary_expression.uint_constant);
950 break;
951
952 case ast_float_constant:
953 printf("%f ", primary_expression.float_constant);
954 break;
955
956 case ast_bool_constant:
957 printf("%s ",
958 primary_expression.bool_constant
959 ? "true" : "false");
960 break;
961
962 case ast_sequence: {
963 printf("( ");
964 foreach_list_typed (ast_node, ast, link, & this->expressions) {
965 if (&ast->link != this->expressions.get_head())
966 printf(", ");
967
968 ast->print();
969 }
970 printf(") ");
971 break;
972 }
973
974 case ast_aggregate: {
975 printf("{ ");
976 foreach_list_typed (ast_node, ast, link, & this->expressions) {
977 if (&ast->link != this->expressions.get_head())
978 printf(", ");
979
980 ast->print();
981 }
982 printf("} ");
983 break;
984 }
985
986 default:
987 assert(0);
988 break;
989 }
990 }
991
992 ast_expression::ast_expression(int oper,
993 ast_expression *ex0,
994 ast_expression *ex1,
995 ast_expression *ex2) :
996 primary_expression()
997 {
998 this->oper = ast_operators(oper);
999 this->subexpressions[0] = ex0;
1000 this->subexpressions[1] = ex1;
1001 this->subexpressions[2] = ex2;
1002 this->non_lvalue_description = NULL;
1003 }
1004
1005
1006 void
1007 ast_expression_statement::print(void) const
1008 {
1009 if (expression)
1010 expression->print();
1011
1012 printf("; ");
1013 }
1014
1015
1016 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1017 expression(ex)
1018 {
1019 /* empty */
1020 }
1021
1022
1023 void
1024 ast_function::print(void) const
1025 {
1026 return_type->print();
1027 printf(" %s (", identifier);
1028
1029 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1030 ast->print();
1031 }
1032
1033 printf(")");
1034 }
1035
1036
1037 ast_function::ast_function(void)
1038 : return_type(NULL), identifier(NULL), is_definition(false),
1039 signature(NULL)
1040 {
1041 /* empty */
1042 }
1043
1044
1045 void
1046 ast_fully_specified_type::print(void) const
1047 {
1048 _mesa_ast_type_qualifier_print(& qualifier);
1049 specifier->print();
1050 }
1051
1052
1053 void
1054 ast_parameter_declarator::print(void) const
1055 {
1056 type->print();
1057 if (identifier)
1058 printf("%s ", identifier);
1059 ast_opt_array_dimensions_print(array_specifier);
1060 }
1061
1062
1063 void
1064 ast_function_definition::print(void) const
1065 {
1066 prototype->print();
1067 body->print();
1068 }
1069
1070
1071 void
1072 ast_declaration::print(void) const
1073 {
1074 printf("%s ", identifier);
1075 ast_opt_array_dimensions_print(array_specifier);
1076
1077 if (initializer) {
1078 printf("= ");
1079 initializer->print();
1080 }
1081 }
1082
1083
1084 ast_declaration::ast_declaration(const char *identifier,
1085 ast_array_specifier *array_specifier,
1086 ast_expression *initializer)
1087 {
1088 this->identifier = identifier;
1089 this->array_specifier = array_specifier;
1090 this->initializer = initializer;
1091 }
1092
1093
1094 void
1095 ast_declarator_list::print(void) const
1096 {
1097 assert(type || invariant);
1098
1099 if (type)
1100 type->print();
1101 else if (invariant)
1102 printf("invariant ");
1103 else
1104 printf("precise ");
1105
1106 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1107 if (&ast->link != this->declarations.get_head())
1108 printf(", ");
1109
1110 ast->print();
1111 }
1112
1113 printf("; ");
1114 }
1115
1116
1117 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1118 {
1119 this->type = type;
1120 this->invariant = false;
1121 this->precise = false;
1122 }
1123
1124 void
1125 ast_jump_statement::print(void) const
1126 {
1127 switch (mode) {
1128 case ast_continue:
1129 printf("continue; ");
1130 break;
1131 case ast_break:
1132 printf("break; ");
1133 break;
1134 case ast_return:
1135 printf("return ");
1136 if (opt_return_value)
1137 opt_return_value->print();
1138
1139 printf("; ");
1140 break;
1141 case ast_discard:
1142 printf("discard; ");
1143 break;
1144 }
1145 }
1146
1147
1148 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1149 : opt_return_value(NULL)
1150 {
1151 this->mode = ast_jump_modes(mode);
1152
1153 if (mode == ast_return)
1154 opt_return_value = return_value;
1155 }
1156
1157
1158 void
1159 ast_selection_statement::print(void) const
1160 {
1161 printf("if ( ");
1162 condition->print();
1163 printf(") ");
1164
1165 then_statement->print();
1166
1167 if (else_statement) {
1168 printf("else ");
1169 else_statement->print();
1170 }
1171
1172 }
1173
1174
1175 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1176 ast_node *then_statement,
1177 ast_node *else_statement)
1178 {
1179 this->condition = condition;
1180 this->then_statement = then_statement;
1181 this->else_statement = else_statement;
1182 }
1183
1184
1185 void
1186 ast_switch_statement::print(void) const
1187 {
1188 printf("switch ( ");
1189 test_expression->print();
1190 printf(") ");
1191
1192 body->print();
1193 }
1194
1195
1196 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1197 ast_node *body)
1198 {
1199 this->test_expression = test_expression;
1200 this->body = body;
1201 }
1202
1203
1204 void
1205 ast_switch_body::print(void) const
1206 {
1207 printf("{\n");
1208 if (stmts != NULL) {
1209 stmts->print();
1210 }
1211 printf("}\n");
1212 }
1213
1214
1215 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1216 {
1217 this->stmts = stmts;
1218 }
1219
1220
1221 void ast_case_label::print(void) const
1222 {
1223 if (test_value != NULL) {
1224 printf("case ");
1225 test_value->print();
1226 printf(": ");
1227 } else {
1228 printf("default: ");
1229 }
1230 }
1231
1232
1233 ast_case_label::ast_case_label(ast_expression *test_value)
1234 {
1235 this->test_value = test_value;
1236 }
1237
1238
1239 void ast_case_label_list::print(void) const
1240 {
1241 foreach_list_typed(ast_node, ast, link, & this->labels) {
1242 ast->print();
1243 }
1244 printf("\n");
1245 }
1246
1247
1248 ast_case_label_list::ast_case_label_list(void)
1249 {
1250 }
1251
1252
1253 void ast_case_statement::print(void) const
1254 {
1255 labels->print();
1256 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1257 ast->print();
1258 printf("\n");
1259 }
1260 }
1261
1262
1263 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1264 {
1265 this->labels = labels;
1266 }
1267
1268
1269 void ast_case_statement_list::print(void) const
1270 {
1271 foreach_list_typed(ast_node, ast, link, & this->cases) {
1272 ast->print();
1273 }
1274 }
1275
1276
1277 ast_case_statement_list::ast_case_statement_list(void)
1278 {
1279 }
1280
1281
1282 void
1283 ast_iteration_statement::print(void) const
1284 {
1285 switch (mode) {
1286 case ast_for:
1287 printf("for( ");
1288 if (init_statement)
1289 init_statement->print();
1290 printf("; ");
1291
1292 if (condition)
1293 condition->print();
1294 printf("; ");
1295
1296 if (rest_expression)
1297 rest_expression->print();
1298 printf(") ");
1299
1300 body->print();
1301 break;
1302
1303 case ast_while:
1304 printf("while ( ");
1305 if (condition)
1306 condition->print();
1307 printf(") ");
1308 body->print();
1309 break;
1310
1311 case ast_do_while:
1312 printf("do ");
1313 body->print();
1314 printf("while ( ");
1315 if (condition)
1316 condition->print();
1317 printf("); ");
1318 break;
1319 }
1320 }
1321
1322
1323 ast_iteration_statement::ast_iteration_statement(int mode,
1324 ast_node *init,
1325 ast_node *condition,
1326 ast_expression *rest_expression,
1327 ast_node *body)
1328 {
1329 this->mode = ast_iteration_modes(mode);
1330 this->init_statement = init;
1331 this->condition = condition;
1332 this->rest_expression = rest_expression;
1333 this->body = body;
1334 }
1335
1336
1337 void
1338 ast_struct_specifier::print(void) const
1339 {
1340 printf("struct %s { ", name);
1341 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1342 ast->print();
1343 }
1344 printf("} ");
1345 }
1346
1347
1348 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1349 ast_declarator_list *declarator_list)
1350 {
1351 if (identifier == NULL) {
1352 static unsigned anon_count = 1;
1353 identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
1354 anon_count++;
1355 }
1356 name = identifier;
1357 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1358 is_declaration = true;
1359 }
1360
1361 static void
1362 set_shader_inout_layout(struct gl_shader *shader,
1363 struct _mesa_glsl_parse_state *state)
1364 {
1365 if (shader->Stage != MESA_SHADER_GEOMETRY) {
1366 /* Should have been prevented by the parser. */
1367 assert(!state->in_qualifier->flags.i);
1368 assert(!state->out_qualifier->flags.i);
1369 }
1370
1371 if (shader->Stage != MESA_SHADER_COMPUTE) {
1372 /* Should have been prevented by the parser. */
1373 assert(!state->cs_input_local_size_specified);
1374 }
1375
1376 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1377 /* Should have been prevented by the parser. */
1378 assert(!state->fs_uses_gl_fragcoord);
1379 assert(!state->fs_redeclares_gl_fragcoord);
1380 assert(!state->fs_pixel_center_integer);
1381 assert(!state->fs_origin_upper_left);
1382 }
1383
1384 switch (shader->Stage) {
1385 case MESA_SHADER_GEOMETRY:
1386 shader->Geom.VerticesOut = 0;
1387 if (state->out_qualifier->flags.q.max_vertices)
1388 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1389
1390 if (state->gs_input_prim_type_specified) {
1391 shader->Geom.InputType = state->in_qualifier->prim_type;
1392 } else {
1393 shader->Geom.InputType = PRIM_UNKNOWN;
1394 }
1395
1396 if (state->out_qualifier->flags.q.prim_type) {
1397 shader->Geom.OutputType = state->out_qualifier->prim_type;
1398 } else {
1399 shader->Geom.OutputType = PRIM_UNKNOWN;
1400 }
1401
1402 shader->Geom.Invocations = 0;
1403 if (state->in_qualifier->flags.q.invocations)
1404 shader->Geom.Invocations = state->in_qualifier->invocations;
1405 break;
1406
1407 case MESA_SHADER_COMPUTE:
1408 if (state->cs_input_local_size_specified) {
1409 for (int i = 0; i < 3; i++)
1410 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1411 } else {
1412 for (int i = 0; i < 3; i++)
1413 shader->Comp.LocalSize[i] = 0;
1414 }
1415 break;
1416
1417 case MESA_SHADER_FRAGMENT:
1418 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1419 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1420 shader->pixel_center_integer = state->fs_pixel_center_integer;
1421 shader->origin_upper_left = state->fs_origin_upper_left;
1422 shader->ARB_fragment_coord_conventions_enable =
1423 state->ARB_fragment_coord_conventions_enable;
1424 break;
1425
1426 default:
1427 /* Nothing to do. */
1428 break;
1429 }
1430 }
1431
1432 extern "C" {
1433
1434 void
1435 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1436 bool dump_ast, bool dump_hir)
1437 {
1438 struct _mesa_glsl_parse_state *state =
1439 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1440 const char *source = shader->Source;
1441
1442 state->error = glcpp_preprocess(state, &source, &state->info_log,
1443 &ctx->Extensions, ctx);
1444
1445 if (!state->error) {
1446 _mesa_glsl_lexer_ctor(state, source);
1447 _mesa_glsl_parse(state);
1448 _mesa_glsl_lexer_dtor(state);
1449 }
1450
1451 if (dump_ast) {
1452 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1453 ast->print();
1454 }
1455 printf("\n\n");
1456 }
1457
1458 ralloc_free(shader->ir);
1459 shader->ir = new(shader) exec_list;
1460 if (!state->error && !state->translation_unit.is_empty())
1461 _mesa_ast_to_hir(shader->ir, state);
1462
1463 if (!state->error) {
1464 validate_ir_tree(shader->ir);
1465
1466 /* Print out the unoptimized IR. */
1467 if (dump_hir) {
1468 _mesa_print_ir(stdout, shader->ir, state);
1469 }
1470 }
1471
1472
1473 if (!state->error && !shader->ir->is_empty()) {
1474 struct gl_shader_compiler_options *options =
1475 &ctx->ShaderCompilerOptions[shader->Stage];
1476
1477 /* Do some optimization at compile time to reduce shader IR size
1478 * and reduce later work if the same shader is linked multiple times
1479 */
1480 while (do_common_optimization(shader->ir, false, false, options,
1481 ctx->Const.NativeIntegers))
1482 ;
1483
1484 validate_ir_tree(shader->ir);
1485 }
1486
1487 if (shader->InfoLog)
1488 ralloc_free(shader->InfoLog);
1489
1490 shader->symbols = state->symbols;
1491 shader->CompileStatus = !state->error;
1492 shader->InfoLog = state->info_log;
1493 shader->Version = state->language_version;
1494 shader->IsES = state->es_shader;
1495 shader->uses_builtin_functions = state->uses_builtin_functions;
1496
1497 if (!state->error)
1498 set_shader_inout_layout(shader, state);
1499
1500 /* Retain any live IR, but trash the rest. */
1501 reparent_ir(shader->ir, shader->ir);
1502
1503 ralloc_free(state);
1504 }
1505
1506 } /* extern "C" */
1507 /**
1508 * Do the set of common optimizations passes
1509 *
1510 * \param ir List of instructions to be optimized
1511 * \param linked Is the shader linked? This enables
1512 * optimizations passes that remove code at
1513 * global scope and could cause linking to
1514 * fail.
1515 * \param uniform_locations_assigned Have locations already been assigned for
1516 * uniforms? This prevents the declarations
1517 * of unused uniforms from being removed.
1518 * The setting of this flag only matters if
1519 * \c linked is \c true.
1520 * \param max_unroll_iterations Maximum number of loop iterations to be
1521 * unrolled. Setting to 0 disables loop
1522 * unrolling.
1523 * \param options The driver's preferred shader options.
1524 */
1525 bool
1526 do_common_optimization(exec_list *ir, bool linked,
1527 bool uniform_locations_assigned,
1528 const struct gl_shader_compiler_options *options,
1529 bool native_integers)
1530 {
1531 GLboolean progress = GL_FALSE;
1532
1533 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1534
1535 if (linked) {
1536 progress = do_function_inlining(ir) || progress;
1537 progress = do_dead_functions(ir) || progress;
1538 progress = do_structure_splitting(ir) || progress;
1539 }
1540 progress = do_if_simplification(ir) || progress;
1541 progress = opt_flatten_nested_if_blocks(ir) || progress;
1542 progress = do_copy_propagation(ir) || progress;
1543 progress = do_copy_propagation_elements(ir) || progress;
1544
1545 if (options->OptimizeForAOS && !linked)
1546 progress = opt_flip_matrices(ir) || progress;
1547
1548 if (linked && options->OptimizeForAOS) {
1549 progress = do_vectorize(ir) || progress;
1550 }
1551
1552 if (linked)
1553 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1554 else
1555 progress = do_dead_code_unlinked(ir) || progress;
1556 progress = do_dead_code_local(ir) || progress;
1557 progress = do_tree_grafting(ir) || progress;
1558 progress = do_constant_propagation(ir) || progress;
1559 if (linked)
1560 progress = do_constant_variable(ir) || progress;
1561 else
1562 progress = do_constant_variable_unlinked(ir) || progress;
1563 progress = do_constant_folding(ir) || progress;
1564 progress = do_cse(ir) || progress;
1565 progress = do_rebalance_tree(ir) || progress;
1566 progress = do_algebraic(ir, native_integers, options) || progress;
1567 progress = do_lower_jumps(ir) || progress;
1568 progress = do_vec_index_to_swizzle(ir) || progress;
1569 progress = lower_vector_insert(ir, false) || progress;
1570 progress = do_swizzle_swizzle(ir) || progress;
1571 progress = do_noop_swizzle(ir) || progress;
1572
1573 progress = optimize_split_arrays(ir, linked) || progress;
1574 progress = optimize_redundant_jumps(ir) || progress;
1575
1576 loop_state *ls = analyze_loop_variables(ir);
1577 if (ls->loop_found) {
1578 progress = set_loop_controls(ir, ls) || progress;
1579 progress = unroll_loops(ir, ls, options) || progress;
1580 }
1581 delete ls;
1582
1583 return progress;
1584 }
1585
1586 extern "C" {
1587
1588 /**
1589 * To be called at GL teardown time, this frees compiler datastructures.
1590 *
1591 * After calling this, any previously compiled shaders and shader
1592 * programs would be invalid. So this should happen at approximately
1593 * program exit.
1594 */
1595 void
1596 _mesa_destroy_shader_compiler(void)
1597 {
1598 _mesa_destroy_shader_compiler_caches();
1599
1600 _mesa_glsl_release_types();
1601 }
1602
1603 /**
1604 * Releases compiler caches to trade off performance for memory.
1605 *
1606 * Intended to be used with glReleaseShaderCompiler().
1607 */
1608 void
1609 _mesa_destroy_shader_compiler_caches(void)
1610 {
1611 _mesa_glsl_release_builtin_functions();
1612 }
1613
1614 }