Rename overloads of _mesa_glsl_shader_target_name().
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 extern "C" {
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/shaderobj.h"
32 }
33
34 #include "ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40
41 /**
42 * Format a short human-readable description of the given GLSL version.
43 */
44 const char *
45 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 {
47 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
48 version / 100, version % 100);
49 }
50
51
52 static unsigned known_desktop_glsl_versions[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430 };
54
55
56 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
57 GLenum target, void *mem_ctx)
58 : ctx(_ctx), switch_state()
59 {
60 switch (target) {
61 case GL_VERTEX_SHADER: this->target = MESA_SHADER_VERTEX; break;
62 case GL_FRAGMENT_SHADER: this->target = MESA_SHADER_FRAGMENT; break;
63 case GL_GEOMETRY_SHADER: this->target = MESA_SHADER_GEOMETRY; break;
64 }
65
66 this->scanner = NULL;
67 this->translation_unit.make_empty();
68 this->symbols = new(mem_ctx) glsl_symbol_table;
69
70 this->num_uniform_blocks = 0;
71 this->uniform_block_array_size = 0;
72 this->uniform_blocks = NULL;
73
74 this->info_log = ralloc_strdup(mem_ctx, "");
75 this->error = false;
76 this->loop_nesting_ast = NULL;
77
78 this->struct_specifier_depth = 0;
79
80 this->uses_builtin_functions = false;
81
82 /* Set default language version and extensions */
83 this->language_version = ctx->Const.ForceGLSLVersion ?
84 ctx->Const.ForceGLSLVersion : 110;
85 this->es_shader = false;
86 this->ARB_texture_rectangle_enable = true;
87
88 /* OpenGL ES 2.0 has different defaults from desktop GL. */
89 if (ctx->API == API_OPENGLES2) {
90 this->language_version = 100;
91 this->es_shader = true;
92 this->ARB_texture_rectangle_enable = false;
93 }
94
95 this->extensions = &ctx->Extensions;
96
97 this->Const.MaxLights = ctx->Const.MaxLights;
98 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
99 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
100 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
101 this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs;
102 this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents;
103 this->Const.MaxVertexTextureImageUnits = ctx->Const.VertexProgram.MaxTextureImageUnits;
104 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
105 this->Const.MaxTextureImageUnits = ctx->Const.FragmentProgram.MaxTextureImageUnits;
106 this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents;
107 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
108 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
109
110 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
111
112 /* 1.50 constants */
113 this->Const.MaxVertexOutputComponents = ctx->Const.VertexProgram.MaxOutputComponents;
114 this->Const.MaxGeometryInputComponents = ctx->Const.GeometryProgram.MaxInputComponents;
115 this->Const.MaxGeometryOutputComponents = ctx->Const.GeometryProgram.MaxOutputComponents;
116 this->Const.MaxFragmentInputComponents = ctx->Const.FragmentProgram.MaxInputComponents;
117 this->Const.MaxGeometryTextureImageUnits = ctx->Const.GeometryProgram.MaxTextureImageUnits;
118 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
119 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
120 this->Const.MaxGeometryUniformComponents = ctx->Const.GeometryProgram.MaxUniformComponents;
121
122 this->Const.MaxVertexAtomicCounters = ctx->Const.VertexProgram.MaxAtomicCounters;
123 this->Const.MaxGeometryAtomicCounters = ctx->Const.GeometryProgram.MaxAtomicCounters;
124 this->Const.MaxFragmentAtomicCounters = ctx->Const.FragmentProgram.MaxAtomicCounters;
125 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
126 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
127
128 this->current_function = NULL;
129 this->toplevel_ir = NULL;
130 this->found_return = false;
131 this->all_invariant = false;
132 this->user_structures = NULL;
133 this->num_user_structures = 0;
134
135 /* Populate the list of supported GLSL versions */
136 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
137 * the OpenGL 3.2 Core context is supported, this logic will need
138 * change. Older versions of GLSL are no longer supported
139 * outside the compatibility contexts of 3.x.
140 */
141 this->num_supported_versions = 0;
142 if (_mesa_is_desktop_gl(ctx)) {
143 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
144 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
145 this->supported_versions[this->num_supported_versions].ver
146 = known_desktop_glsl_versions[i];
147 this->supported_versions[this->num_supported_versions].es = false;
148 this->num_supported_versions++;
149 }
150 }
151 }
152 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
153 this->supported_versions[this->num_supported_versions].ver = 100;
154 this->supported_versions[this->num_supported_versions].es = true;
155 this->num_supported_versions++;
156 }
157 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
158 this->supported_versions[this->num_supported_versions].ver = 300;
159 this->supported_versions[this->num_supported_versions].es = true;
160 this->num_supported_versions++;
161 }
162 assert(this->num_supported_versions
163 <= ARRAY_SIZE(this->supported_versions));
164
165 /* Create a string for use in error messages to tell the user which GLSL
166 * versions are supported.
167 */
168 char *supported = ralloc_strdup(this, "");
169 for (unsigned i = 0; i < this->num_supported_versions; i++) {
170 unsigned ver = this->supported_versions[i].ver;
171 const char *const prefix = (i == 0)
172 ? ""
173 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
174 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
175
176 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
177 prefix,
178 ver / 100, ver % 100,
179 suffix);
180 }
181
182 this->supported_version_string = supported;
183
184 if (ctx->Const.ForceGLSLExtensionsWarn)
185 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
186
187 this->default_uniform_qualifier = new(this) ast_type_qualifier();
188 this->default_uniform_qualifier->flags.q.shared = 1;
189 this->default_uniform_qualifier->flags.q.column_major = 1;
190
191 this->gs_input_prim_type_specified = false;
192 this->gs_input_prim_type = GL_POINTS;
193 this->gs_input_size = 0;
194 this->out_qualifier = new(this) ast_type_qualifier();
195 memset(this->atomic_counter_offsets, 0,
196 sizeof(this->atomic_counter_offsets));
197 }
198
199 /**
200 * Determine whether the current GLSL version is sufficiently high to support
201 * a certain feature, and generate an error message if it isn't.
202 *
203 * \param required_glsl_version and \c required_glsl_es_version are
204 * interpreted as they are in _mesa_glsl_parse_state::is_version().
205 *
206 * \param locp is the parser location where the error should be reported.
207 *
208 * \param fmt (and additional arguments) constitute a printf-style error
209 * message to report if the version check fails. Information about the
210 * current and required GLSL versions will be appended. So, for example, if
211 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
212 * "foo unsupported") is called, the error message will be "foo unsupported in
213 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
214 */
215 bool
216 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
217 unsigned required_glsl_es_version,
218 YYLTYPE *locp, const char *fmt, ...)
219 {
220 if (this->is_version(required_glsl_version, required_glsl_es_version))
221 return true;
222
223 va_list args;
224 va_start(args, fmt);
225 char *problem = ralloc_vasprintf(this, fmt, args);
226 va_end(args);
227 const char *glsl_version_string
228 = glsl_compute_version_string(this, false, required_glsl_version);
229 const char *glsl_es_version_string
230 = glsl_compute_version_string(this, true, required_glsl_es_version);
231 const char *requirement_string = "";
232 if (required_glsl_version && required_glsl_es_version) {
233 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
234 glsl_version_string,
235 glsl_es_version_string);
236 } else if (required_glsl_version) {
237 requirement_string = ralloc_asprintf(this, " (%s required)",
238 glsl_version_string);
239 } else if (required_glsl_es_version) {
240 requirement_string = ralloc_asprintf(this, " (%s required)",
241 glsl_es_version_string);
242 }
243 _mesa_glsl_error(locp, this, "%s in %s%s",
244 problem, this->get_version_string(),
245 requirement_string);
246
247 return false;
248 }
249
250 /**
251 * Process a GLSL #version directive.
252 *
253 * \param version is the integer that follows the #version token.
254 *
255 * \param ident is a string identifier that follows the integer, if any is
256 * present. Otherwise NULL.
257 */
258 void
259 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
260 const char *ident)
261 {
262 bool es_token_present = false;
263 if (ident) {
264 if (strcmp(ident, "es") == 0) {
265 es_token_present = true;
266 } else if (version >= 150) {
267 if (strcmp(ident, "core") == 0) {
268 /* Accept the token. There's no need to record that this is
269 * a core profile shader since that's the only profile we support.
270 */
271 } else if (strcmp(ident, "compatibility") == 0) {
272 _mesa_glsl_error(locp, this,
273 "the compatibility profile is not supported");
274 } else {
275 _mesa_glsl_error(locp, this,
276 "\"%s\" is not a valid shading language profile; "
277 "if present, it must be \"core\"", ident);
278 }
279 } else {
280 _mesa_glsl_error(locp, this,
281 "illegal text following version number");
282 }
283 }
284
285 this->es_shader = es_token_present;
286 if (version == 100) {
287 if (es_token_present) {
288 _mesa_glsl_error(locp, this,
289 "GLSL 1.00 ES should be selected using "
290 "`#version 100'");
291 } else {
292 this->es_shader = true;
293 }
294 }
295
296 this->language_version = version;
297
298 bool supported = false;
299 for (unsigned i = 0; i < this->num_supported_versions; i++) {
300 if (this->supported_versions[i].ver == (unsigned) version
301 && this->supported_versions[i].es == this->es_shader) {
302 supported = true;
303 break;
304 }
305 }
306
307 if (!supported) {
308 _mesa_glsl_error(locp, this, "%s is not supported. "
309 "Supported versions are: %s",
310 this->get_version_string(),
311 this->supported_version_string);
312
313 /* On exit, the language_version must be set to a valid value.
314 * Later calls to _mesa_glsl_initialize_types will misbehave if
315 * the version is invalid.
316 */
317 switch (this->ctx->API) {
318 case API_OPENGL_COMPAT:
319 case API_OPENGL_CORE:
320 this->language_version = this->ctx->Const.GLSLVersion;
321 break;
322
323 case API_OPENGLES:
324 assert(!"Should not get here.");
325 /* FALLTHROUGH */
326
327 case API_OPENGLES2:
328 this->language_version = 100;
329 break;
330 }
331 }
332 }
333
334 extern "C" {
335
336 /**
337 * Translate a GLenum to a short shader stage name for debug printouts and
338 * error messages.
339 *
340 * It recognizes the PROGRAM variants of the names so it can be used
341 * with a struct gl_program->Target, not just a struct
342 * gl_shader->Type.
343 */
344 const char *
345 _mesa_shader_enum_to_string(GLenum type)
346 {
347 switch (type) {
348 case GL_VERTEX_SHADER:
349 case GL_VERTEX_PROGRAM_ARB:
350 return "vertex";
351 case GL_FRAGMENT_SHADER:
352 case GL_FRAGMENT_PROGRAM_ARB:
353 return "fragment";
354 case GL_GEOMETRY_SHADER:
355 return "geometry";
356 default:
357 assert(!"Should not get here.");
358 return "unknown";
359 }
360 }
361
362 } /* extern "C" */
363
364 /**
365 * Translate a gl_shader_type to a short shader stage name for debug printouts
366 * and error messages.
367 */
368 const char *
369 _mesa_shader_type_to_string(unsigned target)
370 {
371 switch (target) {
372 case MESA_SHADER_VERTEX: return "vertex";
373 case MESA_SHADER_FRAGMENT: return "fragment";
374 case MESA_SHADER_GEOMETRY: return "geometry";
375 }
376
377 assert(!"Should not get here.");
378 return "unknown";
379 }
380
381 /* This helper function will append the given message to the shader's
382 info log and report it via GL_ARB_debug_output. Per that extension,
383 'type' is one of the enum values classifying the message, and
384 'id' is the implementation-defined ID of the given message. */
385 static void
386 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
387 GLenum type, const char *fmt, va_list ap)
388 {
389 bool error = (type == MESA_DEBUG_TYPE_ERROR);
390 GLuint msg_id = 0;
391
392 assert(state->info_log != NULL);
393
394 /* Get the offset that the new message will be written to. */
395 int msg_offset = strlen(state->info_log);
396
397 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
398 locp->source,
399 locp->first_line,
400 locp->first_column,
401 error ? "error" : "warning");
402 ralloc_vasprintf_append(&state->info_log, fmt, ap);
403
404 const char *const msg = &state->info_log[msg_offset];
405 struct gl_context *ctx = state->ctx;
406
407 /* Report the error via GL_ARB_debug_output. */
408 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
409
410 ralloc_strcat(&state->info_log, "\n");
411 }
412
413 void
414 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
415 const char *fmt, ...)
416 {
417 va_list ap;
418
419 state->error = true;
420
421 va_start(ap, fmt);
422 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
423 va_end(ap);
424 }
425
426
427 void
428 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
429 const char *fmt, ...)
430 {
431 va_list ap;
432
433 va_start(ap, fmt);
434 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
435 va_end(ap);
436 }
437
438
439 /**
440 * Enum representing the possible behaviors that can be specified in
441 * an #extension directive.
442 */
443 enum ext_behavior {
444 extension_disable,
445 extension_enable,
446 extension_require,
447 extension_warn
448 };
449
450 /**
451 * Element type for _mesa_glsl_supported_extensions
452 */
453 struct _mesa_glsl_extension {
454 /**
455 * Name of the extension when referred to in a GLSL extension
456 * statement
457 */
458 const char *name;
459
460 /** True if this extension is available to desktop GL shaders */
461 bool avail_in_GL;
462
463 /** True if this extension is available to GLES shaders */
464 bool avail_in_ES;
465
466 /**
467 * Flag in the gl_extensions struct indicating whether this
468 * extension is supported by the driver, or
469 * &gl_extensions::dummy_true if supported by all drivers.
470 *
471 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
472 * member" type, the type-safe alternative to the "offsetof" macro.
473 * In a nutshell:
474 *
475 * - foo bar::* p declares p to be an "offset" to a field of type
476 * foo that exists within struct bar
477 * - &bar::baz computes the "offset" of field baz within struct bar
478 * - x.*p accesses the field of x that exists at "offset" p
479 * - x->*p is equivalent to (*x).*p
480 */
481 const GLboolean gl_extensions::* supported_flag;
482
483 /**
484 * Flag in the _mesa_glsl_parse_state struct that should be set
485 * when this extension is enabled.
486 *
487 * See note in _mesa_glsl_extension::supported_flag about "pointer
488 * to member" types.
489 */
490 bool _mesa_glsl_parse_state::* enable_flag;
491
492 /**
493 * Flag in the _mesa_glsl_parse_state struct that should be set
494 * when the shader requests "warn" behavior for this extension.
495 *
496 * See note in _mesa_glsl_extension::supported_flag about "pointer
497 * to member" types.
498 */
499 bool _mesa_glsl_parse_state::* warn_flag;
500
501
502 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
503 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
504 };
505
506 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
507 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
508 &_mesa_glsl_parse_state::NAME##_enable, \
509 &_mesa_glsl_parse_state::NAME##_warn }
510
511 /**
512 * Table of extensions that can be enabled/disabled within a shader,
513 * and the conditions under which they are supported.
514 */
515 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
516 /* API availability */
517 /* name GL ES supported flag */
518 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
519 EXT(ARB_draw_buffers, true, false, dummy_true),
520 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
521 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
522 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
523 EXT(ARB_texture_rectangle, true, false, dummy_true),
524 EXT(EXT_texture_array, true, false, EXT_texture_array),
525 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
526 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
527 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
528 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
529 EXT(OES_texture_3D, false, true, EXT_texture3D),
530 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
531 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
532 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
533 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
534 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
535 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
536 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
537 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
538 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
539 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
540 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
541 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
542 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
543 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
544 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
545 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
546 };
547
548 #undef EXT
549
550
551 /**
552 * Determine whether a given extension is compatible with the target,
553 * API, and extension information in the current parser state.
554 */
555 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
556 state) const
557 {
558 /* Check that this extension matches whether we are compiling
559 * for desktop GL or GLES.
560 */
561 if (state->es_shader) {
562 if (!this->avail_in_ES) return false;
563 } else {
564 if (!this->avail_in_GL) return false;
565 }
566
567 /* Check that this extension is supported by the OpenGL
568 * implementation.
569 *
570 * Note: the ->* operator indexes into state->extensions by the
571 * offset this->supported_flag. See
572 * _mesa_glsl_extension::supported_flag for more info.
573 */
574 return state->extensions->*(this->supported_flag);
575 }
576
577 /**
578 * Set the appropriate flags in the parser state to establish the
579 * given behavior for this extension.
580 */
581 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
582 ext_behavior behavior) const
583 {
584 /* Note: the ->* operator indexes into state by the
585 * offsets this->enable_flag and this->warn_flag. See
586 * _mesa_glsl_extension::supported_flag for more info.
587 */
588 state->*(this->enable_flag) = (behavior != extension_disable);
589 state->*(this->warn_flag) = (behavior == extension_warn);
590 }
591
592 /**
593 * Find an extension by name in _mesa_glsl_supported_extensions. If
594 * the name is not found, return NULL.
595 */
596 static const _mesa_glsl_extension *find_extension(const char *name)
597 {
598 for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
599 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
600 return &_mesa_glsl_supported_extensions[i];
601 }
602 }
603 return NULL;
604 }
605
606
607 bool
608 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
609 const char *behavior_string, YYLTYPE *behavior_locp,
610 _mesa_glsl_parse_state *state)
611 {
612 ext_behavior behavior;
613 if (strcmp(behavior_string, "warn") == 0) {
614 behavior = extension_warn;
615 } else if (strcmp(behavior_string, "require") == 0) {
616 behavior = extension_require;
617 } else if (strcmp(behavior_string, "enable") == 0) {
618 behavior = extension_enable;
619 } else if (strcmp(behavior_string, "disable") == 0) {
620 behavior = extension_disable;
621 } else {
622 _mesa_glsl_error(behavior_locp, state,
623 "unknown extension behavior `%s'",
624 behavior_string);
625 return false;
626 }
627
628 if (strcmp(name, "all") == 0) {
629 if ((behavior == extension_enable) || (behavior == extension_require)) {
630 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
631 (behavior == extension_enable)
632 ? "enable" : "require");
633 return false;
634 } else {
635 for (unsigned i = 0;
636 i < Elements(_mesa_glsl_supported_extensions); ++i) {
637 const _mesa_glsl_extension *extension
638 = &_mesa_glsl_supported_extensions[i];
639 if (extension->compatible_with_state(state)) {
640 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
641 }
642 }
643 }
644 } else {
645 const _mesa_glsl_extension *extension = find_extension(name);
646 if (extension && extension->compatible_with_state(state)) {
647 extension->set_flags(state, behavior);
648 } else {
649 static const char *const fmt = "extension `%s' unsupported in %s shader";
650
651 if (behavior == extension_require) {
652 _mesa_glsl_error(name_locp, state, fmt,
653 name, _mesa_shader_type_to_string(state->target));
654 return false;
655 } else {
656 _mesa_glsl_warning(name_locp, state, fmt,
657 name, _mesa_shader_type_to_string(state->target));
658 }
659 }
660 }
661
662 return true;
663 }
664
665
666 /**
667 * Returns the name of the type of a column of a matrix. E.g.,
668 *
669 * "mat3" -> "vec3"
670 * "mat4x2" -> "vec2"
671 */
672 static const char *
673 _mesa_ast_get_matrix_column_type_name(const char *matrix_type_name)
674 {
675 static const char *vec_name[] = { "vec2", "vec3", "vec4" };
676
677 /* The number of elements in a row of a matrix is specified by the last
678 * character of the matrix type name.
679 */
680 long rows = strtol(matrix_type_name + strlen(matrix_type_name) - 1,
681 NULL, 10);
682 return vec_name[rows - 2];
683 }
684
685 /**
686 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
687 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
688 * (process_array_constructor, et al) sufficient information to do type
689 * checking.
690 *
691 * Operates on assignments involving an aggregate initializer. E.g.,
692 *
693 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
694 *
695 * or more ridiculously,
696 *
697 * struct S {
698 * vec4 v[2];
699 * };
700 *
701 * struct {
702 * S a[2], b;
703 * int c;
704 * } aggregate = {
705 * {
706 * {
707 * {
708 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
709 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
710 * } // a[0].v
711 * }, // a[0]
712 * {
713 * {
714 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
715 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
716 * } // a[1].v
717 * } // a[1]
718 * }, // a
719 * {
720 * {
721 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
722 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
723 * } // b.v
724 * }, // b
725 * 4 // c
726 * };
727 *
728 * This pass is necessary because the right-hand side of <type> e = { ... }
729 * doesn't contain sufficient information to determine if the types match.
730 */
731 void
732 _mesa_ast_set_aggregate_type(const ast_type_specifier *type,
733 ast_expression *expr,
734 _mesa_glsl_parse_state *state)
735 {
736 void *ctx = state;
737 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
738 ai->constructor_type = (ast_type_specifier *)type;
739
740 bool is_declaration = ai->constructor_type->structure != NULL;
741 if (!is_declaration) {
742 /* Look up <type> name in the symbol table to see if it's a struct. */
743 const ast_type_specifier *struct_type =
744 state->symbols->get_type_ast(type->type_name);
745 ai->constructor_type->structure =
746 struct_type ? new(ctx) ast_struct_specifier(*struct_type->structure)
747 : NULL;
748 }
749
750 /* If the aggregate is an array, recursively set its elements' types. */
751 if (type->is_array) {
752 /* We want to set the element type which is not an array itself, so make
753 * a copy of the array type and set its is_array field to false.
754 *
755 * E.g., if <type> if struct S[2] we want to set each element's type to
756 * struct S.
757 *
758 * FINISHME: Update when ARB_array_of_arrays is supported.
759 */
760 const ast_type_specifier *non_array_type =
761 new(ctx) ast_type_specifier(type, false, NULL);
762
763 for (exec_node *expr_node = ai->expressions.head;
764 !expr_node->is_tail_sentinel();
765 expr_node = expr_node->next) {
766 ast_expression *expr = exec_node_data(ast_expression, expr_node,
767 link);
768
769 if (expr->oper == ast_aggregate)
770 _mesa_ast_set_aggregate_type(non_array_type, expr, state);
771 }
772
773 /* If the aggregate is a struct, recursively set its fields' types. */
774 } else if (ai->constructor_type->structure) {
775 ai->constructor_type->structure->is_declaration = is_declaration;
776 exec_node *expr_node = ai->expressions.head;
777
778 /* Iterate through the struct's fields' declarations. E.g., iterate from
779 * "float a, b" to "int c" in the struct below.
780 *
781 * struct {
782 * float a, b;
783 * int c;
784 * } s;
785 */
786 for (exec_node *decl_list_node =
787 ai->constructor_type->structure->declarations.head;
788 !decl_list_node->is_tail_sentinel();
789 decl_list_node = decl_list_node->next) {
790 ast_declarator_list *decl_list = exec_node_data(ast_declarator_list,
791 decl_list_node, link);
792
793 for (exec_node *decl_node = decl_list->declarations.head;
794 !decl_node->is_tail_sentinel() && !expr_node->is_tail_sentinel();
795 decl_node = decl_node->next, expr_node = expr_node->next) {
796 ast_declaration *decl = exec_node_data(ast_declaration, decl_node,
797 link);
798 ast_expression *expr = exec_node_data(ast_expression, expr_node,
799 link);
800
801 bool is_array = decl_list->type->specifier->is_array;
802 ast_expression *array_size = decl_list->type->specifier->array_size;
803
804 /* Recognize variable declarations with the bracketed size attached
805 * to the type rather than the variable name as arrays. E.g.,
806 *
807 * float a[2];
808 * float[2] b;
809 *
810 * are both arrays, but <a>'s array_size is decl->array_size, while
811 * <b>'s array_size is decl_list->type->specifier->array_size.
812 */
813 if (!is_array) {
814 /* FINISHME: Update when ARB_array_of_arrays is supported. */
815 is_array = decl->is_array;
816 array_size = decl->array_size;
817 }
818
819 /* Declaration shadows the <type> parameter. */
820 ast_type_specifier *type =
821 new(ctx) ast_type_specifier(decl_list->type->specifier,
822 is_array, array_size);
823
824 if (expr->oper == ast_aggregate)
825 _mesa_ast_set_aggregate_type(type, expr, state);
826 }
827 }
828 } else {
829 /* If the aggregate is a matrix, set its columns' types. */
830 const char *name;
831 const glsl_type *const constructor_type =
832 ai->constructor_type->glsl_type(&name, state);
833
834 if (constructor_type->is_matrix()) {
835 for (exec_node *expr_node = ai->expressions.head;
836 !expr_node->is_tail_sentinel();
837 expr_node = expr_node->next) {
838 ast_expression *expr = exec_node_data(ast_expression, expr_node,
839 link);
840
841 /* Declaration shadows the <type> parameter. */
842 ast_type_specifier *type = new(ctx)
843 ast_type_specifier(_mesa_ast_get_matrix_column_type_name(name));
844
845 if (expr->oper == ast_aggregate)
846 _mesa_ast_set_aggregate_type(type, expr, state);
847 }
848 }
849 }
850 }
851
852
853 void
854 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
855 {
856 if (q->flags.q.constant)
857 printf("const ");
858
859 if (q->flags.q.invariant)
860 printf("invariant ");
861
862 if (q->flags.q.attribute)
863 printf("attribute ");
864
865 if (q->flags.q.varying)
866 printf("varying ");
867
868 if (q->flags.q.in && q->flags.q.out)
869 printf("inout ");
870 else {
871 if (q->flags.q.in)
872 printf("in ");
873
874 if (q->flags.q.out)
875 printf("out ");
876 }
877
878 if (q->flags.q.centroid)
879 printf("centroid ");
880 if (q->flags.q.sample)
881 printf("sample ");
882 if (q->flags.q.uniform)
883 printf("uniform ");
884 if (q->flags.q.smooth)
885 printf("smooth ");
886 if (q->flags.q.flat)
887 printf("flat ");
888 if (q->flags.q.noperspective)
889 printf("noperspective ");
890 }
891
892
893 void
894 ast_node::print(void) const
895 {
896 printf("unhandled node ");
897 }
898
899
900 ast_node::ast_node(void)
901 {
902 this->location.source = 0;
903 this->location.line = 0;
904 this->location.column = 0;
905 }
906
907
908 static void
909 ast_opt_array_size_print(bool is_array, const ast_expression *array_size)
910 {
911 if (is_array) {
912 printf("[ ");
913
914 if (array_size)
915 array_size->print();
916
917 printf("] ");
918 }
919 }
920
921
922 void
923 ast_compound_statement::print(void) const
924 {
925 printf("{\n");
926
927 foreach_list_const(n, &this->statements) {
928 ast_node *ast = exec_node_data(ast_node, n, link);
929 ast->print();
930 }
931
932 printf("}\n");
933 }
934
935
936 ast_compound_statement::ast_compound_statement(int new_scope,
937 ast_node *statements)
938 {
939 this->new_scope = new_scope;
940
941 if (statements != NULL) {
942 this->statements.push_degenerate_list_at_head(&statements->link);
943 }
944 }
945
946
947 void
948 ast_expression::print(void) const
949 {
950 switch (oper) {
951 case ast_assign:
952 case ast_mul_assign:
953 case ast_div_assign:
954 case ast_mod_assign:
955 case ast_add_assign:
956 case ast_sub_assign:
957 case ast_ls_assign:
958 case ast_rs_assign:
959 case ast_and_assign:
960 case ast_xor_assign:
961 case ast_or_assign:
962 subexpressions[0]->print();
963 printf("%s ", operator_string(oper));
964 subexpressions[1]->print();
965 break;
966
967 case ast_field_selection:
968 subexpressions[0]->print();
969 printf(". %s ", primary_expression.identifier);
970 break;
971
972 case ast_plus:
973 case ast_neg:
974 case ast_bit_not:
975 case ast_logic_not:
976 case ast_pre_inc:
977 case ast_pre_dec:
978 printf("%s ", operator_string(oper));
979 subexpressions[0]->print();
980 break;
981
982 case ast_post_inc:
983 case ast_post_dec:
984 subexpressions[0]->print();
985 printf("%s ", operator_string(oper));
986 break;
987
988 case ast_conditional:
989 subexpressions[0]->print();
990 printf("? ");
991 subexpressions[1]->print();
992 printf(": ");
993 subexpressions[2]->print();
994 break;
995
996 case ast_array_index:
997 subexpressions[0]->print();
998 printf("[ ");
999 subexpressions[1]->print();
1000 printf("] ");
1001 break;
1002
1003 case ast_function_call: {
1004 subexpressions[0]->print();
1005 printf("( ");
1006
1007 foreach_list_const (n, &this->expressions) {
1008 if (n != this->expressions.get_head())
1009 printf(", ");
1010
1011 ast_node *ast = exec_node_data(ast_node, n, link);
1012 ast->print();
1013 }
1014
1015 printf(") ");
1016 break;
1017 }
1018
1019 case ast_identifier:
1020 printf("%s ", primary_expression.identifier);
1021 break;
1022
1023 case ast_int_constant:
1024 printf("%d ", primary_expression.int_constant);
1025 break;
1026
1027 case ast_uint_constant:
1028 printf("%u ", primary_expression.uint_constant);
1029 break;
1030
1031 case ast_float_constant:
1032 printf("%f ", primary_expression.float_constant);
1033 break;
1034
1035 case ast_bool_constant:
1036 printf("%s ",
1037 primary_expression.bool_constant
1038 ? "true" : "false");
1039 break;
1040
1041 case ast_sequence: {
1042 printf("( ");
1043 foreach_list_const(n, & this->expressions) {
1044 if (n != this->expressions.get_head())
1045 printf(", ");
1046
1047 ast_node *ast = exec_node_data(ast_node, n, link);
1048 ast->print();
1049 }
1050 printf(") ");
1051 break;
1052 }
1053
1054 case ast_aggregate: {
1055 printf("{ ");
1056 foreach_list_const(n, & this->expressions) {
1057 if (n != this->expressions.get_head())
1058 printf(", ");
1059
1060 ast_node *ast = exec_node_data(ast_node, n, link);
1061 ast->print();
1062 }
1063 printf("} ");
1064 break;
1065 }
1066
1067 default:
1068 assert(0);
1069 break;
1070 }
1071 }
1072
1073 ast_expression::ast_expression(int oper,
1074 ast_expression *ex0,
1075 ast_expression *ex1,
1076 ast_expression *ex2) :
1077 primary_expression()
1078 {
1079 this->oper = ast_operators(oper);
1080 this->subexpressions[0] = ex0;
1081 this->subexpressions[1] = ex1;
1082 this->subexpressions[2] = ex2;
1083 this->non_lvalue_description = NULL;
1084 }
1085
1086
1087 void
1088 ast_expression_statement::print(void) const
1089 {
1090 if (expression)
1091 expression->print();
1092
1093 printf("; ");
1094 }
1095
1096
1097 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1098 expression(ex)
1099 {
1100 /* empty */
1101 }
1102
1103
1104 void
1105 ast_function::print(void) const
1106 {
1107 return_type->print();
1108 printf(" %s (", identifier);
1109
1110 foreach_list_const(n, & this->parameters) {
1111 ast_node *ast = exec_node_data(ast_node, n, link);
1112 ast->print();
1113 }
1114
1115 printf(")");
1116 }
1117
1118
1119 ast_function::ast_function(void)
1120 : return_type(NULL), identifier(NULL), is_definition(false),
1121 signature(NULL)
1122 {
1123 /* empty */
1124 }
1125
1126
1127 void
1128 ast_fully_specified_type::print(void) const
1129 {
1130 _mesa_ast_type_qualifier_print(& qualifier);
1131 specifier->print();
1132 }
1133
1134
1135 void
1136 ast_parameter_declarator::print(void) const
1137 {
1138 type->print();
1139 if (identifier)
1140 printf("%s ", identifier);
1141 ast_opt_array_size_print(is_array, array_size);
1142 }
1143
1144
1145 void
1146 ast_function_definition::print(void) const
1147 {
1148 prototype->print();
1149 body->print();
1150 }
1151
1152
1153 void
1154 ast_declaration::print(void) const
1155 {
1156 printf("%s ", identifier);
1157 ast_opt_array_size_print(is_array, array_size);
1158
1159 if (initializer) {
1160 printf("= ");
1161 initializer->print();
1162 }
1163 }
1164
1165
1166 ast_declaration::ast_declaration(const char *identifier, bool is_array,
1167 ast_expression *array_size,
1168 ast_expression *initializer)
1169 {
1170 this->identifier = identifier;
1171 this->is_array = is_array;
1172 this->array_size = array_size;
1173 this->initializer = initializer;
1174 }
1175
1176
1177 void
1178 ast_declarator_list::print(void) const
1179 {
1180 assert(type || invariant);
1181
1182 if (type)
1183 type->print();
1184 else
1185 printf("invariant ");
1186
1187 foreach_list_const (ptr, & this->declarations) {
1188 if (ptr != this->declarations.get_head())
1189 printf(", ");
1190
1191 ast_node *ast = exec_node_data(ast_node, ptr, link);
1192 ast->print();
1193 }
1194
1195 printf("; ");
1196 }
1197
1198
1199 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1200 {
1201 this->type = type;
1202 this->invariant = false;
1203 }
1204
1205 void
1206 ast_jump_statement::print(void) const
1207 {
1208 switch (mode) {
1209 case ast_continue:
1210 printf("continue; ");
1211 break;
1212 case ast_break:
1213 printf("break; ");
1214 break;
1215 case ast_return:
1216 printf("return ");
1217 if (opt_return_value)
1218 opt_return_value->print();
1219
1220 printf("; ");
1221 break;
1222 case ast_discard:
1223 printf("discard; ");
1224 break;
1225 }
1226 }
1227
1228
1229 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1230 : opt_return_value(NULL)
1231 {
1232 this->mode = ast_jump_modes(mode);
1233
1234 if (mode == ast_return)
1235 opt_return_value = return_value;
1236 }
1237
1238
1239 void
1240 ast_selection_statement::print(void) const
1241 {
1242 printf("if ( ");
1243 condition->print();
1244 printf(") ");
1245
1246 then_statement->print();
1247
1248 if (else_statement) {
1249 printf("else ");
1250 else_statement->print();
1251 }
1252
1253 }
1254
1255
1256 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1257 ast_node *then_statement,
1258 ast_node *else_statement)
1259 {
1260 this->condition = condition;
1261 this->then_statement = then_statement;
1262 this->else_statement = else_statement;
1263 }
1264
1265
1266 void
1267 ast_switch_statement::print(void) const
1268 {
1269 printf("switch ( ");
1270 test_expression->print();
1271 printf(") ");
1272
1273 body->print();
1274 }
1275
1276
1277 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1278 ast_node *body)
1279 {
1280 this->test_expression = test_expression;
1281 this->body = body;
1282 }
1283
1284
1285 void
1286 ast_switch_body::print(void) const
1287 {
1288 printf("{\n");
1289 if (stmts != NULL) {
1290 stmts->print();
1291 }
1292 printf("}\n");
1293 }
1294
1295
1296 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1297 {
1298 this->stmts = stmts;
1299 }
1300
1301
1302 void ast_case_label::print(void) const
1303 {
1304 if (test_value != NULL) {
1305 printf("case ");
1306 test_value->print();
1307 printf(": ");
1308 } else {
1309 printf("default: ");
1310 }
1311 }
1312
1313
1314 ast_case_label::ast_case_label(ast_expression *test_value)
1315 {
1316 this->test_value = test_value;
1317 }
1318
1319
1320 void ast_case_label_list::print(void) const
1321 {
1322 foreach_list_const(n, & this->labels) {
1323 ast_node *ast = exec_node_data(ast_node, n, link);
1324 ast->print();
1325 }
1326 printf("\n");
1327 }
1328
1329
1330 ast_case_label_list::ast_case_label_list(void)
1331 {
1332 }
1333
1334
1335 void ast_case_statement::print(void) const
1336 {
1337 labels->print();
1338 foreach_list_const(n, & this->stmts) {
1339 ast_node *ast = exec_node_data(ast_node, n, link);
1340 ast->print();
1341 printf("\n");
1342 }
1343 }
1344
1345
1346 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1347 {
1348 this->labels = labels;
1349 }
1350
1351
1352 void ast_case_statement_list::print(void) const
1353 {
1354 foreach_list_const(n, & this->cases) {
1355 ast_node *ast = exec_node_data(ast_node, n, link);
1356 ast->print();
1357 }
1358 }
1359
1360
1361 ast_case_statement_list::ast_case_statement_list(void)
1362 {
1363 }
1364
1365
1366 void
1367 ast_iteration_statement::print(void) const
1368 {
1369 switch (mode) {
1370 case ast_for:
1371 printf("for( ");
1372 if (init_statement)
1373 init_statement->print();
1374 printf("; ");
1375
1376 if (condition)
1377 condition->print();
1378 printf("; ");
1379
1380 if (rest_expression)
1381 rest_expression->print();
1382 printf(") ");
1383
1384 body->print();
1385 break;
1386
1387 case ast_while:
1388 printf("while ( ");
1389 if (condition)
1390 condition->print();
1391 printf(") ");
1392 body->print();
1393 break;
1394
1395 case ast_do_while:
1396 printf("do ");
1397 body->print();
1398 printf("while ( ");
1399 if (condition)
1400 condition->print();
1401 printf("); ");
1402 break;
1403 }
1404 }
1405
1406
1407 ast_iteration_statement::ast_iteration_statement(int mode,
1408 ast_node *init,
1409 ast_node *condition,
1410 ast_expression *rest_expression,
1411 ast_node *body)
1412 {
1413 this->mode = ast_iteration_modes(mode);
1414 this->init_statement = init;
1415 this->condition = condition;
1416 this->rest_expression = rest_expression;
1417 this->body = body;
1418 }
1419
1420
1421 void
1422 ast_struct_specifier::print(void) const
1423 {
1424 printf("struct %s { ", name);
1425 foreach_list_const(n, &this->declarations) {
1426 ast_node *ast = exec_node_data(ast_node, n, link);
1427 ast->print();
1428 }
1429 printf("} ");
1430 }
1431
1432
1433 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1434 ast_declarator_list *declarator_list)
1435 {
1436 if (identifier == NULL) {
1437 static unsigned anon_count = 1;
1438 identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
1439 anon_count++;
1440 }
1441 name = identifier;
1442 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1443 is_declaration = true;
1444 }
1445
1446 static void
1447 set_shader_inout_layout(struct gl_shader *shader,
1448 struct _mesa_glsl_parse_state *state)
1449 {
1450 if (shader->Type != GL_GEOMETRY_SHADER) {
1451 /* Should have been prevented by the parser. */
1452 assert(!state->gs_input_prim_type_specified);
1453 assert(!state->out_qualifier->flags.i);
1454 return;
1455 }
1456
1457 shader->Geom.VerticesOut = 0;
1458 if (state->out_qualifier->flags.q.max_vertices)
1459 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1460
1461 if (state->gs_input_prim_type_specified) {
1462 shader->Geom.InputType = state->gs_input_prim_type;
1463 } else {
1464 shader->Geom.InputType = PRIM_UNKNOWN;
1465 }
1466
1467 if (state->out_qualifier->flags.q.prim_type) {
1468 shader->Geom.OutputType = state->out_qualifier->prim_type;
1469 } else {
1470 shader->Geom.OutputType = PRIM_UNKNOWN;
1471 }
1472 }
1473
1474 extern "C" {
1475
1476 void
1477 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1478 bool dump_ast, bool dump_hir)
1479 {
1480 struct _mesa_glsl_parse_state *state =
1481 new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
1482 const char *source = shader->Source;
1483
1484 state->error = glcpp_preprocess(state, &source, &state->info_log,
1485 &ctx->Extensions, ctx);
1486
1487 if (!state->error) {
1488 _mesa_glsl_lexer_ctor(state, source);
1489 _mesa_glsl_parse(state);
1490 _mesa_glsl_lexer_dtor(state);
1491 }
1492
1493 if (dump_ast) {
1494 foreach_list_const(n, &state->translation_unit) {
1495 ast_node *ast = exec_node_data(ast_node, n, link);
1496 ast->print();
1497 }
1498 printf("\n\n");
1499 }
1500
1501 ralloc_free(shader->ir);
1502 shader->ir = new(shader) exec_list;
1503 if (!state->error && !state->translation_unit.is_empty())
1504 _mesa_ast_to_hir(shader->ir, state);
1505
1506 if (!state->error) {
1507 validate_ir_tree(shader->ir);
1508
1509 /* Print out the unoptimized IR. */
1510 if (dump_hir) {
1511 _mesa_print_ir(shader->ir, state);
1512 }
1513 }
1514
1515
1516 if (!state->error && !shader->ir->is_empty()) {
1517 struct gl_shader_compiler_options *options =
1518 &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
1519
1520 /* Do some optimization at compile time to reduce shader IR size
1521 * and reduce later work if the same shader is linked multiple times
1522 */
1523 while (do_common_optimization(shader->ir, false, false, 32, options))
1524 ;
1525
1526 validate_ir_tree(shader->ir);
1527 }
1528
1529 if (shader->InfoLog)
1530 ralloc_free(shader->InfoLog);
1531
1532 shader->symbols = state->symbols;
1533 shader->CompileStatus = !state->error;
1534 shader->InfoLog = state->info_log;
1535 shader->Version = state->language_version;
1536 shader->IsES = state->es_shader;
1537 shader->uses_builtin_functions = state->uses_builtin_functions;
1538
1539 if (shader->UniformBlocks)
1540 ralloc_free(shader->UniformBlocks);
1541 shader->NumUniformBlocks = state->num_uniform_blocks;
1542 shader->UniformBlocks = state->uniform_blocks;
1543 ralloc_steal(shader, shader->UniformBlocks);
1544
1545 if (!state->error)
1546 set_shader_inout_layout(shader, state);
1547
1548 /* Retain any live IR, but trash the rest. */
1549 reparent_ir(shader->ir, shader->ir);
1550
1551 ralloc_free(state);
1552 }
1553
1554 } /* extern "C" */
1555 /**
1556 * Do the set of common optimizations passes
1557 *
1558 * \param ir List of instructions to be optimized
1559 * \param linked Is the shader linked? This enables
1560 * optimizations passes that remove code at
1561 * global scope and could cause linking to
1562 * fail.
1563 * \param uniform_locations_assigned Have locations already been assigned for
1564 * uniforms? This prevents the declarations
1565 * of unused uniforms from being removed.
1566 * The setting of this flag only matters if
1567 * \c linked is \c true.
1568 * \param max_unroll_iterations Maximum number of loop iterations to be
1569 * unrolled. Setting to 0 disables loop
1570 * unrolling.
1571 * \param options The driver's preferred shader options.
1572 */
1573 bool
1574 do_common_optimization(exec_list *ir, bool linked,
1575 bool uniform_locations_assigned,
1576 unsigned max_unroll_iterations,
1577 const struct gl_shader_compiler_options *options)
1578 {
1579 GLboolean progress = GL_FALSE;
1580
1581 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1582
1583 if (linked) {
1584 progress = do_function_inlining(ir) || progress;
1585 progress = do_dead_functions(ir) || progress;
1586 progress = do_structure_splitting(ir) || progress;
1587 }
1588 progress = do_if_simplification(ir) || progress;
1589 progress = opt_flatten_nested_if_blocks(ir) || progress;
1590 progress = do_copy_propagation(ir) || progress;
1591 progress = do_copy_propagation_elements(ir) || progress;
1592
1593 if (options->PreferDP4 && !linked)
1594 progress = opt_flip_matrices(ir) || progress;
1595
1596 if (linked)
1597 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1598 else
1599 progress = do_dead_code_unlinked(ir) || progress;
1600 progress = do_dead_code_local(ir) || progress;
1601 progress = do_tree_grafting(ir) || progress;
1602 progress = do_constant_propagation(ir) || progress;
1603 if (linked)
1604 progress = do_constant_variable(ir) || progress;
1605 else
1606 progress = do_constant_variable_unlinked(ir) || progress;
1607 progress = do_constant_folding(ir) || progress;
1608 progress = do_cse(ir) || progress;
1609 progress = do_algebraic(ir) || progress;
1610 progress = do_lower_jumps(ir) || progress;
1611 progress = do_vec_index_to_swizzle(ir) || progress;
1612 progress = lower_vector_insert(ir, false) || progress;
1613 progress = do_swizzle_swizzle(ir) || progress;
1614 progress = do_noop_swizzle(ir) || progress;
1615
1616 progress = optimize_split_arrays(ir, linked) || progress;
1617 progress = optimize_redundant_jumps(ir) || progress;
1618
1619 loop_state *ls = analyze_loop_variables(ir);
1620 if (ls->loop_found) {
1621 progress = set_loop_controls(ir, ls) || progress;
1622 progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
1623 }
1624 delete ls;
1625
1626 return progress;
1627 }
1628
1629 extern "C" {
1630
1631 /**
1632 * To be called at GL teardown time, this frees compiler datastructures.
1633 *
1634 * After calling this, any previously compiled shaders and shader
1635 * programs would be invalid. So this should happen at approximately
1636 * program exit.
1637 */
1638 void
1639 _mesa_destroy_shader_compiler(void)
1640 {
1641 _mesa_destroy_shader_compiler_caches();
1642
1643 _mesa_glsl_release_types();
1644 }
1645
1646 /**
1647 * Releases compiler caches to trade off performance for memory.
1648 *
1649 * Intended to be used with glReleaseShaderCompiler().
1650 */
1651 void
1652 _mesa_destroy_shader_compiler_caches(void)
1653 {
1654 _mesa_glsl_release_builtin_functions();
1655 }
1656
1657 }