glsl: make static constant variables "static const"
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 extern "C" {
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/shaderobj.h"
32 }
33
34 #include "ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40
41 /**
42 * Format a short human-readable description of the given GLSL version.
43 */
44 const char *
45 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 {
47 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
48 version / 100, version % 100);
49 }
50
51
52 static const unsigned known_desktop_glsl_versions[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440 };
54
55
56 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
57 gl_shader_stage stage,
58 void *mem_ctx)
59 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
60 switch_state()
61 {
62 assert(stage < MESA_SHADER_STAGES);
63 this->stage = stage;
64
65 this->scanner = NULL;
66 this->translation_unit.make_empty();
67 this->symbols = new(mem_ctx) glsl_symbol_table;
68
69 this->info_log = ralloc_strdup(mem_ctx, "");
70 this->error = false;
71 this->loop_nesting_ast = NULL;
72
73 this->struct_specifier_depth = 0;
74
75 this->uses_builtin_functions = false;
76
77 /* Set default language version and extensions */
78 this->language_version = ctx->Const.ForceGLSLVersion ?
79 ctx->Const.ForceGLSLVersion : 110;
80 this->es_shader = false;
81 this->ARB_texture_rectangle_enable = true;
82
83 /* OpenGL ES 2.0 has different defaults from desktop GL. */
84 if (ctx->API == API_OPENGLES2) {
85 this->language_version = 100;
86 this->es_shader = true;
87 this->ARB_texture_rectangle_enable = false;
88 }
89
90 this->extensions = &ctx->Extensions;
91
92 this->Const.MaxLights = ctx->Const.MaxLights;
93 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
94 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
95 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
96 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
97 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
98 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
99 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
100 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
101 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
102 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
103 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
104
105 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
106
107 /* 1.50 constants */
108 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
109 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
110 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
111 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
112 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
113 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
114 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
115 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
116
117 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
118 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
119 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
120 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
121 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
122
123 /* Compute shader constants */
124 for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupCount); i++)
125 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
126 for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupSize); i++)
127 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
128
129 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
130 this->Const.MaxCombinedImageUnitsAndFragmentOutputs = ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs;
131 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
132 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
133 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
134 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
135 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
136
137 this->current_function = NULL;
138 this->toplevel_ir = NULL;
139 this->found_return = false;
140 this->all_invariant = false;
141 this->user_structures = NULL;
142 this->num_user_structures = 0;
143
144 /* Populate the list of supported GLSL versions */
145 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
146 * the OpenGL 3.2 Core context is supported, this logic will need
147 * change. Older versions of GLSL are no longer supported
148 * outside the compatibility contexts of 3.x.
149 */
150 this->num_supported_versions = 0;
151 if (_mesa_is_desktop_gl(ctx)) {
152 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
153 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
154 this->supported_versions[this->num_supported_versions].ver
155 = known_desktop_glsl_versions[i];
156 this->supported_versions[this->num_supported_versions].es = false;
157 this->num_supported_versions++;
158 }
159 }
160 }
161 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
162 this->supported_versions[this->num_supported_versions].ver = 100;
163 this->supported_versions[this->num_supported_versions].es = true;
164 this->num_supported_versions++;
165 }
166 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
167 this->supported_versions[this->num_supported_versions].ver = 300;
168 this->supported_versions[this->num_supported_versions].es = true;
169 this->num_supported_versions++;
170 }
171 assert(this->num_supported_versions
172 <= ARRAY_SIZE(this->supported_versions));
173
174 /* Create a string for use in error messages to tell the user which GLSL
175 * versions are supported.
176 */
177 char *supported = ralloc_strdup(this, "");
178 for (unsigned i = 0; i < this->num_supported_versions; i++) {
179 unsigned ver = this->supported_versions[i].ver;
180 const char *const prefix = (i == 0)
181 ? ""
182 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
183 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
184
185 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
186 prefix,
187 ver / 100, ver % 100,
188 suffix);
189 }
190
191 this->supported_version_string = supported;
192
193 if (ctx->Const.ForceGLSLExtensionsWarn)
194 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
195
196 this->default_uniform_qualifier = new(this) ast_type_qualifier();
197 this->default_uniform_qualifier->flags.q.shared = 1;
198 this->default_uniform_qualifier->flags.q.column_major = 1;
199
200 this->fs_uses_gl_fragcoord = false;
201 this->fs_redeclares_gl_fragcoord = false;
202 this->fs_origin_upper_left = false;
203 this->fs_pixel_center_integer = false;
204 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
205
206 this->gs_input_prim_type_specified = false;
207 this->gs_input_size = 0;
208 this->in_qualifier = new(this) ast_type_qualifier();
209 this->out_qualifier = new(this) ast_type_qualifier();
210 this->early_fragment_tests = false;
211 memset(this->atomic_counter_offsets, 0,
212 sizeof(this->atomic_counter_offsets));
213 }
214
215 /**
216 * Determine whether the current GLSL version is sufficiently high to support
217 * a certain feature, and generate an error message if it isn't.
218 *
219 * \param required_glsl_version and \c required_glsl_es_version are
220 * interpreted as they are in _mesa_glsl_parse_state::is_version().
221 *
222 * \param locp is the parser location where the error should be reported.
223 *
224 * \param fmt (and additional arguments) constitute a printf-style error
225 * message to report if the version check fails. Information about the
226 * current and required GLSL versions will be appended. So, for example, if
227 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
228 * "foo unsupported") is called, the error message will be "foo unsupported in
229 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
230 */
231 bool
232 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
233 unsigned required_glsl_es_version,
234 YYLTYPE *locp, const char *fmt, ...)
235 {
236 if (this->is_version(required_glsl_version, required_glsl_es_version))
237 return true;
238
239 va_list args;
240 va_start(args, fmt);
241 char *problem = ralloc_vasprintf(this, fmt, args);
242 va_end(args);
243 const char *glsl_version_string
244 = glsl_compute_version_string(this, false, required_glsl_version);
245 const char *glsl_es_version_string
246 = glsl_compute_version_string(this, true, required_glsl_es_version);
247 const char *requirement_string = "";
248 if (required_glsl_version && required_glsl_es_version) {
249 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
250 glsl_version_string,
251 glsl_es_version_string);
252 } else if (required_glsl_version) {
253 requirement_string = ralloc_asprintf(this, " (%s required)",
254 glsl_version_string);
255 } else if (required_glsl_es_version) {
256 requirement_string = ralloc_asprintf(this, " (%s required)",
257 glsl_es_version_string);
258 }
259 _mesa_glsl_error(locp, this, "%s in %s%s",
260 problem, this->get_version_string(),
261 requirement_string);
262
263 return false;
264 }
265
266 /**
267 * Process a GLSL #version directive.
268 *
269 * \param version is the integer that follows the #version token.
270 *
271 * \param ident is a string identifier that follows the integer, if any is
272 * present. Otherwise NULL.
273 */
274 void
275 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
276 const char *ident)
277 {
278 bool es_token_present = false;
279 if (ident) {
280 if (strcmp(ident, "es") == 0) {
281 es_token_present = true;
282 } else if (version >= 150) {
283 if (strcmp(ident, "core") == 0) {
284 /* Accept the token. There's no need to record that this is
285 * a core profile shader since that's the only profile we support.
286 */
287 } else if (strcmp(ident, "compatibility") == 0) {
288 _mesa_glsl_error(locp, this,
289 "the compatibility profile is not supported");
290 } else {
291 _mesa_glsl_error(locp, this,
292 "\"%s\" is not a valid shading language profile; "
293 "if present, it must be \"core\"", ident);
294 }
295 } else {
296 _mesa_glsl_error(locp, this,
297 "illegal text following version number");
298 }
299 }
300
301 this->es_shader = es_token_present;
302 if (version == 100) {
303 if (es_token_present) {
304 _mesa_glsl_error(locp, this,
305 "GLSL 1.00 ES should be selected using "
306 "`#version 100'");
307 } else {
308 this->es_shader = true;
309 }
310 }
311
312 if (this->es_shader) {
313 this->ARB_texture_rectangle_enable = false;
314 }
315
316 this->language_version = version;
317
318 bool supported = false;
319 for (unsigned i = 0; i < this->num_supported_versions; i++) {
320 if (this->supported_versions[i].ver == (unsigned) version
321 && this->supported_versions[i].es == this->es_shader) {
322 supported = true;
323 break;
324 }
325 }
326
327 if (!supported) {
328 _mesa_glsl_error(locp, this, "%s is not supported. "
329 "Supported versions are: %s",
330 this->get_version_string(),
331 this->supported_version_string);
332
333 /* On exit, the language_version must be set to a valid value.
334 * Later calls to _mesa_glsl_initialize_types will misbehave if
335 * the version is invalid.
336 */
337 switch (this->ctx->API) {
338 case API_OPENGL_COMPAT:
339 case API_OPENGL_CORE:
340 this->language_version = this->ctx->Const.GLSLVersion;
341 break;
342
343 case API_OPENGLES:
344 assert(!"Should not get here.");
345 /* FALLTHROUGH */
346
347 case API_OPENGLES2:
348 this->language_version = 100;
349 break;
350 }
351 }
352 }
353
354
355 /**
356 * Translate a gl_shader_stage to a short shader stage name for debug
357 * printouts and error messages.
358 */
359 const char *
360 _mesa_shader_stage_to_string(unsigned stage)
361 {
362 switch (stage) {
363 case MESA_SHADER_VERTEX: return "vertex";
364 case MESA_SHADER_FRAGMENT: return "fragment";
365 case MESA_SHADER_GEOMETRY: return "geometry";
366 }
367
368 assert(!"Should not get here.");
369 return "unknown";
370 }
371
372 /* This helper function will append the given message to the shader's
373 info log and report it via GL_ARB_debug_output. Per that extension,
374 'type' is one of the enum values classifying the message, and
375 'id' is the implementation-defined ID of the given message. */
376 static void
377 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
378 GLenum type, const char *fmt, va_list ap)
379 {
380 bool error = (type == MESA_DEBUG_TYPE_ERROR);
381 GLuint msg_id = 0;
382
383 assert(state->info_log != NULL);
384
385 /* Get the offset that the new message will be written to. */
386 int msg_offset = strlen(state->info_log);
387
388 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
389 locp->source,
390 locp->first_line,
391 locp->first_column,
392 error ? "error" : "warning");
393 ralloc_vasprintf_append(&state->info_log, fmt, ap);
394
395 const char *const msg = &state->info_log[msg_offset];
396 struct gl_context *ctx = state->ctx;
397
398 /* Report the error via GL_ARB_debug_output. */
399 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
400
401 ralloc_strcat(&state->info_log, "\n");
402 }
403
404 void
405 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
406 const char *fmt, ...)
407 {
408 va_list ap;
409
410 state->error = true;
411
412 va_start(ap, fmt);
413 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
414 va_end(ap);
415 }
416
417
418 void
419 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
420 const char *fmt, ...)
421 {
422 va_list ap;
423
424 va_start(ap, fmt);
425 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
426 va_end(ap);
427 }
428
429
430 /**
431 * Enum representing the possible behaviors that can be specified in
432 * an #extension directive.
433 */
434 enum ext_behavior {
435 extension_disable,
436 extension_enable,
437 extension_require,
438 extension_warn
439 };
440
441 /**
442 * Element type for _mesa_glsl_supported_extensions
443 */
444 struct _mesa_glsl_extension {
445 /**
446 * Name of the extension when referred to in a GLSL extension
447 * statement
448 */
449 const char *name;
450
451 /** True if this extension is available to desktop GL shaders */
452 bool avail_in_GL;
453
454 /** True if this extension is available to GLES shaders */
455 bool avail_in_ES;
456
457 /**
458 * Flag in the gl_extensions struct indicating whether this
459 * extension is supported by the driver, or
460 * &gl_extensions::dummy_true if supported by all drivers.
461 *
462 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
463 * member" type, the type-safe alternative to the "offsetof" macro.
464 * In a nutshell:
465 *
466 * - foo bar::* p declares p to be an "offset" to a field of type
467 * foo that exists within struct bar
468 * - &bar::baz computes the "offset" of field baz within struct bar
469 * - x.*p accesses the field of x that exists at "offset" p
470 * - x->*p is equivalent to (*x).*p
471 */
472 const GLboolean gl_extensions::* supported_flag;
473
474 /**
475 * Flag in the _mesa_glsl_parse_state struct that should be set
476 * when this extension is enabled.
477 *
478 * See note in _mesa_glsl_extension::supported_flag about "pointer
479 * to member" types.
480 */
481 bool _mesa_glsl_parse_state::* enable_flag;
482
483 /**
484 * Flag in the _mesa_glsl_parse_state struct that should be set
485 * when the shader requests "warn" behavior for this extension.
486 *
487 * See note in _mesa_glsl_extension::supported_flag about "pointer
488 * to member" types.
489 */
490 bool _mesa_glsl_parse_state::* warn_flag;
491
492
493 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
494 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
495 };
496
497 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
498 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
499 &_mesa_glsl_parse_state::NAME##_enable, \
500 &_mesa_glsl_parse_state::NAME##_warn }
501
502 /**
503 * Table of extensions that can be enabled/disabled within a shader,
504 * and the conditions under which they are supported.
505 */
506 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
507 /* API availability */
508 /* name GL ES supported flag */
509
510 /* ARB extensions go here, sorted alphabetically.
511 */
512 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
513 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
514 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
515 EXT(ARB_draw_buffers, true, false, dummy_true),
516 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
517 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
518 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
519 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
520 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
521 EXT(ARB_separate_shader_objects, true, false, dummy_true),
522 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
523 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
524 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
525 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
526 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
527 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
528 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
529 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
530 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
531 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
532 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
533 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
534 EXT(ARB_texture_rectangle, true, false, dummy_true),
535 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
536 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
537
538 /* KHR extensions go here, sorted alphabetically.
539 */
540
541 /* OES extensions go here, sorted alphabetically.
542 */
543 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
544 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
545 EXT(OES_texture_3D, false, true, EXT_texture3D),
546
547 /* All other extensions go here, sorted alphabetically.
548 */
549 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
550 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
551 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
552 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
553 EXT(EXT_separate_shader_objects, false, true, dummy_true),
554 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
555 EXT(EXT_texture_array, true, false, EXT_texture_array),
556 };
557
558 #undef EXT
559
560
561 /**
562 * Determine whether a given extension is compatible with the target,
563 * API, and extension information in the current parser state.
564 */
565 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
566 state) const
567 {
568 /* Check that this extension matches whether we are compiling
569 * for desktop GL or GLES.
570 */
571 if (state->es_shader) {
572 if (!this->avail_in_ES) return false;
573 } else {
574 if (!this->avail_in_GL) return false;
575 }
576
577 /* Check that this extension is supported by the OpenGL
578 * implementation.
579 *
580 * Note: the ->* operator indexes into state->extensions by the
581 * offset this->supported_flag. See
582 * _mesa_glsl_extension::supported_flag for more info.
583 */
584 return state->extensions->*(this->supported_flag);
585 }
586
587 /**
588 * Set the appropriate flags in the parser state to establish the
589 * given behavior for this extension.
590 */
591 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
592 ext_behavior behavior) const
593 {
594 /* Note: the ->* operator indexes into state by the
595 * offsets this->enable_flag and this->warn_flag. See
596 * _mesa_glsl_extension::supported_flag for more info.
597 */
598 state->*(this->enable_flag) = (behavior != extension_disable);
599 state->*(this->warn_flag) = (behavior == extension_warn);
600 }
601
602 /**
603 * Find an extension by name in _mesa_glsl_supported_extensions. If
604 * the name is not found, return NULL.
605 */
606 static const _mesa_glsl_extension *find_extension(const char *name)
607 {
608 for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
609 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
610 return &_mesa_glsl_supported_extensions[i];
611 }
612 }
613 return NULL;
614 }
615
616
617 bool
618 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
619 const char *behavior_string, YYLTYPE *behavior_locp,
620 _mesa_glsl_parse_state *state)
621 {
622 ext_behavior behavior;
623 if (strcmp(behavior_string, "warn") == 0) {
624 behavior = extension_warn;
625 } else if (strcmp(behavior_string, "require") == 0) {
626 behavior = extension_require;
627 } else if (strcmp(behavior_string, "enable") == 0) {
628 behavior = extension_enable;
629 } else if (strcmp(behavior_string, "disable") == 0) {
630 behavior = extension_disable;
631 } else {
632 _mesa_glsl_error(behavior_locp, state,
633 "unknown extension behavior `%s'",
634 behavior_string);
635 return false;
636 }
637
638 if (strcmp(name, "all") == 0) {
639 if ((behavior == extension_enable) || (behavior == extension_require)) {
640 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
641 (behavior == extension_enable)
642 ? "enable" : "require");
643 return false;
644 } else {
645 for (unsigned i = 0;
646 i < Elements(_mesa_glsl_supported_extensions); ++i) {
647 const _mesa_glsl_extension *extension
648 = &_mesa_glsl_supported_extensions[i];
649 if (extension->compatible_with_state(state)) {
650 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
651 }
652 }
653 }
654 } else {
655 const _mesa_glsl_extension *extension = find_extension(name);
656 if (extension && extension->compatible_with_state(state)) {
657 extension->set_flags(state, behavior);
658 } else {
659 static const char fmt[] = "extension `%s' unsupported in %s shader";
660
661 if (behavior == extension_require) {
662 _mesa_glsl_error(name_locp, state, fmt,
663 name, _mesa_shader_stage_to_string(state->stage));
664 return false;
665 } else {
666 _mesa_glsl_warning(name_locp, state, fmt,
667 name, _mesa_shader_stage_to_string(state->stage));
668 }
669 }
670 }
671
672 return true;
673 }
674
675
676 /**
677 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
678 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
679 * (process_array_constructor, et al) sufficient information to do type
680 * checking.
681 *
682 * Operates on assignments involving an aggregate initializer. E.g.,
683 *
684 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
685 *
686 * or more ridiculously,
687 *
688 * struct S {
689 * vec4 v[2];
690 * };
691 *
692 * struct {
693 * S a[2], b;
694 * int c;
695 * } aggregate = {
696 * {
697 * {
698 * {
699 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
700 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
701 * } // a[0].v
702 * }, // a[0]
703 * {
704 * {
705 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
706 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
707 * } // a[1].v
708 * } // a[1]
709 * }, // a
710 * {
711 * {
712 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
713 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
714 * } // b.v
715 * }, // b
716 * 4 // c
717 * };
718 *
719 * This pass is necessary because the right-hand side of <type> e = { ... }
720 * doesn't contain sufficient information to determine if the types match.
721 */
722 void
723 _mesa_ast_set_aggregate_type(const glsl_type *type,
724 ast_expression *expr)
725 {
726 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
727 ai->constructor_type = type;
728
729 /* If the aggregate is an array, recursively set its elements' types. */
730 if (type->is_array()) {
731 /* Each array element has the type type->element_type().
732 *
733 * E.g., if <type> if struct S[2] we want to set each element's type to
734 * struct S.
735 */
736 for (exec_node *expr_node = ai->expressions.head;
737 !expr_node->is_tail_sentinel();
738 expr_node = expr_node->next) {
739 ast_expression *expr = exec_node_data(ast_expression, expr_node,
740 link);
741
742 if (expr->oper == ast_aggregate)
743 _mesa_ast_set_aggregate_type(type->element_type(), expr);
744 }
745
746 /* If the aggregate is a struct, recursively set its fields' types. */
747 } else if (type->is_record()) {
748 exec_node *expr_node = ai->expressions.head;
749
750 /* Iterate through the struct's fields. */
751 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
752 i++, expr_node = expr_node->next) {
753 ast_expression *expr = exec_node_data(ast_expression, expr_node,
754 link);
755
756 if (expr->oper == ast_aggregate) {
757 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
758 }
759 }
760 /* If the aggregate is a matrix, set its columns' types. */
761 } else if (type->is_matrix()) {
762 for (exec_node *expr_node = ai->expressions.head;
763 !expr_node->is_tail_sentinel();
764 expr_node = expr_node->next) {
765 ast_expression *expr = exec_node_data(ast_expression, expr_node,
766 link);
767
768 if (expr->oper == ast_aggregate)
769 _mesa_ast_set_aggregate_type(type->column_type(), expr);
770 }
771 }
772 }
773
774
775 void
776 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
777 {
778 if (q->flags.q.constant)
779 printf("const ");
780
781 if (q->flags.q.invariant)
782 printf("invariant ");
783
784 if (q->flags.q.attribute)
785 printf("attribute ");
786
787 if (q->flags.q.varying)
788 printf("varying ");
789
790 if (q->flags.q.in && q->flags.q.out)
791 printf("inout ");
792 else {
793 if (q->flags.q.in)
794 printf("in ");
795
796 if (q->flags.q.out)
797 printf("out ");
798 }
799
800 if (q->flags.q.centroid)
801 printf("centroid ");
802 if (q->flags.q.sample)
803 printf("sample ");
804 if (q->flags.q.uniform)
805 printf("uniform ");
806 if (q->flags.q.smooth)
807 printf("smooth ");
808 if (q->flags.q.flat)
809 printf("flat ");
810 if (q->flags.q.noperspective)
811 printf("noperspective ");
812 }
813
814
815 void
816 ast_node::print(void) const
817 {
818 printf("unhandled node ");
819 }
820
821
822 ast_node::ast_node(void)
823 {
824 this->location.source = 0;
825 this->location.first_line = 0;
826 this->location.first_column = 0;
827 this->location.last_line = 0;
828 this->location.last_column = 0;
829 }
830
831
832 static void
833 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
834 {
835 if (array_specifier)
836 array_specifier->print();
837 }
838
839
840 void
841 ast_compound_statement::print(void) const
842 {
843 printf("{\n");
844
845 foreach_list_const(n, &this->statements) {
846 ast_node *ast = exec_node_data(ast_node, n, link);
847 ast->print();
848 }
849
850 printf("}\n");
851 }
852
853
854 ast_compound_statement::ast_compound_statement(int new_scope,
855 ast_node *statements)
856 {
857 this->new_scope = new_scope;
858
859 if (statements != NULL) {
860 this->statements.push_degenerate_list_at_head(&statements->link);
861 }
862 }
863
864
865 void
866 ast_expression::print(void) const
867 {
868 switch (oper) {
869 case ast_assign:
870 case ast_mul_assign:
871 case ast_div_assign:
872 case ast_mod_assign:
873 case ast_add_assign:
874 case ast_sub_assign:
875 case ast_ls_assign:
876 case ast_rs_assign:
877 case ast_and_assign:
878 case ast_xor_assign:
879 case ast_or_assign:
880 subexpressions[0]->print();
881 printf("%s ", operator_string(oper));
882 subexpressions[1]->print();
883 break;
884
885 case ast_field_selection:
886 subexpressions[0]->print();
887 printf(". %s ", primary_expression.identifier);
888 break;
889
890 case ast_plus:
891 case ast_neg:
892 case ast_bit_not:
893 case ast_logic_not:
894 case ast_pre_inc:
895 case ast_pre_dec:
896 printf("%s ", operator_string(oper));
897 subexpressions[0]->print();
898 break;
899
900 case ast_post_inc:
901 case ast_post_dec:
902 subexpressions[0]->print();
903 printf("%s ", operator_string(oper));
904 break;
905
906 case ast_conditional:
907 subexpressions[0]->print();
908 printf("? ");
909 subexpressions[1]->print();
910 printf(": ");
911 subexpressions[2]->print();
912 break;
913
914 case ast_array_index:
915 subexpressions[0]->print();
916 printf("[ ");
917 subexpressions[1]->print();
918 printf("] ");
919 break;
920
921 case ast_function_call: {
922 subexpressions[0]->print();
923 printf("( ");
924
925 foreach_list_const (n, &this->expressions) {
926 if (n != this->expressions.get_head())
927 printf(", ");
928
929 ast_node *ast = exec_node_data(ast_node, n, link);
930 ast->print();
931 }
932
933 printf(") ");
934 break;
935 }
936
937 case ast_identifier:
938 printf("%s ", primary_expression.identifier);
939 break;
940
941 case ast_int_constant:
942 printf("%d ", primary_expression.int_constant);
943 break;
944
945 case ast_uint_constant:
946 printf("%u ", primary_expression.uint_constant);
947 break;
948
949 case ast_float_constant:
950 printf("%f ", primary_expression.float_constant);
951 break;
952
953 case ast_bool_constant:
954 printf("%s ",
955 primary_expression.bool_constant
956 ? "true" : "false");
957 break;
958
959 case ast_sequence: {
960 printf("( ");
961 foreach_list_const(n, & this->expressions) {
962 if (n != this->expressions.get_head())
963 printf(", ");
964
965 ast_node *ast = exec_node_data(ast_node, n, link);
966 ast->print();
967 }
968 printf(") ");
969 break;
970 }
971
972 case ast_aggregate: {
973 printf("{ ");
974 foreach_list_const(n, & this->expressions) {
975 if (n != this->expressions.get_head())
976 printf(", ");
977
978 ast_node *ast = exec_node_data(ast_node, n, link);
979 ast->print();
980 }
981 printf("} ");
982 break;
983 }
984
985 default:
986 assert(0);
987 break;
988 }
989 }
990
991 ast_expression::ast_expression(int oper,
992 ast_expression *ex0,
993 ast_expression *ex1,
994 ast_expression *ex2) :
995 primary_expression()
996 {
997 this->oper = ast_operators(oper);
998 this->subexpressions[0] = ex0;
999 this->subexpressions[1] = ex1;
1000 this->subexpressions[2] = ex2;
1001 this->non_lvalue_description = NULL;
1002 }
1003
1004
1005 void
1006 ast_expression_statement::print(void) const
1007 {
1008 if (expression)
1009 expression->print();
1010
1011 printf("; ");
1012 }
1013
1014
1015 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1016 expression(ex)
1017 {
1018 /* empty */
1019 }
1020
1021
1022 void
1023 ast_function::print(void) const
1024 {
1025 return_type->print();
1026 printf(" %s (", identifier);
1027
1028 foreach_list_const(n, & this->parameters) {
1029 ast_node *ast = exec_node_data(ast_node, n, link);
1030 ast->print();
1031 }
1032
1033 printf(")");
1034 }
1035
1036
1037 ast_function::ast_function(void)
1038 : return_type(NULL), identifier(NULL), is_definition(false),
1039 signature(NULL)
1040 {
1041 /* empty */
1042 }
1043
1044
1045 void
1046 ast_fully_specified_type::print(void) const
1047 {
1048 _mesa_ast_type_qualifier_print(& qualifier);
1049 specifier->print();
1050 }
1051
1052
1053 void
1054 ast_parameter_declarator::print(void) const
1055 {
1056 type->print();
1057 if (identifier)
1058 printf("%s ", identifier);
1059 ast_opt_array_dimensions_print(array_specifier);
1060 }
1061
1062
1063 void
1064 ast_function_definition::print(void) const
1065 {
1066 prototype->print();
1067 body->print();
1068 }
1069
1070
1071 void
1072 ast_declaration::print(void) const
1073 {
1074 printf("%s ", identifier);
1075 ast_opt_array_dimensions_print(array_specifier);
1076
1077 if (initializer) {
1078 printf("= ");
1079 initializer->print();
1080 }
1081 }
1082
1083
1084 ast_declaration::ast_declaration(const char *identifier,
1085 ast_array_specifier *array_specifier,
1086 ast_expression *initializer)
1087 {
1088 this->identifier = identifier;
1089 this->array_specifier = array_specifier;
1090 this->initializer = initializer;
1091 }
1092
1093
1094 void
1095 ast_declarator_list::print(void) const
1096 {
1097 assert(type || invariant);
1098
1099 if (type)
1100 type->print();
1101 else
1102 printf("invariant ");
1103
1104 foreach_list_const (ptr, & this->declarations) {
1105 if (ptr != this->declarations.get_head())
1106 printf(", ");
1107
1108 ast_node *ast = exec_node_data(ast_node, ptr, link);
1109 ast->print();
1110 }
1111
1112 printf("; ");
1113 }
1114
1115
1116 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1117 {
1118 this->type = type;
1119 this->invariant = false;
1120 }
1121
1122 void
1123 ast_jump_statement::print(void) const
1124 {
1125 switch (mode) {
1126 case ast_continue:
1127 printf("continue; ");
1128 break;
1129 case ast_break:
1130 printf("break; ");
1131 break;
1132 case ast_return:
1133 printf("return ");
1134 if (opt_return_value)
1135 opt_return_value->print();
1136
1137 printf("; ");
1138 break;
1139 case ast_discard:
1140 printf("discard; ");
1141 break;
1142 }
1143 }
1144
1145
1146 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1147 : opt_return_value(NULL)
1148 {
1149 this->mode = ast_jump_modes(mode);
1150
1151 if (mode == ast_return)
1152 opt_return_value = return_value;
1153 }
1154
1155
1156 void
1157 ast_selection_statement::print(void) const
1158 {
1159 printf("if ( ");
1160 condition->print();
1161 printf(") ");
1162
1163 then_statement->print();
1164
1165 if (else_statement) {
1166 printf("else ");
1167 else_statement->print();
1168 }
1169
1170 }
1171
1172
1173 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1174 ast_node *then_statement,
1175 ast_node *else_statement)
1176 {
1177 this->condition = condition;
1178 this->then_statement = then_statement;
1179 this->else_statement = else_statement;
1180 }
1181
1182
1183 void
1184 ast_switch_statement::print(void) const
1185 {
1186 printf("switch ( ");
1187 test_expression->print();
1188 printf(") ");
1189
1190 body->print();
1191 }
1192
1193
1194 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1195 ast_node *body)
1196 {
1197 this->test_expression = test_expression;
1198 this->body = body;
1199 }
1200
1201
1202 void
1203 ast_switch_body::print(void) const
1204 {
1205 printf("{\n");
1206 if (stmts != NULL) {
1207 stmts->print();
1208 }
1209 printf("}\n");
1210 }
1211
1212
1213 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1214 {
1215 this->stmts = stmts;
1216 }
1217
1218
1219 void ast_case_label::print(void) const
1220 {
1221 if (test_value != NULL) {
1222 printf("case ");
1223 test_value->print();
1224 printf(": ");
1225 } else {
1226 printf("default: ");
1227 }
1228 }
1229
1230
1231 ast_case_label::ast_case_label(ast_expression *test_value)
1232 {
1233 this->test_value = test_value;
1234 }
1235
1236
1237 void ast_case_label_list::print(void) const
1238 {
1239 foreach_list_const(n, & this->labels) {
1240 ast_node *ast = exec_node_data(ast_node, n, link);
1241 ast->print();
1242 }
1243 printf("\n");
1244 }
1245
1246
1247 ast_case_label_list::ast_case_label_list(void)
1248 {
1249 }
1250
1251
1252 void ast_case_statement::print(void) const
1253 {
1254 labels->print();
1255 foreach_list_const(n, & this->stmts) {
1256 ast_node *ast = exec_node_data(ast_node, n, link);
1257 ast->print();
1258 printf("\n");
1259 }
1260 }
1261
1262
1263 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1264 {
1265 this->labels = labels;
1266 }
1267
1268
1269 void ast_case_statement_list::print(void) const
1270 {
1271 foreach_list_const(n, & this->cases) {
1272 ast_node *ast = exec_node_data(ast_node, n, link);
1273 ast->print();
1274 }
1275 }
1276
1277
1278 ast_case_statement_list::ast_case_statement_list(void)
1279 {
1280 }
1281
1282
1283 void
1284 ast_iteration_statement::print(void) const
1285 {
1286 switch (mode) {
1287 case ast_for:
1288 printf("for( ");
1289 if (init_statement)
1290 init_statement->print();
1291 printf("; ");
1292
1293 if (condition)
1294 condition->print();
1295 printf("; ");
1296
1297 if (rest_expression)
1298 rest_expression->print();
1299 printf(") ");
1300
1301 body->print();
1302 break;
1303
1304 case ast_while:
1305 printf("while ( ");
1306 if (condition)
1307 condition->print();
1308 printf(") ");
1309 body->print();
1310 break;
1311
1312 case ast_do_while:
1313 printf("do ");
1314 body->print();
1315 printf("while ( ");
1316 if (condition)
1317 condition->print();
1318 printf("); ");
1319 break;
1320 }
1321 }
1322
1323
1324 ast_iteration_statement::ast_iteration_statement(int mode,
1325 ast_node *init,
1326 ast_node *condition,
1327 ast_expression *rest_expression,
1328 ast_node *body)
1329 {
1330 this->mode = ast_iteration_modes(mode);
1331 this->init_statement = init;
1332 this->condition = condition;
1333 this->rest_expression = rest_expression;
1334 this->body = body;
1335 }
1336
1337
1338 void
1339 ast_struct_specifier::print(void) const
1340 {
1341 printf("struct %s { ", name);
1342 foreach_list_const(n, &this->declarations) {
1343 ast_node *ast = exec_node_data(ast_node, n, link);
1344 ast->print();
1345 }
1346 printf("} ");
1347 }
1348
1349
1350 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1351 ast_declarator_list *declarator_list)
1352 {
1353 if (identifier == NULL) {
1354 static unsigned anon_count = 1;
1355 identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
1356 anon_count++;
1357 }
1358 name = identifier;
1359 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1360 is_declaration = true;
1361 }
1362
1363 static void
1364 set_shader_inout_layout(struct gl_shader *shader,
1365 struct _mesa_glsl_parse_state *state)
1366 {
1367 if (shader->Stage != MESA_SHADER_GEOMETRY) {
1368 /* Should have been prevented by the parser. */
1369 assert(!state->in_qualifier->flags.i);
1370 assert(!state->out_qualifier->flags.i);
1371 }
1372
1373 if (shader->Stage != MESA_SHADER_COMPUTE) {
1374 /* Should have been prevented by the parser. */
1375 assert(!state->cs_input_local_size_specified);
1376 }
1377
1378 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1379 /* Should have been prevented by the parser. */
1380 assert(!state->fs_uses_gl_fragcoord);
1381 assert(!state->fs_redeclares_gl_fragcoord);
1382 assert(!state->fs_pixel_center_integer);
1383 assert(!state->fs_origin_upper_left);
1384 }
1385
1386 switch (shader->Stage) {
1387 case MESA_SHADER_GEOMETRY:
1388 shader->Geom.VerticesOut = 0;
1389 if (state->out_qualifier->flags.q.max_vertices)
1390 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1391
1392 if (state->gs_input_prim_type_specified) {
1393 shader->Geom.InputType = state->in_qualifier->prim_type;
1394 } else {
1395 shader->Geom.InputType = PRIM_UNKNOWN;
1396 }
1397
1398 if (state->out_qualifier->flags.q.prim_type) {
1399 shader->Geom.OutputType = state->out_qualifier->prim_type;
1400 } else {
1401 shader->Geom.OutputType = PRIM_UNKNOWN;
1402 }
1403
1404 shader->Geom.Invocations = 0;
1405 if (state->in_qualifier->flags.q.invocations)
1406 shader->Geom.Invocations = state->in_qualifier->invocations;
1407 break;
1408
1409 case MESA_SHADER_COMPUTE:
1410 if (state->cs_input_local_size_specified) {
1411 for (int i = 0; i < 3; i++)
1412 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1413 } else {
1414 for (int i = 0; i < 3; i++)
1415 shader->Comp.LocalSize[i] = 0;
1416 }
1417 break;
1418
1419 case MESA_SHADER_FRAGMENT:
1420 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1421 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1422 shader->pixel_center_integer = state->fs_pixel_center_integer;
1423 shader->origin_upper_left = state->fs_origin_upper_left;
1424 shader->ARB_fragment_coord_conventions_enable =
1425 state->ARB_fragment_coord_conventions_enable;
1426 break;
1427
1428 default:
1429 /* Nothing to do. */
1430 break;
1431 }
1432 }
1433
1434 extern "C" {
1435
1436 void
1437 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1438 bool dump_ast, bool dump_hir)
1439 {
1440 struct _mesa_glsl_parse_state *state =
1441 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1442 const char *source = shader->Source;
1443
1444 state->error = glcpp_preprocess(state, &source, &state->info_log,
1445 &ctx->Extensions, ctx);
1446
1447 if (!state->error) {
1448 _mesa_glsl_lexer_ctor(state, source);
1449 _mesa_glsl_parse(state);
1450 _mesa_glsl_lexer_dtor(state);
1451 }
1452
1453 if (dump_ast) {
1454 foreach_list_const(n, &state->translation_unit) {
1455 ast_node *ast = exec_node_data(ast_node, n, link);
1456 ast->print();
1457 }
1458 printf("\n\n");
1459 }
1460
1461 ralloc_free(shader->ir);
1462 shader->ir = new(shader) exec_list;
1463 if (!state->error && !state->translation_unit.is_empty())
1464 _mesa_ast_to_hir(shader->ir, state);
1465
1466 if (!state->error) {
1467 validate_ir_tree(shader->ir);
1468
1469 /* Print out the unoptimized IR. */
1470 if (dump_hir) {
1471 _mesa_print_ir(stdout, shader->ir, state);
1472 }
1473 }
1474
1475
1476 if (!state->error && !shader->ir->is_empty()) {
1477 struct gl_shader_compiler_options *options =
1478 &ctx->ShaderCompilerOptions[shader->Stage];
1479
1480 /* Do some optimization at compile time to reduce shader IR size
1481 * and reduce later work if the same shader is linked multiple times
1482 */
1483 while (do_common_optimization(shader->ir, false, false, options,
1484 ctx->Const.NativeIntegers))
1485 ;
1486
1487 validate_ir_tree(shader->ir);
1488 }
1489
1490 if (shader->InfoLog)
1491 ralloc_free(shader->InfoLog);
1492
1493 shader->symbols = state->symbols;
1494 shader->CompileStatus = !state->error;
1495 shader->InfoLog = state->info_log;
1496 shader->Version = state->language_version;
1497 shader->IsES = state->es_shader;
1498 shader->uses_builtin_functions = state->uses_builtin_functions;
1499
1500 if (!state->error)
1501 set_shader_inout_layout(shader, state);
1502
1503 /* Retain any live IR, but trash the rest. */
1504 reparent_ir(shader->ir, shader->ir);
1505
1506 ralloc_free(state);
1507 }
1508
1509 } /* extern "C" */
1510 /**
1511 * Do the set of common optimizations passes
1512 *
1513 * \param ir List of instructions to be optimized
1514 * \param linked Is the shader linked? This enables
1515 * optimizations passes that remove code at
1516 * global scope and could cause linking to
1517 * fail.
1518 * \param uniform_locations_assigned Have locations already been assigned for
1519 * uniforms? This prevents the declarations
1520 * of unused uniforms from being removed.
1521 * The setting of this flag only matters if
1522 * \c linked is \c true.
1523 * \param max_unroll_iterations Maximum number of loop iterations to be
1524 * unrolled. Setting to 0 disables loop
1525 * unrolling.
1526 * \param options The driver's preferred shader options.
1527 */
1528 bool
1529 do_common_optimization(exec_list *ir, bool linked,
1530 bool uniform_locations_assigned,
1531 const struct gl_shader_compiler_options *options,
1532 bool native_integers)
1533 {
1534 GLboolean progress = GL_FALSE;
1535
1536 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1537
1538 if (linked) {
1539 progress = do_function_inlining(ir) || progress;
1540 progress = do_dead_functions(ir) || progress;
1541 progress = do_structure_splitting(ir) || progress;
1542 }
1543 progress = do_if_simplification(ir) || progress;
1544 progress = opt_flatten_nested_if_blocks(ir) || progress;
1545 progress = do_copy_propagation(ir) || progress;
1546 progress = do_copy_propagation_elements(ir) || progress;
1547
1548 if (options->OptimizeForAOS && !linked)
1549 progress = opt_flip_matrices(ir) || progress;
1550
1551 if (linked && options->OptimizeForAOS) {
1552 progress = do_vectorize(ir) || progress;
1553 }
1554
1555 if (linked)
1556 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1557 else
1558 progress = do_dead_code_unlinked(ir) || progress;
1559 progress = do_dead_code_local(ir) || progress;
1560 progress = do_tree_grafting(ir) || progress;
1561 progress = do_constant_propagation(ir) || progress;
1562 if (linked)
1563 progress = do_constant_variable(ir) || progress;
1564 else
1565 progress = do_constant_variable_unlinked(ir) || progress;
1566 progress = do_constant_folding(ir) || progress;
1567 progress = do_cse(ir) || progress;
1568 progress = do_algebraic(ir, native_integers) || progress;
1569 progress = do_lower_jumps(ir) || progress;
1570 progress = do_vec_index_to_swizzle(ir) || progress;
1571 progress = lower_vector_insert(ir, false) || progress;
1572 progress = do_swizzle_swizzle(ir) || progress;
1573 progress = do_noop_swizzle(ir) || progress;
1574
1575 progress = optimize_split_arrays(ir, linked) || progress;
1576 progress = optimize_redundant_jumps(ir) || progress;
1577
1578 loop_state *ls = analyze_loop_variables(ir);
1579 if (ls->loop_found) {
1580 progress = set_loop_controls(ir, ls) || progress;
1581 progress = unroll_loops(ir, ls, options) || progress;
1582 }
1583 delete ls;
1584
1585 return progress;
1586 }
1587
1588 extern "C" {
1589
1590 /**
1591 * To be called at GL teardown time, this frees compiler datastructures.
1592 *
1593 * After calling this, any previously compiled shaders and shader
1594 * programs would be invalid. So this should happen at approximately
1595 * program exit.
1596 */
1597 void
1598 _mesa_destroy_shader_compiler(void)
1599 {
1600 _mesa_destroy_shader_compiler_caches();
1601
1602 _mesa_glsl_release_types();
1603 }
1604
1605 /**
1606 * Releases compiler caches to trade off performance for memory.
1607 *
1608 * Intended to be used with glReleaseShaderCompiler().
1609 */
1610 void
1611 _mesa_destroy_shader_compiler_caches(void)
1612 {
1613 _mesa_glsl_release_builtin_functions();
1614 }
1615
1616 }