2 * Copyright © 2008, 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
35 #include "glsl_parser_extras.h"
36 #include "glsl_parser.h"
37 #include "ir_optimization.h"
38 #include "loop_analysis.h"
41 * Format a short human-readable description of the given GLSL version.
44 glsl_compute_version_string(void *mem_ctx
, bool is_es
, unsigned version
)
46 return ralloc_asprintf(mem_ctx
, "GLSL%s %d.%02d", is_es
? " ES" : "",
47 version
/ 100, version
% 100);
50 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context
*_ctx
,
51 GLenum target
, void *mem_ctx
)
55 case GL_VERTEX_SHADER
: this->target
= vertex_shader
; break;
56 case GL_FRAGMENT_SHADER
: this->target
= fragment_shader
; break;
57 case GL_GEOMETRY_SHADER
: this->target
= geometry_shader
; break;
61 this->translation_unit
.make_empty();
62 this->symbols
= new(mem_ctx
) glsl_symbol_table
;
63 this->info_log
= ralloc_strdup(mem_ctx
, "");
65 this->loop_nesting_ast
= NULL
;
66 this->switch_state
.switch_nesting_ast
= NULL
;
68 this->num_builtins_to_link
= 0;
70 /* Set default language version and extensions */
71 this->language_version
= 110;
72 this->es_shader
= false;
73 this->ARB_texture_rectangle_enable
= true;
75 /* OpenGL ES 2.0 has different defaults from desktop GL. */
76 if (ctx
->API
== API_OPENGLES2
) {
77 this->language_version
= 100;
78 this->es_shader
= true;
79 this->ARB_texture_rectangle_enable
= false;
82 this->extensions
= &ctx
->Extensions
;
84 this->Const
.MaxLights
= ctx
->Const
.MaxLights
;
85 this->Const
.MaxClipPlanes
= ctx
->Const
.MaxClipPlanes
;
86 this->Const
.MaxTextureUnits
= ctx
->Const
.MaxTextureUnits
;
87 this->Const
.MaxTextureCoords
= ctx
->Const
.MaxTextureCoordUnits
;
88 this->Const
.MaxVertexAttribs
= ctx
->Const
.VertexProgram
.MaxAttribs
;
89 this->Const
.MaxVertexUniformComponents
= ctx
->Const
.VertexProgram
.MaxUniformComponents
;
90 this->Const
.MaxVaryingFloats
= ctx
->Const
.MaxVarying
* 4;
91 this->Const
.MaxVertexTextureImageUnits
= ctx
->Const
.MaxVertexTextureImageUnits
;
92 this->Const
.MaxCombinedTextureImageUnits
= ctx
->Const
.MaxCombinedTextureImageUnits
;
93 this->Const
.MaxTextureImageUnits
= ctx
->Const
.MaxTextureImageUnits
;
94 this->Const
.MaxFragmentUniformComponents
= ctx
->Const
.FragmentProgram
.MaxUniformComponents
;
96 this->Const
.MaxDrawBuffers
= ctx
->Const
.MaxDrawBuffers
;
98 const unsigned lowest_version
=
99 (ctx
->API
== API_OPENGLES2
) || ctx
->Extensions
.ARB_ES2_compatibility
101 const unsigned highest_version
=
102 _mesa_is_desktop_gl(ctx
) ? ctx
->Const
.GLSLVersion
: 100;
103 char *supported
= ralloc_strdup(this, "");
105 for (unsigned ver
= lowest_version
; ver
<= highest_version
; ver
+= 10) {
106 const char *const prefix
= (ver
== lowest_version
)
108 : ((ver
== highest_version
) ? ", and " : ", ");
110 ralloc_asprintf_append(& supported
, "%s%d.%02d%s",
112 ver
/ 100, ver
% 100,
113 (ver
== 100) ? " ES" : "");
116 this->supported_version_string
= supported
;
118 if (ctx
->Const
.ForceGLSLExtensionsWarn
)
119 _mesa_glsl_process_extension("all", NULL
, "warn", NULL
, this);
121 this->default_uniform_qualifier
= new(this) ast_type_qualifier();
122 this->default_uniform_qualifier
->flags
.q
.shared
= 1;
123 this->default_uniform_qualifier
->flags
.q
.column_major
= 1;
127 * Determine whether the current GLSL version is sufficiently high to support
128 * a certain feature, and generate an error message if it isn't.
130 * \param required_glsl_version and \c required_glsl_es_version are
131 * interpreted as they are in _mesa_glsl_parse_state::is_version().
133 * \param locp is the parser location where the error should be reported.
135 * \param fmt (and additional arguments) constitute a printf-style error
136 * message to report if the version check fails. Information about the
137 * current and required GLSL versions will be appended. So, for example, if
138 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
139 * "foo unsupported") is called, the error message will be "foo unsupported in
140 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
143 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version
,
144 unsigned required_glsl_es_version
,
145 YYLTYPE
*locp
, const char *fmt
, ...)
147 if (this->is_version(required_glsl_version
, required_glsl_es_version
))
152 char *problem
= ralloc_vasprintf(ctx
, fmt
, args
);
154 const char *glsl_version_string
155 = glsl_compute_version_string(ctx
, false, required_glsl_version
);
156 const char *glsl_es_version_string
157 = glsl_compute_version_string(ctx
, true, required_glsl_es_version
);
158 const char *requirement_string
= "";
159 if (required_glsl_version
&& required_glsl_es_version
) {
160 requirement_string
= ralloc_asprintf(ctx
, " (%s or %s required)",
162 glsl_es_version_string
);
163 } else if (required_glsl_version
) {
164 requirement_string
= ralloc_asprintf(ctx
, " (%s required)",
165 glsl_version_string
);
166 } else if (required_glsl_es_version
) {
167 requirement_string
= ralloc_asprintf(ctx
, " (%s required)",
168 glsl_es_version_string
);
170 _mesa_glsl_error(locp
, this, "%s in %s%s.",
171 problem
, this->get_version_string(),
178 * Process a GLSL #version directive.
180 * \param version is the integer that follows the #version token.
182 * \param ident is a string identifier that follows the integer, if any is
183 * present. Otherwise NULL.
186 _mesa_glsl_parse_state::process_version_directive(YYLTYPE
*locp
, int version
,
189 bool es_token_present
= false;
191 if (strcmp(ident
, "es") == 0) {
192 es_token_present
= true;
194 _mesa_glsl_error(locp
, this,
195 "Illegal text following version number\n");
199 bool supported
= false;
201 if (es_token_present
) {
202 this->es_shader
= true;
205 _mesa_glsl_error(locp
, this,
206 "GLSL 1.00 ES should be selected using "
208 supported
= this->ctx
->API
== API_OPENGLES2
||
209 this->ctx
->Extensions
.ARB_ES2_compatibility
;
212 supported
= _mesa_is_gles3(this->ctx
) ||
213 this->ctx
->Extensions
.ARB_ES3_compatibility
;
222 this->es_shader
= true;
223 supported
= this->ctx
->API
== API_OPENGLES2
||
224 this->ctx
->Extensions
.ARB_ES2_compatibility
;
228 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
229 * the OpenGL 3.2 Core context is supported, this logic will need
230 * change. Older versions of GLSL are no longer supported
231 * outside the compatibility contexts of 3.x.
240 supported
= _mesa_is_desktop_gl(this->ctx
) &&
241 ((unsigned) version
) <= this->ctx
->Const
.GLSLVersion
;
249 this->language_version
= version
;
252 _mesa_glsl_error(locp
, this, "%s is not supported. "
253 "Supported versions are: %s\n",
254 this->get_version_string(),
255 this->supported_version_string
);
257 /* On exit, the language_version must be set to a valid value.
258 * Later calls to _mesa_glsl_initialize_types will misbehave if
259 * the version is invalid.
261 switch (this->ctx
->API
) {
262 case API_OPENGL_COMPAT
:
263 case API_OPENGL_CORE
:
264 this->language_version
= this->ctx
->Const
.GLSLVersion
;
268 assert(!"Should not get here.");
272 this->language_version
= 100;
277 if (this->language_version
>= 140) {
278 this->ARB_uniform_buffer_object_enable
= true;
283 _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target
)
286 case vertex_shader
: return "vertex";
287 case fragment_shader
: return "fragment";
288 case geometry_shader
: return "geometry";
291 assert(!"Should not get here.");
295 /* This helper function will append the given message to the shader's
296 info log and report it via GL_ARB_debug_output. Per that extension,
297 'type' is one of the enum values classifying the message, and
298 'id' is the implementation-defined ID of the given message. */
300 _mesa_glsl_msg(const YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
301 GLenum type
, GLuint id
, const char *fmt
, va_list ap
)
303 bool error
= (type
== GL_DEBUG_TYPE_ERROR_ARB
);
305 assert(state
->info_log
!= NULL
);
307 /* Get the offset that the new message will be written to. */
308 int msg_offset
= strlen(state
->info_log
);
310 ralloc_asprintf_append(&state
->info_log
, "%u:%u(%u): %s: ",
314 error
? "error" : "warning");
315 ralloc_vasprintf_append(&state
->info_log
, fmt
, ap
);
317 const char *const msg
= &state
->info_log
[msg_offset
];
318 struct gl_context
*ctx
= state
->ctx
;
319 /* Report the error via GL_ARB_debug_output. */
321 _mesa_shader_debug(ctx
, type
, id
, msg
, strlen(msg
));
323 ralloc_strcat(&state
->info_log
, "\n");
327 _mesa_glsl_error(YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
328 const char *fmt
, ...)
331 GLenum type
= GL_DEBUG_TYPE_ERROR_ARB
;
336 _mesa_glsl_msg(locp
, state
, type
, SHADER_ERROR_UNKNOWN
, fmt
, ap
);
342 _mesa_glsl_warning(const YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
343 const char *fmt
, ...)
346 GLenum type
= GL_DEBUG_TYPE_OTHER_ARB
;
349 _mesa_glsl_msg(locp
, state
, type
, 0, fmt
, ap
);
355 * Enum representing the possible behaviors that can be specified in
356 * an #extension directive.
366 * Element type for _mesa_glsl_supported_extensions
368 struct _mesa_glsl_extension
{
370 * Name of the extension when referred to in a GLSL extension
375 /** True if this extension is available to vertex shaders */
378 /** True if this extension is available to geometry shaders */
381 /** True if this extension is available to fragment shaders */
384 /** True if this extension is available to desktop GL shaders */
387 /** True if this extension is available to GLES shaders */
391 * Flag in the gl_extensions struct indicating whether this
392 * extension is supported by the driver, or
393 * &gl_extensions::dummy_true if supported by all drivers.
395 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
396 * member" type, the type-safe alternative to the "offsetof" macro.
399 * - foo bar::* p declares p to be an "offset" to a field of type
400 * foo that exists within struct bar
401 * - &bar::baz computes the "offset" of field baz within struct bar
402 * - x.*p accesses the field of x that exists at "offset" p
403 * - x->*p is equivalent to (*x).*p
405 const GLboolean
gl_extensions::* supported_flag
;
408 * Flag in the _mesa_glsl_parse_state struct that should be set
409 * when this extension is enabled.
411 * See note in _mesa_glsl_extension::supported_flag about "pointer
414 bool _mesa_glsl_parse_state::* enable_flag
;
417 * Flag in the _mesa_glsl_parse_state struct that should be set
418 * when the shader requests "warn" behavior for this extension.
420 * See note in _mesa_glsl_extension::supported_flag about "pointer
423 bool _mesa_glsl_parse_state::* warn_flag
;
426 bool compatible_with_state(const _mesa_glsl_parse_state
*state
) const;
427 void set_flags(_mesa_glsl_parse_state
*state
, ext_behavior behavior
) const;
430 #define EXT(NAME, VS, GS, FS, GL, ES, SUPPORTED_FLAG) \
431 { "GL_" #NAME, VS, GS, FS, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
432 &_mesa_glsl_parse_state::NAME##_enable, \
433 &_mesa_glsl_parse_state::NAME##_warn }
436 * Table of extensions that can be enabled/disabled within a shader,
437 * and the conditions under which they are supported.
439 static const _mesa_glsl_extension _mesa_glsl_supported_extensions
[] = {
440 /* target availability API availability */
441 /* name VS GS FS GL ES supported flag */
442 EXT(ARB_conservative_depth
, false, false, true, true, false, ARB_conservative_depth
),
443 EXT(ARB_draw_buffers
, false, false, true, true, false, dummy_true
),
444 EXT(ARB_draw_instanced
, true, false, false, true, false, ARB_draw_instanced
),
445 EXT(ARB_explicit_attrib_location
, true, false, true, true, false, ARB_explicit_attrib_location
),
446 EXT(ARB_fragment_coord_conventions
, true, false, true, true, false, ARB_fragment_coord_conventions
),
447 EXT(ARB_texture_rectangle
, true, false, true, true, false, dummy_true
),
448 EXT(EXT_texture_array
, true, false, true, true, false, EXT_texture_array
),
449 EXT(ARB_shader_texture_lod
, true, false, true, true, false, ARB_shader_texture_lod
),
450 EXT(ARB_shader_stencil_export
, false, false, true, true, false, ARB_shader_stencil_export
),
451 EXT(AMD_conservative_depth
, false, false, true, true, false, ARB_conservative_depth
),
452 EXT(AMD_shader_stencil_export
, false, false, true, true, false, ARB_shader_stencil_export
),
453 EXT(OES_texture_3D
, true, false, true, false, true, EXT_texture3D
),
454 EXT(OES_EGL_image_external
, true, false, true, false, true, OES_EGL_image_external
),
455 EXT(ARB_shader_bit_encoding
, true, true, true, true, false, ARB_shader_bit_encoding
),
456 EXT(ARB_uniform_buffer_object
, true, false, true, true, false, ARB_uniform_buffer_object
),
457 EXT(OES_standard_derivatives
, false, false, true, false, true, OES_standard_derivatives
),
458 EXT(ARB_texture_cube_map_array
, true, false, true, true, false, ARB_texture_cube_map_array
),
465 * Determine whether a given extension is compatible with the target,
466 * API, and extension information in the current parser state.
468 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state
*
471 /* Check that this extension matches the type of shader we are
474 switch (state
->target
) {
476 if (!this->avail_in_VS
) {
480 case geometry_shader
:
481 if (!this->avail_in_GS
) {
485 case fragment_shader
:
486 if (!this->avail_in_FS
) {
491 assert (!"Unrecognized shader target");
495 /* Check that this extension matches whether we are compiling
496 * for desktop GL or GLES.
498 if (state
->es_shader
) {
499 if (!this->avail_in_ES
) return false;
501 if (!this->avail_in_GL
) return false;
504 /* Check that this extension is supported by the OpenGL
507 * Note: the ->* operator indexes into state->extensions by the
508 * offset this->supported_flag. See
509 * _mesa_glsl_extension::supported_flag for more info.
511 return state
->extensions
->*(this->supported_flag
);
515 * Set the appropriate flags in the parser state to establish the
516 * given behavior for this extension.
518 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state
*state
,
519 ext_behavior behavior
) const
521 /* Note: the ->* operator indexes into state by the
522 * offsets this->enable_flag and this->warn_flag. See
523 * _mesa_glsl_extension::supported_flag for more info.
525 state
->*(this->enable_flag
) = (behavior
!= extension_disable
);
526 state
->*(this->warn_flag
) = (behavior
== extension_warn
);
530 * Find an extension by name in _mesa_glsl_supported_extensions. If
531 * the name is not found, return NULL.
533 static const _mesa_glsl_extension
*find_extension(const char *name
)
535 for (unsigned i
= 0; i
< Elements(_mesa_glsl_supported_extensions
); ++i
) {
536 if (strcmp(name
, _mesa_glsl_supported_extensions
[i
].name
) == 0) {
537 return &_mesa_glsl_supported_extensions
[i
];
545 _mesa_glsl_process_extension(const char *name
, YYLTYPE
*name_locp
,
546 const char *behavior_string
, YYLTYPE
*behavior_locp
,
547 _mesa_glsl_parse_state
*state
)
549 ext_behavior behavior
;
550 if (strcmp(behavior_string
, "warn") == 0) {
551 behavior
= extension_warn
;
552 } else if (strcmp(behavior_string
, "require") == 0) {
553 behavior
= extension_require
;
554 } else if (strcmp(behavior_string
, "enable") == 0) {
555 behavior
= extension_enable
;
556 } else if (strcmp(behavior_string
, "disable") == 0) {
557 behavior
= extension_disable
;
559 _mesa_glsl_error(behavior_locp
, state
,
560 "Unknown extension behavior `%s'",
565 if (strcmp(name
, "all") == 0) {
566 if ((behavior
== extension_enable
) || (behavior
== extension_require
)) {
567 _mesa_glsl_error(name_locp
, state
, "Cannot %s all extensions",
568 (behavior
== extension_enable
)
569 ? "enable" : "require");
573 i
< Elements(_mesa_glsl_supported_extensions
); ++i
) {
574 const _mesa_glsl_extension
*extension
575 = &_mesa_glsl_supported_extensions
[i
];
576 if (extension
->compatible_with_state(state
)) {
577 _mesa_glsl_supported_extensions
[i
].set_flags(state
, behavior
);
582 const _mesa_glsl_extension
*extension
= find_extension(name
);
583 if (extension
&& extension
->compatible_with_state(state
)) {
584 extension
->set_flags(state
, behavior
);
586 static const char *const fmt
= "extension `%s' unsupported in %s shader";
588 if (behavior
== extension_require
) {
589 _mesa_glsl_error(name_locp
, state
, fmt
,
590 name
, _mesa_glsl_shader_target_name(state
->target
));
593 _mesa_glsl_warning(name_locp
, state
, fmt
,
594 name
, _mesa_glsl_shader_target_name(state
->target
));
603 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier
*q
)
605 if (q
->flags
.q
.constant
)
608 if (q
->flags
.q
.invariant
)
609 printf("invariant ");
611 if (q
->flags
.q
.attribute
)
612 printf("attribute ");
614 if (q
->flags
.q
.varying
)
617 if (q
->flags
.q
.in
&& q
->flags
.q
.out
)
627 if (q
->flags
.q
.centroid
)
629 if (q
->flags
.q
.uniform
)
631 if (q
->flags
.q
.smooth
)
635 if (q
->flags
.q
.noperspective
)
636 printf("noperspective ");
641 ast_node::print(void) const
643 printf("unhandled node ");
647 ast_node::ast_node(void)
649 this->location
.source
= 0;
650 this->location
.line
= 0;
651 this->location
.column
= 0;
656 ast_opt_array_size_print(bool is_array
, const ast_expression
*array_size
)
670 ast_compound_statement::print(void) const
674 foreach_list_const(n
, &this->statements
) {
675 ast_node
*ast
= exec_node_data(ast_node
, n
, link
);
683 ast_compound_statement::ast_compound_statement(int new_scope
,
684 ast_node
*statements
)
686 this->new_scope
= new_scope
;
688 if (statements
!= NULL
) {
689 this->statements
.push_degenerate_list_at_head(&statements
->link
);
695 ast_expression::print(void) const
709 subexpressions
[0]->print();
710 printf("%s ", operator_string(oper
));
711 subexpressions
[1]->print();
714 case ast_field_selection
:
715 subexpressions
[0]->print();
716 printf(". %s ", primary_expression
.identifier
);
725 printf("%s ", operator_string(oper
));
726 subexpressions
[0]->print();
731 subexpressions
[0]->print();
732 printf("%s ", operator_string(oper
));
735 case ast_conditional
:
736 subexpressions
[0]->print();
738 subexpressions
[1]->print();
740 subexpressions
[2]->print();
743 case ast_array_index
:
744 subexpressions
[0]->print();
746 subexpressions
[1]->print();
750 case ast_function_call
: {
751 subexpressions
[0]->print();
754 foreach_list_const (n
, &this->expressions
) {
755 if (n
!= this->expressions
.get_head())
758 ast_node
*ast
= exec_node_data(ast_node
, n
, link
);
767 printf("%s ", primary_expression
.identifier
);
770 case ast_int_constant
:
771 printf("%d ", primary_expression
.int_constant
);
774 case ast_uint_constant
:
775 printf("%u ", primary_expression
.uint_constant
);
778 case ast_float_constant
:
779 printf("%f ", primary_expression
.float_constant
);
782 case ast_bool_constant
:
784 primary_expression
.bool_constant
790 foreach_list_const(n
, & this->expressions
) {
791 if (n
!= this->expressions
.get_head())
794 ast_node
*ast
= exec_node_data(ast_node
, n
, link
);
807 ast_expression::ast_expression(int oper
,
812 this->oper
= ast_operators(oper
);
813 this->subexpressions
[0] = ex0
;
814 this->subexpressions
[1] = ex1
;
815 this->subexpressions
[2] = ex2
;
816 this->non_lvalue_description
= NULL
;
821 ast_expression_statement::print(void) const
830 ast_expression_statement::ast_expression_statement(ast_expression
*ex
) :
838 ast_function::print(void) const
840 return_type
->print();
841 printf(" %s (", identifier
);
843 foreach_list_const(n
, & this->parameters
) {
844 ast_node
*ast
= exec_node_data(ast_node
, n
, link
);
852 ast_function::ast_function(void)
853 : is_definition(false), signature(NULL
)
860 ast_fully_specified_type::print(void) const
862 _mesa_ast_type_qualifier_print(& qualifier
);
868 ast_parameter_declarator::print(void) const
872 printf("%s ", identifier
);
873 ast_opt_array_size_print(is_array
, array_size
);
878 ast_function_definition::print(void) const
886 ast_declaration::print(void) const
888 printf("%s ", identifier
);
889 ast_opt_array_size_print(is_array
, array_size
);
893 initializer
->print();
898 ast_declaration::ast_declaration(const char *identifier
, int is_array
,
899 ast_expression
*array_size
,
900 ast_expression
*initializer
)
902 this->identifier
= identifier
;
903 this->is_array
= is_array
;
904 this->array_size
= array_size
;
905 this->initializer
= initializer
;
910 ast_declarator_list::print(void) const
912 assert(type
|| invariant
);
917 printf("invariant ");
919 foreach_list_const (ptr
, & this->declarations
) {
920 if (ptr
!= this->declarations
.get_head())
923 ast_node
*ast
= exec_node_data(ast_node
, ptr
, link
);
931 ast_declarator_list::ast_declarator_list(ast_fully_specified_type
*type
)
934 this->invariant
= false;
935 this->ubo_qualifiers_valid
= false;
939 ast_jump_statement::print(void) const
943 printf("continue; ");
950 if (opt_return_value
)
951 opt_return_value
->print();
962 ast_jump_statement::ast_jump_statement(int mode
, ast_expression
*return_value
)
964 this->mode
= ast_jump_modes(mode
);
966 if (mode
== ast_return
)
967 opt_return_value
= return_value
;
972 ast_selection_statement::print(void) const
978 then_statement
->print();
980 if (else_statement
) {
982 else_statement
->print();
988 ast_selection_statement::ast_selection_statement(ast_expression
*condition
,
989 ast_node
*then_statement
,
990 ast_node
*else_statement
)
992 this->condition
= condition
;
993 this->then_statement
= then_statement
;
994 this->else_statement
= else_statement
;
999 ast_switch_statement::print(void) const
1001 printf("switch ( ");
1002 test_expression
->print();
1009 ast_switch_statement::ast_switch_statement(ast_expression
*test_expression
,
1012 this->test_expression
= test_expression
;
1018 ast_switch_body::print(void) const
1021 if (stmts
!= NULL
) {
1028 ast_switch_body::ast_switch_body(ast_case_statement_list
*stmts
)
1030 this->stmts
= stmts
;
1034 void ast_case_label::print(void) const
1036 if (test_value
!= NULL
) {
1038 test_value
->print();
1041 printf("default: ");
1046 ast_case_label::ast_case_label(ast_expression
*test_value
)
1048 this->test_value
= test_value
;
1052 void ast_case_label_list::print(void) const
1054 foreach_list_const(n
, & this->labels
) {
1055 ast_node
*ast
= exec_node_data(ast_node
, n
, link
);
1062 ast_case_label_list::ast_case_label_list(void)
1067 void ast_case_statement::print(void) const
1070 foreach_list_const(n
, & this->stmts
) {
1071 ast_node
*ast
= exec_node_data(ast_node
, n
, link
);
1078 ast_case_statement::ast_case_statement(ast_case_label_list
*labels
)
1080 this->labels
= labels
;
1084 void ast_case_statement_list::print(void) const
1086 foreach_list_const(n
, & this->cases
) {
1087 ast_node
*ast
= exec_node_data(ast_node
, n
, link
);
1093 ast_case_statement_list::ast_case_statement_list(void)
1099 ast_iteration_statement::print(void) const
1105 init_statement
->print();
1112 if (rest_expression
)
1113 rest_expression
->print();
1139 ast_iteration_statement::ast_iteration_statement(int mode
,
1141 ast_node
*condition
,
1142 ast_expression
*rest_expression
,
1145 this->mode
= ast_iteration_modes(mode
);
1146 this->init_statement
= init
;
1147 this->condition
= condition
;
1148 this->rest_expression
= rest_expression
;
1154 ast_struct_specifier::print(void) const
1156 printf("struct %s { ", name
);
1157 foreach_list_const(n
, &this->declarations
) {
1158 ast_node
*ast
= exec_node_data(ast_node
, n
, link
);
1165 ast_struct_specifier::ast_struct_specifier(const char *identifier
,
1166 ast_declarator_list
*declarator_list
)
1168 if (identifier
== NULL
) {
1169 static unsigned anon_count
= 1;
1170 identifier
= ralloc_asprintf(this, "#anon_struct_%04x", anon_count
);
1174 this->declarations
.push_degenerate_list_at_head(&declarator_list
->link
);
1178 * Do the set of common optimizations passes
1180 * \param ir List of instructions to be optimized
1181 * \param linked Is the shader linked? This enables
1182 * optimizations passes that remove code at
1183 * global scope and could cause linking to
1185 * \param uniform_locations_assigned Have locations already been assigned for
1186 * uniforms? This prevents the declarations
1187 * of unused uniforms from being removed.
1188 * The setting of this flag only matters if
1189 * \c linked is \c true.
1190 * \param max_unroll_iterations Maximum number of loop iterations to be
1191 * unrolled. Setting to 0 forces all loops
1195 do_common_optimization(exec_list
*ir
, bool linked
,
1196 bool uniform_locations_assigned
,
1197 unsigned max_unroll_iterations
)
1199 GLboolean progress
= GL_FALSE
;
1201 progress
= lower_instructions(ir
, SUB_TO_ADD_NEG
) || progress
;
1204 progress
= do_function_inlining(ir
) || progress
;
1205 progress
= do_dead_functions(ir
) || progress
;
1206 progress
= do_structure_splitting(ir
) || progress
;
1208 progress
= do_if_simplification(ir
) || progress
;
1209 progress
= do_copy_propagation(ir
) || progress
;
1210 progress
= do_copy_propagation_elements(ir
) || progress
;
1212 progress
= do_dead_code(ir
, uniform_locations_assigned
) || progress
;
1214 progress
= do_dead_code_unlinked(ir
) || progress
;
1215 progress
= do_dead_code_local(ir
) || progress
;
1216 progress
= do_tree_grafting(ir
) || progress
;
1217 progress
= do_constant_propagation(ir
) || progress
;
1219 progress
= do_constant_variable(ir
) || progress
;
1221 progress
= do_constant_variable_unlinked(ir
) || progress
;
1222 progress
= do_constant_folding(ir
) || progress
;
1223 progress
= do_algebraic(ir
) || progress
;
1224 progress
= do_lower_jumps(ir
) || progress
;
1225 progress
= do_vec_index_to_swizzle(ir
) || progress
;
1226 progress
= do_swizzle_swizzle(ir
) || progress
;
1227 progress
= do_noop_swizzle(ir
) || progress
;
1229 progress
= optimize_split_arrays(ir
, linked
) || progress
;
1230 progress
= optimize_redundant_jumps(ir
) || progress
;
1232 loop_state
*ls
= analyze_loop_variables(ir
);
1233 if (ls
->loop_found
) {
1234 progress
= set_loop_controls(ir
, ls
) || progress
;
1235 progress
= unroll_loops(ir
, ls
, max_unroll_iterations
) || progress
;
1245 * To be called at GL teardown time, this frees compiler datastructures.
1247 * After calling this, any previously compiled shaders and shader
1248 * programs would be invalid. So this should happen at approximately
1252 _mesa_destroy_shader_compiler(void)
1254 _mesa_destroy_shader_compiler_caches();
1256 _mesa_glsl_release_types();
1260 * Releases compiler caches to trade off performance for memory.
1262 * Intended to be used with glReleaseShaderCompiler().
1265 _mesa_destroy_shader_compiler_caches(void)
1267 _mesa_glsl_release_functions();