Merge branch 'nir-spirv' into vulkan
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/shaderobj.h"
31 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
32 #include "util/ralloc.h"
33 #include "ast.h"
34 #include "glsl_parser_extras.h"
35 #include "glsl_parser.h"
36 #include "ir_optimization.h"
37 #include "loop_analysis.h"
38
39 /**
40 * Format a short human-readable description of the given GLSL version.
41 */
42 const char *
43 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
44 {
45 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
46 version / 100, version % 100);
47 }
48
49
50 static const unsigned known_desktop_glsl_versions[] =
51 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
52
53
54 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
55 gl_shader_stage stage,
56 void *mem_ctx)
57 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
58 switch_state()
59 {
60 assert(stage < MESA_SHADER_STAGES);
61 this->stage = stage;
62
63 this->scanner = NULL;
64 this->translation_unit.make_empty();
65 this->symbols = new(mem_ctx) glsl_symbol_table;
66
67 this->info_log = ralloc_strdup(mem_ctx, "");
68 this->error = false;
69 this->loop_nesting_ast = NULL;
70
71 this->struct_specifier_depth = 0;
72
73 this->uses_builtin_functions = false;
74
75 /* Set default language version and extensions */
76 this->language_version = 110;
77 this->forced_language_version = ctx->Const.ForceGLSLVersion;
78 this->es_shader = false;
79 this->ARB_texture_rectangle_enable = true;
80
81 /* OpenGL ES 2.0 has different defaults from desktop GL. */
82 if (ctx->API == API_OPENGLES2) {
83 this->language_version = 100;
84 this->es_shader = true;
85 this->ARB_texture_rectangle_enable = false;
86 }
87
88 this->extensions = &ctx->Extensions;
89
90 this->ARB_compute_shader_enable = true;
91
92 this->Const.MaxLights = ctx->Const.MaxLights;
93 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
94 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
95 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
96 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
97 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
98 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
99 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
100 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
101 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
102 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
103 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
104
105 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
106
107 /* 1.50 constants */
108 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
109 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
110 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
111 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
112 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
113 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
114 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
115 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
116
117 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
118 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
119 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
120 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
121 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
122 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
123 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
124 this->Const.MaxVertexAtomicCounterBuffers =
125 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
126 this->Const.MaxTessControlAtomicCounterBuffers =
127 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
128 this->Const.MaxTessEvaluationAtomicCounterBuffers =
129 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
130 this->Const.MaxGeometryAtomicCounterBuffers =
131 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
132 this->Const.MaxFragmentAtomicCounterBuffers =
133 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
134 this->Const.MaxCombinedAtomicCounterBuffers =
135 ctx->Const.MaxCombinedAtomicBuffers;
136 this->Const.MaxAtomicCounterBufferSize =
137 ctx->Const.MaxAtomicBufferSize;
138
139 /* Compute shader constants */
140 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
141 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
142 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
143 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
144
145 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
146 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
147 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
148 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
149 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
150 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
151 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
152 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
153 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
154
155 /* ARB_viewport_array */
156 this->Const.MaxViewports = ctx->Const.MaxViewports;
157
158 /* tessellation shader constants */
159 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
160 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
161 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
162 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
163 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
164 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
165 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
166 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
167 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
168 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
169 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
170 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
171
172 this->current_function = NULL;
173 this->toplevel_ir = NULL;
174 this->found_return = false;
175 this->all_invariant = false;
176 this->user_structures = NULL;
177 this->num_user_structures = 0;
178 this->num_subroutines = 0;
179 this->subroutines = NULL;
180 this->num_subroutine_types = 0;
181 this->subroutine_types = NULL;
182
183 /* supported_versions should be large enough to support the known desktop
184 * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
185 */
186 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 3) ==
187 ARRAY_SIZE(this->supported_versions));
188
189 /* Populate the list of supported GLSL versions */
190 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
191 * the OpenGL 3.2 Core context is supported, this logic will need
192 * change. Older versions of GLSL are no longer supported
193 * outside the compatibility contexts of 3.x.
194 */
195 this->num_supported_versions = 0;
196 if (_mesa_is_desktop_gl(ctx)) {
197 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
198 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
199 this->supported_versions[this->num_supported_versions].ver
200 = known_desktop_glsl_versions[i];
201 this->supported_versions[this->num_supported_versions].es = false;
202 this->num_supported_versions++;
203 }
204 }
205 }
206 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
207 this->supported_versions[this->num_supported_versions].ver = 100;
208 this->supported_versions[this->num_supported_versions].es = true;
209 this->num_supported_versions++;
210 }
211 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
212 this->supported_versions[this->num_supported_versions].ver = 300;
213 this->supported_versions[this->num_supported_versions].es = true;
214 this->num_supported_versions++;
215 }
216 if (_mesa_is_gles31(ctx)) {
217 this->supported_versions[this->num_supported_versions].ver = 310;
218 this->supported_versions[this->num_supported_versions].es = true;
219 this->num_supported_versions++;
220 }
221
222 /* Create a string for use in error messages to tell the user which GLSL
223 * versions are supported.
224 */
225 char *supported = ralloc_strdup(this, "");
226 for (unsigned i = 0; i < this->num_supported_versions; i++) {
227 unsigned ver = this->supported_versions[i].ver;
228 const char *const prefix = (i == 0)
229 ? ""
230 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
231 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
232
233 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
234 prefix,
235 ver / 100, ver % 100,
236 suffix);
237 }
238
239 this->supported_version_string = supported;
240
241 if (ctx->Const.ForceGLSLExtensionsWarn)
242 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
243
244 this->default_uniform_qualifier = new(this) ast_type_qualifier();
245 this->default_uniform_qualifier->flags.q.shared = 1;
246 this->default_uniform_qualifier->flags.q.column_major = 1;
247
248 this->fs_uses_gl_fragcoord = false;
249 this->fs_redeclares_gl_fragcoord = false;
250 this->fs_origin_upper_left = false;
251 this->fs_pixel_center_integer = false;
252 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
253
254 this->gs_input_prim_type_specified = false;
255 this->tcs_output_vertices_specified = false;
256 this->gs_input_size = 0;
257 this->in_qualifier = new(this) ast_type_qualifier();
258 this->out_qualifier = new(this) ast_type_qualifier();
259 this->fs_early_fragment_tests = false;
260 memset(this->atomic_counter_offsets, 0,
261 sizeof(this->atomic_counter_offsets));
262 this->allow_extension_directive_midshader =
263 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
264 }
265
266 /**
267 * Determine whether the current GLSL version is sufficiently high to support
268 * a certain feature, and generate an error message if it isn't.
269 *
270 * \param required_glsl_version and \c required_glsl_es_version are
271 * interpreted as they are in _mesa_glsl_parse_state::is_version().
272 *
273 * \param locp is the parser location where the error should be reported.
274 *
275 * \param fmt (and additional arguments) constitute a printf-style error
276 * message to report if the version check fails. Information about the
277 * current and required GLSL versions will be appended. So, for example, if
278 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
279 * "foo unsupported") is called, the error message will be "foo unsupported in
280 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
281 */
282 bool
283 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
284 unsigned required_glsl_es_version,
285 YYLTYPE *locp, const char *fmt, ...)
286 {
287 if (this->is_version(required_glsl_version, required_glsl_es_version))
288 return true;
289
290 va_list args;
291 va_start(args, fmt);
292 char *problem = ralloc_vasprintf(this, fmt, args);
293 va_end(args);
294 const char *glsl_version_string
295 = glsl_compute_version_string(this, false, required_glsl_version);
296 const char *glsl_es_version_string
297 = glsl_compute_version_string(this, true, required_glsl_es_version);
298 const char *requirement_string = "";
299 if (required_glsl_version && required_glsl_es_version) {
300 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
301 glsl_version_string,
302 glsl_es_version_string);
303 } else if (required_glsl_version) {
304 requirement_string = ralloc_asprintf(this, " (%s required)",
305 glsl_version_string);
306 } else if (required_glsl_es_version) {
307 requirement_string = ralloc_asprintf(this, " (%s required)",
308 glsl_es_version_string);
309 }
310 _mesa_glsl_error(locp, this, "%s in %s%s",
311 problem, this->get_version_string(),
312 requirement_string);
313
314 return false;
315 }
316
317 /**
318 * Process a GLSL #version directive.
319 *
320 * \param version is the integer that follows the #version token.
321 *
322 * \param ident is a string identifier that follows the integer, if any is
323 * present. Otherwise NULL.
324 */
325 void
326 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
327 const char *ident)
328 {
329 bool es_token_present = false;
330 if (ident) {
331 if (strcmp(ident, "es") == 0) {
332 es_token_present = true;
333 } else if (version >= 150) {
334 if (strcmp(ident, "core") == 0) {
335 /* Accept the token. There's no need to record that this is
336 * a core profile shader since that's the only profile we support.
337 */
338 } else if (strcmp(ident, "compatibility") == 0) {
339 _mesa_glsl_error(locp, this,
340 "the compatibility profile is not supported");
341 } else {
342 _mesa_glsl_error(locp, this,
343 "\"%s\" is not a valid shading language profile; "
344 "if present, it must be \"core\"", ident);
345 }
346 } else {
347 _mesa_glsl_error(locp, this,
348 "illegal text following version number");
349 }
350 }
351
352 this->es_shader = es_token_present;
353 if (version == 100) {
354 if (es_token_present) {
355 _mesa_glsl_error(locp, this,
356 "GLSL 1.00 ES should be selected using "
357 "`#version 100'");
358 } else {
359 this->es_shader = true;
360 }
361 }
362
363 if (this->es_shader) {
364 this->ARB_texture_rectangle_enable = false;
365 }
366
367 if (this->forced_language_version)
368 this->language_version = this->forced_language_version;
369 else
370 this->language_version = version;
371
372 bool supported = false;
373 for (unsigned i = 0; i < this->num_supported_versions; i++) {
374 if (this->supported_versions[i].ver == this->language_version
375 && this->supported_versions[i].es == this->es_shader) {
376 supported = true;
377 break;
378 }
379 }
380
381 if (!supported) {
382 _mesa_glsl_error(locp, this, "%s is not supported. "
383 "Supported versions are: %s",
384 this->get_version_string(),
385 this->supported_version_string);
386
387 /* On exit, the language_version must be set to a valid value.
388 * Later calls to _mesa_glsl_initialize_types will misbehave if
389 * the version is invalid.
390 */
391 switch (this->ctx->API) {
392 case API_OPENGL_COMPAT:
393 case API_OPENGL_CORE:
394 this->language_version = this->ctx->Const.GLSLVersion;
395 break;
396
397 case API_OPENGLES:
398 assert(!"Should not get here.");
399 /* FALLTHROUGH */
400
401 case API_OPENGLES2:
402 this->language_version = 100;
403 break;
404 }
405 }
406 }
407
408
409 /**
410 * Translate a gl_shader_stage to a short shader stage name for debug
411 * printouts and error messages.
412 */
413 const char *
414 _mesa_shader_stage_to_string(unsigned stage)
415 {
416 switch (stage) {
417 case MESA_SHADER_VERTEX: return "vertex";
418 case MESA_SHADER_FRAGMENT: return "fragment";
419 case MESA_SHADER_GEOMETRY: return "geometry";
420 case MESA_SHADER_COMPUTE: return "compute";
421 case MESA_SHADER_TESS_CTRL: return "tess ctrl";
422 case MESA_SHADER_TESS_EVAL: return "tess eval";
423 }
424
425 unreachable("Unknown shader stage.");
426 }
427
428 /**
429 * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
430 * for debug printouts and error messages.
431 */
432 const char *
433 _mesa_shader_stage_to_abbrev(unsigned stage)
434 {
435 switch (stage) {
436 case MESA_SHADER_VERTEX: return "VS";
437 case MESA_SHADER_FRAGMENT: return "FS";
438 case MESA_SHADER_GEOMETRY: return "GS";
439 case MESA_SHADER_COMPUTE: return "CS";
440 case MESA_SHADER_TESS_CTRL: return "TCS";
441 case MESA_SHADER_TESS_EVAL: return "TES";
442 }
443
444 unreachable("Unknown shader stage.");
445 }
446
447 /* This helper function will append the given message to the shader's
448 info log and report it via GL_ARB_debug_output. Per that extension,
449 'type' is one of the enum values classifying the message, and
450 'id' is the implementation-defined ID of the given message. */
451 static void
452 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
453 GLenum type, const char *fmt, va_list ap)
454 {
455 bool error = (type == MESA_DEBUG_TYPE_ERROR);
456 GLuint msg_id = 0;
457
458 assert(state->info_log != NULL);
459
460 /* Get the offset that the new message will be written to. */
461 int msg_offset = strlen(state->info_log);
462
463 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
464 locp->source,
465 locp->first_line,
466 locp->first_column,
467 error ? "error" : "warning");
468 ralloc_vasprintf_append(&state->info_log, fmt, ap);
469
470 const char *const msg = &state->info_log[msg_offset];
471 struct gl_context *ctx = state->ctx;
472
473 /* Report the error via GL_ARB_debug_output. */
474 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
475
476 ralloc_strcat(&state->info_log, "\n");
477 }
478
479 void
480 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
481 const char *fmt, ...)
482 {
483 va_list ap;
484
485 state->error = true;
486
487 va_start(ap, fmt);
488 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
489 va_end(ap);
490 }
491
492
493 void
494 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
495 const char *fmt, ...)
496 {
497 va_list ap;
498
499 va_start(ap, fmt);
500 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
501 va_end(ap);
502 }
503
504
505 /**
506 * Enum representing the possible behaviors that can be specified in
507 * an #extension directive.
508 */
509 enum ext_behavior {
510 extension_disable,
511 extension_enable,
512 extension_require,
513 extension_warn
514 };
515
516 /**
517 * Element type for _mesa_glsl_supported_extensions
518 */
519 struct _mesa_glsl_extension {
520 /**
521 * Name of the extension when referred to in a GLSL extension
522 * statement
523 */
524 const char *name;
525
526 /** True if this extension is available to desktop GL shaders */
527 bool avail_in_GL;
528
529 /** True if this extension is available to GLES shaders */
530 bool avail_in_ES;
531
532 /**
533 * Flag in the gl_extensions struct indicating whether this
534 * extension is supported by the driver, or
535 * &gl_extensions::dummy_true if supported by all drivers.
536 *
537 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
538 * member" type, the type-safe alternative to the "offsetof" macro.
539 * In a nutshell:
540 *
541 * - foo bar::* p declares p to be an "offset" to a field of type
542 * foo that exists within struct bar
543 * - &bar::baz computes the "offset" of field baz within struct bar
544 * - x.*p accesses the field of x that exists at "offset" p
545 * - x->*p is equivalent to (*x).*p
546 */
547 const GLboolean gl_extensions::* supported_flag;
548
549 /**
550 * Flag in the _mesa_glsl_parse_state struct that should be set
551 * when this extension is enabled.
552 *
553 * See note in _mesa_glsl_extension::supported_flag about "pointer
554 * to member" types.
555 */
556 bool _mesa_glsl_parse_state::* enable_flag;
557
558 /**
559 * Flag in the _mesa_glsl_parse_state struct that should be set
560 * when the shader requests "warn" behavior for this extension.
561 *
562 * See note in _mesa_glsl_extension::supported_flag about "pointer
563 * to member" types.
564 */
565 bool _mesa_glsl_parse_state::* warn_flag;
566
567
568 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
569 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
570 };
571
572 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
573 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
574 &_mesa_glsl_parse_state::NAME##_enable, \
575 &_mesa_glsl_parse_state::NAME##_warn }
576
577 /**
578 * Table of extensions that can be enabled/disabled within a shader,
579 * and the conditions under which they are supported.
580 */
581 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
582 /* API availability */
583 /* name GL ES supported flag */
584
585 /* ARB extensions go here, sorted alphabetically.
586 */
587 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
588 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
589 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
590 EXT(ARB_derivative_control, true, false, ARB_derivative_control),
591 EXT(ARB_draw_buffers, true, false, dummy_true),
592 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
593 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
594 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
595 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
596 EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
597 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
598 EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
599 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
600 EXT(ARB_separate_shader_objects, true, false, dummy_true),
601 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
602 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
603 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
604 EXT(ARB_shader_image_size, true, false, ARB_shader_image_size),
605 EXT(ARB_shader_precision, true, false, ARB_shader_precision),
606 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
607 EXT(ARB_shader_storage_buffer_object, true, false, ARB_shader_storage_buffer_object),
608 EXT(ARB_shader_subroutine, true, false, ARB_shader_subroutine),
609 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
610 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
611 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
612 EXT(ARB_tessellation_shader, true, false, ARB_tessellation_shader),
613 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
614 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
615 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
616 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
617 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
618 EXT(ARB_texture_rectangle, true, false, dummy_true),
619 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
620 EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
621 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
622
623 /* KHR extensions go here, sorted alphabetically.
624 */
625
626 /* OES extensions go here, sorted alphabetically.
627 */
628 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
629 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
630 EXT(OES_texture_3D, false, true, EXT_texture3D),
631 EXT(OES_texture_storage_multisample_2d_array, false, true, ARB_texture_multisample),
632
633 /* All other extensions go here, sorted alphabetically.
634 */
635 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
636 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
637 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
638 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
639 EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
640 EXT(EXT_draw_buffers, false, true, dummy_true),
641 EXT(EXT_separate_shader_objects, false, true, dummy_true),
642 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
643 EXT(EXT_texture_array, true, false, EXT_texture_array),
644 };
645
646 #undef EXT
647
648
649 /**
650 * Determine whether a given extension is compatible with the target,
651 * API, and extension information in the current parser state.
652 */
653 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
654 state) const
655 {
656 /* Check that this extension matches whether we are compiling
657 * for desktop GL or GLES.
658 */
659 if (state->es_shader) {
660 if (!this->avail_in_ES) return false;
661 } else {
662 if (!this->avail_in_GL) return false;
663 }
664
665 /* Check that this extension is supported by the OpenGL
666 * implementation.
667 *
668 * Note: the ->* operator indexes into state->extensions by the
669 * offset this->supported_flag. See
670 * _mesa_glsl_extension::supported_flag for more info.
671 */
672 return state->extensions->*(this->supported_flag);
673 }
674
675 /**
676 * Set the appropriate flags in the parser state to establish the
677 * given behavior for this extension.
678 */
679 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
680 ext_behavior behavior) const
681 {
682 /* Note: the ->* operator indexes into state by the
683 * offsets this->enable_flag and this->warn_flag. See
684 * _mesa_glsl_extension::supported_flag for more info.
685 */
686 state->*(this->enable_flag) = (behavior != extension_disable);
687 state->*(this->warn_flag) = (behavior == extension_warn);
688 }
689
690 /**
691 * Find an extension by name in _mesa_glsl_supported_extensions. If
692 * the name is not found, return NULL.
693 */
694 static const _mesa_glsl_extension *find_extension(const char *name)
695 {
696 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
697 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
698 return &_mesa_glsl_supported_extensions[i];
699 }
700 }
701 return NULL;
702 }
703
704
705 bool
706 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
707 const char *behavior_string, YYLTYPE *behavior_locp,
708 _mesa_glsl_parse_state *state)
709 {
710 ext_behavior behavior;
711 if (strcmp(behavior_string, "warn") == 0) {
712 behavior = extension_warn;
713 } else if (strcmp(behavior_string, "require") == 0) {
714 behavior = extension_require;
715 } else if (strcmp(behavior_string, "enable") == 0) {
716 behavior = extension_enable;
717 } else if (strcmp(behavior_string, "disable") == 0) {
718 behavior = extension_disable;
719 } else {
720 _mesa_glsl_error(behavior_locp, state,
721 "unknown extension behavior `%s'",
722 behavior_string);
723 return false;
724 }
725
726 if (strcmp(name, "all") == 0) {
727 if ((behavior == extension_enable) || (behavior == extension_require)) {
728 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
729 (behavior == extension_enable)
730 ? "enable" : "require");
731 return false;
732 } else {
733 for (unsigned i = 0;
734 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
735 const _mesa_glsl_extension *extension
736 = &_mesa_glsl_supported_extensions[i];
737 if (extension->compatible_with_state(state)) {
738 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
739 }
740 }
741 }
742 } else {
743 const _mesa_glsl_extension *extension = find_extension(name);
744 if (extension && extension->compatible_with_state(state)) {
745 extension->set_flags(state, behavior);
746 } else {
747 static const char fmt[] = "extension `%s' unsupported in %s shader";
748
749 if (behavior == extension_require) {
750 _mesa_glsl_error(name_locp, state, fmt,
751 name, _mesa_shader_stage_to_string(state->stage));
752 return false;
753 } else {
754 _mesa_glsl_warning(name_locp, state, fmt,
755 name, _mesa_shader_stage_to_string(state->stage));
756 }
757 }
758 }
759
760 return true;
761 }
762
763
764 /**
765 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
766 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
767 * (process_array_constructor, et al) sufficient information to do type
768 * checking.
769 *
770 * Operates on assignments involving an aggregate initializer. E.g.,
771 *
772 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
773 *
774 * or more ridiculously,
775 *
776 * struct S {
777 * vec4 v[2];
778 * };
779 *
780 * struct {
781 * S a[2], b;
782 * int c;
783 * } aggregate = {
784 * {
785 * {
786 * {
787 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
788 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
789 * } // a[0].v
790 * }, // a[0]
791 * {
792 * {
793 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
794 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
795 * } // a[1].v
796 * } // a[1]
797 * }, // a
798 * {
799 * {
800 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
801 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
802 * } // b.v
803 * }, // b
804 * 4 // c
805 * };
806 *
807 * This pass is necessary because the right-hand side of <type> e = { ... }
808 * doesn't contain sufficient information to determine if the types match.
809 */
810 void
811 _mesa_ast_set_aggregate_type(const glsl_type *type,
812 ast_expression *expr)
813 {
814 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
815 ai->constructor_type = type;
816
817 /* If the aggregate is an array, recursively set its elements' types. */
818 if (type->is_array()) {
819 /* Each array element has the type type->fields.array.
820 *
821 * E.g., if <type> if struct S[2] we want to set each element's type to
822 * struct S.
823 */
824 for (exec_node *expr_node = ai->expressions.head;
825 !expr_node->is_tail_sentinel();
826 expr_node = expr_node->next) {
827 ast_expression *expr = exec_node_data(ast_expression, expr_node,
828 link);
829
830 if (expr->oper == ast_aggregate)
831 _mesa_ast_set_aggregate_type(type->fields.array, expr);
832 }
833
834 /* If the aggregate is a struct, recursively set its fields' types. */
835 } else if (type->is_record()) {
836 exec_node *expr_node = ai->expressions.head;
837
838 /* Iterate through the struct's fields. */
839 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
840 i++, expr_node = expr_node->next) {
841 ast_expression *expr = exec_node_data(ast_expression, expr_node,
842 link);
843
844 if (expr->oper == ast_aggregate) {
845 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
846 }
847 }
848 /* If the aggregate is a matrix, set its columns' types. */
849 } else if (type->is_matrix()) {
850 for (exec_node *expr_node = ai->expressions.head;
851 !expr_node->is_tail_sentinel();
852 expr_node = expr_node->next) {
853 ast_expression *expr = exec_node_data(ast_expression, expr_node,
854 link);
855
856 if (expr->oper == ast_aggregate)
857 _mesa_ast_set_aggregate_type(type->column_type(), expr);
858 }
859 }
860 }
861
862
863 void
864 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
865 {
866 if (q->flags.q.subroutine)
867 printf("subroutine ");
868
869 if (q->flags.q.subroutine_def) {
870 printf("subroutine (");
871 q->subroutine_list->print();
872 printf(")");
873 }
874
875 if (q->flags.q.constant)
876 printf("const ");
877
878 if (q->flags.q.invariant)
879 printf("invariant ");
880
881 if (q->flags.q.attribute)
882 printf("attribute ");
883
884 if (q->flags.q.varying)
885 printf("varying ");
886
887 if (q->flags.q.in && q->flags.q.out)
888 printf("inout ");
889 else {
890 if (q->flags.q.in)
891 printf("in ");
892
893 if (q->flags.q.out)
894 printf("out ");
895 }
896
897 if (q->flags.q.centroid)
898 printf("centroid ");
899 if (q->flags.q.sample)
900 printf("sample ");
901 if (q->flags.q.patch)
902 printf("patch ");
903 if (q->flags.q.uniform)
904 printf("uniform ");
905 if (q->flags.q.buffer)
906 printf("buffer ");
907 if (q->flags.q.smooth)
908 printf("smooth ");
909 if (q->flags.q.flat)
910 printf("flat ");
911 if (q->flags.q.noperspective)
912 printf("noperspective ");
913 }
914
915
916 void
917 ast_node::print(void) const
918 {
919 printf("unhandled node ");
920 }
921
922
923 ast_node::ast_node(void)
924 {
925 this->location.source = 0;
926 this->location.first_line = 0;
927 this->location.first_column = 0;
928 this->location.last_line = 0;
929 this->location.last_column = 0;
930 }
931
932
933 static void
934 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
935 {
936 if (array_specifier)
937 array_specifier->print();
938 }
939
940
941 void
942 ast_compound_statement::print(void) const
943 {
944 printf("{\n");
945
946 foreach_list_typed(ast_node, ast, link, &this->statements) {
947 ast->print();
948 }
949
950 printf("}\n");
951 }
952
953
954 ast_compound_statement::ast_compound_statement(int new_scope,
955 ast_node *statements)
956 {
957 this->new_scope = new_scope;
958
959 if (statements != NULL) {
960 this->statements.push_degenerate_list_at_head(&statements->link);
961 }
962 }
963
964
965 void
966 ast_expression::print(void) const
967 {
968 switch (oper) {
969 case ast_assign:
970 case ast_mul_assign:
971 case ast_div_assign:
972 case ast_mod_assign:
973 case ast_add_assign:
974 case ast_sub_assign:
975 case ast_ls_assign:
976 case ast_rs_assign:
977 case ast_and_assign:
978 case ast_xor_assign:
979 case ast_or_assign:
980 subexpressions[0]->print();
981 printf("%s ", operator_string(oper));
982 subexpressions[1]->print();
983 break;
984
985 case ast_field_selection:
986 subexpressions[0]->print();
987 printf(". %s ", primary_expression.identifier);
988 break;
989
990 case ast_plus:
991 case ast_neg:
992 case ast_bit_not:
993 case ast_logic_not:
994 case ast_pre_inc:
995 case ast_pre_dec:
996 printf("%s ", operator_string(oper));
997 subexpressions[0]->print();
998 break;
999
1000 case ast_post_inc:
1001 case ast_post_dec:
1002 subexpressions[0]->print();
1003 printf("%s ", operator_string(oper));
1004 break;
1005
1006 case ast_conditional:
1007 subexpressions[0]->print();
1008 printf("? ");
1009 subexpressions[1]->print();
1010 printf(": ");
1011 subexpressions[2]->print();
1012 break;
1013
1014 case ast_array_index:
1015 subexpressions[0]->print();
1016 printf("[ ");
1017 subexpressions[1]->print();
1018 printf("] ");
1019 break;
1020
1021 case ast_function_call: {
1022 subexpressions[0]->print();
1023 printf("( ");
1024
1025 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1026 if (&ast->link != this->expressions.get_head())
1027 printf(", ");
1028
1029 ast->print();
1030 }
1031
1032 printf(") ");
1033 break;
1034 }
1035
1036 case ast_identifier:
1037 printf("%s ", primary_expression.identifier);
1038 break;
1039
1040 case ast_int_constant:
1041 printf("%d ", primary_expression.int_constant);
1042 break;
1043
1044 case ast_uint_constant:
1045 printf("%u ", primary_expression.uint_constant);
1046 break;
1047
1048 case ast_float_constant:
1049 printf("%f ", primary_expression.float_constant);
1050 break;
1051
1052 case ast_double_constant:
1053 printf("%f ", primary_expression.double_constant);
1054 break;
1055
1056 case ast_bool_constant:
1057 printf("%s ",
1058 primary_expression.bool_constant
1059 ? "true" : "false");
1060 break;
1061
1062 case ast_sequence: {
1063 printf("( ");
1064 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1065 if (&ast->link != this->expressions.get_head())
1066 printf(", ");
1067
1068 ast->print();
1069 }
1070 printf(") ");
1071 break;
1072 }
1073
1074 case ast_aggregate: {
1075 printf("{ ");
1076 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1077 if (&ast->link != this->expressions.get_head())
1078 printf(", ");
1079
1080 ast->print();
1081 }
1082 printf("} ");
1083 break;
1084 }
1085
1086 default:
1087 assert(0);
1088 break;
1089 }
1090 }
1091
1092 ast_expression::ast_expression(int oper,
1093 ast_expression *ex0,
1094 ast_expression *ex1,
1095 ast_expression *ex2) :
1096 primary_expression()
1097 {
1098 this->oper = ast_operators(oper);
1099 this->subexpressions[0] = ex0;
1100 this->subexpressions[1] = ex1;
1101 this->subexpressions[2] = ex2;
1102 this->non_lvalue_description = NULL;
1103 }
1104
1105
1106 void
1107 ast_expression_statement::print(void) const
1108 {
1109 if (expression)
1110 expression->print();
1111
1112 printf("; ");
1113 }
1114
1115
1116 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1117 expression(ex)
1118 {
1119 /* empty */
1120 }
1121
1122
1123 void
1124 ast_function::print(void) const
1125 {
1126 return_type->print();
1127 printf(" %s (", identifier);
1128
1129 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1130 ast->print();
1131 }
1132
1133 printf(")");
1134 }
1135
1136
1137 ast_function::ast_function(void)
1138 : return_type(NULL), identifier(NULL), is_definition(false),
1139 signature(NULL)
1140 {
1141 /* empty */
1142 }
1143
1144
1145 void
1146 ast_fully_specified_type::print(void) const
1147 {
1148 _mesa_ast_type_qualifier_print(& qualifier);
1149 specifier->print();
1150 }
1151
1152
1153 void
1154 ast_parameter_declarator::print(void) const
1155 {
1156 type->print();
1157 if (identifier)
1158 printf("%s ", identifier);
1159 ast_opt_array_dimensions_print(array_specifier);
1160 }
1161
1162
1163 void
1164 ast_function_definition::print(void) const
1165 {
1166 prototype->print();
1167 body->print();
1168 }
1169
1170
1171 void
1172 ast_declaration::print(void) const
1173 {
1174 printf("%s ", identifier);
1175 ast_opt_array_dimensions_print(array_specifier);
1176
1177 if (initializer) {
1178 printf("= ");
1179 initializer->print();
1180 }
1181 }
1182
1183
1184 ast_declaration::ast_declaration(const char *identifier,
1185 ast_array_specifier *array_specifier,
1186 ast_expression *initializer)
1187 {
1188 this->identifier = identifier;
1189 this->array_specifier = array_specifier;
1190 this->initializer = initializer;
1191 }
1192
1193
1194 void
1195 ast_declarator_list::print(void) const
1196 {
1197 assert(type || invariant);
1198
1199 if (type)
1200 type->print();
1201 else if (invariant)
1202 printf("invariant ");
1203 else
1204 printf("precise ");
1205
1206 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1207 if (&ast->link != this->declarations.get_head())
1208 printf(", ");
1209
1210 ast->print();
1211 }
1212
1213 printf("; ");
1214 }
1215
1216
1217 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1218 {
1219 this->type = type;
1220 this->invariant = false;
1221 this->precise = false;
1222 }
1223
1224 void
1225 ast_jump_statement::print(void) const
1226 {
1227 switch (mode) {
1228 case ast_continue:
1229 printf("continue; ");
1230 break;
1231 case ast_break:
1232 printf("break; ");
1233 break;
1234 case ast_return:
1235 printf("return ");
1236 if (opt_return_value)
1237 opt_return_value->print();
1238
1239 printf("; ");
1240 break;
1241 case ast_discard:
1242 printf("discard; ");
1243 break;
1244 }
1245 }
1246
1247
1248 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1249 : opt_return_value(NULL)
1250 {
1251 this->mode = ast_jump_modes(mode);
1252
1253 if (mode == ast_return)
1254 opt_return_value = return_value;
1255 }
1256
1257
1258 void
1259 ast_selection_statement::print(void) const
1260 {
1261 printf("if ( ");
1262 condition->print();
1263 printf(") ");
1264
1265 then_statement->print();
1266
1267 if (else_statement) {
1268 printf("else ");
1269 else_statement->print();
1270 }
1271
1272 }
1273
1274
1275 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1276 ast_node *then_statement,
1277 ast_node *else_statement)
1278 {
1279 this->condition = condition;
1280 this->then_statement = then_statement;
1281 this->else_statement = else_statement;
1282 }
1283
1284
1285 void
1286 ast_switch_statement::print(void) const
1287 {
1288 printf("switch ( ");
1289 test_expression->print();
1290 printf(") ");
1291
1292 body->print();
1293 }
1294
1295
1296 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1297 ast_node *body)
1298 {
1299 this->test_expression = test_expression;
1300 this->body = body;
1301 }
1302
1303
1304 void
1305 ast_switch_body::print(void) const
1306 {
1307 printf("{\n");
1308 if (stmts != NULL) {
1309 stmts->print();
1310 }
1311 printf("}\n");
1312 }
1313
1314
1315 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1316 {
1317 this->stmts = stmts;
1318 }
1319
1320
1321 void ast_case_label::print(void) const
1322 {
1323 if (test_value != NULL) {
1324 printf("case ");
1325 test_value->print();
1326 printf(": ");
1327 } else {
1328 printf("default: ");
1329 }
1330 }
1331
1332
1333 ast_case_label::ast_case_label(ast_expression *test_value)
1334 {
1335 this->test_value = test_value;
1336 }
1337
1338
1339 void ast_case_label_list::print(void) const
1340 {
1341 foreach_list_typed(ast_node, ast, link, & this->labels) {
1342 ast->print();
1343 }
1344 printf("\n");
1345 }
1346
1347
1348 ast_case_label_list::ast_case_label_list(void)
1349 {
1350 }
1351
1352
1353 void ast_case_statement::print(void) const
1354 {
1355 labels->print();
1356 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1357 ast->print();
1358 printf("\n");
1359 }
1360 }
1361
1362
1363 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1364 {
1365 this->labels = labels;
1366 }
1367
1368
1369 void ast_case_statement_list::print(void) const
1370 {
1371 foreach_list_typed(ast_node, ast, link, & this->cases) {
1372 ast->print();
1373 }
1374 }
1375
1376
1377 ast_case_statement_list::ast_case_statement_list(void)
1378 {
1379 }
1380
1381
1382 void
1383 ast_iteration_statement::print(void) const
1384 {
1385 switch (mode) {
1386 case ast_for:
1387 printf("for( ");
1388 if (init_statement)
1389 init_statement->print();
1390 printf("; ");
1391
1392 if (condition)
1393 condition->print();
1394 printf("; ");
1395
1396 if (rest_expression)
1397 rest_expression->print();
1398 printf(") ");
1399
1400 body->print();
1401 break;
1402
1403 case ast_while:
1404 printf("while ( ");
1405 if (condition)
1406 condition->print();
1407 printf(") ");
1408 body->print();
1409 break;
1410
1411 case ast_do_while:
1412 printf("do ");
1413 body->print();
1414 printf("while ( ");
1415 if (condition)
1416 condition->print();
1417 printf("); ");
1418 break;
1419 }
1420 }
1421
1422
1423 ast_iteration_statement::ast_iteration_statement(int mode,
1424 ast_node *init,
1425 ast_node *condition,
1426 ast_expression *rest_expression,
1427 ast_node *body)
1428 {
1429 this->mode = ast_iteration_modes(mode);
1430 this->init_statement = init;
1431 this->condition = condition;
1432 this->rest_expression = rest_expression;
1433 this->body = body;
1434 }
1435
1436
1437 void
1438 ast_struct_specifier::print(void) const
1439 {
1440 printf("struct %s { ", name);
1441 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1442 ast->print();
1443 }
1444 printf("} ");
1445 }
1446
1447
1448 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1449 ast_declarator_list *declarator_list)
1450 {
1451 if (identifier == NULL) {
1452 static mtx_t mutex = _MTX_INITIALIZER_NP;
1453 static unsigned anon_count = 1;
1454 unsigned count;
1455
1456 mtx_lock(&mutex);
1457 count = anon_count++;
1458 mtx_unlock(&mutex);
1459
1460 identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
1461 }
1462 name = identifier;
1463 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1464 is_declaration = true;
1465 }
1466
1467 void ast_subroutine_list::print(void) const
1468 {
1469 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1470 if (&ast->link != this->declarations.get_head())
1471 printf(", ");
1472 ast->print();
1473 }
1474 }
1475
1476 static void
1477 set_shader_inout_layout(struct gl_shader *shader,
1478 struct _mesa_glsl_parse_state *state)
1479 {
1480 /* Should have been prevented by the parser. */
1481 if (shader->Stage == MESA_SHADER_TESS_CTRL) {
1482 assert(!state->in_qualifier->flags.i);
1483 } else if (shader->Stage == MESA_SHADER_TESS_EVAL) {
1484 assert(!state->out_qualifier->flags.i);
1485 } else if (shader->Stage != MESA_SHADER_GEOMETRY) {
1486 assert(!state->in_qualifier->flags.i);
1487 assert(!state->out_qualifier->flags.i);
1488 }
1489
1490 if (shader->Stage != MESA_SHADER_COMPUTE) {
1491 /* Should have been prevented by the parser. */
1492 assert(!state->cs_input_local_size_specified);
1493 }
1494
1495 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1496 /* Should have been prevented by the parser. */
1497 assert(!state->fs_uses_gl_fragcoord);
1498 assert(!state->fs_redeclares_gl_fragcoord);
1499 assert(!state->fs_pixel_center_integer);
1500 assert(!state->fs_origin_upper_left);
1501 assert(!state->fs_early_fragment_tests);
1502 }
1503
1504 switch (shader->Stage) {
1505 case MESA_SHADER_TESS_CTRL:
1506 shader->TessCtrl.VerticesOut = 0;
1507 if (state->tcs_output_vertices_specified)
1508 shader->TessCtrl.VerticesOut = state->out_qualifier->vertices;
1509 break;
1510 case MESA_SHADER_TESS_EVAL:
1511 shader->TessEval.PrimitiveMode = PRIM_UNKNOWN;
1512 if (state->in_qualifier->flags.q.prim_type)
1513 shader->TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1514
1515 shader->TessEval.Spacing = 0;
1516 if (state->in_qualifier->flags.q.vertex_spacing)
1517 shader->TessEval.Spacing = state->in_qualifier->vertex_spacing;
1518
1519 shader->TessEval.VertexOrder = 0;
1520 if (state->in_qualifier->flags.q.ordering)
1521 shader->TessEval.VertexOrder = state->in_qualifier->ordering;
1522
1523 shader->TessEval.PointMode = -1;
1524 if (state->in_qualifier->flags.q.point_mode)
1525 shader->TessEval.PointMode = state->in_qualifier->point_mode;
1526 break;
1527 case MESA_SHADER_GEOMETRY:
1528 shader->Geom.VerticesOut = 0;
1529 if (state->out_qualifier->flags.q.max_vertices)
1530 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1531
1532 if (state->gs_input_prim_type_specified) {
1533 shader->Geom.InputType = state->in_qualifier->prim_type;
1534 } else {
1535 shader->Geom.InputType = PRIM_UNKNOWN;
1536 }
1537
1538 if (state->out_qualifier->flags.q.prim_type) {
1539 shader->Geom.OutputType = state->out_qualifier->prim_type;
1540 } else {
1541 shader->Geom.OutputType = PRIM_UNKNOWN;
1542 }
1543
1544 shader->Geom.Invocations = 0;
1545 if (state->in_qualifier->flags.q.invocations)
1546 shader->Geom.Invocations = state->in_qualifier->invocations;
1547 break;
1548
1549 case MESA_SHADER_COMPUTE:
1550 if (state->cs_input_local_size_specified) {
1551 for (int i = 0; i < 3; i++)
1552 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1553 } else {
1554 for (int i = 0; i < 3; i++)
1555 shader->Comp.LocalSize[i] = 0;
1556 }
1557 break;
1558
1559 case MESA_SHADER_FRAGMENT:
1560 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1561 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1562 shader->pixel_center_integer = state->fs_pixel_center_integer;
1563 shader->origin_upper_left = state->fs_origin_upper_left;
1564 shader->ARB_fragment_coord_conventions_enable =
1565 state->ARB_fragment_coord_conventions_enable;
1566 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1567 break;
1568
1569 default:
1570 /* Nothing to do. */
1571 break;
1572 }
1573 }
1574
1575 extern "C" {
1576
1577 void
1578 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1579 bool dump_ast, bool dump_hir)
1580 {
1581 struct _mesa_glsl_parse_state *state =
1582 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1583 const char *source = shader->Source;
1584
1585 if (ctx->Const.GenerateTemporaryNames)
1586 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1587 false, true);
1588
1589 state->error = glcpp_preprocess(state, &source, &state->info_log,
1590 &ctx->Extensions, ctx);
1591
1592 if (!state->error) {
1593 _mesa_glsl_lexer_ctor(state, source);
1594 _mesa_glsl_parse(state);
1595 _mesa_glsl_lexer_dtor(state);
1596 }
1597
1598 if (dump_ast) {
1599 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1600 ast->print();
1601 }
1602 printf("\n\n");
1603 }
1604
1605 ralloc_free(shader->ir);
1606 shader->ir = new(shader) exec_list;
1607 if (!state->error && !state->translation_unit.is_empty())
1608 _mesa_ast_to_hir(shader->ir, state);
1609
1610 if (!state->error) {
1611 validate_ir_tree(shader->ir);
1612
1613 /* Print out the unoptimized IR. */
1614 if (dump_hir) {
1615 _mesa_print_ir(stdout, shader->ir, state);
1616 }
1617 }
1618
1619
1620 if (!state->error && !shader->ir->is_empty()) {
1621 struct gl_shader_compiler_options *options =
1622 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1623
1624 lower_subroutine(shader->ir, state);
1625 /* Do some optimization at compile time to reduce shader IR size
1626 * and reduce later work if the same shader is linked multiple times
1627 */
1628 while (do_common_optimization(shader->ir, false, false, options,
1629 ctx->Const.NativeIntegers))
1630 ;
1631
1632 validate_ir_tree(shader->ir);
1633
1634 enum ir_variable_mode other;
1635 switch (shader->Stage) {
1636 case MESA_SHADER_VERTEX:
1637 other = ir_var_shader_in;
1638 break;
1639 case MESA_SHADER_FRAGMENT:
1640 other = ir_var_shader_out;
1641 break;
1642 default:
1643 /* Something invalid to ensure optimize_dead_builtin_uniforms
1644 * doesn't remove anything other than uniforms or constants.
1645 */
1646 other = ir_var_mode_count;
1647 break;
1648 }
1649
1650 optimize_dead_builtin_variables(shader->ir, other);
1651
1652 validate_ir_tree(shader->ir);
1653 }
1654
1655 if (shader->InfoLog)
1656 ralloc_free(shader->InfoLog);
1657
1658 shader->symbols = new(shader->ir) glsl_symbol_table;
1659 shader->CompileStatus = !state->error;
1660 shader->InfoLog = state->info_log;
1661 shader->Version = state->language_version;
1662 shader->IsES = state->es_shader;
1663 shader->uses_builtin_functions = state->uses_builtin_functions;
1664
1665 if (!state->error)
1666 set_shader_inout_layout(shader, state);
1667
1668 /* Retain any live IR, but trash the rest. */
1669 reparent_ir(shader->ir, shader->ir);
1670
1671 /* Destroy the symbol table. Create a new symbol table that contains only
1672 * the variables and functions that still exist in the IR. The symbol
1673 * table will be used later during linking.
1674 *
1675 * There must NOT be any freed objects still referenced by the symbol
1676 * table. That could cause the linker to dereference freed memory.
1677 *
1678 * We don't have to worry about types or interface-types here because those
1679 * are fly-weights that are looked up by glsl_type.
1680 */
1681 foreach_in_list (ir_instruction, ir, shader->ir) {
1682 switch (ir->ir_type) {
1683 case ir_type_function:
1684 shader->symbols->add_function((ir_function *) ir);
1685 break;
1686 case ir_type_variable: {
1687 ir_variable *const var = (ir_variable *) ir;
1688
1689 if (var->data.mode != ir_var_temporary)
1690 shader->symbols->add_variable(var);
1691 break;
1692 }
1693 default:
1694 break;
1695 }
1696 }
1697
1698 delete state->symbols;
1699 ralloc_free(state);
1700 }
1701
1702 } /* extern "C" */
1703 /**
1704 * Do the set of common optimizations passes
1705 *
1706 * \param ir List of instructions to be optimized
1707 * \param linked Is the shader linked? This enables
1708 * optimizations passes that remove code at
1709 * global scope and could cause linking to
1710 * fail.
1711 * \param uniform_locations_assigned Have locations already been assigned for
1712 * uniforms? This prevents the declarations
1713 * of unused uniforms from being removed.
1714 * The setting of this flag only matters if
1715 * \c linked is \c true.
1716 * \param max_unroll_iterations Maximum number of loop iterations to be
1717 * unrolled. Setting to 0 disables loop
1718 * unrolling.
1719 * \param options The driver's preferred shader options.
1720 */
1721 bool
1722 do_common_optimization(exec_list *ir, bool linked,
1723 bool uniform_locations_assigned,
1724 const struct gl_shader_compiler_options *options,
1725 bool native_integers)
1726 {
1727 GLboolean progress = GL_FALSE;
1728
1729 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1730
1731 if (linked) {
1732 progress = do_function_inlining(ir) || progress;
1733 progress = do_dead_functions(ir) || progress;
1734 progress = do_structure_splitting(ir) || progress;
1735 }
1736 progress = do_if_simplification(ir) || progress;
1737 progress = opt_flatten_nested_if_blocks(ir) || progress;
1738 progress = opt_conditional_discard(ir) || progress;
1739 progress = do_copy_propagation(ir) || progress;
1740 progress = do_copy_propagation_elements(ir) || progress;
1741
1742 if (options->OptimizeForAOS && !linked)
1743 progress = opt_flip_matrices(ir) || progress;
1744
1745 if (linked && options->OptimizeForAOS) {
1746 progress = do_vectorize(ir) || progress;
1747 }
1748
1749 if (linked)
1750 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1751 else
1752 progress = do_dead_code_unlinked(ir) || progress;
1753 progress = do_dead_code_local(ir) || progress;
1754 progress = do_tree_grafting(ir) || progress;
1755 progress = do_constant_propagation(ir) || progress;
1756 if (linked)
1757 progress = do_constant_variable(ir) || progress;
1758 else
1759 progress = do_constant_variable_unlinked(ir) || progress;
1760 progress = do_constant_folding(ir) || progress;
1761 progress = do_minmax_prune(ir) || progress;
1762 progress = do_cse(ir) || progress;
1763 progress = do_rebalance_tree(ir) || progress;
1764 progress = do_algebraic(ir, native_integers, options) || progress;
1765 progress = do_lower_jumps(ir) || progress;
1766 progress = do_vec_index_to_swizzle(ir) || progress;
1767 progress = lower_vector_insert(ir, false) || progress;
1768 progress = do_swizzle_swizzle(ir) || progress;
1769 progress = do_noop_swizzle(ir) || progress;
1770
1771 progress = optimize_split_arrays(ir, linked) || progress;
1772 progress = optimize_redundant_jumps(ir) || progress;
1773
1774 loop_state *ls = analyze_loop_variables(ir);
1775 if (ls->loop_found) {
1776 progress = set_loop_controls(ir, ls) || progress;
1777 progress = unroll_loops(ir, ls, options) || progress;
1778 }
1779 delete ls;
1780
1781 return progress;
1782 }
1783
1784 extern "C" {
1785
1786 /**
1787 * To be called at GL teardown time, this frees compiler datastructures.
1788 *
1789 * After calling this, any previously compiled shaders and shader
1790 * programs would be invalid. So this should happen at approximately
1791 * program exit.
1792 */
1793 void
1794 _mesa_destroy_shader_compiler(void)
1795 {
1796 _mesa_destroy_shader_compiler_caches();
1797
1798 _mesa_glsl_release_types();
1799 }
1800
1801 /**
1802 * Releases compiler caches to trade off performance for memory.
1803 *
1804 * Intended to be used with glReleaseShaderCompiler().
1805 */
1806 void
1807 _mesa_destroy_shader_compiler_caches(void)
1808 {
1809 _mesa_glsl_release_builtin_functions();
1810 }
1811
1812 }