2 * Copyright © 2008, 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/shaderobj.h"
31 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
32 #include "util/ralloc.h"
34 #include "glsl_parser_extras.h"
35 #include "glsl_parser.h"
36 #include "ir_optimization.h"
37 #include "loop_analysis.h"
40 * Format a short human-readable description of the given GLSL version.
43 glsl_compute_version_string(void *mem_ctx
, bool is_es
, unsigned version
)
45 return ralloc_asprintf(mem_ctx
, "GLSL%s %d.%02d", is_es
? " ES" : "",
46 version
/ 100, version
% 100);
50 static const unsigned known_desktop_glsl_versions
[] =
51 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
54 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context
*_ctx
,
55 gl_shader_stage stage
,
57 : ctx(_ctx
), cs_input_local_size_specified(false), cs_input_local_size(),
60 assert(stage
< MESA_SHADER_STAGES
);
64 this->translation_unit
.make_empty();
65 this->symbols
= new(mem_ctx
) glsl_symbol_table
;
67 this->info_log
= ralloc_strdup(mem_ctx
, "");
69 this->loop_nesting_ast
= NULL
;
71 this->struct_specifier_depth
= 0;
73 this->uses_builtin_functions
= false;
75 /* Set default language version and extensions */
76 this->language_version
= 110;
77 this->forced_language_version
= ctx
->Const
.ForceGLSLVersion
;
78 this->es_shader
= false;
79 this->ARB_texture_rectangle_enable
= true;
81 /* OpenGL ES 2.0 has different defaults from desktop GL. */
82 if (ctx
->API
== API_OPENGLES2
) {
83 this->language_version
= 100;
84 this->es_shader
= true;
85 this->ARB_texture_rectangle_enable
= false;
88 this->extensions
= &ctx
->Extensions
;
90 this->ARB_compute_shader_enable
= true;
92 this->Const
.MaxLights
= ctx
->Const
.MaxLights
;
93 this->Const
.MaxClipPlanes
= ctx
->Const
.MaxClipPlanes
;
94 this->Const
.MaxTextureUnits
= ctx
->Const
.MaxTextureUnits
;
95 this->Const
.MaxTextureCoords
= ctx
->Const
.MaxTextureCoordUnits
;
96 this->Const
.MaxVertexAttribs
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
;
97 this->Const
.MaxVertexUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
;
98 this->Const
.MaxVertexTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
;
99 this->Const
.MaxCombinedTextureImageUnits
= ctx
->Const
.MaxCombinedTextureImageUnits
;
100 this->Const
.MaxTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
;
101 this->Const
.MaxFragmentUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
;
102 this->Const
.MinProgramTexelOffset
= ctx
->Const
.MinProgramTexelOffset
;
103 this->Const
.MaxProgramTexelOffset
= ctx
->Const
.MaxProgramTexelOffset
;
105 this->Const
.MaxDrawBuffers
= ctx
->Const
.MaxDrawBuffers
;
108 this->Const
.MaxVertexOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
;
109 this->Const
.MaxGeometryInputComponents
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxInputComponents
;
110 this->Const
.MaxGeometryOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxOutputComponents
;
111 this->Const
.MaxFragmentInputComponents
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxInputComponents
;
112 this->Const
.MaxGeometryTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxTextureImageUnits
;
113 this->Const
.MaxGeometryOutputVertices
= ctx
->Const
.MaxGeometryOutputVertices
;
114 this->Const
.MaxGeometryTotalOutputComponents
= ctx
->Const
.MaxGeometryTotalOutputComponents
;
115 this->Const
.MaxGeometryUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxUniformComponents
;
117 this->Const
.MaxVertexAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAtomicCounters
;
118 this->Const
.MaxTessControlAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxAtomicCounters
;
119 this->Const
.MaxTessEvaluationAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxAtomicCounters
;
120 this->Const
.MaxGeometryAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxAtomicCounters
;
121 this->Const
.MaxFragmentAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxAtomicCounters
;
122 this->Const
.MaxCombinedAtomicCounters
= ctx
->Const
.MaxCombinedAtomicCounters
;
123 this->Const
.MaxAtomicBufferBindings
= ctx
->Const
.MaxAtomicBufferBindings
;
124 this->Const
.MaxVertexAtomicCounterBuffers
=
125 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAtomicBuffers
;
126 this->Const
.MaxTessControlAtomicCounterBuffers
=
127 ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxAtomicBuffers
;
128 this->Const
.MaxTessEvaluationAtomicCounterBuffers
=
129 ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxAtomicBuffers
;
130 this->Const
.MaxGeometryAtomicCounterBuffers
=
131 ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxAtomicBuffers
;
132 this->Const
.MaxFragmentAtomicCounterBuffers
=
133 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxAtomicBuffers
;
134 this->Const
.MaxCombinedAtomicCounterBuffers
=
135 ctx
->Const
.MaxCombinedAtomicBuffers
;
136 this->Const
.MaxAtomicCounterBufferSize
=
137 ctx
->Const
.MaxAtomicBufferSize
;
139 /* Compute shader constants */
140 for (unsigned i
= 0; i
< ARRAY_SIZE(this->Const
.MaxComputeWorkGroupCount
); i
++)
141 this->Const
.MaxComputeWorkGroupCount
[i
] = ctx
->Const
.MaxComputeWorkGroupCount
[i
];
142 for (unsigned i
= 0; i
< ARRAY_SIZE(this->Const
.MaxComputeWorkGroupSize
); i
++)
143 this->Const
.MaxComputeWorkGroupSize
[i
] = ctx
->Const
.MaxComputeWorkGroupSize
[i
];
145 this->Const
.MaxImageUnits
= ctx
->Const
.MaxImageUnits
;
146 this->Const
.MaxCombinedShaderOutputResources
= ctx
->Const
.MaxCombinedShaderOutputResources
;
147 this->Const
.MaxImageSamples
= ctx
->Const
.MaxImageSamples
;
148 this->Const
.MaxVertexImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxImageUniforms
;
149 this->Const
.MaxTessControlImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxImageUniforms
;
150 this->Const
.MaxTessEvaluationImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxImageUniforms
;
151 this->Const
.MaxGeometryImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxImageUniforms
;
152 this->Const
.MaxFragmentImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxImageUniforms
;
153 this->Const
.MaxCombinedImageUniforms
= ctx
->Const
.MaxCombinedImageUniforms
;
155 /* ARB_viewport_array */
156 this->Const
.MaxViewports
= ctx
->Const
.MaxViewports
;
158 /* tessellation shader constants */
159 this->Const
.MaxPatchVertices
= ctx
->Const
.MaxPatchVertices
;
160 this->Const
.MaxTessGenLevel
= ctx
->Const
.MaxTessGenLevel
;
161 this->Const
.MaxTessControlInputComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxInputComponents
;
162 this->Const
.MaxTessControlOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxOutputComponents
;
163 this->Const
.MaxTessControlTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxTextureImageUnits
;
164 this->Const
.MaxTessEvaluationInputComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxInputComponents
;
165 this->Const
.MaxTessEvaluationOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxOutputComponents
;
166 this->Const
.MaxTessEvaluationTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxTextureImageUnits
;
167 this->Const
.MaxTessPatchComponents
= ctx
->Const
.MaxTessPatchComponents
;
168 this->Const
.MaxTessControlTotalOutputComponents
= ctx
->Const
.MaxTessControlTotalOutputComponents
;
169 this->Const
.MaxTessControlUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxUniformComponents
;
170 this->Const
.MaxTessEvaluationUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxUniformComponents
;
172 this->current_function
= NULL
;
173 this->toplevel_ir
= NULL
;
174 this->found_return
= false;
175 this->all_invariant
= false;
176 this->user_structures
= NULL
;
177 this->num_user_structures
= 0;
178 this->num_subroutines
= 0;
179 this->subroutines
= NULL
;
180 this->num_subroutine_types
= 0;
181 this->subroutine_types
= NULL
;
183 /* supported_versions should be large enough to support the known desktop
184 * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
186 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions
) + 3) ==
187 ARRAY_SIZE(this->supported_versions
));
189 /* Populate the list of supported GLSL versions */
190 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
191 * the OpenGL 3.2 Core context is supported, this logic will need
192 * change. Older versions of GLSL are no longer supported
193 * outside the compatibility contexts of 3.x.
195 this->num_supported_versions
= 0;
196 if (_mesa_is_desktop_gl(ctx
)) {
197 for (unsigned i
= 0; i
< ARRAY_SIZE(known_desktop_glsl_versions
); i
++) {
198 if (known_desktop_glsl_versions
[i
] <= ctx
->Const
.GLSLVersion
) {
199 this->supported_versions
[this->num_supported_versions
].ver
200 = known_desktop_glsl_versions
[i
];
201 this->supported_versions
[this->num_supported_versions
].es
= false;
202 this->num_supported_versions
++;
206 if (ctx
->API
== API_OPENGLES2
|| ctx
->Extensions
.ARB_ES2_compatibility
) {
207 this->supported_versions
[this->num_supported_versions
].ver
= 100;
208 this->supported_versions
[this->num_supported_versions
].es
= true;
209 this->num_supported_versions
++;
211 if (_mesa_is_gles3(ctx
) || ctx
->Extensions
.ARB_ES3_compatibility
) {
212 this->supported_versions
[this->num_supported_versions
].ver
= 300;
213 this->supported_versions
[this->num_supported_versions
].es
= true;
214 this->num_supported_versions
++;
216 if (_mesa_is_gles31(ctx
)) {
217 this->supported_versions
[this->num_supported_versions
].ver
= 310;
218 this->supported_versions
[this->num_supported_versions
].es
= true;
219 this->num_supported_versions
++;
222 /* Create a string for use in error messages to tell the user which GLSL
223 * versions are supported.
225 char *supported
= ralloc_strdup(this, "");
226 for (unsigned i
= 0; i
< this->num_supported_versions
; i
++) {
227 unsigned ver
= this->supported_versions
[i
].ver
;
228 const char *const prefix
= (i
== 0)
230 : ((i
== this->num_supported_versions
- 1) ? ", and " : ", ");
231 const char *const suffix
= (this->supported_versions
[i
].es
) ? " ES" : "";
233 ralloc_asprintf_append(& supported
, "%s%u.%02u%s",
235 ver
/ 100, ver
% 100,
239 this->supported_version_string
= supported
;
241 if (ctx
->Const
.ForceGLSLExtensionsWarn
)
242 _mesa_glsl_process_extension("all", NULL
, "warn", NULL
, this);
244 this->default_uniform_qualifier
= new(this) ast_type_qualifier();
245 this->default_uniform_qualifier
->flags
.q
.shared
= 1;
246 this->default_uniform_qualifier
->flags
.q
.column_major
= 1;
248 this->fs_uses_gl_fragcoord
= false;
249 this->fs_redeclares_gl_fragcoord
= false;
250 this->fs_origin_upper_left
= false;
251 this->fs_pixel_center_integer
= false;
252 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers
= false;
254 this->gs_input_prim_type_specified
= false;
255 this->tcs_output_vertices_specified
= false;
256 this->gs_input_size
= 0;
257 this->in_qualifier
= new(this) ast_type_qualifier();
258 this->out_qualifier
= new(this) ast_type_qualifier();
259 this->fs_early_fragment_tests
= false;
260 memset(this->atomic_counter_offsets
, 0,
261 sizeof(this->atomic_counter_offsets
));
262 this->allow_extension_directive_midshader
=
263 ctx
->Const
.AllowGLSLExtensionDirectiveMidShader
;
267 * Determine whether the current GLSL version is sufficiently high to support
268 * a certain feature, and generate an error message if it isn't.
270 * \param required_glsl_version and \c required_glsl_es_version are
271 * interpreted as they are in _mesa_glsl_parse_state::is_version().
273 * \param locp is the parser location where the error should be reported.
275 * \param fmt (and additional arguments) constitute a printf-style error
276 * message to report if the version check fails. Information about the
277 * current and required GLSL versions will be appended. So, for example, if
278 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
279 * "foo unsupported") is called, the error message will be "foo unsupported in
280 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
283 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version
,
284 unsigned required_glsl_es_version
,
285 YYLTYPE
*locp
, const char *fmt
, ...)
287 if (this->is_version(required_glsl_version
, required_glsl_es_version
))
292 char *problem
= ralloc_vasprintf(this, fmt
, args
);
294 const char *glsl_version_string
295 = glsl_compute_version_string(this, false, required_glsl_version
);
296 const char *glsl_es_version_string
297 = glsl_compute_version_string(this, true, required_glsl_es_version
);
298 const char *requirement_string
= "";
299 if (required_glsl_version
&& required_glsl_es_version
) {
300 requirement_string
= ralloc_asprintf(this, " (%s or %s required)",
302 glsl_es_version_string
);
303 } else if (required_glsl_version
) {
304 requirement_string
= ralloc_asprintf(this, " (%s required)",
305 glsl_version_string
);
306 } else if (required_glsl_es_version
) {
307 requirement_string
= ralloc_asprintf(this, " (%s required)",
308 glsl_es_version_string
);
310 _mesa_glsl_error(locp
, this, "%s in %s%s",
311 problem
, this->get_version_string(),
318 * Process a GLSL #version directive.
320 * \param version is the integer that follows the #version token.
322 * \param ident is a string identifier that follows the integer, if any is
323 * present. Otherwise NULL.
326 _mesa_glsl_parse_state::process_version_directive(YYLTYPE
*locp
, int version
,
329 bool es_token_present
= false;
331 if (strcmp(ident
, "es") == 0) {
332 es_token_present
= true;
333 } else if (version
>= 150) {
334 if (strcmp(ident
, "core") == 0) {
335 /* Accept the token. There's no need to record that this is
336 * a core profile shader since that's the only profile we support.
338 } else if (strcmp(ident
, "compatibility") == 0) {
339 _mesa_glsl_error(locp
, this,
340 "the compatibility profile is not supported");
342 _mesa_glsl_error(locp
, this,
343 "\"%s\" is not a valid shading language profile; "
344 "if present, it must be \"core\"", ident
);
347 _mesa_glsl_error(locp
, this,
348 "illegal text following version number");
352 this->es_shader
= es_token_present
;
353 if (version
== 100) {
354 if (es_token_present
) {
355 _mesa_glsl_error(locp
, this,
356 "GLSL 1.00 ES should be selected using "
359 this->es_shader
= true;
363 if (this->es_shader
) {
364 this->ARB_texture_rectangle_enable
= false;
367 if (this->forced_language_version
)
368 this->language_version
= this->forced_language_version
;
370 this->language_version
= version
;
372 bool supported
= false;
373 for (unsigned i
= 0; i
< this->num_supported_versions
; i
++) {
374 if (this->supported_versions
[i
].ver
== this->language_version
375 && this->supported_versions
[i
].es
== this->es_shader
) {
382 _mesa_glsl_error(locp
, this, "%s is not supported. "
383 "Supported versions are: %s",
384 this->get_version_string(),
385 this->supported_version_string
);
387 /* On exit, the language_version must be set to a valid value.
388 * Later calls to _mesa_glsl_initialize_types will misbehave if
389 * the version is invalid.
391 switch (this->ctx
->API
) {
392 case API_OPENGL_COMPAT
:
393 case API_OPENGL_CORE
:
394 this->language_version
= this->ctx
->Const
.GLSLVersion
;
398 assert(!"Should not get here.");
402 this->language_version
= 100;
410 * Translate a gl_shader_stage to a short shader stage name for debug
411 * printouts and error messages.
414 _mesa_shader_stage_to_string(unsigned stage
)
417 case MESA_SHADER_VERTEX
: return "vertex";
418 case MESA_SHADER_FRAGMENT
: return "fragment";
419 case MESA_SHADER_GEOMETRY
: return "geometry";
420 case MESA_SHADER_COMPUTE
: return "compute";
421 case MESA_SHADER_TESS_CTRL
: return "tess ctrl";
422 case MESA_SHADER_TESS_EVAL
: return "tess eval";
425 unreachable("Unknown shader stage.");
429 * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
430 * for debug printouts and error messages.
433 _mesa_shader_stage_to_abbrev(unsigned stage
)
436 case MESA_SHADER_VERTEX
: return "VS";
437 case MESA_SHADER_FRAGMENT
: return "FS";
438 case MESA_SHADER_GEOMETRY
: return "GS";
439 case MESA_SHADER_COMPUTE
: return "CS";
440 case MESA_SHADER_TESS_CTRL
: return "TCS";
441 case MESA_SHADER_TESS_EVAL
: return "TES";
444 unreachable("Unknown shader stage.");
447 /* This helper function will append the given message to the shader's
448 info log and report it via GL_ARB_debug_output. Per that extension,
449 'type' is one of the enum values classifying the message, and
450 'id' is the implementation-defined ID of the given message. */
452 _mesa_glsl_msg(const YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
453 GLenum type
, const char *fmt
, va_list ap
)
455 bool error
= (type
== MESA_DEBUG_TYPE_ERROR
);
458 assert(state
->info_log
!= NULL
);
460 /* Get the offset that the new message will be written to. */
461 int msg_offset
= strlen(state
->info_log
);
463 ralloc_asprintf_append(&state
->info_log
, "%u:%u(%u): %s: ",
467 error
? "error" : "warning");
468 ralloc_vasprintf_append(&state
->info_log
, fmt
, ap
);
470 const char *const msg
= &state
->info_log
[msg_offset
];
471 struct gl_context
*ctx
= state
->ctx
;
473 /* Report the error via GL_ARB_debug_output. */
474 _mesa_shader_debug(ctx
, type
, &msg_id
, msg
, strlen(msg
));
476 ralloc_strcat(&state
->info_log
, "\n");
480 _mesa_glsl_error(YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
481 const char *fmt
, ...)
488 _mesa_glsl_msg(locp
, state
, MESA_DEBUG_TYPE_ERROR
, fmt
, ap
);
494 _mesa_glsl_warning(const YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
495 const char *fmt
, ...)
500 _mesa_glsl_msg(locp
, state
, MESA_DEBUG_TYPE_OTHER
, fmt
, ap
);
506 * Enum representing the possible behaviors that can be specified in
507 * an #extension directive.
517 * Element type for _mesa_glsl_supported_extensions
519 struct _mesa_glsl_extension
{
521 * Name of the extension when referred to in a GLSL extension
526 /** True if this extension is available to desktop GL shaders */
529 /** True if this extension is available to GLES shaders */
533 * Flag in the gl_extensions struct indicating whether this
534 * extension is supported by the driver, or
535 * &gl_extensions::dummy_true if supported by all drivers.
537 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
538 * member" type, the type-safe alternative to the "offsetof" macro.
541 * - foo bar::* p declares p to be an "offset" to a field of type
542 * foo that exists within struct bar
543 * - &bar::baz computes the "offset" of field baz within struct bar
544 * - x.*p accesses the field of x that exists at "offset" p
545 * - x->*p is equivalent to (*x).*p
547 const GLboolean
gl_extensions::* supported_flag
;
550 * Flag in the _mesa_glsl_parse_state struct that should be set
551 * when this extension is enabled.
553 * See note in _mesa_glsl_extension::supported_flag about "pointer
556 bool _mesa_glsl_parse_state::* enable_flag
;
559 * Flag in the _mesa_glsl_parse_state struct that should be set
560 * when the shader requests "warn" behavior for this extension.
562 * See note in _mesa_glsl_extension::supported_flag about "pointer
565 bool _mesa_glsl_parse_state::* warn_flag
;
568 bool compatible_with_state(const _mesa_glsl_parse_state
*state
) const;
569 void set_flags(_mesa_glsl_parse_state
*state
, ext_behavior behavior
) const;
572 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
573 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
574 &_mesa_glsl_parse_state::NAME##_enable, \
575 &_mesa_glsl_parse_state::NAME##_warn }
578 * Table of extensions that can be enabled/disabled within a shader,
579 * and the conditions under which they are supported.
581 static const _mesa_glsl_extension _mesa_glsl_supported_extensions
[] = {
582 /* API availability */
583 /* name GL ES supported flag */
585 /* ARB extensions go here, sorted alphabetically.
587 EXT(ARB_arrays_of_arrays
, true, false, ARB_arrays_of_arrays
),
588 EXT(ARB_compute_shader
, true, false, ARB_compute_shader
),
589 EXT(ARB_conservative_depth
, true, false, ARB_conservative_depth
),
590 EXT(ARB_derivative_control
, true, false, ARB_derivative_control
),
591 EXT(ARB_draw_buffers
, true, false, dummy_true
),
592 EXT(ARB_draw_instanced
, true, false, ARB_draw_instanced
),
593 EXT(ARB_explicit_attrib_location
, true, false, ARB_explicit_attrib_location
),
594 EXT(ARB_explicit_uniform_location
, true, false, ARB_explicit_uniform_location
),
595 EXT(ARB_fragment_coord_conventions
, true, false, ARB_fragment_coord_conventions
),
596 EXT(ARB_fragment_layer_viewport
, true, false, ARB_fragment_layer_viewport
),
597 EXT(ARB_gpu_shader5
, true, false, ARB_gpu_shader5
),
598 EXT(ARB_gpu_shader_fp64
, true, false, ARB_gpu_shader_fp64
),
599 EXT(ARB_sample_shading
, true, false, ARB_sample_shading
),
600 EXT(ARB_separate_shader_objects
, true, false, dummy_true
),
601 EXT(ARB_shader_atomic_counters
, true, false, ARB_shader_atomic_counters
),
602 EXT(ARB_shader_bit_encoding
, true, false, ARB_shader_bit_encoding
),
603 EXT(ARB_shader_image_load_store
, true, false, ARB_shader_image_load_store
),
604 EXT(ARB_shader_image_size
, true, false, ARB_shader_image_size
),
605 EXT(ARB_shader_precision
, true, false, ARB_shader_precision
),
606 EXT(ARB_shader_stencil_export
, true, false, ARB_shader_stencil_export
),
607 EXT(ARB_shader_storage_buffer_object
, true, false, ARB_shader_storage_buffer_object
),
608 EXT(ARB_shader_subroutine
, true, false, ARB_shader_subroutine
),
609 EXT(ARB_shader_texture_lod
, true, false, ARB_shader_texture_lod
),
610 EXT(ARB_shading_language_420pack
, true, false, ARB_shading_language_420pack
),
611 EXT(ARB_shading_language_packing
, true, false, ARB_shading_language_packing
),
612 EXT(ARB_tessellation_shader
, true, false, ARB_tessellation_shader
),
613 EXT(ARB_texture_cube_map_array
, true, false, ARB_texture_cube_map_array
),
614 EXT(ARB_texture_gather
, true, false, ARB_texture_gather
),
615 EXT(ARB_texture_multisample
, true, false, ARB_texture_multisample
),
616 EXT(ARB_texture_query_levels
, true, false, ARB_texture_query_levels
),
617 EXT(ARB_texture_query_lod
, true, false, ARB_texture_query_lod
),
618 EXT(ARB_texture_rectangle
, true, false, dummy_true
),
619 EXT(ARB_uniform_buffer_object
, true, false, ARB_uniform_buffer_object
),
620 EXT(ARB_vertex_attrib_64bit
, true, false, ARB_vertex_attrib_64bit
),
621 EXT(ARB_viewport_array
, true, false, ARB_viewport_array
),
623 /* KHR extensions go here, sorted alphabetically.
626 /* OES extensions go here, sorted alphabetically.
628 EXT(OES_EGL_image_external
, false, true, OES_EGL_image_external
),
629 EXT(OES_standard_derivatives
, false, true, OES_standard_derivatives
),
630 EXT(OES_texture_3D
, false, true, EXT_texture3D
),
631 EXT(OES_texture_storage_multisample_2d_array
, false, true, ARB_texture_multisample
),
633 /* All other extensions go here, sorted alphabetically.
635 EXT(AMD_conservative_depth
, true, false, ARB_conservative_depth
),
636 EXT(AMD_shader_stencil_export
, true, false, ARB_shader_stencil_export
),
637 EXT(AMD_shader_trinary_minmax
, true, false, dummy_true
),
638 EXT(AMD_vertex_shader_layer
, true, false, AMD_vertex_shader_layer
),
639 EXT(AMD_vertex_shader_viewport_index
, true, false, AMD_vertex_shader_viewport_index
),
640 EXT(EXT_draw_buffers
, false, true, dummy_true
),
641 EXT(EXT_separate_shader_objects
, false, true, dummy_true
),
642 EXT(EXT_shader_integer_mix
, true, true, EXT_shader_integer_mix
),
643 EXT(EXT_texture_array
, true, false, EXT_texture_array
),
650 * Determine whether a given extension is compatible with the target,
651 * API, and extension information in the current parser state.
653 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state
*
656 /* Check that this extension matches whether we are compiling
657 * for desktop GL or GLES.
659 if (state
->es_shader
) {
660 if (!this->avail_in_ES
) return false;
662 if (!this->avail_in_GL
) return false;
665 /* Check that this extension is supported by the OpenGL
668 * Note: the ->* operator indexes into state->extensions by the
669 * offset this->supported_flag. See
670 * _mesa_glsl_extension::supported_flag for more info.
672 return state
->extensions
->*(this->supported_flag
);
676 * Set the appropriate flags in the parser state to establish the
677 * given behavior for this extension.
679 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state
*state
,
680 ext_behavior behavior
) const
682 /* Note: the ->* operator indexes into state by the
683 * offsets this->enable_flag and this->warn_flag. See
684 * _mesa_glsl_extension::supported_flag for more info.
686 state
->*(this->enable_flag
) = (behavior
!= extension_disable
);
687 state
->*(this->warn_flag
) = (behavior
== extension_warn
);
691 * Find an extension by name in _mesa_glsl_supported_extensions. If
692 * the name is not found, return NULL.
694 static const _mesa_glsl_extension
*find_extension(const char *name
)
696 for (unsigned i
= 0; i
< ARRAY_SIZE(_mesa_glsl_supported_extensions
); ++i
) {
697 if (strcmp(name
, _mesa_glsl_supported_extensions
[i
].name
) == 0) {
698 return &_mesa_glsl_supported_extensions
[i
];
706 _mesa_glsl_process_extension(const char *name
, YYLTYPE
*name_locp
,
707 const char *behavior_string
, YYLTYPE
*behavior_locp
,
708 _mesa_glsl_parse_state
*state
)
710 ext_behavior behavior
;
711 if (strcmp(behavior_string
, "warn") == 0) {
712 behavior
= extension_warn
;
713 } else if (strcmp(behavior_string
, "require") == 0) {
714 behavior
= extension_require
;
715 } else if (strcmp(behavior_string
, "enable") == 0) {
716 behavior
= extension_enable
;
717 } else if (strcmp(behavior_string
, "disable") == 0) {
718 behavior
= extension_disable
;
720 _mesa_glsl_error(behavior_locp
, state
,
721 "unknown extension behavior `%s'",
726 if (strcmp(name
, "all") == 0) {
727 if ((behavior
== extension_enable
) || (behavior
== extension_require
)) {
728 _mesa_glsl_error(name_locp
, state
, "cannot %s all extensions",
729 (behavior
== extension_enable
)
730 ? "enable" : "require");
734 i
< ARRAY_SIZE(_mesa_glsl_supported_extensions
); ++i
) {
735 const _mesa_glsl_extension
*extension
736 = &_mesa_glsl_supported_extensions
[i
];
737 if (extension
->compatible_with_state(state
)) {
738 _mesa_glsl_supported_extensions
[i
].set_flags(state
, behavior
);
743 const _mesa_glsl_extension
*extension
= find_extension(name
);
744 if (extension
&& extension
->compatible_with_state(state
)) {
745 extension
->set_flags(state
, behavior
);
747 static const char fmt
[] = "extension `%s' unsupported in %s shader";
749 if (behavior
== extension_require
) {
750 _mesa_glsl_error(name_locp
, state
, fmt
,
751 name
, _mesa_shader_stage_to_string(state
->stage
));
754 _mesa_glsl_warning(name_locp
, state
, fmt
,
755 name
, _mesa_shader_stage_to_string(state
->stage
));
765 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
766 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
767 * (process_array_constructor, et al) sufficient information to do type
770 * Operates on assignments involving an aggregate initializer. E.g.,
772 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
774 * or more ridiculously,
787 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
788 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
793 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
794 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
800 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
801 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
807 * This pass is necessary because the right-hand side of <type> e = { ... }
808 * doesn't contain sufficient information to determine if the types match.
811 _mesa_ast_set_aggregate_type(const glsl_type
*type
,
812 ast_expression
*expr
)
814 ast_aggregate_initializer
*ai
= (ast_aggregate_initializer
*)expr
;
815 ai
->constructor_type
= type
;
817 /* If the aggregate is an array, recursively set its elements' types. */
818 if (type
->is_array()) {
819 /* Each array element has the type type->fields.array.
821 * E.g., if <type> if struct S[2] we want to set each element's type to
824 for (exec_node
*expr_node
= ai
->expressions
.head
;
825 !expr_node
->is_tail_sentinel();
826 expr_node
= expr_node
->next
) {
827 ast_expression
*expr
= exec_node_data(ast_expression
, expr_node
,
830 if (expr
->oper
== ast_aggregate
)
831 _mesa_ast_set_aggregate_type(type
->fields
.array
, expr
);
834 /* If the aggregate is a struct, recursively set its fields' types. */
835 } else if (type
->is_record()) {
836 exec_node
*expr_node
= ai
->expressions
.head
;
838 /* Iterate through the struct's fields. */
839 for (unsigned i
= 0; !expr_node
->is_tail_sentinel() && i
< type
->length
;
840 i
++, expr_node
= expr_node
->next
) {
841 ast_expression
*expr
= exec_node_data(ast_expression
, expr_node
,
844 if (expr
->oper
== ast_aggregate
) {
845 _mesa_ast_set_aggregate_type(type
->fields
.structure
[i
].type
, expr
);
848 /* If the aggregate is a matrix, set its columns' types. */
849 } else if (type
->is_matrix()) {
850 for (exec_node
*expr_node
= ai
->expressions
.head
;
851 !expr_node
->is_tail_sentinel();
852 expr_node
= expr_node
->next
) {
853 ast_expression
*expr
= exec_node_data(ast_expression
, expr_node
,
856 if (expr
->oper
== ast_aggregate
)
857 _mesa_ast_set_aggregate_type(type
->column_type(), expr
);
864 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier
*q
)
866 if (q
->flags
.q
.subroutine
)
867 printf("subroutine ");
869 if (q
->flags
.q
.subroutine_def
) {
870 printf("subroutine (");
871 q
->subroutine_list
->print();
875 if (q
->flags
.q
.constant
)
878 if (q
->flags
.q
.invariant
)
879 printf("invariant ");
881 if (q
->flags
.q
.attribute
)
882 printf("attribute ");
884 if (q
->flags
.q
.varying
)
887 if (q
->flags
.q
.in
&& q
->flags
.q
.out
)
897 if (q
->flags
.q
.centroid
)
899 if (q
->flags
.q
.sample
)
901 if (q
->flags
.q
.patch
)
903 if (q
->flags
.q
.uniform
)
905 if (q
->flags
.q
.buffer
)
907 if (q
->flags
.q
.smooth
)
911 if (q
->flags
.q
.noperspective
)
912 printf("noperspective ");
917 ast_node::print(void) const
919 printf("unhandled node ");
923 ast_node::ast_node(void)
925 this->location
.source
= 0;
926 this->location
.first_line
= 0;
927 this->location
.first_column
= 0;
928 this->location
.last_line
= 0;
929 this->location
.last_column
= 0;
934 ast_opt_array_dimensions_print(const ast_array_specifier
*array_specifier
)
937 array_specifier
->print();
942 ast_compound_statement::print(void) const
946 foreach_list_typed(ast_node
, ast
, link
, &this->statements
) {
954 ast_compound_statement::ast_compound_statement(int new_scope
,
955 ast_node
*statements
)
957 this->new_scope
= new_scope
;
959 if (statements
!= NULL
) {
960 this->statements
.push_degenerate_list_at_head(&statements
->link
);
966 ast_expression::print(void) const
980 subexpressions
[0]->print();
981 printf("%s ", operator_string(oper
));
982 subexpressions
[1]->print();
985 case ast_field_selection
:
986 subexpressions
[0]->print();
987 printf(". %s ", primary_expression
.identifier
);
996 printf("%s ", operator_string(oper
));
997 subexpressions
[0]->print();
1002 subexpressions
[0]->print();
1003 printf("%s ", operator_string(oper
));
1006 case ast_conditional
:
1007 subexpressions
[0]->print();
1009 subexpressions
[1]->print();
1011 subexpressions
[2]->print();
1014 case ast_array_index
:
1015 subexpressions
[0]->print();
1017 subexpressions
[1]->print();
1021 case ast_function_call
: {
1022 subexpressions
[0]->print();
1025 foreach_list_typed (ast_node
, ast
, link
, &this->expressions
) {
1026 if (&ast
->link
!= this->expressions
.get_head())
1036 case ast_identifier
:
1037 printf("%s ", primary_expression
.identifier
);
1040 case ast_int_constant
:
1041 printf("%d ", primary_expression
.int_constant
);
1044 case ast_uint_constant
:
1045 printf("%u ", primary_expression
.uint_constant
);
1048 case ast_float_constant
:
1049 printf("%f ", primary_expression
.float_constant
);
1052 case ast_double_constant
:
1053 printf("%f ", primary_expression
.double_constant
);
1056 case ast_bool_constant
:
1058 primary_expression
.bool_constant
1059 ? "true" : "false");
1062 case ast_sequence
: {
1064 foreach_list_typed (ast_node
, ast
, link
, & this->expressions
) {
1065 if (&ast
->link
!= this->expressions
.get_head())
1074 case ast_aggregate
: {
1076 foreach_list_typed (ast_node
, ast
, link
, & this->expressions
) {
1077 if (&ast
->link
!= this->expressions
.get_head())
1092 ast_expression::ast_expression(int oper
,
1093 ast_expression
*ex0
,
1094 ast_expression
*ex1
,
1095 ast_expression
*ex2
) :
1096 primary_expression()
1098 this->oper
= ast_operators(oper
);
1099 this->subexpressions
[0] = ex0
;
1100 this->subexpressions
[1] = ex1
;
1101 this->subexpressions
[2] = ex2
;
1102 this->non_lvalue_description
= NULL
;
1107 ast_expression_statement::print(void) const
1110 expression
->print();
1116 ast_expression_statement::ast_expression_statement(ast_expression
*ex
) :
1124 ast_function::print(void) const
1126 return_type
->print();
1127 printf(" %s (", identifier
);
1129 foreach_list_typed(ast_node
, ast
, link
, & this->parameters
) {
1137 ast_function::ast_function(void)
1138 : return_type(NULL
), identifier(NULL
), is_definition(false),
1146 ast_fully_specified_type::print(void) const
1148 _mesa_ast_type_qualifier_print(& qualifier
);
1154 ast_parameter_declarator::print(void) const
1158 printf("%s ", identifier
);
1159 ast_opt_array_dimensions_print(array_specifier
);
1164 ast_function_definition::print(void) const
1172 ast_declaration::print(void) const
1174 printf("%s ", identifier
);
1175 ast_opt_array_dimensions_print(array_specifier
);
1179 initializer
->print();
1184 ast_declaration::ast_declaration(const char *identifier
,
1185 ast_array_specifier
*array_specifier
,
1186 ast_expression
*initializer
)
1188 this->identifier
= identifier
;
1189 this->array_specifier
= array_specifier
;
1190 this->initializer
= initializer
;
1195 ast_declarator_list::print(void) const
1197 assert(type
|| invariant
);
1202 printf("invariant ");
1206 foreach_list_typed (ast_node
, ast
, link
, & this->declarations
) {
1207 if (&ast
->link
!= this->declarations
.get_head())
1217 ast_declarator_list::ast_declarator_list(ast_fully_specified_type
*type
)
1220 this->invariant
= false;
1221 this->precise
= false;
1225 ast_jump_statement::print(void) const
1229 printf("continue; ");
1236 if (opt_return_value
)
1237 opt_return_value
->print();
1242 printf("discard; ");
1248 ast_jump_statement::ast_jump_statement(int mode
, ast_expression
*return_value
)
1249 : opt_return_value(NULL
)
1251 this->mode
= ast_jump_modes(mode
);
1253 if (mode
== ast_return
)
1254 opt_return_value
= return_value
;
1259 ast_selection_statement::print(void) const
1265 then_statement
->print();
1267 if (else_statement
) {
1269 else_statement
->print();
1275 ast_selection_statement::ast_selection_statement(ast_expression
*condition
,
1276 ast_node
*then_statement
,
1277 ast_node
*else_statement
)
1279 this->condition
= condition
;
1280 this->then_statement
= then_statement
;
1281 this->else_statement
= else_statement
;
1286 ast_switch_statement::print(void) const
1288 printf("switch ( ");
1289 test_expression
->print();
1296 ast_switch_statement::ast_switch_statement(ast_expression
*test_expression
,
1299 this->test_expression
= test_expression
;
1305 ast_switch_body::print(void) const
1308 if (stmts
!= NULL
) {
1315 ast_switch_body::ast_switch_body(ast_case_statement_list
*stmts
)
1317 this->stmts
= stmts
;
1321 void ast_case_label::print(void) const
1323 if (test_value
!= NULL
) {
1325 test_value
->print();
1328 printf("default: ");
1333 ast_case_label::ast_case_label(ast_expression
*test_value
)
1335 this->test_value
= test_value
;
1339 void ast_case_label_list::print(void) const
1341 foreach_list_typed(ast_node
, ast
, link
, & this->labels
) {
1348 ast_case_label_list::ast_case_label_list(void)
1353 void ast_case_statement::print(void) const
1356 foreach_list_typed(ast_node
, ast
, link
, & this->stmts
) {
1363 ast_case_statement::ast_case_statement(ast_case_label_list
*labels
)
1365 this->labels
= labels
;
1369 void ast_case_statement_list::print(void) const
1371 foreach_list_typed(ast_node
, ast
, link
, & this->cases
) {
1377 ast_case_statement_list::ast_case_statement_list(void)
1383 ast_iteration_statement::print(void) const
1389 init_statement
->print();
1396 if (rest_expression
)
1397 rest_expression
->print();
1423 ast_iteration_statement::ast_iteration_statement(int mode
,
1425 ast_node
*condition
,
1426 ast_expression
*rest_expression
,
1429 this->mode
= ast_iteration_modes(mode
);
1430 this->init_statement
= init
;
1431 this->condition
= condition
;
1432 this->rest_expression
= rest_expression
;
1438 ast_struct_specifier::print(void) const
1440 printf("struct %s { ", name
);
1441 foreach_list_typed(ast_node
, ast
, link
, &this->declarations
) {
1448 ast_struct_specifier::ast_struct_specifier(const char *identifier
,
1449 ast_declarator_list
*declarator_list
)
1451 if (identifier
== NULL
) {
1452 static mtx_t mutex
= _MTX_INITIALIZER_NP
;
1453 static unsigned anon_count
= 1;
1457 count
= anon_count
++;
1460 identifier
= ralloc_asprintf(this, "#anon_struct_%04x", count
);
1463 this->declarations
.push_degenerate_list_at_head(&declarator_list
->link
);
1464 is_declaration
= true;
1467 void ast_subroutine_list::print(void) const
1469 foreach_list_typed (ast_node
, ast
, link
, & this->declarations
) {
1470 if (&ast
->link
!= this->declarations
.get_head())
1477 set_shader_inout_layout(struct gl_shader
*shader
,
1478 struct _mesa_glsl_parse_state
*state
)
1480 /* Should have been prevented by the parser. */
1481 if (shader
->Stage
== MESA_SHADER_TESS_CTRL
) {
1482 assert(!state
->in_qualifier
->flags
.i
);
1483 } else if (shader
->Stage
== MESA_SHADER_TESS_EVAL
) {
1484 assert(!state
->out_qualifier
->flags
.i
);
1485 } else if (shader
->Stage
!= MESA_SHADER_GEOMETRY
) {
1486 assert(!state
->in_qualifier
->flags
.i
);
1487 assert(!state
->out_qualifier
->flags
.i
);
1490 if (shader
->Stage
!= MESA_SHADER_COMPUTE
) {
1491 /* Should have been prevented by the parser. */
1492 assert(!state
->cs_input_local_size_specified
);
1495 if (shader
->Stage
!= MESA_SHADER_FRAGMENT
) {
1496 /* Should have been prevented by the parser. */
1497 assert(!state
->fs_uses_gl_fragcoord
);
1498 assert(!state
->fs_redeclares_gl_fragcoord
);
1499 assert(!state
->fs_pixel_center_integer
);
1500 assert(!state
->fs_origin_upper_left
);
1501 assert(!state
->fs_early_fragment_tests
);
1504 switch (shader
->Stage
) {
1505 case MESA_SHADER_TESS_CTRL
:
1506 shader
->TessCtrl
.VerticesOut
= 0;
1507 if (state
->tcs_output_vertices_specified
)
1508 shader
->TessCtrl
.VerticesOut
= state
->out_qualifier
->vertices
;
1510 case MESA_SHADER_TESS_EVAL
:
1511 shader
->TessEval
.PrimitiveMode
= PRIM_UNKNOWN
;
1512 if (state
->in_qualifier
->flags
.q
.prim_type
)
1513 shader
->TessEval
.PrimitiveMode
= state
->in_qualifier
->prim_type
;
1515 shader
->TessEval
.Spacing
= 0;
1516 if (state
->in_qualifier
->flags
.q
.vertex_spacing
)
1517 shader
->TessEval
.Spacing
= state
->in_qualifier
->vertex_spacing
;
1519 shader
->TessEval
.VertexOrder
= 0;
1520 if (state
->in_qualifier
->flags
.q
.ordering
)
1521 shader
->TessEval
.VertexOrder
= state
->in_qualifier
->ordering
;
1523 shader
->TessEval
.PointMode
= -1;
1524 if (state
->in_qualifier
->flags
.q
.point_mode
)
1525 shader
->TessEval
.PointMode
= state
->in_qualifier
->point_mode
;
1527 case MESA_SHADER_GEOMETRY
:
1528 shader
->Geom
.VerticesOut
= 0;
1529 if (state
->out_qualifier
->flags
.q
.max_vertices
)
1530 shader
->Geom
.VerticesOut
= state
->out_qualifier
->max_vertices
;
1532 if (state
->gs_input_prim_type_specified
) {
1533 shader
->Geom
.InputType
= state
->in_qualifier
->prim_type
;
1535 shader
->Geom
.InputType
= PRIM_UNKNOWN
;
1538 if (state
->out_qualifier
->flags
.q
.prim_type
) {
1539 shader
->Geom
.OutputType
= state
->out_qualifier
->prim_type
;
1541 shader
->Geom
.OutputType
= PRIM_UNKNOWN
;
1544 shader
->Geom
.Invocations
= 0;
1545 if (state
->in_qualifier
->flags
.q
.invocations
)
1546 shader
->Geom
.Invocations
= state
->in_qualifier
->invocations
;
1549 case MESA_SHADER_COMPUTE
:
1550 if (state
->cs_input_local_size_specified
) {
1551 for (int i
= 0; i
< 3; i
++)
1552 shader
->Comp
.LocalSize
[i
] = state
->cs_input_local_size
[i
];
1554 for (int i
= 0; i
< 3; i
++)
1555 shader
->Comp
.LocalSize
[i
] = 0;
1559 case MESA_SHADER_FRAGMENT
:
1560 shader
->redeclares_gl_fragcoord
= state
->fs_redeclares_gl_fragcoord
;
1561 shader
->uses_gl_fragcoord
= state
->fs_uses_gl_fragcoord
;
1562 shader
->pixel_center_integer
= state
->fs_pixel_center_integer
;
1563 shader
->origin_upper_left
= state
->fs_origin_upper_left
;
1564 shader
->ARB_fragment_coord_conventions_enable
=
1565 state
->ARB_fragment_coord_conventions_enable
;
1566 shader
->EarlyFragmentTests
= state
->fs_early_fragment_tests
;
1570 /* Nothing to do. */
1578 _mesa_glsl_compile_shader(struct gl_context
*ctx
, struct gl_shader
*shader
,
1579 bool dump_ast
, bool dump_hir
)
1581 struct _mesa_glsl_parse_state
*state
=
1582 new(shader
) _mesa_glsl_parse_state(ctx
, shader
->Stage
, shader
);
1583 const char *source
= shader
->Source
;
1585 if (ctx
->Const
.GenerateTemporaryNames
)
1586 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names
,
1589 state
->error
= glcpp_preprocess(state
, &source
, &state
->info_log
,
1590 &ctx
->Extensions
, ctx
);
1592 if (!state
->error
) {
1593 _mesa_glsl_lexer_ctor(state
, source
);
1594 _mesa_glsl_parse(state
);
1595 _mesa_glsl_lexer_dtor(state
);
1599 foreach_list_typed(ast_node
, ast
, link
, &state
->translation_unit
) {
1605 ralloc_free(shader
->ir
);
1606 shader
->ir
= new(shader
) exec_list
;
1607 if (!state
->error
&& !state
->translation_unit
.is_empty())
1608 _mesa_ast_to_hir(shader
->ir
, state
);
1610 if (!state
->error
) {
1611 validate_ir_tree(shader
->ir
);
1613 /* Print out the unoptimized IR. */
1615 _mesa_print_ir(stdout
, shader
->ir
, state
);
1620 if (!state
->error
&& !shader
->ir
->is_empty()) {
1621 struct gl_shader_compiler_options
*options
=
1622 &ctx
->Const
.ShaderCompilerOptions
[shader
->Stage
];
1624 lower_subroutine(shader
->ir
, state
);
1625 /* Do some optimization at compile time to reduce shader IR size
1626 * and reduce later work if the same shader is linked multiple times
1628 while (do_common_optimization(shader
->ir
, false, false, options
,
1629 ctx
->Const
.NativeIntegers
))
1632 validate_ir_tree(shader
->ir
);
1634 enum ir_variable_mode other
;
1635 switch (shader
->Stage
) {
1636 case MESA_SHADER_VERTEX
:
1637 other
= ir_var_shader_in
;
1639 case MESA_SHADER_FRAGMENT
:
1640 other
= ir_var_shader_out
;
1643 /* Something invalid to ensure optimize_dead_builtin_uniforms
1644 * doesn't remove anything other than uniforms or constants.
1646 other
= ir_var_mode_count
;
1650 optimize_dead_builtin_variables(shader
->ir
, other
);
1652 validate_ir_tree(shader
->ir
);
1655 if (shader
->InfoLog
)
1656 ralloc_free(shader
->InfoLog
);
1658 shader
->symbols
= new(shader
->ir
) glsl_symbol_table
;
1659 shader
->CompileStatus
= !state
->error
;
1660 shader
->InfoLog
= state
->info_log
;
1661 shader
->Version
= state
->language_version
;
1662 shader
->IsES
= state
->es_shader
;
1663 shader
->uses_builtin_functions
= state
->uses_builtin_functions
;
1666 set_shader_inout_layout(shader
, state
);
1668 /* Retain any live IR, but trash the rest. */
1669 reparent_ir(shader
->ir
, shader
->ir
);
1671 /* Destroy the symbol table. Create a new symbol table that contains only
1672 * the variables and functions that still exist in the IR. The symbol
1673 * table will be used later during linking.
1675 * There must NOT be any freed objects still referenced by the symbol
1676 * table. That could cause the linker to dereference freed memory.
1678 * We don't have to worry about types or interface-types here because those
1679 * are fly-weights that are looked up by glsl_type.
1681 foreach_in_list (ir_instruction
, ir
, shader
->ir
) {
1682 switch (ir
->ir_type
) {
1683 case ir_type_function
:
1684 shader
->symbols
->add_function((ir_function
*) ir
);
1686 case ir_type_variable
: {
1687 ir_variable
*const var
= (ir_variable
*) ir
;
1689 if (var
->data
.mode
!= ir_var_temporary
)
1690 shader
->symbols
->add_variable(var
);
1698 delete state
->symbols
;
1704 * Do the set of common optimizations passes
1706 * \param ir List of instructions to be optimized
1707 * \param linked Is the shader linked? This enables
1708 * optimizations passes that remove code at
1709 * global scope and could cause linking to
1711 * \param uniform_locations_assigned Have locations already been assigned for
1712 * uniforms? This prevents the declarations
1713 * of unused uniforms from being removed.
1714 * The setting of this flag only matters if
1715 * \c linked is \c true.
1716 * \param max_unroll_iterations Maximum number of loop iterations to be
1717 * unrolled. Setting to 0 disables loop
1719 * \param options The driver's preferred shader options.
1722 do_common_optimization(exec_list
*ir
, bool linked
,
1723 bool uniform_locations_assigned
,
1724 const struct gl_shader_compiler_options
*options
,
1725 bool native_integers
)
1727 GLboolean progress
= GL_FALSE
;
1729 progress
= lower_instructions(ir
, SUB_TO_ADD_NEG
) || progress
;
1732 progress
= do_function_inlining(ir
) || progress
;
1733 progress
= do_dead_functions(ir
) || progress
;
1734 progress
= do_structure_splitting(ir
) || progress
;
1736 progress
= do_if_simplification(ir
) || progress
;
1737 progress
= opt_flatten_nested_if_blocks(ir
) || progress
;
1738 progress
= opt_conditional_discard(ir
) || progress
;
1739 progress
= do_copy_propagation(ir
) || progress
;
1740 progress
= do_copy_propagation_elements(ir
) || progress
;
1742 if (options
->OptimizeForAOS
&& !linked
)
1743 progress
= opt_flip_matrices(ir
) || progress
;
1745 if (linked
&& options
->OptimizeForAOS
) {
1746 progress
= do_vectorize(ir
) || progress
;
1750 progress
= do_dead_code(ir
, uniform_locations_assigned
) || progress
;
1752 progress
= do_dead_code_unlinked(ir
) || progress
;
1753 progress
= do_dead_code_local(ir
) || progress
;
1754 progress
= do_tree_grafting(ir
) || progress
;
1755 progress
= do_constant_propagation(ir
) || progress
;
1757 progress
= do_constant_variable(ir
) || progress
;
1759 progress
= do_constant_variable_unlinked(ir
) || progress
;
1760 progress
= do_constant_folding(ir
) || progress
;
1761 progress
= do_minmax_prune(ir
) || progress
;
1762 progress
= do_cse(ir
) || progress
;
1763 progress
= do_rebalance_tree(ir
) || progress
;
1764 progress
= do_algebraic(ir
, native_integers
, options
) || progress
;
1765 progress
= do_lower_jumps(ir
) || progress
;
1766 progress
= do_vec_index_to_swizzle(ir
) || progress
;
1767 progress
= lower_vector_insert(ir
, false) || progress
;
1768 progress
= do_swizzle_swizzle(ir
) || progress
;
1769 progress
= do_noop_swizzle(ir
) || progress
;
1771 progress
= optimize_split_arrays(ir
, linked
) || progress
;
1772 progress
= optimize_redundant_jumps(ir
) || progress
;
1774 loop_state
*ls
= analyze_loop_variables(ir
);
1775 if (ls
->loop_found
) {
1776 progress
= set_loop_controls(ir
, ls
) || progress
;
1777 progress
= unroll_loops(ir
, ls
, options
) || progress
;
1787 * To be called at GL teardown time, this frees compiler datastructures.
1789 * After calling this, any previously compiled shaders and shader
1790 * programs would be invalid. So this should happen at approximately
1794 _mesa_destroy_shader_compiler(void)
1796 _mesa_destroy_shader_compiler_caches();
1798 _mesa_glsl_release_types();
1802 * Releases compiler caches to trade off performance for memory.
1804 * Intended to be used with glReleaseShaderCompiler().
1807 _mesa_destroy_shader_compiler_caches(void)
1809 _mesa_glsl_release_builtin_functions();