main: add extension GL_ARB_shader_image_size
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/shaderobj.h"
31 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
32 #include "util/ralloc.h"
33 #include "ast.h"
34 #include "glsl_parser_extras.h"
35 #include "glsl_parser.h"
36 #include "ir_optimization.h"
37 #include "loop_analysis.h"
38
39 /**
40 * Format a short human-readable description of the given GLSL version.
41 */
42 const char *
43 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
44 {
45 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
46 version / 100, version % 100);
47 }
48
49
50 static const unsigned known_desktop_glsl_versions[] =
51 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
52
53
54 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
55 gl_shader_stage stage,
56 void *mem_ctx)
57 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
58 switch_state()
59 {
60 assert(stage < MESA_SHADER_STAGES);
61 this->stage = stage;
62
63 this->scanner = NULL;
64 this->translation_unit.make_empty();
65 this->symbols = new(mem_ctx) glsl_symbol_table;
66
67 this->info_log = ralloc_strdup(mem_ctx, "");
68 this->error = false;
69 this->loop_nesting_ast = NULL;
70
71 this->struct_specifier_depth = 0;
72
73 this->uses_builtin_functions = false;
74
75 /* Set default language version and extensions */
76 this->language_version = 110;
77 this->forced_language_version = ctx->Const.ForceGLSLVersion;
78 this->es_shader = false;
79 this->ARB_texture_rectangle_enable = true;
80
81 /* OpenGL ES 2.0 has different defaults from desktop GL. */
82 if (ctx->API == API_OPENGLES2) {
83 this->language_version = 100;
84 this->es_shader = true;
85 this->ARB_texture_rectangle_enable = false;
86 }
87
88 this->extensions = &ctx->Extensions;
89
90 this->Const.MaxLights = ctx->Const.MaxLights;
91 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
92 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
93 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
94 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
95 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
96 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
97 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
98 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
99 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
100 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
101 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
102
103 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
104
105 /* 1.50 constants */
106 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
107 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
108 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
109 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
110 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
111 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
112 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
113 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
114
115 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
116 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
117 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
118 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
119 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
120 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
121 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
122 this->Const.MaxVertexAtomicCounterBuffers =
123 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
124 this->Const.MaxTessControlAtomicCounterBuffers =
125 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
126 this->Const.MaxTessEvaluationAtomicCounterBuffers =
127 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
128 this->Const.MaxGeometryAtomicCounterBuffers =
129 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
130 this->Const.MaxFragmentAtomicCounterBuffers =
131 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
132 this->Const.MaxCombinedAtomicCounterBuffers =
133 ctx->Const.MaxCombinedAtomicBuffers;
134 this->Const.MaxAtomicCounterBufferSize =
135 ctx->Const.MaxAtomicBufferSize;
136
137 /* Compute shader constants */
138 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
139 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
140 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
141 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
142
143 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
144 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
145 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
146 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
147 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
148 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
149 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
150 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
151 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
152
153 /* ARB_viewport_array */
154 this->Const.MaxViewports = ctx->Const.MaxViewports;
155
156 /* tessellation shader constants */
157 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
158 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
159 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
160 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
161 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
162 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
163 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
164 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
165 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
166 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
167 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
168 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
169
170 this->current_function = NULL;
171 this->toplevel_ir = NULL;
172 this->found_return = false;
173 this->all_invariant = false;
174 this->user_structures = NULL;
175 this->num_user_structures = 0;
176 this->num_subroutines = 0;
177 this->subroutines = NULL;
178 this->num_subroutine_types = 0;
179 this->subroutine_types = NULL;
180
181 /* supported_versions should be large enough to support the known desktop
182 * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
183 */
184 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 3) ==
185 ARRAY_SIZE(this->supported_versions));
186
187 /* Populate the list of supported GLSL versions */
188 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
189 * the OpenGL 3.2 Core context is supported, this logic will need
190 * change. Older versions of GLSL are no longer supported
191 * outside the compatibility contexts of 3.x.
192 */
193 this->num_supported_versions = 0;
194 if (_mesa_is_desktop_gl(ctx)) {
195 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
196 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
197 this->supported_versions[this->num_supported_versions].ver
198 = known_desktop_glsl_versions[i];
199 this->supported_versions[this->num_supported_versions].es = false;
200 this->num_supported_versions++;
201 }
202 }
203 }
204 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
205 this->supported_versions[this->num_supported_versions].ver = 100;
206 this->supported_versions[this->num_supported_versions].es = true;
207 this->num_supported_versions++;
208 }
209 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
210 this->supported_versions[this->num_supported_versions].ver = 300;
211 this->supported_versions[this->num_supported_versions].es = true;
212 this->num_supported_versions++;
213 }
214 if (_mesa_is_gles31(ctx)) {
215 this->supported_versions[this->num_supported_versions].ver = 310;
216 this->supported_versions[this->num_supported_versions].es = true;
217 this->num_supported_versions++;
218 }
219
220 /* Create a string for use in error messages to tell the user which GLSL
221 * versions are supported.
222 */
223 char *supported = ralloc_strdup(this, "");
224 for (unsigned i = 0; i < this->num_supported_versions; i++) {
225 unsigned ver = this->supported_versions[i].ver;
226 const char *const prefix = (i == 0)
227 ? ""
228 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
229 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
230
231 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
232 prefix,
233 ver / 100, ver % 100,
234 suffix);
235 }
236
237 this->supported_version_string = supported;
238
239 if (ctx->Const.ForceGLSLExtensionsWarn)
240 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
241
242 this->default_uniform_qualifier = new(this) ast_type_qualifier();
243 this->default_uniform_qualifier->flags.q.shared = 1;
244 this->default_uniform_qualifier->flags.q.column_major = 1;
245
246 this->fs_uses_gl_fragcoord = false;
247 this->fs_redeclares_gl_fragcoord = false;
248 this->fs_origin_upper_left = false;
249 this->fs_pixel_center_integer = false;
250 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
251
252 this->gs_input_prim_type_specified = false;
253 this->tcs_output_vertices_specified = false;
254 this->gs_input_size = 0;
255 this->in_qualifier = new(this) ast_type_qualifier();
256 this->out_qualifier = new(this) ast_type_qualifier();
257 this->fs_early_fragment_tests = false;
258 memset(this->atomic_counter_offsets, 0,
259 sizeof(this->atomic_counter_offsets));
260 this->allow_extension_directive_midshader =
261 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
262 }
263
264 /**
265 * Determine whether the current GLSL version is sufficiently high to support
266 * a certain feature, and generate an error message if it isn't.
267 *
268 * \param required_glsl_version and \c required_glsl_es_version are
269 * interpreted as they are in _mesa_glsl_parse_state::is_version().
270 *
271 * \param locp is the parser location where the error should be reported.
272 *
273 * \param fmt (and additional arguments) constitute a printf-style error
274 * message to report if the version check fails. Information about the
275 * current and required GLSL versions will be appended. So, for example, if
276 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
277 * "foo unsupported") is called, the error message will be "foo unsupported in
278 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
279 */
280 bool
281 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
282 unsigned required_glsl_es_version,
283 YYLTYPE *locp, const char *fmt, ...)
284 {
285 if (this->is_version(required_glsl_version, required_glsl_es_version))
286 return true;
287
288 va_list args;
289 va_start(args, fmt);
290 char *problem = ralloc_vasprintf(this, fmt, args);
291 va_end(args);
292 const char *glsl_version_string
293 = glsl_compute_version_string(this, false, required_glsl_version);
294 const char *glsl_es_version_string
295 = glsl_compute_version_string(this, true, required_glsl_es_version);
296 const char *requirement_string = "";
297 if (required_glsl_version && required_glsl_es_version) {
298 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
299 glsl_version_string,
300 glsl_es_version_string);
301 } else if (required_glsl_version) {
302 requirement_string = ralloc_asprintf(this, " (%s required)",
303 glsl_version_string);
304 } else if (required_glsl_es_version) {
305 requirement_string = ralloc_asprintf(this, " (%s required)",
306 glsl_es_version_string);
307 }
308 _mesa_glsl_error(locp, this, "%s in %s%s",
309 problem, this->get_version_string(),
310 requirement_string);
311
312 return false;
313 }
314
315 /**
316 * Process a GLSL #version directive.
317 *
318 * \param version is the integer that follows the #version token.
319 *
320 * \param ident is a string identifier that follows the integer, if any is
321 * present. Otherwise NULL.
322 */
323 void
324 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
325 const char *ident)
326 {
327 bool es_token_present = false;
328 if (ident) {
329 if (strcmp(ident, "es") == 0) {
330 es_token_present = true;
331 } else if (version >= 150) {
332 if (strcmp(ident, "core") == 0) {
333 /* Accept the token. There's no need to record that this is
334 * a core profile shader since that's the only profile we support.
335 */
336 } else if (strcmp(ident, "compatibility") == 0) {
337 _mesa_glsl_error(locp, this,
338 "the compatibility profile is not supported");
339 } else {
340 _mesa_glsl_error(locp, this,
341 "\"%s\" is not a valid shading language profile; "
342 "if present, it must be \"core\"", ident);
343 }
344 } else {
345 _mesa_glsl_error(locp, this,
346 "illegal text following version number");
347 }
348 }
349
350 this->es_shader = es_token_present;
351 if (version == 100) {
352 if (es_token_present) {
353 _mesa_glsl_error(locp, this,
354 "GLSL 1.00 ES should be selected using "
355 "`#version 100'");
356 } else {
357 this->es_shader = true;
358 }
359 }
360
361 if (this->es_shader) {
362 this->ARB_texture_rectangle_enable = false;
363 }
364
365 if (this->forced_language_version)
366 this->language_version = this->forced_language_version;
367 else
368 this->language_version = version;
369
370 bool supported = false;
371 for (unsigned i = 0; i < this->num_supported_versions; i++) {
372 if (this->supported_versions[i].ver == this->language_version
373 && this->supported_versions[i].es == this->es_shader) {
374 supported = true;
375 break;
376 }
377 }
378
379 if (!supported) {
380 _mesa_glsl_error(locp, this, "%s is not supported. "
381 "Supported versions are: %s",
382 this->get_version_string(),
383 this->supported_version_string);
384
385 /* On exit, the language_version must be set to a valid value.
386 * Later calls to _mesa_glsl_initialize_types will misbehave if
387 * the version is invalid.
388 */
389 switch (this->ctx->API) {
390 case API_OPENGL_COMPAT:
391 case API_OPENGL_CORE:
392 this->language_version = this->ctx->Const.GLSLVersion;
393 break;
394
395 case API_OPENGLES:
396 assert(!"Should not get here.");
397 /* FALLTHROUGH */
398
399 case API_OPENGLES2:
400 this->language_version = 100;
401 break;
402 }
403 }
404 }
405
406
407 /**
408 * Translate a gl_shader_stage to a short shader stage name for debug
409 * printouts and error messages.
410 */
411 const char *
412 _mesa_shader_stage_to_string(unsigned stage)
413 {
414 switch (stage) {
415 case MESA_SHADER_VERTEX: return "vertex";
416 case MESA_SHADER_FRAGMENT: return "fragment";
417 case MESA_SHADER_GEOMETRY: return "geometry";
418 case MESA_SHADER_COMPUTE: return "compute";
419 case MESA_SHADER_TESS_CTRL: return "tess ctrl";
420 case MESA_SHADER_TESS_EVAL: return "tess eval";
421 }
422
423 unreachable("Unknown shader stage.");
424 }
425
426 /**
427 * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
428 * for debug printouts and error messages.
429 */
430 const char *
431 _mesa_shader_stage_to_abbrev(unsigned stage)
432 {
433 switch (stage) {
434 case MESA_SHADER_VERTEX: return "VS";
435 case MESA_SHADER_FRAGMENT: return "FS";
436 case MESA_SHADER_GEOMETRY: return "GS";
437 case MESA_SHADER_COMPUTE: return "CS";
438 case MESA_SHADER_TESS_CTRL: return "TCS";
439 case MESA_SHADER_TESS_EVAL: return "TES";
440 }
441
442 unreachable("Unknown shader stage.");
443 }
444
445 /* This helper function will append the given message to the shader's
446 info log and report it via GL_ARB_debug_output. Per that extension,
447 'type' is one of the enum values classifying the message, and
448 'id' is the implementation-defined ID of the given message. */
449 static void
450 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
451 GLenum type, const char *fmt, va_list ap)
452 {
453 bool error = (type == MESA_DEBUG_TYPE_ERROR);
454 GLuint msg_id = 0;
455
456 assert(state->info_log != NULL);
457
458 /* Get the offset that the new message will be written to. */
459 int msg_offset = strlen(state->info_log);
460
461 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
462 locp->source,
463 locp->first_line,
464 locp->first_column,
465 error ? "error" : "warning");
466 ralloc_vasprintf_append(&state->info_log, fmt, ap);
467
468 const char *const msg = &state->info_log[msg_offset];
469 struct gl_context *ctx = state->ctx;
470
471 /* Report the error via GL_ARB_debug_output. */
472 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
473
474 ralloc_strcat(&state->info_log, "\n");
475 }
476
477 void
478 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
479 const char *fmt, ...)
480 {
481 va_list ap;
482
483 state->error = true;
484
485 va_start(ap, fmt);
486 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
487 va_end(ap);
488 }
489
490
491 void
492 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
493 const char *fmt, ...)
494 {
495 va_list ap;
496
497 va_start(ap, fmt);
498 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
499 va_end(ap);
500 }
501
502
503 /**
504 * Enum representing the possible behaviors that can be specified in
505 * an #extension directive.
506 */
507 enum ext_behavior {
508 extension_disable,
509 extension_enable,
510 extension_require,
511 extension_warn
512 };
513
514 /**
515 * Element type for _mesa_glsl_supported_extensions
516 */
517 struct _mesa_glsl_extension {
518 /**
519 * Name of the extension when referred to in a GLSL extension
520 * statement
521 */
522 const char *name;
523
524 /** True if this extension is available to desktop GL shaders */
525 bool avail_in_GL;
526
527 /** True if this extension is available to GLES shaders */
528 bool avail_in_ES;
529
530 /**
531 * Flag in the gl_extensions struct indicating whether this
532 * extension is supported by the driver, or
533 * &gl_extensions::dummy_true if supported by all drivers.
534 *
535 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
536 * member" type, the type-safe alternative to the "offsetof" macro.
537 * In a nutshell:
538 *
539 * - foo bar::* p declares p to be an "offset" to a field of type
540 * foo that exists within struct bar
541 * - &bar::baz computes the "offset" of field baz within struct bar
542 * - x.*p accesses the field of x that exists at "offset" p
543 * - x->*p is equivalent to (*x).*p
544 */
545 const GLboolean gl_extensions::* supported_flag;
546
547 /**
548 * Flag in the _mesa_glsl_parse_state struct that should be set
549 * when this extension is enabled.
550 *
551 * See note in _mesa_glsl_extension::supported_flag about "pointer
552 * to member" types.
553 */
554 bool _mesa_glsl_parse_state::* enable_flag;
555
556 /**
557 * Flag in the _mesa_glsl_parse_state struct that should be set
558 * when the shader requests "warn" behavior for this extension.
559 *
560 * See note in _mesa_glsl_extension::supported_flag about "pointer
561 * to member" types.
562 */
563 bool _mesa_glsl_parse_state::* warn_flag;
564
565
566 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
567 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
568 };
569
570 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
571 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
572 &_mesa_glsl_parse_state::NAME##_enable, \
573 &_mesa_glsl_parse_state::NAME##_warn }
574
575 /**
576 * Table of extensions that can be enabled/disabled within a shader,
577 * and the conditions under which they are supported.
578 */
579 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
580 /* API availability */
581 /* name GL ES supported flag */
582
583 /* ARB extensions go here, sorted alphabetically.
584 */
585 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
586 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
587 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
588 EXT(ARB_derivative_control, true, false, ARB_derivative_control),
589 EXT(ARB_draw_buffers, true, false, dummy_true),
590 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
591 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
592 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
593 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
594 EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
595 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
596 EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
597 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
598 EXT(ARB_separate_shader_objects, true, false, dummy_true),
599 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
600 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
601 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
602 EXT(ARB_shader_image_size, true, false, ARB_shader_image_size),
603 EXT(ARB_shader_precision, true, false, ARB_shader_precision),
604 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
605 EXT(ARB_shader_storage_buffer_object, true, false, ARB_shader_storage_buffer_object),
606 EXT(ARB_shader_subroutine, true, false, ARB_shader_subroutine),
607 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
608 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
609 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
610 EXT(ARB_tessellation_shader, true, false, ARB_tessellation_shader),
611 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
612 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
613 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
614 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
615 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
616 EXT(ARB_texture_rectangle, true, false, dummy_true),
617 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
618 EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
619 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
620
621 /* KHR extensions go here, sorted alphabetically.
622 */
623
624 /* OES extensions go here, sorted alphabetically.
625 */
626 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
627 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
628 EXT(OES_texture_3D, false, true, EXT_texture3D),
629
630 /* All other extensions go here, sorted alphabetically.
631 */
632 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
633 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
634 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
635 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
636 EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
637 EXT(EXT_draw_buffers, false, true, dummy_true),
638 EXT(EXT_separate_shader_objects, false, true, dummy_true),
639 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
640 EXT(EXT_texture_array, true, false, EXT_texture_array),
641 };
642
643 #undef EXT
644
645
646 /**
647 * Determine whether a given extension is compatible with the target,
648 * API, and extension information in the current parser state.
649 */
650 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
651 state) const
652 {
653 /* Check that this extension matches whether we are compiling
654 * for desktop GL or GLES.
655 */
656 if (state->es_shader) {
657 if (!this->avail_in_ES) return false;
658 } else {
659 if (!this->avail_in_GL) return false;
660 }
661
662 /* Check that this extension is supported by the OpenGL
663 * implementation.
664 *
665 * Note: the ->* operator indexes into state->extensions by the
666 * offset this->supported_flag. See
667 * _mesa_glsl_extension::supported_flag for more info.
668 */
669 return state->extensions->*(this->supported_flag);
670 }
671
672 /**
673 * Set the appropriate flags in the parser state to establish the
674 * given behavior for this extension.
675 */
676 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
677 ext_behavior behavior) const
678 {
679 /* Note: the ->* operator indexes into state by the
680 * offsets this->enable_flag and this->warn_flag. See
681 * _mesa_glsl_extension::supported_flag for more info.
682 */
683 state->*(this->enable_flag) = (behavior != extension_disable);
684 state->*(this->warn_flag) = (behavior == extension_warn);
685 }
686
687 /**
688 * Find an extension by name in _mesa_glsl_supported_extensions. If
689 * the name is not found, return NULL.
690 */
691 static const _mesa_glsl_extension *find_extension(const char *name)
692 {
693 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
694 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
695 return &_mesa_glsl_supported_extensions[i];
696 }
697 }
698 return NULL;
699 }
700
701
702 bool
703 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
704 const char *behavior_string, YYLTYPE *behavior_locp,
705 _mesa_glsl_parse_state *state)
706 {
707 ext_behavior behavior;
708 if (strcmp(behavior_string, "warn") == 0) {
709 behavior = extension_warn;
710 } else if (strcmp(behavior_string, "require") == 0) {
711 behavior = extension_require;
712 } else if (strcmp(behavior_string, "enable") == 0) {
713 behavior = extension_enable;
714 } else if (strcmp(behavior_string, "disable") == 0) {
715 behavior = extension_disable;
716 } else {
717 _mesa_glsl_error(behavior_locp, state,
718 "unknown extension behavior `%s'",
719 behavior_string);
720 return false;
721 }
722
723 if (strcmp(name, "all") == 0) {
724 if ((behavior == extension_enable) || (behavior == extension_require)) {
725 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
726 (behavior == extension_enable)
727 ? "enable" : "require");
728 return false;
729 } else {
730 for (unsigned i = 0;
731 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
732 const _mesa_glsl_extension *extension
733 = &_mesa_glsl_supported_extensions[i];
734 if (extension->compatible_with_state(state)) {
735 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
736 }
737 }
738 }
739 } else {
740 const _mesa_glsl_extension *extension = find_extension(name);
741 if (extension && extension->compatible_with_state(state)) {
742 extension->set_flags(state, behavior);
743 } else {
744 static const char fmt[] = "extension `%s' unsupported in %s shader";
745
746 if (behavior == extension_require) {
747 _mesa_glsl_error(name_locp, state, fmt,
748 name, _mesa_shader_stage_to_string(state->stage));
749 return false;
750 } else {
751 _mesa_glsl_warning(name_locp, state, fmt,
752 name, _mesa_shader_stage_to_string(state->stage));
753 }
754 }
755 }
756
757 return true;
758 }
759
760
761 /**
762 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
763 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
764 * (process_array_constructor, et al) sufficient information to do type
765 * checking.
766 *
767 * Operates on assignments involving an aggregate initializer. E.g.,
768 *
769 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
770 *
771 * or more ridiculously,
772 *
773 * struct S {
774 * vec4 v[2];
775 * };
776 *
777 * struct {
778 * S a[2], b;
779 * int c;
780 * } aggregate = {
781 * {
782 * {
783 * {
784 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
785 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
786 * } // a[0].v
787 * }, // a[0]
788 * {
789 * {
790 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
791 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
792 * } // a[1].v
793 * } // a[1]
794 * }, // a
795 * {
796 * {
797 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
798 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
799 * } // b.v
800 * }, // b
801 * 4 // c
802 * };
803 *
804 * This pass is necessary because the right-hand side of <type> e = { ... }
805 * doesn't contain sufficient information to determine if the types match.
806 */
807 void
808 _mesa_ast_set_aggregate_type(const glsl_type *type,
809 ast_expression *expr)
810 {
811 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
812 ai->constructor_type = type;
813
814 /* If the aggregate is an array, recursively set its elements' types. */
815 if (type->is_array()) {
816 /* Each array element has the type type->fields.array.
817 *
818 * E.g., if <type> if struct S[2] we want to set each element's type to
819 * struct S.
820 */
821 for (exec_node *expr_node = ai->expressions.head;
822 !expr_node->is_tail_sentinel();
823 expr_node = expr_node->next) {
824 ast_expression *expr = exec_node_data(ast_expression, expr_node,
825 link);
826
827 if (expr->oper == ast_aggregate)
828 _mesa_ast_set_aggregate_type(type->fields.array, expr);
829 }
830
831 /* If the aggregate is a struct, recursively set its fields' types. */
832 } else if (type->is_record()) {
833 exec_node *expr_node = ai->expressions.head;
834
835 /* Iterate through the struct's fields. */
836 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
837 i++, expr_node = expr_node->next) {
838 ast_expression *expr = exec_node_data(ast_expression, expr_node,
839 link);
840
841 if (expr->oper == ast_aggregate) {
842 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
843 }
844 }
845 /* If the aggregate is a matrix, set its columns' types. */
846 } else if (type->is_matrix()) {
847 for (exec_node *expr_node = ai->expressions.head;
848 !expr_node->is_tail_sentinel();
849 expr_node = expr_node->next) {
850 ast_expression *expr = exec_node_data(ast_expression, expr_node,
851 link);
852
853 if (expr->oper == ast_aggregate)
854 _mesa_ast_set_aggregate_type(type->column_type(), expr);
855 }
856 }
857 }
858
859
860 void
861 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
862 {
863 if (q->flags.q.subroutine)
864 printf("subroutine ");
865
866 if (q->flags.q.subroutine_def) {
867 printf("subroutine (");
868 q->subroutine_list->print();
869 printf(")");
870 }
871
872 if (q->flags.q.constant)
873 printf("const ");
874
875 if (q->flags.q.invariant)
876 printf("invariant ");
877
878 if (q->flags.q.attribute)
879 printf("attribute ");
880
881 if (q->flags.q.varying)
882 printf("varying ");
883
884 if (q->flags.q.in && q->flags.q.out)
885 printf("inout ");
886 else {
887 if (q->flags.q.in)
888 printf("in ");
889
890 if (q->flags.q.out)
891 printf("out ");
892 }
893
894 if (q->flags.q.centroid)
895 printf("centroid ");
896 if (q->flags.q.sample)
897 printf("sample ");
898 if (q->flags.q.patch)
899 printf("patch ");
900 if (q->flags.q.uniform)
901 printf("uniform ");
902 if (q->flags.q.buffer)
903 printf("buffer ");
904 if (q->flags.q.smooth)
905 printf("smooth ");
906 if (q->flags.q.flat)
907 printf("flat ");
908 if (q->flags.q.noperspective)
909 printf("noperspective ");
910 }
911
912
913 void
914 ast_node::print(void) const
915 {
916 printf("unhandled node ");
917 }
918
919
920 ast_node::ast_node(void)
921 {
922 this->location.source = 0;
923 this->location.first_line = 0;
924 this->location.first_column = 0;
925 this->location.last_line = 0;
926 this->location.last_column = 0;
927 }
928
929
930 static void
931 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
932 {
933 if (array_specifier)
934 array_specifier->print();
935 }
936
937
938 void
939 ast_compound_statement::print(void) const
940 {
941 printf("{\n");
942
943 foreach_list_typed(ast_node, ast, link, &this->statements) {
944 ast->print();
945 }
946
947 printf("}\n");
948 }
949
950
951 ast_compound_statement::ast_compound_statement(int new_scope,
952 ast_node *statements)
953 {
954 this->new_scope = new_scope;
955
956 if (statements != NULL) {
957 this->statements.push_degenerate_list_at_head(&statements->link);
958 }
959 }
960
961
962 void
963 ast_expression::print(void) const
964 {
965 switch (oper) {
966 case ast_assign:
967 case ast_mul_assign:
968 case ast_div_assign:
969 case ast_mod_assign:
970 case ast_add_assign:
971 case ast_sub_assign:
972 case ast_ls_assign:
973 case ast_rs_assign:
974 case ast_and_assign:
975 case ast_xor_assign:
976 case ast_or_assign:
977 subexpressions[0]->print();
978 printf("%s ", operator_string(oper));
979 subexpressions[1]->print();
980 break;
981
982 case ast_field_selection:
983 subexpressions[0]->print();
984 printf(". %s ", primary_expression.identifier);
985 break;
986
987 case ast_plus:
988 case ast_neg:
989 case ast_bit_not:
990 case ast_logic_not:
991 case ast_pre_inc:
992 case ast_pre_dec:
993 printf("%s ", operator_string(oper));
994 subexpressions[0]->print();
995 break;
996
997 case ast_post_inc:
998 case ast_post_dec:
999 subexpressions[0]->print();
1000 printf("%s ", operator_string(oper));
1001 break;
1002
1003 case ast_conditional:
1004 subexpressions[0]->print();
1005 printf("? ");
1006 subexpressions[1]->print();
1007 printf(": ");
1008 subexpressions[2]->print();
1009 break;
1010
1011 case ast_array_index:
1012 subexpressions[0]->print();
1013 printf("[ ");
1014 subexpressions[1]->print();
1015 printf("] ");
1016 break;
1017
1018 case ast_function_call: {
1019 subexpressions[0]->print();
1020 printf("( ");
1021
1022 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1023 if (&ast->link != this->expressions.get_head())
1024 printf(", ");
1025
1026 ast->print();
1027 }
1028
1029 printf(") ");
1030 break;
1031 }
1032
1033 case ast_identifier:
1034 printf("%s ", primary_expression.identifier);
1035 break;
1036
1037 case ast_int_constant:
1038 printf("%d ", primary_expression.int_constant);
1039 break;
1040
1041 case ast_uint_constant:
1042 printf("%u ", primary_expression.uint_constant);
1043 break;
1044
1045 case ast_float_constant:
1046 printf("%f ", primary_expression.float_constant);
1047 break;
1048
1049 case ast_double_constant:
1050 printf("%f ", primary_expression.double_constant);
1051 break;
1052
1053 case ast_bool_constant:
1054 printf("%s ",
1055 primary_expression.bool_constant
1056 ? "true" : "false");
1057 break;
1058
1059 case ast_sequence: {
1060 printf("( ");
1061 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1062 if (&ast->link != this->expressions.get_head())
1063 printf(", ");
1064
1065 ast->print();
1066 }
1067 printf(") ");
1068 break;
1069 }
1070
1071 case ast_aggregate: {
1072 printf("{ ");
1073 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1074 if (&ast->link != this->expressions.get_head())
1075 printf(", ");
1076
1077 ast->print();
1078 }
1079 printf("} ");
1080 break;
1081 }
1082
1083 default:
1084 assert(0);
1085 break;
1086 }
1087 }
1088
1089 ast_expression::ast_expression(int oper,
1090 ast_expression *ex0,
1091 ast_expression *ex1,
1092 ast_expression *ex2) :
1093 primary_expression()
1094 {
1095 this->oper = ast_operators(oper);
1096 this->subexpressions[0] = ex0;
1097 this->subexpressions[1] = ex1;
1098 this->subexpressions[2] = ex2;
1099 this->non_lvalue_description = NULL;
1100 }
1101
1102
1103 void
1104 ast_expression_statement::print(void) const
1105 {
1106 if (expression)
1107 expression->print();
1108
1109 printf("; ");
1110 }
1111
1112
1113 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1114 expression(ex)
1115 {
1116 /* empty */
1117 }
1118
1119
1120 void
1121 ast_function::print(void) const
1122 {
1123 return_type->print();
1124 printf(" %s (", identifier);
1125
1126 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1127 ast->print();
1128 }
1129
1130 printf(")");
1131 }
1132
1133
1134 ast_function::ast_function(void)
1135 : return_type(NULL), identifier(NULL), is_definition(false),
1136 signature(NULL)
1137 {
1138 /* empty */
1139 }
1140
1141
1142 void
1143 ast_fully_specified_type::print(void) const
1144 {
1145 _mesa_ast_type_qualifier_print(& qualifier);
1146 specifier->print();
1147 }
1148
1149
1150 void
1151 ast_parameter_declarator::print(void) const
1152 {
1153 type->print();
1154 if (identifier)
1155 printf("%s ", identifier);
1156 ast_opt_array_dimensions_print(array_specifier);
1157 }
1158
1159
1160 void
1161 ast_function_definition::print(void) const
1162 {
1163 prototype->print();
1164 body->print();
1165 }
1166
1167
1168 void
1169 ast_declaration::print(void) const
1170 {
1171 printf("%s ", identifier);
1172 ast_opt_array_dimensions_print(array_specifier);
1173
1174 if (initializer) {
1175 printf("= ");
1176 initializer->print();
1177 }
1178 }
1179
1180
1181 ast_declaration::ast_declaration(const char *identifier,
1182 ast_array_specifier *array_specifier,
1183 ast_expression *initializer)
1184 {
1185 this->identifier = identifier;
1186 this->array_specifier = array_specifier;
1187 this->initializer = initializer;
1188 }
1189
1190
1191 void
1192 ast_declarator_list::print(void) const
1193 {
1194 assert(type || invariant);
1195
1196 if (type)
1197 type->print();
1198 else if (invariant)
1199 printf("invariant ");
1200 else
1201 printf("precise ");
1202
1203 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1204 if (&ast->link != this->declarations.get_head())
1205 printf(", ");
1206
1207 ast->print();
1208 }
1209
1210 printf("; ");
1211 }
1212
1213
1214 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1215 {
1216 this->type = type;
1217 this->invariant = false;
1218 this->precise = false;
1219 }
1220
1221 void
1222 ast_jump_statement::print(void) const
1223 {
1224 switch (mode) {
1225 case ast_continue:
1226 printf("continue; ");
1227 break;
1228 case ast_break:
1229 printf("break; ");
1230 break;
1231 case ast_return:
1232 printf("return ");
1233 if (opt_return_value)
1234 opt_return_value->print();
1235
1236 printf("; ");
1237 break;
1238 case ast_discard:
1239 printf("discard; ");
1240 break;
1241 }
1242 }
1243
1244
1245 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1246 : opt_return_value(NULL)
1247 {
1248 this->mode = ast_jump_modes(mode);
1249
1250 if (mode == ast_return)
1251 opt_return_value = return_value;
1252 }
1253
1254
1255 void
1256 ast_selection_statement::print(void) const
1257 {
1258 printf("if ( ");
1259 condition->print();
1260 printf(") ");
1261
1262 then_statement->print();
1263
1264 if (else_statement) {
1265 printf("else ");
1266 else_statement->print();
1267 }
1268
1269 }
1270
1271
1272 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1273 ast_node *then_statement,
1274 ast_node *else_statement)
1275 {
1276 this->condition = condition;
1277 this->then_statement = then_statement;
1278 this->else_statement = else_statement;
1279 }
1280
1281
1282 void
1283 ast_switch_statement::print(void) const
1284 {
1285 printf("switch ( ");
1286 test_expression->print();
1287 printf(") ");
1288
1289 body->print();
1290 }
1291
1292
1293 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1294 ast_node *body)
1295 {
1296 this->test_expression = test_expression;
1297 this->body = body;
1298 }
1299
1300
1301 void
1302 ast_switch_body::print(void) const
1303 {
1304 printf("{\n");
1305 if (stmts != NULL) {
1306 stmts->print();
1307 }
1308 printf("}\n");
1309 }
1310
1311
1312 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1313 {
1314 this->stmts = stmts;
1315 }
1316
1317
1318 void ast_case_label::print(void) const
1319 {
1320 if (test_value != NULL) {
1321 printf("case ");
1322 test_value->print();
1323 printf(": ");
1324 } else {
1325 printf("default: ");
1326 }
1327 }
1328
1329
1330 ast_case_label::ast_case_label(ast_expression *test_value)
1331 {
1332 this->test_value = test_value;
1333 }
1334
1335
1336 void ast_case_label_list::print(void) const
1337 {
1338 foreach_list_typed(ast_node, ast, link, & this->labels) {
1339 ast->print();
1340 }
1341 printf("\n");
1342 }
1343
1344
1345 ast_case_label_list::ast_case_label_list(void)
1346 {
1347 }
1348
1349
1350 void ast_case_statement::print(void) const
1351 {
1352 labels->print();
1353 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1354 ast->print();
1355 printf("\n");
1356 }
1357 }
1358
1359
1360 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1361 {
1362 this->labels = labels;
1363 }
1364
1365
1366 void ast_case_statement_list::print(void) const
1367 {
1368 foreach_list_typed(ast_node, ast, link, & this->cases) {
1369 ast->print();
1370 }
1371 }
1372
1373
1374 ast_case_statement_list::ast_case_statement_list(void)
1375 {
1376 }
1377
1378
1379 void
1380 ast_iteration_statement::print(void) const
1381 {
1382 switch (mode) {
1383 case ast_for:
1384 printf("for( ");
1385 if (init_statement)
1386 init_statement->print();
1387 printf("; ");
1388
1389 if (condition)
1390 condition->print();
1391 printf("; ");
1392
1393 if (rest_expression)
1394 rest_expression->print();
1395 printf(") ");
1396
1397 body->print();
1398 break;
1399
1400 case ast_while:
1401 printf("while ( ");
1402 if (condition)
1403 condition->print();
1404 printf(") ");
1405 body->print();
1406 break;
1407
1408 case ast_do_while:
1409 printf("do ");
1410 body->print();
1411 printf("while ( ");
1412 if (condition)
1413 condition->print();
1414 printf("); ");
1415 break;
1416 }
1417 }
1418
1419
1420 ast_iteration_statement::ast_iteration_statement(int mode,
1421 ast_node *init,
1422 ast_node *condition,
1423 ast_expression *rest_expression,
1424 ast_node *body)
1425 {
1426 this->mode = ast_iteration_modes(mode);
1427 this->init_statement = init;
1428 this->condition = condition;
1429 this->rest_expression = rest_expression;
1430 this->body = body;
1431 }
1432
1433
1434 void
1435 ast_struct_specifier::print(void) const
1436 {
1437 printf("struct %s { ", name);
1438 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1439 ast->print();
1440 }
1441 printf("} ");
1442 }
1443
1444
1445 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1446 ast_declarator_list *declarator_list)
1447 {
1448 if (identifier == NULL) {
1449 static mtx_t mutex = _MTX_INITIALIZER_NP;
1450 static unsigned anon_count = 1;
1451 unsigned count;
1452
1453 mtx_lock(&mutex);
1454 count = anon_count++;
1455 mtx_unlock(&mutex);
1456
1457 identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
1458 }
1459 name = identifier;
1460 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1461 is_declaration = true;
1462 }
1463
1464 void ast_subroutine_list::print(void) const
1465 {
1466 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1467 if (&ast->link != this->declarations.get_head())
1468 printf(", ");
1469 ast->print();
1470 }
1471 }
1472
1473 static void
1474 set_shader_inout_layout(struct gl_shader *shader,
1475 struct _mesa_glsl_parse_state *state)
1476 {
1477 /* Should have been prevented by the parser. */
1478 if (shader->Stage == MESA_SHADER_TESS_CTRL) {
1479 assert(!state->in_qualifier->flags.i);
1480 } else if (shader->Stage == MESA_SHADER_TESS_EVAL) {
1481 assert(!state->out_qualifier->flags.i);
1482 } else if (shader->Stage != MESA_SHADER_GEOMETRY) {
1483 assert(!state->in_qualifier->flags.i);
1484 assert(!state->out_qualifier->flags.i);
1485 }
1486
1487 if (shader->Stage != MESA_SHADER_COMPUTE) {
1488 /* Should have been prevented by the parser. */
1489 assert(!state->cs_input_local_size_specified);
1490 }
1491
1492 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1493 /* Should have been prevented by the parser. */
1494 assert(!state->fs_uses_gl_fragcoord);
1495 assert(!state->fs_redeclares_gl_fragcoord);
1496 assert(!state->fs_pixel_center_integer);
1497 assert(!state->fs_origin_upper_left);
1498 assert(!state->fs_early_fragment_tests);
1499 }
1500
1501 switch (shader->Stage) {
1502 case MESA_SHADER_TESS_CTRL:
1503 shader->TessCtrl.VerticesOut = 0;
1504 if (state->tcs_output_vertices_specified)
1505 shader->TessCtrl.VerticesOut = state->out_qualifier->vertices;
1506 break;
1507 case MESA_SHADER_TESS_EVAL:
1508 shader->TessEval.PrimitiveMode = PRIM_UNKNOWN;
1509 if (state->in_qualifier->flags.q.prim_type)
1510 shader->TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1511
1512 shader->TessEval.Spacing = 0;
1513 if (state->in_qualifier->flags.q.vertex_spacing)
1514 shader->TessEval.Spacing = state->in_qualifier->vertex_spacing;
1515
1516 shader->TessEval.VertexOrder = 0;
1517 if (state->in_qualifier->flags.q.ordering)
1518 shader->TessEval.VertexOrder = state->in_qualifier->ordering;
1519
1520 shader->TessEval.PointMode = -1;
1521 if (state->in_qualifier->flags.q.point_mode)
1522 shader->TessEval.PointMode = state->in_qualifier->point_mode;
1523 break;
1524 case MESA_SHADER_GEOMETRY:
1525 shader->Geom.VerticesOut = 0;
1526 if (state->out_qualifier->flags.q.max_vertices)
1527 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1528
1529 if (state->gs_input_prim_type_specified) {
1530 shader->Geom.InputType = state->in_qualifier->prim_type;
1531 } else {
1532 shader->Geom.InputType = PRIM_UNKNOWN;
1533 }
1534
1535 if (state->out_qualifier->flags.q.prim_type) {
1536 shader->Geom.OutputType = state->out_qualifier->prim_type;
1537 } else {
1538 shader->Geom.OutputType = PRIM_UNKNOWN;
1539 }
1540
1541 shader->Geom.Invocations = 0;
1542 if (state->in_qualifier->flags.q.invocations)
1543 shader->Geom.Invocations = state->in_qualifier->invocations;
1544 break;
1545
1546 case MESA_SHADER_COMPUTE:
1547 if (state->cs_input_local_size_specified) {
1548 for (int i = 0; i < 3; i++)
1549 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1550 } else {
1551 for (int i = 0; i < 3; i++)
1552 shader->Comp.LocalSize[i] = 0;
1553 }
1554 break;
1555
1556 case MESA_SHADER_FRAGMENT:
1557 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1558 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1559 shader->pixel_center_integer = state->fs_pixel_center_integer;
1560 shader->origin_upper_left = state->fs_origin_upper_left;
1561 shader->ARB_fragment_coord_conventions_enable =
1562 state->ARB_fragment_coord_conventions_enable;
1563 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1564 break;
1565
1566 default:
1567 /* Nothing to do. */
1568 break;
1569 }
1570 }
1571
1572 extern "C" {
1573
1574 void
1575 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1576 bool dump_ast, bool dump_hir)
1577 {
1578 struct _mesa_glsl_parse_state *state =
1579 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1580 const char *source = shader->Source;
1581
1582 if (ctx->Const.GenerateTemporaryNames)
1583 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1584 false, true);
1585
1586 state->error = glcpp_preprocess(state, &source, &state->info_log,
1587 &ctx->Extensions, ctx);
1588
1589 if (!state->error) {
1590 _mesa_glsl_lexer_ctor(state, source);
1591 _mesa_glsl_parse(state);
1592 _mesa_glsl_lexer_dtor(state);
1593 }
1594
1595 if (dump_ast) {
1596 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1597 ast->print();
1598 }
1599 printf("\n\n");
1600 }
1601
1602 ralloc_free(shader->ir);
1603 shader->ir = new(shader) exec_list;
1604 if (!state->error && !state->translation_unit.is_empty())
1605 _mesa_ast_to_hir(shader->ir, state);
1606
1607 if (!state->error) {
1608 validate_ir_tree(shader->ir);
1609
1610 /* Print out the unoptimized IR. */
1611 if (dump_hir) {
1612 _mesa_print_ir(stdout, shader->ir, state);
1613 }
1614 }
1615
1616
1617 if (!state->error && !shader->ir->is_empty()) {
1618 struct gl_shader_compiler_options *options =
1619 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1620
1621 lower_subroutine(shader->ir, state);
1622 /* Do some optimization at compile time to reduce shader IR size
1623 * and reduce later work if the same shader is linked multiple times
1624 */
1625 while (do_common_optimization(shader->ir, false, false, options,
1626 ctx->Const.NativeIntegers))
1627 ;
1628
1629 validate_ir_tree(shader->ir);
1630
1631 enum ir_variable_mode other;
1632 switch (shader->Stage) {
1633 case MESA_SHADER_VERTEX:
1634 other = ir_var_shader_in;
1635 break;
1636 case MESA_SHADER_FRAGMENT:
1637 other = ir_var_shader_out;
1638 break;
1639 default:
1640 /* Something invalid to ensure optimize_dead_builtin_uniforms
1641 * doesn't remove anything other than uniforms or constants.
1642 */
1643 other = ir_var_mode_count;
1644 break;
1645 }
1646
1647 optimize_dead_builtin_variables(shader->ir, other);
1648
1649 validate_ir_tree(shader->ir);
1650 }
1651
1652 if (shader->InfoLog)
1653 ralloc_free(shader->InfoLog);
1654
1655 shader->symbols = new(shader->ir) glsl_symbol_table;
1656 shader->CompileStatus = !state->error;
1657 shader->InfoLog = state->info_log;
1658 shader->Version = state->language_version;
1659 shader->IsES = state->es_shader;
1660 shader->uses_builtin_functions = state->uses_builtin_functions;
1661
1662 if (!state->error)
1663 set_shader_inout_layout(shader, state);
1664
1665 /* Retain any live IR, but trash the rest. */
1666 reparent_ir(shader->ir, shader->ir);
1667
1668 /* Destroy the symbol table. Create a new symbol table that contains only
1669 * the variables and functions that still exist in the IR. The symbol
1670 * table will be used later during linking.
1671 *
1672 * There must NOT be any freed objects still referenced by the symbol
1673 * table. That could cause the linker to dereference freed memory.
1674 *
1675 * We don't have to worry about types or interface-types here because those
1676 * are fly-weights that are looked up by glsl_type.
1677 */
1678 foreach_in_list (ir_instruction, ir, shader->ir) {
1679 switch (ir->ir_type) {
1680 case ir_type_function:
1681 shader->symbols->add_function((ir_function *) ir);
1682 break;
1683 case ir_type_variable: {
1684 ir_variable *const var = (ir_variable *) ir;
1685
1686 if (var->data.mode != ir_var_temporary)
1687 shader->symbols->add_variable(var);
1688 break;
1689 }
1690 default:
1691 break;
1692 }
1693 }
1694
1695 delete state->symbols;
1696 ralloc_free(state);
1697 }
1698
1699 } /* extern "C" */
1700 /**
1701 * Do the set of common optimizations passes
1702 *
1703 * \param ir List of instructions to be optimized
1704 * \param linked Is the shader linked? This enables
1705 * optimizations passes that remove code at
1706 * global scope and could cause linking to
1707 * fail.
1708 * \param uniform_locations_assigned Have locations already been assigned for
1709 * uniforms? This prevents the declarations
1710 * of unused uniforms from being removed.
1711 * The setting of this flag only matters if
1712 * \c linked is \c true.
1713 * \param max_unroll_iterations Maximum number of loop iterations to be
1714 * unrolled. Setting to 0 disables loop
1715 * unrolling.
1716 * \param options The driver's preferred shader options.
1717 */
1718 bool
1719 do_common_optimization(exec_list *ir, bool linked,
1720 bool uniform_locations_assigned,
1721 const struct gl_shader_compiler_options *options,
1722 bool native_integers)
1723 {
1724 GLboolean progress = GL_FALSE;
1725
1726 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1727
1728 if (linked) {
1729 progress = do_function_inlining(ir) || progress;
1730 progress = do_dead_functions(ir) || progress;
1731 progress = do_structure_splitting(ir) || progress;
1732 }
1733 progress = do_if_simplification(ir) || progress;
1734 progress = opt_flatten_nested_if_blocks(ir) || progress;
1735 progress = opt_conditional_discard(ir) || progress;
1736 progress = do_copy_propagation(ir) || progress;
1737 progress = do_copy_propagation_elements(ir) || progress;
1738
1739 if (options->OptimizeForAOS && !linked)
1740 progress = opt_flip_matrices(ir) || progress;
1741
1742 if (linked && options->OptimizeForAOS) {
1743 progress = do_vectorize(ir) || progress;
1744 }
1745
1746 if (linked)
1747 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1748 else
1749 progress = do_dead_code_unlinked(ir) || progress;
1750 progress = do_dead_code_local(ir) || progress;
1751 progress = do_tree_grafting(ir) || progress;
1752 progress = do_constant_propagation(ir) || progress;
1753 if (linked)
1754 progress = do_constant_variable(ir) || progress;
1755 else
1756 progress = do_constant_variable_unlinked(ir) || progress;
1757 progress = do_constant_folding(ir) || progress;
1758 progress = do_minmax_prune(ir) || progress;
1759 progress = do_cse(ir) || progress;
1760 progress = do_rebalance_tree(ir) || progress;
1761 progress = do_algebraic(ir, native_integers, options) || progress;
1762 progress = do_lower_jumps(ir) || progress;
1763 progress = do_vec_index_to_swizzle(ir) || progress;
1764 progress = lower_vector_insert(ir, false) || progress;
1765 progress = do_swizzle_swizzle(ir) || progress;
1766 progress = do_noop_swizzle(ir) || progress;
1767
1768 progress = optimize_split_arrays(ir, linked) || progress;
1769 progress = optimize_redundant_jumps(ir) || progress;
1770
1771 loop_state *ls = analyze_loop_variables(ir);
1772 if (ls->loop_found) {
1773 progress = set_loop_controls(ir, ls) || progress;
1774 progress = unroll_loops(ir, ls, options) || progress;
1775 }
1776 delete ls;
1777
1778 return progress;
1779 }
1780
1781 extern "C" {
1782
1783 /**
1784 * To be called at GL teardown time, this frees compiler datastructures.
1785 *
1786 * After calling this, any previously compiled shaders and shader
1787 * programs would be invalid. So this should happen at approximately
1788 * program exit.
1789 */
1790 void
1791 _mesa_destroy_shader_compiler(void)
1792 {
1793 _mesa_destroy_shader_compiler_caches();
1794
1795 _mesa_glsl_release_types();
1796 }
1797
1798 /**
1799 * Releases compiler caches to trade off performance for memory.
1800 *
1801 * Intended to be used with glReleaseShaderCompiler().
1802 */
1803 void
1804 _mesa_destroy_shader_compiler_caches(void)
1805 {
1806 _mesa_glsl_release_builtin_functions();
1807 }
1808
1809 }