mesa: Rename MaxCombinedImageUnitsAndFragmentOutputs to MaxCombinedShaderOutputResources.
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/shaderobj.h"
31 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
32 #include "util/ralloc.h"
33 #include "ast.h"
34 #include "glsl_parser_extras.h"
35 #include "glsl_parser.h"
36 #include "ir_optimization.h"
37 #include "loop_analysis.h"
38
39 /**
40 * Format a short human-readable description of the given GLSL version.
41 */
42 const char *
43 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
44 {
45 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
46 version / 100, version % 100);
47 }
48
49
50 static const unsigned known_desktop_glsl_versions[] =
51 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
52
53
54 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
55 gl_shader_stage stage,
56 void *mem_ctx)
57 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
58 switch_state()
59 {
60 assert(stage < MESA_SHADER_STAGES);
61 this->stage = stage;
62
63 this->scanner = NULL;
64 this->translation_unit.make_empty();
65 this->symbols = new(mem_ctx) glsl_symbol_table;
66
67 this->info_log = ralloc_strdup(mem_ctx, "");
68 this->error = false;
69 this->loop_nesting_ast = NULL;
70
71 this->struct_specifier_depth = 0;
72
73 this->uses_builtin_functions = false;
74
75 /* Set default language version and extensions */
76 this->language_version = 110;
77 this->forced_language_version = ctx->Const.ForceGLSLVersion;
78 this->es_shader = false;
79 this->ARB_texture_rectangle_enable = true;
80
81 /* OpenGL ES 2.0 has different defaults from desktop GL. */
82 if (ctx->API == API_OPENGLES2) {
83 this->language_version = 100;
84 this->es_shader = true;
85 this->ARB_texture_rectangle_enable = false;
86 }
87
88 this->extensions = &ctx->Extensions;
89
90 this->Const.MaxLights = ctx->Const.MaxLights;
91 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
92 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
93 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
94 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
95 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
96 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
97 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
98 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
99 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
100 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
101 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
102
103 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
104
105 /* 1.50 constants */
106 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
107 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
108 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
109 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
110 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
111 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
112 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
113 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
114
115 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
116 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
117 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
118 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
119 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
120 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
121 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
122 this->Const.MaxVertexAtomicCounterBuffers =
123 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
124 this->Const.MaxTessControlAtomicCounterBuffers =
125 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
126 this->Const.MaxTessEvaluationAtomicCounterBuffers =
127 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
128 this->Const.MaxGeometryAtomicCounterBuffers =
129 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
130 this->Const.MaxFragmentAtomicCounterBuffers =
131 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
132 this->Const.MaxCombinedAtomicCounterBuffers =
133 ctx->Const.MaxCombinedAtomicBuffers;
134 this->Const.MaxAtomicCounterBufferSize =
135 ctx->Const.MaxAtomicBufferSize;
136
137 /* Compute shader constants */
138 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
139 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
140 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
141 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
142
143 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
144 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
145 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
146 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
147 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
148 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
149 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
150 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
151 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
152
153 /* ARB_viewport_array */
154 this->Const.MaxViewports = ctx->Const.MaxViewports;
155
156 /* tessellation shader constants */
157 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
158 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
159 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
160 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
161 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
162 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
163 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
164 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
165 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
166 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
167 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
168 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
169
170 this->current_function = NULL;
171 this->toplevel_ir = NULL;
172 this->found_return = false;
173 this->all_invariant = false;
174 this->user_structures = NULL;
175 this->num_user_structures = 0;
176 this->num_subroutines = 0;
177 this->subroutines = NULL;
178 this->num_subroutine_types = 0;
179 this->subroutine_types = NULL;
180
181 /* supported_versions should be large enough to support the known desktop
182 * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
183 */
184 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 3) ==
185 ARRAY_SIZE(this->supported_versions));
186
187 /* Populate the list of supported GLSL versions */
188 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
189 * the OpenGL 3.2 Core context is supported, this logic will need
190 * change. Older versions of GLSL are no longer supported
191 * outside the compatibility contexts of 3.x.
192 */
193 this->num_supported_versions = 0;
194 if (_mesa_is_desktop_gl(ctx)) {
195 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
196 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
197 this->supported_versions[this->num_supported_versions].ver
198 = known_desktop_glsl_versions[i];
199 this->supported_versions[this->num_supported_versions].es = false;
200 this->num_supported_versions++;
201 }
202 }
203 }
204 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
205 this->supported_versions[this->num_supported_versions].ver = 100;
206 this->supported_versions[this->num_supported_versions].es = true;
207 this->num_supported_versions++;
208 }
209 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
210 this->supported_versions[this->num_supported_versions].ver = 300;
211 this->supported_versions[this->num_supported_versions].es = true;
212 this->num_supported_versions++;
213 }
214 if (_mesa_is_gles31(ctx)) {
215 this->supported_versions[this->num_supported_versions].ver = 310;
216 this->supported_versions[this->num_supported_versions].es = true;
217 this->num_supported_versions++;
218 }
219
220 /* Create a string for use in error messages to tell the user which GLSL
221 * versions are supported.
222 */
223 char *supported = ralloc_strdup(this, "");
224 for (unsigned i = 0; i < this->num_supported_versions; i++) {
225 unsigned ver = this->supported_versions[i].ver;
226 const char *const prefix = (i == 0)
227 ? ""
228 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
229 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
230
231 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
232 prefix,
233 ver / 100, ver % 100,
234 suffix);
235 }
236
237 this->supported_version_string = supported;
238
239 if (ctx->Const.ForceGLSLExtensionsWarn)
240 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
241
242 this->default_uniform_qualifier = new(this) ast_type_qualifier();
243 this->default_uniform_qualifier->flags.q.shared = 1;
244 this->default_uniform_qualifier->flags.q.column_major = 1;
245
246 this->fs_uses_gl_fragcoord = false;
247 this->fs_redeclares_gl_fragcoord = false;
248 this->fs_origin_upper_left = false;
249 this->fs_pixel_center_integer = false;
250 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
251
252 this->gs_input_prim_type_specified = false;
253 this->tcs_output_vertices_specified = false;
254 this->gs_input_size = 0;
255 this->in_qualifier = new(this) ast_type_qualifier();
256 this->out_qualifier = new(this) ast_type_qualifier();
257 this->fs_early_fragment_tests = false;
258 memset(this->atomic_counter_offsets, 0,
259 sizeof(this->atomic_counter_offsets));
260 this->allow_extension_directive_midshader =
261 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
262 }
263
264 /**
265 * Determine whether the current GLSL version is sufficiently high to support
266 * a certain feature, and generate an error message if it isn't.
267 *
268 * \param required_glsl_version and \c required_glsl_es_version are
269 * interpreted as they are in _mesa_glsl_parse_state::is_version().
270 *
271 * \param locp is the parser location where the error should be reported.
272 *
273 * \param fmt (and additional arguments) constitute a printf-style error
274 * message to report if the version check fails. Information about the
275 * current and required GLSL versions will be appended. So, for example, if
276 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
277 * "foo unsupported") is called, the error message will be "foo unsupported in
278 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
279 */
280 bool
281 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
282 unsigned required_glsl_es_version,
283 YYLTYPE *locp, const char *fmt, ...)
284 {
285 if (this->is_version(required_glsl_version, required_glsl_es_version))
286 return true;
287
288 va_list args;
289 va_start(args, fmt);
290 char *problem = ralloc_vasprintf(this, fmt, args);
291 va_end(args);
292 const char *glsl_version_string
293 = glsl_compute_version_string(this, false, required_glsl_version);
294 const char *glsl_es_version_string
295 = glsl_compute_version_string(this, true, required_glsl_es_version);
296 const char *requirement_string = "";
297 if (required_glsl_version && required_glsl_es_version) {
298 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
299 glsl_version_string,
300 glsl_es_version_string);
301 } else if (required_glsl_version) {
302 requirement_string = ralloc_asprintf(this, " (%s required)",
303 glsl_version_string);
304 } else if (required_glsl_es_version) {
305 requirement_string = ralloc_asprintf(this, " (%s required)",
306 glsl_es_version_string);
307 }
308 _mesa_glsl_error(locp, this, "%s in %s%s",
309 problem, this->get_version_string(),
310 requirement_string);
311
312 return false;
313 }
314
315 /**
316 * Process a GLSL #version directive.
317 *
318 * \param version is the integer that follows the #version token.
319 *
320 * \param ident is a string identifier that follows the integer, if any is
321 * present. Otherwise NULL.
322 */
323 void
324 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
325 const char *ident)
326 {
327 bool es_token_present = false;
328 if (ident) {
329 if (strcmp(ident, "es") == 0) {
330 es_token_present = true;
331 } else if (version >= 150) {
332 if (strcmp(ident, "core") == 0) {
333 /* Accept the token. There's no need to record that this is
334 * a core profile shader since that's the only profile we support.
335 */
336 } else if (strcmp(ident, "compatibility") == 0) {
337 _mesa_glsl_error(locp, this,
338 "the compatibility profile is not supported");
339 } else {
340 _mesa_glsl_error(locp, this,
341 "\"%s\" is not a valid shading language profile; "
342 "if present, it must be \"core\"", ident);
343 }
344 } else {
345 _mesa_glsl_error(locp, this,
346 "illegal text following version number");
347 }
348 }
349
350 this->es_shader = es_token_present;
351 if (version == 100) {
352 if (es_token_present) {
353 _mesa_glsl_error(locp, this,
354 "GLSL 1.00 ES should be selected using "
355 "`#version 100'");
356 } else {
357 this->es_shader = true;
358 }
359 }
360
361 if (this->es_shader) {
362 this->ARB_texture_rectangle_enable = false;
363 }
364
365 if (this->forced_language_version)
366 this->language_version = this->forced_language_version;
367 else
368 this->language_version = version;
369
370 bool supported = false;
371 for (unsigned i = 0; i < this->num_supported_versions; i++) {
372 if (this->supported_versions[i].ver == this->language_version
373 && this->supported_versions[i].es == this->es_shader) {
374 supported = true;
375 break;
376 }
377 }
378
379 if (!supported) {
380 _mesa_glsl_error(locp, this, "%s is not supported. "
381 "Supported versions are: %s",
382 this->get_version_string(),
383 this->supported_version_string);
384
385 /* On exit, the language_version must be set to a valid value.
386 * Later calls to _mesa_glsl_initialize_types will misbehave if
387 * the version is invalid.
388 */
389 switch (this->ctx->API) {
390 case API_OPENGL_COMPAT:
391 case API_OPENGL_CORE:
392 this->language_version = this->ctx->Const.GLSLVersion;
393 break;
394
395 case API_OPENGLES:
396 assert(!"Should not get here.");
397 /* FALLTHROUGH */
398
399 case API_OPENGLES2:
400 this->language_version = 100;
401 break;
402 }
403 }
404 }
405
406
407 /**
408 * Translate a gl_shader_stage to a short shader stage name for debug
409 * printouts and error messages.
410 */
411 const char *
412 _mesa_shader_stage_to_string(unsigned stage)
413 {
414 switch (stage) {
415 case MESA_SHADER_VERTEX: return "vertex";
416 case MESA_SHADER_FRAGMENT: return "fragment";
417 case MESA_SHADER_GEOMETRY: return "geometry";
418 case MESA_SHADER_COMPUTE: return "compute";
419 case MESA_SHADER_TESS_CTRL: return "tess ctrl";
420 case MESA_SHADER_TESS_EVAL: return "tess eval";
421 }
422
423 unreachable("Unknown shader stage.");
424 }
425
426 /**
427 * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
428 * for debug printouts and error messages.
429 */
430 const char *
431 _mesa_shader_stage_to_abbrev(unsigned stage)
432 {
433 switch (stage) {
434 case MESA_SHADER_VERTEX: return "VS";
435 case MESA_SHADER_FRAGMENT: return "FS";
436 case MESA_SHADER_GEOMETRY: return "GS";
437 case MESA_SHADER_COMPUTE: return "CS";
438 case MESA_SHADER_TESS_CTRL: return "TCS";
439 case MESA_SHADER_TESS_EVAL: return "TES";
440 }
441
442 unreachable("Unknown shader stage.");
443 }
444
445 /* This helper function will append the given message to the shader's
446 info log and report it via GL_ARB_debug_output. Per that extension,
447 'type' is one of the enum values classifying the message, and
448 'id' is the implementation-defined ID of the given message. */
449 static void
450 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
451 GLenum type, const char *fmt, va_list ap)
452 {
453 bool error = (type == MESA_DEBUG_TYPE_ERROR);
454 GLuint msg_id = 0;
455
456 assert(state->info_log != NULL);
457
458 /* Get the offset that the new message will be written to. */
459 int msg_offset = strlen(state->info_log);
460
461 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
462 locp->source,
463 locp->first_line,
464 locp->first_column,
465 error ? "error" : "warning");
466 ralloc_vasprintf_append(&state->info_log, fmt, ap);
467
468 const char *const msg = &state->info_log[msg_offset];
469 struct gl_context *ctx = state->ctx;
470
471 /* Report the error via GL_ARB_debug_output. */
472 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
473
474 ralloc_strcat(&state->info_log, "\n");
475 }
476
477 void
478 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
479 const char *fmt, ...)
480 {
481 va_list ap;
482
483 state->error = true;
484
485 va_start(ap, fmt);
486 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
487 va_end(ap);
488 }
489
490
491 void
492 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
493 const char *fmt, ...)
494 {
495 va_list ap;
496
497 va_start(ap, fmt);
498 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
499 va_end(ap);
500 }
501
502
503 /**
504 * Enum representing the possible behaviors that can be specified in
505 * an #extension directive.
506 */
507 enum ext_behavior {
508 extension_disable,
509 extension_enable,
510 extension_require,
511 extension_warn
512 };
513
514 /**
515 * Element type for _mesa_glsl_supported_extensions
516 */
517 struct _mesa_glsl_extension {
518 /**
519 * Name of the extension when referred to in a GLSL extension
520 * statement
521 */
522 const char *name;
523
524 /** True if this extension is available to desktop GL shaders */
525 bool avail_in_GL;
526
527 /** True if this extension is available to GLES shaders */
528 bool avail_in_ES;
529
530 /**
531 * Flag in the gl_extensions struct indicating whether this
532 * extension is supported by the driver, or
533 * &gl_extensions::dummy_true if supported by all drivers.
534 *
535 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
536 * member" type, the type-safe alternative to the "offsetof" macro.
537 * In a nutshell:
538 *
539 * - foo bar::* p declares p to be an "offset" to a field of type
540 * foo that exists within struct bar
541 * - &bar::baz computes the "offset" of field baz within struct bar
542 * - x.*p accesses the field of x that exists at "offset" p
543 * - x->*p is equivalent to (*x).*p
544 */
545 const GLboolean gl_extensions::* supported_flag;
546
547 /**
548 * Flag in the _mesa_glsl_parse_state struct that should be set
549 * when this extension is enabled.
550 *
551 * See note in _mesa_glsl_extension::supported_flag about "pointer
552 * to member" types.
553 */
554 bool _mesa_glsl_parse_state::* enable_flag;
555
556 /**
557 * Flag in the _mesa_glsl_parse_state struct that should be set
558 * when the shader requests "warn" behavior for this extension.
559 *
560 * See note in _mesa_glsl_extension::supported_flag about "pointer
561 * to member" types.
562 */
563 bool _mesa_glsl_parse_state::* warn_flag;
564
565
566 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
567 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
568 };
569
570 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
571 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
572 &_mesa_glsl_parse_state::NAME##_enable, \
573 &_mesa_glsl_parse_state::NAME##_warn }
574
575 /**
576 * Table of extensions that can be enabled/disabled within a shader,
577 * and the conditions under which they are supported.
578 */
579 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
580 /* API availability */
581 /* name GL ES supported flag */
582
583 /* ARB extensions go here, sorted alphabetically.
584 */
585 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
586 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
587 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
588 EXT(ARB_derivative_control, true, false, ARB_derivative_control),
589 EXT(ARB_draw_buffers, true, false, dummy_true),
590 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
591 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
592 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
593 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
594 EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
595 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
596 EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
597 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
598 EXT(ARB_separate_shader_objects, true, false, dummy_true),
599 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
600 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
601 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
602 EXT(ARB_shader_precision, true, false, ARB_shader_precision),
603 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
604 EXT(ARB_shader_storage_buffer_object, true, false, ARB_shader_storage_buffer_object),
605 EXT(ARB_shader_subroutine, true, false, ARB_shader_subroutine),
606 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
607 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
608 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
609 EXT(ARB_tessellation_shader, true, false, ARB_tessellation_shader),
610 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
611 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
612 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
613 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
614 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
615 EXT(ARB_texture_rectangle, true, false, dummy_true),
616 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
617 EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
618 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
619
620 /* KHR extensions go here, sorted alphabetically.
621 */
622
623 /* OES extensions go here, sorted alphabetically.
624 */
625 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
626 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
627 EXT(OES_texture_3D, false, true, EXT_texture3D),
628
629 /* All other extensions go here, sorted alphabetically.
630 */
631 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
632 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
633 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
634 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
635 EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
636 EXT(EXT_draw_buffers, false, true, dummy_true),
637 EXT(EXT_separate_shader_objects, false, true, dummy_true),
638 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
639 EXT(EXT_texture_array, true, false, EXT_texture_array),
640 };
641
642 #undef EXT
643
644
645 /**
646 * Determine whether a given extension is compatible with the target,
647 * API, and extension information in the current parser state.
648 */
649 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
650 state) const
651 {
652 /* Check that this extension matches whether we are compiling
653 * for desktop GL or GLES.
654 */
655 if (state->es_shader) {
656 if (!this->avail_in_ES) return false;
657 } else {
658 if (!this->avail_in_GL) return false;
659 }
660
661 /* Check that this extension is supported by the OpenGL
662 * implementation.
663 *
664 * Note: the ->* operator indexes into state->extensions by the
665 * offset this->supported_flag. See
666 * _mesa_glsl_extension::supported_flag for more info.
667 */
668 return state->extensions->*(this->supported_flag);
669 }
670
671 /**
672 * Set the appropriate flags in the parser state to establish the
673 * given behavior for this extension.
674 */
675 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
676 ext_behavior behavior) const
677 {
678 /* Note: the ->* operator indexes into state by the
679 * offsets this->enable_flag and this->warn_flag. See
680 * _mesa_glsl_extension::supported_flag for more info.
681 */
682 state->*(this->enable_flag) = (behavior != extension_disable);
683 state->*(this->warn_flag) = (behavior == extension_warn);
684 }
685
686 /**
687 * Find an extension by name in _mesa_glsl_supported_extensions. If
688 * the name is not found, return NULL.
689 */
690 static const _mesa_glsl_extension *find_extension(const char *name)
691 {
692 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
693 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
694 return &_mesa_glsl_supported_extensions[i];
695 }
696 }
697 return NULL;
698 }
699
700
701 bool
702 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
703 const char *behavior_string, YYLTYPE *behavior_locp,
704 _mesa_glsl_parse_state *state)
705 {
706 ext_behavior behavior;
707 if (strcmp(behavior_string, "warn") == 0) {
708 behavior = extension_warn;
709 } else if (strcmp(behavior_string, "require") == 0) {
710 behavior = extension_require;
711 } else if (strcmp(behavior_string, "enable") == 0) {
712 behavior = extension_enable;
713 } else if (strcmp(behavior_string, "disable") == 0) {
714 behavior = extension_disable;
715 } else {
716 _mesa_glsl_error(behavior_locp, state,
717 "unknown extension behavior `%s'",
718 behavior_string);
719 return false;
720 }
721
722 if (strcmp(name, "all") == 0) {
723 if ((behavior == extension_enable) || (behavior == extension_require)) {
724 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
725 (behavior == extension_enable)
726 ? "enable" : "require");
727 return false;
728 } else {
729 for (unsigned i = 0;
730 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
731 const _mesa_glsl_extension *extension
732 = &_mesa_glsl_supported_extensions[i];
733 if (extension->compatible_with_state(state)) {
734 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
735 }
736 }
737 }
738 } else {
739 const _mesa_glsl_extension *extension = find_extension(name);
740 if (extension && extension->compatible_with_state(state)) {
741 extension->set_flags(state, behavior);
742 } else {
743 static const char fmt[] = "extension `%s' unsupported in %s shader";
744
745 if (behavior == extension_require) {
746 _mesa_glsl_error(name_locp, state, fmt,
747 name, _mesa_shader_stage_to_string(state->stage));
748 return false;
749 } else {
750 _mesa_glsl_warning(name_locp, state, fmt,
751 name, _mesa_shader_stage_to_string(state->stage));
752 }
753 }
754 }
755
756 return true;
757 }
758
759
760 /**
761 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
762 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
763 * (process_array_constructor, et al) sufficient information to do type
764 * checking.
765 *
766 * Operates on assignments involving an aggregate initializer. E.g.,
767 *
768 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
769 *
770 * or more ridiculously,
771 *
772 * struct S {
773 * vec4 v[2];
774 * };
775 *
776 * struct {
777 * S a[2], b;
778 * int c;
779 * } aggregate = {
780 * {
781 * {
782 * {
783 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
784 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
785 * } // a[0].v
786 * }, // a[0]
787 * {
788 * {
789 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
790 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
791 * } // a[1].v
792 * } // a[1]
793 * }, // a
794 * {
795 * {
796 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
797 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
798 * } // b.v
799 * }, // b
800 * 4 // c
801 * };
802 *
803 * This pass is necessary because the right-hand side of <type> e = { ... }
804 * doesn't contain sufficient information to determine if the types match.
805 */
806 void
807 _mesa_ast_set_aggregate_type(const glsl_type *type,
808 ast_expression *expr)
809 {
810 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
811 ai->constructor_type = type;
812
813 /* If the aggregate is an array, recursively set its elements' types. */
814 if (type->is_array()) {
815 /* Each array element has the type type->fields.array.
816 *
817 * E.g., if <type> if struct S[2] we want to set each element's type to
818 * struct S.
819 */
820 for (exec_node *expr_node = ai->expressions.head;
821 !expr_node->is_tail_sentinel();
822 expr_node = expr_node->next) {
823 ast_expression *expr = exec_node_data(ast_expression, expr_node,
824 link);
825
826 if (expr->oper == ast_aggregate)
827 _mesa_ast_set_aggregate_type(type->fields.array, expr);
828 }
829
830 /* If the aggregate is a struct, recursively set its fields' types. */
831 } else if (type->is_record()) {
832 exec_node *expr_node = ai->expressions.head;
833
834 /* Iterate through the struct's fields. */
835 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
836 i++, expr_node = expr_node->next) {
837 ast_expression *expr = exec_node_data(ast_expression, expr_node,
838 link);
839
840 if (expr->oper == ast_aggregate) {
841 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
842 }
843 }
844 /* If the aggregate is a matrix, set its columns' types. */
845 } else if (type->is_matrix()) {
846 for (exec_node *expr_node = ai->expressions.head;
847 !expr_node->is_tail_sentinel();
848 expr_node = expr_node->next) {
849 ast_expression *expr = exec_node_data(ast_expression, expr_node,
850 link);
851
852 if (expr->oper == ast_aggregate)
853 _mesa_ast_set_aggregate_type(type->column_type(), expr);
854 }
855 }
856 }
857
858
859 void
860 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
861 {
862 if (q->flags.q.subroutine)
863 printf("subroutine ");
864
865 if (q->flags.q.subroutine_def) {
866 printf("subroutine (");
867 q->subroutine_list->print();
868 printf(")");
869 }
870
871 if (q->flags.q.constant)
872 printf("const ");
873
874 if (q->flags.q.invariant)
875 printf("invariant ");
876
877 if (q->flags.q.attribute)
878 printf("attribute ");
879
880 if (q->flags.q.varying)
881 printf("varying ");
882
883 if (q->flags.q.in && q->flags.q.out)
884 printf("inout ");
885 else {
886 if (q->flags.q.in)
887 printf("in ");
888
889 if (q->flags.q.out)
890 printf("out ");
891 }
892
893 if (q->flags.q.centroid)
894 printf("centroid ");
895 if (q->flags.q.sample)
896 printf("sample ");
897 if (q->flags.q.patch)
898 printf("patch ");
899 if (q->flags.q.uniform)
900 printf("uniform ");
901 if (q->flags.q.buffer)
902 printf("buffer ");
903 if (q->flags.q.smooth)
904 printf("smooth ");
905 if (q->flags.q.flat)
906 printf("flat ");
907 if (q->flags.q.noperspective)
908 printf("noperspective ");
909 }
910
911
912 void
913 ast_node::print(void) const
914 {
915 printf("unhandled node ");
916 }
917
918
919 ast_node::ast_node(void)
920 {
921 this->location.source = 0;
922 this->location.first_line = 0;
923 this->location.first_column = 0;
924 this->location.last_line = 0;
925 this->location.last_column = 0;
926 }
927
928
929 static void
930 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
931 {
932 if (array_specifier)
933 array_specifier->print();
934 }
935
936
937 void
938 ast_compound_statement::print(void) const
939 {
940 printf("{\n");
941
942 foreach_list_typed(ast_node, ast, link, &this->statements) {
943 ast->print();
944 }
945
946 printf("}\n");
947 }
948
949
950 ast_compound_statement::ast_compound_statement(int new_scope,
951 ast_node *statements)
952 {
953 this->new_scope = new_scope;
954
955 if (statements != NULL) {
956 this->statements.push_degenerate_list_at_head(&statements->link);
957 }
958 }
959
960
961 void
962 ast_expression::print(void) const
963 {
964 switch (oper) {
965 case ast_assign:
966 case ast_mul_assign:
967 case ast_div_assign:
968 case ast_mod_assign:
969 case ast_add_assign:
970 case ast_sub_assign:
971 case ast_ls_assign:
972 case ast_rs_assign:
973 case ast_and_assign:
974 case ast_xor_assign:
975 case ast_or_assign:
976 subexpressions[0]->print();
977 printf("%s ", operator_string(oper));
978 subexpressions[1]->print();
979 break;
980
981 case ast_field_selection:
982 subexpressions[0]->print();
983 printf(". %s ", primary_expression.identifier);
984 break;
985
986 case ast_plus:
987 case ast_neg:
988 case ast_bit_not:
989 case ast_logic_not:
990 case ast_pre_inc:
991 case ast_pre_dec:
992 printf("%s ", operator_string(oper));
993 subexpressions[0]->print();
994 break;
995
996 case ast_post_inc:
997 case ast_post_dec:
998 subexpressions[0]->print();
999 printf("%s ", operator_string(oper));
1000 break;
1001
1002 case ast_conditional:
1003 subexpressions[0]->print();
1004 printf("? ");
1005 subexpressions[1]->print();
1006 printf(": ");
1007 subexpressions[2]->print();
1008 break;
1009
1010 case ast_array_index:
1011 subexpressions[0]->print();
1012 printf("[ ");
1013 subexpressions[1]->print();
1014 printf("] ");
1015 break;
1016
1017 case ast_function_call: {
1018 subexpressions[0]->print();
1019 printf("( ");
1020
1021 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1022 if (&ast->link != this->expressions.get_head())
1023 printf(", ");
1024
1025 ast->print();
1026 }
1027
1028 printf(") ");
1029 break;
1030 }
1031
1032 case ast_identifier:
1033 printf("%s ", primary_expression.identifier);
1034 break;
1035
1036 case ast_int_constant:
1037 printf("%d ", primary_expression.int_constant);
1038 break;
1039
1040 case ast_uint_constant:
1041 printf("%u ", primary_expression.uint_constant);
1042 break;
1043
1044 case ast_float_constant:
1045 printf("%f ", primary_expression.float_constant);
1046 break;
1047
1048 case ast_double_constant:
1049 printf("%f ", primary_expression.double_constant);
1050 break;
1051
1052 case ast_bool_constant:
1053 printf("%s ",
1054 primary_expression.bool_constant
1055 ? "true" : "false");
1056 break;
1057
1058 case ast_sequence: {
1059 printf("( ");
1060 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1061 if (&ast->link != this->expressions.get_head())
1062 printf(", ");
1063
1064 ast->print();
1065 }
1066 printf(") ");
1067 break;
1068 }
1069
1070 case ast_aggregate: {
1071 printf("{ ");
1072 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1073 if (&ast->link != this->expressions.get_head())
1074 printf(", ");
1075
1076 ast->print();
1077 }
1078 printf("} ");
1079 break;
1080 }
1081
1082 default:
1083 assert(0);
1084 break;
1085 }
1086 }
1087
1088 ast_expression::ast_expression(int oper,
1089 ast_expression *ex0,
1090 ast_expression *ex1,
1091 ast_expression *ex2) :
1092 primary_expression()
1093 {
1094 this->oper = ast_operators(oper);
1095 this->subexpressions[0] = ex0;
1096 this->subexpressions[1] = ex1;
1097 this->subexpressions[2] = ex2;
1098 this->non_lvalue_description = NULL;
1099 }
1100
1101
1102 void
1103 ast_expression_statement::print(void) const
1104 {
1105 if (expression)
1106 expression->print();
1107
1108 printf("; ");
1109 }
1110
1111
1112 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1113 expression(ex)
1114 {
1115 /* empty */
1116 }
1117
1118
1119 void
1120 ast_function::print(void) const
1121 {
1122 return_type->print();
1123 printf(" %s (", identifier);
1124
1125 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1126 ast->print();
1127 }
1128
1129 printf(")");
1130 }
1131
1132
1133 ast_function::ast_function(void)
1134 : return_type(NULL), identifier(NULL), is_definition(false),
1135 signature(NULL)
1136 {
1137 /* empty */
1138 }
1139
1140
1141 void
1142 ast_fully_specified_type::print(void) const
1143 {
1144 _mesa_ast_type_qualifier_print(& qualifier);
1145 specifier->print();
1146 }
1147
1148
1149 void
1150 ast_parameter_declarator::print(void) const
1151 {
1152 type->print();
1153 if (identifier)
1154 printf("%s ", identifier);
1155 ast_opt_array_dimensions_print(array_specifier);
1156 }
1157
1158
1159 void
1160 ast_function_definition::print(void) const
1161 {
1162 prototype->print();
1163 body->print();
1164 }
1165
1166
1167 void
1168 ast_declaration::print(void) const
1169 {
1170 printf("%s ", identifier);
1171 ast_opt_array_dimensions_print(array_specifier);
1172
1173 if (initializer) {
1174 printf("= ");
1175 initializer->print();
1176 }
1177 }
1178
1179
1180 ast_declaration::ast_declaration(const char *identifier,
1181 ast_array_specifier *array_specifier,
1182 ast_expression *initializer)
1183 {
1184 this->identifier = identifier;
1185 this->array_specifier = array_specifier;
1186 this->initializer = initializer;
1187 }
1188
1189
1190 void
1191 ast_declarator_list::print(void) const
1192 {
1193 assert(type || invariant);
1194
1195 if (type)
1196 type->print();
1197 else if (invariant)
1198 printf("invariant ");
1199 else
1200 printf("precise ");
1201
1202 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1203 if (&ast->link != this->declarations.get_head())
1204 printf(", ");
1205
1206 ast->print();
1207 }
1208
1209 printf("; ");
1210 }
1211
1212
1213 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1214 {
1215 this->type = type;
1216 this->invariant = false;
1217 this->precise = false;
1218 }
1219
1220 void
1221 ast_jump_statement::print(void) const
1222 {
1223 switch (mode) {
1224 case ast_continue:
1225 printf("continue; ");
1226 break;
1227 case ast_break:
1228 printf("break; ");
1229 break;
1230 case ast_return:
1231 printf("return ");
1232 if (opt_return_value)
1233 opt_return_value->print();
1234
1235 printf("; ");
1236 break;
1237 case ast_discard:
1238 printf("discard; ");
1239 break;
1240 }
1241 }
1242
1243
1244 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1245 : opt_return_value(NULL)
1246 {
1247 this->mode = ast_jump_modes(mode);
1248
1249 if (mode == ast_return)
1250 opt_return_value = return_value;
1251 }
1252
1253
1254 void
1255 ast_selection_statement::print(void) const
1256 {
1257 printf("if ( ");
1258 condition->print();
1259 printf(") ");
1260
1261 then_statement->print();
1262
1263 if (else_statement) {
1264 printf("else ");
1265 else_statement->print();
1266 }
1267
1268 }
1269
1270
1271 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1272 ast_node *then_statement,
1273 ast_node *else_statement)
1274 {
1275 this->condition = condition;
1276 this->then_statement = then_statement;
1277 this->else_statement = else_statement;
1278 }
1279
1280
1281 void
1282 ast_switch_statement::print(void) const
1283 {
1284 printf("switch ( ");
1285 test_expression->print();
1286 printf(") ");
1287
1288 body->print();
1289 }
1290
1291
1292 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1293 ast_node *body)
1294 {
1295 this->test_expression = test_expression;
1296 this->body = body;
1297 }
1298
1299
1300 void
1301 ast_switch_body::print(void) const
1302 {
1303 printf("{\n");
1304 if (stmts != NULL) {
1305 stmts->print();
1306 }
1307 printf("}\n");
1308 }
1309
1310
1311 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1312 {
1313 this->stmts = stmts;
1314 }
1315
1316
1317 void ast_case_label::print(void) const
1318 {
1319 if (test_value != NULL) {
1320 printf("case ");
1321 test_value->print();
1322 printf(": ");
1323 } else {
1324 printf("default: ");
1325 }
1326 }
1327
1328
1329 ast_case_label::ast_case_label(ast_expression *test_value)
1330 {
1331 this->test_value = test_value;
1332 }
1333
1334
1335 void ast_case_label_list::print(void) const
1336 {
1337 foreach_list_typed(ast_node, ast, link, & this->labels) {
1338 ast->print();
1339 }
1340 printf("\n");
1341 }
1342
1343
1344 ast_case_label_list::ast_case_label_list(void)
1345 {
1346 }
1347
1348
1349 void ast_case_statement::print(void) const
1350 {
1351 labels->print();
1352 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1353 ast->print();
1354 printf("\n");
1355 }
1356 }
1357
1358
1359 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1360 {
1361 this->labels = labels;
1362 }
1363
1364
1365 void ast_case_statement_list::print(void) const
1366 {
1367 foreach_list_typed(ast_node, ast, link, & this->cases) {
1368 ast->print();
1369 }
1370 }
1371
1372
1373 ast_case_statement_list::ast_case_statement_list(void)
1374 {
1375 }
1376
1377
1378 void
1379 ast_iteration_statement::print(void) const
1380 {
1381 switch (mode) {
1382 case ast_for:
1383 printf("for( ");
1384 if (init_statement)
1385 init_statement->print();
1386 printf("; ");
1387
1388 if (condition)
1389 condition->print();
1390 printf("; ");
1391
1392 if (rest_expression)
1393 rest_expression->print();
1394 printf(") ");
1395
1396 body->print();
1397 break;
1398
1399 case ast_while:
1400 printf("while ( ");
1401 if (condition)
1402 condition->print();
1403 printf(") ");
1404 body->print();
1405 break;
1406
1407 case ast_do_while:
1408 printf("do ");
1409 body->print();
1410 printf("while ( ");
1411 if (condition)
1412 condition->print();
1413 printf("); ");
1414 break;
1415 }
1416 }
1417
1418
1419 ast_iteration_statement::ast_iteration_statement(int mode,
1420 ast_node *init,
1421 ast_node *condition,
1422 ast_expression *rest_expression,
1423 ast_node *body)
1424 {
1425 this->mode = ast_iteration_modes(mode);
1426 this->init_statement = init;
1427 this->condition = condition;
1428 this->rest_expression = rest_expression;
1429 this->body = body;
1430 }
1431
1432
1433 void
1434 ast_struct_specifier::print(void) const
1435 {
1436 printf("struct %s { ", name);
1437 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1438 ast->print();
1439 }
1440 printf("} ");
1441 }
1442
1443
1444 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1445 ast_declarator_list *declarator_list)
1446 {
1447 if (identifier == NULL) {
1448 static mtx_t mutex = _MTX_INITIALIZER_NP;
1449 static unsigned anon_count = 1;
1450 unsigned count;
1451
1452 mtx_lock(&mutex);
1453 count = anon_count++;
1454 mtx_unlock(&mutex);
1455
1456 identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
1457 }
1458 name = identifier;
1459 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1460 is_declaration = true;
1461 }
1462
1463 void ast_subroutine_list::print(void) const
1464 {
1465 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1466 if (&ast->link != this->declarations.get_head())
1467 printf(", ");
1468 ast->print();
1469 }
1470 }
1471
1472 static void
1473 set_shader_inout_layout(struct gl_shader *shader,
1474 struct _mesa_glsl_parse_state *state)
1475 {
1476 /* Should have been prevented by the parser. */
1477 if (shader->Stage == MESA_SHADER_TESS_CTRL) {
1478 assert(!state->in_qualifier->flags.i);
1479 } else if (shader->Stage == MESA_SHADER_TESS_EVAL) {
1480 assert(!state->out_qualifier->flags.i);
1481 } else if (shader->Stage != MESA_SHADER_GEOMETRY) {
1482 assert(!state->in_qualifier->flags.i);
1483 assert(!state->out_qualifier->flags.i);
1484 }
1485
1486 if (shader->Stage != MESA_SHADER_COMPUTE) {
1487 /* Should have been prevented by the parser. */
1488 assert(!state->cs_input_local_size_specified);
1489 }
1490
1491 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1492 /* Should have been prevented by the parser. */
1493 assert(!state->fs_uses_gl_fragcoord);
1494 assert(!state->fs_redeclares_gl_fragcoord);
1495 assert(!state->fs_pixel_center_integer);
1496 assert(!state->fs_origin_upper_left);
1497 assert(!state->fs_early_fragment_tests);
1498 }
1499
1500 switch (shader->Stage) {
1501 case MESA_SHADER_TESS_CTRL:
1502 shader->TessCtrl.VerticesOut = 0;
1503 if (state->tcs_output_vertices_specified)
1504 shader->TessCtrl.VerticesOut = state->out_qualifier->vertices;
1505 break;
1506 case MESA_SHADER_TESS_EVAL:
1507 shader->TessEval.PrimitiveMode = PRIM_UNKNOWN;
1508 if (state->in_qualifier->flags.q.prim_type)
1509 shader->TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1510
1511 shader->TessEval.Spacing = 0;
1512 if (state->in_qualifier->flags.q.vertex_spacing)
1513 shader->TessEval.Spacing = state->in_qualifier->vertex_spacing;
1514
1515 shader->TessEval.VertexOrder = 0;
1516 if (state->in_qualifier->flags.q.ordering)
1517 shader->TessEval.VertexOrder = state->in_qualifier->ordering;
1518
1519 shader->TessEval.PointMode = -1;
1520 if (state->in_qualifier->flags.q.point_mode)
1521 shader->TessEval.PointMode = state->in_qualifier->point_mode;
1522 break;
1523 case MESA_SHADER_GEOMETRY:
1524 shader->Geom.VerticesOut = 0;
1525 if (state->out_qualifier->flags.q.max_vertices)
1526 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1527
1528 if (state->gs_input_prim_type_specified) {
1529 shader->Geom.InputType = state->in_qualifier->prim_type;
1530 } else {
1531 shader->Geom.InputType = PRIM_UNKNOWN;
1532 }
1533
1534 if (state->out_qualifier->flags.q.prim_type) {
1535 shader->Geom.OutputType = state->out_qualifier->prim_type;
1536 } else {
1537 shader->Geom.OutputType = PRIM_UNKNOWN;
1538 }
1539
1540 shader->Geom.Invocations = 0;
1541 if (state->in_qualifier->flags.q.invocations)
1542 shader->Geom.Invocations = state->in_qualifier->invocations;
1543 break;
1544
1545 case MESA_SHADER_COMPUTE:
1546 if (state->cs_input_local_size_specified) {
1547 for (int i = 0; i < 3; i++)
1548 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1549 } else {
1550 for (int i = 0; i < 3; i++)
1551 shader->Comp.LocalSize[i] = 0;
1552 }
1553 break;
1554
1555 case MESA_SHADER_FRAGMENT:
1556 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1557 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1558 shader->pixel_center_integer = state->fs_pixel_center_integer;
1559 shader->origin_upper_left = state->fs_origin_upper_left;
1560 shader->ARB_fragment_coord_conventions_enable =
1561 state->ARB_fragment_coord_conventions_enable;
1562 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1563 break;
1564
1565 default:
1566 /* Nothing to do. */
1567 break;
1568 }
1569 }
1570
1571 extern "C" {
1572
1573 void
1574 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1575 bool dump_ast, bool dump_hir)
1576 {
1577 struct _mesa_glsl_parse_state *state =
1578 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1579 const char *source = shader->Source;
1580
1581 if (ctx->Const.GenerateTemporaryNames)
1582 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1583 false, true);
1584
1585 state->error = glcpp_preprocess(state, &source, &state->info_log,
1586 &ctx->Extensions, ctx);
1587
1588 if (!state->error) {
1589 _mesa_glsl_lexer_ctor(state, source);
1590 _mesa_glsl_parse(state);
1591 _mesa_glsl_lexer_dtor(state);
1592 }
1593
1594 if (dump_ast) {
1595 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1596 ast->print();
1597 }
1598 printf("\n\n");
1599 }
1600
1601 ralloc_free(shader->ir);
1602 shader->ir = new(shader) exec_list;
1603 if (!state->error && !state->translation_unit.is_empty())
1604 _mesa_ast_to_hir(shader->ir, state);
1605
1606 if (!state->error) {
1607 validate_ir_tree(shader->ir);
1608
1609 /* Print out the unoptimized IR. */
1610 if (dump_hir) {
1611 _mesa_print_ir(stdout, shader->ir, state);
1612 }
1613 }
1614
1615
1616 if (!state->error && !shader->ir->is_empty()) {
1617 struct gl_shader_compiler_options *options =
1618 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1619
1620 lower_subroutine(shader->ir, state);
1621 /* Do some optimization at compile time to reduce shader IR size
1622 * and reduce later work if the same shader is linked multiple times
1623 */
1624 while (do_common_optimization(shader->ir, false, false, options,
1625 ctx->Const.NativeIntegers))
1626 ;
1627
1628 validate_ir_tree(shader->ir);
1629
1630 enum ir_variable_mode other;
1631 switch (shader->Stage) {
1632 case MESA_SHADER_VERTEX:
1633 other = ir_var_shader_in;
1634 break;
1635 case MESA_SHADER_FRAGMENT:
1636 other = ir_var_shader_out;
1637 break;
1638 default:
1639 /* Something invalid to ensure optimize_dead_builtin_uniforms
1640 * doesn't remove anything other than uniforms or constants.
1641 */
1642 other = ir_var_mode_count;
1643 break;
1644 }
1645
1646 optimize_dead_builtin_variables(shader->ir, other);
1647
1648 validate_ir_tree(shader->ir);
1649 }
1650
1651 if (shader->InfoLog)
1652 ralloc_free(shader->InfoLog);
1653
1654 shader->symbols = new(shader->ir) glsl_symbol_table;
1655 shader->CompileStatus = !state->error;
1656 shader->InfoLog = state->info_log;
1657 shader->Version = state->language_version;
1658 shader->IsES = state->es_shader;
1659 shader->uses_builtin_functions = state->uses_builtin_functions;
1660
1661 if (!state->error)
1662 set_shader_inout_layout(shader, state);
1663
1664 /* Retain any live IR, but trash the rest. */
1665 reparent_ir(shader->ir, shader->ir);
1666
1667 /* Destroy the symbol table. Create a new symbol table that contains only
1668 * the variables and functions that still exist in the IR. The symbol
1669 * table will be used later during linking.
1670 *
1671 * There must NOT be any freed objects still referenced by the symbol
1672 * table. That could cause the linker to dereference freed memory.
1673 *
1674 * We don't have to worry about types or interface-types here because those
1675 * are fly-weights that are looked up by glsl_type.
1676 */
1677 foreach_in_list (ir_instruction, ir, shader->ir) {
1678 switch (ir->ir_type) {
1679 case ir_type_function:
1680 shader->symbols->add_function((ir_function *) ir);
1681 break;
1682 case ir_type_variable: {
1683 ir_variable *const var = (ir_variable *) ir;
1684
1685 if (var->data.mode != ir_var_temporary)
1686 shader->symbols->add_variable(var);
1687 break;
1688 }
1689 default:
1690 break;
1691 }
1692 }
1693
1694 delete state->symbols;
1695 ralloc_free(state);
1696 }
1697
1698 } /* extern "C" */
1699 /**
1700 * Do the set of common optimizations passes
1701 *
1702 * \param ir List of instructions to be optimized
1703 * \param linked Is the shader linked? This enables
1704 * optimizations passes that remove code at
1705 * global scope and could cause linking to
1706 * fail.
1707 * \param uniform_locations_assigned Have locations already been assigned for
1708 * uniforms? This prevents the declarations
1709 * of unused uniforms from being removed.
1710 * The setting of this flag only matters if
1711 * \c linked is \c true.
1712 * \param max_unroll_iterations Maximum number of loop iterations to be
1713 * unrolled. Setting to 0 disables loop
1714 * unrolling.
1715 * \param options The driver's preferred shader options.
1716 */
1717 bool
1718 do_common_optimization(exec_list *ir, bool linked,
1719 bool uniform_locations_assigned,
1720 const struct gl_shader_compiler_options *options,
1721 bool native_integers)
1722 {
1723 GLboolean progress = GL_FALSE;
1724
1725 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1726
1727 if (linked) {
1728 progress = do_function_inlining(ir) || progress;
1729 progress = do_dead_functions(ir) || progress;
1730 progress = do_structure_splitting(ir) || progress;
1731 }
1732 progress = do_if_simplification(ir) || progress;
1733 progress = opt_flatten_nested_if_blocks(ir) || progress;
1734 progress = opt_conditional_discard(ir) || progress;
1735 progress = do_copy_propagation(ir) || progress;
1736 progress = do_copy_propagation_elements(ir) || progress;
1737
1738 if (options->OptimizeForAOS && !linked)
1739 progress = opt_flip_matrices(ir) || progress;
1740
1741 if (linked && options->OptimizeForAOS) {
1742 progress = do_vectorize(ir) || progress;
1743 }
1744
1745 if (linked)
1746 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1747 else
1748 progress = do_dead_code_unlinked(ir) || progress;
1749 progress = do_dead_code_local(ir) || progress;
1750 progress = do_tree_grafting(ir) || progress;
1751 progress = do_constant_propagation(ir) || progress;
1752 if (linked)
1753 progress = do_constant_variable(ir) || progress;
1754 else
1755 progress = do_constant_variable_unlinked(ir) || progress;
1756 progress = do_constant_folding(ir) || progress;
1757 progress = do_minmax_prune(ir) || progress;
1758 progress = do_cse(ir) || progress;
1759 progress = do_rebalance_tree(ir) || progress;
1760 progress = do_algebraic(ir, native_integers, options) || progress;
1761 progress = do_lower_jumps(ir) || progress;
1762 progress = do_vec_index_to_swizzle(ir) || progress;
1763 progress = lower_vector_insert(ir, false) || progress;
1764 progress = do_swizzle_swizzle(ir) || progress;
1765 progress = do_noop_swizzle(ir) || progress;
1766
1767 progress = optimize_split_arrays(ir, linked) || progress;
1768 progress = optimize_redundant_jumps(ir) || progress;
1769
1770 loop_state *ls = analyze_loop_variables(ir);
1771 if (ls->loop_found) {
1772 progress = set_loop_controls(ir, ls) || progress;
1773 progress = unroll_loops(ir, ls, options) || progress;
1774 }
1775 delete ls;
1776
1777 return progress;
1778 }
1779
1780 extern "C" {
1781
1782 /**
1783 * To be called at GL teardown time, this frees compiler datastructures.
1784 *
1785 * After calling this, any previously compiled shaders and shader
1786 * programs would be invalid. So this should happen at approximately
1787 * program exit.
1788 */
1789 void
1790 _mesa_destroy_shader_compiler(void)
1791 {
1792 _mesa_destroy_shader_compiler_caches();
1793
1794 _mesa_glsl_release_types();
1795 }
1796
1797 /**
1798 * Releases compiler caches to trade off performance for memory.
1799 *
1800 * Intended to be used with glReleaseShaderCompiler().
1801 */
1802 void
1803 _mesa_destroy_shader_compiler_caches(void)
1804 {
1805 _mesa_glsl_release_builtin_functions();
1806 }
1807
1808 }