glsl: add ARB_shader_clock infrastructure
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/shaderobj.h"
31 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
32 #include "util/ralloc.h"
33 #include "ast.h"
34 #include "glsl_parser_extras.h"
35 #include "glsl_parser.h"
36 #include "ir_optimization.h"
37 #include "loop_analysis.h"
38
39 /**
40 * Format a short human-readable description of the given GLSL version.
41 */
42 const char *
43 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
44 {
45 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
46 version / 100, version % 100);
47 }
48
49
50 static const unsigned known_desktop_glsl_versions[] =
51 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
52
53
54 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
55 gl_shader_stage stage,
56 void *mem_ctx)
57 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
58 switch_state()
59 {
60 assert(stage < MESA_SHADER_STAGES);
61 this->stage = stage;
62
63 this->scanner = NULL;
64 this->translation_unit.make_empty();
65 this->symbols = new(mem_ctx) glsl_symbol_table;
66
67 this->info_log = ralloc_strdup(mem_ctx, "");
68 this->error = false;
69 this->loop_nesting_ast = NULL;
70
71 this->struct_specifier_depth = 0;
72
73 this->uses_builtin_functions = false;
74
75 /* Set default language version and extensions */
76 this->language_version = 110;
77 this->forced_language_version = ctx->Const.ForceGLSLVersion;
78 this->es_shader = false;
79 this->ARB_texture_rectangle_enable = true;
80
81 /* OpenGL ES 2.0 has different defaults from desktop GL. */
82 if (ctx->API == API_OPENGLES2) {
83 this->language_version = 100;
84 this->es_shader = true;
85 this->ARB_texture_rectangle_enable = false;
86 }
87
88 this->extensions = &ctx->Extensions;
89
90 this->Const.MaxLights = ctx->Const.MaxLights;
91 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
92 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
93 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
94 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
95 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
96 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
97 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
98 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
99 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
100 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
101 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
102
103 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
104
105 /* 1.50 constants */
106 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
107 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
108 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
109 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
110 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
111 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
112 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
113 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
114
115 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
116 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
117 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
118 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
119 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
120 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
121 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
122 this->Const.MaxVertexAtomicCounterBuffers =
123 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
124 this->Const.MaxTessControlAtomicCounterBuffers =
125 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
126 this->Const.MaxTessEvaluationAtomicCounterBuffers =
127 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
128 this->Const.MaxGeometryAtomicCounterBuffers =
129 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
130 this->Const.MaxFragmentAtomicCounterBuffers =
131 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
132 this->Const.MaxCombinedAtomicCounterBuffers =
133 ctx->Const.MaxCombinedAtomicBuffers;
134 this->Const.MaxAtomicCounterBufferSize =
135 ctx->Const.MaxAtomicBufferSize;
136
137 /* Compute shader constants */
138 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
139 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
140 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
141 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
142
143 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
144 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
145 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
146 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
147 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
148 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
149 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
150 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
151 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
152
153 /* ARB_viewport_array */
154 this->Const.MaxViewports = ctx->Const.MaxViewports;
155
156 /* tessellation shader constants */
157 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
158 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
159 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
160 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
161 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
162 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
163 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
164 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
165 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
166 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
167 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
168 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
169
170 this->current_function = NULL;
171 this->toplevel_ir = NULL;
172 this->found_return = false;
173 this->all_invariant = false;
174 this->user_structures = NULL;
175 this->num_user_structures = 0;
176 this->num_subroutines = 0;
177 this->subroutines = NULL;
178 this->num_subroutine_types = 0;
179 this->subroutine_types = NULL;
180
181 /* supported_versions should be large enough to support the known desktop
182 * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
183 */
184 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 3) ==
185 ARRAY_SIZE(this->supported_versions));
186
187 /* Populate the list of supported GLSL versions */
188 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
189 * the OpenGL 3.2 Core context is supported, this logic will need
190 * change. Older versions of GLSL are no longer supported
191 * outside the compatibility contexts of 3.x.
192 */
193 this->num_supported_versions = 0;
194 if (_mesa_is_desktop_gl(ctx)) {
195 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
196 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
197 this->supported_versions[this->num_supported_versions].ver
198 = known_desktop_glsl_versions[i];
199 this->supported_versions[this->num_supported_versions].es = false;
200 this->num_supported_versions++;
201 }
202 }
203 }
204 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
205 this->supported_versions[this->num_supported_versions].ver = 100;
206 this->supported_versions[this->num_supported_versions].es = true;
207 this->num_supported_versions++;
208 }
209 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
210 this->supported_versions[this->num_supported_versions].ver = 300;
211 this->supported_versions[this->num_supported_versions].es = true;
212 this->num_supported_versions++;
213 }
214 if (_mesa_is_gles31(ctx)) {
215 this->supported_versions[this->num_supported_versions].ver = 310;
216 this->supported_versions[this->num_supported_versions].es = true;
217 this->num_supported_versions++;
218 }
219
220 /* Create a string for use in error messages to tell the user which GLSL
221 * versions are supported.
222 */
223 char *supported = ralloc_strdup(this, "");
224 for (unsigned i = 0; i < this->num_supported_versions; i++) {
225 unsigned ver = this->supported_versions[i].ver;
226 const char *const prefix = (i == 0)
227 ? ""
228 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
229 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
230
231 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
232 prefix,
233 ver / 100, ver % 100,
234 suffix);
235 }
236
237 this->supported_version_string = supported;
238
239 if (ctx->Const.ForceGLSLExtensionsWarn)
240 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
241
242 this->default_uniform_qualifier = new(this) ast_type_qualifier();
243 this->default_uniform_qualifier->flags.q.shared = 1;
244 this->default_uniform_qualifier->flags.q.column_major = 1;
245 this->default_uniform_qualifier->is_default_qualifier = true;
246
247 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
248 this->default_shader_storage_qualifier->flags.q.shared = 1;
249 this->default_shader_storage_qualifier->flags.q.column_major = 1;
250 this->default_shader_storage_qualifier->is_default_qualifier = true;
251
252 this->fs_uses_gl_fragcoord = false;
253 this->fs_redeclares_gl_fragcoord = false;
254 this->fs_origin_upper_left = false;
255 this->fs_pixel_center_integer = false;
256 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
257
258 this->gs_input_prim_type_specified = false;
259 this->tcs_output_vertices_specified = false;
260 this->gs_input_size = 0;
261 this->in_qualifier = new(this) ast_type_qualifier();
262 this->out_qualifier = new(this) ast_type_qualifier();
263 this->fs_early_fragment_tests = false;
264 memset(this->atomic_counter_offsets, 0,
265 sizeof(this->atomic_counter_offsets));
266 this->allow_extension_directive_midshader =
267 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
268 }
269
270 /**
271 * Determine whether the current GLSL version is sufficiently high to support
272 * a certain feature, and generate an error message if it isn't.
273 *
274 * \param required_glsl_version and \c required_glsl_es_version are
275 * interpreted as they are in _mesa_glsl_parse_state::is_version().
276 *
277 * \param locp is the parser location where the error should be reported.
278 *
279 * \param fmt (and additional arguments) constitute a printf-style error
280 * message to report if the version check fails. Information about the
281 * current and required GLSL versions will be appended. So, for example, if
282 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
283 * "foo unsupported") is called, the error message will be "foo unsupported in
284 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
285 */
286 bool
287 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
288 unsigned required_glsl_es_version,
289 YYLTYPE *locp, const char *fmt, ...)
290 {
291 if (this->is_version(required_glsl_version, required_glsl_es_version))
292 return true;
293
294 va_list args;
295 va_start(args, fmt);
296 char *problem = ralloc_vasprintf(this, fmt, args);
297 va_end(args);
298 const char *glsl_version_string
299 = glsl_compute_version_string(this, false, required_glsl_version);
300 const char *glsl_es_version_string
301 = glsl_compute_version_string(this, true, required_glsl_es_version);
302 const char *requirement_string = "";
303 if (required_glsl_version && required_glsl_es_version) {
304 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
305 glsl_version_string,
306 glsl_es_version_string);
307 } else if (required_glsl_version) {
308 requirement_string = ralloc_asprintf(this, " (%s required)",
309 glsl_version_string);
310 } else if (required_glsl_es_version) {
311 requirement_string = ralloc_asprintf(this, " (%s required)",
312 glsl_es_version_string);
313 }
314 _mesa_glsl_error(locp, this, "%s in %s%s",
315 problem, this->get_version_string(),
316 requirement_string);
317
318 return false;
319 }
320
321 /**
322 * Process a GLSL #version directive.
323 *
324 * \param version is the integer that follows the #version token.
325 *
326 * \param ident is a string identifier that follows the integer, if any is
327 * present. Otherwise NULL.
328 */
329 void
330 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
331 const char *ident)
332 {
333 bool es_token_present = false;
334 if (ident) {
335 if (strcmp(ident, "es") == 0) {
336 es_token_present = true;
337 } else if (version >= 150) {
338 if (strcmp(ident, "core") == 0) {
339 /* Accept the token. There's no need to record that this is
340 * a core profile shader since that's the only profile we support.
341 */
342 } else if (strcmp(ident, "compatibility") == 0) {
343 _mesa_glsl_error(locp, this,
344 "the compatibility profile is not supported");
345 } else {
346 _mesa_glsl_error(locp, this,
347 "\"%s\" is not a valid shading language profile; "
348 "if present, it must be \"core\"", ident);
349 }
350 } else {
351 _mesa_glsl_error(locp, this,
352 "illegal text following version number");
353 }
354 }
355
356 this->es_shader = es_token_present;
357 if (version == 100) {
358 if (es_token_present) {
359 _mesa_glsl_error(locp, this,
360 "GLSL 1.00 ES should be selected using "
361 "`#version 100'");
362 } else {
363 this->es_shader = true;
364 }
365 }
366
367 if (this->es_shader) {
368 this->ARB_texture_rectangle_enable = false;
369 }
370
371 if (this->forced_language_version)
372 this->language_version = this->forced_language_version;
373 else
374 this->language_version = version;
375
376 bool supported = false;
377 for (unsigned i = 0; i < this->num_supported_versions; i++) {
378 if (this->supported_versions[i].ver == this->language_version
379 && this->supported_versions[i].es == this->es_shader) {
380 supported = true;
381 break;
382 }
383 }
384
385 if (!supported) {
386 _mesa_glsl_error(locp, this, "%s is not supported. "
387 "Supported versions are: %s",
388 this->get_version_string(),
389 this->supported_version_string);
390
391 /* On exit, the language_version must be set to a valid value.
392 * Later calls to _mesa_glsl_initialize_types will misbehave if
393 * the version is invalid.
394 */
395 switch (this->ctx->API) {
396 case API_OPENGL_COMPAT:
397 case API_OPENGL_CORE:
398 this->language_version = this->ctx->Const.GLSLVersion;
399 break;
400
401 case API_OPENGLES:
402 assert(!"Should not get here.");
403 /* FALLTHROUGH */
404
405 case API_OPENGLES2:
406 this->language_version = 100;
407 break;
408 }
409 }
410 }
411
412
413 /**
414 * Translate a gl_shader_stage to a short shader stage name for debug
415 * printouts and error messages.
416 */
417 const char *
418 _mesa_shader_stage_to_string(unsigned stage)
419 {
420 switch (stage) {
421 case MESA_SHADER_VERTEX: return "vertex";
422 case MESA_SHADER_FRAGMENT: return "fragment";
423 case MESA_SHADER_GEOMETRY: return "geometry";
424 case MESA_SHADER_COMPUTE: return "compute";
425 case MESA_SHADER_TESS_CTRL: return "tess ctrl";
426 case MESA_SHADER_TESS_EVAL: return "tess eval";
427 }
428
429 unreachable("Unknown shader stage.");
430 }
431
432 /**
433 * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
434 * for debug printouts and error messages.
435 */
436 const char *
437 _mesa_shader_stage_to_abbrev(unsigned stage)
438 {
439 switch (stage) {
440 case MESA_SHADER_VERTEX: return "VS";
441 case MESA_SHADER_FRAGMENT: return "FS";
442 case MESA_SHADER_GEOMETRY: return "GS";
443 case MESA_SHADER_COMPUTE: return "CS";
444 case MESA_SHADER_TESS_CTRL: return "TCS";
445 case MESA_SHADER_TESS_EVAL: return "TES";
446 }
447
448 unreachable("Unknown shader stage.");
449 }
450
451 /* This helper function will append the given message to the shader's
452 info log and report it via GL_ARB_debug_output. Per that extension,
453 'type' is one of the enum values classifying the message, and
454 'id' is the implementation-defined ID of the given message. */
455 static void
456 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
457 GLenum type, const char *fmt, va_list ap)
458 {
459 bool error = (type == MESA_DEBUG_TYPE_ERROR);
460 GLuint msg_id = 0;
461
462 assert(state->info_log != NULL);
463
464 /* Get the offset that the new message will be written to. */
465 int msg_offset = strlen(state->info_log);
466
467 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
468 locp->source,
469 locp->first_line,
470 locp->first_column,
471 error ? "error" : "warning");
472 ralloc_vasprintf_append(&state->info_log, fmt, ap);
473
474 const char *const msg = &state->info_log[msg_offset];
475 struct gl_context *ctx = state->ctx;
476
477 /* Report the error via GL_ARB_debug_output. */
478 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
479
480 ralloc_strcat(&state->info_log, "\n");
481 }
482
483 void
484 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
485 const char *fmt, ...)
486 {
487 va_list ap;
488
489 state->error = true;
490
491 va_start(ap, fmt);
492 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
493 va_end(ap);
494 }
495
496
497 void
498 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
499 const char *fmt, ...)
500 {
501 va_list ap;
502
503 va_start(ap, fmt);
504 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
505 va_end(ap);
506 }
507
508
509 /**
510 * Enum representing the possible behaviors that can be specified in
511 * an #extension directive.
512 */
513 enum ext_behavior {
514 extension_disable,
515 extension_enable,
516 extension_require,
517 extension_warn
518 };
519
520 /**
521 * Element type for _mesa_glsl_supported_extensions
522 */
523 struct _mesa_glsl_extension {
524 /**
525 * Name of the extension when referred to in a GLSL extension
526 * statement
527 */
528 const char *name;
529
530 /** True if this extension is available to desktop GL shaders */
531 bool avail_in_GL;
532
533 /** True if this extension is available to GLES shaders */
534 bool avail_in_ES;
535
536 /**
537 * Flag in the gl_extensions struct indicating whether this
538 * extension is supported by the driver, or
539 * &gl_extensions::dummy_true if supported by all drivers.
540 *
541 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
542 * member" type, the type-safe alternative to the "offsetof" macro.
543 * In a nutshell:
544 *
545 * - foo bar::* p declares p to be an "offset" to a field of type
546 * foo that exists within struct bar
547 * - &bar::baz computes the "offset" of field baz within struct bar
548 * - x.*p accesses the field of x that exists at "offset" p
549 * - x->*p is equivalent to (*x).*p
550 */
551 const GLboolean gl_extensions::* supported_flag;
552
553 /**
554 * Flag in the _mesa_glsl_parse_state struct that should be set
555 * when this extension is enabled.
556 *
557 * See note in _mesa_glsl_extension::supported_flag about "pointer
558 * to member" types.
559 */
560 bool _mesa_glsl_parse_state::* enable_flag;
561
562 /**
563 * Flag in the _mesa_glsl_parse_state struct that should be set
564 * when the shader requests "warn" behavior for this extension.
565 *
566 * See note in _mesa_glsl_extension::supported_flag about "pointer
567 * to member" types.
568 */
569 bool _mesa_glsl_parse_state::* warn_flag;
570
571
572 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
573 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
574 };
575
576 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
577 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
578 &_mesa_glsl_parse_state::NAME##_enable, \
579 &_mesa_glsl_parse_state::NAME##_warn }
580
581 /**
582 * Table of extensions that can be enabled/disabled within a shader,
583 * and the conditions under which they are supported.
584 */
585 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
586 /* API availability */
587 /* name GL ES supported flag */
588
589 /* ARB extensions go here, sorted alphabetically.
590 */
591 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
592 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
593 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
594 EXT(ARB_derivative_control, true, false, ARB_derivative_control),
595 EXT(ARB_draw_buffers, true, false, dummy_true),
596 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
597 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
598 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
599 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
600 EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
601 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
602 EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
603 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
604 EXT(ARB_separate_shader_objects, true, false, dummy_true),
605 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
606 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
607 EXT(ARB_shader_clock, true, false, ARB_shader_clock),
608 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
609 EXT(ARB_shader_image_size, true, false, ARB_shader_image_size),
610 EXT(ARB_shader_precision, true, false, ARB_shader_precision),
611 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
612 EXT(ARB_shader_storage_buffer_object, true, true, ARB_shader_storage_buffer_object),
613 EXT(ARB_shader_subroutine, true, false, ARB_shader_subroutine),
614 EXT(ARB_shader_texture_image_samples, true, false, ARB_shader_texture_image_samples),
615 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
616 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
617 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
618 EXT(ARB_tessellation_shader, true, false, ARB_tessellation_shader),
619 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
620 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
621 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
622 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
623 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
624 EXT(ARB_texture_rectangle, true, false, dummy_true),
625 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
626 EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
627 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
628
629 /* KHR extensions go here, sorted alphabetically.
630 */
631
632 /* OES extensions go here, sorted alphabetically.
633 */
634 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
635 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
636 EXT(OES_texture_3D, false, true, EXT_texture3D),
637 EXT(OES_texture_storage_multisample_2d_array, false, true, ARB_texture_multisample),
638
639 /* All other extensions go here, sorted alphabetically.
640 */
641 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
642 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
643 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
644 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
645 EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
646 EXT(EXT_draw_buffers, false, true, dummy_true),
647 EXT(EXT_separate_shader_objects, false, true, dummy_true),
648 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
649 EXT(EXT_texture_array, true, false, EXT_texture_array),
650 };
651
652 #undef EXT
653
654
655 /**
656 * Determine whether a given extension is compatible with the target,
657 * API, and extension information in the current parser state.
658 */
659 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
660 state) const
661 {
662 /* Check that this extension matches whether we are compiling
663 * for desktop GL or GLES.
664 */
665 if (state->es_shader) {
666 if (!this->avail_in_ES) return false;
667 } else {
668 if (!this->avail_in_GL) return false;
669 }
670
671 /* Check that this extension is supported by the OpenGL
672 * implementation.
673 *
674 * Note: the ->* operator indexes into state->extensions by the
675 * offset this->supported_flag. See
676 * _mesa_glsl_extension::supported_flag for more info.
677 */
678 return state->extensions->*(this->supported_flag);
679 }
680
681 /**
682 * Set the appropriate flags in the parser state to establish the
683 * given behavior for this extension.
684 */
685 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
686 ext_behavior behavior) const
687 {
688 /* Note: the ->* operator indexes into state by the
689 * offsets this->enable_flag and this->warn_flag. See
690 * _mesa_glsl_extension::supported_flag for more info.
691 */
692 state->*(this->enable_flag) = (behavior != extension_disable);
693 state->*(this->warn_flag) = (behavior == extension_warn);
694 }
695
696 /**
697 * Find an extension by name in _mesa_glsl_supported_extensions. If
698 * the name is not found, return NULL.
699 */
700 static const _mesa_glsl_extension *find_extension(const char *name)
701 {
702 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
703 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
704 return &_mesa_glsl_supported_extensions[i];
705 }
706 }
707 return NULL;
708 }
709
710
711 bool
712 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
713 const char *behavior_string, YYLTYPE *behavior_locp,
714 _mesa_glsl_parse_state *state)
715 {
716 ext_behavior behavior;
717 if (strcmp(behavior_string, "warn") == 0) {
718 behavior = extension_warn;
719 } else if (strcmp(behavior_string, "require") == 0) {
720 behavior = extension_require;
721 } else if (strcmp(behavior_string, "enable") == 0) {
722 behavior = extension_enable;
723 } else if (strcmp(behavior_string, "disable") == 0) {
724 behavior = extension_disable;
725 } else {
726 _mesa_glsl_error(behavior_locp, state,
727 "unknown extension behavior `%s'",
728 behavior_string);
729 return false;
730 }
731
732 if (strcmp(name, "all") == 0) {
733 if ((behavior == extension_enable) || (behavior == extension_require)) {
734 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
735 (behavior == extension_enable)
736 ? "enable" : "require");
737 return false;
738 } else {
739 for (unsigned i = 0;
740 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
741 const _mesa_glsl_extension *extension
742 = &_mesa_glsl_supported_extensions[i];
743 if (extension->compatible_with_state(state)) {
744 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
745 }
746 }
747 }
748 } else {
749 const _mesa_glsl_extension *extension = find_extension(name);
750 if (extension && extension->compatible_with_state(state)) {
751 extension->set_flags(state, behavior);
752 } else {
753 static const char fmt[] = "extension `%s' unsupported in %s shader";
754
755 if (behavior == extension_require) {
756 _mesa_glsl_error(name_locp, state, fmt,
757 name, _mesa_shader_stage_to_string(state->stage));
758 return false;
759 } else {
760 _mesa_glsl_warning(name_locp, state, fmt,
761 name, _mesa_shader_stage_to_string(state->stage));
762 }
763 }
764 }
765
766 return true;
767 }
768
769
770 /**
771 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
772 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
773 * (process_array_constructor, et al) sufficient information to do type
774 * checking.
775 *
776 * Operates on assignments involving an aggregate initializer. E.g.,
777 *
778 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
779 *
780 * or more ridiculously,
781 *
782 * struct S {
783 * vec4 v[2];
784 * };
785 *
786 * struct {
787 * S a[2], b;
788 * int c;
789 * } aggregate = {
790 * {
791 * {
792 * {
793 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
794 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
795 * } // a[0].v
796 * }, // a[0]
797 * {
798 * {
799 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
800 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
801 * } // a[1].v
802 * } // a[1]
803 * }, // a
804 * {
805 * {
806 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
807 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
808 * } // b.v
809 * }, // b
810 * 4 // c
811 * };
812 *
813 * This pass is necessary because the right-hand side of <type> e = { ... }
814 * doesn't contain sufficient information to determine if the types match.
815 */
816 void
817 _mesa_ast_set_aggregate_type(const glsl_type *type,
818 ast_expression *expr)
819 {
820 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
821 ai->constructor_type = type;
822
823 /* If the aggregate is an array, recursively set its elements' types. */
824 if (type->is_array()) {
825 /* Each array element has the type type->fields.array.
826 *
827 * E.g., if <type> if struct S[2] we want to set each element's type to
828 * struct S.
829 */
830 for (exec_node *expr_node = ai->expressions.head;
831 !expr_node->is_tail_sentinel();
832 expr_node = expr_node->next) {
833 ast_expression *expr = exec_node_data(ast_expression, expr_node,
834 link);
835
836 if (expr->oper == ast_aggregate)
837 _mesa_ast_set_aggregate_type(type->fields.array, expr);
838 }
839
840 /* If the aggregate is a struct, recursively set its fields' types. */
841 } else if (type->is_record()) {
842 exec_node *expr_node = ai->expressions.head;
843
844 /* Iterate through the struct's fields. */
845 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
846 i++, expr_node = expr_node->next) {
847 ast_expression *expr = exec_node_data(ast_expression, expr_node,
848 link);
849
850 if (expr->oper == ast_aggregate) {
851 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
852 }
853 }
854 /* If the aggregate is a matrix, set its columns' types. */
855 } else if (type->is_matrix()) {
856 for (exec_node *expr_node = ai->expressions.head;
857 !expr_node->is_tail_sentinel();
858 expr_node = expr_node->next) {
859 ast_expression *expr = exec_node_data(ast_expression, expr_node,
860 link);
861
862 if (expr->oper == ast_aggregate)
863 _mesa_ast_set_aggregate_type(type->column_type(), expr);
864 }
865 }
866 }
867
868 void
869 _mesa_ast_process_interface_block(YYLTYPE *locp,
870 _mesa_glsl_parse_state *state,
871 ast_interface_block *const block,
872 const struct ast_type_qualifier q)
873 {
874 if (q.flags.q.buffer) {
875 if (!state->has_shader_storage_buffer_objects()) {
876 _mesa_glsl_error(locp, state,
877 "#version 430 / GL_ARB_shader_storage_buffer_object "
878 "required for defining shader storage blocks");
879 } else if (state->ARB_shader_storage_buffer_object_warn) {
880 _mesa_glsl_warning(locp, state,
881 "#version 430 / GL_ARB_shader_storage_buffer_object "
882 "required for defining shader storage blocks");
883 }
884 } else if (q.flags.q.uniform) {
885 if (!state->has_uniform_buffer_objects()) {
886 _mesa_glsl_error(locp, state,
887 "#version 140 / GL_ARB_uniform_buffer_object "
888 "required for defining uniform blocks");
889 } else if (state->ARB_uniform_buffer_object_warn) {
890 _mesa_glsl_warning(locp, state,
891 "#version 140 / GL_ARB_uniform_buffer_object "
892 "required for defining uniform blocks");
893 }
894 } else {
895 if (state->es_shader || state->language_version < 150) {
896 _mesa_glsl_error(locp, state,
897 "#version 150 required for using "
898 "interface blocks");
899 }
900 }
901
902 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
903 * "It is illegal to have an input block in a vertex shader
904 * or an output block in a fragment shader"
905 */
906 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
907 _mesa_glsl_error(locp, state,
908 "`in' interface block is not allowed for "
909 "a vertex shader");
910 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
911 _mesa_glsl_error(locp, state,
912 "`out' interface block is not allowed for "
913 "a fragment shader");
914 }
915
916 /* Since block arrays require names, and both features are added in
917 * the same language versions, we don't have to explicitly
918 * version-check both things.
919 */
920 if (block->instance_name != NULL) {
921 state->check_version(150, 300, locp, "interface blocks with "
922 "an instance name are not allowed");
923 }
924
925 uint64_t interface_type_mask;
926 struct ast_type_qualifier temp_type_qualifier;
927
928 /* Get a bitmask containing only the in/out/uniform/buffer
929 * flags, allowing us to ignore other irrelevant flags like
930 * interpolation qualifiers.
931 */
932 temp_type_qualifier.flags.i = 0;
933 temp_type_qualifier.flags.q.uniform = true;
934 temp_type_qualifier.flags.q.in = true;
935 temp_type_qualifier.flags.q.out = true;
936 temp_type_qualifier.flags.q.buffer = true;
937 interface_type_mask = temp_type_qualifier.flags.i;
938
939 /* Get the block's interface qualifier. The interface_qualifier
940 * production rule guarantees that only one bit will be set (and
941 * it will be in/out/uniform).
942 */
943 uint64_t block_interface_qualifier = q.flags.i;
944
945 block->layout.flags.i |= block_interface_qualifier;
946
947 if (state->stage == MESA_SHADER_GEOMETRY &&
948 state->has_explicit_attrib_stream()) {
949 /* Assign global layout's stream value. */
950 block->layout.flags.q.stream = 1;
951 block->layout.flags.q.explicit_stream = 0;
952 block->layout.stream = state->out_qualifier->stream;
953 }
954
955 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
956 ast_type_qualifier& qualifier = member->type->qualifier;
957 if ((qualifier.flags.i & interface_type_mask) == 0) {
958 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
959 * "If no optional qualifier is used in a member declaration, the
960 * qualifier of the variable is just in, out, or uniform as declared
961 * by interface-qualifier."
962 */
963 qualifier.flags.i |= block_interface_qualifier;
964 } else if ((qualifier.flags.i & interface_type_mask) !=
965 block_interface_qualifier) {
966 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
967 * "If optional qualifiers are used, they can include interpolation
968 * and storage qualifiers and they must declare an input, output,
969 * or uniform variable consistent with the interface qualifier of
970 * the block."
971 */
972 _mesa_glsl_error(locp, state,
973 "uniform/in/out qualifier on "
974 "interface block member does not match "
975 "the interface block");
976 }
977
978 /* From GLSL ES 3.0, chapter 4.3.7 "Interface Blocks":
979 *
980 * "GLSL ES 3.0 does not support interface blocks for shader inputs or
981 * outputs."
982 *
983 * And from GLSL ES 3.0, chapter 4.6.1 "The invariant qualifier":.
984 *
985 * "Only variables output from a shader can be candidates for
986 * invariance."
987 *
988 * From GLSL 4.40 and GLSL 1.50, section "Interface Blocks":
989 *
990 * "If optional qualifiers are used, they can include interpolation
991 * qualifiers, auxiliary storage qualifiers, and storage qualifiers
992 * and they must declare an input, output, or uniform member
993 * consistent with the interface qualifier of the block"
994 */
995 if (qualifier.flags.q.invariant)
996 _mesa_glsl_error(locp, state,
997 "invariant qualifiers cannot be used "
998 "with interface blocks members");
999 }
1000 }
1001
1002 void
1003 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1004 {
1005 if (q->flags.q.subroutine)
1006 printf("subroutine ");
1007
1008 if (q->flags.q.subroutine_def) {
1009 printf("subroutine (");
1010 q->subroutine_list->print();
1011 printf(")");
1012 }
1013
1014 if (q->flags.q.constant)
1015 printf("const ");
1016
1017 if (q->flags.q.invariant)
1018 printf("invariant ");
1019
1020 if (q->flags.q.attribute)
1021 printf("attribute ");
1022
1023 if (q->flags.q.varying)
1024 printf("varying ");
1025
1026 if (q->flags.q.in && q->flags.q.out)
1027 printf("inout ");
1028 else {
1029 if (q->flags.q.in)
1030 printf("in ");
1031
1032 if (q->flags.q.out)
1033 printf("out ");
1034 }
1035
1036 if (q->flags.q.centroid)
1037 printf("centroid ");
1038 if (q->flags.q.sample)
1039 printf("sample ");
1040 if (q->flags.q.patch)
1041 printf("patch ");
1042 if (q->flags.q.uniform)
1043 printf("uniform ");
1044 if (q->flags.q.buffer)
1045 printf("buffer ");
1046 if (q->flags.q.smooth)
1047 printf("smooth ");
1048 if (q->flags.q.flat)
1049 printf("flat ");
1050 if (q->flags.q.noperspective)
1051 printf("noperspective ");
1052 }
1053
1054
1055 void
1056 ast_node::print(void) const
1057 {
1058 printf("unhandled node ");
1059 }
1060
1061
1062 ast_node::ast_node(void)
1063 {
1064 this->location.source = 0;
1065 this->location.first_line = 0;
1066 this->location.first_column = 0;
1067 this->location.last_line = 0;
1068 this->location.last_column = 0;
1069 }
1070
1071
1072 static void
1073 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1074 {
1075 if (array_specifier)
1076 array_specifier->print();
1077 }
1078
1079
1080 void
1081 ast_compound_statement::print(void) const
1082 {
1083 printf("{\n");
1084
1085 foreach_list_typed(ast_node, ast, link, &this->statements) {
1086 ast->print();
1087 }
1088
1089 printf("}\n");
1090 }
1091
1092
1093 ast_compound_statement::ast_compound_statement(int new_scope,
1094 ast_node *statements)
1095 {
1096 this->new_scope = new_scope;
1097
1098 if (statements != NULL) {
1099 this->statements.push_degenerate_list_at_head(&statements->link);
1100 }
1101 }
1102
1103
1104 void
1105 ast_expression::print(void) const
1106 {
1107 switch (oper) {
1108 case ast_assign:
1109 case ast_mul_assign:
1110 case ast_div_assign:
1111 case ast_mod_assign:
1112 case ast_add_assign:
1113 case ast_sub_assign:
1114 case ast_ls_assign:
1115 case ast_rs_assign:
1116 case ast_and_assign:
1117 case ast_xor_assign:
1118 case ast_or_assign:
1119 subexpressions[0]->print();
1120 printf("%s ", operator_string(oper));
1121 subexpressions[1]->print();
1122 break;
1123
1124 case ast_field_selection:
1125 subexpressions[0]->print();
1126 printf(". %s ", primary_expression.identifier);
1127 break;
1128
1129 case ast_plus:
1130 case ast_neg:
1131 case ast_bit_not:
1132 case ast_logic_not:
1133 case ast_pre_inc:
1134 case ast_pre_dec:
1135 printf("%s ", operator_string(oper));
1136 subexpressions[0]->print();
1137 break;
1138
1139 case ast_post_inc:
1140 case ast_post_dec:
1141 subexpressions[0]->print();
1142 printf("%s ", operator_string(oper));
1143 break;
1144
1145 case ast_conditional:
1146 subexpressions[0]->print();
1147 printf("? ");
1148 subexpressions[1]->print();
1149 printf(": ");
1150 subexpressions[2]->print();
1151 break;
1152
1153 case ast_array_index:
1154 subexpressions[0]->print();
1155 printf("[ ");
1156 subexpressions[1]->print();
1157 printf("] ");
1158 break;
1159
1160 case ast_function_call: {
1161 subexpressions[0]->print();
1162 printf("( ");
1163
1164 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1165 if (&ast->link != this->expressions.get_head())
1166 printf(", ");
1167
1168 ast->print();
1169 }
1170
1171 printf(") ");
1172 break;
1173 }
1174
1175 case ast_identifier:
1176 printf("%s ", primary_expression.identifier);
1177 break;
1178
1179 case ast_int_constant:
1180 printf("%d ", primary_expression.int_constant);
1181 break;
1182
1183 case ast_uint_constant:
1184 printf("%u ", primary_expression.uint_constant);
1185 break;
1186
1187 case ast_float_constant:
1188 printf("%f ", primary_expression.float_constant);
1189 break;
1190
1191 case ast_double_constant:
1192 printf("%f ", primary_expression.double_constant);
1193 break;
1194
1195 case ast_bool_constant:
1196 printf("%s ",
1197 primary_expression.bool_constant
1198 ? "true" : "false");
1199 break;
1200
1201 case ast_sequence: {
1202 printf("( ");
1203 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1204 if (&ast->link != this->expressions.get_head())
1205 printf(", ");
1206
1207 ast->print();
1208 }
1209 printf(") ");
1210 break;
1211 }
1212
1213 case ast_aggregate: {
1214 printf("{ ");
1215 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1216 if (&ast->link != this->expressions.get_head())
1217 printf(", ");
1218
1219 ast->print();
1220 }
1221 printf("} ");
1222 break;
1223 }
1224
1225 default:
1226 assert(0);
1227 break;
1228 }
1229 }
1230
1231 ast_expression::ast_expression(int oper,
1232 ast_expression *ex0,
1233 ast_expression *ex1,
1234 ast_expression *ex2) :
1235 primary_expression()
1236 {
1237 this->oper = ast_operators(oper);
1238 this->subexpressions[0] = ex0;
1239 this->subexpressions[1] = ex1;
1240 this->subexpressions[2] = ex2;
1241 this->non_lvalue_description = NULL;
1242 }
1243
1244
1245 void
1246 ast_expression_statement::print(void) const
1247 {
1248 if (expression)
1249 expression->print();
1250
1251 printf("; ");
1252 }
1253
1254
1255 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1256 expression(ex)
1257 {
1258 /* empty */
1259 }
1260
1261
1262 void
1263 ast_function::print(void) const
1264 {
1265 return_type->print();
1266 printf(" %s (", identifier);
1267
1268 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1269 ast->print();
1270 }
1271
1272 printf(")");
1273 }
1274
1275
1276 ast_function::ast_function(void)
1277 : return_type(NULL), identifier(NULL), is_definition(false),
1278 signature(NULL)
1279 {
1280 /* empty */
1281 }
1282
1283
1284 void
1285 ast_fully_specified_type::print(void) const
1286 {
1287 _mesa_ast_type_qualifier_print(& qualifier);
1288 specifier->print();
1289 }
1290
1291
1292 void
1293 ast_parameter_declarator::print(void) const
1294 {
1295 type->print();
1296 if (identifier)
1297 printf("%s ", identifier);
1298 ast_opt_array_dimensions_print(array_specifier);
1299 }
1300
1301
1302 void
1303 ast_function_definition::print(void) const
1304 {
1305 prototype->print();
1306 body->print();
1307 }
1308
1309
1310 void
1311 ast_declaration::print(void) const
1312 {
1313 printf("%s ", identifier);
1314 ast_opt_array_dimensions_print(array_specifier);
1315
1316 if (initializer) {
1317 printf("= ");
1318 initializer->print();
1319 }
1320 }
1321
1322
1323 ast_declaration::ast_declaration(const char *identifier,
1324 ast_array_specifier *array_specifier,
1325 ast_expression *initializer)
1326 {
1327 this->identifier = identifier;
1328 this->array_specifier = array_specifier;
1329 this->initializer = initializer;
1330 }
1331
1332
1333 void
1334 ast_declarator_list::print(void) const
1335 {
1336 assert(type || invariant);
1337
1338 if (type)
1339 type->print();
1340 else if (invariant)
1341 printf("invariant ");
1342 else
1343 printf("precise ");
1344
1345 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1346 if (&ast->link != this->declarations.get_head())
1347 printf(", ");
1348
1349 ast->print();
1350 }
1351
1352 printf("; ");
1353 }
1354
1355
1356 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1357 {
1358 this->type = type;
1359 this->invariant = false;
1360 this->precise = false;
1361 }
1362
1363 void
1364 ast_jump_statement::print(void) const
1365 {
1366 switch (mode) {
1367 case ast_continue:
1368 printf("continue; ");
1369 break;
1370 case ast_break:
1371 printf("break; ");
1372 break;
1373 case ast_return:
1374 printf("return ");
1375 if (opt_return_value)
1376 opt_return_value->print();
1377
1378 printf("; ");
1379 break;
1380 case ast_discard:
1381 printf("discard; ");
1382 break;
1383 }
1384 }
1385
1386
1387 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1388 : opt_return_value(NULL)
1389 {
1390 this->mode = ast_jump_modes(mode);
1391
1392 if (mode == ast_return)
1393 opt_return_value = return_value;
1394 }
1395
1396
1397 void
1398 ast_selection_statement::print(void) const
1399 {
1400 printf("if ( ");
1401 condition->print();
1402 printf(") ");
1403
1404 then_statement->print();
1405
1406 if (else_statement) {
1407 printf("else ");
1408 else_statement->print();
1409 }
1410
1411 }
1412
1413
1414 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1415 ast_node *then_statement,
1416 ast_node *else_statement)
1417 {
1418 this->condition = condition;
1419 this->then_statement = then_statement;
1420 this->else_statement = else_statement;
1421 }
1422
1423
1424 void
1425 ast_switch_statement::print(void) const
1426 {
1427 printf("switch ( ");
1428 test_expression->print();
1429 printf(") ");
1430
1431 body->print();
1432 }
1433
1434
1435 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1436 ast_node *body)
1437 {
1438 this->test_expression = test_expression;
1439 this->body = body;
1440 }
1441
1442
1443 void
1444 ast_switch_body::print(void) const
1445 {
1446 printf("{\n");
1447 if (stmts != NULL) {
1448 stmts->print();
1449 }
1450 printf("}\n");
1451 }
1452
1453
1454 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1455 {
1456 this->stmts = stmts;
1457 }
1458
1459
1460 void ast_case_label::print(void) const
1461 {
1462 if (test_value != NULL) {
1463 printf("case ");
1464 test_value->print();
1465 printf(": ");
1466 } else {
1467 printf("default: ");
1468 }
1469 }
1470
1471
1472 ast_case_label::ast_case_label(ast_expression *test_value)
1473 {
1474 this->test_value = test_value;
1475 }
1476
1477
1478 void ast_case_label_list::print(void) const
1479 {
1480 foreach_list_typed(ast_node, ast, link, & this->labels) {
1481 ast->print();
1482 }
1483 printf("\n");
1484 }
1485
1486
1487 ast_case_label_list::ast_case_label_list(void)
1488 {
1489 }
1490
1491
1492 void ast_case_statement::print(void) const
1493 {
1494 labels->print();
1495 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1496 ast->print();
1497 printf("\n");
1498 }
1499 }
1500
1501
1502 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1503 {
1504 this->labels = labels;
1505 }
1506
1507
1508 void ast_case_statement_list::print(void) const
1509 {
1510 foreach_list_typed(ast_node, ast, link, & this->cases) {
1511 ast->print();
1512 }
1513 }
1514
1515
1516 ast_case_statement_list::ast_case_statement_list(void)
1517 {
1518 }
1519
1520
1521 void
1522 ast_iteration_statement::print(void) const
1523 {
1524 switch (mode) {
1525 case ast_for:
1526 printf("for( ");
1527 if (init_statement)
1528 init_statement->print();
1529 printf("; ");
1530
1531 if (condition)
1532 condition->print();
1533 printf("; ");
1534
1535 if (rest_expression)
1536 rest_expression->print();
1537 printf(") ");
1538
1539 body->print();
1540 break;
1541
1542 case ast_while:
1543 printf("while ( ");
1544 if (condition)
1545 condition->print();
1546 printf(") ");
1547 body->print();
1548 break;
1549
1550 case ast_do_while:
1551 printf("do ");
1552 body->print();
1553 printf("while ( ");
1554 if (condition)
1555 condition->print();
1556 printf("); ");
1557 break;
1558 }
1559 }
1560
1561
1562 ast_iteration_statement::ast_iteration_statement(int mode,
1563 ast_node *init,
1564 ast_node *condition,
1565 ast_expression *rest_expression,
1566 ast_node *body)
1567 {
1568 this->mode = ast_iteration_modes(mode);
1569 this->init_statement = init;
1570 this->condition = condition;
1571 this->rest_expression = rest_expression;
1572 this->body = body;
1573 }
1574
1575
1576 void
1577 ast_struct_specifier::print(void) const
1578 {
1579 printf("struct %s { ", name);
1580 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1581 ast->print();
1582 }
1583 printf("} ");
1584 }
1585
1586
1587 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1588 ast_declarator_list *declarator_list)
1589 {
1590 if (identifier == NULL) {
1591 static mtx_t mutex = _MTX_INITIALIZER_NP;
1592 static unsigned anon_count = 1;
1593 unsigned count;
1594
1595 mtx_lock(&mutex);
1596 count = anon_count++;
1597 mtx_unlock(&mutex);
1598
1599 identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
1600 }
1601 name = identifier;
1602 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1603 is_declaration = true;
1604 }
1605
1606 void ast_subroutine_list::print(void) const
1607 {
1608 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1609 if (&ast->link != this->declarations.get_head())
1610 printf(", ");
1611 ast->print();
1612 }
1613 }
1614
1615 static void
1616 set_shader_inout_layout(struct gl_shader *shader,
1617 struct _mesa_glsl_parse_state *state)
1618 {
1619 /* Should have been prevented by the parser. */
1620 if (shader->Stage == MESA_SHADER_TESS_CTRL) {
1621 assert(!state->in_qualifier->flags.i);
1622 } else if (shader->Stage == MESA_SHADER_TESS_EVAL) {
1623 assert(!state->out_qualifier->flags.i);
1624 } else if (shader->Stage != MESA_SHADER_GEOMETRY) {
1625 assert(!state->in_qualifier->flags.i);
1626 assert(!state->out_qualifier->flags.i);
1627 }
1628
1629 if (shader->Stage != MESA_SHADER_COMPUTE) {
1630 /* Should have been prevented by the parser. */
1631 assert(!state->cs_input_local_size_specified);
1632 }
1633
1634 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1635 /* Should have been prevented by the parser. */
1636 assert(!state->fs_uses_gl_fragcoord);
1637 assert(!state->fs_redeclares_gl_fragcoord);
1638 assert(!state->fs_pixel_center_integer);
1639 assert(!state->fs_origin_upper_left);
1640 assert(!state->fs_early_fragment_tests);
1641 }
1642
1643 switch (shader->Stage) {
1644 case MESA_SHADER_TESS_CTRL:
1645 shader->TessCtrl.VerticesOut = 0;
1646 if (state->tcs_output_vertices_specified)
1647 shader->TessCtrl.VerticesOut = state->out_qualifier->vertices;
1648 break;
1649 case MESA_SHADER_TESS_EVAL:
1650 shader->TessEval.PrimitiveMode = PRIM_UNKNOWN;
1651 if (state->in_qualifier->flags.q.prim_type)
1652 shader->TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1653
1654 shader->TessEval.Spacing = 0;
1655 if (state->in_qualifier->flags.q.vertex_spacing)
1656 shader->TessEval.Spacing = state->in_qualifier->vertex_spacing;
1657
1658 shader->TessEval.VertexOrder = 0;
1659 if (state->in_qualifier->flags.q.ordering)
1660 shader->TessEval.VertexOrder = state->in_qualifier->ordering;
1661
1662 shader->TessEval.PointMode = -1;
1663 if (state->in_qualifier->flags.q.point_mode)
1664 shader->TessEval.PointMode = state->in_qualifier->point_mode;
1665 break;
1666 case MESA_SHADER_GEOMETRY:
1667 shader->Geom.VerticesOut = 0;
1668 if (state->out_qualifier->flags.q.max_vertices)
1669 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1670
1671 if (state->gs_input_prim_type_specified) {
1672 shader->Geom.InputType = state->in_qualifier->prim_type;
1673 } else {
1674 shader->Geom.InputType = PRIM_UNKNOWN;
1675 }
1676
1677 if (state->out_qualifier->flags.q.prim_type) {
1678 shader->Geom.OutputType = state->out_qualifier->prim_type;
1679 } else {
1680 shader->Geom.OutputType = PRIM_UNKNOWN;
1681 }
1682
1683 shader->Geom.Invocations = 0;
1684 if (state->in_qualifier->flags.q.invocations)
1685 shader->Geom.Invocations = state->in_qualifier->invocations;
1686 break;
1687
1688 case MESA_SHADER_COMPUTE:
1689 if (state->cs_input_local_size_specified) {
1690 for (int i = 0; i < 3; i++)
1691 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1692 } else {
1693 for (int i = 0; i < 3; i++)
1694 shader->Comp.LocalSize[i] = 0;
1695 }
1696 break;
1697
1698 case MESA_SHADER_FRAGMENT:
1699 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1700 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1701 shader->pixel_center_integer = state->fs_pixel_center_integer;
1702 shader->origin_upper_left = state->fs_origin_upper_left;
1703 shader->ARB_fragment_coord_conventions_enable =
1704 state->ARB_fragment_coord_conventions_enable;
1705 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1706 break;
1707
1708 default:
1709 /* Nothing to do. */
1710 break;
1711 }
1712 }
1713
1714 extern "C" {
1715
1716 void
1717 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1718 bool dump_ast, bool dump_hir)
1719 {
1720 struct _mesa_glsl_parse_state *state =
1721 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1722 const char *source = shader->Source;
1723
1724 if (ctx->Const.GenerateTemporaryNames)
1725 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1726 false, true);
1727
1728 state->error = glcpp_preprocess(state, &source, &state->info_log,
1729 &ctx->Extensions, ctx);
1730
1731 if (!state->error) {
1732 _mesa_glsl_lexer_ctor(state, source);
1733 _mesa_glsl_parse(state);
1734 _mesa_glsl_lexer_dtor(state);
1735 }
1736
1737 if (dump_ast) {
1738 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1739 ast->print();
1740 }
1741 printf("\n\n");
1742 }
1743
1744 ralloc_free(shader->ir);
1745 shader->ir = new(shader) exec_list;
1746 if (!state->error && !state->translation_unit.is_empty())
1747 _mesa_ast_to_hir(shader->ir, state);
1748
1749 if (!state->error) {
1750 validate_ir_tree(shader->ir);
1751
1752 /* Print out the unoptimized IR. */
1753 if (dump_hir) {
1754 _mesa_print_ir(stdout, shader->ir, state);
1755 }
1756 }
1757
1758
1759 if (!state->error && !shader->ir->is_empty()) {
1760 struct gl_shader_compiler_options *options =
1761 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1762
1763 lower_subroutine(shader->ir, state);
1764 /* Do some optimization at compile time to reduce shader IR size
1765 * and reduce later work if the same shader is linked multiple times
1766 */
1767 while (do_common_optimization(shader->ir, false, false, options,
1768 ctx->Const.NativeIntegers))
1769 ;
1770
1771 validate_ir_tree(shader->ir);
1772
1773 enum ir_variable_mode other;
1774 switch (shader->Stage) {
1775 case MESA_SHADER_VERTEX:
1776 other = ir_var_shader_in;
1777 break;
1778 case MESA_SHADER_FRAGMENT:
1779 other = ir_var_shader_out;
1780 break;
1781 default:
1782 /* Something invalid to ensure optimize_dead_builtin_uniforms
1783 * doesn't remove anything other than uniforms or constants.
1784 */
1785 other = ir_var_mode_count;
1786 break;
1787 }
1788
1789 optimize_dead_builtin_variables(shader->ir, other);
1790
1791 validate_ir_tree(shader->ir);
1792 }
1793
1794 if (shader->InfoLog)
1795 ralloc_free(shader->InfoLog);
1796
1797 shader->symbols = new(shader->ir) glsl_symbol_table;
1798 shader->CompileStatus = !state->error;
1799 shader->InfoLog = state->info_log;
1800 shader->Version = state->language_version;
1801 shader->IsES = state->es_shader;
1802 shader->uses_builtin_functions = state->uses_builtin_functions;
1803
1804 if (!state->error)
1805 set_shader_inout_layout(shader, state);
1806
1807 /* Retain any live IR, but trash the rest. */
1808 reparent_ir(shader->ir, shader->ir);
1809
1810 /* Destroy the symbol table. Create a new symbol table that contains only
1811 * the variables and functions that still exist in the IR. The symbol
1812 * table will be used later during linking.
1813 *
1814 * There must NOT be any freed objects still referenced by the symbol
1815 * table. That could cause the linker to dereference freed memory.
1816 *
1817 * We don't have to worry about types or interface-types here because those
1818 * are fly-weights that are looked up by glsl_type.
1819 */
1820 foreach_in_list (ir_instruction, ir, shader->ir) {
1821 switch (ir->ir_type) {
1822 case ir_type_function:
1823 shader->symbols->add_function((ir_function *) ir);
1824 break;
1825 case ir_type_variable: {
1826 ir_variable *const var = (ir_variable *) ir;
1827
1828 if (var->data.mode != ir_var_temporary)
1829 shader->symbols->add_variable(var);
1830 break;
1831 }
1832 default:
1833 break;
1834 }
1835 }
1836
1837 _mesa_glsl_initialize_derived_variables(shader);
1838
1839 delete state->symbols;
1840 ralloc_free(state);
1841 }
1842
1843 } /* extern "C" */
1844 /**
1845 * Do the set of common optimizations passes
1846 *
1847 * \param ir List of instructions to be optimized
1848 * \param linked Is the shader linked? This enables
1849 * optimizations passes that remove code at
1850 * global scope and could cause linking to
1851 * fail.
1852 * \param uniform_locations_assigned Have locations already been assigned for
1853 * uniforms? This prevents the declarations
1854 * of unused uniforms from being removed.
1855 * The setting of this flag only matters if
1856 * \c linked is \c true.
1857 * \param max_unroll_iterations Maximum number of loop iterations to be
1858 * unrolled. Setting to 0 disables loop
1859 * unrolling.
1860 * \param options The driver's preferred shader options.
1861 */
1862 bool
1863 do_common_optimization(exec_list *ir, bool linked,
1864 bool uniform_locations_assigned,
1865 const struct gl_shader_compiler_options *options,
1866 bool native_integers)
1867 {
1868 GLboolean progress = GL_FALSE;
1869
1870 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1871
1872 if (linked) {
1873 progress = do_function_inlining(ir) || progress;
1874 progress = do_dead_functions(ir) || progress;
1875 progress = do_structure_splitting(ir) || progress;
1876 }
1877 progress = do_if_simplification(ir) || progress;
1878 progress = opt_flatten_nested_if_blocks(ir) || progress;
1879 progress = opt_conditional_discard(ir) || progress;
1880 progress = do_copy_propagation(ir) || progress;
1881 progress = do_copy_propagation_elements(ir) || progress;
1882
1883 if (options->OptimizeForAOS && !linked)
1884 progress = opt_flip_matrices(ir) || progress;
1885
1886 if (linked && options->OptimizeForAOS) {
1887 progress = do_vectorize(ir) || progress;
1888 }
1889
1890 if (linked)
1891 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1892 else
1893 progress = do_dead_code_unlinked(ir) || progress;
1894 progress = do_dead_code_local(ir) || progress;
1895 progress = do_tree_grafting(ir) || progress;
1896 progress = do_constant_propagation(ir) || progress;
1897 if (linked)
1898 progress = do_constant_variable(ir) || progress;
1899 else
1900 progress = do_constant_variable_unlinked(ir) || progress;
1901 progress = do_constant_folding(ir) || progress;
1902 progress = do_minmax_prune(ir) || progress;
1903 progress = do_rebalance_tree(ir) || progress;
1904 progress = do_algebraic(ir, native_integers, options) || progress;
1905 progress = do_lower_jumps(ir) || progress;
1906 progress = do_vec_index_to_swizzle(ir) || progress;
1907 progress = lower_vector_insert(ir, false) || progress;
1908 progress = do_swizzle_swizzle(ir) || progress;
1909 progress = do_noop_swizzle(ir) || progress;
1910
1911 progress = optimize_split_arrays(ir, linked) || progress;
1912 progress = optimize_redundant_jumps(ir) || progress;
1913
1914 loop_state *ls = analyze_loop_variables(ir);
1915 if (ls->loop_found) {
1916 progress = set_loop_controls(ir, ls) || progress;
1917 progress = unroll_loops(ir, ls, options) || progress;
1918 }
1919 delete ls;
1920
1921 return progress;
1922 }
1923
1924 extern "C" {
1925
1926 /**
1927 * To be called at GL teardown time, this frees compiler datastructures.
1928 *
1929 * After calling this, any previously compiled shaders and shader
1930 * programs would be invalid. So this should happen at approximately
1931 * program exit.
1932 */
1933 void
1934 _mesa_destroy_shader_compiler(void)
1935 {
1936 _mesa_destroy_shader_compiler_caches();
1937
1938 _mesa_glsl_release_types();
1939 }
1940
1941 /**
1942 * Releases compiler caches to trade off performance for memory.
1943 *
1944 * Intended to be used with glReleaseShaderCompiler().
1945 */
1946 void
1947 _mesa_destroy_shader_compiler_caches(void)
1948 {
1949 _mesa_glsl_release_builtin_functions();
1950 }
1951
1952 }