glsl: Simplify the built-in function linking code.
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 extern "C" {
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/shaderobj.h"
32 }
33
34 #include "ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40
41 /**
42 * Format a short human-readable description of the given GLSL version.
43 */
44 const char *
45 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 {
47 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
48 version / 100, version % 100);
49 }
50
51
52 static unsigned known_desktop_glsl_versions[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430 };
54
55
56 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
57 GLenum target, void *mem_ctx)
58 : ctx(_ctx), switch_state()
59 {
60 switch (target) {
61 case GL_VERTEX_SHADER: this->target = vertex_shader; break;
62 case GL_FRAGMENT_SHADER: this->target = fragment_shader; break;
63 case GL_GEOMETRY_SHADER: this->target = geometry_shader; break;
64 }
65
66 this->scanner = NULL;
67 this->translation_unit.make_empty();
68 this->symbols = new(mem_ctx) glsl_symbol_table;
69
70 this->num_uniform_blocks = 0;
71 this->uniform_block_array_size = 0;
72 this->uniform_blocks = NULL;
73
74 this->info_log = ralloc_strdup(mem_ctx, "");
75 this->error = false;
76 this->loop_nesting_ast = NULL;
77
78 this->struct_specifier_depth = 0;
79
80 this->uses_builtin_functions = false;
81
82 /* Set default language version and extensions */
83 this->language_version = ctx->Const.ForceGLSLVersion ?
84 ctx->Const.ForceGLSLVersion : 110;
85 this->es_shader = false;
86 this->ARB_texture_rectangle_enable = true;
87
88 /* OpenGL ES 2.0 has different defaults from desktop GL. */
89 if (ctx->API == API_OPENGLES2) {
90 this->language_version = 100;
91 this->es_shader = true;
92 this->ARB_texture_rectangle_enable = false;
93 }
94
95 this->extensions = &ctx->Extensions;
96
97 this->Const.MaxLights = ctx->Const.MaxLights;
98 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
99 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
100 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
101 this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs;
102 this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents;
103 this->Const.MaxVertexTextureImageUnits = ctx->Const.VertexProgram.MaxTextureImageUnits;
104 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
105 this->Const.MaxTextureImageUnits = ctx->Const.FragmentProgram.MaxTextureImageUnits;
106 this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents;
107 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
108 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
109
110 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
111
112 /* 1.50 constants */
113 this->Const.MaxVertexOutputComponents = ctx->Const.VertexProgram.MaxOutputComponents;
114 this->Const.MaxGeometryInputComponents = ctx->Const.GeometryProgram.MaxInputComponents;
115 this->Const.MaxGeometryOutputComponents = ctx->Const.GeometryProgram.MaxOutputComponents;
116 this->Const.MaxFragmentInputComponents = ctx->Const.FragmentProgram.MaxInputComponents;
117 this->Const.MaxGeometryTextureImageUnits = ctx->Const.GeometryProgram.MaxTextureImageUnits;
118 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
119 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
120 this->Const.MaxGeometryUniformComponents = ctx->Const.GeometryProgram.MaxUniformComponents;
121
122 this->Const.MaxVertexAtomicCounters = ctx->Const.VertexProgram.MaxAtomicCounters;
123 this->Const.MaxGeometryAtomicCounters = ctx->Const.GeometryProgram.MaxAtomicCounters;
124 this->Const.MaxFragmentAtomicCounters = ctx->Const.FragmentProgram.MaxAtomicCounters;
125 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
126 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
127
128 this->current_function = NULL;
129 this->toplevel_ir = NULL;
130 this->found_return = false;
131 this->all_invariant = false;
132 this->user_structures = NULL;
133 this->num_user_structures = 0;
134
135 /* Populate the list of supported GLSL versions */
136 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
137 * the OpenGL 3.2 Core context is supported, this logic will need
138 * change. Older versions of GLSL are no longer supported
139 * outside the compatibility contexts of 3.x.
140 */
141 this->num_supported_versions = 0;
142 if (_mesa_is_desktop_gl(ctx)) {
143 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
144 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
145 this->supported_versions[this->num_supported_versions].ver
146 = known_desktop_glsl_versions[i];
147 this->supported_versions[this->num_supported_versions].es = false;
148 this->num_supported_versions++;
149 }
150 }
151 }
152 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
153 this->supported_versions[this->num_supported_versions].ver = 100;
154 this->supported_versions[this->num_supported_versions].es = true;
155 this->num_supported_versions++;
156 }
157 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
158 this->supported_versions[this->num_supported_versions].ver = 300;
159 this->supported_versions[this->num_supported_versions].es = true;
160 this->num_supported_versions++;
161 }
162 assert(this->num_supported_versions
163 <= ARRAY_SIZE(this->supported_versions));
164
165 /* Create a string for use in error messages to tell the user which GLSL
166 * versions are supported.
167 */
168 char *supported = ralloc_strdup(this, "");
169 for (unsigned i = 0; i < this->num_supported_versions; i++) {
170 unsigned ver = this->supported_versions[i].ver;
171 const char *const prefix = (i == 0)
172 ? ""
173 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
174 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
175
176 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
177 prefix,
178 ver / 100, ver % 100,
179 suffix);
180 }
181
182 this->supported_version_string = supported;
183
184 if (ctx->Const.ForceGLSLExtensionsWarn)
185 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
186
187 this->default_uniform_qualifier = new(this) ast_type_qualifier();
188 this->default_uniform_qualifier->flags.q.shared = 1;
189 this->default_uniform_qualifier->flags.q.column_major = 1;
190
191 this->gs_input_prim_type_specified = false;
192 this->gs_input_prim_type = GL_POINTS;
193 this->gs_input_size = 0;
194 this->out_qualifier = new(this) ast_type_qualifier();
195 memset(this->atomic_counter_offsets, 0,
196 sizeof(this->atomic_counter_offsets));
197 }
198
199 /**
200 * Determine whether the current GLSL version is sufficiently high to support
201 * a certain feature, and generate an error message if it isn't.
202 *
203 * \param required_glsl_version and \c required_glsl_es_version are
204 * interpreted as they are in _mesa_glsl_parse_state::is_version().
205 *
206 * \param locp is the parser location where the error should be reported.
207 *
208 * \param fmt (and additional arguments) constitute a printf-style error
209 * message to report if the version check fails. Information about the
210 * current and required GLSL versions will be appended. So, for example, if
211 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
212 * "foo unsupported") is called, the error message will be "foo unsupported in
213 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
214 */
215 bool
216 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
217 unsigned required_glsl_es_version,
218 YYLTYPE *locp, const char *fmt, ...)
219 {
220 if (this->is_version(required_glsl_version, required_glsl_es_version))
221 return true;
222
223 va_list args;
224 va_start(args, fmt);
225 char *problem = ralloc_vasprintf(this, fmt, args);
226 va_end(args);
227 const char *glsl_version_string
228 = glsl_compute_version_string(this, false, required_glsl_version);
229 const char *glsl_es_version_string
230 = glsl_compute_version_string(this, true, required_glsl_es_version);
231 const char *requirement_string = "";
232 if (required_glsl_version && required_glsl_es_version) {
233 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
234 glsl_version_string,
235 glsl_es_version_string);
236 } else if (required_glsl_version) {
237 requirement_string = ralloc_asprintf(this, " (%s required)",
238 glsl_version_string);
239 } else if (required_glsl_es_version) {
240 requirement_string = ralloc_asprintf(this, " (%s required)",
241 glsl_es_version_string);
242 }
243 _mesa_glsl_error(locp, this, "%s in %s%s",
244 problem, this->get_version_string(),
245 requirement_string);
246
247 return false;
248 }
249
250 /**
251 * Process a GLSL #version directive.
252 *
253 * \param version is the integer that follows the #version token.
254 *
255 * \param ident is a string identifier that follows the integer, if any is
256 * present. Otherwise NULL.
257 */
258 void
259 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
260 const char *ident)
261 {
262 bool es_token_present = false;
263 if (ident) {
264 if (strcmp(ident, "es") == 0) {
265 es_token_present = true;
266 } else if (version >= 150) {
267 if (strcmp(ident, "core") == 0) {
268 /* Accept the token. There's no need to record that this is
269 * a core profile shader since that's the only profile we support.
270 */
271 } else if (strcmp(ident, "compatibility") == 0) {
272 _mesa_glsl_error(locp, this,
273 "the compatibility profile is not supported");
274 } else {
275 _mesa_glsl_error(locp, this,
276 "\"%s\" is not a valid shading language profile; "
277 "if present, it must be \"core\"", ident);
278 }
279 } else {
280 _mesa_glsl_error(locp, this,
281 "illegal text following version number");
282 }
283 }
284
285 this->es_shader = es_token_present;
286 if (version == 100) {
287 if (es_token_present) {
288 _mesa_glsl_error(locp, this,
289 "GLSL 1.00 ES should be selected using "
290 "`#version 100'");
291 } else {
292 this->es_shader = true;
293 }
294 }
295
296 this->language_version = version;
297
298 bool supported = false;
299 for (unsigned i = 0; i < this->num_supported_versions; i++) {
300 if (this->supported_versions[i].ver == (unsigned) version
301 && this->supported_versions[i].es == this->es_shader) {
302 supported = true;
303 break;
304 }
305 }
306
307 if (!supported) {
308 _mesa_glsl_error(locp, this, "%s is not supported. "
309 "Supported versions are: %s",
310 this->get_version_string(),
311 this->supported_version_string);
312
313 /* On exit, the language_version must be set to a valid value.
314 * Later calls to _mesa_glsl_initialize_types will misbehave if
315 * the version is invalid.
316 */
317 switch (this->ctx->API) {
318 case API_OPENGL_COMPAT:
319 case API_OPENGL_CORE:
320 this->language_version = this->ctx->Const.GLSLVersion;
321 break;
322
323 case API_OPENGLES:
324 assert(!"Should not get here.");
325 /* FALLTHROUGH */
326
327 case API_OPENGLES2:
328 this->language_version = 100;
329 break;
330 }
331 }
332 }
333
334 extern "C" {
335
336 /**
337 * The most common use of _mesa_glsl_shader_target_name(), which is
338 * shared with C code in Mesa core to translate a GLenum to a short
339 * shader stage name in debug printouts.
340 *
341 * It recognizes the PROGRAM variants of the names so it can be used
342 * with a struct gl_program->Target, not just a struct
343 * gl_shader->Type.
344 */
345 const char *
346 _mesa_glsl_shader_target_name(GLenum type)
347 {
348 switch (type) {
349 case GL_VERTEX_SHADER:
350 case GL_VERTEX_PROGRAM_ARB:
351 return "vertex";
352 case GL_FRAGMENT_SHADER:
353 case GL_FRAGMENT_PROGRAM_ARB:
354 return "fragment";
355 case GL_GEOMETRY_SHADER:
356 return "geometry";
357 default:
358 assert(!"Should not get here.");
359 return "unknown";
360 }
361 }
362
363 } /* extern "C" */
364
365 /**
366 * Overloaded C++ variant usable within the compiler for translating
367 * our internal enum into short stage names.
368 */
369 const char *
370 _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target)
371 {
372 switch (target) {
373 case vertex_shader: return "vertex";
374 case fragment_shader: return "fragment";
375 case geometry_shader: return "geometry";
376 }
377
378 assert(!"Should not get here.");
379 return "unknown";
380 }
381
382 /* This helper function will append the given message to the shader's
383 info log and report it via GL_ARB_debug_output. Per that extension,
384 'type' is one of the enum values classifying the message, and
385 'id' is the implementation-defined ID of the given message. */
386 static void
387 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
388 GLenum type, const char *fmt, va_list ap)
389 {
390 bool error = (type == MESA_DEBUG_TYPE_ERROR);
391 GLuint msg_id = 0;
392
393 assert(state->info_log != NULL);
394
395 /* Get the offset that the new message will be written to. */
396 int msg_offset = strlen(state->info_log);
397
398 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
399 locp->source,
400 locp->first_line,
401 locp->first_column,
402 error ? "error" : "warning");
403 ralloc_vasprintf_append(&state->info_log, fmt, ap);
404
405 const char *const msg = &state->info_log[msg_offset];
406 struct gl_context *ctx = state->ctx;
407
408 /* Report the error via GL_ARB_debug_output. */
409 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
410
411 ralloc_strcat(&state->info_log, "\n");
412 }
413
414 void
415 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
416 const char *fmt, ...)
417 {
418 va_list ap;
419
420 state->error = true;
421
422 va_start(ap, fmt);
423 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
424 va_end(ap);
425 }
426
427
428 void
429 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
430 const char *fmt, ...)
431 {
432 va_list ap;
433
434 va_start(ap, fmt);
435 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
436 va_end(ap);
437 }
438
439
440 /**
441 * Enum representing the possible behaviors that can be specified in
442 * an #extension directive.
443 */
444 enum ext_behavior {
445 extension_disable,
446 extension_enable,
447 extension_require,
448 extension_warn
449 };
450
451 /**
452 * Element type for _mesa_glsl_supported_extensions
453 */
454 struct _mesa_glsl_extension {
455 /**
456 * Name of the extension when referred to in a GLSL extension
457 * statement
458 */
459 const char *name;
460
461 /** True if this extension is available to desktop GL shaders */
462 bool avail_in_GL;
463
464 /** True if this extension is available to GLES shaders */
465 bool avail_in_ES;
466
467 /**
468 * Flag in the gl_extensions struct indicating whether this
469 * extension is supported by the driver, or
470 * &gl_extensions::dummy_true if supported by all drivers.
471 *
472 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
473 * member" type, the type-safe alternative to the "offsetof" macro.
474 * In a nutshell:
475 *
476 * - foo bar::* p declares p to be an "offset" to a field of type
477 * foo that exists within struct bar
478 * - &bar::baz computes the "offset" of field baz within struct bar
479 * - x.*p accesses the field of x that exists at "offset" p
480 * - x->*p is equivalent to (*x).*p
481 */
482 const GLboolean gl_extensions::* supported_flag;
483
484 /**
485 * Flag in the _mesa_glsl_parse_state struct that should be set
486 * when this extension is enabled.
487 *
488 * See note in _mesa_glsl_extension::supported_flag about "pointer
489 * to member" types.
490 */
491 bool _mesa_glsl_parse_state::* enable_flag;
492
493 /**
494 * Flag in the _mesa_glsl_parse_state struct that should be set
495 * when the shader requests "warn" behavior for this extension.
496 *
497 * See note in _mesa_glsl_extension::supported_flag about "pointer
498 * to member" types.
499 */
500 bool _mesa_glsl_parse_state::* warn_flag;
501
502
503 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
504 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
505 };
506
507 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
508 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
509 &_mesa_glsl_parse_state::NAME##_enable, \
510 &_mesa_glsl_parse_state::NAME##_warn }
511
512 /**
513 * Table of extensions that can be enabled/disabled within a shader,
514 * and the conditions under which they are supported.
515 */
516 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
517 /* API availability */
518 /* name GL ES supported flag */
519 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
520 EXT(ARB_draw_buffers, true, false, dummy_true),
521 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
522 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
523 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
524 EXT(ARB_texture_rectangle, true, false, dummy_true),
525 EXT(EXT_texture_array, true, false, EXT_texture_array),
526 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
527 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
528 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
529 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
530 EXT(OES_texture_3D, false, true, EXT_texture3D),
531 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
532 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
533 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
534 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
535 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
536 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
537 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
538 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
539 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
540 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
541 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
542 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
543 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
544 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
545 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
546 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
547 };
548
549 #undef EXT
550
551
552 /**
553 * Determine whether a given extension is compatible with the target,
554 * API, and extension information in the current parser state.
555 */
556 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
557 state) const
558 {
559 /* Check that this extension matches whether we are compiling
560 * for desktop GL or GLES.
561 */
562 if (state->es_shader) {
563 if (!this->avail_in_ES) return false;
564 } else {
565 if (!this->avail_in_GL) return false;
566 }
567
568 /* Check that this extension is supported by the OpenGL
569 * implementation.
570 *
571 * Note: the ->* operator indexes into state->extensions by the
572 * offset this->supported_flag. See
573 * _mesa_glsl_extension::supported_flag for more info.
574 */
575 return state->extensions->*(this->supported_flag);
576 }
577
578 /**
579 * Set the appropriate flags in the parser state to establish the
580 * given behavior for this extension.
581 */
582 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
583 ext_behavior behavior) const
584 {
585 /* Note: the ->* operator indexes into state by the
586 * offsets this->enable_flag and this->warn_flag. See
587 * _mesa_glsl_extension::supported_flag for more info.
588 */
589 state->*(this->enable_flag) = (behavior != extension_disable);
590 state->*(this->warn_flag) = (behavior == extension_warn);
591 }
592
593 /**
594 * Find an extension by name in _mesa_glsl_supported_extensions. If
595 * the name is not found, return NULL.
596 */
597 static const _mesa_glsl_extension *find_extension(const char *name)
598 {
599 for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
600 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
601 return &_mesa_glsl_supported_extensions[i];
602 }
603 }
604 return NULL;
605 }
606
607
608 bool
609 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
610 const char *behavior_string, YYLTYPE *behavior_locp,
611 _mesa_glsl_parse_state *state)
612 {
613 ext_behavior behavior;
614 if (strcmp(behavior_string, "warn") == 0) {
615 behavior = extension_warn;
616 } else if (strcmp(behavior_string, "require") == 0) {
617 behavior = extension_require;
618 } else if (strcmp(behavior_string, "enable") == 0) {
619 behavior = extension_enable;
620 } else if (strcmp(behavior_string, "disable") == 0) {
621 behavior = extension_disable;
622 } else {
623 _mesa_glsl_error(behavior_locp, state,
624 "unknown extension behavior `%s'",
625 behavior_string);
626 return false;
627 }
628
629 if (strcmp(name, "all") == 0) {
630 if ((behavior == extension_enable) || (behavior == extension_require)) {
631 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
632 (behavior == extension_enable)
633 ? "enable" : "require");
634 return false;
635 } else {
636 for (unsigned i = 0;
637 i < Elements(_mesa_glsl_supported_extensions); ++i) {
638 const _mesa_glsl_extension *extension
639 = &_mesa_glsl_supported_extensions[i];
640 if (extension->compatible_with_state(state)) {
641 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
642 }
643 }
644 }
645 } else {
646 const _mesa_glsl_extension *extension = find_extension(name);
647 if (extension && extension->compatible_with_state(state)) {
648 extension->set_flags(state, behavior);
649 } else {
650 static const char *const fmt = "extension `%s' unsupported in %s shader";
651
652 if (behavior == extension_require) {
653 _mesa_glsl_error(name_locp, state, fmt,
654 name, _mesa_glsl_shader_target_name(state->target));
655 return false;
656 } else {
657 _mesa_glsl_warning(name_locp, state, fmt,
658 name, _mesa_glsl_shader_target_name(state->target));
659 }
660 }
661 }
662
663 return true;
664 }
665
666
667 /**
668 * Returns the name of the type of a column of a matrix. E.g.,
669 *
670 * "mat3" -> "vec3"
671 * "mat4x2" -> "vec2"
672 */
673 static const char *
674 _mesa_ast_get_matrix_column_type_name(const char *matrix_type_name)
675 {
676 static const char *vec_name[] = { "vec2", "vec3", "vec4" };
677
678 /* The number of elements in a row of a matrix is specified by the last
679 * character of the matrix type name.
680 */
681 long rows = strtol(matrix_type_name + strlen(matrix_type_name) - 1,
682 NULL, 10);
683 return vec_name[rows - 2];
684 }
685
686 /**
687 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
688 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
689 * (process_array_constructor, et al) sufficient information to do type
690 * checking.
691 *
692 * Operates on assignments involving an aggregate initializer. E.g.,
693 *
694 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
695 *
696 * or more ridiculously,
697 *
698 * struct S {
699 * vec4 v[2];
700 * };
701 *
702 * struct {
703 * S a[2], b;
704 * int c;
705 * } aggregate = {
706 * {
707 * {
708 * {
709 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
710 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
711 * } // a[0].v
712 * }, // a[0]
713 * {
714 * {
715 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
716 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
717 * } // a[1].v
718 * } // a[1]
719 * }, // a
720 * {
721 * {
722 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
723 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
724 * } // b.v
725 * }, // b
726 * 4 // c
727 * };
728 *
729 * This pass is necessary because the right-hand side of <type> e = { ... }
730 * doesn't contain sufficient information to determine if the types match.
731 */
732 void
733 _mesa_ast_set_aggregate_type(const ast_type_specifier *type,
734 ast_expression *expr,
735 _mesa_glsl_parse_state *state)
736 {
737 void *ctx = state;
738 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
739 ai->constructor_type = (ast_type_specifier *)type;
740
741 bool is_declaration = ai->constructor_type->structure != NULL;
742 if (!is_declaration) {
743 /* Look up <type> name in the symbol table to see if it's a struct. */
744 const ast_type_specifier *struct_type =
745 state->symbols->get_type_ast(type->type_name);
746 ai->constructor_type->structure =
747 struct_type ? new(ctx) ast_struct_specifier(*struct_type->structure)
748 : NULL;
749 }
750
751 /* If the aggregate is an array, recursively set its elements' types. */
752 if (type->is_array) {
753 /* We want to set the element type which is not an array itself, so make
754 * a copy of the array type and set its is_array field to false.
755 *
756 * E.g., if <type> if struct S[2] we want to set each element's type to
757 * struct S.
758 *
759 * FINISHME: Update when ARB_array_of_arrays is supported.
760 */
761 const ast_type_specifier *non_array_type =
762 new(ctx) ast_type_specifier(type, false, NULL);
763
764 for (exec_node *expr_node = ai->expressions.head;
765 !expr_node->is_tail_sentinel();
766 expr_node = expr_node->next) {
767 ast_expression *expr = exec_node_data(ast_expression, expr_node,
768 link);
769
770 if (expr->oper == ast_aggregate)
771 _mesa_ast_set_aggregate_type(non_array_type, expr, state);
772 }
773
774 /* If the aggregate is a struct, recursively set its fields' types. */
775 } else if (ai->constructor_type->structure) {
776 ai->constructor_type->structure->is_declaration = is_declaration;
777 exec_node *expr_node = ai->expressions.head;
778
779 /* Iterate through the struct's fields' declarations. E.g., iterate from
780 * "float a, b" to "int c" in the struct below.
781 *
782 * struct {
783 * float a, b;
784 * int c;
785 * } s;
786 */
787 for (exec_node *decl_list_node =
788 ai->constructor_type->structure->declarations.head;
789 !decl_list_node->is_tail_sentinel();
790 decl_list_node = decl_list_node->next) {
791 ast_declarator_list *decl_list = exec_node_data(ast_declarator_list,
792 decl_list_node, link);
793
794 for (exec_node *decl_node = decl_list->declarations.head;
795 !decl_node->is_tail_sentinel() && !expr_node->is_tail_sentinel();
796 decl_node = decl_node->next, expr_node = expr_node->next) {
797 ast_declaration *decl = exec_node_data(ast_declaration, decl_node,
798 link);
799 ast_expression *expr = exec_node_data(ast_expression, expr_node,
800 link);
801
802 bool is_array = decl_list->type->specifier->is_array;
803 ast_expression *array_size = decl_list->type->specifier->array_size;
804
805 /* Recognize variable declarations with the bracketed size attached
806 * to the type rather than the variable name as arrays. E.g.,
807 *
808 * float a[2];
809 * float[2] b;
810 *
811 * are both arrays, but <a>'s array_size is decl->array_size, while
812 * <b>'s array_size is decl_list->type->specifier->array_size.
813 */
814 if (!is_array) {
815 /* FINISHME: Update when ARB_array_of_arrays is supported. */
816 is_array = decl->is_array;
817 array_size = decl->array_size;
818 }
819
820 /* Declaration shadows the <type> parameter. */
821 ast_type_specifier *type =
822 new(ctx) ast_type_specifier(decl_list->type->specifier,
823 is_array, array_size);
824
825 if (expr->oper == ast_aggregate)
826 _mesa_ast_set_aggregate_type(type, expr, state);
827 }
828 }
829 } else {
830 /* If the aggregate is a matrix, set its columns' types. */
831 const char *name;
832 const glsl_type *const constructor_type =
833 ai->constructor_type->glsl_type(&name, state);
834
835 if (constructor_type->is_matrix()) {
836 for (exec_node *expr_node = ai->expressions.head;
837 !expr_node->is_tail_sentinel();
838 expr_node = expr_node->next) {
839 ast_expression *expr = exec_node_data(ast_expression, expr_node,
840 link);
841
842 /* Declaration shadows the <type> parameter. */
843 ast_type_specifier *type = new(ctx)
844 ast_type_specifier(_mesa_ast_get_matrix_column_type_name(name));
845
846 if (expr->oper == ast_aggregate)
847 _mesa_ast_set_aggregate_type(type, expr, state);
848 }
849 }
850 }
851 }
852
853
854 void
855 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
856 {
857 if (q->flags.q.constant)
858 printf("const ");
859
860 if (q->flags.q.invariant)
861 printf("invariant ");
862
863 if (q->flags.q.attribute)
864 printf("attribute ");
865
866 if (q->flags.q.varying)
867 printf("varying ");
868
869 if (q->flags.q.in && q->flags.q.out)
870 printf("inout ");
871 else {
872 if (q->flags.q.in)
873 printf("in ");
874
875 if (q->flags.q.out)
876 printf("out ");
877 }
878
879 if (q->flags.q.centroid)
880 printf("centroid ");
881 if (q->flags.q.uniform)
882 printf("uniform ");
883 if (q->flags.q.smooth)
884 printf("smooth ");
885 if (q->flags.q.flat)
886 printf("flat ");
887 if (q->flags.q.noperspective)
888 printf("noperspective ");
889 }
890
891
892 void
893 ast_node::print(void) const
894 {
895 printf("unhandled node ");
896 }
897
898
899 ast_node::ast_node(void)
900 {
901 this->location.source = 0;
902 this->location.line = 0;
903 this->location.column = 0;
904 }
905
906
907 static void
908 ast_opt_array_size_print(bool is_array, const ast_expression *array_size)
909 {
910 if (is_array) {
911 printf("[ ");
912
913 if (array_size)
914 array_size->print();
915
916 printf("] ");
917 }
918 }
919
920
921 void
922 ast_compound_statement::print(void) const
923 {
924 printf("{\n");
925
926 foreach_list_const(n, &this->statements) {
927 ast_node *ast = exec_node_data(ast_node, n, link);
928 ast->print();
929 }
930
931 printf("}\n");
932 }
933
934
935 ast_compound_statement::ast_compound_statement(int new_scope,
936 ast_node *statements)
937 {
938 this->new_scope = new_scope;
939
940 if (statements != NULL) {
941 this->statements.push_degenerate_list_at_head(&statements->link);
942 }
943 }
944
945
946 void
947 ast_expression::print(void) const
948 {
949 switch (oper) {
950 case ast_assign:
951 case ast_mul_assign:
952 case ast_div_assign:
953 case ast_mod_assign:
954 case ast_add_assign:
955 case ast_sub_assign:
956 case ast_ls_assign:
957 case ast_rs_assign:
958 case ast_and_assign:
959 case ast_xor_assign:
960 case ast_or_assign:
961 subexpressions[0]->print();
962 printf("%s ", operator_string(oper));
963 subexpressions[1]->print();
964 break;
965
966 case ast_field_selection:
967 subexpressions[0]->print();
968 printf(". %s ", primary_expression.identifier);
969 break;
970
971 case ast_plus:
972 case ast_neg:
973 case ast_bit_not:
974 case ast_logic_not:
975 case ast_pre_inc:
976 case ast_pre_dec:
977 printf("%s ", operator_string(oper));
978 subexpressions[0]->print();
979 break;
980
981 case ast_post_inc:
982 case ast_post_dec:
983 subexpressions[0]->print();
984 printf("%s ", operator_string(oper));
985 break;
986
987 case ast_conditional:
988 subexpressions[0]->print();
989 printf("? ");
990 subexpressions[1]->print();
991 printf(": ");
992 subexpressions[2]->print();
993 break;
994
995 case ast_array_index:
996 subexpressions[0]->print();
997 printf("[ ");
998 subexpressions[1]->print();
999 printf("] ");
1000 break;
1001
1002 case ast_function_call: {
1003 subexpressions[0]->print();
1004 printf("( ");
1005
1006 foreach_list_const (n, &this->expressions) {
1007 if (n != this->expressions.get_head())
1008 printf(", ");
1009
1010 ast_node *ast = exec_node_data(ast_node, n, link);
1011 ast->print();
1012 }
1013
1014 printf(") ");
1015 break;
1016 }
1017
1018 case ast_identifier:
1019 printf("%s ", primary_expression.identifier);
1020 break;
1021
1022 case ast_int_constant:
1023 printf("%d ", primary_expression.int_constant);
1024 break;
1025
1026 case ast_uint_constant:
1027 printf("%u ", primary_expression.uint_constant);
1028 break;
1029
1030 case ast_float_constant:
1031 printf("%f ", primary_expression.float_constant);
1032 break;
1033
1034 case ast_bool_constant:
1035 printf("%s ",
1036 primary_expression.bool_constant
1037 ? "true" : "false");
1038 break;
1039
1040 case ast_sequence: {
1041 printf("( ");
1042 foreach_list_const(n, & this->expressions) {
1043 if (n != this->expressions.get_head())
1044 printf(", ");
1045
1046 ast_node *ast = exec_node_data(ast_node, n, link);
1047 ast->print();
1048 }
1049 printf(") ");
1050 break;
1051 }
1052
1053 case ast_aggregate: {
1054 printf("{ ");
1055 foreach_list_const(n, & this->expressions) {
1056 if (n != this->expressions.get_head())
1057 printf(", ");
1058
1059 ast_node *ast = exec_node_data(ast_node, n, link);
1060 ast->print();
1061 }
1062 printf("} ");
1063 break;
1064 }
1065
1066 default:
1067 assert(0);
1068 break;
1069 }
1070 }
1071
1072 ast_expression::ast_expression(int oper,
1073 ast_expression *ex0,
1074 ast_expression *ex1,
1075 ast_expression *ex2) :
1076 primary_expression()
1077 {
1078 this->oper = ast_operators(oper);
1079 this->subexpressions[0] = ex0;
1080 this->subexpressions[1] = ex1;
1081 this->subexpressions[2] = ex2;
1082 this->non_lvalue_description = NULL;
1083 }
1084
1085
1086 void
1087 ast_expression_statement::print(void) const
1088 {
1089 if (expression)
1090 expression->print();
1091
1092 printf("; ");
1093 }
1094
1095
1096 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1097 expression(ex)
1098 {
1099 /* empty */
1100 }
1101
1102
1103 void
1104 ast_function::print(void) const
1105 {
1106 return_type->print();
1107 printf(" %s (", identifier);
1108
1109 foreach_list_const(n, & this->parameters) {
1110 ast_node *ast = exec_node_data(ast_node, n, link);
1111 ast->print();
1112 }
1113
1114 printf(")");
1115 }
1116
1117
1118 ast_function::ast_function(void)
1119 : return_type(NULL), identifier(NULL), is_definition(false),
1120 signature(NULL)
1121 {
1122 /* empty */
1123 }
1124
1125
1126 void
1127 ast_fully_specified_type::print(void) const
1128 {
1129 _mesa_ast_type_qualifier_print(& qualifier);
1130 specifier->print();
1131 }
1132
1133
1134 void
1135 ast_parameter_declarator::print(void) const
1136 {
1137 type->print();
1138 if (identifier)
1139 printf("%s ", identifier);
1140 ast_opt_array_size_print(is_array, array_size);
1141 }
1142
1143
1144 void
1145 ast_function_definition::print(void) const
1146 {
1147 prototype->print();
1148 body->print();
1149 }
1150
1151
1152 void
1153 ast_declaration::print(void) const
1154 {
1155 printf("%s ", identifier);
1156 ast_opt_array_size_print(is_array, array_size);
1157
1158 if (initializer) {
1159 printf("= ");
1160 initializer->print();
1161 }
1162 }
1163
1164
1165 ast_declaration::ast_declaration(const char *identifier, bool is_array,
1166 ast_expression *array_size,
1167 ast_expression *initializer)
1168 {
1169 this->identifier = identifier;
1170 this->is_array = is_array;
1171 this->array_size = array_size;
1172 this->initializer = initializer;
1173 }
1174
1175
1176 void
1177 ast_declarator_list::print(void) const
1178 {
1179 assert(type || invariant);
1180
1181 if (type)
1182 type->print();
1183 else
1184 printf("invariant ");
1185
1186 foreach_list_const (ptr, & this->declarations) {
1187 if (ptr != this->declarations.get_head())
1188 printf(", ");
1189
1190 ast_node *ast = exec_node_data(ast_node, ptr, link);
1191 ast->print();
1192 }
1193
1194 printf("; ");
1195 }
1196
1197
1198 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1199 {
1200 this->type = type;
1201 this->invariant = false;
1202 }
1203
1204 void
1205 ast_jump_statement::print(void) const
1206 {
1207 switch (mode) {
1208 case ast_continue:
1209 printf("continue; ");
1210 break;
1211 case ast_break:
1212 printf("break; ");
1213 break;
1214 case ast_return:
1215 printf("return ");
1216 if (opt_return_value)
1217 opt_return_value->print();
1218
1219 printf("; ");
1220 break;
1221 case ast_discard:
1222 printf("discard; ");
1223 break;
1224 }
1225 }
1226
1227
1228 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1229 : opt_return_value(NULL)
1230 {
1231 this->mode = ast_jump_modes(mode);
1232
1233 if (mode == ast_return)
1234 opt_return_value = return_value;
1235 }
1236
1237
1238 void
1239 ast_selection_statement::print(void) const
1240 {
1241 printf("if ( ");
1242 condition->print();
1243 printf(") ");
1244
1245 then_statement->print();
1246
1247 if (else_statement) {
1248 printf("else ");
1249 else_statement->print();
1250 }
1251
1252 }
1253
1254
1255 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1256 ast_node *then_statement,
1257 ast_node *else_statement)
1258 {
1259 this->condition = condition;
1260 this->then_statement = then_statement;
1261 this->else_statement = else_statement;
1262 }
1263
1264
1265 void
1266 ast_switch_statement::print(void) const
1267 {
1268 printf("switch ( ");
1269 test_expression->print();
1270 printf(") ");
1271
1272 body->print();
1273 }
1274
1275
1276 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1277 ast_node *body)
1278 {
1279 this->test_expression = test_expression;
1280 this->body = body;
1281 }
1282
1283
1284 void
1285 ast_switch_body::print(void) const
1286 {
1287 printf("{\n");
1288 if (stmts != NULL) {
1289 stmts->print();
1290 }
1291 printf("}\n");
1292 }
1293
1294
1295 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1296 {
1297 this->stmts = stmts;
1298 }
1299
1300
1301 void ast_case_label::print(void) const
1302 {
1303 if (test_value != NULL) {
1304 printf("case ");
1305 test_value->print();
1306 printf(": ");
1307 } else {
1308 printf("default: ");
1309 }
1310 }
1311
1312
1313 ast_case_label::ast_case_label(ast_expression *test_value)
1314 {
1315 this->test_value = test_value;
1316 }
1317
1318
1319 void ast_case_label_list::print(void) const
1320 {
1321 foreach_list_const(n, & this->labels) {
1322 ast_node *ast = exec_node_data(ast_node, n, link);
1323 ast->print();
1324 }
1325 printf("\n");
1326 }
1327
1328
1329 ast_case_label_list::ast_case_label_list(void)
1330 {
1331 }
1332
1333
1334 void ast_case_statement::print(void) const
1335 {
1336 labels->print();
1337 foreach_list_const(n, & this->stmts) {
1338 ast_node *ast = exec_node_data(ast_node, n, link);
1339 ast->print();
1340 printf("\n");
1341 }
1342 }
1343
1344
1345 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1346 {
1347 this->labels = labels;
1348 }
1349
1350
1351 void ast_case_statement_list::print(void) const
1352 {
1353 foreach_list_const(n, & this->cases) {
1354 ast_node *ast = exec_node_data(ast_node, n, link);
1355 ast->print();
1356 }
1357 }
1358
1359
1360 ast_case_statement_list::ast_case_statement_list(void)
1361 {
1362 }
1363
1364
1365 void
1366 ast_iteration_statement::print(void) const
1367 {
1368 switch (mode) {
1369 case ast_for:
1370 printf("for( ");
1371 if (init_statement)
1372 init_statement->print();
1373 printf("; ");
1374
1375 if (condition)
1376 condition->print();
1377 printf("; ");
1378
1379 if (rest_expression)
1380 rest_expression->print();
1381 printf(") ");
1382
1383 body->print();
1384 break;
1385
1386 case ast_while:
1387 printf("while ( ");
1388 if (condition)
1389 condition->print();
1390 printf(") ");
1391 body->print();
1392 break;
1393
1394 case ast_do_while:
1395 printf("do ");
1396 body->print();
1397 printf("while ( ");
1398 if (condition)
1399 condition->print();
1400 printf("); ");
1401 break;
1402 }
1403 }
1404
1405
1406 ast_iteration_statement::ast_iteration_statement(int mode,
1407 ast_node *init,
1408 ast_node *condition,
1409 ast_expression *rest_expression,
1410 ast_node *body)
1411 {
1412 this->mode = ast_iteration_modes(mode);
1413 this->init_statement = init;
1414 this->condition = condition;
1415 this->rest_expression = rest_expression;
1416 this->body = body;
1417 }
1418
1419
1420 void
1421 ast_struct_specifier::print(void) const
1422 {
1423 printf("struct %s { ", name);
1424 foreach_list_const(n, &this->declarations) {
1425 ast_node *ast = exec_node_data(ast_node, n, link);
1426 ast->print();
1427 }
1428 printf("} ");
1429 }
1430
1431
1432 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1433 ast_declarator_list *declarator_list)
1434 {
1435 if (identifier == NULL) {
1436 static unsigned anon_count = 1;
1437 identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
1438 anon_count++;
1439 }
1440 name = identifier;
1441 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1442 is_declaration = true;
1443 }
1444
1445 static void
1446 set_shader_inout_layout(struct gl_shader *shader,
1447 struct _mesa_glsl_parse_state *state)
1448 {
1449 if (shader->Type != GL_GEOMETRY_SHADER) {
1450 /* Should have been prevented by the parser. */
1451 assert(!state->gs_input_prim_type_specified);
1452 assert(!state->out_qualifier->flags.i);
1453 return;
1454 }
1455
1456 shader->Geom.VerticesOut = 0;
1457 if (state->out_qualifier->flags.q.max_vertices)
1458 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1459
1460 if (state->gs_input_prim_type_specified) {
1461 shader->Geom.InputType = state->gs_input_prim_type;
1462 } else {
1463 shader->Geom.InputType = PRIM_UNKNOWN;
1464 }
1465
1466 if (state->out_qualifier->flags.q.prim_type) {
1467 shader->Geom.OutputType = state->out_qualifier->prim_type;
1468 } else {
1469 shader->Geom.OutputType = PRIM_UNKNOWN;
1470 }
1471 }
1472
1473 extern "C" {
1474
1475 void
1476 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1477 bool dump_ast, bool dump_hir)
1478 {
1479 struct _mesa_glsl_parse_state *state =
1480 new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
1481 const char *source = shader->Source;
1482
1483 state->error = glcpp_preprocess(state, &source, &state->info_log,
1484 &ctx->Extensions, ctx);
1485
1486 if (!state->error) {
1487 _mesa_glsl_lexer_ctor(state, source);
1488 _mesa_glsl_parse(state);
1489 _mesa_glsl_lexer_dtor(state);
1490 }
1491
1492 if (dump_ast) {
1493 foreach_list_const(n, &state->translation_unit) {
1494 ast_node *ast = exec_node_data(ast_node, n, link);
1495 ast->print();
1496 }
1497 printf("\n\n");
1498 }
1499
1500 ralloc_free(shader->ir);
1501 shader->ir = new(shader) exec_list;
1502 if (!state->error && !state->translation_unit.is_empty())
1503 _mesa_ast_to_hir(shader->ir, state);
1504
1505 if (!state->error) {
1506 validate_ir_tree(shader->ir);
1507
1508 /* Print out the unoptimized IR. */
1509 if (dump_hir) {
1510 _mesa_print_ir(shader->ir, state);
1511 }
1512 }
1513
1514
1515 if (!state->error && !shader->ir->is_empty()) {
1516 struct gl_shader_compiler_options *options =
1517 &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
1518
1519 /* Do some optimization at compile time to reduce shader IR size
1520 * and reduce later work if the same shader is linked multiple times
1521 */
1522 while (do_common_optimization(shader->ir, false, false, 32, options))
1523 ;
1524
1525 validate_ir_tree(shader->ir);
1526 }
1527
1528 if (shader->InfoLog)
1529 ralloc_free(shader->InfoLog);
1530
1531 shader->symbols = state->symbols;
1532 shader->CompileStatus = !state->error;
1533 shader->InfoLog = state->info_log;
1534 shader->Version = state->language_version;
1535 shader->IsES = state->es_shader;
1536 shader->uses_builtin_functions = state->uses_builtin_functions;
1537
1538 if (shader->UniformBlocks)
1539 ralloc_free(shader->UniformBlocks);
1540 shader->NumUniformBlocks = state->num_uniform_blocks;
1541 shader->UniformBlocks = state->uniform_blocks;
1542 ralloc_steal(shader, shader->UniformBlocks);
1543
1544 if (!state->error)
1545 set_shader_inout_layout(shader, state);
1546
1547 /* Retain any live IR, but trash the rest. */
1548 reparent_ir(shader->ir, shader->ir);
1549
1550 ralloc_free(state);
1551 }
1552
1553 } /* extern "C" */
1554 /**
1555 * Do the set of common optimizations passes
1556 *
1557 * \param ir List of instructions to be optimized
1558 * \param linked Is the shader linked? This enables
1559 * optimizations passes that remove code at
1560 * global scope and could cause linking to
1561 * fail.
1562 * \param uniform_locations_assigned Have locations already been assigned for
1563 * uniforms? This prevents the declarations
1564 * of unused uniforms from being removed.
1565 * The setting of this flag only matters if
1566 * \c linked is \c true.
1567 * \param max_unroll_iterations Maximum number of loop iterations to be
1568 * unrolled. Setting to 0 disables loop
1569 * unrolling.
1570 * \param options The driver's preferred shader options.
1571 */
1572 bool
1573 do_common_optimization(exec_list *ir, bool linked,
1574 bool uniform_locations_assigned,
1575 unsigned max_unroll_iterations,
1576 const struct gl_shader_compiler_options *options)
1577 {
1578 GLboolean progress = GL_FALSE;
1579
1580 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1581
1582 if (linked) {
1583 progress = do_function_inlining(ir) || progress;
1584 progress = do_dead_functions(ir) || progress;
1585 progress = do_structure_splitting(ir) || progress;
1586 }
1587 progress = do_if_simplification(ir) || progress;
1588 progress = opt_flatten_nested_if_blocks(ir) || progress;
1589 progress = do_copy_propagation(ir) || progress;
1590 progress = do_copy_propagation_elements(ir) || progress;
1591
1592 if (options->PreferDP4 && !linked)
1593 progress = opt_flip_matrices(ir) || progress;
1594
1595 if (linked)
1596 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1597 else
1598 progress = do_dead_code_unlinked(ir) || progress;
1599 progress = do_dead_code_local(ir) || progress;
1600 progress = do_tree_grafting(ir) || progress;
1601 progress = do_constant_propagation(ir) || progress;
1602 if (linked)
1603 progress = do_constant_variable(ir) || progress;
1604 else
1605 progress = do_constant_variable_unlinked(ir) || progress;
1606 progress = do_constant_folding(ir) || progress;
1607 progress = do_cse(ir) || progress;
1608 progress = do_algebraic(ir) || progress;
1609 progress = do_lower_jumps(ir) || progress;
1610 progress = do_vec_index_to_swizzle(ir) || progress;
1611 progress = lower_vector_insert(ir, false) || progress;
1612 progress = do_swizzle_swizzle(ir) || progress;
1613 progress = do_noop_swizzle(ir) || progress;
1614
1615 progress = optimize_split_arrays(ir, linked) || progress;
1616 progress = optimize_redundant_jumps(ir) || progress;
1617
1618 loop_state *ls = analyze_loop_variables(ir);
1619 if (ls->loop_found) {
1620 progress = set_loop_controls(ir, ls) || progress;
1621 progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
1622 }
1623 delete ls;
1624
1625 return progress;
1626 }
1627
1628 extern "C" {
1629
1630 /**
1631 * To be called at GL teardown time, this frees compiler datastructures.
1632 *
1633 * After calling this, any previously compiled shaders and shader
1634 * programs would be invalid. So this should happen at approximately
1635 * program exit.
1636 */
1637 void
1638 _mesa_destroy_shader_compiler(void)
1639 {
1640 _mesa_destroy_shader_compiler_caches();
1641
1642 _mesa_glsl_release_types();
1643 }
1644
1645 /**
1646 * Releases compiler caches to trade off performance for memory.
1647 *
1648 * Intended to be used with glReleaseShaderCompiler().
1649 */
1650 void
1651 _mesa_destroy_shader_compiler_caches(void)
1652 {
1653 _mesa_glsl_release_builtin_functions();
1654 }
1655
1656 }