glsl: Remove shader stage checking for extension handling.
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 extern "C" {
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/shaderobj.h"
32 }
33
34 #include "ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40
41 /**
42 * Format a short human-readable description of the given GLSL version.
43 */
44 const char *
45 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 {
47 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
48 version / 100, version % 100);
49 }
50
51
52 static unsigned known_desktop_glsl_versions[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430 };
54
55
56 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
57 GLenum target, void *mem_ctx)
58 : ctx(_ctx)
59 {
60 switch (target) {
61 case GL_VERTEX_SHADER: this->target = vertex_shader; break;
62 case GL_FRAGMENT_SHADER: this->target = fragment_shader; break;
63 case GL_GEOMETRY_SHADER: this->target = geometry_shader; break;
64 }
65
66 this->scanner = NULL;
67 this->translation_unit.make_empty();
68 this->symbols = new(mem_ctx) glsl_symbol_table;
69 this->info_log = ralloc_strdup(mem_ctx, "");
70 this->error = false;
71 this->loop_nesting_ast = NULL;
72 this->switch_state.switch_nesting_ast = NULL;
73
74 this->num_builtins_to_link = 0;
75
76 /* Set default language version and extensions */
77 this->language_version = 110;
78 this->es_shader = false;
79 this->ARB_texture_rectangle_enable = true;
80
81 /* OpenGL ES 2.0 has different defaults from desktop GL. */
82 if (ctx->API == API_OPENGLES2) {
83 this->language_version = 100;
84 this->es_shader = true;
85 this->ARB_texture_rectangle_enable = false;
86 }
87
88 this->extensions = &ctx->Extensions;
89
90 this->Const.MaxLights = ctx->Const.MaxLights;
91 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
92 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
93 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
94 this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs;
95 this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents;
96 this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4;
97 this->Const.MaxVertexTextureImageUnits = ctx->Const.VertexProgram.MaxTextureImageUnits;
98 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
99 this->Const.MaxTextureImageUnits = ctx->Const.FragmentProgram.MaxTextureImageUnits;
100 this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents;
101 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
102 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
103
104 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
105
106 /* Populate the list of supported GLSL versions */
107 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
108 * the OpenGL 3.2 Core context is supported, this logic will need
109 * change. Older versions of GLSL are no longer supported
110 * outside the compatibility contexts of 3.x.
111 */
112 this->num_supported_versions = 0;
113 if (_mesa_is_desktop_gl(ctx)) {
114 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
115 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
116 this->supported_versions[this->num_supported_versions].ver
117 = known_desktop_glsl_versions[i];
118 this->supported_versions[this->num_supported_versions].es = false;
119 this->num_supported_versions++;
120 }
121 }
122 }
123 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
124 this->supported_versions[this->num_supported_versions].ver = 100;
125 this->supported_versions[this->num_supported_versions].es = true;
126 this->num_supported_versions++;
127 }
128 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
129 this->supported_versions[this->num_supported_versions].ver = 300;
130 this->supported_versions[this->num_supported_versions].es = true;
131 this->num_supported_versions++;
132 }
133 assert(this->num_supported_versions
134 <= ARRAY_SIZE(this->supported_versions));
135
136 /* Create a string for use in error messages to tell the user which GLSL
137 * versions are supported.
138 */
139 char *supported = ralloc_strdup(this, "");
140 for (unsigned i = 0; i < this->num_supported_versions; i++) {
141 unsigned ver = this->supported_versions[i].ver;
142 const char *const prefix = (i == 0)
143 ? ""
144 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
145 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
146
147 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
148 prefix,
149 ver / 100, ver % 100,
150 suffix);
151 }
152
153 this->supported_version_string = supported;
154
155 if (ctx->Const.ForceGLSLExtensionsWarn)
156 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
157
158 this->default_uniform_qualifier = new(this) ast_type_qualifier();
159 this->default_uniform_qualifier->flags.q.shared = 1;
160 this->default_uniform_qualifier->flags.q.column_major = 1;
161 }
162
163 /**
164 * Determine whether the current GLSL version is sufficiently high to support
165 * a certain feature, and generate an error message if it isn't.
166 *
167 * \param required_glsl_version and \c required_glsl_es_version are
168 * interpreted as they are in _mesa_glsl_parse_state::is_version().
169 *
170 * \param locp is the parser location where the error should be reported.
171 *
172 * \param fmt (and additional arguments) constitute a printf-style error
173 * message to report if the version check fails. Information about the
174 * current and required GLSL versions will be appended. So, for example, if
175 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
176 * "foo unsupported") is called, the error message will be "foo unsupported in
177 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
178 */
179 bool
180 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
181 unsigned required_glsl_es_version,
182 YYLTYPE *locp, const char *fmt, ...)
183 {
184 if (this->is_version(required_glsl_version, required_glsl_es_version))
185 return true;
186
187 va_list args;
188 va_start(args, fmt);
189 char *problem = ralloc_vasprintf(this, fmt, args);
190 va_end(args);
191 const char *glsl_version_string
192 = glsl_compute_version_string(this, false, required_glsl_version);
193 const char *glsl_es_version_string
194 = glsl_compute_version_string(this, true, required_glsl_es_version);
195 const char *requirement_string = "";
196 if (required_glsl_version && required_glsl_es_version) {
197 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
198 glsl_version_string,
199 glsl_es_version_string);
200 } else if (required_glsl_version) {
201 requirement_string = ralloc_asprintf(this, " (%s required)",
202 glsl_version_string);
203 } else if (required_glsl_es_version) {
204 requirement_string = ralloc_asprintf(this, " (%s required)",
205 glsl_es_version_string);
206 }
207 _mesa_glsl_error(locp, this, "%s in %s%s",
208 problem, this->get_version_string(),
209 requirement_string);
210
211 return false;
212 }
213
214 /**
215 * Process a GLSL #version directive.
216 *
217 * \param version is the integer that follows the #version token.
218 *
219 * \param ident is a string identifier that follows the integer, if any is
220 * present. Otherwise NULL.
221 */
222 void
223 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
224 const char *ident)
225 {
226 bool es_token_present = false;
227 if (ident) {
228 if (strcmp(ident, "es") == 0) {
229 es_token_present = true;
230 } else if (version >= 150) {
231 if (strcmp(ident, "core") == 0) {
232 /* Accept the token. There's no need to record that this is
233 * a core profile shader since that's the only profile we support.
234 */
235 } else if (strcmp(ident, "compatibility") == 0) {
236 _mesa_glsl_error(locp, this,
237 "the compatibility profile is not supported");
238 } else {
239 _mesa_glsl_error(locp, this,
240 "\"%s\" is not a valid shading language profile; "
241 "if present, it must be \"core\"", ident);
242 }
243 } else {
244 _mesa_glsl_error(locp, this,
245 "illegal text following version number");
246 }
247 }
248
249 this->es_shader = es_token_present;
250 if (version == 100) {
251 if (es_token_present) {
252 _mesa_glsl_error(locp, this,
253 "GLSL 1.00 ES should be selected using "
254 "`#version 100'");
255 } else {
256 this->es_shader = true;
257 }
258 }
259
260 this->language_version = version;
261
262 bool supported = false;
263 for (unsigned i = 0; i < this->num_supported_versions; i++) {
264 if (this->supported_versions[i].ver == (unsigned) version
265 && this->supported_versions[i].es == this->es_shader) {
266 supported = true;
267 break;
268 }
269 }
270
271 if (!supported) {
272 _mesa_glsl_error(locp, this, "%s is not supported. "
273 "Supported versions are: %s",
274 this->get_version_string(),
275 this->supported_version_string);
276
277 /* On exit, the language_version must be set to a valid value.
278 * Later calls to _mesa_glsl_initialize_types will misbehave if
279 * the version is invalid.
280 */
281 switch (this->ctx->API) {
282 case API_OPENGL_COMPAT:
283 case API_OPENGL_CORE:
284 this->language_version = this->ctx->Const.GLSLVersion;
285 break;
286
287 case API_OPENGLES:
288 assert(!"Should not get here.");
289 /* FALLTHROUGH */
290
291 case API_OPENGLES2:
292 this->language_version = 100;
293 break;
294 }
295 }
296
297 if (this->language_version >= 140) {
298 this->ARB_uniform_buffer_object_enable = true;
299 }
300
301 if (this->language_version == 300 && this->es_shader) {
302 this->ARB_explicit_attrib_location_enable = true;
303 }
304 }
305
306 extern "C" {
307
308 /**
309 * The most common use of _mesa_glsl_shader_target_name(), which is
310 * shared with C code in Mesa core to translate a GLenum to a short
311 * shader stage name in debug printouts.
312 *
313 * It recognizes the PROGRAM variants of the names so it can be used
314 * with a struct gl_program->Target, not just a struct
315 * gl_shader->Type.
316 */
317 const char *
318 _mesa_glsl_shader_target_name(GLenum type)
319 {
320 switch (type) {
321 case GL_VERTEX_SHADER:
322 case GL_VERTEX_PROGRAM_ARB:
323 return "vertex";
324 case GL_FRAGMENT_SHADER:
325 case GL_FRAGMENT_PROGRAM_ARB:
326 return "fragment";
327 case GL_GEOMETRY_SHADER:
328 return "geometry";
329 default:
330 assert(!"Should not get here.");
331 return "unknown";
332 }
333 }
334
335 } /* extern "C" */
336
337 /**
338 * Overloaded C++ variant usable within the compiler for translating
339 * our internal enum into short stage names.
340 */
341 const char *
342 _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target)
343 {
344 switch (target) {
345 case vertex_shader: return "vertex";
346 case fragment_shader: return "fragment";
347 case geometry_shader: return "geometry";
348 }
349
350 assert(!"Should not get here.");
351 return "unknown";
352 }
353
354 /* This helper function will append the given message to the shader's
355 info log and report it via GL_ARB_debug_output. Per that extension,
356 'type' is one of the enum values classifying the message, and
357 'id' is the implementation-defined ID of the given message. */
358 static void
359 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
360 GLenum type, const char *fmt, va_list ap)
361 {
362 bool error = (type == MESA_DEBUG_TYPE_ERROR);
363 GLuint msg_id = 0;
364
365 assert(state->info_log != NULL);
366
367 /* Get the offset that the new message will be written to. */
368 int msg_offset = strlen(state->info_log);
369
370 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
371 locp->source,
372 locp->first_line,
373 locp->first_column,
374 error ? "error" : "warning");
375 ralloc_vasprintf_append(&state->info_log, fmt, ap);
376
377 const char *const msg = &state->info_log[msg_offset];
378 struct gl_context *ctx = state->ctx;
379
380 /* Report the error via GL_ARB_debug_output. */
381 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
382
383 ralloc_strcat(&state->info_log, "\n");
384 }
385
386 void
387 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
388 const char *fmt, ...)
389 {
390 va_list ap;
391
392 state->error = true;
393
394 va_start(ap, fmt);
395 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
396 va_end(ap);
397 }
398
399
400 void
401 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
402 const char *fmt, ...)
403 {
404 va_list ap;
405
406 va_start(ap, fmt);
407 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
408 va_end(ap);
409 }
410
411
412 /**
413 * Enum representing the possible behaviors that can be specified in
414 * an #extension directive.
415 */
416 enum ext_behavior {
417 extension_disable,
418 extension_enable,
419 extension_require,
420 extension_warn
421 };
422
423 /**
424 * Element type for _mesa_glsl_supported_extensions
425 */
426 struct _mesa_glsl_extension {
427 /**
428 * Name of the extension when referred to in a GLSL extension
429 * statement
430 */
431 const char *name;
432
433 /** True if this extension is available to desktop GL shaders */
434 bool avail_in_GL;
435
436 /** True if this extension is available to GLES shaders */
437 bool avail_in_ES;
438
439 /**
440 * Flag in the gl_extensions struct indicating whether this
441 * extension is supported by the driver, or
442 * &gl_extensions::dummy_true if supported by all drivers.
443 *
444 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
445 * member" type, the type-safe alternative to the "offsetof" macro.
446 * In a nutshell:
447 *
448 * - foo bar::* p declares p to be an "offset" to a field of type
449 * foo that exists within struct bar
450 * - &bar::baz computes the "offset" of field baz within struct bar
451 * - x.*p accesses the field of x that exists at "offset" p
452 * - x->*p is equivalent to (*x).*p
453 */
454 const GLboolean gl_extensions::* supported_flag;
455
456 /**
457 * Flag in the _mesa_glsl_parse_state struct that should be set
458 * when this extension is enabled.
459 *
460 * See note in _mesa_glsl_extension::supported_flag about "pointer
461 * to member" types.
462 */
463 bool _mesa_glsl_parse_state::* enable_flag;
464
465 /**
466 * Flag in the _mesa_glsl_parse_state struct that should be set
467 * when the shader requests "warn" behavior for this extension.
468 *
469 * See note in _mesa_glsl_extension::supported_flag about "pointer
470 * to member" types.
471 */
472 bool _mesa_glsl_parse_state::* warn_flag;
473
474
475 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
476 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
477 };
478
479 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
480 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
481 &_mesa_glsl_parse_state::NAME##_enable, \
482 &_mesa_glsl_parse_state::NAME##_warn }
483
484 /**
485 * Table of extensions that can be enabled/disabled within a shader,
486 * and the conditions under which they are supported.
487 */
488 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
489 /* API availability */
490 /* name GL ES supported flag */
491 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
492 EXT(ARB_draw_buffers, true, false, dummy_true),
493 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
494 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
495 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
496 EXT(ARB_texture_rectangle, true, false, dummy_true),
497 EXT(EXT_texture_array, true, false, EXT_texture_array),
498 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
499 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
500 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
501 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
502 EXT(OES_texture_3D, false, true, EXT_texture3D),
503 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
504 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
505 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
506 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
507 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
508 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
509 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
510 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
511 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
512 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
513 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
514 };
515
516 #undef EXT
517
518
519 /**
520 * Determine whether a given extension is compatible with the target,
521 * API, and extension information in the current parser state.
522 */
523 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
524 state) const
525 {
526 /* Check that this extension matches whether we are compiling
527 * for desktop GL or GLES.
528 */
529 if (state->es_shader) {
530 if (!this->avail_in_ES) return false;
531 } else {
532 if (!this->avail_in_GL) return false;
533 }
534
535 /* Check that this extension is supported by the OpenGL
536 * implementation.
537 *
538 * Note: the ->* operator indexes into state->extensions by the
539 * offset this->supported_flag. See
540 * _mesa_glsl_extension::supported_flag for more info.
541 */
542 return state->extensions->*(this->supported_flag);
543 }
544
545 /**
546 * Set the appropriate flags in the parser state to establish the
547 * given behavior for this extension.
548 */
549 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
550 ext_behavior behavior) const
551 {
552 /* Note: the ->* operator indexes into state by the
553 * offsets this->enable_flag and this->warn_flag. See
554 * _mesa_glsl_extension::supported_flag for more info.
555 */
556 state->*(this->enable_flag) = (behavior != extension_disable);
557 state->*(this->warn_flag) = (behavior == extension_warn);
558 }
559
560 /**
561 * Find an extension by name in _mesa_glsl_supported_extensions. If
562 * the name is not found, return NULL.
563 */
564 static const _mesa_glsl_extension *find_extension(const char *name)
565 {
566 for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
567 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
568 return &_mesa_glsl_supported_extensions[i];
569 }
570 }
571 return NULL;
572 }
573
574
575 bool
576 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
577 const char *behavior_string, YYLTYPE *behavior_locp,
578 _mesa_glsl_parse_state *state)
579 {
580 ext_behavior behavior;
581 if (strcmp(behavior_string, "warn") == 0) {
582 behavior = extension_warn;
583 } else if (strcmp(behavior_string, "require") == 0) {
584 behavior = extension_require;
585 } else if (strcmp(behavior_string, "enable") == 0) {
586 behavior = extension_enable;
587 } else if (strcmp(behavior_string, "disable") == 0) {
588 behavior = extension_disable;
589 } else {
590 _mesa_glsl_error(behavior_locp, state,
591 "unknown extension behavior `%s'",
592 behavior_string);
593 return false;
594 }
595
596 if (strcmp(name, "all") == 0) {
597 if ((behavior == extension_enable) || (behavior == extension_require)) {
598 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
599 (behavior == extension_enable)
600 ? "enable" : "require");
601 return false;
602 } else {
603 for (unsigned i = 0;
604 i < Elements(_mesa_glsl_supported_extensions); ++i) {
605 const _mesa_glsl_extension *extension
606 = &_mesa_glsl_supported_extensions[i];
607 if (extension->compatible_with_state(state)) {
608 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
609 }
610 }
611 }
612 } else {
613 const _mesa_glsl_extension *extension = find_extension(name);
614 if (extension && extension->compatible_with_state(state)) {
615 extension->set_flags(state, behavior);
616 } else {
617 static const char *const fmt = "extension `%s' unsupported in %s shader";
618
619 if (behavior == extension_require) {
620 _mesa_glsl_error(name_locp, state, fmt,
621 name, _mesa_glsl_shader_target_name(state->target));
622 return false;
623 } else {
624 _mesa_glsl_warning(name_locp, state, fmt,
625 name, _mesa_glsl_shader_target_name(state->target));
626 }
627 }
628 }
629
630 return true;
631 }
632
633
634 /**
635 * Returns the name of the type of a column of a matrix. E.g.,
636 *
637 * "mat3" -> "vec3"
638 * "mat4x2" -> "vec2"
639 */
640 static const char *
641 _mesa_ast_get_matrix_column_type_name(const char *matrix_type_name)
642 {
643 static const char *vec_name[] = { "vec2", "vec3", "vec4" };
644
645 /* The number of elements in a row of a matrix is specified by the last
646 * character of the matrix type name.
647 */
648 long rows = strtol(matrix_type_name + strlen(matrix_type_name) - 1,
649 NULL, 10);
650 return vec_name[rows - 2];
651 }
652
653 /**
654 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
655 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
656 * (process_array_constructor, et al) sufficient information to do type
657 * checking.
658 *
659 * Operates on assignments involving an aggregate initializer. E.g.,
660 *
661 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
662 *
663 * or more ridiculously,
664 *
665 * struct S {
666 * vec4 v[2];
667 * };
668 *
669 * struct {
670 * S a[2], b;
671 * int c;
672 * } aggregate = {
673 * {
674 * {
675 * {
676 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
677 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
678 * } // a[0].v
679 * }, // a[0]
680 * {
681 * {
682 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
683 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
684 * } // a[1].v
685 * } // a[1]
686 * }, // a
687 * {
688 * {
689 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
690 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
691 * } // b.v
692 * }, // b
693 * 4 // c
694 * };
695 *
696 * This pass is necessary because the right-hand side of <type> e = { ... }
697 * doesn't contain sufficient information to determine if the types match.
698 */
699 void
700 _mesa_ast_set_aggregate_type(const ast_type_specifier *type,
701 ast_expression *expr,
702 _mesa_glsl_parse_state *state)
703 {
704 void *ctx = state;
705 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
706 ai->constructor_type = (ast_type_specifier *)type;
707
708 bool is_declaration = ai->constructor_type->structure != NULL;
709 if (!is_declaration) {
710 /* Look up <type> name in the symbol table to see if it's a struct. */
711 const ast_type_specifier *struct_type =
712 state->symbols->get_type_ast(type->type_name);
713 ai->constructor_type->structure =
714 struct_type ? new(ctx) ast_struct_specifier(*struct_type->structure)
715 : NULL;
716 }
717
718 /* If the aggregate is an array, recursively set its elements' types. */
719 if (type->is_array) {
720 /* We want to set the element type which is not an array itself, so make
721 * a copy of the array type and set its is_array field to false.
722 *
723 * E.g., if <type> if struct S[2] we want to set each element's type to
724 * struct S.
725 *
726 * FINISHME: Update when ARB_array_of_arrays is supported.
727 */
728 const ast_type_specifier *non_array_type =
729 new(ctx) ast_type_specifier(type, false, NULL);
730
731 for (exec_node *expr_node = ai->expressions.head;
732 !expr_node->is_tail_sentinel();
733 expr_node = expr_node->next) {
734 ast_expression *expr = exec_node_data(ast_expression, expr_node,
735 link);
736
737 if (expr->oper == ast_aggregate)
738 _mesa_ast_set_aggregate_type(non_array_type, expr, state);
739 }
740
741 /* If the aggregate is a struct, recursively set its fields' types. */
742 } else if (ai->constructor_type->structure) {
743 ai->constructor_type->structure->is_declaration = is_declaration;
744 exec_node *expr_node = ai->expressions.head;
745
746 /* Iterate through the struct's fields' declarations. E.g., iterate from
747 * "float a, b" to "int c" in the struct below.
748 *
749 * struct {
750 * float a, b;
751 * int c;
752 * } s;
753 */
754 for (exec_node *decl_list_node =
755 ai->constructor_type->structure->declarations.head;
756 !decl_list_node->is_tail_sentinel();
757 decl_list_node = decl_list_node->next) {
758 ast_declarator_list *decl_list = exec_node_data(ast_declarator_list,
759 decl_list_node, link);
760
761 for (exec_node *decl_node = decl_list->declarations.head;
762 !decl_node->is_tail_sentinel() && !expr_node->is_tail_sentinel();
763 decl_node = decl_node->next, expr_node = expr_node->next) {
764 ast_declaration *decl = exec_node_data(ast_declaration, decl_node,
765 link);
766 ast_expression *expr = exec_node_data(ast_expression, expr_node,
767 link);
768
769 bool is_array = decl_list->type->specifier->is_array;
770 ast_expression *array_size = decl_list->type->specifier->array_size;
771
772 /* Recognize variable declarations with the bracketed size attached
773 * to the type rather than the variable name as arrays. E.g.,
774 *
775 * float a[2];
776 * float[2] b;
777 *
778 * are both arrays, but <a>'s array_size is decl->array_size, while
779 * <b>'s array_size is decl_list->type->specifier->array_size.
780 */
781 if (!is_array) {
782 /* FINISHME: Update when ARB_array_of_arrays is supported. */
783 is_array = decl->is_array;
784 array_size = decl->array_size;
785 }
786
787 /* Declaration shadows the <type> parameter. */
788 ast_type_specifier *type =
789 new(ctx) ast_type_specifier(decl_list->type->specifier,
790 is_array, array_size);
791
792 if (expr->oper == ast_aggregate)
793 _mesa_ast_set_aggregate_type(type, expr, state);
794 }
795 }
796 } else {
797 /* If the aggregate is a matrix, set its columns' types. */
798 const char *name;
799 const glsl_type *const constructor_type =
800 ai->constructor_type->glsl_type(&name, state);
801
802 if (constructor_type->is_matrix()) {
803 for (exec_node *expr_node = ai->expressions.head;
804 !expr_node->is_tail_sentinel();
805 expr_node = expr_node->next) {
806 ast_expression *expr = exec_node_data(ast_expression, expr_node,
807 link);
808
809 /* Declaration shadows the <type> parameter. */
810 ast_type_specifier *type = new(ctx)
811 ast_type_specifier(_mesa_ast_get_matrix_column_type_name(name));
812
813 if (expr->oper == ast_aggregate)
814 _mesa_ast_set_aggregate_type(type, expr, state);
815 }
816 }
817 }
818 }
819
820
821 void
822 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
823 {
824 if (q->flags.q.constant)
825 printf("const ");
826
827 if (q->flags.q.invariant)
828 printf("invariant ");
829
830 if (q->flags.q.attribute)
831 printf("attribute ");
832
833 if (q->flags.q.varying)
834 printf("varying ");
835
836 if (q->flags.q.in && q->flags.q.out)
837 printf("inout ");
838 else {
839 if (q->flags.q.in)
840 printf("in ");
841
842 if (q->flags.q.out)
843 printf("out ");
844 }
845
846 if (q->flags.q.centroid)
847 printf("centroid ");
848 if (q->flags.q.uniform)
849 printf("uniform ");
850 if (q->flags.q.smooth)
851 printf("smooth ");
852 if (q->flags.q.flat)
853 printf("flat ");
854 if (q->flags.q.noperspective)
855 printf("noperspective ");
856 }
857
858
859 void
860 ast_node::print(void) const
861 {
862 printf("unhandled node ");
863 }
864
865
866 ast_node::ast_node(void)
867 {
868 this->location.source = 0;
869 this->location.line = 0;
870 this->location.column = 0;
871 }
872
873
874 static void
875 ast_opt_array_size_print(bool is_array, const ast_expression *array_size)
876 {
877 if (is_array) {
878 printf("[ ");
879
880 if (array_size)
881 array_size->print();
882
883 printf("] ");
884 }
885 }
886
887
888 void
889 ast_compound_statement::print(void) const
890 {
891 printf("{\n");
892
893 foreach_list_const(n, &this->statements) {
894 ast_node *ast = exec_node_data(ast_node, n, link);
895 ast->print();
896 }
897
898 printf("}\n");
899 }
900
901
902 ast_compound_statement::ast_compound_statement(int new_scope,
903 ast_node *statements)
904 {
905 this->new_scope = new_scope;
906
907 if (statements != NULL) {
908 this->statements.push_degenerate_list_at_head(&statements->link);
909 }
910 }
911
912
913 void
914 ast_expression::print(void) const
915 {
916 switch (oper) {
917 case ast_assign:
918 case ast_mul_assign:
919 case ast_div_assign:
920 case ast_mod_assign:
921 case ast_add_assign:
922 case ast_sub_assign:
923 case ast_ls_assign:
924 case ast_rs_assign:
925 case ast_and_assign:
926 case ast_xor_assign:
927 case ast_or_assign:
928 subexpressions[0]->print();
929 printf("%s ", operator_string(oper));
930 subexpressions[1]->print();
931 break;
932
933 case ast_field_selection:
934 subexpressions[0]->print();
935 printf(". %s ", primary_expression.identifier);
936 break;
937
938 case ast_plus:
939 case ast_neg:
940 case ast_bit_not:
941 case ast_logic_not:
942 case ast_pre_inc:
943 case ast_pre_dec:
944 printf("%s ", operator_string(oper));
945 subexpressions[0]->print();
946 break;
947
948 case ast_post_inc:
949 case ast_post_dec:
950 subexpressions[0]->print();
951 printf("%s ", operator_string(oper));
952 break;
953
954 case ast_conditional:
955 subexpressions[0]->print();
956 printf("? ");
957 subexpressions[1]->print();
958 printf(": ");
959 subexpressions[2]->print();
960 break;
961
962 case ast_array_index:
963 subexpressions[0]->print();
964 printf("[ ");
965 subexpressions[1]->print();
966 printf("] ");
967 break;
968
969 case ast_function_call: {
970 subexpressions[0]->print();
971 printf("( ");
972
973 foreach_list_const (n, &this->expressions) {
974 if (n != this->expressions.get_head())
975 printf(", ");
976
977 ast_node *ast = exec_node_data(ast_node, n, link);
978 ast->print();
979 }
980
981 printf(") ");
982 break;
983 }
984
985 case ast_identifier:
986 printf("%s ", primary_expression.identifier);
987 break;
988
989 case ast_int_constant:
990 printf("%d ", primary_expression.int_constant);
991 break;
992
993 case ast_uint_constant:
994 printf("%u ", primary_expression.uint_constant);
995 break;
996
997 case ast_float_constant:
998 printf("%f ", primary_expression.float_constant);
999 break;
1000
1001 case ast_bool_constant:
1002 printf("%s ",
1003 primary_expression.bool_constant
1004 ? "true" : "false");
1005 break;
1006
1007 case ast_sequence: {
1008 printf("( ");
1009 foreach_list_const(n, & this->expressions) {
1010 if (n != this->expressions.get_head())
1011 printf(", ");
1012
1013 ast_node *ast = exec_node_data(ast_node, n, link);
1014 ast->print();
1015 }
1016 printf(") ");
1017 break;
1018 }
1019
1020 case ast_aggregate: {
1021 printf("{ ");
1022 foreach_list_const(n, & this->expressions) {
1023 if (n != this->expressions.get_head())
1024 printf(", ");
1025
1026 ast_node *ast = exec_node_data(ast_node, n, link);
1027 ast->print();
1028 }
1029 printf("} ");
1030 break;
1031 }
1032
1033 default:
1034 assert(0);
1035 break;
1036 }
1037 }
1038
1039 ast_expression::ast_expression(int oper,
1040 ast_expression *ex0,
1041 ast_expression *ex1,
1042 ast_expression *ex2)
1043 {
1044 this->oper = ast_operators(oper);
1045 this->subexpressions[0] = ex0;
1046 this->subexpressions[1] = ex1;
1047 this->subexpressions[2] = ex2;
1048 this->non_lvalue_description = NULL;
1049 }
1050
1051
1052 void
1053 ast_expression_statement::print(void) const
1054 {
1055 if (expression)
1056 expression->print();
1057
1058 printf("; ");
1059 }
1060
1061
1062 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1063 expression(ex)
1064 {
1065 /* empty */
1066 }
1067
1068
1069 void
1070 ast_function::print(void) const
1071 {
1072 return_type->print();
1073 printf(" %s (", identifier);
1074
1075 foreach_list_const(n, & this->parameters) {
1076 ast_node *ast = exec_node_data(ast_node, n, link);
1077 ast->print();
1078 }
1079
1080 printf(")");
1081 }
1082
1083
1084 ast_function::ast_function(void)
1085 : return_type(NULL), identifier(NULL), is_definition(false),
1086 signature(NULL)
1087 {
1088 /* empty */
1089 }
1090
1091
1092 void
1093 ast_fully_specified_type::print(void) const
1094 {
1095 _mesa_ast_type_qualifier_print(& qualifier);
1096 specifier->print();
1097 }
1098
1099
1100 void
1101 ast_parameter_declarator::print(void) const
1102 {
1103 type->print();
1104 if (identifier)
1105 printf("%s ", identifier);
1106 ast_opt_array_size_print(is_array, array_size);
1107 }
1108
1109
1110 void
1111 ast_function_definition::print(void) const
1112 {
1113 prototype->print();
1114 body->print();
1115 }
1116
1117
1118 void
1119 ast_declaration::print(void) const
1120 {
1121 printf("%s ", identifier);
1122 ast_opt_array_size_print(is_array, array_size);
1123
1124 if (initializer) {
1125 printf("= ");
1126 initializer->print();
1127 }
1128 }
1129
1130
1131 ast_declaration::ast_declaration(const char *identifier, bool is_array,
1132 ast_expression *array_size,
1133 ast_expression *initializer)
1134 {
1135 this->identifier = identifier;
1136 this->is_array = is_array;
1137 this->array_size = array_size;
1138 this->initializer = initializer;
1139 }
1140
1141
1142 void
1143 ast_declarator_list::print(void) const
1144 {
1145 assert(type || invariant);
1146
1147 if (type)
1148 type->print();
1149 else
1150 printf("invariant ");
1151
1152 foreach_list_const (ptr, & this->declarations) {
1153 if (ptr != this->declarations.get_head())
1154 printf(", ");
1155
1156 ast_node *ast = exec_node_data(ast_node, ptr, link);
1157 ast->print();
1158 }
1159
1160 printf("; ");
1161 }
1162
1163
1164 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1165 {
1166 this->type = type;
1167 this->invariant = false;
1168 this->ubo_qualifiers_valid = false;
1169 }
1170
1171 void
1172 ast_jump_statement::print(void) const
1173 {
1174 switch (mode) {
1175 case ast_continue:
1176 printf("continue; ");
1177 break;
1178 case ast_break:
1179 printf("break; ");
1180 break;
1181 case ast_return:
1182 printf("return ");
1183 if (opt_return_value)
1184 opt_return_value->print();
1185
1186 printf("; ");
1187 break;
1188 case ast_discard:
1189 printf("discard; ");
1190 break;
1191 }
1192 }
1193
1194
1195 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1196 : opt_return_value(NULL)
1197 {
1198 this->mode = ast_jump_modes(mode);
1199
1200 if (mode == ast_return)
1201 opt_return_value = return_value;
1202 }
1203
1204
1205 void
1206 ast_selection_statement::print(void) const
1207 {
1208 printf("if ( ");
1209 condition->print();
1210 printf(") ");
1211
1212 then_statement->print();
1213
1214 if (else_statement) {
1215 printf("else ");
1216 else_statement->print();
1217 }
1218
1219 }
1220
1221
1222 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1223 ast_node *then_statement,
1224 ast_node *else_statement)
1225 {
1226 this->condition = condition;
1227 this->then_statement = then_statement;
1228 this->else_statement = else_statement;
1229 }
1230
1231
1232 void
1233 ast_switch_statement::print(void) const
1234 {
1235 printf("switch ( ");
1236 test_expression->print();
1237 printf(") ");
1238
1239 body->print();
1240 }
1241
1242
1243 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1244 ast_node *body)
1245 {
1246 this->test_expression = test_expression;
1247 this->body = body;
1248 }
1249
1250
1251 void
1252 ast_switch_body::print(void) const
1253 {
1254 printf("{\n");
1255 if (stmts != NULL) {
1256 stmts->print();
1257 }
1258 printf("}\n");
1259 }
1260
1261
1262 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1263 {
1264 this->stmts = stmts;
1265 }
1266
1267
1268 void ast_case_label::print(void) const
1269 {
1270 if (test_value != NULL) {
1271 printf("case ");
1272 test_value->print();
1273 printf(": ");
1274 } else {
1275 printf("default: ");
1276 }
1277 }
1278
1279
1280 ast_case_label::ast_case_label(ast_expression *test_value)
1281 {
1282 this->test_value = test_value;
1283 }
1284
1285
1286 void ast_case_label_list::print(void) const
1287 {
1288 foreach_list_const(n, & this->labels) {
1289 ast_node *ast = exec_node_data(ast_node, n, link);
1290 ast->print();
1291 }
1292 printf("\n");
1293 }
1294
1295
1296 ast_case_label_list::ast_case_label_list(void)
1297 {
1298 }
1299
1300
1301 void ast_case_statement::print(void) const
1302 {
1303 labels->print();
1304 foreach_list_const(n, & this->stmts) {
1305 ast_node *ast = exec_node_data(ast_node, n, link);
1306 ast->print();
1307 printf("\n");
1308 }
1309 }
1310
1311
1312 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1313 {
1314 this->labels = labels;
1315 }
1316
1317
1318 void ast_case_statement_list::print(void) const
1319 {
1320 foreach_list_const(n, & this->cases) {
1321 ast_node *ast = exec_node_data(ast_node, n, link);
1322 ast->print();
1323 }
1324 }
1325
1326
1327 ast_case_statement_list::ast_case_statement_list(void)
1328 {
1329 }
1330
1331
1332 void
1333 ast_iteration_statement::print(void) const
1334 {
1335 switch (mode) {
1336 case ast_for:
1337 printf("for( ");
1338 if (init_statement)
1339 init_statement->print();
1340 printf("; ");
1341
1342 if (condition)
1343 condition->print();
1344 printf("; ");
1345
1346 if (rest_expression)
1347 rest_expression->print();
1348 printf(") ");
1349
1350 body->print();
1351 break;
1352
1353 case ast_while:
1354 printf("while ( ");
1355 if (condition)
1356 condition->print();
1357 printf(") ");
1358 body->print();
1359 break;
1360
1361 case ast_do_while:
1362 printf("do ");
1363 body->print();
1364 printf("while ( ");
1365 if (condition)
1366 condition->print();
1367 printf("); ");
1368 break;
1369 }
1370 }
1371
1372
1373 ast_iteration_statement::ast_iteration_statement(int mode,
1374 ast_node *init,
1375 ast_node *condition,
1376 ast_expression *rest_expression,
1377 ast_node *body)
1378 {
1379 this->mode = ast_iteration_modes(mode);
1380 this->init_statement = init;
1381 this->condition = condition;
1382 this->rest_expression = rest_expression;
1383 this->body = body;
1384 }
1385
1386
1387 void
1388 ast_struct_specifier::print(void) const
1389 {
1390 printf("struct %s { ", name);
1391 foreach_list_const(n, &this->declarations) {
1392 ast_node *ast = exec_node_data(ast_node, n, link);
1393 ast->print();
1394 }
1395 printf("} ");
1396 }
1397
1398
1399 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1400 ast_declarator_list *declarator_list)
1401 {
1402 if (identifier == NULL) {
1403 static unsigned anon_count = 1;
1404 identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
1405 anon_count++;
1406 }
1407 name = identifier;
1408 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1409 is_declaration = true;
1410 }
1411
1412 extern "C" {
1413
1414 void
1415 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1416 bool dump_ast, bool dump_hir)
1417 {
1418 struct _mesa_glsl_parse_state *state =
1419 new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
1420 const char *source = shader->Source;
1421
1422 state->error = glcpp_preprocess(state, &source, &state->info_log,
1423 &ctx->Extensions, ctx);
1424
1425 if (!state->error) {
1426 _mesa_glsl_lexer_ctor(state, source);
1427 _mesa_glsl_parse(state);
1428 _mesa_glsl_lexer_dtor(state);
1429 }
1430
1431 if (dump_ast) {
1432 foreach_list_const(n, &state->translation_unit) {
1433 ast_node *ast = exec_node_data(ast_node, n, link);
1434 ast->print();
1435 }
1436 printf("\n\n");
1437 }
1438
1439 ralloc_free(shader->ir);
1440 shader->ir = new(shader) exec_list;
1441 if (!state->error && !state->translation_unit.is_empty())
1442 _mesa_ast_to_hir(shader->ir, state);
1443
1444 if (!state->error) {
1445 validate_ir_tree(shader->ir);
1446
1447 /* Print out the unoptimized IR. */
1448 if (dump_hir) {
1449 _mesa_print_ir(shader->ir, state);
1450 }
1451 }
1452
1453
1454 if (!state->error && !shader->ir->is_empty()) {
1455 struct gl_shader_compiler_options *options =
1456 &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
1457
1458 /* Do some optimization at compile time to reduce shader IR size
1459 * and reduce later work if the same shader is linked multiple times
1460 */
1461 while (do_common_optimization(shader->ir, false, false, 32, options))
1462 ;
1463
1464 validate_ir_tree(shader->ir);
1465 }
1466
1467 if (shader->InfoLog)
1468 ralloc_free(shader->InfoLog);
1469
1470 shader->symbols = state->symbols;
1471 shader->CompileStatus = !state->error;
1472 shader->InfoLog = state->info_log;
1473 shader->Version = state->language_version;
1474 shader->InfoLog = state->info_log;
1475 shader->IsES = state->es_shader;
1476
1477 memcpy(shader->builtins_to_link, state->builtins_to_link,
1478 sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
1479 shader->num_builtins_to_link = state->num_builtins_to_link;
1480
1481 if (shader->UniformBlocks)
1482 ralloc_free(shader->UniformBlocks);
1483 shader->NumUniformBlocks = state->num_uniform_blocks;
1484 shader->UniformBlocks = state->uniform_blocks;
1485 ralloc_steal(shader, shader->UniformBlocks);
1486
1487 /* Retain any live IR, but trash the rest. */
1488 reparent_ir(shader->ir, shader->ir);
1489
1490 ralloc_free(state);
1491 }
1492
1493 } /* extern "C" */
1494 /**
1495 * Do the set of common optimizations passes
1496 *
1497 * \param ir List of instructions to be optimized
1498 * \param linked Is the shader linked? This enables
1499 * optimizations passes that remove code at
1500 * global scope and could cause linking to
1501 * fail.
1502 * \param uniform_locations_assigned Have locations already been assigned for
1503 * uniforms? This prevents the declarations
1504 * of unused uniforms from being removed.
1505 * The setting of this flag only matters if
1506 * \c linked is \c true.
1507 * \param max_unroll_iterations Maximum number of loop iterations to be
1508 * unrolled. Setting to 0 disables loop
1509 * unrolling.
1510 * \param options The driver's preferred shader options.
1511 */
1512 bool
1513 do_common_optimization(exec_list *ir, bool linked,
1514 bool uniform_locations_assigned,
1515 unsigned max_unroll_iterations,
1516 const struct gl_shader_compiler_options *options)
1517 {
1518 GLboolean progress = GL_FALSE;
1519
1520 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1521
1522 if (linked) {
1523 progress = do_function_inlining(ir) || progress;
1524 progress = do_dead_functions(ir) || progress;
1525 progress = do_structure_splitting(ir) || progress;
1526 }
1527 progress = do_if_simplification(ir) || progress;
1528 progress = opt_flatten_nested_if_blocks(ir) || progress;
1529 progress = do_copy_propagation(ir) || progress;
1530 progress = do_copy_propagation_elements(ir) || progress;
1531
1532 if (options->PreferDP4 && !linked)
1533 progress = opt_flip_matrices(ir) || progress;
1534
1535 if (linked)
1536 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1537 else
1538 progress = do_dead_code_unlinked(ir) || progress;
1539 progress = do_dead_code_local(ir) || progress;
1540 progress = do_tree_grafting(ir) || progress;
1541 progress = do_constant_propagation(ir) || progress;
1542 if (linked)
1543 progress = do_constant_variable(ir) || progress;
1544 else
1545 progress = do_constant_variable_unlinked(ir) || progress;
1546 progress = do_constant_folding(ir) || progress;
1547 progress = do_algebraic(ir) || progress;
1548 progress = do_lower_jumps(ir) || progress;
1549 progress = do_vec_index_to_swizzle(ir) || progress;
1550 progress = lower_vector_insert(ir, false) || progress;
1551 progress = do_swizzle_swizzle(ir) || progress;
1552 progress = do_noop_swizzle(ir) || progress;
1553
1554 progress = optimize_split_arrays(ir, linked) || progress;
1555 progress = optimize_redundant_jumps(ir) || progress;
1556
1557 loop_state *ls = analyze_loop_variables(ir);
1558 if (ls->loop_found) {
1559 progress = set_loop_controls(ir, ls) || progress;
1560 progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
1561 }
1562 delete ls;
1563
1564 return progress;
1565 }
1566
1567 extern "C" {
1568
1569 /**
1570 * To be called at GL teardown time, this frees compiler datastructures.
1571 *
1572 * After calling this, any previously compiled shaders and shader
1573 * programs would be invalid. So this should happen at approximately
1574 * program exit.
1575 */
1576 void
1577 _mesa_destroy_shader_compiler(void)
1578 {
1579 _mesa_destroy_shader_compiler_caches();
1580
1581 _mesa_glsl_release_types();
1582 }
1583
1584 /**
1585 * Releases compiler caches to trade off performance for memory.
1586 *
1587 * Intended to be used with glReleaseShaderCompiler().
1588 */
1589 void
1590 _mesa_destroy_shader_compiler_caches(void)
1591 {
1592 _mesa_glsl_release_functions();
1593 }
1594
1595 }