glsl: Use foreach_list_typed when possible.
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 extern "C" {
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/shaderobj.h"
32 }
33
34 #include "ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40
41 /**
42 * Format a short human-readable description of the given GLSL version.
43 */
44 const char *
45 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 {
47 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
48 version / 100, version % 100);
49 }
50
51
52 static const unsigned known_desktop_glsl_versions[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440 };
54
55
56 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
57 gl_shader_stage stage,
58 void *mem_ctx)
59 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
60 switch_state()
61 {
62 assert(stage < MESA_SHADER_STAGES);
63 this->stage = stage;
64
65 this->scanner = NULL;
66 this->translation_unit.make_empty();
67 this->symbols = new(mem_ctx) glsl_symbol_table;
68
69 this->info_log = ralloc_strdup(mem_ctx, "");
70 this->error = false;
71 this->loop_nesting_ast = NULL;
72
73 this->struct_specifier_depth = 0;
74
75 this->uses_builtin_functions = false;
76
77 /* Set default language version and extensions */
78 this->language_version = ctx->Const.ForceGLSLVersion ?
79 ctx->Const.ForceGLSLVersion : 110;
80 this->es_shader = false;
81 this->ARB_texture_rectangle_enable = true;
82
83 /* OpenGL ES 2.0 has different defaults from desktop GL. */
84 if (ctx->API == API_OPENGLES2) {
85 this->language_version = 100;
86 this->es_shader = true;
87 this->ARB_texture_rectangle_enable = false;
88 }
89
90 this->extensions = &ctx->Extensions;
91
92 this->Const.MaxLights = ctx->Const.MaxLights;
93 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
94 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
95 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
96 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
97 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
98 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
99 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
100 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
101 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
102 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
103 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
104
105 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
106
107 /* 1.50 constants */
108 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
109 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
110 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
111 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
112 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
113 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
114 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
115 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
116
117 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
118 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
119 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
120 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
121 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
122
123 /* Compute shader constants */
124 for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupCount); i++)
125 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
126 for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupSize); i++)
127 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
128
129 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
130 this->Const.MaxCombinedImageUnitsAndFragmentOutputs = ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs;
131 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
132 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
133 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
134 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
135 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
136
137 this->current_function = NULL;
138 this->toplevel_ir = NULL;
139 this->found_return = false;
140 this->all_invariant = false;
141 this->user_structures = NULL;
142 this->num_user_structures = 0;
143
144 /* Populate the list of supported GLSL versions */
145 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
146 * the OpenGL 3.2 Core context is supported, this logic will need
147 * change. Older versions of GLSL are no longer supported
148 * outside the compatibility contexts of 3.x.
149 */
150 this->num_supported_versions = 0;
151 if (_mesa_is_desktop_gl(ctx)) {
152 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
153 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
154 this->supported_versions[this->num_supported_versions].ver
155 = known_desktop_glsl_versions[i];
156 this->supported_versions[this->num_supported_versions].es = false;
157 this->num_supported_versions++;
158 }
159 }
160 }
161 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
162 this->supported_versions[this->num_supported_versions].ver = 100;
163 this->supported_versions[this->num_supported_versions].es = true;
164 this->num_supported_versions++;
165 }
166 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
167 this->supported_versions[this->num_supported_versions].ver = 300;
168 this->supported_versions[this->num_supported_versions].es = true;
169 this->num_supported_versions++;
170 }
171 assert(this->num_supported_versions
172 <= ARRAY_SIZE(this->supported_versions));
173
174 /* Create a string for use in error messages to tell the user which GLSL
175 * versions are supported.
176 */
177 char *supported = ralloc_strdup(this, "");
178 for (unsigned i = 0; i < this->num_supported_versions; i++) {
179 unsigned ver = this->supported_versions[i].ver;
180 const char *const prefix = (i == 0)
181 ? ""
182 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
183 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
184
185 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
186 prefix,
187 ver / 100, ver % 100,
188 suffix);
189 }
190
191 this->supported_version_string = supported;
192
193 if (ctx->Const.ForceGLSLExtensionsWarn)
194 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
195
196 this->default_uniform_qualifier = new(this) ast_type_qualifier();
197 this->default_uniform_qualifier->flags.q.shared = 1;
198 this->default_uniform_qualifier->flags.q.column_major = 1;
199
200 this->fs_uses_gl_fragcoord = false;
201 this->fs_redeclares_gl_fragcoord = false;
202 this->fs_origin_upper_left = false;
203 this->fs_pixel_center_integer = false;
204 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
205
206 this->gs_input_prim_type_specified = false;
207 this->gs_input_size = 0;
208 this->in_qualifier = new(this) ast_type_qualifier();
209 this->out_qualifier = new(this) ast_type_qualifier();
210 this->early_fragment_tests = false;
211 memset(this->atomic_counter_offsets, 0,
212 sizeof(this->atomic_counter_offsets));
213 }
214
215 /**
216 * Determine whether the current GLSL version is sufficiently high to support
217 * a certain feature, and generate an error message if it isn't.
218 *
219 * \param required_glsl_version and \c required_glsl_es_version are
220 * interpreted as they are in _mesa_glsl_parse_state::is_version().
221 *
222 * \param locp is the parser location where the error should be reported.
223 *
224 * \param fmt (and additional arguments) constitute a printf-style error
225 * message to report if the version check fails. Information about the
226 * current and required GLSL versions will be appended. So, for example, if
227 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
228 * "foo unsupported") is called, the error message will be "foo unsupported in
229 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
230 */
231 bool
232 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
233 unsigned required_glsl_es_version,
234 YYLTYPE *locp, const char *fmt, ...)
235 {
236 if (this->is_version(required_glsl_version, required_glsl_es_version))
237 return true;
238
239 va_list args;
240 va_start(args, fmt);
241 char *problem = ralloc_vasprintf(this, fmt, args);
242 va_end(args);
243 const char *glsl_version_string
244 = glsl_compute_version_string(this, false, required_glsl_version);
245 const char *glsl_es_version_string
246 = glsl_compute_version_string(this, true, required_glsl_es_version);
247 const char *requirement_string = "";
248 if (required_glsl_version && required_glsl_es_version) {
249 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
250 glsl_version_string,
251 glsl_es_version_string);
252 } else if (required_glsl_version) {
253 requirement_string = ralloc_asprintf(this, " (%s required)",
254 glsl_version_string);
255 } else if (required_glsl_es_version) {
256 requirement_string = ralloc_asprintf(this, " (%s required)",
257 glsl_es_version_string);
258 }
259 _mesa_glsl_error(locp, this, "%s in %s%s",
260 problem, this->get_version_string(),
261 requirement_string);
262
263 return false;
264 }
265
266 /**
267 * Process a GLSL #version directive.
268 *
269 * \param version is the integer that follows the #version token.
270 *
271 * \param ident is a string identifier that follows the integer, if any is
272 * present. Otherwise NULL.
273 */
274 void
275 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
276 const char *ident)
277 {
278 bool es_token_present = false;
279 if (ident) {
280 if (strcmp(ident, "es") == 0) {
281 es_token_present = true;
282 } else if (version >= 150) {
283 if (strcmp(ident, "core") == 0) {
284 /* Accept the token. There's no need to record that this is
285 * a core profile shader since that's the only profile we support.
286 */
287 } else if (strcmp(ident, "compatibility") == 0) {
288 _mesa_glsl_error(locp, this,
289 "the compatibility profile is not supported");
290 } else {
291 _mesa_glsl_error(locp, this,
292 "\"%s\" is not a valid shading language profile; "
293 "if present, it must be \"core\"", ident);
294 }
295 } else {
296 _mesa_glsl_error(locp, this,
297 "illegal text following version number");
298 }
299 }
300
301 this->es_shader = es_token_present;
302 if (version == 100) {
303 if (es_token_present) {
304 _mesa_glsl_error(locp, this,
305 "GLSL 1.00 ES should be selected using "
306 "`#version 100'");
307 } else {
308 this->es_shader = true;
309 }
310 }
311
312 if (this->es_shader) {
313 this->ARB_texture_rectangle_enable = false;
314 }
315
316 this->language_version = version;
317
318 bool supported = false;
319 for (unsigned i = 0; i < this->num_supported_versions; i++) {
320 if (this->supported_versions[i].ver == (unsigned) version
321 && this->supported_versions[i].es == this->es_shader) {
322 supported = true;
323 break;
324 }
325 }
326
327 if (!supported) {
328 _mesa_glsl_error(locp, this, "%s is not supported. "
329 "Supported versions are: %s",
330 this->get_version_string(),
331 this->supported_version_string);
332
333 /* On exit, the language_version must be set to a valid value.
334 * Later calls to _mesa_glsl_initialize_types will misbehave if
335 * the version is invalid.
336 */
337 switch (this->ctx->API) {
338 case API_OPENGL_COMPAT:
339 case API_OPENGL_CORE:
340 this->language_version = this->ctx->Const.GLSLVersion;
341 break;
342
343 case API_OPENGLES:
344 assert(!"Should not get here.");
345 /* FALLTHROUGH */
346
347 case API_OPENGLES2:
348 this->language_version = 100;
349 break;
350 }
351 }
352 }
353
354
355 /**
356 * Translate a gl_shader_stage to a short shader stage name for debug
357 * printouts and error messages.
358 */
359 const char *
360 _mesa_shader_stage_to_string(unsigned stage)
361 {
362 switch (stage) {
363 case MESA_SHADER_VERTEX: return "vertex";
364 case MESA_SHADER_FRAGMENT: return "fragment";
365 case MESA_SHADER_GEOMETRY: return "geometry";
366 }
367
368 assert(!"Should not get here.");
369 return "unknown";
370 }
371
372 /* This helper function will append the given message to the shader's
373 info log and report it via GL_ARB_debug_output. Per that extension,
374 'type' is one of the enum values classifying the message, and
375 'id' is the implementation-defined ID of the given message. */
376 static void
377 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
378 GLenum type, const char *fmt, va_list ap)
379 {
380 bool error = (type == MESA_DEBUG_TYPE_ERROR);
381 GLuint msg_id = 0;
382
383 assert(state->info_log != NULL);
384
385 /* Get the offset that the new message will be written to. */
386 int msg_offset = strlen(state->info_log);
387
388 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
389 locp->source,
390 locp->first_line,
391 locp->first_column,
392 error ? "error" : "warning");
393 ralloc_vasprintf_append(&state->info_log, fmt, ap);
394
395 const char *const msg = &state->info_log[msg_offset];
396 struct gl_context *ctx = state->ctx;
397
398 /* Report the error via GL_ARB_debug_output. */
399 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
400
401 ralloc_strcat(&state->info_log, "\n");
402 }
403
404 void
405 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
406 const char *fmt, ...)
407 {
408 va_list ap;
409
410 state->error = true;
411
412 va_start(ap, fmt);
413 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
414 va_end(ap);
415 }
416
417
418 void
419 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
420 const char *fmt, ...)
421 {
422 va_list ap;
423
424 va_start(ap, fmt);
425 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
426 va_end(ap);
427 }
428
429
430 /**
431 * Enum representing the possible behaviors that can be specified in
432 * an #extension directive.
433 */
434 enum ext_behavior {
435 extension_disable,
436 extension_enable,
437 extension_require,
438 extension_warn
439 };
440
441 /**
442 * Element type for _mesa_glsl_supported_extensions
443 */
444 struct _mesa_glsl_extension {
445 /**
446 * Name of the extension when referred to in a GLSL extension
447 * statement
448 */
449 const char *name;
450
451 /** True if this extension is available to desktop GL shaders */
452 bool avail_in_GL;
453
454 /** True if this extension is available to GLES shaders */
455 bool avail_in_ES;
456
457 /**
458 * Flag in the gl_extensions struct indicating whether this
459 * extension is supported by the driver, or
460 * &gl_extensions::dummy_true if supported by all drivers.
461 *
462 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
463 * member" type, the type-safe alternative to the "offsetof" macro.
464 * In a nutshell:
465 *
466 * - foo bar::* p declares p to be an "offset" to a field of type
467 * foo that exists within struct bar
468 * - &bar::baz computes the "offset" of field baz within struct bar
469 * - x.*p accesses the field of x that exists at "offset" p
470 * - x->*p is equivalent to (*x).*p
471 */
472 const GLboolean gl_extensions::* supported_flag;
473
474 /**
475 * Flag in the _mesa_glsl_parse_state struct that should be set
476 * when this extension is enabled.
477 *
478 * See note in _mesa_glsl_extension::supported_flag about "pointer
479 * to member" types.
480 */
481 bool _mesa_glsl_parse_state::* enable_flag;
482
483 /**
484 * Flag in the _mesa_glsl_parse_state struct that should be set
485 * when the shader requests "warn" behavior for this extension.
486 *
487 * See note in _mesa_glsl_extension::supported_flag about "pointer
488 * to member" types.
489 */
490 bool _mesa_glsl_parse_state::* warn_flag;
491
492
493 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
494 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
495 };
496
497 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
498 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
499 &_mesa_glsl_parse_state::NAME##_enable, \
500 &_mesa_glsl_parse_state::NAME##_warn }
501
502 /**
503 * Table of extensions that can be enabled/disabled within a shader,
504 * and the conditions under which they are supported.
505 */
506 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
507 /* API availability */
508 /* name GL ES supported flag */
509
510 /* ARB extensions go here, sorted alphabetically.
511 */
512 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
513 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
514 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
515 EXT(ARB_draw_buffers, true, false, dummy_true),
516 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
517 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
518 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
519 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
520 EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
521 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
522 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
523 EXT(ARB_separate_shader_objects, true, false, dummy_true),
524 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
525 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
526 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
527 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
528 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
529 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
530 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
531 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
532 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
533 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
534 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
535 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
536 EXT(ARB_texture_rectangle, true, false, dummy_true),
537 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
538 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
539
540 /* KHR extensions go here, sorted alphabetically.
541 */
542
543 /* OES extensions go here, sorted alphabetically.
544 */
545 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
546 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
547 EXT(OES_texture_3D, false, true, EXT_texture3D),
548
549 /* All other extensions go here, sorted alphabetically.
550 */
551 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
552 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
553 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
554 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
555 EXT(EXT_separate_shader_objects, false, true, dummy_true),
556 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
557 EXT(EXT_texture_array, true, false, EXT_texture_array),
558 };
559
560 #undef EXT
561
562
563 /**
564 * Determine whether a given extension is compatible with the target,
565 * API, and extension information in the current parser state.
566 */
567 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
568 state) const
569 {
570 /* Check that this extension matches whether we are compiling
571 * for desktop GL or GLES.
572 */
573 if (state->es_shader) {
574 if (!this->avail_in_ES) return false;
575 } else {
576 if (!this->avail_in_GL) return false;
577 }
578
579 /* Check that this extension is supported by the OpenGL
580 * implementation.
581 *
582 * Note: the ->* operator indexes into state->extensions by the
583 * offset this->supported_flag. See
584 * _mesa_glsl_extension::supported_flag for more info.
585 */
586 return state->extensions->*(this->supported_flag);
587 }
588
589 /**
590 * Set the appropriate flags in the parser state to establish the
591 * given behavior for this extension.
592 */
593 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
594 ext_behavior behavior) const
595 {
596 /* Note: the ->* operator indexes into state by the
597 * offsets this->enable_flag and this->warn_flag. See
598 * _mesa_glsl_extension::supported_flag for more info.
599 */
600 state->*(this->enable_flag) = (behavior != extension_disable);
601 state->*(this->warn_flag) = (behavior == extension_warn);
602 }
603
604 /**
605 * Find an extension by name in _mesa_glsl_supported_extensions. If
606 * the name is not found, return NULL.
607 */
608 static const _mesa_glsl_extension *find_extension(const char *name)
609 {
610 for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
611 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
612 return &_mesa_glsl_supported_extensions[i];
613 }
614 }
615 return NULL;
616 }
617
618
619 bool
620 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
621 const char *behavior_string, YYLTYPE *behavior_locp,
622 _mesa_glsl_parse_state *state)
623 {
624 ext_behavior behavior;
625 if (strcmp(behavior_string, "warn") == 0) {
626 behavior = extension_warn;
627 } else if (strcmp(behavior_string, "require") == 0) {
628 behavior = extension_require;
629 } else if (strcmp(behavior_string, "enable") == 0) {
630 behavior = extension_enable;
631 } else if (strcmp(behavior_string, "disable") == 0) {
632 behavior = extension_disable;
633 } else {
634 _mesa_glsl_error(behavior_locp, state,
635 "unknown extension behavior `%s'",
636 behavior_string);
637 return false;
638 }
639
640 if (strcmp(name, "all") == 0) {
641 if ((behavior == extension_enable) || (behavior == extension_require)) {
642 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
643 (behavior == extension_enable)
644 ? "enable" : "require");
645 return false;
646 } else {
647 for (unsigned i = 0;
648 i < Elements(_mesa_glsl_supported_extensions); ++i) {
649 const _mesa_glsl_extension *extension
650 = &_mesa_glsl_supported_extensions[i];
651 if (extension->compatible_with_state(state)) {
652 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
653 }
654 }
655 }
656 } else {
657 const _mesa_glsl_extension *extension = find_extension(name);
658 if (extension && extension->compatible_with_state(state)) {
659 extension->set_flags(state, behavior);
660 } else {
661 static const char fmt[] = "extension `%s' unsupported in %s shader";
662
663 if (behavior == extension_require) {
664 _mesa_glsl_error(name_locp, state, fmt,
665 name, _mesa_shader_stage_to_string(state->stage));
666 return false;
667 } else {
668 _mesa_glsl_warning(name_locp, state, fmt,
669 name, _mesa_shader_stage_to_string(state->stage));
670 }
671 }
672 }
673
674 return true;
675 }
676
677
678 /**
679 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
680 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
681 * (process_array_constructor, et al) sufficient information to do type
682 * checking.
683 *
684 * Operates on assignments involving an aggregate initializer. E.g.,
685 *
686 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
687 *
688 * or more ridiculously,
689 *
690 * struct S {
691 * vec4 v[2];
692 * };
693 *
694 * struct {
695 * S a[2], b;
696 * int c;
697 * } aggregate = {
698 * {
699 * {
700 * {
701 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
702 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
703 * } // a[0].v
704 * }, // a[0]
705 * {
706 * {
707 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
708 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
709 * } // a[1].v
710 * } // a[1]
711 * }, // a
712 * {
713 * {
714 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
715 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
716 * } // b.v
717 * }, // b
718 * 4 // c
719 * };
720 *
721 * This pass is necessary because the right-hand side of <type> e = { ... }
722 * doesn't contain sufficient information to determine if the types match.
723 */
724 void
725 _mesa_ast_set_aggregate_type(const glsl_type *type,
726 ast_expression *expr)
727 {
728 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
729 ai->constructor_type = type;
730
731 /* If the aggregate is an array, recursively set its elements' types. */
732 if (type->is_array()) {
733 /* Each array element has the type type->element_type().
734 *
735 * E.g., if <type> if struct S[2] we want to set each element's type to
736 * struct S.
737 */
738 for (exec_node *expr_node = ai->expressions.head;
739 !expr_node->is_tail_sentinel();
740 expr_node = expr_node->next) {
741 ast_expression *expr = exec_node_data(ast_expression, expr_node,
742 link);
743
744 if (expr->oper == ast_aggregate)
745 _mesa_ast_set_aggregate_type(type->element_type(), expr);
746 }
747
748 /* If the aggregate is a struct, recursively set its fields' types. */
749 } else if (type->is_record()) {
750 exec_node *expr_node = ai->expressions.head;
751
752 /* Iterate through the struct's fields. */
753 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
754 i++, expr_node = expr_node->next) {
755 ast_expression *expr = exec_node_data(ast_expression, expr_node,
756 link);
757
758 if (expr->oper == ast_aggregate) {
759 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
760 }
761 }
762 /* If the aggregate is a matrix, set its columns' types. */
763 } else if (type->is_matrix()) {
764 for (exec_node *expr_node = ai->expressions.head;
765 !expr_node->is_tail_sentinel();
766 expr_node = expr_node->next) {
767 ast_expression *expr = exec_node_data(ast_expression, expr_node,
768 link);
769
770 if (expr->oper == ast_aggregate)
771 _mesa_ast_set_aggregate_type(type->column_type(), expr);
772 }
773 }
774 }
775
776
777 void
778 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
779 {
780 if (q->flags.q.constant)
781 printf("const ");
782
783 if (q->flags.q.invariant)
784 printf("invariant ");
785
786 if (q->flags.q.attribute)
787 printf("attribute ");
788
789 if (q->flags.q.varying)
790 printf("varying ");
791
792 if (q->flags.q.in && q->flags.q.out)
793 printf("inout ");
794 else {
795 if (q->flags.q.in)
796 printf("in ");
797
798 if (q->flags.q.out)
799 printf("out ");
800 }
801
802 if (q->flags.q.centroid)
803 printf("centroid ");
804 if (q->flags.q.sample)
805 printf("sample ");
806 if (q->flags.q.uniform)
807 printf("uniform ");
808 if (q->flags.q.smooth)
809 printf("smooth ");
810 if (q->flags.q.flat)
811 printf("flat ");
812 if (q->flags.q.noperspective)
813 printf("noperspective ");
814 }
815
816
817 void
818 ast_node::print(void) const
819 {
820 printf("unhandled node ");
821 }
822
823
824 ast_node::ast_node(void)
825 {
826 this->location.source = 0;
827 this->location.first_line = 0;
828 this->location.first_column = 0;
829 this->location.last_line = 0;
830 this->location.last_column = 0;
831 }
832
833
834 static void
835 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
836 {
837 if (array_specifier)
838 array_specifier->print();
839 }
840
841
842 void
843 ast_compound_statement::print(void) const
844 {
845 printf("{\n");
846
847 foreach_list_typed(ast_node, ast, link, &this->statements) {
848 ast->print();
849 }
850
851 printf("}\n");
852 }
853
854
855 ast_compound_statement::ast_compound_statement(int new_scope,
856 ast_node *statements)
857 {
858 this->new_scope = new_scope;
859
860 if (statements != NULL) {
861 this->statements.push_degenerate_list_at_head(&statements->link);
862 }
863 }
864
865
866 void
867 ast_expression::print(void) const
868 {
869 switch (oper) {
870 case ast_assign:
871 case ast_mul_assign:
872 case ast_div_assign:
873 case ast_mod_assign:
874 case ast_add_assign:
875 case ast_sub_assign:
876 case ast_ls_assign:
877 case ast_rs_assign:
878 case ast_and_assign:
879 case ast_xor_assign:
880 case ast_or_assign:
881 subexpressions[0]->print();
882 printf("%s ", operator_string(oper));
883 subexpressions[1]->print();
884 break;
885
886 case ast_field_selection:
887 subexpressions[0]->print();
888 printf(". %s ", primary_expression.identifier);
889 break;
890
891 case ast_plus:
892 case ast_neg:
893 case ast_bit_not:
894 case ast_logic_not:
895 case ast_pre_inc:
896 case ast_pre_dec:
897 printf("%s ", operator_string(oper));
898 subexpressions[0]->print();
899 break;
900
901 case ast_post_inc:
902 case ast_post_dec:
903 subexpressions[0]->print();
904 printf("%s ", operator_string(oper));
905 break;
906
907 case ast_conditional:
908 subexpressions[0]->print();
909 printf("? ");
910 subexpressions[1]->print();
911 printf(": ");
912 subexpressions[2]->print();
913 break;
914
915 case ast_array_index:
916 subexpressions[0]->print();
917 printf("[ ");
918 subexpressions[1]->print();
919 printf("] ");
920 break;
921
922 case ast_function_call: {
923 subexpressions[0]->print();
924 printf("( ");
925
926 foreach_list_typed (ast_node, ast, link, &this->expressions) {
927 if (&ast->link != this->expressions.get_head())
928 printf(", ");
929
930 ast->print();
931 }
932
933 printf(") ");
934 break;
935 }
936
937 case ast_identifier:
938 printf("%s ", primary_expression.identifier);
939 break;
940
941 case ast_int_constant:
942 printf("%d ", primary_expression.int_constant);
943 break;
944
945 case ast_uint_constant:
946 printf("%u ", primary_expression.uint_constant);
947 break;
948
949 case ast_float_constant:
950 printf("%f ", primary_expression.float_constant);
951 break;
952
953 case ast_bool_constant:
954 printf("%s ",
955 primary_expression.bool_constant
956 ? "true" : "false");
957 break;
958
959 case ast_sequence: {
960 printf("( ");
961 foreach_list_typed (ast_node, ast, link, & this->expressions) {
962 if (&ast->link != this->expressions.get_head())
963 printf(", ");
964
965 ast->print();
966 }
967 printf(") ");
968 break;
969 }
970
971 case ast_aggregate: {
972 printf("{ ");
973 foreach_list_typed (ast_node, ast, link, & this->expressions) {
974 if (&ast->link != this->expressions.get_head())
975 printf(", ");
976
977 ast->print();
978 }
979 printf("} ");
980 break;
981 }
982
983 default:
984 assert(0);
985 break;
986 }
987 }
988
989 ast_expression::ast_expression(int oper,
990 ast_expression *ex0,
991 ast_expression *ex1,
992 ast_expression *ex2) :
993 primary_expression()
994 {
995 this->oper = ast_operators(oper);
996 this->subexpressions[0] = ex0;
997 this->subexpressions[1] = ex1;
998 this->subexpressions[2] = ex2;
999 this->non_lvalue_description = NULL;
1000 }
1001
1002
1003 void
1004 ast_expression_statement::print(void) const
1005 {
1006 if (expression)
1007 expression->print();
1008
1009 printf("; ");
1010 }
1011
1012
1013 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1014 expression(ex)
1015 {
1016 /* empty */
1017 }
1018
1019
1020 void
1021 ast_function::print(void) const
1022 {
1023 return_type->print();
1024 printf(" %s (", identifier);
1025
1026 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1027 ast->print();
1028 }
1029
1030 printf(")");
1031 }
1032
1033
1034 ast_function::ast_function(void)
1035 : return_type(NULL), identifier(NULL), is_definition(false),
1036 signature(NULL)
1037 {
1038 /* empty */
1039 }
1040
1041
1042 void
1043 ast_fully_specified_type::print(void) const
1044 {
1045 _mesa_ast_type_qualifier_print(& qualifier);
1046 specifier->print();
1047 }
1048
1049
1050 void
1051 ast_parameter_declarator::print(void) const
1052 {
1053 type->print();
1054 if (identifier)
1055 printf("%s ", identifier);
1056 ast_opt_array_dimensions_print(array_specifier);
1057 }
1058
1059
1060 void
1061 ast_function_definition::print(void) const
1062 {
1063 prototype->print();
1064 body->print();
1065 }
1066
1067
1068 void
1069 ast_declaration::print(void) const
1070 {
1071 printf("%s ", identifier);
1072 ast_opt_array_dimensions_print(array_specifier);
1073
1074 if (initializer) {
1075 printf("= ");
1076 initializer->print();
1077 }
1078 }
1079
1080
1081 ast_declaration::ast_declaration(const char *identifier,
1082 ast_array_specifier *array_specifier,
1083 ast_expression *initializer)
1084 {
1085 this->identifier = identifier;
1086 this->array_specifier = array_specifier;
1087 this->initializer = initializer;
1088 }
1089
1090
1091 void
1092 ast_declarator_list::print(void) const
1093 {
1094 assert(type || invariant);
1095
1096 if (type)
1097 type->print();
1098 else if (invariant)
1099 printf("invariant ");
1100 else
1101 printf("precise ");
1102
1103 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1104 if (&ast->link != this->declarations.get_head())
1105 printf(", ");
1106
1107 ast->print();
1108 }
1109
1110 printf("; ");
1111 }
1112
1113
1114 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1115 {
1116 this->type = type;
1117 this->invariant = false;
1118 this->precise = false;
1119 }
1120
1121 void
1122 ast_jump_statement::print(void) const
1123 {
1124 switch (mode) {
1125 case ast_continue:
1126 printf("continue; ");
1127 break;
1128 case ast_break:
1129 printf("break; ");
1130 break;
1131 case ast_return:
1132 printf("return ");
1133 if (opt_return_value)
1134 opt_return_value->print();
1135
1136 printf("; ");
1137 break;
1138 case ast_discard:
1139 printf("discard; ");
1140 break;
1141 }
1142 }
1143
1144
1145 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1146 : opt_return_value(NULL)
1147 {
1148 this->mode = ast_jump_modes(mode);
1149
1150 if (mode == ast_return)
1151 opt_return_value = return_value;
1152 }
1153
1154
1155 void
1156 ast_selection_statement::print(void) const
1157 {
1158 printf("if ( ");
1159 condition->print();
1160 printf(") ");
1161
1162 then_statement->print();
1163
1164 if (else_statement) {
1165 printf("else ");
1166 else_statement->print();
1167 }
1168
1169 }
1170
1171
1172 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1173 ast_node *then_statement,
1174 ast_node *else_statement)
1175 {
1176 this->condition = condition;
1177 this->then_statement = then_statement;
1178 this->else_statement = else_statement;
1179 }
1180
1181
1182 void
1183 ast_switch_statement::print(void) const
1184 {
1185 printf("switch ( ");
1186 test_expression->print();
1187 printf(") ");
1188
1189 body->print();
1190 }
1191
1192
1193 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1194 ast_node *body)
1195 {
1196 this->test_expression = test_expression;
1197 this->body = body;
1198 }
1199
1200
1201 void
1202 ast_switch_body::print(void) const
1203 {
1204 printf("{\n");
1205 if (stmts != NULL) {
1206 stmts->print();
1207 }
1208 printf("}\n");
1209 }
1210
1211
1212 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1213 {
1214 this->stmts = stmts;
1215 }
1216
1217
1218 void ast_case_label::print(void) const
1219 {
1220 if (test_value != NULL) {
1221 printf("case ");
1222 test_value->print();
1223 printf(": ");
1224 } else {
1225 printf("default: ");
1226 }
1227 }
1228
1229
1230 ast_case_label::ast_case_label(ast_expression *test_value)
1231 {
1232 this->test_value = test_value;
1233 }
1234
1235
1236 void ast_case_label_list::print(void) const
1237 {
1238 foreach_list_typed(ast_node, ast, link, & this->labels) {
1239 ast->print();
1240 }
1241 printf("\n");
1242 }
1243
1244
1245 ast_case_label_list::ast_case_label_list(void)
1246 {
1247 }
1248
1249
1250 void ast_case_statement::print(void) const
1251 {
1252 labels->print();
1253 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1254 ast->print();
1255 printf("\n");
1256 }
1257 }
1258
1259
1260 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1261 {
1262 this->labels = labels;
1263 }
1264
1265
1266 void ast_case_statement_list::print(void) const
1267 {
1268 foreach_list_typed(ast_node, ast, link, & this->cases) {
1269 ast->print();
1270 }
1271 }
1272
1273
1274 ast_case_statement_list::ast_case_statement_list(void)
1275 {
1276 }
1277
1278
1279 void
1280 ast_iteration_statement::print(void) const
1281 {
1282 switch (mode) {
1283 case ast_for:
1284 printf("for( ");
1285 if (init_statement)
1286 init_statement->print();
1287 printf("; ");
1288
1289 if (condition)
1290 condition->print();
1291 printf("; ");
1292
1293 if (rest_expression)
1294 rest_expression->print();
1295 printf(") ");
1296
1297 body->print();
1298 break;
1299
1300 case ast_while:
1301 printf("while ( ");
1302 if (condition)
1303 condition->print();
1304 printf(") ");
1305 body->print();
1306 break;
1307
1308 case ast_do_while:
1309 printf("do ");
1310 body->print();
1311 printf("while ( ");
1312 if (condition)
1313 condition->print();
1314 printf("); ");
1315 break;
1316 }
1317 }
1318
1319
1320 ast_iteration_statement::ast_iteration_statement(int mode,
1321 ast_node *init,
1322 ast_node *condition,
1323 ast_expression *rest_expression,
1324 ast_node *body)
1325 {
1326 this->mode = ast_iteration_modes(mode);
1327 this->init_statement = init;
1328 this->condition = condition;
1329 this->rest_expression = rest_expression;
1330 this->body = body;
1331 }
1332
1333
1334 void
1335 ast_struct_specifier::print(void) const
1336 {
1337 printf("struct %s { ", name);
1338 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1339 ast->print();
1340 }
1341 printf("} ");
1342 }
1343
1344
1345 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1346 ast_declarator_list *declarator_list)
1347 {
1348 if (identifier == NULL) {
1349 static unsigned anon_count = 1;
1350 identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
1351 anon_count++;
1352 }
1353 name = identifier;
1354 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1355 is_declaration = true;
1356 }
1357
1358 static void
1359 set_shader_inout_layout(struct gl_shader *shader,
1360 struct _mesa_glsl_parse_state *state)
1361 {
1362 if (shader->Stage != MESA_SHADER_GEOMETRY) {
1363 /* Should have been prevented by the parser. */
1364 assert(!state->in_qualifier->flags.i);
1365 assert(!state->out_qualifier->flags.i);
1366 }
1367
1368 if (shader->Stage != MESA_SHADER_COMPUTE) {
1369 /* Should have been prevented by the parser. */
1370 assert(!state->cs_input_local_size_specified);
1371 }
1372
1373 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1374 /* Should have been prevented by the parser. */
1375 assert(!state->fs_uses_gl_fragcoord);
1376 assert(!state->fs_redeclares_gl_fragcoord);
1377 assert(!state->fs_pixel_center_integer);
1378 assert(!state->fs_origin_upper_left);
1379 }
1380
1381 switch (shader->Stage) {
1382 case MESA_SHADER_GEOMETRY:
1383 shader->Geom.VerticesOut = 0;
1384 if (state->out_qualifier->flags.q.max_vertices)
1385 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1386
1387 if (state->gs_input_prim_type_specified) {
1388 shader->Geom.InputType = state->in_qualifier->prim_type;
1389 } else {
1390 shader->Geom.InputType = PRIM_UNKNOWN;
1391 }
1392
1393 if (state->out_qualifier->flags.q.prim_type) {
1394 shader->Geom.OutputType = state->out_qualifier->prim_type;
1395 } else {
1396 shader->Geom.OutputType = PRIM_UNKNOWN;
1397 }
1398
1399 shader->Geom.Invocations = 0;
1400 if (state->in_qualifier->flags.q.invocations)
1401 shader->Geom.Invocations = state->in_qualifier->invocations;
1402 break;
1403
1404 case MESA_SHADER_COMPUTE:
1405 if (state->cs_input_local_size_specified) {
1406 for (int i = 0; i < 3; i++)
1407 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1408 } else {
1409 for (int i = 0; i < 3; i++)
1410 shader->Comp.LocalSize[i] = 0;
1411 }
1412 break;
1413
1414 case MESA_SHADER_FRAGMENT:
1415 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1416 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1417 shader->pixel_center_integer = state->fs_pixel_center_integer;
1418 shader->origin_upper_left = state->fs_origin_upper_left;
1419 shader->ARB_fragment_coord_conventions_enable =
1420 state->ARB_fragment_coord_conventions_enable;
1421 break;
1422
1423 default:
1424 /* Nothing to do. */
1425 break;
1426 }
1427 }
1428
1429 extern "C" {
1430
1431 void
1432 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1433 bool dump_ast, bool dump_hir)
1434 {
1435 struct _mesa_glsl_parse_state *state =
1436 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1437 const char *source = shader->Source;
1438
1439 state->error = glcpp_preprocess(state, &source, &state->info_log,
1440 &ctx->Extensions, ctx);
1441
1442 if (!state->error) {
1443 _mesa_glsl_lexer_ctor(state, source);
1444 _mesa_glsl_parse(state);
1445 _mesa_glsl_lexer_dtor(state);
1446 }
1447
1448 if (dump_ast) {
1449 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1450 ast->print();
1451 }
1452 printf("\n\n");
1453 }
1454
1455 ralloc_free(shader->ir);
1456 shader->ir = new(shader) exec_list;
1457 if (!state->error && !state->translation_unit.is_empty())
1458 _mesa_ast_to_hir(shader->ir, state);
1459
1460 if (!state->error) {
1461 validate_ir_tree(shader->ir);
1462
1463 /* Print out the unoptimized IR. */
1464 if (dump_hir) {
1465 _mesa_print_ir(stdout, shader->ir, state);
1466 }
1467 }
1468
1469
1470 if (!state->error && !shader->ir->is_empty()) {
1471 struct gl_shader_compiler_options *options =
1472 &ctx->ShaderCompilerOptions[shader->Stage];
1473
1474 /* Do some optimization at compile time to reduce shader IR size
1475 * and reduce later work if the same shader is linked multiple times
1476 */
1477 while (do_common_optimization(shader->ir, false, false, options,
1478 ctx->Const.NativeIntegers))
1479 ;
1480
1481 validate_ir_tree(shader->ir);
1482 }
1483
1484 if (shader->InfoLog)
1485 ralloc_free(shader->InfoLog);
1486
1487 shader->symbols = state->symbols;
1488 shader->CompileStatus = !state->error;
1489 shader->InfoLog = state->info_log;
1490 shader->Version = state->language_version;
1491 shader->IsES = state->es_shader;
1492 shader->uses_builtin_functions = state->uses_builtin_functions;
1493
1494 if (!state->error)
1495 set_shader_inout_layout(shader, state);
1496
1497 /* Retain any live IR, but trash the rest. */
1498 reparent_ir(shader->ir, shader->ir);
1499
1500 ralloc_free(state);
1501 }
1502
1503 } /* extern "C" */
1504 /**
1505 * Do the set of common optimizations passes
1506 *
1507 * \param ir List of instructions to be optimized
1508 * \param linked Is the shader linked? This enables
1509 * optimizations passes that remove code at
1510 * global scope and could cause linking to
1511 * fail.
1512 * \param uniform_locations_assigned Have locations already been assigned for
1513 * uniforms? This prevents the declarations
1514 * of unused uniforms from being removed.
1515 * The setting of this flag only matters if
1516 * \c linked is \c true.
1517 * \param max_unroll_iterations Maximum number of loop iterations to be
1518 * unrolled. Setting to 0 disables loop
1519 * unrolling.
1520 * \param options The driver's preferred shader options.
1521 */
1522 bool
1523 do_common_optimization(exec_list *ir, bool linked,
1524 bool uniform_locations_assigned,
1525 const struct gl_shader_compiler_options *options,
1526 bool native_integers)
1527 {
1528 GLboolean progress = GL_FALSE;
1529
1530 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1531
1532 if (linked) {
1533 progress = do_function_inlining(ir) || progress;
1534 progress = do_dead_functions(ir) || progress;
1535 progress = do_structure_splitting(ir) || progress;
1536 }
1537 progress = do_if_simplification(ir) || progress;
1538 progress = opt_flatten_nested_if_blocks(ir) || progress;
1539 progress = do_copy_propagation(ir) || progress;
1540 progress = do_copy_propagation_elements(ir) || progress;
1541
1542 if (options->OptimizeForAOS && !linked)
1543 progress = opt_flip_matrices(ir) || progress;
1544
1545 if (linked && options->OptimizeForAOS) {
1546 progress = do_vectorize(ir) || progress;
1547 }
1548
1549 if (linked)
1550 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1551 else
1552 progress = do_dead_code_unlinked(ir) || progress;
1553 progress = do_dead_code_local(ir) || progress;
1554 progress = do_tree_grafting(ir) || progress;
1555 progress = do_constant_propagation(ir) || progress;
1556 if (linked)
1557 progress = do_constant_variable(ir) || progress;
1558 else
1559 progress = do_constant_variable_unlinked(ir) || progress;
1560 progress = do_constant_folding(ir) || progress;
1561 progress = do_cse(ir) || progress;
1562 progress = do_rebalance_tree(ir) || progress;
1563 progress = do_algebraic(ir, native_integers, options) || progress;
1564 progress = do_lower_jumps(ir) || progress;
1565 progress = do_vec_index_to_swizzle(ir) || progress;
1566 progress = lower_vector_insert(ir, false) || progress;
1567 progress = do_swizzle_swizzle(ir) || progress;
1568 progress = do_noop_swizzle(ir) || progress;
1569
1570 progress = optimize_split_arrays(ir, linked) || progress;
1571 progress = optimize_redundant_jumps(ir) || progress;
1572
1573 loop_state *ls = analyze_loop_variables(ir);
1574 if (ls->loop_found) {
1575 progress = set_loop_controls(ir, ls) || progress;
1576 progress = unroll_loops(ir, ls, options) || progress;
1577 }
1578 delete ls;
1579
1580 return progress;
1581 }
1582
1583 extern "C" {
1584
1585 /**
1586 * To be called at GL teardown time, this frees compiler datastructures.
1587 *
1588 * After calling this, any previously compiled shaders and shader
1589 * programs would be invalid. So this should happen at approximately
1590 * program exit.
1591 */
1592 void
1593 _mesa_destroy_shader_compiler(void)
1594 {
1595 _mesa_destroy_shader_compiler_caches();
1596
1597 _mesa_glsl_release_types();
1598 }
1599
1600 /**
1601 * Releases compiler caches to trade off performance for memory.
1602 *
1603 * Intended to be used with glReleaseShaderCompiler().
1604 */
1605 void
1606 _mesa_destroy_shader_compiler_caches(void)
1607 {
1608 _mesa_glsl_release_builtin_functions();
1609 }
1610
1611 }