glsl/es3.1: Allow 3.10 ES shaders in a GLES 3.1 context
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/shaderobj.h"
31 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
32 #include "util/ralloc.h"
33 #include "ast.h"
34 #include "glsl_parser_extras.h"
35 #include "glsl_parser.h"
36 #include "ir_optimization.h"
37 #include "loop_analysis.h"
38
39 /**
40 * Format a short human-readable description of the given GLSL version.
41 */
42 const char *
43 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
44 {
45 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
46 version / 100, version % 100);
47 }
48
49
50 static const unsigned known_desktop_glsl_versions[] =
51 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
52
53
54 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
55 gl_shader_stage stage,
56 void *mem_ctx)
57 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
58 switch_state()
59 {
60 assert(stage < MESA_SHADER_STAGES);
61 this->stage = stage;
62
63 this->scanner = NULL;
64 this->translation_unit.make_empty();
65 this->symbols = new(mem_ctx) glsl_symbol_table;
66
67 this->info_log = ralloc_strdup(mem_ctx, "");
68 this->error = false;
69 this->loop_nesting_ast = NULL;
70
71 this->struct_specifier_depth = 0;
72
73 this->uses_builtin_functions = false;
74
75 /* Set default language version and extensions */
76 this->language_version = 110;
77 this->forced_language_version = ctx->Const.ForceGLSLVersion;
78 this->es_shader = false;
79 this->ARB_texture_rectangle_enable = true;
80
81 /* OpenGL ES 2.0 has different defaults from desktop GL. */
82 if (ctx->API == API_OPENGLES2) {
83 this->language_version = 100;
84 this->es_shader = true;
85 this->ARB_texture_rectangle_enable = false;
86 }
87
88 this->extensions = &ctx->Extensions;
89
90 this->Const.MaxLights = ctx->Const.MaxLights;
91 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
92 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
93 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
94 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
95 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
96 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
97 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
98 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
99 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
100 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
101 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
102
103 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
104
105 /* 1.50 constants */
106 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
107 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
108 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
109 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
110 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
111 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
112 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
113 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
114
115 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
116 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
117 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
118 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
119 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
120
121 /* Compute shader constants */
122 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
123 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
124 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
125 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
126
127 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
128 this->Const.MaxCombinedImageUnitsAndFragmentOutputs = ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs;
129 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
130 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
131 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
132 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
133 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
134
135 /* ARB_viewport_array */
136 this->Const.MaxViewports = ctx->Const.MaxViewports;
137
138 this->current_function = NULL;
139 this->toplevel_ir = NULL;
140 this->found_return = false;
141 this->all_invariant = false;
142 this->user_structures = NULL;
143 this->num_user_structures = 0;
144
145 /* supported_versions should be large enough to support the known desktop
146 * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
147 */
148 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 3) ==
149 ARRAY_SIZE(this->supported_versions));
150
151 /* Populate the list of supported GLSL versions */
152 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
153 * the OpenGL 3.2 Core context is supported, this logic will need
154 * change. Older versions of GLSL are no longer supported
155 * outside the compatibility contexts of 3.x.
156 */
157 this->num_supported_versions = 0;
158 if (_mesa_is_desktop_gl(ctx)) {
159 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
160 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
161 this->supported_versions[this->num_supported_versions].ver
162 = known_desktop_glsl_versions[i];
163 this->supported_versions[this->num_supported_versions].es = false;
164 this->num_supported_versions++;
165 }
166 }
167 }
168 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
169 this->supported_versions[this->num_supported_versions].ver = 100;
170 this->supported_versions[this->num_supported_versions].es = true;
171 this->num_supported_versions++;
172 }
173 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
174 this->supported_versions[this->num_supported_versions].ver = 300;
175 this->supported_versions[this->num_supported_versions].es = true;
176 this->num_supported_versions++;
177 }
178 if (_mesa_is_gles31(ctx)) {
179 this->supported_versions[this->num_supported_versions].ver = 310;
180 this->supported_versions[this->num_supported_versions].es = true;
181 this->num_supported_versions++;
182 }
183
184 /* Create a string for use in error messages to tell the user which GLSL
185 * versions are supported.
186 */
187 char *supported = ralloc_strdup(this, "");
188 for (unsigned i = 0; i < this->num_supported_versions; i++) {
189 unsigned ver = this->supported_versions[i].ver;
190 const char *const prefix = (i == 0)
191 ? ""
192 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
193 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
194
195 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
196 prefix,
197 ver / 100, ver % 100,
198 suffix);
199 }
200
201 this->supported_version_string = supported;
202
203 if (ctx->Const.ForceGLSLExtensionsWarn)
204 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
205
206 this->default_uniform_qualifier = new(this) ast_type_qualifier();
207 this->default_uniform_qualifier->flags.q.shared = 1;
208 this->default_uniform_qualifier->flags.q.column_major = 1;
209
210 this->fs_uses_gl_fragcoord = false;
211 this->fs_redeclares_gl_fragcoord = false;
212 this->fs_origin_upper_left = false;
213 this->fs_pixel_center_integer = false;
214 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
215
216 this->gs_input_prim_type_specified = false;
217 this->gs_input_size = 0;
218 this->in_qualifier = new(this) ast_type_qualifier();
219 this->out_qualifier = new(this) ast_type_qualifier();
220 this->fs_early_fragment_tests = false;
221 memset(this->atomic_counter_offsets, 0,
222 sizeof(this->atomic_counter_offsets));
223 this->allow_extension_directive_midshader =
224 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
225 }
226
227 /**
228 * Determine whether the current GLSL version is sufficiently high to support
229 * a certain feature, and generate an error message if it isn't.
230 *
231 * \param required_glsl_version and \c required_glsl_es_version are
232 * interpreted as they are in _mesa_glsl_parse_state::is_version().
233 *
234 * \param locp is the parser location where the error should be reported.
235 *
236 * \param fmt (and additional arguments) constitute a printf-style error
237 * message to report if the version check fails. Information about the
238 * current and required GLSL versions will be appended. So, for example, if
239 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
240 * "foo unsupported") is called, the error message will be "foo unsupported in
241 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
242 */
243 bool
244 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
245 unsigned required_glsl_es_version,
246 YYLTYPE *locp, const char *fmt, ...)
247 {
248 if (this->is_version(required_glsl_version, required_glsl_es_version))
249 return true;
250
251 va_list args;
252 va_start(args, fmt);
253 char *problem = ralloc_vasprintf(this, fmt, args);
254 va_end(args);
255 const char *glsl_version_string
256 = glsl_compute_version_string(this, false, required_glsl_version);
257 const char *glsl_es_version_string
258 = glsl_compute_version_string(this, true, required_glsl_es_version);
259 const char *requirement_string = "";
260 if (required_glsl_version && required_glsl_es_version) {
261 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
262 glsl_version_string,
263 glsl_es_version_string);
264 } else if (required_glsl_version) {
265 requirement_string = ralloc_asprintf(this, " (%s required)",
266 glsl_version_string);
267 } else if (required_glsl_es_version) {
268 requirement_string = ralloc_asprintf(this, " (%s required)",
269 glsl_es_version_string);
270 }
271 _mesa_glsl_error(locp, this, "%s in %s%s",
272 problem, this->get_version_string(),
273 requirement_string);
274
275 return false;
276 }
277
278 /**
279 * Process a GLSL #version directive.
280 *
281 * \param version is the integer that follows the #version token.
282 *
283 * \param ident is a string identifier that follows the integer, if any is
284 * present. Otherwise NULL.
285 */
286 void
287 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
288 const char *ident)
289 {
290 bool es_token_present = false;
291 if (ident) {
292 if (strcmp(ident, "es") == 0) {
293 es_token_present = true;
294 } else if (version >= 150) {
295 if (strcmp(ident, "core") == 0) {
296 /* Accept the token. There's no need to record that this is
297 * a core profile shader since that's the only profile we support.
298 */
299 } else if (strcmp(ident, "compatibility") == 0) {
300 _mesa_glsl_error(locp, this,
301 "the compatibility profile is not supported");
302 } else {
303 _mesa_glsl_error(locp, this,
304 "\"%s\" is not a valid shading language profile; "
305 "if present, it must be \"core\"", ident);
306 }
307 } else {
308 _mesa_glsl_error(locp, this,
309 "illegal text following version number");
310 }
311 }
312
313 this->es_shader = es_token_present;
314 if (version == 100) {
315 if (es_token_present) {
316 _mesa_glsl_error(locp, this,
317 "GLSL 1.00 ES should be selected using "
318 "`#version 100'");
319 } else {
320 this->es_shader = true;
321 }
322 }
323
324 if (this->es_shader) {
325 this->ARB_texture_rectangle_enable = false;
326 }
327
328 if (this->forced_language_version)
329 this->language_version = this->forced_language_version;
330 else
331 this->language_version = version;
332
333 bool supported = false;
334 for (unsigned i = 0; i < this->num_supported_versions; i++) {
335 if (this->supported_versions[i].ver == this->language_version
336 && this->supported_versions[i].es == this->es_shader) {
337 supported = true;
338 break;
339 }
340 }
341
342 if (!supported) {
343 _mesa_glsl_error(locp, this, "%s is not supported. "
344 "Supported versions are: %s",
345 this->get_version_string(),
346 this->supported_version_string);
347
348 /* On exit, the language_version must be set to a valid value.
349 * Later calls to _mesa_glsl_initialize_types will misbehave if
350 * the version is invalid.
351 */
352 switch (this->ctx->API) {
353 case API_OPENGL_COMPAT:
354 case API_OPENGL_CORE:
355 this->language_version = this->ctx->Const.GLSLVersion;
356 break;
357
358 case API_OPENGLES:
359 assert(!"Should not get here.");
360 /* FALLTHROUGH */
361
362 case API_OPENGLES2:
363 this->language_version = 100;
364 break;
365 }
366 }
367 }
368
369
370 /**
371 * Translate a gl_shader_stage to a short shader stage name for debug
372 * printouts and error messages.
373 */
374 const char *
375 _mesa_shader_stage_to_string(unsigned stage)
376 {
377 switch (stage) {
378 case MESA_SHADER_VERTEX: return "vertex";
379 case MESA_SHADER_FRAGMENT: return "fragment";
380 case MESA_SHADER_GEOMETRY: return "geometry";
381 case MESA_SHADER_COMPUTE: return "compute";
382 }
383
384 unreachable("Unknown shader stage.");
385 }
386
387 /**
388 * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
389 * for debug printouts and error messages.
390 */
391 const char *
392 _mesa_shader_stage_to_abbrev(unsigned stage)
393 {
394 switch (stage) {
395 case MESA_SHADER_VERTEX: return "VS";
396 case MESA_SHADER_FRAGMENT: return "FS";
397 case MESA_SHADER_GEOMETRY: return "GS";
398 case MESA_SHADER_COMPUTE: return "CS";
399 }
400
401 unreachable("Unknown shader stage.");
402 }
403
404 /* This helper function will append the given message to the shader's
405 info log and report it via GL_ARB_debug_output. Per that extension,
406 'type' is one of the enum values classifying the message, and
407 'id' is the implementation-defined ID of the given message. */
408 static void
409 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
410 GLenum type, const char *fmt, va_list ap)
411 {
412 bool error = (type == MESA_DEBUG_TYPE_ERROR);
413 GLuint msg_id = 0;
414
415 assert(state->info_log != NULL);
416
417 /* Get the offset that the new message will be written to. */
418 int msg_offset = strlen(state->info_log);
419
420 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
421 locp->source,
422 locp->first_line,
423 locp->first_column,
424 error ? "error" : "warning");
425 ralloc_vasprintf_append(&state->info_log, fmt, ap);
426
427 const char *const msg = &state->info_log[msg_offset];
428 struct gl_context *ctx = state->ctx;
429
430 /* Report the error via GL_ARB_debug_output. */
431 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
432
433 ralloc_strcat(&state->info_log, "\n");
434 }
435
436 void
437 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
438 const char *fmt, ...)
439 {
440 va_list ap;
441
442 state->error = true;
443
444 va_start(ap, fmt);
445 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
446 va_end(ap);
447 }
448
449
450 void
451 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
452 const char *fmt, ...)
453 {
454 va_list ap;
455
456 va_start(ap, fmt);
457 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
458 va_end(ap);
459 }
460
461
462 /**
463 * Enum representing the possible behaviors that can be specified in
464 * an #extension directive.
465 */
466 enum ext_behavior {
467 extension_disable,
468 extension_enable,
469 extension_require,
470 extension_warn
471 };
472
473 /**
474 * Element type for _mesa_glsl_supported_extensions
475 */
476 struct _mesa_glsl_extension {
477 /**
478 * Name of the extension when referred to in a GLSL extension
479 * statement
480 */
481 const char *name;
482
483 /** True if this extension is available to desktop GL shaders */
484 bool avail_in_GL;
485
486 /** True if this extension is available to GLES shaders */
487 bool avail_in_ES;
488
489 /**
490 * Flag in the gl_extensions struct indicating whether this
491 * extension is supported by the driver, or
492 * &gl_extensions::dummy_true if supported by all drivers.
493 *
494 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
495 * member" type, the type-safe alternative to the "offsetof" macro.
496 * In a nutshell:
497 *
498 * - foo bar::* p declares p to be an "offset" to a field of type
499 * foo that exists within struct bar
500 * - &bar::baz computes the "offset" of field baz within struct bar
501 * - x.*p accesses the field of x that exists at "offset" p
502 * - x->*p is equivalent to (*x).*p
503 */
504 const GLboolean gl_extensions::* supported_flag;
505
506 /**
507 * Flag in the _mesa_glsl_parse_state struct that should be set
508 * when this extension is enabled.
509 *
510 * See note in _mesa_glsl_extension::supported_flag about "pointer
511 * to member" types.
512 */
513 bool _mesa_glsl_parse_state::* enable_flag;
514
515 /**
516 * Flag in the _mesa_glsl_parse_state struct that should be set
517 * when the shader requests "warn" behavior for this extension.
518 *
519 * See note in _mesa_glsl_extension::supported_flag about "pointer
520 * to member" types.
521 */
522 bool _mesa_glsl_parse_state::* warn_flag;
523
524
525 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
526 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
527 };
528
529 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
530 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
531 &_mesa_glsl_parse_state::NAME##_enable, \
532 &_mesa_glsl_parse_state::NAME##_warn }
533
534 /**
535 * Table of extensions that can be enabled/disabled within a shader,
536 * and the conditions under which they are supported.
537 */
538 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
539 /* API availability */
540 /* name GL ES supported flag */
541
542 /* ARB extensions go here, sorted alphabetically.
543 */
544 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
545 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
546 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
547 EXT(ARB_derivative_control, true, false, ARB_derivative_control),
548 EXT(ARB_draw_buffers, true, false, dummy_true),
549 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
550 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
551 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
552 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
553 EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
554 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
555 EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
556 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
557 EXT(ARB_separate_shader_objects, true, false, dummy_true),
558 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
559 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
560 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
561 EXT(ARB_shader_precision, true, false, ARB_shader_precision),
562 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
563 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
564 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
565 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
566 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
567 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
568 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
569 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
570 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
571 EXT(ARB_texture_rectangle, true, false, dummy_true),
572 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
573 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
574
575 /* KHR extensions go here, sorted alphabetically.
576 */
577
578 /* OES extensions go here, sorted alphabetically.
579 */
580 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
581 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
582 EXT(OES_texture_3D, false, true, EXT_texture3D),
583
584 /* All other extensions go here, sorted alphabetically.
585 */
586 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
587 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
588 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
589 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
590 EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
591 EXT(EXT_draw_buffers, false, true, dummy_true),
592 EXT(EXT_separate_shader_objects, false, true, dummy_true),
593 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
594 EXT(EXT_texture_array, true, false, EXT_texture_array),
595 };
596
597 #undef EXT
598
599
600 /**
601 * Determine whether a given extension is compatible with the target,
602 * API, and extension information in the current parser state.
603 */
604 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
605 state) const
606 {
607 /* Check that this extension matches whether we are compiling
608 * for desktop GL or GLES.
609 */
610 if (state->es_shader) {
611 if (!this->avail_in_ES) return false;
612 } else {
613 if (!this->avail_in_GL) return false;
614 }
615
616 /* Check that this extension is supported by the OpenGL
617 * implementation.
618 *
619 * Note: the ->* operator indexes into state->extensions by the
620 * offset this->supported_flag. See
621 * _mesa_glsl_extension::supported_flag for more info.
622 */
623 return state->extensions->*(this->supported_flag);
624 }
625
626 /**
627 * Set the appropriate flags in the parser state to establish the
628 * given behavior for this extension.
629 */
630 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
631 ext_behavior behavior) const
632 {
633 /* Note: the ->* operator indexes into state by the
634 * offsets this->enable_flag and this->warn_flag. See
635 * _mesa_glsl_extension::supported_flag for more info.
636 */
637 state->*(this->enable_flag) = (behavior != extension_disable);
638 state->*(this->warn_flag) = (behavior == extension_warn);
639 }
640
641 /**
642 * Find an extension by name in _mesa_glsl_supported_extensions. If
643 * the name is not found, return NULL.
644 */
645 static const _mesa_glsl_extension *find_extension(const char *name)
646 {
647 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
648 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
649 return &_mesa_glsl_supported_extensions[i];
650 }
651 }
652 return NULL;
653 }
654
655
656 bool
657 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
658 const char *behavior_string, YYLTYPE *behavior_locp,
659 _mesa_glsl_parse_state *state)
660 {
661 ext_behavior behavior;
662 if (strcmp(behavior_string, "warn") == 0) {
663 behavior = extension_warn;
664 } else if (strcmp(behavior_string, "require") == 0) {
665 behavior = extension_require;
666 } else if (strcmp(behavior_string, "enable") == 0) {
667 behavior = extension_enable;
668 } else if (strcmp(behavior_string, "disable") == 0) {
669 behavior = extension_disable;
670 } else {
671 _mesa_glsl_error(behavior_locp, state,
672 "unknown extension behavior `%s'",
673 behavior_string);
674 return false;
675 }
676
677 if (strcmp(name, "all") == 0) {
678 if ((behavior == extension_enable) || (behavior == extension_require)) {
679 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
680 (behavior == extension_enable)
681 ? "enable" : "require");
682 return false;
683 } else {
684 for (unsigned i = 0;
685 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
686 const _mesa_glsl_extension *extension
687 = &_mesa_glsl_supported_extensions[i];
688 if (extension->compatible_with_state(state)) {
689 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
690 }
691 }
692 }
693 } else {
694 const _mesa_glsl_extension *extension = find_extension(name);
695 if (extension && extension->compatible_with_state(state)) {
696 extension->set_flags(state, behavior);
697 } else {
698 static const char fmt[] = "extension `%s' unsupported in %s shader";
699
700 if (behavior == extension_require) {
701 _mesa_glsl_error(name_locp, state, fmt,
702 name, _mesa_shader_stage_to_string(state->stage));
703 return false;
704 } else {
705 _mesa_glsl_warning(name_locp, state, fmt,
706 name, _mesa_shader_stage_to_string(state->stage));
707 }
708 }
709 }
710
711 return true;
712 }
713
714
715 /**
716 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
717 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
718 * (process_array_constructor, et al) sufficient information to do type
719 * checking.
720 *
721 * Operates on assignments involving an aggregate initializer. E.g.,
722 *
723 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
724 *
725 * or more ridiculously,
726 *
727 * struct S {
728 * vec4 v[2];
729 * };
730 *
731 * struct {
732 * S a[2], b;
733 * int c;
734 * } aggregate = {
735 * {
736 * {
737 * {
738 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
739 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
740 * } // a[0].v
741 * }, // a[0]
742 * {
743 * {
744 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
745 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
746 * } // a[1].v
747 * } // a[1]
748 * }, // a
749 * {
750 * {
751 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
752 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
753 * } // b.v
754 * }, // b
755 * 4 // c
756 * };
757 *
758 * This pass is necessary because the right-hand side of <type> e = { ... }
759 * doesn't contain sufficient information to determine if the types match.
760 */
761 void
762 _mesa_ast_set_aggregate_type(const glsl_type *type,
763 ast_expression *expr)
764 {
765 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
766 ai->constructor_type = type;
767
768 /* If the aggregate is an array, recursively set its elements' types. */
769 if (type->is_array()) {
770 /* Each array element has the type type->element_type().
771 *
772 * E.g., if <type> if struct S[2] we want to set each element's type to
773 * struct S.
774 */
775 for (exec_node *expr_node = ai->expressions.head;
776 !expr_node->is_tail_sentinel();
777 expr_node = expr_node->next) {
778 ast_expression *expr = exec_node_data(ast_expression, expr_node,
779 link);
780
781 if (expr->oper == ast_aggregate)
782 _mesa_ast_set_aggregate_type(type->element_type(), expr);
783 }
784
785 /* If the aggregate is a struct, recursively set its fields' types. */
786 } else if (type->is_record()) {
787 exec_node *expr_node = ai->expressions.head;
788
789 /* Iterate through the struct's fields. */
790 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
791 i++, expr_node = expr_node->next) {
792 ast_expression *expr = exec_node_data(ast_expression, expr_node,
793 link);
794
795 if (expr->oper == ast_aggregate) {
796 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
797 }
798 }
799 /* If the aggregate is a matrix, set its columns' types. */
800 } else if (type->is_matrix()) {
801 for (exec_node *expr_node = ai->expressions.head;
802 !expr_node->is_tail_sentinel();
803 expr_node = expr_node->next) {
804 ast_expression *expr = exec_node_data(ast_expression, expr_node,
805 link);
806
807 if (expr->oper == ast_aggregate)
808 _mesa_ast_set_aggregate_type(type->column_type(), expr);
809 }
810 }
811 }
812
813
814 void
815 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
816 {
817 if (q->flags.q.constant)
818 printf("const ");
819
820 if (q->flags.q.invariant)
821 printf("invariant ");
822
823 if (q->flags.q.attribute)
824 printf("attribute ");
825
826 if (q->flags.q.varying)
827 printf("varying ");
828
829 if (q->flags.q.in && q->flags.q.out)
830 printf("inout ");
831 else {
832 if (q->flags.q.in)
833 printf("in ");
834
835 if (q->flags.q.out)
836 printf("out ");
837 }
838
839 if (q->flags.q.centroid)
840 printf("centroid ");
841 if (q->flags.q.sample)
842 printf("sample ");
843 if (q->flags.q.uniform)
844 printf("uniform ");
845 if (q->flags.q.smooth)
846 printf("smooth ");
847 if (q->flags.q.flat)
848 printf("flat ");
849 if (q->flags.q.noperspective)
850 printf("noperspective ");
851 }
852
853
854 void
855 ast_node::print(void) const
856 {
857 printf("unhandled node ");
858 }
859
860
861 ast_node::ast_node(void)
862 {
863 this->location.source = 0;
864 this->location.first_line = 0;
865 this->location.first_column = 0;
866 this->location.last_line = 0;
867 this->location.last_column = 0;
868 }
869
870
871 static void
872 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
873 {
874 if (array_specifier)
875 array_specifier->print();
876 }
877
878
879 void
880 ast_compound_statement::print(void) const
881 {
882 printf("{\n");
883
884 foreach_list_typed(ast_node, ast, link, &this->statements) {
885 ast->print();
886 }
887
888 printf("}\n");
889 }
890
891
892 ast_compound_statement::ast_compound_statement(int new_scope,
893 ast_node *statements)
894 {
895 this->new_scope = new_scope;
896
897 if (statements != NULL) {
898 this->statements.push_degenerate_list_at_head(&statements->link);
899 }
900 }
901
902
903 void
904 ast_expression::print(void) const
905 {
906 switch (oper) {
907 case ast_assign:
908 case ast_mul_assign:
909 case ast_div_assign:
910 case ast_mod_assign:
911 case ast_add_assign:
912 case ast_sub_assign:
913 case ast_ls_assign:
914 case ast_rs_assign:
915 case ast_and_assign:
916 case ast_xor_assign:
917 case ast_or_assign:
918 subexpressions[0]->print();
919 printf("%s ", operator_string(oper));
920 subexpressions[1]->print();
921 break;
922
923 case ast_field_selection:
924 subexpressions[0]->print();
925 printf(". %s ", primary_expression.identifier);
926 break;
927
928 case ast_plus:
929 case ast_neg:
930 case ast_bit_not:
931 case ast_logic_not:
932 case ast_pre_inc:
933 case ast_pre_dec:
934 printf("%s ", operator_string(oper));
935 subexpressions[0]->print();
936 break;
937
938 case ast_post_inc:
939 case ast_post_dec:
940 subexpressions[0]->print();
941 printf("%s ", operator_string(oper));
942 break;
943
944 case ast_conditional:
945 subexpressions[0]->print();
946 printf("? ");
947 subexpressions[1]->print();
948 printf(": ");
949 subexpressions[2]->print();
950 break;
951
952 case ast_array_index:
953 subexpressions[0]->print();
954 printf("[ ");
955 subexpressions[1]->print();
956 printf("] ");
957 break;
958
959 case ast_function_call: {
960 subexpressions[0]->print();
961 printf("( ");
962
963 foreach_list_typed (ast_node, ast, link, &this->expressions) {
964 if (&ast->link != this->expressions.get_head())
965 printf(", ");
966
967 ast->print();
968 }
969
970 printf(") ");
971 break;
972 }
973
974 case ast_identifier:
975 printf("%s ", primary_expression.identifier);
976 break;
977
978 case ast_int_constant:
979 printf("%d ", primary_expression.int_constant);
980 break;
981
982 case ast_uint_constant:
983 printf("%u ", primary_expression.uint_constant);
984 break;
985
986 case ast_float_constant:
987 printf("%f ", primary_expression.float_constant);
988 break;
989
990 case ast_double_constant:
991 printf("%f ", primary_expression.double_constant);
992 break;
993
994 case ast_bool_constant:
995 printf("%s ",
996 primary_expression.bool_constant
997 ? "true" : "false");
998 break;
999
1000 case ast_sequence: {
1001 printf("( ");
1002 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1003 if (&ast->link != this->expressions.get_head())
1004 printf(", ");
1005
1006 ast->print();
1007 }
1008 printf(") ");
1009 break;
1010 }
1011
1012 case ast_aggregate: {
1013 printf("{ ");
1014 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1015 if (&ast->link != this->expressions.get_head())
1016 printf(", ");
1017
1018 ast->print();
1019 }
1020 printf("} ");
1021 break;
1022 }
1023
1024 default:
1025 assert(0);
1026 break;
1027 }
1028 }
1029
1030 ast_expression::ast_expression(int oper,
1031 ast_expression *ex0,
1032 ast_expression *ex1,
1033 ast_expression *ex2) :
1034 primary_expression()
1035 {
1036 this->oper = ast_operators(oper);
1037 this->subexpressions[0] = ex0;
1038 this->subexpressions[1] = ex1;
1039 this->subexpressions[2] = ex2;
1040 this->non_lvalue_description = NULL;
1041 }
1042
1043
1044 void
1045 ast_expression_statement::print(void) const
1046 {
1047 if (expression)
1048 expression->print();
1049
1050 printf("; ");
1051 }
1052
1053
1054 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1055 expression(ex)
1056 {
1057 /* empty */
1058 }
1059
1060
1061 void
1062 ast_function::print(void) const
1063 {
1064 return_type->print();
1065 printf(" %s (", identifier);
1066
1067 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1068 ast->print();
1069 }
1070
1071 printf(")");
1072 }
1073
1074
1075 ast_function::ast_function(void)
1076 : return_type(NULL), identifier(NULL), is_definition(false),
1077 signature(NULL)
1078 {
1079 /* empty */
1080 }
1081
1082
1083 void
1084 ast_fully_specified_type::print(void) const
1085 {
1086 _mesa_ast_type_qualifier_print(& qualifier);
1087 specifier->print();
1088 }
1089
1090
1091 void
1092 ast_parameter_declarator::print(void) const
1093 {
1094 type->print();
1095 if (identifier)
1096 printf("%s ", identifier);
1097 ast_opt_array_dimensions_print(array_specifier);
1098 }
1099
1100
1101 void
1102 ast_function_definition::print(void) const
1103 {
1104 prototype->print();
1105 body->print();
1106 }
1107
1108
1109 void
1110 ast_declaration::print(void) const
1111 {
1112 printf("%s ", identifier);
1113 ast_opt_array_dimensions_print(array_specifier);
1114
1115 if (initializer) {
1116 printf("= ");
1117 initializer->print();
1118 }
1119 }
1120
1121
1122 ast_declaration::ast_declaration(const char *identifier,
1123 ast_array_specifier *array_specifier,
1124 ast_expression *initializer)
1125 {
1126 this->identifier = identifier;
1127 this->array_specifier = array_specifier;
1128 this->initializer = initializer;
1129 }
1130
1131
1132 void
1133 ast_declarator_list::print(void) const
1134 {
1135 assert(type || invariant);
1136
1137 if (type)
1138 type->print();
1139 else if (invariant)
1140 printf("invariant ");
1141 else
1142 printf("precise ");
1143
1144 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1145 if (&ast->link != this->declarations.get_head())
1146 printf(", ");
1147
1148 ast->print();
1149 }
1150
1151 printf("; ");
1152 }
1153
1154
1155 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1156 {
1157 this->type = type;
1158 this->invariant = false;
1159 this->precise = false;
1160 }
1161
1162 void
1163 ast_jump_statement::print(void) const
1164 {
1165 switch (mode) {
1166 case ast_continue:
1167 printf("continue; ");
1168 break;
1169 case ast_break:
1170 printf("break; ");
1171 break;
1172 case ast_return:
1173 printf("return ");
1174 if (opt_return_value)
1175 opt_return_value->print();
1176
1177 printf("; ");
1178 break;
1179 case ast_discard:
1180 printf("discard; ");
1181 break;
1182 }
1183 }
1184
1185
1186 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1187 : opt_return_value(NULL)
1188 {
1189 this->mode = ast_jump_modes(mode);
1190
1191 if (mode == ast_return)
1192 opt_return_value = return_value;
1193 }
1194
1195
1196 void
1197 ast_selection_statement::print(void) const
1198 {
1199 printf("if ( ");
1200 condition->print();
1201 printf(") ");
1202
1203 then_statement->print();
1204
1205 if (else_statement) {
1206 printf("else ");
1207 else_statement->print();
1208 }
1209
1210 }
1211
1212
1213 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1214 ast_node *then_statement,
1215 ast_node *else_statement)
1216 {
1217 this->condition = condition;
1218 this->then_statement = then_statement;
1219 this->else_statement = else_statement;
1220 }
1221
1222
1223 void
1224 ast_switch_statement::print(void) const
1225 {
1226 printf("switch ( ");
1227 test_expression->print();
1228 printf(") ");
1229
1230 body->print();
1231 }
1232
1233
1234 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1235 ast_node *body)
1236 {
1237 this->test_expression = test_expression;
1238 this->body = body;
1239 }
1240
1241
1242 void
1243 ast_switch_body::print(void) const
1244 {
1245 printf("{\n");
1246 if (stmts != NULL) {
1247 stmts->print();
1248 }
1249 printf("}\n");
1250 }
1251
1252
1253 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1254 {
1255 this->stmts = stmts;
1256 }
1257
1258
1259 void ast_case_label::print(void) const
1260 {
1261 if (test_value != NULL) {
1262 printf("case ");
1263 test_value->print();
1264 printf(": ");
1265 } else {
1266 printf("default: ");
1267 }
1268 }
1269
1270
1271 ast_case_label::ast_case_label(ast_expression *test_value)
1272 {
1273 this->test_value = test_value;
1274 }
1275
1276
1277 void ast_case_label_list::print(void) const
1278 {
1279 foreach_list_typed(ast_node, ast, link, & this->labels) {
1280 ast->print();
1281 }
1282 printf("\n");
1283 }
1284
1285
1286 ast_case_label_list::ast_case_label_list(void)
1287 {
1288 }
1289
1290
1291 void ast_case_statement::print(void) const
1292 {
1293 labels->print();
1294 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1295 ast->print();
1296 printf("\n");
1297 }
1298 }
1299
1300
1301 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1302 {
1303 this->labels = labels;
1304 }
1305
1306
1307 void ast_case_statement_list::print(void) const
1308 {
1309 foreach_list_typed(ast_node, ast, link, & this->cases) {
1310 ast->print();
1311 }
1312 }
1313
1314
1315 ast_case_statement_list::ast_case_statement_list(void)
1316 {
1317 }
1318
1319
1320 void
1321 ast_iteration_statement::print(void) const
1322 {
1323 switch (mode) {
1324 case ast_for:
1325 printf("for( ");
1326 if (init_statement)
1327 init_statement->print();
1328 printf("; ");
1329
1330 if (condition)
1331 condition->print();
1332 printf("; ");
1333
1334 if (rest_expression)
1335 rest_expression->print();
1336 printf(") ");
1337
1338 body->print();
1339 break;
1340
1341 case ast_while:
1342 printf("while ( ");
1343 if (condition)
1344 condition->print();
1345 printf(") ");
1346 body->print();
1347 break;
1348
1349 case ast_do_while:
1350 printf("do ");
1351 body->print();
1352 printf("while ( ");
1353 if (condition)
1354 condition->print();
1355 printf("); ");
1356 break;
1357 }
1358 }
1359
1360
1361 ast_iteration_statement::ast_iteration_statement(int mode,
1362 ast_node *init,
1363 ast_node *condition,
1364 ast_expression *rest_expression,
1365 ast_node *body)
1366 {
1367 this->mode = ast_iteration_modes(mode);
1368 this->init_statement = init;
1369 this->condition = condition;
1370 this->rest_expression = rest_expression;
1371 this->body = body;
1372 }
1373
1374
1375 void
1376 ast_struct_specifier::print(void) const
1377 {
1378 printf("struct %s { ", name);
1379 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1380 ast->print();
1381 }
1382 printf("} ");
1383 }
1384
1385
1386 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1387 ast_declarator_list *declarator_list)
1388 {
1389 if (identifier == NULL) {
1390 static mtx_t mutex = _MTX_INITIALIZER_NP;
1391 static unsigned anon_count = 1;
1392 unsigned count;
1393
1394 mtx_lock(&mutex);
1395 count = anon_count++;
1396 mtx_unlock(&mutex);
1397
1398 identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
1399 }
1400 name = identifier;
1401 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1402 is_declaration = true;
1403 }
1404
1405 static void
1406 set_shader_inout_layout(struct gl_shader *shader,
1407 struct _mesa_glsl_parse_state *state)
1408 {
1409 if (shader->Stage != MESA_SHADER_GEOMETRY) {
1410 /* Should have been prevented by the parser. */
1411 assert(!state->in_qualifier->flags.i);
1412 assert(!state->out_qualifier->flags.i);
1413 }
1414
1415 if (shader->Stage != MESA_SHADER_COMPUTE) {
1416 /* Should have been prevented by the parser. */
1417 assert(!state->cs_input_local_size_specified);
1418 }
1419
1420 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1421 /* Should have been prevented by the parser. */
1422 assert(!state->fs_uses_gl_fragcoord);
1423 assert(!state->fs_redeclares_gl_fragcoord);
1424 assert(!state->fs_pixel_center_integer);
1425 assert(!state->fs_origin_upper_left);
1426 assert(!state->fs_early_fragment_tests);
1427 }
1428
1429 switch (shader->Stage) {
1430 case MESA_SHADER_GEOMETRY:
1431 shader->Geom.VerticesOut = 0;
1432 if (state->out_qualifier->flags.q.max_vertices)
1433 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1434
1435 if (state->gs_input_prim_type_specified) {
1436 shader->Geom.InputType = state->in_qualifier->prim_type;
1437 } else {
1438 shader->Geom.InputType = PRIM_UNKNOWN;
1439 }
1440
1441 if (state->out_qualifier->flags.q.prim_type) {
1442 shader->Geom.OutputType = state->out_qualifier->prim_type;
1443 } else {
1444 shader->Geom.OutputType = PRIM_UNKNOWN;
1445 }
1446
1447 shader->Geom.Invocations = 0;
1448 if (state->in_qualifier->flags.q.invocations)
1449 shader->Geom.Invocations = state->in_qualifier->invocations;
1450 break;
1451
1452 case MESA_SHADER_COMPUTE:
1453 if (state->cs_input_local_size_specified) {
1454 for (int i = 0; i < 3; i++)
1455 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1456 } else {
1457 for (int i = 0; i < 3; i++)
1458 shader->Comp.LocalSize[i] = 0;
1459 }
1460 break;
1461
1462 case MESA_SHADER_FRAGMENT:
1463 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1464 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1465 shader->pixel_center_integer = state->fs_pixel_center_integer;
1466 shader->origin_upper_left = state->fs_origin_upper_left;
1467 shader->ARB_fragment_coord_conventions_enable =
1468 state->ARB_fragment_coord_conventions_enable;
1469 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1470 break;
1471
1472 default:
1473 /* Nothing to do. */
1474 break;
1475 }
1476 }
1477
1478 extern "C" {
1479
1480 void
1481 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1482 bool dump_ast, bool dump_hir)
1483 {
1484 struct _mesa_glsl_parse_state *state =
1485 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1486 const char *source = shader->Source;
1487
1488 if (ctx->Const.GenerateTemporaryNames)
1489 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1490 false, true);
1491
1492 state->error = glcpp_preprocess(state, &source, &state->info_log,
1493 &ctx->Extensions, ctx);
1494
1495 if (!state->error) {
1496 _mesa_glsl_lexer_ctor(state, source);
1497 _mesa_glsl_parse(state);
1498 _mesa_glsl_lexer_dtor(state);
1499 }
1500
1501 if (dump_ast) {
1502 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1503 ast->print();
1504 }
1505 printf("\n\n");
1506 }
1507
1508 ralloc_free(shader->ir);
1509 shader->ir = new(shader) exec_list;
1510 if (!state->error && !state->translation_unit.is_empty())
1511 _mesa_ast_to_hir(shader->ir, state);
1512
1513 if (!state->error) {
1514 validate_ir_tree(shader->ir);
1515
1516 /* Print out the unoptimized IR. */
1517 if (dump_hir) {
1518 _mesa_print_ir(stdout, shader->ir, state);
1519 }
1520 }
1521
1522
1523 if (!state->error && !shader->ir->is_empty()) {
1524 struct gl_shader_compiler_options *options =
1525 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1526
1527 /* Do some optimization at compile time to reduce shader IR size
1528 * and reduce later work if the same shader is linked multiple times
1529 */
1530 while (do_common_optimization(shader->ir, false, false, options,
1531 ctx->Const.NativeIntegers))
1532 ;
1533
1534 validate_ir_tree(shader->ir);
1535
1536 enum ir_variable_mode other;
1537 switch (shader->Stage) {
1538 case MESA_SHADER_VERTEX:
1539 other = ir_var_shader_in;
1540 break;
1541 case MESA_SHADER_FRAGMENT:
1542 other = ir_var_shader_out;
1543 break;
1544 default:
1545 /* Something invalid to ensure optimize_dead_builtin_uniforms
1546 * doesn't remove anything other than uniforms or constants.
1547 */
1548 other = ir_var_mode_count;
1549 break;
1550 }
1551
1552 optimize_dead_builtin_variables(shader->ir, other);
1553
1554 validate_ir_tree(shader->ir);
1555 }
1556
1557 if (shader->InfoLog)
1558 ralloc_free(shader->InfoLog);
1559
1560 shader->symbols = new(shader->ir) glsl_symbol_table;
1561 shader->CompileStatus = !state->error;
1562 shader->InfoLog = state->info_log;
1563 shader->Version = state->language_version;
1564 shader->IsES = state->es_shader;
1565 shader->uses_builtin_functions = state->uses_builtin_functions;
1566
1567 if (!state->error)
1568 set_shader_inout_layout(shader, state);
1569
1570 /* Retain any live IR, but trash the rest. */
1571 reparent_ir(shader->ir, shader->ir);
1572
1573 /* Destroy the symbol table. Create a new symbol table that contains only
1574 * the variables and functions that still exist in the IR. The symbol
1575 * table will be used later during linking.
1576 *
1577 * There must NOT be any freed objects still referenced by the symbol
1578 * table. That could cause the linker to dereference freed memory.
1579 *
1580 * We don't have to worry about types or interface-types here because those
1581 * are fly-weights that are looked up by glsl_type.
1582 */
1583 foreach_in_list (ir_instruction, ir, shader->ir) {
1584 switch (ir->ir_type) {
1585 case ir_type_function:
1586 shader->symbols->add_function((ir_function *) ir);
1587 break;
1588 case ir_type_variable: {
1589 ir_variable *const var = (ir_variable *) ir;
1590
1591 if (var->data.mode != ir_var_temporary)
1592 shader->symbols->add_variable(var);
1593 break;
1594 }
1595 default:
1596 break;
1597 }
1598 }
1599
1600 delete state->symbols;
1601 ralloc_free(state);
1602 }
1603
1604 } /* extern "C" */
1605 /**
1606 * Do the set of common optimizations passes
1607 *
1608 * \param ir List of instructions to be optimized
1609 * \param linked Is the shader linked? This enables
1610 * optimizations passes that remove code at
1611 * global scope and could cause linking to
1612 * fail.
1613 * \param uniform_locations_assigned Have locations already been assigned for
1614 * uniforms? This prevents the declarations
1615 * of unused uniforms from being removed.
1616 * The setting of this flag only matters if
1617 * \c linked is \c true.
1618 * \param max_unroll_iterations Maximum number of loop iterations to be
1619 * unrolled. Setting to 0 disables loop
1620 * unrolling.
1621 * \param options The driver's preferred shader options.
1622 */
1623 bool
1624 do_common_optimization(exec_list *ir, bool linked,
1625 bool uniform_locations_assigned,
1626 const struct gl_shader_compiler_options *options,
1627 bool native_integers)
1628 {
1629 GLboolean progress = GL_FALSE;
1630
1631 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1632
1633 if (linked) {
1634 progress = do_function_inlining(ir) || progress;
1635 progress = do_dead_functions(ir) || progress;
1636 progress = do_structure_splitting(ir) || progress;
1637 }
1638 progress = do_if_simplification(ir) || progress;
1639 progress = opt_flatten_nested_if_blocks(ir) || progress;
1640 progress = opt_conditional_discard(ir) || progress;
1641 progress = do_copy_propagation(ir) || progress;
1642 progress = do_copy_propagation_elements(ir) || progress;
1643
1644 if (options->OptimizeForAOS && !linked)
1645 progress = opt_flip_matrices(ir) || progress;
1646
1647 if (linked && options->OptimizeForAOS) {
1648 progress = do_vectorize(ir) || progress;
1649 }
1650
1651 if (linked)
1652 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1653 else
1654 progress = do_dead_code_unlinked(ir) || progress;
1655 progress = do_dead_code_local(ir) || progress;
1656 progress = do_tree_grafting(ir) || progress;
1657 progress = do_constant_propagation(ir) || progress;
1658 if (linked)
1659 progress = do_constant_variable(ir) || progress;
1660 else
1661 progress = do_constant_variable_unlinked(ir) || progress;
1662 progress = do_constant_folding(ir) || progress;
1663 progress = do_minmax_prune(ir) || progress;
1664 progress = do_cse(ir) || progress;
1665 progress = do_rebalance_tree(ir) || progress;
1666 progress = do_algebraic(ir, native_integers, options) || progress;
1667 progress = do_lower_jumps(ir) || progress;
1668 progress = do_vec_index_to_swizzle(ir) || progress;
1669 progress = lower_vector_insert(ir, false) || progress;
1670 progress = do_swizzle_swizzle(ir) || progress;
1671 progress = do_noop_swizzle(ir) || progress;
1672
1673 progress = optimize_split_arrays(ir, linked) || progress;
1674 progress = optimize_redundant_jumps(ir) || progress;
1675
1676 loop_state *ls = analyze_loop_variables(ir);
1677 if (ls->loop_found) {
1678 progress = set_loop_controls(ir, ls) || progress;
1679 progress = unroll_loops(ir, ls, options) || progress;
1680 }
1681 delete ls;
1682
1683 return progress;
1684 }
1685
1686 extern "C" {
1687
1688 /**
1689 * To be called at GL teardown time, this frees compiler datastructures.
1690 *
1691 * After calling this, any previously compiled shaders and shader
1692 * programs would be invalid. So this should happen at approximately
1693 * program exit.
1694 */
1695 void
1696 _mesa_destroy_shader_compiler(void)
1697 {
1698 _mesa_destroy_shader_compiler_caches();
1699
1700 _mesa_glsl_release_types();
1701 }
1702
1703 /**
1704 * Releases compiler caches to trade off performance for memory.
1705 *
1706 * Intended to be used with glReleaseShaderCompiler().
1707 */
1708 void
1709 _mesa_destroy_shader_compiler_caches(void)
1710 {
1711 _mesa_glsl_release_builtin_functions();
1712 }
1713
1714 }