2 * Copyright © 2008, 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/shaderobj.h"
31 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
32 #include "util/ralloc.h"
34 #include "glsl_parser_extras.h"
35 #include "glsl_parser.h"
36 #include "ir_optimization.h"
37 #include "loop_analysis.h"
40 * Format a short human-readable description of the given GLSL version.
43 glsl_compute_version_string(void *mem_ctx
, bool is_es
, unsigned version
)
45 return ralloc_asprintf(mem_ctx
, "GLSL%s %d.%02d", is_es
? " ES" : "",
46 version
/ 100, version
% 100);
50 static const unsigned known_desktop_glsl_versions
[] =
51 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
54 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context
*_ctx
,
55 gl_shader_stage stage
,
57 : ctx(_ctx
), cs_input_local_size_specified(false), cs_input_local_size(),
60 assert(stage
< MESA_SHADER_STAGES
);
64 this->translation_unit
.make_empty();
65 this->symbols
= new(mem_ctx
) glsl_symbol_table
;
67 this->info_log
= ralloc_strdup(mem_ctx
, "");
69 this->loop_nesting_ast
= NULL
;
71 this->struct_specifier_depth
= 0;
73 this->uses_builtin_functions
= false;
75 /* Set default language version and extensions */
76 this->language_version
= 110;
77 this->forced_language_version
= ctx
->Const
.ForceGLSLVersion
;
78 this->es_shader
= false;
79 this->ARB_texture_rectangle_enable
= true;
81 /* OpenGL ES 2.0 has different defaults from desktop GL. */
82 if (ctx
->API
== API_OPENGLES2
) {
83 this->language_version
= 100;
84 this->es_shader
= true;
85 this->ARB_texture_rectangle_enable
= false;
88 this->extensions
= &ctx
->Extensions
;
90 this->Const
.MaxLights
= ctx
->Const
.MaxLights
;
91 this->Const
.MaxClipPlanes
= ctx
->Const
.MaxClipPlanes
;
92 this->Const
.MaxTextureUnits
= ctx
->Const
.MaxTextureUnits
;
93 this->Const
.MaxTextureCoords
= ctx
->Const
.MaxTextureCoordUnits
;
94 this->Const
.MaxVertexAttribs
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
;
95 this->Const
.MaxVertexUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
;
96 this->Const
.MaxVertexTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
;
97 this->Const
.MaxCombinedTextureImageUnits
= ctx
->Const
.MaxCombinedTextureImageUnits
;
98 this->Const
.MaxTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
;
99 this->Const
.MaxFragmentUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
;
100 this->Const
.MinProgramTexelOffset
= ctx
->Const
.MinProgramTexelOffset
;
101 this->Const
.MaxProgramTexelOffset
= ctx
->Const
.MaxProgramTexelOffset
;
103 this->Const
.MaxDrawBuffers
= ctx
->Const
.MaxDrawBuffers
;
106 this->Const
.MaxVertexOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
;
107 this->Const
.MaxGeometryInputComponents
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxInputComponents
;
108 this->Const
.MaxGeometryOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxOutputComponents
;
109 this->Const
.MaxFragmentInputComponents
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxInputComponents
;
110 this->Const
.MaxGeometryTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxTextureImageUnits
;
111 this->Const
.MaxGeometryOutputVertices
= ctx
->Const
.MaxGeometryOutputVertices
;
112 this->Const
.MaxGeometryTotalOutputComponents
= ctx
->Const
.MaxGeometryTotalOutputComponents
;
113 this->Const
.MaxGeometryUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxUniformComponents
;
115 this->Const
.MaxVertexAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAtomicCounters
;
116 this->Const
.MaxGeometryAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxAtomicCounters
;
117 this->Const
.MaxFragmentAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxAtomicCounters
;
118 this->Const
.MaxCombinedAtomicCounters
= ctx
->Const
.MaxCombinedAtomicCounters
;
119 this->Const
.MaxAtomicBufferBindings
= ctx
->Const
.MaxAtomicBufferBindings
;
121 /* Compute shader constants */
122 for (unsigned i
= 0; i
< ARRAY_SIZE(this->Const
.MaxComputeWorkGroupCount
); i
++)
123 this->Const
.MaxComputeWorkGroupCount
[i
] = ctx
->Const
.MaxComputeWorkGroupCount
[i
];
124 for (unsigned i
= 0; i
< ARRAY_SIZE(this->Const
.MaxComputeWorkGroupSize
); i
++)
125 this->Const
.MaxComputeWorkGroupSize
[i
] = ctx
->Const
.MaxComputeWorkGroupSize
[i
];
127 this->Const
.MaxImageUnits
= ctx
->Const
.MaxImageUnits
;
128 this->Const
.MaxCombinedImageUnitsAndFragmentOutputs
= ctx
->Const
.MaxCombinedImageUnitsAndFragmentOutputs
;
129 this->Const
.MaxImageSamples
= ctx
->Const
.MaxImageSamples
;
130 this->Const
.MaxVertexImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxImageUniforms
;
131 this->Const
.MaxGeometryImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxImageUniforms
;
132 this->Const
.MaxFragmentImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxImageUniforms
;
133 this->Const
.MaxCombinedImageUniforms
= ctx
->Const
.MaxCombinedImageUniforms
;
135 /* ARB_viewport_array */
136 this->Const
.MaxViewports
= ctx
->Const
.MaxViewports
;
138 this->current_function
= NULL
;
139 this->toplevel_ir
= NULL
;
140 this->found_return
= false;
141 this->all_invariant
= false;
142 this->user_structures
= NULL
;
143 this->num_user_structures
= 0;
145 /* supported_versions should be large enough to support the known desktop
146 * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
148 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions
) + 3) ==
149 ARRAY_SIZE(this->supported_versions
));
151 /* Populate the list of supported GLSL versions */
152 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
153 * the OpenGL 3.2 Core context is supported, this logic will need
154 * change. Older versions of GLSL are no longer supported
155 * outside the compatibility contexts of 3.x.
157 this->num_supported_versions
= 0;
158 if (_mesa_is_desktop_gl(ctx
)) {
159 for (unsigned i
= 0; i
< ARRAY_SIZE(known_desktop_glsl_versions
); i
++) {
160 if (known_desktop_glsl_versions
[i
] <= ctx
->Const
.GLSLVersion
) {
161 this->supported_versions
[this->num_supported_versions
].ver
162 = known_desktop_glsl_versions
[i
];
163 this->supported_versions
[this->num_supported_versions
].es
= false;
164 this->num_supported_versions
++;
168 if (ctx
->API
== API_OPENGLES2
|| ctx
->Extensions
.ARB_ES2_compatibility
) {
169 this->supported_versions
[this->num_supported_versions
].ver
= 100;
170 this->supported_versions
[this->num_supported_versions
].es
= true;
171 this->num_supported_versions
++;
173 if (_mesa_is_gles3(ctx
) || ctx
->Extensions
.ARB_ES3_compatibility
) {
174 this->supported_versions
[this->num_supported_versions
].ver
= 300;
175 this->supported_versions
[this->num_supported_versions
].es
= true;
176 this->num_supported_versions
++;
178 if (_mesa_is_gles31(ctx
)) {
179 this->supported_versions
[this->num_supported_versions
].ver
= 310;
180 this->supported_versions
[this->num_supported_versions
].es
= true;
181 this->num_supported_versions
++;
184 /* Create a string for use in error messages to tell the user which GLSL
185 * versions are supported.
187 char *supported
= ralloc_strdup(this, "");
188 for (unsigned i
= 0; i
< this->num_supported_versions
; i
++) {
189 unsigned ver
= this->supported_versions
[i
].ver
;
190 const char *const prefix
= (i
== 0)
192 : ((i
== this->num_supported_versions
- 1) ? ", and " : ", ");
193 const char *const suffix
= (this->supported_versions
[i
].es
) ? " ES" : "";
195 ralloc_asprintf_append(& supported
, "%s%u.%02u%s",
197 ver
/ 100, ver
% 100,
201 this->supported_version_string
= supported
;
203 if (ctx
->Const
.ForceGLSLExtensionsWarn
)
204 _mesa_glsl_process_extension("all", NULL
, "warn", NULL
, this);
206 this->default_uniform_qualifier
= new(this) ast_type_qualifier();
207 this->default_uniform_qualifier
->flags
.q
.shared
= 1;
208 this->default_uniform_qualifier
->flags
.q
.column_major
= 1;
210 this->fs_uses_gl_fragcoord
= false;
211 this->fs_redeclares_gl_fragcoord
= false;
212 this->fs_origin_upper_left
= false;
213 this->fs_pixel_center_integer
= false;
214 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers
= false;
216 this->gs_input_prim_type_specified
= false;
217 this->gs_input_size
= 0;
218 this->in_qualifier
= new(this) ast_type_qualifier();
219 this->out_qualifier
= new(this) ast_type_qualifier();
220 this->fs_early_fragment_tests
= false;
221 memset(this->atomic_counter_offsets
, 0,
222 sizeof(this->atomic_counter_offsets
));
223 this->allow_extension_directive_midshader
=
224 ctx
->Const
.AllowGLSLExtensionDirectiveMidShader
;
228 * Determine whether the current GLSL version is sufficiently high to support
229 * a certain feature, and generate an error message if it isn't.
231 * \param required_glsl_version and \c required_glsl_es_version are
232 * interpreted as they are in _mesa_glsl_parse_state::is_version().
234 * \param locp is the parser location where the error should be reported.
236 * \param fmt (and additional arguments) constitute a printf-style error
237 * message to report if the version check fails. Information about the
238 * current and required GLSL versions will be appended. So, for example, if
239 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
240 * "foo unsupported") is called, the error message will be "foo unsupported in
241 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
244 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version
,
245 unsigned required_glsl_es_version
,
246 YYLTYPE
*locp
, const char *fmt
, ...)
248 if (this->is_version(required_glsl_version
, required_glsl_es_version
))
253 char *problem
= ralloc_vasprintf(this, fmt
, args
);
255 const char *glsl_version_string
256 = glsl_compute_version_string(this, false, required_glsl_version
);
257 const char *glsl_es_version_string
258 = glsl_compute_version_string(this, true, required_glsl_es_version
);
259 const char *requirement_string
= "";
260 if (required_glsl_version
&& required_glsl_es_version
) {
261 requirement_string
= ralloc_asprintf(this, " (%s or %s required)",
263 glsl_es_version_string
);
264 } else if (required_glsl_version
) {
265 requirement_string
= ralloc_asprintf(this, " (%s required)",
266 glsl_version_string
);
267 } else if (required_glsl_es_version
) {
268 requirement_string
= ralloc_asprintf(this, " (%s required)",
269 glsl_es_version_string
);
271 _mesa_glsl_error(locp
, this, "%s in %s%s",
272 problem
, this->get_version_string(),
279 * Process a GLSL #version directive.
281 * \param version is the integer that follows the #version token.
283 * \param ident is a string identifier that follows the integer, if any is
284 * present. Otherwise NULL.
287 _mesa_glsl_parse_state::process_version_directive(YYLTYPE
*locp
, int version
,
290 bool es_token_present
= false;
292 if (strcmp(ident
, "es") == 0) {
293 es_token_present
= true;
294 } else if (version
>= 150) {
295 if (strcmp(ident
, "core") == 0) {
296 /* Accept the token. There's no need to record that this is
297 * a core profile shader since that's the only profile we support.
299 } else if (strcmp(ident
, "compatibility") == 0) {
300 _mesa_glsl_error(locp
, this,
301 "the compatibility profile is not supported");
303 _mesa_glsl_error(locp
, this,
304 "\"%s\" is not a valid shading language profile; "
305 "if present, it must be \"core\"", ident
);
308 _mesa_glsl_error(locp
, this,
309 "illegal text following version number");
313 this->es_shader
= es_token_present
;
314 if (version
== 100) {
315 if (es_token_present
) {
316 _mesa_glsl_error(locp
, this,
317 "GLSL 1.00 ES should be selected using "
320 this->es_shader
= true;
324 if (this->es_shader
) {
325 this->ARB_texture_rectangle_enable
= false;
328 if (this->forced_language_version
)
329 this->language_version
= this->forced_language_version
;
331 this->language_version
= version
;
333 bool supported
= false;
334 for (unsigned i
= 0; i
< this->num_supported_versions
; i
++) {
335 if (this->supported_versions
[i
].ver
== this->language_version
336 && this->supported_versions
[i
].es
== this->es_shader
) {
343 _mesa_glsl_error(locp
, this, "%s is not supported. "
344 "Supported versions are: %s",
345 this->get_version_string(),
346 this->supported_version_string
);
348 /* On exit, the language_version must be set to a valid value.
349 * Later calls to _mesa_glsl_initialize_types will misbehave if
350 * the version is invalid.
352 switch (this->ctx
->API
) {
353 case API_OPENGL_COMPAT
:
354 case API_OPENGL_CORE
:
355 this->language_version
= this->ctx
->Const
.GLSLVersion
;
359 assert(!"Should not get here.");
363 this->language_version
= 100;
371 * Translate a gl_shader_stage to a short shader stage name for debug
372 * printouts and error messages.
375 _mesa_shader_stage_to_string(unsigned stage
)
378 case MESA_SHADER_VERTEX
: return "vertex";
379 case MESA_SHADER_FRAGMENT
: return "fragment";
380 case MESA_SHADER_GEOMETRY
: return "geometry";
381 case MESA_SHADER_COMPUTE
: return "compute";
384 unreachable("Unknown shader stage.");
388 * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
389 * for debug printouts and error messages.
392 _mesa_shader_stage_to_abbrev(unsigned stage
)
395 case MESA_SHADER_VERTEX
: return "VS";
396 case MESA_SHADER_FRAGMENT
: return "FS";
397 case MESA_SHADER_GEOMETRY
: return "GS";
398 case MESA_SHADER_COMPUTE
: return "CS";
401 unreachable("Unknown shader stage.");
404 /* This helper function will append the given message to the shader's
405 info log and report it via GL_ARB_debug_output. Per that extension,
406 'type' is one of the enum values classifying the message, and
407 'id' is the implementation-defined ID of the given message. */
409 _mesa_glsl_msg(const YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
410 GLenum type
, const char *fmt
, va_list ap
)
412 bool error
= (type
== MESA_DEBUG_TYPE_ERROR
);
415 assert(state
->info_log
!= NULL
);
417 /* Get the offset that the new message will be written to. */
418 int msg_offset
= strlen(state
->info_log
);
420 ralloc_asprintf_append(&state
->info_log
, "%u:%u(%u): %s: ",
424 error
? "error" : "warning");
425 ralloc_vasprintf_append(&state
->info_log
, fmt
, ap
);
427 const char *const msg
= &state
->info_log
[msg_offset
];
428 struct gl_context
*ctx
= state
->ctx
;
430 /* Report the error via GL_ARB_debug_output. */
431 _mesa_shader_debug(ctx
, type
, &msg_id
, msg
, strlen(msg
));
433 ralloc_strcat(&state
->info_log
, "\n");
437 _mesa_glsl_error(YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
438 const char *fmt
, ...)
445 _mesa_glsl_msg(locp
, state
, MESA_DEBUG_TYPE_ERROR
, fmt
, ap
);
451 _mesa_glsl_warning(const YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
452 const char *fmt
, ...)
457 _mesa_glsl_msg(locp
, state
, MESA_DEBUG_TYPE_OTHER
, fmt
, ap
);
463 * Enum representing the possible behaviors that can be specified in
464 * an #extension directive.
474 * Element type for _mesa_glsl_supported_extensions
476 struct _mesa_glsl_extension
{
478 * Name of the extension when referred to in a GLSL extension
483 /** True if this extension is available to desktop GL shaders */
486 /** True if this extension is available to GLES shaders */
490 * Flag in the gl_extensions struct indicating whether this
491 * extension is supported by the driver, or
492 * &gl_extensions::dummy_true if supported by all drivers.
494 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
495 * member" type, the type-safe alternative to the "offsetof" macro.
498 * - foo bar::* p declares p to be an "offset" to a field of type
499 * foo that exists within struct bar
500 * - &bar::baz computes the "offset" of field baz within struct bar
501 * - x.*p accesses the field of x that exists at "offset" p
502 * - x->*p is equivalent to (*x).*p
504 const GLboolean
gl_extensions::* supported_flag
;
507 * Flag in the _mesa_glsl_parse_state struct that should be set
508 * when this extension is enabled.
510 * See note in _mesa_glsl_extension::supported_flag about "pointer
513 bool _mesa_glsl_parse_state::* enable_flag
;
516 * Flag in the _mesa_glsl_parse_state struct that should be set
517 * when the shader requests "warn" behavior for this extension.
519 * See note in _mesa_glsl_extension::supported_flag about "pointer
522 bool _mesa_glsl_parse_state::* warn_flag
;
525 bool compatible_with_state(const _mesa_glsl_parse_state
*state
) const;
526 void set_flags(_mesa_glsl_parse_state
*state
, ext_behavior behavior
) const;
529 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
530 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
531 &_mesa_glsl_parse_state::NAME##_enable, \
532 &_mesa_glsl_parse_state::NAME##_warn }
535 * Table of extensions that can be enabled/disabled within a shader,
536 * and the conditions under which they are supported.
538 static const _mesa_glsl_extension _mesa_glsl_supported_extensions
[] = {
539 /* API availability */
540 /* name GL ES supported flag */
542 /* ARB extensions go here, sorted alphabetically.
544 EXT(ARB_arrays_of_arrays
, true, false, ARB_arrays_of_arrays
),
545 EXT(ARB_compute_shader
, true, false, ARB_compute_shader
),
546 EXT(ARB_conservative_depth
, true, false, ARB_conservative_depth
),
547 EXT(ARB_derivative_control
, true, false, ARB_derivative_control
),
548 EXT(ARB_draw_buffers
, true, false, dummy_true
),
549 EXT(ARB_draw_instanced
, true, false, ARB_draw_instanced
),
550 EXT(ARB_explicit_attrib_location
, true, false, ARB_explicit_attrib_location
),
551 EXT(ARB_explicit_uniform_location
, true, false, ARB_explicit_uniform_location
),
552 EXT(ARB_fragment_coord_conventions
, true, false, ARB_fragment_coord_conventions
),
553 EXT(ARB_fragment_layer_viewport
, true, false, ARB_fragment_layer_viewport
),
554 EXT(ARB_gpu_shader5
, true, false, ARB_gpu_shader5
),
555 EXT(ARB_gpu_shader_fp64
, true, false, ARB_gpu_shader_fp64
),
556 EXT(ARB_sample_shading
, true, false, ARB_sample_shading
),
557 EXT(ARB_separate_shader_objects
, true, false, dummy_true
),
558 EXT(ARB_shader_atomic_counters
, true, false, ARB_shader_atomic_counters
),
559 EXT(ARB_shader_bit_encoding
, true, false, ARB_shader_bit_encoding
),
560 EXT(ARB_shader_image_load_store
, true, false, ARB_shader_image_load_store
),
561 EXT(ARB_shader_precision
, true, false, ARB_shader_precision
),
562 EXT(ARB_shader_stencil_export
, true, false, ARB_shader_stencil_export
),
563 EXT(ARB_shader_texture_lod
, true, false, ARB_shader_texture_lod
),
564 EXT(ARB_shading_language_420pack
, true, false, ARB_shading_language_420pack
),
565 EXT(ARB_shading_language_packing
, true, false, ARB_shading_language_packing
),
566 EXT(ARB_texture_cube_map_array
, true, false, ARB_texture_cube_map_array
),
567 EXT(ARB_texture_gather
, true, false, ARB_texture_gather
),
568 EXT(ARB_texture_multisample
, true, false, ARB_texture_multisample
),
569 EXT(ARB_texture_query_levels
, true, false, ARB_texture_query_levels
),
570 EXT(ARB_texture_query_lod
, true, false, ARB_texture_query_lod
),
571 EXT(ARB_texture_rectangle
, true, false, dummy_true
),
572 EXT(ARB_uniform_buffer_object
, true, false, ARB_uniform_buffer_object
),
573 EXT(ARB_viewport_array
, true, false, ARB_viewport_array
),
575 /* KHR extensions go here, sorted alphabetically.
578 /* OES extensions go here, sorted alphabetically.
580 EXT(OES_EGL_image_external
, false, true, OES_EGL_image_external
),
581 EXT(OES_standard_derivatives
, false, true, OES_standard_derivatives
),
582 EXT(OES_texture_3D
, false, true, EXT_texture3D
),
584 /* All other extensions go here, sorted alphabetically.
586 EXT(AMD_conservative_depth
, true, false, ARB_conservative_depth
),
587 EXT(AMD_shader_stencil_export
, true, false, ARB_shader_stencil_export
),
588 EXT(AMD_shader_trinary_minmax
, true, false, dummy_true
),
589 EXT(AMD_vertex_shader_layer
, true, false, AMD_vertex_shader_layer
),
590 EXT(AMD_vertex_shader_viewport_index
, true, false, AMD_vertex_shader_viewport_index
),
591 EXT(EXT_draw_buffers
, false, true, dummy_true
),
592 EXT(EXT_separate_shader_objects
, false, true, dummy_true
),
593 EXT(EXT_shader_integer_mix
, true, true, EXT_shader_integer_mix
),
594 EXT(EXT_texture_array
, true, false, EXT_texture_array
),
601 * Determine whether a given extension is compatible with the target,
602 * API, and extension information in the current parser state.
604 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state
*
607 /* Check that this extension matches whether we are compiling
608 * for desktop GL or GLES.
610 if (state
->es_shader
) {
611 if (!this->avail_in_ES
) return false;
613 if (!this->avail_in_GL
) return false;
616 /* Check that this extension is supported by the OpenGL
619 * Note: the ->* operator indexes into state->extensions by the
620 * offset this->supported_flag. See
621 * _mesa_glsl_extension::supported_flag for more info.
623 return state
->extensions
->*(this->supported_flag
);
627 * Set the appropriate flags in the parser state to establish the
628 * given behavior for this extension.
630 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state
*state
,
631 ext_behavior behavior
) const
633 /* Note: the ->* operator indexes into state by the
634 * offsets this->enable_flag and this->warn_flag. See
635 * _mesa_glsl_extension::supported_flag for more info.
637 state
->*(this->enable_flag
) = (behavior
!= extension_disable
);
638 state
->*(this->warn_flag
) = (behavior
== extension_warn
);
642 * Find an extension by name in _mesa_glsl_supported_extensions. If
643 * the name is not found, return NULL.
645 static const _mesa_glsl_extension
*find_extension(const char *name
)
647 for (unsigned i
= 0; i
< ARRAY_SIZE(_mesa_glsl_supported_extensions
); ++i
) {
648 if (strcmp(name
, _mesa_glsl_supported_extensions
[i
].name
) == 0) {
649 return &_mesa_glsl_supported_extensions
[i
];
657 _mesa_glsl_process_extension(const char *name
, YYLTYPE
*name_locp
,
658 const char *behavior_string
, YYLTYPE
*behavior_locp
,
659 _mesa_glsl_parse_state
*state
)
661 ext_behavior behavior
;
662 if (strcmp(behavior_string
, "warn") == 0) {
663 behavior
= extension_warn
;
664 } else if (strcmp(behavior_string
, "require") == 0) {
665 behavior
= extension_require
;
666 } else if (strcmp(behavior_string
, "enable") == 0) {
667 behavior
= extension_enable
;
668 } else if (strcmp(behavior_string
, "disable") == 0) {
669 behavior
= extension_disable
;
671 _mesa_glsl_error(behavior_locp
, state
,
672 "unknown extension behavior `%s'",
677 if (strcmp(name
, "all") == 0) {
678 if ((behavior
== extension_enable
) || (behavior
== extension_require
)) {
679 _mesa_glsl_error(name_locp
, state
, "cannot %s all extensions",
680 (behavior
== extension_enable
)
681 ? "enable" : "require");
685 i
< ARRAY_SIZE(_mesa_glsl_supported_extensions
); ++i
) {
686 const _mesa_glsl_extension
*extension
687 = &_mesa_glsl_supported_extensions
[i
];
688 if (extension
->compatible_with_state(state
)) {
689 _mesa_glsl_supported_extensions
[i
].set_flags(state
, behavior
);
694 const _mesa_glsl_extension
*extension
= find_extension(name
);
695 if (extension
&& extension
->compatible_with_state(state
)) {
696 extension
->set_flags(state
, behavior
);
698 static const char fmt
[] = "extension `%s' unsupported in %s shader";
700 if (behavior
== extension_require
) {
701 _mesa_glsl_error(name_locp
, state
, fmt
,
702 name
, _mesa_shader_stage_to_string(state
->stage
));
705 _mesa_glsl_warning(name_locp
, state
, fmt
,
706 name
, _mesa_shader_stage_to_string(state
->stage
));
716 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
717 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
718 * (process_array_constructor, et al) sufficient information to do type
721 * Operates on assignments involving an aggregate initializer. E.g.,
723 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
725 * or more ridiculously,
738 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
739 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
744 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
745 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
751 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
752 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
758 * This pass is necessary because the right-hand side of <type> e = { ... }
759 * doesn't contain sufficient information to determine if the types match.
762 _mesa_ast_set_aggregate_type(const glsl_type
*type
,
763 ast_expression
*expr
)
765 ast_aggregate_initializer
*ai
= (ast_aggregate_initializer
*)expr
;
766 ai
->constructor_type
= type
;
768 /* If the aggregate is an array, recursively set its elements' types. */
769 if (type
->is_array()) {
770 /* Each array element has the type type->element_type().
772 * E.g., if <type> if struct S[2] we want to set each element's type to
775 for (exec_node
*expr_node
= ai
->expressions
.head
;
776 !expr_node
->is_tail_sentinel();
777 expr_node
= expr_node
->next
) {
778 ast_expression
*expr
= exec_node_data(ast_expression
, expr_node
,
781 if (expr
->oper
== ast_aggregate
)
782 _mesa_ast_set_aggregate_type(type
->element_type(), expr
);
785 /* If the aggregate is a struct, recursively set its fields' types. */
786 } else if (type
->is_record()) {
787 exec_node
*expr_node
= ai
->expressions
.head
;
789 /* Iterate through the struct's fields. */
790 for (unsigned i
= 0; !expr_node
->is_tail_sentinel() && i
< type
->length
;
791 i
++, expr_node
= expr_node
->next
) {
792 ast_expression
*expr
= exec_node_data(ast_expression
, expr_node
,
795 if (expr
->oper
== ast_aggregate
) {
796 _mesa_ast_set_aggregate_type(type
->fields
.structure
[i
].type
, expr
);
799 /* If the aggregate is a matrix, set its columns' types. */
800 } else if (type
->is_matrix()) {
801 for (exec_node
*expr_node
= ai
->expressions
.head
;
802 !expr_node
->is_tail_sentinel();
803 expr_node
= expr_node
->next
) {
804 ast_expression
*expr
= exec_node_data(ast_expression
, expr_node
,
807 if (expr
->oper
== ast_aggregate
)
808 _mesa_ast_set_aggregate_type(type
->column_type(), expr
);
815 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier
*q
)
817 if (q
->flags
.q
.constant
)
820 if (q
->flags
.q
.invariant
)
821 printf("invariant ");
823 if (q
->flags
.q
.attribute
)
824 printf("attribute ");
826 if (q
->flags
.q
.varying
)
829 if (q
->flags
.q
.in
&& q
->flags
.q
.out
)
839 if (q
->flags
.q
.centroid
)
841 if (q
->flags
.q
.sample
)
843 if (q
->flags
.q
.uniform
)
845 if (q
->flags
.q
.smooth
)
849 if (q
->flags
.q
.noperspective
)
850 printf("noperspective ");
855 ast_node::print(void) const
857 printf("unhandled node ");
861 ast_node::ast_node(void)
863 this->location
.source
= 0;
864 this->location
.first_line
= 0;
865 this->location
.first_column
= 0;
866 this->location
.last_line
= 0;
867 this->location
.last_column
= 0;
872 ast_opt_array_dimensions_print(const ast_array_specifier
*array_specifier
)
875 array_specifier
->print();
880 ast_compound_statement::print(void) const
884 foreach_list_typed(ast_node
, ast
, link
, &this->statements
) {
892 ast_compound_statement::ast_compound_statement(int new_scope
,
893 ast_node
*statements
)
895 this->new_scope
= new_scope
;
897 if (statements
!= NULL
) {
898 this->statements
.push_degenerate_list_at_head(&statements
->link
);
904 ast_expression::print(void) const
918 subexpressions
[0]->print();
919 printf("%s ", operator_string(oper
));
920 subexpressions
[1]->print();
923 case ast_field_selection
:
924 subexpressions
[0]->print();
925 printf(". %s ", primary_expression
.identifier
);
934 printf("%s ", operator_string(oper
));
935 subexpressions
[0]->print();
940 subexpressions
[0]->print();
941 printf("%s ", operator_string(oper
));
944 case ast_conditional
:
945 subexpressions
[0]->print();
947 subexpressions
[1]->print();
949 subexpressions
[2]->print();
952 case ast_array_index
:
953 subexpressions
[0]->print();
955 subexpressions
[1]->print();
959 case ast_function_call
: {
960 subexpressions
[0]->print();
963 foreach_list_typed (ast_node
, ast
, link
, &this->expressions
) {
964 if (&ast
->link
!= this->expressions
.get_head())
975 printf("%s ", primary_expression
.identifier
);
978 case ast_int_constant
:
979 printf("%d ", primary_expression
.int_constant
);
982 case ast_uint_constant
:
983 printf("%u ", primary_expression
.uint_constant
);
986 case ast_float_constant
:
987 printf("%f ", primary_expression
.float_constant
);
990 case ast_double_constant
:
991 printf("%f ", primary_expression
.double_constant
);
994 case ast_bool_constant
:
996 primary_expression
.bool_constant
1000 case ast_sequence
: {
1002 foreach_list_typed (ast_node
, ast
, link
, & this->expressions
) {
1003 if (&ast
->link
!= this->expressions
.get_head())
1012 case ast_aggregate
: {
1014 foreach_list_typed (ast_node
, ast
, link
, & this->expressions
) {
1015 if (&ast
->link
!= this->expressions
.get_head())
1030 ast_expression::ast_expression(int oper
,
1031 ast_expression
*ex0
,
1032 ast_expression
*ex1
,
1033 ast_expression
*ex2
) :
1034 primary_expression()
1036 this->oper
= ast_operators(oper
);
1037 this->subexpressions
[0] = ex0
;
1038 this->subexpressions
[1] = ex1
;
1039 this->subexpressions
[2] = ex2
;
1040 this->non_lvalue_description
= NULL
;
1045 ast_expression_statement::print(void) const
1048 expression
->print();
1054 ast_expression_statement::ast_expression_statement(ast_expression
*ex
) :
1062 ast_function::print(void) const
1064 return_type
->print();
1065 printf(" %s (", identifier
);
1067 foreach_list_typed(ast_node
, ast
, link
, & this->parameters
) {
1075 ast_function::ast_function(void)
1076 : return_type(NULL
), identifier(NULL
), is_definition(false),
1084 ast_fully_specified_type::print(void) const
1086 _mesa_ast_type_qualifier_print(& qualifier
);
1092 ast_parameter_declarator::print(void) const
1096 printf("%s ", identifier
);
1097 ast_opt_array_dimensions_print(array_specifier
);
1102 ast_function_definition::print(void) const
1110 ast_declaration::print(void) const
1112 printf("%s ", identifier
);
1113 ast_opt_array_dimensions_print(array_specifier
);
1117 initializer
->print();
1122 ast_declaration::ast_declaration(const char *identifier
,
1123 ast_array_specifier
*array_specifier
,
1124 ast_expression
*initializer
)
1126 this->identifier
= identifier
;
1127 this->array_specifier
= array_specifier
;
1128 this->initializer
= initializer
;
1133 ast_declarator_list::print(void) const
1135 assert(type
|| invariant
);
1140 printf("invariant ");
1144 foreach_list_typed (ast_node
, ast
, link
, & this->declarations
) {
1145 if (&ast
->link
!= this->declarations
.get_head())
1155 ast_declarator_list::ast_declarator_list(ast_fully_specified_type
*type
)
1158 this->invariant
= false;
1159 this->precise
= false;
1163 ast_jump_statement::print(void) const
1167 printf("continue; ");
1174 if (opt_return_value
)
1175 opt_return_value
->print();
1180 printf("discard; ");
1186 ast_jump_statement::ast_jump_statement(int mode
, ast_expression
*return_value
)
1187 : opt_return_value(NULL
)
1189 this->mode
= ast_jump_modes(mode
);
1191 if (mode
== ast_return
)
1192 opt_return_value
= return_value
;
1197 ast_selection_statement::print(void) const
1203 then_statement
->print();
1205 if (else_statement
) {
1207 else_statement
->print();
1213 ast_selection_statement::ast_selection_statement(ast_expression
*condition
,
1214 ast_node
*then_statement
,
1215 ast_node
*else_statement
)
1217 this->condition
= condition
;
1218 this->then_statement
= then_statement
;
1219 this->else_statement
= else_statement
;
1224 ast_switch_statement::print(void) const
1226 printf("switch ( ");
1227 test_expression
->print();
1234 ast_switch_statement::ast_switch_statement(ast_expression
*test_expression
,
1237 this->test_expression
= test_expression
;
1243 ast_switch_body::print(void) const
1246 if (stmts
!= NULL
) {
1253 ast_switch_body::ast_switch_body(ast_case_statement_list
*stmts
)
1255 this->stmts
= stmts
;
1259 void ast_case_label::print(void) const
1261 if (test_value
!= NULL
) {
1263 test_value
->print();
1266 printf("default: ");
1271 ast_case_label::ast_case_label(ast_expression
*test_value
)
1273 this->test_value
= test_value
;
1277 void ast_case_label_list::print(void) const
1279 foreach_list_typed(ast_node
, ast
, link
, & this->labels
) {
1286 ast_case_label_list::ast_case_label_list(void)
1291 void ast_case_statement::print(void) const
1294 foreach_list_typed(ast_node
, ast
, link
, & this->stmts
) {
1301 ast_case_statement::ast_case_statement(ast_case_label_list
*labels
)
1303 this->labels
= labels
;
1307 void ast_case_statement_list::print(void) const
1309 foreach_list_typed(ast_node
, ast
, link
, & this->cases
) {
1315 ast_case_statement_list::ast_case_statement_list(void)
1321 ast_iteration_statement::print(void) const
1327 init_statement
->print();
1334 if (rest_expression
)
1335 rest_expression
->print();
1361 ast_iteration_statement::ast_iteration_statement(int mode
,
1363 ast_node
*condition
,
1364 ast_expression
*rest_expression
,
1367 this->mode
= ast_iteration_modes(mode
);
1368 this->init_statement
= init
;
1369 this->condition
= condition
;
1370 this->rest_expression
= rest_expression
;
1376 ast_struct_specifier::print(void) const
1378 printf("struct %s { ", name
);
1379 foreach_list_typed(ast_node
, ast
, link
, &this->declarations
) {
1386 ast_struct_specifier::ast_struct_specifier(const char *identifier
,
1387 ast_declarator_list
*declarator_list
)
1389 if (identifier
== NULL
) {
1390 static mtx_t mutex
= _MTX_INITIALIZER_NP
;
1391 static unsigned anon_count
= 1;
1395 count
= anon_count
++;
1398 identifier
= ralloc_asprintf(this, "#anon_struct_%04x", count
);
1401 this->declarations
.push_degenerate_list_at_head(&declarator_list
->link
);
1402 is_declaration
= true;
1406 set_shader_inout_layout(struct gl_shader
*shader
,
1407 struct _mesa_glsl_parse_state
*state
)
1409 if (shader
->Stage
!= MESA_SHADER_GEOMETRY
) {
1410 /* Should have been prevented by the parser. */
1411 assert(!state
->in_qualifier
->flags
.i
);
1412 assert(!state
->out_qualifier
->flags
.i
);
1415 if (shader
->Stage
!= MESA_SHADER_COMPUTE
) {
1416 /* Should have been prevented by the parser. */
1417 assert(!state
->cs_input_local_size_specified
);
1420 if (shader
->Stage
!= MESA_SHADER_FRAGMENT
) {
1421 /* Should have been prevented by the parser. */
1422 assert(!state
->fs_uses_gl_fragcoord
);
1423 assert(!state
->fs_redeclares_gl_fragcoord
);
1424 assert(!state
->fs_pixel_center_integer
);
1425 assert(!state
->fs_origin_upper_left
);
1426 assert(!state
->fs_early_fragment_tests
);
1429 switch (shader
->Stage
) {
1430 case MESA_SHADER_GEOMETRY
:
1431 shader
->Geom
.VerticesOut
= 0;
1432 if (state
->out_qualifier
->flags
.q
.max_vertices
)
1433 shader
->Geom
.VerticesOut
= state
->out_qualifier
->max_vertices
;
1435 if (state
->gs_input_prim_type_specified
) {
1436 shader
->Geom
.InputType
= state
->in_qualifier
->prim_type
;
1438 shader
->Geom
.InputType
= PRIM_UNKNOWN
;
1441 if (state
->out_qualifier
->flags
.q
.prim_type
) {
1442 shader
->Geom
.OutputType
= state
->out_qualifier
->prim_type
;
1444 shader
->Geom
.OutputType
= PRIM_UNKNOWN
;
1447 shader
->Geom
.Invocations
= 0;
1448 if (state
->in_qualifier
->flags
.q
.invocations
)
1449 shader
->Geom
.Invocations
= state
->in_qualifier
->invocations
;
1452 case MESA_SHADER_COMPUTE
:
1453 if (state
->cs_input_local_size_specified
) {
1454 for (int i
= 0; i
< 3; i
++)
1455 shader
->Comp
.LocalSize
[i
] = state
->cs_input_local_size
[i
];
1457 for (int i
= 0; i
< 3; i
++)
1458 shader
->Comp
.LocalSize
[i
] = 0;
1462 case MESA_SHADER_FRAGMENT
:
1463 shader
->redeclares_gl_fragcoord
= state
->fs_redeclares_gl_fragcoord
;
1464 shader
->uses_gl_fragcoord
= state
->fs_uses_gl_fragcoord
;
1465 shader
->pixel_center_integer
= state
->fs_pixel_center_integer
;
1466 shader
->origin_upper_left
= state
->fs_origin_upper_left
;
1467 shader
->ARB_fragment_coord_conventions_enable
=
1468 state
->ARB_fragment_coord_conventions_enable
;
1469 shader
->EarlyFragmentTests
= state
->fs_early_fragment_tests
;
1473 /* Nothing to do. */
1481 _mesa_glsl_compile_shader(struct gl_context
*ctx
, struct gl_shader
*shader
,
1482 bool dump_ast
, bool dump_hir
)
1484 struct _mesa_glsl_parse_state
*state
=
1485 new(shader
) _mesa_glsl_parse_state(ctx
, shader
->Stage
, shader
);
1486 const char *source
= shader
->Source
;
1488 if (ctx
->Const
.GenerateTemporaryNames
)
1489 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names
,
1492 state
->error
= glcpp_preprocess(state
, &source
, &state
->info_log
,
1493 &ctx
->Extensions
, ctx
);
1495 if (!state
->error
) {
1496 _mesa_glsl_lexer_ctor(state
, source
);
1497 _mesa_glsl_parse(state
);
1498 _mesa_glsl_lexer_dtor(state
);
1502 foreach_list_typed(ast_node
, ast
, link
, &state
->translation_unit
) {
1508 ralloc_free(shader
->ir
);
1509 shader
->ir
= new(shader
) exec_list
;
1510 if (!state
->error
&& !state
->translation_unit
.is_empty())
1511 _mesa_ast_to_hir(shader
->ir
, state
);
1513 if (!state
->error
) {
1514 validate_ir_tree(shader
->ir
);
1516 /* Print out the unoptimized IR. */
1518 _mesa_print_ir(stdout
, shader
->ir
, state
);
1523 if (!state
->error
&& !shader
->ir
->is_empty()) {
1524 struct gl_shader_compiler_options
*options
=
1525 &ctx
->Const
.ShaderCompilerOptions
[shader
->Stage
];
1527 /* Do some optimization at compile time to reduce shader IR size
1528 * and reduce later work if the same shader is linked multiple times
1530 while (do_common_optimization(shader
->ir
, false, false, options
,
1531 ctx
->Const
.NativeIntegers
))
1534 validate_ir_tree(shader
->ir
);
1536 enum ir_variable_mode other
;
1537 switch (shader
->Stage
) {
1538 case MESA_SHADER_VERTEX
:
1539 other
= ir_var_shader_in
;
1541 case MESA_SHADER_FRAGMENT
:
1542 other
= ir_var_shader_out
;
1545 /* Something invalid to ensure optimize_dead_builtin_uniforms
1546 * doesn't remove anything other than uniforms or constants.
1548 other
= ir_var_mode_count
;
1552 optimize_dead_builtin_variables(shader
->ir
, other
);
1554 validate_ir_tree(shader
->ir
);
1557 if (shader
->InfoLog
)
1558 ralloc_free(shader
->InfoLog
);
1560 shader
->symbols
= new(shader
->ir
) glsl_symbol_table
;
1561 shader
->CompileStatus
= !state
->error
;
1562 shader
->InfoLog
= state
->info_log
;
1563 shader
->Version
= state
->language_version
;
1564 shader
->IsES
= state
->es_shader
;
1565 shader
->uses_builtin_functions
= state
->uses_builtin_functions
;
1568 set_shader_inout_layout(shader
, state
);
1570 /* Retain any live IR, but trash the rest. */
1571 reparent_ir(shader
->ir
, shader
->ir
);
1573 /* Destroy the symbol table. Create a new symbol table that contains only
1574 * the variables and functions that still exist in the IR. The symbol
1575 * table will be used later during linking.
1577 * There must NOT be any freed objects still referenced by the symbol
1578 * table. That could cause the linker to dereference freed memory.
1580 * We don't have to worry about types or interface-types here because those
1581 * are fly-weights that are looked up by glsl_type.
1583 foreach_in_list (ir_instruction
, ir
, shader
->ir
) {
1584 switch (ir
->ir_type
) {
1585 case ir_type_function
:
1586 shader
->symbols
->add_function((ir_function
*) ir
);
1588 case ir_type_variable
: {
1589 ir_variable
*const var
= (ir_variable
*) ir
;
1591 if (var
->data
.mode
!= ir_var_temporary
)
1592 shader
->symbols
->add_variable(var
);
1600 delete state
->symbols
;
1606 * Do the set of common optimizations passes
1608 * \param ir List of instructions to be optimized
1609 * \param linked Is the shader linked? This enables
1610 * optimizations passes that remove code at
1611 * global scope and could cause linking to
1613 * \param uniform_locations_assigned Have locations already been assigned for
1614 * uniforms? This prevents the declarations
1615 * of unused uniforms from being removed.
1616 * The setting of this flag only matters if
1617 * \c linked is \c true.
1618 * \param max_unroll_iterations Maximum number of loop iterations to be
1619 * unrolled. Setting to 0 disables loop
1621 * \param options The driver's preferred shader options.
1624 do_common_optimization(exec_list
*ir
, bool linked
,
1625 bool uniform_locations_assigned
,
1626 const struct gl_shader_compiler_options
*options
,
1627 bool native_integers
)
1629 GLboolean progress
= GL_FALSE
;
1631 progress
= lower_instructions(ir
, SUB_TO_ADD_NEG
) || progress
;
1634 progress
= do_function_inlining(ir
) || progress
;
1635 progress
= do_dead_functions(ir
) || progress
;
1636 progress
= do_structure_splitting(ir
) || progress
;
1638 progress
= do_if_simplification(ir
) || progress
;
1639 progress
= opt_flatten_nested_if_blocks(ir
) || progress
;
1640 progress
= opt_conditional_discard(ir
) || progress
;
1641 progress
= do_copy_propagation(ir
) || progress
;
1642 progress
= do_copy_propagation_elements(ir
) || progress
;
1644 if (options
->OptimizeForAOS
&& !linked
)
1645 progress
= opt_flip_matrices(ir
) || progress
;
1647 if (linked
&& options
->OptimizeForAOS
) {
1648 progress
= do_vectorize(ir
) || progress
;
1652 progress
= do_dead_code(ir
, uniform_locations_assigned
) || progress
;
1654 progress
= do_dead_code_unlinked(ir
) || progress
;
1655 progress
= do_dead_code_local(ir
) || progress
;
1656 progress
= do_tree_grafting(ir
) || progress
;
1657 progress
= do_constant_propagation(ir
) || progress
;
1659 progress
= do_constant_variable(ir
) || progress
;
1661 progress
= do_constant_variable_unlinked(ir
) || progress
;
1662 progress
= do_constant_folding(ir
) || progress
;
1663 progress
= do_minmax_prune(ir
) || progress
;
1664 progress
= do_cse(ir
) || progress
;
1665 progress
= do_rebalance_tree(ir
) || progress
;
1666 progress
= do_algebraic(ir
, native_integers
, options
) || progress
;
1667 progress
= do_lower_jumps(ir
) || progress
;
1668 progress
= do_vec_index_to_swizzle(ir
) || progress
;
1669 progress
= lower_vector_insert(ir
, false) || progress
;
1670 progress
= do_swizzle_swizzle(ir
) || progress
;
1671 progress
= do_noop_swizzle(ir
) || progress
;
1673 progress
= optimize_split_arrays(ir
, linked
) || progress
;
1674 progress
= optimize_redundant_jumps(ir
) || progress
;
1676 loop_state
*ls
= analyze_loop_variables(ir
);
1677 if (ls
->loop_found
) {
1678 progress
= set_loop_controls(ir
, ls
) || progress
;
1679 progress
= unroll_loops(ir
, ls
, options
) || progress
;
1689 * To be called at GL teardown time, this frees compiler datastructures.
1691 * After calling this, any previously compiled shaders and shader
1692 * programs would be invalid. So this should happen at approximately
1696 _mesa_destroy_shader_compiler(void)
1698 _mesa_destroy_shader_compiler_caches();
1700 _mesa_glsl_release_types();
1704 * Releases compiler caches to trade off performance for memory.
1706 * Intended to be used with glReleaseShaderCompiler().
1709 _mesa_destroy_shader_compiler_caches(void)
1711 _mesa_glsl_release_builtin_functions();