glsl: Replace _mesa_glsl_parser_targets enum with gl_shader_type.
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 extern "C" {
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/shaderobj.h"
32 }
33
34 #include "ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40
41 /**
42 * Format a short human-readable description of the given GLSL version.
43 */
44 const char *
45 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 {
47 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
48 version / 100, version % 100);
49 }
50
51
52 static unsigned known_desktop_glsl_versions[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430 };
54
55
56 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
57 GLenum target, void *mem_ctx)
58 : ctx(_ctx), switch_state()
59 {
60 switch (target) {
61 case GL_VERTEX_SHADER: this->target = MESA_SHADER_VERTEX; break;
62 case GL_FRAGMENT_SHADER: this->target = MESA_SHADER_FRAGMENT; break;
63 case GL_GEOMETRY_SHADER: this->target = MESA_SHADER_GEOMETRY; break;
64 }
65
66 this->scanner = NULL;
67 this->translation_unit.make_empty();
68 this->symbols = new(mem_ctx) glsl_symbol_table;
69
70 this->num_uniform_blocks = 0;
71 this->uniform_block_array_size = 0;
72 this->uniform_blocks = NULL;
73
74 this->info_log = ralloc_strdup(mem_ctx, "");
75 this->error = false;
76 this->loop_nesting_ast = NULL;
77
78 this->struct_specifier_depth = 0;
79
80 this->uses_builtin_functions = false;
81
82 /* Set default language version and extensions */
83 this->language_version = ctx->Const.ForceGLSLVersion ?
84 ctx->Const.ForceGLSLVersion : 110;
85 this->es_shader = false;
86 this->ARB_texture_rectangle_enable = true;
87
88 /* OpenGL ES 2.0 has different defaults from desktop GL. */
89 if (ctx->API == API_OPENGLES2) {
90 this->language_version = 100;
91 this->es_shader = true;
92 this->ARB_texture_rectangle_enable = false;
93 }
94
95 this->extensions = &ctx->Extensions;
96
97 this->Const.MaxLights = ctx->Const.MaxLights;
98 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
99 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
100 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
101 this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs;
102 this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents;
103 this->Const.MaxVertexTextureImageUnits = ctx->Const.VertexProgram.MaxTextureImageUnits;
104 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
105 this->Const.MaxTextureImageUnits = ctx->Const.FragmentProgram.MaxTextureImageUnits;
106 this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents;
107 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
108 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
109
110 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
111
112 /* 1.50 constants */
113 this->Const.MaxVertexOutputComponents = ctx->Const.VertexProgram.MaxOutputComponents;
114 this->Const.MaxGeometryInputComponents = ctx->Const.GeometryProgram.MaxInputComponents;
115 this->Const.MaxGeometryOutputComponents = ctx->Const.GeometryProgram.MaxOutputComponents;
116 this->Const.MaxFragmentInputComponents = ctx->Const.FragmentProgram.MaxInputComponents;
117 this->Const.MaxGeometryTextureImageUnits = ctx->Const.GeometryProgram.MaxTextureImageUnits;
118 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
119 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
120 this->Const.MaxGeometryUniformComponents = ctx->Const.GeometryProgram.MaxUniformComponents;
121
122 this->Const.MaxVertexAtomicCounters = ctx->Const.VertexProgram.MaxAtomicCounters;
123 this->Const.MaxGeometryAtomicCounters = ctx->Const.GeometryProgram.MaxAtomicCounters;
124 this->Const.MaxFragmentAtomicCounters = ctx->Const.FragmentProgram.MaxAtomicCounters;
125 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
126 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
127
128 this->current_function = NULL;
129 this->toplevel_ir = NULL;
130 this->found_return = false;
131 this->all_invariant = false;
132 this->user_structures = NULL;
133 this->num_user_structures = 0;
134
135 /* Populate the list of supported GLSL versions */
136 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
137 * the OpenGL 3.2 Core context is supported, this logic will need
138 * change. Older versions of GLSL are no longer supported
139 * outside the compatibility contexts of 3.x.
140 */
141 this->num_supported_versions = 0;
142 if (_mesa_is_desktop_gl(ctx)) {
143 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
144 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
145 this->supported_versions[this->num_supported_versions].ver
146 = known_desktop_glsl_versions[i];
147 this->supported_versions[this->num_supported_versions].es = false;
148 this->num_supported_versions++;
149 }
150 }
151 }
152 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
153 this->supported_versions[this->num_supported_versions].ver = 100;
154 this->supported_versions[this->num_supported_versions].es = true;
155 this->num_supported_versions++;
156 }
157 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
158 this->supported_versions[this->num_supported_versions].ver = 300;
159 this->supported_versions[this->num_supported_versions].es = true;
160 this->num_supported_versions++;
161 }
162 assert(this->num_supported_versions
163 <= ARRAY_SIZE(this->supported_versions));
164
165 /* Create a string for use in error messages to tell the user which GLSL
166 * versions are supported.
167 */
168 char *supported = ralloc_strdup(this, "");
169 for (unsigned i = 0; i < this->num_supported_versions; i++) {
170 unsigned ver = this->supported_versions[i].ver;
171 const char *const prefix = (i == 0)
172 ? ""
173 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
174 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
175
176 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
177 prefix,
178 ver / 100, ver % 100,
179 suffix);
180 }
181
182 this->supported_version_string = supported;
183
184 if (ctx->Const.ForceGLSLExtensionsWarn)
185 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
186
187 this->default_uniform_qualifier = new(this) ast_type_qualifier();
188 this->default_uniform_qualifier->flags.q.shared = 1;
189 this->default_uniform_qualifier->flags.q.column_major = 1;
190
191 this->gs_input_prim_type_specified = false;
192 this->gs_input_prim_type = GL_POINTS;
193 this->gs_input_size = 0;
194 this->out_qualifier = new(this) ast_type_qualifier();
195 memset(this->atomic_counter_offsets, 0,
196 sizeof(this->atomic_counter_offsets));
197 }
198
199 /**
200 * Determine whether the current GLSL version is sufficiently high to support
201 * a certain feature, and generate an error message if it isn't.
202 *
203 * \param required_glsl_version and \c required_glsl_es_version are
204 * interpreted as they are in _mesa_glsl_parse_state::is_version().
205 *
206 * \param locp is the parser location where the error should be reported.
207 *
208 * \param fmt (and additional arguments) constitute a printf-style error
209 * message to report if the version check fails. Information about the
210 * current and required GLSL versions will be appended. So, for example, if
211 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
212 * "foo unsupported") is called, the error message will be "foo unsupported in
213 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
214 */
215 bool
216 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
217 unsigned required_glsl_es_version,
218 YYLTYPE *locp, const char *fmt, ...)
219 {
220 if (this->is_version(required_glsl_version, required_glsl_es_version))
221 return true;
222
223 va_list args;
224 va_start(args, fmt);
225 char *problem = ralloc_vasprintf(this, fmt, args);
226 va_end(args);
227 const char *glsl_version_string
228 = glsl_compute_version_string(this, false, required_glsl_version);
229 const char *glsl_es_version_string
230 = glsl_compute_version_string(this, true, required_glsl_es_version);
231 const char *requirement_string = "";
232 if (required_glsl_version && required_glsl_es_version) {
233 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
234 glsl_version_string,
235 glsl_es_version_string);
236 } else if (required_glsl_version) {
237 requirement_string = ralloc_asprintf(this, " (%s required)",
238 glsl_version_string);
239 } else if (required_glsl_es_version) {
240 requirement_string = ralloc_asprintf(this, " (%s required)",
241 glsl_es_version_string);
242 }
243 _mesa_glsl_error(locp, this, "%s in %s%s",
244 problem, this->get_version_string(),
245 requirement_string);
246
247 return false;
248 }
249
250 /**
251 * Process a GLSL #version directive.
252 *
253 * \param version is the integer that follows the #version token.
254 *
255 * \param ident is a string identifier that follows the integer, if any is
256 * present. Otherwise NULL.
257 */
258 void
259 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
260 const char *ident)
261 {
262 bool es_token_present = false;
263 if (ident) {
264 if (strcmp(ident, "es") == 0) {
265 es_token_present = true;
266 } else if (version >= 150) {
267 if (strcmp(ident, "core") == 0) {
268 /* Accept the token. There's no need to record that this is
269 * a core profile shader since that's the only profile we support.
270 */
271 } else if (strcmp(ident, "compatibility") == 0) {
272 _mesa_glsl_error(locp, this,
273 "the compatibility profile is not supported");
274 } else {
275 _mesa_glsl_error(locp, this,
276 "\"%s\" is not a valid shading language profile; "
277 "if present, it must be \"core\"", ident);
278 }
279 } else {
280 _mesa_glsl_error(locp, this,
281 "illegal text following version number");
282 }
283 }
284
285 this->es_shader = es_token_present;
286 if (version == 100) {
287 if (es_token_present) {
288 _mesa_glsl_error(locp, this,
289 "GLSL 1.00 ES should be selected using "
290 "`#version 100'");
291 } else {
292 this->es_shader = true;
293 }
294 }
295
296 this->language_version = version;
297
298 bool supported = false;
299 for (unsigned i = 0; i < this->num_supported_versions; i++) {
300 if (this->supported_versions[i].ver == (unsigned) version
301 && this->supported_versions[i].es == this->es_shader) {
302 supported = true;
303 break;
304 }
305 }
306
307 if (!supported) {
308 _mesa_glsl_error(locp, this, "%s is not supported. "
309 "Supported versions are: %s",
310 this->get_version_string(),
311 this->supported_version_string);
312
313 /* On exit, the language_version must be set to a valid value.
314 * Later calls to _mesa_glsl_initialize_types will misbehave if
315 * the version is invalid.
316 */
317 switch (this->ctx->API) {
318 case API_OPENGL_COMPAT:
319 case API_OPENGL_CORE:
320 this->language_version = this->ctx->Const.GLSLVersion;
321 break;
322
323 case API_OPENGLES:
324 assert(!"Should not get here.");
325 /* FALLTHROUGH */
326
327 case API_OPENGLES2:
328 this->language_version = 100;
329 break;
330 }
331 }
332 }
333
334 extern "C" {
335
336 /**
337 * The most common use of _mesa_glsl_shader_target_name(), which is
338 * shared with C code in Mesa core to translate a GLenum to a short
339 * shader stage name in debug printouts.
340 *
341 * It recognizes the PROGRAM variants of the names so it can be used
342 * with a struct gl_program->Target, not just a struct
343 * gl_shader->Type.
344 */
345 const char *
346 _mesa_glsl_shader_target_name(GLenum type)
347 {
348 switch (type) {
349 case GL_VERTEX_SHADER:
350 case GL_VERTEX_PROGRAM_ARB:
351 return "vertex";
352 case GL_FRAGMENT_SHADER:
353 case GL_FRAGMENT_PROGRAM_ARB:
354 return "fragment";
355 case GL_GEOMETRY_SHADER:
356 return "geometry";
357 default:
358 assert(!"Should not get here.");
359 return "unknown";
360 }
361 }
362
363 } /* extern "C" */
364
365 /**
366 * Overloaded C++ variant usable within the compiler for translating
367 * our internal enum into short stage names.
368 */
369 const char *
370 _mesa_glsl_shader_target_name(gl_shader_type target)
371 {
372 switch (target) {
373 case MESA_SHADER_VERTEX: return "vertex";
374 case MESA_SHADER_FRAGMENT: return "fragment";
375 case MESA_SHADER_GEOMETRY: return "geometry";
376 }
377
378 assert(!"Should not get here.");
379 return "unknown";
380 }
381
382 /* This helper function will append the given message to the shader's
383 info log and report it via GL_ARB_debug_output. Per that extension,
384 'type' is one of the enum values classifying the message, and
385 'id' is the implementation-defined ID of the given message. */
386 static void
387 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
388 GLenum type, const char *fmt, va_list ap)
389 {
390 bool error = (type == MESA_DEBUG_TYPE_ERROR);
391 GLuint msg_id = 0;
392
393 assert(state->info_log != NULL);
394
395 /* Get the offset that the new message will be written to. */
396 int msg_offset = strlen(state->info_log);
397
398 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
399 locp->source,
400 locp->first_line,
401 locp->first_column,
402 error ? "error" : "warning");
403 ralloc_vasprintf_append(&state->info_log, fmt, ap);
404
405 const char *const msg = &state->info_log[msg_offset];
406 struct gl_context *ctx = state->ctx;
407
408 /* Report the error via GL_ARB_debug_output. */
409 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
410
411 ralloc_strcat(&state->info_log, "\n");
412 }
413
414 void
415 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
416 const char *fmt, ...)
417 {
418 va_list ap;
419
420 state->error = true;
421
422 va_start(ap, fmt);
423 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
424 va_end(ap);
425 }
426
427
428 void
429 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
430 const char *fmt, ...)
431 {
432 va_list ap;
433
434 va_start(ap, fmt);
435 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
436 va_end(ap);
437 }
438
439
440 /**
441 * Enum representing the possible behaviors that can be specified in
442 * an #extension directive.
443 */
444 enum ext_behavior {
445 extension_disable,
446 extension_enable,
447 extension_require,
448 extension_warn
449 };
450
451 /**
452 * Element type for _mesa_glsl_supported_extensions
453 */
454 struct _mesa_glsl_extension {
455 /**
456 * Name of the extension when referred to in a GLSL extension
457 * statement
458 */
459 const char *name;
460
461 /** True if this extension is available to desktop GL shaders */
462 bool avail_in_GL;
463
464 /** True if this extension is available to GLES shaders */
465 bool avail_in_ES;
466
467 /**
468 * Flag in the gl_extensions struct indicating whether this
469 * extension is supported by the driver, or
470 * &gl_extensions::dummy_true if supported by all drivers.
471 *
472 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
473 * member" type, the type-safe alternative to the "offsetof" macro.
474 * In a nutshell:
475 *
476 * - foo bar::* p declares p to be an "offset" to a field of type
477 * foo that exists within struct bar
478 * - &bar::baz computes the "offset" of field baz within struct bar
479 * - x.*p accesses the field of x that exists at "offset" p
480 * - x->*p is equivalent to (*x).*p
481 */
482 const GLboolean gl_extensions::* supported_flag;
483
484 /**
485 * Flag in the _mesa_glsl_parse_state struct that should be set
486 * when this extension is enabled.
487 *
488 * See note in _mesa_glsl_extension::supported_flag about "pointer
489 * to member" types.
490 */
491 bool _mesa_glsl_parse_state::* enable_flag;
492
493 /**
494 * Flag in the _mesa_glsl_parse_state struct that should be set
495 * when the shader requests "warn" behavior for this extension.
496 *
497 * See note in _mesa_glsl_extension::supported_flag about "pointer
498 * to member" types.
499 */
500 bool _mesa_glsl_parse_state::* warn_flag;
501
502
503 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
504 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
505 };
506
507 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
508 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
509 &_mesa_glsl_parse_state::NAME##_enable, \
510 &_mesa_glsl_parse_state::NAME##_warn }
511
512 /**
513 * Table of extensions that can be enabled/disabled within a shader,
514 * and the conditions under which they are supported.
515 */
516 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
517 /* API availability */
518 /* name GL ES supported flag */
519 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
520 EXT(ARB_draw_buffers, true, false, dummy_true),
521 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
522 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
523 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
524 EXT(ARB_texture_rectangle, true, false, dummy_true),
525 EXT(EXT_texture_array, true, false, EXT_texture_array),
526 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
527 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
528 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
529 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
530 EXT(OES_texture_3D, false, true, EXT_texture3D),
531 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
532 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
533 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
534 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
535 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
536 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
537 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
538 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
539 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
540 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
541 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
542 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
543 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
544 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
545 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
546 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
547 };
548
549 #undef EXT
550
551
552 /**
553 * Determine whether a given extension is compatible with the target,
554 * API, and extension information in the current parser state.
555 */
556 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
557 state) const
558 {
559 /* Check that this extension matches whether we are compiling
560 * for desktop GL or GLES.
561 */
562 if (state->es_shader) {
563 if (!this->avail_in_ES) return false;
564 } else {
565 if (!this->avail_in_GL) return false;
566 }
567
568 /* Check that this extension is supported by the OpenGL
569 * implementation.
570 *
571 * Note: the ->* operator indexes into state->extensions by the
572 * offset this->supported_flag. See
573 * _mesa_glsl_extension::supported_flag for more info.
574 */
575 return state->extensions->*(this->supported_flag);
576 }
577
578 /**
579 * Set the appropriate flags in the parser state to establish the
580 * given behavior for this extension.
581 */
582 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
583 ext_behavior behavior) const
584 {
585 /* Note: the ->* operator indexes into state by the
586 * offsets this->enable_flag and this->warn_flag. See
587 * _mesa_glsl_extension::supported_flag for more info.
588 */
589 state->*(this->enable_flag) = (behavior != extension_disable);
590 state->*(this->warn_flag) = (behavior == extension_warn);
591 }
592
593 /**
594 * Find an extension by name in _mesa_glsl_supported_extensions. If
595 * the name is not found, return NULL.
596 */
597 static const _mesa_glsl_extension *find_extension(const char *name)
598 {
599 for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
600 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
601 return &_mesa_glsl_supported_extensions[i];
602 }
603 }
604 return NULL;
605 }
606
607
608 bool
609 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
610 const char *behavior_string, YYLTYPE *behavior_locp,
611 _mesa_glsl_parse_state *state)
612 {
613 ext_behavior behavior;
614 if (strcmp(behavior_string, "warn") == 0) {
615 behavior = extension_warn;
616 } else if (strcmp(behavior_string, "require") == 0) {
617 behavior = extension_require;
618 } else if (strcmp(behavior_string, "enable") == 0) {
619 behavior = extension_enable;
620 } else if (strcmp(behavior_string, "disable") == 0) {
621 behavior = extension_disable;
622 } else {
623 _mesa_glsl_error(behavior_locp, state,
624 "unknown extension behavior `%s'",
625 behavior_string);
626 return false;
627 }
628
629 if (strcmp(name, "all") == 0) {
630 if ((behavior == extension_enable) || (behavior == extension_require)) {
631 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
632 (behavior == extension_enable)
633 ? "enable" : "require");
634 return false;
635 } else {
636 for (unsigned i = 0;
637 i < Elements(_mesa_glsl_supported_extensions); ++i) {
638 const _mesa_glsl_extension *extension
639 = &_mesa_glsl_supported_extensions[i];
640 if (extension->compatible_with_state(state)) {
641 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
642 }
643 }
644 }
645 } else {
646 const _mesa_glsl_extension *extension = find_extension(name);
647 if (extension && extension->compatible_with_state(state)) {
648 extension->set_flags(state, behavior);
649 } else {
650 static const char *const fmt = "extension `%s' unsupported in %s shader";
651
652 if (behavior == extension_require) {
653 _mesa_glsl_error(name_locp, state, fmt,
654 name, _mesa_glsl_shader_target_name(state->target));
655 return false;
656 } else {
657 _mesa_glsl_warning(name_locp, state, fmt,
658 name, _mesa_glsl_shader_target_name(state->target));
659 }
660 }
661 }
662
663 return true;
664 }
665
666
667 /**
668 * Returns the name of the type of a column of a matrix. E.g.,
669 *
670 * "mat3" -> "vec3"
671 * "mat4x2" -> "vec2"
672 */
673 static const char *
674 _mesa_ast_get_matrix_column_type_name(const char *matrix_type_name)
675 {
676 static const char *vec_name[] = { "vec2", "vec3", "vec4" };
677
678 /* The number of elements in a row of a matrix is specified by the last
679 * character of the matrix type name.
680 */
681 long rows = strtol(matrix_type_name + strlen(matrix_type_name) - 1,
682 NULL, 10);
683 return vec_name[rows - 2];
684 }
685
686 /**
687 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
688 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
689 * (process_array_constructor, et al) sufficient information to do type
690 * checking.
691 *
692 * Operates on assignments involving an aggregate initializer. E.g.,
693 *
694 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
695 *
696 * or more ridiculously,
697 *
698 * struct S {
699 * vec4 v[2];
700 * };
701 *
702 * struct {
703 * S a[2], b;
704 * int c;
705 * } aggregate = {
706 * {
707 * {
708 * {
709 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
710 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
711 * } // a[0].v
712 * }, // a[0]
713 * {
714 * {
715 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
716 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
717 * } // a[1].v
718 * } // a[1]
719 * }, // a
720 * {
721 * {
722 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
723 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
724 * } // b.v
725 * }, // b
726 * 4 // c
727 * };
728 *
729 * This pass is necessary because the right-hand side of <type> e = { ... }
730 * doesn't contain sufficient information to determine if the types match.
731 */
732 void
733 _mesa_ast_set_aggregate_type(const ast_type_specifier *type,
734 ast_expression *expr,
735 _mesa_glsl_parse_state *state)
736 {
737 void *ctx = state;
738 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
739 ai->constructor_type = (ast_type_specifier *)type;
740
741 bool is_declaration = ai->constructor_type->structure != NULL;
742 if (!is_declaration) {
743 /* Look up <type> name in the symbol table to see if it's a struct. */
744 const ast_type_specifier *struct_type =
745 state->symbols->get_type_ast(type->type_name);
746 ai->constructor_type->structure =
747 struct_type ? new(ctx) ast_struct_specifier(*struct_type->structure)
748 : NULL;
749 }
750
751 /* If the aggregate is an array, recursively set its elements' types. */
752 if (type->is_array) {
753 /* We want to set the element type which is not an array itself, so make
754 * a copy of the array type and set its is_array field to false.
755 *
756 * E.g., if <type> if struct S[2] we want to set each element's type to
757 * struct S.
758 *
759 * FINISHME: Update when ARB_array_of_arrays is supported.
760 */
761 const ast_type_specifier *non_array_type =
762 new(ctx) ast_type_specifier(type, false, NULL);
763
764 for (exec_node *expr_node = ai->expressions.head;
765 !expr_node->is_tail_sentinel();
766 expr_node = expr_node->next) {
767 ast_expression *expr = exec_node_data(ast_expression, expr_node,
768 link);
769
770 if (expr->oper == ast_aggregate)
771 _mesa_ast_set_aggregate_type(non_array_type, expr, state);
772 }
773
774 /* If the aggregate is a struct, recursively set its fields' types. */
775 } else if (ai->constructor_type->structure) {
776 ai->constructor_type->structure->is_declaration = is_declaration;
777 exec_node *expr_node = ai->expressions.head;
778
779 /* Iterate through the struct's fields' declarations. E.g., iterate from
780 * "float a, b" to "int c" in the struct below.
781 *
782 * struct {
783 * float a, b;
784 * int c;
785 * } s;
786 */
787 for (exec_node *decl_list_node =
788 ai->constructor_type->structure->declarations.head;
789 !decl_list_node->is_tail_sentinel();
790 decl_list_node = decl_list_node->next) {
791 ast_declarator_list *decl_list = exec_node_data(ast_declarator_list,
792 decl_list_node, link);
793
794 for (exec_node *decl_node = decl_list->declarations.head;
795 !decl_node->is_tail_sentinel() && !expr_node->is_tail_sentinel();
796 decl_node = decl_node->next, expr_node = expr_node->next) {
797 ast_declaration *decl = exec_node_data(ast_declaration, decl_node,
798 link);
799 ast_expression *expr = exec_node_data(ast_expression, expr_node,
800 link);
801
802 bool is_array = decl_list->type->specifier->is_array;
803 ast_expression *array_size = decl_list->type->specifier->array_size;
804
805 /* Recognize variable declarations with the bracketed size attached
806 * to the type rather than the variable name as arrays. E.g.,
807 *
808 * float a[2];
809 * float[2] b;
810 *
811 * are both arrays, but <a>'s array_size is decl->array_size, while
812 * <b>'s array_size is decl_list->type->specifier->array_size.
813 */
814 if (!is_array) {
815 /* FINISHME: Update when ARB_array_of_arrays is supported. */
816 is_array = decl->is_array;
817 array_size = decl->array_size;
818 }
819
820 /* Declaration shadows the <type> parameter. */
821 ast_type_specifier *type =
822 new(ctx) ast_type_specifier(decl_list->type->specifier,
823 is_array, array_size);
824
825 if (expr->oper == ast_aggregate)
826 _mesa_ast_set_aggregate_type(type, expr, state);
827 }
828 }
829 } else {
830 /* If the aggregate is a matrix, set its columns' types. */
831 const char *name;
832 const glsl_type *const constructor_type =
833 ai->constructor_type->glsl_type(&name, state);
834
835 if (constructor_type->is_matrix()) {
836 for (exec_node *expr_node = ai->expressions.head;
837 !expr_node->is_tail_sentinel();
838 expr_node = expr_node->next) {
839 ast_expression *expr = exec_node_data(ast_expression, expr_node,
840 link);
841
842 /* Declaration shadows the <type> parameter. */
843 ast_type_specifier *type = new(ctx)
844 ast_type_specifier(_mesa_ast_get_matrix_column_type_name(name));
845
846 if (expr->oper == ast_aggregate)
847 _mesa_ast_set_aggregate_type(type, expr, state);
848 }
849 }
850 }
851 }
852
853
854 void
855 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
856 {
857 if (q->flags.q.constant)
858 printf("const ");
859
860 if (q->flags.q.invariant)
861 printf("invariant ");
862
863 if (q->flags.q.attribute)
864 printf("attribute ");
865
866 if (q->flags.q.varying)
867 printf("varying ");
868
869 if (q->flags.q.in && q->flags.q.out)
870 printf("inout ");
871 else {
872 if (q->flags.q.in)
873 printf("in ");
874
875 if (q->flags.q.out)
876 printf("out ");
877 }
878
879 if (q->flags.q.centroid)
880 printf("centroid ");
881 if (q->flags.q.sample)
882 printf("sample ");
883 if (q->flags.q.uniform)
884 printf("uniform ");
885 if (q->flags.q.smooth)
886 printf("smooth ");
887 if (q->flags.q.flat)
888 printf("flat ");
889 if (q->flags.q.noperspective)
890 printf("noperspective ");
891 }
892
893
894 void
895 ast_node::print(void) const
896 {
897 printf("unhandled node ");
898 }
899
900
901 ast_node::ast_node(void)
902 {
903 this->location.source = 0;
904 this->location.line = 0;
905 this->location.column = 0;
906 }
907
908
909 static void
910 ast_opt_array_size_print(bool is_array, const ast_expression *array_size)
911 {
912 if (is_array) {
913 printf("[ ");
914
915 if (array_size)
916 array_size->print();
917
918 printf("] ");
919 }
920 }
921
922
923 void
924 ast_compound_statement::print(void) const
925 {
926 printf("{\n");
927
928 foreach_list_const(n, &this->statements) {
929 ast_node *ast = exec_node_data(ast_node, n, link);
930 ast->print();
931 }
932
933 printf("}\n");
934 }
935
936
937 ast_compound_statement::ast_compound_statement(int new_scope,
938 ast_node *statements)
939 {
940 this->new_scope = new_scope;
941
942 if (statements != NULL) {
943 this->statements.push_degenerate_list_at_head(&statements->link);
944 }
945 }
946
947
948 void
949 ast_expression::print(void) const
950 {
951 switch (oper) {
952 case ast_assign:
953 case ast_mul_assign:
954 case ast_div_assign:
955 case ast_mod_assign:
956 case ast_add_assign:
957 case ast_sub_assign:
958 case ast_ls_assign:
959 case ast_rs_assign:
960 case ast_and_assign:
961 case ast_xor_assign:
962 case ast_or_assign:
963 subexpressions[0]->print();
964 printf("%s ", operator_string(oper));
965 subexpressions[1]->print();
966 break;
967
968 case ast_field_selection:
969 subexpressions[0]->print();
970 printf(". %s ", primary_expression.identifier);
971 break;
972
973 case ast_plus:
974 case ast_neg:
975 case ast_bit_not:
976 case ast_logic_not:
977 case ast_pre_inc:
978 case ast_pre_dec:
979 printf("%s ", operator_string(oper));
980 subexpressions[0]->print();
981 break;
982
983 case ast_post_inc:
984 case ast_post_dec:
985 subexpressions[0]->print();
986 printf("%s ", operator_string(oper));
987 break;
988
989 case ast_conditional:
990 subexpressions[0]->print();
991 printf("? ");
992 subexpressions[1]->print();
993 printf(": ");
994 subexpressions[2]->print();
995 break;
996
997 case ast_array_index:
998 subexpressions[0]->print();
999 printf("[ ");
1000 subexpressions[1]->print();
1001 printf("] ");
1002 break;
1003
1004 case ast_function_call: {
1005 subexpressions[0]->print();
1006 printf("( ");
1007
1008 foreach_list_const (n, &this->expressions) {
1009 if (n != this->expressions.get_head())
1010 printf(", ");
1011
1012 ast_node *ast = exec_node_data(ast_node, n, link);
1013 ast->print();
1014 }
1015
1016 printf(") ");
1017 break;
1018 }
1019
1020 case ast_identifier:
1021 printf("%s ", primary_expression.identifier);
1022 break;
1023
1024 case ast_int_constant:
1025 printf("%d ", primary_expression.int_constant);
1026 break;
1027
1028 case ast_uint_constant:
1029 printf("%u ", primary_expression.uint_constant);
1030 break;
1031
1032 case ast_float_constant:
1033 printf("%f ", primary_expression.float_constant);
1034 break;
1035
1036 case ast_bool_constant:
1037 printf("%s ",
1038 primary_expression.bool_constant
1039 ? "true" : "false");
1040 break;
1041
1042 case ast_sequence: {
1043 printf("( ");
1044 foreach_list_const(n, & this->expressions) {
1045 if (n != this->expressions.get_head())
1046 printf(", ");
1047
1048 ast_node *ast = exec_node_data(ast_node, n, link);
1049 ast->print();
1050 }
1051 printf(") ");
1052 break;
1053 }
1054
1055 case ast_aggregate: {
1056 printf("{ ");
1057 foreach_list_const(n, & this->expressions) {
1058 if (n != this->expressions.get_head())
1059 printf(", ");
1060
1061 ast_node *ast = exec_node_data(ast_node, n, link);
1062 ast->print();
1063 }
1064 printf("} ");
1065 break;
1066 }
1067
1068 default:
1069 assert(0);
1070 break;
1071 }
1072 }
1073
1074 ast_expression::ast_expression(int oper,
1075 ast_expression *ex0,
1076 ast_expression *ex1,
1077 ast_expression *ex2) :
1078 primary_expression()
1079 {
1080 this->oper = ast_operators(oper);
1081 this->subexpressions[0] = ex0;
1082 this->subexpressions[1] = ex1;
1083 this->subexpressions[2] = ex2;
1084 this->non_lvalue_description = NULL;
1085 }
1086
1087
1088 void
1089 ast_expression_statement::print(void) const
1090 {
1091 if (expression)
1092 expression->print();
1093
1094 printf("; ");
1095 }
1096
1097
1098 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1099 expression(ex)
1100 {
1101 /* empty */
1102 }
1103
1104
1105 void
1106 ast_function::print(void) const
1107 {
1108 return_type->print();
1109 printf(" %s (", identifier);
1110
1111 foreach_list_const(n, & this->parameters) {
1112 ast_node *ast = exec_node_data(ast_node, n, link);
1113 ast->print();
1114 }
1115
1116 printf(")");
1117 }
1118
1119
1120 ast_function::ast_function(void)
1121 : return_type(NULL), identifier(NULL), is_definition(false),
1122 signature(NULL)
1123 {
1124 /* empty */
1125 }
1126
1127
1128 void
1129 ast_fully_specified_type::print(void) const
1130 {
1131 _mesa_ast_type_qualifier_print(& qualifier);
1132 specifier->print();
1133 }
1134
1135
1136 void
1137 ast_parameter_declarator::print(void) const
1138 {
1139 type->print();
1140 if (identifier)
1141 printf("%s ", identifier);
1142 ast_opt_array_size_print(is_array, array_size);
1143 }
1144
1145
1146 void
1147 ast_function_definition::print(void) const
1148 {
1149 prototype->print();
1150 body->print();
1151 }
1152
1153
1154 void
1155 ast_declaration::print(void) const
1156 {
1157 printf("%s ", identifier);
1158 ast_opt_array_size_print(is_array, array_size);
1159
1160 if (initializer) {
1161 printf("= ");
1162 initializer->print();
1163 }
1164 }
1165
1166
1167 ast_declaration::ast_declaration(const char *identifier, bool is_array,
1168 ast_expression *array_size,
1169 ast_expression *initializer)
1170 {
1171 this->identifier = identifier;
1172 this->is_array = is_array;
1173 this->array_size = array_size;
1174 this->initializer = initializer;
1175 }
1176
1177
1178 void
1179 ast_declarator_list::print(void) const
1180 {
1181 assert(type || invariant);
1182
1183 if (type)
1184 type->print();
1185 else
1186 printf("invariant ");
1187
1188 foreach_list_const (ptr, & this->declarations) {
1189 if (ptr != this->declarations.get_head())
1190 printf(", ");
1191
1192 ast_node *ast = exec_node_data(ast_node, ptr, link);
1193 ast->print();
1194 }
1195
1196 printf("; ");
1197 }
1198
1199
1200 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1201 {
1202 this->type = type;
1203 this->invariant = false;
1204 }
1205
1206 void
1207 ast_jump_statement::print(void) const
1208 {
1209 switch (mode) {
1210 case ast_continue:
1211 printf("continue; ");
1212 break;
1213 case ast_break:
1214 printf("break; ");
1215 break;
1216 case ast_return:
1217 printf("return ");
1218 if (opt_return_value)
1219 opt_return_value->print();
1220
1221 printf("; ");
1222 break;
1223 case ast_discard:
1224 printf("discard; ");
1225 break;
1226 }
1227 }
1228
1229
1230 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1231 : opt_return_value(NULL)
1232 {
1233 this->mode = ast_jump_modes(mode);
1234
1235 if (mode == ast_return)
1236 opt_return_value = return_value;
1237 }
1238
1239
1240 void
1241 ast_selection_statement::print(void) const
1242 {
1243 printf("if ( ");
1244 condition->print();
1245 printf(") ");
1246
1247 then_statement->print();
1248
1249 if (else_statement) {
1250 printf("else ");
1251 else_statement->print();
1252 }
1253
1254 }
1255
1256
1257 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1258 ast_node *then_statement,
1259 ast_node *else_statement)
1260 {
1261 this->condition = condition;
1262 this->then_statement = then_statement;
1263 this->else_statement = else_statement;
1264 }
1265
1266
1267 void
1268 ast_switch_statement::print(void) const
1269 {
1270 printf("switch ( ");
1271 test_expression->print();
1272 printf(") ");
1273
1274 body->print();
1275 }
1276
1277
1278 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1279 ast_node *body)
1280 {
1281 this->test_expression = test_expression;
1282 this->body = body;
1283 }
1284
1285
1286 void
1287 ast_switch_body::print(void) const
1288 {
1289 printf("{\n");
1290 if (stmts != NULL) {
1291 stmts->print();
1292 }
1293 printf("}\n");
1294 }
1295
1296
1297 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1298 {
1299 this->stmts = stmts;
1300 }
1301
1302
1303 void ast_case_label::print(void) const
1304 {
1305 if (test_value != NULL) {
1306 printf("case ");
1307 test_value->print();
1308 printf(": ");
1309 } else {
1310 printf("default: ");
1311 }
1312 }
1313
1314
1315 ast_case_label::ast_case_label(ast_expression *test_value)
1316 {
1317 this->test_value = test_value;
1318 }
1319
1320
1321 void ast_case_label_list::print(void) const
1322 {
1323 foreach_list_const(n, & this->labels) {
1324 ast_node *ast = exec_node_data(ast_node, n, link);
1325 ast->print();
1326 }
1327 printf("\n");
1328 }
1329
1330
1331 ast_case_label_list::ast_case_label_list(void)
1332 {
1333 }
1334
1335
1336 void ast_case_statement::print(void) const
1337 {
1338 labels->print();
1339 foreach_list_const(n, & this->stmts) {
1340 ast_node *ast = exec_node_data(ast_node, n, link);
1341 ast->print();
1342 printf("\n");
1343 }
1344 }
1345
1346
1347 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1348 {
1349 this->labels = labels;
1350 }
1351
1352
1353 void ast_case_statement_list::print(void) const
1354 {
1355 foreach_list_const(n, & this->cases) {
1356 ast_node *ast = exec_node_data(ast_node, n, link);
1357 ast->print();
1358 }
1359 }
1360
1361
1362 ast_case_statement_list::ast_case_statement_list(void)
1363 {
1364 }
1365
1366
1367 void
1368 ast_iteration_statement::print(void) const
1369 {
1370 switch (mode) {
1371 case ast_for:
1372 printf("for( ");
1373 if (init_statement)
1374 init_statement->print();
1375 printf("; ");
1376
1377 if (condition)
1378 condition->print();
1379 printf("; ");
1380
1381 if (rest_expression)
1382 rest_expression->print();
1383 printf(") ");
1384
1385 body->print();
1386 break;
1387
1388 case ast_while:
1389 printf("while ( ");
1390 if (condition)
1391 condition->print();
1392 printf(") ");
1393 body->print();
1394 break;
1395
1396 case ast_do_while:
1397 printf("do ");
1398 body->print();
1399 printf("while ( ");
1400 if (condition)
1401 condition->print();
1402 printf("); ");
1403 break;
1404 }
1405 }
1406
1407
1408 ast_iteration_statement::ast_iteration_statement(int mode,
1409 ast_node *init,
1410 ast_node *condition,
1411 ast_expression *rest_expression,
1412 ast_node *body)
1413 {
1414 this->mode = ast_iteration_modes(mode);
1415 this->init_statement = init;
1416 this->condition = condition;
1417 this->rest_expression = rest_expression;
1418 this->body = body;
1419 }
1420
1421
1422 void
1423 ast_struct_specifier::print(void) const
1424 {
1425 printf("struct %s { ", name);
1426 foreach_list_const(n, &this->declarations) {
1427 ast_node *ast = exec_node_data(ast_node, n, link);
1428 ast->print();
1429 }
1430 printf("} ");
1431 }
1432
1433
1434 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1435 ast_declarator_list *declarator_list)
1436 {
1437 if (identifier == NULL) {
1438 static unsigned anon_count = 1;
1439 identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
1440 anon_count++;
1441 }
1442 name = identifier;
1443 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1444 is_declaration = true;
1445 }
1446
1447 static void
1448 set_shader_inout_layout(struct gl_shader *shader,
1449 struct _mesa_glsl_parse_state *state)
1450 {
1451 if (shader->Type != GL_GEOMETRY_SHADER) {
1452 /* Should have been prevented by the parser. */
1453 assert(!state->gs_input_prim_type_specified);
1454 assert(!state->out_qualifier->flags.i);
1455 return;
1456 }
1457
1458 shader->Geom.VerticesOut = 0;
1459 if (state->out_qualifier->flags.q.max_vertices)
1460 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1461
1462 if (state->gs_input_prim_type_specified) {
1463 shader->Geom.InputType = state->gs_input_prim_type;
1464 } else {
1465 shader->Geom.InputType = PRIM_UNKNOWN;
1466 }
1467
1468 if (state->out_qualifier->flags.q.prim_type) {
1469 shader->Geom.OutputType = state->out_qualifier->prim_type;
1470 } else {
1471 shader->Geom.OutputType = PRIM_UNKNOWN;
1472 }
1473 }
1474
1475 extern "C" {
1476
1477 void
1478 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1479 bool dump_ast, bool dump_hir)
1480 {
1481 struct _mesa_glsl_parse_state *state =
1482 new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
1483 const char *source = shader->Source;
1484
1485 state->error = glcpp_preprocess(state, &source, &state->info_log,
1486 &ctx->Extensions, ctx);
1487
1488 if (!state->error) {
1489 _mesa_glsl_lexer_ctor(state, source);
1490 _mesa_glsl_parse(state);
1491 _mesa_glsl_lexer_dtor(state);
1492 }
1493
1494 if (dump_ast) {
1495 foreach_list_const(n, &state->translation_unit) {
1496 ast_node *ast = exec_node_data(ast_node, n, link);
1497 ast->print();
1498 }
1499 printf("\n\n");
1500 }
1501
1502 ralloc_free(shader->ir);
1503 shader->ir = new(shader) exec_list;
1504 if (!state->error && !state->translation_unit.is_empty())
1505 _mesa_ast_to_hir(shader->ir, state);
1506
1507 if (!state->error) {
1508 validate_ir_tree(shader->ir);
1509
1510 /* Print out the unoptimized IR. */
1511 if (dump_hir) {
1512 _mesa_print_ir(shader->ir, state);
1513 }
1514 }
1515
1516
1517 if (!state->error && !shader->ir->is_empty()) {
1518 struct gl_shader_compiler_options *options =
1519 &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
1520
1521 /* Do some optimization at compile time to reduce shader IR size
1522 * and reduce later work if the same shader is linked multiple times
1523 */
1524 while (do_common_optimization(shader->ir, false, false, 32, options))
1525 ;
1526
1527 validate_ir_tree(shader->ir);
1528 }
1529
1530 if (shader->InfoLog)
1531 ralloc_free(shader->InfoLog);
1532
1533 shader->symbols = state->symbols;
1534 shader->CompileStatus = !state->error;
1535 shader->InfoLog = state->info_log;
1536 shader->Version = state->language_version;
1537 shader->IsES = state->es_shader;
1538 shader->uses_builtin_functions = state->uses_builtin_functions;
1539
1540 if (shader->UniformBlocks)
1541 ralloc_free(shader->UniformBlocks);
1542 shader->NumUniformBlocks = state->num_uniform_blocks;
1543 shader->UniformBlocks = state->uniform_blocks;
1544 ralloc_steal(shader, shader->UniformBlocks);
1545
1546 if (!state->error)
1547 set_shader_inout_layout(shader, state);
1548
1549 /* Retain any live IR, but trash the rest. */
1550 reparent_ir(shader->ir, shader->ir);
1551
1552 ralloc_free(state);
1553 }
1554
1555 } /* extern "C" */
1556 /**
1557 * Do the set of common optimizations passes
1558 *
1559 * \param ir List of instructions to be optimized
1560 * \param linked Is the shader linked? This enables
1561 * optimizations passes that remove code at
1562 * global scope and could cause linking to
1563 * fail.
1564 * \param uniform_locations_assigned Have locations already been assigned for
1565 * uniforms? This prevents the declarations
1566 * of unused uniforms from being removed.
1567 * The setting of this flag only matters if
1568 * \c linked is \c true.
1569 * \param max_unroll_iterations Maximum number of loop iterations to be
1570 * unrolled. Setting to 0 disables loop
1571 * unrolling.
1572 * \param options The driver's preferred shader options.
1573 */
1574 bool
1575 do_common_optimization(exec_list *ir, bool linked,
1576 bool uniform_locations_assigned,
1577 unsigned max_unroll_iterations,
1578 const struct gl_shader_compiler_options *options)
1579 {
1580 GLboolean progress = GL_FALSE;
1581
1582 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1583
1584 if (linked) {
1585 progress = do_function_inlining(ir) || progress;
1586 progress = do_dead_functions(ir) || progress;
1587 progress = do_structure_splitting(ir) || progress;
1588 }
1589 progress = do_if_simplification(ir) || progress;
1590 progress = opt_flatten_nested_if_blocks(ir) || progress;
1591 progress = do_copy_propagation(ir) || progress;
1592 progress = do_copy_propagation_elements(ir) || progress;
1593
1594 if (options->PreferDP4 && !linked)
1595 progress = opt_flip_matrices(ir) || progress;
1596
1597 if (linked)
1598 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1599 else
1600 progress = do_dead_code_unlinked(ir) || progress;
1601 progress = do_dead_code_local(ir) || progress;
1602 progress = do_tree_grafting(ir) || progress;
1603 progress = do_constant_propagation(ir) || progress;
1604 if (linked)
1605 progress = do_constant_variable(ir) || progress;
1606 else
1607 progress = do_constant_variable_unlinked(ir) || progress;
1608 progress = do_constant_folding(ir) || progress;
1609 progress = do_cse(ir) || progress;
1610 progress = do_algebraic(ir) || progress;
1611 progress = do_lower_jumps(ir) || progress;
1612 progress = do_vec_index_to_swizzle(ir) || progress;
1613 progress = lower_vector_insert(ir, false) || progress;
1614 progress = do_swizzle_swizzle(ir) || progress;
1615 progress = do_noop_swizzle(ir) || progress;
1616
1617 progress = optimize_split_arrays(ir, linked) || progress;
1618 progress = optimize_redundant_jumps(ir) || progress;
1619
1620 loop_state *ls = analyze_loop_variables(ir);
1621 if (ls->loop_found) {
1622 progress = set_loop_controls(ir, ls) || progress;
1623 progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
1624 }
1625 delete ls;
1626
1627 return progress;
1628 }
1629
1630 extern "C" {
1631
1632 /**
1633 * To be called at GL teardown time, this frees compiler datastructures.
1634 *
1635 * After calling this, any previously compiled shaders and shader
1636 * programs would be invalid. So this should happen at approximately
1637 * program exit.
1638 */
1639 void
1640 _mesa_destroy_shader_compiler(void)
1641 {
1642 _mesa_destroy_shader_compiler_caches();
1643
1644 _mesa_glsl_release_types();
1645 }
1646
1647 /**
1648 * Releases compiler caches to trade off performance for memory.
1649 *
1650 * Intended to be used with glReleaseShaderCompiler().
1651 */
1652 void
1653 _mesa_destroy_shader_compiler_caches(void)
1654 {
1655 _mesa_glsl_release_builtin_functions();
1656 }
1657
1658 }