glsl: Implement parser support for 'buffer' qualifier
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/shaderobj.h"
31 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
32 #include "util/ralloc.h"
33 #include "ast.h"
34 #include "glsl_parser_extras.h"
35 #include "glsl_parser.h"
36 #include "ir_optimization.h"
37 #include "loop_analysis.h"
38
39 /**
40 * Format a short human-readable description of the given GLSL version.
41 */
42 const char *
43 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
44 {
45 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
46 version / 100, version % 100);
47 }
48
49
50 static const unsigned known_desktop_glsl_versions[] =
51 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
52
53
54 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
55 gl_shader_stage stage,
56 void *mem_ctx)
57 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
58 switch_state()
59 {
60 assert(stage < MESA_SHADER_STAGES);
61 this->stage = stage;
62
63 this->scanner = NULL;
64 this->translation_unit.make_empty();
65 this->symbols = new(mem_ctx) glsl_symbol_table;
66
67 this->info_log = ralloc_strdup(mem_ctx, "");
68 this->error = false;
69 this->loop_nesting_ast = NULL;
70
71 this->struct_specifier_depth = 0;
72
73 this->uses_builtin_functions = false;
74
75 /* Set default language version and extensions */
76 this->language_version = 110;
77 this->forced_language_version = ctx->Const.ForceGLSLVersion;
78 this->es_shader = false;
79 this->ARB_texture_rectangle_enable = true;
80
81 /* OpenGL ES 2.0 has different defaults from desktop GL. */
82 if (ctx->API == API_OPENGLES2) {
83 this->language_version = 100;
84 this->es_shader = true;
85 this->ARB_texture_rectangle_enable = false;
86 }
87
88 this->extensions = &ctx->Extensions;
89
90 this->Const.MaxLights = ctx->Const.MaxLights;
91 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
92 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
93 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
94 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
95 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
96 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
97 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
98 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
99 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
100 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
101 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
102
103 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
104
105 /* 1.50 constants */
106 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
107 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
108 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
109 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
110 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
111 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
112 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
113 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
114
115 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
116 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
117 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
118 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
119 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
120 this->Const.MaxVertexAtomicCounterBuffers =
121 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
122 this->Const.MaxGeometryAtomicCounterBuffers =
123 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
124 this->Const.MaxFragmentAtomicCounterBuffers =
125 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
126 this->Const.MaxCombinedAtomicCounterBuffers =
127 ctx->Const.MaxCombinedAtomicBuffers;
128 this->Const.MaxAtomicCounterBufferSize =
129 ctx->Const.MaxAtomicBufferSize;
130
131 /* Compute shader constants */
132 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
133 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
134 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
135 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
136
137 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
138 this->Const.MaxCombinedImageUnitsAndFragmentOutputs = ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs;
139 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
140 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
141 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
142 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
143 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
144
145 /* ARB_viewport_array */
146 this->Const.MaxViewports = ctx->Const.MaxViewports;
147
148 this->current_function = NULL;
149 this->toplevel_ir = NULL;
150 this->found_return = false;
151 this->all_invariant = false;
152 this->user_structures = NULL;
153 this->num_user_structures = 0;
154
155 /* supported_versions should be large enough to support the known desktop
156 * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
157 */
158 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 3) ==
159 ARRAY_SIZE(this->supported_versions));
160
161 /* Populate the list of supported GLSL versions */
162 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
163 * the OpenGL 3.2 Core context is supported, this logic will need
164 * change. Older versions of GLSL are no longer supported
165 * outside the compatibility contexts of 3.x.
166 */
167 this->num_supported_versions = 0;
168 if (_mesa_is_desktop_gl(ctx)) {
169 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
170 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
171 this->supported_versions[this->num_supported_versions].ver
172 = known_desktop_glsl_versions[i];
173 this->supported_versions[this->num_supported_versions].es = false;
174 this->num_supported_versions++;
175 }
176 }
177 }
178 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
179 this->supported_versions[this->num_supported_versions].ver = 100;
180 this->supported_versions[this->num_supported_versions].es = true;
181 this->num_supported_versions++;
182 }
183 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
184 this->supported_versions[this->num_supported_versions].ver = 300;
185 this->supported_versions[this->num_supported_versions].es = true;
186 this->num_supported_versions++;
187 }
188 if (_mesa_is_gles31(ctx)) {
189 this->supported_versions[this->num_supported_versions].ver = 310;
190 this->supported_versions[this->num_supported_versions].es = true;
191 this->num_supported_versions++;
192 }
193
194 /* Create a string for use in error messages to tell the user which GLSL
195 * versions are supported.
196 */
197 char *supported = ralloc_strdup(this, "");
198 for (unsigned i = 0; i < this->num_supported_versions; i++) {
199 unsigned ver = this->supported_versions[i].ver;
200 const char *const prefix = (i == 0)
201 ? ""
202 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
203 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
204
205 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
206 prefix,
207 ver / 100, ver % 100,
208 suffix);
209 }
210
211 this->supported_version_string = supported;
212
213 if (ctx->Const.ForceGLSLExtensionsWarn)
214 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
215
216 this->default_uniform_qualifier = new(this) ast_type_qualifier();
217 this->default_uniform_qualifier->flags.q.shared = 1;
218 this->default_uniform_qualifier->flags.q.column_major = 1;
219
220 this->fs_uses_gl_fragcoord = false;
221 this->fs_redeclares_gl_fragcoord = false;
222 this->fs_origin_upper_left = false;
223 this->fs_pixel_center_integer = false;
224 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
225
226 this->gs_input_prim_type_specified = false;
227 this->gs_input_size = 0;
228 this->in_qualifier = new(this) ast_type_qualifier();
229 this->out_qualifier = new(this) ast_type_qualifier();
230 this->fs_early_fragment_tests = false;
231 memset(this->atomic_counter_offsets, 0,
232 sizeof(this->atomic_counter_offsets));
233 this->allow_extension_directive_midshader =
234 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
235 }
236
237 /**
238 * Determine whether the current GLSL version is sufficiently high to support
239 * a certain feature, and generate an error message if it isn't.
240 *
241 * \param required_glsl_version and \c required_glsl_es_version are
242 * interpreted as they are in _mesa_glsl_parse_state::is_version().
243 *
244 * \param locp is the parser location where the error should be reported.
245 *
246 * \param fmt (and additional arguments) constitute a printf-style error
247 * message to report if the version check fails. Information about the
248 * current and required GLSL versions will be appended. So, for example, if
249 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
250 * "foo unsupported") is called, the error message will be "foo unsupported in
251 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
252 */
253 bool
254 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
255 unsigned required_glsl_es_version,
256 YYLTYPE *locp, const char *fmt, ...)
257 {
258 if (this->is_version(required_glsl_version, required_glsl_es_version))
259 return true;
260
261 va_list args;
262 va_start(args, fmt);
263 char *problem = ralloc_vasprintf(this, fmt, args);
264 va_end(args);
265 const char *glsl_version_string
266 = glsl_compute_version_string(this, false, required_glsl_version);
267 const char *glsl_es_version_string
268 = glsl_compute_version_string(this, true, required_glsl_es_version);
269 const char *requirement_string = "";
270 if (required_glsl_version && required_glsl_es_version) {
271 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
272 glsl_version_string,
273 glsl_es_version_string);
274 } else if (required_glsl_version) {
275 requirement_string = ralloc_asprintf(this, " (%s required)",
276 glsl_version_string);
277 } else if (required_glsl_es_version) {
278 requirement_string = ralloc_asprintf(this, " (%s required)",
279 glsl_es_version_string);
280 }
281 _mesa_glsl_error(locp, this, "%s in %s%s",
282 problem, this->get_version_string(),
283 requirement_string);
284
285 return false;
286 }
287
288 /**
289 * Process a GLSL #version directive.
290 *
291 * \param version is the integer that follows the #version token.
292 *
293 * \param ident is a string identifier that follows the integer, if any is
294 * present. Otherwise NULL.
295 */
296 void
297 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
298 const char *ident)
299 {
300 bool es_token_present = false;
301 if (ident) {
302 if (strcmp(ident, "es") == 0) {
303 es_token_present = true;
304 } else if (version >= 150) {
305 if (strcmp(ident, "core") == 0) {
306 /* Accept the token. There's no need to record that this is
307 * a core profile shader since that's the only profile we support.
308 */
309 } else if (strcmp(ident, "compatibility") == 0) {
310 _mesa_glsl_error(locp, this,
311 "the compatibility profile is not supported");
312 } else {
313 _mesa_glsl_error(locp, this,
314 "\"%s\" is not a valid shading language profile; "
315 "if present, it must be \"core\"", ident);
316 }
317 } else {
318 _mesa_glsl_error(locp, this,
319 "illegal text following version number");
320 }
321 }
322
323 this->es_shader = es_token_present;
324 if (version == 100) {
325 if (es_token_present) {
326 _mesa_glsl_error(locp, this,
327 "GLSL 1.00 ES should be selected using "
328 "`#version 100'");
329 } else {
330 this->es_shader = true;
331 }
332 }
333
334 if (this->es_shader) {
335 this->ARB_texture_rectangle_enable = false;
336 }
337
338 if (this->forced_language_version)
339 this->language_version = this->forced_language_version;
340 else
341 this->language_version = version;
342
343 bool supported = false;
344 for (unsigned i = 0; i < this->num_supported_versions; i++) {
345 if (this->supported_versions[i].ver == this->language_version
346 && this->supported_versions[i].es == this->es_shader) {
347 supported = true;
348 break;
349 }
350 }
351
352 if (!supported) {
353 _mesa_glsl_error(locp, this, "%s is not supported. "
354 "Supported versions are: %s",
355 this->get_version_string(),
356 this->supported_version_string);
357
358 /* On exit, the language_version must be set to a valid value.
359 * Later calls to _mesa_glsl_initialize_types will misbehave if
360 * the version is invalid.
361 */
362 switch (this->ctx->API) {
363 case API_OPENGL_COMPAT:
364 case API_OPENGL_CORE:
365 this->language_version = this->ctx->Const.GLSLVersion;
366 break;
367
368 case API_OPENGLES:
369 assert(!"Should not get here.");
370 /* FALLTHROUGH */
371
372 case API_OPENGLES2:
373 this->language_version = 100;
374 break;
375 }
376 }
377 }
378
379
380 /**
381 * Translate a gl_shader_stage to a short shader stage name for debug
382 * printouts and error messages.
383 */
384 const char *
385 _mesa_shader_stage_to_string(unsigned stage)
386 {
387 switch (stage) {
388 case MESA_SHADER_VERTEX: return "vertex";
389 case MESA_SHADER_FRAGMENT: return "fragment";
390 case MESA_SHADER_GEOMETRY: return "geometry";
391 case MESA_SHADER_COMPUTE: return "compute";
392 }
393
394 unreachable("Unknown shader stage.");
395 }
396
397 /**
398 * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
399 * for debug printouts and error messages.
400 */
401 const char *
402 _mesa_shader_stage_to_abbrev(unsigned stage)
403 {
404 switch (stage) {
405 case MESA_SHADER_VERTEX: return "VS";
406 case MESA_SHADER_FRAGMENT: return "FS";
407 case MESA_SHADER_GEOMETRY: return "GS";
408 case MESA_SHADER_COMPUTE: return "CS";
409 }
410
411 unreachable("Unknown shader stage.");
412 }
413
414 /* This helper function will append the given message to the shader's
415 info log and report it via GL_ARB_debug_output. Per that extension,
416 'type' is one of the enum values classifying the message, and
417 'id' is the implementation-defined ID of the given message. */
418 static void
419 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
420 GLenum type, const char *fmt, va_list ap)
421 {
422 bool error = (type == MESA_DEBUG_TYPE_ERROR);
423 GLuint msg_id = 0;
424
425 assert(state->info_log != NULL);
426
427 /* Get the offset that the new message will be written to. */
428 int msg_offset = strlen(state->info_log);
429
430 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
431 locp->source,
432 locp->first_line,
433 locp->first_column,
434 error ? "error" : "warning");
435 ralloc_vasprintf_append(&state->info_log, fmt, ap);
436
437 const char *const msg = &state->info_log[msg_offset];
438 struct gl_context *ctx = state->ctx;
439
440 /* Report the error via GL_ARB_debug_output. */
441 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
442
443 ralloc_strcat(&state->info_log, "\n");
444 }
445
446 void
447 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
448 const char *fmt, ...)
449 {
450 va_list ap;
451
452 state->error = true;
453
454 va_start(ap, fmt);
455 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
456 va_end(ap);
457 }
458
459
460 void
461 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
462 const char *fmt, ...)
463 {
464 va_list ap;
465
466 va_start(ap, fmt);
467 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
468 va_end(ap);
469 }
470
471
472 /**
473 * Enum representing the possible behaviors that can be specified in
474 * an #extension directive.
475 */
476 enum ext_behavior {
477 extension_disable,
478 extension_enable,
479 extension_require,
480 extension_warn
481 };
482
483 /**
484 * Element type for _mesa_glsl_supported_extensions
485 */
486 struct _mesa_glsl_extension {
487 /**
488 * Name of the extension when referred to in a GLSL extension
489 * statement
490 */
491 const char *name;
492
493 /** True if this extension is available to desktop GL shaders */
494 bool avail_in_GL;
495
496 /** True if this extension is available to GLES shaders */
497 bool avail_in_ES;
498
499 /**
500 * Flag in the gl_extensions struct indicating whether this
501 * extension is supported by the driver, or
502 * &gl_extensions::dummy_true if supported by all drivers.
503 *
504 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
505 * member" type, the type-safe alternative to the "offsetof" macro.
506 * In a nutshell:
507 *
508 * - foo bar::* p declares p to be an "offset" to a field of type
509 * foo that exists within struct bar
510 * - &bar::baz computes the "offset" of field baz within struct bar
511 * - x.*p accesses the field of x that exists at "offset" p
512 * - x->*p is equivalent to (*x).*p
513 */
514 const GLboolean gl_extensions::* supported_flag;
515
516 /**
517 * Flag in the _mesa_glsl_parse_state struct that should be set
518 * when this extension is enabled.
519 *
520 * See note in _mesa_glsl_extension::supported_flag about "pointer
521 * to member" types.
522 */
523 bool _mesa_glsl_parse_state::* enable_flag;
524
525 /**
526 * Flag in the _mesa_glsl_parse_state struct that should be set
527 * when the shader requests "warn" behavior for this extension.
528 *
529 * See note in _mesa_glsl_extension::supported_flag about "pointer
530 * to member" types.
531 */
532 bool _mesa_glsl_parse_state::* warn_flag;
533
534
535 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
536 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
537 };
538
539 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
540 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
541 &_mesa_glsl_parse_state::NAME##_enable, \
542 &_mesa_glsl_parse_state::NAME##_warn }
543
544 /**
545 * Table of extensions that can be enabled/disabled within a shader,
546 * and the conditions under which they are supported.
547 */
548 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
549 /* API availability */
550 /* name GL ES supported flag */
551
552 /* ARB extensions go here, sorted alphabetically.
553 */
554 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
555 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
556 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
557 EXT(ARB_derivative_control, true, false, ARB_derivative_control),
558 EXT(ARB_draw_buffers, true, false, dummy_true),
559 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
560 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
561 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
562 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
563 EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
564 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
565 EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
566 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
567 EXT(ARB_separate_shader_objects, true, false, dummy_true),
568 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
569 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
570 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
571 EXT(ARB_shader_precision, true, false, ARB_shader_precision),
572 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
573 EXT(ARB_shader_storage_buffer_object, true, false, ARB_shader_storage_buffer_object),
574 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
575 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
576 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
577 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
578 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
579 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
580 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
581 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
582 EXT(ARB_texture_rectangle, true, false, dummy_true),
583 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
584 EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
585 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
586
587 /* KHR extensions go here, sorted alphabetically.
588 */
589
590 /* OES extensions go here, sorted alphabetically.
591 */
592 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
593 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
594 EXT(OES_texture_3D, false, true, EXT_texture3D),
595
596 /* All other extensions go here, sorted alphabetically.
597 */
598 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
599 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
600 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
601 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
602 EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
603 EXT(EXT_draw_buffers, false, true, dummy_true),
604 EXT(EXT_separate_shader_objects, false, true, dummy_true),
605 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
606 EXT(EXT_texture_array, true, false, EXT_texture_array),
607 };
608
609 #undef EXT
610
611
612 /**
613 * Determine whether a given extension is compatible with the target,
614 * API, and extension information in the current parser state.
615 */
616 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
617 state) const
618 {
619 /* Check that this extension matches whether we are compiling
620 * for desktop GL or GLES.
621 */
622 if (state->es_shader) {
623 if (!this->avail_in_ES) return false;
624 } else {
625 if (!this->avail_in_GL) return false;
626 }
627
628 /* Check that this extension is supported by the OpenGL
629 * implementation.
630 *
631 * Note: the ->* operator indexes into state->extensions by the
632 * offset this->supported_flag. See
633 * _mesa_glsl_extension::supported_flag for more info.
634 */
635 return state->extensions->*(this->supported_flag);
636 }
637
638 /**
639 * Set the appropriate flags in the parser state to establish the
640 * given behavior for this extension.
641 */
642 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
643 ext_behavior behavior) const
644 {
645 /* Note: the ->* operator indexes into state by the
646 * offsets this->enable_flag and this->warn_flag. See
647 * _mesa_glsl_extension::supported_flag for more info.
648 */
649 state->*(this->enable_flag) = (behavior != extension_disable);
650 state->*(this->warn_flag) = (behavior == extension_warn);
651 }
652
653 /**
654 * Find an extension by name in _mesa_glsl_supported_extensions. If
655 * the name is not found, return NULL.
656 */
657 static const _mesa_glsl_extension *find_extension(const char *name)
658 {
659 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
660 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
661 return &_mesa_glsl_supported_extensions[i];
662 }
663 }
664 return NULL;
665 }
666
667
668 bool
669 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
670 const char *behavior_string, YYLTYPE *behavior_locp,
671 _mesa_glsl_parse_state *state)
672 {
673 ext_behavior behavior;
674 if (strcmp(behavior_string, "warn") == 0) {
675 behavior = extension_warn;
676 } else if (strcmp(behavior_string, "require") == 0) {
677 behavior = extension_require;
678 } else if (strcmp(behavior_string, "enable") == 0) {
679 behavior = extension_enable;
680 } else if (strcmp(behavior_string, "disable") == 0) {
681 behavior = extension_disable;
682 } else {
683 _mesa_glsl_error(behavior_locp, state,
684 "unknown extension behavior `%s'",
685 behavior_string);
686 return false;
687 }
688
689 if (strcmp(name, "all") == 0) {
690 if ((behavior == extension_enable) || (behavior == extension_require)) {
691 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
692 (behavior == extension_enable)
693 ? "enable" : "require");
694 return false;
695 } else {
696 for (unsigned i = 0;
697 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
698 const _mesa_glsl_extension *extension
699 = &_mesa_glsl_supported_extensions[i];
700 if (extension->compatible_with_state(state)) {
701 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
702 }
703 }
704 }
705 } else {
706 const _mesa_glsl_extension *extension = find_extension(name);
707 if (extension && extension->compatible_with_state(state)) {
708 extension->set_flags(state, behavior);
709 } else {
710 static const char fmt[] = "extension `%s' unsupported in %s shader";
711
712 if (behavior == extension_require) {
713 _mesa_glsl_error(name_locp, state, fmt,
714 name, _mesa_shader_stage_to_string(state->stage));
715 return false;
716 } else {
717 _mesa_glsl_warning(name_locp, state, fmt,
718 name, _mesa_shader_stage_to_string(state->stage));
719 }
720 }
721 }
722
723 return true;
724 }
725
726
727 /**
728 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
729 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
730 * (process_array_constructor, et al) sufficient information to do type
731 * checking.
732 *
733 * Operates on assignments involving an aggregate initializer. E.g.,
734 *
735 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
736 *
737 * or more ridiculously,
738 *
739 * struct S {
740 * vec4 v[2];
741 * };
742 *
743 * struct {
744 * S a[2], b;
745 * int c;
746 * } aggregate = {
747 * {
748 * {
749 * {
750 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
751 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
752 * } // a[0].v
753 * }, // a[0]
754 * {
755 * {
756 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
757 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
758 * } // a[1].v
759 * } // a[1]
760 * }, // a
761 * {
762 * {
763 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
764 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
765 * } // b.v
766 * }, // b
767 * 4 // c
768 * };
769 *
770 * This pass is necessary because the right-hand side of <type> e = { ... }
771 * doesn't contain sufficient information to determine if the types match.
772 */
773 void
774 _mesa_ast_set_aggregate_type(const glsl_type *type,
775 ast_expression *expr)
776 {
777 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
778 ai->constructor_type = type;
779
780 /* If the aggregate is an array, recursively set its elements' types. */
781 if (type->is_array()) {
782 /* Each array element has the type type->fields.array.
783 *
784 * E.g., if <type> if struct S[2] we want to set each element's type to
785 * struct S.
786 */
787 for (exec_node *expr_node = ai->expressions.head;
788 !expr_node->is_tail_sentinel();
789 expr_node = expr_node->next) {
790 ast_expression *expr = exec_node_data(ast_expression, expr_node,
791 link);
792
793 if (expr->oper == ast_aggregate)
794 _mesa_ast_set_aggregate_type(type->fields.array, expr);
795 }
796
797 /* If the aggregate is a struct, recursively set its fields' types. */
798 } else if (type->is_record()) {
799 exec_node *expr_node = ai->expressions.head;
800
801 /* Iterate through the struct's fields. */
802 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
803 i++, expr_node = expr_node->next) {
804 ast_expression *expr = exec_node_data(ast_expression, expr_node,
805 link);
806
807 if (expr->oper == ast_aggregate) {
808 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
809 }
810 }
811 /* If the aggregate is a matrix, set its columns' types. */
812 } else if (type->is_matrix()) {
813 for (exec_node *expr_node = ai->expressions.head;
814 !expr_node->is_tail_sentinel();
815 expr_node = expr_node->next) {
816 ast_expression *expr = exec_node_data(ast_expression, expr_node,
817 link);
818
819 if (expr->oper == ast_aggregate)
820 _mesa_ast_set_aggregate_type(type->column_type(), expr);
821 }
822 }
823 }
824
825
826 void
827 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
828 {
829 if (q->flags.q.constant)
830 printf("const ");
831
832 if (q->flags.q.invariant)
833 printf("invariant ");
834
835 if (q->flags.q.attribute)
836 printf("attribute ");
837
838 if (q->flags.q.varying)
839 printf("varying ");
840
841 if (q->flags.q.in && q->flags.q.out)
842 printf("inout ");
843 else {
844 if (q->flags.q.in)
845 printf("in ");
846
847 if (q->flags.q.out)
848 printf("out ");
849 }
850
851 if (q->flags.q.centroid)
852 printf("centroid ");
853 if (q->flags.q.sample)
854 printf("sample ");
855 if (q->flags.q.uniform)
856 printf("uniform ");
857 if (q->flags.q.buffer)
858 printf("buffer ");
859 if (q->flags.q.smooth)
860 printf("smooth ");
861 if (q->flags.q.flat)
862 printf("flat ");
863 if (q->flags.q.noperspective)
864 printf("noperspective ");
865 }
866
867
868 void
869 ast_node::print(void) const
870 {
871 printf("unhandled node ");
872 }
873
874
875 ast_node::ast_node(void)
876 {
877 this->location.source = 0;
878 this->location.first_line = 0;
879 this->location.first_column = 0;
880 this->location.last_line = 0;
881 this->location.last_column = 0;
882 }
883
884
885 static void
886 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
887 {
888 if (array_specifier)
889 array_specifier->print();
890 }
891
892
893 void
894 ast_compound_statement::print(void) const
895 {
896 printf("{\n");
897
898 foreach_list_typed(ast_node, ast, link, &this->statements) {
899 ast->print();
900 }
901
902 printf("}\n");
903 }
904
905
906 ast_compound_statement::ast_compound_statement(int new_scope,
907 ast_node *statements)
908 {
909 this->new_scope = new_scope;
910
911 if (statements != NULL) {
912 this->statements.push_degenerate_list_at_head(&statements->link);
913 }
914 }
915
916
917 void
918 ast_expression::print(void) const
919 {
920 switch (oper) {
921 case ast_assign:
922 case ast_mul_assign:
923 case ast_div_assign:
924 case ast_mod_assign:
925 case ast_add_assign:
926 case ast_sub_assign:
927 case ast_ls_assign:
928 case ast_rs_assign:
929 case ast_and_assign:
930 case ast_xor_assign:
931 case ast_or_assign:
932 subexpressions[0]->print();
933 printf("%s ", operator_string(oper));
934 subexpressions[1]->print();
935 break;
936
937 case ast_field_selection:
938 subexpressions[0]->print();
939 printf(". %s ", primary_expression.identifier);
940 break;
941
942 case ast_plus:
943 case ast_neg:
944 case ast_bit_not:
945 case ast_logic_not:
946 case ast_pre_inc:
947 case ast_pre_dec:
948 printf("%s ", operator_string(oper));
949 subexpressions[0]->print();
950 break;
951
952 case ast_post_inc:
953 case ast_post_dec:
954 subexpressions[0]->print();
955 printf("%s ", operator_string(oper));
956 break;
957
958 case ast_conditional:
959 subexpressions[0]->print();
960 printf("? ");
961 subexpressions[1]->print();
962 printf(": ");
963 subexpressions[2]->print();
964 break;
965
966 case ast_array_index:
967 subexpressions[0]->print();
968 printf("[ ");
969 subexpressions[1]->print();
970 printf("] ");
971 break;
972
973 case ast_function_call: {
974 subexpressions[0]->print();
975 printf("( ");
976
977 foreach_list_typed (ast_node, ast, link, &this->expressions) {
978 if (&ast->link != this->expressions.get_head())
979 printf(", ");
980
981 ast->print();
982 }
983
984 printf(") ");
985 break;
986 }
987
988 case ast_identifier:
989 printf("%s ", primary_expression.identifier);
990 break;
991
992 case ast_int_constant:
993 printf("%d ", primary_expression.int_constant);
994 break;
995
996 case ast_uint_constant:
997 printf("%u ", primary_expression.uint_constant);
998 break;
999
1000 case ast_float_constant:
1001 printf("%f ", primary_expression.float_constant);
1002 break;
1003
1004 case ast_double_constant:
1005 printf("%f ", primary_expression.double_constant);
1006 break;
1007
1008 case ast_bool_constant:
1009 printf("%s ",
1010 primary_expression.bool_constant
1011 ? "true" : "false");
1012 break;
1013
1014 case ast_sequence: {
1015 printf("( ");
1016 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1017 if (&ast->link != this->expressions.get_head())
1018 printf(", ");
1019
1020 ast->print();
1021 }
1022 printf(") ");
1023 break;
1024 }
1025
1026 case ast_aggregate: {
1027 printf("{ ");
1028 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1029 if (&ast->link != this->expressions.get_head())
1030 printf(", ");
1031
1032 ast->print();
1033 }
1034 printf("} ");
1035 break;
1036 }
1037
1038 default:
1039 assert(0);
1040 break;
1041 }
1042 }
1043
1044 ast_expression::ast_expression(int oper,
1045 ast_expression *ex0,
1046 ast_expression *ex1,
1047 ast_expression *ex2) :
1048 primary_expression()
1049 {
1050 this->oper = ast_operators(oper);
1051 this->subexpressions[0] = ex0;
1052 this->subexpressions[1] = ex1;
1053 this->subexpressions[2] = ex2;
1054 this->non_lvalue_description = NULL;
1055 }
1056
1057
1058 void
1059 ast_expression_statement::print(void) const
1060 {
1061 if (expression)
1062 expression->print();
1063
1064 printf("; ");
1065 }
1066
1067
1068 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1069 expression(ex)
1070 {
1071 /* empty */
1072 }
1073
1074
1075 void
1076 ast_function::print(void) const
1077 {
1078 return_type->print();
1079 printf(" %s (", identifier);
1080
1081 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1082 ast->print();
1083 }
1084
1085 printf(")");
1086 }
1087
1088
1089 ast_function::ast_function(void)
1090 : return_type(NULL), identifier(NULL), is_definition(false),
1091 signature(NULL)
1092 {
1093 /* empty */
1094 }
1095
1096
1097 void
1098 ast_fully_specified_type::print(void) const
1099 {
1100 _mesa_ast_type_qualifier_print(& qualifier);
1101 specifier->print();
1102 }
1103
1104
1105 void
1106 ast_parameter_declarator::print(void) const
1107 {
1108 type->print();
1109 if (identifier)
1110 printf("%s ", identifier);
1111 ast_opt_array_dimensions_print(array_specifier);
1112 }
1113
1114
1115 void
1116 ast_function_definition::print(void) const
1117 {
1118 prototype->print();
1119 body->print();
1120 }
1121
1122
1123 void
1124 ast_declaration::print(void) const
1125 {
1126 printf("%s ", identifier);
1127 ast_opt_array_dimensions_print(array_specifier);
1128
1129 if (initializer) {
1130 printf("= ");
1131 initializer->print();
1132 }
1133 }
1134
1135
1136 ast_declaration::ast_declaration(const char *identifier,
1137 ast_array_specifier *array_specifier,
1138 ast_expression *initializer)
1139 {
1140 this->identifier = identifier;
1141 this->array_specifier = array_specifier;
1142 this->initializer = initializer;
1143 }
1144
1145
1146 void
1147 ast_declarator_list::print(void) const
1148 {
1149 assert(type || invariant);
1150
1151 if (type)
1152 type->print();
1153 else if (invariant)
1154 printf("invariant ");
1155 else
1156 printf("precise ");
1157
1158 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1159 if (&ast->link != this->declarations.get_head())
1160 printf(", ");
1161
1162 ast->print();
1163 }
1164
1165 printf("; ");
1166 }
1167
1168
1169 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1170 {
1171 this->type = type;
1172 this->invariant = false;
1173 this->precise = false;
1174 }
1175
1176 void
1177 ast_jump_statement::print(void) const
1178 {
1179 switch (mode) {
1180 case ast_continue:
1181 printf("continue; ");
1182 break;
1183 case ast_break:
1184 printf("break; ");
1185 break;
1186 case ast_return:
1187 printf("return ");
1188 if (opt_return_value)
1189 opt_return_value->print();
1190
1191 printf("; ");
1192 break;
1193 case ast_discard:
1194 printf("discard; ");
1195 break;
1196 }
1197 }
1198
1199
1200 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1201 : opt_return_value(NULL)
1202 {
1203 this->mode = ast_jump_modes(mode);
1204
1205 if (mode == ast_return)
1206 opt_return_value = return_value;
1207 }
1208
1209
1210 void
1211 ast_selection_statement::print(void) const
1212 {
1213 printf("if ( ");
1214 condition->print();
1215 printf(") ");
1216
1217 then_statement->print();
1218
1219 if (else_statement) {
1220 printf("else ");
1221 else_statement->print();
1222 }
1223
1224 }
1225
1226
1227 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1228 ast_node *then_statement,
1229 ast_node *else_statement)
1230 {
1231 this->condition = condition;
1232 this->then_statement = then_statement;
1233 this->else_statement = else_statement;
1234 }
1235
1236
1237 void
1238 ast_switch_statement::print(void) const
1239 {
1240 printf("switch ( ");
1241 test_expression->print();
1242 printf(") ");
1243
1244 body->print();
1245 }
1246
1247
1248 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1249 ast_node *body)
1250 {
1251 this->test_expression = test_expression;
1252 this->body = body;
1253 }
1254
1255
1256 void
1257 ast_switch_body::print(void) const
1258 {
1259 printf("{\n");
1260 if (stmts != NULL) {
1261 stmts->print();
1262 }
1263 printf("}\n");
1264 }
1265
1266
1267 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1268 {
1269 this->stmts = stmts;
1270 }
1271
1272
1273 void ast_case_label::print(void) const
1274 {
1275 if (test_value != NULL) {
1276 printf("case ");
1277 test_value->print();
1278 printf(": ");
1279 } else {
1280 printf("default: ");
1281 }
1282 }
1283
1284
1285 ast_case_label::ast_case_label(ast_expression *test_value)
1286 {
1287 this->test_value = test_value;
1288 }
1289
1290
1291 void ast_case_label_list::print(void) const
1292 {
1293 foreach_list_typed(ast_node, ast, link, & this->labels) {
1294 ast->print();
1295 }
1296 printf("\n");
1297 }
1298
1299
1300 ast_case_label_list::ast_case_label_list(void)
1301 {
1302 }
1303
1304
1305 void ast_case_statement::print(void) const
1306 {
1307 labels->print();
1308 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1309 ast->print();
1310 printf("\n");
1311 }
1312 }
1313
1314
1315 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1316 {
1317 this->labels = labels;
1318 }
1319
1320
1321 void ast_case_statement_list::print(void) const
1322 {
1323 foreach_list_typed(ast_node, ast, link, & this->cases) {
1324 ast->print();
1325 }
1326 }
1327
1328
1329 ast_case_statement_list::ast_case_statement_list(void)
1330 {
1331 }
1332
1333
1334 void
1335 ast_iteration_statement::print(void) const
1336 {
1337 switch (mode) {
1338 case ast_for:
1339 printf("for( ");
1340 if (init_statement)
1341 init_statement->print();
1342 printf("; ");
1343
1344 if (condition)
1345 condition->print();
1346 printf("; ");
1347
1348 if (rest_expression)
1349 rest_expression->print();
1350 printf(") ");
1351
1352 body->print();
1353 break;
1354
1355 case ast_while:
1356 printf("while ( ");
1357 if (condition)
1358 condition->print();
1359 printf(") ");
1360 body->print();
1361 break;
1362
1363 case ast_do_while:
1364 printf("do ");
1365 body->print();
1366 printf("while ( ");
1367 if (condition)
1368 condition->print();
1369 printf("); ");
1370 break;
1371 }
1372 }
1373
1374
1375 ast_iteration_statement::ast_iteration_statement(int mode,
1376 ast_node *init,
1377 ast_node *condition,
1378 ast_expression *rest_expression,
1379 ast_node *body)
1380 {
1381 this->mode = ast_iteration_modes(mode);
1382 this->init_statement = init;
1383 this->condition = condition;
1384 this->rest_expression = rest_expression;
1385 this->body = body;
1386 }
1387
1388
1389 void
1390 ast_struct_specifier::print(void) const
1391 {
1392 printf("struct %s { ", name);
1393 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1394 ast->print();
1395 }
1396 printf("} ");
1397 }
1398
1399
1400 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1401 ast_declarator_list *declarator_list)
1402 {
1403 if (identifier == NULL) {
1404 static mtx_t mutex = _MTX_INITIALIZER_NP;
1405 static unsigned anon_count = 1;
1406 unsigned count;
1407
1408 mtx_lock(&mutex);
1409 count = anon_count++;
1410 mtx_unlock(&mutex);
1411
1412 identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
1413 }
1414 name = identifier;
1415 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1416 is_declaration = true;
1417 }
1418
1419 static void
1420 set_shader_inout_layout(struct gl_shader *shader,
1421 struct _mesa_glsl_parse_state *state)
1422 {
1423 if (shader->Stage != MESA_SHADER_GEOMETRY) {
1424 /* Should have been prevented by the parser. */
1425 assert(!state->in_qualifier->flags.i);
1426 assert(!state->out_qualifier->flags.i);
1427 }
1428
1429 if (shader->Stage != MESA_SHADER_COMPUTE) {
1430 /* Should have been prevented by the parser. */
1431 assert(!state->cs_input_local_size_specified);
1432 }
1433
1434 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1435 /* Should have been prevented by the parser. */
1436 assert(!state->fs_uses_gl_fragcoord);
1437 assert(!state->fs_redeclares_gl_fragcoord);
1438 assert(!state->fs_pixel_center_integer);
1439 assert(!state->fs_origin_upper_left);
1440 assert(!state->fs_early_fragment_tests);
1441 }
1442
1443 switch (shader->Stage) {
1444 case MESA_SHADER_GEOMETRY:
1445 shader->Geom.VerticesOut = 0;
1446 if (state->out_qualifier->flags.q.max_vertices)
1447 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1448
1449 if (state->gs_input_prim_type_specified) {
1450 shader->Geom.InputType = state->in_qualifier->prim_type;
1451 } else {
1452 shader->Geom.InputType = PRIM_UNKNOWN;
1453 }
1454
1455 if (state->out_qualifier->flags.q.prim_type) {
1456 shader->Geom.OutputType = state->out_qualifier->prim_type;
1457 } else {
1458 shader->Geom.OutputType = PRIM_UNKNOWN;
1459 }
1460
1461 shader->Geom.Invocations = 0;
1462 if (state->in_qualifier->flags.q.invocations)
1463 shader->Geom.Invocations = state->in_qualifier->invocations;
1464 break;
1465
1466 case MESA_SHADER_COMPUTE:
1467 if (state->cs_input_local_size_specified) {
1468 for (int i = 0; i < 3; i++)
1469 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1470 } else {
1471 for (int i = 0; i < 3; i++)
1472 shader->Comp.LocalSize[i] = 0;
1473 }
1474 break;
1475
1476 case MESA_SHADER_FRAGMENT:
1477 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1478 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1479 shader->pixel_center_integer = state->fs_pixel_center_integer;
1480 shader->origin_upper_left = state->fs_origin_upper_left;
1481 shader->ARB_fragment_coord_conventions_enable =
1482 state->ARB_fragment_coord_conventions_enable;
1483 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1484 break;
1485
1486 default:
1487 /* Nothing to do. */
1488 break;
1489 }
1490 }
1491
1492 extern "C" {
1493
1494 void
1495 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1496 bool dump_ast, bool dump_hir)
1497 {
1498 struct _mesa_glsl_parse_state *state =
1499 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1500 const char *source = shader->Source;
1501
1502 if (ctx->Const.GenerateTemporaryNames)
1503 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1504 false, true);
1505
1506 state->error = glcpp_preprocess(state, &source, &state->info_log,
1507 &ctx->Extensions, ctx);
1508
1509 if (!state->error) {
1510 _mesa_glsl_lexer_ctor(state, source);
1511 _mesa_glsl_parse(state);
1512 _mesa_glsl_lexer_dtor(state);
1513 }
1514
1515 if (dump_ast) {
1516 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1517 ast->print();
1518 }
1519 printf("\n\n");
1520 }
1521
1522 ralloc_free(shader->ir);
1523 shader->ir = new(shader) exec_list;
1524 if (!state->error && !state->translation_unit.is_empty())
1525 _mesa_ast_to_hir(shader->ir, state);
1526
1527 if (!state->error) {
1528 validate_ir_tree(shader->ir);
1529
1530 /* Print out the unoptimized IR. */
1531 if (dump_hir) {
1532 _mesa_print_ir(stdout, shader->ir, state);
1533 }
1534 }
1535
1536
1537 if (!state->error && !shader->ir->is_empty()) {
1538 struct gl_shader_compiler_options *options =
1539 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1540
1541 /* Do some optimization at compile time to reduce shader IR size
1542 * and reduce later work if the same shader is linked multiple times
1543 */
1544 while (do_common_optimization(shader->ir, false, false, options,
1545 ctx->Const.NativeIntegers))
1546 ;
1547
1548 validate_ir_tree(shader->ir);
1549
1550 enum ir_variable_mode other;
1551 switch (shader->Stage) {
1552 case MESA_SHADER_VERTEX:
1553 other = ir_var_shader_in;
1554 break;
1555 case MESA_SHADER_FRAGMENT:
1556 other = ir_var_shader_out;
1557 break;
1558 default:
1559 /* Something invalid to ensure optimize_dead_builtin_uniforms
1560 * doesn't remove anything other than uniforms or constants.
1561 */
1562 other = ir_var_mode_count;
1563 break;
1564 }
1565
1566 optimize_dead_builtin_variables(shader->ir, other);
1567
1568 validate_ir_tree(shader->ir);
1569 }
1570
1571 if (shader->InfoLog)
1572 ralloc_free(shader->InfoLog);
1573
1574 shader->symbols = new(shader->ir) glsl_symbol_table;
1575 shader->CompileStatus = !state->error;
1576 shader->InfoLog = state->info_log;
1577 shader->Version = state->language_version;
1578 shader->IsES = state->es_shader;
1579 shader->uses_builtin_functions = state->uses_builtin_functions;
1580
1581 if (!state->error)
1582 set_shader_inout_layout(shader, state);
1583
1584 /* Retain any live IR, but trash the rest. */
1585 reparent_ir(shader->ir, shader->ir);
1586
1587 /* Destroy the symbol table. Create a new symbol table that contains only
1588 * the variables and functions that still exist in the IR. The symbol
1589 * table will be used later during linking.
1590 *
1591 * There must NOT be any freed objects still referenced by the symbol
1592 * table. That could cause the linker to dereference freed memory.
1593 *
1594 * We don't have to worry about types or interface-types here because those
1595 * are fly-weights that are looked up by glsl_type.
1596 */
1597 foreach_in_list (ir_instruction, ir, shader->ir) {
1598 switch (ir->ir_type) {
1599 case ir_type_function:
1600 shader->symbols->add_function((ir_function *) ir);
1601 break;
1602 case ir_type_variable: {
1603 ir_variable *const var = (ir_variable *) ir;
1604
1605 if (var->data.mode != ir_var_temporary)
1606 shader->symbols->add_variable(var);
1607 break;
1608 }
1609 default:
1610 break;
1611 }
1612 }
1613
1614 delete state->symbols;
1615 ralloc_free(state);
1616 }
1617
1618 } /* extern "C" */
1619 /**
1620 * Do the set of common optimizations passes
1621 *
1622 * \param ir List of instructions to be optimized
1623 * \param linked Is the shader linked? This enables
1624 * optimizations passes that remove code at
1625 * global scope and could cause linking to
1626 * fail.
1627 * \param uniform_locations_assigned Have locations already been assigned for
1628 * uniforms? This prevents the declarations
1629 * of unused uniforms from being removed.
1630 * The setting of this flag only matters if
1631 * \c linked is \c true.
1632 * \param max_unroll_iterations Maximum number of loop iterations to be
1633 * unrolled. Setting to 0 disables loop
1634 * unrolling.
1635 * \param options The driver's preferred shader options.
1636 */
1637 bool
1638 do_common_optimization(exec_list *ir, bool linked,
1639 bool uniform_locations_assigned,
1640 const struct gl_shader_compiler_options *options,
1641 bool native_integers)
1642 {
1643 GLboolean progress = GL_FALSE;
1644
1645 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1646
1647 if (linked) {
1648 progress = do_function_inlining(ir) || progress;
1649 progress = do_dead_functions(ir) || progress;
1650 progress = do_structure_splitting(ir) || progress;
1651 }
1652 progress = do_if_simplification(ir) || progress;
1653 progress = opt_flatten_nested_if_blocks(ir) || progress;
1654 progress = opt_conditional_discard(ir) || progress;
1655 progress = do_copy_propagation(ir) || progress;
1656 progress = do_copy_propagation_elements(ir) || progress;
1657
1658 if (options->OptimizeForAOS && !linked)
1659 progress = opt_flip_matrices(ir) || progress;
1660
1661 if (linked && options->OptimizeForAOS) {
1662 progress = do_vectorize(ir) || progress;
1663 }
1664
1665 if (linked)
1666 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1667 else
1668 progress = do_dead_code_unlinked(ir) || progress;
1669 progress = do_dead_code_local(ir) || progress;
1670 progress = do_tree_grafting(ir) || progress;
1671 progress = do_constant_propagation(ir) || progress;
1672 if (linked)
1673 progress = do_constant_variable(ir) || progress;
1674 else
1675 progress = do_constant_variable_unlinked(ir) || progress;
1676 progress = do_constant_folding(ir) || progress;
1677 progress = do_minmax_prune(ir) || progress;
1678 progress = do_cse(ir) || progress;
1679 progress = do_rebalance_tree(ir) || progress;
1680 progress = do_algebraic(ir, native_integers, options) || progress;
1681 progress = do_lower_jumps(ir) || progress;
1682 progress = do_vec_index_to_swizzle(ir) || progress;
1683 progress = lower_vector_insert(ir, false) || progress;
1684 progress = do_swizzle_swizzle(ir) || progress;
1685 progress = do_noop_swizzle(ir) || progress;
1686
1687 progress = optimize_split_arrays(ir, linked) || progress;
1688 progress = optimize_redundant_jumps(ir) || progress;
1689
1690 loop_state *ls = analyze_loop_variables(ir);
1691 if (ls->loop_found) {
1692 progress = set_loop_controls(ir, ls) || progress;
1693 progress = unroll_loops(ir, ls, options) || progress;
1694 }
1695 delete ls;
1696
1697 return progress;
1698 }
1699
1700 extern "C" {
1701
1702 /**
1703 * To be called at GL teardown time, this frees compiler datastructures.
1704 *
1705 * After calling this, any previously compiled shaders and shader
1706 * programs would be invalid. So this should happen at approximately
1707 * program exit.
1708 */
1709 void
1710 _mesa_destroy_shader_compiler(void)
1711 {
1712 _mesa_destroy_shader_compiler_caches();
1713
1714 _mesa_glsl_release_types();
1715 }
1716
1717 /**
1718 * Releases compiler caches to trade off performance for memory.
1719 *
1720 * Intended to be used with glReleaseShaderCompiler().
1721 */
1722 void
1723 _mesa_destroy_shader_compiler_caches(void)
1724 {
1725 _mesa_glsl_release_builtin_functions();
1726 }
1727
1728 }