glsl: Remove ubo_qualifiers_allowed variable.
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 extern "C" {
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/shaderobj.h"
32 }
33
34 #include "ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40
41 /**
42 * Format a short human-readable description of the given GLSL version.
43 */
44 const char *
45 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 {
47 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
48 version / 100, version % 100);
49 }
50
51
52 static unsigned known_desktop_glsl_versions[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430 };
54
55
56 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
57 GLenum target, void *mem_ctx)
58 : ctx(_ctx)
59 {
60 switch (target) {
61 case GL_VERTEX_SHADER: this->target = vertex_shader; break;
62 case GL_FRAGMENT_SHADER: this->target = fragment_shader; break;
63 case GL_GEOMETRY_SHADER: this->target = geometry_shader; break;
64 }
65
66 this->scanner = NULL;
67 this->translation_unit.make_empty();
68 this->symbols = new(mem_ctx) glsl_symbol_table;
69 this->info_log = ralloc_strdup(mem_ctx, "");
70 this->error = false;
71 this->loop_nesting_ast = NULL;
72 this->switch_state.switch_nesting_ast = NULL;
73
74 this->struct_specifier_depth = 0;
75 this->num_builtins_to_link = 0;
76
77 /* Set default language version and extensions */
78 this->language_version = ctx->Const.ForceGLSLVersion ?
79 ctx->Const.ForceGLSLVersion : 110;
80 this->es_shader = false;
81 this->ARB_texture_rectangle_enable = true;
82
83 /* OpenGL ES 2.0 has different defaults from desktop GL. */
84 if (ctx->API == API_OPENGLES2) {
85 this->language_version = 100;
86 this->es_shader = true;
87 this->ARB_texture_rectangle_enable = false;
88 }
89
90 this->extensions = &ctx->Extensions;
91
92 this->Const.MaxLights = ctx->Const.MaxLights;
93 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
94 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
95 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
96 this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs;
97 this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents;
98 this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4;
99 this->Const.MaxVertexTextureImageUnits = ctx->Const.VertexProgram.MaxTextureImageUnits;
100 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
101 this->Const.MaxTextureImageUnits = ctx->Const.FragmentProgram.MaxTextureImageUnits;
102 this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents;
103 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
104 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
105
106 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
107
108 /* Populate the list of supported GLSL versions */
109 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
110 * the OpenGL 3.2 Core context is supported, this logic will need
111 * change. Older versions of GLSL are no longer supported
112 * outside the compatibility contexts of 3.x.
113 */
114 this->num_supported_versions = 0;
115 if (_mesa_is_desktop_gl(ctx)) {
116 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
117 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
118 this->supported_versions[this->num_supported_versions].ver
119 = known_desktop_glsl_versions[i];
120 this->supported_versions[this->num_supported_versions].es = false;
121 this->num_supported_versions++;
122 }
123 }
124 }
125 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
126 this->supported_versions[this->num_supported_versions].ver = 100;
127 this->supported_versions[this->num_supported_versions].es = true;
128 this->num_supported_versions++;
129 }
130 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
131 this->supported_versions[this->num_supported_versions].ver = 300;
132 this->supported_versions[this->num_supported_versions].es = true;
133 this->num_supported_versions++;
134 }
135 assert(this->num_supported_versions
136 <= ARRAY_SIZE(this->supported_versions));
137
138 /* Create a string for use in error messages to tell the user which GLSL
139 * versions are supported.
140 */
141 char *supported = ralloc_strdup(this, "");
142 for (unsigned i = 0; i < this->num_supported_versions; i++) {
143 unsigned ver = this->supported_versions[i].ver;
144 const char *const prefix = (i == 0)
145 ? ""
146 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
147 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
148
149 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
150 prefix,
151 ver / 100, ver % 100,
152 suffix);
153 }
154
155 this->supported_version_string = supported;
156
157 if (ctx->Const.ForceGLSLExtensionsWarn)
158 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
159
160 this->default_uniform_qualifier = new(this) ast_type_qualifier();
161 this->default_uniform_qualifier->flags.q.shared = 1;
162 this->default_uniform_qualifier->flags.q.column_major = 1;
163
164 this->gs_input_prim_type_specified = false;
165 this->gs_input_prim_type = GL_POINTS;
166 this->out_qualifier = new(this) ast_type_qualifier();
167 }
168
169 /**
170 * Determine whether the current GLSL version is sufficiently high to support
171 * a certain feature, and generate an error message if it isn't.
172 *
173 * \param required_glsl_version and \c required_glsl_es_version are
174 * interpreted as they are in _mesa_glsl_parse_state::is_version().
175 *
176 * \param locp is the parser location where the error should be reported.
177 *
178 * \param fmt (and additional arguments) constitute a printf-style error
179 * message to report if the version check fails. Information about the
180 * current and required GLSL versions will be appended. So, for example, if
181 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
182 * "foo unsupported") is called, the error message will be "foo unsupported in
183 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
184 */
185 bool
186 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
187 unsigned required_glsl_es_version,
188 YYLTYPE *locp, const char *fmt, ...)
189 {
190 if (this->is_version(required_glsl_version, required_glsl_es_version))
191 return true;
192
193 va_list args;
194 va_start(args, fmt);
195 char *problem = ralloc_vasprintf(this, fmt, args);
196 va_end(args);
197 const char *glsl_version_string
198 = glsl_compute_version_string(this, false, required_glsl_version);
199 const char *glsl_es_version_string
200 = glsl_compute_version_string(this, true, required_glsl_es_version);
201 const char *requirement_string = "";
202 if (required_glsl_version && required_glsl_es_version) {
203 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
204 glsl_version_string,
205 glsl_es_version_string);
206 } else if (required_glsl_version) {
207 requirement_string = ralloc_asprintf(this, " (%s required)",
208 glsl_version_string);
209 } else if (required_glsl_es_version) {
210 requirement_string = ralloc_asprintf(this, " (%s required)",
211 glsl_es_version_string);
212 }
213 _mesa_glsl_error(locp, this, "%s in %s%s",
214 problem, this->get_version_string(),
215 requirement_string);
216
217 return false;
218 }
219
220 /**
221 * Process a GLSL #version directive.
222 *
223 * \param version is the integer that follows the #version token.
224 *
225 * \param ident is a string identifier that follows the integer, if any is
226 * present. Otherwise NULL.
227 */
228 void
229 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
230 const char *ident)
231 {
232 bool es_token_present = false;
233 if (ident) {
234 if (strcmp(ident, "es") == 0) {
235 es_token_present = true;
236 } else if (version >= 150) {
237 if (strcmp(ident, "core") == 0) {
238 /* Accept the token. There's no need to record that this is
239 * a core profile shader since that's the only profile we support.
240 */
241 } else if (strcmp(ident, "compatibility") == 0) {
242 _mesa_glsl_error(locp, this,
243 "the compatibility profile is not supported");
244 } else {
245 _mesa_glsl_error(locp, this,
246 "\"%s\" is not a valid shading language profile; "
247 "if present, it must be \"core\"", ident);
248 }
249 } else {
250 _mesa_glsl_error(locp, this,
251 "illegal text following version number");
252 }
253 }
254
255 this->es_shader = es_token_present;
256 if (version == 100) {
257 if (es_token_present) {
258 _mesa_glsl_error(locp, this,
259 "GLSL 1.00 ES should be selected using "
260 "`#version 100'");
261 } else {
262 this->es_shader = true;
263 }
264 }
265
266 this->language_version = version;
267
268 bool supported = false;
269 for (unsigned i = 0; i < this->num_supported_versions; i++) {
270 if (this->supported_versions[i].ver == (unsigned) version
271 && this->supported_versions[i].es == this->es_shader) {
272 supported = true;
273 break;
274 }
275 }
276
277 if (!supported) {
278 _mesa_glsl_error(locp, this, "%s is not supported. "
279 "Supported versions are: %s",
280 this->get_version_string(),
281 this->supported_version_string);
282
283 /* On exit, the language_version must be set to a valid value.
284 * Later calls to _mesa_glsl_initialize_types will misbehave if
285 * the version is invalid.
286 */
287 switch (this->ctx->API) {
288 case API_OPENGL_COMPAT:
289 case API_OPENGL_CORE:
290 this->language_version = this->ctx->Const.GLSLVersion;
291 break;
292
293 case API_OPENGLES:
294 assert(!"Should not get here.");
295 /* FALLTHROUGH */
296
297 case API_OPENGLES2:
298 this->language_version = 100;
299 break;
300 }
301 }
302
303 if (this->language_version >= 140) {
304 this->ARB_uniform_buffer_object_enable = true;
305 }
306
307 if (this->language_version == 300 && this->es_shader) {
308 this->ARB_explicit_attrib_location_enable = true;
309 }
310 }
311
312 extern "C" {
313
314 /**
315 * The most common use of _mesa_glsl_shader_target_name(), which is
316 * shared with C code in Mesa core to translate a GLenum to a short
317 * shader stage name in debug printouts.
318 *
319 * It recognizes the PROGRAM variants of the names so it can be used
320 * with a struct gl_program->Target, not just a struct
321 * gl_shader->Type.
322 */
323 const char *
324 _mesa_glsl_shader_target_name(GLenum type)
325 {
326 switch (type) {
327 case GL_VERTEX_SHADER:
328 case GL_VERTEX_PROGRAM_ARB:
329 return "vertex";
330 case GL_FRAGMENT_SHADER:
331 case GL_FRAGMENT_PROGRAM_ARB:
332 return "fragment";
333 case GL_GEOMETRY_SHADER:
334 return "geometry";
335 default:
336 assert(!"Should not get here.");
337 return "unknown";
338 }
339 }
340
341 } /* extern "C" */
342
343 /**
344 * Overloaded C++ variant usable within the compiler for translating
345 * our internal enum into short stage names.
346 */
347 const char *
348 _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target)
349 {
350 switch (target) {
351 case vertex_shader: return "vertex";
352 case fragment_shader: return "fragment";
353 case geometry_shader: return "geometry";
354 }
355
356 assert(!"Should not get here.");
357 return "unknown";
358 }
359
360 /* This helper function will append the given message to the shader's
361 info log and report it via GL_ARB_debug_output. Per that extension,
362 'type' is one of the enum values classifying the message, and
363 'id' is the implementation-defined ID of the given message. */
364 static void
365 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
366 GLenum type, const char *fmt, va_list ap)
367 {
368 bool error = (type == MESA_DEBUG_TYPE_ERROR);
369 GLuint msg_id = 0;
370
371 assert(state->info_log != NULL);
372
373 /* Get the offset that the new message will be written to. */
374 int msg_offset = strlen(state->info_log);
375
376 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
377 locp->source,
378 locp->first_line,
379 locp->first_column,
380 error ? "error" : "warning");
381 ralloc_vasprintf_append(&state->info_log, fmt, ap);
382
383 const char *const msg = &state->info_log[msg_offset];
384 struct gl_context *ctx = state->ctx;
385
386 /* Report the error via GL_ARB_debug_output. */
387 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
388
389 ralloc_strcat(&state->info_log, "\n");
390 }
391
392 void
393 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
394 const char *fmt, ...)
395 {
396 va_list ap;
397
398 state->error = true;
399
400 va_start(ap, fmt);
401 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
402 va_end(ap);
403 }
404
405
406 void
407 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
408 const char *fmt, ...)
409 {
410 va_list ap;
411
412 va_start(ap, fmt);
413 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
414 va_end(ap);
415 }
416
417
418 /**
419 * Enum representing the possible behaviors that can be specified in
420 * an #extension directive.
421 */
422 enum ext_behavior {
423 extension_disable,
424 extension_enable,
425 extension_require,
426 extension_warn
427 };
428
429 /**
430 * Element type for _mesa_glsl_supported_extensions
431 */
432 struct _mesa_glsl_extension {
433 /**
434 * Name of the extension when referred to in a GLSL extension
435 * statement
436 */
437 const char *name;
438
439 /** True if this extension is available to desktop GL shaders */
440 bool avail_in_GL;
441
442 /** True if this extension is available to GLES shaders */
443 bool avail_in_ES;
444
445 /**
446 * Flag in the gl_extensions struct indicating whether this
447 * extension is supported by the driver, or
448 * &gl_extensions::dummy_true if supported by all drivers.
449 *
450 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
451 * member" type, the type-safe alternative to the "offsetof" macro.
452 * In a nutshell:
453 *
454 * - foo bar::* p declares p to be an "offset" to a field of type
455 * foo that exists within struct bar
456 * - &bar::baz computes the "offset" of field baz within struct bar
457 * - x.*p accesses the field of x that exists at "offset" p
458 * - x->*p is equivalent to (*x).*p
459 */
460 const GLboolean gl_extensions::* supported_flag;
461
462 /**
463 * Flag in the _mesa_glsl_parse_state struct that should be set
464 * when this extension is enabled.
465 *
466 * See note in _mesa_glsl_extension::supported_flag about "pointer
467 * to member" types.
468 */
469 bool _mesa_glsl_parse_state::* enable_flag;
470
471 /**
472 * Flag in the _mesa_glsl_parse_state struct that should be set
473 * when the shader requests "warn" behavior for this extension.
474 *
475 * See note in _mesa_glsl_extension::supported_flag about "pointer
476 * to member" types.
477 */
478 bool _mesa_glsl_parse_state::* warn_flag;
479
480
481 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
482 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
483 };
484
485 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
486 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
487 &_mesa_glsl_parse_state::NAME##_enable, \
488 &_mesa_glsl_parse_state::NAME##_warn }
489
490 /**
491 * Table of extensions that can be enabled/disabled within a shader,
492 * and the conditions under which they are supported.
493 */
494 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
495 /* API availability */
496 /* name GL ES supported flag */
497 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
498 EXT(ARB_draw_buffers, true, false, dummy_true),
499 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
500 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
501 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
502 EXT(ARB_texture_rectangle, true, false, dummy_true),
503 EXT(EXT_texture_array, true, false, EXT_texture_array),
504 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
505 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
506 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
507 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
508 EXT(OES_texture_3D, false, true, EXT_texture3D),
509 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
510 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
511 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
512 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
513 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
514 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
515 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
516 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
517 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
518 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
519 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
520 };
521
522 #undef EXT
523
524
525 /**
526 * Determine whether a given extension is compatible with the target,
527 * API, and extension information in the current parser state.
528 */
529 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
530 state) const
531 {
532 /* Check that this extension matches whether we are compiling
533 * for desktop GL or GLES.
534 */
535 if (state->es_shader) {
536 if (!this->avail_in_ES) return false;
537 } else {
538 if (!this->avail_in_GL) return false;
539 }
540
541 /* Check that this extension is supported by the OpenGL
542 * implementation.
543 *
544 * Note: the ->* operator indexes into state->extensions by the
545 * offset this->supported_flag. See
546 * _mesa_glsl_extension::supported_flag for more info.
547 */
548 return state->extensions->*(this->supported_flag);
549 }
550
551 /**
552 * Set the appropriate flags in the parser state to establish the
553 * given behavior for this extension.
554 */
555 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
556 ext_behavior behavior) const
557 {
558 /* Note: the ->* operator indexes into state by the
559 * offsets this->enable_flag and this->warn_flag. See
560 * _mesa_glsl_extension::supported_flag for more info.
561 */
562 state->*(this->enable_flag) = (behavior != extension_disable);
563 state->*(this->warn_flag) = (behavior == extension_warn);
564 }
565
566 /**
567 * Find an extension by name in _mesa_glsl_supported_extensions. If
568 * the name is not found, return NULL.
569 */
570 static const _mesa_glsl_extension *find_extension(const char *name)
571 {
572 for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
573 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
574 return &_mesa_glsl_supported_extensions[i];
575 }
576 }
577 return NULL;
578 }
579
580
581 bool
582 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
583 const char *behavior_string, YYLTYPE *behavior_locp,
584 _mesa_glsl_parse_state *state)
585 {
586 ext_behavior behavior;
587 if (strcmp(behavior_string, "warn") == 0) {
588 behavior = extension_warn;
589 } else if (strcmp(behavior_string, "require") == 0) {
590 behavior = extension_require;
591 } else if (strcmp(behavior_string, "enable") == 0) {
592 behavior = extension_enable;
593 } else if (strcmp(behavior_string, "disable") == 0) {
594 behavior = extension_disable;
595 } else {
596 _mesa_glsl_error(behavior_locp, state,
597 "unknown extension behavior `%s'",
598 behavior_string);
599 return false;
600 }
601
602 if (strcmp(name, "all") == 0) {
603 if ((behavior == extension_enable) || (behavior == extension_require)) {
604 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
605 (behavior == extension_enable)
606 ? "enable" : "require");
607 return false;
608 } else {
609 for (unsigned i = 0;
610 i < Elements(_mesa_glsl_supported_extensions); ++i) {
611 const _mesa_glsl_extension *extension
612 = &_mesa_glsl_supported_extensions[i];
613 if (extension->compatible_with_state(state)) {
614 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
615 }
616 }
617 }
618 } else {
619 const _mesa_glsl_extension *extension = find_extension(name);
620 if (extension && extension->compatible_with_state(state)) {
621 extension->set_flags(state, behavior);
622 } else {
623 static const char *const fmt = "extension `%s' unsupported in %s shader";
624
625 if (behavior == extension_require) {
626 _mesa_glsl_error(name_locp, state, fmt,
627 name, _mesa_glsl_shader_target_name(state->target));
628 return false;
629 } else {
630 _mesa_glsl_warning(name_locp, state, fmt,
631 name, _mesa_glsl_shader_target_name(state->target));
632 }
633 }
634 }
635
636 return true;
637 }
638
639
640 /**
641 * Returns the name of the type of a column of a matrix. E.g.,
642 *
643 * "mat3" -> "vec3"
644 * "mat4x2" -> "vec2"
645 */
646 static const char *
647 _mesa_ast_get_matrix_column_type_name(const char *matrix_type_name)
648 {
649 static const char *vec_name[] = { "vec2", "vec3", "vec4" };
650
651 /* The number of elements in a row of a matrix is specified by the last
652 * character of the matrix type name.
653 */
654 long rows = strtol(matrix_type_name + strlen(matrix_type_name) - 1,
655 NULL, 10);
656 return vec_name[rows - 2];
657 }
658
659 /**
660 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
661 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
662 * (process_array_constructor, et al) sufficient information to do type
663 * checking.
664 *
665 * Operates on assignments involving an aggregate initializer. E.g.,
666 *
667 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
668 *
669 * or more ridiculously,
670 *
671 * struct S {
672 * vec4 v[2];
673 * };
674 *
675 * struct {
676 * S a[2], b;
677 * int c;
678 * } aggregate = {
679 * {
680 * {
681 * {
682 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
683 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
684 * } // a[0].v
685 * }, // a[0]
686 * {
687 * {
688 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
689 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
690 * } // a[1].v
691 * } // a[1]
692 * }, // a
693 * {
694 * {
695 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
696 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
697 * } // b.v
698 * }, // b
699 * 4 // c
700 * };
701 *
702 * This pass is necessary because the right-hand side of <type> e = { ... }
703 * doesn't contain sufficient information to determine if the types match.
704 */
705 void
706 _mesa_ast_set_aggregate_type(const ast_type_specifier *type,
707 ast_expression *expr,
708 _mesa_glsl_parse_state *state)
709 {
710 void *ctx = state;
711 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
712 ai->constructor_type = (ast_type_specifier *)type;
713
714 bool is_declaration = ai->constructor_type->structure != NULL;
715 if (!is_declaration) {
716 /* Look up <type> name in the symbol table to see if it's a struct. */
717 const ast_type_specifier *struct_type =
718 state->symbols->get_type_ast(type->type_name);
719 ai->constructor_type->structure =
720 struct_type ? new(ctx) ast_struct_specifier(*struct_type->structure)
721 : NULL;
722 }
723
724 /* If the aggregate is an array, recursively set its elements' types. */
725 if (type->is_array) {
726 /* We want to set the element type which is not an array itself, so make
727 * a copy of the array type and set its is_array field to false.
728 *
729 * E.g., if <type> if struct S[2] we want to set each element's type to
730 * struct S.
731 *
732 * FINISHME: Update when ARB_array_of_arrays is supported.
733 */
734 const ast_type_specifier *non_array_type =
735 new(ctx) ast_type_specifier(type, false, NULL);
736
737 for (exec_node *expr_node = ai->expressions.head;
738 !expr_node->is_tail_sentinel();
739 expr_node = expr_node->next) {
740 ast_expression *expr = exec_node_data(ast_expression, expr_node,
741 link);
742
743 if (expr->oper == ast_aggregate)
744 _mesa_ast_set_aggregate_type(non_array_type, expr, state);
745 }
746
747 /* If the aggregate is a struct, recursively set its fields' types. */
748 } else if (ai->constructor_type->structure) {
749 ai->constructor_type->structure->is_declaration = is_declaration;
750 exec_node *expr_node = ai->expressions.head;
751
752 /* Iterate through the struct's fields' declarations. E.g., iterate from
753 * "float a, b" to "int c" in the struct below.
754 *
755 * struct {
756 * float a, b;
757 * int c;
758 * } s;
759 */
760 for (exec_node *decl_list_node =
761 ai->constructor_type->structure->declarations.head;
762 !decl_list_node->is_tail_sentinel();
763 decl_list_node = decl_list_node->next) {
764 ast_declarator_list *decl_list = exec_node_data(ast_declarator_list,
765 decl_list_node, link);
766
767 for (exec_node *decl_node = decl_list->declarations.head;
768 !decl_node->is_tail_sentinel() && !expr_node->is_tail_sentinel();
769 decl_node = decl_node->next, expr_node = expr_node->next) {
770 ast_declaration *decl = exec_node_data(ast_declaration, decl_node,
771 link);
772 ast_expression *expr = exec_node_data(ast_expression, expr_node,
773 link);
774
775 bool is_array = decl_list->type->specifier->is_array;
776 ast_expression *array_size = decl_list->type->specifier->array_size;
777
778 /* Recognize variable declarations with the bracketed size attached
779 * to the type rather than the variable name as arrays. E.g.,
780 *
781 * float a[2];
782 * float[2] b;
783 *
784 * are both arrays, but <a>'s array_size is decl->array_size, while
785 * <b>'s array_size is decl_list->type->specifier->array_size.
786 */
787 if (!is_array) {
788 /* FINISHME: Update when ARB_array_of_arrays is supported. */
789 is_array = decl->is_array;
790 array_size = decl->array_size;
791 }
792
793 /* Declaration shadows the <type> parameter. */
794 ast_type_specifier *type =
795 new(ctx) ast_type_specifier(decl_list->type->specifier,
796 is_array, array_size);
797
798 if (expr->oper == ast_aggregate)
799 _mesa_ast_set_aggregate_type(type, expr, state);
800 }
801 }
802 } else {
803 /* If the aggregate is a matrix, set its columns' types. */
804 const char *name;
805 const glsl_type *const constructor_type =
806 ai->constructor_type->glsl_type(&name, state);
807
808 if (constructor_type->is_matrix()) {
809 for (exec_node *expr_node = ai->expressions.head;
810 !expr_node->is_tail_sentinel();
811 expr_node = expr_node->next) {
812 ast_expression *expr = exec_node_data(ast_expression, expr_node,
813 link);
814
815 /* Declaration shadows the <type> parameter. */
816 ast_type_specifier *type = new(ctx)
817 ast_type_specifier(_mesa_ast_get_matrix_column_type_name(name));
818
819 if (expr->oper == ast_aggregate)
820 _mesa_ast_set_aggregate_type(type, expr, state);
821 }
822 }
823 }
824 }
825
826
827 void
828 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
829 {
830 if (q->flags.q.constant)
831 printf("const ");
832
833 if (q->flags.q.invariant)
834 printf("invariant ");
835
836 if (q->flags.q.attribute)
837 printf("attribute ");
838
839 if (q->flags.q.varying)
840 printf("varying ");
841
842 if (q->flags.q.in && q->flags.q.out)
843 printf("inout ");
844 else {
845 if (q->flags.q.in)
846 printf("in ");
847
848 if (q->flags.q.out)
849 printf("out ");
850 }
851
852 if (q->flags.q.centroid)
853 printf("centroid ");
854 if (q->flags.q.uniform)
855 printf("uniform ");
856 if (q->flags.q.smooth)
857 printf("smooth ");
858 if (q->flags.q.flat)
859 printf("flat ");
860 if (q->flags.q.noperspective)
861 printf("noperspective ");
862 }
863
864
865 void
866 ast_node::print(void) const
867 {
868 printf("unhandled node ");
869 }
870
871
872 ast_node::ast_node(void)
873 {
874 this->location.source = 0;
875 this->location.line = 0;
876 this->location.column = 0;
877 }
878
879
880 static void
881 ast_opt_array_size_print(bool is_array, const ast_expression *array_size)
882 {
883 if (is_array) {
884 printf("[ ");
885
886 if (array_size)
887 array_size->print();
888
889 printf("] ");
890 }
891 }
892
893
894 void
895 ast_compound_statement::print(void) const
896 {
897 printf("{\n");
898
899 foreach_list_const(n, &this->statements) {
900 ast_node *ast = exec_node_data(ast_node, n, link);
901 ast->print();
902 }
903
904 printf("}\n");
905 }
906
907
908 ast_compound_statement::ast_compound_statement(int new_scope,
909 ast_node *statements)
910 {
911 this->new_scope = new_scope;
912
913 if (statements != NULL) {
914 this->statements.push_degenerate_list_at_head(&statements->link);
915 }
916 }
917
918
919 void
920 ast_expression::print(void) const
921 {
922 switch (oper) {
923 case ast_assign:
924 case ast_mul_assign:
925 case ast_div_assign:
926 case ast_mod_assign:
927 case ast_add_assign:
928 case ast_sub_assign:
929 case ast_ls_assign:
930 case ast_rs_assign:
931 case ast_and_assign:
932 case ast_xor_assign:
933 case ast_or_assign:
934 subexpressions[0]->print();
935 printf("%s ", operator_string(oper));
936 subexpressions[1]->print();
937 break;
938
939 case ast_field_selection:
940 subexpressions[0]->print();
941 printf(". %s ", primary_expression.identifier);
942 break;
943
944 case ast_plus:
945 case ast_neg:
946 case ast_bit_not:
947 case ast_logic_not:
948 case ast_pre_inc:
949 case ast_pre_dec:
950 printf("%s ", operator_string(oper));
951 subexpressions[0]->print();
952 break;
953
954 case ast_post_inc:
955 case ast_post_dec:
956 subexpressions[0]->print();
957 printf("%s ", operator_string(oper));
958 break;
959
960 case ast_conditional:
961 subexpressions[0]->print();
962 printf("? ");
963 subexpressions[1]->print();
964 printf(": ");
965 subexpressions[2]->print();
966 break;
967
968 case ast_array_index:
969 subexpressions[0]->print();
970 printf("[ ");
971 subexpressions[1]->print();
972 printf("] ");
973 break;
974
975 case ast_function_call: {
976 subexpressions[0]->print();
977 printf("( ");
978
979 foreach_list_const (n, &this->expressions) {
980 if (n != this->expressions.get_head())
981 printf(", ");
982
983 ast_node *ast = exec_node_data(ast_node, n, link);
984 ast->print();
985 }
986
987 printf(") ");
988 break;
989 }
990
991 case ast_identifier:
992 printf("%s ", primary_expression.identifier);
993 break;
994
995 case ast_int_constant:
996 printf("%d ", primary_expression.int_constant);
997 break;
998
999 case ast_uint_constant:
1000 printf("%u ", primary_expression.uint_constant);
1001 break;
1002
1003 case ast_float_constant:
1004 printf("%f ", primary_expression.float_constant);
1005 break;
1006
1007 case ast_bool_constant:
1008 printf("%s ",
1009 primary_expression.bool_constant
1010 ? "true" : "false");
1011 break;
1012
1013 case ast_sequence: {
1014 printf("( ");
1015 foreach_list_const(n, & this->expressions) {
1016 if (n != this->expressions.get_head())
1017 printf(", ");
1018
1019 ast_node *ast = exec_node_data(ast_node, n, link);
1020 ast->print();
1021 }
1022 printf(") ");
1023 break;
1024 }
1025
1026 case ast_aggregate: {
1027 printf("{ ");
1028 foreach_list_const(n, & this->expressions) {
1029 if (n != this->expressions.get_head())
1030 printf(", ");
1031
1032 ast_node *ast = exec_node_data(ast_node, n, link);
1033 ast->print();
1034 }
1035 printf("} ");
1036 break;
1037 }
1038
1039 default:
1040 assert(0);
1041 break;
1042 }
1043 }
1044
1045 ast_expression::ast_expression(int oper,
1046 ast_expression *ex0,
1047 ast_expression *ex1,
1048 ast_expression *ex2)
1049 {
1050 this->oper = ast_operators(oper);
1051 this->subexpressions[0] = ex0;
1052 this->subexpressions[1] = ex1;
1053 this->subexpressions[2] = ex2;
1054 this->non_lvalue_description = NULL;
1055 }
1056
1057
1058 void
1059 ast_expression_statement::print(void) const
1060 {
1061 if (expression)
1062 expression->print();
1063
1064 printf("; ");
1065 }
1066
1067
1068 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1069 expression(ex)
1070 {
1071 /* empty */
1072 }
1073
1074
1075 void
1076 ast_function::print(void) const
1077 {
1078 return_type->print();
1079 printf(" %s (", identifier);
1080
1081 foreach_list_const(n, & this->parameters) {
1082 ast_node *ast = exec_node_data(ast_node, n, link);
1083 ast->print();
1084 }
1085
1086 printf(")");
1087 }
1088
1089
1090 ast_function::ast_function(void)
1091 : return_type(NULL), identifier(NULL), is_definition(false),
1092 signature(NULL)
1093 {
1094 /* empty */
1095 }
1096
1097
1098 void
1099 ast_fully_specified_type::print(void) const
1100 {
1101 _mesa_ast_type_qualifier_print(& qualifier);
1102 specifier->print();
1103 }
1104
1105
1106 void
1107 ast_parameter_declarator::print(void) const
1108 {
1109 type->print();
1110 if (identifier)
1111 printf("%s ", identifier);
1112 ast_opt_array_size_print(is_array, array_size);
1113 }
1114
1115
1116 void
1117 ast_function_definition::print(void) const
1118 {
1119 prototype->print();
1120 body->print();
1121 }
1122
1123
1124 void
1125 ast_declaration::print(void) const
1126 {
1127 printf("%s ", identifier);
1128 ast_opt_array_size_print(is_array, array_size);
1129
1130 if (initializer) {
1131 printf("= ");
1132 initializer->print();
1133 }
1134 }
1135
1136
1137 ast_declaration::ast_declaration(const char *identifier, bool is_array,
1138 ast_expression *array_size,
1139 ast_expression *initializer)
1140 {
1141 this->identifier = identifier;
1142 this->is_array = is_array;
1143 this->array_size = array_size;
1144 this->initializer = initializer;
1145 }
1146
1147
1148 void
1149 ast_declarator_list::print(void) const
1150 {
1151 assert(type || invariant);
1152
1153 if (type)
1154 type->print();
1155 else
1156 printf("invariant ");
1157
1158 foreach_list_const (ptr, & this->declarations) {
1159 if (ptr != this->declarations.get_head())
1160 printf(", ");
1161
1162 ast_node *ast = exec_node_data(ast_node, ptr, link);
1163 ast->print();
1164 }
1165
1166 printf("; ");
1167 }
1168
1169
1170 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1171 {
1172 this->type = type;
1173 this->invariant = false;
1174 }
1175
1176 void
1177 ast_jump_statement::print(void) const
1178 {
1179 switch (mode) {
1180 case ast_continue:
1181 printf("continue; ");
1182 break;
1183 case ast_break:
1184 printf("break; ");
1185 break;
1186 case ast_return:
1187 printf("return ");
1188 if (opt_return_value)
1189 opt_return_value->print();
1190
1191 printf("; ");
1192 break;
1193 case ast_discard:
1194 printf("discard; ");
1195 break;
1196 }
1197 }
1198
1199
1200 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1201 : opt_return_value(NULL)
1202 {
1203 this->mode = ast_jump_modes(mode);
1204
1205 if (mode == ast_return)
1206 opt_return_value = return_value;
1207 }
1208
1209
1210 void
1211 ast_selection_statement::print(void) const
1212 {
1213 printf("if ( ");
1214 condition->print();
1215 printf(") ");
1216
1217 then_statement->print();
1218
1219 if (else_statement) {
1220 printf("else ");
1221 else_statement->print();
1222 }
1223
1224 }
1225
1226
1227 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1228 ast_node *then_statement,
1229 ast_node *else_statement)
1230 {
1231 this->condition = condition;
1232 this->then_statement = then_statement;
1233 this->else_statement = else_statement;
1234 }
1235
1236
1237 void
1238 ast_switch_statement::print(void) const
1239 {
1240 printf("switch ( ");
1241 test_expression->print();
1242 printf(") ");
1243
1244 body->print();
1245 }
1246
1247
1248 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1249 ast_node *body)
1250 {
1251 this->test_expression = test_expression;
1252 this->body = body;
1253 }
1254
1255
1256 void
1257 ast_switch_body::print(void) const
1258 {
1259 printf("{\n");
1260 if (stmts != NULL) {
1261 stmts->print();
1262 }
1263 printf("}\n");
1264 }
1265
1266
1267 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1268 {
1269 this->stmts = stmts;
1270 }
1271
1272
1273 void ast_case_label::print(void) const
1274 {
1275 if (test_value != NULL) {
1276 printf("case ");
1277 test_value->print();
1278 printf(": ");
1279 } else {
1280 printf("default: ");
1281 }
1282 }
1283
1284
1285 ast_case_label::ast_case_label(ast_expression *test_value)
1286 {
1287 this->test_value = test_value;
1288 }
1289
1290
1291 void ast_case_label_list::print(void) const
1292 {
1293 foreach_list_const(n, & this->labels) {
1294 ast_node *ast = exec_node_data(ast_node, n, link);
1295 ast->print();
1296 }
1297 printf("\n");
1298 }
1299
1300
1301 ast_case_label_list::ast_case_label_list(void)
1302 {
1303 }
1304
1305
1306 void ast_case_statement::print(void) const
1307 {
1308 labels->print();
1309 foreach_list_const(n, & this->stmts) {
1310 ast_node *ast = exec_node_data(ast_node, n, link);
1311 ast->print();
1312 printf("\n");
1313 }
1314 }
1315
1316
1317 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1318 {
1319 this->labels = labels;
1320 }
1321
1322
1323 void ast_case_statement_list::print(void) const
1324 {
1325 foreach_list_const(n, & this->cases) {
1326 ast_node *ast = exec_node_data(ast_node, n, link);
1327 ast->print();
1328 }
1329 }
1330
1331
1332 ast_case_statement_list::ast_case_statement_list(void)
1333 {
1334 }
1335
1336
1337 void
1338 ast_iteration_statement::print(void) const
1339 {
1340 switch (mode) {
1341 case ast_for:
1342 printf("for( ");
1343 if (init_statement)
1344 init_statement->print();
1345 printf("; ");
1346
1347 if (condition)
1348 condition->print();
1349 printf("; ");
1350
1351 if (rest_expression)
1352 rest_expression->print();
1353 printf(") ");
1354
1355 body->print();
1356 break;
1357
1358 case ast_while:
1359 printf("while ( ");
1360 if (condition)
1361 condition->print();
1362 printf(") ");
1363 body->print();
1364 break;
1365
1366 case ast_do_while:
1367 printf("do ");
1368 body->print();
1369 printf("while ( ");
1370 if (condition)
1371 condition->print();
1372 printf("); ");
1373 break;
1374 }
1375 }
1376
1377
1378 ast_iteration_statement::ast_iteration_statement(int mode,
1379 ast_node *init,
1380 ast_node *condition,
1381 ast_expression *rest_expression,
1382 ast_node *body)
1383 {
1384 this->mode = ast_iteration_modes(mode);
1385 this->init_statement = init;
1386 this->condition = condition;
1387 this->rest_expression = rest_expression;
1388 this->body = body;
1389 }
1390
1391
1392 void
1393 ast_struct_specifier::print(void) const
1394 {
1395 printf("struct %s { ", name);
1396 foreach_list_const(n, &this->declarations) {
1397 ast_node *ast = exec_node_data(ast_node, n, link);
1398 ast->print();
1399 }
1400 printf("} ");
1401 }
1402
1403
1404 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1405 ast_declarator_list *declarator_list)
1406 {
1407 if (identifier == NULL) {
1408 static unsigned anon_count = 1;
1409 identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
1410 anon_count++;
1411 }
1412 name = identifier;
1413 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1414 is_declaration = true;
1415 }
1416
1417 static void
1418 set_shader_inout_layout(struct gl_shader *shader,
1419 struct _mesa_glsl_parse_state *state)
1420 {
1421 if (shader->Type != GL_GEOMETRY_SHADER) {
1422 /* Should have been prevented by the parser. */
1423 assert(!state->gs_input_prim_type_specified);
1424 assert(!state->out_qualifier->flags.i);
1425 return;
1426 }
1427
1428 shader->Geom.VerticesOut = 0;
1429 if (state->out_qualifier->flags.q.max_vertices)
1430 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1431
1432 if (state->gs_input_prim_type_specified) {
1433 shader->Geom.InputType = state->gs_input_prim_type;
1434 } else {
1435 shader->Geom.InputType = PRIM_UNKNOWN;
1436 }
1437
1438 if (state->out_qualifier->flags.q.prim_type) {
1439 shader->Geom.OutputType = state->out_qualifier->prim_type;
1440 } else {
1441 shader->Geom.OutputType = PRIM_UNKNOWN;
1442 }
1443 }
1444
1445 extern "C" {
1446
1447 void
1448 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1449 bool dump_ast, bool dump_hir)
1450 {
1451 struct _mesa_glsl_parse_state *state =
1452 new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
1453 const char *source = shader->Source;
1454
1455 state->error = glcpp_preprocess(state, &source, &state->info_log,
1456 &ctx->Extensions, ctx);
1457
1458 if (!state->error) {
1459 _mesa_glsl_lexer_ctor(state, source);
1460 _mesa_glsl_parse(state);
1461 _mesa_glsl_lexer_dtor(state);
1462 }
1463
1464 if (dump_ast) {
1465 foreach_list_const(n, &state->translation_unit) {
1466 ast_node *ast = exec_node_data(ast_node, n, link);
1467 ast->print();
1468 }
1469 printf("\n\n");
1470 }
1471
1472 ralloc_free(shader->ir);
1473 shader->ir = new(shader) exec_list;
1474 if (!state->error && !state->translation_unit.is_empty())
1475 _mesa_ast_to_hir(shader->ir, state);
1476
1477 if (!state->error) {
1478 validate_ir_tree(shader->ir);
1479
1480 /* Print out the unoptimized IR. */
1481 if (dump_hir) {
1482 _mesa_print_ir(shader->ir, state);
1483 }
1484 }
1485
1486
1487 if (!state->error && !shader->ir->is_empty()) {
1488 struct gl_shader_compiler_options *options =
1489 &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
1490
1491 /* Do some optimization at compile time to reduce shader IR size
1492 * and reduce later work if the same shader is linked multiple times
1493 */
1494 while (do_common_optimization(shader->ir, false, false, 32, options))
1495 ;
1496
1497 validate_ir_tree(shader->ir);
1498 }
1499
1500 if (shader->InfoLog)
1501 ralloc_free(shader->InfoLog);
1502
1503 shader->symbols = state->symbols;
1504 shader->CompileStatus = !state->error;
1505 shader->InfoLog = state->info_log;
1506 shader->Version = state->language_version;
1507 shader->InfoLog = state->info_log;
1508 shader->IsES = state->es_shader;
1509
1510 memcpy(shader->builtins_to_link, state->builtins_to_link,
1511 sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
1512 shader->num_builtins_to_link = state->num_builtins_to_link;
1513
1514 if (shader->UniformBlocks)
1515 ralloc_free(shader->UniformBlocks);
1516 shader->NumUniformBlocks = state->num_uniform_blocks;
1517 shader->UniformBlocks = state->uniform_blocks;
1518 ralloc_steal(shader, shader->UniformBlocks);
1519
1520 if (!state->error)
1521 set_shader_inout_layout(shader, state);
1522
1523 /* Retain any live IR, but trash the rest. */
1524 reparent_ir(shader->ir, shader->ir);
1525
1526 ralloc_free(state);
1527 }
1528
1529 } /* extern "C" */
1530 /**
1531 * Do the set of common optimizations passes
1532 *
1533 * \param ir List of instructions to be optimized
1534 * \param linked Is the shader linked? This enables
1535 * optimizations passes that remove code at
1536 * global scope and could cause linking to
1537 * fail.
1538 * \param uniform_locations_assigned Have locations already been assigned for
1539 * uniforms? This prevents the declarations
1540 * of unused uniforms from being removed.
1541 * The setting of this flag only matters if
1542 * \c linked is \c true.
1543 * \param max_unroll_iterations Maximum number of loop iterations to be
1544 * unrolled. Setting to 0 disables loop
1545 * unrolling.
1546 * \param options The driver's preferred shader options.
1547 */
1548 bool
1549 do_common_optimization(exec_list *ir, bool linked,
1550 bool uniform_locations_assigned,
1551 unsigned max_unroll_iterations,
1552 const struct gl_shader_compiler_options *options)
1553 {
1554 GLboolean progress = GL_FALSE;
1555
1556 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1557
1558 if (linked) {
1559 progress = do_function_inlining(ir) || progress;
1560 progress = do_dead_functions(ir) || progress;
1561 progress = do_structure_splitting(ir) || progress;
1562 }
1563 progress = do_if_simplification(ir) || progress;
1564 progress = opt_flatten_nested_if_blocks(ir) || progress;
1565 progress = do_copy_propagation(ir) || progress;
1566 progress = do_copy_propagation_elements(ir) || progress;
1567
1568 if (options->PreferDP4 && !linked)
1569 progress = opt_flip_matrices(ir) || progress;
1570
1571 if (linked)
1572 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1573 else
1574 progress = do_dead_code_unlinked(ir) || progress;
1575 progress = do_dead_code_local(ir) || progress;
1576 progress = do_tree_grafting(ir) || progress;
1577 progress = do_constant_propagation(ir) || progress;
1578 if (linked)
1579 progress = do_constant_variable(ir) || progress;
1580 else
1581 progress = do_constant_variable_unlinked(ir) || progress;
1582 progress = do_constant_folding(ir) || progress;
1583 progress = do_algebraic(ir) || progress;
1584 progress = do_lower_jumps(ir) || progress;
1585 progress = do_vec_index_to_swizzle(ir) || progress;
1586 progress = lower_vector_insert(ir, false) || progress;
1587 progress = do_swizzle_swizzle(ir) || progress;
1588 progress = do_noop_swizzle(ir) || progress;
1589
1590 progress = optimize_split_arrays(ir, linked) || progress;
1591 progress = optimize_redundant_jumps(ir) || progress;
1592
1593 loop_state *ls = analyze_loop_variables(ir);
1594 if (ls->loop_found) {
1595 progress = set_loop_controls(ir, ls) || progress;
1596 progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
1597 }
1598 delete ls;
1599
1600 return progress;
1601 }
1602
1603 extern "C" {
1604
1605 /**
1606 * To be called at GL teardown time, this frees compiler datastructures.
1607 *
1608 * After calling this, any previously compiled shaders and shader
1609 * programs would be invalid. So this should happen at approximately
1610 * program exit.
1611 */
1612 void
1613 _mesa_destroy_shader_compiler(void)
1614 {
1615 _mesa_destroy_shader_compiler_caches();
1616
1617 _mesa_glsl_release_types();
1618 }
1619
1620 /**
1621 * Releases compiler caches to trade off performance for memory.
1622 *
1623 * Intended to be used with glReleaseShaderCompiler().
1624 */
1625 void
1626 _mesa_destroy_shader_compiler_caches(void)
1627 {
1628 _mesa_glsl_release_functions();
1629 }
1630
1631 }