glsl: Initialize static temporaries_allocate_names once per process.
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 extern "C" {
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/shaderobj.h"
32 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
33 }
34
35 #include "util/ralloc.h"
36 #include "ast.h"
37 #include "glsl_parser_extras.h"
38 #include "glsl_parser.h"
39 #include "ir_optimization.h"
40 #include "loop_analysis.h"
41
42 /**
43 * Format a short human-readable description of the given GLSL version.
44 */
45 const char *
46 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
47 {
48 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
49 version / 100, version % 100);
50 }
51
52
53 static const unsigned known_desktop_glsl_versions[] =
54 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440 };
55
56
57 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
58 gl_shader_stage stage,
59 void *mem_ctx)
60 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
61 switch_state()
62 {
63 assert(stage < MESA_SHADER_STAGES);
64 this->stage = stage;
65
66 this->scanner = NULL;
67 this->translation_unit.make_empty();
68 this->symbols = new(mem_ctx) glsl_symbol_table;
69
70 this->info_log = ralloc_strdup(mem_ctx, "");
71 this->error = false;
72 this->loop_nesting_ast = NULL;
73
74 this->struct_specifier_depth = 0;
75
76 this->uses_builtin_functions = false;
77
78 /* Set default language version and extensions */
79 this->language_version = ctx->Const.ForceGLSLVersion ?
80 ctx->Const.ForceGLSLVersion : 110;
81 this->es_shader = false;
82 this->ARB_texture_rectangle_enable = true;
83
84 /* OpenGL ES 2.0 has different defaults from desktop GL. */
85 if (ctx->API == API_OPENGLES2) {
86 this->language_version = 100;
87 this->es_shader = true;
88 this->ARB_texture_rectangle_enable = false;
89 }
90
91 this->extensions = &ctx->Extensions;
92
93 this->Const.MaxLights = ctx->Const.MaxLights;
94 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
95 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
96 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
97 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
98 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
99 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
100 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
101 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
102 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
103 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
104 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
105
106 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
107
108 /* 1.50 constants */
109 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
110 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
111 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
112 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
113 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
114 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
115 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
116 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
117
118 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
119 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
120 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
121 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
122 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
123
124 /* Compute shader constants */
125 for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupCount); i++)
126 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
127 for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupSize); i++)
128 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
129
130 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
131 this->Const.MaxCombinedImageUnitsAndFragmentOutputs = ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs;
132 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
133 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
134 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
135 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
136 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
137
138 this->current_function = NULL;
139 this->toplevel_ir = NULL;
140 this->found_return = false;
141 this->all_invariant = false;
142 this->user_structures = NULL;
143 this->num_user_structures = 0;
144
145 /* Populate the list of supported GLSL versions */
146 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
147 * the OpenGL 3.2 Core context is supported, this logic will need
148 * change. Older versions of GLSL are no longer supported
149 * outside the compatibility contexts of 3.x.
150 */
151 this->num_supported_versions = 0;
152 if (_mesa_is_desktop_gl(ctx)) {
153 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
154 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
155 this->supported_versions[this->num_supported_versions].ver
156 = known_desktop_glsl_versions[i];
157 this->supported_versions[this->num_supported_versions].es = false;
158 this->num_supported_versions++;
159 }
160 }
161 }
162 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
163 this->supported_versions[this->num_supported_versions].ver = 100;
164 this->supported_versions[this->num_supported_versions].es = true;
165 this->num_supported_versions++;
166 }
167 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
168 this->supported_versions[this->num_supported_versions].ver = 300;
169 this->supported_versions[this->num_supported_versions].es = true;
170 this->num_supported_versions++;
171 }
172 assert(this->num_supported_versions
173 <= ARRAY_SIZE(this->supported_versions));
174
175 /* Create a string for use in error messages to tell the user which GLSL
176 * versions are supported.
177 */
178 char *supported = ralloc_strdup(this, "");
179 for (unsigned i = 0; i < this->num_supported_versions; i++) {
180 unsigned ver = this->supported_versions[i].ver;
181 const char *const prefix = (i == 0)
182 ? ""
183 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
184 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
185
186 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
187 prefix,
188 ver / 100, ver % 100,
189 suffix);
190 }
191
192 this->supported_version_string = supported;
193
194 if (ctx->Const.ForceGLSLExtensionsWarn)
195 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
196
197 this->default_uniform_qualifier = new(this) ast_type_qualifier();
198 this->default_uniform_qualifier->flags.q.shared = 1;
199 this->default_uniform_qualifier->flags.q.column_major = 1;
200
201 this->fs_uses_gl_fragcoord = false;
202 this->fs_redeclares_gl_fragcoord = false;
203 this->fs_origin_upper_left = false;
204 this->fs_pixel_center_integer = false;
205 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
206
207 this->gs_input_prim_type_specified = false;
208 this->gs_input_size = 0;
209 this->in_qualifier = new(this) ast_type_qualifier();
210 this->out_qualifier = new(this) ast_type_qualifier();
211 this->early_fragment_tests = false;
212 memset(this->atomic_counter_offsets, 0,
213 sizeof(this->atomic_counter_offsets));
214 this->allow_extension_directive_midshader =
215 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
216 }
217
218 /**
219 * Determine whether the current GLSL version is sufficiently high to support
220 * a certain feature, and generate an error message if it isn't.
221 *
222 * \param required_glsl_version and \c required_glsl_es_version are
223 * interpreted as they are in _mesa_glsl_parse_state::is_version().
224 *
225 * \param locp is the parser location where the error should be reported.
226 *
227 * \param fmt (and additional arguments) constitute a printf-style error
228 * message to report if the version check fails. Information about the
229 * current and required GLSL versions will be appended. So, for example, if
230 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
231 * "foo unsupported") is called, the error message will be "foo unsupported in
232 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
233 */
234 bool
235 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
236 unsigned required_glsl_es_version,
237 YYLTYPE *locp, const char *fmt, ...)
238 {
239 if (this->is_version(required_glsl_version, required_glsl_es_version))
240 return true;
241
242 va_list args;
243 va_start(args, fmt);
244 char *problem = ralloc_vasprintf(this, fmt, args);
245 va_end(args);
246 const char *glsl_version_string
247 = glsl_compute_version_string(this, false, required_glsl_version);
248 const char *glsl_es_version_string
249 = glsl_compute_version_string(this, true, required_glsl_es_version);
250 const char *requirement_string = "";
251 if (required_glsl_version && required_glsl_es_version) {
252 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
253 glsl_version_string,
254 glsl_es_version_string);
255 } else if (required_glsl_version) {
256 requirement_string = ralloc_asprintf(this, " (%s required)",
257 glsl_version_string);
258 } else if (required_glsl_es_version) {
259 requirement_string = ralloc_asprintf(this, " (%s required)",
260 glsl_es_version_string);
261 }
262 _mesa_glsl_error(locp, this, "%s in %s%s",
263 problem, this->get_version_string(),
264 requirement_string);
265
266 return false;
267 }
268
269 /**
270 * Process a GLSL #version directive.
271 *
272 * \param version is the integer that follows the #version token.
273 *
274 * \param ident is a string identifier that follows the integer, if any is
275 * present. Otherwise NULL.
276 */
277 void
278 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
279 const char *ident)
280 {
281 bool es_token_present = false;
282 if (ident) {
283 if (strcmp(ident, "es") == 0) {
284 es_token_present = true;
285 } else if (version >= 150) {
286 if (strcmp(ident, "core") == 0) {
287 /* Accept the token. There's no need to record that this is
288 * a core profile shader since that's the only profile we support.
289 */
290 } else if (strcmp(ident, "compatibility") == 0) {
291 _mesa_glsl_error(locp, this,
292 "the compatibility profile is not supported");
293 } else {
294 _mesa_glsl_error(locp, this,
295 "\"%s\" is not a valid shading language profile; "
296 "if present, it must be \"core\"", ident);
297 }
298 } else {
299 _mesa_glsl_error(locp, this,
300 "illegal text following version number");
301 }
302 }
303
304 this->es_shader = es_token_present;
305 if (version == 100) {
306 if (es_token_present) {
307 _mesa_glsl_error(locp, this,
308 "GLSL 1.00 ES should be selected using "
309 "`#version 100'");
310 } else {
311 this->es_shader = true;
312 }
313 }
314
315 if (this->es_shader) {
316 this->ARB_texture_rectangle_enable = false;
317 }
318
319 this->language_version = version;
320
321 bool supported = false;
322 for (unsigned i = 0; i < this->num_supported_versions; i++) {
323 if (this->supported_versions[i].ver == (unsigned) version
324 && this->supported_versions[i].es == this->es_shader) {
325 supported = true;
326 break;
327 }
328 }
329
330 if (!supported) {
331 _mesa_glsl_error(locp, this, "%s is not supported. "
332 "Supported versions are: %s",
333 this->get_version_string(),
334 this->supported_version_string);
335
336 /* On exit, the language_version must be set to a valid value.
337 * Later calls to _mesa_glsl_initialize_types will misbehave if
338 * the version is invalid.
339 */
340 switch (this->ctx->API) {
341 case API_OPENGL_COMPAT:
342 case API_OPENGL_CORE:
343 this->language_version = this->ctx->Const.GLSLVersion;
344 break;
345
346 case API_OPENGLES:
347 assert(!"Should not get here.");
348 /* FALLTHROUGH */
349
350 case API_OPENGLES2:
351 this->language_version = 100;
352 break;
353 }
354 }
355 }
356
357
358 /**
359 * Translate a gl_shader_stage to a short shader stage name for debug
360 * printouts and error messages.
361 */
362 const char *
363 _mesa_shader_stage_to_string(unsigned stage)
364 {
365 switch (stage) {
366 case MESA_SHADER_VERTEX: return "vertex";
367 case MESA_SHADER_FRAGMENT: return "fragment";
368 case MESA_SHADER_GEOMETRY: return "geometry";
369 }
370
371 assert(!"Should not get here.");
372 return "unknown";
373 }
374
375 /* This helper function will append the given message to the shader's
376 info log and report it via GL_ARB_debug_output. Per that extension,
377 'type' is one of the enum values classifying the message, and
378 'id' is the implementation-defined ID of the given message. */
379 static void
380 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
381 GLenum type, const char *fmt, va_list ap)
382 {
383 bool error = (type == MESA_DEBUG_TYPE_ERROR);
384 GLuint msg_id = 0;
385
386 assert(state->info_log != NULL);
387
388 /* Get the offset that the new message will be written to. */
389 int msg_offset = strlen(state->info_log);
390
391 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
392 locp->source,
393 locp->first_line,
394 locp->first_column,
395 error ? "error" : "warning");
396 ralloc_vasprintf_append(&state->info_log, fmt, ap);
397
398 const char *const msg = &state->info_log[msg_offset];
399 struct gl_context *ctx = state->ctx;
400
401 /* Report the error via GL_ARB_debug_output. */
402 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
403
404 ralloc_strcat(&state->info_log, "\n");
405 }
406
407 void
408 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
409 const char *fmt, ...)
410 {
411 va_list ap;
412
413 state->error = true;
414
415 va_start(ap, fmt);
416 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
417 va_end(ap);
418 }
419
420
421 void
422 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
423 const char *fmt, ...)
424 {
425 va_list ap;
426
427 va_start(ap, fmt);
428 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
429 va_end(ap);
430 }
431
432
433 /**
434 * Enum representing the possible behaviors that can be specified in
435 * an #extension directive.
436 */
437 enum ext_behavior {
438 extension_disable,
439 extension_enable,
440 extension_require,
441 extension_warn
442 };
443
444 /**
445 * Element type for _mesa_glsl_supported_extensions
446 */
447 struct _mesa_glsl_extension {
448 /**
449 * Name of the extension when referred to in a GLSL extension
450 * statement
451 */
452 const char *name;
453
454 /** True if this extension is available to desktop GL shaders */
455 bool avail_in_GL;
456
457 /** True if this extension is available to GLES shaders */
458 bool avail_in_ES;
459
460 /**
461 * Flag in the gl_extensions struct indicating whether this
462 * extension is supported by the driver, or
463 * &gl_extensions::dummy_true if supported by all drivers.
464 *
465 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
466 * member" type, the type-safe alternative to the "offsetof" macro.
467 * In a nutshell:
468 *
469 * - foo bar::* p declares p to be an "offset" to a field of type
470 * foo that exists within struct bar
471 * - &bar::baz computes the "offset" of field baz within struct bar
472 * - x.*p accesses the field of x that exists at "offset" p
473 * - x->*p is equivalent to (*x).*p
474 */
475 const GLboolean gl_extensions::* supported_flag;
476
477 /**
478 * Flag in the _mesa_glsl_parse_state struct that should be set
479 * when this extension is enabled.
480 *
481 * See note in _mesa_glsl_extension::supported_flag about "pointer
482 * to member" types.
483 */
484 bool _mesa_glsl_parse_state::* enable_flag;
485
486 /**
487 * Flag in the _mesa_glsl_parse_state struct that should be set
488 * when the shader requests "warn" behavior for this extension.
489 *
490 * See note in _mesa_glsl_extension::supported_flag about "pointer
491 * to member" types.
492 */
493 bool _mesa_glsl_parse_state::* warn_flag;
494
495
496 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
497 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
498 };
499
500 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
501 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
502 &_mesa_glsl_parse_state::NAME##_enable, \
503 &_mesa_glsl_parse_state::NAME##_warn }
504
505 /**
506 * Table of extensions that can be enabled/disabled within a shader,
507 * and the conditions under which they are supported.
508 */
509 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
510 /* API availability */
511 /* name GL ES supported flag */
512
513 /* ARB extensions go here, sorted alphabetically.
514 */
515 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
516 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
517 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
518 EXT(ARB_derivative_control, true, false, ARB_derivative_control),
519 EXT(ARB_draw_buffers, true, false, dummy_true),
520 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
521 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
522 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
523 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
524 EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
525 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
526 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
527 EXT(ARB_separate_shader_objects, true, false, dummy_true),
528 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
529 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
530 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
531 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
532 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
533 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
534 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
535 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
536 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
537 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
538 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
539 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
540 EXT(ARB_texture_rectangle, true, false, dummy_true),
541 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
542 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
543
544 /* KHR extensions go here, sorted alphabetically.
545 */
546
547 /* OES extensions go here, sorted alphabetically.
548 */
549 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
550 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
551 EXT(OES_texture_3D, false, true, EXT_texture3D),
552
553 /* All other extensions go here, sorted alphabetically.
554 */
555 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
556 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
557 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
558 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
559 EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
560 EXT(EXT_separate_shader_objects, false, true, dummy_true),
561 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
562 EXT(EXT_texture_array, true, false, EXT_texture_array),
563 };
564
565 #undef EXT
566
567
568 /**
569 * Determine whether a given extension is compatible with the target,
570 * API, and extension information in the current parser state.
571 */
572 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
573 state) const
574 {
575 /* Check that this extension matches whether we are compiling
576 * for desktop GL or GLES.
577 */
578 if (state->es_shader) {
579 if (!this->avail_in_ES) return false;
580 } else {
581 if (!this->avail_in_GL) return false;
582 }
583
584 /* Check that this extension is supported by the OpenGL
585 * implementation.
586 *
587 * Note: the ->* operator indexes into state->extensions by the
588 * offset this->supported_flag. See
589 * _mesa_glsl_extension::supported_flag for more info.
590 */
591 return state->extensions->*(this->supported_flag);
592 }
593
594 /**
595 * Set the appropriate flags in the parser state to establish the
596 * given behavior for this extension.
597 */
598 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
599 ext_behavior behavior) const
600 {
601 /* Note: the ->* operator indexes into state by the
602 * offsets this->enable_flag and this->warn_flag. See
603 * _mesa_glsl_extension::supported_flag for more info.
604 */
605 state->*(this->enable_flag) = (behavior != extension_disable);
606 state->*(this->warn_flag) = (behavior == extension_warn);
607 }
608
609 /**
610 * Find an extension by name in _mesa_glsl_supported_extensions. If
611 * the name is not found, return NULL.
612 */
613 static const _mesa_glsl_extension *find_extension(const char *name)
614 {
615 for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
616 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
617 return &_mesa_glsl_supported_extensions[i];
618 }
619 }
620 return NULL;
621 }
622
623
624 bool
625 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
626 const char *behavior_string, YYLTYPE *behavior_locp,
627 _mesa_glsl_parse_state *state)
628 {
629 ext_behavior behavior;
630 if (strcmp(behavior_string, "warn") == 0) {
631 behavior = extension_warn;
632 } else if (strcmp(behavior_string, "require") == 0) {
633 behavior = extension_require;
634 } else if (strcmp(behavior_string, "enable") == 0) {
635 behavior = extension_enable;
636 } else if (strcmp(behavior_string, "disable") == 0) {
637 behavior = extension_disable;
638 } else {
639 _mesa_glsl_error(behavior_locp, state,
640 "unknown extension behavior `%s'",
641 behavior_string);
642 return false;
643 }
644
645 if (strcmp(name, "all") == 0) {
646 if ((behavior == extension_enable) || (behavior == extension_require)) {
647 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
648 (behavior == extension_enable)
649 ? "enable" : "require");
650 return false;
651 } else {
652 for (unsigned i = 0;
653 i < Elements(_mesa_glsl_supported_extensions); ++i) {
654 const _mesa_glsl_extension *extension
655 = &_mesa_glsl_supported_extensions[i];
656 if (extension->compatible_with_state(state)) {
657 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
658 }
659 }
660 }
661 } else {
662 const _mesa_glsl_extension *extension = find_extension(name);
663 if (extension && extension->compatible_with_state(state)) {
664 extension->set_flags(state, behavior);
665 } else {
666 static const char fmt[] = "extension `%s' unsupported in %s shader";
667
668 if (behavior == extension_require) {
669 _mesa_glsl_error(name_locp, state, fmt,
670 name, _mesa_shader_stage_to_string(state->stage));
671 return false;
672 } else {
673 _mesa_glsl_warning(name_locp, state, fmt,
674 name, _mesa_shader_stage_to_string(state->stage));
675 }
676 }
677 }
678
679 return true;
680 }
681
682
683 /**
684 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
685 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
686 * (process_array_constructor, et al) sufficient information to do type
687 * checking.
688 *
689 * Operates on assignments involving an aggregate initializer. E.g.,
690 *
691 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
692 *
693 * or more ridiculously,
694 *
695 * struct S {
696 * vec4 v[2];
697 * };
698 *
699 * struct {
700 * S a[2], b;
701 * int c;
702 * } aggregate = {
703 * {
704 * {
705 * {
706 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
707 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
708 * } // a[0].v
709 * }, // a[0]
710 * {
711 * {
712 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
713 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
714 * } // a[1].v
715 * } // a[1]
716 * }, // a
717 * {
718 * {
719 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
720 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
721 * } // b.v
722 * }, // b
723 * 4 // c
724 * };
725 *
726 * This pass is necessary because the right-hand side of <type> e = { ... }
727 * doesn't contain sufficient information to determine if the types match.
728 */
729 void
730 _mesa_ast_set_aggregate_type(const glsl_type *type,
731 ast_expression *expr)
732 {
733 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
734 ai->constructor_type = type;
735
736 /* If the aggregate is an array, recursively set its elements' types. */
737 if (type->is_array()) {
738 /* Each array element has the type type->element_type().
739 *
740 * E.g., if <type> if struct S[2] we want to set each element's type to
741 * struct S.
742 */
743 for (exec_node *expr_node = ai->expressions.head;
744 !expr_node->is_tail_sentinel();
745 expr_node = expr_node->next) {
746 ast_expression *expr = exec_node_data(ast_expression, expr_node,
747 link);
748
749 if (expr->oper == ast_aggregate)
750 _mesa_ast_set_aggregate_type(type->element_type(), expr);
751 }
752
753 /* If the aggregate is a struct, recursively set its fields' types. */
754 } else if (type->is_record()) {
755 exec_node *expr_node = ai->expressions.head;
756
757 /* Iterate through the struct's fields. */
758 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
759 i++, expr_node = expr_node->next) {
760 ast_expression *expr = exec_node_data(ast_expression, expr_node,
761 link);
762
763 if (expr->oper == ast_aggregate) {
764 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
765 }
766 }
767 /* If the aggregate is a matrix, set its columns' types. */
768 } else if (type->is_matrix()) {
769 for (exec_node *expr_node = ai->expressions.head;
770 !expr_node->is_tail_sentinel();
771 expr_node = expr_node->next) {
772 ast_expression *expr = exec_node_data(ast_expression, expr_node,
773 link);
774
775 if (expr->oper == ast_aggregate)
776 _mesa_ast_set_aggregate_type(type->column_type(), expr);
777 }
778 }
779 }
780
781
782 void
783 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
784 {
785 if (q->flags.q.constant)
786 printf("const ");
787
788 if (q->flags.q.invariant)
789 printf("invariant ");
790
791 if (q->flags.q.attribute)
792 printf("attribute ");
793
794 if (q->flags.q.varying)
795 printf("varying ");
796
797 if (q->flags.q.in && q->flags.q.out)
798 printf("inout ");
799 else {
800 if (q->flags.q.in)
801 printf("in ");
802
803 if (q->flags.q.out)
804 printf("out ");
805 }
806
807 if (q->flags.q.centroid)
808 printf("centroid ");
809 if (q->flags.q.sample)
810 printf("sample ");
811 if (q->flags.q.uniform)
812 printf("uniform ");
813 if (q->flags.q.smooth)
814 printf("smooth ");
815 if (q->flags.q.flat)
816 printf("flat ");
817 if (q->flags.q.noperspective)
818 printf("noperspective ");
819 }
820
821
822 void
823 ast_node::print(void) const
824 {
825 printf("unhandled node ");
826 }
827
828
829 ast_node::ast_node(void)
830 {
831 this->location.source = 0;
832 this->location.first_line = 0;
833 this->location.first_column = 0;
834 this->location.last_line = 0;
835 this->location.last_column = 0;
836 }
837
838
839 static void
840 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
841 {
842 if (array_specifier)
843 array_specifier->print();
844 }
845
846
847 void
848 ast_compound_statement::print(void) const
849 {
850 printf("{\n");
851
852 foreach_list_typed(ast_node, ast, link, &this->statements) {
853 ast->print();
854 }
855
856 printf("}\n");
857 }
858
859
860 ast_compound_statement::ast_compound_statement(int new_scope,
861 ast_node *statements)
862 {
863 this->new_scope = new_scope;
864
865 if (statements != NULL) {
866 this->statements.push_degenerate_list_at_head(&statements->link);
867 }
868 }
869
870
871 void
872 ast_expression::print(void) const
873 {
874 switch (oper) {
875 case ast_assign:
876 case ast_mul_assign:
877 case ast_div_assign:
878 case ast_mod_assign:
879 case ast_add_assign:
880 case ast_sub_assign:
881 case ast_ls_assign:
882 case ast_rs_assign:
883 case ast_and_assign:
884 case ast_xor_assign:
885 case ast_or_assign:
886 subexpressions[0]->print();
887 printf("%s ", operator_string(oper));
888 subexpressions[1]->print();
889 break;
890
891 case ast_field_selection:
892 subexpressions[0]->print();
893 printf(". %s ", primary_expression.identifier);
894 break;
895
896 case ast_plus:
897 case ast_neg:
898 case ast_bit_not:
899 case ast_logic_not:
900 case ast_pre_inc:
901 case ast_pre_dec:
902 printf("%s ", operator_string(oper));
903 subexpressions[0]->print();
904 break;
905
906 case ast_post_inc:
907 case ast_post_dec:
908 subexpressions[0]->print();
909 printf("%s ", operator_string(oper));
910 break;
911
912 case ast_conditional:
913 subexpressions[0]->print();
914 printf("? ");
915 subexpressions[1]->print();
916 printf(": ");
917 subexpressions[2]->print();
918 break;
919
920 case ast_array_index:
921 subexpressions[0]->print();
922 printf("[ ");
923 subexpressions[1]->print();
924 printf("] ");
925 break;
926
927 case ast_function_call: {
928 subexpressions[0]->print();
929 printf("( ");
930
931 foreach_list_typed (ast_node, ast, link, &this->expressions) {
932 if (&ast->link != this->expressions.get_head())
933 printf(", ");
934
935 ast->print();
936 }
937
938 printf(") ");
939 break;
940 }
941
942 case ast_identifier:
943 printf("%s ", primary_expression.identifier);
944 break;
945
946 case ast_int_constant:
947 printf("%d ", primary_expression.int_constant);
948 break;
949
950 case ast_uint_constant:
951 printf("%u ", primary_expression.uint_constant);
952 break;
953
954 case ast_float_constant:
955 printf("%f ", primary_expression.float_constant);
956 break;
957
958 case ast_bool_constant:
959 printf("%s ",
960 primary_expression.bool_constant
961 ? "true" : "false");
962 break;
963
964 case ast_sequence: {
965 printf("( ");
966 foreach_list_typed (ast_node, ast, link, & this->expressions) {
967 if (&ast->link != this->expressions.get_head())
968 printf(", ");
969
970 ast->print();
971 }
972 printf(") ");
973 break;
974 }
975
976 case ast_aggregate: {
977 printf("{ ");
978 foreach_list_typed (ast_node, ast, link, & this->expressions) {
979 if (&ast->link != this->expressions.get_head())
980 printf(", ");
981
982 ast->print();
983 }
984 printf("} ");
985 break;
986 }
987
988 default:
989 assert(0);
990 break;
991 }
992 }
993
994 ast_expression::ast_expression(int oper,
995 ast_expression *ex0,
996 ast_expression *ex1,
997 ast_expression *ex2) :
998 primary_expression()
999 {
1000 this->oper = ast_operators(oper);
1001 this->subexpressions[0] = ex0;
1002 this->subexpressions[1] = ex1;
1003 this->subexpressions[2] = ex2;
1004 this->non_lvalue_description = NULL;
1005 }
1006
1007
1008 void
1009 ast_expression_statement::print(void) const
1010 {
1011 if (expression)
1012 expression->print();
1013
1014 printf("; ");
1015 }
1016
1017
1018 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1019 expression(ex)
1020 {
1021 /* empty */
1022 }
1023
1024
1025 void
1026 ast_function::print(void) const
1027 {
1028 return_type->print();
1029 printf(" %s (", identifier);
1030
1031 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1032 ast->print();
1033 }
1034
1035 printf(")");
1036 }
1037
1038
1039 ast_function::ast_function(void)
1040 : return_type(NULL), identifier(NULL), is_definition(false),
1041 signature(NULL)
1042 {
1043 /* empty */
1044 }
1045
1046
1047 void
1048 ast_fully_specified_type::print(void) const
1049 {
1050 _mesa_ast_type_qualifier_print(& qualifier);
1051 specifier->print();
1052 }
1053
1054
1055 void
1056 ast_parameter_declarator::print(void) const
1057 {
1058 type->print();
1059 if (identifier)
1060 printf("%s ", identifier);
1061 ast_opt_array_dimensions_print(array_specifier);
1062 }
1063
1064
1065 void
1066 ast_function_definition::print(void) const
1067 {
1068 prototype->print();
1069 body->print();
1070 }
1071
1072
1073 void
1074 ast_declaration::print(void) const
1075 {
1076 printf("%s ", identifier);
1077 ast_opt_array_dimensions_print(array_specifier);
1078
1079 if (initializer) {
1080 printf("= ");
1081 initializer->print();
1082 }
1083 }
1084
1085
1086 ast_declaration::ast_declaration(const char *identifier,
1087 ast_array_specifier *array_specifier,
1088 ast_expression *initializer)
1089 {
1090 this->identifier = identifier;
1091 this->array_specifier = array_specifier;
1092 this->initializer = initializer;
1093 }
1094
1095
1096 void
1097 ast_declarator_list::print(void) const
1098 {
1099 assert(type || invariant);
1100
1101 if (type)
1102 type->print();
1103 else if (invariant)
1104 printf("invariant ");
1105 else
1106 printf("precise ");
1107
1108 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1109 if (&ast->link != this->declarations.get_head())
1110 printf(", ");
1111
1112 ast->print();
1113 }
1114
1115 printf("; ");
1116 }
1117
1118
1119 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1120 {
1121 this->type = type;
1122 this->invariant = false;
1123 this->precise = false;
1124 }
1125
1126 void
1127 ast_jump_statement::print(void) const
1128 {
1129 switch (mode) {
1130 case ast_continue:
1131 printf("continue; ");
1132 break;
1133 case ast_break:
1134 printf("break; ");
1135 break;
1136 case ast_return:
1137 printf("return ");
1138 if (opt_return_value)
1139 opt_return_value->print();
1140
1141 printf("; ");
1142 break;
1143 case ast_discard:
1144 printf("discard; ");
1145 break;
1146 }
1147 }
1148
1149
1150 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1151 : opt_return_value(NULL)
1152 {
1153 this->mode = ast_jump_modes(mode);
1154
1155 if (mode == ast_return)
1156 opt_return_value = return_value;
1157 }
1158
1159
1160 void
1161 ast_selection_statement::print(void) const
1162 {
1163 printf("if ( ");
1164 condition->print();
1165 printf(") ");
1166
1167 then_statement->print();
1168
1169 if (else_statement) {
1170 printf("else ");
1171 else_statement->print();
1172 }
1173
1174 }
1175
1176
1177 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1178 ast_node *then_statement,
1179 ast_node *else_statement)
1180 {
1181 this->condition = condition;
1182 this->then_statement = then_statement;
1183 this->else_statement = else_statement;
1184 }
1185
1186
1187 void
1188 ast_switch_statement::print(void) const
1189 {
1190 printf("switch ( ");
1191 test_expression->print();
1192 printf(") ");
1193
1194 body->print();
1195 }
1196
1197
1198 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1199 ast_node *body)
1200 {
1201 this->test_expression = test_expression;
1202 this->body = body;
1203 }
1204
1205
1206 void
1207 ast_switch_body::print(void) const
1208 {
1209 printf("{\n");
1210 if (stmts != NULL) {
1211 stmts->print();
1212 }
1213 printf("}\n");
1214 }
1215
1216
1217 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1218 {
1219 this->stmts = stmts;
1220 }
1221
1222
1223 void ast_case_label::print(void) const
1224 {
1225 if (test_value != NULL) {
1226 printf("case ");
1227 test_value->print();
1228 printf(": ");
1229 } else {
1230 printf("default: ");
1231 }
1232 }
1233
1234
1235 ast_case_label::ast_case_label(ast_expression *test_value)
1236 {
1237 this->test_value = test_value;
1238 }
1239
1240
1241 void ast_case_label_list::print(void) const
1242 {
1243 foreach_list_typed(ast_node, ast, link, & this->labels) {
1244 ast->print();
1245 }
1246 printf("\n");
1247 }
1248
1249
1250 ast_case_label_list::ast_case_label_list(void)
1251 {
1252 }
1253
1254
1255 void ast_case_statement::print(void) const
1256 {
1257 labels->print();
1258 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1259 ast->print();
1260 printf("\n");
1261 }
1262 }
1263
1264
1265 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1266 {
1267 this->labels = labels;
1268 }
1269
1270
1271 void ast_case_statement_list::print(void) const
1272 {
1273 foreach_list_typed(ast_node, ast, link, & this->cases) {
1274 ast->print();
1275 }
1276 }
1277
1278
1279 ast_case_statement_list::ast_case_statement_list(void)
1280 {
1281 }
1282
1283
1284 void
1285 ast_iteration_statement::print(void) const
1286 {
1287 switch (mode) {
1288 case ast_for:
1289 printf("for( ");
1290 if (init_statement)
1291 init_statement->print();
1292 printf("; ");
1293
1294 if (condition)
1295 condition->print();
1296 printf("; ");
1297
1298 if (rest_expression)
1299 rest_expression->print();
1300 printf(") ");
1301
1302 body->print();
1303 break;
1304
1305 case ast_while:
1306 printf("while ( ");
1307 if (condition)
1308 condition->print();
1309 printf(") ");
1310 body->print();
1311 break;
1312
1313 case ast_do_while:
1314 printf("do ");
1315 body->print();
1316 printf("while ( ");
1317 if (condition)
1318 condition->print();
1319 printf("); ");
1320 break;
1321 }
1322 }
1323
1324
1325 ast_iteration_statement::ast_iteration_statement(int mode,
1326 ast_node *init,
1327 ast_node *condition,
1328 ast_expression *rest_expression,
1329 ast_node *body)
1330 {
1331 this->mode = ast_iteration_modes(mode);
1332 this->init_statement = init;
1333 this->condition = condition;
1334 this->rest_expression = rest_expression;
1335 this->body = body;
1336 }
1337
1338
1339 void
1340 ast_struct_specifier::print(void) const
1341 {
1342 printf("struct %s { ", name);
1343 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1344 ast->print();
1345 }
1346 printf("} ");
1347 }
1348
1349
1350 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1351 ast_declarator_list *declarator_list)
1352 {
1353 if (identifier == NULL) {
1354 static mtx_t mutex = _MTX_INITIALIZER_NP;
1355 static unsigned anon_count = 1;
1356 unsigned count;
1357
1358 mtx_lock(&mutex);
1359 count = anon_count++;
1360 mtx_unlock(&mutex);
1361
1362 identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
1363 }
1364 name = identifier;
1365 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1366 is_declaration = true;
1367 }
1368
1369 static void
1370 set_shader_inout_layout(struct gl_shader *shader,
1371 struct _mesa_glsl_parse_state *state)
1372 {
1373 if (shader->Stage != MESA_SHADER_GEOMETRY) {
1374 /* Should have been prevented by the parser. */
1375 assert(!state->in_qualifier->flags.i);
1376 assert(!state->out_qualifier->flags.i);
1377 }
1378
1379 if (shader->Stage != MESA_SHADER_COMPUTE) {
1380 /* Should have been prevented by the parser. */
1381 assert(!state->cs_input_local_size_specified);
1382 }
1383
1384 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1385 /* Should have been prevented by the parser. */
1386 assert(!state->fs_uses_gl_fragcoord);
1387 assert(!state->fs_redeclares_gl_fragcoord);
1388 assert(!state->fs_pixel_center_integer);
1389 assert(!state->fs_origin_upper_left);
1390 }
1391
1392 switch (shader->Stage) {
1393 case MESA_SHADER_GEOMETRY:
1394 shader->Geom.VerticesOut = 0;
1395 if (state->out_qualifier->flags.q.max_vertices)
1396 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1397
1398 if (state->gs_input_prim_type_specified) {
1399 shader->Geom.InputType = state->in_qualifier->prim_type;
1400 } else {
1401 shader->Geom.InputType = PRIM_UNKNOWN;
1402 }
1403
1404 if (state->out_qualifier->flags.q.prim_type) {
1405 shader->Geom.OutputType = state->out_qualifier->prim_type;
1406 } else {
1407 shader->Geom.OutputType = PRIM_UNKNOWN;
1408 }
1409
1410 shader->Geom.Invocations = 0;
1411 if (state->in_qualifier->flags.q.invocations)
1412 shader->Geom.Invocations = state->in_qualifier->invocations;
1413 break;
1414
1415 case MESA_SHADER_COMPUTE:
1416 if (state->cs_input_local_size_specified) {
1417 for (int i = 0; i < 3; i++)
1418 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1419 } else {
1420 for (int i = 0; i < 3; i++)
1421 shader->Comp.LocalSize[i] = 0;
1422 }
1423 break;
1424
1425 case MESA_SHADER_FRAGMENT:
1426 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1427 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1428 shader->pixel_center_integer = state->fs_pixel_center_integer;
1429 shader->origin_upper_left = state->fs_origin_upper_left;
1430 shader->ARB_fragment_coord_conventions_enable =
1431 state->ARB_fragment_coord_conventions_enable;
1432 break;
1433
1434 default:
1435 /* Nothing to do. */
1436 break;
1437 }
1438 }
1439
1440 extern "C" {
1441
1442 void
1443 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1444 bool dump_ast, bool dump_hir)
1445 {
1446 struct _mesa_glsl_parse_state *state =
1447 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1448 const char *source = shader->Source;
1449
1450 if (ctx->Const.GenerateTemporaryNames)
1451 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1452 false, true);
1453
1454 state->error = glcpp_preprocess(state, &source, &state->info_log,
1455 &ctx->Extensions, ctx);
1456
1457 if (!state->error) {
1458 _mesa_glsl_lexer_ctor(state, source);
1459 _mesa_glsl_parse(state);
1460 _mesa_glsl_lexer_dtor(state);
1461 }
1462
1463 if (dump_ast) {
1464 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1465 ast->print();
1466 }
1467 printf("\n\n");
1468 }
1469
1470 ralloc_free(shader->ir);
1471 shader->ir = new(shader) exec_list;
1472 if (!state->error && !state->translation_unit.is_empty())
1473 _mesa_ast_to_hir(shader->ir, state);
1474
1475 if (!state->error) {
1476 validate_ir_tree(shader->ir);
1477
1478 /* Print out the unoptimized IR. */
1479 if (dump_hir) {
1480 _mesa_print_ir(stdout, shader->ir, state);
1481 }
1482 }
1483
1484
1485 if (!state->error && !shader->ir->is_empty()) {
1486 struct gl_shader_compiler_options *options =
1487 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1488
1489 /* Do some optimization at compile time to reduce shader IR size
1490 * and reduce later work if the same shader is linked multiple times
1491 */
1492 while (do_common_optimization(shader->ir, false, false, options,
1493 ctx->Const.NativeIntegers))
1494 ;
1495
1496 validate_ir_tree(shader->ir);
1497
1498 enum ir_variable_mode other;
1499 switch (shader->Stage) {
1500 case MESA_SHADER_VERTEX:
1501 other = ir_var_shader_in;
1502 break;
1503 case MESA_SHADER_FRAGMENT:
1504 other = ir_var_shader_out;
1505 break;
1506 default:
1507 /* Something invalid to ensure optimize_dead_builtin_uniforms
1508 * doesn't remove anything other than uniforms or constants.
1509 */
1510 other = ir_var_mode_count;
1511 break;
1512 }
1513
1514 optimize_dead_builtin_variables(shader->ir, other);
1515
1516 validate_ir_tree(shader->ir);
1517 }
1518
1519 if (shader->InfoLog)
1520 ralloc_free(shader->InfoLog);
1521
1522 shader->symbols = new(shader->ir) glsl_symbol_table;
1523 shader->CompileStatus = !state->error;
1524 shader->InfoLog = state->info_log;
1525 shader->Version = state->language_version;
1526 shader->IsES = state->es_shader;
1527 shader->uses_builtin_functions = state->uses_builtin_functions;
1528
1529 if (!state->error)
1530 set_shader_inout_layout(shader, state);
1531
1532 /* Retain any live IR, but trash the rest. */
1533 reparent_ir(shader->ir, shader->ir);
1534
1535 /* Destroy the symbol table. Create a new symbol table that contains only
1536 * the variables and functions that still exist in the IR. The symbol
1537 * table will be used later during linking.
1538 *
1539 * There must NOT be any freed objects still referenced by the symbol
1540 * table. That could cause the linker to dereference freed memory.
1541 *
1542 * We don't have to worry about types or interface-types here because those
1543 * are fly-weights that are looked up by glsl_type.
1544 */
1545 foreach_in_list (ir_instruction, ir, shader->ir) {
1546 switch (ir->ir_type) {
1547 case ir_type_function:
1548 shader->symbols->add_function((ir_function *) ir);
1549 break;
1550 case ir_type_variable: {
1551 ir_variable *const var = (ir_variable *) ir;
1552
1553 if (var->data.mode != ir_var_temporary)
1554 shader->symbols->add_variable(var);
1555 break;
1556 }
1557 default:
1558 break;
1559 }
1560 }
1561
1562 delete state->symbols;
1563 ralloc_free(state);
1564 }
1565
1566 } /* extern "C" */
1567 /**
1568 * Do the set of common optimizations passes
1569 *
1570 * \param ir List of instructions to be optimized
1571 * \param linked Is the shader linked? This enables
1572 * optimizations passes that remove code at
1573 * global scope and could cause linking to
1574 * fail.
1575 * \param uniform_locations_assigned Have locations already been assigned for
1576 * uniforms? This prevents the declarations
1577 * of unused uniforms from being removed.
1578 * The setting of this flag only matters if
1579 * \c linked is \c true.
1580 * \param max_unroll_iterations Maximum number of loop iterations to be
1581 * unrolled. Setting to 0 disables loop
1582 * unrolling.
1583 * \param options The driver's preferred shader options.
1584 */
1585 bool
1586 do_common_optimization(exec_list *ir, bool linked,
1587 bool uniform_locations_assigned,
1588 const struct gl_shader_compiler_options *options,
1589 bool native_integers)
1590 {
1591 GLboolean progress = GL_FALSE;
1592
1593 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1594
1595 if (linked) {
1596 progress = do_function_inlining(ir) || progress;
1597 progress = do_dead_functions(ir) || progress;
1598 progress = do_structure_splitting(ir) || progress;
1599 }
1600 progress = do_if_simplification(ir) || progress;
1601 progress = opt_flatten_nested_if_blocks(ir) || progress;
1602 progress = do_copy_propagation(ir) || progress;
1603 progress = do_copy_propagation_elements(ir) || progress;
1604
1605 if (options->OptimizeForAOS && !linked)
1606 progress = opt_flip_matrices(ir) || progress;
1607
1608 if (linked && options->OptimizeForAOS) {
1609 progress = do_vectorize(ir) || progress;
1610 }
1611
1612 if (linked)
1613 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1614 else
1615 progress = do_dead_code_unlinked(ir) || progress;
1616 progress = do_dead_code_local(ir) || progress;
1617 progress = do_tree_grafting(ir) || progress;
1618 progress = do_constant_propagation(ir) || progress;
1619 if (linked)
1620 progress = do_constant_variable(ir) || progress;
1621 else
1622 progress = do_constant_variable_unlinked(ir) || progress;
1623 progress = do_constant_folding(ir) || progress;
1624 progress = do_minmax_prune(ir) || progress;
1625 progress = do_cse(ir) || progress;
1626 progress = do_rebalance_tree(ir) || progress;
1627 progress = do_algebraic(ir, native_integers, options) || progress;
1628 progress = do_lower_jumps(ir) || progress;
1629 progress = do_vec_index_to_swizzle(ir) || progress;
1630 progress = lower_vector_insert(ir, false) || progress;
1631 progress = do_swizzle_swizzle(ir) || progress;
1632 progress = do_noop_swizzle(ir) || progress;
1633
1634 progress = optimize_split_arrays(ir, linked) || progress;
1635 progress = optimize_redundant_jumps(ir) || progress;
1636
1637 loop_state *ls = analyze_loop_variables(ir);
1638 if (ls->loop_found) {
1639 progress = set_loop_controls(ir, ls) || progress;
1640 progress = unroll_loops(ir, ls, options) || progress;
1641 }
1642 delete ls;
1643
1644 return progress;
1645 }
1646
1647 extern "C" {
1648
1649 /**
1650 * To be called at GL teardown time, this frees compiler datastructures.
1651 *
1652 * After calling this, any previously compiled shaders and shader
1653 * programs would be invalid. So this should happen at approximately
1654 * program exit.
1655 */
1656 void
1657 _mesa_destroy_shader_compiler(void)
1658 {
1659 _mesa_destroy_shader_compiler_caches();
1660
1661 _mesa_glsl_release_types();
1662 }
1663
1664 /**
1665 * Releases compiler caches to trade off performance for memory.
1666 *
1667 * Intended to be used with glReleaseShaderCompiler().
1668 */
1669 void
1670 _mesa_destroy_shader_compiler_caches(void)
1671 {
1672 _mesa_glsl_release_builtin_functions();
1673 }
1674
1675 }