Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/shaderobj.h"
31 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
32 #include "util/ralloc.h"
33 #include "ast.h"
34 #include "glsl_parser_extras.h"
35 #include "glsl_parser.h"
36 #include "ir_optimization.h"
37 #include "loop_analysis.h"
38
39 /**
40 * Format a short human-readable description of the given GLSL version.
41 */
42 const char *
43 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
44 {
45 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
46 version / 100, version % 100);
47 }
48
49
50 static const unsigned known_desktop_glsl_versions[] =
51 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
52
53
54 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
55 gl_shader_stage stage,
56 void *mem_ctx)
57 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
58 switch_state()
59 {
60 assert(stage < MESA_SHADER_STAGES);
61 this->stage = stage;
62
63 this->scanner = NULL;
64 this->translation_unit.make_empty();
65 this->symbols = new(mem_ctx) glsl_symbol_table;
66
67 this->info_log = ralloc_strdup(mem_ctx, "");
68 this->error = false;
69 this->loop_nesting_ast = NULL;
70
71 this->struct_specifier_depth = 0;
72
73 this->uses_builtin_functions = false;
74
75 /* Set default language version and extensions */
76 this->language_version = 110;
77 this->forced_language_version = ctx->Const.ForceGLSLVersion;
78 this->es_shader = false;
79 this->ARB_texture_rectangle_enable = true;
80
81 /* OpenGL ES 2.0 has different defaults from desktop GL. */
82 if (ctx->API == API_OPENGLES2) {
83 this->language_version = 100;
84 this->es_shader = true;
85 this->ARB_texture_rectangle_enable = false;
86 }
87
88 this->extensions = &ctx->Extensions;
89
90 this->ARB_compute_shader_enable = true;
91
92 this->Const.MaxLights = ctx->Const.MaxLights;
93 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
94 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
95 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
96 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
97 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
98 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
99 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
100 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
101 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
102 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
103 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
104
105 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
106
107 /* 1.50 constants */
108 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
109 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
110 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
111 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
112 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
113 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
114 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
115 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
116
117 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
118 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
119 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
120 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
121 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
122 this->Const.MaxVertexAtomicCounterBuffers =
123 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
124 this->Const.MaxGeometryAtomicCounterBuffers =
125 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
126 this->Const.MaxFragmentAtomicCounterBuffers =
127 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
128 this->Const.MaxCombinedAtomicCounterBuffers =
129 ctx->Const.MaxCombinedAtomicBuffers;
130 this->Const.MaxAtomicCounterBufferSize =
131 ctx->Const.MaxAtomicBufferSize;
132
133 /* Compute shader constants */
134 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
135 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
136 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
137 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
138
139 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
140 this->Const.MaxCombinedImageUnitsAndFragmentOutputs = ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs;
141 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
142 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
143 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
144 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
145 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
146
147 /* ARB_viewport_array */
148 this->Const.MaxViewports = ctx->Const.MaxViewports;
149
150 this->current_function = NULL;
151 this->toplevel_ir = NULL;
152 this->found_return = false;
153 this->all_invariant = false;
154 this->user_structures = NULL;
155 this->num_user_structures = 0;
156
157 /* supported_versions should be large enough to support the known desktop
158 * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
159 */
160 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 3) ==
161 ARRAY_SIZE(this->supported_versions));
162
163 /* Populate the list of supported GLSL versions */
164 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
165 * the OpenGL 3.2 Core context is supported, this logic will need
166 * change. Older versions of GLSL are no longer supported
167 * outside the compatibility contexts of 3.x.
168 */
169 this->num_supported_versions = 0;
170 if (_mesa_is_desktop_gl(ctx)) {
171 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
172 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
173 this->supported_versions[this->num_supported_versions].ver
174 = known_desktop_glsl_versions[i];
175 this->supported_versions[this->num_supported_versions].es = false;
176 this->num_supported_versions++;
177 }
178 }
179 }
180 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
181 this->supported_versions[this->num_supported_versions].ver = 100;
182 this->supported_versions[this->num_supported_versions].es = true;
183 this->num_supported_versions++;
184 }
185 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
186 this->supported_versions[this->num_supported_versions].ver = 300;
187 this->supported_versions[this->num_supported_versions].es = true;
188 this->num_supported_versions++;
189 }
190 if (_mesa_is_gles31(ctx)) {
191 this->supported_versions[this->num_supported_versions].ver = 310;
192 this->supported_versions[this->num_supported_versions].es = true;
193 this->num_supported_versions++;
194 }
195
196 /* Create a string for use in error messages to tell the user which GLSL
197 * versions are supported.
198 */
199 char *supported = ralloc_strdup(this, "");
200 for (unsigned i = 0; i < this->num_supported_versions; i++) {
201 unsigned ver = this->supported_versions[i].ver;
202 const char *const prefix = (i == 0)
203 ? ""
204 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
205 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
206
207 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
208 prefix,
209 ver / 100, ver % 100,
210 suffix);
211 }
212
213 this->supported_version_string = supported;
214
215 if (ctx->Const.ForceGLSLExtensionsWarn)
216 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
217
218 this->default_uniform_qualifier = new(this) ast_type_qualifier();
219 this->default_uniform_qualifier->flags.q.shared = 1;
220 this->default_uniform_qualifier->flags.q.column_major = 1;
221
222 this->fs_uses_gl_fragcoord = false;
223 this->fs_redeclares_gl_fragcoord = false;
224 this->fs_origin_upper_left = false;
225 this->fs_pixel_center_integer = false;
226 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
227
228 this->gs_input_prim_type_specified = false;
229 this->gs_input_size = 0;
230 this->in_qualifier = new(this) ast_type_qualifier();
231 this->out_qualifier = new(this) ast_type_qualifier();
232 this->fs_early_fragment_tests = false;
233 memset(this->atomic_counter_offsets, 0,
234 sizeof(this->atomic_counter_offsets));
235 this->allow_extension_directive_midshader =
236 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
237 }
238
239 /**
240 * Determine whether the current GLSL version is sufficiently high to support
241 * a certain feature, and generate an error message if it isn't.
242 *
243 * \param required_glsl_version and \c required_glsl_es_version are
244 * interpreted as they are in _mesa_glsl_parse_state::is_version().
245 *
246 * \param locp is the parser location where the error should be reported.
247 *
248 * \param fmt (and additional arguments) constitute a printf-style error
249 * message to report if the version check fails. Information about the
250 * current and required GLSL versions will be appended. So, for example, if
251 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
252 * "foo unsupported") is called, the error message will be "foo unsupported in
253 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
254 */
255 bool
256 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
257 unsigned required_glsl_es_version,
258 YYLTYPE *locp, const char *fmt, ...)
259 {
260 if (this->is_version(required_glsl_version, required_glsl_es_version))
261 return true;
262
263 va_list args;
264 va_start(args, fmt);
265 char *problem = ralloc_vasprintf(this, fmt, args);
266 va_end(args);
267 const char *glsl_version_string
268 = glsl_compute_version_string(this, false, required_glsl_version);
269 const char *glsl_es_version_string
270 = glsl_compute_version_string(this, true, required_glsl_es_version);
271 const char *requirement_string = "";
272 if (required_glsl_version && required_glsl_es_version) {
273 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
274 glsl_version_string,
275 glsl_es_version_string);
276 } else if (required_glsl_version) {
277 requirement_string = ralloc_asprintf(this, " (%s required)",
278 glsl_version_string);
279 } else if (required_glsl_es_version) {
280 requirement_string = ralloc_asprintf(this, " (%s required)",
281 glsl_es_version_string);
282 }
283 _mesa_glsl_error(locp, this, "%s in %s%s",
284 problem, this->get_version_string(),
285 requirement_string);
286
287 return false;
288 }
289
290 /**
291 * Process a GLSL #version directive.
292 *
293 * \param version is the integer that follows the #version token.
294 *
295 * \param ident is a string identifier that follows the integer, if any is
296 * present. Otherwise NULL.
297 */
298 void
299 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
300 const char *ident)
301 {
302 bool es_token_present = false;
303 if (ident) {
304 if (strcmp(ident, "es") == 0) {
305 es_token_present = true;
306 } else if (version >= 150) {
307 if (strcmp(ident, "core") == 0) {
308 /* Accept the token. There's no need to record that this is
309 * a core profile shader since that's the only profile we support.
310 */
311 } else if (strcmp(ident, "compatibility") == 0) {
312 _mesa_glsl_error(locp, this,
313 "the compatibility profile is not supported");
314 } else {
315 _mesa_glsl_error(locp, this,
316 "\"%s\" is not a valid shading language profile; "
317 "if present, it must be \"core\"", ident);
318 }
319 } else {
320 _mesa_glsl_error(locp, this,
321 "illegal text following version number");
322 }
323 }
324
325 this->es_shader = es_token_present;
326 if (version == 100) {
327 if (es_token_present) {
328 _mesa_glsl_error(locp, this,
329 "GLSL 1.00 ES should be selected using "
330 "`#version 100'");
331 } else {
332 this->es_shader = true;
333 }
334 }
335
336 if (this->es_shader) {
337 this->ARB_texture_rectangle_enable = false;
338 }
339
340 if (this->forced_language_version)
341 this->language_version = this->forced_language_version;
342 else
343 this->language_version = version;
344
345 bool supported = false;
346 for (unsigned i = 0; i < this->num_supported_versions; i++) {
347 if (this->supported_versions[i].ver == this->language_version
348 && this->supported_versions[i].es == this->es_shader) {
349 supported = true;
350 break;
351 }
352 }
353
354 if (!supported) {
355 _mesa_glsl_error(locp, this, "%s is not supported. "
356 "Supported versions are: %s",
357 this->get_version_string(),
358 this->supported_version_string);
359
360 /* On exit, the language_version must be set to a valid value.
361 * Later calls to _mesa_glsl_initialize_types will misbehave if
362 * the version is invalid.
363 */
364 switch (this->ctx->API) {
365 case API_OPENGL_COMPAT:
366 case API_OPENGL_CORE:
367 this->language_version = this->ctx->Const.GLSLVersion;
368 break;
369
370 case API_OPENGLES:
371 assert(!"Should not get here.");
372 /* FALLTHROUGH */
373
374 case API_OPENGLES2:
375 this->language_version = 100;
376 break;
377 }
378 }
379 }
380
381
382 /**
383 * Translate a gl_shader_stage to a short shader stage name for debug
384 * printouts and error messages.
385 */
386 const char *
387 _mesa_shader_stage_to_string(unsigned stage)
388 {
389 switch (stage) {
390 case MESA_SHADER_VERTEX: return "vertex";
391 case MESA_SHADER_FRAGMENT: return "fragment";
392 case MESA_SHADER_GEOMETRY: return "geometry";
393 case MESA_SHADER_COMPUTE: return "compute";
394 }
395
396 unreachable("Unknown shader stage.");
397 }
398
399 /**
400 * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
401 * for debug printouts and error messages.
402 */
403 const char *
404 _mesa_shader_stage_to_abbrev(unsigned stage)
405 {
406 switch (stage) {
407 case MESA_SHADER_VERTEX: return "VS";
408 case MESA_SHADER_FRAGMENT: return "FS";
409 case MESA_SHADER_GEOMETRY: return "GS";
410 case MESA_SHADER_COMPUTE: return "CS";
411 }
412
413 unreachable("Unknown shader stage.");
414 }
415
416 /* This helper function will append the given message to the shader's
417 info log and report it via GL_ARB_debug_output. Per that extension,
418 'type' is one of the enum values classifying the message, and
419 'id' is the implementation-defined ID of the given message. */
420 static void
421 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
422 GLenum type, const char *fmt, va_list ap)
423 {
424 bool error = (type == MESA_DEBUG_TYPE_ERROR);
425 GLuint msg_id = 0;
426
427 assert(state->info_log != NULL);
428
429 /* Get the offset that the new message will be written to. */
430 int msg_offset = strlen(state->info_log);
431
432 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
433 locp->source,
434 locp->first_line,
435 locp->first_column,
436 error ? "error" : "warning");
437 ralloc_vasprintf_append(&state->info_log, fmt, ap);
438
439 const char *const msg = &state->info_log[msg_offset];
440 struct gl_context *ctx = state->ctx;
441
442 /* Report the error via GL_ARB_debug_output. */
443 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
444
445 ralloc_strcat(&state->info_log, "\n");
446 }
447
448 void
449 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
450 const char *fmt, ...)
451 {
452 va_list ap;
453
454 state->error = true;
455
456 va_start(ap, fmt);
457 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
458 va_end(ap);
459 }
460
461
462 void
463 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
464 const char *fmt, ...)
465 {
466 va_list ap;
467
468 va_start(ap, fmt);
469 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
470 va_end(ap);
471 }
472
473
474 /**
475 * Enum representing the possible behaviors that can be specified in
476 * an #extension directive.
477 */
478 enum ext_behavior {
479 extension_disable,
480 extension_enable,
481 extension_require,
482 extension_warn
483 };
484
485 /**
486 * Element type for _mesa_glsl_supported_extensions
487 */
488 struct _mesa_glsl_extension {
489 /**
490 * Name of the extension when referred to in a GLSL extension
491 * statement
492 */
493 const char *name;
494
495 /** True if this extension is available to desktop GL shaders */
496 bool avail_in_GL;
497
498 /** True if this extension is available to GLES shaders */
499 bool avail_in_ES;
500
501 /**
502 * Flag in the gl_extensions struct indicating whether this
503 * extension is supported by the driver, or
504 * &gl_extensions::dummy_true if supported by all drivers.
505 *
506 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
507 * member" type, the type-safe alternative to the "offsetof" macro.
508 * In a nutshell:
509 *
510 * - foo bar::* p declares p to be an "offset" to a field of type
511 * foo that exists within struct bar
512 * - &bar::baz computes the "offset" of field baz within struct bar
513 * - x.*p accesses the field of x that exists at "offset" p
514 * - x->*p is equivalent to (*x).*p
515 */
516 const GLboolean gl_extensions::* supported_flag;
517
518 /**
519 * Flag in the _mesa_glsl_parse_state struct that should be set
520 * when this extension is enabled.
521 *
522 * See note in _mesa_glsl_extension::supported_flag about "pointer
523 * to member" types.
524 */
525 bool _mesa_glsl_parse_state::* enable_flag;
526
527 /**
528 * Flag in the _mesa_glsl_parse_state struct that should be set
529 * when the shader requests "warn" behavior for this extension.
530 *
531 * See note in _mesa_glsl_extension::supported_flag about "pointer
532 * to member" types.
533 */
534 bool _mesa_glsl_parse_state::* warn_flag;
535
536
537 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
538 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
539 };
540
541 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
542 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
543 &_mesa_glsl_parse_state::NAME##_enable, \
544 &_mesa_glsl_parse_state::NAME##_warn }
545
546 /**
547 * Table of extensions that can be enabled/disabled within a shader,
548 * and the conditions under which they are supported.
549 */
550 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
551 /* API availability */
552 /* name GL ES supported flag */
553
554 /* ARB extensions go here, sorted alphabetically.
555 */
556 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
557 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
558 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
559 EXT(ARB_derivative_control, true, false, ARB_derivative_control),
560 EXT(ARB_draw_buffers, true, false, dummy_true),
561 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
562 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
563 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
564 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
565 EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
566 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
567 EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
568 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
569 EXT(ARB_separate_shader_objects, true, false, dummy_true),
570 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
571 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
572 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
573 EXT(ARB_shader_precision, true, false, ARB_shader_precision),
574 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
575 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
576 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
577 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
578 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
579 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
580 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
581 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
582 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
583 EXT(ARB_texture_rectangle, true, false, dummy_true),
584 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
585 EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
586 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
587
588 /* KHR extensions go here, sorted alphabetically.
589 */
590
591 /* OES extensions go here, sorted alphabetically.
592 */
593 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
594 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
595 EXT(OES_texture_3D, false, true, EXT_texture3D),
596
597 /* All other extensions go here, sorted alphabetically.
598 */
599 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
600 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
601 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
602 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
603 EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
604 EXT(EXT_draw_buffers, false, true, dummy_true),
605 EXT(EXT_separate_shader_objects, false, true, dummy_true),
606 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
607 EXT(EXT_texture_array, true, false, EXT_texture_array),
608 };
609
610 #undef EXT
611
612
613 /**
614 * Determine whether a given extension is compatible with the target,
615 * API, and extension information in the current parser state.
616 */
617 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
618 state) const
619 {
620 /* Check that this extension matches whether we are compiling
621 * for desktop GL or GLES.
622 */
623 if (state->es_shader) {
624 if (!this->avail_in_ES) return false;
625 } else {
626 if (!this->avail_in_GL) return false;
627 }
628
629 /* Check that this extension is supported by the OpenGL
630 * implementation.
631 *
632 * Note: the ->* operator indexes into state->extensions by the
633 * offset this->supported_flag. See
634 * _mesa_glsl_extension::supported_flag for more info.
635 */
636 return state->extensions->*(this->supported_flag);
637 }
638
639 /**
640 * Set the appropriate flags in the parser state to establish the
641 * given behavior for this extension.
642 */
643 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
644 ext_behavior behavior) const
645 {
646 /* Note: the ->* operator indexes into state by the
647 * offsets this->enable_flag and this->warn_flag. See
648 * _mesa_glsl_extension::supported_flag for more info.
649 */
650 state->*(this->enable_flag) = (behavior != extension_disable);
651 state->*(this->warn_flag) = (behavior == extension_warn);
652 }
653
654 /**
655 * Find an extension by name in _mesa_glsl_supported_extensions. If
656 * the name is not found, return NULL.
657 */
658 static const _mesa_glsl_extension *find_extension(const char *name)
659 {
660 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
661 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
662 return &_mesa_glsl_supported_extensions[i];
663 }
664 }
665 return NULL;
666 }
667
668
669 bool
670 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
671 const char *behavior_string, YYLTYPE *behavior_locp,
672 _mesa_glsl_parse_state *state)
673 {
674 ext_behavior behavior;
675 if (strcmp(behavior_string, "warn") == 0) {
676 behavior = extension_warn;
677 } else if (strcmp(behavior_string, "require") == 0) {
678 behavior = extension_require;
679 } else if (strcmp(behavior_string, "enable") == 0) {
680 behavior = extension_enable;
681 } else if (strcmp(behavior_string, "disable") == 0) {
682 behavior = extension_disable;
683 } else {
684 _mesa_glsl_error(behavior_locp, state,
685 "unknown extension behavior `%s'",
686 behavior_string);
687 return false;
688 }
689
690 if (strcmp(name, "all") == 0) {
691 if ((behavior == extension_enable) || (behavior == extension_require)) {
692 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
693 (behavior == extension_enable)
694 ? "enable" : "require");
695 return false;
696 } else {
697 for (unsigned i = 0;
698 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
699 const _mesa_glsl_extension *extension
700 = &_mesa_glsl_supported_extensions[i];
701 if (extension->compatible_with_state(state)) {
702 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
703 }
704 }
705 }
706 } else {
707 const _mesa_glsl_extension *extension = find_extension(name);
708 if (extension && extension->compatible_with_state(state)) {
709 extension->set_flags(state, behavior);
710 } else {
711 static const char fmt[] = "extension `%s' unsupported in %s shader";
712
713 if (behavior == extension_require) {
714 _mesa_glsl_error(name_locp, state, fmt,
715 name, _mesa_shader_stage_to_string(state->stage));
716 return false;
717 } else {
718 _mesa_glsl_warning(name_locp, state, fmt,
719 name, _mesa_shader_stage_to_string(state->stage));
720 }
721 }
722 }
723
724 return true;
725 }
726
727
728 /**
729 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
730 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
731 * (process_array_constructor, et al) sufficient information to do type
732 * checking.
733 *
734 * Operates on assignments involving an aggregate initializer. E.g.,
735 *
736 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
737 *
738 * or more ridiculously,
739 *
740 * struct S {
741 * vec4 v[2];
742 * };
743 *
744 * struct {
745 * S a[2], b;
746 * int c;
747 * } aggregate = {
748 * {
749 * {
750 * {
751 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
752 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
753 * } // a[0].v
754 * }, // a[0]
755 * {
756 * {
757 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
758 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
759 * } // a[1].v
760 * } // a[1]
761 * }, // a
762 * {
763 * {
764 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
765 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
766 * } // b.v
767 * }, // b
768 * 4 // c
769 * };
770 *
771 * This pass is necessary because the right-hand side of <type> e = { ... }
772 * doesn't contain sufficient information to determine if the types match.
773 */
774 void
775 _mesa_ast_set_aggregate_type(const glsl_type *type,
776 ast_expression *expr)
777 {
778 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
779 ai->constructor_type = type;
780
781 /* If the aggregate is an array, recursively set its elements' types. */
782 if (type->is_array()) {
783 /* Each array element has the type type->fields.array.
784 *
785 * E.g., if <type> if struct S[2] we want to set each element's type to
786 * struct S.
787 */
788 for (exec_node *expr_node = ai->expressions.head;
789 !expr_node->is_tail_sentinel();
790 expr_node = expr_node->next) {
791 ast_expression *expr = exec_node_data(ast_expression, expr_node,
792 link);
793
794 if (expr->oper == ast_aggregate)
795 _mesa_ast_set_aggregate_type(type->fields.array, expr);
796 }
797
798 /* If the aggregate is a struct, recursively set its fields' types. */
799 } else if (type->is_record()) {
800 exec_node *expr_node = ai->expressions.head;
801
802 /* Iterate through the struct's fields. */
803 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
804 i++, expr_node = expr_node->next) {
805 ast_expression *expr = exec_node_data(ast_expression, expr_node,
806 link);
807
808 if (expr->oper == ast_aggregate) {
809 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
810 }
811 }
812 /* If the aggregate is a matrix, set its columns' types. */
813 } else if (type->is_matrix()) {
814 for (exec_node *expr_node = ai->expressions.head;
815 !expr_node->is_tail_sentinel();
816 expr_node = expr_node->next) {
817 ast_expression *expr = exec_node_data(ast_expression, expr_node,
818 link);
819
820 if (expr->oper == ast_aggregate)
821 _mesa_ast_set_aggregate_type(type->column_type(), expr);
822 }
823 }
824 }
825
826
827 void
828 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
829 {
830 if (q->flags.q.constant)
831 printf("const ");
832
833 if (q->flags.q.invariant)
834 printf("invariant ");
835
836 if (q->flags.q.attribute)
837 printf("attribute ");
838
839 if (q->flags.q.varying)
840 printf("varying ");
841
842 if (q->flags.q.in && q->flags.q.out)
843 printf("inout ");
844 else {
845 if (q->flags.q.in)
846 printf("in ");
847
848 if (q->flags.q.out)
849 printf("out ");
850 }
851
852 if (q->flags.q.centroid)
853 printf("centroid ");
854 if (q->flags.q.sample)
855 printf("sample ");
856 if (q->flags.q.uniform)
857 printf("uniform ");
858 if (q->flags.q.smooth)
859 printf("smooth ");
860 if (q->flags.q.flat)
861 printf("flat ");
862 if (q->flags.q.noperspective)
863 printf("noperspective ");
864 }
865
866
867 void
868 ast_node::print(void) const
869 {
870 printf("unhandled node ");
871 }
872
873
874 ast_node::ast_node(void)
875 {
876 this->location.source = 0;
877 this->location.first_line = 0;
878 this->location.first_column = 0;
879 this->location.last_line = 0;
880 this->location.last_column = 0;
881 }
882
883
884 static void
885 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
886 {
887 if (array_specifier)
888 array_specifier->print();
889 }
890
891
892 void
893 ast_compound_statement::print(void) const
894 {
895 printf("{\n");
896
897 foreach_list_typed(ast_node, ast, link, &this->statements) {
898 ast->print();
899 }
900
901 printf("}\n");
902 }
903
904
905 ast_compound_statement::ast_compound_statement(int new_scope,
906 ast_node *statements)
907 {
908 this->new_scope = new_scope;
909
910 if (statements != NULL) {
911 this->statements.push_degenerate_list_at_head(&statements->link);
912 }
913 }
914
915
916 void
917 ast_expression::print(void) const
918 {
919 switch (oper) {
920 case ast_assign:
921 case ast_mul_assign:
922 case ast_div_assign:
923 case ast_mod_assign:
924 case ast_add_assign:
925 case ast_sub_assign:
926 case ast_ls_assign:
927 case ast_rs_assign:
928 case ast_and_assign:
929 case ast_xor_assign:
930 case ast_or_assign:
931 subexpressions[0]->print();
932 printf("%s ", operator_string(oper));
933 subexpressions[1]->print();
934 break;
935
936 case ast_field_selection:
937 subexpressions[0]->print();
938 printf(". %s ", primary_expression.identifier);
939 break;
940
941 case ast_plus:
942 case ast_neg:
943 case ast_bit_not:
944 case ast_logic_not:
945 case ast_pre_inc:
946 case ast_pre_dec:
947 printf("%s ", operator_string(oper));
948 subexpressions[0]->print();
949 break;
950
951 case ast_post_inc:
952 case ast_post_dec:
953 subexpressions[0]->print();
954 printf("%s ", operator_string(oper));
955 break;
956
957 case ast_conditional:
958 subexpressions[0]->print();
959 printf("? ");
960 subexpressions[1]->print();
961 printf(": ");
962 subexpressions[2]->print();
963 break;
964
965 case ast_array_index:
966 subexpressions[0]->print();
967 printf("[ ");
968 subexpressions[1]->print();
969 printf("] ");
970 break;
971
972 case ast_function_call: {
973 subexpressions[0]->print();
974 printf("( ");
975
976 foreach_list_typed (ast_node, ast, link, &this->expressions) {
977 if (&ast->link != this->expressions.get_head())
978 printf(", ");
979
980 ast->print();
981 }
982
983 printf(") ");
984 break;
985 }
986
987 case ast_identifier:
988 printf("%s ", primary_expression.identifier);
989 break;
990
991 case ast_int_constant:
992 printf("%d ", primary_expression.int_constant);
993 break;
994
995 case ast_uint_constant:
996 printf("%u ", primary_expression.uint_constant);
997 break;
998
999 case ast_float_constant:
1000 printf("%f ", primary_expression.float_constant);
1001 break;
1002
1003 case ast_double_constant:
1004 printf("%f ", primary_expression.double_constant);
1005 break;
1006
1007 case ast_bool_constant:
1008 printf("%s ",
1009 primary_expression.bool_constant
1010 ? "true" : "false");
1011 break;
1012
1013 case ast_sequence: {
1014 printf("( ");
1015 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1016 if (&ast->link != this->expressions.get_head())
1017 printf(", ");
1018
1019 ast->print();
1020 }
1021 printf(") ");
1022 break;
1023 }
1024
1025 case ast_aggregate: {
1026 printf("{ ");
1027 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1028 if (&ast->link != this->expressions.get_head())
1029 printf(", ");
1030
1031 ast->print();
1032 }
1033 printf("} ");
1034 break;
1035 }
1036
1037 default:
1038 assert(0);
1039 break;
1040 }
1041 }
1042
1043 ast_expression::ast_expression(int oper,
1044 ast_expression *ex0,
1045 ast_expression *ex1,
1046 ast_expression *ex2) :
1047 primary_expression()
1048 {
1049 this->oper = ast_operators(oper);
1050 this->subexpressions[0] = ex0;
1051 this->subexpressions[1] = ex1;
1052 this->subexpressions[2] = ex2;
1053 this->non_lvalue_description = NULL;
1054 }
1055
1056
1057 void
1058 ast_expression_statement::print(void) const
1059 {
1060 if (expression)
1061 expression->print();
1062
1063 printf("; ");
1064 }
1065
1066
1067 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1068 expression(ex)
1069 {
1070 /* empty */
1071 }
1072
1073
1074 void
1075 ast_function::print(void) const
1076 {
1077 return_type->print();
1078 printf(" %s (", identifier);
1079
1080 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1081 ast->print();
1082 }
1083
1084 printf(")");
1085 }
1086
1087
1088 ast_function::ast_function(void)
1089 : return_type(NULL), identifier(NULL), is_definition(false),
1090 signature(NULL)
1091 {
1092 /* empty */
1093 }
1094
1095
1096 void
1097 ast_fully_specified_type::print(void) const
1098 {
1099 _mesa_ast_type_qualifier_print(& qualifier);
1100 specifier->print();
1101 }
1102
1103
1104 void
1105 ast_parameter_declarator::print(void) const
1106 {
1107 type->print();
1108 if (identifier)
1109 printf("%s ", identifier);
1110 ast_opt_array_dimensions_print(array_specifier);
1111 }
1112
1113
1114 void
1115 ast_function_definition::print(void) const
1116 {
1117 prototype->print();
1118 body->print();
1119 }
1120
1121
1122 void
1123 ast_declaration::print(void) const
1124 {
1125 printf("%s ", identifier);
1126 ast_opt_array_dimensions_print(array_specifier);
1127
1128 if (initializer) {
1129 printf("= ");
1130 initializer->print();
1131 }
1132 }
1133
1134
1135 ast_declaration::ast_declaration(const char *identifier,
1136 ast_array_specifier *array_specifier,
1137 ast_expression *initializer)
1138 {
1139 this->identifier = identifier;
1140 this->array_specifier = array_specifier;
1141 this->initializer = initializer;
1142 }
1143
1144
1145 void
1146 ast_declarator_list::print(void) const
1147 {
1148 assert(type || invariant);
1149
1150 if (type)
1151 type->print();
1152 else if (invariant)
1153 printf("invariant ");
1154 else
1155 printf("precise ");
1156
1157 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1158 if (&ast->link != this->declarations.get_head())
1159 printf(", ");
1160
1161 ast->print();
1162 }
1163
1164 printf("; ");
1165 }
1166
1167
1168 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1169 {
1170 this->type = type;
1171 this->invariant = false;
1172 this->precise = false;
1173 }
1174
1175 void
1176 ast_jump_statement::print(void) const
1177 {
1178 switch (mode) {
1179 case ast_continue:
1180 printf("continue; ");
1181 break;
1182 case ast_break:
1183 printf("break; ");
1184 break;
1185 case ast_return:
1186 printf("return ");
1187 if (opt_return_value)
1188 opt_return_value->print();
1189
1190 printf("; ");
1191 break;
1192 case ast_discard:
1193 printf("discard; ");
1194 break;
1195 }
1196 }
1197
1198
1199 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1200 : opt_return_value(NULL)
1201 {
1202 this->mode = ast_jump_modes(mode);
1203
1204 if (mode == ast_return)
1205 opt_return_value = return_value;
1206 }
1207
1208
1209 void
1210 ast_selection_statement::print(void) const
1211 {
1212 printf("if ( ");
1213 condition->print();
1214 printf(") ");
1215
1216 then_statement->print();
1217
1218 if (else_statement) {
1219 printf("else ");
1220 else_statement->print();
1221 }
1222
1223 }
1224
1225
1226 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1227 ast_node *then_statement,
1228 ast_node *else_statement)
1229 {
1230 this->condition = condition;
1231 this->then_statement = then_statement;
1232 this->else_statement = else_statement;
1233 }
1234
1235
1236 void
1237 ast_switch_statement::print(void) const
1238 {
1239 printf("switch ( ");
1240 test_expression->print();
1241 printf(") ");
1242
1243 body->print();
1244 }
1245
1246
1247 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1248 ast_node *body)
1249 {
1250 this->test_expression = test_expression;
1251 this->body = body;
1252 }
1253
1254
1255 void
1256 ast_switch_body::print(void) const
1257 {
1258 printf("{\n");
1259 if (stmts != NULL) {
1260 stmts->print();
1261 }
1262 printf("}\n");
1263 }
1264
1265
1266 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1267 {
1268 this->stmts = stmts;
1269 }
1270
1271
1272 void ast_case_label::print(void) const
1273 {
1274 if (test_value != NULL) {
1275 printf("case ");
1276 test_value->print();
1277 printf(": ");
1278 } else {
1279 printf("default: ");
1280 }
1281 }
1282
1283
1284 ast_case_label::ast_case_label(ast_expression *test_value)
1285 {
1286 this->test_value = test_value;
1287 }
1288
1289
1290 void ast_case_label_list::print(void) const
1291 {
1292 foreach_list_typed(ast_node, ast, link, & this->labels) {
1293 ast->print();
1294 }
1295 printf("\n");
1296 }
1297
1298
1299 ast_case_label_list::ast_case_label_list(void)
1300 {
1301 }
1302
1303
1304 void ast_case_statement::print(void) const
1305 {
1306 labels->print();
1307 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1308 ast->print();
1309 printf("\n");
1310 }
1311 }
1312
1313
1314 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1315 {
1316 this->labels = labels;
1317 }
1318
1319
1320 void ast_case_statement_list::print(void) const
1321 {
1322 foreach_list_typed(ast_node, ast, link, & this->cases) {
1323 ast->print();
1324 }
1325 }
1326
1327
1328 ast_case_statement_list::ast_case_statement_list(void)
1329 {
1330 }
1331
1332
1333 void
1334 ast_iteration_statement::print(void) const
1335 {
1336 switch (mode) {
1337 case ast_for:
1338 printf("for( ");
1339 if (init_statement)
1340 init_statement->print();
1341 printf("; ");
1342
1343 if (condition)
1344 condition->print();
1345 printf("; ");
1346
1347 if (rest_expression)
1348 rest_expression->print();
1349 printf(") ");
1350
1351 body->print();
1352 break;
1353
1354 case ast_while:
1355 printf("while ( ");
1356 if (condition)
1357 condition->print();
1358 printf(") ");
1359 body->print();
1360 break;
1361
1362 case ast_do_while:
1363 printf("do ");
1364 body->print();
1365 printf("while ( ");
1366 if (condition)
1367 condition->print();
1368 printf("); ");
1369 break;
1370 }
1371 }
1372
1373
1374 ast_iteration_statement::ast_iteration_statement(int mode,
1375 ast_node *init,
1376 ast_node *condition,
1377 ast_expression *rest_expression,
1378 ast_node *body)
1379 {
1380 this->mode = ast_iteration_modes(mode);
1381 this->init_statement = init;
1382 this->condition = condition;
1383 this->rest_expression = rest_expression;
1384 this->body = body;
1385 }
1386
1387
1388 void
1389 ast_struct_specifier::print(void) const
1390 {
1391 printf("struct %s { ", name);
1392 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1393 ast->print();
1394 }
1395 printf("} ");
1396 }
1397
1398
1399 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1400 ast_declarator_list *declarator_list)
1401 {
1402 if (identifier == NULL) {
1403 static mtx_t mutex = _MTX_INITIALIZER_NP;
1404 static unsigned anon_count = 1;
1405 unsigned count;
1406
1407 mtx_lock(&mutex);
1408 count = anon_count++;
1409 mtx_unlock(&mutex);
1410
1411 identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
1412 }
1413 name = identifier;
1414 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1415 is_declaration = true;
1416 }
1417
1418 static void
1419 set_shader_inout_layout(struct gl_shader *shader,
1420 struct _mesa_glsl_parse_state *state)
1421 {
1422 if (shader->Stage != MESA_SHADER_GEOMETRY) {
1423 /* Should have been prevented by the parser. */
1424 assert(!state->in_qualifier->flags.i);
1425 assert(!state->out_qualifier->flags.i);
1426 }
1427
1428 if (shader->Stage != MESA_SHADER_COMPUTE) {
1429 /* Should have been prevented by the parser. */
1430 assert(!state->cs_input_local_size_specified);
1431 }
1432
1433 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1434 /* Should have been prevented by the parser. */
1435 assert(!state->fs_uses_gl_fragcoord);
1436 assert(!state->fs_redeclares_gl_fragcoord);
1437 assert(!state->fs_pixel_center_integer);
1438 assert(!state->fs_origin_upper_left);
1439 assert(!state->fs_early_fragment_tests);
1440 }
1441
1442 switch (shader->Stage) {
1443 case MESA_SHADER_GEOMETRY:
1444 shader->Geom.VerticesOut = 0;
1445 if (state->out_qualifier->flags.q.max_vertices)
1446 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1447
1448 if (state->gs_input_prim_type_specified) {
1449 shader->Geom.InputType = state->in_qualifier->prim_type;
1450 } else {
1451 shader->Geom.InputType = PRIM_UNKNOWN;
1452 }
1453
1454 if (state->out_qualifier->flags.q.prim_type) {
1455 shader->Geom.OutputType = state->out_qualifier->prim_type;
1456 } else {
1457 shader->Geom.OutputType = PRIM_UNKNOWN;
1458 }
1459
1460 shader->Geom.Invocations = 0;
1461 if (state->in_qualifier->flags.q.invocations)
1462 shader->Geom.Invocations = state->in_qualifier->invocations;
1463 break;
1464
1465 case MESA_SHADER_COMPUTE:
1466 if (state->cs_input_local_size_specified) {
1467 for (int i = 0; i < 3; i++)
1468 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1469 } else {
1470 for (int i = 0; i < 3; i++)
1471 shader->Comp.LocalSize[i] = 0;
1472 }
1473 break;
1474
1475 case MESA_SHADER_FRAGMENT:
1476 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1477 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1478 shader->pixel_center_integer = state->fs_pixel_center_integer;
1479 shader->origin_upper_left = state->fs_origin_upper_left;
1480 shader->ARB_fragment_coord_conventions_enable =
1481 state->ARB_fragment_coord_conventions_enable;
1482 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1483 break;
1484
1485 default:
1486 /* Nothing to do. */
1487 break;
1488 }
1489 }
1490
1491 extern "C" {
1492
1493 void
1494 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1495 bool dump_ast, bool dump_hir)
1496 {
1497 struct _mesa_glsl_parse_state *state =
1498 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1499 const char *source = shader->Source;
1500
1501 if (ctx->Const.GenerateTemporaryNames)
1502 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1503 false, true);
1504
1505 state->error = glcpp_preprocess(state, &source, &state->info_log,
1506 &ctx->Extensions, ctx);
1507
1508 if (!state->error) {
1509 _mesa_glsl_lexer_ctor(state, source);
1510 _mesa_glsl_parse(state);
1511 _mesa_glsl_lexer_dtor(state);
1512 }
1513
1514 if (dump_ast) {
1515 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1516 ast->print();
1517 }
1518 printf("\n\n");
1519 }
1520
1521 ralloc_free(shader->ir);
1522 shader->ir = new(shader) exec_list;
1523 if (!state->error && !state->translation_unit.is_empty())
1524 _mesa_ast_to_hir(shader->ir, state);
1525
1526 if (!state->error) {
1527 validate_ir_tree(shader->ir);
1528
1529 /* Print out the unoptimized IR. */
1530 if (dump_hir) {
1531 _mesa_print_ir(stdout, shader->ir, state);
1532 }
1533 }
1534
1535
1536 if (!state->error && !shader->ir->is_empty()) {
1537 struct gl_shader_compiler_options *options =
1538 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1539
1540 /* Do some optimization at compile time to reduce shader IR size
1541 * and reduce later work if the same shader is linked multiple times
1542 */
1543 while (do_common_optimization(shader->ir, false, false, options,
1544 ctx->Const.NativeIntegers))
1545 ;
1546
1547 validate_ir_tree(shader->ir);
1548
1549 enum ir_variable_mode other;
1550 switch (shader->Stage) {
1551 case MESA_SHADER_VERTEX:
1552 other = ir_var_shader_in;
1553 break;
1554 case MESA_SHADER_FRAGMENT:
1555 other = ir_var_shader_out;
1556 break;
1557 default:
1558 /* Something invalid to ensure optimize_dead_builtin_uniforms
1559 * doesn't remove anything other than uniforms or constants.
1560 */
1561 other = ir_var_mode_count;
1562 break;
1563 }
1564
1565 optimize_dead_builtin_variables(shader->ir, other);
1566
1567 validate_ir_tree(shader->ir);
1568 }
1569
1570 if (shader->InfoLog)
1571 ralloc_free(shader->InfoLog);
1572
1573 shader->symbols = new(shader->ir) glsl_symbol_table;
1574 shader->CompileStatus = !state->error;
1575 shader->InfoLog = state->info_log;
1576 shader->Version = state->language_version;
1577 shader->IsES = state->es_shader;
1578 shader->uses_builtin_functions = state->uses_builtin_functions;
1579
1580 if (!state->error)
1581 set_shader_inout_layout(shader, state);
1582
1583 /* Retain any live IR, but trash the rest. */
1584 reparent_ir(shader->ir, shader->ir);
1585
1586 /* Destroy the symbol table. Create a new symbol table that contains only
1587 * the variables and functions that still exist in the IR. The symbol
1588 * table will be used later during linking.
1589 *
1590 * There must NOT be any freed objects still referenced by the symbol
1591 * table. That could cause the linker to dereference freed memory.
1592 *
1593 * We don't have to worry about types or interface-types here because those
1594 * are fly-weights that are looked up by glsl_type.
1595 */
1596 foreach_in_list (ir_instruction, ir, shader->ir) {
1597 switch (ir->ir_type) {
1598 case ir_type_function:
1599 shader->symbols->add_function((ir_function *) ir);
1600 break;
1601 case ir_type_variable: {
1602 ir_variable *const var = (ir_variable *) ir;
1603
1604 if (var->data.mode != ir_var_temporary)
1605 shader->symbols->add_variable(var);
1606 break;
1607 }
1608 default:
1609 break;
1610 }
1611 }
1612
1613 delete state->symbols;
1614 ralloc_free(state);
1615 }
1616
1617 } /* extern "C" */
1618 /**
1619 * Do the set of common optimizations passes
1620 *
1621 * \param ir List of instructions to be optimized
1622 * \param linked Is the shader linked? This enables
1623 * optimizations passes that remove code at
1624 * global scope and could cause linking to
1625 * fail.
1626 * \param uniform_locations_assigned Have locations already been assigned for
1627 * uniforms? This prevents the declarations
1628 * of unused uniforms from being removed.
1629 * The setting of this flag only matters if
1630 * \c linked is \c true.
1631 * \param max_unroll_iterations Maximum number of loop iterations to be
1632 * unrolled. Setting to 0 disables loop
1633 * unrolling.
1634 * \param options The driver's preferred shader options.
1635 */
1636 bool
1637 do_common_optimization(exec_list *ir, bool linked,
1638 bool uniform_locations_assigned,
1639 const struct gl_shader_compiler_options *options,
1640 bool native_integers)
1641 {
1642 GLboolean progress = GL_FALSE;
1643
1644 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1645
1646 if (linked) {
1647 progress = do_function_inlining(ir) || progress;
1648 progress = do_dead_functions(ir) || progress;
1649 progress = do_structure_splitting(ir) || progress;
1650 }
1651 progress = do_if_simplification(ir) || progress;
1652 progress = opt_flatten_nested_if_blocks(ir) || progress;
1653 progress = opt_conditional_discard(ir) || progress;
1654 progress = do_copy_propagation(ir) || progress;
1655 progress = do_copy_propagation_elements(ir) || progress;
1656
1657 if (options->OptimizeForAOS && !linked)
1658 progress = opt_flip_matrices(ir) || progress;
1659
1660 if (linked && options->OptimizeForAOS) {
1661 progress = do_vectorize(ir) || progress;
1662 }
1663
1664 if (linked)
1665 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1666 else
1667 progress = do_dead_code_unlinked(ir) || progress;
1668 progress = do_dead_code_local(ir) || progress;
1669 progress = do_tree_grafting(ir) || progress;
1670 progress = do_constant_propagation(ir) || progress;
1671 if (linked)
1672 progress = do_constant_variable(ir) || progress;
1673 else
1674 progress = do_constant_variable_unlinked(ir) || progress;
1675 progress = do_constant_folding(ir) || progress;
1676 progress = do_minmax_prune(ir) || progress;
1677 progress = do_cse(ir) || progress;
1678 progress = do_rebalance_tree(ir) || progress;
1679 progress = do_algebraic(ir, native_integers, options) || progress;
1680 progress = do_lower_jumps(ir) || progress;
1681 progress = do_vec_index_to_swizzle(ir) || progress;
1682 progress = lower_vector_insert(ir, false) || progress;
1683 progress = do_swizzle_swizzle(ir) || progress;
1684 progress = do_noop_swizzle(ir) || progress;
1685
1686 progress = optimize_split_arrays(ir, linked) || progress;
1687 progress = optimize_redundant_jumps(ir) || progress;
1688
1689 loop_state *ls = analyze_loop_variables(ir);
1690 if (ls->loop_found) {
1691 progress = set_loop_controls(ir, ls) || progress;
1692 progress = unroll_loops(ir, ls, options) || progress;
1693 }
1694 delete ls;
1695
1696 return progress;
1697 }
1698
1699 extern "C" {
1700
1701 /**
1702 * To be called at GL teardown time, this frees compiler datastructures.
1703 *
1704 * After calling this, any previously compiled shaders and shader
1705 * programs would be invalid. So this should happen at approximately
1706 * program exit.
1707 */
1708 void
1709 _mesa_destroy_shader_compiler(void)
1710 {
1711 _mesa_destroy_shader_compiler_caches();
1712
1713 _mesa_glsl_release_types();
1714 }
1715
1716 /**
1717 * Releases compiler caches to trade off performance for memory.
1718 *
1719 * Intended to be used with glReleaseShaderCompiler().
1720 */
1721 void
1722 _mesa_destroy_shader_compiler_caches(void)
1723 {
1724 _mesa_glsl_release_builtin_functions();
1725 }
1726
1727 }