glsl: Never put ir_var_temporary variables in the symbol table
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 extern "C" {
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/shaderobj.h"
32 }
33
34 #include "util/ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40
41 /**
42 * Format a short human-readable description of the given GLSL version.
43 */
44 const char *
45 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 {
47 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
48 version / 100, version % 100);
49 }
50
51
52 static const unsigned known_desktop_glsl_versions[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440 };
54
55
56 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
57 gl_shader_stage stage,
58 void *mem_ctx)
59 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
60 switch_state()
61 {
62 assert(stage < MESA_SHADER_STAGES);
63 this->stage = stage;
64
65 this->scanner = NULL;
66 this->translation_unit.make_empty();
67 this->symbols = new(mem_ctx) glsl_symbol_table;
68
69 this->info_log = ralloc_strdup(mem_ctx, "");
70 this->error = false;
71 this->loop_nesting_ast = NULL;
72
73 this->struct_specifier_depth = 0;
74
75 this->uses_builtin_functions = false;
76
77 /* Set default language version and extensions */
78 this->language_version = ctx->Const.ForceGLSLVersion ?
79 ctx->Const.ForceGLSLVersion : 110;
80 this->es_shader = false;
81 this->ARB_texture_rectangle_enable = true;
82
83 /* OpenGL ES 2.0 has different defaults from desktop GL. */
84 if (ctx->API == API_OPENGLES2) {
85 this->language_version = 100;
86 this->es_shader = true;
87 this->ARB_texture_rectangle_enable = false;
88 }
89
90 this->extensions = &ctx->Extensions;
91
92 this->Const.MaxLights = ctx->Const.MaxLights;
93 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
94 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
95 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
96 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
97 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
98 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
99 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
100 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
101 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
102 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
103 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
104
105 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
106
107 /* 1.50 constants */
108 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
109 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
110 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
111 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
112 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
113 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
114 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
115 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
116
117 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
118 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
119 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
120 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
121 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
122
123 /* Compute shader constants */
124 for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupCount); i++)
125 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
126 for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupSize); i++)
127 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
128
129 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
130 this->Const.MaxCombinedImageUnitsAndFragmentOutputs = ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs;
131 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
132 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
133 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
134 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
135 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
136
137 this->current_function = NULL;
138 this->toplevel_ir = NULL;
139 this->found_return = false;
140 this->all_invariant = false;
141 this->user_structures = NULL;
142 this->num_user_structures = 0;
143
144 /* Populate the list of supported GLSL versions */
145 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
146 * the OpenGL 3.2 Core context is supported, this logic will need
147 * change. Older versions of GLSL are no longer supported
148 * outside the compatibility contexts of 3.x.
149 */
150 this->num_supported_versions = 0;
151 if (_mesa_is_desktop_gl(ctx)) {
152 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
153 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
154 this->supported_versions[this->num_supported_versions].ver
155 = known_desktop_glsl_versions[i];
156 this->supported_versions[this->num_supported_versions].es = false;
157 this->num_supported_versions++;
158 }
159 }
160 }
161 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
162 this->supported_versions[this->num_supported_versions].ver = 100;
163 this->supported_versions[this->num_supported_versions].es = true;
164 this->num_supported_versions++;
165 }
166 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
167 this->supported_versions[this->num_supported_versions].ver = 300;
168 this->supported_versions[this->num_supported_versions].es = true;
169 this->num_supported_versions++;
170 }
171 assert(this->num_supported_versions
172 <= ARRAY_SIZE(this->supported_versions));
173
174 /* Create a string for use in error messages to tell the user which GLSL
175 * versions are supported.
176 */
177 char *supported = ralloc_strdup(this, "");
178 for (unsigned i = 0; i < this->num_supported_versions; i++) {
179 unsigned ver = this->supported_versions[i].ver;
180 const char *const prefix = (i == 0)
181 ? ""
182 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
183 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
184
185 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
186 prefix,
187 ver / 100, ver % 100,
188 suffix);
189 }
190
191 this->supported_version_string = supported;
192
193 if (ctx->Const.ForceGLSLExtensionsWarn)
194 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
195
196 this->default_uniform_qualifier = new(this) ast_type_qualifier();
197 this->default_uniform_qualifier->flags.q.shared = 1;
198 this->default_uniform_qualifier->flags.q.column_major = 1;
199
200 this->fs_uses_gl_fragcoord = false;
201 this->fs_redeclares_gl_fragcoord = false;
202 this->fs_origin_upper_left = false;
203 this->fs_pixel_center_integer = false;
204 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
205
206 this->gs_input_prim_type_specified = false;
207 this->gs_input_size = 0;
208 this->in_qualifier = new(this) ast_type_qualifier();
209 this->out_qualifier = new(this) ast_type_qualifier();
210 this->early_fragment_tests = false;
211 memset(this->atomic_counter_offsets, 0,
212 sizeof(this->atomic_counter_offsets));
213 this->allow_extension_directive_midshader =
214 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
215 }
216
217 /**
218 * Determine whether the current GLSL version is sufficiently high to support
219 * a certain feature, and generate an error message if it isn't.
220 *
221 * \param required_glsl_version and \c required_glsl_es_version are
222 * interpreted as they are in _mesa_glsl_parse_state::is_version().
223 *
224 * \param locp is the parser location where the error should be reported.
225 *
226 * \param fmt (and additional arguments) constitute a printf-style error
227 * message to report if the version check fails. Information about the
228 * current and required GLSL versions will be appended. So, for example, if
229 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
230 * "foo unsupported") is called, the error message will be "foo unsupported in
231 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
232 */
233 bool
234 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
235 unsigned required_glsl_es_version,
236 YYLTYPE *locp, const char *fmt, ...)
237 {
238 if (this->is_version(required_glsl_version, required_glsl_es_version))
239 return true;
240
241 va_list args;
242 va_start(args, fmt);
243 char *problem = ralloc_vasprintf(this, fmt, args);
244 va_end(args);
245 const char *glsl_version_string
246 = glsl_compute_version_string(this, false, required_glsl_version);
247 const char *glsl_es_version_string
248 = glsl_compute_version_string(this, true, required_glsl_es_version);
249 const char *requirement_string = "";
250 if (required_glsl_version && required_glsl_es_version) {
251 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
252 glsl_version_string,
253 glsl_es_version_string);
254 } else if (required_glsl_version) {
255 requirement_string = ralloc_asprintf(this, " (%s required)",
256 glsl_version_string);
257 } else if (required_glsl_es_version) {
258 requirement_string = ralloc_asprintf(this, " (%s required)",
259 glsl_es_version_string);
260 }
261 _mesa_glsl_error(locp, this, "%s in %s%s",
262 problem, this->get_version_string(),
263 requirement_string);
264
265 return false;
266 }
267
268 /**
269 * Process a GLSL #version directive.
270 *
271 * \param version is the integer that follows the #version token.
272 *
273 * \param ident is a string identifier that follows the integer, if any is
274 * present. Otherwise NULL.
275 */
276 void
277 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
278 const char *ident)
279 {
280 bool es_token_present = false;
281 if (ident) {
282 if (strcmp(ident, "es") == 0) {
283 es_token_present = true;
284 } else if (version >= 150) {
285 if (strcmp(ident, "core") == 0) {
286 /* Accept the token. There's no need to record that this is
287 * a core profile shader since that's the only profile we support.
288 */
289 } else if (strcmp(ident, "compatibility") == 0) {
290 _mesa_glsl_error(locp, this,
291 "the compatibility profile is not supported");
292 } else {
293 _mesa_glsl_error(locp, this,
294 "\"%s\" is not a valid shading language profile; "
295 "if present, it must be \"core\"", ident);
296 }
297 } else {
298 _mesa_glsl_error(locp, this,
299 "illegal text following version number");
300 }
301 }
302
303 this->es_shader = es_token_present;
304 if (version == 100) {
305 if (es_token_present) {
306 _mesa_glsl_error(locp, this,
307 "GLSL 1.00 ES should be selected using "
308 "`#version 100'");
309 } else {
310 this->es_shader = true;
311 }
312 }
313
314 if (this->es_shader) {
315 this->ARB_texture_rectangle_enable = false;
316 }
317
318 this->language_version = version;
319
320 bool supported = false;
321 for (unsigned i = 0; i < this->num_supported_versions; i++) {
322 if (this->supported_versions[i].ver == (unsigned) version
323 && this->supported_versions[i].es == this->es_shader) {
324 supported = true;
325 break;
326 }
327 }
328
329 if (!supported) {
330 _mesa_glsl_error(locp, this, "%s is not supported. "
331 "Supported versions are: %s",
332 this->get_version_string(),
333 this->supported_version_string);
334
335 /* On exit, the language_version must be set to a valid value.
336 * Later calls to _mesa_glsl_initialize_types will misbehave if
337 * the version is invalid.
338 */
339 switch (this->ctx->API) {
340 case API_OPENGL_COMPAT:
341 case API_OPENGL_CORE:
342 this->language_version = this->ctx->Const.GLSLVersion;
343 break;
344
345 case API_OPENGLES:
346 assert(!"Should not get here.");
347 /* FALLTHROUGH */
348
349 case API_OPENGLES2:
350 this->language_version = 100;
351 break;
352 }
353 }
354 }
355
356
357 /**
358 * Translate a gl_shader_stage to a short shader stage name for debug
359 * printouts and error messages.
360 */
361 const char *
362 _mesa_shader_stage_to_string(unsigned stage)
363 {
364 switch (stage) {
365 case MESA_SHADER_VERTEX: return "vertex";
366 case MESA_SHADER_FRAGMENT: return "fragment";
367 case MESA_SHADER_GEOMETRY: return "geometry";
368 }
369
370 assert(!"Should not get here.");
371 return "unknown";
372 }
373
374 /* This helper function will append the given message to the shader's
375 info log and report it via GL_ARB_debug_output. Per that extension,
376 'type' is one of the enum values classifying the message, and
377 'id' is the implementation-defined ID of the given message. */
378 static void
379 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
380 GLenum type, const char *fmt, va_list ap)
381 {
382 bool error = (type == MESA_DEBUG_TYPE_ERROR);
383 GLuint msg_id = 0;
384
385 assert(state->info_log != NULL);
386
387 /* Get the offset that the new message will be written to. */
388 int msg_offset = strlen(state->info_log);
389
390 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
391 locp->source,
392 locp->first_line,
393 locp->first_column,
394 error ? "error" : "warning");
395 ralloc_vasprintf_append(&state->info_log, fmt, ap);
396
397 const char *const msg = &state->info_log[msg_offset];
398 struct gl_context *ctx = state->ctx;
399
400 /* Report the error via GL_ARB_debug_output. */
401 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
402
403 ralloc_strcat(&state->info_log, "\n");
404 }
405
406 void
407 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
408 const char *fmt, ...)
409 {
410 va_list ap;
411
412 state->error = true;
413
414 va_start(ap, fmt);
415 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
416 va_end(ap);
417 }
418
419
420 void
421 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
422 const char *fmt, ...)
423 {
424 va_list ap;
425
426 va_start(ap, fmt);
427 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
428 va_end(ap);
429 }
430
431
432 /**
433 * Enum representing the possible behaviors that can be specified in
434 * an #extension directive.
435 */
436 enum ext_behavior {
437 extension_disable,
438 extension_enable,
439 extension_require,
440 extension_warn
441 };
442
443 /**
444 * Element type for _mesa_glsl_supported_extensions
445 */
446 struct _mesa_glsl_extension {
447 /**
448 * Name of the extension when referred to in a GLSL extension
449 * statement
450 */
451 const char *name;
452
453 /** True if this extension is available to desktop GL shaders */
454 bool avail_in_GL;
455
456 /** True if this extension is available to GLES shaders */
457 bool avail_in_ES;
458
459 /**
460 * Flag in the gl_extensions struct indicating whether this
461 * extension is supported by the driver, or
462 * &gl_extensions::dummy_true if supported by all drivers.
463 *
464 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
465 * member" type, the type-safe alternative to the "offsetof" macro.
466 * In a nutshell:
467 *
468 * - foo bar::* p declares p to be an "offset" to a field of type
469 * foo that exists within struct bar
470 * - &bar::baz computes the "offset" of field baz within struct bar
471 * - x.*p accesses the field of x that exists at "offset" p
472 * - x->*p is equivalent to (*x).*p
473 */
474 const GLboolean gl_extensions::* supported_flag;
475
476 /**
477 * Flag in the _mesa_glsl_parse_state struct that should be set
478 * when this extension is enabled.
479 *
480 * See note in _mesa_glsl_extension::supported_flag about "pointer
481 * to member" types.
482 */
483 bool _mesa_glsl_parse_state::* enable_flag;
484
485 /**
486 * Flag in the _mesa_glsl_parse_state struct that should be set
487 * when the shader requests "warn" behavior for this extension.
488 *
489 * See note in _mesa_glsl_extension::supported_flag about "pointer
490 * to member" types.
491 */
492 bool _mesa_glsl_parse_state::* warn_flag;
493
494
495 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
496 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
497 };
498
499 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
500 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
501 &_mesa_glsl_parse_state::NAME##_enable, \
502 &_mesa_glsl_parse_state::NAME##_warn }
503
504 /**
505 * Table of extensions that can be enabled/disabled within a shader,
506 * and the conditions under which they are supported.
507 */
508 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
509 /* API availability */
510 /* name GL ES supported flag */
511
512 /* ARB extensions go here, sorted alphabetically.
513 */
514 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
515 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
516 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
517 EXT(ARB_derivative_control, true, false, ARB_derivative_control),
518 EXT(ARB_draw_buffers, true, false, dummy_true),
519 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
520 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
521 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
522 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
523 EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
524 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
525 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
526 EXT(ARB_separate_shader_objects, true, false, dummy_true),
527 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
528 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
529 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
530 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
531 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
532 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
533 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
534 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
535 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
536 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
537 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
538 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
539 EXT(ARB_texture_rectangle, true, false, dummy_true),
540 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
541 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
542
543 /* KHR extensions go here, sorted alphabetically.
544 */
545
546 /* OES extensions go here, sorted alphabetically.
547 */
548 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
549 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
550 EXT(OES_texture_3D, false, true, EXT_texture3D),
551
552 /* All other extensions go here, sorted alphabetically.
553 */
554 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
555 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
556 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
557 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
558 EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
559 EXT(EXT_separate_shader_objects, false, true, dummy_true),
560 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
561 EXT(EXT_texture_array, true, false, EXT_texture_array),
562 };
563
564 #undef EXT
565
566
567 /**
568 * Determine whether a given extension is compatible with the target,
569 * API, and extension information in the current parser state.
570 */
571 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
572 state) const
573 {
574 /* Check that this extension matches whether we are compiling
575 * for desktop GL or GLES.
576 */
577 if (state->es_shader) {
578 if (!this->avail_in_ES) return false;
579 } else {
580 if (!this->avail_in_GL) return false;
581 }
582
583 /* Check that this extension is supported by the OpenGL
584 * implementation.
585 *
586 * Note: the ->* operator indexes into state->extensions by the
587 * offset this->supported_flag. See
588 * _mesa_glsl_extension::supported_flag for more info.
589 */
590 return state->extensions->*(this->supported_flag);
591 }
592
593 /**
594 * Set the appropriate flags in the parser state to establish the
595 * given behavior for this extension.
596 */
597 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
598 ext_behavior behavior) const
599 {
600 /* Note: the ->* operator indexes into state by the
601 * offsets this->enable_flag and this->warn_flag. See
602 * _mesa_glsl_extension::supported_flag for more info.
603 */
604 state->*(this->enable_flag) = (behavior != extension_disable);
605 state->*(this->warn_flag) = (behavior == extension_warn);
606 }
607
608 /**
609 * Find an extension by name in _mesa_glsl_supported_extensions. If
610 * the name is not found, return NULL.
611 */
612 static const _mesa_glsl_extension *find_extension(const char *name)
613 {
614 for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
615 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
616 return &_mesa_glsl_supported_extensions[i];
617 }
618 }
619 return NULL;
620 }
621
622
623 bool
624 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
625 const char *behavior_string, YYLTYPE *behavior_locp,
626 _mesa_glsl_parse_state *state)
627 {
628 ext_behavior behavior;
629 if (strcmp(behavior_string, "warn") == 0) {
630 behavior = extension_warn;
631 } else if (strcmp(behavior_string, "require") == 0) {
632 behavior = extension_require;
633 } else if (strcmp(behavior_string, "enable") == 0) {
634 behavior = extension_enable;
635 } else if (strcmp(behavior_string, "disable") == 0) {
636 behavior = extension_disable;
637 } else {
638 _mesa_glsl_error(behavior_locp, state,
639 "unknown extension behavior `%s'",
640 behavior_string);
641 return false;
642 }
643
644 if (strcmp(name, "all") == 0) {
645 if ((behavior == extension_enable) || (behavior == extension_require)) {
646 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
647 (behavior == extension_enable)
648 ? "enable" : "require");
649 return false;
650 } else {
651 for (unsigned i = 0;
652 i < Elements(_mesa_glsl_supported_extensions); ++i) {
653 const _mesa_glsl_extension *extension
654 = &_mesa_glsl_supported_extensions[i];
655 if (extension->compatible_with_state(state)) {
656 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
657 }
658 }
659 }
660 } else {
661 const _mesa_glsl_extension *extension = find_extension(name);
662 if (extension && extension->compatible_with_state(state)) {
663 extension->set_flags(state, behavior);
664 } else {
665 static const char fmt[] = "extension `%s' unsupported in %s shader";
666
667 if (behavior == extension_require) {
668 _mesa_glsl_error(name_locp, state, fmt,
669 name, _mesa_shader_stage_to_string(state->stage));
670 return false;
671 } else {
672 _mesa_glsl_warning(name_locp, state, fmt,
673 name, _mesa_shader_stage_to_string(state->stage));
674 }
675 }
676 }
677
678 return true;
679 }
680
681
682 /**
683 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
684 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
685 * (process_array_constructor, et al) sufficient information to do type
686 * checking.
687 *
688 * Operates on assignments involving an aggregate initializer. E.g.,
689 *
690 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
691 *
692 * or more ridiculously,
693 *
694 * struct S {
695 * vec4 v[2];
696 * };
697 *
698 * struct {
699 * S a[2], b;
700 * int c;
701 * } aggregate = {
702 * {
703 * {
704 * {
705 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
706 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
707 * } // a[0].v
708 * }, // a[0]
709 * {
710 * {
711 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
712 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
713 * } // a[1].v
714 * } // a[1]
715 * }, // a
716 * {
717 * {
718 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
719 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
720 * } // b.v
721 * }, // b
722 * 4 // c
723 * };
724 *
725 * This pass is necessary because the right-hand side of <type> e = { ... }
726 * doesn't contain sufficient information to determine if the types match.
727 */
728 void
729 _mesa_ast_set_aggregate_type(const glsl_type *type,
730 ast_expression *expr)
731 {
732 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
733 ai->constructor_type = type;
734
735 /* If the aggregate is an array, recursively set its elements' types. */
736 if (type->is_array()) {
737 /* Each array element has the type type->element_type().
738 *
739 * E.g., if <type> if struct S[2] we want to set each element's type to
740 * struct S.
741 */
742 for (exec_node *expr_node = ai->expressions.head;
743 !expr_node->is_tail_sentinel();
744 expr_node = expr_node->next) {
745 ast_expression *expr = exec_node_data(ast_expression, expr_node,
746 link);
747
748 if (expr->oper == ast_aggregate)
749 _mesa_ast_set_aggregate_type(type->element_type(), expr);
750 }
751
752 /* If the aggregate is a struct, recursively set its fields' types. */
753 } else if (type->is_record()) {
754 exec_node *expr_node = ai->expressions.head;
755
756 /* Iterate through the struct's fields. */
757 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
758 i++, expr_node = expr_node->next) {
759 ast_expression *expr = exec_node_data(ast_expression, expr_node,
760 link);
761
762 if (expr->oper == ast_aggregate) {
763 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
764 }
765 }
766 /* If the aggregate is a matrix, set its columns' types. */
767 } else if (type->is_matrix()) {
768 for (exec_node *expr_node = ai->expressions.head;
769 !expr_node->is_tail_sentinel();
770 expr_node = expr_node->next) {
771 ast_expression *expr = exec_node_data(ast_expression, expr_node,
772 link);
773
774 if (expr->oper == ast_aggregate)
775 _mesa_ast_set_aggregate_type(type->column_type(), expr);
776 }
777 }
778 }
779
780
781 void
782 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
783 {
784 if (q->flags.q.constant)
785 printf("const ");
786
787 if (q->flags.q.invariant)
788 printf("invariant ");
789
790 if (q->flags.q.attribute)
791 printf("attribute ");
792
793 if (q->flags.q.varying)
794 printf("varying ");
795
796 if (q->flags.q.in && q->flags.q.out)
797 printf("inout ");
798 else {
799 if (q->flags.q.in)
800 printf("in ");
801
802 if (q->flags.q.out)
803 printf("out ");
804 }
805
806 if (q->flags.q.centroid)
807 printf("centroid ");
808 if (q->flags.q.sample)
809 printf("sample ");
810 if (q->flags.q.uniform)
811 printf("uniform ");
812 if (q->flags.q.smooth)
813 printf("smooth ");
814 if (q->flags.q.flat)
815 printf("flat ");
816 if (q->flags.q.noperspective)
817 printf("noperspective ");
818 }
819
820
821 void
822 ast_node::print(void) const
823 {
824 printf("unhandled node ");
825 }
826
827
828 ast_node::ast_node(void)
829 {
830 this->location.source = 0;
831 this->location.first_line = 0;
832 this->location.first_column = 0;
833 this->location.last_line = 0;
834 this->location.last_column = 0;
835 }
836
837
838 static void
839 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
840 {
841 if (array_specifier)
842 array_specifier->print();
843 }
844
845
846 void
847 ast_compound_statement::print(void) const
848 {
849 printf("{\n");
850
851 foreach_list_typed(ast_node, ast, link, &this->statements) {
852 ast->print();
853 }
854
855 printf("}\n");
856 }
857
858
859 ast_compound_statement::ast_compound_statement(int new_scope,
860 ast_node *statements)
861 {
862 this->new_scope = new_scope;
863
864 if (statements != NULL) {
865 this->statements.push_degenerate_list_at_head(&statements->link);
866 }
867 }
868
869
870 void
871 ast_expression::print(void) const
872 {
873 switch (oper) {
874 case ast_assign:
875 case ast_mul_assign:
876 case ast_div_assign:
877 case ast_mod_assign:
878 case ast_add_assign:
879 case ast_sub_assign:
880 case ast_ls_assign:
881 case ast_rs_assign:
882 case ast_and_assign:
883 case ast_xor_assign:
884 case ast_or_assign:
885 subexpressions[0]->print();
886 printf("%s ", operator_string(oper));
887 subexpressions[1]->print();
888 break;
889
890 case ast_field_selection:
891 subexpressions[0]->print();
892 printf(". %s ", primary_expression.identifier);
893 break;
894
895 case ast_plus:
896 case ast_neg:
897 case ast_bit_not:
898 case ast_logic_not:
899 case ast_pre_inc:
900 case ast_pre_dec:
901 printf("%s ", operator_string(oper));
902 subexpressions[0]->print();
903 break;
904
905 case ast_post_inc:
906 case ast_post_dec:
907 subexpressions[0]->print();
908 printf("%s ", operator_string(oper));
909 break;
910
911 case ast_conditional:
912 subexpressions[0]->print();
913 printf("? ");
914 subexpressions[1]->print();
915 printf(": ");
916 subexpressions[2]->print();
917 break;
918
919 case ast_array_index:
920 subexpressions[0]->print();
921 printf("[ ");
922 subexpressions[1]->print();
923 printf("] ");
924 break;
925
926 case ast_function_call: {
927 subexpressions[0]->print();
928 printf("( ");
929
930 foreach_list_typed (ast_node, ast, link, &this->expressions) {
931 if (&ast->link != this->expressions.get_head())
932 printf(", ");
933
934 ast->print();
935 }
936
937 printf(") ");
938 break;
939 }
940
941 case ast_identifier:
942 printf("%s ", primary_expression.identifier);
943 break;
944
945 case ast_int_constant:
946 printf("%d ", primary_expression.int_constant);
947 break;
948
949 case ast_uint_constant:
950 printf("%u ", primary_expression.uint_constant);
951 break;
952
953 case ast_float_constant:
954 printf("%f ", primary_expression.float_constant);
955 break;
956
957 case ast_bool_constant:
958 printf("%s ",
959 primary_expression.bool_constant
960 ? "true" : "false");
961 break;
962
963 case ast_sequence: {
964 printf("( ");
965 foreach_list_typed (ast_node, ast, link, & this->expressions) {
966 if (&ast->link != this->expressions.get_head())
967 printf(", ");
968
969 ast->print();
970 }
971 printf(") ");
972 break;
973 }
974
975 case ast_aggregate: {
976 printf("{ ");
977 foreach_list_typed (ast_node, ast, link, & this->expressions) {
978 if (&ast->link != this->expressions.get_head())
979 printf(", ");
980
981 ast->print();
982 }
983 printf("} ");
984 break;
985 }
986
987 default:
988 assert(0);
989 break;
990 }
991 }
992
993 ast_expression::ast_expression(int oper,
994 ast_expression *ex0,
995 ast_expression *ex1,
996 ast_expression *ex2) :
997 primary_expression()
998 {
999 this->oper = ast_operators(oper);
1000 this->subexpressions[0] = ex0;
1001 this->subexpressions[1] = ex1;
1002 this->subexpressions[2] = ex2;
1003 this->non_lvalue_description = NULL;
1004 }
1005
1006
1007 void
1008 ast_expression_statement::print(void) const
1009 {
1010 if (expression)
1011 expression->print();
1012
1013 printf("; ");
1014 }
1015
1016
1017 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1018 expression(ex)
1019 {
1020 /* empty */
1021 }
1022
1023
1024 void
1025 ast_function::print(void) const
1026 {
1027 return_type->print();
1028 printf(" %s (", identifier);
1029
1030 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1031 ast->print();
1032 }
1033
1034 printf(")");
1035 }
1036
1037
1038 ast_function::ast_function(void)
1039 : return_type(NULL), identifier(NULL), is_definition(false),
1040 signature(NULL)
1041 {
1042 /* empty */
1043 }
1044
1045
1046 void
1047 ast_fully_specified_type::print(void) const
1048 {
1049 _mesa_ast_type_qualifier_print(& qualifier);
1050 specifier->print();
1051 }
1052
1053
1054 void
1055 ast_parameter_declarator::print(void) const
1056 {
1057 type->print();
1058 if (identifier)
1059 printf("%s ", identifier);
1060 ast_opt_array_dimensions_print(array_specifier);
1061 }
1062
1063
1064 void
1065 ast_function_definition::print(void) const
1066 {
1067 prototype->print();
1068 body->print();
1069 }
1070
1071
1072 void
1073 ast_declaration::print(void) const
1074 {
1075 printf("%s ", identifier);
1076 ast_opt_array_dimensions_print(array_specifier);
1077
1078 if (initializer) {
1079 printf("= ");
1080 initializer->print();
1081 }
1082 }
1083
1084
1085 ast_declaration::ast_declaration(const char *identifier,
1086 ast_array_specifier *array_specifier,
1087 ast_expression *initializer)
1088 {
1089 this->identifier = identifier;
1090 this->array_specifier = array_specifier;
1091 this->initializer = initializer;
1092 }
1093
1094
1095 void
1096 ast_declarator_list::print(void) const
1097 {
1098 assert(type || invariant);
1099
1100 if (type)
1101 type->print();
1102 else if (invariant)
1103 printf("invariant ");
1104 else
1105 printf("precise ");
1106
1107 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1108 if (&ast->link != this->declarations.get_head())
1109 printf(", ");
1110
1111 ast->print();
1112 }
1113
1114 printf("; ");
1115 }
1116
1117
1118 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1119 {
1120 this->type = type;
1121 this->invariant = false;
1122 this->precise = false;
1123 }
1124
1125 void
1126 ast_jump_statement::print(void) const
1127 {
1128 switch (mode) {
1129 case ast_continue:
1130 printf("continue; ");
1131 break;
1132 case ast_break:
1133 printf("break; ");
1134 break;
1135 case ast_return:
1136 printf("return ");
1137 if (opt_return_value)
1138 opt_return_value->print();
1139
1140 printf("; ");
1141 break;
1142 case ast_discard:
1143 printf("discard; ");
1144 break;
1145 }
1146 }
1147
1148
1149 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1150 : opt_return_value(NULL)
1151 {
1152 this->mode = ast_jump_modes(mode);
1153
1154 if (mode == ast_return)
1155 opt_return_value = return_value;
1156 }
1157
1158
1159 void
1160 ast_selection_statement::print(void) const
1161 {
1162 printf("if ( ");
1163 condition->print();
1164 printf(") ");
1165
1166 then_statement->print();
1167
1168 if (else_statement) {
1169 printf("else ");
1170 else_statement->print();
1171 }
1172
1173 }
1174
1175
1176 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1177 ast_node *then_statement,
1178 ast_node *else_statement)
1179 {
1180 this->condition = condition;
1181 this->then_statement = then_statement;
1182 this->else_statement = else_statement;
1183 }
1184
1185
1186 void
1187 ast_switch_statement::print(void) const
1188 {
1189 printf("switch ( ");
1190 test_expression->print();
1191 printf(") ");
1192
1193 body->print();
1194 }
1195
1196
1197 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1198 ast_node *body)
1199 {
1200 this->test_expression = test_expression;
1201 this->body = body;
1202 }
1203
1204
1205 void
1206 ast_switch_body::print(void) const
1207 {
1208 printf("{\n");
1209 if (stmts != NULL) {
1210 stmts->print();
1211 }
1212 printf("}\n");
1213 }
1214
1215
1216 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1217 {
1218 this->stmts = stmts;
1219 }
1220
1221
1222 void ast_case_label::print(void) const
1223 {
1224 if (test_value != NULL) {
1225 printf("case ");
1226 test_value->print();
1227 printf(": ");
1228 } else {
1229 printf("default: ");
1230 }
1231 }
1232
1233
1234 ast_case_label::ast_case_label(ast_expression *test_value)
1235 {
1236 this->test_value = test_value;
1237 }
1238
1239
1240 void ast_case_label_list::print(void) const
1241 {
1242 foreach_list_typed(ast_node, ast, link, & this->labels) {
1243 ast->print();
1244 }
1245 printf("\n");
1246 }
1247
1248
1249 ast_case_label_list::ast_case_label_list(void)
1250 {
1251 }
1252
1253
1254 void ast_case_statement::print(void) const
1255 {
1256 labels->print();
1257 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1258 ast->print();
1259 printf("\n");
1260 }
1261 }
1262
1263
1264 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1265 {
1266 this->labels = labels;
1267 }
1268
1269
1270 void ast_case_statement_list::print(void) const
1271 {
1272 foreach_list_typed(ast_node, ast, link, & this->cases) {
1273 ast->print();
1274 }
1275 }
1276
1277
1278 ast_case_statement_list::ast_case_statement_list(void)
1279 {
1280 }
1281
1282
1283 void
1284 ast_iteration_statement::print(void) const
1285 {
1286 switch (mode) {
1287 case ast_for:
1288 printf("for( ");
1289 if (init_statement)
1290 init_statement->print();
1291 printf("; ");
1292
1293 if (condition)
1294 condition->print();
1295 printf("; ");
1296
1297 if (rest_expression)
1298 rest_expression->print();
1299 printf(") ");
1300
1301 body->print();
1302 break;
1303
1304 case ast_while:
1305 printf("while ( ");
1306 if (condition)
1307 condition->print();
1308 printf(") ");
1309 body->print();
1310 break;
1311
1312 case ast_do_while:
1313 printf("do ");
1314 body->print();
1315 printf("while ( ");
1316 if (condition)
1317 condition->print();
1318 printf("); ");
1319 break;
1320 }
1321 }
1322
1323
1324 ast_iteration_statement::ast_iteration_statement(int mode,
1325 ast_node *init,
1326 ast_node *condition,
1327 ast_expression *rest_expression,
1328 ast_node *body)
1329 {
1330 this->mode = ast_iteration_modes(mode);
1331 this->init_statement = init;
1332 this->condition = condition;
1333 this->rest_expression = rest_expression;
1334 this->body = body;
1335 }
1336
1337
1338 void
1339 ast_struct_specifier::print(void) const
1340 {
1341 printf("struct %s { ", name);
1342 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1343 ast->print();
1344 }
1345 printf("} ");
1346 }
1347
1348
1349 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1350 ast_declarator_list *declarator_list)
1351 {
1352 if (identifier == NULL) {
1353 static unsigned anon_count = 1;
1354 identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
1355 anon_count++;
1356 }
1357 name = identifier;
1358 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1359 is_declaration = true;
1360 }
1361
1362 static void
1363 set_shader_inout_layout(struct gl_shader *shader,
1364 struct _mesa_glsl_parse_state *state)
1365 {
1366 if (shader->Stage != MESA_SHADER_GEOMETRY) {
1367 /* Should have been prevented by the parser. */
1368 assert(!state->in_qualifier->flags.i);
1369 assert(!state->out_qualifier->flags.i);
1370 }
1371
1372 if (shader->Stage != MESA_SHADER_COMPUTE) {
1373 /* Should have been prevented by the parser. */
1374 assert(!state->cs_input_local_size_specified);
1375 }
1376
1377 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1378 /* Should have been prevented by the parser. */
1379 assert(!state->fs_uses_gl_fragcoord);
1380 assert(!state->fs_redeclares_gl_fragcoord);
1381 assert(!state->fs_pixel_center_integer);
1382 assert(!state->fs_origin_upper_left);
1383 }
1384
1385 switch (shader->Stage) {
1386 case MESA_SHADER_GEOMETRY:
1387 shader->Geom.VerticesOut = 0;
1388 if (state->out_qualifier->flags.q.max_vertices)
1389 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1390
1391 if (state->gs_input_prim_type_specified) {
1392 shader->Geom.InputType = state->in_qualifier->prim_type;
1393 } else {
1394 shader->Geom.InputType = PRIM_UNKNOWN;
1395 }
1396
1397 if (state->out_qualifier->flags.q.prim_type) {
1398 shader->Geom.OutputType = state->out_qualifier->prim_type;
1399 } else {
1400 shader->Geom.OutputType = PRIM_UNKNOWN;
1401 }
1402
1403 shader->Geom.Invocations = 0;
1404 if (state->in_qualifier->flags.q.invocations)
1405 shader->Geom.Invocations = state->in_qualifier->invocations;
1406 break;
1407
1408 case MESA_SHADER_COMPUTE:
1409 if (state->cs_input_local_size_specified) {
1410 for (int i = 0; i < 3; i++)
1411 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1412 } else {
1413 for (int i = 0; i < 3; i++)
1414 shader->Comp.LocalSize[i] = 0;
1415 }
1416 break;
1417
1418 case MESA_SHADER_FRAGMENT:
1419 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1420 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1421 shader->pixel_center_integer = state->fs_pixel_center_integer;
1422 shader->origin_upper_left = state->fs_origin_upper_left;
1423 shader->ARB_fragment_coord_conventions_enable =
1424 state->ARB_fragment_coord_conventions_enable;
1425 break;
1426
1427 default:
1428 /* Nothing to do. */
1429 break;
1430 }
1431 }
1432
1433 extern "C" {
1434
1435 void
1436 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1437 bool dump_ast, bool dump_hir)
1438 {
1439 struct _mesa_glsl_parse_state *state =
1440 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1441 const char *source = shader->Source;
1442
1443 state->error = glcpp_preprocess(state, &source, &state->info_log,
1444 &ctx->Extensions, ctx);
1445
1446 if (!state->error) {
1447 _mesa_glsl_lexer_ctor(state, source);
1448 _mesa_glsl_parse(state);
1449 _mesa_glsl_lexer_dtor(state);
1450 }
1451
1452 if (dump_ast) {
1453 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1454 ast->print();
1455 }
1456 printf("\n\n");
1457 }
1458
1459 ralloc_free(shader->ir);
1460 shader->ir = new(shader) exec_list;
1461 if (!state->error && !state->translation_unit.is_empty())
1462 _mesa_ast_to_hir(shader->ir, state);
1463
1464 if (!state->error) {
1465 validate_ir_tree(shader->ir);
1466
1467 /* Print out the unoptimized IR. */
1468 if (dump_hir) {
1469 _mesa_print_ir(stdout, shader->ir, state);
1470 }
1471 }
1472
1473
1474 if (!state->error && !shader->ir->is_empty()) {
1475 struct gl_shader_compiler_options *options =
1476 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1477
1478 /* Do some optimization at compile time to reduce shader IR size
1479 * and reduce later work if the same shader is linked multiple times
1480 */
1481 while (do_common_optimization(shader->ir, false, false, options,
1482 ctx->Const.NativeIntegers))
1483 ;
1484
1485 validate_ir_tree(shader->ir);
1486
1487 enum ir_variable_mode other;
1488 switch (shader->Stage) {
1489 case MESA_SHADER_VERTEX:
1490 other = ir_var_shader_in;
1491 break;
1492 case MESA_SHADER_FRAGMENT:
1493 other = ir_var_shader_out;
1494 break;
1495 default:
1496 /* Something invalid to ensure optimize_dead_builtin_uniforms
1497 * doesn't remove anything other than uniforms or constants.
1498 */
1499 other = ir_var_mode_count;
1500 break;
1501 }
1502
1503 optimize_dead_builtin_variables(shader->ir, other);
1504
1505 validate_ir_tree(shader->ir);
1506 }
1507
1508 if (shader->InfoLog)
1509 ralloc_free(shader->InfoLog);
1510
1511 shader->symbols = new(shader->ir) glsl_symbol_table;
1512 shader->CompileStatus = !state->error;
1513 shader->InfoLog = state->info_log;
1514 shader->Version = state->language_version;
1515 shader->IsES = state->es_shader;
1516 shader->uses_builtin_functions = state->uses_builtin_functions;
1517
1518 if (!state->error)
1519 set_shader_inout_layout(shader, state);
1520
1521 /* Retain any live IR, but trash the rest. */
1522 reparent_ir(shader->ir, shader->ir);
1523
1524 /* Destroy the symbol table. Create a new symbol table that contains only
1525 * the variables and functions that still exist in the IR. The symbol
1526 * table will be used later during linking.
1527 *
1528 * There must NOT be any freed objects still referenced by the symbol
1529 * table. That could cause the linker to dereference freed memory.
1530 *
1531 * We don't have to worry about types or interface-types here because those
1532 * are fly-weights that are looked up by glsl_type.
1533 */
1534 foreach_in_list (ir_instruction, ir, shader->ir) {
1535 switch (ir->ir_type) {
1536 case ir_type_function:
1537 shader->symbols->add_function((ir_function *) ir);
1538 break;
1539 case ir_type_variable: {
1540 ir_variable *const var = (ir_variable *) ir;
1541
1542 if (var->data.mode != ir_var_temporary)
1543 shader->symbols->add_variable(var);
1544 break;
1545 }
1546 default:
1547 break;
1548 }
1549 }
1550
1551 delete state->symbols;
1552 ralloc_free(state);
1553 }
1554
1555 } /* extern "C" */
1556 /**
1557 * Do the set of common optimizations passes
1558 *
1559 * \param ir List of instructions to be optimized
1560 * \param linked Is the shader linked? This enables
1561 * optimizations passes that remove code at
1562 * global scope and could cause linking to
1563 * fail.
1564 * \param uniform_locations_assigned Have locations already been assigned for
1565 * uniforms? This prevents the declarations
1566 * of unused uniforms from being removed.
1567 * The setting of this flag only matters if
1568 * \c linked is \c true.
1569 * \param max_unroll_iterations Maximum number of loop iterations to be
1570 * unrolled. Setting to 0 disables loop
1571 * unrolling.
1572 * \param options The driver's preferred shader options.
1573 */
1574 bool
1575 do_common_optimization(exec_list *ir, bool linked,
1576 bool uniform_locations_assigned,
1577 const struct gl_shader_compiler_options *options,
1578 bool native_integers)
1579 {
1580 GLboolean progress = GL_FALSE;
1581
1582 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1583
1584 if (linked) {
1585 progress = do_function_inlining(ir) || progress;
1586 progress = do_dead_functions(ir) || progress;
1587 progress = do_structure_splitting(ir) || progress;
1588 }
1589 progress = do_if_simplification(ir) || progress;
1590 progress = opt_flatten_nested_if_blocks(ir) || progress;
1591 progress = do_copy_propagation(ir) || progress;
1592 progress = do_copy_propagation_elements(ir) || progress;
1593
1594 if (options->OptimizeForAOS && !linked)
1595 progress = opt_flip_matrices(ir) || progress;
1596
1597 if (linked && options->OptimizeForAOS) {
1598 progress = do_vectorize(ir) || progress;
1599 }
1600
1601 if (linked)
1602 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1603 else
1604 progress = do_dead_code_unlinked(ir) || progress;
1605 progress = do_dead_code_local(ir) || progress;
1606 progress = do_tree_grafting(ir) || progress;
1607 progress = do_constant_propagation(ir) || progress;
1608 if (linked)
1609 progress = do_constant_variable(ir) || progress;
1610 else
1611 progress = do_constant_variable_unlinked(ir) || progress;
1612 progress = do_constant_folding(ir) || progress;
1613 progress = do_cse(ir) || progress;
1614 progress = do_rebalance_tree(ir) || progress;
1615 progress = do_algebraic(ir, native_integers, options) || progress;
1616 progress = do_lower_jumps(ir) || progress;
1617 progress = do_vec_index_to_swizzle(ir) || progress;
1618 progress = lower_vector_insert(ir, false) || progress;
1619 progress = do_swizzle_swizzle(ir) || progress;
1620 progress = do_noop_swizzle(ir) || progress;
1621
1622 progress = optimize_split_arrays(ir, linked) || progress;
1623 progress = optimize_redundant_jumps(ir) || progress;
1624
1625 loop_state *ls = analyze_loop_variables(ir);
1626 if (ls->loop_found) {
1627 progress = set_loop_controls(ir, ls) || progress;
1628 progress = unroll_loops(ir, ls, options) || progress;
1629 }
1630 delete ls;
1631
1632 return progress;
1633 }
1634
1635 extern "C" {
1636
1637 /**
1638 * To be called at GL teardown time, this frees compiler datastructures.
1639 *
1640 * After calling this, any previously compiled shaders and shader
1641 * programs would be invalid. So this should happen at approximately
1642 * program exit.
1643 */
1644 void
1645 _mesa_destroy_shader_compiler(void)
1646 {
1647 _mesa_destroy_shader_compiler_caches();
1648
1649 _mesa_glsl_release_types();
1650 }
1651
1652 /**
1653 * Releases compiler caches to trade off performance for memory.
1654 *
1655 * Intended to be used with glReleaseShaderCompiler().
1656 */
1657 void
1658 _mesa_destroy_shader_compiler_caches(void)
1659 {
1660 _mesa_glsl_release_builtin_functions();
1661 }
1662
1663 }