main, glsl: Bump max known desktop glsl version to 4.50
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 extern "C" {
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/shaderobj.h"
32 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
33 }
34
35 #include "util/ralloc.h"
36 #include "ast.h"
37 #include "glsl_parser_extras.h"
38 #include "glsl_parser.h"
39 #include "ir_optimization.h"
40 #include "loop_analysis.h"
41
42 /**
43 * Format a short human-readable description of the given GLSL version.
44 */
45 const char *
46 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
47 {
48 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
49 version / 100, version % 100);
50 }
51
52
53 static const unsigned known_desktop_glsl_versions[] =
54 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
55
56
57 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
58 gl_shader_stage stage,
59 void *mem_ctx)
60 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
61 switch_state()
62 {
63 assert(stage < MESA_SHADER_STAGES);
64 this->stage = stage;
65
66 this->scanner = NULL;
67 this->translation_unit.make_empty();
68 this->symbols = new(mem_ctx) glsl_symbol_table;
69
70 this->info_log = ralloc_strdup(mem_ctx, "");
71 this->error = false;
72 this->loop_nesting_ast = NULL;
73
74 this->struct_specifier_depth = 0;
75
76 this->uses_builtin_functions = false;
77
78 /* Set default language version and extensions */
79 this->language_version = ctx->Const.ForceGLSLVersion ?
80 ctx->Const.ForceGLSLVersion : 110;
81 this->es_shader = false;
82 this->ARB_texture_rectangle_enable = true;
83
84 /* OpenGL ES 2.0 has different defaults from desktop GL. */
85 if (ctx->API == API_OPENGLES2) {
86 this->language_version = 100;
87 this->es_shader = true;
88 this->ARB_texture_rectangle_enable = false;
89 }
90
91 this->extensions = &ctx->Extensions;
92
93 this->Const.MaxLights = ctx->Const.MaxLights;
94 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
95 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
96 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
97 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
98 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
99 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
100 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
101 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
102 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
103 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
104 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
105
106 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
107
108 /* 1.50 constants */
109 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
110 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
111 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
112 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
113 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
114 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
115 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
116 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
117
118 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
119 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
120 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
121 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
122 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
123
124 /* Compute shader constants */
125 for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupCount); i++)
126 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
127 for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupSize); i++)
128 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
129
130 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
131 this->Const.MaxCombinedImageUnitsAndFragmentOutputs = ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs;
132 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
133 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
134 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
135 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
136 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
137
138 this->current_function = NULL;
139 this->toplevel_ir = NULL;
140 this->found_return = false;
141 this->all_invariant = false;
142 this->user_structures = NULL;
143 this->num_user_structures = 0;
144
145 /* supported_versions should be large enough to support the known desktop
146 * GLSL versions plus 2 GLES versions (ES2 & ES3)
147 */
148 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 2) ==
149 ARRAY_SIZE(this->supported_versions));
150
151 /* Populate the list of supported GLSL versions */
152 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
153 * the OpenGL 3.2 Core context is supported, this logic will need
154 * change. Older versions of GLSL are no longer supported
155 * outside the compatibility contexts of 3.x.
156 */
157 this->num_supported_versions = 0;
158 if (_mesa_is_desktop_gl(ctx)) {
159 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
160 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
161 this->supported_versions[this->num_supported_versions].ver
162 = known_desktop_glsl_versions[i];
163 this->supported_versions[this->num_supported_versions].es = false;
164 this->num_supported_versions++;
165 }
166 }
167 }
168 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
169 this->supported_versions[this->num_supported_versions].ver = 100;
170 this->supported_versions[this->num_supported_versions].es = true;
171 this->num_supported_versions++;
172 }
173 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
174 this->supported_versions[this->num_supported_versions].ver = 300;
175 this->supported_versions[this->num_supported_versions].es = true;
176 this->num_supported_versions++;
177 }
178
179 /* Create a string for use in error messages to tell the user which GLSL
180 * versions are supported.
181 */
182 char *supported = ralloc_strdup(this, "");
183 for (unsigned i = 0; i < this->num_supported_versions; i++) {
184 unsigned ver = this->supported_versions[i].ver;
185 const char *const prefix = (i == 0)
186 ? ""
187 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
188 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
189
190 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
191 prefix,
192 ver / 100, ver % 100,
193 suffix);
194 }
195
196 this->supported_version_string = supported;
197
198 if (ctx->Const.ForceGLSLExtensionsWarn)
199 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
200
201 this->default_uniform_qualifier = new(this) ast_type_qualifier();
202 this->default_uniform_qualifier->flags.q.shared = 1;
203 this->default_uniform_qualifier->flags.q.column_major = 1;
204
205 this->fs_uses_gl_fragcoord = false;
206 this->fs_redeclares_gl_fragcoord = false;
207 this->fs_origin_upper_left = false;
208 this->fs_pixel_center_integer = false;
209 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
210
211 this->gs_input_prim_type_specified = false;
212 this->gs_input_size = 0;
213 this->in_qualifier = new(this) ast_type_qualifier();
214 this->out_qualifier = new(this) ast_type_qualifier();
215 this->early_fragment_tests = false;
216 memset(this->atomic_counter_offsets, 0,
217 sizeof(this->atomic_counter_offsets));
218 this->allow_extension_directive_midshader =
219 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
220 }
221
222 /**
223 * Determine whether the current GLSL version is sufficiently high to support
224 * a certain feature, and generate an error message if it isn't.
225 *
226 * \param required_glsl_version and \c required_glsl_es_version are
227 * interpreted as they are in _mesa_glsl_parse_state::is_version().
228 *
229 * \param locp is the parser location where the error should be reported.
230 *
231 * \param fmt (and additional arguments) constitute a printf-style error
232 * message to report if the version check fails. Information about the
233 * current and required GLSL versions will be appended. So, for example, if
234 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
235 * "foo unsupported") is called, the error message will be "foo unsupported in
236 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
237 */
238 bool
239 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
240 unsigned required_glsl_es_version,
241 YYLTYPE *locp, const char *fmt, ...)
242 {
243 if (this->is_version(required_glsl_version, required_glsl_es_version))
244 return true;
245
246 va_list args;
247 va_start(args, fmt);
248 char *problem = ralloc_vasprintf(this, fmt, args);
249 va_end(args);
250 const char *glsl_version_string
251 = glsl_compute_version_string(this, false, required_glsl_version);
252 const char *glsl_es_version_string
253 = glsl_compute_version_string(this, true, required_glsl_es_version);
254 const char *requirement_string = "";
255 if (required_glsl_version && required_glsl_es_version) {
256 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
257 glsl_version_string,
258 glsl_es_version_string);
259 } else if (required_glsl_version) {
260 requirement_string = ralloc_asprintf(this, " (%s required)",
261 glsl_version_string);
262 } else if (required_glsl_es_version) {
263 requirement_string = ralloc_asprintf(this, " (%s required)",
264 glsl_es_version_string);
265 }
266 _mesa_glsl_error(locp, this, "%s in %s%s",
267 problem, this->get_version_string(),
268 requirement_string);
269
270 return false;
271 }
272
273 /**
274 * Process a GLSL #version directive.
275 *
276 * \param version is the integer that follows the #version token.
277 *
278 * \param ident is a string identifier that follows the integer, if any is
279 * present. Otherwise NULL.
280 */
281 void
282 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
283 const char *ident)
284 {
285 bool es_token_present = false;
286 if (ident) {
287 if (strcmp(ident, "es") == 0) {
288 es_token_present = true;
289 } else if (version >= 150) {
290 if (strcmp(ident, "core") == 0) {
291 /* Accept the token. There's no need to record that this is
292 * a core profile shader since that's the only profile we support.
293 */
294 } else if (strcmp(ident, "compatibility") == 0) {
295 _mesa_glsl_error(locp, this,
296 "the compatibility profile is not supported");
297 } else {
298 _mesa_glsl_error(locp, this,
299 "\"%s\" is not a valid shading language profile; "
300 "if present, it must be \"core\"", ident);
301 }
302 } else {
303 _mesa_glsl_error(locp, this,
304 "illegal text following version number");
305 }
306 }
307
308 this->es_shader = es_token_present;
309 if (version == 100) {
310 if (es_token_present) {
311 _mesa_glsl_error(locp, this,
312 "GLSL 1.00 ES should be selected using "
313 "`#version 100'");
314 } else {
315 this->es_shader = true;
316 }
317 }
318
319 if (this->es_shader) {
320 this->ARB_texture_rectangle_enable = false;
321 }
322
323 this->language_version = version;
324
325 bool supported = false;
326 for (unsigned i = 0; i < this->num_supported_versions; i++) {
327 if (this->supported_versions[i].ver == (unsigned) version
328 && this->supported_versions[i].es == this->es_shader) {
329 supported = true;
330 break;
331 }
332 }
333
334 if (!supported) {
335 _mesa_glsl_error(locp, this, "%s is not supported. "
336 "Supported versions are: %s",
337 this->get_version_string(),
338 this->supported_version_string);
339
340 /* On exit, the language_version must be set to a valid value.
341 * Later calls to _mesa_glsl_initialize_types will misbehave if
342 * the version is invalid.
343 */
344 switch (this->ctx->API) {
345 case API_OPENGL_COMPAT:
346 case API_OPENGL_CORE:
347 this->language_version = this->ctx->Const.GLSLVersion;
348 break;
349
350 case API_OPENGLES:
351 assert(!"Should not get here.");
352 /* FALLTHROUGH */
353
354 case API_OPENGLES2:
355 this->language_version = 100;
356 break;
357 }
358 }
359 }
360
361
362 /**
363 * Translate a gl_shader_stage to a short shader stage name for debug
364 * printouts and error messages.
365 */
366 const char *
367 _mesa_shader_stage_to_string(unsigned stage)
368 {
369 switch (stage) {
370 case MESA_SHADER_VERTEX: return "vertex";
371 case MESA_SHADER_FRAGMENT: return "fragment";
372 case MESA_SHADER_GEOMETRY: return "geometry";
373 }
374
375 assert(!"Should not get here.");
376 return "unknown";
377 }
378
379 /* This helper function will append the given message to the shader's
380 info log and report it via GL_ARB_debug_output. Per that extension,
381 'type' is one of the enum values classifying the message, and
382 'id' is the implementation-defined ID of the given message. */
383 static void
384 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
385 GLenum type, const char *fmt, va_list ap)
386 {
387 bool error = (type == MESA_DEBUG_TYPE_ERROR);
388 GLuint msg_id = 0;
389
390 assert(state->info_log != NULL);
391
392 /* Get the offset that the new message will be written to. */
393 int msg_offset = strlen(state->info_log);
394
395 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
396 locp->source,
397 locp->first_line,
398 locp->first_column,
399 error ? "error" : "warning");
400 ralloc_vasprintf_append(&state->info_log, fmt, ap);
401
402 const char *const msg = &state->info_log[msg_offset];
403 struct gl_context *ctx = state->ctx;
404
405 /* Report the error via GL_ARB_debug_output. */
406 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
407
408 ralloc_strcat(&state->info_log, "\n");
409 }
410
411 void
412 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
413 const char *fmt, ...)
414 {
415 va_list ap;
416
417 state->error = true;
418
419 va_start(ap, fmt);
420 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
421 va_end(ap);
422 }
423
424
425 void
426 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
427 const char *fmt, ...)
428 {
429 va_list ap;
430
431 va_start(ap, fmt);
432 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
433 va_end(ap);
434 }
435
436
437 /**
438 * Enum representing the possible behaviors that can be specified in
439 * an #extension directive.
440 */
441 enum ext_behavior {
442 extension_disable,
443 extension_enable,
444 extension_require,
445 extension_warn
446 };
447
448 /**
449 * Element type for _mesa_glsl_supported_extensions
450 */
451 struct _mesa_glsl_extension {
452 /**
453 * Name of the extension when referred to in a GLSL extension
454 * statement
455 */
456 const char *name;
457
458 /** True if this extension is available to desktop GL shaders */
459 bool avail_in_GL;
460
461 /** True if this extension is available to GLES shaders */
462 bool avail_in_ES;
463
464 /**
465 * Flag in the gl_extensions struct indicating whether this
466 * extension is supported by the driver, or
467 * &gl_extensions::dummy_true if supported by all drivers.
468 *
469 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
470 * member" type, the type-safe alternative to the "offsetof" macro.
471 * In a nutshell:
472 *
473 * - foo bar::* p declares p to be an "offset" to a field of type
474 * foo that exists within struct bar
475 * - &bar::baz computes the "offset" of field baz within struct bar
476 * - x.*p accesses the field of x that exists at "offset" p
477 * - x->*p is equivalent to (*x).*p
478 */
479 const GLboolean gl_extensions::* supported_flag;
480
481 /**
482 * Flag in the _mesa_glsl_parse_state struct that should be set
483 * when this extension is enabled.
484 *
485 * See note in _mesa_glsl_extension::supported_flag about "pointer
486 * to member" types.
487 */
488 bool _mesa_glsl_parse_state::* enable_flag;
489
490 /**
491 * Flag in the _mesa_glsl_parse_state struct that should be set
492 * when the shader requests "warn" behavior for this extension.
493 *
494 * See note in _mesa_glsl_extension::supported_flag about "pointer
495 * to member" types.
496 */
497 bool _mesa_glsl_parse_state::* warn_flag;
498
499
500 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
501 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
502 };
503
504 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
505 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
506 &_mesa_glsl_parse_state::NAME##_enable, \
507 &_mesa_glsl_parse_state::NAME##_warn }
508
509 /**
510 * Table of extensions that can be enabled/disabled within a shader,
511 * and the conditions under which they are supported.
512 */
513 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
514 /* API availability */
515 /* name GL ES supported flag */
516
517 /* ARB extensions go here, sorted alphabetically.
518 */
519 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
520 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
521 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
522 EXT(ARB_derivative_control, true, false, ARB_derivative_control),
523 EXT(ARB_draw_buffers, true, false, dummy_true),
524 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
525 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
526 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
527 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
528 EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
529 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
530 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
531 EXT(ARB_separate_shader_objects, true, false, dummy_true),
532 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
533 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
534 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
535 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
536 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
537 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
538 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
539 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
540 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
541 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
542 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
543 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
544 EXT(ARB_texture_rectangle, true, false, dummy_true),
545 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
546 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
547
548 /* KHR extensions go here, sorted alphabetically.
549 */
550
551 /* OES extensions go here, sorted alphabetically.
552 */
553 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
554 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
555 EXT(OES_texture_3D, false, true, EXT_texture3D),
556
557 /* All other extensions go here, sorted alphabetically.
558 */
559 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
560 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
561 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
562 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
563 EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
564 EXT(EXT_separate_shader_objects, false, true, dummy_true),
565 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
566 EXT(EXT_texture_array, true, false, EXT_texture_array),
567 };
568
569 #undef EXT
570
571
572 /**
573 * Determine whether a given extension is compatible with the target,
574 * API, and extension information in the current parser state.
575 */
576 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
577 state) const
578 {
579 /* Check that this extension matches whether we are compiling
580 * for desktop GL or GLES.
581 */
582 if (state->es_shader) {
583 if (!this->avail_in_ES) return false;
584 } else {
585 if (!this->avail_in_GL) return false;
586 }
587
588 /* Check that this extension is supported by the OpenGL
589 * implementation.
590 *
591 * Note: the ->* operator indexes into state->extensions by the
592 * offset this->supported_flag. See
593 * _mesa_glsl_extension::supported_flag for more info.
594 */
595 return state->extensions->*(this->supported_flag);
596 }
597
598 /**
599 * Set the appropriate flags in the parser state to establish the
600 * given behavior for this extension.
601 */
602 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
603 ext_behavior behavior) const
604 {
605 /* Note: the ->* operator indexes into state by the
606 * offsets this->enable_flag and this->warn_flag. See
607 * _mesa_glsl_extension::supported_flag for more info.
608 */
609 state->*(this->enable_flag) = (behavior != extension_disable);
610 state->*(this->warn_flag) = (behavior == extension_warn);
611 }
612
613 /**
614 * Find an extension by name in _mesa_glsl_supported_extensions. If
615 * the name is not found, return NULL.
616 */
617 static const _mesa_glsl_extension *find_extension(const char *name)
618 {
619 for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
620 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
621 return &_mesa_glsl_supported_extensions[i];
622 }
623 }
624 return NULL;
625 }
626
627
628 bool
629 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
630 const char *behavior_string, YYLTYPE *behavior_locp,
631 _mesa_glsl_parse_state *state)
632 {
633 ext_behavior behavior;
634 if (strcmp(behavior_string, "warn") == 0) {
635 behavior = extension_warn;
636 } else if (strcmp(behavior_string, "require") == 0) {
637 behavior = extension_require;
638 } else if (strcmp(behavior_string, "enable") == 0) {
639 behavior = extension_enable;
640 } else if (strcmp(behavior_string, "disable") == 0) {
641 behavior = extension_disable;
642 } else {
643 _mesa_glsl_error(behavior_locp, state,
644 "unknown extension behavior `%s'",
645 behavior_string);
646 return false;
647 }
648
649 if (strcmp(name, "all") == 0) {
650 if ((behavior == extension_enable) || (behavior == extension_require)) {
651 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
652 (behavior == extension_enable)
653 ? "enable" : "require");
654 return false;
655 } else {
656 for (unsigned i = 0;
657 i < Elements(_mesa_glsl_supported_extensions); ++i) {
658 const _mesa_glsl_extension *extension
659 = &_mesa_glsl_supported_extensions[i];
660 if (extension->compatible_with_state(state)) {
661 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
662 }
663 }
664 }
665 } else {
666 const _mesa_glsl_extension *extension = find_extension(name);
667 if (extension && extension->compatible_with_state(state)) {
668 extension->set_flags(state, behavior);
669 } else {
670 static const char fmt[] = "extension `%s' unsupported in %s shader";
671
672 if (behavior == extension_require) {
673 _mesa_glsl_error(name_locp, state, fmt,
674 name, _mesa_shader_stage_to_string(state->stage));
675 return false;
676 } else {
677 _mesa_glsl_warning(name_locp, state, fmt,
678 name, _mesa_shader_stage_to_string(state->stage));
679 }
680 }
681 }
682
683 return true;
684 }
685
686
687 /**
688 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
689 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
690 * (process_array_constructor, et al) sufficient information to do type
691 * checking.
692 *
693 * Operates on assignments involving an aggregate initializer. E.g.,
694 *
695 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
696 *
697 * or more ridiculously,
698 *
699 * struct S {
700 * vec4 v[2];
701 * };
702 *
703 * struct {
704 * S a[2], b;
705 * int c;
706 * } aggregate = {
707 * {
708 * {
709 * {
710 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
711 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
712 * } // a[0].v
713 * }, // a[0]
714 * {
715 * {
716 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
717 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
718 * } // a[1].v
719 * } // a[1]
720 * }, // a
721 * {
722 * {
723 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
724 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
725 * } // b.v
726 * }, // b
727 * 4 // c
728 * };
729 *
730 * This pass is necessary because the right-hand side of <type> e = { ... }
731 * doesn't contain sufficient information to determine if the types match.
732 */
733 void
734 _mesa_ast_set_aggregate_type(const glsl_type *type,
735 ast_expression *expr)
736 {
737 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
738 ai->constructor_type = type;
739
740 /* If the aggregate is an array, recursively set its elements' types. */
741 if (type->is_array()) {
742 /* Each array element has the type type->element_type().
743 *
744 * E.g., if <type> if struct S[2] we want to set each element's type to
745 * struct S.
746 */
747 for (exec_node *expr_node = ai->expressions.head;
748 !expr_node->is_tail_sentinel();
749 expr_node = expr_node->next) {
750 ast_expression *expr = exec_node_data(ast_expression, expr_node,
751 link);
752
753 if (expr->oper == ast_aggregate)
754 _mesa_ast_set_aggregate_type(type->element_type(), expr);
755 }
756
757 /* If the aggregate is a struct, recursively set its fields' types. */
758 } else if (type->is_record()) {
759 exec_node *expr_node = ai->expressions.head;
760
761 /* Iterate through the struct's fields. */
762 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
763 i++, expr_node = expr_node->next) {
764 ast_expression *expr = exec_node_data(ast_expression, expr_node,
765 link);
766
767 if (expr->oper == ast_aggregate) {
768 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
769 }
770 }
771 /* If the aggregate is a matrix, set its columns' types. */
772 } else if (type->is_matrix()) {
773 for (exec_node *expr_node = ai->expressions.head;
774 !expr_node->is_tail_sentinel();
775 expr_node = expr_node->next) {
776 ast_expression *expr = exec_node_data(ast_expression, expr_node,
777 link);
778
779 if (expr->oper == ast_aggregate)
780 _mesa_ast_set_aggregate_type(type->column_type(), expr);
781 }
782 }
783 }
784
785
786 void
787 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
788 {
789 if (q->flags.q.constant)
790 printf("const ");
791
792 if (q->flags.q.invariant)
793 printf("invariant ");
794
795 if (q->flags.q.attribute)
796 printf("attribute ");
797
798 if (q->flags.q.varying)
799 printf("varying ");
800
801 if (q->flags.q.in && q->flags.q.out)
802 printf("inout ");
803 else {
804 if (q->flags.q.in)
805 printf("in ");
806
807 if (q->flags.q.out)
808 printf("out ");
809 }
810
811 if (q->flags.q.centroid)
812 printf("centroid ");
813 if (q->flags.q.sample)
814 printf("sample ");
815 if (q->flags.q.uniform)
816 printf("uniform ");
817 if (q->flags.q.smooth)
818 printf("smooth ");
819 if (q->flags.q.flat)
820 printf("flat ");
821 if (q->flags.q.noperspective)
822 printf("noperspective ");
823 }
824
825
826 void
827 ast_node::print(void) const
828 {
829 printf("unhandled node ");
830 }
831
832
833 ast_node::ast_node(void)
834 {
835 this->location.source = 0;
836 this->location.first_line = 0;
837 this->location.first_column = 0;
838 this->location.last_line = 0;
839 this->location.last_column = 0;
840 }
841
842
843 static void
844 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
845 {
846 if (array_specifier)
847 array_specifier->print();
848 }
849
850
851 void
852 ast_compound_statement::print(void) const
853 {
854 printf("{\n");
855
856 foreach_list_typed(ast_node, ast, link, &this->statements) {
857 ast->print();
858 }
859
860 printf("}\n");
861 }
862
863
864 ast_compound_statement::ast_compound_statement(int new_scope,
865 ast_node *statements)
866 {
867 this->new_scope = new_scope;
868
869 if (statements != NULL) {
870 this->statements.push_degenerate_list_at_head(&statements->link);
871 }
872 }
873
874
875 void
876 ast_expression::print(void) const
877 {
878 switch (oper) {
879 case ast_assign:
880 case ast_mul_assign:
881 case ast_div_assign:
882 case ast_mod_assign:
883 case ast_add_assign:
884 case ast_sub_assign:
885 case ast_ls_assign:
886 case ast_rs_assign:
887 case ast_and_assign:
888 case ast_xor_assign:
889 case ast_or_assign:
890 subexpressions[0]->print();
891 printf("%s ", operator_string(oper));
892 subexpressions[1]->print();
893 break;
894
895 case ast_field_selection:
896 subexpressions[0]->print();
897 printf(". %s ", primary_expression.identifier);
898 break;
899
900 case ast_plus:
901 case ast_neg:
902 case ast_bit_not:
903 case ast_logic_not:
904 case ast_pre_inc:
905 case ast_pre_dec:
906 printf("%s ", operator_string(oper));
907 subexpressions[0]->print();
908 break;
909
910 case ast_post_inc:
911 case ast_post_dec:
912 subexpressions[0]->print();
913 printf("%s ", operator_string(oper));
914 break;
915
916 case ast_conditional:
917 subexpressions[0]->print();
918 printf("? ");
919 subexpressions[1]->print();
920 printf(": ");
921 subexpressions[2]->print();
922 break;
923
924 case ast_array_index:
925 subexpressions[0]->print();
926 printf("[ ");
927 subexpressions[1]->print();
928 printf("] ");
929 break;
930
931 case ast_function_call: {
932 subexpressions[0]->print();
933 printf("( ");
934
935 foreach_list_typed (ast_node, ast, link, &this->expressions) {
936 if (&ast->link != this->expressions.get_head())
937 printf(", ");
938
939 ast->print();
940 }
941
942 printf(") ");
943 break;
944 }
945
946 case ast_identifier:
947 printf("%s ", primary_expression.identifier);
948 break;
949
950 case ast_int_constant:
951 printf("%d ", primary_expression.int_constant);
952 break;
953
954 case ast_uint_constant:
955 printf("%u ", primary_expression.uint_constant);
956 break;
957
958 case ast_float_constant:
959 printf("%f ", primary_expression.float_constant);
960 break;
961
962 case ast_bool_constant:
963 printf("%s ",
964 primary_expression.bool_constant
965 ? "true" : "false");
966 break;
967
968 case ast_sequence: {
969 printf("( ");
970 foreach_list_typed (ast_node, ast, link, & this->expressions) {
971 if (&ast->link != this->expressions.get_head())
972 printf(", ");
973
974 ast->print();
975 }
976 printf(") ");
977 break;
978 }
979
980 case ast_aggregate: {
981 printf("{ ");
982 foreach_list_typed (ast_node, ast, link, & this->expressions) {
983 if (&ast->link != this->expressions.get_head())
984 printf(", ");
985
986 ast->print();
987 }
988 printf("} ");
989 break;
990 }
991
992 default:
993 assert(0);
994 break;
995 }
996 }
997
998 ast_expression::ast_expression(int oper,
999 ast_expression *ex0,
1000 ast_expression *ex1,
1001 ast_expression *ex2) :
1002 primary_expression()
1003 {
1004 this->oper = ast_operators(oper);
1005 this->subexpressions[0] = ex0;
1006 this->subexpressions[1] = ex1;
1007 this->subexpressions[2] = ex2;
1008 this->non_lvalue_description = NULL;
1009 }
1010
1011
1012 void
1013 ast_expression_statement::print(void) const
1014 {
1015 if (expression)
1016 expression->print();
1017
1018 printf("; ");
1019 }
1020
1021
1022 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1023 expression(ex)
1024 {
1025 /* empty */
1026 }
1027
1028
1029 void
1030 ast_function::print(void) const
1031 {
1032 return_type->print();
1033 printf(" %s (", identifier);
1034
1035 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1036 ast->print();
1037 }
1038
1039 printf(")");
1040 }
1041
1042
1043 ast_function::ast_function(void)
1044 : return_type(NULL), identifier(NULL), is_definition(false),
1045 signature(NULL)
1046 {
1047 /* empty */
1048 }
1049
1050
1051 void
1052 ast_fully_specified_type::print(void) const
1053 {
1054 _mesa_ast_type_qualifier_print(& qualifier);
1055 specifier->print();
1056 }
1057
1058
1059 void
1060 ast_parameter_declarator::print(void) const
1061 {
1062 type->print();
1063 if (identifier)
1064 printf("%s ", identifier);
1065 ast_opt_array_dimensions_print(array_specifier);
1066 }
1067
1068
1069 void
1070 ast_function_definition::print(void) const
1071 {
1072 prototype->print();
1073 body->print();
1074 }
1075
1076
1077 void
1078 ast_declaration::print(void) const
1079 {
1080 printf("%s ", identifier);
1081 ast_opt_array_dimensions_print(array_specifier);
1082
1083 if (initializer) {
1084 printf("= ");
1085 initializer->print();
1086 }
1087 }
1088
1089
1090 ast_declaration::ast_declaration(const char *identifier,
1091 ast_array_specifier *array_specifier,
1092 ast_expression *initializer)
1093 {
1094 this->identifier = identifier;
1095 this->array_specifier = array_specifier;
1096 this->initializer = initializer;
1097 }
1098
1099
1100 void
1101 ast_declarator_list::print(void) const
1102 {
1103 assert(type || invariant);
1104
1105 if (type)
1106 type->print();
1107 else if (invariant)
1108 printf("invariant ");
1109 else
1110 printf("precise ");
1111
1112 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1113 if (&ast->link != this->declarations.get_head())
1114 printf(", ");
1115
1116 ast->print();
1117 }
1118
1119 printf("; ");
1120 }
1121
1122
1123 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1124 {
1125 this->type = type;
1126 this->invariant = false;
1127 this->precise = false;
1128 }
1129
1130 void
1131 ast_jump_statement::print(void) const
1132 {
1133 switch (mode) {
1134 case ast_continue:
1135 printf("continue; ");
1136 break;
1137 case ast_break:
1138 printf("break; ");
1139 break;
1140 case ast_return:
1141 printf("return ");
1142 if (opt_return_value)
1143 opt_return_value->print();
1144
1145 printf("; ");
1146 break;
1147 case ast_discard:
1148 printf("discard; ");
1149 break;
1150 }
1151 }
1152
1153
1154 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1155 : opt_return_value(NULL)
1156 {
1157 this->mode = ast_jump_modes(mode);
1158
1159 if (mode == ast_return)
1160 opt_return_value = return_value;
1161 }
1162
1163
1164 void
1165 ast_selection_statement::print(void) const
1166 {
1167 printf("if ( ");
1168 condition->print();
1169 printf(") ");
1170
1171 then_statement->print();
1172
1173 if (else_statement) {
1174 printf("else ");
1175 else_statement->print();
1176 }
1177
1178 }
1179
1180
1181 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1182 ast_node *then_statement,
1183 ast_node *else_statement)
1184 {
1185 this->condition = condition;
1186 this->then_statement = then_statement;
1187 this->else_statement = else_statement;
1188 }
1189
1190
1191 void
1192 ast_switch_statement::print(void) const
1193 {
1194 printf("switch ( ");
1195 test_expression->print();
1196 printf(") ");
1197
1198 body->print();
1199 }
1200
1201
1202 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1203 ast_node *body)
1204 {
1205 this->test_expression = test_expression;
1206 this->body = body;
1207 }
1208
1209
1210 void
1211 ast_switch_body::print(void) const
1212 {
1213 printf("{\n");
1214 if (stmts != NULL) {
1215 stmts->print();
1216 }
1217 printf("}\n");
1218 }
1219
1220
1221 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1222 {
1223 this->stmts = stmts;
1224 }
1225
1226
1227 void ast_case_label::print(void) const
1228 {
1229 if (test_value != NULL) {
1230 printf("case ");
1231 test_value->print();
1232 printf(": ");
1233 } else {
1234 printf("default: ");
1235 }
1236 }
1237
1238
1239 ast_case_label::ast_case_label(ast_expression *test_value)
1240 {
1241 this->test_value = test_value;
1242 }
1243
1244
1245 void ast_case_label_list::print(void) const
1246 {
1247 foreach_list_typed(ast_node, ast, link, & this->labels) {
1248 ast->print();
1249 }
1250 printf("\n");
1251 }
1252
1253
1254 ast_case_label_list::ast_case_label_list(void)
1255 {
1256 }
1257
1258
1259 void ast_case_statement::print(void) const
1260 {
1261 labels->print();
1262 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1263 ast->print();
1264 printf("\n");
1265 }
1266 }
1267
1268
1269 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1270 {
1271 this->labels = labels;
1272 }
1273
1274
1275 void ast_case_statement_list::print(void) const
1276 {
1277 foreach_list_typed(ast_node, ast, link, & this->cases) {
1278 ast->print();
1279 }
1280 }
1281
1282
1283 ast_case_statement_list::ast_case_statement_list(void)
1284 {
1285 }
1286
1287
1288 void
1289 ast_iteration_statement::print(void) const
1290 {
1291 switch (mode) {
1292 case ast_for:
1293 printf("for( ");
1294 if (init_statement)
1295 init_statement->print();
1296 printf("; ");
1297
1298 if (condition)
1299 condition->print();
1300 printf("; ");
1301
1302 if (rest_expression)
1303 rest_expression->print();
1304 printf(") ");
1305
1306 body->print();
1307 break;
1308
1309 case ast_while:
1310 printf("while ( ");
1311 if (condition)
1312 condition->print();
1313 printf(") ");
1314 body->print();
1315 break;
1316
1317 case ast_do_while:
1318 printf("do ");
1319 body->print();
1320 printf("while ( ");
1321 if (condition)
1322 condition->print();
1323 printf("); ");
1324 break;
1325 }
1326 }
1327
1328
1329 ast_iteration_statement::ast_iteration_statement(int mode,
1330 ast_node *init,
1331 ast_node *condition,
1332 ast_expression *rest_expression,
1333 ast_node *body)
1334 {
1335 this->mode = ast_iteration_modes(mode);
1336 this->init_statement = init;
1337 this->condition = condition;
1338 this->rest_expression = rest_expression;
1339 this->body = body;
1340 }
1341
1342
1343 void
1344 ast_struct_specifier::print(void) const
1345 {
1346 printf("struct %s { ", name);
1347 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1348 ast->print();
1349 }
1350 printf("} ");
1351 }
1352
1353
1354 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1355 ast_declarator_list *declarator_list)
1356 {
1357 if (identifier == NULL) {
1358 static mtx_t mutex = _MTX_INITIALIZER_NP;
1359 static unsigned anon_count = 1;
1360 unsigned count;
1361
1362 mtx_lock(&mutex);
1363 count = anon_count++;
1364 mtx_unlock(&mutex);
1365
1366 identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
1367 }
1368 name = identifier;
1369 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1370 is_declaration = true;
1371 }
1372
1373 static void
1374 set_shader_inout_layout(struct gl_shader *shader,
1375 struct _mesa_glsl_parse_state *state)
1376 {
1377 if (shader->Stage != MESA_SHADER_GEOMETRY) {
1378 /* Should have been prevented by the parser. */
1379 assert(!state->in_qualifier->flags.i);
1380 assert(!state->out_qualifier->flags.i);
1381 }
1382
1383 if (shader->Stage != MESA_SHADER_COMPUTE) {
1384 /* Should have been prevented by the parser. */
1385 assert(!state->cs_input_local_size_specified);
1386 }
1387
1388 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1389 /* Should have been prevented by the parser. */
1390 assert(!state->fs_uses_gl_fragcoord);
1391 assert(!state->fs_redeclares_gl_fragcoord);
1392 assert(!state->fs_pixel_center_integer);
1393 assert(!state->fs_origin_upper_left);
1394 }
1395
1396 switch (shader->Stage) {
1397 case MESA_SHADER_GEOMETRY:
1398 shader->Geom.VerticesOut = 0;
1399 if (state->out_qualifier->flags.q.max_vertices)
1400 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1401
1402 if (state->gs_input_prim_type_specified) {
1403 shader->Geom.InputType = state->in_qualifier->prim_type;
1404 } else {
1405 shader->Geom.InputType = PRIM_UNKNOWN;
1406 }
1407
1408 if (state->out_qualifier->flags.q.prim_type) {
1409 shader->Geom.OutputType = state->out_qualifier->prim_type;
1410 } else {
1411 shader->Geom.OutputType = PRIM_UNKNOWN;
1412 }
1413
1414 shader->Geom.Invocations = 0;
1415 if (state->in_qualifier->flags.q.invocations)
1416 shader->Geom.Invocations = state->in_qualifier->invocations;
1417 break;
1418
1419 case MESA_SHADER_COMPUTE:
1420 if (state->cs_input_local_size_specified) {
1421 for (int i = 0; i < 3; i++)
1422 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1423 } else {
1424 for (int i = 0; i < 3; i++)
1425 shader->Comp.LocalSize[i] = 0;
1426 }
1427 break;
1428
1429 case MESA_SHADER_FRAGMENT:
1430 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1431 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1432 shader->pixel_center_integer = state->fs_pixel_center_integer;
1433 shader->origin_upper_left = state->fs_origin_upper_left;
1434 shader->ARB_fragment_coord_conventions_enable =
1435 state->ARB_fragment_coord_conventions_enable;
1436 break;
1437
1438 default:
1439 /* Nothing to do. */
1440 break;
1441 }
1442 }
1443
1444 extern "C" {
1445
1446 void
1447 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1448 bool dump_ast, bool dump_hir)
1449 {
1450 struct _mesa_glsl_parse_state *state =
1451 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1452 const char *source = shader->Source;
1453
1454 if (ctx->Const.GenerateTemporaryNames)
1455 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1456 false, true);
1457
1458 state->error = glcpp_preprocess(state, &source, &state->info_log,
1459 &ctx->Extensions, ctx);
1460
1461 if (!state->error) {
1462 _mesa_glsl_lexer_ctor(state, source);
1463 _mesa_glsl_parse(state);
1464 _mesa_glsl_lexer_dtor(state);
1465 }
1466
1467 if (dump_ast) {
1468 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1469 ast->print();
1470 }
1471 printf("\n\n");
1472 }
1473
1474 ralloc_free(shader->ir);
1475 shader->ir = new(shader) exec_list;
1476 if (!state->error && !state->translation_unit.is_empty())
1477 _mesa_ast_to_hir(shader->ir, state);
1478
1479 if (!state->error) {
1480 validate_ir_tree(shader->ir);
1481
1482 /* Print out the unoptimized IR. */
1483 if (dump_hir) {
1484 _mesa_print_ir(stdout, shader->ir, state);
1485 }
1486 }
1487
1488
1489 if (!state->error && !shader->ir->is_empty()) {
1490 struct gl_shader_compiler_options *options =
1491 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1492
1493 /* Do some optimization at compile time to reduce shader IR size
1494 * and reduce later work if the same shader is linked multiple times
1495 */
1496 while (do_common_optimization(shader->ir, false, false, options,
1497 ctx->Const.NativeIntegers))
1498 ;
1499
1500 validate_ir_tree(shader->ir);
1501
1502 enum ir_variable_mode other;
1503 switch (shader->Stage) {
1504 case MESA_SHADER_VERTEX:
1505 other = ir_var_shader_in;
1506 break;
1507 case MESA_SHADER_FRAGMENT:
1508 other = ir_var_shader_out;
1509 break;
1510 default:
1511 /* Something invalid to ensure optimize_dead_builtin_uniforms
1512 * doesn't remove anything other than uniforms or constants.
1513 */
1514 other = ir_var_mode_count;
1515 break;
1516 }
1517
1518 optimize_dead_builtin_variables(shader->ir, other);
1519
1520 validate_ir_tree(shader->ir);
1521 }
1522
1523 if (shader->InfoLog)
1524 ralloc_free(shader->InfoLog);
1525
1526 shader->symbols = new(shader->ir) glsl_symbol_table;
1527 shader->CompileStatus = !state->error;
1528 shader->InfoLog = state->info_log;
1529 shader->Version = state->language_version;
1530 shader->IsES = state->es_shader;
1531 shader->uses_builtin_functions = state->uses_builtin_functions;
1532
1533 if (!state->error)
1534 set_shader_inout_layout(shader, state);
1535
1536 /* Retain any live IR, but trash the rest. */
1537 reparent_ir(shader->ir, shader->ir);
1538
1539 /* Destroy the symbol table. Create a new symbol table that contains only
1540 * the variables and functions that still exist in the IR. The symbol
1541 * table will be used later during linking.
1542 *
1543 * There must NOT be any freed objects still referenced by the symbol
1544 * table. That could cause the linker to dereference freed memory.
1545 *
1546 * We don't have to worry about types or interface-types here because those
1547 * are fly-weights that are looked up by glsl_type.
1548 */
1549 foreach_in_list (ir_instruction, ir, shader->ir) {
1550 switch (ir->ir_type) {
1551 case ir_type_function:
1552 shader->symbols->add_function((ir_function *) ir);
1553 break;
1554 case ir_type_variable: {
1555 ir_variable *const var = (ir_variable *) ir;
1556
1557 if (var->data.mode != ir_var_temporary)
1558 shader->symbols->add_variable(var);
1559 break;
1560 }
1561 default:
1562 break;
1563 }
1564 }
1565
1566 delete state->symbols;
1567 ralloc_free(state);
1568 }
1569
1570 } /* extern "C" */
1571 /**
1572 * Do the set of common optimizations passes
1573 *
1574 * \param ir List of instructions to be optimized
1575 * \param linked Is the shader linked? This enables
1576 * optimizations passes that remove code at
1577 * global scope and could cause linking to
1578 * fail.
1579 * \param uniform_locations_assigned Have locations already been assigned for
1580 * uniforms? This prevents the declarations
1581 * of unused uniforms from being removed.
1582 * The setting of this flag only matters if
1583 * \c linked is \c true.
1584 * \param max_unroll_iterations Maximum number of loop iterations to be
1585 * unrolled. Setting to 0 disables loop
1586 * unrolling.
1587 * \param options The driver's preferred shader options.
1588 */
1589 bool
1590 do_common_optimization(exec_list *ir, bool linked,
1591 bool uniform_locations_assigned,
1592 const struct gl_shader_compiler_options *options,
1593 bool native_integers)
1594 {
1595 GLboolean progress = GL_FALSE;
1596
1597 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1598
1599 if (linked) {
1600 progress = do_function_inlining(ir) || progress;
1601 progress = do_dead_functions(ir) || progress;
1602 progress = do_structure_splitting(ir) || progress;
1603 }
1604 progress = do_if_simplification(ir) || progress;
1605 progress = opt_flatten_nested_if_blocks(ir) || progress;
1606 progress = do_copy_propagation(ir) || progress;
1607 progress = do_copy_propagation_elements(ir) || progress;
1608
1609 if (options->OptimizeForAOS && !linked)
1610 progress = opt_flip_matrices(ir) || progress;
1611
1612 if (linked && options->OptimizeForAOS) {
1613 progress = do_vectorize(ir) || progress;
1614 }
1615
1616 if (linked)
1617 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1618 else
1619 progress = do_dead_code_unlinked(ir) || progress;
1620 progress = do_dead_code_local(ir) || progress;
1621 progress = do_tree_grafting(ir) || progress;
1622 progress = do_constant_propagation(ir) || progress;
1623 if (linked)
1624 progress = do_constant_variable(ir) || progress;
1625 else
1626 progress = do_constant_variable_unlinked(ir) || progress;
1627 progress = do_constant_folding(ir) || progress;
1628 progress = do_minmax_prune(ir) || progress;
1629 progress = do_cse(ir) || progress;
1630 progress = do_rebalance_tree(ir) || progress;
1631 progress = do_algebraic(ir, native_integers, options) || progress;
1632 progress = do_lower_jumps(ir) || progress;
1633 progress = do_vec_index_to_swizzle(ir) || progress;
1634 progress = lower_vector_insert(ir, false) || progress;
1635 progress = do_swizzle_swizzle(ir) || progress;
1636 progress = do_noop_swizzle(ir) || progress;
1637
1638 progress = optimize_split_arrays(ir, linked) || progress;
1639 progress = optimize_redundant_jumps(ir) || progress;
1640
1641 loop_state *ls = analyze_loop_variables(ir);
1642 if (ls->loop_found) {
1643 progress = set_loop_controls(ir, ls) || progress;
1644 progress = unroll_loops(ir, ls, options) || progress;
1645 }
1646 delete ls;
1647
1648 return progress;
1649 }
1650
1651 extern "C" {
1652
1653 /**
1654 * To be called at GL teardown time, this frees compiler datastructures.
1655 *
1656 * After calling this, any previously compiled shaders and shader
1657 * programs would be invalid. So this should happen at approximately
1658 * program exit.
1659 */
1660 void
1661 _mesa_destroy_shader_compiler(void)
1662 {
1663 _mesa_destroy_shader_compiler_caches();
1664
1665 _mesa_glsl_release_types();
1666 }
1667
1668 /**
1669 * Releases compiler caches to trade off performance for memory.
1670 *
1671 * Intended to be used with glReleaseShaderCompiler().
1672 */
1673 void
1674 _mesa_destroy_shader_compiler_caches(void)
1675 {
1676 _mesa_glsl_release_builtin_functions();
1677 }
1678
1679 }