glsl: add EXT_blend_func_extended parser enables
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/shaderobj.h"
31 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
32 #include "util/ralloc.h"
33 #include "ast.h"
34 #include "glsl_parser_extras.h"
35 #include "glsl_parser.h"
36 #include "ir_optimization.h"
37 #include "loop_analysis.h"
38
39 /**
40 * Format a short human-readable description of the given GLSL version.
41 */
42 const char *
43 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
44 {
45 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
46 version / 100, version % 100);
47 }
48
49
50 static const unsigned known_desktop_glsl_versions[] =
51 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
52
53
54 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
55 gl_shader_stage stage,
56 void *mem_ctx)
57 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
58 switch_state()
59 {
60 assert(stage < MESA_SHADER_STAGES);
61 this->stage = stage;
62
63 this->scanner = NULL;
64 this->translation_unit.make_empty();
65 this->symbols = new(mem_ctx) glsl_symbol_table;
66
67 this->info_log = ralloc_strdup(mem_ctx, "");
68 this->error = false;
69 this->loop_nesting_ast = NULL;
70
71 this->struct_specifier_depth = 0;
72
73 this->uses_builtin_functions = false;
74
75 /* Set default language version and extensions */
76 this->language_version = 110;
77 this->forced_language_version = ctx->Const.ForceGLSLVersion;
78 this->es_shader = false;
79 this->ARB_texture_rectangle_enable = true;
80
81 /* OpenGL ES 2.0 has different defaults from desktop GL. */
82 if (ctx->API == API_OPENGLES2) {
83 this->language_version = 100;
84 this->es_shader = true;
85 this->ARB_texture_rectangle_enable = false;
86 }
87
88 this->extensions = &ctx->Extensions;
89
90 this->Const.MaxLights = ctx->Const.MaxLights;
91 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
92 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
93 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
94 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
95 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
96 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
97 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
98 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
99 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
100 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
101 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
102
103 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
104
105 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
106
107 /* 1.50 constants */
108 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
109 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
110 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
111 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
112 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
113 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
114 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
115 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
116
117 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
118 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
119 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
120 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
121 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
122 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
123 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
124 this->Const.MaxVertexAtomicCounterBuffers =
125 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
126 this->Const.MaxTessControlAtomicCounterBuffers =
127 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
128 this->Const.MaxTessEvaluationAtomicCounterBuffers =
129 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
130 this->Const.MaxGeometryAtomicCounterBuffers =
131 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
132 this->Const.MaxFragmentAtomicCounterBuffers =
133 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
134 this->Const.MaxCombinedAtomicCounterBuffers =
135 ctx->Const.MaxCombinedAtomicBuffers;
136 this->Const.MaxAtomicCounterBufferSize =
137 ctx->Const.MaxAtomicBufferSize;
138
139 /* Compute shader constants */
140 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
141 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
142 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
143 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
144
145 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
146 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
147 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
148 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
149 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
150 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
151 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
152 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
153 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
154
155 /* ARB_viewport_array */
156 this->Const.MaxViewports = ctx->Const.MaxViewports;
157
158 /* tessellation shader constants */
159 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
160 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
161 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
162 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
163 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
164 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
165 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
166 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
167 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
168 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
169 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
170 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
171
172 this->current_function = NULL;
173 this->toplevel_ir = NULL;
174 this->found_return = false;
175 this->all_invariant = false;
176 this->user_structures = NULL;
177 this->num_user_structures = 0;
178 this->num_subroutines = 0;
179 this->subroutines = NULL;
180 this->num_subroutine_types = 0;
181 this->subroutine_types = NULL;
182
183 /* supported_versions should be large enough to support the known desktop
184 * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
185 */
186 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 3) ==
187 ARRAY_SIZE(this->supported_versions));
188
189 /* Populate the list of supported GLSL versions */
190 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
191 * the OpenGL 3.2 Core context is supported, this logic will need
192 * change. Older versions of GLSL are no longer supported
193 * outside the compatibility contexts of 3.x.
194 */
195 this->num_supported_versions = 0;
196 if (_mesa_is_desktop_gl(ctx)) {
197 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
198 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
199 this->supported_versions[this->num_supported_versions].ver
200 = known_desktop_glsl_versions[i];
201 this->supported_versions[this->num_supported_versions].es = false;
202 this->num_supported_versions++;
203 }
204 }
205 }
206 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
207 this->supported_versions[this->num_supported_versions].ver = 100;
208 this->supported_versions[this->num_supported_versions].es = true;
209 this->num_supported_versions++;
210 }
211 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
212 this->supported_versions[this->num_supported_versions].ver = 300;
213 this->supported_versions[this->num_supported_versions].es = true;
214 this->num_supported_versions++;
215 }
216 if (_mesa_is_gles31(ctx)) {
217 this->supported_versions[this->num_supported_versions].ver = 310;
218 this->supported_versions[this->num_supported_versions].es = true;
219 this->num_supported_versions++;
220 }
221
222 /* Create a string for use in error messages to tell the user which GLSL
223 * versions are supported.
224 */
225 char *supported = ralloc_strdup(this, "");
226 for (unsigned i = 0; i < this->num_supported_versions; i++) {
227 unsigned ver = this->supported_versions[i].ver;
228 const char *const prefix = (i == 0)
229 ? ""
230 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
231 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
232
233 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
234 prefix,
235 ver / 100, ver % 100,
236 suffix);
237 }
238
239 this->supported_version_string = supported;
240
241 if (ctx->Const.ForceGLSLExtensionsWarn)
242 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
243
244 this->default_uniform_qualifier = new(this) ast_type_qualifier();
245 this->default_uniform_qualifier->flags.q.shared = 1;
246 this->default_uniform_qualifier->flags.q.column_major = 1;
247 this->default_uniform_qualifier->is_default_qualifier = true;
248
249 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
250 this->default_shader_storage_qualifier->flags.q.shared = 1;
251 this->default_shader_storage_qualifier->flags.q.column_major = 1;
252 this->default_shader_storage_qualifier->is_default_qualifier = true;
253
254 this->fs_uses_gl_fragcoord = false;
255 this->fs_redeclares_gl_fragcoord = false;
256 this->fs_origin_upper_left = false;
257 this->fs_pixel_center_integer = false;
258 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
259
260 this->gs_input_prim_type_specified = false;
261 this->tcs_output_vertices_specified = false;
262 this->gs_input_size = 0;
263 this->in_qualifier = new(this) ast_type_qualifier();
264 this->out_qualifier = new(this) ast_type_qualifier();
265 this->fs_early_fragment_tests = false;
266 memset(this->atomic_counter_offsets, 0,
267 sizeof(this->atomic_counter_offsets));
268 this->allow_extension_directive_midshader =
269 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
270 }
271
272 /**
273 * Determine whether the current GLSL version is sufficiently high to support
274 * a certain feature, and generate an error message if it isn't.
275 *
276 * \param required_glsl_version and \c required_glsl_es_version are
277 * interpreted as they are in _mesa_glsl_parse_state::is_version().
278 *
279 * \param locp is the parser location where the error should be reported.
280 *
281 * \param fmt (and additional arguments) constitute a printf-style error
282 * message to report if the version check fails. Information about the
283 * current and required GLSL versions will be appended. So, for example, if
284 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
285 * "foo unsupported") is called, the error message will be "foo unsupported in
286 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
287 */
288 bool
289 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
290 unsigned required_glsl_es_version,
291 YYLTYPE *locp, const char *fmt, ...)
292 {
293 if (this->is_version(required_glsl_version, required_glsl_es_version))
294 return true;
295
296 va_list args;
297 va_start(args, fmt);
298 char *problem = ralloc_vasprintf(this, fmt, args);
299 va_end(args);
300 const char *glsl_version_string
301 = glsl_compute_version_string(this, false, required_glsl_version);
302 const char *glsl_es_version_string
303 = glsl_compute_version_string(this, true, required_glsl_es_version);
304 const char *requirement_string = "";
305 if (required_glsl_version && required_glsl_es_version) {
306 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
307 glsl_version_string,
308 glsl_es_version_string);
309 } else if (required_glsl_version) {
310 requirement_string = ralloc_asprintf(this, " (%s required)",
311 glsl_version_string);
312 } else if (required_glsl_es_version) {
313 requirement_string = ralloc_asprintf(this, " (%s required)",
314 glsl_es_version_string);
315 }
316 _mesa_glsl_error(locp, this, "%s in %s%s",
317 problem, this->get_version_string(),
318 requirement_string);
319
320 return false;
321 }
322
323 /**
324 * Process a GLSL #version directive.
325 *
326 * \param version is the integer that follows the #version token.
327 *
328 * \param ident is a string identifier that follows the integer, if any is
329 * present. Otherwise NULL.
330 */
331 void
332 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
333 const char *ident)
334 {
335 bool es_token_present = false;
336 if (ident) {
337 if (strcmp(ident, "es") == 0) {
338 es_token_present = true;
339 } else if (version >= 150) {
340 if (strcmp(ident, "core") == 0) {
341 /* Accept the token. There's no need to record that this is
342 * a core profile shader since that's the only profile we support.
343 */
344 } else if (strcmp(ident, "compatibility") == 0) {
345 _mesa_glsl_error(locp, this,
346 "the compatibility profile is not supported");
347 } else {
348 _mesa_glsl_error(locp, this,
349 "\"%s\" is not a valid shading language profile; "
350 "if present, it must be \"core\"", ident);
351 }
352 } else {
353 _mesa_glsl_error(locp, this,
354 "illegal text following version number");
355 }
356 }
357
358 this->es_shader = es_token_present;
359 if (version == 100) {
360 if (es_token_present) {
361 _mesa_glsl_error(locp, this,
362 "GLSL 1.00 ES should be selected using "
363 "`#version 100'");
364 } else {
365 this->es_shader = true;
366 }
367 }
368
369 if (this->es_shader) {
370 this->ARB_texture_rectangle_enable = false;
371 }
372
373 if (this->forced_language_version)
374 this->language_version = this->forced_language_version;
375 else
376 this->language_version = version;
377
378 bool supported = false;
379 for (unsigned i = 0; i < this->num_supported_versions; i++) {
380 if (this->supported_versions[i].ver == this->language_version
381 && this->supported_versions[i].es == this->es_shader) {
382 supported = true;
383 break;
384 }
385 }
386
387 if (!supported) {
388 _mesa_glsl_error(locp, this, "%s is not supported. "
389 "Supported versions are: %s",
390 this->get_version_string(),
391 this->supported_version_string);
392
393 /* On exit, the language_version must be set to a valid value.
394 * Later calls to _mesa_glsl_initialize_types will misbehave if
395 * the version is invalid.
396 */
397 switch (this->ctx->API) {
398 case API_OPENGL_COMPAT:
399 case API_OPENGL_CORE:
400 this->language_version = this->ctx->Const.GLSLVersion;
401 break;
402
403 case API_OPENGLES:
404 assert(!"Should not get here.");
405 /* FALLTHROUGH */
406
407 case API_OPENGLES2:
408 this->language_version = 100;
409 break;
410 }
411 }
412 }
413
414
415 /**
416 * Translate a gl_shader_stage to a short shader stage name for debug
417 * printouts and error messages.
418 */
419 const char *
420 _mesa_shader_stage_to_string(unsigned stage)
421 {
422 switch (stage) {
423 case MESA_SHADER_VERTEX: return "vertex";
424 case MESA_SHADER_FRAGMENT: return "fragment";
425 case MESA_SHADER_GEOMETRY: return "geometry";
426 case MESA_SHADER_COMPUTE: return "compute";
427 case MESA_SHADER_TESS_CTRL: return "tess ctrl";
428 case MESA_SHADER_TESS_EVAL: return "tess eval";
429 }
430
431 unreachable("Unknown shader stage.");
432 }
433
434 /**
435 * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
436 * for debug printouts and error messages.
437 */
438 const char *
439 _mesa_shader_stage_to_abbrev(unsigned stage)
440 {
441 switch (stage) {
442 case MESA_SHADER_VERTEX: return "VS";
443 case MESA_SHADER_FRAGMENT: return "FS";
444 case MESA_SHADER_GEOMETRY: return "GS";
445 case MESA_SHADER_COMPUTE: return "CS";
446 case MESA_SHADER_TESS_CTRL: return "TCS";
447 case MESA_SHADER_TESS_EVAL: return "TES";
448 }
449
450 unreachable("Unknown shader stage.");
451 }
452
453 /* This helper function will append the given message to the shader's
454 info log and report it via GL_ARB_debug_output. Per that extension,
455 'type' is one of the enum values classifying the message, and
456 'id' is the implementation-defined ID of the given message. */
457 static void
458 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
459 GLenum type, const char *fmt, va_list ap)
460 {
461 bool error = (type == MESA_DEBUG_TYPE_ERROR);
462 GLuint msg_id = 0;
463
464 assert(state->info_log != NULL);
465
466 /* Get the offset that the new message will be written to. */
467 int msg_offset = strlen(state->info_log);
468
469 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
470 locp->source,
471 locp->first_line,
472 locp->first_column,
473 error ? "error" : "warning");
474 ralloc_vasprintf_append(&state->info_log, fmt, ap);
475
476 const char *const msg = &state->info_log[msg_offset];
477 struct gl_context *ctx = state->ctx;
478
479 /* Report the error via GL_ARB_debug_output. */
480 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
481
482 ralloc_strcat(&state->info_log, "\n");
483 }
484
485 void
486 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
487 const char *fmt, ...)
488 {
489 va_list ap;
490
491 state->error = true;
492
493 va_start(ap, fmt);
494 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
495 va_end(ap);
496 }
497
498
499 void
500 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
501 const char *fmt, ...)
502 {
503 va_list ap;
504
505 va_start(ap, fmt);
506 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
507 va_end(ap);
508 }
509
510
511 /**
512 * Enum representing the possible behaviors that can be specified in
513 * an #extension directive.
514 */
515 enum ext_behavior {
516 extension_disable,
517 extension_enable,
518 extension_require,
519 extension_warn
520 };
521
522 /**
523 * Element type for _mesa_glsl_supported_extensions
524 */
525 struct _mesa_glsl_extension {
526 /**
527 * Name of the extension when referred to in a GLSL extension
528 * statement
529 */
530 const char *name;
531
532 /** True if this extension is available to desktop GL shaders */
533 bool avail_in_GL;
534
535 /** True if this extension is available to GLES shaders */
536 bool avail_in_ES;
537
538 /**
539 * Flag in the gl_extensions struct indicating whether this
540 * extension is supported by the driver, or
541 * &gl_extensions::dummy_true if supported by all drivers.
542 *
543 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
544 * member" type, the type-safe alternative to the "offsetof" macro.
545 * In a nutshell:
546 *
547 * - foo bar::* p declares p to be an "offset" to a field of type
548 * foo that exists within struct bar
549 * - &bar::baz computes the "offset" of field baz within struct bar
550 * - x.*p accesses the field of x that exists at "offset" p
551 * - x->*p is equivalent to (*x).*p
552 */
553 const GLboolean gl_extensions::* supported_flag;
554
555 /**
556 * Flag in the _mesa_glsl_parse_state struct that should be set
557 * when this extension is enabled.
558 *
559 * See note in _mesa_glsl_extension::supported_flag about "pointer
560 * to member" types.
561 */
562 bool _mesa_glsl_parse_state::* enable_flag;
563
564 /**
565 * Flag in the _mesa_glsl_parse_state struct that should be set
566 * when the shader requests "warn" behavior for this extension.
567 *
568 * See note in _mesa_glsl_extension::supported_flag about "pointer
569 * to member" types.
570 */
571 bool _mesa_glsl_parse_state::* warn_flag;
572
573
574 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
575 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
576 };
577
578 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
579 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
580 &_mesa_glsl_parse_state::NAME##_enable, \
581 &_mesa_glsl_parse_state::NAME##_warn }
582
583 /**
584 * Table of extensions that can be enabled/disabled within a shader,
585 * and the conditions under which they are supported.
586 */
587 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
588 /* API availability */
589 /* name GL ES supported flag */
590
591 /* ARB extensions go here, sorted alphabetically.
592 */
593 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
594 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
595 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
596 EXT(ARB_derivative_control, true, false, ARB_derivative_control),
597 EXT(ARB_draw_buffers, true, false, dummy_true),
598 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
599 EXT(ARB_enhanced_layouts, true, false, ARB_enhanced_layouts),
600 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
601 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
602 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
603 EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
604 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
605 EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
606 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
607 EXT(ARB_separate_shader_objects, true, false, dummy_true),
608 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
609 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
610 EXT(ARB_shader_clock, true, false, ARB_shader_clock),
611 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
612 EXT(ARB_shader_image_size, true, false, ARB_shader_image_size),
613 EXT(ARB_shader_precision, true, false, ARB_shader_precision),
614 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
615 EXT(ARB_shader_storage_buffer_object, true, true, ARB_shader_storage_buffer_object),
616 EXT(ARB_shader_subroutine, true, false, ARB_shader_subroutine),
617 EXT(ARB_shader_texture_image_samples, true, false, ARB_shader_texture_image_samples),
618 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
619 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
620 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
621 EXT(ARB_tessellation_shader, true, false, ARB_tessellation_shader),
622 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
623 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
624 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
625 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
626 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
627 EXT(ARB_texture_rectangle, true, false, dummy_true),
628 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
629 EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
630 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
631
632 /* KHR extensions go here, sorted alphabetically.
633 */
634
635 /* OES extensions go here, sorted alphabetically.
636 */
637 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
638 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
639 EXT(OES_texture_3D, false, true, dummy_true),
640 EXT(OES_texture_storage_multisample_2d_array, false, true, ARB_texture_multisample),
641
642 /* All other extensions go here, sorted alphabetically.
643 */
644 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
645 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
646 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
647 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
648 EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
649 EXT(EXT_blend_func_extended, false, true, ARB_blend_func_extended),
650 EXT(EXT_draw_buffers, false, true, dummy_true),
651 EXT(EXT_separate_shader_objects, false, true, dummy_true),
652 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
653 EXT(EXT_texture_array, true, false, EXT_texture_array),
654 };
655
656 #undef EXT
657
658
659 /**
660 * Determine whether a given extension is compatible with the target,
661 * API, and extension information in the current parser state.
662 */
663 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
664 state) const
665 {
666 /* Check that this extension matches whether we are compiling
667 * for desktop GL or GLES.
668 */
669 if (state->es_shader) {
670 if (!this->avail_in_ES) return false;
671 } else {
672 if (!this->avail_in_GL) return false;
673 }
674
675 /* Check that this extension is supported by the OpenGL
676 * implementation.
677 *
678 * Note: the ->* operator indexes into state->extensions by the
679 * offset this->supported_flag. See
680 * _mesa_glsl_extension::supported_flag for more info.
681 */
682 return state->extensions->*(this->supported_flag);
683 }
684
685 /**
686 * Set the appropriate flags in the parser state to establish the
687 * given behavior for this extension.
688 */
689 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
690 ext_behavior behavior) const
691 {
692 /* Note: the ->* operator indexes into state by the
693 * offsets this->enable_flag and this->warn_flag. See
694 * _mesa_glsl_extension::supported_flag for more info.
695 */
696 state->*(this->enable_flag) = (behavior != extension_disable);
697 state->*(this->warn_flag) = (behavior == extension_warn);
698 }
699
700 /**
701 * Find an extension by name in _mesa_glsl_supported_extensions. If
702 * the name is not found, return NULL.
703 */
704 static const _mesa_glsl_extension *find_extension(const char *name)
705 {
706 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
707 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
708 return &_mesa_glsl_supported_extensions[i];
709 }
710 }
711 return NULL;
712 }
713
714
715 bool
716 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
717 const char *behavior_string, YYLTYPE *behavior_locp,
718 _mesa_glsl_parse_state *state)
719 {
720 ext_behavior behavior;
721 if (strcmp(behavior_string, "warn") == 0) {
722 behavior = extension_warn;
723 } else if (strcmp(behavior_string, "require") == 0) {
724 behavior = extension_require;
725 } else if (strcmp(behavior_string, "enable") == 0) {
726 behavior = extension_enable;
727 } else if (strcmp(behavior_string, "disable") == 0) {
728 behavior = extension_disable;
729 } else {
730 _mesa_glsl_error(behavior_locp, state,
731 "unknown extension behavior `%s'",
732 behavior_string);
733 return false;
734 }
735
736 if (strcmp(name, "all") == 0) {
737 if ((behavior == extension_enable) || (behavior == extension_require)) {
738 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
739 (behavior == extension_enable)
740 ? "enable" : "require");
741 return false;
742 } else {
743 for (unsigned i = 0;
744 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
745 const _mesa_glsl_extension *extension
746 = &_mesa_glsl_supported_extensions[i];
747 if (extension->compatible_with_state(state)) {
748 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
749 }
750 }
751 }
752 } else {
753 const _mesa_glsl_extension *extension = find_extension(name);
754 if (extension && extension->compatible_with_state(state)) {
755 extension->set_flags(state, behavior);
756 } else {
757 static const char fmt[] = "extension `%s' unsupported in %s shader";
758
759 if (behavior == extension_require) {
760 _mesa_glsl_error(name_locp, state, fmt,
761 name, _mesa_shader_stage_to_string(state->stage));
762 return false;
763 } else {
764 _mesa_glsl_warning(name_locp, state, fmt,
765 name, _mesa_shader_stage_to_string(state->stage));
766 }
767 }
768 }
769
770 return true;
771 }
772
773
774 /**
775 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
776 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
777 * (process_array_constructor, et al) sufficient information to do type
778 * checking.
779 *
780 * Operates on assignments involving an aggregate initializer. E.g.,
781 *
782 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
783 *
784 * or more ridiculously,
785 *
786 * struct S {
787 * vec4 v[2];
788 * };
789 *
790 * struct {
791 * S a[2], b;
792 * int c;
793 * } aggregate = {
794 * {
795 * {
796 * {
797 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
798 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
799 * } // a[0].v
800 * }, // a[0]
801 * {
802 * {
803 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
804 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
805 * } // a[1].v
806 * } // a[1]
807 * }, // a
808 * {
809 * {
810 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
811 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
812 * } // b.v
813 * }, // b
814 * 4 // c
815 * };
816 *
817 * This pass is necessary because the right-hand side of <type> e = { ... }
818 * doesn't contain sufficient information to determine if the types match.
819 */
820 void
821 _mesa_ast_set_aggregate_type(const glsl_type *type,
822 ast_expression *expr)
823 {
824 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
825 ai->constructor_type = type;
826
827 /* If the aggregate is an array, recursively set its elements' types. */
828 if (type->is_array()) {
829 /* Each array element has the type type->fields.array.
830 *
831 * E.g., if <type> if struct S[2] we want to set each element's type to
832 * struct S.
833 */
834 for (exec_node *expr_node = ai->expressions.head;
835 !expr_node->is_tail_sentinel();
836 expr_node = expr_node->next) {
837 ast_expression *expr = exec_node_data(ast_expression, expr_node,
838 link);
839
840 if (expr->oper == ast_aggregate)
841 _mesa_ast_set_aggregate_type(type->fields.array, expr);
842 }
843
844 /* If the aggregate is a struct, recursively set its fields' types. */
845 } else if (type->is_record()) {
846 exec_node *expr_node = ai->expressions.head;
847
848 /* Iterate through the struct's fields. */
849 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
850 i++, expr_node = expr_node->next) {
851 ast_expression *expr = exec_node_data(ast_expression, expr_node,
852 link);
853
854 if (expr->oper == ast_aggregate) {
855 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
856 }
857 }
858 /* If the aggregate is a matrix, set its columns' types. */
859 } else if (type->is_matrix()) {
860 for (exec_node *expr_node = ai->expressions.head;
861 !expr_node->is_tail_sentinel();
862 expr_node = expr_node->next) {
863 ast_expression *expr = exec_node_data(ast_expression, expr_node,
864 link);
865
866 if (expr->oper == ast_aggregate)
867 _mesa_ast_set_aggregate_type(type->column_type(), expr);
868 }
869 }
870 }
871
872 void
873 _mesa_ast_process_interface_block(YYLTYPE *locp,
874 _mesa_glsl_parse_state *state,
875 ast_interface_block *const block,
876 const struct ast_type_qualifier q)
877 {
878 if (q.flags.q.buffer) {
879 if (!state->has_shader_storage_buffer_objects()) {
880 _mesa_glsl_error(locp, state,
881 "#version 430 / GL_ARB_shader_storage_buffer_object "
882 "required for defining shader storage blocks");
883 } else if (state->ARB_shader_storage_buffer_object_warn) {
884 _mesa_glsl_warning(locp, state,
885 "#version 430 / GL_ARB_shader_storage_buffer_object "
886 "required for defining shader storage blocks");
887 }
888 } else if (q.flags.q.uniform) {
889 if (!state->has_uniform_buffer_objects()) {
890 _mesa_glsl_error(locp, state,
891 "#version 140 / GL_ARB_uniform_buffer_object "
892 "required for defining uniform blocks");
893 } else if (state->ARB_uniform_buffer_object_warn) {
894 _mesa_glsl_warning(locp, state,
895 "#version 140 / GL_ARB_uniform_buffer_object "
896 "required for defining uniform blocks");
897 }
898 } else {
899 if (state->es_shader || state->language_version < 150) {
900 _mesa_glsl_error(locp, state,
901 "#version 150 required for using "
902 "interface blocks");
903 }
904 }
905
906 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
907 * "It is illegal to have an input block in a vertex shader
908 * or an output block in a fragment shader"
909 */
910 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
911 _mesa_glsl_error(locp, state,
912 "`in' interface block is not allowed for "
913 "a vertex shader");
914 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
915 _mesa_glsl_error(locp, state,
916 "`out' interface block is not allowed for "
917 "a fragment shader");
918 }
919
920 /* Since block arrays require names, and both features are added in
921 * the same language versions, we don't have to explicitly
922 * version-check both things.
923 */
924 if (block->instance_name != NULL) {
925 state->check_version(150, 300, locp, "interface blocks with "
926 "an instance name are not allowed");
927 }
928
929 uint64_t interface_type_mask;
930 struct ast_type_qualifier temp_type_qualifier;
931
932 /* Get a bitmask containing only the in/out/uniform/buffer
933 * flags, allowing us to ignore other irrelevant flags like
934 * interpolation qualifiers.
935 */
936 temp_type_qualifier.flags.i = 0;
937 temp_type_qualifier.flags.q.uniform = true;
938 temp_type_qualifier.flags.q.in = true;
939 temp_type_qualifier.flags.q.out = true;
940 temp_type_qualifier.flags.q.buffer = true;
941 interface_type_mask = temp_type_qualifier.flags.i;
942
943 /* Get the block's interface qualifier. The interface_qualifier
944 * production rule guarantees that only one bit will be set (and
945 * it will be in/out/uniform).
946 */
947 uint64_t block_interface_qualifier = q.flags.i;
948
949 block->layout.flags.i |= block_interface_qualifier;
950
951 if (state->stage == MESA_SHADER_GEOMETRY &&
952 state->has_explicit_attrib_stream()) {
953 /* Assign global layout's stream value. */
954 block->layout.flags.q.stream = 1;
955 block->layout.flags.q.explicit_stream = 0;
956 block->layout.stream = state->out_qualifier->stream;
957 }
958
959 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
960 ast_type_qualifier& qualifier = member->type->qualifier;
961 if ((qualifier.flags.i & interface_type_mask) == 0) {
962 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
963 * "If no optional qualifier is used in a member declaration, the
964 * qualifier of the variable is just in, out, or uniform as declared
965 * by interface-qualifier."
966 */
967 qualifier.flags.i |= block_interface_qualifier;
968 } else if ((qualifier.flags.i & interface_type_mask) !=
969 block_interface_qualifier) {
970 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
971 * "If optional qualifiers are used, they can include interpolation
972 * and storage qualifiers and they must declare an input, output,
973 * or uniform variable consistent with the interface qualifier of
974 * the block."
975 */
976 _mesa_glsl_error(locp, state,
977 "uniform/in/out qualifier on "
978 "interface block member does not match "
979 "the interface block");
980 }
981
982 /* From GLSL ES 3.0, chapter 4.3.7 "Interface Blocks":
983 *
984 * "GLSL ES 3.0 does not support interface blocks for shader inputs or
985 * outputs."
986 *
987 * And from GLSL ES 3.0, chapter 4.6.1 "The invariant qualifier":.
988 *
989 * "Only variables output from a shader can be candidates for
990 * invariance."
991 *
992 * From GLSL 4.40 and GLSL 1.50, section "Interface Blocks":
993 *
994 * "If optional qualifiers are used, they can include interpolation
995 * qualifiers, auxiliary storage qualifiers, and storage qualifiers
996 * and they must declare an input, output, or uniform member
997 * consistent with the interface qualifier of the block"
998 */
999 if (qualifier.flags.q.invariant)
1000 _mesa_glsl_error(locp, state,
1001 "invariant qualifiers cannot be used "
1002 "with interface blocks members");
1003 }
1004 }
1005
1006 void
1007 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1008 {
1009 if (q->flags.q.subroutine)
1010 printf("subroutine ");
1011
1012 if (q->flags.q.subroutine_def) {
1013 printf("subroutine (");
1014 q->subroutine_list->print();
1015 printf(")");
1016 }
1017
1018 if (q->flags.q.constant)
1019 printf("const ");
1020
1021 if (q->flags.q.invariant)
1022 printf("invariant ");
1023
1024 if (q->flags.q.attribute)
1025 printf("attribute ");
1026
1027 if (q->flags.q.varying)
1028 printf("varying ");
1029
1030 if (q->flags.q.in && q->flags.q.out)
1031 printf("inout ");
1032 else {
1033 if (q->flags.q.in)
1034 printf("in ");
1035
1036 if (q->flags.q.out)
1037 printf("out ");
1038 }
1039
1040 if (q->flags.q.centroid)
1041 printf("centroid ");
1042 if (q->flags.q.sample)
1043 printf("sample ");
1044 if (q->flags.q.patch)
1045 printf("patch ");
1046 if (q->flags.q.uniform)
1047 printf("uniform ");
1048 if (q->flags.q.buffer)
1049 printf("buffer ");
1050 if (q->flags.q.smooth)
1051 printf("smooth ");
1052 if (q->flags.q.flat)
1053 printf("flat ");
1054 if (q->flags.q.noperspective)
1055 printf("noperspective ");
1056 }
1057
1058
1059 void
1060 ast_node::print(void) const
1061 {
1062 printf("unhandled node ");
1063 }
1064
1065
1066 ast_node::ast_node(void)
1067 {
1068 this->location.source = 0;
1069 this->location.first_line = 0;
1070 this->location.first_column = 0;
1071 this->location.last_line = 0;
1072 this->location.last_column = 0;
1073 }
1074
1075
1076 static void
1077 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1078 {
1079 if (array_specifier)
1080 array_specifier->print();
1081 }
1082
1083
1084 void
1085 ast_compound_statement::print(void) const
1086 {
1087 printf("{\n");
1088
1089 foreach_list_typed(ast_node, ast, link, &this->statements) {
1090 ast->print();
1091 }
1092
1093 printf("}\n");
1094 }
1095
1096
1097 ast_compound_statement::ast_compound_statement(int new_scope,
1098 ast_node *statements)
1099 {
1100 this->new_scope = new_scope;
1101
1102 if (statements != NULL) {
1103 this->statements.push_degenerate_list_at_head(&statements->link);
1104 }
1105 }
1106
1107
1108 void
1109 ast_expression::print(void) const
1110 {
1111 switch (oper) {
1112 case ast_assign:
1113 case ast_mul_assign:
1114 case ast_div_assign:
1115 case ast_mod_assign:
1116 case ast_add_assign:
1117 case ast_sub_assign:
1118 case ast_ls_assign:
1119 case ast_rs_assign:
1120 case ast_and_assign:
1121 case ast_xor_assign:
1122 case ast_or_assign:
1123 subexpressions[0]->print();
1124 printf("%s ", operator_string(oper));
1125 subexpressions[1]->print();
1126 break;
1127
1128 case ast_field_selection:
1129 subexpressions[0]->print();
1130 printf(". %s ", primary_expression.identifier);
1131 break;
1132
1133 case ast_plus:
1134 case ast_neg:
1135 case ast_bit_not:
1136 case ast_logic_not:
1137 case ast_pre_inc:
1138 case ast_pre_dec:
1139 printf("%s ", operator_string(oper));
1140 subexpressions[0]->print();
1141 break;
1142
1143 case ast_post_inc:
1144 case ast_post_dec:
1145 subexpressions[0]->print();
1146 printf("%s ", operator_string(oper));
1147 break;
1148
1149 case ast_conditional:
1150 subexpressions[0]->print();
1151 printf("? ");
1152 subexpressions[1]->print();
1153 printf(": ");
1154 subexpressions[2]->print();
1155 break;
1156
1157 case ast_array_index:
1158 subexpressions[0]->print();
1159 printf("[ ");
1160 subexpressions[1]->print();
1161 printf("] ");
1162 break;
1163
1164 case ast_function_call: {
1165 subexpressions[0]->print();
1166 printf("( ");
1167
1168 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1169 if (&ast->link != this->expressions.get_head())
1170 printf(", ");
1171
1172 ast->print();
1173 }
1174
1175 printf(") ");
1176 break;
1177 }
1178
1179 case ast_identifier:
1180 printf("%s ", primary_expression.identifier);
1181 break;
1182
1183 case ast_int_constant:
1184 printf("%d ", primary_expression.int_constant);
1185 break;
1186
1187 case ast_uint_constant:
1188 printf("%u ", primary_expression.uint_constant);
1189 break;
1190
1191 case ast_float_constant:
1192 printf("%f ", primary_expression.float_constant);
1193 break;
1194
1195 case ast_double_constant:
1196 printf("%f ", primary_expression.double_constant);
1197 break;
1198
1199 case ast_bool_constant:
1200 printf("%s ",
1201 primary_expression.bool_constant
1202 ? "true" : "false");
1203 break;
1204
1205 case ast_sequence: {
1206 printf("( ");
1207 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1208 if (&ast->link != this->expressions.get_head())
1209 printf(", ");
1210
1211 ast->print();
1212 }
1213 printf(") ");
1214 break;
1215 }
1216
1217 case ast_aggregate: {
1218 printf("{ ");
1219 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1220 if (&ast->link != this->expressions.get_head())
1221 printf(", ");
1222
1223 ast->print();
1224 }
1225 printf("} ");
1226 break;
1227 }
1228
1229 default:
1230 assert(0);
1231 break;
1232 }
1233 }
1234
1235 ast_expression::ast_expression(int oper,
1236 ast_expression *ex0,
1237 ast_expression *ex1,
1238 ast_expression *ex2) :
1239 primary_expression()
1240 {
1241 this->oper = ast_operators(oper);
1242 this->subexpressions[0] = ex0;
1243 this->subexpressions[1] = ex1;
1244 this->subexpressions[2] = ex2;
1245 this->non_lvalue_description = NULL;
1246 }
1247
1248
1249 void
1250 ast_expression_statement::print(void) const
1251 {
1252 if (expression)
1253 expression->print();
1254
1255 printf("; ");
1256 }
1257
1258
1259 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1260 expression(ex)
1261 {
1262 /* empty */
1263 }
1264
1265
1266 void
1267 ast_function::print(void) const
1268 {
1269 return_type->print();
1270 printf(" %s (", identifier);
1271
1272 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1273 ast->print();
1274 }
1275
1276 printf(")");
1277 }
1278
1279
1280 ast_function::ast_function(void)
1281 : return_type(NULL), identifier(NULL), is_definition(false),
1282 signature(NULL)
1283 {
1284 /* empty */
1285 }
1286
1287
1288 void
1289 ast_fully_specified_type::print(void) const
1290 {
1291 _mesa_ast_type_qualifier_print(& qualifier);
1292 specifier->print();
1293 }
1294
1295
1296 void
1297 ast_parameter_declarator::print(void) const
1298 {
1299 type->print();
1300 if (identifier)
1301 printf("%s ", identifier);
1302 ast_opt_array_dimensions_print(array_specifier);
1303 }
1304
1305
1306 void
1307 ast_function_definition::print(void) const
1308 {
1309 prototype->print();
1310 body->print();
1311 }
1312
1313
1314 void
1315 ast_declaration::print(void) const
1316 {
1317 printf("%s ", identifier);
1318 ast_opt_array_dimensions_print(array_specifier);
1319
1320 if (initializer) {
1321 printf("= ");
1322 initializer->print();
1323 }
1324 }
1325
1326
1327 ast_declaration::ast_declaration(const char *identifier,
1328 ast_array_specifier *array_specifier,
1329 ast_expression *initializer)
1330 {
1331 this->identifier = identifier;
1332 this->array_specifier = array_specifier;
1333 this->initializer = initializer;
1334 }
1335
1336
1337 void
1338 ast_declarator_list::print(void) const
1339 {
1340 assert(type || invariant);
1341
1342 if (type)
1343 type->print();
1344 else if (invariant)
1345 printf("invariant ");
1346 else
1347 printf("precise ");
1348
1349 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1350 if (&ast->link != this->declarations.get_head())
1351 printf(", ");
1352
1353 ast->print();
1354 }
1355
1356 printf("; ");
1357 }
1358
1359
1360 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1361 {
1362 this->type = type;
1363 this->invariant = false;
1364 this->precise = false;
1365 }
1366
1367 void
1368 ast_jump_statement::print(void) const
1369 {
1370 switch (mode) {
1371 case ast_continue:
1372 printf("continue; ");
1373 break;
1374 case ast_break:
1375 printf("break; ");
1376 break;
1377 case ast_return:
1378 printf("return ");
1379 if (opt_return_value)
1380 opt_return_value->print();
1381
1382 printf("; ");
1383 break;
1384 case ast_discard:
1385 printf("discard; ");
1386 break;
1387 }
1388 }
1389
1390
1391 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1392 : opt_return_value(NULL)
1393 {
1394 this->mode = ast_jump_modes(mode);
1395
1396 if (mode == ast_return)
1397 opt_return_value = return_value;
1398 }
1399
1400
1401 void
1402 ast_selection_statement::print(void) const
1403 {
1404 printf("if ( ");
1405 condition->print();
1406 printf(") ");
1407
1408 then_statement->print();
1409
1410 if (else_statement) {
1411 printf("else ");
1412 else_statement->print();
1413 }
1414
1415 }
1416
1417
1418 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1419 ast_node *then_statement,
1420 ast_node *else_statement)
1421 {
1422 this->condition = condition;
1423 this->then_statement = then_statement;
1424 this->else_statement = else_statement;
1425 }
1426
1427
1428 void
1429 ast_switch_statement::print(void) const
1430 {
1431 printf("switch ( ");
1432 test_expression->print();
1433 printf(") ");
1434
1435 body->print();
1436 }
1437
1438
1439 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1440 ast_node *body)
1441 {
1442 this->test_expression = test_expression;
1443 this->body = body;
1444 }
1445
1446
1447 void
1448 ast_switch_body::print(void) const
1449 {
1450 printf("{\n");
1451 if (stmts != NULL) {
1452 stmts->print();
1453 }
1454 printf("}\n");
1455 }
1456
1457
1458 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1459 {
1460 this->stmts = stmts;
1461 }
1462
1463
1464 void ast_case_label::print(void) const
1465 {
1466 if (test_value != NULL) {
1467 printf("case ");
1468 test_value->print();
1469 printf(": ");
1470 } else {
1471 printf("default: ");
1472 }
1473 }
1474
1475
1476 ast_case_label::ast_case_label(ast_expression *test_value)
1477 {
1478 this->test_value = test_value;
1479 }
1480
1481
1482 void ast_case_label_list::print(void) const
1483 {
1484 foreach_list_typed(ast_node, ast, link, & this->labels) {
1485 ast->print();
1486 }
1487 printf("\n");
1488 }
1489
1490
1491 ast_case_label_list::ast_case_label_list(void)
1492 {
1493 }
1494
1495
1496 void ast_case_statement::print(void) const
1497 {
1498 labels->print();
1499 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1500 ast->print();
1501 printf("\n");
1502 }
1503 }
1504
1505
1506 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1507 {
1508 this->labels = labels;
1509 }
1510
1511
1512 void ast_case_statement_list::print(void) const
1513 {
1514 foreach_list_typed(ast_node, ast, link, & this->cases) {
1515 ast->print();
1516 }
1517 }
1518
1519
1520 ast_case_statement_list::ast_case_statement_list(void)
1521 {
1522 }
1523
1524
1525 void
1526 ast_iteration_statement::print(void) const
1527 {
1528 switch (mode) {
1529 case ast_for:
1530 printf("for( ");
1531 if (init_statement)
1532 init_statement->print();
1533 printf("; ");
1534
1535 if (condition)
1536 condition->print();
1537 printf("; ");
1538
1539 if (rest_expression)
1540 rest_expression->print();
1541 printf(") ");
1542
1543 body->print();
1544 break;
1545
1546 case ast_while:
1547 printf("while ( ");
1548 if (condition)
1549 condition->print();
1550 printf(") ");
1551 body->print();
1552 break;
1553
1554 case ast_do_while:
1555 printf("do ");
1556 body->print();
1557 printf("while ( ");
1558 if (condition)
1559 condition->print();
1560 printf("); ");
1561 break;
1562 }
1563 }
1564
1565
1566 ast_iteration_statement::ast_iteration_statement(int mode,
1567 ast_node *init,
1568 ast_node *condition,
1569 ast_expression *rest_expression,
1570 ast_node *body)
1571 {
1572 this->mode = ast_iteration_modes(mode);
1573 this->init_statement = init;
1574 this->condition = condition;
1575 this->rest_expression = rest_expression;
1576 this->body = body;
1577 }
1578
1579
1580 void
1581 ast_struct_specifier::print(void) const
1582 {
1583 printf("struct %s { ", name);
1584 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1585 ast->print();
1586 }
1587 printf("} ");
1588 }
1589
1590
1591 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1592 ast_declarator_list *declarator_list)
1593 {
1594 if (identifier == NULL) {
1595 static mtx_t mutex = _MTX_INITIALIZER_NP;
1596 static unsigned anon_count = 1;
1597 unsigned count;
1598
1599 mtx_lock(&mutex);
1600 count = anon_count++;
1601 mtx_unlock(&mutex);
1602
1603 identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
1604 }
1605 name = identifier;
1606 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1607 is_declaration = true;
1608 }
1609
1610 void ast_subroutine_list::print(void) const
1611 {
1612 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1613 if (&ast->link != this->declarations.get_head())
1614 printf(", ");
1615 ast->print();
1616 }
1617 }
1618
1619 static void
1620 set_shader_inout_layout(struct gl_shader *shader,
1621 struct _mesa_glsl_parse_state *state)
1622 {
1623 /* Should have been prevented by the parser. */
1624 if (shader->Stage == MESA_SHADER_TESS_CTRL) {
1625 assert(!state->in_qualifier->flags.i);
1626 } else if (shader->Stage == MESA_SHADER_TESS_EVAL) {
1627 assert(!state->out_qualifier->flags.i);
1628 } else if (shader->Stage != MESA_SHADER_GEOMETRY) {
1629 assert(!state->in_qualifier->flags.i);
1630 assert(!state->out_qualifier->flags.i);
1631 }
1632
1633 if (shader->Stage != MESA_SHADER_COMPUTE) {
1634 /* Should have been prevented by the parser. */
1635 assert(!state->cs_input_local_size_specified);
1636 }
1637
1638 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1639 /* Should have been prevented by the parser. */
1640 assert(!state->fs_uses_gl_fragcoord);
1641 assert(!state->fs_redeclares_gl_fragcoord);
1642 assert(!state->fs_pixel_center_integer);
1643 assert(!state->fs_origin_upper_left);
1644 assert(!state->fs_early_fragment_tests);
1645 }
1646
1647 switch (shader->Stage) {
1648 case MESA_SHADER_TESS_CTRL:
1649 shader->TessCtrl.VerticesOut = 0;
1650 if (state->tcs_output_vertices_specified)
1651 shader->TessCtrl.VerticesOut = state->out_qualifier->vertices;
1652 break;
1653 case MESA_SHADER_TESS_EVAL:
1654 shader->TessEval.PrimitiveMode = PRIM_UNKNOWN;
1655 if (state->in_qualifier->flags.q.prim_type)
1656 shader->TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1657
1658 shader->TessEval.Spacing = 0;
1659 if (state->in_qualifier->flags.q.vertex_spacing)
1660 shader->TessEval.Spacing = state->in_qualifier->vertex_spacing;
1661
1662 shader->TessEval.VertexOrder = 0;
1663 if (state->in_qualifier->flags.q.ordering)
1664 shader->TessEval.VertexOrder = state->in_qualifier->ordering;
1665
1666 shader->TessEval.PointMode = -1;
1667 if (state->in_qualifier->flags.q.point_mode)
1668 shader->TessEval.PointMode = state->in_qualifier->point_mode;
1669 break;
1670 case MESA_SHADER_GEOMETRY:
1671 shader->Geom.VerticesOut = 0;
1672 if (state->out_qualifier->flags.q.max_vertices)
1673 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1674
1675 if (state->gs_input_prim_type_specified) {
1676 shader->Geom.InputType = state->in_qualifier->prim_type;
1677 } else {
1678 shader->Geom.InputType = PRIM_UNKNOWN;
1679 }
1680
1681 if (state->out_qualifier->flags.q.prim_type) {
1682 shader->Geom.OutputType = state->out_qualifier->prim_type;
1683 } else {
1684 shader->Geom.OutputType = PRIM_UNKNOWN;
1685 }
1686
1687 shader->Geom.Invocations = 0;
1688 if (state->in_qualifier->flags.q.invocations)
1689 shader->Geom.Invocations = state->in_qualifier->invocations;
1690 break;
1691
1692 case MESA_SHADER_COMPUTE:
1693 if (state->cs_input_local_size_specified) {
1694 for (int i = 0; i < 3; i++)
1695 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1696 } else {
1697 for (int i = 0; i < 3; i++)
1698 shader->Comp.LocalSize[i] = 0;
1699 }
1700 break;
1701
1702 case MESA_SHADER_FRAGMENT:
1703 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1704 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1705 shader->pixel_center_integer = state->fs_pixel_center_integer;
1706 shader->origin_upper_left = state->fs_origin_upper_left;
1707 shader->ARB_fragment_coord_conventions_enable =
1708 state->ARB_fragment_coord_conventions_enable;
1709 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1710 break;
1711
1712 default:
1713 /* Nothing to do. */
1714 break;
1715 }
1716 }
1717
1718 extern "C" {
1719
1720 void
1721 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1722 bool dump_ast, bool dump_hir)
1723 {
1724 struct _mesa_glsl_parse_state *state =
1725 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1726 const char *source = shader->Source;
1727
1728 if (ctx->Const.GenerateTemporaryNames)
1729 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1730 false, true);
1731
1732 state->error = glcpp_preprocess(state, &source, &state->info_log,
1733 &ctx->Extensions, ctx);
1734
1735 if (!state->error) {
1736 _mesa_glsl_lexer_ctor(state, source);
1737 _mesa_glsl_parse(state);
1738 _mesa_glsl_lexer_dtor(state);
1739 }
1740
1741 if (dump_ast) {
1742 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1743 ast->print();
1744 }
1745 printf("\n\n");
1746 }
1747
1748 ralloc_free(shader->ir);
1749 shader->ir = new(shader) exec_list;
1750 if (!state->error && !state->translation_unit.is_empty())
1751 _mesa_ast_to_hir(shader->ir, state);
1752
1753 if (!state->error) {
1754 validate_ir_tree(shader->ir);
1755
1756 /* Print out the unoptimized IR. */
1757 if (dump_hir) {
1758 _mesa_print_ir(stdout, shader->ir, state);
1759 }
1760 }
1761
1762
1763 if (!state->error && !shader->ir->is_empty()) {
1764 struct gl_shader_compiler_options *options =
1765 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1766
1767 lower_subroutine(shader->ir, state);
1768 /* Do some optimization at compile time to reduce shader IR size
1769 * and reduce later work if the same shader is linked multiple times
1770 */
1771 while (do_common_optimization(shader->ir, false, false, options,
1772 ctx->Const.NativeIntegers))
1773 ;
1774
1775 validate_ir_tree(shader->ir);
1776
1777 enum ir_variable_mode other;
1778 switch (shader->Stage) {
1779 case MESA_SHADER_VERTEX:
1780 other = ir_var_shader_in;
1781 break;
1782 case MESA_SHADER_FRAGMENT:
1783 other = ir_var_shader_out;
1784 break;
1785 default:
1786 /* Something invalid to ensure optimize_dead_builtin_uniforms
1787 * doesn't remove anything other than uniforms or constants.
1788 */
1789 other = ir_var_mode_count;
1790 break;
1791 }
1792
1793 optimize_dead_builtin_variables(shader->ir, other);
1794
1795 validate_ir_tree(shader->ir);
1796 }
1797
1798 if (shader->InfoLog)
1799 ralloc_free(shader->InfoLog);
1800
1801 shader->symbols = new(shader->ir) glsl_symbol_table;
1802 shader->CompileStatus = !state->error;
1803 shader->InfoLog = state->info_log;
1804 shader->Version = state->language_version;
1805 shader->IsES = state->es_shader;
1806 shader->uses_builtin_functions = state->uses_builtin_functions;
1807
1808 if (!state->error)
1809 set_shader_inout_layout(shader, state);
1810
1811 /* Retain any live IR, but trash the rest. */
1812 reparent_ir(shader->ir, shader->ir);
1813
1814 /* Destroy the symbol table. Create a new symbol table that contains only
1815 * the variables and functions that still exist in the IR. The symbol
1816 * table will be used later during linking.
1817 *
1818 * There must NOT be any freed objects still referenced by the symbol
1819 * table. That could cause the linker to dereference freed memory.
1820 *
1821 * We don't have to worry about types or interface-types here because those
1822 * are fly-weights that are looked up by glsl_type.
1823 */
1824 foreach_in_list (ir_instruction, ir, shader->ir) {
1825 switch (ir->ir_type) {
1826 case ir_type_function:
1827 shader->symbols->add_function((ir_function *) ir);
1828 break;
1829 case ir_type_variable: {
1830 ir_variable *const var = (ir_variable *) ir;
1831
1832 if (var->data.mode != ir_var_temporary)
1833 shader->symbols->add_variable(var);
1834 break;
1835 }
1836 default:
1837 break;
1838 }
1839 }
1840
1841 _mesa_glsl_initialize_derived_variables(shader);
1842
1843 delete state->symbols;
1844 ralloc_free(state);
1845 }
1846
1847 } /* extern "C" */
1848 /**
1849 * Do the set of common optimizations passes
1850 *
1851 * \param ir List of instructions to be optimized
1852 * \param linked Is the shader linked? This enables
1853 * optimizations passes that remove code at
1854 * global scope and could cause linking to
1855 * fail.
1856 * \param uniform_locations_assigned Have locations already been assigned for
1857 * uniforms? This prevents the declarations
1858 * of unused uniforms from being removed.
1859 * The setting of this flag only matters if
1860 * \c linked is \c true.
1861 * \param max_unroll_iterations Maximum number of loop iterations to be
1862 * unrolled. Setting to 0 disables loop
1863 * unrolling.
1864 * \param options The driver's preferred shader options.
1865 */
1866 bool
1867 do_common_optimization(exec_list *ir, bool linked,
1868 bool uniform_locations_assigned,
1869 const struct gl_shader_compiler_options *options,
1870 bool native_integers)
1871 {
1872 GLboolean progress = GL_FALSE;
1873
1874 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1875
1876 if (linked) {
1877 progress = do_function_inlining(ir) || progress;
1878 progress = do_dead_functions(ir) || progress;
1879 progress = do_structure_splitting(ir) || progress;
1880 }
1881 progress = do_if_simplification(ir) || progress;
1882 progress = opt_flatten_nested_if_blocks(ir) || progress;
1883 progress = opt_conditional_discard(ir) || progress;
1884 progress = do_copy_propagation(ir) || progress;
1885 progress = do_copy_propagation_elements(ir) || progress;
1886
1887 if (options->OptimizeForAOS && !linked)
1888 progress = opt_flip_matrices(ir) || progress;
1889
1890 if (linked && options->OptimizeForAOS) {
1891 progress = do_vectorize(ir) || progress;
1892 }
1893
1894 if (linked)
1895 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1896 else
1897 progress = do_dead_code_unlinked(ir) || progress;
1898 progress = do_dead_code_local(ir) || progress;
1899 progress = do_tree_grafting(ir) || progress;
1900 progress = do_constant_propagation(ir) || progress;
1901 if (linked)
1902 progress = do_constant_variable(ir) || progress;
1903 else
1904 progress = do_constant_variable_unlinked(ir) || progress;
1905 progress = do_constant_folding(ir) || progress;
1906 progress = do_minmax_prune(ir) || progress;
1907 progress = do_rebalance_tree(ir) || progress;
1908 progress = do_algebraic(ir, native_integers, options) || progress;
1909 progress = do_lower_jumps(ir) || progress;
1910 progress = do_vec_index_to_swizzle(ir) || progress;
1911 progress = lower_vector_insert(ir, false) || progress;
1912 progress = do_swizzle_swizzle(ir) || progress;
1913 progress = do_noop_swizzle(ir) || progress;
1914
1915 progress = optimize_split_arrays(ir, linked) || progress;
1916 progress = optimize_redundant_jumps(ir) || progress;
1917
1918 loop_state *ls = analyze_loop_variables(ir);
1919 if (ls->loop_found) {
1920 progress = set_loop_controls(ir, ls) || progress;
1921 progress = unroll_loops(ir, ls, options) || progress;
1922 }
1923 delete ls;
1924
1925 return progress;
1926 }
1927
1928 extern "C" {
1929
1930 /**
1931 * To be called at GL teardown time, this frees compiler datastructures.
1932 *
1933 * After calling this, any previously compiled shaders and shader
1934 * programs would be invalid. So this should happen at approximately
1935 * program exit.
1936 */
1937 void
1938 _mesa_destroy_shader_compiler(void)
1939 {
1940 _mesa_destroy_shader_compiler_caches();
1941
1942 _mesa_glsl_release_types();
1943 }
1944
1945 /**
1946 * Releases compiler caches to trade off performance for memory.
1947 *
1948 * Intended to be used with glReleaseShaderCompiler().
1949 */
1950 void
1951 _mesa_destroy_shader_compiler_caches(void)
1952 {
1953 _mesa_glsl_release_builtin_functions();
1954 }
1955
1956 }