glsl: remove element_type() helper
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/shaderobj.h"
31 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
32 #include "util/ralloc.h"
33 #include "ast.h"
34 #include "glsl_parser_extras.h"
35 #include "glsl_parser.h"
36 #include "ir_optimization.h"
37 #include "loop_analysis.h"
38
39 /**
40 * Format a short human-readable description of the given GLSL version.
41 */
42 const char *
43 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
44 {
45 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
46 version / 100, version % 100);
47 }
48
49
50 static const unsigned known_desktop_glsl_versions[] =
51 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
52
53
54 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
55 gl_shader_stage stage,
56 void *mem_ctx)
57 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
58 switch_state()
59 {
60 assert(stage < MESA_SHADER_STAGES);
61 this->stage = stage;
62
63 this->scanner = NULL;
64 this->translation_unit.make_empty();
65 this->symbols = new(mem_ctx) glsl_symbol_table;
66
67 this->info_log = ralloc_strdup(mem_ctx, "");
68 this->error = false;
69 this->loop_nesting_ast = NULL;
70
71 this->struct_specifier_depth = 0;
72
73 this->uses_builtin_functions = false;
74
75 /* Set default language version and extensions */
76 this->language_version = 110;
77 this->forced_language_version = ctx->Const.ForceGLSLVersion;
78 this->es_shader = false;
79 this->ARB_texture_rectangle_enable = true;
80
81 /* OpenGL ES 2.0 has different defaults from desktop GL. */
82 if (ctx->API == API_OPENGLES2) {
83 this->language_version = 100;
84 this->es_shader = true;
85 this->ARB_texture_rectangle_enable = false;
86 }
87
88 this->extensions = &ctx->Extensions;
89
90 this->Const.MaxLights = ctx->Const.MaxLights;
91 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
92 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
93 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
94 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
95 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
96 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
97 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
98 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
99 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
100 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
101 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
102
103 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
104
105 /* 1.50 constants */
106 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
107 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
108 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
109 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
110 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
111 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
112 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
113 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
114
115 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
116 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
117 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
118 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
119 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
120 this->Const.MaxVertexAtomicCounterBuffers =
121 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
122 this->Const.MaxGeometryAtomicCounterBuffers =
123 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
124 this->Const.MaxFragmentAtomicCounterBuffers =
125 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
126 this->Const.MaxCombinedAtomicCounterBuffers =
127 ctx->Const.MaxCombinedAtomicBuffers;
128 this->Const.MaxAtomicCounterBufferSize =
129 ctx->Const.MaxAtomicBufferSize;
130
131 /* Compute shader constants */
132 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
133 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
134 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
135 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
136
137 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
138 this->Const.MaxCombinedImageUnitsAndFragmentOutputs = ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs;
139 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
140 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
141 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
142 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
143 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
144
145 /* ARB_viewport_array */
146 this->Const.MaxViewports = ctx->Const.MaxViewports;
147
148 this->current_function = NULL;
149 this->toplevel_ir = NULL;
150 this->found_return = false;
151 this->all_invariant = false;
152 this->user_structures = NULL;
153 this->num_user_structures = 0;
154
155 /* supported_versions should be large enough to support the known desktop
156 * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
157 */
158 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 3) ==
159 ARRAY_SIZE(this->supported_versions));
160
161 /* Populate the list of supported GLSL versions */
162 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
163 * the OpenGL 3.2 Core context is supported, this logic will need
164 * change. Older versions of GLSL are no longer supported
165 * outside the compatibility contexts of 3.x.
166 */
167 this->num_supported_versions = 0;
168 if (_mesa_is_desktop_gl(ctx)) {
169 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
170 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
171 this->supported_versions[this->num_supported_versions].ver
172 = known_desktop_glsl_versions[i];
173 this->supported_versions[this->num_supported_versions].es = false;
174 this->num_supported_versions++;
175 }
176 }
177 }
178 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
179 this->supported_versions[this->num_supported_versions].ver = 100;
180 this->supported_versions[this->num_supported_versions].es = true;
181 this->num_supported_versions++;
182 }
183 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
184 this->supported_versions[this->num_supported_versions].ver = 300;
185 this->supported_versions[this->num_supported_versions].es = true;
186 this->num_supported_versions++;
187 }
188 if (_mesa_is_gles31(ctx)) {
189 this->supported_versions[this->num_supported_versions].ver = 310;
190 this->supported_versions[this->num_supported_versions].es = true;
191 this->num_supported_versions++;
192 }
193
194 /* Create a string for use in error messages to tell the user which GLSL
195 * versions are supported.
196 */
197 char *supported = ralloc_strdup(this, "");
198 for (unsigned i = 0; i < this->num_supported_versions; i++) {
199 unsigned ver = this->supported_versions[i].ver;
200 const char *const prefix = (i == 0)
201 ? ""
202 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
203 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
204
205 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
206 prefix,
207 ver / 100, ver % 100,
208 suffix);
209 }
210
211 this->supported_version_string = supported;
212
213 if (ctx->Const.ForceGLSLExtensionsWarn)
214 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
215
216 this->default_uniform_qualifier = new(this) ast_type_qualifier();
217 this->default_uniform_qualifier->flags.q.shared = 1;
218 this->default_uniform_qualifier->flags.q.column_major = 1;
219
220 this->fs_uses_gl_fragcoord = false;
221 this->fs_redeclares_gl_fragcoord = false;
222 this->fs_origin_upper_left = false;
223 this->fs_pixel_center_integer = false;
224 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
225
226 this->gs_input_prim_type_specified = false;
227 this->gs_input_size = 0;
228 this->in_qualifier = new(this) ast_type_qualifier();
229 this->out_qualifier = new(this) ast_type_qualifier();
230 this->fs_early_fragment_tests = false;
231 memset(this->atomic_counter_offsets, 0,
232 sizeof(this->atomic_counter_offsets));
233 this->allow_extension_directive_midshader =
234 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
235 }
236
237 /**
238 * Determine whether the current GLSL version is sufficiently high to support
239 * a certain feature, and generate an error message if it isn't.
240 *
241 * \param required_glsl_version and \c required_glsl_es_version are
242 * interpreted as they are in _mesa_glsl_parse_state::is_version().
243 *
244 * \param locp is the parser location where the error should be reported.
245 *
246 * \param fmt (and additional arguments) constitute a printf-style error
247 * message to report if the version check fails. Information about the
248 * current and required GLSL versions will be appended. So, for example, if
249 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
250 * "foo unsupported") is called, the error message will be "foo unsupported in
251 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
252 */
253 bool
254 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
255 unsigned required_glsl_es_version,
256 YYLTYPE *locp, const char *fmt, ...)
257 {
258 if (this->is_version(required_glsl_version, required_glsl_es_version))
259 return true;
260
261 va_list args;
262 va_start(args, fmt);
263 char *problem = ralloc_vasprintf(this, fmt, args);
264 va_end(args);
265 const char *glsl_version_string
266 = glsl_compute_version_string(this, false, required_glsl_version);
267 const char *glsl_es_version_string
268 = glsl_compute_version_string(this, true, required_glsl_es_version);
269 const char *requirement_string = "";
270 if (required_glsl_version && required_glsl_es_version) {
271 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
272 glsl_version_string,
273 glsl_es_version_string);
274 } else if (required_glsl_version) {
275 requirement_string = ralloc_asprintf(this, " (%s required)",
276 glsl_version_string);
277 } else if (required_glsl_es_version) {
278 requirement_string = ralloc_asprintf(this, " (%s required)",
279 glsl_es_version_string);
280 }
281 _mesa_glsl_error(locp, this, "%s in %s%s",
282 problem, this->get_version_string(),
283 requirement_string);
284
285 return false;
286 }
287
288 /**
289 * Process a GLSL #version directive.
290 *
291 * \param version is the integer that follows the #version token.
292 *
293 * \param ident is a string identifier that follows the integer, if any is
294 * present. Otherwise NULL.
295 */
296 void
297 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
298 const char *ident)
299 {
300 bool es_token_present = false;
301 if (ident) {
302 if (strcmp(ident, "es") == 0) {
303 es_token_present = true;
304 } else if (version >= 150) {
305 if (strcmp(ident, "core") == 0) {
306 /* Accept the token. There's no need to record that this is
307 * a core profile shader since that's the only profile we support.
308 */
309 } else if (strcmp(ident, "compatibility") == 0) {
310 _mesa_glsl_error(locp, this,
311 "the compatibility profile is not supported");
312 } else {
313 _mesa_glsl_error(locp, this,
314 "\"%s\" is not a valid shading language profile; "
315 "if present, it must be \"core\"", ident);
316 }
317 } else {
318 _mesa_glsl_error(locp, this,
319 "illegal text following version number");
320 }
321 }
322
323 this->es_shader = es_token_present;
324 if (version == 100) {
325 if (es_token_present) {
326 _mesa_glsl_error(locp, this,
327 "GLSL 1.00 ES should be selected using "
328 "`#version 100'");
329 } else {
330 this->es_shader = true;
331 }
332 }
333
334 if (this->es_shader) {
335 this->ARB_texture_rectangle_enable = false;
336 }
337
338 if (this->forced_language_version)
339 this->language_version = this->forced_language_version;
340 else
341 this->language_version = version;
342
343 bool supported = false;
344 for (unsigned i = 0; i < this->num_supported_versions; i++) {
345 if (this->supported_versions[i].ver == this->language_version
346 && this->supported_versions[i].es == this->es_shader) {
347 supported = true;
348 break;
349 }
350 }
351
352 if (!supported) {
353 _mesa_glsl_error(locp, this, "%s is not supported. "
354 "Supported versions are: %s",
355 this->get_version_string(),
356 this->supported_version_string);
357
358 /* On exit, the language_version must be set to a valid value.
359 * Later calls to _mesa_glsl_initialize_types will misbehave if
360 * the version is invalid.
361 */
362 switch (this->ctx->API) {
363 case API_OPENGL_COMPAT:
364 case API_OPENGL_CORE:
365 this->language_version = this->ctx->Const.GLSLVersion;
366 break;
367
368 case API_OPENGLES:
369 assert(!"Should not get here.");
370 /* FALLTHROUGH */
371
372 case API_OPENGLES2:
373 this->language_version = 100;
374 break;
375 }
376 }
377 }
378
379
380 /**
381 * Translate a gl_shader_stage to a short shader stage name for debug
382 * printouts and error messages.
383 */
384 const char *
385 _mesa_shader_stage_to_string(unsigned stage)
386 {
387 switch (stage) {
388 case MESA_SHADER_VERTEX: return "vertex";
389 case MESA_SHADER_FRAGMENT: return "fragment";
390 case MESA_SHADER_GEOMETRY: return "geometry";
391 case MESA_SHADER_COMPUTE: return "compute";
392 }
393
394 unreachable("Unknown shader stage.");
395 }
396
397 /**
398 * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
399 * for debug printouts and error messages.
400 */
401 const char *
402 _mesa_shader_stage_to_abbrev(unsigned stage)
403 {
404 switch (stage) {
405 case MESA_SHADER_VERTEX: return "VS";
406 case MESA_SHADER_FRAGMENT: return "FS";
407 case MESA_SHADER_GEOMETRY: return "GS";
408 case MESA_SHADER_COMPUTE: return "CS";
409 }
410
411 unreachable("Unknown shader stage.");
412 }
413
414 /* This helper function will append the given message to the shader's
415 info log and report it via GL_ARB_debug_output. Per that extension,
416 'type' is one of the enum values classifying the message, and
417 'id' is the implementation-defined ID of the given message. */
418 static void
419 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
420 GLenum type, const char *fmt, va_list ap)
421 {
422 bool error = (type == MESA_DEBUG_TYPE_ERROR);
423 GLuint msg_id = 0;
424
425 assert(state->info_log != NULL);
426
427 /* Get the offset that the new message will be written to. */
428 int msg_offset = strlen(state->info_log);
429
430 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
431 locp->source,
432 locp->first_line,
433 locp->first_column,
434 error ? "error" : "warning");
435 ralloc_vasprintf_append(&state->info_log, fmt, ap);
436
437 const char *const msg = &state->info_log[msg_offset];
438 struct gl_context *ctx = state->ctx;
439
440 /* Report the error via GL_ARB_debug_output. */
441 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
442
443 ralloc_strcat(&state->info_log, "\n");
444 }
445
446 void
447 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
448 const char *fmt, ...)
449 {
450 va_list ap;
451
452 state->error = true;
453
454 va_start(ap, fmt);
455 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
456 va_end(ap);
457 }
458
459
460 void
461 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
462 const char *fmt, ...)
463 {
464 va_list ap;
465
466 va_start(ap, fmt);
467 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
468 va_end(ap);
469 }
470
471
472 /**
473 * Enum representing the possible behaviors that can be specified in
474 * an #extension directive.
475 */
476 enum ext_behavior {
477 extension_disable,
478 extension_enable,
479 extension_require,
480 extension_warn
481 };
482
483 /**
484 * Element type for _mesa_glsl_supported_extensions
485 */
486 struct _mesa_glsl_extension {
487 /**
488 * Name of the extension when referred to in a GLSL extension
489 * statement
490 */
491 const char *name;
492
493 /** True if this extension is available to desktop GL shaders */
494 bool avail_in_GL;
495
496 /** True if this extension is available to GLES shaders */
497 bool avail_in_ES;
498
499 /**
500 * Flag in the gl_extensions struct indicating whether this
501 * extension is supported by the driver, or
502 * &gl_extensions::dummy_true if supported by all drivers.
503 *
504 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
505 * member" type, the type-safe alternative to the "offsetof" macro.
506 * In a nutshell:
507 *
508 * - foo bar::* p declares p to be an "offset" to a field of type
509 * foo that exists within struct bar
510 * - &bar::baz computes the "offset" of field baz within struct bar
511 * - x.*p accesses the field of x that exists at "offset" p
512 * - x->*p is equivalent to (*x).*p
513 */
514 const GLboolean gl_extensions::* supported_flag;
515
516 /**
517 * Flag in the _mesa_glsl_parse_state struct that should be set
518 * when this extension is enabled.
519 *
520 * See note in _mesa_glsl_extension::supported_flag about "pointer
521 * to member" types.
522 */
523 bool _mesa_glsl_parse_state::* enable_flag;
524
525 /**
526 * Flag in the _mesa_glsl_parse_state struct that should be set
527 * when the shader requests "warn" behavior for this extension.
528 *
529 * See note in _mesa_glsl_extension::supported_flag about "pointer
530 * to member" types.
531 */
532 bool _mesa_glsl_parse_state::* warn_flag;
533
534
535 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
536 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
537 };
538
539 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
540 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
541 &_mesa_glsl_parse_state::NAME##_enable, \
542 &_mesa_glsl_parse_state::NAME##_warn }
543
544 /**
545 * Table of extensions that can be enabled/disabled within a shader,
546 * and the conditions under which they are supported.
547 */
548 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
549 /* API availability */
550 /* name GL ES supported flag */
551
552 /* ARB extensions go here, sorted alphabetically.
553 */
554 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
555 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
556 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
557 EXT(ARB_derivative_control, true, false, ARB_derivative_control),
558 EXT(ARB_draw_buffers, true, false, dummy_true),
559 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
560 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
561 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
562 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
563 EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
564 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
565 EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
566 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
567 EXT(ARB_separate_shader_objects, true, false, dummy_true),
568 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
569 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
570 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
571 EXT(ARB_shader_precision, true, false, ARB_shader_precision),
572 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
573 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
574 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
575 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
576 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
577 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
578 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
579 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
580 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
581 EXT(ARB_texture_rectangle, true, false, dummy_true),
582 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
583 EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
584 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
585
586 /* KHR extensions go here, sorted alphabetically.
587 */
588
589 /* OES extensions go here, sorted alphabetically.
590 */
591 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
592 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
593 EXT(OES_texture_3D, false, true, EXT_texture3D),
594
595 /* All other extensions go here, sorted alphabetically.
596 */
597 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
598 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
599 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
600 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
601 EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
602 EXT(EXT_draw_buffers, false, true, dummy_true),
603 EXT(EXT_separate_shader_objects, false, true, dummy_true),
604 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
605 EXT(EXT_texture_array, true, false, EXT_texture_array),
606 };
607
608 #undef EXT
609
610
611 /**
612 * Determine whether a given extension is compatible with the target,
613 * API, and extension information in the current parser state.
614 */
615 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
616 state) const
617 {
618 /* Check that this extension matches whether we are compiling
619 * for desktop GL or GLES.
620 */
621 if (state->es_shader) {
622 if (!this->avail_in_ES) return false;
623 } else {
624 if (!this->avail_in_GL) return false;
625 }
626
627 /* Check that this extension is supported by the OpenGL
628 * implementation.
629 *
630 * Note: the ->* operator indexes into state->extensions by the
631 * offset this->supported_flag. See
632 * _mesa_glsl_extension::supported_flag for more info.
633 */
634 return state->extensions->*(this->supported_flag);
635 }
636
637 /**
638 * Set the appropriate flags in the parser state to establish the
639 * given behavior for this extension.
640 */
641 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
642 ext_behavior behavior) const
643 {
644 /* Note: the ->* operator indexes into state by the
645 * offsets this->enable_flag and this->warn_flag. See
646 * _mesa_glsl_extension::supported_flag for more info.
647 */
648 state->*(this->enable_flag) = (behavior != extension_disable);
649 state->*(this->warn_flag) = (behavior == extension_warn);
650 }
651
652 /**
653 * Find an extension by name in _mesa_glsl_supported_extensions. If
654 * the name is not found, return NULL.
655 */
656 static const _mesa_glsl_extension *find_extension(const char *name)
657 {
658 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
659 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
660 return &_mesa_glsl_supported_extensions[i];
661 }
662 }
663 return NULL;
664 }
665
666
667 bool
668 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
669 const char *behavior_string, YYLTYPE *behavior_locp,
670 _mesa_glsl_parse_state *state)
671 {
672 ext_behavior behavior;
673 if (strcmp(behavior_string, "warn") == 0) {
674 behavior = extension_warn;
675 } else if (strcmp(behavior_string, "require") == 0) {
676 behavior = extension_require;
677 } else if (strcmp(behavior_string, "enable") == 0) {
678 behavior = extension_enable;
679 } else if (strcmp(behavior_string, "disable") == 0) {
680 behavior = extension_disable;
681 } else {
682 _mesa_glsl_error(behavior_locp, state,
683 "unknown extension behavior `%s'",
684 behavior_string);
685 return false;
686 }
687
688 if (strcmp(name, "all") == 0) {
689 if ((behavior == extension_enable) || (behavior == extension_require)) {
690 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
691 (behavior == extension_enable)
692 ? "enable" : "require");
693 return false;
694 } else {
695 for (unsigned i = 0;
696 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
697 const _mesa_glsl_extension *extension
698 = &_mesa_glsl_supported_extensions[i];
699 if (extension->compatible_with_state(state)) {
700 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
701 }
702 }
703 }
704 } else {
705 const _mesa_glsl_extension *extension = find_extension(name);
706 if (extension && extension->compatible_with_state(state)) {
707 extension->set_flags(state, behavior);
708 } else {
709 static const char fmt[] = "extension `%s' unsupported in %s shader";
710
711 if (behavior == extension_require) {
712 _mesa_glsl_error(name_locp, state, fmt,
713 name, _mesa_shader_stage_to_string(state->stage));
714 return false;
715 } else {
716 _mesa_glsl_warning(name_locp, state, fmt,
717 name, _mesa_shader_stage_to_string(state->stage));
718 }
719 }
720 }
721
722 return true;
723 }
724
725
726 /**
727 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
728 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
729 * (process_array_constructor, et al) sufficient information to do type
730 * checking.
731 *
732 * Operates on assignments involving an aggregate initializer. E.g.,
733 *
734 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
735 *
736 * or more ridiculously,
737 *
738 * struct S {
739 * vec4 v[2];
740 * };
741 *
742 * struct {
743 * S a[2], b;
744 * int c;
745 * } aggregate = {
746 * {
747 * {
748 * {
749 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
750 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
751 * } // a[0].v
752 * }, // a[0]
753 * {
754 * {
755 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
756 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
757 * } // a[1].v
758 * } // a[1]
759 * }, // a
760 * {
761 * {
762 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
763 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
764 * } // b.v
765 * }, // b
766 * 4 // c
767 * };
768 *
769 * This pass is necessary because the right-hand side of <type> e = { ... }
770 * doesn't contain sufficient information to determine if the types match.
771 */
772 void
773 _mesa_ast_set_aggregate_type(const glsl_type *type,
774 ast_expression *expr)
775 {
776 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
777 ai->constructor_type = type;
778
779 /* If the aggregate is an array, recursively set its elements' types. */
780 if (type->is_array()) {
781 /* Each array element has the type type->fields.array.
782 *
783 * E.g., if <type> if struct S[2] we want to set each element's type to
784 * struct S.
785 */
786 for (exec_node *expr_node = ai->expressions.head;
787 !expr_node->is_tail_sentinel();
788 expr_node = expr_node->next) {
789 ast_expression *expr = exec_node_data(ast_expression, expr_node,
790 link);
791
792 if (expr->oper == ast_aggregate)
793 _mesa_ast_set_aggregate_type(type->fields.array, expr);
794 }
795
796 /* If the aggregate is a struct, recursively set its fields' types. */
797 } else if (type->is_record()) {
798 exec_node *expr_node = ai->expressions.head;
799
800 /* Iterate through the struct's fields. */
801 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
802 i++, expr_node = expr_node->next) {
803 ast_expression *expr = exec_node_data(ast_expression, expr_node,
804 link);
805
806 if (expr->oper == ast_aggregate) {
807 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
808 }
809 }
810 /* If the aggregate is a matrix, set its columns' types. */
811 } else if (type->is_matrix()) {
812 for (exec_node *expr_node = ai->expressions.head;
813 !expr_node->is_tail_sentinel();
814 expr_node = expr_node->next) {
815 ast_expression *expr = exec_node_data(ast_expression, expr_node,
816 link);
817
818 if (expr->oper == ast_aggregate)
819 _mesa_ast_set_aggregate_type(type->column_type(), expr);
820 }
821 }
822 }
823
824
825 void
826 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
827 {
828 if (q->flags.q.constant)
829 printf("const ");
830
831 if (q->flags.q.invariant)
832 printf("invariant ");
833
834 if (q->flags.q.attribute)
835 printf("attribute ");
836
837 if (q->flags.q.varying)
838 printf("varying ");
839
840 if (q->flags.q.in && q->flags.q.out)
841 printf("inout ");
842 else {
843 if (q->flags.q.in)
844 printf("in ");
845
846 if (q->flags.q.out)
847 printf("out ");
848 }
849
850 if (q->flags.q.centroid)
851 printf("centroid ");
852 if (q->flags.q.sample)
853 printf("sample ");
854 if (q->flags.q.uniform)
855 printf("uniform ");
856 if (q->flags.q.smooth)
857 printf("smooth ");
858 if (q->flags.q.flat)
859 printf("flat ");
860 if (q->flags.q.noperspective)
861 printf("noperspective ");
862 }
863
864
865 void
866 ast_node::print(void) const
867 {
868 printf("unhandled node ");
869 }
870
871
872 ast_node::ast_node(void)
873 {
874 this->location.source = 0;
875 this->location.first_line = 0;
876 this->location.first_column = 0;
877 this->location.last_line = 0;
878 this->location.last_column = 0;
879 }
880
881
882 static void
883 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
884 {
885 if (array_specifier)
886 array_specifier->print();
887 }
888
889
890 void
891 ast_compound_statement::print(void) const
892 {
893 printf("{\n");
894
895 foreach_list_typed(ast_node, ast, link, &this->statements) {
896 ast->print();
897 }
898
899 printf("}\n");
900 }
901
902
903 ast_compound_statement::ast_compound_statement(int new_scope,
904 ast_node *statements)
905 {
906 this->new_scope = new_scope;
907
908 if (statements != NULL) {
909 this->statements.push_degenerate_list_at_head(&statements->link);
910 }
911 }
912
913
914 void
915 ast_expression::print(void) const
916 {
917 switch (oper) {
918 case ast_assign:
919 case ast_mul_assign:
920 case ast_div_assign:
921 case ast_mod_assign:
922 case ast_add_assign:
923 case ast_sub_assign:
924 case ast_ls_assign:
925 case ast_rs_assign:
926 case ast_and_assign:
927 case ast_xor_assign:
928 case ast_or_assign:
929 subexpressions[0]->print();
930 printf("%s ", operator_string(oper));
931 subexpressions[1]->print();
932 break;
933
934 case ast_field_selection:
935 subexpressions[0]->print();
936 printf(". %s ", primary_expression.identifier);
937 break;
938
939 case ast_plus:
940 case ast_neg:
941 case ast_bit_not:
942 case ast_logic_not:
943 case ast_pre_inc:
944 case ast_pre_dec:
945 printf("%s ", operator_string(oper));
946 subexpressions[0]->print();
947 break;
948
949 case ast_post_inc:
950 case ast_post_dec:
951 subexpressions[0]->print();
952 printf("%s ", operator_string(oper));
953 break;
954
955 case ast_conditional:
956 subexpressions[0]->print();
957 printf("? ");
958 subexpressions[1]->print();
959 printf(": ");
960 subexpressions[2]->print();
961 break;
962
963 case ast_array_index:
964 subexpressions[0]->print();
965 printf("[ ");
966 subexpressions[1]->print();
967 printf("] ");
968 break;
969
970 case ast_function_call: {
971 subexpressions[0]->print();
972 printf("( ");
973
974 foreach_list_typed (ast_node, ast, link, &this->expressions) {
975 if (&ast->link != this->expressions.get_head())
976 printf(", ");
977
978 ast->print();
979 }
980
981 printf(") ");
982 break;
983 }
984
985 case ast_identifier:
986 printf("%s ", primary_expression.identifier);
987 break;
988
989 case ast_int_constant:
990 printf("%d ", primary_expression.int_constant);
991 break;
992
993 case ast_uint_constant:
994 printf("%u ", primary_expression.uint_constant);
995 break;
996
997 case ast_float_constant:
998 printf("%f ", primary_expression.float_constant);
999 break;
1000
1001 case ast_double_constant:
1002 printf("%f ", primary_expression.double_constant);
1003 break;
1004
1005 case ast_bool_constant:
1006 printf("%s ",
1007 primary_expression.bool_constant
1008 ? "true" : "false");
1009 break;
1010
1011 case ast_sequence: {
1012 printf("( ");
1013 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1014 if (&ast->link != this->expressions.get_head())
1015 printf(", ");
1016
1017 ast->print();
1018 }
1019 printf(") ");
1020 break;
1021 }
1022
1023 case ast_aggregate: {
1024 printf("{ ");
1025 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1026 if (&ast->link != this->expressions.get_head())
1027 printf(", ");
1028
1029 ast->print();
1030 }
1031 printf("} ");
1032 break;
1033 }
1034
1035 default:
1036 assert(0);
1037 break;
1038 }
1039 }
1040
1041 ast_expression::ast_expression(int oper,
1042 ast_expression *ex0,
1043 ast_expression *ex1,
1044 ast_expression *ex2) :
1045 primary_expression()
1046 {
1047 this->oper = ast_operators(oper);
1048 this->subexpressions[0] = ex0;
1049 this->subexpressions[1] = ex1;
1050 this->subexpressions[2] = ex2;
1051 this->non_lvalue_description = NULL;
1052 }
1053
1054
1055 void
1056 ast_expression_statement::print(void) const
1057 {
1058 if (expression)
1059 expression->print();
1060
1061 printf("; ");
1062 }
1063
1064
1065 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1066 expression(ex)
1067 {
1068 /* empty */
1069 }
1070
1071
1072 void
1073 ast_function::print(void) const
1074 {
1075 return_type->print();
1076 printf(" %s (", identifier);
1077
1078 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1079 ast->print();
1080 }
1081
1082 printf(")");
1083 }
1084
1085
1086 ast_function::ast_function(void)
1087 : return_type(NULL), identifier(NULL), is_definition(false),
1088 signature(NULL)
1089 {
1090 /* empty */
1091 }
1092
1093
1094 void
1095 ast_fully_specified_type::print(void) const
1096 {
1097 _mesa_ast_type_qualifier_print(& qualifier);
1098 specifier->print();
1099 }
1100
1101
1102 void
1103 ast_parameter_declarator::print(void) const
1104 {
1105 type->print();
1106 if (identifier)
1107 printf("%s ", identifier);
1108 ast_opt_array_dimensions_print(array_specifier);
1109 }
1110
1111
1112 void
1113 ast_function_definition::print(void) const
1114 {
1115 prototype->print();
1116 body->print();
1117 }
1118
1119
1120 void
1121 ast_declaration::print(void) const
1122 {
1123 printf("%s ", identifier);
1124 ast_opt_array_dimensions_print(array_specifier);
1125
1126 if (initializer) {
1127 printf("= ");
1128 initializer->print();
1129 }
1130 }
1131
1132
1133 ast_declaration::ast_declaration(const char *identifier,
1134 ast_array_specifier *array_specifier,
1135 ast_expression *initializer)
1136 {
1137 this->identifier = identifier;
1138 this->array_specifier = array_specifier;
1139 this->initializer = initializer;
1140 }
1141
1142
1143 void
1144 ast_declarator_list::print(void) const
1145 {
1146 assert(type || invariant);
1147
1148 if (type)
1149 type->print();
1150 else if (invariant)
1151 printf("invariant ");
1152 else
1153 printf("precise ");
1154
1155 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1156 if (&ast->link != this->declarations.get_head())
1157 printf(", ");
1158
1159 ast->print();
1160 }
1161
1162 printf("; ");
1163 }
1164
1165
1166 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1167 {
1168 this->type = type;
1169 this->invariant = false;
1170 this->precise = false;
1171 }
1172
1173 void
1174 ast_jump_statement::print(void) const
1175 {
1176 switch (mode) {
1177 case ast_continue:
1178 printf("continue; ");
1179 break;
1180 case ast_break:
1181 printf("break; ");
1182 break;
1183 case ast_return:
1184 printf("return ");
1185 if (opt_return_value)
1186 opt_return_value->print();
1187
1188 printf("; ");
1189 break;
1190 case ast_discard:
1191 printf("discard; ");
1192 break;
1193 }
1194 }
1195
1196
1197 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1198 : opt_return_value(NULL)
1199 {
1200 this->mode = ast_jump_modes(mode);
1201
1202 if (mode == ast_return)
1203 opt_return_value = return_value;
1204 }
1205
1206
1207 void
1208 ast_selection_statement::print(void) const
1209 {
1210 printf("if ( ");
1211 condition->print();
1212 printf(") ");
1213
1214 then_statement->print();
1215
1216 if (else_statement) {
1217 printf("else ");
1218 else_statement->print();
1219 }
1220
1221 }
1222
1223
1224 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1225 ast_node *then_statement,
1226 ast_node *else_statement)
1227 {
1228 this->condition = condition;
1229 this->then_statement = then_statement;
1230 this->else_statement = else_statement;
1231 }
1232
1233
1234 void
1235 ast_switch_statement::print(void) const
1236 {
1237 printf("switch ( ");
1238 test_expression->print();
1239 printf(") ");
1240
1241 body->print();
1242 }
1243
1244
1245 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1246 ast_node *body)
1247 {
1248 this->test_expression = test_expression;
1249 this->body = body;
1250 }
1251
1252
1253 void
1254 ast_switch_body::print(void) const
1255 {
1256 printf("{\n");
1257 if (stmts != NULL) {
1258 stmts->print();
1259 }
1260 printf("}\n");
1261 }
1262
1263
1264 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1265 {
1266 this->stmts = stmts;
1267 }
1268
1269
1270 void ast_case_label::print(void) const
1271 {
1272 if (test_value != NULL) {
1273 printf("case ");
1274 test_value->print();
1275 printf(": ");
1276 } else {
1277 printf("default: ");
1278 }
1279 }
1280
1281
1282 ast_case_label::ast_case_label(ast_expression *test_value)
1283 {
1284 this->test_value = test_value;
1285 }
1286
1287
1288 void ast_case_label_list::print(void) const
1289 {
1290 foreach_list_typed(ast_node, ast, link, & this->labels) {
1291 ast->print();
1292 }
1293 printf("\n");
1294 }
1295
1296
1297 ast_case_label_list::ast_case_label_list(void)
1298 {
1299 }
1300
1301
1302 void ast_case_statement::print(void) const
1303 {
1304 labels->print();
1305 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1306 ast->print();
1307 printf("\n");
1308 }
1309 }
1310
1311
1312 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1313 {
1314 this->labels = labels;
1315 }
1316
1317
1318 void ast_case_statement_list::print(void) const
1319 {
1320 foreach_list_typed(ast_node, ast, link, & this->cases) {
1321 ast->print();
1322 }
1323 }
1324
1325
1326 ast_case_statement_list::ast_case_statement_list(void)
1327 {
1328 }
1329
1330
1331 void
1332 ast_iteration_statement::print(void) const
1333 {
1334 switch (mode) {
1335 case ast_for:
1336 printf("for( ");
1337 if (init_statement)
1338 init_statement->print();
1339 printf("; ");
1340
1341 if (condition)
1342 condition->print();
1343 printf("; ");
1344
1345 if (rest_expression)
1346 rest_expression->print();
1347 printf(") ");
1348
1349 body->print();
1350 break;
1351
1352 case ast_while:
1353 printf("while ( ");
1354 if (condition)
1355 condition->print();
1356 printf(") ");
1357 body->print();
1358 break;
1359
1360 case ast_do_while:
1361 printf("do ");
1362 body->print();
1363 printf("while ( ");
1364 if (condition)
1365 condition->print();
1366 printf("); ");
1367 break;
1368 }
1369 }
1370
1371
1372 ast_iteration_statement::ast_iteration_statement(int mode,
1373 ast_node *init,
1374 ast_node *condition,
1375 ast_expression *rest_expression,
1376 ast_node *body)
1377 {
1378 this->mode = ast_iteration_modes(mode);
1379 this->init_statement = init;
1380 this->condition = condition;
1381 this->rest_expression = rest_expression;
1382 this->body = body;
1383 }
1384
1385
1386 void
1387 ast_struct_specifier::print(void) const
1388 {
1389 printf("struct %s { ", name);
1390 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1391 ast->print();
1392 }
1393 printf("} ");
1394 }
1395
1396
1397 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1398 ast_declarator_list *declarator_list)
1399 {
1400 if (identifier == NULL) {
1401 static mtx_t mutex = _MTX_INITIALIZER_NP;
1402 static unsigned anon_count = 1;
1403 unsigned count;
1404
1405 mtx_lock(&mutex);
1406 count = anon_count++;
1407 mtx_unlock(&mutex);
1408
1409 identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
1410 }
1411 name = identifier;
1412 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1413 is_declaration = true;
1414 }
1415
1416 static void
1417 set_shader_inout_layout(struct gl_shader *shader,
1418 struct _mesa_glsl_parse_state *state)
1419 {
1420 if (shader->Stage != MESA_SHADER_GEOMETRY) {
1421 /* Should have been prevented by the parser. */
1422 assert(!state->in_qualifier->flags.i);
1423 assert(!state->out_qualifier->flags.i);
1424 }
1425
1426 if (shader->Stage != MESA_SHADER_COMPUTE) {
1427 /* Should have been prevented by the parser. */
1428 assert(!state->cs_input_local_size_specified);
1429 }
1430
1431 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1432 /* Should have been prevented by the parser. */
1433 assert(!state->fs_uses_gl_fragcoord);
1434 assert(!state->fs_redeclares_gl_fragcoord);
1435 assert(!state->fs_pixel_center_integer);
1436 assert(!state->fs_origin_upper_left);
1437 assert(!state->fs_early_fragment_tests);
1438 }
1439
1440 switch (shader->Stage) {
1441 case MESA_SHADER_GEOMETRY:
1442 shader->Geom.VerticesOut = 0;
1443 if (state->out_qualifier->flags.q.max_vertices)
1444 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1445
1446 if (state->gs_input_prim_type_specified) {
1447 shader->Geom.InputType = state->in_qualifier->prim_type;
1448 } else {
1449 shader->Geom.InputType = PRIM_UNKNOWN;
1450 }
1451
1452 if (state->out_qualifier->flags.q.prim_type) {
1453 shader->Geom.OutputType = state->out_qualifier->prim_type;
1454 } else {
1455 shader->Geom.OutputType = PRIM_UNKNOWN;
1456 }
1457
1458 shader->Geom.Invocations = 0;
1459 if (state->in_qualifier->flags.q.invocations)
1460 shader->Geom.Invocations = state->in_qualifier->invocations;
1461 break;
1462
1463 case MESA_SHADER_COMPUTE:
1464 if (state->cs_input_local_size_specified) {
1465 for (int i = 0; i < 3; i++)
1466 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1467 } else {
1468 for (int i = 0; i < 3; i++)
1469 shader->Comp.LocalSize[i] = 0;
1470 }
1471 break;
1472
1473 case MESA_SHADER_FRAGMENT:
1474 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1475 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1476 shader->pixel_center_integer = state->fs_pixel_center_integer;
1477 shader->origin_upper_left = state->fs_origin_upper_left;
1478 shader->ARB_fragment_coord_conventions_enable =
1479 state->ARB_fragment_coord_conventions_enable;
1480 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1481 break;
1482
1483 default:
1484 /* Nothing to do. */
1485 break;
1486 }
1487 }
1488
1489 extern "C" {
1490
1491 void
1492 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1493 bool dump_ast, bool dump_hir)
1494 {
1495 struct _mesa_glsl_parse_state *state =
1496 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1497 const char *source = shader->Source;
1498
1499 if (ctx->Const.GenerateTemporaryNames)
1500 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1501 false, true);
1502
1503 state->error = glcpp_preprocess(state, &source, &state->info_log,
1504 &ctx->Extensions, ctx);
1505
1506 if (!state->error) {
1507 _mesa_glsl_lexer_ctor(state, source);
1508 _mesa_glsl_parse(state);
1509 _mesa_glsl_lexer_dtor(state);
1510 }
1511
1512 if (dump_ast) {
1513 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1514 ast->print();
1515 }
1516 printf("\n\n");
1517 }
1518
1519 ralloc_free(shader->ir);
1520 shader->ir = new(shader) exec_list;
1521 if (!state->error && !state->translation_unit.is_empty())
1522 _mesa_ast_to_hir(shader->ir, state);
1523
1524 if (!state->error) {
1525 validate_ir_tree(shader->ir);
1526
1527 /* Print out the unoptimized IR. */
1528 if (dump_hir) {
1529 _mesa_print_ir(stdout, shader->ir, state);
1530 }
1531 }
1532
1533
1534 if (!state->error && !shader->ir->is_empty()) {
1535 struct gl_shader_compiler_options *options =
1536 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1537
1538 /* Do some optimization at compile time to reduce shader IR size
1539 * and reduce later work if the same shader is linked multiple times
1540 */
1541 while (do_common_optimization(shader->ir, false, false, options,
1542 ctx->Const.NativeIntegers))
1543 ;
1544
1545 validate_ir_tree(shader->ir);
1546
1547 enum ir_variable_mode other;
1548 switch (shader->Stage) {
1549 case MESA_SHADER_VERTEX:
1550 other = ir_var_shader_in;
1551 break;
1552 case MESA_SHADER_FRAGMENT:
1553 other = ir_var_shader_out;
1554 break;
1555 default:
1556 /* Something invalid to ensure optimize_dead_builtin_uniforms
1557 * doesn't remove anything other than uniforms or constants.
1558 */
1559 other = ir_var_mode_count;
1560 break;
1561 }
1562
1563 optimize_dead_builtin_variables(shader->ir, other);
1564
1565 validate_ir_tree(shader->ir);
1566 }
1567
1568 if (shader->InfoLog)
1569 ralloc_free(shader->InfoLog);
1570
1571 shader->symbols = new(shader->ir) glsl_symbol_table;
1572 shader->CompileStatus = !state->error;
1573 shader->InfoLog = state->info_log;
1574 shader->Version = state->language_version;
1575 shader->IsES = state->es_shader;
1576 shader->uses_builtin_functions = state->uses_builtin_functions;
1577
1578 if (!state->error)
1579 set_shader_inout_layout(shader, state);
1580
1581 /* Retain any live IR, but trash the rest. */
1582 reparent_ir(shader->ir, shader->ir);
1583
1584 /* Destroy the symbol table. Create a new symbol table that contains only
1585 * the variables and functions that still exist in the IR. The symbol
1586 * table will be used later during linking.
1587 *
1588 * There must NOT be any freed objects still referenced by the symbol
1589 * table. That could cause the linker to dereference freed memory.
1590 *
1591 * We don't have to worry about types or interface-types here because those
1592 * are fly-weights that are looked up by glsl_type.
1593 */
1594 foreach_in_list (ir_instruction, ir, shader->ir) {
1595 switch (ir->ir_type) {
1596 case ir_type_function:
1597 shader->symbols->add_function((ir_function *) ir);
1598 break;
1599 case ir_type_variable: {
1600 ir_variable *const var = (ir_variable *) ir;
1601
1602 if (var->data.mode != ir_var_temporary)
1603 shader->symbols->add_variable(var);
1604 break;
1605 }
1606 default:
1607 break;
1608 }
1609 }
1610
1611 delete state->symbols;
1612 ralloc_free(state);
1613 }
1614
1615 } /* extern "C" */
1616 /**
1617 * Do the set of common optimizations passes
1618 *
1619 * \param ir List of instructions to be optimized
1620 * \param linked Is the shader linked? This enables
1621 * optimizations passes that remove code at
1622 * global scope and could cause linking to
1623 * fail.
1624 * \param uniform_locations_assigned Have locations already been assigned for
1625 * uniforms? This prevents the declarations
1626 * of unused uniforms from being removed.
1627 * The setting of this flag only matters if
1628 * \c linked is \c true.
1629 * \param max_unroll_iterations Maximum number of loop iterations to be
1630 * unrolled. Setting to 0 disables loop
1631 * unrolling.
1632 * \param options The driver's preferred shader options.
1633 */
1634 bool
1635 do_common_optimization(exec_list *ir, bool linked,
1636 bool uniform_locations_assigned,
1637 const struct gl_shader_compiler_options *options,
1638 bool native_integers)
1639 {
1640 GLboolean progress = GL_FALSE;
1641
1642 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1643
1644 if (linked) {
1645 progress = do_function_inlining(ir) || progress;
1646 progress = do_dead_functions(ir) || progress;
1647 progress = do_structure_splitting(ir) || progress;
1648 }
1649 progress = do_if_simplification(ir) || progress;
1650 progress = opt_flatten_nested_if_blocks(ir) || progress;
1651 progress = opt_conditional_discard(ir) || progress;
1652 progress = do_copy_propagation(ir) || progress;
1653 progress = do_copy_propagation_elements(ir) || progress;
1654
1655 if (options->OptimizeForAOS && !linked)
1656 progress = opt_flip_matrices(ir) || progress;
1657
1658 if (linked && options->OptimizeForAOS) {
1659 progress = do_vectorize(ir) || progress;
1660 }
1661
1662 if (linked)
1663 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1664 else
1665 progress = do_dead_code_unlinked(ir) || progress;
1666 progress = do_dead_code_local(ir) || progress;
1667 progress = do_tree_grafting(ir) || progress;
1668 progress = do_constant_propagation(ir) || progress;
1669 if (linked)
1670 progress = do_constant_variable(ir) || progress;
1671 else
1672 progress = do_constant_variable_unlinked(ir) || progress;
1673 progress = do_constant_folding(ir) || progress;
1674 progress = do_minmax_prune(ir) || progress;
1675 progress = do_cse(ir) || progress;
1676 progress = do_rebalance_tree(ir) || progress;
1677 progress = do_algebraic(ir, native_integers, options) || progress;
1678 progress = do_lower_jumps(ir) || progress;
1679 progress = do_vec_index_to_swizzle(ir) || progress;
1680 progress = lower_vector_insert(ir, false) || progress;
1681 progress = do_swizzle_swizzle(ir) || progress;
1682 progress = do_noop_swizzle(ir) || progress;
1683
1684 progress = optimize_split_arrays(ir, linked) || progress;
1685 progress = optimize_redundant_jumps(ir) || progress;
1686
1687 loop_state *ls = analyze_loop_variables(ir);
1688 if (ls->loop_found) {
1689 progress = set_loop_controls(ir, ls) || progress;
1690 progress = unroll_loops(ir, ls, options) || progress;
1691 }
1692 delete ls;
1693
1694 return progress;
1695 }
1696
1697 extern "C" {
1698
1699 /**
1700 * To be called at GL teardown time, this frees compiler datastructures.
1701 *
1702 * After calling this, any previously compiled shaders and shader
1703 * programs would be invalid. So this should happen at approximately
1704 * program exit.
1705 */
1706 void
1707 _mesa_destroy_shader_compiler(void)
1708 {
1709 _mesa_destroy_shader_compiler_caches();
1710
1711 _mesa_glsl_release_types();
1712 }
1713
1714 /**
1715 * Releases compiler caches to trade off performance for memory.
1716 *
1717 * Intended to be used with glReleaseShaderCompiler().
1718 */
1719 void
1720 _mesa_destroy_shader_compiler_caches(void)
1721 {
1722 _mesa_glsl_release_builtin_functions();
1723 }
1724
1725 }