glsl: Mark GLSL 4.40 as a known version.
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 extern "C" {
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/shaderobj.h"
32 }
33
34 #include "ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40
41 /**
42 * Format a short human-readable description of the given GLSL version.
43 */
44 const char *
45 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 {
47 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
48 version / 100, version % 100);
49 }
50
51
52 static unsigned known_desktop_glsl_versions[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440 };
54
55
56 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
57 gl_shader_stage stage,
58 void *mem_ctx)
59 : ctx(_ctx), switch_state()
60 {
61 assert(stage < MESA_SHADER_STAGES);
62 this->stage = stage;
63
64 this->scanner = NULL;
65 this->translation_unit.make_empty();
66 this->symbols = new(mem_ctx) glsl_symbol_table;
67
68 this->num_uniform_blocks = 0;
69 this->uniform_block_array_size = 0;
70 this->uniform_blocks = NULL;
71
72 this->info_log = ralloc_strdup(mem_ctx, "");
73 this->error = false;
74 this->loop_nesting_ast = NULL;
75
76 this->struct_specifier_depth = 0;
77
78 this->uses_builtin_functions = false;
79
80 /* Set default language version and extensions */
81 this->language_version = ctx->Const.ForceGLSLVersion ?
82 ctx->Const.ForceGLSLVersion : 110;
83 this->es_shader = false;
84 this->ARB_texture_rectangle_enable = true;
85
86 /* OpenGL ES 2.0 has different defaults from desktop GL. */
87 if (ctx->API == API_OPENGLES2) {
88 this->language_version = 100;
89 this->es_shader = true;
90 this->ARB_texture_rectangle_enable = false;
91 }
92
93 this->extensions = &ctx->Extensions;
94
95 this->Const.MaxLights = ctx->Const.MaxLights;
96 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
97 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
98 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
99 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
100 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
101 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
102 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
103 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
104 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
105 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
106 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
107
108 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
109
110 /* 1.50 constants */
111 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
112 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
113 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
114 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
115 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
116 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
117 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
118 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
119
120 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
121 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
122 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
123 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
124 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
125
126 this->current_function = NULL;
127 this->toplevel_ir = NULL;
128 this->found_return = false;
129 this->all_invariant = false;
130 this->user_structures = NULL;
131 this->num_user_structures = 0;
132
133 /* Populate the list of supported GLSL versions */
134 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
135 * the OpenGL 3.2 Core context is supported, this logic will need
136 * change. Older versions of GLSL are no longer supported
137 * outside the compatibility contexts of 3.x.
138 */
139 this->num_supported_versions = 0;
140 if (_mesa_is_desktop_gl(ctx)) {
141 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
142 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
143 this->supported_versions[this->num_supported_versions].ver
144 = known_desktop_glsl_versions[i];
145 this->supported_versions[this->num_supported_versions].es = false;
146 this->num_supported_versions++;
147 }
148 }
149 }
150 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
151 this->supported_versions[this->num_supported_versions].ver = 100;
152 this->supported_versions[this->num_supported_versions].es = true;
153 this->num_supported_versions++;
154 }
155 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
156 this->supported_versions[this->num_supported_versions].ver = 300;
157 this->supported_versions[this->num_supported_versions].es = true;
158 this->num_supported_versions++;
159 }
160 assert(this->num_supported_versions
161 <= ARRAY_SIZE(this->supported_versions));
162
163 /* Create a string for use in error messages to tell the user which GLSL
164 * versions are supported.
165 */
166 char *supported = ralloc_strdup(this, "");
167 for (unsigned i = 0; i < this->num_supported_versions; i++) {
168 unsigned ver = this->supported_versions[i].ver;
169 const char *const prefix = (i == 0)
170 ? ""
171 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
172 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
173
174 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
175 prefix,
176 ver / 100, ver % 100,
177 suffix);
178 }
179
180 this->supported_version_string = supported;
181
182 if (ctx->Const.ForceGLSLExtensionsWarn)
183 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
184
185 this->default_uniform_qualifier = new(this) ast_type_qualifier();
186 this->default_uniform_qualifier->flags.q.shared = 1;
187 this->default_uniform_qualifier->flags.q.column_major = 1;
188
189 this->gs_input_prim_type_specified = false;
190 this->gs_input_prim_type = GL_POINTS;
191 this->gs_input_size = 0;
192 this->out_qualifier = new(this) ast_type_qualifier();
193 memset(this->atomic_counter_offsets, 0,
194 sizeof(this->atomic_counter_offsets));
195 }
196
197 /**
198 * Determine whether the current GLSL version is sufficiently high to support
199 * a certain feature, and generate an error message if it isn't.
200 *
201 * \param required_glsl_version and \c required_glsl_es_version are
202 * interpreted as they are in _mesa_glsl_parse_state::is_version().
203 *
204 * \param locp is the parser location where the error should be reported.
205 *
206 * \param fmt (and additional arguments) constitute a printf-style error
207 * message to report if the version check fails. Information about the
208 * current and required GLSL versions will be appended. So, for example, if
209 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
210 * "foo unsupported") is called, the error message will be "foo unsupported in
211 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
212 */
213 bool
214 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
215 unsigned required_glsl_es_version,
216 YYLTYPE *locp, const char *fmt, ...)
217 {
218 if (this->is_version(required_glsl_version, required_glsl_es_version))
219 return true;
220
221 va_list args;
222 va_start(args, fmt);
223 char *problem = ralloc_vasprintf(this, fmt, args);
224 va_end(args);
225 const char *glsl_version_string
226 = glsl_compute_version_string(this, false, required_glsl_version);
227 const char *glsl_es_version_string
228 = glsl_compute_version_string(this, true, required_glsl_es_version);
229 const char *requirement_string = "";
230 if (required_glsl_version && required_glsl_es_version) {
231 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
232 glsl_version_string,
233 glsl_es_version_string);
234 } else if (required_glsl_version) {
235 requirement_string = ralloc_asprintf(this, " (%s required)",
236 glsl_version_string);
237 } else if (required_glsl_es_version) {
238 requirement_string = ralloc_asprintf(this, " (%s required)",
239 glsl_es_version_string);
240 }
241 _mesa_glsl_error(locp, this, "%s in %s%s",
242 problem, this->get_version_string(),
243 requirement_string);
244
245 return false;
246 }
247
248 /**
249 * Process a GLSL #version directive.
250 *
251 * \param version is the integer that follows the #version token.
252 *
253 * \param ident is a string identifier that follows the integer, if any is
254 * present. Otherwise NULL.
255 */
256 void
257 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
258 const char *ident)
259 {
260 bool es_token_present = false;
261 if (ident) {
262 if (strcmp(ident, "es") == 0) {
263 es_token_present = true;
264 } else if (version >= 150) {
265 if (strcmp(ident, "core") == 0) {
266 /* Accept the token. There's no need to record that this is
267 * a core profile shader since that's the only profile we support.
268 */
269 } else if (strcmp(ident, "compatibility") == 0) {
270 _mesa_glsl_error(locp, this,
271 "the compatibility profile is not supported");
272 } else {
273 _mesa_glsl_error(locp, this,
274 "\"%s\" is not a valid shading language profile; "
275 "if present, it must be \"core\"", ident);
276 }
277 } else {
278 _mesa_glsl_error(locp, this,
279 "illegal text following version number");
280 }
281 }
282
283 this->es_shader = es_token_present;
284 if (version == 100) {
285 if (es_token_present) {
286 _mesa_glsl_error(locp, this,
287 "GLSL 1.00 ES should be selected using "
288 "`#version 100'");
289 } else {
290 this->es_shader = true;
291 }
292 }
293
294 this->language_version = version;
295
296 bool supported = false;
297 for (unsigned i = 0; i < this->num_supported_versions; i++) {
298 if (this->supported_versions[i].ver == (unsigned) version
299 && this->supported_versions[i].es == this->es_shader) {
300 supported = true;
301 break;
302 }
303 }
304
305 if (!supported) {
306 _mesa_glsl_error(locp, this, "%s is not supported. "
307 "Supported versions are: %s",
308 this->get_version_string(),
309 this->supported_version_string);
310
311 /* On exit, the language_version must be set to a valid value.
312 * Later calls to _mesa_glsl_initialize_types will misbehave if
313 * the version is invalid.
314 */
315 switch (this->ctx->API) {
316 case API_OPENGL_COMPAT:
317 case API_OPENGL_CORE:
318 this->language_version = this->ctx->Const.GLSLVersion;
319 break;
320
321 case API_OPENGLES:
322 assert(!"Should not get here.");
323 /* FALLTHROUGH */
324
325 case API_OPENGLES2:
326 this->language_version = 100;
327 break;
328 }
329 }
330 }
331
332
333 /**
334 * Translate a gl_shader_stage to a short shader stage name for debug
335 * printouts and error messages.
336 */
337 const char *
338 _mesa_shader_stage_to_string(unsigned stage)
339 {
340 switch (stage) {
341 case MESA_SHADER_VERTEX: return "vertex";
342 case MESA_SHADER_FRAGMENT: return "fragment";
343 case MESA_SHADER_GEOMETRY: return "geometry";
344 }
345
346 assert(!"Should not get here.");
347 return "unknown";
348 }
349
350 /* This helper function will append the given message to the shader's
351 info log and report it via GL_ARB_debug_output. Per that extension,
352 'type' is one of the enum values classifying the message, and
353 'id' is the implementation-defined ID of the given message. */
354 static void
355 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
356 GLenum type, const char *fmt, va_list ap)
357 {
358 bool error = (type == MESA_DEBUG_TYPE_ERROR);
359 GLuint msg_id = 0;
360
361 assert(state->info_log != NULL);
362
363 /* Get the offset that the new message will be written to. */
364 int msg_offset = strlen(state->info_log);
365
366 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
367 locp->source,
368 locp->first_line,
369 locp->first_column,
370 error ? "error" : "warning");
371 ralloc_vasprintf_append(&state->info_log, fmt, ap);
372
373 const char *const msg = &state->info_log[msg_offset];
374 struct gl_context *ctx = state->ctx;
375
376 /* Report the error via GL_ARB_debug_output. */
377 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
378
379 ralloc_strcat(&state->info_log, "\n");
380 }
381
382 void
383 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
384 const char *fmt, ...)
385 {
386 va_list ap;
387
388 state->error = true;
389
390 va_start(ap, fmt);
391 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
392 va_end(ap);
393 }
394
395
396 void
397 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
398 const char *fmt, ...)
399 {
400 va_list ap;
401
402 va_start(ap, fmt);
403 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
404 va_end(ap);
405 }
406
407
408 /**
409 * Enum representing the possible behaviors that can be specified in
410 * an #extension directive.
411 */
412 enum ext_behavior {
413 extension_disable,
414 extension_enable,
415 extension_require,
416 extension_warn
417 };
418
419 /**
420 * Element type for _mesa_glsl_supported_extensions
421 */
422 struct _mesa_glsl_extension {
423 /**
424 * Name of the extension when referred to in a GLSL extension
425 * statement
426 */
427 const char *name;
428
429 /** True if this extension is available to desktop GL shaders */
430 bool avail_in_GL;
431
432 /** True if this extension is available to GLES shaders */
433 bool avail_in_ES;
434
435 /**
436 * Flag in the gl_extensions struct indicating whether this
437 * extension is supported by the driver, or
438 * &gl_extensions::dummy_true if supported by all drivers.
439 *
440 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
441 * member" type, the type-safe alternative to the "offsetof" macro.
442 * In a nutshell:
443 *
444 * - foo bar::* p declares p to be an "offset" to a field of type
445 * foo that exists within struct bar
446 * - &bar::baz computes the "offset" of field baz within struct bar
447 * - x.*p accesses the field of x that exists at "offset" p
448 * - x->*p is equivalent to (*x).*p
449 */
450 const GLboolean gl_extensions::* supported_flag;
451
452 /**
453 * Flag in the _mesa_glsl_parse_state struct that should be set
454 * when this extension is enabled.
455 *
456 * See note in _mesa_glsl_extension::supported_flag about "pointer
457 * to member" types.
458 */
459 bool _mesa_glsl_parse_state::* enable_flag;
460
461 /**
462 * Flag in the _mesa_glsl_parse_state struct that should be set
463 * when the shader requests "warn" behavior for this extension.
464 *
465 * See note in _mesa_glsl_extension::supported_flag about "pointer
466 * to member" types.
467 */
468 bool _mesa_glsl_parse_state::* warn_flag;
469
470
471 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
472 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
473 };
474
475 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
476 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
477 &_mesa_glsl_parse_state::NAME##_enable, \
478 &_mesa_glsl_parse_state::NAME##_warn }
479
480 /**
481 * Table of extensions that can be enabled/disabled within a shader,
482 * and the conditions under which they are supported.
483 */
484 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
485 /* API availability */
486 /* name GL ES supported flag */
487 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
488 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
489 EXT(ARB_draw_buffers, true, false, dummy_true),
490 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
491 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
492 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
493 EXT(ARB_texture_rectangle, true, false, dummy_true),
494 EXT(EXT_texture_array, true, false, EXT_texture_array),
495 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
496 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
497 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
498 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
499 EXT(OES_texture_3D, false, true, EXT_texture3D),
500 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
501 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
502 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
503 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
504 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
505 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
506 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
507 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
508 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
509 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
510 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
511 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
512 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
513 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
514 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
515 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
516 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
517 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
518 };
519
520 #undef EXT
521
522
523 /**
524 * Determine whether a given extension is compatible with the target,
525 * API, and extension information in the current parser state.
526 */
527 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
528 state) const
529 {
530 /* Check that this extension matches whether we are compiling
531 * for desktop GL or GLES.
532 */
533 if (state->es_shader) {
534 if (!this->avail_in_ES) return false;
535 } else {
536 if (!this->avail_in_GL) return false;
537 }
538
539 /* Check that this extension is supported by the OpenGL
540 * implementation.
541 *
542 * Note: the ->* operator indexes into state->extensions by the
543 * offset this->supported_flag. See
544 * _mesa_glsl_extension::supported_flag for more info.
545 */
546 return state->extensions->*(this->supported_flag);
547 }
548
549 /**
550 * Set the appropriate flags in the parser state to establish the
551 * given behavior for this extension.
552 */
553 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
554 ext_behavior behavior) const
555 {
556 /* Note: the ->* operator indexes into state by the
557 * offsets this->enable_flag and this->warn_flag. See
558 * _mesa_glsl_extension::supported_flag for more info.
559 */
560 state->*(this->enable_flag) = (behavior != extension_disable);
561 state->*(this->warn_flag) = (behavior == extension_warn);
562 }
563
564 /**
565 * Find an extension by name in _mesa_glsl_supported_extensions. If
566 * the name is not found, return NULL.
567 */
568 static const _mesa_glsl_extension *find_extension(const char *name)
569 {
570 for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
571 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
572 return &_mesa_glsl_supported_extensions[i];
573 }
574 }
575 return NULL;
576 }
577
578
579 bool
580 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
581 const char *behavior_string, YYLTYPE *behavior_locp,
582 _mesa_glsl_parse_state *state)
583 {
584 ext_behavior behavior;
585 if (strcmp(behavior_string, "warn") == 0) {
586 behavior = extension_warn;
587 } else if (strcmp(behavior_string, "require") == 0) {
588 behavior = extension_require;
589 } else if (strcmp(behavior_string, "enable") == 0) {
590 behavior = extension_enable;
591 } else if (strcmp(behavior_string, "disable") == 0) {
592 behavior = extension_disable;
593 } else {
594 _mesa_glsl_error(behavior_locp, state,
595 "unknown extension behavior `%s'",
596 behavior_string);
597 return false;
598 }
599
600 if (strcmp(name, "all") == 0) {
601 if ((behavior == extension_enable) || (behavior == extension_require)) {
602 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
603 (behavior == extension_enable)
604 ? "enable" : "require");
605 return false;
606 } else {
607 for (unsigned i = 0;
608 i < Elements(_mesa_glsl_supported_extensions); ++i) {
609 const _mesa_glsl_extension *extension
610 = &_mesa_glsl_supported_extensions[i];
611 if (extension->compatible_with_state(state)) {
612 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
613 }
614 }
615 }
616 } else {
617 const _mesa_glsl_extension *extension = find_extension(name);
618 if (extension && extension->compatible_with_state(state)) {
619 extension->set_flags(state, behavior);
620 } else {
621 static const char *const fmt = "extension `%s' unsupported in %s shader";
622
623 if (behavior == extension_require) {
624 _mesa_glsl_error(name_locp, state, fmt,
625 name, _mesa_shader_stage_to_string(state->stage));
626 return false;
627 } else {
628 _mesa_glsl_warning(name_locp, state, fmt,
629 name, _mesa_shader_stage_to_string(state->stage));
630 }
631 }
632 }
633
634 return true;
635 }
636
637
638 /**
639 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
640 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
641 * (process_array_constructor, et al) sufficient information to do type
642 * checking.
643 *
644 * Operates on assignments involving an aggregate initializer. E.g.,
645 *
646 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
647 *
648 * or more ridiculously,
649 *
650 * struct S {
651 * vec4 v[2];
652 * };
653 *
654 * struct {
655 * S a[2], b;
656 * int c;
657 * } aggregate = {
658 * {
659 * {
660 * {
661 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
662 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
663 * } // a[0].v
664 * }, // a[0]
665 * {
666 * {
667 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
668 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
669 * } // a[1].v
670 * } // a[1]
671 * }, // a
672 * {
673 * {
674 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
675 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
676 * } // b.v
677 * }, // b
678 * 4 // c
679 * };
680 *
681 * This pass is necessary because the right-hand side of <type> e = { ... }
682 * doesn't contain sufficient information to determine if the types match.
683 */
684 void
685 _mesa_ast_set_aggregate_type(const glsl_type *type,
686 ast_expression *expr)
687 {
688 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
689 ai->constructor_type = type;
690
691 /* If the aggregate is an array, recursively set its elements' types. */
692 if (type->is_array()) {
693 /* Each array element has the type type->element_type().
694 *
695 * E.g., if <type> if struct S[2] we want to set each element's type to
696 * struct S.
697 */
698 for (exec_node *expr_node = ai->expressions.head;
699 !expr_node->is_tail_sentinel();
700 expr_node = expr_node->next) {
701 ast_expression *expr = exec_node_data(ast_expression, expr_node,
702 link);
703
704 if (expr->oper == ast_aggregate)
705 _mesa_ast_set_aggregate_type(type->element_type(), expr);
706 }
707
708 /* If the aggregate is a struct, recursively set its fields' types. */
709 } else if (type->is_record()) {
710 exec_node *expr_node = ai->expressions.head;
711
712 /* Iterate through the struct's fields. */
713 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
714 i++, expr_node = expr_node->next) {
715 ast_expression *expr = exec_node_data(ast_expression, expr_node,
716 link);
717
718 if (expr->oper == ast_aggregate) {
719 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
720 }
721 }
722 /* If the aggregate is a matrix, set its columns' types. */
723 } else if (type->is_matrix()) {
724 for (exec_node *expr_node = ai->expressions.head;
725 !expr_node->is_tail_sentinel();
726 expr_node = expr_node->next) {
727 ast_expression *expr = exec_node_data(ast_expression, expr_node,
728 link);
729
730 if (expr->oper == ast_aggregate)
731 _mesa_ast_set_aggregate_type(type->column_type(), expr);
732 }
733 }
734 }
735
736
737 void
738 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
739 {
740 if (q->flags.q.constant)
741 printf("const ");
742
743 if (q->flags.q.invariant)
744 printf("invariant ");
745
746 if (q->flags.q.attribute)
747 printf("attribute ");
748
749 if (q->flags.q.varying)
750 printf("varying ");
751
752 if (q->flags.q.in && q->flags.q.out)
753 printf("inout ");
754 else {
755 if (q->flags.q.in)
756 printf("in ");
757
758 if (q->flags.q.out)
759 printf("out ");
760 }
761
762 if (q->flags.q.centroid)
763 printf("centroid ");
764 if (q->flags.q.sample)
765 printf("sample ");
766 if (q->flags.q.uniform)
767 printf("uniform ");
768 if (q->flags.q.smooth)
769 printf("smooth ");
770 if (q->flags.q.flat)
771 printf("flat ");
772 if (q->flags.q.noperspective)
773 printf("noperspective ");
774 }
775
776
777 void
778 ast_node::print(void) const
779 {
780 printf("unhandled node ");
781 }
782
783
784 ast_node::ast_node(void)
785 {
786 this->location.source = 0;
787 this->location.line = 0;
788 this->location.column = 0;
789 }
790
791
792 static void
793 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
794 {
795 if (array_specifier)
796 array_specifier->print();
797 }
798
799
800 void
801 ast_compound_statement::print(void) const
802 {
803 printf("{\n");
804
805 foreach_list_const(n, &this->statements) {
806 ast_node *ast = exec_node_data(ast_node, n, link);
807 ast->print();
808 }
809
810 printf("}\n");
811 }
812
813
814 ast_compound_statement::ast_compound_statement(int new_scope,
815 ast_node *statements)
816 {
817 this->new_scope = new_scope;
818
819 if (statements != NULL) {
820 this->statements.push_degenerate_list_at_head(&statements->link);
821 }
822 }
823
824
825 void
826 ast_expression::print(void) const
827 {
828 switch (oper) {
829 case ast_assign:
830 case ast_mul_assign:
831 case ast_div_assign:
832 case ast_mod_assign:
833 case ast_add_assign:
834 case ast_sub_assign:
835 case ast_ls_assign:
836 case ast_rs_assign:
837 case ast_and_assign:
838 case ast_xor_assign:
839 case ast_or_assign:
840 subexpressions[0]->print();
841 printf("%s ", operator_string(oper));
842 subexpressions[1]->print();
843 break;
844
845 case ast_field_selection:
846 subexpressions[0]->print();
847 printf(". %s ", primary_expression.identifier);
848 break;
849
850 case ast_plus:
851 case ast_neg:
852 case ast_bit_not:
853 case ast_logic_not:
854 case ast_pre_inc:
855 case ast_pre_dec:
856 printf("%s ", operator_string(oper));
857 subexpressions[0]->print();
858 break;
859
860 case ast_post_inc:
861 case ast_post_dec:
862 subexpressions[0]->print();
863 printf("%s ", operator_string(oper));
864 break;
865
866 case ast_conditional:
867 subexpressions[0]->print();
868 printf("? ");
869 subexpressions[1]->print();
870 printf(": ");
871 subexpressions[2]->print();
872 break;
873
874 case ast_array_index:
875 subexpressions[0]->print();
876 printf("[ ");
877 subexpressions[1]->print();
878 printf("] ");
879 break;
880
881 case ast_function_call: {
882 subexpressions[0]->print();
883 printf("( ");
884
885 foreach_list_const (n, &this->expressions) {
886 if (n != this->expressions.get_head())
887 printf(", ");
888
889 ast_node *ast = exec_node_data(ast_node, n, link);
890 ast->print();
891 }
892
893 printf(") ");
894 break;
895 }
896
897 case ast_identifier:
898 printf("%s ", primary_expression.identifier);
899 break;
900
901 case ast_int_constant:
902 printf("%d ", primary_expression.int_constant);
903 break;
904
905 case ast_uint_constant:
906 printf("%u ", primary_expression.uint_constant);
907 break;
908
909 case ast_float_constant:
910 printf("%f ", primary_expression.float_constant);
911 break;
912
913 case ast_bool_constant:
914 printf("%s ",
915 primary_expression.bool_constant
916 ? "true" : "false");
917 break;
918
919 case ast_sequence: {
920 printf("( ");
921 foreach_list_const(n, & this->expressions) {
922 if (n != this->expressions.get_head())
923 printf(", ");
924
925 ast_node *ast = exec_node_data(ast_node, n, link);
926 ast->print();
927 }
928 printf(") ");
929 break;
930 }
931
932 case ast_aggregate: {
933 printf("{ ");
934 foreach_list_const(n, & this->expressions) {
935 if (n != this->expressions.get_head())
936 printf(", ");
937
938 ast_node *ast = exec_node_data(ast_node, n, link);
939 ast->print();
940 }
941 printf("} ");
942 break;
943 }
944
945 default:
946 assert(0);
947 break;
948 }
949 }
950
951 ast_expression::ast_expression(int oper,
952 ast_expression *ex0,
953 ast_expression *ex1,
954 ast_expression *ex2) :
955 primary_expression()
956 {
957 this->oper = ast_operators(oper);
958 this->subexpressions[0] = ex0;
959 this->subexpressions[1] = ex1;
960 this->subexpressions[2] = ex2;
961 this->non_lvalue_description = NULL;
962 }
963
964
965 void
966 ast_expression_statement::print(void) const
967 {
968 if (expression)
969 expression->print();
970
971 printf("; ");
972 }
973
974
975 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
976 expression(ex)
977 {
978 /* empty */
979 }
980
981
982 void
983 ast_function::print(void) const
984 {
985 return_type->print();
986 printf(" %s (", identifier);
987
988 foreach_list_const(n, & this->parameters) {
989 ast_node *ast = exec_node_data(ast_node, n, link);
990 ast->print();
991 }
992
993 printf(")");
994 }
995
996
997 ast_function::ast_function(void)
998 : return_type(NULL), identifier(NULL), is_definition(false),
999 signature(NULL)
1000 {
1001 /* empty */
1002 }
1003
1004
1005 void
1006 ast_fully_specified_type::print(void) const
1007 {
1008 _mesa_ast_type_qualifier_print(& qualifier);
1009 specifier->print();
1010 }
1011
1012
1013 void
1014 ast_parameter_declarator::print(void) const
1015 {
1016 type->print();
1017 if (identifier)
1018 printf("%s ", identifier);
1019 ast_opt_array_dimensions_print(array_specifier);
1020 }
1021
1022
1023 void
1024 ast_function_definition::print(void) const
1025 {
1026 prototype->print();
1027 body->print();
1028 }
1029
1030
1031 void
1032 ast_declaration::print(void) const
1033 {
1034 printf("%s ", identifier);
1035 ast_opt_array_dimensions_print(array_specifier);
1036
1037 if (initializer) {
1038 printf("= ");
1039 initializer->print();
1040 }
1041 }
1042
1043
1044 ast_declaration::ast_declaration(const char *identifier,
1045 ast_array_specifier *array_specifier,
1046 ast_expression *initializer)
1047 {
1048 this->identifier = identifier;
1049 this->array_specifier = array_specifier;
1050 this->initializer = initializer;
1051 }
1052
1053
1054 void
1055 ast_declarator_list::print(void) const
1056 {
1057 assert(type || invariant);
1058
1059 if (type)
1060 type->print();
1061 else
1062 printf("invariant ");
1063
1064 foreach_list_const (ptr, & this->declarations) {
1065 if (ptr != this->declarations.get_head())
1066 printf(", ");
1067
1068 ast_node *ast = exec_node_data(ast_node, ptr, link);
1069 ast->print();
1070 }
1071
1072 printf("; ");
1073 }
1074
1075
1076 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1077 {
1078 this->type = type;
1079 this->invariant = false;
1080 }
1081
1082 void
1083 ast_jump_statement::print(void) const
1084 {
1085 switch (mode) {
1086 case ast_continue:
1087 printf("continue; ");
1088 break;
1089 case ast_break:
1090 printf("break; ");
1091 break;
1092 case ast_return:
1093 printf("return ");
1094 if (opt_return_value)
1095 opt_return_value->print();
1096
1097 printf("; ");
1098 break;
1099 case ast_discard:
1100 printf("discard; ");
1101 break;
1102 }
1103 }
1104
1105
1106 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1107 : opt_return_value(NULL)
1108 {
1109 this->mode = ast_jump_modes(mode);
1110
1111 if (mode == ast_return)
1112 opt_return_value = return_value;
1113 }
1114
1115
1116 void
1117 ast_selection_statement::print(void) const
1118 {
1119 printf("if ( ");
1120 condition->print();
1121 printf(") ");
1122
1123 then_statement->print();
1124
1125 if (else_statement) {
1126 printf("else ");
1127 else_statement->print();
1128 }
1129
1130 }
1131
1132
1133 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1134 ast_node *then_statement,
1135 ast_node *else_statement)
1136 {
1137 this->condition = condition;
1138 this->then_statement = then_statement;
1139 this->else_statement = else_statement;
1140 }
1141
1142
1143 void
1144 ast_switch_statement::print(void) const
1145 {
1146 printf("switch ( ");
1147 test_expression->print();
1148 printf(") ");
1149
1150 body->print();
1151 }
1152
1153
1154 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1155 ast_node *body)
1156 {
1157 this->test_expression = test_expression;
1158 this->body = body;
1159 }
1160
1161
1162 void
1163 ast_switch_body::print(void) const
1164 {
1165 printf("{\n");
1166 if (stmts != NULL) {
1167 stmts->print();
1168 }
1169 printf("}\n");
1170 }
1171
1172
1173 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1174 {
1175 this->stmts = stmts;
1176 }
1177
1178
1179 void ast_case_label::print(void) const
1180 {
1181 if (test_value != NULL) {
1182 printf("case ");
1183 test_value->print();
1184 printf(": ");
1185 } else {
1186 printf("default: ");
1187 }
1188 }
1189
1190
1191 ast_case_label::ast_case_label(ast_expression *test_value)
1192 {
1193 this->test_value = test_value;
1194 }
1195
1196
1197 void ast_case_label_list::print(void) const
1198 {
1199 foreach_list_const(n, & this->labels) {
1200 ast_node *ast = exec_node_data(ast_node, n, link);
1201 ast->print();
1202 }
1203 printf("\n");
1204 }
1205
1206
1207 ast_case_label_list::ast_case_label_list(void)
1208 {
1209 }
1210
1211
1212 void ast_case_statement::print(void) const
1213 {
1214 labels->print();
1215 foreach_list_const(n, & this->stmts) {
1216 ast_node *ast = exec_node_data(ast_node, n, link);
1217 ast->print();
1218 printf("\n");
1219 }
1220 }
1221
1222
1223 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1224 {
1225 this->labels = labels;
1226 }
1227
1228
1229 void ast_case_statement_list::print(void) const
1230 {
1231 foreach_list_const(n, & this->cases) {
1232 ast_node *ast = exec_node_data(ast_node, n, link);
1233 ast->print();
1234 }
1235 }
1236
1237
1238 ast_case_statement_list::ast_case_statement_list(void)
1239 {
1240 }
1241
1242
1243 void
1244 ast_iteration_statement::print(void) const
1245 {
1246 switch (mode) {
1247 case ast_for:
1248 printf("for( ");
1249 if (init_statement)
1250 init_statement->print();
1251 printf("; ");
1252
1253 if (condition)
1254 condition->print();
1255 printf("; ");
1256
1257 if (rest_expression)
1258 rest_expression->print();
1259 printf(") ");
1260
1261 body->print();
1262 break;
1263
1264 case ast_while:
1265 printf("while ( ");
1266 if (condition)
1267 condition->print();
1268 printf(") ");
1269 body->print();
1270 break;
1271
1272 case ast_do_while:
1273 printf("do ");
1274 body->print();
1275 printf("while ( ");
1276 if (condition)
1277 condition->print();
1278 printf("); ");
1279 break;
1280 }
1281 }
1282
1283
1284 ast_iteration_statement::ast_iteration_statement(int mode,
1285 ast_node *init,
1286 ast_node *condition,
1287 ast_expression *rest_expression,
1288 ast_node *body)
1289 {
1290 this->mode = ast_iteration_modes(mode);
1291 this->init_statement = init;
1292 this->condition = condition;
1293 this->rest_expression = rest_expression;
1294 this->body = body;
1295 }
1296
1297
1298 void
1299 ast_struct_specifier::print(void) const
1300 {
1301 printf("struct %s { ", name);
1302 foreach_list_const(n, &this->declarations) {
1303 ast_node *ast = exec_node_data(ast_node, n, link);
1304 ast->print();
1305 }
1306 printf("} ");
1307 }
1308
1309
1310 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1311 ast_declarator_list *declarator_list)
1312 {
1313 if (identifier == NULL) {
1314 static unsigned anon_count = 1;
1315 identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
1316 anon_count++;
1317 }
1318 name = identifier;
1319 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1320 is_declaration = true;
1321 }
1322
1323 static void
1324 set_shader_inout_layout(struct gl_shader *shader,
1325 struct _mesa_glsl_parse_state *state)
1326 {
1327 if (shader->Stage != MESA_SHADER_GEOMETRY) {
1328 /* Should have been prevented by the parser. */
1329 assert(!state->gs_input_prim_type_specified);
1330 assert(!state->out_qualifier->flags.i);
1331 return;
1332 }
1333
1334 shader->Geom.VerticesOut = 0;
1335 if (state->out_qualifier->flags.q.max_vertices)
1336 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1337
1338 if (state->gs_input_prim_type_specified) {
1339 shader->Geom.InputType = state->gs_input_prim_type;
1340 } else {
1341 shader->Geom.InputType = PRIM_UNKNOWN;
1342 }
1343
1344 if (state->out_qualifier->flags.q.prim_type) {
1345 shader->Geom.OutputType = state->out_qualifier->prim_type;
1346 } else {
1347 shader->Geom.OutputType = PRIM_UNKNOWN;
1348 }
1349 }
1350
1351 extern "C" {
1352
1353 void
1354 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1355 bool dump_ast, bool dump_hir)
1356 {
1357 struct _mesa_glsl_parse_state *state =
1358 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1359 const char *source = shader->Source;
1360
1361 state->error = glcpp_preprocess(state, &source, &state->info_log,
1362 &ctx->Extensions, ctx);
1363
1364 if (!state->error) {
1365 _mesa_glsl_lexer_ctor(state, source);
1366 _mesa_glsl_parse(state);
1367 _mesa_glsl_lexer_dtor(state);
1368 }
1369
1370 if (dump_ast) {
1371 foreach_list_const(n, &state->translation_unit) {
1372 ast_node *ast = exec_node_data(ast_node, n, link);
1373 ast->print();
1374 }
1375 printf("\n\n");
1376 }
1377
1378 ralloc_free(shader->ir);
1379 shader->ir = new(shader) exec_list;
1380 if (!state->error && !state->translation_unit.is_empty())
1381 _mesa_ast_to_hir(shader->ir, state);
1382
1383 if (!state->error) {
1384 validate_ir_tree(shader->ir);
1385
1386 /* Print out the unoptimized IR. */
1387 if (dump_hir) {
1388 _mesa_print_ir(shader->ir, state);
1389 }
1390 }
1391
1392
1393 if (!state->error && !shader->ir->is_empty()) {
1394 struct gl_shader_compiler_options *options =
1395 &ctx->ShaderCompilerOptions[shader->Stage];
1396
1397 /* Do some optimization at compile time to reduce shader IR size
1398 * and reduce later work if the same shader is linked multiple times
1399 */
1400 while (do_common_optimization(shader->ir, false, false, 32, options))
1401 ;
1402
1403 validate_ir_tree(shader->ir);
1404 }
1405
1406 if (shader->InfoLog)
1407 ralloc_free(shader->InfoLog);
1408
1409 shader->symbols = state->symbols;
1410 shader->CompileStatus = !state->error;
1411 shader->InfoLog = state->info_log;
1412 shader->Version = state->language_version;
1413 shader->IsES = state->es_shader;
1414 shader->uses_builtin_functions = state->uses_builtin_functions;
1415
1416 if (shader->UniformBlocks)
1417 ralloc_free(shader->UniformBlocks);
1418 shader->NumUniformBlocks = state->num_uniform_blocks;
1419 shader->UniformBlocks = state->uniform_blocks;
1420 ralloc_steal(shader, shader->UniformBlocks);
1421
1422 if (!state->error)
1423 set_shader_inout_layout(shader, state);
1424
1425 /* Retain any live IR, but trash the rest. */
1426 reparent_ir(shader->ir, shader->ir);
1427
1428 ralloc_free(state);
1429 }
1430
1431 } /* extern "C" */
1432 /**
1433 * Do the set of common optimizations passes
1434 *
1435 * \param ir List of instructions to be optimized
1436 * \param linked Is the shader linked? This enables
1437 * optimizations passes that remove code at
1438 * global scope and could cause linking to
1439 * fail.
1440 * \param uniform_locations_assigned Have locations already been assigned for
1441 * uniforms? This prevents the declarations
1442 * of unused uniforms from being removed.
1443 * The setting of this flag only matters if
1444 * \c linked is \c true.
1445 * \param max_unroll_iterations Maximum number of loop iterations to be
1446 * unrolled. Setting to 0 disables loop
1447 * unrolling.
1448 * \param options The driver's preferred shader options.
1449 */
1450 bool
1451 do_common_optimization(exec_list *ir, bool linked,
1452 bool uniform_locations_assigned,
1453 unsigned max_unroll_iterations,
1454 const struct gl_shader_compiler_options *options)
1455 {
1456 GLboolean progress = GL_FALSE;
1457
1458 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1459
1460 if (linked) {
1461 progress = do_function_inlining(ir) || progress;
1462 progress = do_dead_functions(ir) || progress;
1463 progress = do_structure_splitting(ir) || progress;
1464 }
1465 progress = do_if_simplification(ir) || progress;
1466 progress = opt_flatten_nested_if_blocks(ir) || progress;
1467 progress = do_copy_propagation(ir) || progress;
1468 progress = do_copy_propagation_elements(ir) || progress;
1469
1470 if (options->OptimizeForAOS && !linked)
1471 progress = opt_flip_matrices(ir) || progress;
1472
1473 if (linked && options->OptimizeForAOS) {
1474 progress = do_vectorize(ir) || progress;
1475 }
1476
1477 if (linked)
1478 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1479 else
1480 progress = do_dead_code_unlinked(ir) || progress;
1481 progress = do_dead_code_local(ir) || progress;
1482 progress = do_tree_grafting(ir) || progress;
1483 progress = do_constant_propagation(ir) || progress;
1484 if (linked)
1485 progress = do_constant_variable(ir) || progress;
1486 else
1487 progress = do_constant_variable_unlinked(ir) || progress;
1488 progress = do_constant_folding(ir) || progress;
1489 progress = do_cse(ir) || progress;
1490 progress = do_algebraic(ir) || progress;
1491 progress = do_lower_jumps(ir) || progress;
1492 progress = do_vec_index_to_swizzle(ir) || progress;
1493 progress = lower_vector_insert(ir, false) || progress;
1494 progress = do_swizzle_swizzle(ir) || progress;
1495 progress = do_noop_swizzle(ir) || progress;
1496
1497 progress = optimize_split_arrays(ir, linked) || progress;
1498 progress = optimize_redundant_jumps(ir) || progress;
1499
1500 loop_state *ls = analyze_loop_variables(ir);
1501 if (ls->loop_found) {
1502 progress = set_loop_controls(ir, ls) || progress;
1503 progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
1504 }
1505 delete ls;
1506
1507 return progress;
1508 }
1509
1510 extern "C" {
1511
1512 /**
1513 * To be called at GL teardown time, this frees compiler datastructures.
1514 *
1515 * After calling this, any previously compiled shaders and shader
1516 * programs would be invalid. So this should happen at approximately
1517 * program exit.
1518 */
1519 void
1520 _mesa_destroy_shader_compiler(void)
1521 {
1522 _mesa_destroy_shader_compiler_caches();
1523
1524 _mesa_glsl_release_types();
1525 }
1526
1527 /**
1528 * Releases compiler caches to trade off performance for memory.
1529 *
1530 * Intended to be used with glReleaseShaderCompiler().
1531 */
1532 void
1533 _mesa_destroy_shader_compiler_caches(void)
1534 {
1535 _mesa_glsl_release_builtin_functions();
1536 }
1537
1538 }