glsl: Create and use a has_explicit_attrib_location() helper.
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 extern "C" {
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/shaderobj.h"
32 }
33
34 #include "ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40
41 /**
42 * Format a short human-readable description of the given GLSL version.
43 */
44 const char *
45 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 {
47 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
48 version / 100, version % 100);
49 }
50
51
52 static unsigned known_desktop_glsl_versions[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430 };
54
55
56 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
57 GLenum target, void *mem_ctx)
58 : ctx(_ctx)
59 {
60 switch (target) {
61 case GL_VERTEX_SHADER: this->target = vertex_shader; break;
62 case GL_FRAGMENT_SHADER: this->target = fragment_shader; break;
63 case GL_GEOMETRY_SHADER: this->target = geometry_shader; break;
64 }
65
66 this->scanner = NULL;
67 this->translation_unit.make_empty();
68 this->symbols = new(mem_ctx) glsl_symbol_table;
69 this->info_log = ralloc_strdup(mem_ctx, "");
70 this->error = false;
71 this->loop_nesting_ast = NULL;
72 this->switch_state.switch_nesting_ast = NULL;
73
74 this->struct_specifier_depth = 0;
75 this->num_builtins_to_link = 0;
76
77 /* Set default language version and extensions */
78 this->language_version = ctx->Const.ForceGLSLVersion ?
79 ctx->Const.ForceGLSLVersion : 110;
80 this->es_shader = false;
81 this->ARB_texture_rectangle_enable = true;
82
83 /* OpenGL ES 2.0 has different defaults from desktop GL. */
84 if (ctx->API == API_OPENGLES2) {
85 this->language_version = 100;
86 this->es_shader = true;
87 this->ARB_texture_rectangle_enable = false;
88 }
89
90 this->extensions = &ctx->Extensions;
91
92 this->Const.MaxLights = ctx->Const.MaxLights;
93 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
94 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
95 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
96 this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs;
97 this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents;
98 this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4;
99 this->Const.MaxVertexTextureImageUnits = ctx->Const.VertexProgram.MaxTextureImageUnits;
100 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
101 this->Const.MaxTextureImageUnits = ctx->Const.FragmentProgram.MaxTextureImageUnits;
102 this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents;
103 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
104 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
105
106 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
107
108 /* Populate the list of supported GLSL versions */
109 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
110 * the OpenGL 3.2 Core context is supported, this logic will need
111 * change. Older versions of GLSL are no longer supported
112 * outside the compatibility contexts of 3.x.
113 */
114 this->num_supported_versions = 0;
115 if (_mesa_is_desktop_gl(ctx)) {
116 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
117 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
118 this->supported_versions[this->num_supported_versions].ver
119 = known_desktop_glsl_versions[i];
120 this->supported_versions[this->num_supported_versions].es = false;
121 this->num_supported_versions++;
122 }
123 }
124 }
125 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
126 this->supported_versions[this->num_supported_versions].ver = 100;
127 this->supported_versions[this->num_supported_versions].es = true;
128 this->num_supported_versions++;
129 }
130 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
131 this->supported_versions[this->num_supported_versions].ver = 300;
132 this->supported_versions[this->num_supported_versions].es = true;
133 this->num_supported_versions++;
134 }
135 assert(this->num_supported_versions
136 <= ARRAY_SIZE(this->supported_versions));
137
138 /* Create a string for use in error messages to tell the user which GLSL
139 * versions are supported.
140 */
141 char *supported = ralloc_strdup(this, "");
142 for (unsigned i = 0; i < this->num_supported_versions; i++) {
143 unsigned ver = this->supported_versions[i].ver;
144 const char *const prefix = (i == 0)
145 ? ""
146 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
147 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
148
149 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
150 prefix,
151 ver / 100, ver % 100,
152 suffix);
153 }
154
155 this->supported_version_string = supported;
156
157 if (ctx->Const.ForceGLSLExtensionsWarn)
158 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
159
160 this->default_uniform_qualifier = new(this) ast_type_qualifier();
161 this->default_uniform_qualifier->flags.q.shared = 1;
162 this->default_uniform_qualifier->flags.q.column_major = 1;
163
164 this->gs_input_prim_type_specified = false;
165 this->gs_input_prim_type = GL_POINTS;
166 this->out_qualifier = new(this) ast_type_qualifier();
167 }
168
169 /**
170 * Determine whether the current GLSL version is sufficiently high to support
171 * a certain feature, and generate an error message if it isn't.
172 *
173 * \param required_glsl_version and \c required_glsl_es_version are
174 * interpreted as they are in _mesa_glsl_parse_state::is_version().
175 *
176 * \param locp is the parser location where the error should be reported.
177 *
178 * \param fmt (and additional arguments) constitute a printf-style error
179 * message to report if the version check fails. Information about the
180 * current and required GLSL versions will be appended. So, for example, if
181 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
182 * "foo unsupported") is called, the error message will be "foo unsupported in
183 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
184 */
185 bool
186 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
187 unsigned required_glsl_es_version,
188 YYLTYPE *locp, const char *fmt, ...)
189 {
190 if (this->is_version(required_glsl_version, required_glsl_es_version))
191 return true;
192
193 va_list args;
194 va_start(args, fmt);
195 char *problem = ralloc_vasprintf(this, fmt, args);
196 va_end(args);
197 const char *glsl_version_string
198 = glsl_compute_version_string(this, false, required_glsl_version);
199 const char *glsl_es_version_string
200 = glsl_compute_version_string(this, true, required_glsl_es_version);
201 const char *requirement_string = "";
202 if (required_glsl_version && required_glsl_es_version) {
203 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
204 glsl_version_string,
205 glsl_es_version_string);
206 } else if (required_glsl_version) {
207 requirement_string = ralloc_asprintf(this, " (%s required)",
208 glsl_version_string);
209 } else if (required_glsl_es_version) {
210 requirement_string = ralloc_asprintf(this, " (%s required)",
211 glsl_es_version_string);
212 }
213 _mesa_glsl_error(locp, this, "%s in %s%s",
214 problem, this->get_version_string(),
215 requirement_string);
216
217 return false;
218 }
219
220 /**
221 * Process a GLSL #version directive.
222 *
223 * \param version is the integer that follows the #version token.
224 *
225 * \param ident is a string identifier that follows the integer, if any is
226 * present. Otherwise NULL.
227 */
228 void
229 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
230 const char *ident)
231 {
232 bool es_token_present = false;
233 if (ident) {
234 if (strcmp(ident, "es") == 0) {
235 es_token_present = true;
236 } else if (version >= 150) {
237 if (strcmp(ident, "core") == 0) {
238 /* Accept the token. There's no need to record that this is
239 * a core profile shader since that's the only profile we support.
240 */
241 } else if (strcmp(ident, "compatibility") == 0) {
242 _mesa_glsl_error(locp, this,
243 "the compatibility profile is not supported");
244 } else {
245 _mesa_glsl_error(locp, this,
246 "\"%s\" is not a valid shading language profile; "
247 "if present, it must be \"core\"", ident);
248 }
249 } else {
250 _mesa_glsl_error(locp, this,
251 "illegal text following version number");
252 }
253 }
254
255 this->es_shader = es_token_present;
256 if (version == 100) {
257 if (es_token_present) {
258 _mesa_glsl_error(locp, this,
259 "GLSL 1.00 ES should be selected using "
260 "`#version 100'");
261 } else {
262 this->es_shader = true;
263 }
264 }
265
266 this->language_version = version;
267
268 bool supported = false;
269 for (unsigned i = 0; i < this->num_supported_versions; i++) {
270 if (this->supported_versions[i].ver == (unsigned) version
271 && this->supported_versions[i].es == this->es_shader) {
272 supported = true;
273 break;
274 }
275 }
276
277 if (!supported) {
278 _mesa_glsl_error(locp, this, "%s is not supported. "
279 "Supported versions are: %s",
280 this->get_version_string(),
281 this->supported_version_string);
282
283 /* On exit, the language_version must be set to a valid value.
284 * Later calls to _mesa_glsl_initialize_types will misbehave if
285 * the version is invalid.
286 */
287 switch (this->ctx->API) {
288 case API_OPENGL_COMPAT:
289 case API_OPENGL_CORE:
290 this->language_version = this->ctx->Const.GLSLVersion;
291 break;
292
293 case API_OPENGLES:
294 assert(!"Should not get here.");
295 /* FALLTHROUGH */
296
297 case API_OPENGLES2:
298 this->language_version = 100;
299 break;
300 }
301 }
302
303 if (this->language_version >= 140) {
304 this->ARB_uniform_buffer_object_enable = true;
305 }
306 }
307
308 extern "C" {
309
310 /**
311 * The most common use of _mesa_glsl_shader_target_name(), which is
312 * shared with C code in Mesa core to translate a GLenum to a short
313 * shader stage name in debug printouts.
314 *
315 * It recognizes the PROGRAM variants of the names so it can be used
316 * with a struct gl_program->Target, not just a struct
317 * gl_shader->Type.
318 */
319 const char *
320 _mesa_glsl_shader_target_name(GLenum type)
321 {
322 switch (type) {
323 case GL_VERTEX_SHADER:
324 case GL_VERTEX_PROGRAM_ARB:
325 return "vertex";
326 case GL_FRAGMENT_SHADER:
327 case GL_FRAGMENT_PROGRAM_ARB:
328 return "fragment";
329 case GL_GEOMETRY_SHADER:
330 return "geometry";
331 default:
332 assert(!"Should not get here.");
333 return "unknown";
334 }
335 }
336
337 } /* extern "C" */
338
339 /**
340 * Overloaded C++ variant usable within the compiler for translating
341 * our internal enum into short stage names.
342 */
343 const char *
344 _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target)
345 {
346 switch (target) {
347 case vertex_shader: return "vertex";
348 case fragment_shader: return "fragment";
349 case geometry_shader: return "geometry";
350 }
351
352 assert(!"Should not get here.");
353 return "unknown";
354 }
355
356 /* This helper function will append the given message to the shader's
357 info log and report it via GL_ARB_debug_output. Per that extension,
358 'type' is one of the enum values classifying the message, and
359 'id' is the implementation-defined ID of the given message. */
360 static void
361 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
362 GLenum type, const char *fmt, va_list ap)
363 {
364 bool error = (type == MESA_DEBUG_TYPE_ERROR);
365 GLuint msg_id = 0;
366
367 assert(state->info_log != NULL);
368
369 /* Get the offset that the new message will be written to. */
370 int msg_offset = strlen(state->info_log);
371
372 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
373 locp->source,
374 locp->first_line,
375 locp->first_column,
376 error ? "error" : "warning");
377 ralloc_vasprintf_append(&state->info_log, fmt, ap);
378
379 const char *const msg = &state->info_log[msg_offset];
380 struct gl_context *ctx = state->ctx;
381
382 /* Report the error via GL_ARB_debug_output. */
383 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
384
385 ralloc_strcat(&state->info_log, "\n");
386 }
387
388 void
389 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
390 const char *fmt, ...)
391 {
392 va_list ap;
393
394 state->error = true;
395
396 va_start(ap, fmt);
397 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
398 va_end(ap);
399 }
400
401
402 void
403 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
404 const char *fmt, ...)
405 {
406 va_list ap;
407
408 va_start(ap, fmt);
409 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
410 va_end(ap);
411 }
412
413
414 /**
415 * Enum representing the possible behaviors that can be specified in
416 * an #extension directive.
417 */
418 enum ext_behavior {
419 extension_disable,
420 extension_enable,
421 extension_require,
422 extension_warn
423 };
424
425 /**
426 * Element type for _mesa_glsl_supported_extensions
427 */
428 struct _mesa_glsl_extension {
429 /**
430 * Name of the extension when referred to in a GLSL extension
431 * statement
432 */
433 const char *name;
434
435 /** True if this extension is available to desktop GL shaders */
436 bool avail_in_GL;
437
438 /** True if this extension is available to GLES shaders */
439 bool avail_in_ES;
440
441 /**
442 * Flag in the gl_extensions struct indicating whether this
443 * extension is supported by the driver, or
444 * &gl_extensions::dummy_true if supported by all drivers.
445 *
446 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
447 * member" type, the type-safe alternative to the "offsetof" macro.
448 * In a nutshell:
449 *
450 * - foo bar::* p declares p to be an "offset" to a field of type
451 * foo that exists within struct bar
452 * - &bar::baz computes the "offset" of field baz within struct bar
453 * - x.*p accesses the field of x that exists at "offset" p
454 * - x->*p is equivalent to (*x).*p
455 */
456 const GLboolean gl_extensions::* supported_flag;
457
458 /**
459 * Flag in the _mesa_glsl_parse_state struct that should be set
460 * when this extension is enabled.
461 *
462 * See note in _mesa_glsl_extension::supported_flag about "pointer
463 * to member" types.
464 */
465 bool _mesa_glsl_parse_state::* enable_flag;
466
467 /**
468 * Flag in the _mesa_glsl_parse_state struct that should be set
469 * when the shader requests "warn" behavior for this extension.
470 *
471 * See note in _mesa_glsl_extension::supported_flag about "pointer
472 * to member" types.
473 */
474 bool _mesa_glsl_parse_state::* warn_flag;
475
476
477 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
478 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
479 };
480
481 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
482 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
483 &_mesa_glsl_parse_state::NAME##_enable, \
484 &_mesa_glsl_parse_state::NAME##_warn }
485
486 /**
487 * Table of extensions that can be enabled/disabled within a shader,
488 * and the conditions under which they are supported.
489 */
490 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
491 /* API availability */
492 /* name GL ES supported flag */
493 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
494 EXT(ARB_draw_buffers, true, false, dummy_true),
495 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
496 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
497 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
498 EXT(ARB_texture_rectangle, true, false, dummy_true),
499 EXT(EXT_texture_array, true, false, EXT_texture_array),
500 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
501 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
502 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
503 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
504 EXT(OES_texture_3D, false, true, EXT_texture3D),
505 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
506 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
507 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
508 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
509 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
510 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
511 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
512 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
513 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
514 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
515 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
516 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
517 };
518
519 #undef EXT
520
521
522 /**
523 * Determine whether a given extension is compatible with the target,
524 * API, and extension information in the current parser state.
525 */
526 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
527 state) const
528 {
529 /* Check that this extension matches whether we are compiling
530 * for desktop GL or GLES.
531 */
532 if (state->es_shader) {
533 if (!this->avail_in_ES) return false;
534 } else {
535 if (!this->avail_in_GL) return false;
536 }
537
538 /* Check that this extension is supported by the OpenGL
539 * implementation.
540 *
541 * Note: the ->* operator indexes into state->extensions by the
542 * offset this->supported_flag. See
543 * _mesa_glsl_extension::supported_flag for more info.
544 */
545 return state->extensions->*(this->supported_flag);
546 }
547
548 /**
549 * Set the appropriate flags in the parser state to establish the
550 * given behavior for this extension.
551 */
552 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
553 ext_behavior behavior) const
554 {
555 /* Note: the ->* operator indexes into state by the
556 * offsets this->enable_flag and this->warn_flag. See
557 * _mesa_glsl_extension::supported_flag for more info.
558 */
559 state->*(this->enable_flag) = (behavior != extension_disable);
560 state->*(this->warn_flag) = (behavior == extension_warn);
561 }
562
563 /**
564 * Find an extension by name in _mesa_glsl_supported_extensions. If
565 * the name is not found, return NULL.
566 */
567 static const _mesa_glsl_extension *find_extension(const char *name)
568 {
569 for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
570 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
571 return &_mesa_glsl_supported_extensions[i];
572 }
573 }
574 return NULL;
575 }
576
577
578 bool
579 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
580 const char *behavior_string, YYLTYPE *behavior_locp,
581 _mesa_glsl_parse_state *state)
582 {
583 ext_behavior behavior;
584 if (strcmp(behavior_string, "warn") == 0) {
585 behavior = extension_warn;
586 } else if (strcmp(behavior_string, "require") == 0) {
587 behavior = extension_require;
588 } else if (strcmp(behavior_string, "enable") == 0) {
589 behavior = extension_enable;
590 } else if (strcmp(behavior_string, "disable") == 0) {
591 behavior = extension_disable;
592 } else {
593 _mesa_glsl_error(behavior_locp, state,
594 "unknown extension behavior `%s'",
595 behavior_string);
596 return false;
597 }
598
599 if (strcmp(name, "all") == 0) {
600 if ((behavior == extension_enable) || (behavior == extension_require)) {
601 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
602 (behavior == extension_enable)
603 ? "enable" : "require");
604 return false;
605 } else {
606 for (unsigned i = 0;
607 i < Elements(_mesa_glsl_supported_extensions); ++i) {
608 const _mesa_glsl_extension *extension
609 = &_mesa_glsl_supported_extensions[i];
610 if (extension->compatible_with_state(state)) {
611 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
612 }
613 }
614 }
615 } else {
616 const _mesa_glsl_extension *extension = find_extension(name);
617 if (extension && extension->compatible_with_state(state)) {
618 extension->set_flags(state, behavior);
619 } else {
620 static const char *const fmt = "extension `%s' unsupported in %s shader";
621
622 if (behavior == extension_require) {
623 _mesa_glsl_error(name_locp, state, fmt,
624 name, _mesa_glsl_shader_target_name(state->target));
625 return false;
626 } else {
627 _mesa_glsl_warning(name_locp, state, fmt,
628 name, _mesa_glsl_shader_target_name(state->target));
629 }
630 }
631 }
632
633 return true;
634 }
635
636
637 /**
638 * Returns the name of the type of a column of a matrix. E.g.,
639 *
640 * "mat3" -> "vec3"
641 * "mat4x2" -> "vec2"
642 */
643 static const char *
644 _mesa_ast_get_matrix_column_type_name(const char *matrix_type_name)
645 {
646 static const char *vec_name[] = { "vec2", "vec3", "vec4" };
647
648 /* The number of elements in a row of a matrix is specified by the last
649 * character of the matrix type name.
650 */
651 long rows = strtol(matrix_type_name + strlen(matrix_type_name) - 1,
652 NULL, 10);
653 return vec_name[rows - 2];
654 }
655
656 /**
657 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
658 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
659 * (process_array_constructor, et al) sufficient information to do type
660 * checking.
661 *
662 * Operates on assignments involving an aggregate initializer. E.g.,
663 *
664 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
665 *
666 * or more ridiculously,
667 *
668 * struct S {
669 * vec4 v[2];
670 * };
671 *
672 * struct {
673 * S a[2], b;
674 * int c;
675 * } aggregate = {
676 * {
677 * {
678 * {
679 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
680 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
681 * } // a[0].v
682 * }, // a[0]
683 * {
684 * {
685 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
686 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
687 * } // a[1].v
688 * } // a[1]
689 * }, // a
690 * {
691 * {
692 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
693 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
694 * } // b.v
695 * }, // b
696 * 4 // c
697 * };
698 *
699 * This pass is necessary because the right-hand side of <type> e = { ... }
700 * doesn't contain sufficient information to determine if the types match.
701 */
702 void
703 _mesa_ast_set_aggregate_type(const ast_type_specifier *type,
704 ast_expression *expr,
705 _mesa_glsl_parse_state *state)
706 {
707 void *ctx = state;
708 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
709 ai->constructor_type = (ast_type_specifier *)type;
710
711 bool is_declaration = ai->constructor_type->structure != NULL;
712 if (!is_declaration) {
713 /* Look up <type> name in the symbol table to see if it's a struct. */
714 const ast_type_specifier *struct_type =
715 state->symbols->get_type_ast(type->type_name);
716 ai->constructor_type->structure =
717 struct_type ? new(ctx) ast_struct_specifier(*struct_type->structure)
718 : NULL;
719 }
720
721 /* If the aggregate is an array, recursively set its elements' types. */
722 if (type->is_array) {
723 /* We want to set the element type which is not an array itself, so make
724 * a copy of the array type and set its is_array field to false.
725 *
726 * E.g., if <type> if struct S[2] we want to set each element's type to
727 * struct S.
728 *
729 * FINISHME: Update when ARB_array_of_arrays is supported.
730 */
731 const ast_type_specifier *non_array_type =
732 new(ctx) ast_type_specifier(type, false, NULL);
733
734 for (exec_node *expr_node = ai->expressions.head;
735 !expr_node->is_tail_sentinel();
736 expr_node = expr_node->next) {
737 ast_expression *expr = exec_node_data(ast_expression, expr_node,
738 link);
739
740 if (expr->oper == ast_aggregate)
741 _mesa_ast_set_aggregate_type(non_array_type, expr, state);
742 }
743
744 /* If the aggregate is a struct, recursively set its fields' types. */
745 } else if (ai->constructor_type->structure) {
746 ai->constructor_type->structure->is_declaration = is_declaration;
747 exec_node *expr_node = ai->expressions.head;
748
749 /* Iterate through the struct's fields' declarations. E.g., iterate from
750 * "float a, b" to "int c" in the struct below.
751 *
752 * struct {
753 * float a, b;
754 * int c;
755 * } s;
756 */
757 for (exec_node *decl_list_node =
758 ai->constructor_type->structure->declarations.head;
759 !decl_list_node->is_tail_sentinel();
760 decl_list_node = decl_list_node->next) {
761 ast_declarator_list *decl_list = exec_node_data(ast_declarator_list,
762 decl_list_node, link);
763
764 for (exec_node *decl_node = decl_list->declarations.head;
765 !decl_node->is_tail_sentinel() && !expr_node->is_tail_sentinel();
766 decl_node = decl_node->next, expr_node = expr_node->next) {
767 ast_declaration *decl = exec_node_data(ast_declaration, decl_node,
768 link);
769 ast_expression *expr = exec_node_data(ast_expression, expr_node,
770 link);
771
772 bool is_array = decl_list->type->specifier->is_array;
773 ast_expression *array_size = decl_list->type->specifier->array_size;
774
775 /* Recognize variable declarations with the bracketed size attached
776 * to the type rather than the variable name as arrays. E.g.,
777 *
778 * float a[2];
779 * float[2] b;
780 *
781 * are both arrays, but <a>'s array_size is decl->array_size, while
782 * <b>'s array_size is decl_list->type->specifier->array_size.
783 */
784 if (!is_array) {
785 /* FINISHME: Update when ARB_array_of_arrays is supported. */
786 is_array = decl->is_array;
787 array_size = decl->array_size;
788 }
789
790 /* Declaration shadows the <type> parameter. */
791 ast_type_specifier *type =
792 new(ctx) ast_type_specifier(decl_list->type->specifier,
793 is_array, array_size);
794
795 if (expr->oper == ast_aggregate)
796 _mesa_ast_set_aggregate_type(type, expr, state);
797 }
798 }
799 } else {
800 /* If the aggregate is a matrix, set its columns' types. */
801 const char *name;
802 const glsl_type *const constructor_type =
803 ai->constructor_type->glsl_type(&name, state);
804
805 if (constructor_type->is_matrix()) {
806 for (exec_node *expr_node = ai->expressions.head;
807 !expr_node->is_tail_sentinel();
808 expr_node = expr_node->next) {
809 ast_expression *expr = exec_node_data(ast_expression, expr_node,
810 link);
811
812 /* Declaration shadows the <type> parameter. */
813 ast_type_specifier *type = new(ctx)
814 ast_type_specifier(_mesa_ast_get_matrix_column_type_name(name));
815
816 if (expr->oper == ast_aggregate)
817 _mesa_ast_set_aggregate_type(type, expr, state);
818 }
819 }
820 }
821 }
822
823
824 void
825 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
826 {
827 if (q->flags.q.constant)
828 printf("const ");
829
830 if (q->flags.q.invariant)
831 printf("invariant ");
832
833 if (q->flags.q.attribute)
834 printf("attribute ");
835
836 if (q->flags.q.varying)
837 printf("varying ");
838
839 if (q->flags.q.in && q->flags.q.out)
840 printf("inout ");
841 else {
842 if (q->flags.q.in)
843 printf("in ");
844
845 if (q->flags.q.out)
846 printf("out ");
847 }
848
849 if (q->flags.q.centroid)
850 printf("centroid ");
851 if (q->flags.q.uniform)
852 printf("uniform ");
853 if (q->flags.q.smooth)
854 printf("smooth ");
855 if (q->flags.q.flat)
856 printf("flat ");
857 if (q->flags.q.noperspective)
858 printf("noperspective ");
859 }
860
861
862 void
863 ast_node::print(void) const
864 {
865 printf("unhandled node ");
866 }
867
868
869 ast_node::ast_node(void)
870 {
871 this->location.source = 0;
872 this->location.line = 0;
873 this->location.column = 0;
874 }
875
876
877 static void
878 ast_opt_array_size_print(bool is_array, const ast_expression *array_size)
879 {
880 if (is_array) {
881 printf("[ ");
882
883 if (array_size)
884 array_size->print();
885
886 printf("] ");
887 }
888 }
889
890
891 void
892 ast_compound_statement::print(void) const
893 {
894 printf("{\n");
895
896 foreach_list_const(n, &this->statements) {
897 ast_node *ast = exec_node_data(ast_node, n, link);
898 ast->print();
899 }
900
901 printf("}\n");
902 }
903
904
905 ast_compound_statement::ast_compound_statement(int new_scope,
906 ast_node *statements)
907 {
908 this->new_scope = new_scope;
909
910 if (statements != NULL) {
911 this->statements.push_degenerate_list_at_head(&statements->link);
912 }
913 }
914
915
916 void
917 ast_expression::print(void) const
918 {
919 switch (oper) {
920 case ast_assign:
921 case ast_mul_assign:
922 case ast_div_assign:
923 case ast_mod_assign:
924 case ast_add_assign:
925 case ast_sub_assign:
926 case ast_ls_assign:
927 case ast_rs_assign:
928 case ast_and_assign:
929 case ast_xor_assign:
930 case ast_or_assign:
931 subexpressions[0]->print();
932 printf("%s ", operator_string(oper));
933 subexpressions[1]->print();
934 break;
935
936 case ast_field_selection:
937 subexpressions[0]->print();
938 printf(". %s ", primary_expression.identifier);
939 break;
940
941 case ast_plus:
942 case ast_neg:
943 case ast_bit_not:
944 case ast_logic_not:
945 case ast_pre_inc:
946 case ast_pre_dec:
947 printf("%s ", operator_string(oper));
948 subexpressions[0]->print();
949 break;
950
951 case ast_post_inc:
952 case ast_post_dec:
953 subexpressions[0]->print();
954 printf("%s ", operator_string(oper));
955 break;
956
957 case ast_conditional:
958 subexpressions[0]->print();
959 printf("? ");
960 subexpressions[1]->print();
961 printf(": ");
962 subexpressions[2]->print();
963 break;
964
965 case ast_array_index:
966 subexpressions[0]->print();
967 printf("[ ");
968 subexpressions[1]->print();
969 printf("] ");
970 break;
971
972 case ast_function_call: {
973 subexpressions[0]->print();
974 printf("( ");
975
976 foreach_list_const (n, &this->expressions) {
977 if (n != this->expressions.get_head())
978 printf(", ");
979
980 ast_node *ast = exec_node_data(ast_node, n, link);
981 ast->print();
982 }
983
984 printf(") ");
985 break;
986 }
987
988 case ast_identifier:
989 printf("%s ", primary_expression.identifier);
990 break;
991
992 case ast_int_constant:
993 printf("%d ", primary_expression.int_constant);
994 break;
995
996 case ast_uint_constant:
997 printf("%u ", primary_expression.uint_constant);
998 break;
999
1000 case ast_float_constant:
1001 printf("%f ", primary_expression.float_constant);
1002 break;
1003
1004 case ast_bool_constant:
1005 printf("%s ",
1006 primary_expression.bool_constant
1007 ? "true" : "false");
1008 break;
1009
1010 case ast_sequence: {
1011 printf("( ");
1012 foreach_list_const(n, & this->expressions) {
1013 if (n != this->expressions.get_head())
1014 printf(", ");
1015
1016 ast_node *ast = exec_node_data(ast_node, n, link);
1017 ast->print();
1018 }
1019 printf(") ");
1020 break;
1021 }
1022
1023 case ast_aggregate: {
1024 printf("{ ");
1025 foreach_list_const(n, & this->expressions) {
1026 if (n != this->expressions.get_head())
1027 printf(", ");
1028
1029 ast_node *ast = exec_node_data(ast_node, n, link);
1030 ast->print();
1031 }
1032 printf("} ");
1033 break;
1034 }
1035
1036 default:
1037 assert(0);
1038 break;
1039 }
1040 }
1041
1042 ast_expression::ast_expression(int oper,
1043 ast_expression *ex0,
1044 ast_expression *ex1,
1045 ast_expression *ex2)
1046 {
1047 this->oper = ast_operators(oper);
1048 this->subexpressions[0] = ex0;
1049 this->subexpressions[1] = ex1;
1050 this->subexpressions[2] = ex2;
1051 this->non_lvalue_description = NULL;
1052 }
1053
1054
1055 void
1056 ast_expression_statement::print(void) const
1057 {
1058 if (expression)
1059 expression->print();
1060
1061 printf("; ");
1062 }
1063
1064
1065 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1066 expression(ex)
1067 {
1068 /* empty */
1069 }
1070
1071
1072 void
1073 ast_function::print(void) const
1074 {
1075 return_type->print();
1076 printf(" %s (", identifier);
1077
1078 foreach_list_const(n, & this->parameters) {
1079 ast_node *ast = exec_node_data(ast_node, n, link);
1080 ast->print();
1081 }
1082
1083 printf(")");
1084 }
1085
1086
1087 ast_function::ast_function(void)
1088 : return_type(NULL), identifier(NULL), is_definition(false),
1089 signature(NULL)
1090 {
1091 /* empty */
1092 }
1093
1094
1095 void
1096 ast_fully_specified_type::print(void) const
1097 {
1098 _mesa_ast_type_qualifier_print(& qualifier);
1099 specifier->print();
1100 }
1101
1102
1103 void
1104 ast_parameter_declarator::print(void) const
1105 {
1106 type->print();
1107 if (identifier)
1108 printf("%s ", identifier);
1109 ast_opt_array_size_print(is_array, array_size);
1110 }
1111
1112
1113 void
1114 ast_function_definition::print(void) const
1115 {
1116 prototype->print();
1117 body->print();
1118 }
1119
1120
1121 void
1122 ast_declaration::print(void) const
1123 {
1124 printf("%s ", identifier);
1125 ast_opt_array_size_print(is_array, array_size);
1126
1127 if (initializer) {
1128 printf("= ");
1129 initializer->print();
1130 }
1131 }
1132
1133
1134 ast_declaration::ast_declaration(const char *identifier, bool is_array,
1135 ast_expression *array_size,
1136 ast_expression *initializer)
1137 {
1138 this->identifier = identifier;
1139 this->is_array = is_array;
1140 this->array_size = array_size;
1141 this->initializer = initializer;
1142 }
1143
1144
1145 void
1146 ast_declarator_list::print(void) const
1147 {
1148 assert(type || invariant);
1149
1150 if (type)
1151 type->print();
1152 else
1153 printf("invariant ");
1154
1155 foreach_list_const (ptr, & this->declarations) {
1156 if (ptr != this->declarations.get_head())
1157 printf(", ");
1158
1159 ast_node *ast = exec_node_data(ast_node, ptr, link);
1160 ast->print();
1161 }
1162
1163 printf("; ");
1164 }
1165
1166
1167 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1168 {
1169 this->type = type;
1170 this->invariant = false;
1171 }
1172
1173 void
1174 ast_jump_statement::print(void) const
1175 {
1176 switch (mode) {
1177 case ast_continue:
1178 printf("continue; ");
1179 break;
1180 case ast_break:
1181 printf("break; ");
1182 break;
1183 case ast_return:
1184 printf("return ");
1185 if (opt_return_value)
1186 opt_return_value->print();
1187
1188 printf("; ");
1189 break;
1190 case ast_discard:
1191 printf("discard; ");
1192 break;
1193 }
1194 }
1195
1196
1197 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1198 : opt_return_value(NULL)
1199 {
1200 this->mode = ast_jump_modes(mode);
1201
1202 if (mode == ast_return)
1203 opt_return_value = return_value;
1204 }
1205
1206
1207 void
1208 ast_selection_statement::print(void) const
1209 {
1210 printf("if ( ");
1211 condition->print();
1212 printf(") ");
1213
1214 then_statement->print();
1215
1216 if (else_statement) {
1217 printf("else ");
1218 else_statement->print();
1219 }
1220
1221 }
1222
1223
1224 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1225 ast_node *then_statement,
1226 ast_node *else_statement)
1227 {
1228 this->condition = condition;
1229 this->then_statement = then_statement;
1230 this->else_statement = else_statement;
1231 }
1232
1233
1234 void
1235 ast_switch_statement::print(void) const
1236 {
1237 printf("switch ( ");
1238 test_expression->print();
1239 printf(") ");
1240
1241 body->print();
1242 }
1243
1244
1245 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1246 ast_node *body)
1247 {
1248 this->test_expression = test_expression;
1249 this->body = body;
1250 }
1251
1252
1253 void
1254 ast_switch_body::print(void) const
1255 {
1256 printf("{\n");
1257 if (stmts != NULL) {
1258 stmts->print();
1259 }
1260 printf("}\n");
1261 }
1262
1263
1264 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1265 {
1266 this->stmts = stmts;
1267 }
1268
1269
1270 void ast_case_label::print(void) const
1271 {
1272 if (test_value != NULL) {
1273 printf("case ");
1274 test_value->print();
1275 printf(": ");
1276 } else {
1277 printf("default: ");
1278 }
1279 }
1280
1281
1282 ast_case_label::ast_case_label(ast_expression *test_value)
1283 {
1284 this->test_value = test_value;
1285 }
1286
1287
1288 void ast_case_label_list::print(void) const
1289 {
1290 foreach_list_const(n, & this->labels) {
1291 ast_node *ast = exec_node_data(ast_node, n, link);
1292 ast->print();
1293 }
1294 printf("\n");
1295 }
1296
1297
1298 ast_case_label_list::ast_case_label_list(void)
1299 {
1300 }
1301
1302
1303 void ast_case_statement::print(void) const
1304 {
1305 labels->print();
1306 foreach_list_const(n, & this->stmts) {
1307 ast_node *ast = exec_node_data(ast_node, n, link);
1308 ast->print();
1309 printf("\n");
1310 }
1311 }
1312
1313
1314 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1315 {
1316 this->labels = labels;
1317 }
1318
1319
1320 void ast_case_statement_list::print(void) const
1321 {
1322 foreach_list_const(n, & this->cases) {
1323 ast_node *ast = exec_node_data(ast_node, n, link);
1324 ast->print();
1325 }
1326 }
1327
1328
1329 ast_case_statement_list::ast_case_statement_list(void)
1330 {
1331 }
1332
1333
1334 void
1335 ast_iteration_statement::print(void) const
1336 {
1337 switch (mode) {
1338 case ast_for:
1339 printf("for( ");
1340 if (init_statement)
1341 init_statement->print();
1342 printf("; ");
1343
1344 if (condition)
1345 condition->print();
1346 printf("; ");
1347
1348 if (rest_expression)
1349 rest_expression->print();
1350 printf(") ");
1351
1352 body->print();
1353 break;
1354
1355 case ast_while:
1356 printf("while ( ");
1357 if (condition)
1358 condition->print();
1359 printf(") ");
1360 body->print();
1361 break;
1362
1363 case ast_do_while:
1364 printf("do ");
1365 body->print();
1366 printf("while ( ");
1367 if (condition)
1368 condition->print();
1369 printf("); ");
1370 break;
1371 }
1372 }
1373
1374
1375 ast_iteration_statement::ast_iteration_statement(int mode,
1376 ast_node *init,
1377 ast_node *condition,
1378 ast_expression *rest_expression,
1379 ast_node *body)
1380 {
1381 this->mode = ast_iteration_modes(mode);
1382 this->init_statement = init;
1383 this->condition = condition;
1384 this->rest_expression = rest_expression;
1385 this->body = body;
1386 }
1387
1388
1389 void
1390 ast_struct_specifier::print(void) const
1391 {
1392 printf("struct %s { ", name);
1393 foreach_list_const(n, &this->declarations) {
1394 ast_node *ast = exec_node_data(ast_node, n, link);
1395 ast->print();
1396 }
1397 printf("} ");
1398 }
1399
1400
1401 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1402 ast_declarator_list *declarator_list)
1403 {
1404 if (identifier == NULL) {
1405 static unsigned anon_count = 1;
1406 identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
1407 anon_count++;
1408 }
1409 name = identifier;
1410 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1411 is_declaration = true;
1412 }
1413
1414 static void
1415 set_shader_inout_layout(struct gl_shader *shader,
1416 struct _mesa_glsl_parse_state *state)
1417 {
1418 if (shader->Type != GL_GEOMETRY_SHADER) {
1419 /* Should have been prevented by the parser. */
1420 assert(!state->gs_input_prim_type_specified);
1421 assert(!state->out_qualifier->flags.i);
1422 return;
1423 }
1424
1425 shader->Geom.VerticesOut = 0;
1426 if (state->out_qualifier->flags.q.max_vertices)
1427 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1428
1429 if (state->gs_input_prim_type_specified) {
1430 shader->Geom.InputType = state->gs_input_prim_type;
1431 } else {
1432 shader->Geom.InputType = PRIM_UNKNOWN;
1433 }
1434
1435 if (state->out_qualifier->flags.q.prim_type) {
1436 shader->Geom.OutputType = state->out_qualifier->prim_type;
1437 } else {
1438 shader->Geom.OutputType = PRIM_UNKNOWN;
1439 }
1440 }
1441
1442 extern "C" {
1443
1444 void
1445 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1446 bool dump_ast, bool dump_hir)
1447 {
1448 struct _mesa_glsl_parse_state *state =
1449 new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
1450 const char *source = shader->Source;
1451
1452 state->error = glcpp_preprocess(state, &source, &state->info_log,
1453 &ctx->Extensions, ctx);
1454
1455 if (!state->error) {
1456 _mesa_glsl_lexer_ctor(state, source);
1457 _mesa_glsl_parse(state);
1458 _mesa_glsl_lexer_dtor(state);
1459 }
1460
1461 if (dump_ast) {
1462 foreach_list_const(n, &state->translation_unit) {
1463 ast_node *ast = exec_node_data(ast_node, n, link);
1464 ast->print();
1465 }
1466 printf("\n\n");
1467 }
1468
1469 ralloc_free(shader->ir);
1470 shader->ir = new(shader) exec_list;
1471 if (!state->error && !state->translation_unit.is_empty())
1472 _mesa_ast_to_hir(shader->ir, state);
1473
1474 if (!state->error) {
1475 validate_ir_tree(shader->ir);
1476
1477 /* Print out the unoptimized IR. */
1478 if (dump_hir) {
1479 _mesa_print_ir(shader->ir, state);
1480 }
1481 }
1482
1483
1484 if (!state->error && !shader->ir->is_empty()) {
1485 struct gl_shader_compiler_options *options =
1486 &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
1487
1488 /* Do some optimization at compile time to reduce shader IR size
1489 * and reduce later work if the same shader is linked multiple times
1490 */
1491 while (do_common_optimization(shader->ir, false, false, 32, options))
1492 ;
1493
1494 validate_ir_tree(shader->ir);
1495 }
1496
1497 if (shader->InfoLog)
1498 ralloc_free(shader->InfoLog);
1499
1500 shader->symbols = state->symbols;
1501 shader->CompileStatus = !state->error;
1502 shader->InfoLog = state->info_log;
1503 shader->Version = state->language_version;
1504 shader->InfoLog = state->info_log;
1505 shader->IsES = state->es_shader;
1506
1507 memcpy(shader->builtins_to_link, state->builtins_to_link,
1508 sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
1509 shader->num_builtins_to_link = state->num_builtins_to_link;
1510
1511 if (shader->UniformBlocks)
1512 ralloc_free(shader->UniformBlocks);
1513 shader->NumUniformBlocks = state->num_uniform_blocks;
1514 shader->UniformBlocks = state->uniform_blocks;
1515 ralloc_steal(shader, shader->UniformBlocks);
1516
1517 if (!state->error)
1518 set_shader_inout_layout(shader, state);
1519
1520 /* Retain any live IR, but trash the rest. */
1521 reparent_ir(shader->ir, shader->ir);
1522
1523 ralloc_free(state);
1524 }
1525
1526 } /* extern "C" */
1527 /**
1528 * Do the set of common optimizations passes
1529 *
1530 * \param ir List of instructions to be optimized
1531 * \param linked Is the shader linked? This enables
1532 * optimizations passes that remove code at
1533 * global scope and could cause linking to
1534 * fail.
1535 * \param uniform_locations_assigned Have locations already been assigned for
1536 * uniforms? This prevents the declarations
1537 * of unused uniforms from being removed.
1538 * The setting of this flag only matters if
1539 * \c linked is \c true.
1540 * \param max_unroll_iterations Maximum number of loop iterations to be
1541 * unrolled. Setting to 0 disables loop
1542 * unrolling.
1543 * \param options The driver's preferred shader options.
1544 */
1545 bool
1546 do_common_optimization(exec_list *ir, bool linked,
1547 bool uniform_locations_assigned,
1548 unsigned max_unroll_iterations,
1549 const struct gl_shader_compiler_options *options)
1550 {
1551 GLboolean progress = GL_FALSE;
1552
1553 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1554
1555 if (linked) {
1556 progress = do_function_inlining(ir) || progress;
1557 progress = do_dead_functions(ir) || progress;
1558 progress = do_structure_splitting(ir) || progress;
1559 }
1560 progress = do_if_simplification(ir) || progress;
1561 progress = opt_flatten_nested_if_blocks(ir) || progress;
1562 progress = do_copy_propagation(ir) || progress;
1563 progress = do_copy_propagation_elements(ir) || progress;
1564
1565 if (options->PreferDP4 && !linked)
1566 progress = opt_flip_matrices(ir) || progress;
1567
1568 if (linked)
1569 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1570 else
1571 progress = do_dead_code_unlinked(ir) || progress;
1572 progress = do_dead_code_local(ir) || progress;
1573 progress = do_tree_grafting(ir) || progress;
1574 progress = do_constant_propagation(ir) || progress;
1575 if (linked)
1576 progress = do_constant_variable(ir) || progress;
1577 else
1578 progress = do_constant_variable_unlinked(ir) || progress;
1579 progress = do_constant_folding(ir) || progress;
1580 progress = do_algebraic(ir) || progress;
1581 progress = do_lower_jumps(ir) || progress;
1582 progress = do_vec_index_to_swizzle(ir) || progress;
1583 progress = lower_vector_insert(ir, false) || progress;
1584 progress = do_swizzle_swizzle(ir) || progress;
1585 progress = do_noop_swizzle(ir) || progress;
1586
1587 progress = optimize_split_arrays(ir, linked) || progress;
1588 progress = optimize_redundant_jumps(ir) || progress;
1589
1590 loop_state *ls = analyze_loop_variables(ir);
1591 if (ls->loop_found) {
1592 progress = set_loop_controls(ir, ls) || progress;
1593 progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
1594 }
1595 delete ls;
1596
1597 return progress;
1598 }
1599
1600 extern "C" {
1601
1602 /**
1603 * To be called at GL teardown time, this frees compiler datastructures.
1604 *
1605 * After calling this, any previously compiled shaders and shader
1606 * programs would be invalid. So this should happen at approximately
1607 * program exit.
1608 */
1609 void
1610 _mesa_destroy_shader_compiler(void)
1611 {
1612 _mesa_destroy_shader_compiler_caches();
1613
1614 _mesa_glsl_release_types();
1615 }
1616
1617 /**
1618 * Releases compiler caches to trade off performance for memory.
1619 *
1620 * Intended to be used with glReleaseShaderCompiler().
1621 */
1622 void
1623 _mesa_destroy_shader_compiler_caches(void)
1624 {
1625 _mesa_glsl_release_builtin_functions();
1626 }
1627
1628 }