glsl: Add a CSE pass.
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 extern "C" {
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/shaderobj.h"
32 }
33
34 #include "ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40
41 /**
42 * Format a short human-readable description of the given GLSL version.
43 */
44 const char *
45 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 {
47 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
48 version / 100, version % 100);
49 }
50
51
52 static unsigned known_desktop_glsl_versions[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430 };
54
55
56 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
57 GLenum target, void *mem_ctx)
58 : ctx(_ctx), switch_state()
59 {
60 switch (target) {
61 case GL_VERTEX_SHADER: this->target = vertex_shader; break;
62 case GL_FRAGMENT_SHADER: this->target = fragment_shader; break;
63 case GL_GEOMETRY_SHADER: this->target = geometry_shader; break;
64 }
65
66 this->scanner = NULL;
67 this->translation_unit.make_empty();
68 this->symbols = new(mem_ctx) glsl_symbol_table;
69
70 this->num_uniform_blocks = 0;
71 this->uniform_block_array_size = 0;
72 this->uniform_blocks = NULL;
73
74 this->info_log = ralloc_strdup(mem_ctx, "");
75 this->error = false;
76 this->loop_nesting_ast = NULL;
77
78 this->struct_specifier_depth = 0;
79 this->num_builtins_to_link = 0;
80
81 /* Set default language version and extensions */
82 this->language_version = ctx->Const.ForceGLSLVersion ?
83 ctx->Const.ForceGLSLVersion : 110;
84 this->es_shader = false;
85 this->ARB_texture_rectangle_enable = true;
86
87 /* OpenGL ES 2.0 has different defaults from desktop GL. */
88 if (ctx->API == API_OPENGLES2) {
89 this->language_version = 100;
90 this->es_shader = true;
91 this->ARB_texture_rectangle_enable = false;
92 }
93
94 this->extensions = &ctx->Extensions;
95
96 this->Const.MaxLights = ctx->Const.MaxLights;
97 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
98 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
99 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
100 this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs;
101 this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents;
102 this->Const.MaxVertexTextureImageUnits = ctx->Const.VertexProgram.MaxTextureImageUnits;
103 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
104 this->Const.MaxTextureImageUnits = ctx->Const.FragmentProgram.MaxTextureImageUnits;
105 this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents;
106 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
107 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
108
109 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
110
111 /* 1.50 constants */
112 this->Const.MaxVertexOutputComponents = ctx->Const.VertexProgram.MaxOutputComponents;
113 this->Const.MaxGeometryInputComponents = ctx->Const.GeometryProgram.MaxInputComponents;
114 this->Const.MaxGeometryOutputComponents = ctx->Const.GeometryProgram.MaxOutputComponents;
115 this->Const.MaxFragmentInputComponents = ctx->Const.FragmentProgram.MaxInputComponents;
116 this->Const.MaxGeometryTextureImageUnits = ctx->Const.GeometryProgram.MaxTextureImageUnits;
117 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
118 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
119 this->Const.MaxGeometryUniformComponents = ctx->Const.GeometryProgram.MaxUniformComponents;
120
121 this->Const.MaxVertexAtomicCounters = ctx->Const.VertexProgram.MaxAtomicCounters;
122 this->Const.MaxGeometryAtomicCounters = ctx->Const.GeometryProgram.MaxAtomicCounters;
123 this->Const.MaxFragmentAtomicCounters = ctx->Const.FragmentProgram.MaxAtomicCounters;
124 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
125 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
126
127 this->current_function = NULL;
128 this->toplevel_ir = NULL;
129 this->found_return = false;
130 this->all_invariant = false;
131 this->user_structures = NULL;
132 this->num_user_structures = 0;
133
134 /* Populate the list of supported GLSL versions */
135 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
136 * the OpenGL 3.2 Core context is supported, this logic will need
137 * change. Older versions of GLSL are no longer supported
138 * outside the compatibility contexts of 3.x.
139 */
140 this->num_supported_versions = 0;
141 if (_mesa_is_desktop_gl(ctx)) {
142 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
143 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
144 this->supported_versions[this->num_supported_versions].ver
145 = known_desktop_glsl_versions[i];
146 this->supported_versions[this->num_supported_versions].es = false;
147 this->num_supported_versions++;
148 }
149 }
150 }
151 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
152 this->supported_versions[this->num_supported_versions].ver = 100;
153 this->supported_versions[this->num_supported_versions].es = true;
154 this->num_supported_versions++;
155 }
156 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
157 this->supported_versions[this->num_supported_versions].ver = 300;
158 this->supported_versions[this->num_supported_versions].es = true;
159 this->num_supported_versions++;
160 }
161 assert(this->num_supported_versions
162 <= ARRAY_SIZE(this->supported_versions));
163
164 /* Create a string for use in error messages to tell the user which GLSL
165 * versions are supported.
166 */
167 char *supported = ralloc_strdup(this, "");
168 for (unsigned i = 0; i < this->num_supported_versions; i++) {
169 unsigned ver = this->supported_versions[i].ver;
170 const char *const prefix = (i == 0)
171 ? ""
172 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
173 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
174
175 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
176 prefix,
177 ver / 100, ver % 100,
178 suffix);
179 }
180
181 this->supported_version_string = supported;
182
183 if (ctx->Const.ForceGLSLExtensionsWarn)
184 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
185
186 this->default_uniform_qualifier = new(this) ast_type_qualifier();
187 this->default_uniform_qualifier->flags.q.shared = 1;
188 this->default_uniform_qualifier->flags.q.column_major = 1;
189
190 this->gs_input_prim_type_specified = false;
191 this->gs_input_prim_type = GL_POINTS;
192 this->gs_input_size = 0;
193 this->out_qualifier = new(this) ast_type_qualifier();
194 }
195
196 /**
197 * Determine whether the current GLSL version is sufficiently high to support
198 * a certain feature, and generate an error message if it isn't.
199 *
200 * \param required_glsl_version and \c required_glsl_es_version are
201 * interpreted as they are in _mesa_glsl_parse_state::is_version().
202 *
203 * \param locp is the parser location where the error should be reported.
204 *
205 * \param fmt (and additional arguments) constitute a printf-style error
206 * message to report if the version check fails. Information about the
207 * current and required GLSL versions will be appended. So, for example, if
208 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
209 * "foo unsupported") is called, the error message will be "foo unsupported in
210 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
211 */
212 bool
213 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
214 unsigned required_glsl_es_version,
215 YYLTYPE *locp, const char *fmt, ...)
216 {
217 if (this->is_version(required_glsl_version, required_glsl_es_version))
218 return true;
219
220 va_list args;
221 va_start(args, fmt);
222 char *problem = ralloc_vasprintf(this, fmt, args);
223 va_end(args);
224 const char *glsl_version_string
225 = glsl_compute_version_string(this, false, required_glsl_version);
226 const char *glsl_es_version_string
227 = glsl_compute_version_string(this, true, required_glsl_es_version);
228 const char *requirement_string = "";
229 if (required_glsl_version && required_glsl_es_version) {
230 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
231 glsl_version_string,
232 glsl_es_version_string);
233 } else if (required_glsl_version) {
234 requirement_string = ralloc_asprintf(this, " (%s required)",
235 glsl_version_string);
236 } else if (required_glsl_es_version) {
237 requirement_string = ralloc_asprintf(this, " (%s required)",
238 glsl_es_version_string);
239 }
240 _mesa_glsl_error(locp, this, "%s in %s%s",
241 problem, this->get_version_string(),
242 requirement_string);
243
244 return false;
245 }
246
247 /**
248 * Process a GLSL #version directive.
249 *
250 * \param version is the integer that follows the #version token.
251 *
252 * \param ident is a string identifier that follows the integer, if any is
253 * present. Otherwise NULL.
254 */
255 void
256 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
257 const char *ident)
258 {
259 bool es_token_present = false;
260 if (ident) {
261 if (strcmp(ident, "es") == 0) {
262 es_token_present = true;
263 } else if (version >= 150) {
264 if (strcmp(ident, "core") == 0) {
265 /* Accept the token. There's no need to record that this is
266 * a core profile shader since that's the only profile we support.
267 */
268 } else if (strcmp(ident, "compatibility") == 0) {
269 _mesa_glsl_error(locp, this,
270 "the compatibility profile is not supported");
271 } else {
272 _mesa_glsl_error(locp, this,
273 "\"%s\" is not a valid shading language profile; "
274 "if present, it must be \"core\"", ident);
275 }
276 } else {
277 _mesa_glsl_error(locp, this,
278 "illegal text following version number");
279 }
280 }
281
282 this->es_shader = es_token_present;
283 if (version == 100) {
284 if (es_token_present) {
285 _mesa_glsl_error(locp, this,
286 "GLSL 1.00 ES should be selected using "
287 "`#version 100'");
288 } else {
289 this->es_shader = true;
290 }
291 }
292
293 this->language_version = version;
294
295 bool supported = false;
296 for (unsigned i = 0; i < this->num_supported_versions; i++) {
297 if (this->supported_versions[i].ver == (unsigned) version
298 && this->supported_versions[i].es == this->es_shader) {
299 supported = true;
300 break;
301 }
302 }
303
304 if (!supported) {
305 _mesa_glsl_error(locp, this, "%s is not supported. "
306 "Supported versions are: %s",
307 this->get_version_string(),
308 this->supported_version_string);
309
310 /* On exit, the language_version must be set to a valid value.
311 * Later calls to _mesa_glsl_initialize_types will misbehave if
312 * the version is invalid.
313 */
314 switch (this->ctx->API) {
315 case API_OPENGL_COMPAT:
316 case API_OPENGL_CORE:
317 this->language_version = this->ctx->Const.GLSLVersion;
318 break;
319
320 case API_OPENGLES:
321 assert(!"Should not get here.");
322 /* FALLTHROUGH */
323
324 case API_OPENGLES2:
325 this->language_version = 100;
326 break;
327 }
328 }
329 }
330
331 extern "C" {
332
333 /**
334 * The most common use of _mesa_glsl_shader_target_name(), which is
335 * shared with C code in Mesa core to translate a GLenum to a short
336 * shader stage name in debug printouts.
337 *
338 * It recognizes the PROGRAM variants of the names so it can be used
339 * with a struct gl_program->Target, not just a struct
340 * gl_shader->Type.
341 */
342 const char *
343 _mesa_glsl_shader_target_name(GLenum type)
344 {
345 switch (type) {
346 case GL_VERTEX_SHADER:
347 case GL_VERTEX_PROGRAM_ARB:
348 return "vertex";
349 case GL_FRAGMENT_SHADER:
350 case GL_FRAGMENT_PROGRAM_ARB:
351 return "fragment";
352 case GL_GEOMETRY_SHADER:
353 return "geometry";
354 default:
355 assert(!"Should not get here.");
356 return "unknown";
357 }
358 }
359
360 } /* extern "C" */
361
362 /**
363 * Overloaded C++ variant usable within the compiler for translating
364 * our internal enum into short stage names.
365 */
366 const char *
367 _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target)
368 {
369 switch (target) {
370 case vertex_shader: return "vertex";
371 case fragment_shader: return "fragment";
372 case geometry_shader: return "geometry";
373 }
374
375 assert(!"Should not get here.");
376 return "unknown";
377 }
378
379 /* This helper function will append the given message to the shader's
380 info log and report it via GL_ARB_debug_output. Per that extension,
381 'type' is one of the enum values classifying the message, and
382 'id' is the implementation-defined ID of the given message. */
383 static void
384 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
385 GLenum type, const char *fmt, va_list ap)
386 {
387 bool error = (type == MESA_DEBUG_TYPE_ERROR);
388 GLuint msg_id = 0;
389
390 assert(state->info_log != NULL);
391
392 /* Get the offset that the new message will be written to. */
393 int msg_offset = strlen(state->info_log);
394
395 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
396 locp->source,
397 locp->first_line,
398 locp->first_column,
399 error ? "error" : "warning");
400 ralloc_vasprintf_append(&state->info_log, fmt, ap);
401
402 const char *const msg = &state->info_log[msg_offset];
403 struct gl_context *ctx = state->ctx;
404
405 /* Report the error via GL_ARB_debug_output. */
406 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
407
408 ralloc_strcat(&state->info_log, "\n");
409 }
410
411 void
412 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
413 const char *fmt, ...)
414 {
415 va_list ap;
416
417 state->error = true;
418
419 va_start(ap, fmt);
420 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
421 va_end(ap);
422 }
423
424
425 void
426 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
427 const char *fmt, ...)
428 {
429 va_list ap;
430
431 va_start(ap, fmt);
432 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
433 va_end(ap);
434 }
435
436
437 /**
438 * Enum representing the possible behaviors that can be specified in
439 * an #extension directive.
440 */
441 enum ext_behavior {
442 extension_disable,
443 extension_enable,
444 extension_require,
445 extension_warn
446 };
447
448 /**
449 * Element type for _mesa_glsl_supported_extensions
450 */
451 struct _mesa_glsl_extension {
452 /**
453 * Name of the extension when referred to in a GLSL extension
454 * statement
455 */
456 const char *name;
457
458 /** True if this extension is available to desktop GL shaders */
459 bool avail_in_GL;
460
461 /** True if this extension is available to GLES shaders */
462 bool avail_in_ES;
463
464 /**
465 * Flag in the gl_extensions struct indicating whether this
466 * extension is supported by the driver, or
467 * &gl_extensions::dummy_true if supported by all drivers.
468 *
469 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
470 * member" type, the type-safe alternative to the "offsetof" macro.
471 * In a nutshell:
472 *
473 * - foo bar::* p declares p to be an "offset" to a field of type
474 * foo that exists within struct bar
475 * - &bar::baz computes the "offset" of field baz within struct bar
476 * - x.*p accesses the field of x that exists at "offset" p
477 * - x->*p is equivalent to (*x).*p
478 */
479 const GLboolean gl_extensions::* supported_flag;
480
481 /**
482 * Flag in the _mesa_glsl_parse_state struct that should be set
483 * when this extension is enabled.
484 *
485 * See note in _mesa_glsl_extension::supported_flag about "pointer
486 * to member" types.
487 */
488 bool _mesa_glsl_parse_state::* enable_flag;
489
490 /**
491 * Flag in the _mesa_glsl_parse_state struct that should be set
492 * when the shader requests "warn" behavior for this extension.
493 *
494 * See note in _mesa_glsl_extension::supported_flag about "pointer
495 * to member" types.
496 */
497 bool _mesa_glsl_parse_state::* warn_flag;
498
499
500 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
501 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
502 };
503
504 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
505 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
506 &_mesa_glsl_parse_state::NAME##_enable, \
507 &_mesa_glsl_parse_state::NAME##_warn }
508
509 /**
510 * Table of extensions that can be enabled/disabled within a shader,
511 * and the conditions under which they are supported.
512 */
513 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
514 /* API availability */
515 /* name GL ES supported flag */
516 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
517 EXT(ARB_draw_buffers, true, false, dummy_true),
518 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
519 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
520 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
521 EXT(ARB_texture_rectangle, true, false, dummy_true),
522 EXT(EXT_texture_array, true, false, EXT_texture_array),
523 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
524 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
525 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
526 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
527 EXT(OES_texture_3D, false, true, EXT_texture3D),
528 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
529 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
530 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
531 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
532 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
533 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
534 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
535 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
536 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
537 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
538 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
539 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
540 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
541 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
542 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
543 };
544
545 #undef EXT
546
547
548 /**
549 * Determine whether a given extension is compatible with the target,
550 * API, and extension information in the current parser state.
551 */
552 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
553 state) const
554 {
555 /* Check that this extension matches whether we are compiling
556 * for desktop GL or GLES.
557 */
558 if (state->es_shader) {
559 if (!this->avail_in_ES) return false;
560 } else {
561 if (!this->avail_in_GL) return false;
562 }
563
564 /* Check that this extension is supported by the OpenGL
565 * implementation.
566 *
567 * Note: the ->* operator indexes into state->extensions by the
568 * offset this->supported_flag. See
569 * _mesa_glsl_extension::supported_flag for more info.
570 */
571 return state->extensions->*(this->supported_flag);
572 }
573
574 /**
575 * Set the appropriate flags in the parser state to establish the
576 * given behavior for this extension.
577 */
578 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
579 ext_behavior behavior) const
580 {
581 /* Note: the ->* operator indexes into state by the
582 * offsets this->enable_flag and this->warn_flag. See
583 * _mesa_glsl_extension::supported_flag for more info.
584 */
585 state->*(this->enable_flag) = (behavior != extension_disable);
586 state->*(this->warn_flag) = (behavior == extension_warn);
587 }
588
589 /**
590 * Find an extension by name in _mesa_glsl_supported_extensions. If
591 * the name is not found, return NULL.
592 */
593 static const _mesa_glsl_extension *find_extension(const char *name)
594 {
595 for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
596 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
597 return &_mesa_glsl_supported_extensions[i];
598 }
599 }
600 return NULL;
601 }
602
603
604 bool
605 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
606 const char *behavior_string, YYLTYPE *behavior_locp,
607 _mesa_glsl_parse_state *state)
608 {
609 ext_behavior behavior;
610 if (strcmp(behavior_string, "warn") == 0) {
611 behavior = extension_warn;
612 } else if (strcmp(behavior_string, "require") == 0) {
613 behavior = extension_require;
614 } else if (strcmp(behavior_string, "enable") == 0) {
615 behavior = extension_enable;
616 } else if (strcmp(behavior_string, "disable") == 0) {
617 behavior = extension_disable;
618 } else {
619 _mesa_glsl_error(behavior_locp, state,
620 "unknown extension behavior `%s'",
621 behavior_string);
622 return false;
623 }
624
625 if (strcmp(name, "all") == 0) {
626 if ((behavior == extension_enable) || (behavior == extension_require)) {
627 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
628 (behavior == extension_enable)
629 ? "enable" : "require");
630 return false;
631 } else {
632 for (unsigned i = 0;
633 i < Elements(_mesa_glsl_supported_extensions); ++i) {
634 const _mesa_glsl_extension *extension
635 = &_mesa_glsl_supported_extensions[i];
636 if (extension->compatible_with_state(state)) {
637 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
638 }
639 }
640 }
641 } else {
642 const _mesa_glsl_extension *extension = find_extension(name);
643 if (extension && extension->compatible_with_state(state)) {
644 extension->set_flags(state, behavior);
645 } else {
646 static const char *const fmt = "extension `%s' unsupported in %s shader";
647
648 if (behavior == extension_require) {
649 _mesa_glsl_error(name_locp, state, fmt,
650 name, _mesa_glsl_shader_target_name(state->target));
651 return false;
652 } else {
653 _mesa_glsl_warning(name_locp, state, fmt,
654 name, _mesa_glsl_shader_target_name(state->target));
655 }
656 }
657 }
658
659 return true;
660 }
661
662
663 /**
664 * Returns the name of the type of a column of a matrix. E.g.,
665 *
666 * "mat3" -> "vec3"
667 * "mat4x2" -> "vec2"
668 */
669 static const char *
670 _mesa_ast_get_matrix_column_type_name(const char *matrix_type_name)
671 {
672 static const char *vec_name[] = { "vec2", "vec3", "vec4" };
673
674 /* The number of elements in a row of a matrix is specified by the last
675 * character of the matrix type name.
676 */
677 long rows = strtol(matrix_type_name + strlen(matrix_type_name) - 1,
678 NULL, 10);
679 return vec_name[rows - 2];
680 }
681
682 /**
683 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
684 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
685 * (process_array_constructor, et al) sufficient information to do type
686 * checking.
687 *
688 * Operates on assignments involving an aggregate initializer. E.g.,
689 *
690 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
691 *
692 * or more ridiculously,
693 *
694 * struct S {
695 * vec4 v[2];
696 * };
697 *
698 * struct {
699 * S a[2], b;
700 * int c;
701 * } aggregate = {
702 * {
703 * {
704 * {
705 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
706 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
707 * } // a[0].v
708 * }, // a[0]
709 * {
710 * {
711 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
712 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
713 * } // a[1].v
714 * } // a[1]
715 * }, // a
716 * {
717 * {
718 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
719 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
720 * } // b.v
721 * }, // b
722 * 4 // c
723 * };
724 *
725 * This pass is necessary because the right-hand side of <type> e = { ... }
726 * doesn't contain sufficient information to determine if the types match.
727 */
728 void
729 _mesa_ast_set_aggregate_type(const ast_type_specifier *type,
730 ast_expression *expr,
731 _mesa_glsl_parse_state *state)
732 {
733 void *ctx = state;
734 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
735 ai->constructor_type = (ast_type_specifier *)type;
736
737 bool is_declaration = ai->constructor_type->structure != NULL;
738 if (!is_declaration) {
739 /* Look up <type> name in the symbol table to see if it's a struct. */
740 const ast_type_specifier *struct_type =
741 state->symbols->get_type_ast(type->type_name);
742 ai->constructor_type->structure =
743 struct_type ? new(ctx) ast_struct_specifier(*struct_type->structure)
744 : NULL;
745 }
746
747 /* If the aggregate is an array, recursively set its elements' types. */
748 if (type->is_array) {
749 /* We want to set the element type which is not an array itself, so make
750 * a copy of the array type and set its is_array field to false.
751 *
752 * E.g., if <type> if struct S[2] we want to set each element's type to
753 * struct S.
754 *
755 * FINISHME: Update when ARB_array_of_arrays is supported.
756 */
757 const ast_type_specifier *non_array_type =
758 new(ctx) ast_type_specifier(type, false, NULL);
759
760 for (exec_node *expr_node = ai->expressions.head;
761 !expr_node->is_tail_sentinel();
762 expr_node = expr_node->next) {
763 ast_expression *expr = exec_node_data(ast_expression, expr_node,
764 link);
765
766 if (expr->oper == ast_aggregate)
767 _mesa_ast_set_aggregate_type(non_array_type, expr, state);
768 }
769
770 /* If the aggregate is a struct, recursively set its fields' types. */
771 } else if (ai->constructor_type->structure) {
772 ai->constructor_type->structure->is_declaration = is_declaration;
773 exec_node *expr_node = ai->expressions.head;
774
775 /* Iterate through the struct's fields' declarations. E.g., iterate from
776 * "float a, b" to "int c" in the struct below.
777 *
778 * struct {
779 * float a, b;
780 * int c;
781 * } s;
782 */
783 for (exec_node *decl_list_node =
784 ai->constructor_type->structure->declarations.head;
785 !decl_list_node->is_tail_sentinel();
786 decl_list_node = decl_list_node->next) {
787 ast_declarator_list *decl_list = exec_node_data(ast_declarator_list,
788 decl_list_node, link);
789
790 for (exec_node *decl_node = decl_list->declarations.head;
791 !decl_node->is_tail_sentinel() && !expr_node->is_tail_sentinel();
792 decl_node = decl_node->next, expr_node = expr_node->next) {
793 ast_declaration *decl = exec_node_data(ast_declaration, decl_node,
794 link);
795 ast_expression *expr = exec_node_data(ast_expression, expr_node,
796 link);
797
798 bool is_array = decl_list->type->specifier->is_array;
799 ast_expression *array_size = decl_list->type->specifier->array_size;
800
801 /* Recognize variable declarations with the bracketed size attached
802 * to the type rather than the variable name as arrays. E.g.,
803 *
804 * float a[2];
805 * float[2] b;
806 *
807 * are both arrays, but <a>'s array_size is decl->array_size, while
808 * <b>'s array_size is decl_list->type->specifier->array_size.
809 */
810 if (!is_array) {
811 /* FINISHME: Update when ARB_array_of_arrays is supported. */
812 is_array = decl->is_array;
813 array_size = decl->array_size;
814 }
815
816 /* Declaration shadows the <type> parameter. */
817 ast_type_specifier *type =
818 new(ctx) ast_type_specifier(decl_list->type->specifier,
819 is_array, array_size);
820
821 if (expr->oper == ast_aggregate)
822 _mesa_ast_set_aggregate_type(type, expr, state);
823 }
824 }
825 } else {
826 /* If the aggregate is a matrix, set its columns' types. */
827 const char *name;
828 const glsl_type *const constructor_type =
829 ai->constructor_type->glsl_type(&name, state);
830
831 if (constructor_type->is_matrix()) {
832 for (exec_node *expr_node = ai->expressions.head;
833 !expr_node->is_tail_sentinel();
834 expr_node = expr_node->next) {
835 ast_expression *expr = exec_node_data(ast_expression, expr_node,
836 link);
837
838 /* Declaration shadows the <type> parameter. */
839 ast_type_specifier *type = new(ctx)
840 ast_type_specifier(_mesa_ast_get_matrix_column_type_name(name));
841
842 if (expr->oper == ast_aggregate)
843 _mesa_ast_set_aggregate_type(type, expr, state);
844 }
845 }
846 }
847 }
848
849
850 void
851 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
852 {
853 if (q->flags.q.constant)
854 printf("const ");
855
856 if (q->flags.q.invariant)
857 printf("invariant ");
858
859 if (q->flags.q.attribute)
860 printf("attribute ");
861
862 if (q->flags.q.varying)
863 printf("varying ");
864
865 if (q->flags.q.in && q->flags.q.out)
866 printf("inout ");
867 else {
868 if (q->flags.q.in)
869 printf("in ");
870
871 if (q->flags.q.out)
872 printf("out ");
873 }
874
875 if (q->flags.q.centroid)
876 printf("centroid ");
877 if (q->flags.q.uniform)
878 printf("uniform ");
879 if (q->flags.q.smooth)
880 printf("smooth ");
881 if (q->flags.q.flat)
882 printf("flat ");
883 if (q->flags.q.noperspective)
884 printf("noperspective ");
885 }
886
887
888 void
889 ast_node::print(void) const
890 {
891 printf("unhandled node ");
892 }
893
894
895 ast_node::ast_node(void)
896 {
897 this->location.source = 0;
898 this->location.line = 0;
899 this->location.column = 0;
900 }
901
902
903 static void
904 ast_opt_array_size_print(bool is_array, const ast_expression *array_size)
905 {
906 if (is_array) {
907 printf("[ ");
908
909 if (array_size)
910 array_size->print();
911
912 printf("] ");
913 }
914 }
915
916
917 void
918 ast_compound_statement::print(void) const
919 {
920 printf("{\n");
921
922 foreach_list_const(n, &this->statements) {
923 ast_node *ast = exec_node_data(ast_node, n, link);
924 ast->print();
925 }
926
927 printf("}\n");
928 }
929
930
931 ast_compound_statement::ast_compound_statement(int new_scope,
932 ast_node *statements)
933 {
934 this->new_scope = new_scope;
935
936 if (statements != NULL) {
937 this->statements.push_degenerate_list_at_head(&statements->link);
938 }
939 }
940
941
942 void
943 ast_expression::print(void) const
944 {
945 switch (oper) {
946 case ast_assign:
947 case ast_mul_assign:
948 case ast_div_assign:
949 case ast_mod_assign:
950 case ast_add_assign:
951 case ast_sub_assign:
952 case ast_ls_assign:
953 case ast_rs_assign:
954 case ast_and_assign:
955 case ast_xor_assign:
956 case ast_or_assign:
957 subexpressions[0]->print();
958 printf("%s ", operator_string(oper));
959 subexpressions[1]->print();
960 break;
961
962 case ast_field_selection:
963 subexpressions[0]->print();
964 printf(". %s ", primary_expression.identifier);
965 break;
966
967 case ast_plus:
968 case ast_neg:
969 case ast_bit_not:
970 case ast_logic_not:
971 case ast_pre_inc:
972 case ast_pre_dec:
973 printf("%s ", operator_string(oper));
974 subexpressions[0]->print();
975 break;
976
977 case ast_post_inc:
978 case ast_post_dec:
979 subexpressions[0]->print();
980 printf("%s ", operator_string(oper));
981 break;
982
983 case ast_conditional:
984 subexpressions[0]->print();
985 printf("? ");
986 subexpressions[1]->print();
987 printf(": ");
988 subexpressions[2]->print();
989 break;
990
991 case ast_array_index:
992 subexpressions[0]->print();
993 printf("[ ");
994 subexpressions[1]->print();
995 printf("] ");
996 break;
997
998 case ast_function_call: {
999 subexpressions[0]->print();
1000 printf("( ");
1001
1002 foreach_list_const (n, &this->expressions) {
1003 if (n != this->expressions.get_head())
1004 printf(", ");
1005
1006 ast_node *ast = exec_node_data(ast_node, n, link);
1007 ast->print();
1008 }
1009
1010 printf(") ");
1011 break;
1012 }
1013
1014 case ast_identifier:
1015 printf("%s ", primary_expression.identifier);
1016 break;
1017
1018 case ast_int_constant:
1019 printf("%d ", primary_expression.int_constant);
1020 break;
1021
1022 case ast_uint_constant:
1023 printf("%u ", primary_expression.uint_constant);
1024 break;
1025
1026 case ast_float_constant:
1027 printf("%f ", primary_expression.float_constant);
1028 break;
1029
1030 case ast_bool_constant:
1031 printf("%s ",
1032 primary_expression.bool_constant
1033 ? "true" : "false");
1034 break;
1035
1036 case ast_sequence: {
1037 printf("( ");
1038 foreach_list_const(n, & this->expressions) {
1039 if (n != this->expressions.get_head())
1040 printf(", ");
1041
1042 ast_node *ast = exec_node_data(ast_node, n, link);
1043 ast->print();
1044 }
1045 printf(") ");
1046 break;
1047 }
1048
1049 case ast_aggregate: {
1050 printf("{ ");
1051 foreach_list_const(n, & this->expressions) {
1052 if (n != this->expressions.get_head())
1053 printf(", ");
1054
1055 ast_node *ast = exec_node_data(ast_node, n, link);
1056 ast->print();
1057 }
1058 printf("} ");
1059 break;
1060 }
1061
1062 default:
1063 assert(0);
1064 break;
1065 }
1066 }
1067
1068 ast_expression::ast_expression(int oper,
1069 ast_expression *ex0,
1070 ast_expression *ex1,
1071 ast_expression *ex2) :
1072 primary_expression()
1073 {
1074 this->oper = ast_operators(oper);
1075 this->subexpressions[0] = ex0;
1076 this->subexpressions[1] = ex1;
1077 this->subexpressions[2] = ex2;
1078 this->non_lvalue_description = NULL;
1079 }
1080
1081
1082 void
1083 ast_expression_statement::print(void) const
1084 {
1085 if (expression)
1086 expression->print();
1087
1088 printf("; ");
1089 }
1090
1091
1092 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1093 expression(ex)
1094 {
1095 /* empty */
1096 }
1097
1098
1099 void
1100 ast_function::print(void) const
1101 {
1102 return_type->print();
1103 printf(" %s (", identifier);
1104
1105 foreach_list_const(n, & this->parameters) {
1106 ast_node *ast = exec_node_data(ast_node, n, link);
1107 ast->print();
1108 }
1109
1110 printf(")");
1111 }
1112
1113
1114 ast_function::ast_function(void)
1115 : return_type(NULL), identifier(NULL), is_definition(false),
1116 signature(NULL)
1117 {
1118 /* empty */
1119 }
1120
1121
1122 void
1123 ast_fully_specified_type::print(void) const
1124 {
1125 _mesa_ast_type_qualifier_print(& qualifier);
1126 specifier->print();
1127 }
1128
1129
1130 void
1131 ast_parameter_declarator::print(void) const
1132 {
1133 type->print();
1134 if (identifier)
1135 printf("%s ", identifier);
1136 ast_opt_array_size_print(is_array, array_size);
1137 }
1138
1139
1140 void
1141 ast_function_definition::print(void) const
1142 {
1143 prototype->print();
1144 body->print();
1145 }
1146
1147
1148 void
1149 ast_declaration::print(void) const
1150 {
1151 printf("%s ", identifier);
1152 ast_opt_array_size_print(is_array, array_size);
1153
1154 if (initializer) {
1155 printf("= ");
1156 initializer->print();
1157 }
1158 }
1159
1160
1161 ast_declaration::ast_declaration(const char *identifier, bool is_array,
1162 ast_expression *array_size,
1163 ast_expression *initializer)
1164 {
1165 this->identifier = identifier;
1166 this->is_array = is_array;
1167 this->array_size = array_size;
1168 this->initializer = initializer;
1169 }
1170
1171
1172 void
1173 ast_declarator_list::print(void) const
1174 {
1175 assert(type || invariant);
1176
1177 if (type)
1178 type->print();
1179 else
1180 printf("invariant ");
1181
1182 foreach_list_const (ptr, & this->declarations) {
1183 if (ptr != this->declarations.get_head())
1184 printf(", ");
1185
1186 ast_node *ast = exec_node_data(ast_node, ptr, link);
1187 ast->print();
1188 }
1189
1190 printf("; ");
1191 }
1192
1193
1194 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1195 {
1196 this->type = type;
1197 this->invariant = false;
1198 }
1199
1200 void
1201 ast_jump_statement::print(void) const
1202 {
1203 switch (mode) {
1204 case ast_continue:
1205 printf("continue; ");
1206 break;
1207 case ast_break:
1208 printf("break; ");
1209 break;
1210 case ast_return:
1211 printf("return ");
1212 if (opt_return_value)
1213 opt_return_value->print();
1214
1215 printf("; ");
1216 break;
1217 case ast_discard:
1218 printf("discard; ");
1219 break;
1220 }
1221 }
1222
1223
1224 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1225 : opt_return_value(NULL)
1226 {
1227 this->mode = ast_jump_modes(mode);
1228
1229 if (mode == ast_return)
1230 opt_return_value = return_value;
1231 }
1232
1233
1234 void
1235 ast_selection_statement::print(void) const
1236 {
1237 printf("if ( ");
1238 condition->print();
1239 printf(") ");
1240
1241 then_statement->print();
1242
1243 if (else_statement) {
1244 printf("else ");
1245 else_statement->print();
1246 }
1247
1248 }
1249
1250
1251 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1252 ast_node *then_statement,
1253 ast_node *else_statement)
1254 {
1255 this->condition = condition;
1256 this->then_statement = then_statement;
1257 this->else_statement = else_statement;
1258 }
1259
1260
1261 void
1262 ast_switch_statement::print(void) const
1263 {
1264 printf("switch ( ");
1265 test_expression->print();
1266 printf(") ");
1267
1268 body->print();
1269 }
1270
1271
1272 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1273 ast_node *body)
1274 {
1275 this->test_expression = test_expression;
1276 this->body = body;
1277 }
1278
1279
1280 void
1281 ast_switch_body::print(void) const
1282 {
1283 printf("{\n");
1284 if (stmts != NULL) {
1285 stmts->print();
1286 }
1287 printf("}\n");
1288 }
1289
1290
1291 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1292 {
1293 this->stmts = stmts;
1294 }
1295
1296
1297 void ast_case_label::print(void) const
1298 {
1299 if (test_value != NULL) {
1300 printf("case ");
1301 test_value->print();
1302 printf(": ");
1303 } else {
1304 printf("default: ");
1305 }
1306 }
1307
1308
1309 ast_case_label::ast_case_label(ast_expression *test_value)
1310 {
1311 this->test_value = test_value;
1312 }
1313
1314
1315 void ast_case_label_list::print(void) const
1316 {
1317 foreach_list_const(n, & this->labels) {
1318 ast_node *ast = exec_node_data(ast_node, n, link);
1319 ast->print();
1320 }
1321 printf("\n");
1322 }
1323
1324
1325 ast_case_label_list::ast_case_label_list(void)
1326 {
1327 }
1328
1329
1330 void ast_case_statement::print(void) const
1331 {
1332 labels->print();
1333 foreach_list_const(n, & this->stmts) {
1334 ast_node *ast = exec_node_data(ast_node, n, link);
1335 ast->print();
1336 printf("\n");
1337 }
1338 }
1339
1340
1341 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1342 {
1343 this->labels = labels;
1344 }
1345
1346
1347 void ast_case_statement_list::print(void) const
1348 {
1349 foreach_list_const(n, & this->cases) {
1350 ast_node *ast = exec_node_data(ast_node, n, link);
1351 ast->print();
1352 }
1353 }
1354
1355
1356 ast_case_statement_list::ast_case_statement_list(void)
1357 {
1358 }
1359
1360
1361 void
1362 ast_iteration_statement::print(void) const
1363 {
1364 switch (mode) {
1365 case ast_for:
1366 printf("for( ");
1367 if (init_statement)
1368 init_statement->print();
1369 printf("; ");
1370
1371 if (condition)
1372 condition->print();
1373 printf("; ");
1374
1375 if (rest_expression)
1376 rest_expression->print();
1377 printf(") ");
1378
1379 body->print();
1380 break;
1381
1382 case ast_while:
1383 printf("while ( ");
1384 if (condition)
1385 condition->print();
1386 printf(") ");
1387 body->print();
1388 break;
1389
1390 case ast_do_while:
1391 printf("do ");
1392 body->print();
1393 printf("while ( ");
1394 if (condition)
1395 condition->print();
1396 printf("); ");
1397 break;
1398 }
1399 }
1400
1401
1402 ast_iteration_statement::ast_iteration_statement(int mode,
1403 ast_node *init,
1404 ast_node *condition,
1405 ast_expression *rest_expression,
1406 ast_node *body)
1407 {
1408 this->mode = ast_iteration_modes(mode);
1409 this->init_statement = init;
1410 this->condition = condition;
1411 this->rest_expression = rest_expression;
1412 this->body = body;
1413 }
1414
1415
1416 void
1417 ast_struct_specifier::print(void) const
1418 {
1419 printf("struct %s { ", name);
1420 foreach_list_const(n, &this->declarations) {
1421 ast_node *ast = exec_node_data(ast_node, n, link);
1422 ast->print();
1423 }
1424 printf("} ");
1425 }
1426
1427
1428 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1429 ast_declarator_list *declarator_list)
1430 {
1431 if (identifier == NULL) {
1432 static unsigned anon_count = 1;
1433 identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
1434 anon_count++;
1435 }
1436 name = identifier;
1437 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1438 is_declaration = true;
1439 }
1440
1441 static void
1442 set_shader_inout_layout(struct gl_shader *shader,
1443 struct _mesa_glsl_parse_state *state)
1444 {
1445 if (shader->Type != GL_GEOMETRY_SHADER) {
1446 /* Should have been prevented by the parser. */
1447 assert(!state->gs_input_prim_type_specified);
1448 assert(!state->out_qualifier->flags.i);
1449 return;
1450 }
1451
1452 shader->Geom.VerticesOut = 0;
1453 if (state->out_qualifier->flags.q.max_vertices)
1454 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1455
1456 if (state->gs_input_prim_type_specified) {
1457 shader->Geom.InputType = state->gs_input_prim_type;
1458 } else {
1459 shader->Geom.InputType = PRIM_UNKNOWN;
1460 }
1461
1462 if (state->out_qualifier->flags.q.prim_type) {
1463 shader->Geom.OutputType = state->out_qualifier->prim_type;
1464 } else {
1465 shader->Geom.OutputType = PRIM_UNKNOWN;
1466 }
1467 }
1468
1469 extern "C" {
1470
1471 void
1472 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1473 bool dump_ast, bool dump_hir)
1474 {
1475 struct _mesa_glsl_parse_state *state =
1476 new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
1477 const char *source = shader->Source;
1478
1479 state->error = glcpp_preprocess(state, &source, &state->info_log,
1480 &ctx->Extensions, ctx);
1481
1482 if (!state->error) {
1483 _mesa_glsl_lexer_ctor(state, source);
1484 _mesa_glsl_parse(state);
1485 _mesa_glsl_lexer_dtor(state);
1486 }
1487
1488 if (dump_ast) {
1489 foreach_list_const(n, &state->translation_unit) {
1490 ast_node *ast = exec_node_data(ast_node, n, link);
1491 ast->print();
1492 }
1493 printf("\n\n");
1494 }
1495
1496 ralloc_free(shader->ir);
1497 shader->ir = new(shader) exec_list;
1498 if (!state->error && !state->translation_unit.is_empty())
1499 _mesa_ast_to_hir(shader->ir, state);
1500
1501 if (!state->error) {
1502 validate_ir_tree(shader->ir);
1503
1504 /* Print out the unoptimized IR. */
1505 if (dump_hir) {
1506 _mesa_print_ir(shader->ir, state);
1507 }
1508 }
1509
1510
1511 if (!state->error && !shader->ir->is_empty()) {
1512 struct gl_shader_compiler_options *options =
1513 &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
1514
1515 /* Do some optimization at compile time to reduce shader IR size
1516 * and reduce later work if the same shader is linked multiple times
1517 */
1518 while (do_common_optimization(shader->ir, false, false, 32, options))
1519 ;
1520
1521 validate_ir_tree(shader->ir);
1522 }
1523
1524 if (shader->InfoLog)
1525 ralloc_free(shader->InfoLog);
1526
1527 shader->symbols = state->symbols;
1528 shader->CompileStatus = !state->error;
1529 shader->InfoLog = state->info_log;
1530 shader->Version = state->language_version;
1531 shader->InfoLog = state->info_log;
1532 shader->IsES = state->es_shader;
1533
1534 memcpy(shader->builtins_to_link, state->builtins_to_link,
1535 sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
1536 shader->num_builtins_to_link = state->num_builtins_to_link;
1537
1538 if (shader->UniformBlocks)
1539 ralloc_free(shader->UniformBlocks);
1540 shader->NumUniformBlocks = state->num_uniform_blocks;
1541 shader->UniformBlocks = state->uniform_blocks;
1542 ralloc_steal(shader, shader->UniformBlocks);
1543
1544 if (!state->error)
1545 set_shader_inout_layout(shader, state);
1546
1547 /* Retain any live IR, but trash the rest. */
1548 reparent_ir(shader->ir, shader->ir);
1549
1550 ralloc_free(state);
1551 }
1552
1553 } /* extern "C" */
1554 /**
1555 * Do the set of common optimizations passes
1556 *
1557 * \param ir List of instructions to be optimized
1558 * \param linked Is the shader linked? This enables
1559 * optimizations passes that remove code at
1560 * global scope and could cause linking to
1561 * fail.
1562 * \param uniform_locations_assigned Have locations already been assigned for
1563 * uniforms? This prevents the declarations
1564 * of unused uniforms from being removed.
1565 * The setting of this flag only matters if
1566 * \c linked is \c true.
1567 * \param max_unroll_iterations Maximum number of loop iterations to be
1568 * unrolled. Setting to 0 disables loop
1569 * unrolling.
1570 * \param options The driver's preferred shader options.
1571 */
1572 bool
1573 do_common_optimization(exec_list *ir, bool linked,
1574 bool uniform_locations_assigned,
1575 unsigned max_unroll_iterations,
1576 const struct gl_shader_compiler_options *options)
1577 {
1578 GLboolean progress = GL_FALSE;
1579
1580 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1581
1582 if (linked) {
1583 progress = do_function_inlining(ir) || progress;
1584 progress = do_dead_functions(ir) || progress;
1585 progress = do_structure_splitting(ir) || progress;
1586 }
1587 progress = do_if_simplification(ir) || progress;
1588 progress = opt_flatten_nested_if_blocks(ir) || progress;
1589 progress = do_copy_propagation(ir) || progress;
1590 progress = do_copy_propagation_elements(ir) || progress;
1591
1592 if (options->PreferDP4 && !linked)
1593 progress = opt_flip_matrices(ir) || progress;
1594
1595 if (linked)
1596 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1597 else
1598 progress = do_dead_code_unlinked(ir) || progress;
1599 progress = do_dead_code_local(ir) || progress;
1600 progress = do_tree_grafting(ir) || progress;
1601 progress = do_constant_propagation(ir) || progress;
1602 if (linked)
1603 progress = do_constant_variable(ir) || progress;
1604 else
1605 progress = do_constant_variable_unlinked(ir) || progress;
1606 progress = do_constant_folding(ir) || progress;
1607 progress = do_cse(ir) || progress;
1608 progress = do_algebraic(ir) || progress;
1609 progress = do_lower_jumps(ir) || progress;
1610 progress = do_vec_index_to_swizzle(ir) || progress;
1611 progress = lower_vector_insert(ir, false) || progress;
1612 progress = do_swizzle_swizzle(ir) || progress;
1613 progress = do_noop_swizzle(ir) || progress;
1614
1615 progress = optimize_split_arrays(ir, linked) || progress;
1616 progress = optimize_redundant_jumps(ir) || progress;
1617
1618 loop_state *ls = analyze_loop_variables(ir);
1619 if (ls->loop_found) {
1620 progress = set_loop_controls(ir, ls) || progress;
1621 progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
1622 }
1623 delete ls;
1624
1625 return progress;
1626 }
1627
1628 extern "C" {
1629
1630 /**
1631 * To be called at GL teardown time, this frees compiler datastructures.
1632 *
1633 * After calling this, any previously compiled shaders and shader
1634 * programs would be invalid. So this should happen at approximately
1635 * program exit.
1636 */
1637 void
1638 _mesa_destroy_shader_compiler(void)
1639 {
1640 _mesa_destroy_shader_compiler_caches();
1641
1642 _mesa_glsl_release_types();
1643 }
1644
1645 /**
1646 * Releases compiler caches to trade off performance for memory.
1647 *
1648 * Intended to be used with glReleaseShaderCompiler().
1649 */
1650 void
1651 _mesa_destroy_shader_compiler_caches(void)
1652 {
1653 _mesa_glsl_release_builtin_functions();
1654 }
1655
1656 }