Revert "i965/fs: Change fs_visitor::emit_lrp to use MAC for gen<6"
[mesa.git] / src / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #pragma once
25 #ifndef GLSL_PARSER_EXTRAS_H
26 #define GLSL_PARSER_EXTRAS_H
27
28 /*
29 * Most of the definitions here only apply to C++
30 */
31 #ifdef __cplusplus
32
33
34 #include <stdlib.h>
35 #include "glsl_symbol_table.h"
36
37 struct gl_context;
38
39 struct glsl_switch_state {
40 /** Temporary variables needed for switch statement. */
41 ir_variable *test_var;
42 ir_variable *is_fallthru_var;
43 ir_variable *is_break_var;
44 class ast_switch_statement *switch_nesting_ast;
45
46 /** Table of constant values already used in case labels */
47 struct hash_table *labels_ht;
48 class ast_case_label *previous_default;
49
50 bool is_switch_innermost; // if switch stmt is closest to break, ...
51 };
52
53 const char *
54 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
55
56 typedef struct YYLTYPE {
57 int first_line;
58 int first_column;
59 int last_line;
60 int last_column;
61 unsigned source;
62 } YYLTYPE;
63 # define YYLTYPE_IS_DECLARED 1
64 # define YYLTYPE_IS_TRIVIAL 1
65
66 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
67 const char *fmt, ...);
68
69
70 struct _mesa_glsl_parse_state {
71 _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage,
72 void *mem_ctx);
73
74 DECLARE_RALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
75
76 /**
77 * Generate a string representing the GLSL version currently being compiled
78 * (useful for error messages).
79 */
80 const char *get_version_string()
81 {
82 return glsl_compute_version_string(this, this->es_shader,
83 this->language_version);
84 }
85
86 /**
87 * Determine whether the current GLSL version is sufficiently high to
88 * support a certain feature.
89 *
90 * \param required_glsl_version is the desktop GLSL version that is
91 * required to support the feature, or 0 if no version of desktop GLSL
92 * supports the feature.
93 *
94 * \param required_glsl_es_version is the GLSL ES version that is required
95 * to support the feature, or 0 if no version of GLSL ES suports the
96 * feature.
97 */
98 bool is_version(unsigned required_glsl_version,
99 unsigned required_glsl_es_version) const
100 {
101 unsigned required_version = this->es_shader ?
102 required_glsl_es_version : required_glsl_version;
103 return required_version != 0
104 && this->language_version >= required_version;
105 }
106
107 bool check_version(unsigned required_glsl_version,
108 unsigned required_glsl_es_version,
109 YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
110
111 bool check_precision_qualifiers_allowed(YYLTYPE *locp)
112 {
113 return check_version(130, 100, locp,
114 "precision qualifiers are forbidden");
115 }
116
117 bool check_bitwise_operations_allowed(YYLTYPE *locp)
118 {
119 return check_version(130, 300, locp, "bit-wise operations are forbidden");
120 }
121
122 bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
123 const ir_variable *var)
124 {
125 if (!this->has_explicit_attrib_location()) {
126 const char *const requirement = this->es_shader
127 ? "GLSL ES 300"
128 : "GL_ARB_explicit_attrib_location extension or GLSL 330";
129
130 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
131 mode_string(var), requirement);
132 return false;
133 }
134
135 return true;
136 }
137
138 bool check_separate_shader_objects_allowed(YYLTYPE *locp,
139 const ir_variable *var)
140 {
141 if (!this->has_separate_shader_objects()) {
142 const char *const requirement = this->es_shader
143 ? "GL_EXT_separate_shader_objects extension"
144 : "GL_ARB_separate_shader_objects extension or GLSL 420";
145
146 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
147 mode_string(var), requirement);
148 return false;
149 }
150
151 return true;
152 }
153
154 bool has_explicit_attrib_location() const
155 {
156 return ARB_explicit_attrib_location_enable || is_version(330, 300);
157 }
158
159 bool has_uniform_buffer_objects() const
160 {
161 return ARB_uniform_buffer_object_enable || is_version(140, 300);
162 }
163
164 bool has_separate_shader_objects() const
165 {
166 return ARB_separate_shader_objects_enable || is_version(410, 0)
167 || EXT_separate_shader_objects_enable;
168 }
169
170 void process_version_directive(YYLTYPE *locp, int version,
171 const char *ident);
172
173 struct gl_context *const ctx;
174 void *scanner;
175 exec_list translation_unit;
176 glsl_symbol_table *symbols;
177
178 unsigned num_supported_versions;
179 struct {
180 unsigned ver;
181 bool es;
182 } supported_versions[12];
183
184 bool es_shader;
185 unsigned language_version;
186 gl_shader_stage stage;
187
188 /**
189 * Number of nested struct_specifier levels
190 *
191 * Outside a struct_specifer, this is zero.
192 */
193 unsigned struct_specifier_depth;
194
195 /**
196 * Default uniform layout qualifiers tracked during parsing.
197 * Currently affects uniform blocks and uniform buffer variables in
198 * those blocks.
199 */
200 struct ast_type_qualifier *default_uniform_qualifier;
201
202 /**
203 * Variables to track different cases if a fragment shader redeclares
204 * built-in variable gl_FragCoord.
205 *
206 * Note: These values are computed at ast_to_hir time rather than at parse
207 * time.
208 */
209 bool fs_redeclares_gl_fragcoord;
210 bool fs_origin_upper_left;
211 bool fs_pixel_center_integer;
212 bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
213
214 /**
215 * True if a geometry shader input primitive type was specified using a
216 * layout directive.
217 *
218 * Note: this value is computed at ast_to_hir time rather than at parse
219 * time.
220 */
221 bool gs_input_prim_type_specified;
222
223 /** Input layout qualifiers from GLSL 1.50. (geometry shader controls)*/
224 struct ast_type_qualifier *in_qualifier;
225
226 /**
227 * True if a compute shader input local size was specified using a layout
228 * directive.
229 *
230 * Note: this value is computed at ast_to_hir time rather than at parse
231 * time.
232 */
233 bool cs_input_local_size_specified;
234
235 /**
236 * If cs_input_local_size_specified is true, the local size that was
237 * specified. Otherwise ignored.
238 */
239 unsigned cs_input_local_size[3];
240
241 /** Output layout qualifiers from GLSL 1.50. (geometry shader controls)*/
242 struct ast_type_qualifier *out_qualifier;
243
244 /**
245 * Printable list of GLSL versions supported by the current context
246 *
247 * \note
248 * This string should probably be generated per-context instead of per
249 * invokation of the compiler. This should be changed when the method of
250 * tracking supported GLSL versions changes.
251 */
252 const char *supported_version_string;
253
254 /**
255 * Implementation defined limits that affect built-in variables, etc.
256 *
257 * \sa struct gl_constants (in mtypes.h)
258 */
259 struct {
260 /* 1.10 */
261 unsigned MaxLights;
262 unsigned MaxClipPlanes;
263 unsigned MaxTextureUnits;
264 unsigned MaxTextureCoords;
265 unsigned MaxVertexAttribs;
266 unsigned MaxVertexUniformComponents;
267 unsigned MaxVertexTextureImageUnits;
268 unsigned MaxCombinedTextureImageUnits;
269 unsigned MaxTextureImageUnits;
270 unsigned MaxFragmentUniformComponents;
271
272 /* ARB_draw_buffers */
273 unsigned MaxDrawBuffers;
274
275 /* 3.00 ES */
276 int MinProgramTexelOffset;
277 int MaxProgramTexelOffset;
278
279 /* 1.50 */
280 unsigned MaxVertexOutputComponents;
281 unsigned MaxGeometryInputComponents;
282 unsigned MaxGeometryOutputComponents;
283 unsigned MaxFragmentInputComponents;
284 unsigned MaxGeometryTextureImageUnits;
285 unsigned MaxGeometryOutputVertices;
286 unsigned MaxGeometryTotalOutputComponents;
287 unsigned MaxGeometryUniformComponents;
288
289 /* ARB_shader_atomic_counters */
290 unsigned MaxVertexAtomicCounters;
291 unsigned MaxGeometryAtomicCounters;
292 unsigned MaxFragmentAtomicCounters;
293 unsigned MaxCombinedAtomicCounters;
294 unsigned MaxAtomicBufferBindings;
295
296 /* ARB_compute_shader */
297 unsigned MaxComputeWorkGroupCount[3];
298 unsigned MaxComputeWorkGroupSize[3];
299
300 /* ARB_shader_image_load_store */
301 unsigned MaxImageUnits;
302 unsigned MaxCombinedImageUnitsAndFragmentOutputs;
303 unsigned MaxImageSamples;
304 unsigned MaxVertexImageUniforms;
305 unsigned MaxGeometryImageUniforms;
306 unsigned MaxFragmentImageUniforms;
307 unsigned MaxCombinedImageUniforms;
308 } Const;
309
310 /**
311 * During AST to IR conversion, pointer to current IR function
312 *
313 * Will be \c NULL whenever the AST to IR conversion is not inside a
314 * function definition.
315 */
316 class ir_function_signature *current_function;
317
318 /**
319 * During AST to IR conversion, pointer to the toplevel IR
320 * instruction list being generated.
321 */
322 exec_list *toplevel_ir;
323
324 /** Have we found a return statement in this function? */
325 bool found_return;
326
327 /** Was there an error during compilation? */
328 bool error;
329
330 /**
331 * Are all shader inputs / outputs invariant?
332 *
333 * This is set when the 'STDGL invariant(all)' pragma is used.
334 */
335 bool all_invariant;
336
337 /** Loop or switch statement containing the current instructions. */
338 class ast_iteration_statement *loop_nesting_ast;
339
340 struct glsl_switch_state switch_state;
341
342 /** List of structures defined in user code. */
343 const glsl_type **user_structures;
344 unsigned num_user_structures;
345
346 char *info_log;
347
348 /**
349 * \name Enable bits for GLSL extensions
350 */
351 /*@{*/
352 /* ARB extensions go here, sorted alphabetically.
353 */
354 bool ARB_arrays_of_arrays_enable;
355 bool ARB_arrays_of_arrays_warn;
356 bool ARB_compute_shader_enable;
357 bool ARB_compute_shader_warn;
358 bool ARB_conservative_depth_enable;
359 bool ARB_conservative_depth_warn;
360 bool ARB_draw_buffers_enable;
361 bool ARB_draw_buffers_warn;
362 bool ARB_draw_instanced_enable;
363 bool ARB_draw_instanced_warn;
364 bool ARB_explicit_attrib_location_enable;
365 bool ARB_explicit_attrib_location_warn;
366 bool ARB_fragment_coord_conventions_enable;
367 bool ARB_fragment_coord_conventions_warn;
368 bool ARB_gpu_shader5_enable;
369 bool ARB_gpu_shader5_warn;
370 bool ARB_sample_shading_enable;
371 bool ARB_sample_shading_warn;
372 bool ARB_separate_shader_objects_enable;
373 bool ARB_separate_shader_objects_warn;
374 bool ARB_shader_atomic_counters_enable;
375 bool ARB_shader_atomic_counters_warn;
376 bool ARB_shader_bit_encoding_enable;
377 bool ARB_shader_bit_encoding_warn;
378 bool ARB_shader_image_load_store_enable;
379 bool ARB_shader_image_load_store_warn;
380 bool ARB_shader_stencil_export_enable;
381 bool ARB_shader_stencil_export_warn;
382 bool ARB_shader_texture_lod_enable;
383 bool ARB_shader_texture_lod_warn;
384 bool ARB_shading_language_420pack_enable;
385 bool ARB_shading_language_420pack_warn;
386 bool ARB_shading_language_packing_enable;
387 bool ARB_shading_language_packing_warn;
388 bool ARB_texture_cube_map_array_enable;
389 bool ARB_texture_cube_map_array_warn;
390 bool ARB_texture_gather_enable;
391 bool ARB_texture_gather_warn;
392 bool ARB_texture_multisample_enable;
393 bool ARB_texture_multisample_warn;
394 bool ARB_texture_query_levels_enable;
395 bool ARB_texture_query_levels_warn;
396 bool ARB_texture_query_lod_enable;
397 bool ARB_texture_query_lod_warn;
398 bool ARB_texture_rectangle_enable;
399 bool ARB_texture_rectangle_warn;
400 bool ARB_uniform_buffer_object_enable;
401 bool ARB_uniform_buffer_object_warn;
402 bool ARB_viewport_array_enable;
403 bool ARB_viewport_array_warn;
404
405 /* KHR extensions go here, sorted alphabetically.
406 */
407
408 /* OES extensions go here, sorted alphabetically.
409 */
410 bool OES_EGL_image_external_enable;
411 bool OES_EGL_image_external_warn;
412 bool OES_standard_derivatives_enable;
413 bool OES_standard_derivatives_warn;
414 bool OES_texture_3D_enable;
415 bool OES_texture_3D_warn;
416
417 /* All other extensions go here, sorted alphabetically.
418 */
419 bool AMD_conservative_depth_enable;
420 bool AMD_conservative_depth_warn;
421 bool AMD_shader_stencil_export_enable;
422 bool AMD_shader_stencil_export_warn;
423 bool AMD_shader_trinary_minmax_enable;
424 bool AMD_shader_trinary_minmax_warn;
425 bool AMD_vertex_shader_layer_enable;
426 bool AMD_vertex_shader_layer_warn;
427 bool EXT_separate_shader_objects_enable;
428 bool EXT_separate_shader_objects_warn;
429 bool EXT_shader_integer_mix_enable;
430 bool EXT_shader_integer_mix_warn;
431 bool EXT_texture_array_enable;
432 bool EXT_texture_array_warn;
433 /*@}*/
434
435 /** Extensions supported by the OpenGL implementation. */
436 const struct gl_extensions *extensions;
437
438 bool uses_builtin_functions;
439 bool fs_uses_gl_fragcoord;
440
441 /**
442 * For geometry shaders, size of the most recently seen input declaration
443 * that was a sized array, or 0 if no sized input array declarations have
444 * been seen.
445 *
446 * Unused for other shader types.
447 */
448 unsigned gs_input_size;
449
450 bool early_fragment_tests;
451
452 /** Atomic counter offsets by binding */
453 unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
454 };
455
456 # define YYLLOC_DEFAULT(Current, Rhs, N) \
457 do { \
458 if (N) \
459 { \
460 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
461 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
462 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
463 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
464 } \
465 else \
466 { \
467 (Current).first_line = (Current).last_line = \
468 YYRHSLOC(Rhs, 0).last_line; \
469 (Current).first_column = (Current).last_column = \
470 YYRHSLOC(Rhs, 0).last_column; \
471 } \
472 (Current).source = 0; \
473 } while (0)
474
475 /**
476 * Emit a warning to the shader log
477 *
478 * \sa _mesa_glsl_error
479 */
480 extern void _mesa_glsl_warning(const YYLTYPE *locp,
481 _mesa_glsl_parse_state *state,
482 const char *fmt, ...);
483
484 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
485 const char *string);
486
487 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
488
489 union YYSTYPE;
490 extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
491 void *scanner);
492
493 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
494
495 /**
496 * Process elements of the #extension directive
497 *
498 * \return
499 * If \c name and \c behavior are valid, \c true is returned. Otherwise
500 * \c false is returned.
501 */
502 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
503 const char *behavior,
504 YYLTYPE *behavior_locp,
505 _mesa_glsl_parse_state *state);
506
507 #endif /* __cplusplus */
508
509
510 /*
511 * These definitions apply to C and C++
512 */
513 #ifdef __cplusplus
514 extern "C" {
515 #endif
516
517 /**
518 * Get the textual name of the specified shader stage (which is a
519 * gl_shader_stage).
520 */
521 extern const char *
522 _mesa_shader_stage_to_string(unsigned stage);
523
524 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
525 const struct gl_extensions *extensions, struct gl_context *gl_ctx);
526
527 extern void _mesa_destroy_shader_compiler(void);
528 extern void _mesa_destroy_shader_compiler_caches(void);
529
530 #ifdef __cplusplus
531 }
532 #endif
533
534
535 #endif /* GLSL_PARSER_EXTRAS_H */