glsl: add helper to check for enhanced layouts support
[mesa.git] / src / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #pragma once
25 #ifndef GLSL_PARSER_EXTRAS_H
26 #define GLSL_PARSER_EXTRAS_H
27
28 /*
29 * Most of the definitions here only apply to C++
30 */
31 #ifdef __cplusplus
32
33
34 #include <stdlib.h>
35 #include "glsl_symbol_table.h"
36
37 struct gl_context;
38
39 struct glsl_switch_state {
40 /** Temporary variables needed for switch statement. */
41 ir_variable *test_var;
42 ir_variable *is_fallthru_var;
43 class ast_switch_statement *switch_nesting_ast;
44
45 /** Used to detect if 'continue' was called inside a switch. */
46 ir_variable *continue_inside;
47
48 /** Used to set condition if 'default' label should be chosen. */
49 ir_variable *run_default;
50
51 /** Table of constant values already used in case labels */
52 struct hash_table *labels_ht;
53 class ast_case_label *previous_default;
54
55 bool is_switch_innermost; // if switch stmt is closest to break, ...
56 };
57
58 const char *
59 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
60
61 typedef struct YYLTYPE {
62 int first_line;
63 int first_column;
64 int last_line;
65 int last_column;
66 unsigned source;
67 } YYLTYPE;
68 # define YYLTYPE_IS_DECLARED 1
69 # define YYLTYPE_IS_TRIVIAL 1
70
71 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
72 const char *fmt, ...);
73
74
75 struct _mesa_glsl_parse_state {
76 _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage,
77 void *mem_ctx);
78
79 DECLARE_RALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
80
81 /**
82 * Generate a string representing the GLSL version currently being compiled
83 * (useful for error messages).
84 */
85 const char *get_version_string()
86 {
87 return glsl_compute_version_string(this, this->es_shader,
88 this->language_version);
89 }
90
91 /**
92 * Determine whether the current GLSL version is sufficiently high to
93 * support a certain feature.
94 *
95 * \param required_glsl_version is the desktop GLSL version that is
96 * required to support the feature, or 0 if no version of desktop GLSL
97 * supports the feature.
98 *
99 * \param required_glsl_es_version is the GLSL ES version that is required
100 * to support the feature, or 0 if no version of GLSL ES suports the
101 * feature.
102 */
103 bool is_version(unsigned required_glsl_version,
104 unsigned required_glsl_es_version) const
105 {
106 unsigned required_version = this->es_shader ?
107 required_glsl_es_version : required_glsl_version;
108 unsigned this_version = this->forced_language_version
109 ? this->forced_language_version : this->language_version;
110 return required_version != 0
111 && this_version >= required_version;
112 }
113
114 bool check_version(unsigned required_glsl_version,
115 unsigned required_glsl_es_version,
116 YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
117
118 bool check_arrays_of_arrays_allowed(YYLTYPE *locp)
119 {
120 if (!(ARB_arrays_of_arrays_enable || is_version(430, 310))) {
121 const char *const requirement = this->es_shader
122 ? "GLSL ES 3.10"
123 : "GL_ARB_arrays_of_arrays or GLSL 4.30";
124 _mesa_glsl_error(locp, this,
125 "%s required for defining arrays of arrays.",
126 requirement);
127 return false;
128 }
129 return true;
130 }
131
132 bool check_precision_qualifiers_allowed(YYLTYPE *locp)
133 {
134 return check_version(130, 100, locp,
135 "precision qualifiers are forbidden");
136 }
137
138 bool check_bitwise_operations_allowed(YYLTYPE *locp)
139 {
140 return check_version(130, 300, locp, "bit-wise operations are forbidden");
141 }
142
143 bool check_explicit_attrib_stream_allowed(YYLTYPE *locp)
144 {
145 if (!this->has_explicit_attrib_stream()) {
146 const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 4.00";
147
148 _mesa_glsl_error(locp, this, "explicit stream requires %s",
149 requirement);
150 return false;
151 }
152
153 return true;
154 }
155
156 bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
157 const ir_variable *var)
158 {
159 if (!this->has_explicit_attrib_location()) {
160 const char *const requirement = this->es_shader
161 ? "GLSL ES 3.00"
162 : "GL_ARB_explicit_attrib_location extension or GLSL 3.30";
163
164 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
165 mode_string(var), requirement);
166 return false;
167 }
168
169 return true;
170 }
171
172 bool check_separate_shader_objects_allowed(YYLTYPE *locp,
173 const ir_variable *var)
174 {
175 if (!this->has_separate_shader_objects()) {
176 const char *const requirement = this->es_shader
177 ? "GL_EXT_separate_shader_objects extension or GLSL ES 3.10"
178 : "GL_ARB_separate_shader_objects extension or GLSL 4.20";
179
180 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
181 mode_string(var), requirement);
182 return false;
183 }
184
185 return true;
186 }
187
188 bool check_explicit_uniform_location_allowed(YYLTYPE *locp,
189 const ir_variable *)
190 {
191 if (!this->has_explicit_attrib_location() ||
192 !this->has_explicit_uniform_location()) {
193 const char *const requirement = this->es_shader
194 ? "GLSL ES 3.10"
195 : "GL_ARB_explicit_uniform_location and either "
196 "GL_ARB_explicit_attrib_location or GLSL 3.30.";
197
198 _mesa_glsl_error(locp, this,
199 "uniform explicit location requires %s",
200 requirement);
201 return false;
202 }
203
204 return true;
205 }
206
207 bool has_atomic_counters() const
208 {
209 return ARB_shader_atomic_counters_enable || is_version(420, 310);
210 }
211
212 bool has_enhanced_layouts() const
213 {
214 return ARB_enhanced_layouts_enable || is_version(440, 0);
215 }
216
217 bool has_explicit_attrib_stream() const
218 {
219 return ARB_gpu_shader5_enable || is_version(400, 0);
220 }
221
222 bool has_explicit_attrib_location() const
223 {
224 return ARB_explicit_attrib_location_enable || is_version(330, 300);
225 }
226
227 bool has_explicit_uniform_location() const
228 {
229 return ARB_explicit_uniform_location_enable || is_version(430, 310);
230 }
231
232 bool has_uniform_buffer_objects() const
233 {
234 return ARB_uniform_buffer_object_enable || is_version(140, 300);
235 }
236
237 bool has_shader_storage_buffer_objects() const
238 {
239 return ARB_shader_storage_buffer_object_enable || is_version(430, 310);
240 }
241
242 bool has_separate_shader_objects() const
243 {
244 return ARB_separate_shader_objects_enable || is_version(410, 310)
245 || EXT_separate_shader_objects_enable;
246 }
247
248 bool has_double() const
249 {
250 return ARB_gpu_shader_fp64_enable || is_version(400, 0);
251 }
252
253 bool has_420pack() const
254 {
255 return ARB_shading_language_420pack_enable || is_version(420, 0);
256 }
257
258 bool has_compute_shader() const
259 {
260 return ARB_compute_shader_enable || is_version(430, 310);
261 }
262
263 void process_version_directive(YYLTYPE *locp, int version,
264 const char *ident);
265
266 struct gl_context *const ctx;
267 void *scanner;
268 exec_list translation_unit;
269 glsl_symbol_table *symbols;
270
271 unsigned num_supported_versions;
272 struct {
273 unsigned ver;
274 bool es;
275 } supported_versions[15];
276
277 bool es_shader;
278 unsigned language_version;
279 unsigned forced_language_version;
280 gl_shader_stage stage;
281
282 /**
283 * Number of nested struct_specifier levels
284 *
285 * Outside a struct_specifier, this is zero.
286 */
287 unsigned struct_specifier_depth;
288
289 /**
290 * Default uniform layout qualifiers tracked during parsing.
291 * Currently affects uniform blocks and uniform buffer variables in
292 * those blocks.
293 */
294 struct ast_type_qualifier *default_uniform_qualifier;
295
296 /**
297 * Default shader storage layout qualifiers tracked during parsing.
298 * Currently affects shader storage blocks and shader storage buffer
299 * variables in those blocks.
300 */
301 struct ast_type_qualifier *default_shader_storage_qualifier;
302
303 /**
304 * Variables to track different cases if a fragment shader redeclares
305 * built-in variable gl_FragCoord.
306 *
307 * Note: These values are computed at ast_to_hir time rather than at parse
308 * time.
309 */
310 bool fs_redeclares_gl_fragcoord;
311 bool fs_origin_upper_left;
312 bool fs_pixel_center_integer;
313 bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
314
315 /**
316 * True if a geometry shader input primitive type or tessellation control
317 * output vertices were specified using a layout directive.
318 *
319 * Note: these values are computed at ast_to_hir time rather than at parse
320 * time.
321 */
322 bool gs_input_prim_type_specified;
323 bool tcs_output_vertices_specified;
324
325 /**
326 * Input layout qualifiers from GLSL 1.50 (geometry shader controls),
327 * and GLSL 4.00 (tessellation evaluation shader)
328 */
329 struct ast_type_qualifier *in_qualifier;
330
331 /**
332 * True if a compute shader input local size was specified using a layout
333 * directive.
334 *
335 * Note: this value is computed at ast_to_hir time rather than at parse
336 * time.
337 */
338 bool cs_input_local_size_specified;
339
340 /**
341 * If cs_input_local_size_specified is true, the local size that was
342 * specified. Otherwise ignored.
343 */
344 unsigned cs_input_local_size[3];
345
346 /**
347 * Output layout qualifiers from GLSL 1.50 (geometry shader controls),
348 * and GLSL 4.00 (tessellation control shader).
349 */
350 struct ast_type_qualifier *out_qualifier;
351
352 /**
353 * Printable list of GLSL versions supported by the current context
354 *
355 * \note
356 * This string should probably be generated per-context instead of per
357 * invokation of the compiler. This should be changed when the method of
358 * tracking supported GLSL versions changes.
359 */
360 const char *supported_version_string;
361
362 /**
363 * Implementation defined limits that affect built-in variables, etc.
364 *
365 * \sa struct gl_constants (in mtypes.h)
366 */
367 struct {
368 /* 1.10 */
369 unsigned MaxLights;
370 unsigned MaxClipPlanes;
371 unsigned MaxTextureUnits;
372 unsigned MaxTextureCoords;
373 unsigned MaxVertexAttribs;
374 unsigned MaxVertexUniformComponents;
375 unsigned MaxVertexTextureImageUnits;
376 unsigned MaxCombinedTextureImageUnits;
377 unsigned MaxTextureImageUnits;
378 unsigned MaxFragmentUniformComponents;
379
380 /* ARB_draw_buffers */
381 unsigned MaxDrawBuffers;
382
383 /* 3.00 ES */
384 int MinProgramTexelOffset;
385 int MaxProgramTexelOffset;
386
387 /* 1.50 */
388 unsigned MaxVertexOutputComponents;
389 unsigned MaxGeometryInputComponents;
390 unsigned MaxGeometryOutputComponents;
391 unsigned MaxFragmentInputComponents;
392 unsigned MaxGeometryTextureImageUnits;
393 unsigned MaxGeometryOutputVertices;
394 unsigned MaxGeometryTotalOutputComponents;
395 unsigned MaxGeometryUniformComponents;
396
397 /* ARB_shader_atomic_counters */
398 unsigned MaxVertexAtomicCounters;
399 unsigned MaxTessControlAtomicCounters;
400 unsigned MaxTessEvaluationAtomicCounters;
401 unsigned MaxGeometryAtomicCounters;
402 unsigned MaxFragmentAtomicCounters;
403 unsigned MaxCombinedAtomicCounters;
404 unsigned MaxAtomicBufferBindings;
405
406 /* These are also atomic counter related, but they weren't added to
407 * until atomic counters were added to core in GLSL 4.20 and GLSL ES
408 * 3.10.
409 */
410 unsigned MaxVertexAtomicCounterBuffers;
411 unsigned MaxTessControlAtomicCounterBuffers;
412 unsigned MaxTessEvaluationAtomicCounterBuffers;
413 unsigned MaxGeometryAtomicCounterBuffers;
414 unsigned MaxFragmentAtomicCounterBuffers;
415 unsigned MaxCombinedAtomicCounterBuffers;
416 unsigned MaxAtomicCounterBufferSize;
417
418 /* ARB_compute_shader */
419 unsigned MaxComputeWorkGroupCount[3];
420 unsigned MaxComputeWorkGroupSize[3];
421
422 /* ARB_shader_image_load_store */
423 unsigned MaxImageUnits;
424 unsigned MaxCombinedShaderOutputResources;
425 unsigned MaxImageSamples;
426 unsigned MaxVertexImageUniforms;
427 unsigned MaxTessControlImageUniforms;
428 unsigned MaxTessEvaluationImageUniforms;
429 unsigned MaxGeometryImageUniforms;
430 unsigned MaxFragmentImageUniforms;
431 unsigned MaxCombinedImageUniforms;
432
433 /* ARB_viewport_array */
434 unsigned MaxViewports;
435
436 /* ARB_tessellation_shader */
437 unsigned MaxPatchVertices;
438 unsigned MaxTessGenLevel;
439 unsigned MaxTessControlInputComponents;
440 unsigned MaxTessControlOutputComponents;
441 unsigned MaxTessControlTextureImageUnits;
442 unsigned MaxTessEvaluationInputComponents;
443 unsigned MaxTessEvaluationOutputComponents;
444 unsigned MaxTessEvaluationTextureImageUnits;
445 unsigned MaxTessPatchComponents;
446 unsigned MaxTessControlTotalOutputComponents;
447 unsigned MaxTessControlUniformComponents;
448 unsigned MaxTessEvaluationUniformComponents;
449 } Const;
450
451 /**
452 * During AST to IR conversion, pointer to current IR function
453 *
454 * Will be \c NULL whenever the AST to IR conversion is not inside a
455 * function definition.
456 */
457 class ir_function_signature *current_function;
458
459 /**
460 * During AST to IR conversion, pointer to the toplevel IR
461 * instruction list being generated.
462 */
463 exec_list *toplevel_ir;
464
465 /** Have we found a return statement in this function? */
466 bool found_return;
467
468 /** Was there an error during compilation? */
469 bool error;
470
471 /**
472 * Are all shader inputs / outputs invariant?
473 *
474 * This is set when the 'STDGL invariant(all)' pragma is used.
475 */
476 bool all_invariant;
477
478 /** Loop or switch statement containing the current instructions. */
479 class ast_iteration_statement *loop_nesting_ast;
480
481 struct glsl_switch_state switch_state;
482
483 /** List of structures defined in user code. */
484 const glsl_type **user_structures;
485 unsigned num_user_structures;
486
487 char *info_log;
488
489 /**
490 * \name Enable bits for GLSL extensions
491 */
492 /*@{*/
493 /* ARB extensions go here, sorted alphabetically.
494 */
495 bool ARB_arrays_of_arrays_enable;
496 bool ARB_arrays_of_arrays_warn;
497 bool ARB_compute_shader_enable;
498 bool ARB_compute_shader_warn;
499 bool ARB_conservative_depth_enable;
500 bool ARB_conservative_depth_warn;
501 bool ARB_derivative_control_enable;
502 bool ARB_derivative_control_warn;
503 bool ARB_draw_buffers_enable;
504 bool ARB_draw_buffers_warn;
505 bool ARB_draw_instanced_enable;
506 bool ARB_draw_instanced_warn;
507 bool ARB_enhanced_layouts_enable;
508 bool ARB_enhanced_layouts_warn;
509 bool ARB_explicit_attrib_location_enable;
510 bool ARB_explicit_attrib_location_warn;
511 bool ARB_explicit_uniform_location_enable;
512 bool ARB_explicit_uniform_location_warn;
513 bool ARB_fragment_coord_conventions_enable;
514 bool ARB_fragment_coord_conventions_warn;
515 bool ARB_fragment_layer_viewport_enable;
516 bool ARB_fragment_layer_viewport_warn;
517 bool ARB_gpu_shader5_enable;
518 bool ARB_gpu_shader5_warn;
519 bool ARB_gpu_shader_fp64_enable;
520 bool ARB_gpu_shader_fp64_warn;
521 bool ARB_sample_shading_enable;
522 bool ARB_sample_shading_warn;
523 bool ARB_separate_shader_objects_enable;
524 bool ARB_separate_shader_objects_warn;
525 bool ARB_shader_atomic_counters_enable;
526 bool ARB_shader_atomic_counters_warn;
527 bool ARB_shader_bit_encoding_enable;
528 bool ARB_shader_bit_encoding_warn;
529 bool ARB_shader_clock_enable;
530 bool ARB_shader_clock_warn;
531 bool ARB_shader_image_load_store_enable;
532 bool ARB_shader_image_load_store_warn;
533 bool ARB_shader_image_size_enable;
534 bool ARB_shader_image_size_warn;
535 bool ARB_shader_precision_enable;
536 bool ARB_shader_precision_warn;
537 bool ARB_shader_stencil_export_enable;
538 bool ARB_shader_stencil_export_warn;
539 bool ARB_shader_storage_buffer_object_enable;
540 bool ARB_shader_storage_buffer_object_warn;
541 bool ARB_shader_subroutine_enable;
542 bool ARB_shader_subroutine_warn;
543 bool ARB_shader_texture_image_samples_enable;
544 bool ARB_shader_texture_image_samples_warn;
545 bool ARB_shader_texture_lod_enable;
546 bool ARB_shader_texture_lod_warn;
547 bool ARB_shading_language_420pack_enable;
548 bool ARB_shading_language_420pack_warn;
549 bool ARB_shading_language_packing_enable;
550 bool ARB_shading_language_packing_warn;
551 bool ARB_tessellation_shader_enable;
552 bool ARB_tessellation_shader_warn;
553 bool ARB_texture_cube_map_array_enable;
554 bool ARB_texture_cube_map_array_warn;
555 bool ARB_texture_gather_enable;
556 bool ARB_texture_gather_warn;
557 bool ARB_texture_multisample_enable;
558 bool ARB_texture_multisample_warn;
559 bool ARB_texture_query_levels_enable;
560 bool ARB_texture_query_levels_warn;
561 bool ARB_texture_query_lod_enable;
562 bool ARB_texture_query_lod_warn;
563 bool ARB_texture_rectangle_enable;
564 bool ARB_texture_rectangle_warn;
565 bool ARB_uniform_buffer_object_enable;
566 bool ARB_uniform_buffer_object_warn;
567 bool ARB_vertex_attrib_64bit_enable;
568 bool ARB_vertex_attrib_64bit_warn;
569 bool ARB_viewport_array_enable;
570 bool ARB_viewport_array_warn;
571
572 /* KHR extensions go here, sorted alphabetically.
573 */
574
575 /* OES extensions go here, sorted alphabetically.
576 */
577 bool OES_EGL_image_external_enable;
578 bool OES_EGL_image_external_warn;
579 bool OES_standard_derivatives_enable;
580 bool OES_standard_derivatives_warn;
581 bool OES_texture_3D_enable;
582 bool OES_texture_3D_warn;
583 bool OES_texture_storage_multisample_2d_array_enable;
584 bool OES_texture_storage_multisample_2d_array_warn;
585
586 /* All other extensions go here, sorted alphabetically.
587 */
588 bool AMD_conservative_depth_enable;
589 bool AMD_conservative_depth_warn;
590 bool AMD_shader_stencil_export_enable;
591 bool AMD_shader_stencil_export_warn;
592 bool AMD_shader_trinary_minmax_enable;
593 bool AMD_shader_trinary_minmax_warn;
594 bool AMD_vertex_shader_layer_enable;
595 bool AMD_vertex_shader_layer_warn;
596 bool AMD_vertex_shader_viewport_index_enable;
597 bool AMD_vertex_shader_viewport_index_warn;
598 bool EXT_draw_buffers_enable;
599 bool EXT_draw_buffers_warn;
600 bool EXT_separate_shader_objects_enable;
601 bool EXT_separate_shader_objects_warn;
602 bool EXT_shader_integer_mix_enable;
603 bool EXT_shader_integer_mix_warn;
604 bool EXT_texture_array_enable;
605 bool EXT_texture_array_warn;
606 /*@}*/
607
608 /** Extensions supported by the OpenGL implementation. */
609 const struct gl_extensions *extensions;
610
611 bool uses_builtin_functions;
612 bool fs_uses_gl_fragcoord;
613
614 /**
615 * For geometry shaders, size of the most recently seen input declaration
616 * that was a sized array, or 0 if no sized input array declarations have
617 * been seen.
618 *
619 * Unused for other shader types.
620 */
621 unsigned gs_input_size;
622
623 bool fs_early_fragment_tests;
624
625 /**
626 * For tessellation control shaders, size of the most recently seen output
627 * declaration that was a sized array, or 0 if no sized output array
628 * declarations have been seen.
629 *
630 * Unused for other shader types.
631 */
632 unsigned tcs_output_size;
633
634 /** Atomic counter offsets by binding */
635 unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
636
637 bool allow_extension_directive_midshader;
638
639 /**
640 * Known subroutine type declarations.
641 */
642 int num_subroutine_types;
643 ir_function **subroutine_types;
644
645 /**
646 * Functions that are associated with
647 * subroutine types.
648 */
649 int num_subroutines;
650 ir_function **subroutines;
651
652 /**
653 * field selection temporary parser storage -
654 * did the parser just parse a dot.
655 */
656 bool is_field;
657 };
658
659 # define YYLLOC_DEFAULT(Current, Rhs, N) \
660 do { \
661 if (N) \
662 { \
663 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
664 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
665 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
666 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
667 } \
668 else \
669 { \
670 (Current).first_line = (Current).last_line = \
671 YYRHSLOC(Rhs, 0).last_line; \
672 (Current).first_column = (Current).last_column = \
673 YYRHSLOC(Rhs, 0).last_column; \
674 } \
675 (Current).source = 0; \
676 } while (0)
677
678 /**
679 * Emit a warning to the shader log
680 *
681 * \sa _mesa_glsl_error
682 */
683 extern void _mesa_glsl_warning(const YYLTYPE *locp,
684 _mesa_glsl_parse_state *state,
685 const char *fmt, ...);
686
687 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
688 const char *string);
689
690 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
691
692 union YYSTYPE;
693 extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
694 void *scanner);
695
696 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
697
698 /**
699 * Process elements of the #extension directive
700 *
701 * \return
702 * If \c name and \c behavior are valid, \c true is returned. Otherwise
703 * \c false is returned.
704 */
705 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
706 const char *behavior,
707 YYLTYPE *behavior_locp,
708 _mesa_glsl_parse_state *state);
709
710 #endif /* __cplusplus */
711
712
713 /*
714 * These definitions apply to C and C++
715 */
716 #ifdef __cplusplus
717 extern "C" {
718 #endif
719
720 /**
721 * Get the textual name of the specified shader stage (which is a
722 * gl_shader_stage).
723 */
724 extern const char *
725 _mesa_shader_stage_to_string(unsigned stage);
726
727 extern const char *
728 _mesa_shader_stage_to_abbrev(unsigned stage);
729
730 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
731 const struct gl_extensions *extensions, struct gl_context *gl_ctx);
732
733 extern void _mesa_destroy_shader_compiler(void);
734 extern void _mesa_destroy_shader_compiler_caches(void);
735
736 #ifdef __cplusplus
737 }
738 #endif
739
740
741 #endif /* GLSL_PARSER_EXTRAS_H */