glsl: add support for OES_texture_storage_multisample_2d_array
[mesa.git] / src / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #pragma once
25 #ifndef GLSL_PARSER_EXTRAS_H
26 #define GLSL_PARSER_EXTRAS_H
27
28 /*
29 * Most of the definitions here only apply to C++
30 */
31 #ifdef __cplusplus
32
33
34 #include <stdlib.h>
35 #include "glsl_symbol_table.h"
36
37 struct gl_context;
38
39 struct glsl_switch_state {
40 /** Temporary variables needed for switch statement. */
41 ir_variable *test_var;
42 ir_variable *is_fallthru_var;
43 class ast_switch_statement *switch_nesting_ast;
44
45 /** Used to detect if 'continue' was called inside a switch. */
46 ir_variable *continue_inside;
47
48 /** Used to set condition if 'default' label should be chosen. */
49 ir_variable *run_default;
50
51 /** Table of constant values already used in case labels */
52 struct hash_table *labels_ht;
53 class ast_case_label *previous_default;
54
55 bool is_switch_innermost; // if switch stmt is closest to break, ...
56 };
57
58 const char *
59 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
60
61 typedef struct YYLTYPE {
62 int first_line;
63 int first_column;
64 int last_line;
65 int last_column;
66 unsigned source;
67 } YYLTYPE;
68 # define YYLTYPE_IS_DECLARED 1
69 # define YYLTYPE_IS_TRIVIAL 1
70
71 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
72 const char *fmt, ...);
73
74
75 struct _mesa_glsl_parse_state {
76 _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage,
77 void *mem_ctx);
78
79 DECLARE_RALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
80
81 /**
82 * Generate a string representing the GLSL version currently being compiled
83 * (useful for error messages).
84 */
85 const char *get_version_string()
86 {
87 return glsl_compute_version_string(this, this->es_shader,
88 this->language_version);
89 }
90
91 /**
92 * Determine whether the current GLSL version is sufficiently high to
93 * support a certain feature.
94 *
95 * \param required_glsl_version is the desktop GLSL version that is
96 * required to support the feature, or 0 if no version of desktop GLSL
97 * supports the feature.
98 *
99 * \param required_glsl_es_version is the GLSL ES version that is required
100 * to support the feature, or 0 if no version of GLSL ES suports the
101 * feature.
102 */
103 bool is_version(unsigned required_glsl_version,
104 unsigned required_glsl_es_version) const
105 {
106 unsigned required_version = this->es_shader ?
107 required_glsl_es_version : required_glsl_version;
108 unsigned this_version = this->forced_language_version
109 ? this->forced_language_version : this->language_version;
110 return required_version != 0
111 && this_version >= required_version;
112 }
113
114 bool check_version(unsigned required_glsl_version,
115 unsigned required_glsl_es_version,
116 YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
117
118 bool check_precision_qualifiers_allowed(YYLTYPE *locp)
119 {
120 return check_version(130, 100, locp,
121 "precision qualifiers are forbidden");
122 }
123
124 bool check_bitwise_operations_allowed(YYLTYPE *locp)
125 {
126 return check_version(130, 300, locp, "bit-wise operations are forbidden");
127 }
128
129 bool check_explicit_attrib_stream_allowed(YYLTYPE *locp)
130 {
131 if (!this->has_explicit_attrib_stream()) {
132 const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 4.00";
133
134 _mesa_glsl_error(locp, this, "explicit stream requires %s",
135 requirement);
136 return false;
137 }
138
139 return true;
140 }
141
142 bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
143 const ir_variable *var)
144 {
145 if (!this->has_explicit_attrib_location()) {
146 const char *const requirement = this->es_shader
147 ? "GLSL ES 3.00"
148 : "GL_ARB_explicit_attrib_location extension or GLSL 3.30";
149
150 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
151 mode_string(var), requirement);
152 return false;
153 }
154
155 return true;
156 }
157
158 bool check_separate_shader_objects_allowed(YYLTYPE *locp,
159 const ir_variable *var)
160 {
161 if (!this->has_separate_shader_objects()) {
162 const char *const requirement = this->es_shader
163 ? "GL_EXT_separate_shader_objects extension or GLSL ES 3.10"
164 : "GL_ARB_separate_shader_objects extension or GLSL 4.20";
165
166 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
167 mode_string(var), requirement);
168 return false;
169 }
170
171 return true;
172 }
173
174 bool check_explicit_uniform_location_allowed(YYLTYPE *locp,
175 const ir_variable *)
176 {
177 if (!this->has_explicit_attrib_location() ||
178 !this->has_explicit_uniform_location()) {
179 const char *const requirement = this->es_shader
180 ? "GLSL ES 3.10"
181 : "GL_ARB_explicit_uniform_location and either "
182 "GL_ARB_explicit_attrib_location or GLSL 3.30.";
183
184 _mesa_glsl_error(locp, this,
185 "uniform explicit location requires %s",
186 requirement);
187 return false;
188 }
189
190 return true;
191 }
192
193 bool has_atomic_counters() const
194 {
195 return ARB_shader_atomic_counters_enable || is_version(420, 310);
196 }
197
198 bool has_explicit_attrib_stream() const
199 {
200 return ARB_gpu_shader5_enable || is_version(400, 0);
201 }
202
203 bool has_explicit_attrib_location() const
204 {
205 return ARB_explicit_attrib_location_enable || is_version(330, 300);
206 }
207
208 bool has_explicit_uniform_location() const
209 {
210 return ARB_explicit_uniform_location_enable || is_version(430, 310);
211 }
212
213 bool has_uniform_buffer_objects() const
214 {
215 return ARB_uniform_buffer_object_enable || is_version(140, 300);
216 }
217
218 bool has_shader_storage_buffer_objects() const
219 {
220 return ARB_shader_storage_buffer_object_enable || is_version(430, 0);
221 }
222
223 bool has_separate_shader_objects() const
224 {
225 return ARB_separate_shader_objects_enable || is_version(410, 310)
226 || EXT_separate_shader_objects_enable;
227 }
228
229 bool has_double() const
230 {
231 return ARB_gpu_shader_fp64_enable || is_version(400, 0);
232 }
233
234 bool has_420pack() const
235 {
236 return ARB_shading_language_420pack_enable || is_version(420, 0);
237 }
238
239 bool has_compute_shader() const
240 {
241 return ARB_compute_shader_enable || is_version(430, 310);
242 }
243
244 void process_version_directive(YYLTYPE *locp, int version,
245 const char *ident);
246
247 struct gl_context *const ctx;
248 void *scanner;
249 exec_list translation_unit;
250 glsl_symbol_table *symbols;
251
252 unsigned num_supported_versions;
253 struct {
254 unsigned ver;
255 bool es;
256 } supported_versions[15];
257
258 bool es_shader;
259 unsigned language_version;
260 unsigned forced_language_version;
261 gl_shader_stage stage;
262
263 /**
264 * Number of nested struct_specifier levels
265 *
266 * Outside a struct_specifier, this is zero.
267 */
268 unsigned struct_specifier_depth;
269
270 /**
271 * Default uniform layout qualifiers tracked during parsing.
272 * Currently affects uniform blocks and uniform buffer variables in
273 * those blocks.
274 */
275 struct ast_type_qualifier *default_uniform_qualifier;
276
277 /**
278 * Variables to track different cases if a fragment shader redeclares
279 * built-in variable gl_FragCoord.
280 *
281 * Note: These values are computed at ast_to_hir time rather than at parse
282 * time.
283 */
284 bool fs_redeclares_gl_fragcoord;
285 bool fs_origin_upper_left;
286 bool fs_pixel_center_integer;
287 bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
288
289 /**
290 * True if a geometry shader input primitive type or tessellation control
291 * output vertices were specified using a layout directive.
292 *
293 * Note: these values are computed at ast_to_hir time rather than at parse
294 * time.
295 */
296 bool gs_input_prim_type_specified;
297 bool tcs_output_vertices_specified;
298
299 /**
300 * Input layout qualifiers from GLSL 1.50 (geometry shader controls),
301 * and GLSL 4.00 (tessellation evaluation shader)
302 */
303 struct ast_type_qualifier *in_qualifier;
304
305 /**
306 * True if a compute shader input local size was specified using a layout
307 * directive.
308 *
309 * Note: this value is computed at ast_to_hir time rather than at parse
310 * time.
311 */
312 bool cs_input_local_size_specified;
313
314 /**
315 * If cs_input_local_size_specified is true, the local size that was
316 * specified. Otherwise ignored.
317 */
318 unsigned cs_input_local_size[3];
319
320 /**
321 * Output layout qualifiers from GLSL 1.50 (geometry shader controls),
322 * and GLSL 4.00 (tessellation control shader).
323 */
324 struct ast_type_qualifier *out_qualifier;
325
326 /**
327 * Printable list of GLSL versions supported by the current context
328 *
329 * \note
330 * This string should probably be generated per-context instead of per
331 * invokation of the compiler. This should be changed when the method of
332 * tracking supported GLSL versions changes.
333 */
334 const char *supported_version_string;
335
336 /**
337 * Implementation defined limits that affect built-in variables, etc.
338 *
339 * \sa struct gl_constants (in mtypes.h)
340 */
341 struct {
342 /* 1.10 */
343 unsigned MaxLights;
344 unsigned MaxClipPlanes;
345 unsigned MaxTextureUnits;
346 unsigned MaxTextureCoords;
347 unsigned MaxVertexAttribs;
348 unsigned MaxVertexUniformComponents;
349 unsigned MaxVertexTextureImageUnits;
350 unsigned MaxCombinedTextureImageUnits;
351 unsigned MaxTextureImageUnits;
352 unsigned MaxFragmentUniformComponents;
353
354 /* ARB_draw_buffers */
355 unsigned MaxDrawBuffers;
356
357 /* 3.00 ES */
358 int MinProgramTexelOffset;
359 int MaxProgramTexelOffset;
360
361 /* 1.50 */
362 unsigned MaxVertexOutputComponents;
363 unsigned MaxGeometryInputComponents;
364 unsigned MaxGeometryOutputComponents;
365 unsigned MaxFragmentInputComponents;
366 unsigned MaxGeometryTextureImageUnits;
367 unsigned MaxGeometryOutputVertices;
368 unsigned MaxGeometryTotalOutputComponents;
369 unsigned MaxGeometryUniformComponents;
370
371 /* ARB_shader_atomic_counters */
372 unsigned MaxVertexAtomicCounters;
373 unsigned MaxTessControlAtomicCounters;
374 unsigned MaxTessEvaluationAtomicCounters;
375 unsigned MaxGeometryAtomicCounters;
376 unsigned MaxFragmentAtomicCounters;
377 unsigned MaxCombinedAtomicCounters;
378 unsigned MaxAtomicBufferBindings;
379
380 /* These are also atomic counter related, but they weren't added to
381 * until atomic counters were added to core in GLSL 4.20 and GLSL ES
382 * 3.10.
383 */
384 unsigned MaxVertexAtomicCounterBuffers;
385 unsigned MaxTessControlAtomicCounterBuffers;
386 unsigned MaxTessEvaluationAtomicCounterBuffers;
387 unsigned MaxGeometryAtomicCounterBuffers;
388 unsigned MaxFragmentAtomicCounterBuffers;
389 unsigned MaxCombinedAtomicCounterBuffers;
390 unsigned MaxAtomicCounterBufferSize;
391
392 /* ARB_compute_shader */
393 unsigned MaxComputeWorkGroupCount[3];
394 unsigned MaxComputeWorkGroupSize[3];
395
396 /* ARB_shader_image_load_store */
397 unsigned MaxImageUnits;
398 unsigned MaxCombinedShaderOutputResources;
399 unsigned MaxImageSamples;
400 unsigned MaxVertexImageUniforms;
401 unsigned MaxTessControlImageUniforms;
402 unsigned MaxTessEvaluationImageUniforms;
403 unsigned MaxGeometryImageUniforms;
404 unsigned MaxFragmentImageUniforms;
405 unsigned MaxCombinedImageUniforms;
406
407 /* ARB_viewport_array */
408 unsigned MaxViewports;
409
410 /* ARB_tessellation_shader */
411 unsigned MaxPatchVertices;
412 unsigned MaxTessGenLevel;
413 unsigned MaxTessControlInputComponents;
414 unsigned MaxTessControlOutputComponents;
415 unsigned MaxTessControlTextureImageUnits;
416 unsigned MaxTessEvaluationInputComponents;
417 unsigned MaxTessEvaluationOutputComponents;
418 unsigned MaxTessEvaluationTextureImageUnits;
419 unsigned MaxTessPatchComponents;
420 unsigned MaxTessControlTotalOutputComponents;
421 unsigned MaxTessControlUniformComponents;
422 unsigned MaxTessEvaluationUniformComponents;
423 } Const;
424
425 /**
426 * During AST to IR conversion, pointer to current IR function
427 *
428 * Will be \c NULL whenever the AST to IR conversion is not inside a
429 * function definition.
430 */
431 class ir_function_signature *current_function;
432
433 /**
434 * During AST to IR conversion, pointer to the toplevel IR
435 * instruction list being generated.
436 */
437 exec_list *toplevel_ir;
438
439 /** Have we found a return statement in this function? */
440 bool found_return;
441
442 /** Was there an error during compilation? */
443 bool error;
444
445 /**
446 * Are all shader inputs / outputs invariant?
447 *
448 * This is set when the 'STDGL invariant(all)' pragma is used.
449 */
450 bool all_invariant;
451
452 /** Loop or switch statement containing the current instructions. */
453 class ast_iteration_statement *loop_nesting_ast;
454
455 struct glsl_switch_state switch_state;
456
457 /** List of structures defined in user code. */
458 const glsl_type **user_structures;
459 unsigned num_user_structures;
460
461 char *info_log;
462
463 /**
464 * \name Enable bits for GLSL extensions
465 */
466 /*@{*/
467 /* ARB extensions go here, sorted alphabetically.
468 */
469 bool ARB_arrays_of_arrays_enable;
470 bool ARB_arrays_of_arrays_warn;
471 bool ARB_compute_shader_enable;
472 bool ARB_compute_shader_warn;
473 bool ARB_conservative_depth_enable;
474 bool ARB_conservative_depth_warn;
475 bool ARB_derivative_control_enable;
476 bool ARB_derivative_control_warn;
477 bool ARB_draw_buffers_enable;
478 bool ARB_draw_buffers_warn;
479 bool ARB_draw_instanced_enable;
480 bool ARB_draw_instanced_warn;
481 bool ARB_explicit_attrib_location_enable;
482 bool ARB_explicit_attrib_location_warn;
483 bool ARB_explicit_uniform_location_enable;
484 bool ARB_explicit_uniform_location_warn;
485 bool ARB_fragment_coord_conventions_enable;
486 bool ARB_fragment_coord_conventions_warn;
487 bool ARB_fragment_layer_viewport_enable;
488 bool ARB_fragment_layer_viewport_warn;
489 bool ARB_gpu_shader5_enable;
490 bool ARB_gpu_shader5_warn;
491 bool ARB_gpu_shader_fp64_enable;
492 bool ARB_gpu_shader_fp64_warn;
493 bool ARB_sample_shading_enable;
494 bool ARB_sample_shading_warn;
495 bool ARB_separate_shader_objects_enable;
496 bool ARB_separate_shader_objects_warn;
497 bool ARB_shader_atomic_counters_enable;
498 bool ARB_shader_atomic_counters_warn;
499 bool ARB_shader_bit_encoding_enable;
500 bool ARB_shader_bit_encoding_warn;
501 bool ARB_shader_image_load_store_enable;
502 bool ARB_shader_image_load_store_warn;
503 bool ARB_shader_image_size_enable;
504 bool ARB_shader_image_size_warn;
505 bool ARB_shader_precision_enable;
506 bool ARB_shader_precision_warn;
507 bool ARB_shader_stencil_export_enable;
508 bool ARB_shader_stencil_export_warn;
509 bool ARB_shader_storage_buffer_object_enable;
510 bool ARB_shader_storage_buffer_object_warn;
511 bool ARB_shader_subroutine_enable;
512 bool ARB_shader_subroutine_warn;
513 bool ARB_shader_texture_lod_enable;
514 bool ARB_shader_texture_lod_warn;
515 bool ARB_shading_language_420pack_enable;
516 bool ARB_shading_language_420pack_warn;
517 bool ARB_shading_language_packing_enable;
518 bool ARB_shading_language_packing_warn;
519 bool ARB_tessellation_shader_enable;
520 bool ARB_tessellation_shader_warn;
521 bool ARB_texture_cube_map_array_enable;
522 bool ARB_texture_cube_map_array_warn;
523 bool ARB_texture_gather_enable;
524 bool ARB_texture_gather_warn;
525 bool ARB_texture_multisample_enable;
526 bool ARB_texture_multisample_warn;
527 bool ARB_texture_query_levels_enable;
528 bool ARB_texture_query_levels_warn;
529 bool ARB_texture_query_lod_enable;
530 bool ARB_texture_query_lod_warn;
531 bool ARB_texture_rectangle_enable;
532 bool ARB_texture_rectangle_warn;
533 bool ARB_uniform_buffer_object_enable;
534 bool ARB_uniform_buffer_object_warn;
535 bool ARB_vertex_attrib_64bit_enable;
536 bool ARB_vertex_attrib_64bit_warn;
537 bool ARB_viewport_array_enable;
538 bool ARB_viewport_array_warn;
539
540 /* KHR extensions go here, sorted alphabetically.
541 */
542
543 /* OES extensions go here, sorted alphabetically.
544 */
545 bool OES_EGL_image_external_enable;
546 bool OES_EGL_image_external_warn;
547 bool OES_standard_derivatives_enable;
548 bool OES_standard_derivatives_warn;
549 bool OES_texture_3D_enable;
550 bool OES_texture_3D_warn;
551 bool OES_texture_storage_multisample_2d_array_enable;
552 bool OES_texture_storage_multisample_2d_array_warn;
553
554 /* All other extensions go here, sorted alphabetically.
555 */
556 bool AMD_conservative_depth_enable;
557 bool AMD_conservative_depth_warn;
558 bool AMD_shader_stencil_export_enable;
559 bool AMD_shader_stencil_export_warn;
560 bool AMD_shader_trinary_minmax_enable;
561 bool AMD_shader_trinary_minmax_warn;
562 bool AMD_vertex_shader_layer_enable;
563 bool AMD_vertex_shader_layer_warn;
564 bool AMD_vertex_shader_viewport_index_enable;
565 bool AMD_vertex_shader_viewport_index_warn;
566 bool EXT_draw_buffers_enable;
567 bool EXT_draw_buffers_warn;
568 bool EXT_separate_shader_objects_enable;
569 bool EXT_separate_shader_objects_warn;
570 bool EXT_shader_integer_mix_enable;
571 bool EXT_shader_integer_mix_warn;
572 bool EXT_texture_array_enable;
573 bool EXT_texture_array_warn;
574 /*@}*/
575
576 /** Extensions supported by the OpenGL implementation. */
577 const struct gl_extensions *extensions;
578
579 bool uses_builtin_functions;
580 bool fs_uses_gl_fragcoord;
581
582 /**
583 * For geometry shaders, size of the most recently seen input declaration
584 * that was a sized array, or 0 if no sized input array declarations have
585 * been seen.
586 *
587 * Unused for other shader types.
588 */
589 unsigned gs_input_size;
590
591 bool fs_early_fragment_tests;
592
593 /**
594 * For tessellation control shaders, size of the most recently seen output
595 * declaration that was a sized array, or 0 if no sized output array
596 * declarations have been seen.
597 *
598 * Unused for other shader types.
599 */
600 unsigned tcs_output_size;
601
602 /** Atomic counter offsets by binding */
603 unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
604
605 bool allow_extension_directive_midshader;
606
607 /**
608 * Known subroutine type declarations.
609 */
610 int num_subroutine_types;
611 ir_function **subroutine_types;
612
613 /**
614 * Functions that are associated with
615 * subroutine types.
616 */
617 int num_subroutines;
618 ir_function **subroutines;
619
620 /**
621 * field selection temporary parser storage -
622 * did the parser just parse a dot.
623 */
624 bool is_field;
625 };
626
627 # define YYLLOC_DEFAULT(Current, Rhs, N) \
628 do { \
629 if (N) \
630 { \
631 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
632 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
633 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
634 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
635 } \
636 else \
637 { \
638 (Current).first_line = (Current).last_line = \
639 YYRHSLOC(Rhs, 0).last_line; \
640 (Current).first_column = (Current).last_column = \
641 YYRHSLOC(Rhs, 0).last_column; \
642 } \
643 (Current).source = 0; \
644 } while (0)
645
646 /**
647 * Emit a warning to the shader log
648 *
649 * \sa _mesa_glsl_error
650 */
651 extern void _mesa_glsl_warning(const YYLTYPE *locp,
652 _mesa_glsl_parse_state *state,
653 const char *fmt, ...);
654
655 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
656 const char *string);
657
658 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
659
660 union YYSTYPE;
661 extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
662 void *scanner);
663
664 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
665
666 /**
667 * Process elements of the #extension directive
668 *
669 * \return
670 * If \c name and \c behavior are valid, \c true is returned. Otherwise
671 * \c false is returned.
672 */
673 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
674 const char *behavior,
675 YYLTYPE *behavior_locp,
676 _mesa_glsl_parse_state *state);
677
678 #endif /* __cplusplus */
679
680
681 /*
682 * These definitions apply to C and C++
683 */
684 #ifdef __cplusplus
685 extern "C" {
686 #endif
687
688 /**
689 * Get the textual name of the specified shader stage (which is a
690 * gl_shader_stage).
691 */
692 extern const char *
693 _mesa_shader_stage_to_string(unsigned stage);
694
695 extern const char *
696 _mesa_shader_stage_to_abbrev(unsigned stage);
697
698 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
699 const struct gl_extensions *extensions, struct gl_context *gl_ctx);
700
701 extern void _mesa_destroy_shader_compiler(void);
702 extern void _mesa_destroy_shader_compiler_caches(void);
703
704 #ifdef __cplusplus
705 }
706 #endif
707
708
709 #endif /* GLSL_PARSER_EXTRAS_H */