[g3dvl] remove some unneeded Makefiles
[mesa.git] / src / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #pragma once
25 #ifndef GLSL_PARSER_EXTRAS_H
26 #define GLSL_PARSER_EXTRAS_H
27
28 /*
29 * Most of the definitions here only apply to C++
30 */
31 #ifdef __cplusplus
32
33
34 #include <stdlib.h>
35 #include "glsl_symbol_table.h"
36
37 enum _mesa_glsl_parser_targets {
38 vertex_shader,
39 geometry_shader,
40 fragment_shader
41 };
42
43 struct gl_context;
44
45 struct _mesa_glsl_parse_state {
46 _mesa_glsl_parse_state(struct gl_context *ctx, GLenum target,
47 void *mem_ctx);
48
49 /* Callers of this ralloc-based new need not call delete. It's
50 * easier to just ralloc_free 'ctx' (or any of its ancestors). */
51 static void* operator new(size_t size, void *ctx)
52 {
53 void *mem = rzalloc_size(ctx, size);
54 assert(mem != NULL);
55
56 return mem;
57 }
58
59 /* If the user *does* call delete, that's OK, we will just
60 * ralloc_free in that case. */
61 static void operator delete(void *mem)
62 {
63 ralloc_free(mem);
64 }
65
66 void *scanner;
67 exec_list translation_unit;
68 glsl_symbol_table *symbols;
69
70 bool es_shader;
71 unsigned language_version;
72 const char *version_string;
73 enum _mesa_glsl_parser_targets target;
74
75 /**
76 * Printable list of GLSL versions supported by the current context
77 *
78 * \note
79 * This string should probably be generated per-context instead of per
80 * invokation of the compiler. This should be changed when the method of
81 * tracking supported GLSL versions changes.
82 */
83 const char *supported_version_string;
84
85 /**
86 * Implementation defined limits that affect built-in variables, etc.
87 *
88 * \sa struct gl_constants (in mtypes.h)
89 */
90 struct {
91 /* 1.10 */
92 unsigned MaxLights;
93 unsigned MaxClipPlanes;
94 unsigned MaxTextureUnits;
95 unsigned MaxTextureCoords;
96 unsigned MaxVertexAttribs;
97 unsigned MaxVertexUniformComponents;
98 unsigned MaxVaryingFloats;
99 unsigned MaxVertexTextureImageUnits;
100 unsigned MaxCombinedTextureImageUnits;
101 unsigned MaxTextureImageUnits;
102 unsigned MaxFragmentUniformComponents;
103
104 /* ARB_draw_buffers */
105 unsigned MaxDrawBuffers;
106
107 /**
108 * Set of GLSL versions supported by the current context
109 *
110 * Knowing that version X is supported doesn't mean that versions before
111 * X are also supported. Version 1.00 is only supported in an ES2
112 * context or when GL_ARB_ES2_compatibility is supported. In an OpenGL
113 * 3.0 "forward compatible" context, GLSL 1.10 and 1.20 are \b not
114 * supported.
115 */
116 /*@{*/
117 unsigned GLSL_100ES:1;
118 unsigned GLSL_110:1;
119 unsigned GLSL_120:1;
120 unsigned GLSL_130:1;
121 /*@}*/
122 } Const;
123
124 /**
125 * During AST to IR conversion, pointer to current IR function
126 *
127 * Will be \c NULL whenever the AST to IR conversion is not inside a
128 * function definition.
129 */
130 class ir_function_signature *current_function;
131
132 /** Have we found a return statement in this function? */
133 bool found_return;
134
135 /** Was there an error during compilation? */
136 bool error;
137
138 /**
139 * Are all shader inputs / outputs invariant?
140 *
141 * This is set when the 'STDGL invariant(all)' pragma is used.
142 */
143 bool all_invariant;
144
145 /** Loop or switch statement containing the current instructions. */
146 class ir_instruction *loop_or_switch_nesting;
147 class ast_iteration_statement *loop_or_switch_nesting_ast;
148
149 /** List of structures defined in user code. */
150 const glsl_type **user_structures;
151 unsigned num_user_structures;
152
153 char *info_log;
154
155 /**
156 * \name Enable bits for GLSL extensions
157 */
158 /*@{*/
159 bool ARB_draw_buffers_enable;
160 bool ARB_draw_buffers_warn;
161 bool ARB_draw_instanced_enable;
162 bool ARB_draw_instanced_warn;
163 bool ARB_explicit_attrib_location_enable;
164 bool ARB_explicit_attrib_location_warn;
165 bool ARB_fragment_coord_conventions_enable;
166 bool ARB_fragment_coord_conventions_warn;
167 bool ARB_texture_rectangle_enable;
168 bool ARB_texture_rectangle_warn;
169 bool EXT_texture_array_enable;
170 bool EXT_texture_array_warn;
171 bool ARB_shader_texture_lod_enable;
172 bool ARB_shader_texture_lod_warn;
173 bool ARB_shader_stencil_export_enable;
174 bool ARB_shader_stencil_export_warn;
175 bool AMD_conservative_depth_enable;
176 bool AMD_conservative_depth_warn;
177 bool AMD_shader_stencil_export_enable;
178 bool AMD_shader_stencil_export_warn;
179 bool OES_texture_3D_enable;
180 bool OES_texture_3D_warn;
181 /*@}*/
182
183 /** Extensions supported by the OpenGL implementation. */
184 const struct gl_extensions *extensions;
185
186 /** Shaders containing built-in functions that are used for linking. */
187 struct gl_shader *builtins_to_link[16];
188 unsigned num_builtins_to_link;
189 };
190
191 typedef struct YYLTYPE {
192 int first_line;
193 int first_column;
194 int last_line;
195 int last_column;
196 unsigned source;
197 } YYLTYPE;
198 # define YYLTYPE_IS_DECLARED 1
199 # define YYLTYPE_IS_TRIVIAL 1
200
201 # define YYLLOC_DEFAULT(Current, Rhs, N) \
202 do { \
203 if (N) \
204 { \
205 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
206 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
207 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
208 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
209 } \
210 else \
211 { \
212 (Current).first_line = (Current).last_line = \
213 YYRHSLOC(Rhs, 0).last_line; \
214 (Current).first_column = (Current).last_column = \
215 YYRHSLOC(Rhs, 0).last_column; \
216 } \
217 (Current).source = 0; \
218 } while (0)
219
220 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
221 const char *fmt, ...);
222
223 /**
224 * Emit a warning to the shader log
225 *
226 * \sa _mesa_glsl_error
227 */
228 extern void _mesa_glsl_warning(const YYLTYPE *locp,
229 _mesa_glsl_parse_state *state,
230 const char *fmt, ...);
231
232 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
233 const char *string);
234
235 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
236
237 union YYSTYPE;
238 extern int _mesa_glsl_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
239 void *scanner);
240
241 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
242
243 /**
244 * Process elements of the #extension directive
245 *
246 * \return
247 * If \c name and \c behavior are valid, \c true is returned. Otherwise
248 * \c false is returned.
249 */
250 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
251 const char *behavior,
252 YYLTYPE *behavior_locp,
253 _mesa_glsl_parse_state *state);
254
255 /**
256 * Get the textual name of the specified shader target
257 */
258 extern const char *
259 _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target);
260
261
262 #endif /* __cplusplus */
263
264
265 /*
266 * These definitions apply to C and C++
267 */
268 #ifdef __cplusplus
269 extern "C" {
270 #endif
271
272 extern int preprocess(void *ctx, const char **shader, char **info_log,
273 const struct gl_extensions *extensions, int api);
274
275 extern void _mesa_destroy_shader_compiler(void);
276 extern void _mesa_destroy_shader_compiler_caches(void);
277
278 #ifdef __cplusplus
279 }
280 #endif
281
282
283 #endif /* GLSL_PARSER_EXTRAS_H */